"Where Are We Going This Time": The Golden Age of Science Fiction

What should happen with the season summary updates?

  • Continue as is (might delay other updates)

    Votes: 6 75.0%
  • Release them later, as supplementary material

    Votes: 2 25.0%
  • Cut out the OTL bits, only say what you've changed (might only be a temporary solution)

    Votes: 0 0.0%
  • Stop them completely

    Votes: 0 0.0%

  • Total voters
    8
  • Poll closed .

Timelordtoe

Monthly Donor
First Contact was always my favourite of the films too.

Interesting choice with the name of "Iubea of Borg". Any particular reason for the name?
I followed the concept of Locutus of Borg for her name. Locutus being based on the Latin for "he who speaks", referencing his role. Iubea is likewise based on the Latin for "she who commands" (because I wasn't going to call her Locuta). Thank you, GCSE in Latin! She's more personal than Locutus, acting more as a CPU, rather than an interface.

I noticed another subtle difference between ITTL's Future's End ( as opposed to OTL's Voyager two-parter of the same name) and First Contact. You had Guinan be the one to persuade Picard to try to sacrifice the ship rather than Ruby.

I do agree that First Contact was one of the best, if not the best, of the Star Trek films.
I changed it to Guinan because it did seem odd that she wasn't there in the film. Frankly, if anyone could make Picard see straight with the Borg, it's her.

Does Future End, avoid the switching from the Serious darkness of the Borgs on the Enterprise to the Drunken Antics on Earth?
That was the one thing that really bugged me with First Contact .
It got a bit annoying .
They needed to make the events on Earth have some more impact and be less comic relief .
It was my intention that Future's End avoids the sudden tonal shifts. Cochrane's drunkenness is less of a comedy point, and there's more of a focus on the crew realising that their hero was a very flawed person.
 
Interesting take on an AltFirst Contact there @Timelordtoe

I like its Guinan convincing Picard here- no time pollution, also I think having the Engineer on-site will make the ground sections more serious.

Having O'Brien, Troi, and Kelly is a nice touch and some good crossover fodder. Perhaps some of DS9's background characters could also survive and be seen on Enterprise-E possibly even getting assimilated. I would have avoided Lt Hawk being converted, he was a new character, with lines, and he was gone before we knew him. Perhaps have his partner (he was gay in beta) die instead so we get a bit of pathos, and Borg hatred pass to the next generation?

A line or two about why the Enterprise-E cannot just saucer separate and destroy the drive section should be added (we cannot generate the rift without the warp engines sir!) also, why not use the Captain's Yacht (under the saucer) to destroy the deflector dish instead of space walk it?

Also no Ooby Dooby at the launch of the Phoenix please- I like the song, but it was the wrong one for that moment imho. Maybe Great Balls of Fire instead?

You covered why Riker and La Forge go up in the Phoenix (should have been O'Brien rather than Riker imho) but adding something about recovering the life pods and cleaning up the Borg debris would add a little depth- cleaning up after themselves not to contaminate the timeline?

Perhaps a post-credit scene with Sisko seeing the state of the Valiant and having a moment. Making comment on it/using the repairs to change the set/upgrade her systems on DS9 would be a nice touch and increase the links between the shows too.
 
I followed the concept of Locutus of Borg for her name. Locutus being based on the Latin for "he who speaks", referencing his role. Iubea is likewise based on the Latin for "she who commands" (because I wasn't going to call her Locuta). Thank you, GCSE in Latin! She's more personal than Locutus, acting more as a CPU, rather than an interface.
Ah, GCSE Latin... good times! I still remember enough that I can read the inscriptions around London, but tend to get overly distracted trying to work it out when there is often a translation nearby.

If she's acting like a CPU, then that implies that each Borg cluster, the Y in X of Y, might be specialised for a particular function, like how there exist individual components within a computer system, but the computer only exists as the collective sum-of-its-parts. Though this now give me the thought of there existing literal analogues to components - a memory drone, a clock drone, a processor drone, an input/output drone, etc.
 
Incidentally, would Brooks's Doctor be clean shaven, and full haired for the initial part of his tenure, à la early DS9? Or would he be bald and bearded for the entirety?
 
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Timelordtoe

Monthly Donor
Incidentally, would Brooks's Doctor be clean shaven, and full haired for the initial part of his tenure, à la early DS9? Or would he be bald and bearded for the entirety?
My thoughts were bald and bearded for the entirety. The only reason he had the other look during early DS9 is that the producers wanted him to have a different look to that which he had on Spenser and A Man Called Hawk. The Who producers have no such qualms, so Brooks keeps the look he prefers.

