Top Video Games never made

Thought I'd add more details to The Legend of Zelda: Duel of the Empires.

Much of the game portrays the races of Hyrule as hailing from regions that reference places in the British Empire. These include:
- Hylians: England
- Sheikah: Scotland
- Kolkiri: Wales
- Koroks: South Africa
- Guita (a group of renegade Gerudos): India
- Yeetahs: Canada
- Zoras: Jamaica
- Gorons: Australia, complete with Didgeridoo-based music like OTL's Earth Temple theme and Goron City using a didgeridoo instead of drums.
 
Donkey Kong Empire (1999)
Platform:
Nintendo PlayStation (PSN)

Developed by Rare, this game is to say the least radically different from OTL's DK64. Instead of a collectathon in the vein of Super Mario Ultra (Mario 64 IOTL) or Banjo-Kazooie, this game takes the 2.5D direction embraced by Crash Bandicoot and the Yoshi games.

Our game, like all the other Donkey Kong games by Rare, involves the Kremlings trying to attack Donkey Kong and take over DK Isle. This time however, they do so by transforming various Kongs into different kinds of monsters. In the end, only our five playable characters are left, those being Donkey Kong, Diddy Kong, Dixie Kong, Cranky Kong, and Lanky Kong. Naturally, they go out to save their fellow Kongs, which have been dispersed across several other islands occupied by the Kremlings and their allies.

This journey takes the Kongs across several different islands, all based to varying degrees on real life locations:
- Serene Plains: A series of simple starter levels that involve navigating first fields then a forest.
- Dream Caves: Based on the Australian Aboriginal's dreamtime caves, most of these levels involve the Kongs navigating both caves and the jungles they are situated in.
- Blackeye Beach: A series of Beach Levels
- Desert City: Involves an abandoned Arabia-esque city.
- Gloomy Galleon: A series of levels in an abandoned armada, similar to OTL's level.
- Frantic Factory: OTL's level translated into various 2.5D levels.
- Mighty Mountains: Based on the Appalachian Mountains, these levels involves abandoned mines and river valleys.

After navigating these levels, the Kongs confront K. Rool in his submarine, and escape as he's defeated and the sub sinks. Thus ending the game.

Upon release, the game was a solid money-maker, but did fall to the wayside in the face of Super Mario Ultra 2, Silent Hill, GTA 3, and most importantly the original Super Smash Bros.
 
Thought for this one, I'd try and combine some of my favorite interests:

Railroad Rebuild (2012)
Platform:
Nintendo Unity (UNN)

Released by Ubisoft, this game could be described as a post-modernist take on Sid Meier's Railroad Tycoon. This game's main gimmick however is that instead of building entirely new railroads, the player is instead challenged with rebuilding a railroad that was abandoned. Key requirements include negotiating with landowners, city councils, and other communities. As well as getting the money required to rebuild and upgrade the route. Railroads included across the game are mainly in the US, Britain, Europe, and Australia. Though later levels include rebuilding rail lines in Africa and Asia that have been ravaged by war or neglect.

Compared to Sid Meier's Railroad Tycoon series, this game portrays a more tougne-in-cheek take on business simulation games. All sorts of ideological groups are satirized from "Not In My Backyard" types to the right and communistic Bureaucrats to the left.

This game would prove to be a major shock for Ubisoft when it became one of Nintendo's best-selling third party exclusives in years.
 
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that was the events of Ocarina of Time :p (at least, i'm pretty sure it was)
I think it was the events of the split where Ganondorf killed OoT Link.
the Sealing War ends with Ganon's imprisonment in the Sacred Realm/Dark World
It is. That's a game I want to write, along with a game about the golden goddesses.
In the timeline where Link is defeated, Ganondorf gets all three Triforce pieces and uses them to transform into Blue Pig Ganon. The Sages then imprison him inside the Dark World (as opposed to be “beyond the realm of the dead” as the Japanese version of OOT says at the end). Although no longer able to leave the Dark World, Ganon is still able to wage war against Hyrule, and that’s the Seal War. The Seal War ends with the Dark World getting sealed off.
 
Banjo-Kazooie: Mix-and-Match (2011)
Platform:
Nintendo-Sony Warrior (WRN)

This game takes places shortly after the events of the previous title, Banjo-Kazooie: Gruntilda's Ghost, in which Banjo & Kazooie got the help of all their allies like Mumbo Jumbo, Tooty, and Bottles to exorcize Gruntilda's spirit from the Native shawoman Humba. While they are celebrating however, Jamjars arrives on the scene to reveal that a new threat has arisen: a militaristic weasel dictator named Gribblesach has taken over a nearby kingdom, having previously exiled the Panther King and his son.

Now, Banjo and Kazooie must travels various islands around the Isle O' Hags to stop Gribblesach's army of Teddiz from invading their home lands. Joining the two are Mumbo Jumbo, how can provide magic spells and his own play-style. Tooty, who can crawl through spaces that Banjo is too small for, and Klungo, who specializes in brute strength. The game's main gimmick replaces transformations with the player combining these characters with one another to solve puzzles. Resulting in such combos as Klungo and Tooty, Banjo and Bottles, then Mumbo and Kazooie.

