I hadn't thought too much about the Muppets truth be told, but that's a strong way to lead it for Henson. The Muppets going over to another company is entirely possible, especially since Nelvana ITTL are trying to go for quality above all and be what Disney isn't. This might just come back to bite them later on though.

Henson is far more than the Muppets, actually. The Muppets were his big break and as of the time of his death still a money maker, but by the mid 80s he was ready to move on to darker , more mature stuff. In addition to the continuing Muppet movies and the Muppet Babies cartoon (the latter a HUGE hit and merch-money maker OTL) and Fraggle Rock, Henson put out The Dark Crystal and Labyrinth, neither of which was a major blockbuster, but both of which made modest box office and which have become major Cult Classics, (particularly the latter with Bowie and his memetic package). Look to both for examples of when "quality" is put before "marketability" in the OTL 80's, BTW. ;) The late 80s saw him attempting to move out from under the Muppets, hence the negotiations OTL with Disney that resulted in the sale following his death, and into more "mature" fare. His life-long goal was always to get puppetry out of the "Age Ghetto" and recognized for the high art it is. Jim Henson Tonight saw the Muppets return to TV, but also wicked-awesome gothic things like The Storyteller. This was the era that saw the rise of the Creature Shop and Animatronics (Henson's company coined the phrase and the shop to this day remains at the forefront of the art, as well as being involved in some of the earliest practical computer FX). Upcoming OTL things included creature/alien effects for The Empire Strikes Back and Return of the Jedi as well as Dinosaurs, the first animatronic "live-action" sitcom, which was a moderate success. Even after his death the Creature Shop has been behind some of the most epic practical effects in Hollywood (The Fifth Element and the TV sci-fi show Farscape demonstrate their work most obviously, but they're behind a lot of movie FX you'd never know).

Sesame Street will continue pretty much as OTL, I imagine, with Henson and Oz handing off the reigns to Kevin Clash et al. Butterflies could potentially limit Elmomania (simply butterflying Rosie O'Donnell's TV show and subsequent Tickle-Me-Elmo madness following her endorsement OTL will do it), though Elmo's sheer charisma will ensure plenty of success ATL. No Elmomania would limit funds for Sesame Street, but save the character much of his OTL hatedom. Fun fact: when Henson worked for Children's TV Workshop in the 70s he was friends with and worked alongside veteran screenwriter Tom Whedon, whom he'd worked with before. Whedon wrote for Electric Company. Undoubtedly Henson, Oz, Juhl, etc., knew Whedon's children, Joss, Zack, and Jeb.

Henson was in the process of a move towards the type of dark, fantasy-based stuff that had he lived would have been right in time to ride the Goth wave of the 90s (another fun fact: Tim Burton worked for Henson as a background muppeteer before he began his stint at Disney). He and friend/co-producer Jerry Juhl also were always looking to do weird experimental stuff like A Tale of Sand, which recently appeared in comic form but was intended for a movie (arthouse/Sundance stuff; little mass-market appeal).

ATL I can see the rise of Nelvanna as an alternative to Disney. He could work a sale or license agreement for the Muppets with them when Disney starts giving him the runaround. I think Nelvanna would actually USE them too, not just bury them like Disney did OTL lest anything upstage the Mouse. Potentially Henson could eventually get "bought" by Nelvanna and left as an autonomous entity as per Disney-Pixar. That would suit him well as it would enable him to pawn off a lot of the day to day business and marketing work and concentrate on his "art".

Whew...sorry for the novel! I never know when to shut up when I'm geeking out. :p
 
Given Nelvana's connections with Miyazaki, it might be interesting if Miyazaki and Henson could meet through Nelvana before Jim dies (unfortunately, given how the death was out of the blue, I don't really see that butterflying away). The two visionaries embody similar themes in their works, so it would be fun if they got a chance to collaborate on something.
 
