Top Video Games never made

Metal Gear Heaven (2015)
Developer:
Konami

Taking turn based elements of Metal Gear Acid, with recruitment from Metal Gear Solid Portable Ops and Peace Walker, and base building and combat from games such as X-Com with the stealth elements, humour and gadgets of the Metal Gear games, Metal Gear Heaven tells the story of Big Boss following an attack by Zero's forces, as Venom Snake rebuilds MSF as a new force called Outer Heaven. Gameplay revolves around sending troops led by a 'hero' (Venom Snake, Kaz, Ocelot and Sniper Wolf amongst others), on mercenary missions, training soldiers and using funds to research tech and develop Outer Heaven, eventually allowing the player to create Metal Gears.
 
Midnight Club: Tokyo(2015)
Developer:
Rockstar San Diego, Rockstar London
Publisher: Rockstar Games
Platform: PS3, Xbox 360, PS4, Xbox 1

Overview

The latest in the long running street racing franchise. The latest instalment which comes 6 years after Midnight Club: Los Angeles is set in Tokyo. The game again brings back the availability of free roam (a map which is 1 & 1/2 of the size of the entire GTA V map, with the area including metropolitan tokyo including yokohama and surrounding countryside). New additions include even more additional weather effects (such as snow) and the return of the 24 hour day and night cycle which was introduced in the last game. Motorcycles would play a key feature in this game, with more than 40 variety's of motorcycles and 10 different types of choppers, all at different levels were introduced (with brands such as Kawasaki, Suzuki, Ducatti, BMW, Honda, Yamaha, Harley Davidson and Indian).


Additions, Changes & Improvements

In addition to these, more convertibles and greater detail to customising interiors (including sound systems, seats, lining etc) was added. From a performance and exterior modification standpoint, the modification system was overhauled with there now being official licensed products made available for the different cars (including rocket bunny, liberty works, BBS, Enkei, Konig, Sparco etc), from a visual aspect, the front bumper, rear bumper, side skirts, spoiler, head and tailights, bonnet, roof, windscreen and sidemirors are all modifiable with canards and diffusers also being made available; If the player doesn't want that however, they are able to buy a complete bodykit (either wide or normal). New performance modifications now include engine swaps, aspiration and drivetrain conversions in addition to Engine, ECU, Suspension, brakes, turbo/supercharger, intake, intercooler, jet kits (for bikes), nitrous, sway bars, airbags, hydraulics and tires amongst other modifications. Unlike the last game, all vehicles are available to be modified both visually and performance wise.

The handling model would also be completely revamped in order to make it smoother and more user friendly (which was one of the main complaints of the last game) as well as working on the AI (both racers and traffic).

In total there was 200 cars released with the base game (over classic, tuner, muscle and exotic categories) as well as 30 different types of SUV's with more than a hundred different vehicles being added thus far via online updates for the PS4 and Xbox 1 versions of the game.

Special abilities would also make there return with EMP, rage, agro, roar and zone. However, with this new instalment, there would be the introduction of skill points in order to enhance these skills further and make them more effective.

Improvements had been made with the police, with a tiered system of police being introduced and the scenarios which one can engage with the police in a pursuit also expanded (very much emulating Grand Theft Auto). The first tier of police would see the municipal police force, which consisted of police driving mainly 8th generation toyota crown's (which was available as a D class vehicle to the player). The second level involving undercover police (which a sports version of this car), with the third tier introducing the Suburu Impreza with the fifth tier being the Nissan GT-R. the player character will have police events available as well as general pursuits.


Gameplay:

The plot sees the player arriving in Tokyo where he has to win an initial race with the player given 3 options, the 180 SX, BMW 125i or the Buick Grand National. The player will then have to work his way though the various tournaments and events in the city, which is hosted by different crews. In the initial parts of the game, you will have to beat 8 different crews and the events they have in stall (comprising of drift, drag, time trial, highway race, point to point, circuit, ordered and unordered races). After beating these crews (and racing and beating them for pink slips in their events), the player will have to enter a tournament and win. These tournaments consist of autocross (a closed time trial circuit event) and track event. The next tier involves beating 4 crews in the same fashion with the final tier consisting of 2 of the villains closest confidant's and their crews, then moving onto the final crew led by Masao Yurihira, an egotistical, spoilt richboy with a vicious and violent streak (shown in a cutscene where he beats a mechanic with a spanner). After the player beats the main campaign, they will have the option to open a garage with his crew (for a sizeable fee) which will give the player the option of free parts for the rest of the gameplay offline. The storyline is tied in by cutscenes and messages sent on the players ingame phone (video messages, voice messages and text messages).

All of this will be done whilst fending off police (led by secondary antagonist and corrupt policeman Masato Yamazaki) and their specific events (with about 2-4 police events per crew) as well as random police chases. The player will have the ability to also help the police take down already defeated crews in special events and depending on the players actions, it will affect how the other crew members/crews view the player.

After the player beats a crew, the player will have the choice of whether or not to become that crews new leader with each crew having a different speciality of race, type of car they drive. From there the player can select from already beaten crews for members (provided they have completed their specific events). Alternatively, the player can refuse and instead choose other people from other crews to join the players (with each crew having 6 members including the player consisting of a mechanic, promo guy/chick, crew manager, tuner and another racer). Each of the 15 crew's has 5 other fleshed out characters with different personalities which the player will get to meet, race and will get the opportunity, or will be required to do other races/events for (outside of the main 15 crew events). Depending on the actions of players actions (either leading a certain crew to glory or leaving a crew, firing of crew members, racing style, races completed and cars driven), as well as completely crew member challenges and events, will effect other members reputation of the player and whether or not they will be willing to join your crew.


