Nickstaverse: The KenCo Rainbow Warriors
You ever wonder where all the superhero science breakthroughs happen? Well, they happen at KenCo!

Founded by Ken Stevenson Sr. in 1994, the company quickly made a name for itself through the creation of many technologies superheroes take for granted. Unfortunately, they'd eventually cause a number of supervillain-creating industrial accidents.

To make up for their corporate negligence, KenCo decided to create The KenCo Rainbow Warriors, one of the first corporate superhero teams. The current CEO, Ken Stevenson Jr., found seven interns who wanted to be superheroes, and did some fancy-schmancy genetic alteration to them to give them superpowers. Now they're ready to save lives, because no people means no customers. Those lucky interns were:

Alondra "Red Racer" Daniels, a speedster and Orange Overload's elder twin
Shakenya "Orange Overload" Daniels, a electricity controller and Red Racer's younger twin
Megan "Yellow Yell" Collins, a sound controller who was the ex-girlfriend of the first villain the Warriors fought
Theo "Green Gateman" Coleman, a portal creator who mostly joined for the glory
Sameera "Blue Band" Zufar, a stretcher with a hijab-compliant costume
Erisu (Alyssa) "Indigo Insect" Yanagimoto, a shrinker who keeps her strength while shrunk
Ryan "Violet Visor" Garvin, a token white guy with laser eyes

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Nickstaverse: The Halfbreeds
The Halfbreeds are a superhero team that formed very recently; in 2022, in fact. Made of five half-alien girls born in the Hybrid Baby Boom who escaped the clutches of the infamous Pacific Coast Cell of the Alliance for the Protection of Human Achievement (ALPHA) and trained by the students of INSA in Gothamopolis, they have been dubbed "the next Octette" by Super Scoop magazine.

The members are:

Sakura "Xenox" Miyazaki, the leading, maternal, half-Japanese, half-Jhinta capable of copying others' powers
Delia "Psionica" Caulfield, the bright, sunny, half-Black, half-Varanyi with telekinesis and telepathy
Sonia "Hothead" Gutierrez, the tech-loving, laid-back, half-Cuban, half-Mandaarian capable of shooting fire
Xinlei (Cindy) "Zeppelin Girl" Wu, the serious, assertive half-Chinese, half-Kalishari capable of inflating her body like a balloon
Akshara "Rush" Gaur, the distracted, broody half-Indian, half-Harkarthian with super speed

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0.2% Seadog
1.3% Sky Baron
Wha-
Whats dat
3.9% Troll
0.2% Vampire
Uh oh, the people living there wouldnt be having a good time
12.1% Elf
8.8% Dragon
2.7% Ghost
Now thats awesome!
In the case of the last ones I wonder if every human turns into one or if its a case by case thing
 
Wha-
Whats dat
Seadogs are big scary dogmen who enjoy piracy. Most have since moved on to card games.
Sky Barons are basically birdmen. They're naturally flightless, but they earn their wings at a coming of age ceremony.

Uh oh, the people living there wouldnt be having a good time
Well, Vampires are actually really nice, Orcs are slowly moving away from their brutish savagery, and Trolls are starting to become disenchanted by Kaos's failures to deliver on his promises of conquering Skylands.

Now thats awesome!
In the case of the last ones I wonder if every human turns into one or if its a case by case thing
Thanks. Skylanders was basically just a marketing gimmick, but it was dang awesome one.
As for Ghosts, they're a separate species, just like in the Nickstaverse (see Nickstaverse: Species of Terra). Ghosts use to eat other species' brains, but they switched to pies a while back.
 
On The Frontier: Religion in America
63.38% Roman Catholicism
15.36% Irreligion
7.47% German Catholicism
4.33% Protestantism
2.95% Mormonism
1.70% Judaism
1.61% Islam
0.98% Buddhism
0.84% Columbianism
0.61% Hinduism
0.23% Sikhism
0.21% Australian Catholicism
0.18% Bahá'í Faith
0.15% other (mainly alien religions)

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On The Frontier: Commonwealths of America
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One cool thing about the Republic of America is the commonwealths. Like in Fallout, they're an intermediate between state and federal governments. I'm not sure what they're their for or how they work, but I think they'd be neat. One idea I had was that the President and Vice-Presidential candidates on a ticket can't be from the same commonwealth.

