Top Video Games never made

Two alternate history game ideas I’ve come up with are:

Tokyo Trial

In 2006 the anonymous game developer/social critic operating under the username OMpastor adapted the game Ace Attorney in 2006 to recreate the 1946-48 war crimes tribunal in Japan named “The International Military Tribunal for the Far East”looking at the Japanese war crimes of attacking America, rape/torture and starving of civilians, POW’s and nurses, the rape of Nanking, the Bataan death march, the human experimentation/torture conducted by unit 731, the Thai Burma railway and the rape camps built in China and Korea.

The mod was noted at the time for its incredibly dark subject matter with many news organisations questioning whether this game experience was the right medium to communicate information of this importance or if it risked trivialising the subject matter and disrespecting the survivors.

In an anonymous interview conducted by The Atlantic OMpastor said their motives for creating the game mod were to:

“Fight the historical revisionism of Japanese society and increase awareness of historical war crimes.”

The Japanese prime minister Shinzo Abe and minister for culture at the time Bunmei Ibuku criticized the mod for rewriting history and corrupting the minds of the youth.
This mod became a battlefield in this timeline’s incredibly incendiary and toxic online culture war in Japan over how their understanding of the past should be built and how this relates to other countries selective memories of history.
The mod and game however were and continue to be widely praised by legal experts and historians for challenging war crime denial, increasing knowledge and interest in history and challenging standards of what games should and shouldn’t do.


Consequences

In 2016 Ubisoft released the now famous game Consequences. *

Set in Berlin the open world life simulator places the player in the suit of Jana Liekam ** a straight shooting young stock trader as she navigates the city of Berlin (and for short missions/quests in other indoor/office settings in Tokyo, Hong Kong, Melbourne, London, Paris, New York, Singapore) between 2015 and 2035.

A deliberate choice was made early on to reduce the amount of content discussing nazi’s/nazism was made by the team who during and after a two-month 2012 research/inspiration visit decided to focus more on depicting the city as a multicultural metropolis with unique and interesting cultures and subcultures.

Over the 20-year timespan of the Plot the player as Jana decides what industries to invest money in/what actions to take and to what degree should she throw her hand in at the job. The player is incentivised to be careful and read up as much as possible about the client/company she is dealing with so as to achieve the most beneficial outcome.

Additionally, dialogue options with various characters allow the player to intervene to either save or ruin marriages, business opportunities and more of the 180 NPC’s with this option each correspond to a/multiple physical locations, a radio frequency and other NPC’s.

These choices effect Berlin and the world (as reported on new/over the radio) in a myriad of ways occasionally being beneficial one time jump and catastrophic the next or vice versa. Potentially dangerous effects are well foreshadowed, so the effects don’t seem forced or pointlessly contrarian (for example In the hilarious 2020 boardroom meeting between Jana and the chief of the solar company It is strongly hinted that the CEO x is on cocaine. The revelation in 2030 that he bankrupted the company investing in tide energy generation technology from Mongolia is thus more of a facepalm moment than a unforeseeable nerf.

The butterfly effects of the convergence of Jana’s choices result in various events and status quos. These status quos vary from a Solar-Punk anarchist Utopian Berlin without poverty and violence to a crime-riddled, surveillance heavy, economically lifeless shadow of its former self. Events Influenced/made/unmade by Jana include terrorist attacks, runs on banks, natural disasters, music festivals, weddings, the openings of businesses and public institutions all of which Jana has the opportunity to interact with/ignore when it occurs.

Left on its own the world naturally deteriorates into the third darkest timeline.

The Game ends with Jana a 50-year-old as a person somewhere between a granite hearted soulless profiteer and a Moses figure guiding Berlin into a brighter future.

It came out to mixed reviews due to a multitude of glitches and bugs reducing the profits of the initial release.

The two most horrifying/entertaining of these were:
  • The audio file of an erotic moan (originally from a brothel) being released from Jana’s mentor figure when she interacts with him

  • People, objects, newspapers, calendars and radio broadcasts from mismatched years/timelines coexisting in the same map (prompting theories of Jana suffering from mental illnesses, the time-stream being damaged, magic or her being trapped in Hell/purgatory).
After a comprehensive patch 3 weeks later, the game became a best-seller and cultural milestone being deemed as the better version of GTA 5.