Multiplayer:

Multiplayer mode would also be revamped for this game, with the players playing in the open world in a lobby system, from where they can join races, join crews and host tournaments as well as race for pink slips. It was largely inspired by GTA 5's online system, with the system being praised by many critics as being revolutionary for the racing genre.


Reception:

The game received mostly positive reviews (with an average rating of around 95/100 by most major gaming outlets). The only major criticisms of the game was that it may have been too long, with the actual gameplay, at a minimum, aside from the 15 crews and the 8 races each event had and the 4 tournaments which consisted of at least 3 events (with the final tournament consisting of 3), each side character also required a minimum of 1 event (with crew members towards the higher end often requiring 3). The handling model was praised as being much improved and rather well handling, as well as the difficulty of the game being well balanced (with one reviewer saying 'anyone from someone whose never played a game before properly to a seasoned f1 racer could play this game and be entertained with the balanced system) with the new AI also being praised over the last game. The storyline would also draw widespread praise for the acting (which often was seen as 'corny' or 'overly melodramatic' in other racing games) for being 'realistic, diverse and entertaining' with the voice acting and cut-scenes considered 'professional and up to hollywood standard'. The other non player characters, from crew members to the police being praised as being in depth and own having their 'own unique personality that fits the world' with Masao Yurihira and Masao Yamasaki's characters being described as 'refreshing', 'genuinely detestable' and 'the best complicated, indepth and well done villains in years' with both being given a fleshed out backstory and motives for their actions (via videos and other characters explanations). Other areas that would draw praise was the way the storyline was brought together with the use of cutscenes and messages as well as sidestories which gets the player immersed into the story and builds a bond with the side characters in a way that isn't tedious or annoying. In addition, the indepth modification system, police pursuits and wide array of cars available as well as the map all drew praise.

The game became the highest selling street racing game ever and the highest selling non Grand Theft Auto game from Rockstar Studios. The game would also win many racing game of the year awards as well as being nominated for many game of the year awards as well (including winning Famitsu, IGN and Japan Game Awards game of the year). The success of the game is said to have revived the street racing games genre (with Need for Speed also releasing their new street racing game a few months after) with Need for Speed announcing a new release for 2017 and THQ Nordic announcing 'Juiced 3' for release in 2018. Rockstar have also announced on the back of this game's success that Midnight Club: London will be released in the second half of 2020.

Controversy:

The game would initially be banned in Japan from release, with the government citing the glorification of illegal activities and criminal elements in Japan. Minor protests and media attention would occur as a result with a massive online backlash against the government, who would bow to pressure and allow the release of the game, one month after it was released in North America. The controversy however would only propel the game's success, with the game becoming one of Japan's highest selling games of all time and winning the Famitsu and Japan Game of the year awards and sweeping up the racing game of the year awards for most other outlets.
 
Last edited:
Case Closed: The Dawn Monument

Following the success in Britain of The Face at the Window in 2002 (see https://www.alternatehistory.com/fo...movies-never-made.11413/page-55#post-15189754), the English dub of Detective Conan found a new lease of life on CBBC, to the point where Funimation restarted the dub as part of their contract with CBBC. (OOC: ITTL, Detective Conan was dubbed in 2000 rather than 2004, and The Face at the Window replaces Captured in Her Eyes). It was only natural, therefore, that the video games would be the next to be localised, with The Dawn Monument being released in Britain on Game Boy Advance in 2004. In the game, Richard Moore is hired by a hotel owner to investigate the rumours of the village of suicides, with Conan and Rachel tagging along as guests. When several murders begin to occur, the player (as Conan) must investigate to find out the culprit.
 
Lollipop Chainsaw 2 (2015)
Developer:
Grasshopper Manufacture
Publisher: WB Games/Kadokawa
Platforms: Playstation 4, Xbox One

After James Gunn finishes his work on Guardians Of The Galaxy, Suda51 (breaking his usual anti-sequel stance) asks him to come back and help him work on a sequel to Lollipop Chainsaw. Gunn agrees, and the two set out to produce a hack-and-slash sequel even better than the previous game. Many of the same gameplay systems return from the original, including chainsaw combos, special moves, and Sparkle Hunting, though Juliet is now able to utilize the environment to her advantage and can fling objects and enemies into one another to rack up even more damage. In addition, Juliet's younger sister Rosalind and her older sister Cordelia are now playable characters, each with their own movesets, with Rosalind wielding fierce bladed weapons and Cordelia able to use ranged attacks and explosives. The game features high definition graphics and a significantly longer story than the previous game (10 levels as opposed to 6 in the original).

