Pop Culture Oneshot Scenarios

So I had an idea of merging Fallout New Vegas with Star Wars. It started out as another "Alt Sequel Trilogy" idea, but I decided to make it a Prequel instead. Here is the result:

The Galaxy is a rough place forged in warfare. Long before Luke Skywalker destroyed the Death Star, and long before the Trade Federation invaded Naboo, the Galaxy was a lawless place, dominated by Pirates, Crimelords, and worse. Weaker Alien Races were enslaved by the strong, but in some corners, peace was maintained by the Jedi, an ancient order dedicated to protecting the weak and innocent, and defending against the Sith, who craved nothing more than power.

As decades passed, The Core Worlds would eventually unite beneath the flag of the Galactic Republic, dedicated to values of democracy, freedom, and the rule of law. As the Republic grew, so did its needs. Scouts spread outwards, seeking territory and wealth, in the Merciless regions of the Outer Rim. They returned with tales of a Planet untouched by the Chaos of the rest of the rim, or the ravages of the Sith Wars, along with an Ancient Space Station that contained within it a weapon most destructive.

The Republic mobilized its army and sent its fleet to capture the Station, and get it operational. But in the Outer Rim, another society desired the Station for their own malevolent purposes. A Society of Warriors, an Empire built upon the conquest of 800 Worlds. They were: the Mandalorians

Four years have passed since the Republic Fleet held the Station - just barely - against Mandalore's onslaught. The Mandalorians did not retreat. From the nearest Fortress world, the Mandalorians prepare for another attack.

Through it all, Canto Bight has stayed open for business under the control of its mysterious overseer, Master House, and his army of Slave Laborers and Enforcers.

"In this age, a Messenger has been sent to deliver a package to Canto Bight. What seemed like a simple delivery job has taken a turn…for the worse.
 
I have a Idea: Put TalesWeaver as background story of RWBY.

Talesweaver is about a group of people called Talesweavers, who can read the stars and as able to handle the core of planet through Eta,which can be activated by artifacts, an object which act as a key to the eta. But this core can be used by only one person, that is a talesweaver.

They are from planet Edel, where king deus sent them to tecith to grow the core of tecith and replace it with that of edel's. It has 13 codes in teciths. And 13 talesweavers have to save planet Tecith from destruction when core of planet is broken, which causes inphase phenomenon, when core is broken. [1]

RWBY's founding story, where two brothers created Remnant where one created life and other created destruction with grimm. They created humanity at the agreement. Also, they made 4 relics, which are in each of huntsmen academies, But the brothers disappeared afterwards.

How to connect these two? Simple. Set it after talesweaver, where Edel failed to fix their core. Facing destruction, they send 2 brothers to fling their light into future, where they find a planet and name it 'Remnant of Edel' but it's full name is lost to the ages and people calls it, Remnant. And 4 relics are Artifacts, which these brothers created to fit the core of remnant. But later all these dust mining resulted in them stumbling upon core pattern, leading to first inphase phenomenon[3], which meant the rise of monsters, after meteor fell. In Remnant's case, it was increased attacks bu the creature of grimm. Core started to fracture, and talesweavers begin to appearate. [4]
----
[1]: from https://m.blog.naver.com/PostView.nhn?blogId=gugnol&logNo=40195092471
[2]:http://rwby.wikia.com/wiki/Maidens
[3]: the inphase phenomenon is canon in Talesweaver.
[4] Guess who will be Talesweavers in RWBY? It will be either maidens or team RWBY.

What do you think?
 
All Her Glories Past

The career of a nineteenth century lifeboat doesn't seem like the most interesting choice of subject matter, even if the lifeboat in question is the world's oldest. But All Her Glories Past, which dramatizes the seventy-eight year career of the Zetland lifeboat makes for surprisingly compelling viewing. While part of this is owed to the often harrowing portrayals of the shipwrecks and rescue efforts, both successful and failed, another major contributing factor is the film's grounded tone. Exaggerated drama and gung ho heroics are absent, being replaced by understated courage, dedication to duty and determination and although there is a definite awareness of history passing by it is firmly in the background, the major events of the nineteenth century barely touching the town of Redcar that Zetland and her crew call home.

Spanning as it does almost eight decades, the film boasts a large and varied cast, although none of them are big names and none of the human characters can be considered to be the focus of the film. Instead the star is the lifeboat herself, as much a character as any of the men who crewed her and a constant as one generation is replaced by the rest. Her history is one of heroism and the expression of that best of mankind's qualities, the desire to save the lives of others, but also of the love that people can have for a seemingly inanimate object, love that in Zetland's case is well earned. Altruism built her but love is what keeps her going past the point where she is declared obsolete and most other boats would meet their ends. It is devotion which, after watching the film, makes perfect sense.

(A/N: I'm not entirely sure where this came from but I hope you like it.)
 
Atelier Aviation Addendum:
The Legend of Aces (Falcom's answer to the Ace Combat and Fox Two Series)


Introduction

The Legend of Aces Series is an arcade flight action-RPG video game franchise developed by the Nihon Falcom Corporation as their answer to Namco's Ace Combat and Squaresoft's Fox Two franchise. Beginning with the Gagharv Trilogy of games, released in 2005, the franchise was soon expanded with the new subseries, Trails, gained popularity with the Trails of the Sky trilogy, based in the land of Zemuria. Its sequels continued an integrated storyline involving diverse characters, countries, atmospheres, and experiences, all of which serve as the basis of the modern Legend of Aces universe. As with Ace Combat and Fox Two, the Legend of Aces typically features accurate real-life military aircraft in addition to unique fictional designs.
What do you think, @bhlee0019?
I will post the detailed look of The Legends of Aces Gagharv trilogy and the so popular Trails series and this is the ITL The Legend of Heroes series, soon.
 
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Atelier Aviation Addendum:
The Legend of Aces - Chapter 1: The Gagharv Duology

Part 1: A Tear of Vermillion

The Legend of Aces: A Tear of Vermillion

Platform: Sony PlayStation Portable
Developer: Nihon Falcom

The Legend of Aces: A Tear of Vermillion is a arcade flight action role-playing game developed by Nihon Falcom Corporation. It is the first game in the Legend of Aces series and the first game in regards to the timeline in the "Gagharv Duology".

