Playland: The 80s Game Generation

August 1982 - ColecoVision Launched
August 1, 1982

ColecoVision is launched with a great fanfare. It was largely a consumer apathy that kept it sales unspectacular. The first expansion module will be the ITTL's card input and the games running on card was cheaper to produce, lacking a ROM header, running at 32KB, instead of IOTL's Atari 2600 compatibility. Its launch on a card was a port of Mouse Trap (ITTL, IOTL it runs on cartridge). The second expansion module is a racing controller and it was packed into a game Turbo, which was shipped at the end of the year. It can even beat Atari 2600 or Intellivision. The console was packaged with two joystick controllers and a port of Nintendo's hit Donkey Kong, all for $175, and a combo set with a card input all for $215.

As the worries we can say, ColecoVision's status is to focus on arcade games, and there are Intellivision-like controllers and the expansion modules made them of skeptical power and we can advantage the vision of the game industry, and its strategy of ColecoVision can be in our mind and we can challenge people with our people and we can wanted to beat Atari 2600, Intellivision or the Mindvision as the highest game console, and Donkey Kong is the greatest game of the 1981 and served as pack-in and its expansion module was a card input and it can increase the strength of the ColecoVision. While ColecoVision cards are cheaper, ColecoVision cartridges will be higher and magazines can make the mind and strategy with the power of the ColecoVision, the next game console ever made.

Coleco shrugged off news, excepting to increase sales by the Christmas of 1982.

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"ColecoVision is a true new game console. The first expansion module is a card input. By December 1982, a true legend got arrived as ColecoVision is a smash hit. We can focus on a Texas Instruments chip, and Nintendo's hit arcade game Donkey Kong is an available title at launch. We got a legend at Coleco, using two joysticks, and allows to play just like the real arcade game, and it manage yourself to do its work on its ColecoVision titles you've been waited before its late 1982 release dates. We've finished his works on Mouse Trap and Turbo, these are ports of arcade games. We've incorporated yourself to our minds and wanna to beat Atari 2600, Intellivision or Mindvision as the largest game console ever made."

-Donkey Kong ColecoVision programmer Garry Kitchen, Electronic Gaming Monthly interview, March 2004

"ColecoVision had done this before. The first expansion module is the card input, which allows to play games on card, in order to make the expansion module cheaper. The game cartridges are much higher than the cheaply done game cards, and its pack-in game we've done before, Donkey Kong, which was a port of Nintendo of America's 1981 smash hit arcade game of the same name."
-Game historian Brett Weiss, MacFarland & Company, March 2007
 
September 1982, Part 1 - Mindvoice Plans
September 12, 1982

Stephen D. Hassenfeld said they were planning to work on an add-on to Hasbro Mindvision, the Mindvoice. Like the Intellivoice, it follows a voice synthesizer in order to generate audible speech. Hassenfeld said they were hopes to coming out in 1983. They've put a package for plans that they will have a set that the Mindvoice can be mounted onto Mindvoice's cartridge slot and another accessory planned on the works and the narrator had 2KB of the ROM of the cartridge. Hasbro also planning on to develop animated series based on Hasbro's properties, which is expected to develop next year with Marvel Productions handling the animation. We can hope that people and trust of Mindvision's capabilities that the Mindvoice can make speech for many people. The Mindvision will surpass the Atari Video Computer System and Intellivision as the most popular console ever of the decade.

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The Mindvision is a giant game console created by Hasbro and started development tools in 1979. They had major support from third-parties including Parker Brothers, Activision, Imagic and most popular of the time, they had a huge hit who had its first start with Romper Room, and we had feelings at making their own console. We can make its strategy for the Mindvision in all in mind and the names of "mind" and "television" combined together to form one word "Mindvision". It was a Hasbro brand and it rivals the hit home game consoles Atari Video Computer System and Mattel's Intellivision game console. Activision, the company that works games on the Atari Video Computer System, starts going beyond, by doing the Hasbro Mindvision first, followed by Intellivision.

The Mindvision had its technology who used a processor who made it a true 8-bit system and its mind who had a legacy of all time, Hasbro accepted all the offers in 1980, and their alliance of a game console and a legend of the Mindvision is born, growing up with such titles like a port of the hit arcade game Jump Bug, as well as sports games like Mindvision Basketball and their early 1982 hit Cruise Ship.

We all think in your minds.

-Stephen D. Hassenfeld, interview with Videogaming Illustrated, December 1982.

"We can go planning to the spring of 1982, and at the CES demonstrated additional line of Mindvision titles, like the upcoming G.I. Joe: An Real American Hero video game. We discuss all the topics at making a bestseller, that may surpass Jump Bug and Romper Room as hit consoles. The big three of the spring were Jump Bug, Stone Underground and Mindvision Soccer. We can make a hit with the Mindvision and we can challenge his minds to work on. And Mindvision is the most ultimate and advanced video game console, that may compete against the Atari Video Computer System or Intellivision, from Hasbro's rival Mattel, whose Mindvision is more advanced than either the Atari Video Computer System or Intellivision, both of these are hit game consoles."

-Excerpted from an interview with Gary Hoover, "Hoover's Handbook of American Business", Reference Press, 1991

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Game Updates!

Hasbro released three titles during the fall, a port of Astro Blaster, a port of Stern's Turtles and The Legend of the Master Force. Stern's Turtles is a title that was developed by Konami, and it was a conversion of the hit arcade game which was released in 1981 and it follows a maze with turtles. Astro Blaster is developed by Sega and it was a conversion of the hit arcade shooter and we must destroy enemies. The Legend of the Master Force is an original action-adventure role-playing game, about a legend with a team called "The Master Force" and it can defeat enemies using a sword.

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Mindvision Top 10 Power Charts - September 1982

1. Jump Bug - 30,000
2. Mindvision Soccer - 28,000
3. Romper Room - 27,500
4. Man of the West - 23,000
5. Borderline - 22,579
6. Cruise Ship - 22,400
7. Voyage of the Safari - 21,789
8. Stone Undergound - 21,632
9. Scooby-Doo - 21,432
10. Snoopy - 21,213
 
September 1982, Part 2 - Atari Cosmos to 5200 Adapter
September 15, 1982

Atari, Inc. announced that there will be a Cosmos-to-5200 adapter in the works, which will most likely came out in 1983. The adapter will enhance the mood of the Cosmos for Atari 5200's advanced capabilities. It was also announced that a port of Galaga was in the works for Atari Cosmos. Also Atari is planning on to do work on a Batman arcade game which ran under license from DC Comics, Inc., the copyright holder of the Batman franchise with permission from Atari, Inc., which will be shipped in the early of 1983, and if the arcade game succeeds, it would most likely ported to Atari 5200, Atari 2600 and Atari Cosmos home video systems. Its relationship between DC Comics and Atari, Inc. however started in 1978 when Superman hit stores on the Atari Video Computer System and it becomes a major hit, spawning a port on the Atari Cosmos video game system in 1981 which was also a major hit for Atari.

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"We had an interesting idea to convert the Atari Cosmos portable game system into an adapter for the Atari 5200 Advanced Video Computer System. The Cosmos started a year ago with its first title Asteroids and it was the pack-in game. By the spring of 1982, Namco's Pac-Man came out and it was on the Atari Video Computer System and the Cosmos game systems. Atari said it was super to us. The converter is the network base, getting the joystick, and getting us to play all of Atari Cosmos cartridges, including three of the most popular hits, Asteroids, Space Invaders and Pac-Man. We can do for us and it was the Cosmos-to-5200 adapter."
-Ray Kassar, EGM interview, January 2003.