The game itself takes place two years after the events of the previous game. Nick's body has been restored to its normal state (the game never really explains how, but lampshades the fact that there's no real explanation for it), and Rosalind now has a boyfriend of her own, a somewhat timid and nerdy boy (pretty much the opposite of Nick in every way). The Starling family is celebrating Rosalind's high school graduation with a cross-country road trip, but the trip is interrupted by another zombie attack on San Romero. Just when it seems like Juliet is outmatched, she's saved by a fierce young zombie huntress named Katrina von Domme (voiced by and modeled after Elizabeth Gillies) who utilizes a whip/chainsaw weapon in combat and dresses (and acts) like a dominatrix. Katrina descends from a family of European zombie hunters (a take on the Belmonts from Castlevania) and is considered a legend in the zombie hunting world, someone who Juliet idolizes. Katrina appears to be an ally at first, but later we see that she's responsible for the zombie outbreak and that she plans to unleash an even bigger one. She's motivated by jealousy of the Starlings, Juliet in particular. Katrina was trained from birth to be a zombie hunter and was never allowed to have fun or a boyfriend or a normal life, but thought it would all be worth it when she showed up in San Romero to stop the zombie outbreak from the original game. However, she arrived just as Juliet had defeated Killabilly and saved the day, and was furious with Juliet ever since. She raises Swan (the previous game's villain) from the dead and turns him into a zombie, telling him to kill Juliet. However, Swan fails, but Katrina sends him back to Hell before he can tell Juliet about Katrina's plans. The Starlings (along with Rosalind's boyfriend and Nick) decide to continue their vacation, heading to Las Vegas. Katrina unleashes another zombie outbreak there, and after Juliet defeats the boss, Katrina finally reveals her duplicity and battles Juliet, severely injuring her. She also tries to zombify Rosalind's boyfriend, but Rosalind is able to save him by severing his head via the same process that Juliet did to Nick in the previous game. The next two levels feature Rosalind (and her talking head boyfriend) and then Cordelia clearing out two more zombie-infested places (Yellowstone and Cheyenne Mountain) as Juliet recovers from her injury. Juliet then visits three more levels (a Texas slaughterhouse, Detroit, and Nashville), stopping zombie infestations there as well. At the end of the seventh level, Katrina shows up again and kidnaps Juliet, which once more forces Rosalind and Cordelia to battle zombies, first in a Disney World spoof that features a boss inspired by the frozen Walt Disney myth, and then in Washington DC, where Katrina is attempting to take over the city and bring back her ancestors as powerful zombies. Interspersed between these two levels are some humorous scenes of Katrina "torturing" Juliet, which is played completely for laughs and fanservice. Eventually Rosalind has to rescue Juliet at the end of the Washington DC level, battling the von Domme family's zombified matriarch at the same time. Juliet is rescued, and returns to battle for the final level, a battle in a New York City overrun by Katrina's zombie hordes. Juliet and Katrina battle it out in an epic final boss fight atop the city's tallest building. The first stage of the fight features Juliet battling Katrina, who is in her own version of Sparkle Dancing mode, and can only be damaged by Juliet herself entering Sparkle Dancing. The next four stages of the fight feature Katrina in a series of increasingly powerful battle mechs. Interspersed between these stages of the fight are scenes of Juliet's family attacking Katrina, only to be seemingly killed one by one: first Cordelia and Nick, then Rosalind and her boyfriend, and then Juliet's dad, before finally, Juliet's mom is able to help Juliet take out Katrina's mech once and for all. Juliet's family returns as Katrina takes on Juliet in one final short clash that ultimately ends with Juliet chopping off one of Katrina's arms. Katrina refuses to surrender, injecting herself with her own zombification serum to turn herself into a zombie, but one QTE later and Katrina gets kicked off the building into a sea of her own zombies, finally putting her out of commission. The Starlings launch a cure into the sky, curing all the zombies that Katrina made (though, like with the San Romero outbreak in the first game, there's still tons of dead people, a fact that the game shrugs off in its typical darkly humorous fashion).

Lollipop Chainsaw 2's reception would be highly positive, with the game's added length, musical soundtrack, and humor getting praised by critics. It would score a 90 on Metacritic and would ultimately sell about twice as many copies as the original game.
 
For Valour/Pro Valore III
The third instalment of the WWII tactical FPS series. The single player campaign focuses on the Sicilian Campaign in Spring 1942. As with other games, the Victoria Cross is only winnable on the hardest difficulty while promotion occurs at the end of the first act. However, by completed all of the side objectives in every mission, Jack Marne can earn a Battlefield commission at the end of this particular game.

The expansion pack: Clash of Empires, follows Peter Brown and the Second Batalion of the Avon & Arkhamshire Regiment in the beginnings of the Burma Campaign.
 
Legends of Zelda: Skyward Sword - Linkle's story.
A DLC to Skyward Sword, this work featured Linkle,as mother of first Link.it is set 25 years before the events of Skyward Sword, and it is narrated by Link.

When Linkle was a Student at knight's academy back in that day, she was a childhood friend to Gaepora, a fellow student. During summer break, Gaepora crashed to Land when loftwing suddenly got sick. Upon response, Linkle finds impa. When Linkle asked where Gaepora was, impa reveals that he has been seen running into a cave with a loftwing. There, Linkle and impa finds Gaepora's loftwing, and a fairy, who reveals himself to be fi. She asks Impa to look after The loftwings. As linkle approached the caves, she find a demon, who had Gaepora captured. Fi and Linkle fight Maldorek, but she is too powerful for Linkle. When Fi pocesses linkle's sword, linkle uses it to defeat maldorek and rescue Gaepora. After arriving to Impa and the loftwing, she waves goodbye to Impa and return to Skyloft. And Enshrines the sword to statue of the goddess , the sword will later be known as goddess sword.

