where's christopher cross?
Skilled labor is also an issue; handling cargo (today, at least) is a skilled job. (It's always been pretty specialized, AIUI, but until contaninerization, physical strength was the major requirement.)
You've also got a skilled labor issue to deal with; not just any nitwit can be hired off the street to build ships.
Needless to say, you've got to have very skilled & specialized people designing ships, but that's getting a bit far afield from the OP...
There are also materials issues. Are you building wood ships? Steel ones? Big or small ones? Oceangoing or lakers? Riverboats?
How are you powering them? Steam piston? Steam turbine? Diesel? Gas turbine? (Heaven forbid, but even in the 20thC, sail was still a viable option.
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More like ranked Anchorage, Harbor, Port, by facilities. To which I'd add, you need good transport in/out of a port (harbor too, but less so).Shadow Master said:So an Anchorage is something between a Harbor (without cargo facilities) and a Port (with large amounts of cargo handling capacity?
Skilled labor is also an issue; handling cargo (today, at least) is a skilled job. (It's always been pretty specialized, AIUI, but until contaninerization, physical strength was the major requirement.)
Correct as far as it goes; the amount of land available limits the number of slips. (Japan learned this in the interwar/WW2 period, the hard way.)Shadow Master said:As I so far understand it, the slipways were (are) the 'bottlenecks' for building large ships?
You've also got a skilled labor issue to deal with; not just any nitwit can be hired off the street to build ships.
Needless to say, you've got to have very skilled & specialized people designing ships, but that's getting a bit far afield from the OP...
There are also materials issues. Are you building wood ships? Steel ones? Big or small ones? Oceangoing or lakers? Riverboats?
How are you powering them? Steam piston? Steam turbine? Diesel? Gas turbine? (Heaven forbid, but even in the 20thC, sail was still a viable option.