"Atari Cosmos had a good start in 1981, launching these hologram cartridges and started with a conversion of the hit arcade game Asteroids. In 1982, a port of the arcade game created by Namco, Pac-Man came out on both Atari Video Computer System and the Atari Cosmos video game systems and it become the world's best selling title. Both of these played just like the arcade game, in which Pac-Man eats dots through the maze, and defeat enemies, and you can eat blue enemies, and it can all over through the world. Now, we had a Cosmos adapter for Atari 5200 advanced game system, but our wold won't be the same."
-Bill Loguidice, Focal Press interview, 2014

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Atari Cosmos Top 10 Charts, September 1982

1. Pac-Man - 300,000
2. Asteroids - 270,000
3. Centipede - 269,456
4. Road Runner - 267,895
5. Championship Soccer - 265,492
6. Superman - 263,759
7. Missile Command - 262,254
8. Othello - 254,359
9. Haunted House - 248,479
10. Space Invaders - 243,257

NOTE: E.T. the Extra Terrestrial was released for the 2600 in 1983 (rather than IOTL's the infamous Christmas rushing for 1982 that lead to its video game crash of 1983).
 
TTL's Late 1982: In Pop Culture
Halloween III: 35 Years After the Season of the Witch

Halloween III: Season of the Witch
opened on October 22, 1982, with Dino De Laurentiis as producer and Universal Pictures served as a distributor of the movie and was a major hit grossing $100 million surpassing the IOTL's gross, topping $8 million (ITTL, IOTL First Blood topped the box office), lacking the pitfalls of OTL's version (and Michael Myers' comeback and the film failure has been butterflied away), and Halloween turned into an anthology series TTL which combined the first two installments into one story with the next installment being The Prince of Darkness. Thirty six years later, it was considered the best installment in the Halloween anthology series, with the first two was the story of Michael Myers. With last year's introduction of the Mindvision and the Atari Cosmos, gamers took a more mature turn, and culminated with the release of Sword of the Quest for the Mindvision and the Cosmos port of two hit arcade games Centipede and Missile Command, and it was inspired by the mature of the games.

The film's runtime in length was one hour and thirty-nine minutes in length and it follows the story and it was the adventure story of Dr. Dan Chalis who solved the mysterious murder of a patient in the hosptial in danger. Role offered for Dan Chalis was Tom Atkins, and Stacey Nelkin was to play Ellie Grimbridge, which was a young woman that was murdered in people by Silver Shamrock. Irish Academy Award nonimated actor Dan O'Herlihy, who appeared in legendary and legacy roles who started his career in 1944 with many movies who grown, got cast as Conal Cohran, who was the owner of the Silver Shamrock, and it was a 3000-year old demon (ITTL, IOTL, a witchcraft), Nancy Kyes played Linda, and stunt performer Dick Warlock made a cameo appearance.

Over the course, in October 23, shop owner Harry Grimbridge explained the choice who can make to run along with a barren road in North Carolina, chased by mysterious figures in business suits, and driven to the hospital by the care of Dr. Dan Challis, and the next morning Ellie arrives to identify her father remains and decided to investigate his murder and leading them to the small town who explained that Conal Cochran and his company, Silver Shamrock Novelties, which produces wildly popular latex jack-o-lantern, witch and skeleton masks for Halloween can be responsible for the town's proserpity, and signing the motel register, it was learned at the same motel. Our other motel guests will be on the same factory, and Guttman finds a microchip on the back of the company's button and electrocuted by a laser beam and poking it with a harpin and Challis and Ellie however learned of Guttman's accident. The accident was forced away by a group of men in labs, before returning to the motel, and attempts to phone, while being kidnapped and being dead. Challis can however pursed them, and the men in suits were androids, and the Challis however facing the androids. Silver Shamrock's "Big Giveaway", was aired air at 9:00 P.M. on all television channels following the "Horrorthon", each of these masks contain a fragment of Stonehenge implanted in its trademark microchip and succumb to the brain damage from absorbing the enrgy, and put the Silver Shamrock mask on Challis, while going to die and wanted to trick or treat and wanted to make the employees dead. Like the original film and its sequel, the main subject is on Halloween.

Halloween III is critically acclaimed by critics and audiences, it holds a 88% Fresh on Rotten Tomatoes (well, exceeding IOTL's 40% Rotten score) and grossed $10 million (on its opening weekend, well exceeding IOTL's $6 million opening) which was a record for the period, it was the most anticipated horror movie of 1982, and a total of $100 million total, and made it a financial success to turn Halloween into an anthology series.
-from an article at BloodyDisgusting.com, October 22, 2017
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1982 MLB Playoffs

The 1982 MLB Playoffs was the most exciting part of late 1982. The Milwuakee Brewers is the most popular of these (ITTL, IOTL The St. Louis Cardinals is enabled by winner), the most enjoyable with major wins and going for revenge against California Angels and it was the highest record for Major League Baseball history and it was the most fun and enjoyable, and it challenged against our players, while St. Louis Cardinals ran against Atlanta.

(1) Milwuakee vs (3) California

The first round is a matchup between the Milwuakee Brewers and the California Angels. It was the battle between two baseball players John Flinn and Reggie Jackson. Two games were easily won, but in the third California game, Reggie Jackson was amazing, with a lot of 90 points and it was the losing defender, and it may have been eliminated. The Brewers is however amazed to win in Game 4, however being the next great thing and the Angels is not amazed however...

(2) St. Louis vs (4) Braves

In its National League, the St. Louis Cardinals is the most amazing world of all time and the defense Joaquín Andújar is of ours and its road begin a few years ago, and it can challenge its way, heading against the Atlanta Braves and Gaylord Perry, but few seasons ago, the St. Louis Cardinals is the most dynamic of the time, and it even challenged the Atlanta Braves, and few games later, the Braves lost and the St. Louis Cardinals however had the highest challenger and must deserved ours and it can be amazed with over 92 wins and it can be challenging to work.

(1) Milwuakee vs (2) St. Louis

Yes, the World Series was anticlimatic, and John Flinn was hit with a fury and easily challenged with a ring of the World Series MVP and can however seeing the St. Louis Cardinals going down and the 1981 World Series was a classic with Los Angeles serving as previous winner last year and expecting a repeat for a sequel, and the Cardinals can go out, but now however the Brewers can win a ring for John Flinn.

-excerpted from Bleacher Report's 1982 MLB Playoffs retrospective

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Three years ago, Gallagher and Lyle did an album Lonesome No More, and now he deeply being scared to thrills and audiences and being frontfilled by ghosts and vampires for supernatural imagine for ours.

"We can thrill our minds, but we can be dark to imaginary to go in fear, and we deal in darkness for ours."

Gallagher don't open up in darkness and we excepted in him to be fear and be taking risk of the darkness in danger for yours and be can afraid of ours to be in a mood of a vision for imaginary peace. I'm totally focused. He's launching his album Chills with 1980-1982 recorded songs.

"Remember Lonesome No More was in the west, now the team is going scared right?"

Graham Lyle was the most open with his dark mood, but now someone is scared of chill invasion but it was getting right.

"We've did songs every three years starting with Lonesome No More, and now we got Chills, and we be can afraid of us and it got someone right to work."

"Being scared is so frustrated so it was thrilled by the people and being expectations so that they were going there in the dark, and the shadows are astonishing and someone can run out of the darkness and being in our vision."

Gallagher and Lyle made an album out of chills and credits his darkness to scare at.

"We can scare at ours but we can be crept out in the dark and being going out in the shadows, but it was very nice to focus and we can be scared to go out in the dark and being alone to work on and being going alone. We can run on our lives, but we can be afraid of ghosts by looking at and being the night and the web of the ghosts and being focused on his darkness very alone."

Gallagher and Lyle's new album Chills is scheduled to be released late October. (ITTL, IOTL Gallagher and Lyle stopped making music in 1980)

-excerpted from a Time magazine article in September 27, 1982

A November 1982 ad shows Michael Jackson's Thriller going side by side with Gallagher and Lyle's Chills.

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Phil Donahue: You can save anything for friends about these new game consoles. And now, I'm introducing Atari president, Ray Kassar.

Ray Kassar: Thanks. For times, we get Atari Cosmos right.

Donahue: You think you can save for anything you just wanna like the Atari Cosmos now.

Kassar: Now we can be a new home game console Atari 5200, which is more advanced than the 2600.

Donahue: That's great. You're sure about being excited.

Kassar: So, well, OK.

-Excerpted from The Phil Donahue Show, October 12, 1982

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PLEASE NOTE: The 1982 Luzhniki disaster has been butterflied away.
 
