Player Two Start: An SNES-CD Timeline

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Checking In On Archie's Sonic, Part 2
  • If Ry and Nivek don't mind, (and I think it was approved), I would prefer to get this out now, although it's a bit too late:
    "Immediately after the world-changing events of Endgame, the comic slowed down for an issue or two to really sink the death in. As I said, Issue 51 "Funeral for a Freedom Figher" followed Princess Sally's tragic funeral. I mentioned Knuckles and Sonics fight, but I neglected to mention the other parts, including the other Freedom Fighters examining Robotropolis, while the Renegades search for Drago Wolf, the traitor who stole the Master Emerald from Angel Island. Issue 53 saw the first appearance of SatAM's Ixis Naugus, who very briefly became the main villain of the series, following in the footsteps of his animation counterpart. In this case, he claimed the Acorn Throne, due to King Maxwell's time in the Zone of Silence, his inability to move due to his crystallization, and his heir, Sally's death. He is thwarted by the Freedom Fighters, and is forced to flee, his minions captured by the Freedom Fighters. Snively finds out about this, and tries to capture Naugus. However, Naugus manages to allude them all, and takes control of the now completely crystallized King Acorn. However, he then encountered his old master, minor villain Mammoth Mogul, who was busy over in Knuckles stories. I need to explain that in detail. See, that Knuckles miniseries I mentioned last time ended with Knuckles rediscovering Echidnopolis. He meets, among other figures, his father Locke, the organization their descended from,the Brotherhood of Guardians, and the ultra-powerful villain Enerjak, who was an echidna scientist named Dmitri, the brother of the first Guardian, Edmund. In the last issue before Issue #56, Mogul had stolen all the power from Enerjak, reducing him to the very aged Dmitri. He then begins to expand his power. Naugus assists him by giving him the Sword of Acorn. He seems to be unstoppable. However, surprisingly, Tails, of all the characters, is able to stop Mogul, by adopting the super form of Turbo Tails, and trapping him inside the Master Emerald. Naugus saves himself, by taking the Sword of Acorn, which was the only thing that could heal the King. Sonic and Tails begin their pursuit of Ixis Naugus. Throughout, encountering characters like the Iron Queen and King (Neither of them appeared again after this), Monkey Khan, a former cyborg monkey under Robotnik, who was brainwashed by the former two, and Horizont-Al and Verti-Cal (two beings who appeared in the early days, now violent interdimensional beings.) Eventually, they catch up to Naugus in Issue #64, , whom they defeat using their super forms in #66, and retrieve the Sword, and heal the King. However, there is also the issue of the time-displacement of Knothole. Sonic is forced to move at super- ahem- sonic speeds around the globe to restore its position in Issue #74. However, this changes with the supposed return of Robotnik in Issue #75, who retakes Mobotropolis. However, this is actually a roboticized version of Robotnik from a parallel universe. That is simply to begin the adaptation of Sonic 4 arc, which lasted from #79 to #84 (December, 1999 to May, 2000.) After the events ended, things slow down. We get the return of Metal Sonic in issue 86, and.... Okay not much else in Sonic stories. It was only in Issue 95, that we get the adaptation of Sonic 5, which adapts the game fairly well. They give more of a backstory to Chaos and the Chao as connected to the very early history of Mobius (the first hint in the series about Mobius being a future Earth), and Dr. Salamander was changed to one of the early prisoners of the Zone of Silence. In fact, Issue 95 itself starts with him being rescued. Issue 100 ends with Chaos being destroyed, though not without damage to various places across the world.
    [...]

    The parallel Knuckles storyline is also very fascinating. After coming back to the restored Echnidopolis, Knuckles finds a very dynamic society around him. There is a conflict between the reigning Guardians and Dmitri's descendants, the technophilic Dark Legion. There is also the growing discrimination of Dingoes (of all animals). Knuckles encounters characters like Constable Remington, the Dark Legion head Kragok (later revealed to be Remington's father), Kragok's sister Julie-Su, Dingo head General von Stryker, and, as said previously, the Brotherhood of Guardians. Despite being the descendents of the mega villain Enerjak, the Dark Legion aren't necessarily portrayed as villains. Rather, they are portrayed as social reformers, who want to integrate more technology into Echidna society. In fact, they disavow Enerjak upon learning his true intentions (taking over, and subjegating echidna society. The Dingoes are also not portrayed as evil, but more as a disadvantaged minority. Knuckle's and Corona's relationship also blosooms in these stories. However, he experiences flak for dating an "insect".The Renegades more or less relocate to Echidnopolis. Dmitri, somehow, survived, and later became a vegetable, forcibly attached to the Dark Legion system. One very interesting arc is "Chaos Knuckles" When Knuckles was young, Locke dosed his mother's womb with radiation from the Master Emerald. This power started to appear with issue #85, and he began to slowly display the power of a god. He uses these powers to try to reform Echidna society.
    [....]

    One notable thing I suppose I should bring up is the crossover with the Commander Keen, shortly after the introduction of the latter, in "Sonic Super Special" #8 (January 1999), written by Commander Keen regular Dan Slott. If you recall, in Mars Most Wanted, Sonic makes a very brief appearance at the secret level at the end, helping Keen defeat Robotnik. The comic is basically an adaptation of that. Keen arrives, shortly after the events of Mars Most Wanted, and helps Sonic prevent Robotnik from taking control of the portal back to Keen's world. The story was the start of several crossovers, primarily in spin-off titles. "

    - Excerpt from "Sonic Boom: A Blog About a Hedgehog", Entry entitled, "Archie's Sonic the Hedgehog: Issues 51-100", Published January 8th, 2012
     
    December 1999 - Stormwind On White Mountain
  • We loved the Nova, which brings a new age of technology to the palm of your hand. The gap between what your home video game device can do and what a handheld device can do has closed significantly. Our favorite launch title was the new Pokemon, but Super Mario Nova is outstanding as well.”
    -translated from an article in the January 2000 issue of Famitsu

    Operation Stormwind is what happens when you focus on graphics over gameplay. Capcom spent so much time trying to get the most out of the Ultra Nintendo that they forgot what makes Resident Evil games so great in the first place.”
    -excerpted from Edge magazine's 4/10 review of Resident Evil: Operation Stormwind

    Oh, Operation Stormwind was fun. But compared to Code Veronica? It's no contest. Veronica was brilliantly paced and told a thrilling story. Operation Stormwind played like an action movie, and that's not how a Resident Evil should play.”
    -a post by user PirateErick on the Gamefaqs.com message boards, March 28, 2000

    How would I like to write a what? I thought my agent was kidding me.”
    -Dan Brown, recalling his reaction to being contacted about writing the script for the video game Runner Mike in a 2001 interview with Gamespot.com

    A point and click? Really? Ah, but this was different! This was a MUCH different kind of game from anything I'd seen before. When I saw what Funcom was doing, I knew we had to try and publish this game.”
    -Olafur Johann Olafsson, on Sony's decision to partially fund and publish The Longest Journey

    On This Mountain, Only The Extreme Survive”
    -the tagline for White Mountain Extreme Snowboarding

    -

    Ultra Nintendo:

    Blast Corps: Ultra Destruction

    EGM: 9.0 (quote: “Everything has completely been revamped from the SNES-CD game. There's so much more to do.”)
    Gamespot: 9.1 (quote: “The latter challenges are unforgiving, but give you a real sense of accomplishment once they're completed.”)

    Final Fantasy Collection

    EGM: 9.8 (quote: “This is a near-perfect compilation of some of the greatest role playing games of all time.”)
    Gamespot: 8.6 (quote: “While there's not much here for those who've already played all six games, if you've never played Final Fantasy before, you need to get this set.”)

    Marvel vs. Capcom (also appeared on the Sega Saturn)

    EGM: 8.3 (quote: “An outstanding port of an outstanding fighting game.”)
    Gamespot: 8.8 (quote: “Some of the most popular video game characters of all time are included here.”)

    Mega Man 8

    EGM: 8.0 (quote: “It's another great Mega Man title, though the basic formula hasn't changed much.”)
    Gamespot: 7.6 (quote: “It almost seems like blasphemy for such an old-school series to feature such polished graphics, but the new stages really do shine.”)

    Resident Evil: Operation Stormwind

    EGM: 7.0 (quote: “There are some great thrills here, but it has some real problems too.”)
    Gamespot: 7.4 (quote: “I wasn't impressed with the middle segments of the game, which alternated between unfortunately rushed and painfully slow.”)

    System Shock

    EGM: 6.8 (quote: “The game was innovative in its day, but it doesn't hold up as well on the Ultra Nintendo.”)
    Gamespot: 8.7 (quote: “It was a classic then and it's still incredibly fun now. It does things even modern FPS games wouldn't dream of doing, and you can see why the recent Junction Point is seen as the spiritual successor.”)

    The Longest Journey

    EGM: 8.3 (quote: “This game is incredibly deep and makes Myst: Legacy look primitive.”)
    Gamespot: 9.6 (quote: “Just a magnificent, wonderfully paced and beautifully written game.”)

    WWF Wrestlemania 2000

    EGM: 7.5 (quote: “The create a wrestler mode is a big lacking, but the improvements to grappling are quite welcome.”)
    Gamespot: 6.3 (quote: “It just doesn't make many strides from previous WWF titles.”)


    Runner Mike

    EGM: 8.5 (quote: “This game's puzzles are even trickier than Tomb Raider's, which in this case is a very good thing.”)
    Gamespot: 8.2 (quote: “Really smart writing makes what would be an ordinary Tomb Raider clone into something appreciably more.”)

    Samurai Buster II

    EGM: 8.0 (quote: “Apart from the fairly humdrum boss fights, this is a really fun action game.”)
    Gamespot: 7.1 (quote: It doesn't live up to the first, but the combat is still fun and exciting.”)

    Return To Serratopia

    EGM: 7.8 (quote: “It's definitely not for everyone, but if you love difficult precision platforming, you'll love this one.”)
    Gamespot: 8.4 (quote: “They don't make platformers like this anymore, which is a shame since this game is so good.”)

    Construct-It: Demolition

    EGM: 7.2 (quote: “Blowing stuff up is more fun than building it, and this game features plenty of explosions.”)
    Gamespot: 7.0 (quote: “It'll invariably be compared to Blast Corps, which is a shame because it stands decently enough on its own.”)

    Ultra Spinout 2

    EGM: 6.5 (quote: “It's ultimately more of the same. The music has improved from the previous game.”)
    Gamespot: 7.5 (quote: “For arcade style racing on the Ultra Nintendo, it doesn't get much better than Spinout.”)

    Deathblow II

    EGM: 8.0 (quote: “It's a solid fighter, with plenty of the ultraviolence that made the original such a hit.”)
    Gamespot: 8.6 (quote: “The improved combo system rewards mastery of the game's mechanics.”)

    Syrielle Soul

    EGM: 7.0 (quote: “As visual novels go, Syrielle Soul is a gem. It's much less of a 'game' than the previous title, though.”)
    Gamespot: 8.1 (quote: “The storytelling is still this game's strongest point, and with improved interactions between characters, Syrielle Soul lets you tell whatever story you want.”)

    Super Sphere Soldier

    EGM: 9.5 (quote: “With some of the most gorgeous animation I've ever seen, Super Sphere Soldier is absolutely not to be missed.”)
    Gamespot: 8.9 (quote: “The boss fights...the boss fights! Super Sphere Soldier improves on the original, which is no mean feat.”)

    Black Rogue

    EGM: 6.0 (quote: “This had all the makings of a good game, but graphical and gameplay glitches do drag it down somewhat.”)
    Gamespot: 4.7 (quote: “The few things Black Rogue does right make the many things it does wrong all the more disappointing.”)

    White Mountain Extreme Snowboarding (receives a Sega Saturn port in 2000)

    EGM: 8.8 (quote: “It'll definitely challenge 1080 Snowboarding for the best snowboarding game out there.”)
    Gamespot: 8.5 (quote: “It goes a little bit too far into the 'way extreme, dude!' cliches, but the gameplay can't be faulted.”)


    Brigadier (also appears on the Sega Saturn)

    EGM: 7.7 (quote: “The multiplayer's where it's at, the campaign gets old pretty quickly.”)
    Gamespot: 8.5 (quote: “World War I is a subject rarely addressed by first-person shooters, and this game captures the horror of trench warfare incredibly well.”)

    Academy

    EGM: 8.3 (quote: “Squaresoft's latest RPG takes lots of inspiration from anime.”)
    Gamespot: 7.2 (quote: “The battle system is a bit too complex for my tastes. Still, it gets points for originality.”)

    Tarot

    EGM: 5.5 (quote: “While this RPG is a bit of a throwback to the older classics, it doesn't hold up its end of the bargain in terms of gameplay.”)
    Gamespot: 6.9 (quote: “Tarot will definitely thrill long time RPG fans, but fans of other genres won't want to touch this with a ten foot pole.”)


    Kabuki Ballerina

    EGM: 5.0 (quote: “The only redeeming factor in this game is all those cutscenes of sexy girls.”)
    Gamespot: 3.0 (quote: “One of the worst RPGs I've played in a long time. It doesn't make any sense to play this when there are so many other great games out there.”)

    Motorcycle GT

    EGM: 3.8 (quote: “I thought this game would be great, but instead it's just a big flameout.”)
    Gamespot: 4.5 (quote: “Even without all the hype, this game would have been really disappointing.”)

    Second Nature

    EGM: 6.2 (quote: “The slow paced combat makes exploring a bit less fun, but at least the world is big enough to explore.”)
    Gamespot: 6.1 (quote: “It doesn't do anything that Rise a Knight didn't do a lot better a few months ago.”)

    Saturn:

    Ready 2 Rumble Boxing (ported to the Ultra Nintendo in 2000)

    EGM: 8.7 (quote: “A wacky, crazy, but super fun boxing title.”)
    Gamespot: 8.0 (quote: “Beneath all the style and laughs, there's a really good boxing game here.”)

    Phaedra: Resurrection

    EGM: 7.0 (quote: “Decidedly old-school, and definitely not for everyone.”)
    Gamespot: 9.2 (quote: “I never imagined we'd be getting this game over here after Phaedra's Heart was a commercial flop. Please, buy this game. It's one of the best RPGs on the Saturn.”)

    Solitary Kiss

    EGM: 7.7 (quote: “This RPG is one of the quirkiest games I've ever played. That said, it's also a lot of fun.”)
    Gamespot: 7.5 (quote: “The dating sim elements can get a bit boring, but thankfully they're really not necessary to enjoy Solitary Kiss.”)


    -

    Resident Evil: Operation Stormwind – The Basics

    Resident Evil: Operation Stormwind is an Ultra Nintendo-exclusive game in the Resident Evil series that takes place concurrently with Code Veronica. In it, Chris and Jill are sent on a secret mission to infiltrate a military base that serves as the center of Umbrella's covert operations after the events of Resident Evil 2. Umbrella has commandeered the base and is seeking to engineer a weapon of mass destruction, and the United States government has sent Chris Redfield and Jill Valentine in to stop them. The game represents somewhat of a departure from previous titles in the series, being somewhat more action oriented than previous games. It's not an action game to the degree that OTL Resident Evil 4 is, but it features considerably more bullets and enemies than any previous game in the series, including Leon's portion of Resident Evil 2. You'll spend about 70 percent of the game playing as Chris and about 30 percent playing as Jill, you don't get to choose who you control, as story events dictate which one you are at any given time. Being that this is more of an action oriented game, it features the ability to dive, crouch, and roll, though your character still can't move while firing their weapon.

    The game begins as Chris and Jill are stowed away aboard a plane headed into the Umbrella military compound on an island in the Pacific Ocean. The first part of the game involves the pair navigating their way through the base in order to discover what sort of experiments Umbrella is conducting. As this is going on, the people at the base are shown taking orders from a man clad in heavy military garb who comes to be known as Hellstrom. There is also a lab technician named Kolger who is in charge of performing Umbrella's bio-experiments. As it turns out, Umbrella is testing an experimental mutagen that can be aerosolized in order to turn an entire legion of soldiers into mindless, homicidal freaks. The mutagen is being tested on American soldiers captured when the base was taken. Chris and Jill manage to save one of the soldiers, a young man named Verne, who tells them that his comrades were all mutated right before his eyes. As Chris and Jill try to escape with Verne, they are surrounded by Umbrella soldiers, but sirens alert everyone to the fact that one of the experiments has broken out and has caused an incident at the lab, which has ruptured a series of tanks and has led to most of the Umbrella personnel in the lab areas being mutated into various beasts. Chris and Jill now have to escape the labs while dodging both mutants and Umbrella soldiers, while also trying to catch Dr. Kolger who is escaping with a sample of the virus to deploy in an American city as a demonstration of Umbrella's might. Chris and Jill come to learn that the virus doesn't instantly transform people, but a person of sufficient willpower can stave off the transformation. Unfortunately, when the transformation inevitably wins, that mutant will be much more dangerous than if they transformed right away. Chris and Jill find this out firsthand when they have to battle with Verne later on in the game. Eventually, they manage to defeat Kolger and destroy his sample of the virus, but it's then revealed that Hellstrom has one more sample, and he eventually kidnaps Jill in order to inject her, believing that as strong as she is, her mutation would have incredible power. At the end of the game, Chris does battle with Hellstrom, both as a human and then as a mutant, and saves Jill before she can be infected. The two of them return to the mainland, and in the after-credits scene, Chris gets a call from Claire who tells him she's all right.

    While Operation Stormwind is a very well produced game, with excellent graphics, the gameplay and story are considered inferior to Code Veronica's. The game receives mixed-to-positive reviews from critics, with some outright HATING the game, though for the most part, the game is quite popular and indeed manages to sell even better than Code Veronica (except in Japan). It's considered to be the first Resident Evil game that isn't “great” on some level, and would come to be regarded as one of the worst games in the series despite not being a particularly bad game on its own.

    -

    December 5, 1999

    The Game Boy Nova is launched in Japan, to excellent sales and a favorable reception. It launches with six games, including three major ones: Pokemon Sun and Moon, Super Mario Nova, and Street Fighter III: The New Age. Pokemon Sun and Moon breaks the opening day sales record for a video game in Japan, while Super Mario Nova, despite selling only a fifth as many copies, is still considered a major success, and Street Fighter III: The New Age also has a good launch. Famitsu lauds the system as “ahead of its time, a marvel of computer engineering” and the system, which is region free, is imported by many in North America and Europe who can't wait to play the new games.

    Import Watch: Game Boy Nova

    The Game Boy Nova is here, and so are a slew of brand new handheld games! First things first, how does it play? The screen is big and clear, with a wonderful backlight that allows you to fully appreciate the fantastic new graphics. In terms of graphical prowess, the new Street Fighter game is probably most impressive, though the 3-D graphics of Tatama Tiger are also notable. Pokemon Sun and Moon features some fantastic animation along with 3-D graphics for certain buildings, though it's a somewhat subtle use of 3-D. The game is a quantum leap from Pokemon Red and Green, and all 257 Pokemon can be used in the game (though not all of them can be obtained in game, some do require trading with the other cartridge). The best launch game? Probably Super Mario Nova, which reminds us of all the fun we had playing Super Mario World 2. It's a bit smaller in scope than that game, with only six worlds instead of nine, but the graphics are at times even better than the SNES-CD classic, and the music (which can be heard perfectly through the Nova's quality speakers) is some of the best in the series.

