Victoria II

In HPM, how the fuck do you even keep your clay as Mexico? Even if you beat Texas and prevent all those revolts from firing, it railroads you to sell your northern territories to the USA and if you refuse, they declare war on you.

Whether or not you beat texas doesn't prevent the US from declaring manifest destiny. Speaking as someone that typically plays US, your best bet is hoping to get sphered/allied by britain, have them help out during the war over the west US (as player US I have trouble with AI britain, so AI US will do even worse), full occupying the US to lower industry and cause bankruptcy, intervening during the US civil war to keep the confederacy around, or at least taking territory from them, and of course the usual bevy of tricks a player nation can pull off that the AI isn't smart enough to, like literacy spam, encouraging militancy to get reforms to encourage immigration, baiting armies into unfavorable terrain, etcetera.
 
What's the difference between HPM and HFM? I know a lot of people debate on which is better, but what are the features of each mod compared to each other?
 
In HPM, how the fuck do you even keep your clay as Mexico? Even if you beat Texas and prevent all those revolts from firing, it railroads you to sell your northern territories to the USA and if you refuse, they declare war on you.

It would be better if the US just got cores Imho. Playing mexico should be a challenge if you intend to keep the North but not so railroaded.
 

Gian

Banned
Well, if you guys want to know what I've been doing for the past month, I've been making a new alternate-history mod that takes some cues from Divergences while managing to create a rather unique product.

Here's the progress so far (mostly in the Americas)
V2_MAP_CLM_1836.1.1_1.png


v2-1.png

v2-2.png
 
In HPM, how the fuck do you even keep your clay as Mexico? Even if you beat Texas and prevent all those revolts from firing, it railroads you to sell your northern territories to the USA and if you refuse, they declare war on you.

I've done it in HFM many times, the war is tough, but doable. Pretty sure the same strategy will work in HPM.

I usually White Peace with Texas while mobilizing and preparing my armies. Then I truce-break and reconquer of all Texas.

Initial tech path is Basic Chem --> Medicine --> Muzzle-Loaded Rifles --> Artillery.

After initially encouraging a few Bureaucrats, I switch to Encourage Soldiers for national foci for my populous states, and do this until the USA declares war on me. Build up a standard army (even infantry/artillery with occasional cuirs), unless you're hardcore and want to minmax your army with mobilization, but I'm too lazy to do that. Anyways, you should not be encouraging Intellectuals until after you fend off the Americans, you need all the men you can get.

Build up forts in Greater Texas, this is where you will set up your defensive line. When the war starts, bait the Americans into attacking a weak stack (bonus points if you have a School of Defense general), then dogpile them and score a victory. Do this several times, and you can score a White Peace. Then if you control all your cores, you can Refute Manifest Destiny, so the Americans won't bother you again.

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Word of advice for the lategame, Latin American countries have horrible RGOs. If you want to build up a solid industry, you need an exogenous source of Coal and Steel. I usually get this by gouging the Coal and Steel-rich states out of France, a typically floundering European power. Also, avoid passing the Social Reforms that decrease RGO output if you can, though this is really only a lategame issue.
 
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A new Update for my UK Game:

The French War of British Containment, 1838 ~ ?
If I wrote an AAR on this it might make for quite interesting reading.

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Hmm...not looking good for my Belgian friends, is it? I Guess that's my Plan to Land Troops in Belgium out of the Window, so how on Earth am I going to "Persuade" the French to leave Belgium alone?

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The Situation in Sindh; the War began here with the British Invasion of Sindh, and the Brits did not Attempt to disguise the Fact that this was another Imperialist War of Aggression to gain yet more Land. France Objected and Responded with a Declaration of War.

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The French however left their only Colony in Mainland India ~ Pondicherry ~ Undefended, and, Quickly, Indian Soldiers in the Service of Britain Entered the Region, Accompanied by their Allies from Mysore.
 
Playing HPM, I never realized how dramatically you can turn around your country if you're in the Americas and learn to love the socialist party.
FRCA 1836:
population: 1.68 million
literacy rate: 6.3%
0 industry
4 divisions
FRCA 1936:
population: 37.4 million
literacy rate: 86.6% (would've been over 90% if it weren't for those stupid illiterate cubans)
664 industry
100 divisions(!)
upload_2019-3-28_19-35-7.png
I didn't conquer that much, just central America+cuba and a couple random islands. Real reason I'm posting the map is because I wasn't even the MVP of this game. Norway's gone from being a Swedish puppet with a million people tops to a transcontinental empire of 111 million souls stretching from the Caribbean to West Africa to Indonesia and Cambodia. Really made me feel less special.
 
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Recently got back into Victoria 2, and rekindled my interest with an obligatory Greater Germany game. At first I was going to go with a Greater Austrian empire (which is far more entertaining with the GSGVickyMod, which tries to add a bit of flavour to the game in Germany and boosts the number of events for the Habsburgs). As I did with my Russian playthrough - see page 342 - I took notes as I went along, mainly because building up the political situation keeps me interested in the game. However, it was a bit frustrating given that the amount of information easily available for the political situation of the Austrian Empire in the mid-game is a bit sparse. Still, I had fun. I deliberately stayed within Europe because I couldn't be bothered to colonize. I am planning on a French playthrough next, which should leave me able to embellish the political situation a bit more.

I just thought I'd publish it here so anybody can have a read if they want, as a mini-AAR if you will.
 

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Recently got back into Victoria 2, and rekindled my interest with an obligatory Greater Germany game. At first I was going to go with a Greater Austrian empire (which is far more entertaining with the GSGVickyMod, which tries to add a bit of flavour to the game in Germany and boosts the number of events for the Habsburgs). As I did with my Russian playthrough - see page 342 - I took notes as I went along, mainly because building up the political situation keeps me interested in the game. However, it was a bit frustrating given that the amount of information easily available for the political situation of the Austrian Empire in the mid-game is a bit sparse. Still, I had fun. I deliberately stayed within Europe because I couldn't be bothered to colonize. I am planning on a French playthrough next, which should leave me able to embellish the political situation a bit more.

I just thought I'd publish it here so anybody can have a read if they want, as a mini-AAR if you will.
Very specific request and I apologize but could you please post it in the thread as my laptop is a mess and I too wish to se eblessed Habsburg domination timeline
 
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