Henson is far more than the Muppets, actually. The Muppets were his big break and as of the time of his death still a money maker, but by the mid 80s he was ready to move on to darker , more mature stuff. In addition to the continuing Muppet movies and the Muppet Babies cartoon (the latter a HUGE hit and merch-money maker OTL) and Fraggle Rock, Henson put out The Dark Crystal and Labyrinth, neither of which was a major blockbuster, but both of which made modest box office and which have become major Cult Classics, (particularly the latter with Bowie and his memetic package). Look to both for examples of when "quality" is put before "marketability" in the OTL 80's, BTW. ;) The late 80s saw him attempting to move out from under the Muppets, hence the negotiations OTL with Disney that resulted in the sale following his death, and into more "mature" fare. His life-long goal was always to get puppetry out of the "Age Ghetto" and recognized for the high art it is. Jim Henson Tonight saw the Muppets return to TV, but also wicked-awesome gothic things like The Storyteller. This was the era that saw the rise of the Creature Shop and Animatronics (Henson's company coined the phrase and the shop to this day remains at the forefront of the art, as well as being involved in some of the earliest practical computer FX). Upcoming OTL things included creature/alien effects for The Empire Strikes Back and Return of the Jedi as well as Dinosaurs, the first animatronic "live-action" sitcom, which was a moderate success. Even after his death the Creature Shop has been behind some of the most epic practical effects in Hollywood (The Fifth Element and the TV sci-fi show Farscape demonstrate their work most obviously, but they're behind a lot of movie FX you'd never know).

Sesame Street will continue pretty much as OTL, I imagine, with Henson and Oz handing off the reigns to Kevin Clash et al. Butterflies could potentially limit Elmomania (simply butterflying Rosie O'Donnell's TV show and subsequent Tickle-Me-Elmo madness following her endorsement OTL will do it), though Elmo's sheer charisma will ensure plenty of success ATL. No Elmomania would limit funds for Sesame Street, but save the character much of his OTL hatedom. Fun fact: when Henson worked for Children's TV Workshop in the 70s he was friends with and worked alongside veteran screenwriter Tom Whedon, whom he'd worked with before. Whedon wrote for Electric Company. Undoubtedly Henson, Oz, Juhl, etc., knew Whedon's children, Joss, Zack, and Jeb.

Henson was in the process of a move towards the type of dark, fantasy-based stuff that had he lived would have been right in time to ride the Goth wave of the 90s (another fun fact: Tim Burton worked for Henson as a background muppeteer before he began his stint at Disney). He and friend/co-producer Jerry Juhl also were always looking to do weird experimental stuff like A Tale of Sand, which recently appeared in comic form but was intended for a movie (arthouse/Sundance stuff; little mass-market appeal).

ATL I can see the rise of Nelvanna as an alternative to Disney. He could work a sale or license agreement for the Muppets with them when Disney starts giving him the runaround. I think Nelvanna would actually USE them too, not just bury them like Disney did OTL lest anything upstage the Mouse. Potentially Henson could eventually get "bought" by Nelvanna and left as an autonomous entity as per Disney-Pixar. That would suit him well as it would enable him to pawn off a lot of the day to day business and marketing work and concentrate on his "art".

Whew...sorry for the novel! I never know when to shut up when I'm geeking out. :p

No need to apologise as this has given me quite a bit of food for thought. In truth, Nelvana could offer a different way for Henson could go, but they're not exactly their own company as they're owned by one of the major studios. It's a possibility the Muppets could end up elsewhere, but at present, Nelvana are looking simply to challenge Disney on the animation front more than anything.

Given Nelvana's connections with Miyazaki, it might be interesting if Miyazaki and Henson could meet through Nelvana before Jim dies (unfortunately, given how the death was out of the blue, I don't really see that butterflying away). The two visionaries embody similar themes in their works, so it would be fun if they got a chance to collaborate on something.

Miyazaki is in Japan, the Nelvana links mostly for those under him to try out animation for that studio. That said, Hideaki Anno is currently in the US...
 
