Here's the first draft of the complete timeline so far:
Summer 1998: Disney's new film,
Kingdom of the Sun, directed by Roger Allers, and music by Sting, is having time problems, with a November 22, 2000 release on the way, and sponsors like Coca-Cola and McDonald's lining up, Allers tells executive Randy Fullmer that he'd be done in 6 months - 1 year. Fullmer accepts Aller's extension.
Late 1998: Eisner attends a game of golf and chats with Randy Fullmer and a number of business friends such as Bob Iger. During the course of the game, discussion moves onto upcoming
Kingdom of the Sun movie which Fullmer gave a extension to, and other future Disney projects. This leads to Eisner to mention he’s thinking of approving the idea for a European version of Disney’s MGM Studios by opening a sister park to Disneyland Paris, now that said park is finally turning a profit.
Iger however manages to persuade him that it might be a better idea to hold off on any such plans, and not the rock boat as it were just yet. Better instead to give Disneyland Paris a few more years to grow and turn a profit before considering that. Eisner agrees, and plans for what would have been Walt Disney Studios Park are rejected.
Late 1998: Saban Entertainment, upon receiving the Sentai footage for their next season of Power Rangers, is forced to overhaul the intended "Lost Galaxy" plotline when it is discovered that the series is instead themed around nature and magic; after some initial debate in an effort to salvage the concept through editing the footage to look more "spacey"( the idea is shot down after the producers are reminded of
Power Rangers Turbo's similarly disastrous efforts), Saban instead decides to go all in on the "mystical" nature of
Gingaman, building an entirely new plotline heavily rooted in Celtic folklore and legends of the Fae, borrowing elements and characters from an
aborted concept for an American tokusatsu to further flesh out the series.
Power Rangers: Mystic Knights, the first post-"Zordon era" series, airs in February 1999.
February 1999: In a miraculous turn of events,
Kingdom of the Sun is completed, with time to spare.
November 2000-
Kingdom of the Sun releases on time after Disney made some adjustments and sacrifices (such as cancelling their
Dinosaur project) and has some noticeable impacts on the animation industry. The frustration at a percieved notion of lack of creativity in Disney led to a predominant number of writers leaving Disney in revolt and would end up joining various aspects of the competitions. One side-effect of this was the delay of
Titan A.E., a project headed by Don Bluth; the delays came with some new writers coming in and snowballing into concerns over the usage of computer animation and deciding instead to rely on traditional animation, with the new release date in Spring 2001. Others join DreamWorks for more experimental fares in their animated works.
The film would get critical reception and box office profit higher than expected. The reviews noted how much of a fresh breath of air the story was and the different setting. Despite concerns of
Pocahantas and
Hunchback of Notre-Dame, this along with the previously released
Tarzan seem to have restored faith in the works, but also caused Disney to begin looking over what worked and what hadn't. They came to two conclusions: 1 was that they could learn forward to more adventurous stories while maintaining the Disney touch, such as the music. 2 was on expanding being European fairytales and go into the wide world along with not rely on royalty. As such, two Disney projects began getting more focus and work along with advertisement plans: one was a story of Atlantis (which included 2 songs in the Atlantean language made for the film) and one a space-based adaptation of
Treasure Island (with musicians being looked for to make a few "space pirate shanties".)
May 18, 2001: Shrek is released into theaters. DreamWorks' newest CGI feature is a hit with critics and audiences. It becomes one of the highest grossing films of the year, thanks to it's voice acting, sarcastic sense of humor, and parodying of the classic Disney fairy tale. However, some are concerned with the future of DreamWorks' traditionally animated movies with
Shrek's success. But thanks to the successs of recent films like
Kingdom of the Sun and
Titan A.E. (which came out one week after
Shrek), those fears are dismissed.
May 2001: On Memorial Day weekend,
Titan A.E. would be released over in theaters. A
animated post-apocalyptic science fiction adventure film with the same classic Bluth charm, it would be known for its stunning visuals, though the CGI was toned down than originally planned. While the original draft of the plot was a bit cut-and-dry, the rush of writers of Disney eager for experimental work added and tweaked it, giving it a somewhat satirical edge to it, though not enough to rob the film of the seriousness. It did succeed in adding more charm and wittiness with it, being more dialogue-heavy and having various one-liners. As such, it would recieve grades of around B- and 83% or so. As such, this brought back home for discussion of Fox Animation though some wonder if Bluth Studios would be revived instead or if Don Bluth may end up finding work in Dreamworks with his growing group.
One side effect was the planned video game adaptation still going ahead, but now planned also for Xbox release as part of discussions with Microsoft, who agreed to let their new subsidiary in Bungie Inc, to work on it, with the plan being to use some of the work and assets from their big game
Halo: Combat Evolved to help with it.
July 2001: After various discussions, the news came that Don Bluth would be moving over to DreamWorks along with the writing staff he gathered for
Titan A.E. While it was unsure due to the success of
Shrek showing the company may head forward with CGI, they did like
Titan A.E.'s work and figured it would still be worth having traditional animation and to expand. They invited him over and talks were head as a result.
Indeed, Bluth noted his plans on working with DreamWorks, including a new film though not confirmed which ones. Rumors circulated it would be either an animated film based on the video game
Dragon's Lair or an aniamted adaptation of the Norwegia fairy tale "
East of the Sun and West of the Moon". Another aspect of interest was the possibility of a continued relationship between Bluth's quasi-studio and Bungie with Xbox on future games.