This DLC has gathered applause from Critics, but created fandom split, as some found linkle being canon somewhat unlikable.
 
Last edited:
World in Conflict II (2017)
Developer
: Massive Entertainment
Publisher: Ubisoft
Platform: PC

Announcement
Nearly a decade after the release of the original World in Conflict, Ubisoft announced the sequel to the real-time tactics game at E3 2017.

The pre-rendered announcement trailer opened with a shot of a large hermit crab crawling along a tropical beach, the surf rolling up just short of the crab's legs. The third wave rolls in tinted with blood as the camera slowly pans out, revealing the body of a United States Marine laying in the sand. Gunfire and explosions streak back and forth across the beach as the hermit crab hides inside its shell, narrowly avoiding being stepped on as another Marine charges forward. USMC AAVs roll out of the ocean under heavy fire, an M1A1 Abrams rolls off a burning LCAC and shoots into the jungle lining the beach. The camera pulls back farther to show numerous warships under attack offshore, including a burning Nimitz-class aircraft carrier. The screen cuts to the previous game's tagline of: "On November 9, 1989, the Cold War was supposed to end. It didn't." Cutting back to the naval invasion, the screen flashes blinding white and a mushroom cloud similar to that of the Operation Crossroads nuclear test engulfs the battling warships. The shockwave races towards the camera, smashing into the beachhead and flipping the Abrams over onto the camera, the screen cutting to black. The title card 'World in Conflict II' fades in, before glitching to show the release date of November 9th, 2017.

Over the Summer of 2017, additional details of the game were announced. Special Edition pre-orders would come with a remastered version of World in Conflict and its expansion, Soviet Assault. Upon release, a map editor would be downloadable for free from the game's website, allowing players to design their own multiplayer maps for download. Details were kept light on the campaign, instead focusing on the improved graphics, physics, audio, and scale compared to its predecessor.

Gameplay
World in Conflict II features gameplay similar to its predecessor, focusing on real-time tactics (RTT). Players deploy their units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict II contains four factions: the United States, Soviet Union, NATO, and the People's Republic of China. While players may only play as US and NATO forces during the single-player campaign, all four factions can be used in multiplayer games.

The game sees the return of the tactical aid system from the first game, allowing the player to call in anything from airstrikes on enemy positions, deploments of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids are puchased with tactical aid points, which are earned by destroying enemy vehicles, supporting other players, or capturing objectives. A tactical aid can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission. World in Conflict II differs from its predecessor in the ability to impact the tactical aids of either the AI or a real opponent. While certain tactical aids cannot be hampered, such as artillery strikes and tactical nuclear strikes, the presence of anti-aircraft support units can disrupt and destroy attack and fighter aircraft, while fighter sweep tactical aids can shoot down larger bombing aircraft if properly timed and deployed.

The maps present in both the campaign and the multiplayer are on average 2 to 3 times as large as those featured in the previous game, allowing for large portions of cities to be battled in and around, or several smaller towns to occupy a single map. The levels themselves are highly destructible, with every tree and structure able to be leveled. Structures are affected by physics, allowing for unique destruction depending on the damage inflicted, even allowing for buildings to be 'dropped' on enemy or friendly units. To reduce system strain, smaller structures hit by the blast of a tactical nuclear strike are instantly destroyed, but large buildings are still affected by the physics system for some spectacular destruction effects. The game also features terrain deformation, allowing explosives to create craters in the landscape.

Single-Player Campaign
The campaign of World in Conflict II returns to the alternate 1990 of the previous game, picking up shortly after the climactic Second Battle for Seattle. Once again following Lieutenant Parker (Now promoted to Captain following the events of the first game), the story follows NATO's grinding pushback against the Soviet Union and the People's Republic of China during the Third World War. Alec Baldwin reprises his role as Parker, narrating the events of the game's campaign in the loading screen prior to each mission; he neither speaks during missions and cutscenes, nor is his face shown.

With the Soviets finally driven off American soil, the United States Army is exhausted by the fighting, but still has numerous global commitments to uphold. Despite having little time to rest and reinforce, Colonel Sawyer and Captain Parker are part of the first American reinforcements shipped to the South Pacific. Sawyer and Parker undertake a risky amphibious landing at Pohang to put an American foothold on the Korean Peninsula, assisted by ROK Special Forces Major Somun. Pushing through heavy DPRK and PLA resistance, American and South Korean forces solidly break through the Communist lines at Taejon, driving North to retake Seoul.

After securing the South Korean capital, Sawyer, Parker, and Somun turn east to cut off the remaining North Korean and Chinese spearheads, but instead find themselves isolated by a sudden snowstorm and an unexpected counterattack. With tactical aid hampered by the weather and with the numbers stacked heavily against them, Parker and Somun manage to fight a desperate breakthrough battle to reach friendly lines, managing to save most of their men and equipment, however Colonel Sawyer is captured and taken as a prisoner of war. But before a rescue attempt can be made, the batallion is pulled off the line and reassigned, and sees the return of recently promoted Colonel Webb. Still recovering from his injuries recieved in Seattle, Webb informs Parker that with the European Front stalemated, the Russians have renewed their drive into the Middle East, hoping to cut off a vital source of oil to the Western armies and secure it for their own use.