As a nod to Berlins historical and modern drug culture each time zone had a different form of mental stimulant opening different mini-game. These mini-games ranged from what was termed “a boring Donkey-Kong jumping up stair mini-game” to the highlight as many gamers saw it of the “Giant Robot Machine-Gun spider!”.

Easter eggs hidden in the game were graffiti and a side mission with the Assassins brotherhood and a 3000-word rant complaint about crunch culture/low pay in the game development industry is hidden in the dialogue of the weed grower Lina Bergmann.

While the game had a strong anti-fascist flavour in terms of its depictions of neo-nazis as pathetic try-hard’s and the anarchists who opposed them as cool as ice. Because of the setting many alt-righters began posting screenshots from the game in black and white with nazi slogans and iconography eventually collating this archive into the sub-reddit “janazi”.

Many internet users meme how Jana is the MVP/ is carrying the city of Berlin and how her constant effort to save her city makes her the German Batman. Contrasting her negatively with the citizens of Berlin who they frame as similar to Tamagotchi pets in terms of helplessness/neediness.

* Replacing OTL’s Watch Dogs

** I really enjoyed the German tv show Bad Banks
 
Another three Alternate History Games never made are:

Cloverfield Agency 2017


(Spoiler warning for the 2008 movie)

As part of the hype buildup for the 2018 movie “The God Particle” (OTL’s “The Cloverfield Paradox”) an online choose your own adventure experience was developed by Supermassive Games based off a scene in the 2008 movie Cloverfield where the protagonists camera sees another camera.

In this game (similar in decision-making choices to Until Dawn)you play as the cameraperson seen there looking at the protagonists from the movie and your adventure to escape the monster, the collateral damage caused by its presence and the parasites.
The game was developed by using New York as seen on google street-view as a template for a world map with destructible environments at scripted times, rampaging packs of parasites (which can be beaten either with melee weapons in Quick Time Events or with ranged weapons).
The game has a time limit of 30 minutes the character escapes the city before then, is killed by the monster, the parasites, falling debris or is incinerated with the nuclear weapon at the cut-off point.


Hellblade: Dante’s Dark Descent 2020

Hellblade: Dante’s Dark Descent was made and released by the British Game Studio Ninja Theory.

While Ninja Theory Initially planned to make a sequel to Hellblade: Senua’s sacrifice. The studios creative leadership felt that her story was nearly fully resolved and decided to release an expansion on the game with Senua boarding a ship with other Picts, migrating to Spain and living happily ever after on a sunny island paradise.

Many fans of the original work felt cheated at the ending which they deemed cheesy and unearned. Others expressed satisfaction with it as they felt that: “She’d been through a lot and deserved a holiday ever after.”

On the 3rd of march 2018 an all-nighter brainstorming session in the Cambridge bookshop "Heffers" where the team was rumoured to to come up with a game which was similarly engaging in themes, emotional weight and visual effects as “Senua’s Sacrifice”.

After browsing through the various fiction and non-fiction titles the team resolved that the criteria a game idea needed to satisfy in order to achieve the best possible outcome were that it had to:
1. Be copyright free
2. Have substantial existing name recognition
3. Touch on themes of mental illness, grief, suffering with an ultimate redemption/positive are.
4. Be notably distinct from previous works.

After suggestions involving Norse, Greek, Hindu and Chinese mythologies Dante’s biblical fanfic was eventually chosen

The game itself was just over 16 hours long and took place through seven layers of hell

The terrifying and awe-inspiring visuals and storytelling of the game in particular the scale and grotesqueness of Satan, the wretched horror of the brutality and legal/bureaucratic couching’s of demons, the suicide forest, the tortures of hell were breathtaking enough net the company and Microsoft via association numerous visual effects awards.

The game also featured a codex containing descriptions of the various circles of hell, the demons held within, the characters interacted with and Dante’s worldview and political agenda in portraying the people in such a way.

The game received a mixture of positive and negative reviews for its accurate depictions of Dante’s work.