While the game was generally very well-recieved, some fans did lament the transformations being absent, despite feeling that the main gameplay gimmick was a genuinely neat idea. Nonetheless, this game provided the Warrior with the Nintendo title that'd buy both Nintendo and Rare some time to cook up some new titles for the Unity, which was to come in 2013 to much additional fanfare.
 
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Capcom vs. Weekly Shonen Sunday(2012)
Platforms:
Arcade, PlayStation 3, Xbox 360

After the slightly-successful Tatsunoko vs. Capcom title four years ago, Capcom decided that the time has come for a new Capcom vs. title that mixes their characters with anime legends. However, the gameplay would be more resembling to the Marvel vs. Capcom series, and they would go with Weekly Shonen Sunday, instead of the more popular Shonen Jump.

The story is that the universes of WSS and Capcom have unexpectedly merged into one, with such wacky scenarios as Cyborg 009 hunting down Dr. Wily, and Morrigan harming Ataru Moroboshi after he carelessly dives his hand between the succubus's breasts. So, the stars of the two universes must work together to make their universes separate once more.

Of course, we have the mainstream hits on both sides, like Lum, Ataru, Ranma, InuYasha, Rinne Rokudo, and Detective Conan to represent WSS and Mega Man, Ryu and Ken, and Jill Valentine to represent Capcom, but we also have some deep cuts, like Kappei Sakamoto from Dash Kappei, Nathan "Rad" Spencer from Bionic Commando, and even Kiyo Takamine and Zatch Bell as a character much like the Pokemon Trainer in Super Smash Bros. Brawl.

Surprisingly for Capcom, the game would actually be a hit in both Japan and the United States, and it would even lead to a few new fans for both companies. Unfortunately, it would draw some ire from anime fans, due to the overreliance on the works of Rumiko Takahashi. Plus, the inclusion of both Lum and Morrigan in the same game would inevitably lead to the game getting an M rating and additionally, not getting a port on the Wii or Wii U.

I just came up with this idea on the spot, so if you have any further questions, I'd be glad to answer them.
 
Unknown Soldiers

A first person shooter. The goal of the game is to keep your soldier from dying. Sounds simple, except you have to cope with everything real soldiers had to during WW2. You start on the landing craft at Sicily and your job is to dodge bullets, shrapnel, mines, snipers, boobytraps, and all the other associated horrors of war to hopefully make it to the wars end.

made by an independent studio in association with the Imperial War Museum in an attempt to demonstrate just how much of then modern war and survival is predicated on factors outside the common soldiers power to affect.
 
Super Mario Comrades (2002)
Platform:
Nintendo GameCube (GCN)
Based on several ideas for a third PlayStation Mario game, Yoshiaki Koizumi chose to combine the collect-a-thon with the tag-team miltiplayer style of Rare's Donkey Kong Empire for the PlayStation.

Gameplay
In the game, the player controls five different characters: Mario, Luigi, Princess Peach, Princess Daisy, and Prince Cream - the last of whom is Peach's brother, and was introduced in Super Mario Ultra 2. Each of these characters has different abilities that the player can use obtain various collectibles, including how they attack enemies and powers granted to them through an item called the Special Flower, which lets them get an ability that makes traversing a stage easier, and are important for 100% completion.

CharacterDescription (From Official Nintendo Instruction Booklet)Special AttackSpecial Flower Ability
MarioOur main hero, and the one we all know and love. Reasonably strong, consistently reliable, and the classic jack-of-all-stats.Mario can roll head first into enemies to knock then out then attack them.Balloon Power: Mario can inflate from the stomach out like a balloon, and reach high-up places.
LuigiThe timid brother of Mario can jump a little higher and a little farther, and run a little faster. However, he does suffer from poor traction. It doesn't matter too much though, since the world is always full of tradeoffs.Luigi can throw a sucker punch that goes far enough to damage enemies and activate switches.Vanish Power: Turns Luigi invincible, and lets him travel through pretty much any solid matter.
Princess PeachMaking her first playable appearance in 14 years, Peach's high heels make her the slowest of the bunch. On the other hand, her dress means she can have some control over where she lands if she's jumping high.Peach can twirl around in a way that makes her stun enemies before attacking them.Flight Power: Peach grows a pair of wings out of her back that allows her to fly. This power is not unlike the Wing Cap in the Ultra duology.
Princess DaisyLike Peach, this spunky girl uses her dress to guide where she lands. Unlike Peach though, she also uses a double jump to reach places higher than what even Luigi and reach, and gets her get over larger voids than the others.Daisy can spin in the air while jumping, allowing her to take down airbone enemies more easily.Metal Power: Turns Daisy into heavy metal, which gives her stronger power and invincibility. With this form, she can walk underwater, but sinks more quickly in quicksand and dies instantly if she touches lava (it's metal, after all).
Prince CreamThe youngest of our playable characters by at least 10 years, Cream is also the fastest and most agile of the cast. However, he is also quite a bit weaker, and is more vulnerable to damage from enemies. But his sheer psychic energy makes most obstacles and enemies easy to confront.Cream can use his telekinetic powers to stun enemies, making them easier to attack.Mega Power: Like what the mushroom does IOTL's Mario 64 DS, Cream will turn into a giant who is invincible. The shoes also protect Cream from being hurt if he walks in cold ice, quicksand, or lava.