    The Nova retails for 20,000 yen, which is around 180 US dollars, and don't forget to factor in shipping and the cost of the games you want. It's pretty expensive for a handheld, but this state-of-the-art portable gaming machine is definitely worth the price!

    -from the February 2000 issue of GameFan magazine

    -

    Comparatively, the Ultra Nintendo version of Marvel vs. Capcom is the superior version. It runs almost identically to the arcade version of the game, with just a bit of graphical detail lost in translation. The animation and fighting are as smooth as can be, and this is the best home console port of the game. With that said, the Sega Saturn port of Marvel vs. Capcom is still a more than acceptable version of the game. Tag team mode is retained even without the Ring (early rumors were that the tag team element of the game would have been removed in the base Saturn version, but those rumors were only just that) and the game runs without much slowdown, the only thing that's really lost is graphical detail, and with the Ring, the game looks almost identical to the Ultra Nintendo version. Whether you have an Ultra Nintendo or a Sega Saturn, you'll definitely be satisfied with how this game plays on your home console.”
    -from the Gamespot.com review of Marvel vs. Capcom for consoles

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    Olaf Olaffson Leaving Sony, Calls New Adventure Game His “Parting Gift”

    With a new millennium comes many changes, and one of the biggest will be taking place at Sony, as Olafur Olaffson is stepping down from his position as CEO of Sony Interactive Entertainment, a division of the Sony Corporation that has been responsible for publishing and developing a number of software titles, most of them for Nintendo systems under the company's partnership with Sony. According to Olaffson, he'd been contemplating this move for more than a year, but wanted to ensure that the company would be in good hands before leaving. In addition, he also wanted to oversee the publishing of The Longest Journey, an interactive adventure game currently considered to be one of the best video games of the year. Developed by Funcom and released for both the PC and the Ultra Nintendo, the game was partially funded and published by Sony, and Olaffson refers to the game as his “parting gift” to the company. Said Olaffson, “The talented artists and creative minds at Funcom have created a game and a story that I feel need to be experienced by everyone who's truly serious about playing video games. I'm proud that I was able to help make this amazing game a reality, and I couldn't think of a better legacy to leave as I transition into the next phase of my career.”

    Numerous people from throughout the video game world have offered words of praise for Olaffson. Sony's Ken Kutaragi said in a brief statement, “I've considered Mr. Olaffson a friend and a partner, and will miss working with him to make Sony the best company it can be.” Nintendo of America CEO Howard Lincoln had this to say: “Mr. Olaffson was a key part of making our partnership with Sony a reality, and working with him has been a tremendous privilege.”

    There's no word yet on who Olaffson's replacement will be, though several names have been pushed forward as potential candidates.

    -from an article on Gamespot.com, posted on December 12, 1999

    -

    It's a big month for RPG lovers, and while there aren't any big hits to tell you about this month, we do have three very interesting games you'll want to play, two for the Saturn and one for the Ultra Nintendo.

    We'll start with Academy, the newest Ultra Nintendo RPG from the folks at Squaresoft. In Academy, you're put into the shoes of Lowen, a young man attending a magic school. The similarities with the popular Harry Potter series largely end there, Lowen's academy exists as a key part of the world it's in, and magic users frequently join the army or the government to help protect the realm from existential threats. You'll befriend five other students as you go through the game, and together, the six students will have to learn lots of magic if they wish to stand against the threat posed by the Dark Nebula, a group of ancient wizards who have been lurking within books hidden within the academy's extensive library. As members of the Dark Nebula awaken and begin wreaking havoc, Lowen and his friends must unite to take them down. Those who've played the SNES-CD classic Live A Live via importing will be somewhat familiar with the game's quirky battle system, your characters (you can have a total of three in your party at a time) move and attack based on a grid. Certain spells affect different portions of the grid and also have different charge times (which are clearly listed). You can even have certain spells sync up for a deadly combination affect! Academy features some extensive anime-styled cutscenes and an excellent soundtrack by Yoko Shimomura. It may not be as big a production as Final Fantasy VIII, but it's pure RPG fun all the same.

    The sequel to Enix's cult classic RPG Phaedra's Heart finally makes it to North American shores this month, nearly two years after it's Japanese release. Called Phaedra: Resurrection, the game is another traditional RPG, this one putting you in the shoes of Oleria, an acolyte of Phaedra (the fallen goddess in the first game). Phaedra now serves a role similar to the Master in Enix's classic Soul Blazer game, guiding Oleria on her journey to save humanity, which has fallen astray from Phaedra's guidance. In fact, plotwise the game holds many similarities to Soul Blazer, though Oleria is a human and not a heavenly being like Soul Blazer's hero was. Oleria will meet and befriend many good humans while battling evil ones who are carrying out the will of the demonic Shadowheart. Shadowheart's evil machinations threaten to spread to the realm of the goddess Phaedra herself, and Oleria must stand tall and defeat him before Phaedra's light can be snuffed out. It's one of the better RPGs to come to the Saturn in quite some time, though Enix is only doing a limited print run of the game. The game's dialogue has not been dubbed in English, instead, English subtitles accompany the Japanese voice acting.

    Solitary Kiss is another Japanese role-playing game making its way to North America. Published and developed by Atlus, the game follows five high school girls seeking love, who stumble upon an ancient realm filled with monsters. If it sounds a bit like Sailor Moon, you're probably right, though the heroines of Solitary Kiss don't transform into superheroines. Instead, they wield powerful weapons and learn powerful magic, while also occasionally dating men from both their own world and from the opposite realm. The game contains a number of dating sim elements where your characters can earn bonuses depending on how well they do with certain guys (you can even date the prince of the monster realm, who looks surprisingly human for living in a realm full of monsters). The game is as strange as it gets, and those looking for a unique RPG experience this month will definitely find it in Solitary Kiss.

    If you've got both consoles and are looking for a recommendation, you really can't go wrong with Squaresoft, and their Academy game has both an engaging plotline and a fun battle system. Of course, if you were a fan of Phaedra's Heart, Phaedra: Resurrection is a worthy sequel.

    And of course, if you've only played one or two (or none!) of the Final Fantasy games before, we definitely recommend Squaresoft's Final Fantasy Collection over all of these games.

    -from the “RPG Report” on Gamespy.com, posted on December 14, 1999

    The Final Fantasy Collection brings you the first six Final Fantasy games in a stunning, four-disc package contained in a limited edition collector's box. In addition to Final Fantasy I-VI, which come on two Ultra Nintendo Gigadiscs and contain the original games plus more than a half hour's worth of new CGI animated cutscenes and interactive digital guides, you get a two-disc, 51-track CD soundtrack containing a selection of the best musical tracks from all six games. Also included is a 96-page artbook with brand new concept art drawings from Final Fantasy character designer Yoshitaka Amano. This collection will only be available for a limited time, so don't miss your chance to own a piece of video game history.”
    -part of Squaresoft's official press release for the North American release of the Final Fantasy Collection compilation

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    Activision created the Runner Mike series in response to the runaway success of Tomb Raider, and in an attempt to create an adventure game that featured smart writing as a key selling point of the game, they chose author Dan Brown to create the game's story. Brown had released the novel Digital Fortress in 1998, a cyber-thriller about a new cryptographic code unable to be cracked by the government. Brown's story for Runner Mike focused on a professor, Michael Shannon, who is researching a strange archeological ruin. After making a breakthrough discovery, Mike is targeted by a mysterious assassin, and must discover the ruin's secrets while evading the assassin with the help of a Peruvian-American woman named Maritza. The game's action moves at a significantly faster pace than the Tomb Raider games, with big action setpieces occasionally interrupted by puzzle solving. Runner Mike's puzzles rely less on manipulation of the environment and more on pure brain power, similar to the puzzles featured in certain point and click titles. The game received the biggest budget to date for an Activision game, with actor Rob Lowe brought on to voice Mike. While Brown's story received some criticism for being fairly “hokey”, it also received praise for being thrilling enough to keep players on the edge of their seats and invested in the action. Gameplay itself, while not quite as tight as the carefully controlled platforming and gunplay of Tomb Raider, was generally well received, and the game, which got an extensive advertising campaign in both print and on television, was a top seller over the holiday season. As for Dan Brown, he would go on to publish the controversial novel Angels and Demons, which remains his best known literary work, before returning to work on the series for Runner Mike 2.

    -excerpted from an article on Gamesovermatter.com

    -

    By the time Syrielle Soul was nearing release in December 1999, the original 1997 game had already spawned a series of children's novels, with an animated series scheduled for release in the fall of 2000. The little spider girl that could was ready to make a splash on a next generation console, though Syrielle Soul was arguably a less technologically-inclined game than the original. Where Syrielle was riddled with numerous platforming segments between visual novel-like portions of gameplay, Syrielle Soul had a much heavier focus on visual novel elements, with action segments now playing out more like an action-RPG than a platformer. Syrielle Soul allowed you to use a save file from your SNES-CD Syrielle game to carry over character relationships from that title, if you so chose, or you could play through an interactive comic-like segment at the start of the game. You also had the option to start totally clean with no relationships at all with characters from the previous title, which had a major impact on how events in Syrielle Soul played out. For example, Syrielle's relationship with Stacy played a huge role in the original game. Stacy started as a caustic, spoiled bully, and in most playthroughs, remained as such, antagonistic to Syrielle to an extreme degree. However, the player had the option to befriend Stacy and become very close with her if a number of actions were taken over the course of the game. In Syrielle Soul, if Syrielle and Stacy befriended each other in the original title, the two will be BFFs at the start of the game. However, if the player chooses to start a clean playthrough, Stacy will be as bullying and antagonistic as ever (though the player then has the option to befriend her in Soul, and she's somewhat more sympathetic from the start of the game). Syrielle Soul follows its titular protagonist into high school, and most of the major characters from the original game no longer remain, opening the way for a new group of characters for Syrielle to interact with. Now that Syrielle's in high school, her spider qualities are manifesting in new and often-times embarrassing ways, and she must navigate the typical high school pitfalls while also coming to terms with the part of her that's half-spider. Syrielle Soul has a real villain, in this case the school's chemistry teacher, who is secretly performing experiments on human-arthropod hybrids like Syrielle. Depending on Syrielle's choices throughout the game, this teacher can either remain at the level of a fairly harmless joke villain, or can manifest as a cruel, sadistic monster who even kills one or more of Syrielle's friends over the course of the game. Indeed, while Soul never gets overly violent or scary, there are real stakes involved over the course of the story, and Syrielle's choices and friendships become more important than ever.

    While the game, like the series in general, was polarizing among the mainstream gaming crowd, series fans responded highly positively to Syrielle Soul, and propelled it to strong sales upon its release. Once the animated series was released the following fall, the game's sales got a noticeable bump, and Soul is considered the game that brought Syrielle to a wide audience.

    -excerpted from an article on the website Pop Culture Wave, posted on January 14, 2015

    -

    If Tony Hawk showed the gaming world how a skateboarding game should be made, then White Mountain showed the gaming world how a snowboarding game should be made.”
    -Stephen Totilo, editor-in-chief of Kotaku.com, commenting on White Mountain Extreme Snowboarding in an article about extreme sports games posted on March 19, 2013

    Ha ha, no, they didn't name White Mountain after me, I was like 13 when that game came out! I remember playing the crap out of it though.”
    -professional snowboarder Shaun White, in an interview in the March 2008 issue of ESPN the Magazine

    But while 1080 Snowboarding was certainly a fun game, it was bare-bones and white bread compared to the revolution that was White Mountain Extreme Snowboarding. The game featured a soundtrack of 21 contemporary rock songs, which played as you slid down a mountain full of hazardous trails and bone-jarring obstacles. It featured a bevy of modes, from challenge modes, to trick modes where you tried to accumulate points, to white-knuckle race modes featuring a selection of reckless, daredevil snowboarding junkies from all over the world. We had a particular fondness from Svetlana, the Scandinavian beauty who looked like a supermodel in the lodge but raced like a daredevil on the mountain, gleefully taunting players if they wiped out anywhere near her. White Mountain was even most robust in its features than the recently released Tony Hawk's Pro Skater, and was undoubtedly an influence on the game's sequel. Forget a 1080, White Mountain's ultimate trick was a physics-defying 1440, though you could only pull it off if you were a complete master of the game's complex physics. The mountain was lethal, races featured a life meter and if you ran out, you got airlifted off the mountain. The game eased in beginners (though the game's “instructors” leveled plenty of barbs at you if you stayed on easy mode too long), and rewarded masters with plenty of unlockables and secrets. It let you compete against three friends, either in races or in contests to see who could do the most tricks in the shortest amount of time. In short, White Mountain was a snowboarding lover's dream, and one of the most heavily acclaimed games of 1999. It sold more than two million copies and spawned a franchise that continues to this day. It remains one of the most beloved extreme sports games of all time.

    -excerpted from IGN.com's article “The Top 10 Extreme Sports Video Games”, posted on April 15, 2015, which ranked White Mountain Extreme Snowboarding at #2

    -

    Alex Stansfield: You know, and it's a real shame because it's clear Capcom tried really hard to make Operation Stormwind the definitive Resident Evil game.

    Brittany Saldita: And it's not that bad of a game! The fights are really fun, it actually has fun bosses, which I don't think the Resident Evil series has many of, and the graphics are amazing. It looks better than any Ultra Nintendo game so far with the exception of maybe Final Fantasy VIII.

    Alex: I was bored to tears slogging through the middle of this game. It started well, it ends pretty well, but getting to the end, for me, was a chore.

    Brittany: You know, I thought the beginning was worse than the middle. I mean, I hope this isn't much of a spoiler, but you spend the first couple hours fighting humans instead of monsters. And the humans are dumb.

    *A scene of an Umbrella mercenary looking for Jill is shown. The game's AI is fairly bad, the mercenary makes a number of dumb mistakes, looking right at Jill at two different times but not noticing her.*

    Brittany: I guess it's nice that Umbrella is hiring the blind? For an evil corporation, they're awfully progressive in terms of equal opportunity hiring.

    Alex: Well, if things don't work out for him at Umbrella he can always try being a pro wrestling referee.

    Brittany: Bad AI aside, Operation Stormwind is still pretty fun and I'll go ahead and give it a 3.5.

    Alex: I'm giving it a 3, it's definitely not up to the high standards that this series has set. It's got some things going for it, but it's not the groundbreaking Resident Evil I was hoping it'd be.

    (…)

    *A tall, bald fighter hammers his opponent with a flurry of powerful punches and uppercuts that eventually render the unfortunate guy on the receiving end of those blows a bloody mess.*

    Ted Crosley: I can't stop pulling off combos, this game is amazing!

    Steve Horton: I'm gonna be honest, I wasn't a fan of the first Deathblow, I thought it focused on the violence way more than the fighting. And I'm a fan of violent games, Mortal Kombat blew my mind back in the day, but too much of a good thing can be bad if that's all the game is about. But here? Hell yeah, bring it on! This game's got the best combo system outside of Killer Instinct Ultra.

    Ted: Yep, it really does reward waiting for the right moment to strike.

    Steve: That said, both Deathblow games are kinda slow, and the fighters aren't diverse enough to add a lot of strategy to the game. There's 14 fighters total, but only about three or four different fighting styles to pick from!

    Ted: Hey, I think the game's a little more diverse than that. You've got a guy with a propeller for a face!

    *The propeller-faced fighter headbutts his opponent, sending a blood shower all over the screen.*

    Steve: *laughing* Actually that guy's kind of a sucky fighter! He takes low blows like a complete wimp!

    Ted: I think anybody with functional parts down there is gonna take a low blow like a wimp, but I get your point.

    *One of the game's three female fighters gives the propeller-faced guy a repeated series of low blows.*

    Ted: But I've gotta say, Deathblow II is right behind Soul Calibur as my top fighting game of the year. 5 out of 5.

    Steve: I'm giving it a 4. It's a great game, definitely.

    (…)

    Alex: And thankfully you don't spend much time in the trenches, because that would be a really boring game.

    Ted: I know you liked Brigadier a lot, and I agree it's a pretty well made game, but a lot of the missions are still pretty repetitive. It's basically, “go here, kill these guys, rinse, repeat”.

    Alex: As a bit of a history buff, I enjoyed hearing 'Over There' in the game.

    Ted: Was that seriously a hit song back in the day? Like Macarena huge?

    Alex: Well, I don't think there was a hideously annoying dance that went with it.

    Ted: I didn't think you could make World War I into a decent game, I'm pleasantly surprised that I was wrong. And the multiplayer, I thought was the best part, especially the mode where you have to hunt the other players down inside a trench.

    Alex: On the whole, I still think World War II is a lot more favorable toward making games, and I'm sure we'll see a lot more World War II games in the future. That said, Brigadier is about as good of a World War I game as there can possibly be, and I'm giving it a 4.5.

    Ted: I'm giving it a 3.5, just a bit more variety in the missions and it could've been really great.

    -excerpted from the December 7, 1999 episode of GameTV

    (...)

    Lyssa: *wincing as her character is taking punch after punch from Gary's character in Ready 2 Rumble Boxing* Oh my god, I'm getting my ass beat!

    Gary: *delivers a Rumble Flurry which knocks Lyssa out from the count* Yes! Yes! Down goes Lyssa! Down goes Lyssa!

    Lyssa: *pouting as she stares at her badly bruised character*

    Gary: And you can definitely see just how badly you got your ass kicked.


    Lyssa: *whimpering* Don't rub it in! *puts the Saturn controller down* You know, this is so much better than the multiplayer in Super Punch-Out CD. Honestly it's probably the best multiplayer boxing game ever made, it's really a lot of fun.

    Gary: Fun seems to be the name of the game in this one, I think it's a lot more accessible than Super Punch-Out too.

    Lyssa: Right, easier for a new player to get into it...

    Gary: And easier for me to kick your butt!

    Lyssa: I said don't rub it in! *angrily glares at him*


    Gary: Somebody's being a very poor sport.

    Lyssa: You made my boxer ugly! He's gonna have to go back to his girlfriend and explain the buttkicking he just got!

    Gary: “Sorry honey, I suck at boxing!”

    Lyssa: I'm giving Ready 2 Rumble Boxing a 4.5 out of 5.

    Gary: And I'm giving it a 4, it's a great game and make sure you play with a friend so you can show him just how much you rule.

    Lyssa: Hmph! *turns away from him*

    (…)

    *A montage of crashes from Motorcycle GT is shown, most of them caused by terrible glitches in the game's programming.*

    Brittany: *as each crash plays* Ugh! Really? You gotta be kidding me! Unbelievable. Oh come on! *bleep*! Bull*bleep*! *bleep* dammit!

