WI no grand theft auto

Well, GTA I was basically a bugged race game, in which instead all cars racing, they just attacked the player's car, because of that rockstar decided to modify the game into a bandit car chase game

Translating, all the GTA phenomenon, one the greatest game series if not the greatest game serie in history just existed because of a bug

So what if that bug did not happened and they released a ordinary racing game instead? :rolleyes:
 
Well, GTA I was basically a bugged race game, in which instead all cars racing, they just attacked the player's car, because of that rockstar decided to modify the game into a bandit car chase game

Translating, all the GTA phenomenon, one the greatest game series if not the greatest game serie in history just existed because of a bug

So what if that bug did not happened and they released a ordinary racing game instead? :rolleyes:
Then the Driver series probably becomes a lot bigger and the standard for third person open world driving games instead of being an underrated series. Driver actually preceded GTA III as a 3D open world driving game.
 
Then the Driver series probably becomes a lot bigger and the standard for third person open world driving games instead of being an underrated series. Driver actually preceded GTA III as a 3D open world driving game.

IIRC, Parallel Lines and San Francisco are the only true open-world games in the series. The rest are linear mission-based games.
 
The series has always had a free roam though. I use open world to differentiate it from track-based racing games.

Not in the story mode, though. You're basically shuttled from one mission to the next without any time for exploration, and straying from your objective generally results in failure.
 
Not in the story mode, though. You're basically shuttled from one mission to the next without any time for exploration, and straying from your objective generally results in failure.
Yeah, but the open world is why the free roam exists. And you're free to decide how you reach your objective.

And as I said, I only use the phrase open world to separate that genre from track-based racing games.
 
Regarding open world games, The Elder's Scrolls Arena and Daggerfall already existed - the question is whether Morrowind gets developed or not
 
Regarding open world games, The Elder's Scrolls Arena and Daggerfall already existed - the question is whether Morrowind gets developed or not
Open world RPGs had indeed been around for some time already. And not just Elder Scrolls, also Might & Magic and Ultima.

No GTA IMO rather than killing the concept of open-world would see it confined to RPGs for longer with alt-versions of Assassins Creed and the like being more linear.
Ultimately though I think someone is going to think of adapting the open world concept to action-adventures. Perhaps after the first Mass Effect starts blurring the line between action and RPG.
 
Well, GTA I was basically a bugged race game, in which instead all cars racing, they just attacked the player's car, because of that rockstar decided to modify the game into a bandit car chase game

Translating, all the GTA phenomenon, one the greatest game series if not the greatest game serie in history just existed because of a bug

So what if that bug did not happened and they released a ordinary racing game instead? :rolleyes:

Then we'd not have gems like this

https://www.youtube.com/watch?v=UEi_yNAre2I

or this

https://www.youtube.com/watch?v=8Iv-hZIPUD8
 
Top