Whoa,Never heard of A Conker SNES Game.
Conker's Quest eventually became Twelve Tales: Conker 64, another 'lost' game. This mostly got changed because Rare didn't want to be known for another 'kiddy platformer' on the N64. Later during its development, it was eventually changed from the Banjo-Kazooie/Banjo-Tooie type stuff to Conker's Bad Fur Day. And, according to former Rare employees who worked on the game, this was ultimately for the best considering that it, uh, wasn't very good before that.
There was also some concept art released a while back about a sequel to Kameo: Elements of Power for the 360; it, too, dispensed the cartoon look of the first game for a more realistic approach. Shame nothing else about it has been released.
Here's one I think is pretty obscure, and once again involves Nintendo in some way.
Raven Blade (Retro Studios, GameCube): Back when Nintendo formed Retro Studios in the late 90s out of the ruins of Acclaim (which had been a big supporter of the N64), they tasked the new team with creating four titles for their upcoming console, the GameCube, then known as Project Dolphin.
The first was an action adventure game, though we know no details of what it was, but it eventually morphed into Metroid Prime because Nintendo was interested in reviving the IP due to its dormancy in the N64 era, except for Samus' presence in Super Smash Bros.
The second was a vehicular combat game, which sounds a bit like Twisted Metal, but drew on far different influences (such as Quake) and possibly had a post-apocalyptic setting. This eventually got canned because Retro was getting overwhelmed with the workload.
The third was a football game as Nintendo had rights to use the NFL license at the time, but this was eventually scrapped due to the above problems with development management and big names like EA supporting the GC, ultimately.
The last, as you might have guessed, was originally going to be a turn-based RPG but later changed to an action RPG called Raven Blade (originally, Rune Blade). When the football and vehicular combat games were cancelled in 2001, Nintendo allowed Retro to focus on Metroid and RB, but this still wasn't enough. Not happy with the progress Retro had made with RB (it was plagued by issues with its combat system), they gave a deadline for significant progress to be made by June 24th, 2001. Development also wasn't helped by the fact Nintendo moved at least 9 employees who were working on RB to Metroid at the time, further slowing progress.
You can look it up on YouTube, but all we've got is a fairly interesting E3 2001 trailer. However, according to those that had a hand in it, it wasn't very good so perhaps its cancellation was a blessing as MP turned out great.
And while not technically what the OP was asking for: ever wonder why Resident Evil was set in a mansion? It was originally a remake of a Famicom RPG called Sweet Home based on a Japanese B horror movie about a group of treasure hunters who get haunted by the mansion's wrathful former owner.
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