Pop Culture Oneshot Scenarios

Wonder why the hate this place have against CGI(reminder CGI is not 3D, a lot of modern '2D' is just CGI put in 2D modes, if you want 2D, watch anime), my issue is almost scripts are the same.

On the other hand, the hate seems to be less about CGI itself and more about being disgruntled by the all but complete disappearance of 2D animation.
 
On the other hand, the hate seems to be less about CGI itself and more about being disgruntled by the all but complete disappearance of 2D animation.
As say before, blame more toy story that shrek over it, after TS and Antz, everything was the better and most impacting effects, in general 2D work better for narrative given, when 3D is action, but we got it backward, and if people complain about 2D, as say before, WATCH ANIME. The rest for me all script ar ethe same.
 
As say before, blame more toy story that shrek over it
I know. However, TTL's 1995 Disney film is not Pocahontas. Instead, since Richard Rich is not fired with Don Bluth directing something other than the Black Cauldron, we have a Native American version of Swan Lake. Much like how The Lion King is Hamlet with African animals, or how The Kingdom of the Sun would have been the Prince and the Pauper with Incan culture.
 
I thought I owuld explain my opinion on CGI right now:

CGI itself is not bad in and of itself. In fact, its sometimes what you need. However, I would still liked to see more films that are if not actually hand-drawn, are at least designed to resemble 2D as closely as possible. In those kinds of 2D films, more realistic CGI would be for detailing life-forms or machinery like steam locomotives.
 
you know people love pocahontas? why Anglophone hated it? french, mexican and argentinan loved that movie
I admit that I honestly do not get it either, if only because I have not watched it myself.

That said, I do think part of the issue may be that they based it off of history as opposed to a novel or fairy tale.
 
I admit that I honestly do not get it either, if only because I have not watched it myself.

That said, I do think part of the issue may be that they based it off of history as opposed to a novel or fairy tale.
That make it better, more original in a way, popular folklore, so watch it

Ironically all the disney stuff make me hate disney more(specially what they do SW and their remakes)
 
The Rogueport Rekkers is an IDW Comic Book series, set in the Nintendo Animatef Film and TV Universe.

The comics tell the stories of the cast of Super Mario RPG: The Millennium Door. Namely Goombella, Koops, Madame Flurrie, Kid Yoshi (known to the rest as Kenji), Vivian, Admiral Bobbery, and Ms. Mowz as they fight various Lairgan forces in their homes. Near the Fungarian port city of Rogueport, which had been taken in the Fungaria Has Fallen story arc of Super Mario Bros: The Series.

Most stories range in tone and plot. Generally, the Rougeport Rekkers are followed as they sabotage the Lairgan army, led by Atticus "Wart" Koopa and Bowser Koopa. Other times, there will be clashes with opposing rebel groups. Which range from Supremacists to the right, to Communist Extremists to the left. Other stories are lighter in tone, and deal with minor in-fighting and conversations among the main characters.

After the 4th story, the Rekkers gain a new member in the form of a human vigilante named Lion Claw. Clearly meant to be voiced by Robert Downey Jr in a hypothetical animated version, he was a popular character. However, he was only a relatively recurring character.

These comics had originally been envisioned as episode of Smash Bros. early on. But they became their own thing due to the number of ideas the writers had.
 
MICKEY MOUSE GOES TO MOTOWN

If things go according to plan in the next several months, the struggling Walt Disney Productions will begin a new era under new ownership. Motown Records founder Berry Gordy is offering to buy the studio known for its family oriented films and its theme park for more than $16 million USD. Gordy, already a successful producer of many Motown chart-toppers, could soon add to his music portfolio the iconic songs from many of Disney's most beloved films, both animated and live action. The boards of directors of both Motown and Disney are expected to accept Gordy's offer within the next month. Afterwards, the proposed deal is expected to close in the next eight months or less.

The Associated Press
October 26, 1970
 
LostMediaWiki Page: Super Mario Ultra 3 (Partially Found Blueprints of PlayStation game; 2000)

Super Mario Ultra 3 was a planned sequel to Super Mario Ultra 2, which Nintendo producer Yoshiaki Koizumi had referred to being developed in 2000. However, the game was never completed, and was abandoned in favor of titles for the then upcoming Gamecube.

