The New Order: Last Days of Europe Thread II

I was looking forward to Penelope's Web and Black Gold, Red Sand in particular, but I'm starting to wonder if we'll ever get there.
This is a bit of a hot take but I do feel at the very least, TNO should, given the vocal anti-rework presence and the fact that reworking content is apparently conflicting with making content. go dark for a period of time and resurface with everything reworked maybe hopefully 1-2 years later as they want. Essentially something like what PB did reworking from a generic UK wank to a steampunk UK wank.

Say something like "the current lore setup left by Panzer/Lonely Knightess does not accommodate the story we want to tell, we need to rebuild the setting from the ground up, if you guys want to continue with the old lore feel free to do a fan fork like what KDX did." It would also be nice if TNO can form a sort of "partnership" with this fan fork as they have done with 2WRW, which would likely be incorporated into such a fan fork.

Also note in a reddit mega-post what specifically they wanted to rework so people know what is being removed, like list out everything approaching the chopping block. That way we could be prepared mentally and also have TNO's dev team allowed to go ham with whatever vision they want the mod to be, while fans can do their own mod with their own headcanons and preferences for the lore. The existence of KDX, questionable as some of its' politics are, I also feel helped deescalate KR's own anti-rework community both allow fans of KR to play new content quickly made ready quickly while waiting for a kr update and anti-rework players to enjoy a mod based on old KX content like North-South Italy, Wild Sternberg, and Kerensky.
 
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I would honestly be really curious to see a version of TNO that's just Russia. Like, everything else is offscreen, and there's just a ton of detail and options and polish on the Russian warlords, and it ends with a Nazi invasion that you can beat back and get an ending slide where it tells you based on your actions what happens to Europe.

I don't think it would be better, but I think it's something I'd be very interested to play if it did exist. Like Old World Blues writ large.
 
I would honestly be really curious to see a version of TNO that's just Russia. Like, everything else is offscreen, and there's just a ton of detail and options and polish on the Russian warlords, and it ends with a Nazi invasion that you can beat back and get an ending slide where it tells you based on your actions what happens to Europe.

I don't think it would be better, but I think it's something I'd be very interested to play if it did exist. Like Old World Blues writ large.
There was a mod based on said premise that was being made at one point but it got strapped
 
This is a bit of a hot take but I do feel at the very least, TNO should, given the vocal anti-rework presence and the fact that reworking content is apparently conflicting with making content. go dark for a period of time and resurface with everything reworked maybe hopefully 1-2 years later as they want. Essentially something like what PB did reworking from a generic UK wank to a steampunk UK wank.
awful idea that'd kill the mod.
 
awful idea that'd kill the mod.
While admittedly a bad idea now in contrast to years ago when PB pulled it off, at the very least, there needs to be transparency on what must be removed and an understanding that its better to have people wait for the full release than half baked "demos".

Kaiserreich has consistently spent its time in the oven with its reworks

So is Red World with its' soviet rework, to the point where the Latin update(Cuba, Spain, Nicaragua) was bumped up

OWB hasn't even introduced their ultimate big bad yet because Chicago hasn't been incorporated into that mod yet, which means that the final showdown with the Enclave can't happen yet(as well as the opportunity for the remnants of the Western Enclave to truly earn their redemption in the good karma/high legitimacy route for those following Enclave reborn), and this isn't getting into the West Coast with MODUS, the Institute and the Eastern Enclave vs. Brotherhood wars

It seems only TNO is doing this "3-5 years" demo content stuff and selling whats' essentially "previews" as releases, and its' not going along well in the fanbase.
 
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It seems only TNO is doing this "3-5 years" demo content stuff and selling whats' essentially "previews" as releases, and its' not going along well in the fanbase.
Listening to reddit for evidence of mod sentiment is like listening to a city council meeting staffed at 3pm for evidence of people's satisfaction with the government. Only the loudest and most disagreeable people end up there. And if you listen to them too closely, you ignore the silent majority of players who actually are fine with the mod and aren't depending on TNO dopamine like their lives depend on it. Who knows, maybe they have better things to do like play EAW or do something productive.
 