    *The montage ends and Brittany looks ready to snap her controller in two, but thinks better of it and sets it down.*

    Brittany: When we saw this game at E3, we were told it would do for motorcycle games what Gran Turismo did for car games. *puts her head in her hands* Unbelievable.

    Ted: Yeah, I wouldn't have blamed you for taking it out on the controller. This game is just bad. From the track selection which consists of cookie cutter courses, plain backgrounds, and unnecessary obstacles, to the gameplay itself, which even if it wasn't a glitch-filled mess is still some of the worst controls we've experienced in a racing game, Motorcycle GT is an absolute failure on every level.

    Brittany: Infogrames, you should be ashamed of yourself that this game made it anywhere near release. It must have been rushed for Christmas, but I'd rather get coal than this game in my stocking. At least I can use the coal for warmth.

    Ted: If you wanna race motorcycles on the Ultra Nintendo, stick to Road Storm or Road Rage, basically anything with Road in the title is worth your time. I'm giving this game a 0.5 out of 5.

    Brittany: A .5?

    Ted: For the music, a few of the tracks were all right.

    Brittany: I'm giving it a big fat *writes a 0 with marker on a dry erase board and holds it up to the screen* ZERO.

    Ted: You didn't like any of the music?

    Brittany: The music from this game will haunt me in my nightmares.

    -excerpted from the December 14, 1999 episode of GameTV

    (...)

    Ted: Blast Corps: Ultra Destruction is a hell of a good time, even when you're going for all those tougher medals.

    Alex: Yeah, prepare for frustration if you're trying to get everything, but if you're just messing around, Ultra Destruction is really fun and this game definitely tops the first.

    Ted: I feel like when the original Blast Corps came out, there was so much they wanted to do but couldn't do because the SNES-CD by that time was getting pretty dated. This feels like an actual complete game.

    Alex: Well, Blast Corps was a fine game, but yeah, there's so much more in this one. There's robots, there's a freaking trike with an RPG on it...

    *A tricycle is shown clearing out a bunch of debris with a missile barrage.*

    Alex: *laughing* I crack up every time I see that!


    Ted: The only thing that's missing in this game is Donkey Kong.

    *A scene from the game is shown of Donkey Kong climbing a skyscraper as some of the Blast Corps machines try to shoot him down.*

    Ted: I stand corrected. Holy crap this game is awesome!

    Alex: I whole-heartedly agree and I'm giving it a 4.5 out of 5.

    Ted: It gets a 4.5 from me too.

    (…)

    *The hosts in their pajamas are sitting in front of Santa Claus as he hands out gifts near a Christmas tree.*

    Santa Claus: Ho, ho, ho, who's first?

    Ted: *sits down on Santa's lap* I'm a Sega fan, I want to play some awesome new Sega games!

    Santa: Well here you go, little boy! *hands Ted a wrapped present*

    Ted: Oh boy! *he unwraps it...it's an empty Katana box* The Sega Katana! ...wait, there's nothing in here.

    Santa: You'll have to wait, it's not coming out for at least another year! But I'm sure it'll be awesome when it does!

    Ted: *looks disappointed as he sits back down, next is Alex wearing a Solid Snake bandanna and a Konami t-shirt*


    Alex: I'm Konami, I've been good this year!

    Santa: Ho, ho, ho! Yes, you've been VERY good this year! Metal Gear Solid, Primrose Soldier, Silent Hill...why, you even put out a VERY good soccer game on the Game Boy Color! Here you go! *hands Alex a wrapped present*

    Alex: Wow, what is it? *he opens it up, it's a slew of trophies and awards*

    Santa: That's all the Game of the Year awards your games are going to take home this year! Ho, ho, ho!

    Alex: All right! *excitedly shows off his awards as Lyssa dances her way over to Santa before sitting on his lap*


    Lyssa: *singing* Santa baby, I really... *stops singing* really REALLY like dancing games! *gets up and does another dance*

    Santa: Well, you've got some nice gifts coming to you! *hands Lyssa a present*

    Lyssa: *opens it up, it's a pair of maracas and a disco ball* What's this?


    Santa: Why, it's Dance Dance Revolution and Samba de Amigo! And don't forget Space Channel Ulala! Next year is going to be a wonderful year for dancing games, ho ho ho!

    Lyssa: *happily dances back to her seat as Steve comes up and sits on Santa's lap, wearing a Colony t-shirt*

    Steve: I'm Peter Molyneux, and I'm going to be better than any other kid this year!

    Santa: *looks sternly at Steve* Peter, you've been a VERY naughty boy! Promising things you failed to deliver on, lying to excited players!

    Steve: But Santa, Colony wasn't that bad of a game!

    Santa: You promised it would be the best game ever made! *hands him a present* Here!

    Steve: Is it coal? *opens it up, it's a pie*

    Santa: It's humble pie, and you should eat it before you start talking about any more of your games again!

    Steve: *begins eating the pie...there's a stuffed toy crow baked inside*

    Santa: Eat that crow, too!

    Gary: *comes up wearing a replica of Sato's outfit from Pokemon* Hey Santa, got anything new for a Pokefreak like me?

    Santa: I sure do! *hands Gary a BIG box that he has trouble holding*


    Gary: Wow, I wonder what's inside? *he opens up the box and a bunch of toy Pokeballs spill out* Whoa! *is practically buried by them as he collapses to the floor*


    Santa: Those are all the new Pokemon you'll be catching when Pokemon Sun and Moon comes out next year! Over 100 new Pokemon in all! I hope you don't plan on doing anything else any time soon, like going to work!


    Gary: *sticks his arm out of the Pokeball pile and gives a thumbs up as Brittany walks over and sits down on Santa's lap*

    Santa: Well, little girl, tell Santa what you want for Christmas this year?

    Brittany: Oh....well....I kind of got everything I wanted already. *smiles*

    Santa: Is that so?

    Brittany: Yeah, I mean...the Ultra Nintendo had an amazing year, the Saturn is still going really strong...some of the best games of the year feature some really kickbutt women, like Raquel and Rebecca in Squad Four: Rebellion and Quistis and Elly in Final Fantasy VIII... next year there's a new Zelda and a new Metroid coming... the Game Boy Nova looks awesome...video games are getting REALLY popular in the mainstream, not just with hardcore gamers but with celebrities...

    Lyssa: Like when you and me played DDR with Robin Williams and his daughter Zelda at the arcade last week?

    Brittany: Well, to be fair Robin Williams has liked video games for a really long-

    Lyssa: And we found out that Zelda's a better DDR player than you even though she's like ten?

    Brittany: *glares at Lyssa*

    Santa: Well, Brittany, are you sure that you don't want anything from old Santa Claus?


    Brittany: Nope! I have everything I could ever want. I have great friends and video games have never been better.

    Santa: Well, I have this Game Boy Nova from Japan but if you don't want it-

    Brittany: *shrieks like a little girl and snatches it out of Santa's hands* GIMME GIMME GIMME GIMME!!!

    Gary: Hey, I want to play that thing! *leaps out of the Pokeballs and tackles Brittany*

    Ted: Does that have the new Street Fighter? *leaps into the melee*

    *Soon all six hosts are fighting over the Game Boy Nova as Santa just laughs*

    Santa: Ho, ho, ho! HO, HO, HO! *holding his belly as he laughs* Merry Christmas to all, and to all a good session of White Mountain Extreme Snowboarding! *begins playing the game as the hosts continue to fight over the Game Boy Nova*

    -excerpted from the December 21, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: December 1999

    1. The Legend Of Zelda: Temple Of Time
    2. Half-Life
    3. Super Smash Bros.
    4. Fire Emblem: The False Princess
    5. Dog Dash 3
    6. Primrose Soldier
    7. Metal Gear Solid
    8. Ultra Kirby: Dreamland Friends
    9. Welcome To Magicka
    10. Super Mario Dimensions

    The Official Saturn Magazine Buzz Chart: December 1999

    1. Soul Calibur
    2. Resident Evil: Code Veronica
    3. Sonic the Hedgehog 5
    4. Silent Hill
    5. Tony Hawk's Pro Skater
    6. Marvel vs. Capcom
    7. Commander Keen: When Universes Collide
    8. Ready 2 Rumble Boxing
    9. Virtua Fighter 3
    10. Turok III: Generation War

    -

    December 31, 1999

    Polly Klaas rested her head against her pillow as the New Year's Eve festivities played out on her television screen. 1999 had been a catastrophic year. She'd lost her best friend, and had spent most of the summer in a daze, trying her best to get ready for her college life at Stanford University. Though her family and friends helped her cope, and she'd gotten a timely assist from The Darkest Night, Polly hadn't truly gotten over Caitlyn's death until she'd gotten to Stanford. She'd bonded instantly with her new roommate, and though she struggled with classes at first, due to the residual effects of what had happened back at Columbine, she made a quick recovery and by the end of the semester was doing quite well, with good grades and good memories of her first semester of college.

    But as she watched the clock on screen tick past 11:00 PM on the East Coast, her mind drifted back to Caitlyn. How Caitlyn's family had to spend their first Christmas without their sweet, optimistic daughter. How Caitlyn had never gotten to attend Stanford with her. How Caitlyn was about to miss the start of a new millennium.

    I'm sorry...I'm sorry you died because of me,” Polly thought to herself, fighting back a tear. She sniffled and shook her head, fighting back those thoughts. “No...it wasn't because of me. It was Eric...all of it was Eric. I did nothing wrong by trying to help him... if I couldn't have helped him, if Caitlyn couldn't have helped him, nobody could have helped him.”

    During her first semester at Stanford, Polly had met the president's daughter, Chelsea. It was during one of their classes, and Polly hadn't even been trying to approach her, but Chelsea had noticed Polly looking sad on her way out of the classroom and had reached out to her. Chelsea had recognized Polly from the news stories she'd seen about the incident at Columbine, and Polly had certainly recognized Chelsea, but neither one of them addressed either of those issues with the other. Instead, the two had a brief conversation about what was going on in their lives, and Chelsea had said something to Polly before the two parted ways.

    Polly still remembered it.

    You're in a really good place right now.”

    Polly couldn't disagree with that. She was going to Stanford, for goodness sakes! Twice in her life she'd stared death in the face, but now? Now the rest of her life was wide-open, with so many possibilities. If Caitlyn couldn't be here, Polly knew she'd have to seize those opportunities for both of them.

    I'll never forget you, Caitlyn. And...I know right now you're in a good place too.”

    -

    January 1, 2000

    “Damn.”

    Tom Kalinske watched as the clock on the screen hit 12:00:00, as confetti rained down on Times Square, and as the world celebrated the coming of a new millennium.

    “What?” said Kalinske's wife, looking over at her husband with a perplexed expression.

    “The Y2K bug was the only thing that could've stopped Nintendo. It's the year 2000, and the world's still here. Guess nothing's gonna stop them now.”

    Ashley Kalinske looked at her father for less than a second before breaking out into loud laughter at his joke. Kalinske's wife just rolled her eyes and shook her head.

    “Honey, it's not the end of the world that it's not the end of the world.”

    “I guess you're right. They're probably gonna fire me though.”

    Kalinske knew his days at Sega were pretty much numbered. Nintendo had had another record year of holiday sales, both for their console and for their games. Meanwhile, the Saturn's sales had declined from last year's despite a price drop, and now Nintendo's market share was above 80 percent. The Katana was still a year away in North America. Sega was in its most dire straits since the 90s began.

    “It'll be nice, though....you'll have more time with the girls....we can go on a really nice vacation this summer, anywhere you want.”

    It wasn't being fired that bothered him, though. He was totally secure financially and he'd be able to secure a job with any number of profitable companies. His future was secure. It was the failure that got to him, the failure of having lost to Nintendo after working so hard and accomplishing so much. He'd seen such promise in the Katana and he would've liked a chance to finish the job... but on the other hand, the odds he'd faced were insurmountable. Just keeping Sega alive and giving them a chance to even release the Katana against the combined might of Nintendo and Sony was an accomplishment. And his wife and daughters would always be proud of him.

    Tom Kalinske couldn't help but smile. He'd failed to beat Nintendo, but he was no failure. And he'd be able to enjoy that vacation without a care in the world.

    “It'll be the best vacation ever,” he said, before giving his wife a kiss on the lips. “And I pity the poor guy who's gotta take over after me!”

    -

    “Happy New Year, everybody,” said Reggie Fils-Aime, toasting the new year with his family as they watched the New Year's celebrations.

    He hadn't told his employees at Rare about the job offer he'd just gotten...the job offer he was almost certainly going to accept.

    From first mate on a luxury yacht to captain of the Titanic,” he mused to himself. “Well, I'm about to kick that iceberg's ass.”
     
    Last edited:
    A Year, And Decade, In Review
  • Technology has come so incredibly far in just ten years. We've gone from most households not even having a computer to computers being in nearly every American household, computers capable of displaying beautiful three-dimensional images, computers capable of communicating with other computers all over the world. The 1990s are going to be remembered as the decade of the information revolution, and it's an entirely different world from the one we lived in at the end of the 80s.”
    -Bill Nye, in an interview with Anderson Cooper on a December 30, 1999 ABC News broadcast

    The Microsoft Xbox is the most developer-friendly game console ever made. We're going to change the way that people make video games, and the Xbox will be at the forefront of a revolution.”
    -Bill Gates, in a January 2000 interview with Wired magazine

    Ten years ago, I was waiting for Super Mario Bros. 3. Look where I'm at now! Look where video games are at now! Look at how pretty the new Resident Evil game is! We've come a long way in terms of video game graphics. And yet... Super Mario Bros. 3 is still the better game. Maybe in the next decade we can work on the gameplay, okay?”
    -Brittany Saldita, discussing the 90s on the January 4, 2000 episode of GameTV

    Well, violence in video games has been an issue I've confronted numerous times during my presidency. And it's true, games are getting more violent. But I think the industry is doing a really good job keeping these violent video games out of children's hands. Violence in this country has gone down since the start of the 90s, so I think...I mean, there are a lot of positive games. Sonic the Hedgehog and Mario, they're wholesome characters and kids love them. And Pokemon... I did a speech at an elementary school, and so many kids were playing with these Pokemon things. I have no clue what any of them are, to be honest. I asked Chelsea, but...I think she's too old for them because she didn't know anything either! Um...the violent games, a lot of adults play those. I have interns who play those. I think the companies do a pretty good job of saying which games are for adults and which games are for kids. I don't think it's that much of a problem right now.”
    -President Bill Clinton, in a 60 Minutes interview on January 9, 2000

    Majora's Mask is another game that I am quite proud of. I'm very happy with the direction Nintendo's been going and I certainly hope we continue to be successful well into the future.”
    -Shigeru Miyamoto

    -

    Top Selling Ultra Nintendo Games Of 1999 (North American sales only, pack-in sales included)

    1. Super Mario Dimensions
    2. Metal Gear Solid
    3. Squad Four: Rebellion
    4. The Legend Of Zelda: Temple Of Time
    5. Final Fantasy VIII
    6. Doom: Inferno
    7. Ultra Mario Kart
    8. Ultra Donkey Kong Country
    9. Gran Turismo
    10. Killer Instinct Ultra

    Top Selling Sega Saturn Games Of 1999 (North American sales only, pack-in sales included)

    1. Sonic The Hedgehog 5
    2. Sonic The Hedgehog 4
    3. Soul Calibur
    4. Tekken 3
    5. Virtua Fighter 3
    6. Tony Hawk's Pro Skater
    7. Zodiac World
    8. Legacy Of Kain: Soul Reaver
    9. Commander Keen: When Universes Collide
    10. Resident Evil: Code Veronica

    -

    *Carson Daly and Owen Wilson are on stage to present the award for the Ultra Nintendo Game of the Year.*

    Carson Daly: The Ultra Nintendo is the number one game console in the world right now, and these five games have all sold over a million-

    Owen Wilson: *points at a box that's up on stage* Was that box up here when we got here?

    Carson Daly: Yeah, I'm pretty sure it was.

    Owen Wilson: Because I coulda sworn-

    Carson Daly: It's cool, it's cool, that box was already there.

    Owen Wilson: Okay, but I'm pretty sure it wasn't there.

    Carson Daly: The nominees for Ultra Nintendo Game of the Year are...

    Owen Wilson: *jumps* Geez! That box just moved!

    *The box is now right next to the podium*

    Carson Daly: Dude, that box was always here. You gotta relax.

    Owen Wilson: *is freaking out* There's something under that box!

    Carson Daly: The nominees for Ultra Nintendo Game of the Year are...


    Doom: Inferno *Doomguy blasts a horde of demons, then is seen running through a crumbling city*

    Final Fantasy VIII *Quistis whips an enemy for 863 damage, then the Titan Guardian mech is seen lowering onto the screen*

    Half-Life *Gordon Freeman picks up some items*

    Metal Gear Solid *Solid Snake comes out of a box from behind a guard and chokes him out*

    Squad Four: Rebellion *Shad and Marcus team up to take out a huge King Kong-like giant gorilla*

    Carson Daly: And the MTV Video Game Award goes to....

    Solid Snake: Metal Gear Solid. *leans into the podium to talk into the microphone, Owen Wilson is lying unconscious next to the upturned box at his feet*

    Carson Daly: Wait, you're Solid Snake, how'd you get here?

    Solid Snake: Does it matter? I want my award.

    Carson Daly: Well, I have to read the card and... well the card says Metal Gear Solid, I guess you won!


    *The audience applauds*

    Carson Daly: But what's with all the sneaking around and knocking out Owen Wilson? If you were just gonna win anyway, I mean-

    Solid Snake: It's a matter of national security. *runs off the stage*

    (…)

    *Austin Powers (actually played by Mike Myers for the sketch) is sitting in a bar with Brittany Saldita and Lyssa Fielding, who are both playing a video game.*

    Austin Powers: You know, we didn't have these games back where I came from. We had to make our own fun.

    Lyssa: Oh? Is that right?

    Austin: Yeah, come back to my pad and I can show you something way more fun than a video game, baby...

    Brittany: I don't think it's more fun than this video game. *she hands Austin a controller* This is World of Color: Millennium and it's the best puzzle game of, well, the millennium.

    Austin: Well, the millennium's still pretty young.

    Brittany: Oh, just play it!

    *The three play the video game, with Austin getting his butt kicked*

    Lyssa: Ha! *she lands a massive combo, wiping out Austin's board and even freezing his controls for a few seconds*

    Austin: Oh, behave, baby!

    *The game ends pretty quickly after that, with Lyssa finishing in first, Brittany in a very close second, and Austin taking dead last*

    Lyssa: Sorry we kicked your butt so badly, did you have fun anyway?

    Austin: Well, it wouldn't be the first time I've gotten whipped by two foxy ladies! *laughs and winks at the camera* That game was pretty groovy, now you mind taking me up on my offer?

    Brittany: I don't see why not. *smiling, the two get up to leave with Austin* And while we're having fun, Tony Hawk and Dave Mirra are gonna present the Babe of the Year award!

    Austin: Oooh, smashing!

    (…)

    *So later on, Austin, Brittany, and Lyssa are seen in Austin's room...playing a game of Clue*

    Brittany: Professor Plum did it with the candlestick in the kitchen!

