Good update and re the new Enterprise design: it's a good compromise if you're going for conservative changes, basically just incorporating things that they wished they could have done at the time. (Along the same lines, it might feature a version of Matt Jeffrie's more streamlined design for the shuttlecraft - see
here and
for a fan rendition - though problems with shuttle sets were still causing chaos even in the TNG era in OTL).
Yep, this was the main aim, to produce something with Jefferies' logic circa 1977 and trying to forget everything we know post-TMP IOTL. The budget would be bigger than the original series (though still not movie-standard), and Desilu have had a lot more experience with models from
Doctor Who and especially
Journey of the Force, so that would need to be factored in. One thing we discussed was all those who worked on
Journey would probably be tempted to put greebles all over the ship to show off their new skills, but that would have been a major departure from the original look, plus Jefferies had always considered that most systems should be internal to allow easy maintenance, so we imagine he reigned in some of his more enthusiastic technicians.
I'm afraid I'm with
e of pi regarding McQuarrie's design - it seems to me he loved the Star Destroyer so much he just couldn't let it go. He probably would have fitted right in with JJ's notions for the reboot.
The major shift I notice is that the weapons seem to be identified with features on the outside of the ship now, which was always the major problem with the OTL Enterprise design and something that they had to remedy for the films. As far as I can see, you (or nixonshead) have put a double phaser bank in the most usual position in front of the ventral dome, then another one at the front of the bridge pod assembly (where the Franz Joseph plans have the torpedo launchers), then added single phaser banks in triangulated position both dorsal and ventral on the saucer and also just above the shuttlebay. That's an interesting way of doing it and doesn't seem like overkill, as many attempts to identify the weapons banks on the TOS Enterprise often are. The torpedo launchers are also in their movie positions but with less of that ugly box module thing and, if I'm correct, there's also an aft torpedo launcher in between the impulse engines, which is where the technical people wanted to put it on the Defiant in "In A Mirror, Darkly" but ended up not working out that way.
You've picked out most of the weapons - there are also a couple of phasers at the rear of the engineering hull, again similar location to
In A Mirror Darkly. I toyed with some other locations, but those just made the most sense without disturbing the lines too much. We figured The Powers That Be would want to take the opportunity to nail down some continuity in terms of where the weapons are fired from, and it would be one area where the art department greeble-fans would be allowed to play, so visible phasers. Oncve you decide that, a ball-turret design just makes the most sense, especially in keeping a bit of freedom for the post-effects guys to add beams at the appropriate angles for any given shot. The primary hull phaser locations were roughly based on a) what we'd seen in TOS, and b) what made sense to give good firing arcs without going overboard. The location of the dorsal saucer phasers were going to be more or less where they are on the movie IOTL, but then I was inspired by
Doug Drexler's cutaway on
Ex Astris Scientia to move them to the 'torpedo' location in the upper bulge, since the torpedoes were definitely moving to the neck.
The main torpedo launchers follow the Phase II design very closely, but integrated more into the engineering hull rather than the neck (a very good suggestion from Brainbin). The aft launcher location was also a Brainbin suggestion. I'd initially planned to put it in the engineering hull undercut, but it just didn't work there.
Is there any feature here explicitly identified with a tractor beam emitter? I think they were shown as invisible on the show on the rare occasion they were mentioned, but TAS showed it as a visible effect coming from the keel below the shuttlebay.
No specific tractor beam, and in TOS they were invisible anyway, so it's not such and issue in nailing down their source as for phasers. My first thought would be to put it just outside the hanger deck so it can assist landing operations.
This is also a better compromise between the perhaps too fragile or dated looking golden dish style of main sensor/navigational deflector and the overly radical shift we got with the movies in OTL.
This was a topic we discussed quite a bit. The OTL Phase II appears to have a movie-style internal dish, but Brainbin was quite keen to retain a more separate unit to keep closer to the original look. So we came up with something that is still s definite dish, but slightly more integrated, in line with the general streamlining of the ship.
Also, ITTL it is definitely a sensor dish, not a deflector. As far as we could tell, the deflector idea came from Probert, whilst Jefferies always called it a sensor.
Like the movie Enterprise, I note that you shift from three triangular landing pads to four rectangular ones, which would obviously be a nightmare if you were actually refitting a ship that way in real life, but I doubt many people would notice anyway
My main problem with the TOS landing legs (assuming that's what they were - I'm not sure if it was ever made clear 'officially') is that one of them would be under the neck - getting in the way of all the turboshafts, power conduits and everything else that has to pass through that very thin neck. So changing that seemed obvious. The shape and size was more of an aesthetic choice.
I wonder if they might have changed things like the colour and design of the signage just for the sake of it, but I suppose that comes down to an editorial mandate.
Indeed. We did try out a change of signage to blue (in line with the 'blue is futuristic' ethos, and the tendency for art departments to sometimes get carried away with certain ideas), but in the end we decided it just didn't look right, especially considering the original signage and general starfleet 'look' is more established ITTL. I've attached an early WIP of the blue look, so see what you think!