Major Shakeups
In early 2013, it became known that Index Corporation was having extreme financial issues due to financial crimes and debt problems. Originally, it seemed that Sega-Sammy may buy them, but it would become well known that Sega-Sammy was focusing on a larger acquisition in Japan as well as focusing on some western studio acquisition. Such as several THQ subsidiaries, THQ Montreal became Sega Montreal, Vigil, Relic and Voliton. This alone made 2013 a major year for Sega-Sammy CEO Hajime Satomi and his plans to reshape Sega into a major force again in the gaming industry.
While evaluating where the Sega division had gone wrong, one thing stood out, them letting go of Yuji Naka and Yu Suzuki signified a major drop in quality in various Sega products. In particular the decline in Sonic Team's output was fairly alarming. Satomi had managed to rehire both of them by April 2013.
In June 2013 though, Satomi and the board of directors were faced with a major challenge. After the Index scandal broke, Satomi designated Atlus a prime acquisition target. However, it turned out Crytek was having serious financial difficulties and was on the near of bankruptcy. While Atlus was a tempting prospect, Crytek was a much larger entity and more enticing. In early July 2013, the Yeril brothers accepted 200 million dollars to sell Crytek to Sega-Sammy holdings, leaving them with several more studios, IPs and a game engine. Shortly afterwards, EA agreed to sell their partial rights to the Crysis IP to Sega-Sammy in addition, Crytek UK became Free Radical, Crytek Austin merged with Virgil and the remaining Crytek studios remained open just under a new name.
Meanwhile, Nintendo purchased Atlus in late May of 2013 and formally announced it at E3. At, E3, Nintendo announced several ports of Atlus titles to Wii U and 3DS such as Persona 4 for both systems. and a port of Persona 4 Arena for Wii U. More notably, Persona 5 was announced exclusively for the Wii U.
The last major corporate gaming news for the year besides holiday sales was the announcement that the recently independent Activision-Blizzard were purchasing Take Two for 4 billion dollars and would start making yearly sports titles to directly compete with EA's sports titles. In a few years, 2013 would be the true beginning of the new age of video games. The same year, the NFL rescinded on their exclusivity deal with EA in addition the NCAA was forced to end their monopoly on college sports titles in the wake of several court rulings and with Activision's assertion in the sports market 2014 did not bode well for EA. This generation was signified by the decline and fall of Sony from the market, the decline of EA, the reassertion of Sega, Nintendo and a growing western third party near monopoly by EA