    Austin: And Austin did it with Felicity Shagwell in every room in the house, baby! Oh, yeah!

    Lyssa: *laughing* Wrong, and VERY wrong.

    *There's a knock on the door*

    Lyssa: I wonder who that is?

    Austin: Oh, I invited this year's Babe of the Year winner up to my room for some private fun! *he opens the door and Lara Croft comes in*


    Lara Croft: So this is the famous Austin Powers. *smirks* I was expecting someone a bit more mysterious.

    Austin: Well if you want to solve a mystery, take a look under here... *rips open his shirt to reveal his very hairy chest*

    Lara: Not bad, I suppose, but I was wondering if you could come along with me on a journey...

    Austin: I could come along with you on lots of journeys... *winks at the camera*

    Lara: ...right. Anyway, I leave tomorrow morning...

    Austin: Well, why don't we stay here tonight, play some more Clue?

    Lyssa: Or Twister! *holds up the game which she fished out from under the bed*

    Brittany: *nervously* Eheheheh.... *she gets up* I think I'll be leaving now, you three have fun. *she walks to the door*

    Austin: Well, it's been nice playing with you!

    Brittany: Right. *smiles as he lifts her hand up to his lips and kisses it* Well, good night. *she starts to leave...then stops and grabs Austin, passionately kissing him as the crowd ooohs and cheers* Mmm... *smiling as she leaves*

    Austin: Still got my mojo, baby! Yeah, baby, yeah! *closes the door as we see Lara and Lyssa setting up the Twister game*

    -from the MTV Video Game Awards, which aired on February 29, 2000

    MTV Video Game Awards 1999:

    Game Of The Year:

    Final Fantasy VIII
    Metal Gear Solid
    Sonic the Hedgehog 5
    Soul Calibur
    Squad Four: Rebellion

    Ultra Nintendo Game Of The Year:

    Doom: Inferno
    Final Fantasy VIII
    Half-Life
    Metal Gear Solid
    Squad Four: Rebellion

    Saturn Game Of The Year:

    Legacy Of Kain: Soul Reaver
    NYPD: Narcotics Squad
    Resident Evil: Code Veronica
    Sonic the Hedgehog 5
    Soul Calibur

    Handheld Game Of The Year:

    Final Fantasy Soldier
    International Superstar Soccer
    Pokemon Yellow
    Submariner
    The Uncanny X-Men

    Sports Game Of The Year:

    Madden NFL 2000
    NFL Blitz 2000
    NHL '00
    Tony Hawk's Pro Skater
    White Mountain Extreme Snowboarding

    Racing Game Of The Year:

    Beetle Adventure Racing
    Crazy Taxi
    Ultra Road Rash 2
    Ultra Spinout 2
    Virtua Racing Reality

    RPG Of The Year:

    ActRaiser Valkyrie
    Final Fantasy VIII
    Lunar: Silver Star Story Complete
    Pokemon Yellow
    Primrose Soldier

    Fighting Game Of The Year:

    Deathblow II
    Hakendo
    Marvel vs. Capcom
    Raigeki II
    Soul Calibur

    Shooter Of The Year:

    Brigadier
    Doom: Inferno
    Duke Nukem Forever
    Half-Life
    Lethal Enforcers: Emergency Situation

    Scariest Game Of The Year:

    Dino Crisis
    Emergency
    Resident Evil: Code Veronica
    Resident Evil: Operation Stormwind
    Silent Hill

    Best Soundtrack:

    Final Fantasy VIII
    Metal Gear Solid
    Soul Calibur
    Umjammer Lammy
    Ultra Donkey Kong Country

    New Character Of The Year

    Fred Kroenin (NYPD: Narcotics Squad)
    Nightmare (Soul Calibur)
    Raquel Elizondo (Squad Four: Rebellion)
    Revolver Ocelot (Metal Gear Solid)
    Squall Leonhart (Final Fantasy VIII)

    Villain Of The Year

    Captain Chaos (Commander Keen: When Universes Collide)
    Kahran Ramsus (Final Fantasy VIII)
    Kain (Legacy Of Kain: Soul Reaver)
    Liquid Snake (Metal Gear Solid)
    Nightmare (Soul Calibur)

    Babe Of The Year

    Lara Croft (Tomb Raider III)
    Meryl Silverburgh (Metal Gear Solid)
    Quistis Trepe (Final Fantasy VIII)
    Rebecca (Squad Four: Rebellion)
    Sarah Klausterman (Emergency)

    -

    Billboard Number One Songs Of 1999:

    January 2: “I'm Your Angel” by R. Kelly and Selena
    January 9: “I'm Your Angel” by R. Kelly and Selena
    January 16: “I'm Your Angel” by R. Kelly and Selena
    January 23: “Have You Ever?” by Brandy
    January 30: “Have You Ever?” by Brandy
    February 6: “...Baby One More Time” by Britney Spears
    February 13: “The Boy Is Mine” by Brandy and Monica
    February 20: “The Boy Is Mine” by Brandy and Monica
    February 27: “The Boy Is Mine” by Brandy and Monica
    March 6: “The Boy Is Mine” by Brandy and Monica
    March 13: “The Boy Is Mine” by Brandy and Monica
    March 20: “The Boy Is Mine” by Brandy and Monica
    March 27: “The Boy Is Mine” by Brandy and Monica
    April 3: “The Boy Is Mine” by Brandy and Monica
    April 10: “The Boy Is Mine” by Brandy and Monica
    April 17: “The Boy Is Mine” by Brandy and Monica
    April 24: “The Boy Is Mine” by Brandy and Monica
    May 1: “Believe” by Cher
    May 8: “Believe” by Cher
    May 15: “Livin' La Vida Loca” by Ricky Martin
    May 22: “Livin' La Vida Loca” by Ricky Martin
    May 29: “Livin' La Vida Loca” by Ricky Martin
    June 5: “Livin' La Vida Loca” by Ricky Martin
    June 12: “Livin' La Vida Loca” by Ricky Martin
    June 19: “Livin' La Vida Loca” by Ricky Martin
    June 26: “Livin' La Vida Loca” by Ricky Martin
    July 3: “Livin' La Vida Loca” by Ricky Martin
    July 10: “Way No Way” by Nirvana
    July 17: “Bills, Bills, Bills” by Destiny's Child
    July 24: “Way No Way” by Nirvana
    July 31: “Way No Way” by Nirvana
    August 7: “Genie In A Bottle” by Christina Aguilera
    August 14: “Genie In A Bottle” by Christina Aguilera
    August 21: “Corazon” by Santana and Selena
    August 28: “Corazon” by Santana and Selena
    September 4: “Corazon” by Santana and Selena
    September 11: “Corazon” by Santana and Selena
    September 18: “Corazon” by Santana and Selena
    September 25: “Corazon” by Santana and Selena
    October 2: “Corazon” by Santana and Selena
    October 9: “Corazon” by Santana and Selena
    October 16: “Corazon” by Santana and Selena
    October 23: “Corazon” by Santana and Selena
    October 30: “Corazon” by Santana and Selena
    November 6: “Corazon” by Santana and Selena
    November 13: “Corazon” by Santana and Selena
    November 20: “Smooth” by Santana and Rob Thomas
    November 27: “Smooth” by Santana and Rob Thomas
    December 4: “Smooth” by Santana and Rob Thomas
    December 11: “Smooth” by Santana and Rob Thomas
    December 18: “Smooth” by Santana and Rob Thomas
    December 25: “Smooth” by Santana and Rob Thomas

    -

    Electronic Gaming Monthly Editors' Choice Awards 1999:

    Game of the Year: Squad Four: Rebellion
    Runners-up: Metal Gear Solid, Soul Calibur

    In one of the most divisive debates we've ever had, Squad Four: Rebellion eked out the narrowest of victories over Metal Gear Solid. In the end, we just found it to be a bit more fun than Solid Snake's stealth adventure, though both games (and our third place choice, Soul Calibur) were worthy of this honor.

    Ultra Nintendo Game Of The Year: Squad Four: Rebellion
    Runners-up: Metal Gear Solid, Final Fantasy VIII

    It was a banner year for the Ultra Nintendo, and though Metal Gear Solid and Final Fantasy VIII made extremely good cases, we couldn't deny Squad Four: Rebellion.

    Sega Saturn Game Of The Year: Soul Calibur
    Runner-up: Sonic the Hedgehog 5, Resident Evil: Code Veronica

    Soul Calibur was one of the best fighting games we've ever played, and was a real showcase for what the Saturn can do. All three of these games utilized the Ring to its true potential.

    Handheld Game Of The Year: Pokemon Yellow
    Runners-up: The Uncanny X-Men, Submariner

    X-Men might be the best portable superhero game we've ever played, but Pokemon Yellow gave us hours more fun in the exciting world of Pokemon, with some upgrades that make it worth playing.

    Best RPG: Final Fantasy VIII
    Runner-up: Lunar: Silver Star Story Complete, ActRaiser Valkyrie

    Final Fantasy VIII was an astonishing feat of storytelling and RPG gameplay. It blew our minds from the opening cutscene, and it really wasn't much of a debate in this category.

    Best Fighting Game: Soul Calibur
    Runner-up: Hakendo, Marvel vs. Capcom

    Soul Calibur might just be the best fighting game of all time, and was an easy pick for the best one of the year.

    Best Graphics: Squad Four: Rebellion
    Runners-up: Half-Life, Metal Gear Solid

    Half-Life wasn't a completely faithful PC port but was still one of the Ultra Nintendo's most impressive games. It couldn't quite match up to the beautiful environments and realistic character designs of Squad Four: Rebelllion, which brought the world of Lockstar to life like never before.

    Best Music: Final Fantasy VIII
    Runner-up: Metal Gear Solid, Umjammer Lammy

    Nobuo Uematsu is a musical genius, and his collaboration with young Yasunori Mitsuda brought a huge variety of musical stylings to the amazing Final Fantasy VIII soundtrack.

    Electronic Gaming Monthly Readers' Choice Awards 1999:

    Game Of The Year: Metal Gear Solid
    Runners-up: Final Fantasy VIII, Squad Four: Rebellion

    Ultra Nintendo Game Of The Year: Metal Gear Solid
    Runners-up: Final Fantasy VIII, Squad Four: Rebellion

    Sega Saturn Game Of The Year: Soul Calibur
    Runner-up: NYPD: Narcotics Squad, Sonic the Hedgehog 5

    Handheld Game Of The Year: Pokemon Yellow
    Runners-up: The Uncanny X-Men, Final Fantasy Soldier

    Best RPG: Final Fantasy VIII
    Runner-up: Primrose Soldier, ActRaiser Valkyrie

    Best Fighting Game: Soul Calibur
    Runner-up: Deathblow II, Hakendo

    Best Graphics: Metal Gear Solid
    Runners-up: Half-Life, Final Fantasy VIII

    Best Music: Metal Gear Solid
    Runner-up: Final Fantasy VIII, ActRaiser Valkyrie

    -

    Gamespot Awards 1999:

    Game Of The Year (Console): Soul Calibur
    Game Of The Year (Computer): Junction Point
    Game Of The Year (Readers' Choice): Metal Gear Solid
    Best Graphics, Artistic (Console): ActRaiser Valkyrie
    Best Graphics, Technical (Console): Squad Four: Rebellion
    Best Original Music: ActRaiser Valkyrie
    Best Sound Effects/Design (Console): Squad Four: Rebellion
    Best Story (Console): Final Fantasy VIII
    Best Game No One Played: ActRaiser Valkyrie
    Most Disappointing Game (Console): Aliens vs. Predator
    Best Action/Adventure: Squad Four: Rebellion
    Best Driving Game: Wheelman
    Best Fighting Game: Soul Calibur
    Best Puzzle Game: Umjammer Lammy
    Best Role-Playing Game: ActRaiser Valkyrie
    Best Shooter: Doom: Inferno
    Best Traditional Sports Game: Madden NFL 2000
    Best Alternative Sports Game: White Mountain Extreme Snowboarding
    Best Ultra Nintendo Game: Squad Four: Rebellion
    Best Saturn Game: Soul Calibur
    Best Game Boy Color Game: Submariner

    -

    This year brought a supremely impressive lineup of PC games in a huge variety of genres. While many of these games are either already on consoles or will eventually end up on one or more of them, many more will remain exclusive to PC users indefinitely, showing the incredible value in playing games on PC. Here is a brief countdown of our top 10.

    #10: Ultima IX: Ascension

    Ultima IX had a rocky road to release, but was ultimately a rich tale of virtue and heroism that carried on the series' storyline while incorporating elements from the popular recent console titles.

    #9: Pirate Quest

    Sony's online tale of swashbuckling and thievery proved quite popular, becoming one of the most widely populated MMOs.

    #8: The Longest Journey

    This challenging and mature puzzle adventure featured impressive voice acting and a mystery that rewards players who can sniff out all the clues.

    #7: Half-Life: Opposing Force

    You wanted more Half-Life, and you got it in this thrilling expansion pack that puts you in the shoes of a Marine on a mission.

    #6: Roller Coaster Tycoon

    This surprisingly addictive theme park simulator let us unleash our creativity, but also held the potential for some hilarious designs.

    #5: Zap! Alien Conquest

    In another of the year's funniest games, this deep space war game never took itself too seriously but was still a challenging and engrossing sim.

    #4: Counter-Strike

    The little mod that could has become a worldwide phenomenon and one of the most popular software hacks ever devised. It takes Half-Life's fantastic FPS gameplay and adapts it for a thrilling multiplayer challenge, forcing even Valve to take notice. The game has been announced for an official release sometime later this year.

    #3: Heroes Of Might And Magic III

    One of the best strategy games we've seen, and a game that continues this series' excellent reputation, Heroes of Might and Magic III depicts massive clashes of armies in a thrilling battle for the fate of a realm.

    #2: Homeworld

    Sierra's brilliant space sim is a masterpiece of amazing visuals and complex gameplay, delivering one of the best and most complete games we've ever played. The deep storyline brings real meaning to every battle, and you'll find yourself determined to claim victory.

    #1: Junction Point

    The perfect mix of survival horror, FPS, and RPG gameplay, this title takes you on an Apocalypse Now-like descent into madness onboard a seemingly abandoned spaceship. As a spiritual successor to the classic System Shock, it succeeds on just about every level.

    -excerpted from an article in the February 2000 issue of Wired magazine

    -

    And we're finding out more and more about the Katana, Sega's newest game system set to be released this year in Japan and sometime early next year here in the States. It's now been confirmed that the next Commander Keen game will be revealed as a launch game for the Katana, and is likely being positioned as the key launch game for the system, which will be lacking a Sonic game at release (similarly to the Saturn, which didn't get Sonic the Hedgehog 4 until the year after the console launched in North America).

    It is rumored that Sega will be working with Sun Microsystems on the Katana's internals, though no official confirmation has been given. The system's graphics will likely be powered by a Real 3D GPU that looks to be significantly more powerful than the Ultra Nintendo's Artemis chip, and all the screenshots and videos we've seen confirm that the Katana's capabilities will significantly outpace the Ultra Nintendo's in every way, from performance to memory. Whether or not the system will be capable of running many of the latest PC hits is yet to be determined, but a version of Half-Life has been confirmed for the console, and an early rumor is that the game may even include a version of Counter-Strike to take advantage of the Katana's online capabilities.

    Online looks to be Sega's secret weapon in its ongoing battle with Nintendo. Phantasy Star Online is expected to be pushed heavily and will feature cross-country play, so that players in North America can play alongside Japanese players. Were Counter-Strike to appear on the Katana, it would be another coup for FPS fans, and would strike a blow against the hit Half-Life port on the Ultra Nintendo.

    Again, everything at this early stage is speculation. We expect Sega to reveal much more about the Katana at this May's E3 trade show, where it will certainly be the centerpiece of Sega's presentation.

    -from Next Generation magazine's Year 2000 preview in the January 2000 issue

    -

    More Katana Details: Commander Keen 12 First Screenshots! (27 posts)

    The first screenshots of Commander Keen 12 just showed up in my new EGM. The game looks amazing. I don't know if these are real or just cutscenes but...

    You guys, saturn is NOT next gen (8 posts)

    saturn was released like 5 years ago. Its graphics lok like crap and even w/the ring nintendo still looks way better, i will b marking all saturn related topics for off topic from now on...

    The Legend Of Zelda: Majora's Mask (170 posts)

    Famitsu just had an article about the game and it looks really cool. Graphics seem to be a bit better than Temple of Time and the game looks like it'll play very similarly...

    i heard counter-strike is coming to x box (6 posts)

    Just a rumor but valve and Microsoft seem to be getting closer and the half-life katana port will have opposing forces while the x box port will have opposing forces AND counter-strike according...

    X-Box is going to bankrupt Microsoft. (34 posts)

    Remember the Bandai Solaris? Microsoft is facing a huge lawsuit and it's trying to compete with Nintendo and Sega. Nobody thinks Microsoft's new X-Box will actually succeed...

    No Final Fantasy IX til next year :( (5 posts)

    An interview with Hiranobu Sakaguchi said that it looks like FF9 will be delayed to next year, the company spent too long working on VIII and IX looks to be even bigger...

    New Castlevania game for Ultra looks like teh best ever (19 posts)

    U get to hunt like 12 vampires, how sweet is that? And the castle looks way bigger than in Symphony of the Night.

    How much do you think the Katana will cost? (106 posts)

    Do you think Sega will try to go cheap on it and make it like 200 dollars or will it be 400 like the Saturn was? Or somewhere in between? I think it'll be 349, all that technology...

    I sure hope we get that new sailor moon katana game (30 posts)

    That new Sailor Moon game coming out for the Katana looks really cool, it's supposed to have all the sailor guardians and villains in it but they said it's only coming in Japan so...

    Why buy an X Box when you can just buy a computer? (44 posts)

    I mean they're gonna be the same thing, right?

    Squad Four Rebellion Discussion Thread (457 posts)

    Welcome to the discussion for all things Squad Four: Rebellion! It just came out and it got a Platinum Award from EGM, only their fourth ever! Discuss how awesome the game is and share hints...

    NFL 2K1 vs. Nintendo's New Football Game (30 posts)

    Sega's new NFL game looks pretty sweet, but Nintendo's working on their own football series like how they have baseball and basketball games. I wonder if they'll get Deion Sanders to...

    if u buy a kitana u r seriously dum (174 posts)

    i mean come on, nintendo will just com out w/someting way better so ur just wasting ur $$$. i mean i wont tell u wut 2 do but come on

    -from posts on GameFAQs.com's Next-Gen Gaming board, taken on January 1, 2000

    -

    Ted Crosley: And once again, we'll be counting down 25 games.

    Alex Stansfield: That's right, sit back and watch us as we count down our top 25 games of the year.

    Brittany Saldita: This year was maybe the best year ever for video games and we had a hell of a time picking just 25, there were so many worthy games this year but we FINALLY managed to settle on a list.

    Steve Horton: And at number 25, we've got Commander Keen: When Universes Collide! The kid hero returned in a game with lots of awesome weapons and annoying little sisters. We laughed until we cried!