The design of the game's main worlds and levels are also different from those of the Ultra duology, taking more inspiration from other PlayStation Collect-A-Thons like Spyro The Dragon and Banjo-Kazooie than said Mario games. However, the classic tradition of collecting various trinkets - most notably Power Stars - remains. Unlike in past games though, the stars are color-coded to avoid confusion with other stars in the same level (these stars are the colors of the rainbow, plus pink, cyan, black, white, gray, and brown), since the player is not booted out of a level and can wonder around it as long as they please. Missions that involve collecting Power Stars can range in nature from bosses, to racing or doing tasks for NPCs, or rescuing all of the seven Sprixie Princesses from each world (like Banjo-Kazooie's Jinjos, these Sprixies are color-coded, the difference is that in each world, you take then to the Queen Sprixie that can be found in a random location). In total, there are 12 stars to collect in each of the 15 worlds, then another 20 to collect in the overworld and various secret levels, leading to a grand total of 200 stars.

Once the main mode has been completed to 100% completion, players are treated to the "One-Man Missions" Mode. This mode uses the same game as the main game, but requires players to select a character before they go in to a mission, then stay with said character until the mission is finished or the character dies. Another mode that's unlocked after completing the game at least once is "Mode of the Kings", where you play as King Toadstool, Peach and Cream's father, for the entire game.

Worlds
Much like in every other collect-a-thons, much of the game's action takes place in various levels that are accessed from a hub world - said hub being a New England-esque costal town known as Port Able. Unlike in the Ultra duology, where the links to the other worlds were magical, this world is linked to the levels via various real-life transporation modes. In Port Able are 10 different minigames that can be played to earn several different Rainbow-colored Power Stars, while the game's last 10 are in various secret levels scattered across the world, which force players to utilize the different playable characters for various tasks.

The game's main worlds are:
Argllyn: A Wales-themed village located in a valley with a lake, as well as a mountain. This is a basic level that acts as a playground where Mario and Luigi's movesets are tested. Included is a boss fight with King Goomboss and his numerous different Goomba types. As well as meeting the Sprixie fairies for the first time, which Mario and Luigi need to save to get one of the major stars.

Queasyton: A city that's so high up in the air that most buildings have passages to connect pedestrians, as well as some places built on top of clouds. However, many of these bridges are under maintenance. As a result, Peach and her Flight Ability are used the most in this level. Especially when an Albatoss boss arrives to cause havoc for Wart.

Phantom Peaks: A Bed-&-Breakfast filled with riffs on classic horror characters from around the world. Most notable is the boss fight with the vampire Count Ustroi. In this fight,any player can be used but Peach is the best. Another mission includes jumping down a well with so the Sadako spoof living down there can have some company. Not to mention spoofs of the Addams family getting your help to find where their children were playing hide-and-seek.

Hotel Wario: A seaside resort run by the Warios, which includes a casino where only the adult characters are ever allowed to enter; meaning Cream needs to sneak in for a star only he can get at one point. Other stars derive from maintenance in the elaborate water park/artifical beach, and repairing other parts of the building. Add on a boss fight with Petey Pirahna, which Wart sent to terrorize the place, in the main lobby.

Carnivorous Caverns: A network of abandoned mines and catacombs that are now used as a hideout by those brave enough to resist Wart's aggression against the rest of the planet's nations. Tricyclude is fought as the level's main boss, with many smaller carnivorous monsters to look out for as you get stars by doing missions for the resistance fighters.

Sunken Citadel: The new Atlantis-like level for the game. Here, Daisy's Metal ability is used extensively to allow the player to access the numerous buildings that are too deep rto swim into directly. Included in this level is many recycled elements of Wet Dry World from Ultra, namely water level changing. That said the city shows some rather gruesome history of its sinking. Not to mention the boss of the level being a Leviathan that Daisy must sink into the water to take down.

Cyborg Playground: New AI-powered war machines are trialed in this level under Wart's orders in a laboratory. Most of the level involves sneaking under the machines' radar, making Luigi's Vanish ability especially useful here. However, Peach's Flight Ability is how you defeat the resident Mecha-birdo boss. Mix on a theme derived from those of the Great Bay Temple and The Terminator.

Twinklelight Village: A Christmas-themed village in the mountains of northwest Fungaria that is accessed by rail. This level involves Mario taking part in a ski competition and Prince Cream helping a local toy company deal with Jack-In-Ape, a "Deranged Robotic Ape Toy" which acts like Mad Jack from OTL's DK64 - except that Cream defeats him by growing in size, and throwing the big evil toy into water where it electrocutes.