Gameplay

The game controls a fighter pilot through a number of operations, destroying mission-critical objectives and enemies to continue. As missions are completed, money and EXP is earned as a reward, which can be used to buy new aircraft and skills in the "Hangar" screen. The economic reward depends on the number of enemy targets eliminated in a mission. Some missions feature a "Mission Update", at which point the objective changes, resetting the mission timer.

Story

The story begins with an insight to the past. Avin and Eimelle are orphaned children living in Cathedral. Avin was 8 while Eimelle was 7. Avin retrieves milk for the cat Eimelle brought into the chapel. They both watch the kitten drink to its content. Before long, Oracle Ollesia yells at them to take cover. Cathedral is under attack.

Lord Bellias' army attack the chapel. He is after Eimelle who he calls "Durga's Daughter." He is stopped by Supreme Priest Esperius. Both have a conversation of how Bellias used to be destined to lead the Bardus Church someday and how Bellias became traitorous.

Years later, Avin joined the Elite fighter squadron known as Gagharv, a group of mercenary fighter pilots. With hardware and logistics support, the Gagharv sets out to fight Lord Bellias Army.

Characters
  • Avin (Age 17): The main protagonist. He sets out on a mission to find his sister Eimelle who has been separated from him for years. He has a short temper and is very impetuous, but is usually kept in check by his calm best friend Mile. He canonically flies an F-14A Tomcat.
  • Eimelle (Age 15): A kindhearted and modest girl. Avin's young sister and only family. Her kindness extends even to those who would hurt her, as she treats the wounds of one bested enemy. She is known as "Durga's Daughter", an important figure in the plans of Octum's Apostles.
  • Rutice (Age 16): The main heroine, at least the for the latter half of the game. A member of the Harlequen Squadron under Bellias, but later reneges when their methods prove too cruel. Plagued with self-doubt about her path in life, she gradually falls in love with Avin as he supports her. She flies an Su-27 Flanker
  • Mile (Age 18): Avin's close friend. He is concerned about Avin, and travels together with him. His calm demeanor allows him to defuse his friend's anger, protecting him from making mistakes. He flies an F-14A Tomcat
  • Shannon (Age 17): A pure and innocent girl and a fighter pilot. She is rescued by Avin and his party and instantly falls for Mile when she wakes up and sees him. Her outspoken love and affection for her "prince" perturbs Mile greatly. She flies an F-16C Fighting Falcon
  • Martie (Age 24): A young fighter pilot who is training to become a regular pilot for the Royal Army. He flies an F-15E Strike Eagle
  • Muse (Age 18): A mysterious and confident young woman who helps the squadron fight the Syamseal Squadron, who are threatening the kingdom. MUSE is an acronym of her true name. She flies an F/A-18C Hornet
  • Douglas (Age 28): One of the Air Force best fighter pilots, "Lightning Sword" Douglas is a ace pilot who befriends Avin and Mile. He flies an EF-2000 Typhoon
  • Lucias (Age 23): Another renowned fighter pilot and Douglas' eternal rival, "Sapphire Eyes" Lucias is an exceptionally fast fighter pilot who also trained with Douglas' master. He flies an F-15E Strike Eagle
  • Archem (Age 15): A young girl from Spirit Forest who is good friends with the friendly Meefa creatures that inhabit it. She helps the Squadron stop the Meefa Squadron and develops a crush on Avin. She flies an MiG-21 Fishbed
Aircraft

A Tear of Vermillion features 14 playable aircraft. Aircraft are unlocked by completing certain missions and purchased between operations by spending credits. Credits are gained by shooting down enemies and achieving high scores on the missions. Unlike in the later games, the player has no control over the planes of their wingmen.

In addition to the machine gun and all-purpose missiles, the player chooses a special munition, specialized either against air or ground targets, to equip their plane with before each mission. What kind of special weapons a plane can carry is determined by its model. One special weapon is always purchased along with the plane, while one to two more can be bought later.

Lastly, the player can also select a paint scheme for Avin's plane before each mission. These paint schemes are purely cosmetic and have no impact on the gameplay. They are unlocked by fulfilling certain conditions

Playable Aircraft
  1. McDonnell Douglas F-4 Phantom II (BLU-32, AGM-88 HARM, AIM-7 Sparrow)
  2. Mikoyan-Gurevich MiG-21 Fishbed (FAB-500, R-27, S-24)
  3. General Dynamics F-16C Fighting Falcon (AMRAAM, Mk 84, AGM-65 Maverick)
  4. Mikoyan MiG-29A Fulcrum (R-27, FAB-500, KH-29)
  5. McDonnell Douglas F/A-18C Hornet (AGM-84 Harpoon, JSSOW, AMRAAM)
  6. Fairchild Republic A-10A Thunderbolt II (AGM-65 Maverick, LAU-68, BLU-97)
  7. Grumman F-14A Tomcat (AIM-54 Phoenix, AIM-7 Sparrow, AIM-9X)
  8. Sukhoi Su-27 Flanker (R-77 Adder, RBK-500, FAB-500)
  9. Saab JAS 39 Gripen (LAU-68, MICA, Paveway)
  10. McDonnell Douglas F-15E Strike Eagle (AMRAAM, CBU-87, AGM-65 Maverick)
  11. EF-2000 Typhoon (Meteor, JDAM, LAU-68)
  12. Northrop YF-23A Black Widow II (AIM-9X Sidewinder, Paveway, Bomblet Dispenser)
  13. Lockheed Martin F-22A Raptor (AMRAAM, Paveway, AIM-9X Sidewinder)
  14. Sukhoi Su-47 Berkut (R-73, RBK-500, R-27)
Non-Playable Aircraft

 
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Atelier Aviation Addendum:
The Legend of Aces - Chapter 1: The Gagharv Duology

Part 2: Prophecy of the Moonlight Ace

The Legend of Aces II: Prophecy of the Moonlight Ace

Platform: Sony PlayStation Portable
Developer: Nihon Falcom

The Legend of Aces II: Prophecy of the Moonlight Ace is a arcade flight action role-playing game developed by Nihon Falcom Corporation. It is the final game in regards to the timeline in the "Gagharv Duology".

Gameplay

During the course of the game, the player has the opportunity to purchase 33 different aircraft, ranging from real-life aircraft to prototypes and fictional aircraft.