Anyway, here are the commonwealths' names:

Arctic
Atlantic
Big Sky
Canada
Caribbean
Desert
Dixie
Florida
Great Lakes
Heartland
New England
Pacific
Texas
 
Nickstaverse: The Sinister Six of Geopolitics
The Sinister Six of Geopolitics
by Stephan Lang

Retrieved from the July 2022 edition of the Super Scoop

The Sinister Six of Geopolitics are a collection of countries named by American superhero Super Duper Man in a speech to the United Nations. You probably can’t name them all, or even say anything about them, but superheroes know them well. Here they are, in no particular order:

1. Alandundu
Location: The bight of the western African coast
Borders: Nigeria, Cameroon, Congo, Gabon, Equatorial Guinea
Capital: Obodo
Ethnicities: Gombe, Sokoro, Akwana
Languages: Igbo
Religions: Islam, Christianity, traditional African religions
Despot: President-for-Life Simon Zebenjo

Alandundu is a brutal dictatorship where one man rules alone: President-for-Life Simon Zebenjo. Rumor has it, Zebenjo runs a sprawling pan-African criminal network. He’s also rumored to be far stronger, faster, and tougher than any of his soldiers.

African superheroes have been able to vouch for that first rumor. Zebenjo allows for organizations to ship drugs, arms, blood diamonds, and other ill-gotten gains through Alandundu in exchange for payment, and he’s even set up smuggling networks of his own.

Another rumor related to the second is that Zebenjo is a shapeshifter. And just like the criminal network, heroes can vouch for both parts. Thanks to weekly demonic rituals, Zebenjo can turn all or part of his body into that of any African animal.

Of course, Alandundans are kept in the dark about all of this.

Let’s hope rebels like the Gombe and Sokoro peoples (who are mistreated by Simon Zebenjo and his fellow Akwana tribesmen), Christianity, Fr. Roger Udo, and the rebel group Hapu Anyi can make a change.

2. Tsaloristan
Location: Central Asia
Borders: Turkmenistan, Afghanistan, Iran
Capital: Plazmena
Ethnicities: Dakoni, Gormash, Haraza, Tashun
Languages: Pashto
Religions: Islam, Zoroastrianism
Despot: President-for-Life Ghalji Kakazai

Hopping over to Central Asia, we see another absolute dictatorship: Tsaloristan.

This country’s regime might collapse, considering how many protests President-for-Life Ghalji Kakazai has to quash. Unfortunately, intel says that Kakazai has at least two superhumans working for him: earth controller Ghorzang “Geode” Solangi and precognitive brick Zarlesh “Wall” Sasooli.

Anyway, Kakazai runs Tsaloristan like a horrifying hybrid of a medieval baron and a mob boss. He controls everything in Tsaloristan and takes a cut of every transaction, large or small. The UN estimates his fortune at 10 billion US dollars, which he keeps in Swiss and Tsalori banks.

The “I get a cut of everything” rule extends to crime, by the way. He gets cuts from drugs, guns, slaves, and even superweapons. In fact, most supervillain technology is purchased from Tsalori sources.

Luckily, the banned-but-underground Tsalori Liberty Party keeps pumping out protests, and some criminals want to keep all their profits, so Kakazai might be taken out by these strange bedfellows.

3. Batavia
Location: The Carpathian mountains of Eastern Europe
Borders: Poland, Ukraine, Romania, Hungary, Czechoslovakia
Capital: Uzhgorod
Ethnicities: Ukrainian, Russian, Romanian
Languages: Russian, Romanian, Ukrainian
Religions: Christianity
Despot: Premier Aleksei Zheleznov

Alandundu’s despot may keep his powers secret, but Aleksei Zheleznov, otherwise known as Kirpich, lets everyone know that he’s a brick. He runs his country with a metaphorically iron fist and a communist economy.

People who have visited Batavia say that the country looks like it’s stuck in the 1980s, with a brutalist architectural style and busts of Lenin and Stalin everywhere.

Kirpich has all the superpowers he needs to keep himself in power, but any other superhumans discovered are killed or jailed just to be safe. You know, if they don’t commit to Batavia’s army. Same goes for any vampires or werewolves who live in Batavia.

Every anti-speciesist organization's utter disgust with this, coupled with the EU’s growing influence and Kirpich’s advanced age (he’s 62), makes it likely that Batavia will fall in a few decades.

4. Nauka
Location: The Crimean peninsula in Eastern Europe
Borders: Ukraine
Capital: Znaniye
Ethnicities: Naukan
Languages: Russian, Ukrainian
Religions: Irreligion, Christianity
Despot: Supreme Scientist Timofei Kafelnikov

Nauka is the prime example of science in the wrong hands. Ever wonder how all these villains make scientific breakthroughs to create new weapons that can be bought from Tsaloristan? Naukan scientists make them.

Nauka was a secret scientific city-state in Crimea, but after the USSR collapsed, they went public and independent. Ukraine has tried to annex them twice, but failed both times due to Nauka’s immense technical knowhow.