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TTL's Late 1982: Video Game Introductions, Part 1
November 1982 (Atari)

Atari 5200 was introduced as a video game console, as the successor to the Atari 2600. Expansion packs were planned like the Atari 2600 adapter and the Atari Cosmos adapter, the former is sold, and the latter adapter was introduced in 1983. Its first games were Pac-Man and Space Invaders. Its launch price cost $269. It can compete with ColecoVision and Mindvision to set up the third generation of game consoles.

Atari 5200 is more advanced than the Atari 2600, and it can play and had more graphics than the blocky Atari 2600, and it has more improved sound and quality over Atari 2600, and it can be more master and super than the Atari 2600, and the sound is more comprehensive than the likes of Atari 2600 or Atari Cosmos, and like Atari 2600, had ports of various arcade games and sports titles. It was the first true game console to feature the pause button, but using the technology of the Atari 8-bit computers, as well as a new generation that rised up the beginning of an era for Atari.

The sales for Atari 5200 is weak, and it can increase and boost up the sales by Christmas.

"The Atari 5200 is comparable (at least internally) to an Atari 800 computer, but, of course, it lacks the keyboard and accompanying computer applications. Although a fine system, the 5200 has fragile controllers that work poorly with the number of the games in its library. Unlike Atari Cosmos controller, which had more buttons, the ColecoVision joystick, which offers eight-position control and the Intellivision disc, which boasts 16 directions of movement, the 5200 joystick is a free floating analog controller, giving players full range of motion in guiding objects around the screen."
-Brett Weiss, Classic Home Video Games, 1972–1984: A Complete Reference Guide, 2007

"The 5200 is more advanced than the 2600. We had a lot of games in its library, plus the game catalog of Atari 2600 Video Computer System and Atari Cosmos, which can boost up sales to the SuperSystem game console, which is more powerful and brilliant. You can insert a Cosmos hologram onto the Atari Cosmos adapter for the Atari 5200, and it was more advanced and beautiful game console, and had a great library of sales."
-Ray Kassar, EGM interview, January 2003

"The Atari 5200 is at best when adapting popular arcade games, Joust, Defender, Dig Dug, Ms. Pac-Man, Pengo, Qix, and other titles lost relatively little in translation, flooring Atari 2600 and Atari Cosmos owners who were accused to simplistic sound effects and blocky, sometimes, laughable visuals."
-Brett Weiss, Classic Home Video Games, 1972-1984, A Complete Reference Guide, 2007
 
TTL's Late 1982: Video Game Introductions, Part 2
November 1982 (Vectrex)

The Vectrex was launched as a portable game console by Smith Engineering and it competes directly against Atari Cosmos. It was licensed and manufactured by General Consumer Electronics, and its launch price cost $199 and had an AC adaptor. It had two controllers, which was unusual for a portable system. It can require a Vectrex cable for use with multiplayer mode. Its built in game without a cartridge inserted is Mine Storm.

Unlike competitor Atari Cosmos, the Vectrex is mostly consisted of white outlines on a black screen and the vector displayed on the screen. It can require a licensing deal with Cinematronics. It can run the game's computer code, it can watch the user's inputs and it can run the sound generator and can control the vector generator to make the screen drawings. The vector generator on the Vectrex is an all-analog design using two integrators, X and Y and the computer sets the integration rating using a digital-to-analog converter, and the cathode ray tube is a Samsung model 240BR40 monochrome unit.

The launch sales can boost up sales by Christmas and its strong enough that Milton Bradley purchased General Consumer Electronics.

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"The Vectrex just looks cool, plain and simple. It is in a black casing and it has a black and white vector graphics monitor. This is a very nice looking game console that technically, since it has everything you need to play it included, could be classified as a portable game console that rival Atari's own Cosmos portable game system."
-Kevin Baker, The Ultimate Guide to Classic Game Consoles, 2013

"The Vectrex can play cartridges that was not on the Atari Cosmos. The Atari Cosmos is holographic and the Vectrex is vector graphics. The Vectrex is just a black and white portable console, and it just consisted of white outlines on a black background, and it was just amazing. We had a built-in game Mind Storm if there's no cartridge inserted in there. The Vectrex can be a competitor to the Atari's hit portable game console Cosmos."
-Jay Smith, EGM interview, June 2002
 
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November 1982 - The Rise of Third-Party Video Game Companies
November 3, 1982

Activision announced that they will start shipping Pitfall, Stampede and Kaboom! to the Atari Cosmos, as well as a conversion of Pitfall! and Megamania to the Hasbro Mindvision video game system. Both of these games were direct conversions of these Atari 2600 Video Computer System hits and both of these games had a launch price of $199.

The company will expand further, focusing on the development of game cartridges for home computers, as well as ColecoVision and Atari 5200 SuperSystem.

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Mattel Electronics will ship video game cartridge adaptations of two of Mattel's hit toy properties Barbie and Hot Wheels to the Intellivision by November 1982. Both of these had a launch price of $110.

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Last month, Hasbro will ship two action-adventure games AstroHeroes: The Power and G.I. Joe: A Real American Hero for the Hasbro Mindvision. Also a role-playing game being shipped this month for the Hasbro Mindvision, The Legend of the Sword's Secret. If these two of these (AstroHeroes and The Legend of the Sword's Secret) succeed, then it will turn into franchises and it will spawn a toy series and animated series proposed for first-run syndication.

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20th Century-Fox shipped one title this month for Atari 2600 VCS, Cosmos and Mindvision: Lost in Space, based on the hit TV show, used under permission and license from Irwin Allen Productions. Few months ago, they shipped Alien, Megaforce and Turmoil for the Atari 2600 VCS and ports of these games were released this month for Cosmos and Mindvision.

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Parker Brothers announced that there's only two titles this month: Timeattack and a video game adaptation of The Greatest American Hero for Atari 2600 VCS, Hasbro Mindvision, Magnavox Odyssey 2 and Atari 8-bit computers. Few months ago, Parker will ship Frogger, Spider-Man and Super Cobra for these aforementioned systems.

NOTE: Dominique Dunne's death has been butterflied away.
 
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Christmas 1982 - The Big Event
December 25, 1982

Noel C. Bloom's Family Home Entertainment received first shipping of home video game cartridges for the Atari 2600 Video Computer System, Atari Cosmos, Atari 8-bit computers, Hasbro Mindvision and Magnavox Oodyssey 2. The first cartridges held by Family Home Entertainment included a conversion of the 1982 arcade game Zektor as well as video games based on Gumby and Strawberry Shortcake. Both received a free shipping of $299 held by Noel C. Bloom as well as retail customers who already had the VHS/Betamax tapes from Family Home Entertainment, which is partly owned by Caballero Control Corporation. Two months ago, a sublabel Monterey Home Video is born with the first title shipped for VHS/Betamax, Deadly Games. These video game cartridges from FHE were distributed by MGM/UA Home Entertainment Group, like its home video counterpart.

Speaking of MGM/UA Home Entertainment Group, the company launched its own video game division, with its first title being a game based on the 1982 film Poltergeist, for the Hasbro Mindvision, Atari 2600, Intellivision, Atari Cosmos and Magnavox Odyssey 2. It shipped under a price of $299. It was sold with 350,000 units, making the title a very good start for the gaming division of MGM/UA Home Entertainment Group.

Atari announced that today that the Cosmos portable game system will ship hologram cartridge conversions of these Video Computer System hits Combat, Defender and Galaxian, both of these shipped with a price of $315.

Commodore International announced that the Commodore Max Machine was shipped today with a price of $150. It was previously launched a few months ago in Japan.

Media Home Entertainment said they will going to enter the video game business by 1983. A video game adaptation of the 1940s Max Fleischer's Superman cartoons was blacklisted by DC Comics, Inc. due to copyright claims.

The Nostalgia Merchant, a home video distributor announced a first line of video game cartridges shipped by 1983, based on these classic movies held by the company.

Imagic announced that the first cartridges shipped for the Atari Cosmos and Hasbro Mindvision. These titles included Atlantis and Demon Attack.

