During last nights meeting, we developed a concept for the engine's map. To test the idea out, we decided on making a game centered on the 30 Years War. Read that sentence again. We are testing an idea. Do not expect "EUIII but better". This will likely feature 2D graphics, among other shortcuts to make prototyping easier. Here is Dangimill on the project.
Dreadnought has found a solid map of the Holy Roman Empire in 1618, which you can view here. This is the same map divided into a grid, and this is it in hexagons.
To the artists: we need artwork! Specifically, for a 2D game, we will need sprites for units, cities, and whatever else you can think of it. So hit the drawing board!
Meetings: Every Sunday at 7pm EST (4pm PST, 12am GMT) in #ahgame on mibbit (irc.mibbit.net)
All right. After a long discussion in the IRC chat, a number of members and I decided that the game should be based on a hexagonal grid of municipalities, which would be part of larger sub-provinces, which would be part of even larger provinces. Think Victoria II, but with three tiers. The regions would be mutable and a player could use a lasso tool to select aesthetically-pleasing borders from the hexes.
Due to the use of microprovinces, we decided that we'd start by creating a Thirty Years' War scenario to test the engine, then slowly expand to accommodate other timeframes. What say the community?
Dreadnought has found a solid map of the Holy Roman Empire in 1618, which you can view here. This is the same map divided into a grid, and this is it in hexagons.
To the artists: we need artwork! Specifically, for a 2D game, we will need sprites for units, cities, and whatever else you can think of it. So hit the drawing board!
Meetings: Every Sunday at 7pm EST (4pm PST, 12am GMT) in #ahgame on mibbit (irc.mibbit.net)
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