    Gary Westhouse: At number 24, it's Blast Corps: Ultra Destruction. Smashing stuff to pieces has never been more fun, and this game had plenty of that and plenty of sweet machines for us to do the wrecking.

    Ted: White Mountain Extreme Snowboarding comes in at #23. Doing sweet tricks and racing down a killer mountain are fun enough, but when you combine that with awesome tunes and one of the strangest casts of characters in video game history, you've got a true classic.

    Brittany: Our number 22 was NYPD: Narcotics Squad. This game about two NYPD officers battling a corrupt criminal organization featured one of the best storylines ever, which made up for its somewhat repetitive combat.

    Lyssa Fielding: And at number 21, it was Syrielle Soul, a game even Ted found fun this time around! Our favorite characters returned with some new friends as this quirky high school half-spider girl went through all the typical high school problems and did battle against her evil science teacher!

    Alex: We had Legacy Of Kain: Soul Reaver at #20. While it wasn't quite as fun to explore this huge world, the gameplay and plot still had us on the edge of our seats, and it was a real beauty of a game.

    Ted: At #19 was the strange but really fun platformer Outfoxed. We traveled through strange lands, rescuing our friends from a real jerk of a hunter, and had lots of hilarious fun in the process.

    Steve: All right, #18 was Ultra Donkey Kong Country! Another killer platformer, this fantastic game had us going all over the world, battling evil Kremlings and kicking butt with four Kongs at once! Playing by yourself is fun, but playing with friends is more fun than a barrel of monkeys!

    Brittany: The epic Konami RPG Primrose Soldier was our #17 game. Beautiful and poignant, it was the tale of a young soldier who had to defy his country to protect a girl who could be the key to saving the world from extinction.

    Alex: And in #16, Super Smash Bros. brought all of our favorite Nintendo characters to life and let us force them to beat the hell out of each other. Yes, you heard that right.

    Gary: Number 15 was the spooky Silent Hill. This town held a lot of secrets and let us scared to go to sleep at night, the mark of a truly good horror game.

    Steve: The awesome Half-Life port for the Ultra Nintendo was our #14 game, it brought Gordon Freeman's terrifying adventure to the home console and proved to be one of the best FPS titles we've ever seen.

    Lyssa: And at number 13, ActRaiser Valkyrie took one of the best classic action RPGs and added Norse mythology to make one delicious casserole of role-playing goodness!

    Ted: Tony Hawk's Pro Skater did a big 900 right into the number 12 spot on our list. With awesome tricks and super addictive gameplay, it was almost as fun as learning to skateboard for real.

    Brittany: We loved Grim Fandango on PC last year and we loved it just as much on the Ultra Nintendo. This challenging mystery comes in at #11 on our list, and those willing to put in the time will be rewarded with one of the best point and click games ever made.

    Alex: So that leaves us with our top 10, and when we come back, we'll count 'em all down. Stay tuned!

    (…)

    Ted: We're back, counting down our top ten games of the year.

    Lyssa: Every single one of these games gave us hours of fun and are considered must plays for any gamer looking to have a really good time!

    Gary: We'll start with number 10, Emergency. This thrilling horror title was packed with scares and excitement, along with some of the best survival horror gameplay of the year.

    Brittany: It was a fast-paced game that constantly had us on the edge of our seats, and even gave us plenty of comic relief between all the scary moments.

    Alex: It definitely focused more on action than horror, and that's part of the reason it was such a unique and exciting game.

    Lyssa: At number nine we have The Longest Journey, which told the story of April Ryan, who goes on a journey to discover her mysterious past.

    Ted: And in the process, discovers more about her world than she ever could've imagined.

    Gary: It's an incredible game, full of mystery and wonder and a LOT of angst, but by the end of the story you definitely feel deeply for April and have a deep connection to her.

    Steve: Dino Crisis is our number eight game. It's got dinosaurs, and games with dinosaurs tend to be EXTREMELY good.

    Ted: Yeah, see the Turok series for a big example of that. Beyond the dinosaurs, Dino Crisis was just a really deep survival horror game.

    Brittany: It had several different story paths to explore, all the while leaving you vulnerable to a deadly attack.

    Ted: We LOVED Sonic the Hedgehog 5, and it comes in at #7.

    Alex: Sonic goes full 3D for the very first time, and his beautiful world was a joy to explore.


    Steve: With big bosses and lots of pals to help you out along the way, Sonic 5 was the most epic Sonic the Hedgehog game yet.


    Gary: It wasn't as tight of a platforming experience as previous games in the series, but never has a Sonic game featured such diverse and exciting gameplay.

    Lyssa: And the voice acting was top notch, even legends like Ernest Borgnine showed up to lend their voices to the game's unique cast.

    Alex: F-Zero: Ultracharged was our number 6.

    Brittany: This game was damn tough, but we've never seen such a thrilling racer.

    Lyssa: Super fast cars racing through amazing futuristic environments, this game definitely gave us our money's worth and then some!

    Gary: Working to master this game's tracks is totally worth it, that feeling you get when you cross the finish line of the final course on the hardest difficulty setting is impossible to beat.


    Ted: The best Resident Evil game to date might have been released in November. Resident Evil: Code Veronica starts off our top five at #5.

    Brittany: Claire Redfield and her friend Abigail Chambers must navigate a terrifying prison while some of the most horrifying monsters ever seen in a video game chase them every step of the way.

    Steve: This game was pants-wettingly scary at times, and it never, ever, ever let up!

    Alex: Just when you think you're safe, something comes out from the walls and kills you, and that can happen at any time. This game showed no mercy to its beleaguered ladies.

    Lyssa: And it featured one of the most rewarding endings of any Resident Evil game yet, if you can make it that far! And now our #4 game features lots of kickin' and punchin'...

    Alex: Don't forget slashing with swords. It's Soul Calibur!

    Ted: This was easily one of the best fighting games we've played in quite a while. The gorgeous graphics and intuitive play controls were only the tip of the iceberg, this game featured a variety of characters and fighting styles, making it one of the most strategic fighting games ever.

    Gary: This game required the Ring and from the moment you boot it up, you can see why. The backgrounds are gorgeous, this game looks nearly arcade perfect.

    Brittany: In other years this game might've been #1, and even at #4, it's definitely a worthy pick for Game of the Year.


    Ted: And speaking of Game of the Year, we're down to just three games vying for that title. Find out our top pick when we return!

    (…)

    Ted: Hey guys, we're back with the top three games of the year, and what a year it was. Number three is Final Fantasy VIII, one of the best RPGs ever made. This gorgeous epic featured a cast of characters with plenty of heart and soul, and once they climbed into their giant Guardian mechs, the battles took on a whole new level of epic.

    Brittany: Yeah, this game perfectly pulled off giant mech combat in a brilliant way. While you couldn't use your mechs every battle because they had to eventually be refueled, you could climb aboard them when you needed to and use up your remaining fuel to unleash a devastating attack.

    Alex: The deep plotline might have confused some, but for those who could follow it, it was one of the best ever featured in a video game.

    Steve: It even featured an expansive card game that let you melt down the cards for scrap to build up your mechs! Weird, but effective!

    Lyssa: We loved Final Fantasy VIII from start to finish, and it's worth playing more than once to learn all of the game's many secrets.

    Ted: As much as it pains me to say it, the Saturn had a bit of an off year. Even though it featured some great games like Soul Calibur and Sonic 5, the top three games were all Ultra Nintendo. And these two games, Metal Gear Solid and Squad Four: Rebellion, topped them all.

    Alex: Both of them were revolutionary, Metal Gear Solid in its approach to stealth and storytelling, and Squad Four: Rebellion in its approach to combat and presentation.

    Brittany: You can't really go wrong with either one of them, and when it game to Game of the Year, we were, well...split down the middle.

    Gary: Half of us, Ted, Steve, and myself, picked Metal Gear Solid as our favorite, while Alex, Brittany, and Lyssa picked Squad Four: Rebellion.


    Lyssa: And so Game of the Year was decided by who put the other game higher on their lists. Both games were runner-up on one other person's list and were #3 on yet another person's.

    Steve: That's right, Ted had Squad Four: Rebellion as his #2, and Brittany had Metal Gear Solid as hers. Alex had Metal Gear Solid as his #3, and Gary had Squad Four: Rebellion as his.

    Ted: And so, the Game of the Year. Somebody had one of these two games at #4 on their list, and someone else had the other one at #5. And that game is our overall #2.

    Lyssa: The #2 game of 1999 is... Metal Gear Solid. I had it at #5 on my list, but I loved it all the same for its thrilling storyline and fun espionage action.

    Alex: Yeah, we gushed all over this game when we reviewed it back in February and we still love it today. Solid Snake is one badass action hero, and even though the first two Metal Gear games are classics, this is the one that put the series on the map for good.

    Ted: Metal Gear Solid is an incredible game. It plays out like a movie. It's full of awesome action scenes and the stealth is incredibly complex, letting you choose whether to go in guns blazing or to try and sneak around. Sneaking is easier, but if you REALLY want to kill every enemy, you're welcome to try.

    Steve: Metal Gear Solid is the best example of a game that's just as thrilling to watch as it is to play. Every character has a motivation, every action means something, and when Snake is charging an enemy base, the game kicks it up even further.


    Brittany: Metal Gear Solid is damn close to perfect, and shows just how far games have come in the last decade. We loved every second of its thrilling action, and we can't wait to play another.

    Alex: And there can only be one #1, and that #1 is... Squad Four: Rebellion.

    Ted: What more can be said that hasn't been said already? The combat is nearly perfect, from its wide variety of potential strategies to its lock-on system that leaves the game working for you and doesn't force you to fight the game.

    Brittany: It features some of the most well-developed characters in gaming history, particularly the rebel leader Raquel.

    Gary: And its missions let you choose your own path, letting you take the game at any pace you choose.

    Alex: Nintendo's done so much to bring its best franchises smoothly into the world of 3D, from Mario's pitch-perfect platforming, to Zelda's challenging exploration, and now with Squad Four's open world action gameplay, Nintendo has done it once more. This game is another masterpiece and not a single one of us had it lower than #4 on our lists. It was incredibly close, but Squad Four: Rebellion is our Game of the Year.

    (...)

    Ted: Hey, real quick, before we go, what's everybody's favorite game of the 90s? For me, it's a close pick between Sonic the Hedgehog 2 and Street Fighter II, but I think for me it's Street Fighter II because I spent so much time with that game learning every little thing about it that there is.

    Alex: Man...that's a tough one...so many great games but I'll say The Legend Of Zelda: Temple of Time.

    Steve: I agree with Alex, Temple of Time was just an awesome game.

    Brittany: Well, for me it's still Tale Phantasia, it was so much fun exploring every inch of that game.

    Lyssa: Oh man...that's hard...uh....umm...Secret of Mana! So much to love about it, the music, the great characters, I fell in love with that game.

    Gary: I almost want to say Samurai Shodown for the Neo-Geo but Super Metroid for the cartridge SNES just barely ekes it out. It was the closest thing I've ever played to a truly perfect game.

    Ted: By the way, we spent a little bit of time compiling our top 25 list for the entire decade...

    Brittany: What do you mean a little bit, it was REALLY hard making that list!

    Ted: And if you want to see that list and some of our thoughts on the past decade in gaming, just go online to GameTV.com and check that out.

    Alex: Thanks again for tuning in to GameTV, it's been a fantastic decade and we can't wait to share the next one with you! We'll see you next time!

    -excerpted from the January 4, 2000 episode of GameTV

    -

    Game Watch

    Ultra Nintendo:

    Armorines: Project S.W.A.R.M.- Winter '00
    Bass Masters 2000- Winter '00
    Brunswick Pro Circuit Bowling- Winter '00
    Crusaders Of Might And Magic- Winter '00
    Disavowed- Winter '00
    ECW Hardcore Revolution- Winter '00
    Kydia: Invading Armies- Winter '00
    Mystical Ninja Goemon II- Winter '00
    NASCAR: Daytona Thunder- Winter '00
    Road Storm: Rampage- Winter '00
    Transformers: Beast Wars- Winter '00
    Ultra Formula One- Winter '00
    Ultra Frederico- Winter '00
    Wipeout 2- Winter '00
    World Of Color: Millennium- Winter '00
    Xena: Warrior Princess- Winter '00
    Animastar- Spring '00
    Breakers- Spring '00
    Breath Of Fire IV- Spring '00
    Chokeout- Spring '00
    Covert Ops: Nuclear Dawn- Spring '00
    FIFA 2001- Spring '00
    Fluid Fighters- Spring '00
    Future Fear: Escape The Arena- Spring '00
    Ken Griffey Jr's Ultra Slugfest- Spring '00
    Mark Of The Wolves- Spring '00
    Mega Man X6- Spring '00
    Need For Speed: Unleashed- Spring '00
    Ninja Gaiden Fury- Spring '00
    Pokemon Stadium- Spring '00
    Praxis Gold- Spring '00
    Rage: The Revenge- Spring '00
    RPG Maker- Spring '00
    SaGa Frontier II- Spring '00
    San Francisco Rush 2- Spring '00
    Seventh Cross Evolution- Spring '00
    Shujinko- Spring '00
    Skulls- Spring '00
    Soldier Of Misfortune- Spring '00
    Stone: Slayers Of Rugal- Spring '00
    The Ring: Terror's Realm- Spring '00
    Top Gear: Hyper Bikes- Spring '00
    Triple Play 2001- Spring '00
    Ultra Excitebike- Spring '00
    Ultra Road Rash 2- Spring '00
    Ultra Storm Guardians- Spring '00
    Velvet Dark- Spring '00
    Wave Race: Ultramarine- Spring '00
    Castlevania: The Occulted Circle- Summer '00
    Dave Mirra Freestyle BMX- Summer '00
    Glyph: Heart Of Adventure- Summer '00
    Legacy Of Kain- Summer '00
    Legend Of Mana- Summer '00
    Mega Man Legends 2- Summer '00
    Nightsquad: City Of Angels- Summer '00
    Quixsters 2- Summer '00
    Tales Of The Seven Seas: The Victorian Legacy- Summer '00
    Ultra King Of Fighters- Summer '00
    Wrath And Ruin- Summer '00
    Conker's Twelve Tales- Fall '00
    Dance Dance Revolution- Fall '00
    Gran Turismo 2- Fall '00
    Jewels Of The Realm: Aqua Regia- Fall '00
    Metroid: Darkness- Fall '00
    Mystic Creature- Fall '00
    Super Mario RPG 2: A Plumble Beginning- Fall '00
    The Legend Of Zelda: Majora's Mask- Fall '00
    Unreal Tournament- Fall '00

    -

    Interactive Entertainment Awards 1999:

    Game Of The Year: Metal Gear Solid
    Console Game Of The Year: Metal Gear Solid
    Computer Game Of The Year: Junction Point
    Action Game Of The Year: Metal Gear Solid
    Adventure Game Of The Year: Final Fantasy VIII
    Family Game Of The Year: Ultra Donkey Kong Country
    Massively Multiplayer Game Of The Year: Pirate Quest
    Racing Game Of The Year: Virtua Racing Reality
    Role Playing Game Of The Year: Final Fantasy VIII
    Shooter Game Of The Year: Doom: Inferno
    Strategy/Simulation Game Of The Year: Ultra SimCity (Simulation), Campaign(Strategy)
    Sports Game Of The Year: White Mountain Extreme Snowboarding
    Fighting Game Of The Year: Soul Calibur
    Outstanding Art Direction: The Longest Journey
    Outstanding Vocal Performance: David Hayter as Solid Snake in Metal Gear Solid(Male), Sarah Hamilton as April Ryan in The Longest Journey(Female)

    Outstanding Animation: The Longest Journey
    Outstanding Game Design: Metal Gear Solid
    Outstanding Gameplay Engineering: Squad Four: Rebellion
    Outstanding Online Gameplay: Pirate Quest

    Outstanding Original Music: Final Fantasy VIII
    Outstanding Sound Design: Squad Four: Rebellion
    Outstanding Story: NYPD: Narcotics Squad
    Outstanding Visual Engineering: Squad Four: Rebellion


    (based on the real-life Interactive Achievement Awards, OTL winners listed here: https://en.wikipedia.org/wiki/Academy_of_Interactive_Arts_%26_Sciences)

    -

    By 1999, the Ultra Nintendo was reaching its apex, while the Sega Saturn had begun its final decline. Sega's fortunes had taken a turn for the worse, and despite some successful titles like Soul Calibur, Resident Evil: Code Veronica, the surprise hit NYPD: Narcotics Squad, and of course Sonic the Hedgehog 5, Sega couldn't reverse the Saturn's fortunes enough to put a dent in Nintendo's rapidly growing market share. The Ultra Nintendo was rapidly becoming not just the most successful game console of its day, but of all time, and by the end of the year had even surpassed the worldwide sales total of the SNES-CD peripheral that had given rise to one of the most successful partnerships in gaming. Nintendo and Sony were on cloud nine, and had even collaborated on the Game Boy Nova, which launched in Japan at the end of the year to more accolades and record-breaking sales. But even though Sega's present looked bleak, its future looked bright. The Katana was on the horizon, and was poised to take advantage of two of the Ultra Nintendo's biggest shortcomings: its lack of a robust online multiplayer system, and its lack of DVD playback. And Sega of America was in the midst of a restructuring, one that would eventually bring in the energetic Reggie Fils-Aime to head the company's North American branch. Tom Kalinske, the man arguably most responsible for Sega even being able to challenge Nintendo in the first place, was about to be kicked to the curb. And it was amidst all of this that Microsoft was finally preparing to enter the fray with its Xbox gaming console that promised to bring the best featuresof PC gaming to the living room. Numerous other consoles had made such promises and had failed, but Microsoft had brainpower and money on its side, and was looking to muscle its way into the race, either to become a legitimate third competitor or even to push out Sega during a time of transition. The king of gaming was still on its throne, but as the new millennium began, Nintendo would face a most unexpected challenge, one that would permanently alter its creative direction and one that would change the course of video game history forever.”