Rogueport Harbor: A large industrial center, albeit with more elements of abandoned or declining machinery. A lot of the missions are akin to Ricco Harbor in the later game Sunshine, as well as Jiggies in Banjo-Kazooie's Rusty Bucket Bay. The boss here is a sentient AI-powered submarine that tries to launch a balistic missle at the Harbor, and Mario has to use the Torpedo Teds its sends against sub.

Hotdune Desert: Unlike most other desert levels in Mario games, this game derives less from Egypt and more from the Middle East's pre-Islamic kingdoms in general. That said many of the enemies from Land's Birabuto Kingdom make their return. The boss here is a sphynx who asks you questions about the characters. Get one wrong, it's more ferocious until you knock it down again. Once you answer correctly three times, the sphynx quits.

Dyabterre: The swamp level of the game, which is mainly derived from the Louisiana Bayou at first. Notably included is a mission where Mario must swim through cheep-infested waters to a grotto. All of this is of course topped off with an airplane graveyard where you also look for some stars. The boss here is a witch who was executed by being thrown into the swamp to drown centuries ago.

Crumbledust Ruins: The remains of an ancient kingdom straight out of Fire Emblem, which was abandoned when their harnessing of lightning's power stated causing trouble. Now, Prince Cream is the most adept at traversing this area due to his speed making him ideal for the fast platforming required. Also included is a boss battle with the electrical being who was created to harness the lightning.

Heckbeard Armada: Captain Heckbeard has gotten himself a fleet of modern ships courtesy of Wart. Now, the Mario Gang must get on board them and steal the stars that power said armada. Heckbeard and be fought with any of the characters, unlike most other boss characters I've detailed so far. Additionally, you have to get other stars by getting some medicine to sick crew members and repair the turbine engine on one of the ships.

McCrackentoa: A volcanic island where the namesake volcano is notorious for its sulfuric nature. Here, Cream is regularly used in his Mega Power form to cross blue lava to get to various islands inside the volcano. Likewise, a boss is featured here in the form of some Sumo Fire Bros. Additional elements including trying to defuse the volcano before it can erupt and destroy a village below.

8-Bit Land: The final major level; an amusement park used as a sort of hideout for Wart and his thugs. Incldued is a boss in the former of a malfunctioning AI clown, as well as the Princesses having to round up some rowdy shoolkids on an end of the year field trip. Another star has Prince Cream become the main attraction of a freak show, with the adults having to bust him out, and Luigi also having to climb an anamatronic of a cyclops.

Additionally, several mini-levels are featured where only one star can be gotten, and these are also accessed from Port Able, in no particular order these are:
Bowser's Submarine: Mario must enter this large submarine alone, and use Balloon Power to access out-of-reach switches to finally confront Bowser and save Peach.
Tatanga's Spaceship: Luigi must enter, and combat the alien alone to save Princess Daisy.
Mouser's Laboratory: In this sadistic rodent's experimentation lab, Prince Cream has been taken captive for use in torturous studies. Only his sister can come in and save him, here the music is more derived from DKC's Fear Factory.
Port Able Municipal Children Hospital: Here, the player has to go around entertaining and/or comforting sick children. Eventually, the work is rewarded with a Power Star.
Sprixie Playground: Essentially a bigger Sprixie mission where there are more of several colors than in the normal levels. Now there are 30 of the things instead of the twelve in normal levels.
Sky Isle: Use Mario's Balloon Power to rech neight heights and look on the back of a large Troopa to find the star.
Phanto's Prison: Prince Cream must combat the Phanto before it can completely break out of its prison.
Flight of the Kado Bird: A species of large bird has its newborn flying around Port Able. Now the player can fly around on said bird to reach the mountain home where a star is.
Coin Coffer Pond: The player has to defeat enough Coin Coffers to get the 1000 coins needed to get the sub-level's star.
Temple of Traps: The player enters an old temple that is dedicated to evading or triggering booby traps.

Another 10 stars can be found by doing various minigames in Port Able. All of which harness a certain character's special ability in some way or another. Like using Metal Daisy to get through a flooded basement to open a drain valve, or using Peach to get some stranded climbers down to safety.

Plot
Mario receives a letter early one morning from Princess Peach, requesting that he joins her and the others for a vacation at the coastal town of Port Able. When he arrives however, he finds that only King Toastool, the current King of Fungaria, is there. King Toadstool calmly explains to Mario that Wart has returned from Subcon, and is now invading Fungaria and the rest of their corner of the universe. He kidnapped the others to lure Mario into a trap.

Naturally, Mario heads off to the rescue. First he finds Luigi, and after the two have collected at least three stars, Bowser's Submarine arrives and sends various Koopa Troop enemies to land. Mario goes in to confront Bowser and save Peach. After that, the group collects more Stars until the total is 7 - at which point Luigi then has to board Tatanga's airship to save Princess Daisy. After collecting 10 stars the group learns that Mouser is hold Prince Cream hostage in a lab in the mountains. After Peach saves him, the entire game picks up in pace, and becomes darker too.