Mattel Electronics said that they will launch its extreme sports brand line with its first title Extreme Skateboarders, an Intellivision exclusive with a launch price of $219, it was hit and had a good start for the extreme sports brand line.

And Hasbro announced that a video game The Secret of NIMH was shipped for the Hasbro Mindvision video game console, based off the Don Bluth movie of the same name and it costed $230 at launch.

NOTE: The Video Game Crash of 1983 has been butterflied away.
 
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1982: The Year In Review
"The year 1982 goes over. We all set with the Atari 5200 Super System, which is the new Video Computer System, and it was part of the third generation of game consoles, that started in 1981. Its handheld counterpart is the Atari Cosmos. Its origins go back to 1972 when Atari released its first true arcade game, Pong. In 1977, we launched the Video Computer System, a home game console, that was upgraded in 1981 as a Remote Control wireless service. They released our computers in 1979. We knew that the Atari 5200 is based on its own Atari 8-bit computers and it lacked a keyboard support. One of our titles is Pac-Man."
-Ray Kassar in a 2011 interview with Gamasutra magazine

"We can hope Coleco is something excitement with the ColecoVision. It was amazing and it took up a new life, that was superior to what Atari does. Its first expansion module will be a card slot and it catched on, and it runs cheaper than what cartridge does. He won the license for the Donkey Kong arcade game, that was converted into home consoles. We can challenge two joysticks as default."
-Arnold Greenberg, January 2006 EGM interview

"The Mindvision is full of excitement. We had our skills. It surpassed Mattel as the highest toy company ever. Now Stephen D. Hassefeld got into the home console business that rivaled both Mattel Electronics' Intellivision and Atari's Video Computer System. It was named Mindvision. It stood for "mind television". By 1982, we got Jump Bug into the field as the greatest selling game, along with a group of sports titles like basketball and soccer plus a light gun game. We get G.I. Joe to be revived by 1982 and next year we turned into an animated television miniseries."
-Alan G. Hassenfeld, December 1999 GamePro interview

"The biggest award of 1983 is the nominations of 1982. It was the 1983 Arcade Awards. You know what, Hasbro is the top nominees of the time, standing next to Atari, Inc., Mattel Electronics and Coleco Industries, our top rivals of Hasbro."
-Arnie Katz, in a January 1983 issue of Electronic Games

Top Selling Hasbro Mindvision Games of 1982
1. Jump Bug
2. Frogger
3. G.I. Joe: A Real American Hero
4. Lost in Space
5. The Secret of NIMH
6. Mindvision Soccer
7. Romper Room
8. Alien
9. Man of the West
10. The Greatest American Hero

Electronic Fun with Computer and Games' Choice Top Ten Mindvision Games

1. Jump Bug

A straight port of the arcade game, this tale on the Mindvision comes out to replace Romper Room because Hasbro felt it was too educational to pack in with the console itself and it featured smooth horizontal and vertical scrolling.

2. G.I. Joe: A Real American Hero

Like the action figure lines of the same name, Joe however defended enemies to attack yourselves to our lives in the military world.

3. Mindvision Soccer

You can kick a goal with a soccer board and playing European football/soccer and it was played by matches of eleven and you can score it with a great goal.

4. Borderline

It can control space then we had to Jeep to destroy enemies and can follow it through its path.

5. Cruise Ship

We can attack enemies for ourselves with a cruise ship rising from the float in the water under the sea.

6. Stone Underground

A man can salvage the stones by destroying enemies through its underground to play and destroy until it reached the high score to the top of the stone.

7. The Secret of NIMH

Based off the movie of the same name released in 1982 directed by Don Bluth, a mouse can move the children out of the house and seeks the help of nearby rats and received an unexpected gift.

8. Frogger

It can started with 3, 5 or 7 frogs and decided to guide each frog at the top of the screen, which can managed the frog to destroy vehicles by itself.
'
9. Mindvision Basketball

We can manage two-on-two teams to dribble the basketball and shoot the basketball player by itself and the opposing team of the basketball wins by the goal.

10. Megamania

A spaceship can manage to shoot, but just like the Atari 2600 counterpart, is about space time and decided to shoot them down and attacked the enemy to fly in selected positions.

Videogaming Illustrated's 1982 Editors Choice Awards (selected)

Best Game: Jump Bug (Hasbro Mindvision)
Runner-up: Donkey Kong (ColecoVision), Pac-Man (Atari 5200)

Hasbro Mindvision Game of the Year: Jump Bug
Runner-up: G.I. Joe: A Real American Hero

Atari 5200 Game of the Year: Pac-Man
Runner-up: Space Invaders

Intellivision Game of the Year: BurgerTime
Runner-up: Vectron

ColecoVision Game of the Year: Donkey Kong
Runner-up: Cosmic Avenger

Atari 2600 Game of the Year: Pitfall!
Runner-up: Raiders of the Lost Ark

Best Arcade-to-Home Adaptation: Jump Bug (Hasbro Mindvision)
Runner-up: Pac-Man (Atari 5200)

Best Shooter Game: Centipede (Atari 2600)
Runner-up: Demon Attack (Intellivision)

Best Sports Game: Mindvision Soccer (Mindvision)
Runner-up: Sharp Spot (Intellivision)

Best Action Game: Jump Bug (Mindvision)
Runner-up: Donkey Kong (ColecoVision)

Electronic Games' 1983 Arcade Awards (selected)

Video Game of the Year: Jump Bug (Mindvision)
Runner-up: Demon Attack (Atari 2600)

Best Solitaire Videogame: Donkey Kong (ColecoVision)

Best Arcade-to-Home Video Game Translation: Jump Bug (Mindvision)
Runner-up: Frogger (Atari 2600), Galactic Invasion (Bally Astrocade)

Best Action Videogame: Stone Underground (Mindvision)
Runner-up: Chopper Command (Atari 2600)

Best Adventure Videogame: G.I. Joe: A Real American Hero (Mindvision)
Runner-up: Pitfall! (Atari 2600)

System Reviews:
Hasbro Mindvision
Bill: 8
Joyce: 9
Arnie: 8
Quote: Like the Intellivision, the Mindvision is created by a toy company and its much more advanced and complicated than Intellivision.
Atari 5200
Bill: 9
Joyce: 9
Arnie: 7
Quote: The Atari 5200 SuperSystem is a much improved and advanced version of the Atari 2600 Video Computer System, with much more better looking colors.
ColecoVision
Bill: 8
Joyce: 9
Arnie: 8
Quote: ColecoVision had a controller that just like the Intellivision or Mindvision, but they packed the system with Donkey Kong, and its more advanced than the Mindvision or Intellivision.
Commodore Max Machine
Bill: 7
Joyce: 9
Arnie: 8
Quote: Commodore Max Machine is a home console stripdown of Commodore 64, but with less keyboard and the graphics were advanced than the Atari 2600.
-excerpted from the Electronic Games' 1983 Buyers Guide

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1983 Atari Age Awards - compiled from fan voting, not a complete list of awards

Best Graphics and SFX of the Year (Atari 5200)
1. Pac-Man
2. Space Invaders
3. Missile Command

Best Challenge Power of the Year (Atari 5200)
1. Pac-Man
2. Galaxian
3. Defender

Best Player Controlling of the Year (Atari 5200)
1. Defender
2. Missile Command
3. Pac-Man

Best Fun of the Year (Atari 5200)
1. Pac-Man
2. Defender
3. Space Invaders

Most Interesting Game of the Year
1. Pac-Man
2. Star Raiders
3. Missile Command

Best Game of the Year Overall (Atari 2600)
1. Pitfall!
2. Berzerk
3. Crazy Climber

Best Game of the Year Overall (Atari 5200)
1. Pac-Man
2. Space Invaders
3. Galaxian