November 2001: Monsters Inc from Pixar comes out and maintains the record of success by Pixar in their collaboration with Disney though many are concerned with the future of the partnership due to potential rumors of conflicts, but both parties dismissed it as such. Additionally,
Monsters Inc's theatrical release showed two trailers for upcoming Disney animated films. One is
Atlantis: Lost Empire, which was delayed for more work and advertising, coming out in Summer 2002 and a teaser for the film after,
Lilo and Stitch, which many have predicted will be released in early 2003.
May 2002: After a few years delay, Disney would finally begin plans for Phase II of Disney’s Animal Kingdom, which would include the land of Beastly Kingdom and the replacement of the Dino-Rama area with the Excavator D-ticket mini-mountain mine cart coaster. Finally plans for another new coaster for Asia called Expedition Everest began to take shape.
Although the Beastly Kingdom project had been shelved by Eisner due to similarities to the Merlinwood area in Universal’s Islands of Adenture (owing to former Disney Imagineers jumping ship to Universal), the recent failure of Disney’s California Adventure, complaints from members of the Disney family and the board makes Eisner worried about his future. Following a call with Bob Iger, Eisner decides that what is needed is some kind of successful theme park expansion to take the boards mind off of Disney’s California Adventure. After briefly considering going back to the idea of Walt Disney Studios Park, Eisner instead decides to move forward with what he considers the cheaper option, moving forward and completing the originally promised Phase II of Animal Kingdom which for the most part plans already exist.
Eisner especially hopes that adding three roller coasters to the park (Dragon’s Tower, the Excavator, and the newly planned Expedition Everest), would not only give a nice boost to the park, but would take attendance away from the recently opened Universal Islands of Adventure.
June 2002: Disney's
Atlantis: The Lost Empire would be released, having been longed hyped up and given awareness as a form of cautious optimism and the work done to create an
Atlantis themed area in Adventureland of The Magic Kingdom of
Walt Disney World park for the past few months. While many were worried if children would stay because it was a little over 2 hours long, they were surprised to see the massive success due to the effort, worldbuilding and a few songs in the Atlantean language, one that is a joyous song of praise of Atlantis and welcoming and the other a more solemn and melancholic one from Kida from her mother. Another, though not in Atlantean language, was a song sung by the crew that showed off some of their character and done to stave off boredom (though also foreshadowing as the only two who didn't sing would turn to be the antagonists). The film got critical success with a 93% and A- ratings over it, which helped restore further faith within the company they were going on the right track. It also got a couple eyebrows for the anti-imperial message and anti-capitalist one with the villain's greedy and exploitative ways.
Even the competition gave fair credit for it. The trailers shown before the film was another
Lilo & Stitch one along with another upcoming one,
Treasure Planet, a space adapation of
Treasure Island, which got many people excited as it was shown Disney pushing more with combining hand-drawn animation with CGI. Beyond that, the
Atlantis attraction over in Adventureland helped showed off the investment and to keep alert for more (a subtle hint at the coming
Atlantis animated series). With the success of the film and excitement over the release of the Ghibli film
Spirited Away, many were having renewed hopes for Disney.
July 2002: Later in the summer, Don Bluth's first film in working with
Dreamworks Animation is released...
Dragon's Lair The Movie. A hand-drawn animated film with some CGI elements incorporated (such as a bit of the backgrounds and the magical abilities of the dragon and Dirk's magic sword). Taking elements from not just the original arcade game, but also the comics and cartoons, it shows the heroic knight Dirk the Daring rescuing his princess Daphne from an evil dragon. However, despite the seemingly simple premise, it subverts most expectations by expanding on the characters and being very tongue-in-cheek about itself unless it needs to be serious. Dirk and Daphne were preestablished as already being in a secret relationship in the early parts of the film (revealing they knew one another since children) along with Daphne being just as capable (if not a bit more bloodthirsty) than Dirk. Beyond the slight satire and the subtle adult jokes implied by Dirk and Daphne's intimacy, there are a few serious moments played that show the like of glamor that comes with being a knight and princess, hence explaining their "retirement" from the roles in the end.
While there was some concerns on whether
Dragon's Lair The Movie would fare well, it would become a smash hit. This was due to the combination of taking some clever and risque approach with the "Disney fairytale" along with some well-animated action scenes, a few somber scenes and witty dialogue. While not as successful as
Shrek, the film did do quite well for itself and would humorously get its own video game adaptation in
Dragon's Lair The Movie's Game.
The video game was agreed upon thanks to the earlier success of
Titan AE: New World, a video game adaptation/sequel of the film made with Bungie Inc that takes a century after the events of the film which saw humanity's new home threatened by the remants of the Drej (some of which survived by not partaking in the film's climax.) The game used a fair bit of
Halo Combat Evolved's assets as the start-off point.
After a bit of searching , the video game adaptation would be created by the new video game developer
Double Fine Productions, with the deal having a note on Dreamworks helping
Double Fine with their own project in development.
Double Fine was chosen after noting the work that the founders did on other works, such as
Monkey Island.
September 2002: Disney announces plans for a retheme of the Submarine Voyage ride at Disneyland themed to the recently successful
Atlantis: The Lost Empire. The ride will be titled Submarine Expedition to Atlantis.
July 2005 to December 2006: Beastly Kingdom, the Excavator, and Expedition Everest open to the general public. All three openings massively boost ticket sales to the park and lead to a noticeable decline in attendance at Universal Islands of Adventure for a number of months. Universal itself would complain that Beastly Kingdom was copying off of their Merlinwood area in Islands of Adventure, only for Disney to shoot back that the plans for Beastly Kingdom hadn’t been changed since the 1990’s (a bit of a lie, as there were some differences between the final plan and the 1990’s plan), accusing Universal of having hired Imagineers who openly copied Disney’s own plans. The matter is soon after dropped.