Top Video Games never made

Dinosaur Planet II: Two Worlds
Developer:
Nintendo/Rare
Publisher: Nintendo
Platform: GameCube
Release Date: August 2002

The sequel to Dinosaur Planet, Dinosaur Planet continues the story of the siblings Sabre and Krystal after the defeat of General Scales in the last story. The two tribes are working to be untied while Sabre and Krystal assist their new friends. However, they find mysteries leading up the disappearance of Randorn, Sabre's father and Krystal's biological parent. This ends up leading back to their original world, (now known as Beast Planet) to explore of their past there. The main component of the game is to travel between the two worlds at various points due to each world containing different resources the other may need. Beast Planet is not all different from the Dinosaur Planet though wit more avdanced technology as a result of scavenging and dealing with the Wolven and Vixon tribes. The game also sets up for a darker atmosphere as Krystal begins finding out how was it that Randorn found her. New characters are introduced into the series, with the most notable being Princess Vulpina, a leader of a large Vixon Tribe who ends up in a postive relationship with Sabre.

Play styles remain normal as the prior game, with Sabre wielding a sword and Krystal her staff though there is now a co-op mode for two players to add greater verstaility to the game. Furthermore, there is additional puzzle solving elements within the game. The game received greater acclaim for the improved graphics and art style along with a surpirising maturity. However, the fate of this new franchise became placed in jeopardy when Rare was purchased by Microsoft.

After weeks of discussion, it was announced one more game would be made, both for the Gamecube and the Xbox with Nintendo during a bulk of the work and Microsoft promising to add in for marketing in addition to having the two Dinosaur Planets released on the Xbox as remastered additions.
 
Dinosaur Planet III
Developer:
Nintendo/Rare
Publisher: Nintendo/Microsoft
Platform: GameCube, Xbox
Release Date: November 2003

The last of the original Dinosaur Planet trilogy, the game takes place back on Beast Planet as Krystal and Sabre along with Vulpina notice strange lights in the air. Said lights are originating from the machine that led them to Dinosaur Planet. It turns out the strange portal is also a beacon to a race of sentient machines with strange ties to the worlds. The number theme continues as players can switch between Sabre, Krystal and Vulpina within the game, with Vulpina using a crossbow and acting as long-range supporting in the event of two-player for the group. Meanwhile, Krystal must wrestle with the fact Randorn supposedly burn down her home, but then the plot is shifted when Vuplina confirms that Krystal is not of either tribe and is in fact part of a lost civilization known as the Felinae, now existing as nomadic groups. This other revelation further caused conflict s Sabre finds himself distancing away from his sister. The story involves investigating the giant ship that appeaered as part of the portal system and to shut it down to stop the rogue robots within.

However, the portal is destoryed from both sides, with Sabre and Krystal having a tearful good-bye with the confrontation they may never see each other again before stopping the machine. Sabre weds with Vuplina while Krystal is seemingly stranded on Dinosaur Planet. A secret ending is unlocked showing a crash site near her and Krystal being engulfed while another shows Sabre and Vuplina uniting their tribes and having to deal with new oncoming threats.

The playstyles were improved upon the last game, with each character having unique playstyles and interactions with one another. The two player mode still exists and became a popular way to cap off the series thanks to Microsoft's marketing.

The split was also due to corporate reasons as while Krystal would belong as part of Nintendo, Sabre and Vuplina along with Beast World would belong to Rare/Microsoft. Furthermore, the decision to make Krystal into a cat-like race was due to how the graphic limitations and design made her more cat-like, even after the partial redesigns were to emphasize the wolfish and foxish aspects here.
 
Star Wars: Knights of the New Republic III: Heir to the Fallen Empire (2018)
Developer:
CD Projekt
Publisher: LucasArts

Star Wars: Knights of the New Republic III: Heir to the Fallen Empire is a 2018 action-roleplaying game set in the Star Wars universe. Developed in collaboration by CD Projekt and published by LucasArts, the game was simultaneously released for Xbox One, Playstation 4 and PC on May 4, 2018 and later ported to Nintendo Switch on December 20, 2018. Like its predecessor, the plot was loosely based off elements from the Expanded Universe.