When the player finally has at least 170 stars, a large battleship appears off land, and starts attacking Port Able. This level has the five characters test their abilities to their utmost extreme. In the end, the five confront Wart, who uses the Book of Enzar to get stronger for each of the boss' five phases, where the charactes must exploit their own special powers to bring him down. With Wart defeated, the group returns home for a well earned rest, but it's then revealed Wart has escaped via a mini-submarine.

Reception
Acclaimed upon release by fans and critics, this remains one of Nintendo's best-selling titles, and the best seller for the entire GameCube's run.
 
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Indiana Jones and the Kingdom of the Crystal Skull (2008)

Platforms:
Xbox 360, Microsoft Windows, PlayStation 3, OS X, PS4, Xbox One

The sequel to Indiana Jones and the Emperor's Tomb. Taking place in 1957, seventeen years after the events of The Last Crusade, the game follows an aging Indiana Jones (Harrison Ford) and his quest to find and return a legendary crystal skull while being opposed by the devious Soviet Colonel Irina Spalko (Care Blanchett). It became notable for the involvement of Harrison Ford, who returns to the role of Indy, along with Stephen Spielberg and George Lucas, who serve as executive producers. Karen Allen and Sean Connery also return from the movies, playing Marion Ravenwood and Henry Jones Senior. Aside from Cate Blanchett, Shia Labeouf, Ray Winstone, and John Hurt also have roles as members of the cast.

The game was well-praised as a technical improvement over Emperor's Tomb. It was also well-regarded for its inclusion of Ford, as well as Spielberg and Lucas' involvement, though many noted that it wouldn't have worked as well if it were a movie. Together with Emperor's Tomb and Indiana Jones and the Staff of Kings, it forms a trilogy, affectionately nicknamed the "the Second Indiana Jones trilogy" by fans. They were later released in 2016 for the PS4 and the Xbox One as The Indiana Jones Game Collection. The SNES game Indiana Jones Greatest Adventures, the N64 Indiana Jones and the Infernal Machine, and the classic point-and-click game Indiana Jones and the Fate of Atlantis are also included as bonus features.
 
Lupin III: Scepter of King Attokurk
Platform:
Nintendo GameCube, Sega X-Box

Created to be in the continuity of Lupin III: The Western Series, this game follows Lupin and Gang in an RPG adventure where they try to uncover the history behind the royal family of Poldova, one of the last communist hellholes in former Yugoslavia. Through the game, the group combats such parties as the Hungarian Koppány Juhász and his own band of rivals to Lupin & Gang, as well as the Communist Regime. Meanwhile, Inspector Zenigata is aware that Lupin's up to something, and works to find out what a young boy named Oskar has to do with Poldova's history.

The game's voice cast is entirely the same as that of the 90s Lupin series made by TMS and Warner Bros, with Billy West (Lupin) and Mark Hamill (Juhász) also voicing many of the secondary characters.
 
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Battle of the Planets / Gatchaman

G-Force_-_group_shot2.jpg


In time for the 1998 20th Anniversary of the series in the US Sandy Frank Productions and Atari release Battle of the Planets an RPG Superhero adventure game in the style of Baldur's Gate which allows a player to control all four of the teen Heroes as they fight the forces of SPECTRA and their commander Zoltar.

The game was very popular with gamers and made a decent amount of money and got lots of praise, though game critics were sniffy about the space sections.

A sequel was ordered.
 
Midnight Club: San Francisco
Platform: Playstation 4 / Atari Ascension / Microsoft Windows
Studios: Rockstar Games California / Genki Entertainment North America

Perhaps the greatest combination of racing and adventure game created up until that point, Midnight Club: San Francisco follows the player's character as he (or she) enters into the high-stakes world of the car scene in the San Francisco Bay Area, albeit one which while using real locations and street maps in many ways is different in streetscape, which many additional locations and towering architecture in many sections of the Bay Area, and including a truly vast selection (over 1100) of vehicles ranging from motorcycles and ATVs to cars of all sizes to big rigs, all customizable and able to be used in hundreds of races, missions and side quests, following a general story line with a large number of different possible endings which appear based on what choices the player makes through his progression through the game.

The game's events includes numerous different events from drifting competitions to road races on actual closed race tracks (including Sonoma and Laguna Seca) to top speed battles on the highways of the Bay Area, with the missions and side quests including everything from truck deliveries to test driving cars and missions involving being a wheelman for criminal activity and being part of club activities, some of these involving criminal activity. Other 30 other characters are met through the game by the player which influence the direction of the game. The vast open-world environment of the game also included numerous destructible elements if vehicles crash into them as well as temperature changes (which effect vehicle power and handling) and rainfall of various levels (which effects vehicle handling) and also contains over three dozen "discoveries" vehicles that the player can recover and race for themselves. The handling was much closer to realism than arcade simulators, and the wide selection of vehicles and outcomes meant you could play the game in just about any way one desired, giving truly immense replay ability and making the game more like an adventure game with cars.