-from a May 1983 issue of Atari Age magazine

"1982. A tale and a legend. Toy companies Mattel experimented in 1979, followed two years later by Hasbro. And one year later by Coleco Industries. We can challenge them in the biggest industry. Rival Atari had one portable system by the time. It was the Atari Cosmos, and its rival of the year was Vectrex, by Smith Engineering, and we can control players. Atari had two new for the decade by the time, a remote-control version of the Atari 2600 Video Computer System, the Atari 2700 Remote Control VCS, and the Advanced Video Computer System, Atari 5200. It's truly beautiful that 1982 is the year we battled. Vectrex is manufactured by General Consumer Electronics, and featured a vector display and unusual for portable, a separate controller board. Nintendo was still in the arcade industry. Our leading third-party software publisher is Activision."
-"Video Game Generations", Discover Magazine, February 1987
 
1982: The Original Games
It was isn't an actual update, but aside to give more information these original 1982 games for video game consoles. Most of ColecoVision, Mindvision Atari 2600, Atari 5200 and Intellivision games released in 1982 were OTL games, ports of OTL's arcade games or OTL's franchises. As the butterflies flip and the timeline going advanced, TTL's own franchises (over 30 OTL arcade-to-TTL home ports were scheduled in 1983). Here are the original games and OTL arcade-to-TTL home arcade ports ever relased that appeared and a brief description of them:

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Hasbro Mindvision:

Cruise Ship: A light gun game set in 1943 World War II, that a cruise ship managed to shoot enemies. The game was bundled with its light gun accessory on the Hasbro Mindvision, which was part of its good start of 1982.

Man of the West: Set during the 1870s-1880s North American frontier, a man can savage through destroying enemies.

Voyage of the Safari: Another light gun game, when safari trappers can manage to destroy enemies and animals through us in the jungle with a big grand voyage.

Sword of the Quest: A role-playing game created exclusively for Hasbro. A man who holds his sword destroyed his enemies and managed to save our quest.

Bannersword: A man who lives in a castle with a bannersword holding it with a horse and it can shoot enemies to defend and save the world.

Stone Underground: A man who lives in a stone, applied to destroy enemies, prompting to go underground and to be the top of the stone.

Mindvision Basketball '83: A sequel to the 1981 hit Mindvision Basketball, but with more players applied and there are more basketball fun and action in the game.

Mindvision Baseball: A baseball game where players applied to hit a home run who can bat other players and lands there on the field.

Mindvision Soccer: A soccer game where civilians of soccer can kick our goal with our two-on-two match and can land on their goal.

The Legend of the Master Force: A team called the Master Force can made its revenge by destroying enemies to attack and land on there. The game was a good hit for Mindvision's original games.

AstroHeores: The Power: The start of the AstroHeroes franchise. Two civilians applying in space were astronauts and become heroes and the power of them is our force is to mission and recommend our goal. It spawned a series of toys upon the games' success.

The Legend of the Sword's Secret: Another role-playing game where a secret sword gets him to destroying enemies and dragons, and we can manage to save our secret quest. This is Part II of Sword of the Quest.

Intellivision:

Extreme Skateboarders: A skateboarding game where players managed to ride through their transportation and going extremely very big.

Multiplatform:

Timeattack (Atari 2600 VCS/Mindvision/Atari 8-bit/Magnavox Odyssey 2): A Parker Brothers video game where our racers can compete for our best lap and there are circuits in the race.

(Of the above listed games, only Sword of the Quest, The Legend of the Sword's Quest, The Legend of the Master Force, AstroHeroes: The Power, sports games, and Stone Underground are hits for the Mindvision and its the most successful. Extreme Skateboarders are most successful. The decent game ever is Timeattack. All others gone into bust)
 
January 1983: Coleco's Counter-Strategy
"We can make Donkey Kong the best on ColecoVision. Now it's time to translate the arcade sequel hit Donkey Kong Junior into a ColecoVision exclusive, and translating four of these into the card input on the first expansion module, as well as doing originals on the card adapter for the ColecoVision. We can complicate and more advanced, but cartridges are better, but games running on card input is forever cheaper than the cartridges. Now ColecoVision II is unveiled with a gold case."
-Coleco president Arnold C. Greenberg, announcing a new ColecoVision model on the Winter CES 1983

"It's much plain. It's simple. It's garbage. Gamers are going to hype too much on the Mindvision, just in time for 1981, and discussions to feature the Mindvision was a joystick that hardly resembled the Intellivision. It's the most powerful thing he ever created"
-Atari President Ray Kassar, discussing the Hasbro Mindvision in an interview with Time magazine hyping the Atari 5200, January 24, 1983

"We know that the Atari 5200 is more powerful than the Hasbro Mindvision. It had much higher processors than the original Atari 2600 Video Computer System. The Atari 5200 was faster than the Hasbro Mindvision, they were 1.79 MHz and we were about 1.25. But, don't be worried about the console and Atari, Inc. did not take software publishers' needs onto consideration, like Activision. They put out a very nice piece of hardware that was easy to develop for, while at Hasbro we had licensees from companies including Activision, 20th Century-Fox, Parker Brothers, MGM/UA, Family Home Entertainment and Imagic, we can listen to them and creating a platform that making games for. The 5200 SuperSystem had the power that no one has been taken for."
-Stephen D. Hassenfeld in an interview with Laser Focus World, January 1987

"We can paid taxes for our partners. We can pay games that will coming out for both Atari Cosmos portable game system. We can think people is going to love and have pleasure working with third party developers like Activision and Parker Bros. looking forward to us to work at Cosmos in the future."
-Atari Co-CEO Manny Gerrard, from an interview with Wall Street Week at the Winter CES 1983

January 6, 1983 - Winter CES 1983

Whenever, Atari had the best selling world's game company of all time. It made too many video game cartridges for the Atari 2600 Video Computer System, the Atari Cosmos, and the Atari 5200 video game systems, as well as world's most popular arcade games of all time and hit Atari 8-bit home computer systems. Atari CEO Ray Kassar said that the E.T. game is completed by programmer Howard Scott Warshaw and excepted to ship by 1983. (ITTL, IOTL E.T. was rushed for Christmas and it was a major factor in the video game crash of 1983.) We hope to accomplish the Atari 5200 had a mission of goal that reached your target limitation of the home game console and a big slate of games being available for the Atari 5200 SuperSystem. At the Winter CES, Atari 5200 showed off Jungle Hunt, in hopes to compete with a Hasbro Mindvision hit Voyage of the Safari. Kassar had promised that the Atari Cosmos Adapter for the Atari 5200 is in the works. So only mind that the 2600 Video Computer System is continuing production, so that the Atari 5200 is a new version of the original Atari 2600.

We've also seen promising that there are new games in the works for a new portable system Vectrex, a new powerful console but with vector display and a separate controller with a high price tag but sales for the Atari Cosmos portable system remained slow.

The greatest splashes of the Winter CES was always made been by rivals Magnavox, Coleco, Hasbro, Atari and Mattel, who showed them off cartridges at the show, but only Coleco managed to have a card input, and both promoting home console ports of hit arcade games by the year of 1983. Since Parker Brothers already made cartridges, LJN Toys rolling out his own cartridges on every system. Coleco is promoting the sequel Donkey Kong Jr. that was intended to be a major hit with some of the system's younger players that the same way Donkey Kong made a few months ago. Coleco had been making sports games, with a basketball title ColecoVision Basketball which was to ship at the summer of the year, on the ColecoVision video game system.

On the Atari side, Atari showed off a few months ago by pushing E.T. out of Christmas 1982 to its highly anticipated Spring date (this was done ITTL in November, IOTL this wasn't done), since Atari 2600's developers had too much time to develop it for six months to develop this video game. Atari is promising a lineup of sports games, including Activision's new lineup of sports titles including a sequel to Ice Hockey, Pro Ice Hockey '84. Atari was promoting a pair of new arcade conversions, mostly the ones licensed from Bally/Midway Manufacturing Company, NamcoAmerica, Inc., Williams Electronics, Inc. and Taito America Corporation. These weren't much as focus this year, as Atari had its renewed commitment for Atari 2600 and Atari 5200 and consumers say Atari had a better bet to buy.

