What If Apple future products came out true in 1997

like Apple did in the concept video about future from 1987 and heres the link: https://www.youtube.com/watch?v=ZerV5WcnBAo what if they came true

The problem is how to get there in 1997 from 1987?

That Vista Mac II is not even viable with 2015 technology so how in the name of sanity could Apple get it out with what came out in 1997?

Also a lot of what is shown depends on a robust internet that doesn't exist even in 2015 much less in 1997.

Note that John Sculley was CEO of Apple in 1987 a position that he himself admits he should never have been in

The most interesting insights:

I came in not knowing anything about computers," This video shows that in spades. :eek:

"Intel lobbied heavily to get us to stay with them… (but) we went with IBM and Motorola with the PowerPC. And that was a terrible decision in hindsight...we totally missed the boat. Intel would spend 11 billion dollars and evolve the Intel processor to do graphics… and it was a terrible technical decision."

Apple was a shambling mess by 1993 and was looking to IBM to buy them out. Gil Amelio bumbling nearly killed apple and only saving grace seemed to be he brought Steve Jobs back to Apple.

Apple was so badly mismanaged in the 1987-1997 period that there is no way short of whole flock of ASB to get to what was dreamed of in 1987 for 1997.
 
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Apple used Intel then? Really? Say what?

Intel started in 2006 for a transition to Apple for PowerPC

This is likely a partial reference to the the now forgotten Star Trek project of 1992 (Marklar is the OS X counterpart of 2002 which was formally announced in 2005)

The tagline was to be "to boldly go where no Mac has gone before" which ComputerWorld (Nov 2/92) mocked with the comment "the OS that boldly goes where everyone else has been" :(

Star Trek had major problems. It at best could only run on a limited subset of the of the 486 hardware available. If that wasn't enough every program had to be recoded to run on the OS.

Another issue was the Mac OS was a patchwork spaghetti code mish mach of assemble, Pascal, and C.

When Copland was the thing the Apple representative stated the reason for the OS was taking so long was that much of the original code had become 'black boxed' and despite simulations showing that a piece of code was never actually called removing it caused the OS to promptly crash.

I had corresponded with Bill Appleton (the maker of World Builder) back in the early 1990s and asked why he didn't update it. He responded that the last version of the compiler had a bug where even if you set it to code 32-bit clean it would still compile 32-bit "dirty". More over past a certain version of the MacOS the compiler itself wouldn't run. So to fix it you had to use ResEdit to hack to code to get the program to run in 32-bit mode.

And World Builder was so well programmed that other then issues caused by the compiler itself (such as sounds not playing on certain models) that the ResEdit patch allowed it to run until Apple stopped supporting Classic.

If that was happening with well written programs when what about the MacOS itself which could be very temperamental? This is likely why emulation programs like Sheepshaver have so many issues: the compilers Apple used were doing things that they technically were not supposed to do and totally bizarre calls are happening.

Microsoft ran into much the same problems with Windows.
 
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