Two particularly egregious examples pointed out by critics were:

1. The horrific torture (and depiction) of Mohammed as being split in half with his entrails hanging out. Particularly in a political climate though off to be rife with xenophobia and islamophobia.

2. The eternal suffering afflicting people who had committed suicide in the nightmare forest also raised eyebrows.

The studio responded to the criticism’s claiming that it viewed torture of any sort as wrong, had nothing but the highest respect for Muslims worldwide and (because of their previous experience with the subject) didn’t feel that suicidal people deserved abuse but therapy and support but felt that it was important artistically and politically speaking not to whitewash Dante’s views and to advance the idea of thinking of suicide as a stupid/selfish action which would not help people around them but only leave them with mess and grief.

The experience playing the game was said to be relentless with the character having to physically push Dante continuously to get him to descend down hell occasionally pushing him hard through particularly torturous/horrific hazards, with Quick Time Events, occasional fight scenes, puzzles and platforming elements forming part of the experience.


Aristotle’s Space program 2016

Designed as a satirical complement mod to the popular game “Kerbal Space Program” Aristotle’s Space program was eventually released as a standalone game on Steam.

According to Aristotle’s model of the universe the earth was at the centre of the universe with the moon (as an object composed of earth) somehow connected to its which was surrounded by a layer of the other three elements water, air and fire.

The in-game currency is drachmas which are used to upgrade the base and the rocket with the lift off point held on a rocky Mediterranean island with galleys circling around it. (there is an optional Easter egg mission where the rocket can be used to defeat a neighbouring island of slavers taking youths for the minotaur’s labyrinth.)

The game therefore has different stages based on the elevation of the rocket in the game. In the initial stage the rocket has to drill through the moon layer a bit (encountering reality shifting Neil Armstrong’s/ other moon explorers), swim through the water with a propeller (avoiding Leviathans, Krakens, mermaids, whales and bowls of petunias), engaging the rockets to get through the air layer (avoiding angels, doves, Pegasus’s, Tardis’s and Thunderbirds*) and withstanding the fire layer (avoiding Dragons, Chimeras and fire spirits).

After eventually completing all 4 stages the player can go on to travel the width of the universe which exists seeing the stars which exist as fixed crystal like points of light, visiting the planets which line up according to Aristotle’s model and interacting with the borders of existence and the prime mover.

Many have engaged light-heartedly with the game’s material writing fanfics about astronauts who subscribe to the Helio-centric model being shocked to discover they were wrong.**

Others took the opportunity of the game to criticise Greek Philosophers on social media for being sacred cows whose faulty reasoning and jumps in logic were irrationally unexamined and uncriticised.

* Because they’re cool that’s why
** With unsettlingly common long, thirsty fanfics about erotic encounters between astronauts and fire spirits which manage to be simultaneously highly erotic and gruesome on the effects of humans interacting with beings composed of fire.
 
Crash Bandicoot Alternate Games Timeline

Main Games

1996 : Crash Bandicoot
1997 : Crash Bandicoot 2: Cortex Strikes Back
1998 : Crash Bandicoot : Warped
1999 : Crash Team Racing
2000 : Crash Bash
2001 : Crash Bandicoot Worlds
2002 : Crash Bandicoot: The Huge Adventure
2003 : Crash Bandicoot 2: N-Tranced/Crash Nitro Kart
2004 : Crash Bandicoot Purple: Ripto's Rampage/Crash Bandicoot Evolution
2005 : Crash Clash Racing
2007 : Crash of the Titans
2008 : Crash: Mind over Mutant
2012 : Crash Landed
2014 : Crash Mind Over Speed
2018 : Crash Landed 2


Spin-Offs

2010 : Cortex Chaos
2015 : Crush Bandicoot
 
I'm sorry, I can't stop picturing Tojo or Yamashita doing breakdowns with the appropriate music now.
Yeah, I didn't really have a feel for the silly nature of the original games when I wrote that. I've been watching a walkthrough of it recently and I can easily imagine the light-hearted nature of the original making a modded game much less impactful or making the crimes against humanity funny, which was not my intention.
 
