the_lyniezian
Banned
Well, those are the good ones, (compared to what was mostly installed in schools), those at least had real HDDs and 640 MB RAM.
In the '80s? Erm, no. Do you perchance mean 640KB RAM?
Well, those are the good ones, (compared to what was mostly installed in schools), those at least had real HDDs and 640 MB RAM.
Yes, of course I do mean 640 KB. Stupid me. /dies of embarrasment... again./In the '80s? Erm, no. Do you perchance mean 640KB RAM?
See Stalker's description. It is as good (or bad) as Rambo in terms of the plot (light years ahead of multicolored Dawns), but obviously loses in special effect department. All in all, passable action movie with good portion of Cold War ideology mixed in.Did you watch it? Is it any good?
Not likely, but not impossible. I can't imagine a game which gives bonus point for starving extra big number of people (that seems to be Holodomor caricature peddled by Ukrainian nationalists and generally accepted by Western public) but I can see one where player gains high scores by either being ruthless bastard and industrializing Motherland no matter what or letting events unfold naturally and thus minimizing human casualities.How about Sim-Holodomor?![]()
This was different and almost documentary. Overzealous American fighter pilot jock ramming Soviet flying tanker by accident over neutral waters.I may aso remember another movie "Случай в кварате 36-80" (Accident in the square 36-80") but there was no direct confrontation...
Yes. However, I have to admit that my distaste of Soviet propaganda decreased a fair bit after I witnessed campaigns of lie over Yugoslavia in 1999 and Georgia just past summer. Soviets rarely soared to this level of contempt toward facts on the ground.They didn't restrain themselves in anti-NATO propaganda in documentaries either.
Yes, it was recurring problem of the Soviet computer industry. However, hardware was adequate for educational games (I, being a parent, own a fair bit of them and they're not resource hogs, to put it mildly).Still, hardware they used was ...er... backward if compared to what they had in the West.
That's why EA, as well as number of other game development companies which has development centers in Vancouver, are facing uphill battle to stop Russian from being most used language in office (PM being the only team member not speaking Russian in many development teams)But what concerns Russian mathematicians, programmers and their software products - that was quite a different kettle of fish.
That's why EA, as well as number of other game development companies which has development centers in Vancouver, are facing uphill battle to stop Russian from being most used language in office (PM being the only team member not speaking Russian in many development teams)![]()
Name it so I can look it up please.Nope. Soviets were always quite careful about fanning Cold War hysteria. There was just ONE movie made in USSR depicting fight between Soviets and Americans (comparing with dozens of Red Downs and Rambos). It had been made long AFTER Rambo (and rumoured to be direct answer to this propaganda) and depicted Soviet marines fighting against rogue American madman, not US army.
Одиночное плавание. It had been released in 1985 and I couldn't find IMDB entry. Fair number of torrent links, though.Name it so I can look it up please.![]()
You know about Cossacks, don't you? It would be very possible for this kind of game to be produced by Soviet game industry. And Russian folklore has enough magic creatures to put any Tolkienist game into shame.Let's assume they manage to make at least to the 32 bit era, (the lowest level of graphics that will allow 3 D and voice acting. ) How would the modern era games look? RPGs baised on Russian Folk lore?
You guys are assuming localization to be far more inherent than it is.
American games mostly mimcked the Japanese and made little which was recognizably American.
I see no reason for Russia to do anything but ape America and Japan. Its what they commonly did in film as well. (Osterns, etc....)
You guys are assuming localization to be far more inherent than it is.
American games mostly mimcked the Japanese and made little which was recognizably American.
I see no reason for Russia to do anything but ape America and Japan. Its what they commonly did in film as well. (Osterns, etc....)
Another thought though- what if the USSR had gone the way of modern-day China in its economic reforms?
No mention of the British side of the industry?
How would the Soviets handle history games likes Hearts of Iron, Victoria, and the like? There's some educational value there, not much but some.
Banned, just like in China.
Because there is not a notable British industry.
Probably not now, or maybe outside of Britain.
I have to admit that regular brownouts were unheard of in Soviet cities and biggish towns pre-collapse. Yes, some fried transformer or shorted line, sure, but nothing on "periodic shortages" scale. On the flip side, residential AirCons were much less widespread. Not unheard of, by any means, but not too widespread in Caucasus and Central Asia and virtually not used North of Black Sea. However, that does not make USSR different from, let's say, Germany.every one realizes the other side has better games AND the electricty to power them.