As with other entries in the Legends of Aces series, once the mission objectives are complete, the player is awarded with money for purchasing aircraft and XP for acquiring skills, as well as additional money for performing above and beyond the requirements of the mission. Bonus money can be earned by completing landing or mid-air refueling sections quickly.

Story

A long time ago, a fighter plane traveled around Tirasweel. Her silver wings shone even in the moonlight, and her cockpit were clear as a fountain.

She could cast a glance into the future. When good things happened, people admired her. When bad things happened, people accused her. Some people called her the Moonlight Ace. And then she disappeared in the skies, leaving many questions behind.

Ragpick Air Force Base, Gagharv Year 992. A young boy named Jurio and his childhood friend Christina are flying around Ragpick in order to accomplish their training and become full-fledged fighter pilots when a group of Tirasweel radicals staged a coup d'état, rapidly establishing their hegemony over the entire continent. But none of them knows that this war will discover the truth behind the Moonlight Ace....

Characters
  1. Jurio: An ordinary, gentle boy. He embarks on a pilgrimage with his childhood friend Chris. He flies an Su-27 Flanker
  2. Christina: A tomboyish and carefree girl, with a feminine side. She's actively involved with Jurio. She flies an Su-27 Flanker
  3. Shirla: A beautiful pilot. Theft always ends in failure because of her blunder partner, Goose. She flies an JAS-39 Gripen
  4. Goose: Shirla's partner. Handsome but naturally blob. He flies an JAS-39 Gripen
  5. Grandpa Lap: A senior citizen who lives in a old tent outside Ragpick Town. Is said to be a great pilot, but he seems to not acknowledge it. His real name is Michel De Lap Haven, and he also appears in the other two games of Gagharv Trilogy as his younger self.
  6. Lodi: A young fighter pilot hailed from Tegura Town who seeks revenge on Galga, who killed his father and destroyed his town. He's like a big brother figure to both Jurio and Chris. He flies an F-15C Eagle
  7. Alf: A mercenary pilot who encountered Jurio and Chris on their way to Nelva. He talks in a strange manner, much to Chris' annoyance. He flies MiG-29A Fulcrum
  8. Grandpa Roule: A senile old man who likes gambling at Dice. He's very cheerful and full of energy, despite his old age. His grandson always tries to stop him from his gambling addict, which always result in failure. He's really the same Captain Thomas from the war story Jurio and Chris like.
  9. Morrison: King Alfred's aide and an expert in Air Combat. He accompanies Jurio and Chris in behalf of Alf and Lodi. He flies an F-15E Strike Eagle
  10. Filly: Has skill in CAS, inherited from her father. She apparently develops a crush on Jurio. She flies an A-10A Thunderbolt II
  11. Gueld, The Moonlight Ace: Not a main character per se, but is named in lots of places in the game. She is most described as "a girl in her eighteens with beautiful silver hair and a sad expression". She flies an Su-47 Berkut
Aircraft

Playable Aircraft
  1. English Electric Lightning
  2. Northrop F-5E Tiger II
  3. Mikoyan-Gurevich MiG-21bis Fishbed
  4. IAI Kfir
  5. McDonnell Douglas F-4E Phantom II
  6. Sukhoi Su-25 Frogfoot
  7. Northrop F-20A Tigershark
  8. McDonnell Douglas AV-8B Harrier II+
  9. Dassault Mirage 2000
  10. Mikoyan MiG-31 Foxhound
  11. General Dynamics F-16C Fighting Falcon
  12. Mikoyan MiG-29A Fulcrum
  13. McDonnell Douglas F/A-18C Hornet
  14. Fairchild Republic A-10A Thunderbolt II
  15. Grumman F-14A Tomcat
  16. Panavia Tornado ADV
  17. McDonnell Douglas F-15C Eagle
  18. Sukhoi Su-27 Flanker
  19. Lockheed F-117A Nighthawk
  20. Boeing F/A-18E Super Hornet
  21. Saab JAS 39 Gripen
  22. McDonnell Douglas F-15E Strike Eagle
  23. Dassault Rafale
  24. Sukhoi Su-32 Strike Flanker
  25. EF-2000 Typhoon
  26. Lockheed Martin F-35 Lightning II
  27. Sukhoi Su-37 Flanker-F
  28. Northrop YF-23A Black Widow II
  29. McDonnell Douglas F-15 STOL/MTD
  30. Sukhoi Su-47 Berkut
  31. Lockheed Martin F-22A Raptor
  32. Boeing X-32
  33. Mikoyan Project 1.44 Flatpack
Non-Playable Aircraft
(So this concludes the first chapter of the Legend of Aces Gagharv duology, i will working on the second chapter that made Legend of Aces popular, the Trails series)
 
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Red Sky 2: Call of Communism
20 years after the nuclear war that had been triggered by the invasion of the Martian SFSR, Earth has become an Radioactive Wasteland. The last survivors have rallied together on Mars in the former Soviet Base, with many refugees from Earth among them. Over the years a large human colony has formed, with its own Totalitarian government and religions, including Team Sharp, a cult that formed around the teachings of "Totalist AnCapitalism" and its current leader Hans Marklin.

But the aging base is deteriorating and due to the damage the Planet received in the nuclear war, its time is running out. Ani Lincoln, the daughter of Polian Pavlova and Jake Lincoln, finds out that there may be other survivors hidden in an Hidden City beneath the Waves, with the means to save the base and decides to travel to Earth to seek help.

But the survivors, she and a ragtag band of explorers find in the Underwater City are not even human—they stumble upon a world of Chaos and dragons ruled by the Elder Bois, a race of Ancient Supermen led by Josef Stalin in his true form among other former human rulers, all of whom were disguised as well. And now, with the world weakened and terraformed, the Elder Bois prepare to take back their former home world for themselves.
 
Atelier Aviation Addendum:
The Legend of Aces - Chapter 2: Trails

Part 1: Trails of the Sky

The Legend of Aces: Trails of the Sky

Platform: Sony PlayStation 3
Developer: Nihon Falcom

The Legend of Aces: Trails of the Sky is a arcade flight action role-playing game developed by Nihon Falcom Corporation and the first of the Trails franchise. The game's story follows Estelle and Joshua Bright during their journey to become fighter pilots and their impact on both the outcome of the Liberl Civil War.

