In 1992, Nintendo and Argonaut Software collaborated to produce a 3D space shooter for the Super Nintendo, provisionally titled 'SnesGlider'.[1] The development team, led by Shigeru Miyamoto, redesigned what had been a tech demo into a rail shooter, with Nintendo designing the game and Argonaut handling the technical aspects.[2] However, without a story, it lacked incentives to play beyond flying and shooting. Miyamoto sketched out a fictional universe, but could not decide on a natural hero to convey a sense of an epic space battle. Names under consideration included Star Wolf, Star Sheep, Star Fox, Star Sparrow and Star Hawk.[2]