Led by Supreme Scientist Timofei Kafelnikov, Nauka works tirelessly to make deadlier weapons and sell them to supervillains. Whether it’s arcanology, biology, chemistry, dimensional science, energy science, herology, information science, materials science, physics, robotics, or xenology, they’ll tackle it.

It’s a common superhero urban legend that Naukan scientists have developed a cure for HIV, but rather than save millions of lives, they force people to pay hundreds of thousands of US dollars for a dose. However, espionage in the Department of Biology has revealed nothing of the sort.

However, some Naukan scientists have said they want to draw lines as to who they collaborate with, so maybe Nauka will change from the inside out.

5. Mamlaka
Location: Arabian Peninsula
Borders: Arabia, Oman, Yemen
Capital: Asima
Ethnicities: Arab
Languages: Arabic
Religions: Islam
Despot: King Razeen ibn Shukri al-Khalid

Most of the Middle East is alright to live in. There are few questionable laws, but for the most part it’s okay. Why is that? Because of Mamlaka.

Mamlaka is a repressive Islamic theocracy that rabidly hates all things Western, and has become a Wahhabi... place that people flock to. It is ruled by King Razeen ibn Shukri al-Khalid, who rose to power following his father’s death in 2015.

In Mamlaka, supers must turn themselves over to the government to be used as tools of the state. If they're uncooperative (or a woman), they get to die. Mamlaka's most infamous super, a scorpion-man named Black Scorpion, instigated a massacre that killed Demoness (from the FBS)'s unit and gave her PTSD.

However, Mamlaka owns the isle of Socotra, and this might be its undoing.

Socotra has several species that live there and nowhere else, so Mamlaka is looking to move off of its huge oil industry, both to save the animals, and because you can’t jihad the infidels if hurricanes kill them all first.

Unfortunately, Mamlaka’s oil industry is how it's able to pacify its citizens through UBI. And since Mamlaka values the environment above jihad (surprisingly), the UBI might dry up, and the people would not be happy.

6. Roraima
Location: Inland South America
Borders: Pentaguyana, Brazil
Capital: Boa Vista
Ethnicities: Pardo, White, Native, Black, Asian
Languages: Portuguese
Religions: Christianity, Irreligion
Despot: President-for-Life Evandro Delgado da Cunha

This article has talked about ways that a regime in the Sinister Six might end, but in Roraima’s case, it’s a matter of “when”, not “if”.

President-for-Life Evandro Delgado da Cunha is 77 and, according to medical records, suffering from the early stages of Alzheimer’s. In his slipping mental state, he has grown more erratic. Roraima is going to collapse sooner or later, especially considering that Roraima’s government supervillain team has told A Seleção Brasileira how much they want to be heroes free of the government’s yoke.

Of course, one of da Cunha’s generals could easily swoop in and assert himself, but the Roraiman “villains” have said they’ll prevent that, and the Brazilian military and superteam will likely help back them up.
 
Nickstaverse: SCOUT and the Anomaleague
The Society for the Cataloguing Of Unusual Things or SCOUT is a public organization dedicated to categorizing all the effects of magic and other general weirdness.

The organization was founded in 1889 by frontier doctor Stanley Charles Pierce and John Light in the small town of Kota, Minnesota. The day of the founding, Pierce found a glass lantern that didn’t break no matter how intensely he battered it. Taking it to local arcanologist Elijah Bradley, Pierce discovered that the object was imbued with innate magical energy. Pierce became obsessed with finding more magical objects with Bradley's help, eventually founding SCOUT.

In the over a century since, SCOUT has grown to encompass every country on Earth, and operates several subsidiaries, including The Gallery Of Unusual Things or GOUT, a museum of unusual objects, The Survey Of Unusual Places or SOUP, a travel guide specializing in unusual places, and The List Of Unusual Diseases or LOUD, a home medicine guide for treating unusual illnesses.

The Pierce lineage has kept control of SCOUT under the nom de bizarre Dr. Anomalous. In 2015, SCOUT created their own nine-member superhero team called The Anomaleague. They were enlisted after the current Dr. Anomalous offered to take the superpowered art collective Is That Cool Or What? under his wing as community service for causing an outbreak of Stendhal syndrome. The lineup consists of:

Agony, a pain inducer who led ITCOW
Butcher, a predatory animal controller with Down Syndrome
Cranky, a robot of variable intelligence depending on Wi-Fi strength
Diamond Mike, a former spelunker made of crystal
Gloom, a darkness controller who wasn’t actually in ITCOW; she was Dr. Anomalous’s stepdaughter
Madnut, a retired ent superhero
Screech, a scientist with sound-projecting power armor
Seism, a former acrobat with vibration powers
Slasher, a former NHL player who took up art during a suspension, and now has anti-gravity skates

In 2018, some believed SCOUT intern Cassandra Crawford (now Miss Methane) could become a tenth member after her mutant flatulence powers manifested, but she chose to join the Federal Bureau of Superheroics instead.

