Zykov is not a socdem by any standard, the vibe I got from playing his path was that he was establishing democracy to cement his power.
Ah, I'm glad you enjoyed it! Zykov was a fun character to write and my friend and colleague Anthemius did good work on him.I must say, I like Zykov route a lot.
He is the second best autdem path for Russia, only behind Petlin. You can guarantee the rights of minorities, diminish censorship (not end it since the army won't allow it), it is really the best you can go considering the past of the ROA.
I think this is a valid read of Zykov. Equally valid IMO is that he genuinely wants to help Russia. He sees himself (or does he?) as something of a successor to Kerensky's effort, and a lot of his policies to help the people are done because he thinks it's the best for the people (or is it to safe keep his power?)Zykov is not a socdem by any standard, the vibe I got from playing his path was that he was establishing democracy to cement his power.
Yes, that man is WILSON LEITE PASSOS! MUAHAHAHHAHAHAHAHAHAHAHHA AHAHAHAHAHAH AHAHAHAH!I know from @Gukpard that CSS Brazil has no natsoc path, but they have a nazi-esque politician that could interact(or rather cause trouble for) with the playable parties and routes so maybe interactions with the fringe of the political spectrum in Canada is something that could also happen in a CCF or SocCred playthrough to spice things up a bit.
what dd he run on that got him reelected so many time i would like to knowYes, that man is WILSON LEITE PASSOS! MUAHAHAHHAHAHAHAHAHAHAHHA AHAHAHAHAHAH AHAHAHAH!
"But Gukpa, who is Wilson Leite Passos?" you might ask, and I gonna tell you, oh great DanielXie!
Wilson Leite Passos was born in 1926 in Rio, and never made far into national politics. He was elected as a state deputiee of Rio de Janeiro on the late 1940s after supporting the UDN candidate for presidency, Bridagier Eduardo Gomes. As a deputiee he was known for being quite a figure, as he gained a Walther PPK from a wehrmacht officer he meet once and would point this gun to people that visited him and tell that that it killed "A bunch of commies" during the war.
You might be wondering, why the UDN that was a liberal-conservative party allow such a man to run for them? The basic answer is that the UDN was also a extremely morally bankrupt party (this is not my bias speaking, their own wikipedia pages in english and portuguese describes the party as "putschist", as it wanted to get the power by any means possible), thus it had from normal politicians to some freaks on their lines. In 1954 Wilson debut to national news as he wrote a impeachment process against Getúlio Vargas (who was democratically elected at the time), claiming that Vargas would annex Brazil into Argentina and create a superstate called "Viceroyalty of La Plata", this usually wouldn't be pushed far, but he was a friend of Carlos Lacerda who was the most influent member of the UDN so they tried to push the process anyway and it got crushed as expected.
On the next decades Wilson would show up on news from time to time, usually for his insane claims like creating a State Controlled Eugenics department through the "Law of Eugenics" that would prioritize connecting couples that would have "better" children than "normal" couples, this was thankfully barred. He opened a Eugenics Consultory in Rio that was open until 1975 where couples could get "prenuptial, prenatal and postnatal exams and psychological counseling for couples". After it was closed he still kept attending people at home.
There is a controversy between him and the artist Nelson Rodrigues, according to Rodrigues in 1957 Wilson was watching his theater play "Vestido de Noiva", and he considered it too obscene so he swung his Walther PPK on the air and ordered everyone to evacuate the place in the name of morals, a history that Wilson Passos denies, instead claiming that someone ran into him, forcing him to punch that person after such insolence, thus making the Walther PPK (that was on his hip) visible to the public that panicked in response.
After the 1964 coup he joined the ARENA, the pro dictatorship party, and kept being reelected even after it ended in 1985, this time he changed parties over and over again all the way to 2008 when he decided to not run again, always showing up on the news for something insane, like when he denied the holocaust (something he did constantly). He changed his mind in 2012 and ran but was defeated, got cancer and Alzheimer and died in september 17 2016, and no tear was shed that day.
On the game he will show up a lot if you elect Lacerda.
For the same reason that klansman David Duke is still getting elected in Louisiana and for the same reason Giorgio Almirante was elected for 40 years, there is always a unsettling amount of people who agree with themwhat dd he run on that got him reelected so many time i would like to know
Great, now your making me want to try a Goldwater run.Goldwater does indeed get a special event when he received Bormann's request for a diplomatic visit to the US. With the half-Jewish president having a flashback to the stories that his grandfather used to tell him about life in Europe, and him realizing that if they haven't decided to immigrate to the US, he would have most certainly been one of the countless victims of the Holocaust at the hands of the Nazis, or at best, a slave.
As such, he sent a simple, one sentence reply back to the German embassy:
'America does not negotiate with monsters.'
Hey, I know how you feel.... After all, all the posts about 'Nice guy Wallace' (In which he toned down his race baiting rhetoric the moment he won the election and get into the White House, focusing instead on things such the the Perth Pact on matters of international trade, or simply turn civil rights into a issue for individual states to decide upon themselves) made me curious to the point of considering doing a playthrough of him as well... Even if the idea of deliberately sabotaging the US with things like delaying handling the Civil Rights issue until riots broke out and losing the South African War just rubs me the wrong way...Great, now your making me want to try a Goldwater run.
Question, would you consider adding the new unifiers added in the last update to your cinematic endings posts?Aaaaaand here's the other scene idea I promised for today. The explanation for this and the previous one will have to wait until tomorrow. I recognize the potential similarity to a recent IRL event and just want to note that I put this scene together way, way before it happened and that the narrative of this fictional scene should in no way be seen as a statement on, or comparison to, that recent event. I have absolutely no intention of bringing political discussion out of Chat and would prefer consideration of this cinematic idea be limited to the context of its depiction of the pre-game start event and its thematic/trope relevance to the corresponding playable in-game factions.