    -”The History Of Console Gaming: Year-By-Year (Part 7)”, Wired.com, June 26, 2012

    -

    Gamespot's Top 50 Games Of The 90s

    50. Squad Four: Eclipse
    49. Fairytale
    48. Terranigma
    47. Sonic The Hedgehog 4
    46. Ultra Mario Kart
    45. Tales Of The Seven Seas
    44. Command And Conquer
    43. World Of Color
    42. Tale Phantasia
    41. Spare Parts
    40. Virtua Fighter 2
    39. Final Fantasy VI
    38. Snatcher
    37. Myst
    36. F-Zero
    35. Ogre Battle: Princes Of The Universe
    34. Gran Turismo
    33. Ys I and II
    32. The Legend Of Zelda: Link's Awakening
    31. Yoshi's Island
    30. Quake
    29. Strider
    28. The Secret Of Monkey Island
    27. Super Mario World
    26. Star Wars: TIE Fighter
    25. Goldeneye 007
    24. NiGHTS Into Dreams...
    23. Street Fighter II: The World Warrior
    22. Final Fantasy VII
    21. Castlevania: Symphony Of The Night
    20. Metal Gear Solid
    19. Half-Life
    18. Chrono Trigger
    17. Tekken 3
    16. Super Mario World 2
    15. Secret Of Mana
    14. Junction Point
    13. Turok: Dinosaur Hunter
    12. The Legend Of Zelda: A Link To The Past
    11. Shenmue
    10. Civilization II
    9. Squad Four: Rebellion
    8. Doom
    7. Super Mario Bros. 3
    6. Soul Calibur
    5. The Legend Of Zelda: Temple Of Time
    4. Super Mario Dimensions
    3. Sonic The Hedgehog 3
    2. The Legend Of Zelda: Ocarina Of Dreams
    1. Super Metroid

    Top 25 Games Of The 90s (GameTV Hosts)

    25. Super Bomberman CD
    24. Phantasy Star II
    23. The Legend Of Zelda: A Link To The Past
    22. Grim Fandango
    21. Resident Evil
    20. Soul Calibur
    19. Donkey Kong Country 2: Diddy's Kong Quest
    18. Goldeneye 007
    17. Junction Point
    16. Metal Gear Solid
    15. Super Mario World 2
    14. Doom
    13. Final Fantasy VII
    12. Sonic The Hedgehog 3
    11. Chrono Trigger
    10. Squad Four: Rebellion
    9. Super Metroid
    8. Civilization II
    7. Sonic The Hedgehog 2
    6. Tale Phantasia
    5. Secret Of Mana
    4. The Legend Of Zelda: Ocarina Of Dreams
    3. Super Mario Dimensions
    2. Street Fighter II: Arcade Edition
    1. The Legend Of Zelda: Temple Of Time

    Top 10 Games Of The 90s Voted On By GameTV Fans

    10. Resident Evil
    9. Super Mario Dimensions
    8. Mortal Kombat
    7. The Legend Of Zelda: Ocarina Of Dreams
    6. Doom
    5. Final Fantasy VII
    4. Sonic The Hedgehog 3
    3. Goldeneye 007
    2. Metal Gear Solid
    1. The Legend Of Zelda: Temple Of Time

    Top 10 Games Of The 90s Voted On By GameFAQs Users

    10. Secret Of Mana
    9. Super Metroid
    8. Final Fantasy VIII
    7. The Legend Of Zelda: A Link To The Past
    6. Metal Gear Solid
    5. Super Mario Dimensions
    4. The Legend Of Zelda: Ocarina Of Dreams
    3. Chrono Trigger
    2. The Legend Of Zelda: Temple Of Time
    1. Final Fantasy VII

    -

    The decade of the 90s forever changed gaming, certainly more than any decade before and likely more than any decade will until the Holodeck becomes a thing. We went from cartridges that couldn't even hold a megabyte of information, to optical discs that could hold gigabytes, from sidescrolling quests about rescuing a princess to fully-fleshed out worlds with stories rivaling those of the greatest screen epics. And it's impossible to underestimate the degree to which the Super Nintendo CD was the catalyst for all of this. It wasn't just a multimedia device, it used the advantages of the added power and memory to create bigger worlds, better characters, more interesting stories. It's impossible to say whether 2000 without the SNES-CD would've been compared to the 2000 that we got with it. Would we still have been blowing on cartridges, would the massive 3D worlds made possible by the optical disc stay limited to PC power users until 2002 or so? Would gaming have gone mainstream so quickly? Would I have ever gotten to be on MTV? The gaming revolution that the 1990s is now known for was probably inevitable, but without the SNES-CD to push it along, it would've rolled out far more slowly, and it's likely Sega would've been at the forefront. Maybe there'd still have been a Saturn, maybe it would've been the Saturn to make all those things happen. When I look back on the 90s, I see the greatest thing that ever happened to gaming. It was the decade when everything changed, and everything that happened after was a direct result of that. I'm so grateful to have been a part of it. I hope I get to see another decade like it. For those who were born too late to appreciate it, you guys really, really missed out.”
    -Alex Stansfield, in a blog entry posted on January 22, 2016
     
    Last edited:
    1999's Original Games
  • Sun Microsystems? That's quite the choice for a technology partner. I wonder how the Silicon Graphics folks feel about this.

    Does Sega see the worth of backwards compatibility between the Saturn and the Katana?

    Final Fantasy Soldier... you know I don't think we got to know much about the original games on this timeline's Game Boy Color.

    And the note of big challenge facing Nintendo, altering its creative endeavors...

    A major Nintendo figure is going to die, isn't it?

    The Sun Microsystems connection with Sega was the idea of our reader Electric Monk, we'll reveal more details as the year 2000 goes on!

    As for backwards compatibility with the Saturn, we'll definitely see about it...at the very least, the Katana will be able to play CDs.

    Final Fantasy Soldier is a sort of Shining Force-like game, somewhat basic in terms of gameplay and graphics but with a memorable original score. It's nothing remarkable but with the GBC's 1999 lineup so spartan, it does pretty well.

    Here's the list of 1999's original franchise games!

    -

    Ultra Nintendo:

    Dog Dash 3: Clark, Woofle, and Selkie return in this fully 3-D action platformer. Selkie's family has found a new home, but they soon discover that this world is ruled by a cat army led by the evil conqueror General Catsmeow. The heroes must work together to stop him as they traverse eight huge worlds, completing missions and defeating Catsmeow's soldiers. The leap to 3-D is well received, and this is one of the most acclaimed and lucrative sequels of the year.


    Squad Four: Rebellion: Squad Four is living a peaceful life on Lockstar, going on the occasional mission, but their world is thrown upside down after a military coup sees the four of them thrown in prison as traitors! The squad must escape from prison and then lead the rebellion to liberate Lockstar before the entire system's civilization falls under a terrible dictatorship. This game is considered by many to be the best in the series and one of the top games of the year.


    The Darkest Night: Etienne and Kris return, teaming up with a mysterious new girl named Sephora to find an artifact containing incredible power. The game's transition to the next generation comes with fully voiced cutscenes and is generally better received than the first game.


    Samurai Buster II: Matsuhito returns in a new quest, seeking revenge for the death of his beloved wife. While this game is good, it's not as good as the previous game, the plot is rather cookie cutter and the bosses aren't as creative. Unlike the first, which was a cult classic, this is remembered as just a decent game.


    Boom Island 2: In this sequel, the young pirate from the original game returns to explore a mysterious new continent. This game gets below average to average reviews, it's considered a major disappointment compared to the first game, not innovating and looking stale next to other, more well regarded 3D platformers.


    Return To Serratopia: This sequel sees Serratopia's heroes returning for a new quest through 32 new levels. This game is even more difficult than the original, which makes it one of the Ultra Nintendo's toughest games. It's a polarizing game, but there are many who love it and overall it's only slightly lower in review scores than the original game.


    Construct-It: Demolition: In this sequel to Construct-It, you're now up against a rival crew who specializes in demolishing your structures, this game features a multiplayer mode where you can knock down your opponents' buildings after spending a certain amount of time building up your own. It's a good game, though not quite as good as the original.


    Ultra Spinout 2: This quickie sequel to 1998's Ultra Spinout is more of the same, arcade style racing with creative tracks and good music. It's not groundbreaking in any way, but fans of the first game aren't disappointed.


    Deathblow II: The highly anticipated, ultra violent sequel to 1997's launch title. It's one of the most anticipated fighting games of the year, and though it's no Soul Caliber, it's still pretty well reviewed and gets a lot of sales.


    Ultra Klepto: The thieving puzzle franchise comes to the Ultra with a brand new multiplayer mode and 3-D stages. It's not a huge step up from the SNES-CD titles but it's a pretty decent game.


    Syrielle Soul: The sequel to 1997's Syrielle, this game continues Syrielle's story with all new friends and more of a simulation feel, there are less action parts, and those that remain play out more like an action RPG than an action platformer. It's a bit polarizing, but fans of the original Syrielle are very pleased and it gets high reviews.


    Ultra Deadman Sam: Deadman Sam comes to the Ultra Nintendo with a brand new adventure in full 3-D. The transition to 3-D is fairly rough for this series, this game receives only mediocre reviews, though future series installments find their footing.


    Andrekah: Witches Brew: The first proper Andrekah sequel since 1995's game, this plays a bit like the Mega Man Legends to Andrekah's Mega Man, with full 3-D exploration and RPG-like adventuring and character advancement. The game follows Andrekah as she tries to become a Master Witch, and she gets a dangerous, bratty rival. It's considered a very good game, possibly even better than the original, though sales are only average.


    Five For Fighting Hockey '99: The brawler/hockey series comes to the Ultra with this arcade-style game. It's decent, but true hockey fans look elsewhere.


    Soulqueen 2: The Beyond: The SNES cult classic gets a sequel, this one released in 1998 in Japan and was an ordeal for fans to get ported over finally in 1999. Despite this being an excellent game, sales are VERY poor.


    Ultra Naval Guns: The naval battle series comes to the Ultra and despite some nice graphics, the gameplay isn't as good as the original and the poor sales of this game kill the series.


    Steam Agent II: The sequel to the SNES-CD steampunk RPG is fairly primitive in terms of graphics and features an all new hero, this is sort of a mystery-based adventure and though retro style RPG fans enjoy it, it's only a mediocre game.


    Hacker Jack: Hack Attack!: Hacker Jack goes futuristic in this Ultra Nintendo game that puts the young hero in a fully 3-D cyberspace world. This is another series that doesn't really handle the transition to 3D very well, even the graphics are lousy and sales and reviews are fairly poor.


    Operation Zero 2: This sequel to the Saturn/Ultra game is also ported to both systems. It stars an ex-military mercenary who must save hostages from a brutal prison camp, but things aren't what they seem at first. In a year where Metal Gear Solid is the overwhelming champion in the genre, this game slips under the radar a bit but is quite good and manages to get a decent amount of sales, especially on the Saturn.


    Ultra World Championship Boxing: This boxing game gets its first next-generation installment, keeping a very robust creation mode and also featuring a Rocky-like story mode. In the absence of Punch-Out for the Ultra, this game achieves a lot of success and some pretty good reviews as well.


    Super Sphere Soldier: The sequel to one of 1998's best SNES-CD games, this retains the great 2-D platforming gameplay of the original, with challenging bosses and a huge variety of weapons and attacks. Though it doesn't sell many copies, those who buy it love it and it's considered one of the Ultra's best 2-D platformers.


    Extreme Go-Karting 2: The sequel to the SNES-CD's wacky go karting title, this game again draws lots of comparisons to Ultra Mario Kart, none of them good. This game sells very poorly.


    Trapmine: An Ultra Nintendo sequel to the SNES-CD game of laying hidden traps to blow up your opponents, it's considered to be a decent game and the 3-D arenas are a welcome touch.


    Runner Mike: Created by Dan Brown (yes, THAT Dan Brown, of Da Vinci Code fame) this is a Tomb Raider-like mystery adventure game that's almost comparable to a proto-Uncharted, with plenty of mysteries, high quality cutscenes, and lots of action. Though it's not one of the year's BEST games, reviews and sales are both quite good and this becomes a franchise.


    Cyringe: An anime-styled 2D platformer about a nurse who wields an oversized syringe. The game is full of tongue-in-cheek humor and lots of fanservice, but it's really fun and becomes an instant cult classic. It's way more popular in Japan than it is here though.


    Outfoxed: A 3D platformer by Konami about a tall anthropomorphic fox who explores a series of worlds in order to collect magical orbs and save his friends. A lighthearted game in contrast to Konami's gritty Metal Gear Solid, it becomes one of the year's top action games and a new franchise for the company.


    Welcome To Magicka: A fantasy-based 3D platformer with a collection element that powers up your character rather than opens up new worlds, it's a sort of platformer/adventure game hybrid and is compared with games like The Dreamers and Andrekah. It's developed by a new company and published by Ubisoft, becoming probably their biggest game of the year, even topping Rayman 2.


    Undefeated: This 3D platformer is about a boxer who has to avoid some comical gangsters after he refuses to throw a match. It's a parody of boxing and mob movies as much as it is a platformer, and becomes known for some really quirky humor. It's not the best action game of the year but it's really enjoyable to play.


    Screampuff: A horror-based 3D platformer about a cute bunny rabbit exploring a world of comical horror monsters like evil pumpkins and skeletons. A fairly average game but sells decently amongst kids.


    Goat Gruff Bluff: A 3D platformer taking place on a series of mountains, you're a goat who has to rescue his friends and fight enemies along the way. Certainly not a BAD game but there's not much to distinguish it from others in its genre.


    Candyworld: A lighthearted 3D platformer taking place in a world full of candy and sweets. It's an extremely kiddy game but the gameplay is solid.


    Bill's Escape: A really glitchy platformer about a very skinny man named Bill who has to avoid monsters and prison guards. Designed by a startup game company, it's their first and only game for the Ultra Nintendo.


    Supermarket Survival: A 3D platformer taking place in a supermarket. It's the equivalent to video games what the movie Foodfight was IOTL. Extremely bad.


    Night Of The Bats: You play as an exterminator in this 3D platformer, clearing out enormous swarms of bats from various buildings. While the game is intended to start a new franchise and features some decent production values, the gameplay is extremely monotonous and reviews are poor to average.


    Dead Midnight: A third-person shooter somewhat similar to Syphon Filter, Dead Midnight centers around a group of special operations agents who are trying to hunt down a rogue cell of foreign operatives conducting secret missions in American cities. The game gets good reviews for its tight gameplay and complex storyline.


    Black Rogue: A stylish third person shooter featuring a young female agent. While the action is rather fast-paced, the graphics are somewhat poor and there are numerous glitches, condemning the game to mediocre reviews.


    Rock: A third person shooter set in a desolate mountain area, about a tourist caught up in a bad situation where he ends up dodging gunfire and terrorists and must protect his girlfriend. The game is known for its rather poor gameplay and cliched storyline, and is poorly received with mediocre sales.


    The Shining Stones: A fairly cliché action-RPG with two young protagonists hunting down five stones across six different lands. Not a terrible game but really not a standout in its genre.


    Weyricht: A medieval themed Squaresoft action-RPG about a holy warrior who discovers an ancient conspiracy. Contains numerous real life locations, many of them in medieval Germany. The game is hyped a bit just for being a Squaresoft game and while reviews are good, it's more of a cult classic than anything.


    Silverwing: An adventure game about a young boy with a magical set of wings that allow him to fly from place to place, he must find ancient treasures while avoiding the evil people who want to steal his wings. With good reviews, it's compared somewhat to Temple of Time, it's nowhere near as good as that game but is viewed favorably by players.


    White Mountain Extreme Snowboarding: A snowboarding game that's somewhat more realistic than 1080 snowboarding, it follows up the late 90s snowboarding craze with tricks and races, it plays somewhat similarly to the Tony Hawk Skateboarding game and is considered by some to be the best snowboarding game ever made.


    Hakendo: A 2-D fighting game made by Konami, featuring a fairly large cast and some great graphics, it's one of the most popular arcade games of the year and the port to the Ultra gets a very good reception.


    House Of Five Leaves: A fighting game that's about as average as can be, no characters really stand out and the gameplay is extremely generic.


    Slamfist: A fighting game known for its glitchy gameplay and cheap AI, while the graphics are decent, it's mostly ignored in favor of the year's other fighting game hits.


    Brigadier: A World War I-era FPS about an American doughboy in the latter stages of the war. The game is compared in many ways to Medal of Honor and though it becomes fairly obscure later on, it's a well reviewed game with decent sales.


    Under The Earth: An FPS about a man caught in a war with demonic forces, it's seen as largely another Doom clone and with bad graphics and lots of glitches, it gets trashed in reviews.


    Emergency: A big-budget horror game from Sony, it takes place in a huge hospital under siege from a mysterious infection. You play as a doctor who must help as many survivors as he can and survive to escape the hospital. It competes with Silent Hill for the title of best horror game of the year and also with Metal Gear Solid and Squad Four: Rebellion as one of the best Ultra Nintendo exclusives.


    When The Sun Sets: A horror/shooter hybrid about a teenager who is caught in town during an outbreak of vampirism. Gleaning a lot of its humor from Buffy, it’s not a very serious game by any means, and becomes somewhat of a cult classic for its fast-paced gameplay and tongue-in-cheek dialogue.


    Felidae: A game about a worldwide mutation that causes cats to turn into terrible monsters. It’s a way over the top horror game and it’s not considered to be very good, though some of the cat monsters have very creative designs.


    Rise A Knight: A Western-style RPG somewhat inspired by The Witcher and also a counter to Saturn’s Ultima series, it’s the first console-exclusive original western RPG to be a major hit. It takes place in medieval times as your protagonist seeks to become a knight by saving the kingdom from a variety of foes and monsters. With a big world to explore and a fun combat system, it gets great reviews and sells lots of copies.


    Second Nature: Second Nature is this TL’s version of Aidyn Chronicles, with a completely different plot and more of a western-style exploration/combat system. It’s considered a completely average game and does poorly compared to Rise A Knight.


    Primrose Soldier: An RPG by Konami that is probably their second or third most hyped game of 1999 behind Metal Gear Solid and maybe Silent Hill. The game is a modern day RPG somewhat like Final Fantasy VII, about a young special ops soldier in training who meets a woman who is able to transform herself into flower petals and move freely into and out of buildings. The game revolves around the clash between technology and magic and is a top contender for RPG of the year behind Final Fantasy VIII, the game is the best-selling non-Final Fantasy RPG since Parasite Eve.


    Academy: A Squaresoft RPG about six students at a prestigious magic academy, though the game isn't a sequel to Live-a-Live it shares some similarities and is arguably a spiritual successor. It's considered a good game but it's not nearly as big as Final Fantasy VIII.


    Tarot: An RPG revolving around the mythology of tarot cards, it's a strange RPG featuring a weird fighting system and some rather primitive graphics. A somewhat polarizing game, it gets slightly above average reviews, is loved by a few players but disliked by many more.


    Kabuki Ballerina: A very quirky JRPG revolving around dancing girls, it's really fanservicey and isn't all that popular, even among anime fans. It gets average reviews and has very low sales.


    Explorers Of Badun: An American-made JRPG, it's an extremely basic game with simple graphics, somewhat like the launch game Ultra Adventurers. It's decent enough, but most RPG fans stay away from it as there's not much special to note about the game.


    Multiplicator: A puzzle game where you have to multiply your character avatar as much as you can by collecting items. You can have hundreds of guys on screen at once, though they all respond to your controls at the same time and you have to protect them from hazards. Most notable for its four player competitive mode, it's a fairly fun game and praised for its fast paced gameplay and zany, hilarious graphics.


    Blinkin' Blocks: A puzzle game where you have to push a variety of blocks into position depending on how they're lit up at the time. The controls are really clunky, as the game is basically a 3-D action game with this puzzle element and floating enemies make it really tough. The game is poorly reviewed.


    Skater Street: A skateboard racing game on a variety of street courses. The controls are pretty good but there aren't many skaters or courses and it's considered just an average game.