Also, thank you for the permission to use your images!
 
My thoughts were bald and bearded for the entirety. The only reason he had the other look during early DS9 is that the producers wanted him to have a different look to that which he had on Spenser and A Man Called Hawk. The Who producers have no such qualms, so Brooks keeps the look he prefers.

Also, thank you for the permission to use your images!
Thanks for the clarification. And the pleasure is all mine. :)
 
Christian Slater as Andrew Kelly:
Andrew Kelly.png

Probably my worst piece to date.
(By the way, apologies if the uniforms are incorrect. I'm only a very casual Trekkie, and am thus unfamiliar with the different Starfleet ranks.)
 
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Timelordtoe

Monthly Donor
Christian Slater as Andrew Kelly:
View attachment 559567
Probably my worst piece to date.
(By the way, apologies if the uniforms are incorrect. I'm only a very casual Trekkie, and am thus unfamiliar with the different Starfleet ranks.)
I still think it's pretty good! It works well for early Kelly, as the pips say he's an ensign still. Really, that look goes for any TNG-era Kelly. While the uniforms change a bit in the 80s/90s, the pips remain a constant. The pips for Sheridan were correct, and you couldn't see Sisko's rank. But just in case you were unfamiliar:
  • Single pip with black centre - NCO/Enlisted (O'Brien had this for a while, but had insingia rather than pips in DS9)
  • Single fully gold pip - Ensign (as seen here)
  • Single fully gold pip and single pip with black centre - Lieutenant, junior grade (early Geordi, early Bashir (this rank isn't seen as often as the others))
  • Two fully gold pips - Lieutenant (Worf for most of TNG)
  • Two fully gold pips, single pip with black centre - Lieutenant Commander (Data, Worf in DS9)
  • Three fully gold pips - Commander (early Sisko, Riker until the end of Nemesis)
  • Four fully gold pips - Captain (Picard, Janeway, Sisko from S4 on)
After that, (i.e. the Admiral ranks), they change a bit when the uniforms change.
TTL's Star Trek also has two ranks that weren't properly given insignia in OTL, Fleet Captain and Commodore. So here are the insignia for those:
  • Four fully gold pips with a single gold bar underneath - Fleet Captain (identical to the "Deputy Director" insignia we saw Sloan originally wear)
  • One gold pip on a black rectangle with gold border - Commodore (effectively a one-star admiral)
This is a good place to look if you need anything else, as it also covers a lot of the uniform standards of the TNG/Early DS9 era. There's other pages with the Voyager and DS9/First Contact uniforms.
 
Okay, folks, we're gonna be doing some retcons! Aarushi will be renamed to be more authentically Mohawk - she's now Kahn-Tineta. Previous posts will be updated.

Also, be ready for a third companion in the TARDIS, played by Dante Basco.

dion-basco-images.png
 
Chapter XVII: "But First, We Need To Talk About Alternate Timelines"

Timelordtoe

Monthly Donor
Part III, Chapter XVII: "But First, We Need To Talk About Alternate Timelines"


“Go Further Beyond”
- 1997 advertising slogan for the Nintendo Ultra.


By the 1990s, the video game industry had recovered from the crash in 1983. But though the market had recovered, and by all measures was performing better than ever, nobody could deny that the crash had changed the video game industry forever. The industry was now dominated by Japanese companies, not American ones, and this would remain the case for the 1990s.

By the time of the fourth generation of video game consoles, there were only two main competitors: Sega and Nintendo. The battle between the Sega Mega Drive (known as the Genesis in North America) and the SNES was a close one, but was eventually won out by Nintendo.

Though many of the later consoles of this generation used 32-bit computing, the SNES was stuck with a 16-bit processor. While on paper this should have led to other consoles dominating, Nintendo continued to innovate in other regards, not least of all through their deal with Sony.


Sony had produced the audio chip for the SNES, and the two companies were working well together. By 1988, Nintendo and Sony began work on a new peripheral for the SNES that would allow for it to read CDs. Issues would soon arise over control of licensing, however. Sony wanted a great deal of control over the format, something Nintendo were not in the least bit comfortable with.

Tensions ultimately came to a head when Nintendo threatened to pull out of the deal, which would effectively prevent Sony from gaining a foothold in the market. While Sony had an interest in making their own console, it was the general opinion of the higher-ups that it would be a pointless endeavour if they did not get a place in the industry through Nintendo. Sony would give Nintendo partial control over the Super Disc format, though they would remain the sole developer. Sony would also retain control over much of the licensing with regards to the software that they developed for it.