Background
The 1999 PlayStation title Super Mario Ultra 2 was released in July 1999 to universal acclaim by critics and fans of the Mario franchise. In January 2000's Nintendo Power issue, Yoshiaki Kozumi announced that he would be using left over levels from both that game and 1997's Super Mario Ultra to create a third Mario game. Stating that he would likely start work on it once he was done with his contributions to The Legend of Zelda: Majora's Mask.

However, Koizumi realized that the game would be coming out near the end of the PlayStation's life. Indeed, by the time the interview came out, the next Nintendo-Sony console had already become named the GameCube. As such, he gave up on the project and instead went to create Super Mario Sunshine and Super Mario Director on the GCN later in the 2000s.

Details
The few known details about the game were featured in Koizumi's interview for the Nintendo Power issue. In the article, he expressed a desire to expand the role of Prince Cream, Peach's brother who was introduced in Ultra 2. While he did not confirm he would be playable, it is highly probably this is what he meant. In addition, he did confirm more power-ups from the 2D games would be returning in various ways.

Additional interviews revealed that he had thought of Princess Peach and Princess Daisy being featured as third and fourth playable characters. Suggesting that multiplayer would be more prominent than in the first two games. Koizumi even claimed he had a prototype of all four running on a split-screen series of levels from the original Mario Ultra.

Another interview, this time in Iwata Asks with Miyamoto, revealed that Koizumi had not penned the 2000 Super Mario Cubed GCN tech demo as this third PSN installment. Stating that rather, it was to show off the sheer power of the GCN.

Re-emergence
On June 3, 2017, a series of screenshots were leaked to Nintendo's official twitter. These shots depicted Mario, Luigi, Peach, and Daisy in various worlds from the two released Ultra titles. Both princesses wore dresses more akin to their attire in the Mario sports titles of the same era. Last but far from least was concept art of Prince Cream in a level with Mario and Peach, in which the latter wore blue like her little brother, implying Cream would have been an unlockable fifth character later in the game. Koizumi later stated in a 2015 interview that the shots were indeed authentic, and explaining that levels from the past two games were used to test the new multiplayer format.

Today it's still unknown if Super Mario Ultra 3 was actually fully developed. As the screenshots were only of the mechanics being tested on levels from the previous games. What is known is that Ultra 3's planned multiplayer was used in the first game's DS semi-remake Super Mario Ultra 1.5, where Yoshi and Wario joined the Marios as playable characters. This roster would eventually appear again in the 2013 Unity title Super Mario Inc. Which also featured Cream in a prominent role as the victim of the Koopa Troop's antics.
 
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BioShock 2

How to avoid the main complaint about the OTL game, the fact that it was too much like the first one: instead of being a borderline religious figure ruling over the ashes of Rapture, Sofia Lamb is a reverse Ayn Rand, growing up in Rapture only to flee it during its fall, spending a while on the surface only to found her own secret communist compound deep inside and under the mountains of Alaska - in the 1980s, not long after NYC is bombed by Columbia in one of the parallel universes seen in Infinite, except in the game the forces of Columbia would be referred through typical commie-speak terms in order not to spoil their true nature.

There'd be plenty of aesthetic and thematic references to Cold War paranoia and propaganda, of course.
 
Shigeru Miyamoto Announces He Will Pass Mario Series to Yoshiaki Koizumi

Ever since the PlayStation's early day, Shigeru Miyamoto, creator of Mario and Zelda, has deliberately become looser with his control on both series. Today however, he confirmed intentions to leave the production of a sequel the hit title Super Mario Ultra, released in 1997, to Yoshiaki Koizumi.

"I for one honestly really like Koizumi." he said at the press conference. "I think he definitely knows what he is doing when placed at the throttle of the locomotive that is a Mario game."
- IGN; August 17, 1999
 
Sid Meier's After the End

Rather than trying to remake the already perfect Alpha Centauri, a Beyond Earth equivalent is made that takes place on Earth, not long after the departure of the Unity; just like in Alpha Centauri, the vast majority of what is present in the game is justified by hard science and, just like in Alpha Centauri, the player would have to deal with a hostile environment, dominated by environmental degradation and radioactive contamination; the "scale" of the game would be smaller - population growth and resource gathering is slower, each turn is a single season rather than a full year, you found hamlets that can be turned into cities only after enough districts have been placed next to them, etc.

The main factions would be a fundamentalist Gilead-like faction, a militarist Oceania-like faction, a World State equivalent hell-bent on scientific research, a Church remnant more concerned with preserving knowledge straight out of A Canticle for Leibowitz, a peaceful Le Guin-esque communal experiment and a nomadic band of scavengers based on Mad Max.
 