Racing game fans absolutely adored it, and the game became by far the best seller of the series and giving the Playstation 4 / Atari Ascension twins a real rival to the Forza Horizon series on the XBox consoles and gave a taste of what was to come in the reborn Midnight Club series of video games.
 
Hatred (2016)
Released by then-new company Insanity Creations, Hatred was one of the most controversial games ever, right up there with Postal 2, the premises involves a man simply named "The Protagonist" (Later revealed to be named William Anderson in one of the many newspaper collectables the Player can get) and how he's getting tired of humanity in general, and how he's slowly loosing control of the inner demons inside of him, who plan of getting rid of all of humanity (It's also seen that the only things he cares for are the Internet, TV, Videogames, and his pet cat), one day however, he finally snaps, and goes onto a massive massacre, killing civilians, policemen, and even the FBI who tries to stop him, all to no avail, since it appears that he has supernatural-like abilities, it is eventually revealed that the inner demons are very much real, and the source of the Protagonist's power, during his journey, he encounters the game's bosses, who also have the same goals as him, but since he believes he can be the only one, he proceeds to hunt every single one of them until they're all dead, at the end of his journey, he encounters the game's final boss, a man named Jonathan, who is heavily implied to be controlled by Satan himself, eventually, the Protagonist deals the final bow, finally killing Jonathan, but he is succombed by his fatal wounds, but the demons reasure him, repeatedly saying he won't die, ending the game on a cliffhanger.
 
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Oh, oh, can I play?

Star Wars: Wanted (February 2019)
Developer: BioWare

Released for PC, PS4 and Xbox One, Star Wars: Wanted is an open-world RPG that follows the player's bounty hunter from the streets of Coruscant to the fires of Mustafar in their rise to infamy hunting the most dangerous targets in the galaxy... or each other.

Initially derided as "Prey 2 meets GTAV," the game released to lukewarm reviews for its innovative jetpack gameplay, seamless co-op & PVP transitions and copious amounts of customization options, though being criticized for the unusually weak story and bland characters.
 
The Iron Shadow (1992)
Platform:
Sega CD

An early title for the Sega CD by a short-lived company, The Iron Shadow follows hard-boiled noir detective Drake Walker across seven 'short stories', each of which focuses on a murder case in Prohibition Era Chicago. It is typically considered the formative entry for its sub-genre, the "murder mystery", an off-shoot of the point-and-click Adventure genre. This sub-genre dispenses with pixel hunting and puzzles in favor of dialogue trees and basic mini-games. IOTL, we would consider this sub-genre a Visual Novel one, with side-scrolling narrative sections rather than static screens. But since it comes out in the 1990s before the internet is widespread, its Western fans don't have VNs as a basis for comparison.

The game was initially considered a failure on launch, as it lacked both familiar gameplay and the flashy FMV that might have attracted customers. Its sales were massively reinvigorated by the 1993-94 congressional hearings on violence in video games, as lurid (and overblown) descriptions of its plot brought the game to the attention of many teenagers. The reality of the game failed to please many who subsequently tried it. Still, The Iron Shadow gained a cult following among some and had a profound impact on Western game development. Its "murder mystery" niche persists to this day, if only occasionally exploding into mainstream awareness with 'indie' hits like Three Strikes and The Girl Who Fell from Hell.

In fact, ITTL "Visual Novel" is strictly associated with Japanese dating sims (and eroges). Like with the WRPG/JRPG split of OTL, "Murder Mysteries" and "Visual Novels" are treated as distinct genre categories even if there's a great deal of mechanical overlap. Furthermore, The Iron Shadow and its successors mean the pejorative "walking simulator" doesn't exist ITTL. Games akin to Gone Home are evolutionary rather than revolutionary, and are sometimes dubbed "Talking Mysteries" for their lack of a focus on any violent crime.
 
Looney Tales
Developer: Squaresoft
Platforms: PS2, Xbox, Gamecube

Originally, Squaresoft wanted to collaborate with The Walt Disney Company to create a JRPG that combines the gameplay and worldbuilding of Final Fantasy with the beloved characters of Disney. However, since Disney also wanted to compete against Super Mario 64, and by "compete", I mean "give them the exclusive license to use any and all Disney characters in their games", the two parted ways with each other before talks could ever begin.

As a backup option, Squaresoft went to Warner Bros., then planning the promos for Space Jam, to see if they'd strike a deal to make a JRPG featuring the Looney Tunes. Surprisingly, they said yes, under the condition that their soon-to-be-released tie-in game to the basketball film would still be available in stores. It did get released on the PS1 and Saturn, but to slightly-negative reviews. Of course, the fact that said game wound up skipping the first act of the film didn't help much, if at all. So, WB said to let Square have at it. This resulted in a more accurate Space Jam game, without it being a Space Jam game.