Chapter Twenty-One
Part Twenty-One: Revival And Backlash:

With the growth of Apple's share of the video game market, Atari found its own sales dwindling in the face of competition from Apple and Nintendo. While being one of the leading forces in video games, the slump of the early 1980's in that industry damaged its dominance and allowed other competitors to step in. Atari's attempt to make a deal with Nintendo over the release of the Famicon console fell through, leading to one other possibility be raised. Microsoft's MSX had proven to be a popular home computer system in countries outside the US, with it being a popular system for many games in Japan. With the deal with Nintendo falling through, and the Famicom and GAME making waves in the North American market, Atari approached Microsoft in an attempt to find a way to distribute the system in the region. After six months of talks, the deal was struck with Atari looking to release the MSX2 system in time early 1987.
- Extract from 'Atari: The Rise And Fall of a Video Gaming Giant', 2010

Although there were some successes for the MSX in 1987 in the US, it wasn't until Metal Gear, and the advertising campaign that was led by Chiat/Day, that the system started to see its star rise. Actually taking out television advertisements, Chait/Day put forward a vision of the game that was gritty and portrayed games beyond the family friendly medium they'd been thought of as. While this helped increase the popularity of Metal Gear and increased the sales of the MSX2 by over 50% over the summer of 1987, it also started the calls for greater investigations into the levels of adult themes in video games.
- Extract from 'Censorship: A History', 2007 (1)

“Looking back by modern standards, even the standards of the late 90's, Splatterhouse really feels quite tame. There is gore and a lot of unpleasant imagery there, but arcades had been experimenting with this for quite a while. If not for the controversy around the death of that kid, it'd probably be forgotten by now.”
- Quote from RoganHules, member of the Freakin' Awesome Network, 2010

“It wasn't just about video games, the late 80's saw a lot of pop cultural shift with the rise of Dungeons And Dragons, anime dealing with mature themes getting Oscar nominations and one of the biggest Sci-Fi franchises coming from overseas. There was a sense among some that the US culture scene was ebbing in the face of foreign and Satanic forces among certain groups. When the Splatterhouse thing came along, that was all that was needed for these groups to strike in one of the biggest backlashes against an aspect of pop culture since the strike back against black rock and roll of the 1950's.”
- Quote from Doctor B, member of Alternate History Forums, 2012

“These vile tools of supposed entertainment are merely trickery forged by the Devil to turn our children away from God! You've heard the news from Boston! You've heard of the ruin of an entire family because of the Devil's tools! Well it's time to take a stand! These companies, in the pocket of Satan himself, are leading the charge against decency and wholesomeness of a Christian nation such as ours! We must stand up and be counted! These tools of the Devil must be sent back to the darkness from which they came!”
- Extract from a sermon by Jimmy Swaggart, 1989

The Splatterhouse Murder, as it was eventually dubbed, damaged video gaming with the sheer scale of the moral panic drawn up from it. The imagery of the game, featuring demons and gore, led Christian groups to condemn the medium as being a way for Satanists to influence their children. Sales of consoles and games plummeted as the panic spread throughout North America, many becoming fearful that the systems could turn their children to killing their siblings as they believed had happened in Boston. What these groups left out, whether due to ignorance or omission, was that the child in question had never played the game, having been denied to by the owner of the local arcade. The murder in question was largely accidental and the defence of being influenced by Splatterhouse a cynical tactic employed by the family and defence team. These facts failed to get in the way of the hysteria though, with the US Congress and Senate holding investigations into the standards of video game content with the companies having to move forward rapidly on the matter.
- Extract from 'Video Games & Violence: A History', 2007

“It is obvious that the time for consistent regulation for video games has come. This medium has risen unchecked and without any sort of regulation. Our children cannot be subjected to the violent and dark imagery of these games any longer. The office of Arkansas Governor will be among the first to take steps to ensure a greater sense of responsibility from the companies as they publish such material.”
- Extract from a speech by Hilary Clinton, speaking as chair of the Children's Defence Fund, 1989

The backlash over the level of violence in video games was impossible for the companies to ignore. In April 1989, a group of representatives from Apple, Nintendo, Atari and other publishers and developers met to hammer out a response to Senate hearings on the level of violence in video games. With the threat of actual federal regulations a strong possibility, self-regulation was deemed the best way forward and an announcement was made by the companies that a new organisation designed to regulate the age and content ratings would be created. While welcomed by the American public, the organisation was under great pressure to be as strict as possible and to make examples to prevent the matter of censorship being taken out of the hands of the industry completely. This policy would go onto become of the strictest examples of self-censorship in media since the Hays Code and would remain in effect until the mid-90's.
- Extract from 'Video Games & Violence: A History', 2007