Knights of the New Republic III follows the events from the past two games. Regardless of the player's choices, the discovery of the Katana Fleet allows the New Republic to turn the tide of the war and push the Eternal Empire back into Wild Space. Although no truce is made, it's presumed that the Empire is truly done as a threat. Yet a decade later, Zakuul returns with a vengeance, sending thousands of star destroyers to New Republic sectors, bombarding countless worlds into smithereens. Among them is the Republic and Jedi home-world Coruscant: billions are killed and billions are made slaves for its war machine. The surviving remnants of the New Republic's military apparatus and Jedi Order, led by Grand Admiral Han Solo and Mara Jade-Skywalker reorganize in the Outer Rim. This is where Mara Jade senses a strong powerful presence in the Force and believes it's Luke.

Instead of continuing the story of either the Solo twins or Kira/Finn, players are offered the choice of playing the nameless Recusant, the child of a former Jedi Knight and ex-apprentice to Luke Skywalker that had been expelled from the Order due to the flirtation with the Dark Side and since become the ruler of a tribe of Dark Side worshippers on the old Sith homeworld of Dromund Kaas. The Recusant is powerful in the Force and their father, the Supreme Prophet senses greatness in their child. Mara Jade arrives and senses the greatness in the Recusant and offers a temporary alliance between the Jedi/New Republic and the ruler of Dromund Kaas. Depending on the player's choice, you can accept Mara Jade's initial offer to help train them or not: regardless, Zakuul attacks the planet. The Jedi and New Republic's reinforcements prevent the planet's fall to Zakuul and the Supreme Prophet reluctantly offers you to join Mara's crusade.

Among the characters who join the Recusant is Mara Jade-Skywalker, who acts as a mentor to the Recusant; Jagged Fel, an ace pilot and protege to Imperial Grand Admiral Thrawn (Jagged is the love interest of a female Recusant); Mirta Gav, granddaughter to Boba Fett and a bounty hunter (she joins only if the player is Dark-Side aligned on Mandalore); Lumpawaroo, son of Chewbacca and a bounty hunter (he joins only if the player is Light Side-aligned on Kashyyyk); Depa Syndulla, daughter to Kanan Jarrus and Hera Syndulla and a Jedi Knight (Depa is the love interest of a male Recusant); Lize Chuchi, the daughter of Pantora's Senator on New Republic Senate; Anakin Solo, son of Han Solo and Jedi Knight (he only joins if the Recusant is female and one of the two love interests of a female Recusant); Doctor Aphra, female archaeologist and an old friend of Luke Skywalker in his youth; Kix, a clone trooper once put in stasis; Zay Meeko, Imperial commando (Zay is the other love interest of a male Recusant); BT-1, a homocidal astromech droid; and 000, a protocol droid specialized in torture.

Enemies include Zakuul's ruler Lord Ren, once Jedi Master Luke Skywalker, under the possession of the former Sith Lord Plagueis the Wise.
 
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Sabre Saga: Kingdom Klash
Developer:
Rare
Publisher: Microsoft
Platform: Xbox 360
Release Date: January 2014

Sabre Sage: Kingdom Klash is the first of the new Sabre Saga franchise, a Microsoft exclusive aimed more for all ages. Following up on the events of the Dinosaur Planet trilogy (which saw a HD Release on the Xbox 360 back in Nov 2013 as part of a deal with Nintendo), the series sees an older Sabre and Vulpina having united their tribes long ango and having established themselves as a more formal kingdom. The game follows the two, either in single or two-player mode to investigate and examine the going-ons of the area and exploring beyond their homelands. According to Rare, this was done to help further branch the series from its starting point and introduced a fair bit of new mechanics. Sabre fights with his trusty sword along with a shield and does a few various combos and tricks. Vuplina meanwhile knocks foes from afar with her arrows. The former's gameplay is focused on close-quarters combat while the latter focused more on stealth and sniping.