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So, I have been out of the mod for ages, so I decided to bring here the two favourite events I have typed, I hope you like.

The first is João Figueiredo (Brazil most bloodthirsty leader OTL) intro.

Screenshot_2023-08-15_153532.png

The other is Plínio Salgado starting event. His hatred for adult magazines is based in his OTL failed crusade against adult content. He was part of the dictatorship but they sided against him since it worked as an efficient way to do bread and circuses.

Screenshot_2023-08-15_153617.png
 
Listening to reddit for evidence of mod sentiment is like listening to a city council meeting staffed at 3pm for evidence of people's satisfaction with the government. Only the loudest and most disagreeable people end up there. And if you listen to them too closely, you ignore the silent majority of players who actually are fine with the mod and aren't depending on TNO dopamine like their lives depend on it. Who knows, maybe they have better things to do like play EAW or do something productive.
Well, I’m not on the Reddit and haven’t played the mod since Cutting Room Floor because I’m waiting for enough new content for it to be worth playing again.
 
Well, I’m not on the Reddit and haven’t played the mod since Cutting Room Floor because I’m waiting for enough new content for it to be worth playing again.
There was Hart and Guandong, but the replayability is limited and it won't be until PW when there is genuine replayability again. However given the fact that TNO is settling for this 3 year demo thing and the implications that reworks are hindering development because everything has to be made in preparation for said reworks, it might be a while before we get there, if at all
 

AeroTheZealousOne

Monthly Donor
Haven't really followed the mod for some time, though I will say I am supportive of the current direction towards realism (if not plausibility). That said for the sake of the story they still had the Military Operation Names After the Unmentionable Water Mammal happen and be successful, which is... well, I've heard the stories about the flamewars and I'm not up for beating a dead horse other than the fact that Operation Sealion being any level of a resounding success, let alone potentially two of them is something I think is outright ASB, even for TNO.

I actually did a few runs over the last few days, some for old time's sake but others to see what's new. Here's my thoughts on them. They're spoilermarked in case you haven't played them yet!

RK Ukraine -> Ukrainian Socialist Soviet Republic:
As an unabashed holder of left-wing tendencies myself it's in my opinion one of the two morally upright campaigns, the other being the Republic of Ukraine (which I'll give a spin eventually). The longer the war against the Reichskommissariat and the other Ukrainian freedom fighters, the more the food supply is strained, and should it go on too long famine might break out in the country, with severe drawbacks to your war effort. It was an easier campaign than I was expecting, but not without its own challenges. RK Ukraine lost a lot of land quickly from my advances, but the OUN and the Republicans were stymied by fighting each other. I eventually won before the food situation could entirely collapse on my end, and did what I could to prepare for the inevitable Nazi counterattack to restore their authority.

In short, any non-RK victory is a free Ukraine that lives on borrowed time, and the events do an incredible job of hammering that in. Massive echoes of Poland's situation just to the west, despite Poland's current lack of playability. I enjoyed this one and I would recommend it. It's short and (bitter)sweet.

RK Sudwestafrika -> Angola
A little more polished than it was in the demo, and a lot less pressure on the campaign. The mechanics were surprisingly easy, and it's surprisingly difficult to fuck this up even if you wanted to.

Making a long story short, Wolfgang Schenck, the leader of the RK, feels a lot of guilt and depression over his roles in wartime and the deaths of numerous innocents, either at his hand or delegated down. He knows his soul is damned along with a handful of others he's working with, but there's a player-exclusive path carried over from the Don't Surf demo that ultimately allows you to dissolve the Reichskommissariat and allow for a free Angola under Jonas Savimbi to take power. Unfortunately this free Angola ends up fighting the OFN alongside what's left of the Afrika-Schild so it's somewhere between bittersweet and incomplete. Never got an ending screen but there were a few interesting events. Even if Angola loses, and believe me they will, the country is still in a surprisingly good position in Africa going forward. A decent campaign if you want something close to a feel-good ending in playable content for countries in Africa, but odds are you'll be left wanting something else by the end of it.