“The role of Jimmy Swaggart really can't be understated here. Even without a Splatterhouse Murder, the controversy around the role of violence in video games goes back to the early 80's and would have had an effect somewhere down the line. Swaggart led the charge against violence and he easily could have been a major figure in it without Splatterhouse at all. Video games were just starting to become a big thing and there was almost certainly going to be a backlash of some kind at some point. It was similar to how people were organising boycotts of Kiki's Delivery Service, the Christian groups were really cracking down on these things and Swaggart led the way.”
- Quote from Rupan3, member of Alternate History Forums, 2011

ADULTS ONLY – Contains scenes of any sexual nature, graphic violence, blood and gore, gambling with real currency and strong language.
- Initial guide for the Adults Only rating as defined by the ESRB, 1989

“While there were things understandable about the backlash, it really did go too far. The home console release for World Warrior got a Teen rating for pity's sake. And that was after they had to censor it just to avoid a Mature rating. If Sega hadn't burst onto the scene with the Mercury in the mid-90's, there's no telling how bad it could have gotten.”
- Quote from Green Keaton, member of the Freakin' Awesome Network, 2012

Removal of all weapons from the character's sprites and backgrounds.
Hongxi Fang's outfit changed to cover her midriff.
Victory screens to remove shots of beat up characters.
Cries of pain from defeated characters removed.
Background of Hoshi's stage changed to remove images of Oni.
Balrog's stage changed to remove images of dancing women.
The Crosses on Gunson's stages were removed.
Master Vega's sprite changed to avoid similarities to Confederacy uniform.
Prestos' sprite changed to give him more clothing to cover more of his body.
All references to characters in the background of playable characters being dead were removed.
- List of edits made to home console versions of World Warrior to bring it down to a Teen rating. All censoring was dropped when the game was ported over to the Sega Mercury.

1: Ciat/Day was the advertising company behind Apple's '1984' advert. Something that hasn't happened in OTL, so this is how they'll make their mark.
 
Ouch. The ESRB sounds horrific ITTL, worse than even Nintendo of America's old-style censorship rules. I imagine games might lean more for cartoonish, even comical violence to make it crystal clear that it isn't meant to be realistic. Non-violent genres, like puzzle games, probably get a boost. Still, the latter-day 8-bit era and basically the whole 16-bit era will be wildly different. Fighting games will be a no-go until the Mercury. Arcades might have longer legs ITTL's North America, given they'd be able to indulge in genres that consoles would self-censor. JRPGs might even be more niche, given how bowdlerized they'll have to be. It's hard to imagine a FF6 passing the smell test, given the mid-game genocide and suicide attempt.

The Sega Mercury would be an interesting beast. I'm assuming it's CD-based, given a '95 American release argues for a '94 Japan one, and OTL Sega always flirted with cutting-edge tech. Often too much so, as with online play and the OTL Sega-CD. Still, unless Sega of Japan shies away from 2D games like Sony did, the Mercury should have a nice boost when it launches — as the World Warrior entry notes, the Mercury could advertise the "director's cut" ('uncensored' is probably too bawdy) of major third-party 16-bit games.
 
Ouch. The ESRB sounds horrific ITTL, worse than even Nintendo of America's old-style censorship rules. I imagine games might lean more for cartoonish, even comical violence to make it crystal clear that it isn't meant to be realistic. Non-violent genres, like puzzle games, probably get a boost. Still, the latter-day 8-bit era and basically the whole 16-bit era will be wildly different. Fighting games will be a no-go until the Mercury. Arcades might have longer legs ITTL's North America, given they'd be able to indulge in genres that consoles would self-censor. JRPGs might even be more niche, given how bowdlerized they'll have to be. It's hard to imagine a FF6 passing the smell test, given the mid-game genocide and suicide attempt.

The Sega Mercury would be an interesting beast. I'm assuming it's CD-based, given a '95 American release argues for a '94 Japan one, and OTL Sega always flirted with cutting-edge tech. Often too much so, as with online play and the OTL Sega-CD. Still, unless Sega of Japan shies away from 2D games like Sony did, the Mercury should have a nice boost when it launches — as the World Warrior entry notes, the Mercury could advertise the "director's cut" ('uncensored' is probably too bawdy) of major third-party 16-bit games.