The gameplay is more advanced and many have compared it to Legend of Zelda in terms of gameplay with sword-techniques or arrow-shooting techniques. Furthermore, some of the developers also revealed a bit of an inspiration from Fallout 3, in terms of exploring the area and making choices that effect the story within the run. This includes meeting the nomadic Bearbarian hordes, the inventive Rattus civilization and the mysterious Badger clan. The aim of the game was to combine the popular idea of people-like animals and add fantasy elements and bits of realism. The graphics were planned to be mroe realistic, but were ultimately kept in a simpler and more cartoony design, if a polished one. The reviews would add this was a good call as it kept it unique from the other games like it though looked a bit more different than that of its Nintendo counterpart. Meanwhile, the writing was solid as it introduced new characters and doing the best to show the pressures of running a kingdom and helping people in a way that a younger audience could understand yet holding them accountable to actions (such as Sabre holding accountable one of his advisers for a grave error.)
 
Khronicles of Krystal
Developer:
Nintendo
Publisher: Nintendo
Platform: Wii U
Release Date: November 2014

Khronicles of Krystal is the first of the new Krystal Khronicles franchise, a new Nintendo IP and the spiritual sequel to the Dinosaur Planet trilogy. As the stinger of the last game revealed, she ended up being trapped in some sort of device. Said device was a statis continer that trapped and her staff for centuries. When Krystal gets out, she discovers that a thousand years has passed. Since then, a strange alien presece (subtlely implied to be attracted a beacon set off within the former ship she was trapped in) had colonized the former Dinosaur World, now named Primorzia. When she is discovered, she is chased by various mysterious agent before being saved by a yougn man. As it's revealed, the dinosaurs have all been mutated and experimented on while various alien races settled onto this strange world. Krystal is the only one with magic which makes her a target of inrerest for the powers of be. As such, she must explore the world and stop a sinister conspriacy with the help of her new friend (and implied love interest), Gris.

According to the creators, the setting was inspired by those of Shadowrun and Samurai Jack. They wanted to go for a hodgepodge of a world and often, a bunch of ideas rejected from other games make their way here. The game can be controlled by one or two players. While Krystal plays in a refined way as she always done, she also incorporates physical attacks with her staff along with her magic. Gris meanwhile plays specifically with the Wii UPad, which in-game is his Tektab, a tablet-like device that he uses to take control of various technological wonders through a mini-game hacking mechanic. He is not a fighter like Krystal, but later gains a droid that can perform attacks (and indeed gets three of them to use as seen in his inclusion in Smash for WiiU and 3DS).

Storywise, it is about exploration and interaction, with learning of the world. Gris was partially based on grey aliens and with a design that a designer says was based on a not as chubby Majin Buu. Gris is part of the Silvers, a gray alien race who were once a formidable power, but overturned by their robotic creations, with most of the race having become a cyborg warrior race. Gris is an outcast for focusing on external technology and for not augmenting himself. This outcast status is said to be a reason why he rescued Krystal. Other people they meet up are descendents of the original Dinosaur inhabitants, now mutated into a nomadic tribe on the outskirts of the megacities along other strange creatures. The game was designed to be "different" from most of Nintendo's other works, with having a hodgepodge of unusual ideas along with a more serious story and having romance in one of their main franchises out of just implications. The environments range from large gloomy megacities to abandoned stone structures, to green jungles and strange deserts.

The game does very well, with the smooth gameplay, the various features and minigames along with the exploratory story and the charming interactions between the two playable characters.
 
Has anyone ever wondered about games that could be made for an intended Sega console. Also does anyone have ideas for a name the system? I would say to avoid big cats, since thats Atari style.
 

Deleted member 100251

Has anyone ever wondered about games that could be made for an intended Sega console. Also does anyone have ideas for a name the system? I would say to avoid big cats, since thats Atari style.
When would it be released?
They could continue on with the planet naming scheme or do what Nintendo did with the nes/snes and have an “x” drive.
 

Deleted member 100251

We got with anything, at times i keep the galactic name scheme or japanese stuff(katana,etc) scheme. Yeah big Cats are Atari things
^ Totally forgot the naming scheme of using Japanese stuff as the name :winkytongue: “Sega Samurai” has a nice ring to it... maybe I should - oops, thinking out loud.
 