    In The Dust: A dirt track racing game with tricked out cars. This game gets a bit of hype before release, but is a bit of a disappointment due to rather loose controls and some shoddy presentation.


    Motocycle GT: A motorcycle racing game that initially claims to do for motorcycle racing what Gran Turismo did for car racing. In reality, the game is a hideous mess and one of the worst games of the year, plagued by technical glitches and cookie cutter courses, and becomes a notable flop.


    Supercar World Circuit: A sort of Gran Turismo-rival game that revolves less around collectibles and more around racing leagues, including a massive 18-race season involving tracks around the world and a variety of true to life cars. Though it's not the transcendent game that Gran Turismo was, it's considered one of the best racing titles of the year.


    Starblade: An RPG about a group of heroes attempting to find the legendary sword, Starblade. It's a very bad translation of an already mediocre JRPG and is a complete sales flop.


    Campaign: An RTS where you select one of ten nations and conduct a huge military campaign, the maps and units are procedurally generated, making for a different experience every time. Though the gameplay itself isn't good enough to make this a truly great title like Starcraft, it does get lots of praise for innovation.


    Invasion: 2031: An RTS where you have to repel an alien invasion. Though the plot is fairly uninspired, there are some aspects to the gameplay that get some praise, and at the very least, it sells decently.


    Hell Freezes Over: An RTS about a battle between ice golems and fire demons that is widely bashed for unimaginative gameplay, crappy maps, and technical glitches.


    Codename: Siren: A third person stealth game about an amnesiac special agent trying to protect her country while trying to piece together her past. Though the plot starts out as somewhat cliché, it takes some very big twists and turns later on and the game ends up becoming known as one of the best stealth titles of the year.


    Days Of War: A stealth title about an army spy who has to infiltrate the enemy bases and assassinate their leaders, he begins to have second thoughts about his mission and ends up being pursued by his own army. Though the storyline is praised, the gameplay itself drags the game down somewhat.


    Killsight: A stealth game revolving around sniping, the game optionally comes with a sniper rifle lightgun in a VERY expensive pack-in package, the deluxe package and the vanilla game both do underwhelmingly in sales due to short missions and rather clunky gameplay.


    Lorelai: Glorious Reminiscence: A tactical RPG by Koei, chronicling an ancient kingdom forced to battle enemies on all sides. Known for its unique battle system that sets it apart from games like Tactics Ogre and Final Fantasy Tactics, it's very well received among fans of the genre and is probably Koei's best game of 1999.

    Sega Saturn:

    Zodiac World: A 3-D platformer/adventure game about a young hero who must traverse the world, gathering up 12 Zodiac Stones to battle an ancient evil. This is one of the bigger Sega releases of the year and sells better than any Saturn platformer since Sonic 4.


    Duelists: Swift Strike: A fighting game where young brawlers battle for honor and glory. Made by Sega, the game features somewhat smoother fighting than Virtua Fighter and is intended to be a more stylistic, story-focused game. It doesn't reach the popularity of Virtua Fighter but it's still quite well received.


    Imprisoned: A horror game where your character, one of five possible protagonists, wakes up in a cell, held captive by a sadistic mastermind, and must find their way out, either escaping on their own or choosing to rescue others along the way. One of the year's most brutal games, but is well reviewed.


    Chaos City: A Rockstar beat-em-up with some open exploration, it's not nearly as freeform as the Race'n'Chase games but is considered a breath of fresh air in the genre and gets some notoriety for its violence and humor.


    Solitary Kiss: A VERY anime-styled JRPG featuring mostly female protagonists and lots of cutscenes, it's one of the most otaku-friendly RPGs ever made, and is quite a difficult game, but very rewarding once the player learns its mechanics. The very definition of a niche cult classic, it sells a bit better than expected in North America and is an enormous hit in Japan.


    Infernal: Dark Reality: A gothic-styled JRPG where you're a priest out to slay a myriad of demonic beasts, it has an action-based battle system and is another popular niche title.


    Antopolis: A 3D platformer where you're an anthropomorphic ant, you start out as a lowly drone but when a terrible threat comes to your colony, you rise above your station to defend your friends and the queen. Quite a popular game among younger players, especially with A Bug's Life having been released the year before.


    Fleet: A Dancing Adventure: An RPG where you perform your moves by timing your button presses and then your characters dance before striking the enemy. A quirky game known for having outstanding music, it's not the best RPG but it does have plenty of fans for its unique battle system.


    Rhythmostar: A more conventional rhythm/dancing game somewhat like Spice World but much more robust, the game even includes a dance pad and is the precursor to games like Dance Dance Revolution and Samba De Amigo, both of which appear in 2000 on the system.


    Spirit Of Exploration: An adventure game where the protagonist explores deeper and deeper into a series of mysterious games, the game's puzzles and graphics receive particular praise.


    Phoenix Run: A futuristic racing game that takes place on extremely fast, hovering cars, while the game is compared to the Ultra's F-Zero game, it's somewhat of a more serious, straight-forward racer with very little in the way of plot, the game is also somewhat easier.


    NYPD: Narcotics Squad: This game puts you in the shoes of an NYPD officer who has to hunt down a dangerous drug lord while training a young rookie. The gritty storyline of the game and its excellent gameplay make it one of the more popular games of the year on the Saturn and a much more realistic and complex take on Virtua Cop.


    The Wilderness: This is a horror game about a girl who is lost in the woods with her friends and must survive as one by one, her friends are picked off by the terrifying creatures dwelling there. Though the game is a bit cliché, it does have some camp factor that makes it a bit of a cult classic.


    They Call Him Mr. Frog: A platformer about an anthropomorphic tuxedo wearing frog who gets into all sorts of antics, the leaping physics are really good even though the game is mostly a play by numbers platformer.


    Spinaround: A strange shooter game where the player rotates the field of play in order to fire at enemies and objects to build up combos. Has both a story mode, a high score mode, and a competitive multiplayer mode and is considered one of the better shooter games on the Saturn.


    Battleborn: A third person shooter about a futuristic war against a terrifying alien foe, developed jointly by Sega and Treasure. A sort of more gritty version of OTL's Sin and Punishment, it does extremely well in both reviews and sales.
     
    January 2000 - New Millennium, New World
  • We certainly wanted to go back to Ridge Racer, but Sega wanted our energies concentrated elsewhere, mostly on fighting games which were doing extremely well in both the arcades and on the Sega Saturn. Racing games went on the backburner, so to speak, but when given the chance to finally work on a sequel to Ridge Racer, of course I jumped at the opportunity!”
    -Fumihiro Tanaka, discussing Ridge Racer 2 in the January 1998 issue of Famitsu magazine

    These new Pokemon, I haven't seen any of them in this part of the world, or even on my Pokedex!”
    Not only that, but Team Shrapnel is trying to catch them!”
    I'll stop them...I'm gonna catch 'em all first!”
    -a dialogue between Sato Ketchum and Whitney in episode 105 of the Pokemon anime, part of the 26-episode saga Pokemon: The New Land

    His work has inspired the imaginations of millions, and his characters are beloved by many more. There's no doubt that many here at Sega were inspired by his work as well.”
    -Tom Kalinske on the death of Charles Schulz, January 27, 2000

    -

    Ultra Nintendo:

    Bass Masters 2000

    EGM: 4.7 (quote: “Even the Ultra Nintendo's polished graphics can't really make this game interesting.”)
    Gamespot: 7.0 (quote: “It's a really good fishing sim with some beautiful scenery.”)

    Clock Tower III

    EGM: 6.5 (quote: “It's scary enough at times, but monotonous gameplay makes some parts a slog.”)
    Gamespot: 6.1 (quote: “The beautiful graphics make the repetitive levels a bit more fun to get through.”)

    Crusaders Of Might And Magic

    EGM: 7.0 (quote: “The voicework is excellent and overall the presentation is quite good.”)
    Gamespot: 5.8 (quote: “There's definitely the framework of a good game here, but there are a lot of flaws.”)


    ECW Hardcore Revolution

    EGM: 7.0 (quote: “It's brutally good fun and features a nice selection of wrestlers.”)
    Gamespot: 3.8 (quote: “The mechanics are deeply flawed and this pales in comparison to the WWF and WCW games.”)


    Jeremy McGrath Supercross 2000

    EGM: 6.3 (quote: “There could be more tracks, but we did enjoy the realistic graphics.”)
    Gamespot: 7.6 (quote: “This is a pretty fun game, featuring superb controls and a nice selection of racers and vehicles.”)

    Railroad Tycoon (also ported to the Sega Saturn later in the year)

    EGM: N/A
    Gamespot: 8.0 (quote: “There are a lot of options to dig into here, and it definitely has the quality that Sid Meier's games are known for.”)

    Ultra Dune

    EGM: 7.5 (quote: “While the space sim portions of the game are outstanding, it does get a bit dicey once you actually land.”)
    Gamespot: 8.4 (quote: “It's definitely the best space shooter on the Ultra Nintendo outside of Starfox 2. We also appreciated that the on-foot sequences were short and sweet.”)

    Ultra Formula One

    EGM: 6.8 (quote: “It's your standard racing game. It'll satisfy Formula One junkies, but fans of other racers might want to look elsewhere.”)
    Gamespot: 4.9 (quote: “It's disappointing. Racing games don't get more generic than Ultra Formula One.”)

    Road Storm: Rampage

    EGM: 8.5 (quote: “It delivers the pure, fun, motorcycle bliss that the series is known for.”)
    Gamespot: 7.8 (quote: “Why introduce new characters if you're not going to flesh them out? Still, the gameplay is more than solid.”)


    World Of Color: Millennium

    EGM: 9.5 (quote: “Third time's a charm, this really is the best one yet.”)
    Gamespot: 9.5 (quote: “How could this game have gotten so much better in barely a year? As much as I loved Ultra World of Color, this makes it look outdated.”)

    Lode Syren

    EGM: 6.3 (quote: “An RPG that takes place in a mine seems like a bit of a bore, but fans of the genre will find things to love.”)
    Gamespot: 6.3 (quote: “The best thing about this game? It avoids repeating monster designs. That said, generic combat makes battles somewhat repetitive.”)

    Winter Rush

    EGM: 5.0 (quote: “There are much better winter sports games out there.”)
    Gamespot: 4.0 (quote: “The skiing controls are really messed up.”)


    Saturn:

    Ridge Racer 2

    EGM: 8.0 (quote: “Ridge Racer is back and it's as good as we remember, with tight controls and beautiful tracks made even prettier with the Ring.”)
    Gamespot: 9.2 (quote: “A splendid arcade port that should get starving Saturn racing fans revved up again.”)


    -

    It was the beginning of a new millennium. Pokemon Sun and Moon had just launched in Japan, and those of us with internet connections who knew where to look were drooling over all the new Pokemon that had just been revealed. There were 106 of them in all, and the revelations instantly quashed all those silly “Pokegods” rumors that had been passed around the playground for the last year. Meanwhile, on the TV front, Cartoon Network was dutifully re-running all 104 episodes of the original series, depicting Sato's victory in the Pokemon League and his conquest of the Elite Four. Many of us had seen the Pokemon movie, which depicted Mewtwo and Mew, the powerful Psychic Pokemon who'd nearly ripped the world asunder.

    And Japan had seen those episodes too...way back in 1998. In the year-long gap between the end of the original Indigo seasons and the launch of Sun and Moon, the powers that be needed to come up with a way to keep running the show on television. Sony, which owned Game Freak and shared Pokemon as a joint venture with Nintendo, suggested a series of episodes to promote the upcoming games, using some of the new Pokemon that were due to appear. Nintendo agreed, and 26 additional episodes were commissioned to bridge the gap between the Indigo League season and the Sun and Moon seasons. When these episodes arrived on Toonami in the spring of 2000, they were called Pokemon: The New Land.

    After defeating the Indigo League's Elite Four, Sato had set out on his quest to catch all the Pokemon in order to become a Pokemon Master. Still accompanied by Misty and Brock, Sato was now three years older and noticeably more mature. He'd come a long way, catching more than half of the original 150 Pokemon, but now Pokemon were becoming increasingly hard to find, and he was visiting more and more hazardous areas. A major plot point for this arc was the introduction of Team Shrapnel, built from the remnants of Team Rocket (which was disbanded after Sato defeated the League Champion and Team Rocket's leader, Giovanni). Though Shrapnel's leader is never seen in these new episodes, he's constantly alluded to by the Shrapnel members who show up. Unlike Team Rocket, these guys are deadly serious, and rarely do the same members show up each time, with the exception of Tracker, who seems to be a high-ranking member and is usually the leader of the squad that shows up in any given episode. During these episodes, Sato meets several characters who would later be met by the Sun and Moon protagonist, including future Gym Leaders Whitney and Josh, and Professor Elm as well.

    A number of new Pokemon were introduced during this saga, including all three Johto starters (Chikorita, Cyndaquil, and Totodile), the electric sheep Mareep, the miniature elephant Phanpy, the lightning fast Water type Skateray, and the mechanically-adept Steel type Rivitor, among several others. One of the main storylines involved Team Shrapnel trying to poach them, while Sato did his best to stop them at every turn. As the saga went on, Sato became increasingly determined, and started to become emotionally distant from his friends Misty and Brock, to the point where he eventually confessed to Misty that he thought his friends were holding him back. In the end, Sato defeated Tracker in a fierce Pokemon battle, and then decided to explore Johto alone, leaving Misty and Brock to return to Kanto to assume their roles as Gym Leaders once more. The saga not only introduced a decent crop of new Pokemon, it also set the tone for the more serious Johto episodes that would begin airing in Japan in November 1999 and in North America in July 2000. Pokemon: The New Land was more than just filler, it bridged the gap between the original games and the new Nova titles, and remains extremely popular with fans to this day.

    -excerpted from the Pokemon Memories blog, from a post written on July 14, 2013

    This is Professor Jay, with the latest scoop on all things Pokemon! I've been playing through the brand new Pokemon Sun and Moon games, and so far, here are my top ten favorite new Pokemon.

    10. Natio
    A really neat looking psychic bird, like you'd see on a totem pole! I just love the design for this one.

    9. Tezaru
    This is a weird electric type creature who deploys his arms like a tazer to shock opposing Pokemon!

    8. Porygon2
    I love what they did with Porygon's evolution, much smoother and sleeker.

    7. Eifie
    This is straight-up a psychic evolution for Eevee and it's really powerful, I love using it.

    6. Menisuru
    One of the strangest Pokemon ever, it walks around with a tiny little sphere for a head and then suddenly just pops out this HUGE face/head and blasts the enemy with psychic energy. Such a crazy design on this one!

    5. Hikaoria
    A beautiful floating bird and one of three legendary bird-like creatures in the game, this is another psychic type and uses brilliant beams of light to strike its opponents.

    4. Odairu
    Just an alligator. The fully-evolved water starter, he looks so vicious!

    3. Bangiras
    This is a REALLY powerful rock/dark type Pokemon, like a standing dinosaur or some such thing.

    2. Tekiisis
    This is a VERY powerful bug Pokemon (yep, there are actually powerful Bug-types in this game!) resembling the tarantula wasp from the American Southwest. One of the scariest and meanest things I've ever seen.

    1. Kapoerer
    Believe it or not, there's another “Hitmon”-esque fighting Pokemon! This guy has dreads and fights like Eddy Gordo. Super cool!

    -excerpted from a January 30, 2000 post on “Professor Jay's Pokemon Lab” on Geocities.com

    -

    Sega's biggest game of the month, however, is easily Ridge Racer 2, a game originally conceived by Namco nearly six years ago! That's right, originally a Ridge Racer sequel was to be released in 1994, but the company decided instead to concentrate on creating new arcade hardware and a new generation of games to utilize that hardware. What followed was a series of delays until the game was finally eventually released for arcades in 1998, becoming one of Japan's biggest hits of the year and immediately justifying a port to the Sega Saturn. So here we are with Ridge Racer 2 finally, and how does it play? Well, unless your racing games have to be uber-realistic (we're looking at you, Gran Turismo), it's one of the best racing games to come out in a long time, easily beating Sega's Virtua Racing Reality for realism and variety of cars and tracks. The controls are superb, power sliding has never been so fun and easy to learn, and once you've mastered the technique, you'll blaze past your opponents (though opponents on the tougher diffiulty levels will have even drift masters tearing out their hair). The graphics are gorgeous, and with the Ring are practically arcade perfect, it's clear that the Ring was designed with games like this in mind.

    (…)

    Ridge Racer 2 proves that the racing genre, which has served Sega fantastically throughout the years, is something they need to concentrate on, particularly once the Katana is released. They've sort of let Nintendo eat their lunch in recent years, especially Nintendo and Sony's Gran Turismo, and it's time for the racing king to come back to his throne. Some of the most popular Saturn bundles have featured steering wheels, and some of today's most popular arcade titles are racing games. Sega seems to be focusing more heavily on arcade games with the Ring, and if Ridge Racer 2 is any indication, racing titles should be a major focus going forward.

    Score: 9/10

    -excerpted from the January 2000 issue of Official Saturn Magazine

    Namco “Not Ruling Out Publishing Titles For The Ultra Nintendo In The Future”, Says Company President

    Namco and Sega have been inextricably linked since the release of the Saturn. The two companies have collaborated on a number of games, and most of Namco's biggest arcade hits over the last five years have appeared on the Sega Saturn. And though Sega has contractual “dibs” on many of Namco's biggest series, some, including the arcade hits Tekken and Ridge Racer, could theoretically be released on the Ultra Nintendo if the company desired to do so. In a recent article published in a Japanese business journal, Namco founder and president Masaya Nakamura stated that the Ultra Nintendo's recent sales successes were impossible for Namco to ignore, and that, in certain circumstances, the company might consider porting certain games over to the Ultra Nintendo.

    Though Namco has not announced any such ports thus far, and though the company maintains a strong relationship with Sega that could still preclude any Namco games appearing on any of Nintendo's systems, such a move would certainly add to Sega's recent woes, at a time of great turbulance for the company. Rumors of a shake-up at Sega of America involving president Tom Kalinske potentially resigning are gaining steam, and were companies such as Namco (and possibly Enix, which would be free to publish games for Nintendo systems starting in 2001) to jump ship, Sega could be thrown into even more turmoil.

    -from an article published on Gamespot on January 13, 2000

    -

    *People all over the world are counting down to the year 2000.*

    Crowds: 10! 9! 8! 7! 6! 5! 4! 3! 2! 1! HAPPY-

    *The lights all begin to go out. The crowd looks worried, thinking it's the Y2K bug, but then when the lights return, they're in beautiful arrays of colors. Red, orange, yellow, green, blue, purple, all colors of the rainbow, all over the world. On TV screens across the globe, the characters from World of Color appear. People's faces light up as strange shapes in all different colors float in the sky. People begin pointing at them, causing them to disappear or to chain together for combos. On the big TV in Times Square, footage from World Of Color: Millennium begins to play.*

    Narrator: New millennium, new world.