Fighting through rolling dunes and burning oil wells, Webb and Parker blunt several Soviet armored thrusts. Webb proves to be a more cautious battalion commander than Sawyer was, sticking to a more defensive deployment. However, a breakthrough by a Soviet Operational Maneuver Group threatens to sunder the whole American line before Parker manages to destroy it. At this point the desperation of the Soviets to bring the war to a swift end becomes clear when they deploy several tactical nuclear devices in order to annihilate the oil fields and refineries that they had failed to capture. The detonation of in-theatre nuclear weapons stuns NATO leaders and results in the decision to make a final, risky counteroffensive against the Warsaw Pact.

Returning to Europe, Webb and Parker take part in the combined NATO attack to breach the main Soviet lines. Battling across a war-ravaged Germany, Parker and his men face increasingly desperate resistance as they close in on Berlin. Webb slowly grows into being a more aggressive battalion commander like his predecessor as the end of the war gets nearer. Soviet POWs captured by Parker's forces reveal that there are mutinites spreading throughout the Warsaw Pact armies as the war dragged on without victory. The prisoners also inform them of the presence of several RT-2PM Topol mobile launchers deployed with orders to launch if Berlin was in threat of capture. But the NATO armies will not pause and give the Soviets the chance to solidify their positions even more. The climax of the game involves Parker being tasked with securing the mobile launchers within a time limit (affected by difficulty) before capturing the Soviet command center managing the defense of Berlin. He has to hold off against a final, overwhelming counterattack by the Red Army, utilizing all available tactical aid assets. With the attack broken, the Soviets withdraw back from Berlin.

Following the victory, reports leaking out from within the Soviet Union detail massive unrest in Russia and the Warsaw Pact nations. The severe losses of men and materiel sustained in multiple theatres have bankrupted the Soviet Union. World War III ends with the collapse of the Soviet Union, the reunification of Germany, and a status quo ante bellum offered by a China overextended and suddenly shorn of its Russian ally. While there is a resentment that the Chinese are getting off lightly, NATO is militarily exhausted and critically low on fuel. The world settles back into an uneasy peace, POWs from both sides being returned to their respective nations - including a battered but unbroken Colonel Sawyer - with Parker expressing his hopes that it will be a long time before the world's sees a conflict of this magnitude again. But with global oil reserves severely depleted and a veteran and relatively unpunished PRC returning home, as well as a fractured Russia wracked by civil war, he realistically expects it will take a long time before there will be true peace again.

Multiplayer
The multiplayer also plays similar to the previous game, however matches can now support up to twenty players. Three types of maps are featured: domination maps, where players must control command points to win the game, assault maps, where one team defends a series of command points which the other teams assaults, and tug of war maps, where teams must fight to capture a series of command points on the front line, whereupon the line shifts towards a new set of points closer to the losing team. One side plays as either the United States or NATO, while the other as the Soviet Union or the People's Republic of China.

In multiplayer gameplay the player may choose one of four roles in battle: infantry, air, support, or armor. The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. Players choosing the air role have access to anti-armor, air superiority, scout and transport helicopters. Finally, the support role contains anti-air, artillery, and repair units. Each role's basic units can be purchased by everyone but are more expensive for players with a different role. In addition, each role has its own exclusive units that aren't available for purchase by other roles.

Reception
World in Conflict II was well recieved by critics and player reviews, earning several 'Best RTS' awards for 2017. GameSpot gave it a 9.7 out of 10, citing that it improved upon what players loved about the first game, while increasing the scope and scale to fit with the improved technology and industry expectations of the age.
 
Last edited:
Super Mario 64 (1996)
Developer
: Nintendo EAD
Publisher: Nintendo
Platform: Nintendo 64 DD

Super Mario 64 is a 1996 platform video game developed and published by Nintendo for the Nintendo 64 DD (Disc Drive). It is the first Super Mario game to utilize three-dimensional (3D) graphics. Along with Pilotwings 64, it was one of the launch games for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. It is the best-selling game on the Nintendo 64 DD, with more than eleven million copies sold. An enhanced remake called Super Mario 64 Portable was released on the Nintendo Playstation Portable (PSP) in 2004.

In the game, Mario explores Princess Peach's castle and must rescue her from Bowser. As one of the earlier 3D platform games, Super Mario 64 is based on open world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. The game established a new archetype for the 3D genre, much as Super Mario Bros. did for 2D sidescrolling platformers. In the evolution from two dimensions to three, Super Mario 64 places an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games, and the same visual style.

The game has made a lasting impression on the field of 3D game design, featuring a dynamic camera system and 360-degree analog control. The game is acclaimed as one of the greatest and most revolutionary video games of all time.
 
Fairpoint (2017)
Developed and Published:
Explosive Games
Console: Steam

A so-called political zombie survival game you play the mayor of a small city somewhere in coastal Oregon. The game begins with the Mayor receiving news about the Fall of Salem, making them the highest ranking government official know at that time. From here the Mayor has to navigate decisions ranging from rationing and trade to refugee acceptance and military activities (zombies and other humans). All without dying, becoming part of the undead horde or losing political office.
 