Misc. TV Tropes Vignettes: Early Installment Weirdness/Super Mario Bros
  • The characterizations of the series cast in general has dramatically changed since the early days:
    • Early manuals described the Toads as having been transformed into blocks. Something which has not been proposed since.
    • Mario was originally written as a middle-aged man in the earliest arcade titles. This was true in Japan as well, though around 1986, Mario started being depicted as a younger man. Outside of Japan, Mario continued to have gruff middle aged voice actors until the early 1990s. Word of God has since stated that both Marios are in the mid 20s. Early media also tended to depict Luigi as several years Mario's junior instead of them being fraternal twins, which was first shown in Super Mario World 0: Yoshi's Island.
    • Princess Peach was often portrayed in earlier spin-offs as a Dumb Blonde, and also rather clumsy in Mario Tennis Ultra.
    • Toad was originally depicted a child-like character, and had a high-pitched voice to boot. This changed with the introduction of Toadette and his twins Harry and Jerry in Super Mario Ultra 2, and Wayne Allwine being cast in the role.
    • The age gap between Peach and Cream is generally kept vague in most games. Though in Super Mario RPG: Treasure of the Kalhiro, a picture Peach explicitly says is from when was a teenager showed Cream as being a toddler, hence the teething ring he has in it.
    • Characters' voices only became their current standard starting in the PlayStation era and lasting into the 2000s. Early in his tenture as Mario, Charles Martinet used a falsetto voice not unlike Mickey Mouse. But by the late PlayStation era, it became his current Bugs Bunny like wisecracker voice. Peach's original voice was much deeper than Catherine Cavadini's voice for the character, while Toad's voice was high-pitched and childish before Wayne Allwine was cast. Luigi had a higher-pitched version of Charles Martinet's Mario voice until Rob Paulsen took over in Super Mario Ultra. Wario also was presented as being some sort of Central European ancestry, which led to him and Waluigi being Polish in later lore.
    • Prince Cream being the Wise Beyond Their Years clairvoyant he is today only came about starting in the late Gamecube era. His debut in Super Mario Ultra 2 portrayed him as to all intents and purposes an Expy of Disney's Pinocchio; a Cheerful Child who unfortunately was a Horrible Judge of Character, and got into trouble because of it. His subsequent appearances in Mario Tennis and Mario Party 3 would also portray him as naive and wide-eyed, albeit with a noticeably better judge of character. Though he was still shown be trouble when provoked, as Bowser learned the hard way.
    • Daisy being the Tomboy Princess she is known as didn't become a thing until the Gamecube era. First, she was a generic princess in Super Mario Land before being introduced as a flirtatious sexpot in Mario Tennis Ultra compared to the more modest Peach. She was later shown to be more modest in Mario Party 3, though she also gained a rather sharp tongue in the process.
 
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Media Differences In "Sword And Sickle"

POD is that Hitler never gets into politics, instead he becomes a movie director(so a different sort of artist) and the Strasser brothers take his void. Also, Harding survives which changes the presidency. Here are some media differences in America(and Germany for one) due to various butterflies and situations
  • Actors: John F Kennedy ends up becoming a Hollywood Actor. Papa Joe is President Garner's vice president from 1937 to 1941. Kennedy in this timeline is much healthier(though he still has some health issues), and he ends up having a rivalry with Ron Reagan. His brother Joe dies earlier in war, which nixes any attempt for Papa Joe to let him enter so he stays in Hollywood.
  • Animated cartoons: Walt Disney never makes it big when it comes to the screen. Instead, he finds success in the comic strips. It's a funny animal strip with various beats from Oswald the Lucky Rabbit and Mickey Mouse, though with another character. Instead, the Fleischer brothers become the cultural icon of animated cartoons, at least for the time
  • Film: Director Hitler becomes interested in the fantasy genre and uses it to make social critique, though sometimes he makes comedic movies. While initially supportive of Strasser's regime, his talent is used for propaganda movies and Hitler falls out of his political leanings, making movies with subtly criticize Strasserist Germany.
  • Literature: Jerry Seigel and Joe Shuster stick with "The Reign of the Superman". Instead of comic books, this story leads them into becoming sci-fi writers. A strong theme in their early works is the criticism of Frederick Neitzche and the ubermensch concept
 
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