I went ahead and did a Decembrist Tomsk game today, so that I've actually played through every Tomsk route (except for the hybrid routes, because screw that). I found it more satisfying than the Bastillard route, probably because even though the Decembrists aren't really my ideal they at least offer a few things I like (reformed prisons and environmental protections).
Out of curiosity, I also played the game past the standard end date, to try to work on preparing for the Second West Russian War. This time, instead of taking until the 1980s to get ready, I only took until about 1976 for basic readiness and 1978 for full readiness. As usual, the war itself was absurdly easy (I used nocb to trigger it)--I ended up making casualties of about 12 million Pakt soldiers (about 10 million Germans, 2 million RK troops, and a few hundred thousand from Iran and Ireland) for losses of about 20 000 on my side, in addition to destroying the Germany navy (they had about as many ships left after a few ill-starred efforts to support naval landings in the White Sea as Ireland. Nothing larger than a destroyer). Somehow the Germans still had any manpower at all left over after that, but even so they would pretty much be finished as a superpower. I can't see anyone taking them seriously for anything they're not ready to threaten nukes for after they pretty much killed their entire youth.
I probably could have been ready a little earlier if I had optimized a little better: no armored divisions, no dedicated interceptor forces (they mostly just blocked harmless Pakt strategic bombing), using mechanized divisions instead of airborne divisions to guard the White Sea ports. One thing I might do in the future is trade focusing on fighters versus interceptors, instead of using both as I have been doing. That does create a clean separation between defense and offense, but I suspect that it's better to just have one or the other (probably interceptors, due to their high air attack and air defense). Something that did work well was building a fighter and CAS group dedicated to dominating the Barents Sea, which, as I said, devastated the German navy and seems to have prevented the naval invasion spam that affected me the last time I did this.
Anyway, this kind of utterly lopsided result is why I just can't take pronouncements on the difficulty of the war (or any war that allows sufficient time to build up and free use of the player's forces) seriously. Even a moderately competent player who knows how to design divisions and use airpower will absolutely destroy the AI with zero effort. They use absolutely terrible division templates (the most common division in the Germany army before my attack was a two IFV, two motorized infantry division...needless to say, this had absolutely no standing power whatsoever against one of my 15 APC/5 MBT divisions) and don't seem to know to build jet aircraft instead of propeller planes (honestly, props should probably just be deleted from the game, they only seem to work to mess up the AI). The AI's suicidally insane aggressiveness while at war doesn't "help," either, especially when they're trying to attack very hard units with massive firepower, high defense, and both field hospitals and transport helicopters with regular foot infantry.
I also feel the same way about the Great Asian War, although both China and Japan at least have serious limits to their industrial and/or military capacity that could prevent them from making things so easy.