Caliguliad: The Call of Tifrinus (2006)
Developer:
Fashoda Games
Publisher: Durlindana

Based on the infamous namesake Tabletop RPG, the videogame is set in the same world heavily drawing inspiration from Graeco-Roman mythology. This, however, is not what's mostly remembered for, nor it is the main reason for why it was outright banned in several countries.

The game starts the player off in a character selection screen asking about their sex, sexual orientation and sexual submissiveness/dominance
preference. Afterwards the player will be asked to painstalkingly detail their character... down to their genitals and anus, as well as utterly mundane skills like walking and eating (mercifully there exist an auto-fill mode that rolls random but serviceable stats for the player). Should the player persist and choose whether play the game as a sadist (getting more damage out every landed it and losing dage as you get it), a masochist (getting more defense every landed hit and more attack every recieved hit) or both (which will give no bonuses either way), the game's plot, based on a flanderized version of Petronius' Satyricon will begin.
The plot (or what was passed as such) is a mere paper mask to a game that is filled with combats against overly-endowed minotaurs and rapist amazons, sex scenes described and shown on-screen in lurid detail, prayers to Priapus and cyclops purposefully targeting pregnant women and children over adult men. The fight at the end of the game is even done in the midst of one big orgy involving dozens of sex slaves (some implied to be children) and many lobotomized monsters making out with the villain's extended family. The music has been considered one of rhe worst videogame soundtracks ever composed, involving cymphals playing without a proper rythm and several droning notes of small flutes, to the point a rumor states the music was actually composed and played by one of the developers' young children. The game's only saving grace has been found in the gameplay, which is considered decent and serviceable for any other game and is actually rather strategic, requiring the player to carefully balance travel with rest and eating, as well as calculate one's attacks well in order to benefit from damage recieved.

Critics have compared the game unfavourably to De Sade's works, and have called it "Pasolini's Saló in videogame form" and "a game that damages any sort of normalization of videogames." The game has been banned altogether in Australia, China, Japan, South Korea, India, Qatar, Egypt, Indonesia, Russia, United Kingdom, Greece and New Zeland, while elsewhere the game was allowed to be sold only after the developers apologized publicily after months claiming to have been trying to be "historically accurate" and "painting a picture of reality, however unpleasant", and re-released it with aclit of the offending material censored or outright removed. Even then, the PEGI and ESRB rating system ultimately decided, in light of the controversu, to add an "Adults Only" rating ("MAO" in ESRB, "+25" in PEGI) as well as a label specifically for sexual violence.

Durlindana suffered a major PR hit, and nowadays it gets by making mobile games, while Fashoda Games disbanded after developing their only game.

Nowadays Caliguliad is considered one of the most offensive games of all time, and it's not unusual to see screencap of the game used by trolls and "edgy" posters as either avatars or simple spam.

(If you are wondering, yes, this is basically "FATAL: the Videogame".)
 
Harpoon: Punic Wars (20??) a new expansion of the old naval combat game, set on the Punic wars. Build and command fleets of both Rome and Carthage, and hire mercenary pirates.
 
Manhunter: Red Dragon (2013-2014)
Developer:
Telltale Games
Publisher: Telltale Media Co

Released just before the triple AAA bust of 2014 this game is enough one of it's adventure games based on a licensed property particularly the Hannibal Lecter series. Based on the book Red Dragon (1981) but taking many visual and storytelling cues from Micheal Mann's Manhunter (1986) this game would be one of Telltales profitable ventures. Set in 1986 it follows Will Graham as he tracks the "toothfairy" a grisly serial killer that kills entire families whilst also dealing with the repercussions of his last case involving a Hannibal Lecter. The player mostly plays as Will Graham occasionally taking control of other characters like reporter Freddy Lounds and Francis Dolarhyde on different occasions. The game mostly revolves around a mixture of forensic work, puzzle solving and talking to various people to get more info to "paint" a picture of the murders which is eventually shown to the player in horrifying dream sequences. Along the way the player has to talk to numerous different people including Hannibal Lecter in a few disturbing sequences. The game was praised for it's solid gameplay, interesting story and great voicing acting particularly from Adam Harrington as Will Graham and Nolan North who played Hannibal Lecter (mainly to put typecasting jokes) and the game would receive a BAFTA nomination for best game. There would however be some criticism for changes to the story as well as similarities to the Wolf Among Us (even set in the same year) which was released just a few months before.
It would get a sequel in 2016 called Manhunter: The Night Stalker focusing on different characters from the books and set in 1988 dealing with a killer that seems to be inspired by Hannibal himself and sets the stage for a sequel based on Silence of the Lambs which will be released in 2018.
 