A group of NKVD officers work at desks in a semi-austere office. A few discuss a chart with the faces of various dissident targets considered for potential arrest. Some are factory workers, others are local government and militia, and a few are only teenagers. Most look exhausted in their photos. Of all of them, the only ones photographed committing acts of obvious sedition are a saboteur who has long since fled to Kansk and a party official caught using his security detachment to settle petty personal feuds and “disappear” his rivals for power. Below his photo, depicting him standing beside a frozen lake as soldiers dump a pair of corpses into a hole in the ice, a note is scribbled denoting the tyrant’s party rank and stellar production quotas. He will never face judgement for his actions; he’s too useful and he knows it. The officers freely smoke cigarettes and display appropriated luxury goods on their desks.
We follow an officer who leaves the office space to walk down an adjoining hallway where only half of the lamps still work. He opens a side door and leans inside on one foot to speak with a senior officer. This commander stands over two chairs. One holds a man who is nearly unconscious, the signs of hours of beatings apparent on his arms, face, and torn clothes. The other chair is recently emptied and still drips blood onto the floor below. The commander nonchalantly returns the greeting then turns back to the dissident to wake him up for more. The officer leans back and shuts the door, unswayed by this everyday interaction, and proceeds upstairs to the radio room. He enters and offers a similar greeting to the communications operator, but is surprised to find him intently inscribing an urgent communication. He tears off his headset, shouts something we do not hear to the officer, and wildly gestures out the window. The camera moves to the edge of the square room and faces inward to focus on the two men’s faces as they peer out the window. They squint and the operator starts to point while the officer’s eyes widen and he sprints from the room back down the stairs.
We hear “The Battle is Going Again” start to play as he rushes down to hall, shouting and banging on the doors, and reenters the office space. He exclaims again to get his coworkers’ attention and motions toward the radio room he came from. The jaws of the officers around the chartboard drop collectively and the officer lifts another from his desk to help him try and push over the steel shelf by the door. It is laden with the records of tens of thousands of folders, making it too heavy for the two. As another joins them to pull the case from the opposite end, papers on innumerable surveillance targets spill out from the shelfs. They almost knock the shelf on its side when the entrance doors burst open to reveal a sea of riotous citizens. They press forward, pushing the shelf backwards and some start to squeeze under it into the office space. The officers by the shelf try to push the shelf back over the door but can’t stop the tide. The first of the trespassers notice them and they wrestle over control of the shelf while others rush the officers at the chart, their mouths still hanging open. The analysts are both tackled by a muscled Buryat woodcutter and the officer still desperately pushing the shelf is sucker-punched by a girl half his size. As he falls back, so does the shelf and more from the crowd outside enter the enlarged gap into the building.
The chorus section of the song plays. Workers, students, farmers, and even a few in uniform flow into the room to challenge the secret police who emerged from the hallway, armed with batons and rifles, and the commander who brandishes a rusty Tokarev pistol. The newcomers run forward as the security forces bludgeon them, pressing them against the walls with sheer numbers. The commander methodically fires, dropping a rebel with each shot, but he too is overrun by the enraged group and pulled to the ground. A pair of students break through the chaos and climb the stairs while their comrades hold the NKVD back. The finale of the song begins to play. The first, a bespeckled female student, seizes control of the idle radio and speaks excitedly into the receiver, announcing to Valery Sablin that the people have heeded his call. Her partner, a bruised but optimistic rail worker, opens the window and climbs out, the camera following him to reveal thousands of citizens surrounding the security station. He pulls himself up onto the roof and unfurls a flag of the Buryat ASSR to the jubilation of the crowd.
Previous part here. Next part TBD.
I absolutely will add the new unifiers. I'm just working out a few aspects of their concepts I'm still debating, but should have them up in a day or two. Meanwhile, I'm trying to get the explanation for the last two up first (Heirs of Harbin is updated and Red Baikal is about to be). Anyone in particular you were interested in?Question, would you consider adding the new unifiers added in the last update to your cinematic endings posts?
Yep, those will be in the next one. I've been thinking them over, they have a lot of themes to cover. Novosibirsk gives me trouble (never played the Corporate path to completion, only Conservative Democracy) and the USR is a tough one to write (I've been going back and forth over just putting their reunification sound effects to paper or playing around with something more. Who knows, might post both ideas.)
Oh yeah, I was going to put that one before Red Baikal, actually. But instead I wanted to give it more work once I get the reunification cinematics out of the way. I really wanted to focus on Karbyshev and Rokossovsky's parts in the event, especially since their in the playable game for such a relatively short time. Also, it would be a shame not to get the Free Aviators and Zlatoust juuuuust right.The fall of the West Siberian People's Republic would be interesting for the next background stuff.
What is Russia like anyways in your setting?The Reich is dead. Heydrich got into power (weirdest civil war I ever saw), and things happened that culminated in a massive showdown with Burgundy. They won, Burgundy was destroyed, and the Reich died with it. The RKs are still active in the east and I still get events that mention the Reich and the Pakt, but the whole zone just comes up on my map as an anarchy zone and the faction is completely KIA. I've brought a SocDem Italy and NDL-UK into OFN, so there's basically no major fascist powers left in Europe. I won in South Africa, too (though had some serious trouble with the mandates, yeesh that mechanic can be punishing as all hell) so that area is fine, too. I don't know if it is implemented yet, but I'd love to be able to break up the Sphere because they're the last other faction left in play - if they go, it'd be safe to say that the USA and the OFN have won the Cold War.
In mine? Things have gone...interesting in this game.What is Russia like anyways in your setting?