Gameplay

Typical of the Legend of Aces series, most of the game takes place in the air, seen from the cockpit of Estelle’s plane. During the course of the game, the player has the opportunity to buy 42 different planes, from real-life aircraft to prototypes and fictional planes. With the default controls, players steer their plane with the PS3 controller’s left analog stick and aim the camera with the right analog stick, with the arrow buttons used for interaction with the wingman. The player can choose between three different control schemes: either Legend of Aces-specific, or based off Namco's Ace Combat (“ACE COMBAT”) and Squaresoft's Fox Two ("FOX TWO"). The Boresight System allows the player to select their lock-on targets manually with a thumbstick instead of cycling through bogeys and ground targets.

Story

In the proud and independent Liberl Kingdom, the cheerful siblings Estelle Bright and Joshua Bright left their hometown to join the Royal Liberl Air Force as fighter pilots. During their duty, they where caught up with Liberl Kingdom gone war against the New Order Reorganisation Union. What challenges awaits the two upon their missions, as the feelings of those around unfold a new generation.

Characters

Playable Characters

  • Estelle Bright: The main protagonist, she joined the air force with her adopted brother to become fighter pilots. She canonically flies the EF-2000 Typhoon
  • Joshua Bright: The deuteragonist and Estelle's adopted brother who joins her in the conflict. He canonically flies the EF-2000 Typhoon
  • Scherazard Harvey: A Air Force veteran and the siblings' mentor, who is nicknamed the 'Silver Streak'. She flies an J-10
  • Olivier Lenheim: A handsome blonde man from the Erebonian Empire who claims to be a vagabond musician. He flies an Rafale M
  • Agate Crosner: A B-rank Senior Fighter Pilot nicknamed the 'Heavy Blade', with a dislike for the rookie Junior Pilots. He flies an F-15E Strike Eagle
  • Kloe Rinz: A Jenis Royal Air Force Academy student, who works part-time at the Mercia Orphanage. She flies an FA-50 Golden Eagle
  • Tita Russell: The young granddaughter of Albert Russell and a rookie fighter pilot. She flies an F-5E Tiger II
  • Zin Vathek: An veteran fighter from the Calvard Republic. He flies an F-14D Super Tomcat
  • Anelace Elfead: A senior female fighter pilot only a couple years older than Estelle who trains with Estelle in the beginning. She flies an Mirage 2000
  • Josette Capua: A member of the Capua Sky Bandits who caused problems for Estelle and co at the beginning of the first installment. Later helps out Joshua in his quest. She flies an MiG 1.44 MFI
  • Julia Schwarz: The female commander of the royal guard and captain of the Arseille, the kingdom's aircraft carrier. One of Cassius Bright's students in swordsmanship and fellow classmates with her ex-colleague, Kanone Almathea
  • AWACS Cyclops: Was the callsign of an Royal Liberl Air Force AWACS during the Liberl Civil War. As an AWACS, Cyclops's primary role was providing tactical data analysis and logistical support to other Liberl aircraft. Throughout the war, he accompanied and supported Estelle and Joshua Bright's fighter squadron.
Aircraft

To purchase aircraft , the player has to unlock them by completing certain missions, then buy them by expending credits. Credits are earned by destroying hostile or neutral (“yellow”) targets. The F-5E Tiger II is the only plane available at the start. In addition to a machinegun and all-purpose missiles, each plane is equipped with a limited number of special weapons, specialized against either ground or air targets.

Playable Aircraft
  1. Northrop F-5E Tiger II
  2. Mikoyan-Gurevich MiG-21bis Fishbed
  3. McDonnell Douglas F-4E Phantom II
  4. Mitsubishi F-1
  5. Saab J35J Draken
  6. Saab JA37D Viggen
  7. Grumman A-6E Intruder
  8. Northrop F-20 Tigershark
  9. Sukhoi Su-25 Frogfoot
  10. Mikoyan MiG-29S Fulcrum
  11. McDonnell Douglas AV-8B Harrier II
  12. Dassault Mirage 2000
  13. General Dynamics F-16C Fighting Falcon
  14. McDonnell Douglas F/A-18C Hornet
  15. Fairchild Republic A-10A Thunderbolt II
  16. Panavia Tornado IDS
  17. Mikoyan MiG-31 Foxhound
  18. Northrop Grumman EA-6B Prowler
  19. Sukhoi Su-24M Fencer
  20. Sukhoi Su-27 Flanker
  21. Panavia Tornado ADV
  22. McDonnell Douglas F-15C Eagle
  23. Grumman X-29
  24. Grumman F-14D Tomcat
  25. General Dynamics F-16XL
  26. Saab JAS 39 Gripen
  27. Sukhoi Su-33 Flanker-D
  28. Boeing F/A-18E Super Hornet
  29. Mitsubishi F-2A
  30. Lockheed F-117 Nighthawk
  31. McDonnell Douglas F-15E Strike Eagle
  32. Sukhoi Su-34
  33. Lockheed Martin F-35A Lightning II
  34. Boeing EA-18G Growler
  35. Dassault Rafale
  36. Eurofighter EF-2000 Typhoon
  37. Northrop YF-23 Black Widow II
  38. McDonnell Douglas F-15 STOL/MTD
  39. Sukhoi Su-37 Flanker-F
  40. Mikoyan Project 1.44 Flatpack
  41. Sukhoi Su-47 Berkut
  42. Lockheed Martin F-22A Raptor
Non-Playable Aircraft
 
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Actually, Scratch the Disney Animated Canon idea. Except that Swan Lake is adapted in 1975, the Snow Queen is in 2004, and Starlight is plopped somewhere in the late 80s.
 
This Fallout side-story is set in post-apocalyptic Philippines and follows the story of Tidus and Yuna. Tidus is a town villager and wastelander, who is taken to Spira by the Vault Dweller after a infamous raider gang leader known as Sin destroys his home town of Zanarkand. Tidus then joins with a veteran named Yuna on her pilgrimage with her comrades to defeat Sin and bring peace to the Calm, the post-apocalyptic region that once to be pre-War Manilla.
Any expansion?
 
