Project Adolphus

So what ideas to you guys have for the Holy Roman Empire mechanism? I mean, the interaction between the Emperors and their vassals.
 
Why does everything good have to be years away?:mad:
Well, since programming just started (like today) its not as if we've had time to even come up with a basic engine, but we're working fast

Alright, you are a programmer, so I trust your opinion.

As for naming Ocean tiles, do we really need to name ALL of them? or can we just have like 40 provinces named the English Channel? or whatever applies?
Each one will probably be named after their real world titles, so back to using the channel as an example no matter where you fight within the borders of the channel it will be called the battle of the English channel.

So what ideas to you guys have for the Holy Roman Empire mechanism? I mean, the interaction between the Emperors and their vassals.
I've been putting some thought into it, such as a militia system and the ability for the emperor to draw manpower from states with its same religion.

Still, we've only just started and i'm now putting together an overview file.
as we come up with ideas, you'll know about them
 

Dreadnought

Banned
Each one will probably be named after their real world titles, so back to using the channel as an example no matter where you fight within the borders of the channel it will be called the battle of the English channel.

Alright, tell me what to do (in terms of what file type, size, etc.), and I'll get started on a map that differentiates between the ocean, the HRE, and land outside of the HRE but with standard hexagons
 
Alright, tell me what to do (in terms of what file type, size, etc.), and I'll get started on a map that differentiates between the ocean, the HRE, and land outside of the HRE but with standard hexagons
well were using bitmaps, as for size 4000x4000 should do it;
oh and keep it at 32bits
 

Dreadnought

Banned
it will be able to zoom

Alright then, I will get started on the map.

Do you have an idea how big the hexagons would be roughly?
I was thinking about this big, as it would allow us to represent the smallest free cities without getting too small:
35m34nt.jpg


EDIT: Can the map be 4700 x 5300 instead?
 
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Alright then, I will get started on the map.

Do you have an idea how big the hexagons would be roughly?
I was thinking about this big, as it would allow us to represent the smallest free cities without getting too small: snip

EDIT: Can the map be 4700 x 5300 instead?
i suppose the map can be larger, but the hexagon just needs to be one pixel bigger it needs to be 35 X 35
 
Uh... the way I'm coding this, one hexagon will be represented by one pixel. The hex's texture will correspond to the color of the pixel. You could make a hex map for conceptual purposes, but it's needlessly complicated to try to load that in via the program.
 

Dreadnought

Banned
Uh... the way I'm coding this, one hexagon will be represented by one pixel. The hex's texture will correspond to the color of the pixel. You could make a hex map for conceptual purposes, but it's needlessly complicated to try to load that in via the program.

Well, we need to make a map for conceptual purposes, so we know who owns what province etc.

In any event, If I can photoshop the grid correctly, It won't be that bad.
 
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