Manhunter: Red Dragon (2013-2014)
Developer:
Telltale Games
Publisher: Telltale Media Co

Released just before the triple AAA bust of 2014 this game is enough one of it's adventure games based on a licensed property particularly the Hannibal Lecter series. Based on the book Red Dragon (1981) but taking many visual and storytelling cues from Micheal Mann's Manhunter (1986) this game would be one of Telltales profitable ventures. Set in 1986 it follows Will Graham as he tracks the "toothfairy" a grisly serial killer that kills entire families whilst also dealing with the repercussions of his last case involving a Hannibal Lecter. The player mostly plays as Will Graham occasionally taking control of other characters like reporter Freddy Lounds and Francis Dolarhyde on different occasions. The game mostly revolves around a mixture of forensic work, puzzle solving and talking to various people to get more info to "paint" a picture of the murders which is eventually shown to the player in horrifying dream sequences. Along the way the player has to talk to numerous different people including Hannibal Lecter in a few disturbing sequences. The game was praised for it's solid gameplay, interesting story and great voicing acting particularly from Adam Harrington as Will Graham and Nolan North who played Hannibal Lecter (mainly to put typecasting jokes) and the game would receive a BAFTA nomination for best game. There would however be some criticism for changes to the story as well as similarities to the Wolf Among Us (even set in the same year) which was released just a few months before.
It would get a sequel in 2016 called Manhunter: The Night Stalker focusing on different characters from the books and set in 1988 dealing with a killer that seems to be inspired by Hannibal himself and sets the stage for a sequel based on Silence of the Lambs which will be released in 2018.

Remember Manhunter, great flick...
 
Get Rich Quick! (2017)
Created by a single game designer going by the name Seethrough, Urban Decay was a controversial that came out in late 2017. You are cast as Maya, a single mother of two young children struggling to make it as a waitress in Manchester. The game starts with Maya getting laid off after her employer is forced to close the restaurant following repeated health complaints. From there you have to try and balance your time and money to accomplish everything that Maya hopes to do (care for her kids, pay for necessities, work, etc). How to respond to every situation that comes up is left to the player, the game has a myriad endings most of which have Maya either homeless, dead, or in prison before suggesting some ways that you can help with poverty in the UK.

While some praised the game for its good writing and attempting to use the medium of video game for good, other criticised the game for its inconsistent tone (despite being a serious game, some of the bizarre adventures that Maya can get into don't fit this tone). The game became even more controversial when it was revealed that the event that allows you to receive the happy ending where Maya becomes a successful business person would only trigger in one out of every 50 playthroughs, with some feeling that this makes sense given the game's social criticism and some fell that this was a cheap way to get people to play the game many times.
 
Non c'è Onore Più Grande (There is no Greater Glory).
Developer:
Giochi del Gallo Cedrone/ Giochi dell'Olivetti
Publisher: Olivetti

Released in 1998, Non c'è Onore più Grande is a real-time strategy game giving the player control of a nation during the XIXth and Early-Mid XXth century, going from Napoleonic Warfare to advance to Second Great War Warfare.

The player starts with a Town Centre, Barracks, a Cavalary Scout, a handful of builders and a small number of gatherers, who change name according to the job they're doing (Coal and Iron mining, Farming, Sheperd/Cattle Driver, Banker and Sand/Stone mining), and he has to builds units, buildings and improve his technology in order to overpower his adversary and win. The tech progression is one of the game's main points, featuring five stages (called "Warfare Strategies" in the game manual) that go in progression from Napoleonic Warfare, to Victorian Warfare, to First Great War Warfare, to Second Great War Warfare to finally Standstill Warfare, each giving access to new unit upgrades and new units altogether.

There are nine civilizations to pick from (Anglos, Germans, French, Russians, Polish, Jugoslavians, Turks, Italians and Spanish) with different bonuses-maluses each and one of three art styles for buildings (all units are modeled after either Italian or French uniforms and designs).

The game features a Skirmish mode for both Single and Multiplayer (with official online servers operational from 1999 to 2008), as well as four campaign, one functioning as a tutorial and three "proper" ones: the tutorial campaign has the Spanish Civil War as setting; and as for the other campaigns, there is an English one about the Napoleonic Wars; a Russian one set in the First Great War; and an Italian one set during the Second Great War. There was also a Turkish mini-campaign made for the demo, about the Middle Eastern Front of the First Great War.

At first, the player will be able to build only Workers and Builders at the Town Centre, with the very first military unit of the game, the Musketman, buildable at the Barracks. Progressing to the following Warfare strategies will allow to field more units, some meant to bear the brunt of the fight (like the Riflemen, the Draftees and the Tactical Draftees, all Musketman upgrades; the Carabiniers and their upgrades the Turrettless Tanks, Heavy Tanks and Main Battle Tanks; or like the nautical equivalents Light Cruisers and their upgrades the Medium Cruisers and Heavy Cruisers), some designed for raiding (the Lancers and their upgrades the Armored Cars and Light Tanks), others still meant to counter specific units (like the Gatling Gun, meant to be anti-infantry and light vehicles, upgraded into the Three-Men Heavy Machine Gun, Two-Men Heavy Machine Gun and finally Minigun; the Granadiers, meant to be used against buildings despite their Area of Effect attack, upgrading into Sappers and Engineers; artillery pieces going from the Mortar to the Field Artillery and Rocket Artillery; and the Sharpshooter, anti-cavalary and anti-tank unit that turns into later Strategies into Recoiless Gunner, Bazookaman and Rocker Launcher), aerial units (inally only a hot-air balloon, the tech tree afterwards features Dart Biplanes, Zeppelins, Triplanes, Quadriplanes, Monoplanes, Jet Fights and Jet Bombers), and units with a particular gimmick (like Medics, who heal infantry and cavalry units; Spies who can convert both units and buildings; Helicopters who can transport five infantry units or one tanks across the map, or Partisans, a units Workers can turn into in the late game to fight better).

The balance is considered somewhat imbalanced, favoring Italians and Jugoslavians over all, to the expense of the Turks, who are deemed having the weakest bonuses and tech tree.