Aye, ITTL's ESRB is much more eager to stamp down on controversial material due to an actual death having been linked to a child's death. They're very keen on not bringing about anything that can be deemed harmful to children in anyway. Sega's going to be an interesting one to follow, as it didn't have much success in the North American market ITTL, not enough to warrant even signing up to the ESRB when it was first formed anyhow. With World Warrior, I'll go into more detail later, but it's essentially this timeline's version of Street Fighter II and roughly has the same level of violence. You're correct in saying arcades will be given a boost from all this controversy though, with more risque games getting a home in them.
 
Ouch. The ESRB sounds horrific ITTL, worse than even Nintendo of America's old-style censorship rules. I imagine games might lean more for cartoonish, even comical violence to make it crystal clear that it isn't meant to be realistic. Non-violent genres, like puzzle games, probably get a boost. Still, the latter-day 8-bit era and basically the whole 16-bit era will be wildly different. Fighting games will be a no-go until the Mercury. Arcades might have longer legs ITTL's North America, given they'd be able to indulge in genres that consoles would self-censor. JRPGs might even be more niche, given how bowdlerized they'll have to be. It's hard to imagine a FF6 passing the smell test, given the mid-game genocide and suicide attempt.

The Sega Mercury would be an interesting beast. I'm assuming it's CD-based, given a '95 American release argues for a '94 Japan one, and OTL Sega always flirted with cutting-edge tech. Often too much so, as with online play and the OTL Sega-CD. Still, unless Sega of Japan shies away from 2D games like Sony did, the Mercury should have a nice boost when it launches — as the World Warrior entry notes, the Mercury could advertise the "director's cut" ('uncensored' is probably too bawdy) of major third-party 16-bit games.

Aye, ITTL's ESRB is much more eager to stamp down on controversial material due to an actual death having been linked to a child's death. They're very keen on not bringing about anything that can be deemed harmful to children in anyway. Sega's going to be an interesting one to follow, as it didn't have much success in the North American market ITTL, not enough to warrant even signing up to the ESRB when it was first formed anyhow. With World Warrior, I'll go into more detail later, but it's essentially this timeline's version of Street Fighter II and roughly has the same level of violence. You're correct in saying arcades will be given a boost from all this controversy though, with more risque games getting a home in them.

And people critized nintendo what they did, mr lincoln was intelligent to avoid backslash by the neo reaganite right of the 80's.

Nice update even if pushing and maybe a little to fast, was a pretty good update about it
 
And people critized nintendo what they did, mr lincoln was intelligent to avoid backslash by the neo reaganite right of the 80's.

Nice update even if pushing and maybe a little to fast, was a pretty good update about it

You mean pushing credibility in how fast it went? Well, things had to move fast due to the sheer scale of the backlash involved ITTL. Glad you're enjoying anyhow.

I wonder if Zero Wing came out as OTL...

It did. There's been no major knock on effect for Japanese gaming until the late 80's/early 90's.
 
Hillary is TTL's Tipper Gore?!? :eek:

Nice update, DAv. I guess this replaces OTL's PMRC. There certainly was a similar push OTL after Doom and Mortal Kombat, though it lacked quite the same traction. I guess this butterflies Grand Theft Auto any time soon!

Given Nelvana's connections with Miyazaki, it might be interesting if Miyazaki and Henson could meet through Nelvana before Jim dies (unfortunately, given how the death was out of the blue, I don't really see that butterflying away). The two visionaries embody similar themes in their works, so it would be fun if they got a chance to collaborate on something.

Henson and Miyazaki...that'd be awesome. :eek: Imagine those two teaming up to produce an anime based on the work of Brian Froud! Great call, Cataquack! I have to disagree on Henson's death being unavoidable, though: Henson died of a freak lung infection of bacterial pneumonia with visible flu-like symptoms going on for days ahead of time. It could easily have been butterflied through lack of exposure or through proper treatment sooner.