Meanwhile in Alternate Universe,Instead of focus on MC got arrested from false assault and become an thief,this story will focus on Mirror World and Trauma



Persona 5 Fanmade.PNG
 
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RWBY: The Dawn of Night (2005)
Developer
: Level-5
Publisher: Sony Computer Entertainment
ESRB Rating: M for Mature (Due to Strong language and Use of Drugs and Blood and Gore and Sexual Content)
This game is a sequel to RWBY 2003 again with a completely different plot from Rooster Teeth's RWBY: After Yukari was defeated, Salem is planning a revenge on TEAM RWBY; Salem hired Cinder, Neopolitan, Emerald, Roman, James Ironwood and the list goes on to kill Team RWBY, Team RWBY is having a peaceful time until Grimm shows up and they face off against the villains. The Final boss of That sequel would be Salem.
The Critics given this game with a Mixed reception: them being mostly positive for "a good story, Good replay values, Less confusing Stories" but sometimes negative for Salem being too evil and unoriginal.
This would be given a final RWBY game for PS3 on 2007 until Rooster Teeth decides to reboot it.

What do you think?
 
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RWBY: The Dawn of Night (2005)
Developer
: Level-5
Publisher: Sony Computer Entertainment
ESRB Rating: M for Mature (Due to Strong language and Use of Drugs and Blood and Gore and Sexual Content)
This game is a sequel to RWBY 2003 again with a completely different plot from Rooster Teeth's RWBY: After Yukari was defeated, Salem is planning a revenge on TEAM RWBY; Salem hired Cinder, Neapolitan, Emerald, Roman, James Ironwood and the list goes on to kill Team RWBY, Team RWBY is having a peaceful time until Grimm shows up and they face off against the villains. The Final boss of That sequel would be Salem.
The Critics given this game with a Mixed reception: them being mostly positive for "a good story, Good replay values, Less confusing Stories" but sometimes negative for Salem being too evil and unoriginal.
This would be given a final RWBY game for PS3 on 2007 until Rooster Teeth decides to reboot it.

What do you think?
it great my friend very great
 
RWBY 2007.png

RWBY: The Final Chapter (2007)
Developer
: Level-5
Publisher: Sony Computer Entertainment
ESRB RATING: M For Mature 17+ (Due to Strong Language, Sexual Content, Simulated Gambling aka the Slot machine minigame)
This is the final game in RWBY 2003 Trilogy and the first and only RWBY game with a More Modern Colored logo, this game take place after Salem was defeated, Salem decided to have a final wish on TEAM RWBY Before they get to Salem. the Final Wish was revealed to be the Rooster Teeth's RWBY in the Ending however, TEAM RWBY were too late to defeat Salem in the RWBY 2003 era at the ending.
Critics were impressed by the story and Gameplay and Salem's Character were Improved.

Rooster Teeth was impressed by RWBY 2003 Series and they outright decide to reboot it in 2013.

Finally, This is the final RWBY 2003 Era Game. I got no more RWBY Games in mind after this game.
 
Following in the vein of Sid Meiers’ Civillisation and Sid Meiers’ Colonisation; both of which ellided certain aspects of history; Sid Meiers’ First Five Year Plan (5 in 4) failed at the writers desk for good reasons. Inspired by Stalin’s Dilemma, a three turn excel simulator, FFYP(5/4) would have required choices over Disnifications that left a game with no message or a pink hollowing out of a heavily invested period.
 
TNA Impact!: Back 2 The Impact Zone:
In July of 2009, Time Warner purchased a majority of Midway Games after it declared bankruptcy. One of the many game licenses that WB acquired was that of TNA: Impact. They did nothing with this license up until about mid-2010 when the license was transferred from Netherrealm Studios to the new WB Games Montreal. The game was planned as a sequel to TNA iMPACT, which hadn't seen much success as a game. This time, though, it would be different. B2IZ was going to bigger and better than its predecessor, with more classic Impact! match types and an updated roster. The game was set for release by 2012.

