WI: Spore was released with more Scientifically Accurate to it?

okay guys, i know there are one spore-related thread in this forum but what if it was so released with more Scientifically Accurate to it:
spore-20050519065139036.jpg

would it be more successful or failure? will EA cost Maxis with more money?
what would it would been released for what Platforms besides PC?
 
I don't know if it would be more successful. Among the hardcore fan base, which I was once part of, there was a significant backlash by many people who were disappointed with how unscientific it had become. However, over time the main fanbase developed into people using the creation tool as a form of artwork. If the creation tools are still as developed and it was more scientific, I think the hardcore fans would like it more. However, sales also include a lot of people buying it for kids, and a less cutesy Spore would probably make less sales that way. So who knows.
 
the way i see it, it's more important that you can create just about anything in Spore than it is that it is any kind of scientifically accurate. i mean, i was basically able to create a velociraptor with a mullet of feathers :D i liked them so much that i've decided to incorporate them into one of my formal to-publish writing projects and, when i get around to it, having them as a new alien race in an Animorphs RPG

i think what would REALLY improve Spore as an AH supposition is if it was more mod-friendly and had a dedicated community to that (i don't know if it does or doesn't already, but the point remains), giving people more incentive to continue playing it. that's what's kept Trespasser, JPOG, and Half-Life 2 going.
 
This is a topic that drudged up my feelings of anger and resentment at an ultimate let down. Spore was originally going to be a really cool evolution simulation. What I would label "Sims Everything". You would guide your creature through evolution in this world ecosystem and food chain, having it naturally evolve and adapt with some intelligent design to tweak it, and then you'd go through the steps of civilization, becoming the foremost species on the planet and then going into space and seeding the galaxy. Fun, amazing concept that would have been so cool. That concept in now, in retrospect, labelled "Science Spore". That's how it was going to be. That's what the early demos were.

That was replaced by a series of shitty, barebones minigames, where the evolution element was borderline nonexistent, where there was no uniqueness nor replay value, and where it was all set up for the Space phase. I cannot express to you how disappointing it was and how jaded it made me that a game I waited 2 years for with anticipation based on it's original promise turned out to be that.

Had it been that, Spore would have been a great game. As it was, it was a franchise they wanted that never became anything. It was the kind of thing game reviewers were paid to lie and say was great, and that players realized was AAA crap, watered down by EA and which Will Wright admits he sold out on instead of doing the original, interesting concept.
 
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