On the Mattel side, a home computer system is unveiled, called Aquarius, which was created by Radofin, and may be included in the System Changer with a keyboard input
(ITTL, , as well as that a brand-new Intellivision III was unveiled as an upgraded version of the Intellivision in order to compete with hit consoles Hasbro Mindvision, Atari 5200 and ColecoVision, setting up the "third generation of game consoles". The Intellivision III was to be shipped by the fall of 1983, after the spring release of a much cheaper Intellivision II, which is going to be a flop.

On the Magnavox side, an upgraded version of the Odyssey 2, Magnavox Odyssey 3 was shipped by the fall of 1983, and its much more advanced than the original Odyssey and Odysssey 2, both of these were major hits from Magnavox, and it's much an improvement.

On the Hasbro side, Hasbro shipped a new sequel to Mindvision Baseball, Mindvision Baseball 1984, which was to ship on the Mindvision during the 1983 baseball season, as well as add-on accessories to Hasbro Mindvision, a mousepad, and a paint game planned, called Mindpaint, which was to be shipped by the summer of 1983, and it was excepted to be a Mindvision bestseller.

-from a Nightly Business Report on the 1983 Winter Consumer Electronics Show.

What's New to Games at the Winter CES!

Japanese company Konami, following a success on arcade games, launched a video game cartridge console system called "Konami System I" which was set to came out on July 15, 1983 in Japan, which also alongside Sega's "SG-1000" and Nintendo's "Family Computer" called it "Japanese Video Game Day" and came in a gold packaging because Sega already used the blue color in the logo, and Konami chose the yellow color to replace blue to avoid color similarity. Similarity, Takara was managed to import the Hasbro Mindvision and released its Japanese counterpart "Takara System I" which was also came out on July 15, 1983. Also Coleco and Sega of Japan reached an agreement to import all ColecoVision cartridges to the Japanese SG-1000 consoles, which may came out on July 15, 1983, because ColecoVision and SG-100 had the same technical specifications, which in exchange all imported Japanese SG-1000 cartridges will appear on the international ColecoVision. Namco which had its success with Pac-Man and Galaga had plans for a home console, which came out later that year as "Namco Home Game I".

On the American side, Greg Fischbach formed a video game company Acclaim Entertainment as a subsidiary of firm Fischbach & Fischbach (ITTL, IOTL Acclaim didn't form until 1987 as Fischbach worked on Activision International (1983-1986) and RCA Records International (1986-1987) by the period). The company was interested in porting domestic and foreign arcade and home computer games into video game cartridges for the U.S.A. and Canada market, as well that the company farming out the creation of video games to indie developers. These Acclaim games will be available exclusively for Atari systems. It was picked alphabetically above Activision. Similarity, LJN Toys Ltd. entered the gaming industry by distributing game cartridges exclusively for Atari 5200 and not for the Atari 2600 or its rivals, including sports titles with real endorsement (unlike Activision or Atari). (ITTL, IOTL LJN Toys didn't make cartridges until 1987 when it distributed cartridges exclusively for NES.)

Hasbro signed on to work on a home computer system Mindalpha, which was to ship in the Summer of 1983, and it competed against Atari 8-bit computers and Commodore 64.
-from an article at "What's New" on Electronic Games on the January 1983 issue.

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There were tons of games came out in 1983, and we have the first scoop as the biggest game industry leader at the Winter CES 1983. Both booths at Magnavox, Hasbro, Atari, Coleco and Mattel were jamming with their latest offerings and we had to fight serious crowds to play one of the biggest games of all time, and we have juicy details every time at the single stage of the show.

Atari's booth was primary consisted of two video game systems, the Atari 2600 and the Atari 5200, plus the Remote Control 2700. Its lineup of 1983 was entirely new, and the biggest game of all was Dig Dug, a new game for the Atari 5200, which was excepted to come out this Spring. It follows the formula of the original arcade game, which was the underground to eliminate monsters and will be able to dig tunnels through the dirt. We also got a look at Atari 5200's new basketball game which is due to ship during the 1983 basketball season and it plays one-by-one with basketball players, and will be able to dribble. Also on the Atari 5200, we introduced an adapter which allowed to play Atari Cosmos games and holograms in full color, and it was enhanced and on TV, and it was named "Cosmos5200". We've also had the really fun Pole Position, a conversion of the arcade game, which should be available in stores. There's the really fun Jungle Hunt, an arcade game by Taito, and we got to play Tennis as well. Tennis, was however an enhanced version of the 1972 arcade game Pong, made for Atari 5200's capacity and bringing enhanced sound and graphics to the table. We also got to a new Atari 2600 game RealSports Basketball, which was also shipped during the 1983 basketball season and like the original Basketball Atari 2600 game, followed players who can manage to shoot the ball and dribble and it plays a bit like the original Basketball for the Atari 2600 with a RealSports twist to it. It's a really fun sports game and it's really excited to release during the 1983 basketball season. A game we've been excited about is Ms. Pac-Man, which was originally intended to be a hack of Pac-Man, and it follows the titular character going through a maze. Then there's the SwordQuest line of series. It plays a lot like the orignal role-playing Atari 2600 games, but with great gameplay and the first one is already completed, but there's three more entries.

On the Coleco front, we REALLY liked what we saw from Donkey Kong Junior, though which intended to came out in spring, and its loosely based on the original arcade follow-up of the original Donkey Kong, under license from Nintendo of America, Inc., a subsidiary of Japanese company Nintendo Co., Ltd. We trust Coleco though, and we know that it's going to be worth it when we finally get to play, the parts of the port that looked playable at the CES looked amazing. Coleco had their own port of Konami's Time Lord to show off as well, which the gameplay will be really played just like the arcade game. Coleco also showed off a great version of Bally Midway's Omega Race as an ColecoVision exclusive title, which also plays like the original arcade game.

On the Mattel front, it introduced a new handheld portable console that was a companion to Intellivision, Intelliheld and it competed against the Vectrex and the Atari Cosmos portable systems, and it was a full color portable game system. And we would be really exciting for a new home computer system Aquarius, which can compete with Commodore 64 and Atari 8-bit computers as well. Mattel had its focus on a BMX title for the Intellivision, which is excepted to ship by the Spring of 1983. Mattel however held the rights to the arcade game BurgerTime, and had a Centipede-like game Buzz Bombers, as well as planned new line of sports games to compete with Atari's RealSports line, as well as a line of extreme sports titles.

On the Hasbro front, it gained a Centipede-like game Hornet Attack!, which was shipped as a Mindvision exclusive title, and a horse simulator based on My Little Pony, which was also shipped as a Mindvision exclusive. We also had plans for a home computer system, called and branded Mindalpha, and a paint game planned for the Mindvision, which users can draw through a joystick, called Mindpaint, which the software of the game will be shipped by the spring of 1983, as well as a planned second installment in the AstroHeroes series. It also confirmed a new series of toys were planned.

On the Magnavox front, a handheld portable system, which was also full color called Odyssey Portable, which also competed with Vectrex and Atari Cosmos, and a planned successor to Magnavox Odyssey 2, Magnavox Odyssey 3 Command Center, and third-party developers started accepting the Odyssey. It also had a home computer system that was slated to ship for spring 1983.
-from the Winter 1983 CES article in the March 1983 issue of Electronic Games

January 7, 1983

At the Alexis Park Hotel in Las Vegas, Alfred Kahn sat with some at his partners at ColecoVision, discussing his company's latest strategy with Coleco CEO Arnold Greenberg. Greenberg, along with some of the executives of Coleco Industries felt that they need time to work on a new ColecoVision II model, sporting over a new design gold case, with the same graphics and a new joypad, that felt they copied from one of Game & Watch's LCD games (e.g. Donkey Kong), and two face buttons, which will be the first time the controller is not a joystick, and the controllers were stored to be designed on the sides of the ColecoVision II console when not in used, and it will lead to some discomfort during play. Ultimately, it had two factors for making the ColecoVision II new model.

The first factor was the model's proposed technical specifications. The model would be more powerful than the Hasbro Mindvision, with a faster processor and better capabilities... but it wouldn't be significantly more powerful, but the gold and lighter case is the model for the ColecoVision II will going to be better than the dark and black case ColecoVision model. The second factor that was Coleco Industries had a good start with making toys which was so powerful with tabletop games, then by 1982, the original ColecoVision model, but with the sense that Coleco were struggling together, but to speak, Greenberg was able to convince his fellow ColecoVision executives that Kahn was "the man with plans on the ColecoVision" that there's no need for anyway.