It's a nice change of pace but if you're looking for something to really scratch a wholesomeness itch and be left all warm and fuzzy I'd look somewhere else. That said the story about trying to seek redemption feels weirdly relatable to me. No, I'm not up for explaining tonight, sorry.

Ordenstaat Burgund
Yes, I played Burgundy again, probably for the last time. Third time doing so, second time "completing" a run, and first time without ending the world through nuclear hellfire. For added fun I used my "For All Time" ruleset which, in most cases, made countries go down as horrific or as poor a path as possible. I don't think I really need to elaborate on that part, as I could list my personal headcanon to "harshest dystopia just short of nuclear war" somewhere else. (I did so on Reddit at one time, but that was before I deleted my account back in June.) Anyway, Burgundy is perhaps one of the countries that are playable in TNO.

The campaign boils down as follows, with little to no room for deviance unless you fuck up somewhere somehow.
1. Attempt to kill Hitler and fail.
2. Test a nuclear weapon, and begin building an atomic arsenal.
3. Send Oswald Pohl to his death because economics is Judeo-Bolshevik bullshit, that's why
4. Investigate Degrelle to no avail as he disappears and presumably pulls a Dai Li.
5. Try and help Heydrich's fool's errand to no avail.
6. Build up Industriebezirk Rodomo and Brutalist cities across Burgundy by sending hundreds of thousands of people to be worked to death during your campaign.
7. Enforce Burgundian "culture" across the new territories by burning down French schools, and failing that, just gunning a lot of people down.
8. Handle a seemingly nonexistant but potentially harsh food crisis by tearing down the cities you just built, which I didn't.
9. Produce or import oil before the Oil Crisis in a rare moment of foresight by Himmler of all people.
10a. Eradicate the French and Walloon SS Legions if you actually did the investigation mechanic, which I did.
10b. Eradicate the Red Poppy Movement and the third to last internal hope for a liberated Burgundy if you actually did the investigation mechanic, which I did. Which makes me an utter bastard.
11. Celebrate your triumph by brutalizing more poor sods and sending Klaus Barbie to butcher a bunch of people-- wait why's the power out? You're telling me the whole system failed?!
12. Restore order following a large-scale slave revolt and purge most of the SS, with Adolf Eichmann becoming second-in-command.
13. Realize that maybe the economy is actually important and how that's part of why the whole Orwellian nightmare is but a paper tiger in the grand scheme of things.

Mechanically speaking it's actually playable now and makes some semblance of sense instead of the mess it was at release, and lorewise is more straightforward now, despite having been partially skeletonized in the process. Himmler's "Bond villain" tendencies as a certain someone once put it have been watered down greatly for reasons of plausibility and how it's actually pretty fucking difficult to influence stuff when you're trying to keep a dystopian nightmare from imploding on itself. There is no way to "win" as Burgundy. The Order State is doomed to fall, the question is a matter of when and not if. Regardless, as we're all aware severe damage is done to the land and to the tens of millions within Burgundy's borders that it will undoubtedly take decades to bring back what the rest of the world would consider "normalcy". The events are well-written as most events are in this mod, but the content for the country is definitely showing its age in comparison to everything released since Toolbox Theory 3. My verdict? Play it if you must for curiosity's sake or if you feel up to being an heartless monster building hell on earth for its own twisted sake, but don't expect anything fulfilling from this campaign.

I've heard rumor to the effect that Burgundy is getting removed in a future update. And if it's true, then all the better. TNO survived the removal of Atlantropa and Glenn!, it'll survive this.

Apologies if I came across as a but harsh in writing this.

Future campaigns TBD (recommendations welcome, as it's been awhile!), and if I like any of them enough I might actually do a written AAR like I did with Japan almost two years ago. Come to think of it, I might actually do an updated version of that one soon...
 
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AeroTheZealousOne

Monthly Donor
Have you played Guangdong? Super fun, albeit lacking in traditional hoi4 gameplay even by the standards of TNO if that's an issue for you.
Tried the first two years back in February before I crashed and decided not to invest time in a long grueling campaign that my laptop was getting worse at handling. Thankfully I've since bought a new laptop and it handles amazingly, so Guangdong is absolutely on my bucket list!
 
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