Here is my idea for a fictional third Banjo Kazooie game: http://fantendo.wikia.com/wiki/Banjo-Threeie_(2002_GCN_game)

A few additional changes from OTL are worth noting here:
  1. In 1997, Nintendo expands their stake in Rare to 55%. Repeatedly adding an additional 5% for every year until 2016, when they finally buy all the rest of the company.
  2. Instead of creating the X-Box, Microsoft makes a deal with Nintendo to develop software for the Gamecube and later Nintendo Consoles.
  3. A different Super Mario bros voice cast giving everyone except Mario different voices.
 
Sabre Saga: Imperial Domains
Developer:
Rare
Publisher: Microsoft
Platform: Xbox One
Release Date: January 2016

Sabre Sage: Imperial Domains is the second of the new Sabre Saga franchise, a Microsoft exclusive aimed for all ages and sequel with Kingdom Klash. Following the events of Kingdom Klash, Saber and Vulpina and their allies have further gotten more land and solved problems to expand their kingdom while becoming parents. However, having reached the edge of the continent, they set out to explore more while dealing with various new empires, such as the mysterious elf-like Corvine Empire and the dwarf-like Pangolinids. The creators have described the current setting to be a bit more Tolkien in inspiration and in background and in scale.

The gameplay has been refined by the last time and much like how the prequel has inspirations from Fallout 3, this game has inspirations from Fallout 4, namely in the town building aspects, but focusing even more so on building the settlements for the citizens of the kingdom. While the graphics still maintain the charmy animated art style, it is a bit darker and focusing more on greater focus on scale and on color. However, much of the elements remain the same, such as Sabre with close combat and the bow and arrow combat with Vulpina. Further decision and dialogue remain and the story still compelling and explore the subtle aspects of the relationships.
 
Some Video Games ideas
A Space 1999 role playing game. It must include be able to fly the Eagle.

A UFO add on


A Logan Run game

A Planet of the Apes Games base on the classic 60's movies.
.
And I still don't understand why we never gotten a Battlestar Galactica Game
 
Dance Dance Revolution Sonic Style
Developer:
Konami
Publisher: SEGA
Platform: Gamecube
Release Date: June 2006

A spiritual sequel to Dance Dance Revolution Mario Mix, it is a dancing game for the Gamecube based on various Sonic songs throughout the series. There is still something of an odd story mode, namely in that an eccentric figure is offering Chaos Emeralds as prizes for his dance ompetition. The game is more difficult than thought of Mario Mix, but is quite enjoyable nonetheless. Both Mario Mix and Sonic Style would receive arcade versions years later with more songs and higher difficulty tracks along with a battle mode.
 
Super Mario Maker 2
Developer:
Nintendo
Publisher: Nintendo
Platform:
Nintendo Switch
Release date: April 20, 2019

The sequel to the hit Super Mario Maker, Super Mario Maker 2 expands heavily on the first. New skins, new level designs, new amiibo costumes and much more!

Game skins:
Super Mario Bros.
Super Mario Bros. 2
*
Super Mario Land*
Super Mario Bros 3.
Super Mario World
Super Mario Land 2
*
New Super Mario Bros.*
New Super Mario Bros. U
(* represents new)

Level templates:
Grass
Underground
Water
Desert
*
Snow*
Giant*
Space*
Haunted house
Castle


Amiibo costumes
(All of the previous costumes will return along with some new ones execpt for the Mario 3 power ups)
8 bit Mario (All of his costume sprites will be in the game as well)
Bowser (from Super Mario Odyssey)
Wario (SML3: Wario Land)
Dixie Kong (from Donkey Kong Land 2)
Pauline (from Donkey Kong; remake of the nes sprite)
Cat Luigi (from Super Mario 3D World)
Dig Dug (from Dig Dug)
And many more! (Some updates will add more costumes to the game)

Power ups:
Super ball (from SML)
Super Leaf (from SMB3)
Frog Suit (from SMB3)
Hammer Brother Suit (from SMB3)
Tanooki Suit (from SMB3)
Bunny Ears (from SML2)
Mega Mushroom (from NSMB)
Mini Mushroom (from NSMB)
Blue Shell (from NSMB)
Propeller Suit (from NSMBW)
Penguin Suit (from NSMBW)
Super Acorn (from NSMBU)
Cappy (from Super Mario Odyssey)
 
Tomb Raider: Rise of the Sunken City.