"I bring your time to our gold case." said Greenberg, as the new model is finally here. "But the old suits of the ColecoVision, but there's a big brand new gold case then not continuing the original ColecoVision model, but what...?"

"Well, that's the thing" said Kahn, a smile crossing his face. "A new model for ColecoVision was unveiled with a lighter and golden case, but we've had been on Donkey Kong Junior and other ColecoVision projects" as well.

"Something else they're happy at Coleco", Greenberg replied.

"We need to do something with our new ColecoVision model. But now, it was in a gold case, and the feeling and fun of ColecoVision was upgraded, to make sure that Donkey Kong Jr. will be epic to Coleco, that model is a search of a problem. I think we've could found our problem."

"New ColecoVision Model", said Bill Rose, reaching into a briefcase and put into a manilla folder. He placed it on the table for Greenberg and other Coleco employees to peruse.

"It's a new model with a gold case and carried out a new format on the vision.", said Kahn, "as many we can get into a new $50 model, and hook it up to Donkey Kong Junior or any other ColecoVision game, and pumping the ColecoVision power up, like the Hasbro Mindvision chip, and used it to play all ColecoVision carts, make them run faster, and stored in internal memory, games from the new ColecoVision model would be much faster... and better than anything Hasbro, Atari, Magnavox and Mattel can produce. It's not quite we've gotten to the new ColecoVision model, but it will be ready when Donkey Kong Junior came out."

Greenberg looked over to the contents of the ColecoVision II, and seemed intrigued and other executives looked skeptical.

"You say that they would have bought out ColecoVision II, what makes you will they purchase this?" asked one of them.

"We'll pack it in with many games. We can pack in with Donkey Kong Junior, not at the game's launch, but it pack in with the gold case model later that year. Or that Omega Race game that's coming out. I think we can port our original arcade and home computer games with this too." Kahn's mind with racing with ideas, but he got so inspired when he had a good that that Coleco had to take Atari, Mattel, Magnavox or Hasbro down and he was convinced that both the Super Game Module and the new ColecoVision gold case the winning edge. He was just hoped the Coleco brass would be convinced.

"We'll..program a gold model and discuss this." said Greenberg. "In the meantime, you need to make sure that Donkey Kong Junior came out later this year. We're losing ground to Atari with every passing day."

Kahn already knew that, and he was already working to make sure that the ColecoVision port of Donkey Kong Junior was a success. It would take a lot of things to be ready by this spring, but he had located every resource to make it happen. Spring was the month Coleco is bringing side-by-side with efforts from Mattel Electronics and Atari, Inc., like BurgerTime and Galaga, and planning to blow both right out of the water.

Winter 1983 CES had been, by all accounts, a success for Arnold Greenberg. And he hoped that it meant to be a success for Coleco as well.

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Kozmik Krooz'r
Genre: Shooter
Bill: 7
Joyce: 9
Arnie: 5
Quote: A direct port of Midway's arcade game, the players guide Kap't.

Kings!
Genre: Platformer
Bill: 6
Joyce: 8
Arnie: 7
Quote: This king of the crown walks and jumps but it's much of madness.

Brass Monkey
Genre: Platformer
Bill: 5
Joyce: 8
Arnie: 6
Quote: A clone of Donkey Kong, except with more brass looking elements.

The Pit
Genre: Strategy
Bill: 7
Joyce: 9
Arnie: 6
Quote: A port of Taito's hit arcade game, it follows a pit can land in a spaceship.

Mass Flight
Genre: Shooter
Bill: 5
Joyce: 4
Arnie: 6
Quote: In WWII, a mass flight however can be occured.

-Electronic Games reviewing this month's Hasbro Mindvision titles, January 1983 and March 1983

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"The biggest month of us is January 1983. We sell a lot of toys, plus a series of video games for branded game consoles, like Atari and Hasbro. Now we're concentrating on to publish software for the Mattel, Magnavox and Coleco systems, plus we can be comparable to our minds. Its interactive product consisted of arcade licensees, plus a group of licenses from Marvel Comics Group. Now January 1983 is important, so a title can be released this month. That was Star Wars: Jedi Arena. It can be comparable to other top downs for the Hasbro Mindvision, as well as top downs for the Intellivision. Parker Brothers was soon to become a strong major game company, so that Monopoly video game will be coming out for Atari, Mattel, Coleco, Magnavox and Hasbro systems by the end of the year.

We equally mind that Parker Brothers can had strong enough to obtain licenses based on TV shows which was expected to come out on Atari video game systems and we got approached to do an idea of porting an arcade game to home video game systems. We can enjoy it, but now that's another story and we all know that arcade ports are important to us and not lots of people know working on us.
-Robert B.M. Barton, "The Parker Brothers Story (Part 5 of 10)", EGM, January 1990

Hasbro Mindvision Top 10 Charts - January 1983
1. Jump Bug
2. G.I. Joe: A Real American Hero
3. Frogger
4. Lost in Space
5. The Secret of NIMH
6. Mindvision Soccer
7. Romper Room
8. AstroHeroes: The Power
9. Alien
10. The Greatest American Hero

NOTE: The System Changer on Intellivision II got butterflied away, leaving a stop-gap space with a new add-on called Enhanced Intelligent until TTL's Intellivision III is ready, as did the deathas of Karen Carpenter and Billy Fury.
 
February 1983 - Colony 7
February 8, 1983

Colony 7 is released for the Hasbro Mindvision. It was largely the same as the 1981 Taito arcade game, except with smaller graphics to fit Mindvision's console limitations. The release comes after a major advertising for the game, possibly for the biggest of the Hasbro Mindvision games ever made, on networks such as ABC's Saturday morning block. The campaign is a major success, sales are excellent for the game, but for the first time gamers however had played Colony 7 on home consoles, and the Hasbro Mindvision version become the most well known version of the game. Critical reviews are amazing, and the game however beat out highly anticipated Mindvision titles like Junglelord and Fire Walk as the Game of the Month in most publications. Its the first Taito's arcade game to be ported successfully to the Hasbro Mindvision and its success will encourage arcade hits to be ported to the Hasbro Mindvision.

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Two of Activision employees left to form their own company, Arcury Software, Inc. to develop software for Atari 2600, Atari 5200, Atari Cosmos, Mindvision, Magnavox Odyssey 2 and ColecoVision and struck an exclusive licensing agreement with Sierra On-Line, Inc. to bring these major home computer titles to the platforms. Its first title Lunar Leepers was expected to ship stores by June 1983 for these Atari 2600, Atari 5200, Atari Cosmos, Mindvision, Magnavox Odyssey 2 and ColecoVision systems, and it was a conversion of the home computer game of the same name.

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Sega Enterprises Ltd. of Japan, which is owned by Gulf+Western announce its plans to localize all of the existing ColecoVision Expansion Modules for use with the Japanese SG-1000 system, and approached a demonstration to make its own cards, which the cards were excepted for use by the SG-1000 video game system.

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Atari announced a Batman arcade game will be shipped to arcade exhibitions by the summer of 1983.

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Laser Attack!
Genre: Shoot-em-up
Bill: 2
Joyce: 4
Arnie: 6
Quote: It's a mixture of Galaga and Asteroids, but with much more lasers.

Whales
Genre: Action
Bill: 5
Joyce: 6
Arnie: 4
Quote: The whales can save from the water, now they attacked!

Cyclone Destruction
Genre: Shoot-em-up
Bill: 3
Joyce: 4
Arnie: 3
Quote: Cyclones must attack, and however destroying enemies.

Squad Force
Genre: Adventure
Bill: 5
Joyce: 4
Arnie: 6
Quote: A group of armed squad forces can ride in a helicopter, and defeat troopy enemies.

Animal Trap!
Genre: Platformer
Bill: 3
Joyce: 2
Arnie: 4
Quote: A group of animals can trap many enemies to kill it.