Ubisoft's Blazing Angels: The series


Introduction:
The 'Blazing Angels' franchise is a series of flight simulator/air war games developed by Ubisoft France, but written by Ubisoft's subsidiary in the Romanian capitol of Bukarest.
The first game, simply called "Blazing Angels" was released in 2007 for the Nintendo WII. Over the next 8 years five more installments followed, however the series success was tied to the success of the Nintendo consoles and as Nintendo struggled past 2012 to position its Wii-U against a growing mobile game market, the franchise struggled as well and only now, with the Nintendo Switch regaining a decent market share, do the last three titles of the Franchise get the following they deserved.

The Series:
  • Blazing Angels: Squadrons of WWII,
    • Ubisoft Bukarest Nintendo Wii,2007
  • Blazing Angels: the Forgotten Missions,
    • Ubisoft Bukarest Nintendo Wii,2009
  • Blazing Angels: Normandie Niémen,
    • Ubisoft Bukarest Nintendo Wii,2012 Wii-U,2013
  • Blazing Angels: Harrie's War,
    • Ubisoft Bukarest Nintendo Wii 2013, Wii-U, 2014, re-released for Nintendo Switch 2018
  • Blazing Angels: Young Eagles,
    • Ubisoft Bukarest Nintendo Wii and Wii-U, 2015, planned re-released for Nintendo Switch 2019
  • Blazing Angels: Les missions Morane / The Morane Missions
    • Ubisoft Bukarest Nintendo Wii-U, 2015, re-released for Nintendo Switch 2018

The original Blazing Angels and the forgotten Missions:

As in OTL, "Blazing Angels: Squadrons of WWII" appeared in late 2007 as a flying game for the Nintendo Wii. Although not a blockbuster, it had a solid fan base, especially since it was one of the few halfway realistic combat flight simulators for the Wii and one of the better ones in its class. In particular Ubisoft Bukarest gained respect for its realism. Not only were the aircraft realistically modeled and at least halfway consistent in its handling, speeds and firepower to their real life counterparts, the scenery itself, although not remarkable by 2007 standards and outright crude by today's expectations, still manages to give the overall look and feel of the different battlefields and more importantly the different European regions the missions play in. The soundtrack is remarkable in that even for being the enemies, the German speak not only correct German but actual WWII army slang. I do not know Japanese so I don't know how (historically) accurate the voices of the Japanese are, but the fact that they DO speak Japanese is remarkable even today. And as for English: The American pilots speak US English, the RAF pilots speak British English and the various infantry radiomen in the Africa campaign speak, depending on the regiment with either a Cockney, Scottish or even Australian accent.

The story itself is pretty straightforward: the unnamed player character is a member of the RAF 'angel Squadron' made up of American volunteers. As such, after a quick intro on a Scottish training base, he flies missions over Dunkirk, defends London during the Blitz and helps out Montgomery in Africa. After that he and his team mates are re-assigned with the US air force and sent as flight instructors to Hawaii. They arrive just in time for the Japanese attack on Pearl Harbour. Subsequently they fight in the Corral Sea, at Midway, over Guagelcanal and over Rabaul before being sent back to Europe to participate in the landings in Normandie, the liberation of Paris, the battle of the Bulge and finally the taking of Berlin. There are three teammates of the player, named Tom, Frank and Joe but like the main character they are never shown in person. They only manifest themselves as airplanes flying next to yours and as voices over the intercom. Each has his special abilities and later in the game a good deal of tactical play revolves around you as the squadron leader having to command and deploy them.

The planes range from the early 1940's Gloster Gladiator and Brewster Buffalo to the latest model Hawker Fury and North American Mustang on the allied side to the complete gauntlet of Messerschmitt, Focke-Wulfs, Zeros and Hayabusa's on the axis side, along with non-playable Heinkel bombers, Aichi dive-bombers and Stukas. In an arcade mode, you can play all of the fighters, axis and allies and also some extras like the Me.163 and the Douglas Skyraider. Still, missing is the P.38 Lightning- for some reason replaced by the p.82 Twin Mustang- and the F4F, F6F and F4U navy fighters. Most notably with none of the chapters playing in the Russia campaign, there are no Mig, Yak and Lavochkin fighters to play.

The game was followed in 2009 by "Blazing Angels: the Forgotten Missions" which were practically a new set of missions for mostly the already existing planes and scenery leading up to a boss fight with an armored zeppelin. Truely, the game had some new planes such as the De Havilland Vampire jet fighter, but the story was as thin as Saran wrap and it was obvious that the game was just a quick money grab built on leftover code from the original. The public quickly saw through this scheme and sales were accordingly. OTL, this was the end of the 'Blazing Angels' franchise.

but what if it had continued?

Normandie Niémen, the reboot:

  • See the separate post to appear soon in this forum

Harrie's War and Young Eagles:
  • See the separate post to appear soon in this forum

The Morane Missions:
  • See the separate post to appear soon in this forum


Past 2015:

Already in 2011, while Ubisoft was writing the Balzing Angels reboot "Normandie-Niémen", Nintendo was phasing out the WII console and developing its successor, the Wii-U. The Wii-U launched in November of 2012, six months after the release of "Normandie Niémen" while Ubisoft was already developing "Harrie's War". Consequently, "Harrie's War" was updated to run on the Wii-U as soon as it was released and a Wii-U version of it was available a mere three months after the original. "Young Eagles", the 'Allied version' of "Harrie's War" was written for both the original Wii as well as the Wii-U and released for both platforms on the same time. However both 'Harrie's War" and "Young Eagles" were still written to be played strictly wit the Wii controllers and did not use any of the special features of the Wii-U's touchscreen. This and the fact that the Wii-U was by all means a commercial flop resulted in the second decline of the series and although the last part of the Blazing Angels Franchise, "The Morane Missions" masterfully took advantage of the new possibilities of the Wii-U hardware, it suffered from the poor reception of the Wii-U console. Until 2018, its sales did not even surpass those from the original 2007 Blazing angels.

