As we know, Nintendo used to be very unfriendly towards third party developers, but got away with it in the NES and SNES eras. The point when this really hurt Nintendo was N64 still using cartridges when everyone else was using CDs, causing almost all the third party developers to flock to the PlayStation. Yet instead of learning from this mistake and making corrections, they continued to make even more baffling decisions with whatever few second and third parties they had left:
So what if Nintendo changed their attitude towards third parties the moment they noticed how much traction PlayStation had gained (let's say 1995)? And corrected all of the above issues, possibly more? Would Nintendo have fared better in the GameCube era, possibly even in the N64 era?
P.S. I know there are some timelines in this forum that correct the problems with N64 by turning it into a CD-based console, but I am asking what happens if the N64 specs, including the use of cartridges, were already set in stone, but Nintendo corrects its attitude towards third parties and aesthetics and technical aspects of subsequent consoles (I mean seriously, Nintendo was just criticized for being kiddy and having an inferior storage medium in the N64 era, and they make... an even more kiddy-looking follow-up with another inferior storage medium...).
P.P.S. I started reading about the history of video games because I don't have the time to actually play console games anymore. The first video game alternate history thread I encountered was Player Two Start, and have been interested in speculating video game history since. I don't think I have the time to create a timeline of my own though.
- N64 being made deliberately hard to code for to weed out untalented developers (Hiroshi Yamauchi: The Iron Fist in the Velvet Glove) was a mistake in itself, but they apparently kept that stance instead of then providing detailed developer manuals to alleviate the issue.
- They pissed off Argonaut Games (their co-developer for Star Fox) by not releasing a completed Star Fox 2 AND rejecting the Yoshi Racing prototype completely (rather than, say, offering to co-develop it and spin it off in a different direction from Super Mario 64) (Born slippy: the making of Star Fox).
- They pissed off DMA Design (they were even part of Nintendo's "Dream Team"!) by first meddling a lot in Body Harvest's design with confusing demands like "more materialistic", then dumping the publisher deal completely (Body Harvest Wikipedia Article).
- They treated Sucker Punch's first project, Rocket: Robot on Wheels, in a... very confusing way. They outright came to Nintendo as first choice of publisher, but instead of accepting the request or at least directly rejecting their pitch, Nintendo first told them to create a prototype without a N64 development kit, then dumped a dev kit on them without helping to publish it; yet the fact that they got a N64 dev kit put them in a position where Sony would refuse to publish it either. This experience probably frustrated them so much they wanted nothing to do with Nintendo from that point on (Something Electric in Bellevue: The History of Sucker Punch).
- When the GameCube was made, Nintendo STILL used inferior storage medium, preventing third parties from being able to put their games in one disc.
- As we know, they refused to acquire Rare, letting them fall into Microsoft's hands.
- There are probably a lot more issues I missed. In short, Nintendo was continuing to burn bridges with third parties and not taking the opportunity to build new ones, even when they could not afford to.
So what if Nintendo changed their attitude towards third parties the moment they noticed how much traction PlayStation had gained (let's say 1995)? And corrected all of the above issues, possibly more? Would Nintendo have fared better in the GameCube era, possibly even in the N64 era?
- Developer manuals to help with the complex architecture.
- Star Fox 2 is released, the Yoshi prototype is accepted but made into a spinoff distinct from Super Mario 64.
- Argonaut Games would probably remain a Nintendo second party, but not sure what other games they would help to make.
- If for some reason Nintendo is really conscious about keeping the Nintendo name family-friendly, they could use a label for mature games akin to Disney's Touchstone Pictures.
- Nintendo only 'publishes' Body Harvest in promoting it, letting violent themes stay (after all, I thought they already knew the importance of letting games remain uncensored ever since Mortal Kombat).
- DMA Design/Rockstar North would at the very least produce ports of the GTA games on Nintendo consoles, especially the GameCube. This would bolster the list of mature titles on Nintendo's consoles, albeit not necessarily Nintendo-published.
- Nintendo helps publish Sucker Punch's Rocket: Robot on Wheels.
- This one is more iffy, but Sucker Punch might have become a Nintendo second party instead. Wait, was the Sly Cooper series Sucker Punch's idea or Sony's idea?
- Later on, was the Infamous series Sucker Punch's idea or Sony's idea? If the former and Sucker Punch joined Nintendo, it could have bolstered the lineup of Nintendo-published mature games on Nintendo consoles.
- Nintendo uses standard DVDs for the GameCube.
- Developers who avoided GameCube due to storage reasons would probably have joined in. But not those who avoided it due to poor sales. How many third party PS2/XBOX games were simply too large for the GameCube minidiscs?
- Nintendo acquires Rare.
- Nintendo keeps the Banjo Kazooie Series.
- Donkey Kong Racing on the GameCube does not become vaporware.
- More importantly, Nintendo gains access to the Killer Instinct and Perfect Dark series to bolster the lineup of Nintendo-published mature games on Nintendo consoles.
P.S. I know there are some timelines in this forum that correct the problems with N64 by turning it into a CD-based console, but I am asking what happens if the N64 specs, including the use of cartridges, were already set in stone, but Nintendo corrects its attitude towards third parties and aesthetics and technical aspects of subsequent consoles (I mean seriously, Nintendo was just criticized for being kiddy and having an inferior storage medium in the N64 era, and they make... an even more kiddy-looking follow-up with another inferior storage medium...).
P.P.S. I started reading about the history of video games because I don't have the time to actually play console games anymore. The first video game alternate history thread I encountered was Player Two Start, and have been interested in speculating video game history since. I don't think I have the time to create a timeline of my own though.
Last edited: