"At the heart of the [Project Reality] system will be a version of the MIPS(r) Multimedia Engine, a chip-set consisting of a 64-bit MIPS RISC microprocessor, a graphics co-processor chip and Application Specific Integrated Circuits (ASICs)." "The product, which will be developed specifically for Sega, will be unveiled in arcades in 1994, and will be available for home use by late 1995. The target U.S. price for the home system is below $250." "For the first time, leading-edge MIPS RISC microprocessor technology will be used in the video entertainment industry [and already] powers computers ranging from PCs to supercomputers."
I might go on, if there'll be enough interest in this.
In OTL, several unresolved hardware issues made Sega decide against SGI's design; what if SGI had solved said issues before the meeting with Sega?
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