I wonder, what would TTL's Kaiserreich mod be like if it isn't butterflied away? I presume. For one I feel the 2nd ACW may be modified, with MacArthur replacing Huey Long's AUS as the far-right option.
Huey Long might be the "Totalist" option instead of Foster if the discussions here are any indications.
For your pleasure, TTL's TVTropes page of Kaiserreich.
Kaisrreich Legacy of the Weltkrieg is a popular Red Hearts game mod that is set in an alternate timeline where the Central Powers win World War I, starting in 1936 and lasting to 1999.
Tropes:
All There in the Manual: the mod includes in-game notes that explain the alternate history, the political ideologies (from left-to-right, Totalism, State Socialism, Anarchism, Left-wing radical, liberal, liberal-conservative, social conservative, ultranationalist) which give a greater understand of the game world
Allohistorical Allusion: Many. The Berlin Stock Crisis at the start of the mod is just one example.
- if you make the socialists win the Cuban election, you have the choice of overthrowing them in a fascist coup which creates a lot of dissent that will more often than not results in Cuba becoming an anarchist republic. More amusing, the Cuban government in exile goes to the USA.
- you have the option of creating the Franco-British Union if both the USA and Russia are ultranationalist.
- if the Democratic-Farmor-Labor Party wins any election, an event will happen soon that a workers' strike has disrupted a shady bourgeois conspiracy.
Aristocrats are Evil: the Emancipation Alliance's view on royality and capitalists.
Being democratic sucks: pretty much a big problem for the Emancipation Alliance, as it is much harder to fight against the hostile ultranationalist powers as anarcho-democracies than through a more statist form of government
Evil versus Evil: though the game runs on grey and grey morality, it is possible for the game to end with a final showdown between Totalist left-wing dictatorships and ultra-nationalist nations.
the Empire: the Emancipation Alliance's view on both the German-led Mitteleuropa and the Entente. The Qing China of course can be this if it manages to unify all of China. The Russian Republic and Nationalist France can become be lead towards this outcome.
the Federation: the Social Federation of Japan, the most statist of the anarcho-democracies. Also counts for the United States, if you choose the Democratic-Farmer-Labor Party in every election.
Gondor Calls for Aid: if the war against the anarchists is going badly for the Germans, they'll ask their old allies (Austria, Bulgaria and the Turkish Republic) for aid.
Good vs Good: it is entirely possible for the game to end between a show down between the Britsh/French-led anarcho-democracies facing off against a Russia-led alliance of constitutional monarchies with government types being left-wing radicals
Hopeless War: the war between the anarcho-democracies and mitteleuropa can be this for the anarchists, as they are in a much weaker position. Japan will also be unable to compete with the USA, and most often is invaded and occupied by superior American naval forces.
The International: the Emancipation Alliance is this, as an alliance of federated anarchist communes including the British League, the French Communes and the Social Federation of Japan.
Internal Reformer: the player can be this for both the USA and Russia by bringing the left-wing radicals[1] to power who will then implement a few reforms that will end the worst excesses of capitalism
La Résistance: in the Kingdom of Italy there's an underground left-wing guerrilla fighting against the bourgeois government. The French Communes have the choice of financing their (costly) activities, which will allow for a successful revolution.
the Revolution: can happen in the German Empire if either the player or the AI fail to deal properly with the economic recession, as well in Italy as mentioned above.
- can also happen in Russia, where the player has the choice of recreating the USSR.
- subverted with America, a rather controversial point of the Mod. Any actions the player makes, such as electing the Democratic-Farmer-Labor Party or the Commonwealth Party and then purposely mess up to create lots of dissent will only result in the assassination of the head of state.
Magikarp Power: of all three main alliances the Emancipation Alliance starts off as the weakest, with little military power, facing the dauting task of winning an inevitable war with Germany or the USA that will most certainly happen regardless of foreign policy and its territories being seized by different nations. However should the player manage to survive long enough, the industrial might of the three nations will create an unstopable force.
One Nation Under Copyright: the United States starts as this, being under the control of monopolistic trusts. The anarchist point of view is that all non-anarchist nations are this.
Red May: adverted. The United States still exists at the start of the mod (1936) and but is Social Conservative, with the Democratic-Farmer-Labor Party being the only socialist option but it will only result in a left-wing radical government, meaning the USA is still capitalist. More often than not, the AI makes the ultranationalist Commonwealth Party win the 1936 election.
Victory by Endurance: this is often how the Emancipation Alliance usually wins the Second Weltkreig. Their territory includes huge amounts of population, industry and infrastructure, so they can produce more supplies than their enemies, muster more troops to fight and replace losses faster.
[1] in the Redsvserse social democracy does not seem to have evolved into a seperate ideology, so the in-game status of
left-wing radical simply means a militant reformer, though they are not social democrats.