PoeFacedKilla
Banned
Looks F-in great man! sorry i haven't been much help yet i've been busyJust to prove that this thing can get off the ground, here's the first update of hopefully many from the programming department. At the moment, I'm working alone, but PoeFacedKilla and I should soon be collaborating via Dropbox.
I've managed to turn this square of blue:
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into a grid of hexagons, which utilize my debug water texture:
It's done through a process of loading the textures and storing their pixels in a hashed data structure, referenced by filename. The game then loads a file called colormap.xml, which maps the RGB values of the pixels in the map file to texture names. Such a process allows for a bitmap to become a tile-based map for the game.
That being said, we need features to add. Feedback is always appreciated, and please join us in the IRC today (technically speaking) at 7:00 EST.
but we'll talk over some stuff tonight and since i'm on a month break i'll begin programming tonight