"The Morane Missions" did however get critical response from its players that would move both end and continue the franchise: For a while Ubisoft was toying wit the idea of releasing Young Eagles as a massive multiplayer platform on PC, at one time even considering a mobile phone version of it, when Nintendo visited their Paris headquarters with a bold proposal: Nintendo would release a completely new console: the Switch and remembering that one of the main reasons for the failure of the Wii-U was the lack of good titles in its critical first year, it was now offering Ubisoft all their support to make a new Blazing Angels game written specifically for the Switch. Ubisoft was willing, however feeling that it had the WWII flying game genre already milked dry, came with another proposal: Instead of 'Flying Angels', it would continue the Bob Morane storyline with a game featuring Morane in the early post-war years. And as in the last three titles players loved the flying but were just as well, and sometimes even more, fanatic about the occasional car driving or man-to-man fighting scenes, the new game would feature a mix of equal parts of flying, driving various vehicles, combat and spying. The resulting game: "Bob Morane 1947" was released in December 2017 upon the launch of the Nintendo Switch as one of the initial games for the console. It quickly outsold all the Ubisoft games for the Wii-U. Rumors of a successor game, available late 2019, have since been confirmed. The titles "Bob Morane 1951" or "Bob Morane: The Yellow Shadow" have been rumored but an official announcement on the part of Ubisoft is still to come.

In the meantime, Ubisoft has re-released "Blazing angels: The Morane Missions" for the Switch and with it now having a decent game console to support it, the game finally gets its due, five years after its initial launch. In the year since, sales from "The Morane Missions" on Switch have surpassed those on the Wii-U for the last three years making it the most grossing 'Blazing Angels' title.


In the follow-up, Ubisoft also re-released "Harrie's War" for the Switch with "Young Eagles" to follow soon. However, after that, Ubisoft plans to concentrate strictly on the Bob Morane franchise. No new "Blazing Angels" titles are expected.
 
Ubisoft's Blazing Angels: The series


Introduction:
The 'Blazing Angels' franchise is a series of flight simulator/air war games developed by Ubisoft France, but written by Ubisoft's subsidiary in the Romanian capitol of Bukarest.
The first game, simply called "Blazing Angels" was released in 2007 for the Nintendo WII. Over the next 8 years five more installments followed, however the series success was tied to the success of the Nintendo consoles and as Nintendo struggled past 2012 to position its Wii-U against a growing mobile game market, the franchise struggled as well and only now, with the Nintendo Switch regaining a decent market share, do the last three titles of the Franchise get the following they deserved.

The Series:
  • Blazing Angels: Squadrons of WWII,
    • Ubisoft Bukarest Nintendo Wii,2007
  • Blazing Angels: the Forgotten Missions,
    • Ubisoft Bukarest Nintendo Wii,2009
  • Blazing Angels: Normandie Niémen,
    • Ubisoft Bukarest Nintendo Wii,2012 Wii-U,2013
  • Blazing Angels: Harrie's War,
    • Ubisoft Bukarest Nintendo Wii 2013, Wii-U, 2014, re-released for Nintendo Switch 2018
  • Blazing Angels: Young Eagles,
    • Ubisoft Bukarest Nintendo Wii and Wii-U, 2015, planned re-released for Nintendo Switch 2019
  • Blazing Angels: Les missions Morane / The Morane Missions
    • Ubisoft Bukarest Nintendo Wii-U, 2015, re-released for Nintendo Switch 2018

The original Blazing Angels and the forgotten Missions:

As in OTL, "Blazing Angels: Squadrons of WWII" appeared in late 2007 as a flying game for the Nintendo Wii. Although not a blockbuster, it had a solid fan base, especially since it was one of the few halfway realistic combat flight simulators for the Wii and one of the better ones in its class. In particular Ubisoft Bukarest gained respect for its realism. Not only were the aircraft realistically modeled and at least halfway consistent in its handling, speeds and firepower to their real life counterparts, the scenery itself, although not remarkable by 2007 standards and outright crude by today's expectations, still manages to give the overall look and feel of the different battlefields and more importantly the different European regions the missions play in. The soundtrack is remarkable in that even for being the enemies, the German speak not only correct German but actual WWII army slang. I do not know Japanese so I don't know how (historically) accurate the voices of the Japanese are, but the fact that they DO speak Japanese is remarkable even today. And as for English: The American pilots speak US English, the RAF pilots speak British English and the various infantry radiomen in the Africa campaign speak, depending on the regiment with either a Cockney, Scottish or even Australian accent.

The story itself is pretty straightforward: the unnamed player character is a member of the RAF 'angel Squadron' made up of American volunteers. As such, after a quick intro on a Scottish training base, he flies missions over Dunkirk, defends London during the Blitz and helps out Montgomery in Africa. After that he and his team mates are re-assigned with the US air force and sent as flight instructors to Hawaii. They arrive just in time for the Japanese attack on Pearl Harbour. Subsequently they fight in the Corral Sea, at Midway, over Guagelcanal and over Rabaul before being sent back to Europe to participate in the landings in Normandie, the liberation of Paris, the battle of the Bulge and finally the taking of Berlin. There are three teammates of the player, named Tom, Frank and Joe but like the main character they are never shown in person. They only manifest themselves as airplanes flying next to yours and as voices over the intercom. Each has his special abilities and later in the game a good deal of tactical play revolves around you as the squadron leader having to command and deploy them.

The planes range from the early 1940's Gloster Gladiator and Brewster Buffalo to the latest model Hawker Fury and North American Mustang on the allied side to the complete gauntlet of Messerschmitt, Focke-Wulfs, Zeros and Hayabusa's on the axis side, along with non-playable Heinkel bombers, Aichi dive-bombers and Stukas. In an arcade mode, you can play all of the fighters, axis and allies and also some extras like the Me.163 and the Douglas Skyraider. Still, missing is the P.38 Lightning- for some reason replaced by the p.82 Twin Mustang- and the F4F, F6F and F4U navy fighters. Most notably with none of the chapters playing in the Russia campaign, there are no Mig, Yak and Lavochkin fighters to play.

The game was followed in 2009 by "Blazing Angels: the Forgotten Missions" which were practically a new set of missions for mostly the already existing planes and scenery leading up to a boss fight with an armored zeppelin. Truely, the game had some new planes such as the De Havilland Vampire jet fighter, but the story was as thin as Saran wrap and it was obvious that the game was just a quick money grab built on leftover code from the original. The public quickly saw through this scheme and sales were accordingly. OTL, this was the end of the 'Blazing Angels' franchise.

but what if it had continued?