Stealth Attack
Genre: Adventure
Bill: 6
Joyce: 9
Arnie: 7
Quote: A group of spies is attacking our enemies.

Colony 7
Genre: Shoot-em-up
Bill: 9
Joyce: 9
Arnie: 8
Quote: A straight port of Taito's hit arcade game, Colony 7 followed enemies to shoot.

-Electronic Games reviewing the February 1983 Hasbro Mindvision titles, March 1983

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February 20, 1983

Acclaim Entertainment, Inc. (ITTL, IOTL it was formed in 1987) announced its first title, which is a conversion of the Japanese home computer game Galactic Wars, to be used by Atari systems (2600, 5200, Cosmos, Atari 8-bit) by the May of 1983. Galactic Wars was developed by Nihon Falcom Corporation, and it takes place in the year 2432 sometime in the Milky Way galaxy and depicts a battle between the Galactic Alliance and an alien fleet, revolving around the strategically important planet M23. Galactic Wars was originally released in 1982 for PC-88 in Japan. Similarity, the programmers did another revision of the Vectrex, this time fixing issues on the Mine Storm built-in game.

Top Selling Hasbro Mindvision Games, February 1983
1. Jump Bug
2. G.I. Joe: A Real American Hero
3. Colony 7
4. Frogger
5. Lost in Space
6. The Secret of NIMH
7. Mindvision Soccer
8. Romper Room
9. AstroHeroes: The Power
10. Animal Trap!

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March 1, 1983

Alfred Kahn were very pleased at the new golden ColecoVision II model and we're hearing from converting Donkey Kong Junior, and we've got the fruits, as we've gonna sell the original Coleco tabletops. That conversion of Donkey Kong Junior looked amazing, and it was stand as a pack-in title for the golden case ColecoVision II model, which let plenty of time for an April 1983 date. It was one of the biggest ColecoVision cartridges ever, and it was a sequel to the original 1981 game Donkey Kong. In the next few months, Nintendo will going to ship Donkey Kong 3 to the arcades and it will be converted by Coleco for use with the ColecoVision next year. Alfred Kahn already had the golden ColecoVision II model that was packed with Donkey Kong Junior,

It did saw one of the new games, and new third-party support who was going to be a big time in video gaming and a worldwide gaming empire, and its international business of the ColecoVision were handled by CBS Electronics, and Mindvision was flying off the shelves faster than the Intellivision, ColecoVision or Atari 2600, but Alfred Kahn new that was not only competiting titles for other systems, but a slew of games were released for the Mindvision, and nothing more to crash Hasbro's party.

"Mr. Greenburg", Kahn replied, speaking with his boss on the phone, "Did I get Donkey Kong Junior on the action?"

"I did.", Greenburg replied. It was very impressed but I was right to trust with the new golden case ColecoVision II model, instead of sticking with the black case model."

"One thing at a time sir, one thing at a time"
 
March 1983 - The Impact of Expansion
"Commodore Max Machine, the newest game console in Europe, was a high point in which video gaming is interested and its taller and higher than the Atari systems, and a large library of video games, and it was available at £1099 on the new system. Welcome to the Max Machine!"
-David John Pleasance, advertising on the UK Commodore Max Machine, Computer and Video Games, May 1983

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March 8, 1983

Commodore Max Machine was released in Europe with a UK price of £1099, which is one of the most expensive home consoles ever made. Coleco licensed these games to Sega of Japan and reprogrammed these ColecoVision games to SG-1000 for use in the Japanese market. Mattel Electronics will going to ship their first full color handheld Intelliheld (ITTL, IOTL they didn't get a proper full color handheld until the release of the Atari Lynx in 1989) for the April. Similarity, Milton Bradley (which recently acquired General Consumer Electronics in 1982) will release a basketball game "Pro Basketball" for Vectrex. Hasbro was started to ship Birdie King, a golf game for the Mindvision, which was a port of the game licensed from Taito this month.

ABC Electronics, Inc. was a video game company was incorporated and established as a video game subsidiary of ABC Video Enterprises, Inc., a unit of American Broadcasting Companies, Inc. to produce games for today's home video game, computer game and handheld game units. The first game will be released was a port of Sanritsu's Rougien, which was to be shipped for ColecoVision, Mindvision, Intellivision and Atari systems and it will be shipped in the summer of 1983.

LJN Toys started ordering titles for Atari systems, and obtained the videogame rights to the TV series Magnum, P.I., which is airing Thursdays 8:00/7:00 on CBS Television. The video game adaptation of the series started shipping for Atari systems on June 1983.

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Guardian Plant!
Genre: Action
Bill: 6
Joyce: 7
Arnie: 3
Quote: Beware! The plant is coming here. They want to kill us with guardians.

Check Man
Genre: Action
Bill: 7
Joyce: 9
Arnie: 5
Quote: It's a port of the 1982 arcade game of the same name, it follows through a maze.

Devil Fish
Genre: Action
Bill: 6
Joyce: 4
Arnie: 5
Quote: It manuever a dog through a maze and avoid a squid. It's a port of the 1982 arcade game of the same name.

Maze Cube
Genre: Action
Bill: 4
Joyce: 3
Arnie: 4
Quote: A mixture of Q*bert and Pac-Man, it can follow a maze through an isometric cube and defeat many enemies as soon as possible.

Birdie King
Genre: Golf
Bill: 5
Joyce: 8
Arnie: 7
Quote: This is a port of the Taito arcade game, it manage players to shoot through golf.

-Electronic Games reviewing the March 1983 Hasbro Mindvision titles, April 1983 and June 1983

March 12, 1983

Atari, Inc. started accepting pre-orders for the arcade adaptation of the comic character Batman, which is a sidescroller and a multiplayer mode with Robin, the Boy Wonder, and it was licensed from DC Comics, Inc. by Atari, Inc., both are owned by Warner Communications. It was planning on to ship during the July of 1983. If it succeeds, then it would most likely port it to Atari 2600, Atari 5200, Atari Cosmos and Atari 8-bit systems.

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March 20, 1983

The most successful Japanese arcade participants was started to making Japanese game consoles effective July 15, 1983. Arcade participants are Nintendo, Sega, Konami and Namco. ITTL, SG-1000 from Sega was able to play ColecoVision's North American/European titles. Nintendo, Sega, Konami and Namco are the most successful arcade game companies in the world and now they started shipping home video game consoles and it will going to surpass Epoch as the most Japanese home video game manufacturer in the world and it may dominated the video game industry, surpassing the likes of Atari.

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Orion Pictures Corporation announced that a launch of a video game label Orion Software (ITTL, IOTL Orion didn't get onto the software industry until 1996 when Orion Interactive get launched), with distribution of its titles handled by VHS distributor Vestron Video with its first title being a mixture of Space Invaders and Asteroids, Galaxy Attacker, which is to ship for the Atari systems, Intellivision, ColecoVision and Mindvision by the summer of 1983 and developed by four college programmers.

"Orion Pictures has just entered the video game field. We have personality business on recent home consoles and home computers. Previously a year ago, they acquired Filmways, which is best for acquiring the library of American International Pictures. Currently for television they produced Cagney & Lacey and they distributed feature films. Years ago, they once had a deal with Warner Brothers. Now Orion is going into the video gaming industry with Galaxy Attacker being the first title, and Orion was soon to be one of the biggest film studios, with a larger film library, including the catalog of Filmways Pictures. We all join some executives to set up a software experience. To ours, we all name our galaxy Orion."
-Eric Pleskow, president, Orion Pictures, March 1983 on launching the videogame division on Electronic Games, May 1983
(NOTICE: The 1977 Spelling-Goldberg deal with Columbia Pictures Television has been butterflied away six years ago as did the 1982 acquistion of Spelling-Goldberg by Columbia. This means that all S-G shows were handled by CBS today ITTL.)

Top Selling Hasbro Mindvision Titles, March 1983
1. Jump Bug
2. Maze Cube
3. Birdie King!
4. G.I. Joe: A Real American Hero
5. Colony 7
6. Devil Fish
7. Frogger
8. Lost in Space
9. The Secret of NIMH
10. AstroHeroes: The Power
 
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