Another thought courtesy of the Lady Khan: Henson's Creature Shop getting hired to do effects for Dr. Who! Henson was already well-connected in the BBC (they produced the Muppet Show, after all), and with Denver as a bridge it'd be a perfect setup. Lord knows Who could've used the Shop. I love me some Tom Baker era Who, but let's face it, some of the effects were pretty bad. The Bug Aliens from The Ark in Space were pushing Attack of the The Eye Creatures levels of Narm.
 
Henson and Miyazaki...that'd be awesome. :eek: Imagine those two teaming up to produce an anime based on the work of Brian Froud! Great call, Cataquack! I have to disagree on Henson's death being unavoidable, though: Henson died of a freak lung infection of bacterial pneumonia with visible flu-like symptoms going on for days ahead of time. It could easily have been butterflied through lack of exposure or through proper treatment sooner.

Another thought courtesy of the Lady Khan: Henson's Creature Shop getting hired to do effects for Dr. Who! Henson was already well-connected in the BBC (they produced the Muppet Show, after all), and with Denver as a bridge it'd be a perfect setup. Lord knows Who could've used the Shop. I love me some Tom Baker era Who, but let's face it, some of the effects were pretty bad. The Bug Aliens from The Ark in Space were pushing Attack of the The Eye Creatures levels of Narm.
Actually, ITC produced the Muppets. That does have some good ideas.
 
Hillary is TTL's Tipper Gore?!? :eek:

Nice update, DAv. I guess this replaces OTL's PMRC. There certainly was a similar push OTL after Doom and Mortal Kombat, though it lacked quite the same traction. I guess this butterflies Grand Theft Auto any time soon!



Henson and Miyazaki...that'd be awesome. :eek: Imagine those two teaming up to produce an anime based on the work of Brian Froud! Great call, Cataquack! I have to disagree on Henson's death being unavoidable, though: Henson died of a freak lung infection of bacterial pneumonia with visible flu-like symptoms going on for days ahead of time. It could easily have been butterflied through lack of exposure or through proper treatment sooner.

Another thought courtesy of the Lady Khan: Henson's Creature Shop getting hired to do effects for Dr. Who! Henson was already well-connected in the BBC (they produced the Muppet Show, after all), and with Denver as a bridge it'd be a perfect setup. Lord knows Who could've used the Shop. I love me some Tom Baker era Who, but let's face it, some of the effects were pretty bad. The Bug Aliens from The Ark in Space were pushing Attack of the The Eye Creatures levels of Narm.

Well Hilary has a history of being pro-video game censorship IOTL, I just bumped it up a few years in the reaction against Splatterhouse. Grand Theft Auto is well dead in the water for the time being, and Survival Horror, at least in the west, will take on a whole new meaning, as will Quake.

That's right. Got them confused. :eek: I'm not up on British TV politics; that wouldn't be a deal breaker for work with BBC would it?

In truth, I'm going to have to look further into the Henson possibilities that people are bringing in. From the outset of this Timeline, my look into things has been limited and people bringing in new stuff is much appreciated. I will be doing something with Henson after one or two more updates, one of which will get back to the wrestling scene.
 
I just realized that the stricter standards of the ESRB would force video game developers to be more creative with survival horror games. With them having to avoid overt blood and violence they'd have to make it implied. They'd have to think outside the box to deliver the scares. Subtlety is where good survival horror lives and these regulations, while strict, would force them to not go the easy route.
 
I just realized that the stricter standards of the ESRB would force video game developers to be more creative with survival horror games. With them having to avoid overt blood and violence they'd have to make it implied. They'd have to think outside the box to deliver the scares. Subtlety is where good survival horror lives and these regulations, while strict, would force them to not go the easy route.

I'll go into that later on, but Survival Horror, in the West anyhow, is going to take on a very different form. Not least being a lack of on screen violence.
 
In truth, I'm going to have to look further into the Henson possibilities that people are bringing in. From the outset of this Timeline, my look into things has been limited and people bringing in new stuff is much appreciated. I will be doing something with Henson after one or two more updates, one of which will get back to the wrestling scene.

There are a couple Muppet wikis that are a good resource or the great book Jim Henson, the Works if you can find it.
 
Thank you. Anything in particular you like or feel could be improved upon?


Best bit of the update was the detail in showing how the ESRB stamped down on the content in video games.

Can't think of anything that could be improved upon at the moment
 
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