The relationship was certainly not as strong as it had been at first, but it had seen the project through. In early 1993, the add-on was released, along with a new hybrid console, the Nintendo PlayStation. The PlayStation was functionally identical to the SNES, but had the SNES-CD pre-installed, and as a result, was somewhat lighter and smaller. [1]


Most of the initial games released for the SNES-CD (henceforth referred to as the PlayStation) were from third-party developers, as Nintendo began work on a new console. The highly successful Secrets of Mana would prove to be the “killer app” for the PlayStation, and soon the new console had gained a clear advantage over Sega.

The first main Nintendo game to be released for the peripheral was Super Mario World 2, which kept much of the same concepts, but was far more expansive. The move to optical disc had increased the amount of potential hardware space almost five-fold, and many of the developers were keen to make use of it. [2]


But by the mid-1990s, a new generation of consoles was being prepared. Nintendo and Sony tentatively worked together on a new console, while Sega continued to work on their own. The race was on to not only produce the better console, but to release it first.

This race would be won by Sega, as disputes between Nintendo and Sony caused significant delays in the development of the Nintendo Ultra. The November 1994 release of the Sega Saturn would see it dominate the market, with no real competition. While some commentators marked this as the “beginning of the end” for Nintendo, it only served to spur them on. Suddenly, at the prospect of losing the market entirely, the disputes with Sony were less pressing.


The Nintendo Ultra would follow in early 1996, and marked the final shift away from cartridges for home video game consoles for Nintendo. The accompanying game that was released with the console, Super Mario Ultra proved to be one of the most successful video games of all time. Though the Nintendo-Sony deal broke down soon after the Ultra’s release, Nintendo had proven their dominance in the market. By the end of 1997, Nintendo controlled approximately 75% of the North American market.

This dominance would lead some in Congress to consider breaking Nintendo of America up to prevent a monopoly, but such a process was difficult with a foreign-owned company. Equally, how the company would break up would be more difficult to decide than Microsoft (which was being broken up at the time), as Nintendo’s scope was limited. Ultimately, after an initial review, Nintendo's percieved monopoly was not deemed to have been gained through illegal means. [3]


The game Super Mario Ultra would mark a distinct turning point for the video game industry and the Mario franchise as a whole. Firstly, it was the first game in the main franchise to be fully 3D, and rather than reaching a goal, Mario would now collect “Power Stars”, 200 of which were hidden throughout the game. Rather than power-ups, Mario would use one of four “caps”, which granted him abilities for a limited time. But above all, it was proof of the Ultra's abilities. The game was innovative in many technical regards, using a player-controlled camera, precise dual analog controllers, and split-screen capabilities for the 2 player mode. [4]

The success of the game would lead to many rumours. Perhaps the most famous would be the rumour of a rideable Yoshi. Supposed ways to unlock it were passed around on many playgrounds of the time, often involving having either Mario or Luigi (sometimes both) run around the courtyard statue a particular number of times. Though none worked, a rideable Yoshi would be included for the 1999 sequel Super Mario Ultra 2.


Super Mario Ultra would go on to be the most successful video game of the generation, selling over 30 million copies. The Nintendo Ultra sold nearly 80 million consoles in all, far more than its competitors. Many attributed this to the change to the use of CDs, rather than cartridges. The Nintendo Ultra was also able to play audio CDs, which helped sales to families. By the end of 1997, in the US, most households reported that they did have a games console in their house. Video games had clearly broken out of the old stereotype that they were just for a select group.

As a result, Super Mario Ultra and many of the other video games of the time (especially the burgeoning MMORPG market) started to be referenced more in popular culture. Talks were soon abound of Nintendo looking for a film deal. The future was bright, but Nintendo’s complete dominance of the market would be short-lived. [5]


[1] I can't guarantee how plausible this is, but I wanted the deal to continue, so I tried the best I could.
[2] To clarify, Super Mario World 2 isn't Yoshi's Island. It's a more direct sequel.
[3] This will come up in another update soon. But yeah, Microsoft is being broken up for violating anti-trust laws.
[4] The increased storage space and power of the console means that there are five more main courses, 25 more hidden stars, and Luigi.
[5] I'm not actually tackling this in particular, I'm delegating it, but it's the beginning of something interesting for the timeline. Oh, and the 1993 film didn't happen.
 
Microsoft broken up?

Surprised Bill Gates didn't move the HQ out of the USA to prevent this.

Also this is a HUGE move and opens up an entire aviary of butterflies, as you are probably aware.

Still I guess Microsoft Gaming Inc might buy up Interplay, Black Isle, Atari and similar smaller studios and give us some seriously decent games.
 
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