The game has had one expension, called L'Urlo della Guerra, which adds two new architectural sets and six civilizations (Chinese, Japanese, Vietnamese, Ethiopians, Mau-mau and Zulus), an entire set of units and rebalances the game somewhat. It also has one but very long Chinese Campaign, in addition to all of this.
 
Metroid: Other M
Developer:
Nintendo/Bioware
Publisher: Nintendo
Platform: Wii

Created by Nintendo and with the help of Bioware, namely the team of Mass Effect, Metroid Other M was created to not just revitalize the franchise, but also bridge Super Metroid and Metroid Fusion. It came out in 2010 and the style was somewhat remiscent of Mass Effect, as in a third-person action roleplaying game with plenty of exploring and secrets to unlock. The writers wanted to explore more of Samus' character and explain it more to the audience. It stars Samus, fresh from the incident with the loss of the Baby Metroid and supposedly having finally slain Ridley, trying to figure out what now with her life. The Metroids were gone and so was Ridley. Her answers arrive in being invited to investigate a situation and meets up with old friends from the Federation such as Point Man Anthony Higgs and her commander, Adam. In addition, flashbacks were included to catch players up and provide content to Samus' backstory that was only initally present in supplemental materials. Samus was to join her former platoon in investigating a forgotten lab that was supposedly filled with bioweapons not-sanctioned. This included Metroid cyborgs, mutated creates and Other M, the code name for a mysterious project involving Metroid Queen DNA. Throughout, Samus has been dealing with an unease over whether Ridley is gone which made Ridley's return "like something out of a horror movie." The Other M turns out to be humanoid mix of Mother M and the metroid to try and produce a controllable Metroid queen, but ended up backfiring when it was fused with the scientist. Adam had stayed behind to sacrifice himself before giving a final salute to his best soldier, Samus while Point Man Higgs led the reinforcements to help Samus against the mutated reborn Ridley. Samus has a final talk as she accepts that regardless if Ridley or not comes back, she will still do what is needed.

The game recieved positive reviews, especially on Samus' characterization, showing a respectful representation of a strong and respected woman yet one also plagued with PTSD. In addition, it also addressed the nature of relapses. Interviews described it as "a sense of hopelessness over no matter what you do, the monster that haunted you since childhood never dying. That was Samus' greatest fear... that return to helplessness. We knew we were risking alienating alot of people, but we had to do this. Otherwise, Samus would remain just a power fantasy, when she was capable of being much more..."

Besides themes of fear, powerlessness and inner strength, it also explored the nature of the pursuit of goals and what to do when those goals were achieved. Another notable aspect was her surprsing approach to people. Fans have found it mildly endearing that she is socially awkward when off the field and while mostly spending time alone, never actually declines an invitation to be with people, either her former comrades or civilians, which some have noted that she is trying to find a place to belong beyond the military. Others also note the foreshadowing to Fusion. Overall, many have noted that it was definitely a very good Metroid game, and one that served to help push the franchise into more serious waters.
 
Last edited:
Dinosaur Planet
Developer:
Nintendo/Rare
Publisher: Nintendo
Platform: GameCube

A brand-new IP (later to be known as the Saber/Krystal series and later Krystal after Microsoft purchased Rare.) created by Rare and Nintendo for the GameCube, the game had a surprising cult hit. Players take control of adopted siblings, Sabre and Krystal, who were raised by the Wizard Randorn and try to survive on Dinosaur world and the various tribes. Both were accompanied by an ally and the story switched between the two. The story had the two siblings help out to stop the warring tribes and the various interactions between the adopted siblings and the disappearance of Randorn. While Sabre would wield a sword, Krystal wielded a staff. The game was considered pretty decent by critics though more expressed satisfaction with Krystal than Sabre for her more unique playstyle and being a female protagonist. This would lead Nintendo and Rare to continue their plans. The games in particular maintained their usual Rare char and quirks, though were of a more serious nature.

It came out in 2001 as a launch title for the GameCube with a sequel announced after its success
 
Last edited:
Dr Who and the Daleks
Publisher: AE
Platform: PC


First of a series, a mix of real time strategy, novel and mystery/puzzle solving, the player, as Dr Who, had to guide the TARDIS against Daleks, recruiting alies, trying to convince companions" and gathering technology. After a promising start, AE enraged the fans by coming up with DLC-only sections such as "Costumize the TARDIS", "Pick your own celebrity companion" and "Spy on the Daleks". After an online campaing entitled "EXTERMINATE AE", the company was forced to either release the DLCs or cancel some. Much is awaited of the expansion, Dr Who meets the Master.
 
Dr Who and the Daleks
Publisher: AE
Platform: PC


First of a series, a mix of real time strategy, novel and mystery/puzzle solving, the player, as Dr Who, had to guide the TARDIS against Daleks, recruiting alies, trying to convince companions" and gathering technology. After a promising start, AE enraged the fans by coming up with DLC-only sections such as "Costumize the TARDIS", "Pick your own celebrity companion" and "Spy on the Daleks". After an online campaing entitled "EXTERMINATE AE", the company was forced to either release the DLCs or cancel some. Much is awaited of the expansion, Dr Who meets the Master.

the Fan Mods that allowed you to fight Cybermen and Sontarans were great also.
 
Top