A preteen named Sora, who dresses in typical mid-90's attire, suddenly winds up in Acme Acres, with no memory of how he got there. Luckily for him, Bugs and Daffy saw the kid land in their general vicinity. As in, right on top of Elmer Fudd. Once they figure out that he has amnesia, they take advantage of this by training him to be a Looney Tune, with lessons such as speed, agility, and brains, shown through catching the Road Runner, having a stretching contest with Bosko in his Tiny Toon Adventures design, and outsmarting the Tasmanian Devil. Although you inevitably lose all three tasks, Bugs and Daffy take pity on the new recruit and also take Sora under their wings. Rather literally in Daffy's case. Just then, a telegram is flown into the wind, until Bugs catches it. The telegram says that "The End Is Near". Knowing that this spells danger for all Tune-kind, the two mascots of the franchise lead the way towards Sora's journey. And yes, this world is both the first level AND the hubworld in this game.

The journey of Sora, Bugs, and Daffy leads them to various worlds, ranging from Metropolis and Gotham City, to the Warner Bros. Studio Lot as seen in Animaniacs, to Jellystone Park and Bedrock, to even Dexter's Laboratory and Townsville. Those last four are because WB just merged with Turner Broadcasting when the initial talks first began with Squaresoft. In addition, a looming threat is heard in between levels, mainly to tell the viewer of Sora's impending doom.

Towards the end of the game, back at Acme Acres, we see that the world has become devoid of all color, not to mention all staticy to the touch. This is when we get the big plot twist of the game: Sora was sucked into the television in his house that was airing the June Bugs marathon(A not-so-subtle marketing tool to watch Cartoon Network.), which led him to get swept away into this adventure in the first place. And just how exactly was this twist revealed to the viewer? By having his mom and dad turn on the television to find their only son caught in the world. This is a slight reference to that old playground rumor that all TV screens contained portals to the worlds said kids would dream of inhabiting. After Bugs and Daffy see this, they gang up on him in an attempt to bring him back home. The kicker? All the upgrades you as the player made to the three members is multiplied tenfold to the two of them, while Sora is stuck with the upgrades he has now, and nothing more.

After somehow winning the fight, Sora wakes up in his own room, while in Bugs Bunny pajamas(A homage to the bunny suit in A Christmas Story.), only to find that it was all just a dream. Or was it? You see, when he turns on the tube after getting ready for the day, Cartoon Network and Boomerang end up airing their regularly-scheduled programs. This leads to a rather inaccurate scenario, where all the heroes he's met along the way apparently recognize him. After a shrug to the player, an iris out occurs. But, after the credits ended, a bonus scene occurs, in which his two best friends, Riku and Kairi, come over to his house and ask if he can play. Sora asks his parents, they say yes, and he says the final words in the English dub of the game...

"Do you wanna know the crazy dream I had last night?"

Amazingly, the game was a success both critically and financially. Not a smashing success, but still a hit nonetheless. It spawned a new series for the company, who desperately needed one to stay in the business. When the folks at WB saw this, they seized the opportunity and bought the company in 2003, leading Enix without a longterm partner. To cope with this, Enix bought Taito in 2004, and Eidos Interactive in 2007.

As for Squaresoft itself? It's still around today, albeit with some noticeable changes. For one, the original Looney Tales game became such a hit that it spawned 11 further games, some of them being spin-offs with little to no plot relevance, an in-house production on Toonami that lasted from 2005 until 2009, with the last season being one of the few reasons why Toonami lasted a year later than OTL, and most proudly of all, a theatrical film in 2020, which ended up butterflying Space Jam: A New Legacy, due to how much the franchise shares with that sequel in particular.

Not only that, but there would be more collaborations between the two companies, especially after being bought by WB, such as RPGs based on Lord of the Rings and Harry Potter, a collectathon starring Bat-Mite and Mr. Myxlplyx where they have to work together and save the world's largest DC Comics collection from being permanently erased, a 2D beat-em-up based on The Powerpuff Girls, and many more. Not to mention a Final Fantasy anime on Toonami during its [adult swim] revival, a Chrono Trigger movie, and an anthology comic that adapts multiple Squaresoft comics at once, not unlike the original format of Action Comics.

As for Disney and Nintendo? Well, for starters, the rights to the characters and words of Super Mario RPG would be sold to Nintendo in 2003, since Square wants to be fully-invested with the worlds of Warner Bros. Because of this, Snake and Sonic wouldn't be in Super Smash Bros. Brawl, but Geno and Mewtwo are instead. Not only that, but Geno and Mallow would be integrated back into the Mario family starting with Mario Kart 7 on the 3DS. Speaking of Brawl, it would actually be the final Smash game, opting instead to go for a Marvel vs. Capcom-style fighting game, especially now that Disney owns Marvel. As such, MvC would also end as a result of this partnership, resulting in the crowd-pleasing Shonen Jump vs. Capcom franchise in its place. The end result in Distendo's court was Disney vs. Nintendo, with such beautiful rivalries as Mario vs. Mickey Mouse, Princess Ruto vs. Ariel, Pit vs. Spider-Man, and even Geno vs. Pinocchio. And if you're wondering, Pinocchio would weaponize his dance moves from his brief time at Stromboli's carnival in addition to his wooden facade.

All in all, what began as a match-up between Disney and Final Fantasy blossomed into an even better franchise that didn't take itself as seriously for Square, and an even more symbiotic relationship between Mustaches and Mice.
 