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Left to right: Agony, Butcher, Cranky, Diamond Mike, Gloom, Madnut, Screech, Seism, Slasher
 
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Return to Skylands: Staff of Skylanders Academy New
Teachers - Role/Subject
Eon - Principal-Master
Brain - Vice Principal-Apprentice
Hugo - History
Flynn - Aeronautics
Cali & Buzz - Combat
Diggs - Mineralogy
Auric - Economics
Gurglefin - Navigation
Arbo - Botany
General Robot - Weapons
T-Bone - Arts
Weapon Master - Metallurgy
Persephone - Upgrading
Haldor - Spells
Batterson - Cooking
Captain Dreadbeard - Mathematics
Ermit - Psychology
Brock - Sports
Machine Ghost - Programming
Hatterson - Hats
Tessa - Zoology
Rufus - Communication
Tuk & Gorm - Management
Chieftess - Leadership
Wheellock - Law
Sharpfin - Vehicles
Avril & Duff - Environmental Preparedness
Fizzy - Potions
Softpaw - Espionage
Mags - Inventing
Headwick - Medicine
Pluck - Physics

Senseis - Battle Style
Aurora, Bad Juju, & Chain Reaction - Swashbuckling
Ambush, Blaster-Tron, & Wild Storm - Knighthood
Chompy Mage & Flare Wolf - Bazooking
Dr. Krankcase & Tidepool - Quickshooting
Golden Queen, Mysticat, & Pit Boss - Sorcery
Air Strike, Grave Clobber, & King Pen - Brawling
Barbella, Ember, & Hood Sickle - Sentinelry
Chopscotch, Pain-Yatta, & Tri-Tip - Smashing
Boom Bloom, Starcast, & Tae Kwon Crow - Ninjary
Buckshot, Ro-Bow, & Wolfgang - Bowslinging
 
Return to Skylands: Rules of Boomball New
Thanks to @OldNavy1988 for providing the framework for boomball!

Nort Explains: The Rules of Boomball!

Boomball is a sport played by two teams of 40 players, with 16 players taking to the field at any one time.

On the field, each team has…

GOAL CREASE
1 goalie

DEFENSIVE ZONE
1 fullback
2 halfbacks
2 back pockets

MIDFIELD
1 center
2 rovers
2 wings

ATTACK ZONE
1 full forward
2 half forwards
2 front pockets

Boomball is played on a rectangular field measuring 360 feet by 160 feet. Players need a lot of stamina to cover this much ground.

After having two lines 30 feet from the end, the remaining 300 feet of the field is split into quarters. The center circle, where every game begins, has a radius of 15 feet. It’s surrounded by a square with sides 60 feet long. The field also has 8 restart squares with sides 25 feet long.

The game starts with a bounce-off in the center circle on the halfway line. The object of the game is for your team to score more points than the opposing team. To score, a player can kick, punch, or throw the ball past the goalkeeper for a goal worth six points. A ball that is kicked, punched, or thrown and flies over a crossbar earns a three-point over. Between a long goal post and a shorter behind post earns a behind for just one point.

The game is played in four 15-minute quarters for a combined playing time of 60 minutes. The team with the most points as time expires wins.

The defense can tackle, block shots, push the ball carrier out of bounds, intercept passes, and strip the ball carrier.

Once the ball carrier is tackled six times, the ball is given to the other team.

To advance the ball, players must be able to stay on their feet and keep the ball circulating. A ball carrier can take six steps before he has to pass to a teammate, but he can dribble the ball if he wants to keep possession. Passes must be punched or thrown. Kicking is only allowed when taking a free kick and attempting to score. If a pass is dropped, the ball is live and either team may recover it.

Substitutions are made between whistles or in case of injury or ejection.

Fouls include tackling above the shoulders or below the knees, gamesmanship, stepping past the scoring line, and delay of game. However, games cannot end on a defensive penalty. Attackers can attempt scores, free kicks, or penalty shots after the final siren.

When a team is awarded a free kick, the ball is teed up at the scoring line. When a team is awarded a penalty shot, the ball is teed up at the penalty arc. Penalty shots can be kicked, punched, or thrown. If a goalie blocks a penalty shot, the goalie’s team is awarded one point.

Once a team advances the ball past the quarter line into the attack zone, they have 30 seconds to attempt a score. Failure to shoot in the 30 seconds results in a shot clock violation.

After a score, the goalie can inbound the ball by throwing it to a back pocket, or kicking it to a teammate in the midfield or attack zone.

Lastly, if the ball goes out of bounds, a penalty is called, or a timeout is called, a bounce-off is used to restart play.
 
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