The action of this game begins in New Orleans with Lara Croft visiting friends after an archaeological conference. After the house where she's staying is burgled, she attempts to track down the thieves and recover what was stolen, including a book of her father's research. She must evade the attentions of cults, rivals, and occasionally the authorities in pursuit of the terrible truths man was never meant to know ...

( Tomb Raider meets Call of Cthulhu)
 
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Tiberium (Command and Conquer)
Developer: EA Los Angeles
Publisher: Electronic Arts
(3 guesses as to why this game wasn't made)
Platform: Microsoft Windows, Xbox 360, PlayStation 3
Genre: First-person tactical shooter
Release date: 2009

Powered by the Unreal Engine 3, "Tiberium" was the fourth installment of the Command and Conquer: Tiberium series, tanking place after the events of Command and Conquer 3: Tiberium Wars. Leaving it's home that is the RTS genre, Tiberium was a tactical first-person shooter following the story of a GDI (Global Defence Initiative) commando, Ricardo Vega. The story would revolve around political matters between factions and most notably, an alien invasion. In contrast to most other FPS games, Tiberium was heavily focused on its story, the hallmark of the Tiberium franchise.

In Tiberuim, you would micromanage a team of soldiers in a sprawling map where you could direct your team towards various objectives, choosing which objective to tackle first. True to its RTS heritage, it also featured strategic controls where you could direct other squadrons to various objectives. while you micromanage your team towards their objectives. It featured light RPG and customisation elements, allowing you to upgrade your squad in size and equipment.

Excerpt from a blurb for the game "Tiberium":
Tiberium is an action-packed tactical shooter where you tell your squads where to go. Command the battlefield, capture your objectives, destroy your enemies. Ricardo Vega, a Global Defence Initiative commando stands against humanity's greatest threat yet, an alien invasion by the mysterious Scrin. As Vega fights to defends his planet, he will find himself trapped in the diplomatic matters of both the GDI and the Brotherhood of Nod, relationships, the invasion of the Scrin and ultimately, the truth. Will he come out of this war a hero? Or just another speck of ash...
KANE LIVES IN DEATH!!!
 
Super Mario Maker 2
Developer:
Nintendo
Publisher: Nintendo
Platform:
Nintendo Switch
Release date: April 20, 2019

The sequel to the hit Super Mario Maker, Super Mario Maker 2 expands heavily on the first. New skins, new level designs, new amiibo costumes and much more!

Game skins:
Super Mario Bros.
Super Mario Bros. 2
*
Super Mario Land*
Super Mario Bros 3.
Super Mario World
Super Mario Land 2
*
New Super Mario Bros.*
New Super Mario Bros. U
(* represents new)

Level templates:
Grass
Underground
Water
Desert
*
Snow*
Giant*
Space*
Haunted house
Castle


Amiibo costumes
(All of the previous costumes will return along with some new ones execpt for the Mario 3 power ups)
8 bit Mario (All of his costume sprites will be in the game as well)
Bowser (from Super Mario Odyssey)
Wario (SML3: Wario Land)
Dixie Kong (from Donkey Kong Land 2)
Pauline (from Donkey Kong; remake of the nes sprite)
Cat Luigi (from Super Mario 3D World)
Dig Dug (from Dig Dug)
And many more! (Some updates will add more costumes to the game)

Power ups:
Super ball (from SML)
Super Leaf (from SMB3)
Frog Suit (from SMB3)
Hammer Brother Suit (from SMB3)
Tanooki Suit (from SMB3)
Bunny Ears (from SML2)
Mega Mushroom (from NSMB)
Mini Mushroom (from NSMB)
Blue Shell (from NSMB)
Propeller Suit (from NSMBW)
Penguin Suit (from NSMBW)
Super Acorn (from NSMBU)
Cappy (from Super Mario Odyssey)

It could still happen for all we could know.
 
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