Male Roster:
- AJ Styles
- Abyss
- Alex Shelley
- Austin Aries
- Bobby Roode
- Bully Ray
- Chris Sabin
- Christopher Daniels
- D'Angelo Brown
- Devon
- Garett Bischoff
- Gunner
- Hernandez
- James Storm
- Jeff Hardy
- Slapnuts (If you know, you know)
- Kurt Angle
- Mr. Anderson
- Rob Van Dam
- Robbie E
- Robbie T
- Samoa Joe
- Scott Steiner
- Shannon Moore
- Shark Boy
- Sting
Female Roster:
- Christy Hemme
- Gail Kim
- Mickie James
- ODB
- Rosita
- Sarita
- Tara
- Velvet Sky

DLC/Unlockables:
- Hulk Hogan
- Kevin Nash
- Ric Flair
- Scott Hall
- Syxx-Pac

Match Types, Game Modes, Creation Suite:
Same match types as the first game, although some new match types include: Barbed Wire Massacre, Last Rites, Special Referee, and King Of the Mountain.
New game modes include GM mode, where you and partner Eric Bischoff form a rival company to Impact! and attempt to gain television dominance over the other wrestling companies.
A story mode where you play as a returning Ric Flair and attempt to build up the roster and achieve your former wrestling glory (This is how you unlock Flair & Hogan)
Online Multiplayer has come to Impact, you can now have up to 4 men multiplayer online
Create-A-Wrestler has been heavily updated, giving you access to every Wrestler's attires as well as generic custom ones
Create-A-Title, Create-An-Arena, and Online Community Creations have been introduced to the series, revolutionizing customization in wrestling games!

ok, I'm done writing out my wet dream which was not meant to be.
 
FIFA Manager Alternate Timeline
2014 : FIFA Manager 2015
2015 : FIFA Manager 2016
2016 : FIFA Manager 2017
2017 : FIFA Manager 2018
2018 : FIFA Manager 2019
2019 : FIFA Manager 2020
2020 : FIFA Manager 2021
2021 : FIFA Manager 2022
 
TNA Impact!: Back 2 The Impact Zone:
In July of 2009, Time Warner purchased a majority of Midway Games after it declared bankruptcy. One of the many game licenses that WB acquired was that of TNA: Impact. They did nothing with this license up until about mid-2010 when the license was transferred from Netherrealm Studios to the new WB Games Montreal. The game was planned as a sequel to TNA iMPACT, which hadn't seen much success as a game. This time, though, it would be different. B2IZ was going to bigger and better than its predecessor, with more classic Impact! match types and an updated roster. The game was set for release by 2012.

Male Roster:
- AJ Styles
- Abyss
- Alex Shelley
- Austin Aries
- Bobby Roode
- Bully Ray
- Chris Sabin
- Christopher Daniels
- D'Angelo Brown
- Devon
- Garett Bischoff
- Gunner
- Hernandez
- James Storm
- Jeff Hardy
- Slapnuts (If you know, you know)
- Kurt Angle
- Mr. Anderson
- Rob Van Dam
- Robbie E
- Robbie T
- Samoa Joe
- Scott Steiner
- Shannon Moore
- Shark Boy
- Sting
Female Roster:
- Christy Hemme
- Gail Kim
- Mickie James
- ODB
- Rosita
- Sarita
- Tara
- Velvet Sky

DLC/Unlockables:
- Hulk Hogan
- Kevin Nash
- Ric Flair
- Scott Hall
- Syxx-Pac

Match Types, Game Modes, Creation Suite:
Same match types as the first game, although some new match types include: Barbed Wire Massacre, Last Rites, Special Referee, and King Of the Mountain.
New game modes include GM mode, where you and partner Eric Bischoff form a rival company to Impact! and attempt to gain television dominance over the other wrestling companies.
A story mode where you play as a returning Ric Flair and attempt to build up the roster and achieve your former wrestling glory (This is how you unlock Flair & Hogan)
Online Multiplayer has come to Impact, you can now have up to 4 men multiplayer online
Create-A-Wrestler has been heavily updated, giving you access to every Wrestler's attires as well as generic custom ones
Create-A-Title, Create-An-Arena, and Online Community Creations have been introduced to the series, revolutionizing customization in wrestling games!

ok, I'm done writing out my wet dream which was not meant to be.
ref bump
 
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