Normandie Niémen, the reboot:

  • See the separate post to appear soon in this forum

Harrie's War and Young Eagles:
  • See the separate post to appear soon in this forum

The Morane Missions:
  • See the separate post to appear soon in this forum


Past 2015:

Already in 2011, while Ubisoft was writing the Balzing Angels reboot "Normandie-Niémen", Nintendo was phasing out the WII console and developing its successor, the Wii-U. The Wii-U launched in November of 2012, six months after the release of "Normandie Niémen" while Ubisoft was already developing "Harrie's War". Consequently, "Harrie's War" was updated to run on the Wii-U as soon as it was released and a Wii-U version of it was available a mere three months after the original. "Young Eagles", the 'Allied version' of "Harrie's War" was written for both the original Wii as well as the Wii-U and released for both platforms on the same time. However both 'Harrie's War" and "Young Eagles" were still written to be played strictly wit the Wii controllers and did not use any of the special features of the Wii-U's touchscreen. This and the fact that the Wii-U was by all means a commercial flop resulted in the second decline of the series and although the last part of the Blazing Angels Franchise, "The Morane Missions" masterfully took advantage of the new possibilities of the Wii-U hardware, it suffered from the poor reception of the Wii-U console. Until 2018, its sales did not even surpass those from the original 2007 Blazing angels.

"The Morane Missions" did however get critical response from its players that would move both end and continue the franchise: For a while Ubisoft was toying wit the idea of releasing Young Eagles as a massive multiplayer platform on PC, at one time even considering a mobile phone version of it, when Nintendo visited their Paris headquarters with a bold proposal: Nintendo would release a completely new console: the Switch and remembering that one of the main reasons for the failure of the Wii-U was the lack of good titles in its critical first year, it was now offering Ubisoft all their support to make a new Blazing Angels game written specifically for the Switch. Ubisoft was willing, however feeling that it had the WWII flying game genre already milked dry, came with another proposal: Instead of 'Flying Angels', it would continue the Bob Morane storyline with a game featuring Morane in the early post-war years. And as in the last three titles players loved the flying but were just as well, and sometimes even more, fanatic about the occasional car driving or man-to-man fighting scenes, the new game would feature a mix of equal parts of flying, driving various vehicles, combat and spying. The resulting game: "Bob Morane 1947" was released in December 2017 upon the launch of the Nintendo Switch as one of the initial games for the console. It quickly outsold all the Ubisoft games for the Wii-U. Rumors of a successor game, available late 2019, have since been confirmed. The titles "Bob Morane 1951" or "Bob Morane: The Yellow Shadow" have been rumored but an official announcement on the part of Ubisoft is still to come.

In the meantime, Ubisoft has re-released "Blazing angels: The Morane Missions" for the Switch and with it now having a decent game console to support it, the game finally gets its due, five years after its initial launch. In the year since, sales from "The Morane Missions" on Switch have surpassed those on the Wii-U for the last three years making it the most grossing 'Blazing Angels' title.


In the follow-up, Ubisoft also re-released "Harrie's War" for the Switch with "Young Eagles" to follow soon. However, after that, Ubisoft plans to concentrate strictly on the Bob Morane franchise. No new "Blazing Angels" titles are expected.

Nice, this might be a nice addendum for the Atelier Aviation timeline.
 
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Atelier Aviation Addendum:
The Legend of Aces - Chapter 2: Trails

Part 2: Trails of Azure Skies

The Legend of Aces: Trails of Azure Skies

Platform: Sony PlayStation 3
Developer: Nihon Falcom

The Legend of Aces: Trails of Azure Skies is a arcade flight action role-playing game developed by Nihon Falcom Corporation and the second of the Trails franchise.

Gameplay

Like the rest of the games, most of the game takes place in the air, seen from the cockpit of Lloyd’s plane. During the course of the game, the player has the opportunity to buy 35 different planes, from real-life aircraft to prototypes and fictional planes. With the default controls, players steer their plane with the PS3 controller’s left analog stick and aim the camera with the right analog stick, with the arrow buttons used for interaction with the wingman. In addition, chaffs and flares will be featured for player control.


Story

Crossbell State, an autonomous province sandwiched between the Erebonian Empire and Calvard Republic whose city serves as Zemuria's leading trade in the continent's stock market. But due to the uprise from a certain heinous cult and its mysterious product called "Gnosis", the disturbing chaos involved the mafia and its nation's military bringing the nation to panic. The case was eventually resolved by the heroic actions of the Air Force's newest division, the Special Support Section.

Yet the events in Crossbell were only the first chapter. Signs of 'disturbances' due to the rising interferences and pressure from both the Empire and Republic began to bring the whole continent into the turbulence times.

The greatest Paramilitary organizations such as the Red Constellation from the West, Heiyue from the East, and the mysterious Ouroboros society have started to flying the skies above Crossbell and Calvard. One truth passes while another from ancient times with its interconnected mysteries are beginning to unveil. Here is a gift to the people of Zemuria; the story of a ace pilot named Lloyd Bannings and his friends overcoming the "walls" and living in the same era.

