With the second there is a problem - in the east role-playing games appeared only in 1989. The only role-playing game of Soviet origin - "Enchanted Country", and this is the simplified first prediction of Dungeons and Dragons.
One of the participants becomes the presenter.
He is the storyteller and the manager of the game. The number of players from two to six. The situation of the players and their opponents in the game is determined by the number of life points or so-called. risk points (RR). In the course of fights, when the player or his enemy is defeated, these glasses are taken away from them. Having lost all EOs is eliminated from the game.
Combat occurs with the help of cubes. Two cubes rush: three-digit and six-digit. The number of points scored on a three-digit basis is: 1 - 0 points, 2 - 6 points, 3 - 12 points. To this value, the points that fell on the six-figure are added (for example: "2" in the three-digit and "5" in the six-digit mean 6 + 5 = 11 points).
The number of points required to hit the opponent's players is determined by his CLASS OF ADVANCES (CD).
Similarly, the number of points needed to hit a player is determined.
For the destruction of each danger, the player is given a certain number of GAME POINTS (cost of danger). If the risk score determines the life of the participants in the game, the game points (AI) characterize the success of the players' adventures.
When you select the required number of GamePoints, the participant rises to the LEVEL. Beginners are at zero level. Up on the level can receive a spell and the right to increase their OR from 1 to 6 points (i.e., throw one six-figure cube). Killing a cube to determine the risk points is called the throw of the LIFE CUBE (for dangers). Points of Risk in the game are not given, given the number of their life cubes.
Qualities - characteristics of the player
There are five characters: a warrior, elf, mage, cron (ranger), gnome (dwarf - in Russia such creatures do not distinguish).