To give you an idea of the impact Super Mario Comrades (my new name for Mario TeamUp) had on my TL's Mario franchise, I took a page out of @RySenkari's early posts and give you some quotes:

"Early on when work on Comrades began, I decided to head for something of a more heavily plot and drama-based game, almost like an RPG. In that sense, that's what inspired me to have several characters be playable at once, and to use Donkey Kong Empire on the PlayStation as an inspiration."
- Yoshiaki Koizumi reflects on the game in a 2014 Iwata Asks Interview

"When single-player games have multiple characters to choose from, they usually force you to stick to one character for any number of reasons. Here however, the reason for using a specific character for one star goes beyond that. Not only are there some where the players must use the character's special abilities, but Wart also sets up challenges that specifically meant to exploit the character's key weaknesses like Luigi's slipperiness or Peach's slowness."

...

"In terms of Mario games and Bowser taking over and all that; it's usually just us fighting Goombas and other invading species in the kingdom now. Here though, we actually see some of the destruction Wart's army left; towns are in ruins, everyone has fled, the 8-Bits have polluted certain waterways with their waste, the list goes on."

- Arlo; Mario Comrades is Not Like Normal Mario, But That's Good: June 23, 2015

"When Koizumi spoke of wanting a flair almost like an anime, I was inspired by Rumiko Takashi animes when looking for someone whose help I could get with composing. It just so happened that Kenji Kawai was open, and my collaborations with him are some of my all-time favorites works."
- Koji Kondo in the Comrades Retrospective DVD; which was released as a pre-order bonus for those who bought Super Mario Comrades Expanded for the Nintendo Unity in 2012.

"I used to hate Wart back when he first appeared in Super Mario Bros 2. But then, Comrades came and turned him into this cunning, sneaky bastard. Seriously, this is a guy who went head to heel with King Toadstool; who himself is the biggest badass of the heroic characters. Then, he forces one of his kids into an arranged marriage and the other into barbaric torture at the hands of Mengele 2.0. Basically every thing he does gives him an advantage in the long run until Mario's gang finally comes to take him down. Learning from his mistakes and sending stronger and more intimidating enemies, and throwing more thorns into the Mario Gang's side."
- James Rolfe; Creator of the Angry Video Game Nerd when covering Comrades in his 2011 GameCube Retrospective series.

"Instead of deriving solely from the lessons of the Ultra games on the PlayStation, Yoshiaki Koizumi instead went for an approach inspired by Rare's games. This include the plot, level, and character design. As a result, we got a Mario game which goes beyond "kill some creatures to save Peach". Instead, it's a game where our five characters all have a role to play in taking out Wart and his 8-Bit thugs. Additionally, the music is far more complex due to Koji Kondo's collaborations with Kenji Kawai. Kawai took many of Kondo's original melodies, then expanded them to accentuate feelings out of his own works; like the blood-rushing action tunes of Ranma 1/2, or the dread felt listening to his work in the Ringu film series."

...

"The minigames, styled after early 8-bit games, gives us some insight into the history of Wart and his long, horrific strife with Fungaria. Including how he ruined his nephew Bowser's relationship with a Princess who is almost certainly Peach, his warmongering ways, his takeover of Subcon, and how he eventually returned to Fungaria in the first place. With Mario and Luigi having been established as being from Brooklyn in the franchise's lore by this point, it gives you a sense of asking yourself "what if the Marios had been there to do something".

- KingK's Youtube video Why Mario Comrades Kicks Ass
 
Regnum Cordis (originally Regum Cordis: Final Fantasy)

Regnum Cordis combines an original cast interacting with alternate interpretations of characters from Square Enix's Final Fantasy, Dragon Quest, Seiken Densetsu (Mana), Star Ocean. It follows the story of Caelum, an adventurous, cheerful teenager who is training to become a Keyblade wielder and fights the forces of darkness alongside Quina and Adelbert Steiner and other Square Enix characters. The score is composed by Yoko Shimomura.

PoD: Shinji Hashimoto never has that chance meeting with the Disney executive. Kingdom Hearts ITTL ends up becoming what Dissidia IOTL is, albeit with a stronger story.
 
Custer Revenge 1993
A remake of the notorious 1982 Atari 2600 video game , in which you as General Custer attempt to rape a native America Woman.
Digital Picture the creator of the FMV game Night Trap , came out with this Full motion Video remake.
For some reason, instead of a Native American Actress , the game use 4 nude Blond Big breasted Porn Stars as the goal of General Custer .
Computer Gaming World called it the Worst Game of the year , "It less a game ,then a Porn Movie ".

It triggered a back lash against Sex in Video Games and caused a Congressional investigation .
 
Lately, I had the idea for Treasure to develop my TL's Wario World series for the PlayStation (mind you, it's the N64 counterpart in my universe).

So far, the only idea I have for what to do differently is include Waluigi.

Any other ideas for changes fellas?

I also plan to detail some things @TheFaultsofAlts and I talked about with gaming soon
 
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