Much like the greatest television shows never made, this thread is very much the same as that, except for video gaming. Game Of Thrones (2014): Developer: Obsidian Software Publisher: Bethesda Softworks A game set at the start of the series (series 1), you would begin the game as a member of a small house (of your choosing, depending on your region). The player character then begins their adventure and explores Westeros, with the opportunity to rise through the ranks with your actions having direct consequences for you and your house. Depending on your actions, you will gain favour with certain houses (including major ones) and may rise to the position of High King (which is part of the war of succession questline) as well as play a key part in preventing, or helping certain events occur (The Red Wedding, The Purple Wedding, Tyrion's escape to Essos etc). The main storyline focuses on the defending of Westeros against the Whitewalkers were the player character will have to make choices with regards to alliances (if they haven't ascended to the throne already). The two DLC involved includes the Essos DLC (which includes locations and quests in cities such as Mereen, Qarth and the Free Cities) as well as the North of the Wall DLC which involves going north of the wall to fight off the last remaining whitewalkers. Other Notable features: Settlements and Building - You would have the opportunity as King/Queen of a Kingdom or King/Queen of all of Westeros, to expand and build your territory (building housing, services, castles, barracks etc). Handling and Delegating of tasks - You could either directly deal with tasks yourself or you could hire people to fill in the key positions and they would handle the tasks for you. Each person would have ratings such as aptitude,relationship and ability rating (all ranked from very poor to excellent). Depending on that person's rating, things could either go exceptionally well, or could go wrong and you could be facing a war. Marriage - An important part in progression in the War of Succession storyline (however, you could avoid this if you wished), marriage and relationships have depth as you will now engage in getting to know a person. Your actions in the game would also determine how your spouse thought of you as a person (depending on their characteristics) Dynamic relationships - Much like the marriage mechanic, your relationship with other houses and individuals were affected by the player characters actions. Wars and Battle's - Depending on your rank and status, you would have the opportunity to oversee a war campaign and tactics for battles and the war overall. The player character also would have the opportunity to seek advice from their war adviser or delegate to them to handle the task. As a soldier, you would have the ability to either follow orders, take executive decision and take matters into your own hands (if you're losing a battle), disobey orders or betray your side of the war, or even flee the battle (all with unique consequences). Whilst Bethesda were unable to deliver on this game, as they had been working on their next AAA title from their famed Elder Scrolls Series (ES5: Skyrim, which would be one of the most critically acclaimed games of all time), they would delegate the task to Obsidian games. Obsidian would begin pre-alpha development in early 2010 (after the approach from Bethesda for the project) and proper development after Skyrim's release in 2011 and finish the game in late 2014. The use of Skyrim's engine and the implementation of several things into the game (detailed relationships and marriage, which is something that Bethesda themselves would take inspiration from for Fallout 4) as well as modifying the battle mechanics, breathtaking locations, differing climates, attention to detail storytelling, implementation of war tactics, worldbuilding and task management would win the game critical acclaim. The War of succession storyline and main storyline and the different 7 Kingdom's Storyline (in particular, the North) would also draw critical acclaimed as one of the best at the time due to the player characters actions having a realistic consequence on the other characters, houses and the world as a hold (which was notable in the game) as well as its emotional story. The game would go onto win a numerous game of the year titles and would go onto sell 65 million copies over PC, PS3,PS4, Xbox360, Xbox1, Nintendo Wii and the Nintendo Switch.