Characters

Playable Characters

  • Lloyd Bannings: The de-facto leader of the SSS Division. After the Cult C-17 Shotdown Incident, he joins First Investigation Division dealing with counterintelligence and anti-terrorism matters. He flies the F-15E Strike Eagle
  • Elie MacDowell: The granddaughter of Crossbell Mayor Henry MacDowell. After the Cult C-17 Shotdown Incident, she assists her grandfather's work as the new chairman. She flies the F-15E Strike Eagle
  • Tio Plato: The Orbal Staff fighter pilot from the Epstein Foundation who returns back to headquarters in Leman State. She flies an JAS-39C Gripen
  • Randy Orlando: A former jaeger of the Red Constellation, one of Zemuria's greatest corps. He returns to his previous post as CGF Officer to assist the rehabilitation of his colleague and the other fighter pilots. He flies an F-15C Eagle
  • Noel Seeker: A star officer of the Crossbell Air Force. She is assigned to the SSS as a reserve member. She flies an F-16C Fighting Falcon
  • Lazy Hemisphere: Leader of the Testaments squadron in the Crossbell Air Force. A level-headed teenager who's potential seems greater than an actual delinquent. He flies an MiG-29S Fulcrum
  • Alex Dudley: An elite detective of the C.S.A.F's First Investigation Division who used to disdain the SSS. Now acknowledges them as true officers for their achievements. He flies an F/A-18E Super Hornet
  • Rixia Mao: The newest star dancer at the Arc-en-ciel whose identity is "Yin", Calvard's most feared assassin in its Eastern district. Upon her encounter with the SSS leads her to join the Air Force. She flies an IDF Ching-Kuo
  • Arios Maclaine: Crossbell's elite fighter pilot and known as the "Divine Blade of Wind". Heralded as the true heroic guardian by its citizens, he accompanies Lloyd in the story's beginning. He flies an F-22A Raptor
  • Mueller Vander: A major of the Imperial Air Force's 7th Division and Olivier's wingman, whom he follows his tomfoolery with much to his chagrin. He flies the Eurofighter Typhoon
Returning Characters
  • Julia Schwarz: One of the characters in Trails of the Sky. She is commander of Liberl's Royal Guard and captain of the aircraft carrier Arseille, who entrusts her pet bird, Sieg to send Kloe's message to new friends.
  • AWACS Cyclops
Support Characters
  • Sergei Lou: Base Commander of the SSS Division who usually sits back at his desk smoking, while watching Lloyd's actions behind the scenes.
  • Dieter Crois: CEO of the IBC and the new elected mayor of Crossbell. Carrying on Henry MacDowell's ideals, he proposes the West Zemuria Trade Conference to be held in the state's newest landmark.
  • Mariabell Crois: Dieter's daughter and a bomber pilot in the CSAF. She becomes extremely busy after the Shotdown incident. She flies an B-52H Stratofortress
  • Cecil Neues: Guy's fiance and elder sister figure to Lloyd. She works at the St. Ursula Medical College as Shizuku's caretaker.
  • Shizuku Maclaine: Arios's blind daughter who lives in treatment at the St. Ursula Medical College. She became good friends with KeA.
  • Ilya Platiere: Star dancer and troupe leader of the Arc-en-ciel Theatre. Her performances gathered many fans across the continent, while always having an eye out for talent.
  • Sully Atraid: A North-Ambrian tomboy who arrives at Crossbell, but grows jealous of Ilya's glamourous nature leading her to seal. She was pardoned and scouted by Ilya after that. She flies an Mirage 2000-5
  • Guy Bannings: Lloyd's older brother and Cecil's fiance who was killed in the line of duty. Mysteries surround his death until the game illuminates the truth.
  • Sonia Bertz: An officer of the Crossbell Army who became the new commander after the former's incompetence from the Cult C-17 Shotdown Incident.
  • Murielle: A warrant officer of the Crossbell Army and Randy's former colleague. She and Randy organises the rehabilitation program to its officers in the Shotdown aftermath.
Antagonists
  • Ouroboros: The mysterious society whose shady operations work on a global scale across the entire Zemuria continent. Already recognized for their involvement in the Liberl Calamity, they return to the "Devil Capital" of Crossbell for new business.
    • Campanella: The No.0 Enforcer nicknamed "The Fool". He appears per story arc of the series as the observer of the projects as stages for the Master Plan. He flies an PAK-FA
    • Arianrhod: The seventh Anguis nicknamed the "Steel Maiden", who peerless pilot skills are unmatched. She flies an Tejas
  • Wald Wales: The brawn leader of the Saber Viper paramilitary whose muscles and violent behavior earned the admiration of the nearby delinquents. Hearing that his rival, Lazy joined the force furthered his pursuit for strength. He flies an F-35A Lightning II
  • Shirley Orlando: One of the battalion commanders of the Red Constellation and Randy's cousin. She appears with her dad with new business in Crossbell. She flies an Mirage 2000-5
  • Sigmund Orlando: The sub-commander of the Red Constellation and Randy's uncle. He is nicknamed the "Ogre Rosso" for being the most feared and strongest jaeger in existence. He flies an Mirage 4000

Aircraft

Trails of Azure Skies features 35 playable aircraft. To purchase aircraft, the player has to unlock them by completing certain missions, then buy them by expending credits. Credits are earned by destroying enemies and getting high ratings on missions. Only one plane, the F-4E Phantom II, is available from the start and it cannot be sold later; the MiG-21bis Fishbed is unlocked at the start of the game but has to be purchased before use. In addition to a machinegun and all-purpose missiles, each plane is equipped with a limited number of special weapons, specialized against either ground or air targets. Like with other Ace Combat and Fox Two games, the player can select their special munition after selecting their plane at the beginning of each mission. Only one special weapon type is available for each aircraft upon purchase and two or three more can be bought later (which special weapons each aircraft can carry is predetermined for each plane, see the list).

Playable Aircraft
  1. McDonnell Douglas F-4E Phantom II
  2. Mikoyan-Gurevich MiG-21bis Fishbed
  3. General Dynamics F-16C Fighting Falcon
  4. Sukhoi Su-25TM Frogfoot
  5. McDonnell Douglas AV-8B Harrier II
  6. Mikoyan MiG-29S Fulcrum
  7. Dassault Mirage 2000-5
  8. IDF Ching-kuo
  9. McDonnell Douglas F/A-18C Hornet
  10. Fairchild Republic A-10A Thunderbolt II
  11. Panavia Tornado GR.4
  12. CAC/PAC JF-17 Thunder
  13. Mikoyan MiG-31 Foxhound
  14. McDonnell Douglas F-15C Eagle
  15. Sukhoi Su-27SM2 Flanker
  16. Grumman F-14D Tomcat
  17. Boeing F/A-18E Super Hornet
  18. Chengdu J-10
  19. Mitsubishi F-2A Viper Zero
  20. Saab JAS 39C Gripen
  21. Sukhoi Su-33 Flanker-D
  22. Lockheed F-117 Nighthawk
  23. McDonnell Douglas F-15E Strike Eagle
  24. Dassault Rafale M
  25. Boeing EA-18G Growler
  26. Sukhoi Su-34 Fullback
  27. Lockheed Martin F-35A Lightning II
  28. Eurofighter Typhoon
  29. Sukhoi Su-35BM Flanker-E
  30. Northrop YF-23 Black Widow II
  31. McDonnell Douglas F-15 STOL/MTD
  32. Sukhoi Su-37 Flanker-F
  33. Mikoyan Project 1.44 Flatpack
  34. Sukhoi Su-47 Berkut
  35. Lockheed Martin F-22A Raptor
Non-Playable Aircraft
(I will post the final part of the Chapter 2 of Atelier Aviation Addendum: The Legend of Aces, the Skies of Cold Steel soon and the biggest Legend of Aces game to date.)
 
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