    *Footage from the game is now shown on screen, from the single-player adventure battle mode, the various puzzle and high score modes (with huge combos appearing on screen), and the game's four-player multiplayer mode as well.*

    Narrator: The best puzzle game is back, and it's only on Ultra Nintendo. In World Of Color: Millennium, make quick moves to mix and match colors for big points and big combos. Meet new friends and battle powerful enemies in the adventure mode, or go for a new high score in endless puzzle mode.

    *Four people are shown in Times Square, holding Ultra Nintendo controllers and battling it out on one of the big electronic screens.*

    Narrator: Or grab three of your friends and battle it out in a high stakes clash of color and light.

    *People all over the world are shown playing the game now, bathed in all kinds of beautiful colors.*

    Narrator: It's a brand new game for a brand new millennium. World Of Color: Millennium. Only for the Ultra Nintendo.

    Ultimate Fun

    -from the World Of Color: Millennium commercial, which began playing in late December 1999 and continued to play throughout the month of January, including during Super Bowl XXXIV

    The first World of Color was a showcase for the Game Boy Color when it was released in 1996. A fairly simple but very colorful (if you had the GBC) puzzle game that scored high marks when it launched with the system, it was almost inevitable that it would receive some kind of sequel. That sequel appeared on the Ultra Nintendo in 1998 as Ultra World Of Color, which took the Game Boy classic, spruced it up with fancy graphics, tweaked gameplay, additional modes and fantastic multiplayer, and launched to great sales and great reviews. So why did Nintendo go back to the drawing board so quickly with World Of Color: Millennium, released just 15 months after Ultra World Of Color in North America (and a 17 month gap in Japan)? Whatever the reason, World Of Color: Millennium was a significantly more complete game than its 1998 predecessor. The game's single-player mode now came in four flavors: Adventure, Puzzle, Endless, or Challenge. Adventure mode featured a massive campaign complete with levels, worlds, and cutscenes, with battles played out on World of Color's familiar puzzle board. The adventure mode levels themselves contained various gimmicks designed to make battling opponents more interesting or challenging, and the colorful cast (both visually and personality-wise) helped to keep things interesting between rounds of play. Puzzle mode had a variety of pre-determined board layouts that you had to solve in a particular way. The beginning puzzles were a piece of cake, but by the end (there were 100 in all), things got brain-bustingly hard, with Levels 97 and 99 considered among the toughest challenges in Nintendo history. Endless mode was just that, racking up points by trying to keep the board cleared as long as possible, making combos as huge as you can to get your score up higher. And Challenge mode imposed challenges on the player, such as speeding things up, removing certain types of blocks, even making the stage invisible! Again, some of the toughest challenges in the game were found in this mode, and clearing both Puzzle and Challenge modes made you a true World of Color master. Of course, no discussion of an Ultra Nintendo World of Color game was complete without discussion of multiplayer mode. Millennium added literally dozens of new items to make battling your friends extremely fun. From the Blockade Grenade, which put up walls around certain parts of your opponent's playing field, to the Rude Rocket, which laughed and taunted you as it blew up pieces you needed to make combos, World of Color: Millennium's multiplayer mode had friendship-destruction potential, and there are some legendary anecdotes about player rage associated with this game.

    World of Color: Millennium is considered by some to be among the greatest games of all time. It certainly ranks among the greatest puzzle games of all time, and also as one of the Ultra Nintendo's top selling games. This particular game helped to spawn an animated series based on the game's Adventure Mode characters that debuted on Disney Channel's Animagic block in 2000, joining fellow Nintendo show The Legend Of Zelda. Perhaps it was Alexey Pajitnov, creator of Tetris, who gave the game some of its highest praise: “It is beautiful. It is beautiful to play, it is beautiful to watch. World of Color: Millennium is the game I most wish I had created.” Coming from the man who created perhaps the only game to top World of Color: Millennium on rankings of puzzle video games, the original Tetris, it's one hell of a compliment.

    -excerpted from an article on Gamesovermatter.com

    -

    Though Tales Of The Seven Seas isn't as popular a series in Japan as it is in North America and Europe, One Piece undoubtedly draws inspiration from it, with series creator Eiichiro Oda admitting to designing the character Nami somewhat after Tales' Dona, particularly after playing Tales Of The Seven Seas 2 which featured her as the lead. He also includes a drunken brawler character who is quite a bit like the boisterous Creel. One Piece's setting is significantly more fantastical than its more realistic video game inspiration, but the character resemblances do show just how much of an impact Sony's game has had on pirate-themed media throughout the world.

    One Piece's main competition in the shonen genre comes from Naruto, a manga based on the antics of a young, energetic and highly determined ninja. Created by Masashi Kishimoto, Naruto is a fierce fighter who trains hard in hopes of becoming the Hokage, the strongest ninja in his village. He is accompanied by his somewhat detached rival Sasuke and his crush Sakura, a pink-haired beauty who is as fierce and determined as Naruto, and somewhat more skilled (at least so far).

    A dark horse in the shonen genre, and one increasingly gaining in popularity, is Bullheart, a manga about a young man named Soba who has trained to become a champion bullfighter, only to form a companionship with the bull he is scheduled to kill during his first fight. In Bullheart, bullfighting is a rite of passage in his society, with fighters slaying bulls in order to absorb their souls and gain their power. Because Soba refuses to slaughter bulls, it seems that he will remain weak, but through friendship with his bull companion (who does not talk, but communicates through a series of comical expressions and exaggerated noises), Soba gains spiritual energy and is able to defend himself against those who seek to uphold the current ways. Bullheart is gaining in popularity, and though it trails behind Naruto in popularity polls, it has a very vocal and active fanbase, and is becoming one of Shonen Jump's most popular series.

    -excerpted from an article on Mangamania.com, posted on January 27, 2000

    -

    Road Storm: Rampage introduces five new racers to the series' large cast! We'll tell you all about them.

    Asuka- A Japanese foreign exchange student who rides a powerful and sleek motorcycle, she has a friendly personality when she's not on her bike, but once she hits the track, watch out! She specializes in speed, but has a disadvantage in durability.

    Thugsy- A classic mobster who will make you an offer you can't refuse. Thugsy takes no prisoners, unless he needs to hold someone for ransom! Thugsy's bike is a fairly balanced one, and attack items get a bonus when he uses them.

    Stock- A retail stocker who's fed up with his low paying job, he takes to the track so he can win enough money to quit! His bike seems like a cheap piece of junk, which means his durability is suspect, but he can corner exceptionally well.

    Johnny- A cowboy who doesn't need anybody, he loves to ride in the wide open country. His bike is pretty fast, but he's not very good at cornering since he's used to riding such wide roads.

    Chanele- A posh makeup magnate who has purchased one of the best bikes in the world with her vast fortune, but isn't all that good at riding it... her bike runs fairly average in every category due to her inexperience, but she gets pretty good acceleration.

    -excerpted from the article on Road Storm: Rampage in the January 2000 issue of Nintendo Power

    Road Storm used to be a series that focused really heavily on the characters, giving them interesting backstories and motivations, and fun interactions...but as the series went on, the new characters (and even many of the old ones) descended somewhat into caricature and stereotypes. Take Road Storm: Rampage. Only Asuka and Stock out of the new characters were all that interesting. Thugsy was an over-the-top gangster and pretty much a ripoff of Bugsy from the Looney Tunes, and Johnny was an obvious John Wayne expy.

    That said, the racing seemed to get better and better with every game. None of the Road Storm games have really been 'bad', though a couple could probably be classified as being 'on the right side of mediocre'. That wasn't the case with Rampage, probably the best of the fifth-gen games. There were some awesome tracks and the play controls were fantastic. Chanele might've been predictable and lame in the cutscenes, but controlling her motorcycle on the track was a lot of fun, it really gave you the sense that this stuck-up rich French woman was learning to race as she went. Road Storm: Rampage was a lot of fun, and it probably would've been the Ultra Nintendo's best game that month were it not for the flawless World of Color: Millennium.”
    -from a Kotaku.com commenter, posted in reply to Kotaku's review of Road Storm: Route 66 on April 15, 2014

    -

    >>The video game fuckin sucks tho, i mean geez i thought an ECW game would be awesome but man it blows pretty bad
    >>>Yeah, I'd rather just watch ECW on TV.
    >>>> i still cant believe there airing ECW on the dolly parton channel lol
    >>>>> Isn't it like their highest rated show?
    >>>> Last week's match between Tommy Dreamer and Balls Mahoney kicked ass, Balls was bleeding all over the place
    >>>>> He took a hell of a sick bump didn't he? When he fell right on that trash can on his head?
    >>>>> balls mahoney kicks ass
    >>> I still wanna play it but all I have is a Sega Saturn
    >>>> i think there makin a ecw game for the saturn
    >>>>> It's called ECW: No Rulez. It's coming in June I think.
    >>>>>> Oh really? I hope it's better than they're saying Hardcore Revolution is.

    -taken from a series of posts on an InsideTheWeb.com wrestling message board on January 21, 2000

    The Rock Wins Royal Rumble, Will Be In Main Event At Wrestlemania

    The 30-man Royal Rumble was won by The Rock, who tossed Stone Cold Steve Austin over the top rope to claim victory in the main event match. The two men had previously teamed up to eliminate the massive Big Show, before engaging in a brutal three minute brawl that eventually saw The Rock counter a Stone Cold Stunner and reverse it into a flip that sent Austin out of the ring.

    Both men had plenty of reasons to want to win the Rumble, as the prize, a title shot at Wrestlemania, would allow them to face off against the current champion Triple H. Triple H, who beat Mick Foley's alter ego Cactus Jack to retain his title in the other main event, has been ruling the WWF with an iron fist as part of the “McMahon-Helmsley Organization”, which formed after Triple H married the daughter of WWF's CEO Vince McMahon. The Organization's first target was Stone Cold Steve Austin, who'd been holding the championship since winning it off of Owen Hart at Summerslam 1999. Triple H gave himself a title match against Austin on the Monday Night Raw after Armageddon, and with the aid of a number of wrestlers and Stephanie McMahon, managed to screw Austin out of the title, leaving the Rattlesnake itching for revenge. The Organization then colluded to prevent Austin from getting a rematch, instead forcing him to earn it in the Royal Rumble. Meanwhile, the Rock and Triple H have been taking a number of verbal shots at each other over the past several months, and Triple H's wrath has recently come down on Mick Foley, one of the Rock's best friends. Now, it seems, The Rock will face Triple H at Wrestlemania 2000, though Stone Cold Steve Austin certainly looks to factor into the equation somehow, and likely won't take being denied a rematch for his title lying down. He looks to be on the warpath on tonight's Raw, and it'll be interesting to see whether he goes after the Organization first, or The Rock.

    -update from a wrestling news site, January 24, 2000

    -

    Alex Stansfield: Ridge Racer 2 is really good. The drifting is really fun, the levels all look great, I had a blast playing through this game.

    Ted Crosley: You know, this game's such a big improvement over the original, and the original's a classic! For me, everything clicked. The sound effects, all the little voices...

    Alex: That's how you do voices in an arcade racing game. Not too much, but just enough so that it keeps you in the game and keeps you excited. And yes, whenever I hear the voices saying “final lap!” or “great drift!” I get really excited. It just feels like I'm in an arcade, even if I'm just at home with a big racing wheel in my lap and a half-eaten pizza on the coffee table in front of me.

    Ted: The home IS the best arcade.

    Alex: True. At home you can eat whatever you want, the chairs are a lot more comfortable, and there's a bathroom nearby.

    Ted: And you don't have to keep putting in quarters!

    Alex: Ridge Racer 2 delivered on everything. Also, even though I recommend using a racing wheel, the Saturn controller works just fine. I'm giving Ridge Racer 2 a 4.5 out of 5.

    Ted: I agree with you, it gets a 4.5 from me. Ridge Racer 2 is a hell of a lot of fun.

    -excerpted from the January 11, 2000 episode of GameTV

    (…)

    Lyssa Fielding: *singing* Come on, baby, do the locomotion! *as a huge train is slamming into another huge train on screen*

    Brittany Saldita: Is that all you did, try to make trains crash into each other?

    Lyssa: Maybe.

    Brittany: On a more serious note, Railroad Tycoon is a pretty deep sim. There's a lot to take in when you're playing, and if this kind of game isn't your thing, Railroad Tycoon won't be your thing. With that said, it's an excellently designed game and once you know what you're doing, you can have a lot of fun. And...even if you don't know what you're doing and just want to cause horrible train accidents...

    Lyssa: *making train whistle noises as another accident plays out on the screen* Okay, you know what, I did have a lot of fun playing Railroad Tycoon. There is SO much to do, from building your own trains to buying stock in your rivals' companies, Brittany's absolutely right about there being a lot to take in and even hardcore sim players might be intimidated by this one. You are going to be balls deep in menus by the time you're really into the game.

    Brittany: And the soundtrack really gets you into the feel of being an old-timey train magnate.

    *A sampling of the game's classic early-20th century style bluegrass music is played.*

    Lyssa: *wincing a bit*

    Brittany: No, it's not something I'd listen to on my CD player, but it's appropriate for the game.

    Lyssa: They couldn't have put Locomotion in there somewhere?

    Brittany: Nope, I'm afraid not. Anyway, I give Railroad Tycoon a 4 out of 5.

    Lyssa: And I give it a 3.5!

    *A montage of train crashes from the game plays over Kylie Minogue's cover of “The Loco-Motion” as the show goes to commercial break*

    (…)

    *The hosts are sitting on the couch discussing the recent PC release Omikron, and the conversation shifts to David Bowie.*

    Brittany: I just really really wish we could have him on here!

    Ted: I think MTV asked him, but he had to turn them down.

    Gary Westhouse: What would we even have talked with him about?

    Brittany: Are...are you kidding me?

    Alex: ANYTHING! “Space Oddity”, freaking Labyrinth, we could've just done a whole show talking to David Bowie about stuff.

    Gary: I dunno if he even plays video games.

    Steve Horton: I'm sure he plays something. I mean, dressing in outfits like that?

    Brittany: *smirking* Where do you think video games with weird outfits got their ideas from?

    Alex: Yeah, look at Edea *shows a picture of Edea from Final Fantasy VIII* I'm pretty sure Bowie's worn something like that outfit more than once.

    Ted: The guy's a genius. The guy has influenced more video games... I mean the guy's influence is in everything.

    Lyssa: *biting her lip* He was so hot in Labyrinth...

    Alex: He was a freaky goblin king!

    Lyssa: I wanted him to take me to his magical palace and keep me locked up in a tower like Rapunzel!

    Ted: Ziggy Stardust is one of the greatest albums of all time. Ever.

    Brittany: Agreed.

    Alex: I listened to his music so much as a kid. I played Omikron just because he was in it. It was a decent game, but the only reason I played it, because, remember, Ted and Gary reviewed it...but I played it anyway just for Bowie.

    Lyssa: He's the guy who taught me that it was okay to be both beautiful and weird. Like, when I was in beauty pageants, they said I could only be one or the other. David Bowie taught me I could be both.

    Ted: ...we have to get him on here.

    Alex: Yep. Yep.

    Brittany: Oh yeah, for sure.

    -excerpted from the January 18, 2000 episode of GameTV

    (…)

    *Martin Hollis from Rare has visited the GameTV studio to promote the upcoming Velvet Dark and to preview the game. Ted, Alex, Brittany, and Lyssa are trying out Velvet Dark's face mapping mode, using the camera on the Game Boy Nova to import their faces in the game. They get a first look at their characters on the screen.*

    Brittany: *laughing her ass off*

    Alex: That's us! That's us!

    Ted: I'm gonna kill all of you guys.

    Lyssa: I look weird!

    *They enter multiplayer mode, and it's a four-player free-for-all. They go right at each other with multiple kills scored quickly, having a blast of wiping each other's custom characters out.*

    Alex: Looks like you're dead again, Lyssa!

    Brittany: I GOT you, I got you Ted! God, this is satisfying.

    Ted: *groaning* Okay, okay, you got lucky on that one. *he gets up behind Alex and Brittany and wipes them out with a grenade* In your faces! Yeah!

    Lyssa: Oh, oh, oh! *she tries to avoid Ted as he's coming after her*

    Alex: Can you take pictures of anything and stick them in the game?

    Hollis: Yes, you can!

    Ted: So I can take pictures of famous people I don't like?

    Alex: *laughing*

    Hollis: We actually were kind of worried about something like that, but, you know, it's a private game, we didn't think there was much of a problem with it.

    Ted: So somebody could take a picture of their junk and stick it on here?

    Hollis: *laughing* I suppose so!

    Brittany: That's like, the first thing you guys go to... *shoots Ted again* I swear, I'm working with a couple of 12-year-olds.

    Ted: Somebody had to say it.

    Brittany: No, dammit, nobody has to say *gets blown up by one of Lyssa's remote mines* (bleep)!

    Lyssa: *giggling and kicking her legs*

    Alex: I was thinking of using it to take pictures of Mario and put him in there and have him killing Sonic the Hedgehog. *shoots Lyssa and then Brittany, putting him back in the lead*

    Hollis: Well, it is a Nintendo game so I guess that would be appropriate!

    Alex: This is so much fun...

    Lyssa: Yeah!

    -excerpted from the January 25, 2000 episode of GameTV

    -

    Nebraska Upsets Florida State In Second BCS Championship Game

    In the second year of college football's BCS championship series, Nebraska hoped to settle some of the controversy circling around their berth in the game, and may have gone a long way in doing so by beating undefeated Florida State 25-23 after kicker Josh Brown's 53 yard field goal won it for the Cornhuskers in dramatic fashion. Though Nebraska's win did prove that they could compete with the best, fans of the Virginia Tech Hokies, who finished the season at 12-1 after beating Oklahoma in the Fiesta Bowl, may have something else to say. The Hokies started out the season a red-hot 8-0, but after the arrest of star quarterback Michael Vick for assault and battery, the team dropped their next game and were forced to rally behind their backup quarterback to win their remaining games. Virginia Tech's courageous play won them accolades from sportswriters and fans across the nation and made them the sentimental favorite, but the BCS computers picked Nebraska, and now Hokies fans wonder what might have been.

    -from an article on Yahoo! News, January 5, 2000

    Super Bowl XXXIV featured the Tennessee Titans and the New Orleans Saints. The Titans, who'd recently relocated from Houston and who'd changed their nickname from the Oilers, had a fantastic 1999 campaign behind quarterback Steve McNair, going 14-2 and becoming the overall top seed in the AFC. The New Orleans Saints, led by quarterback Peyton Manning, had been equally impressive, with a powerful offensive that became known as the “Greatest Show On Turf” that year, setting an NFL record for points in a single season. Saints fans were especially energetic that season, borrowing the old New Orleans expression “Who Dat?”, which grew in popularity after the Saints defeated the defending champion Minnesota Vikings in the divisional round. The Saints' NFC championship opponents were the Tampa Bay Buccaneers, led by their volatile but talented quarterback Ryan Leaf. In a fierce back-and-forth game, the two quarterbacks drafted 1 and 2 in 1998 traded touchdowns, but in the end, the Saints pulled away to win by a final score of 45-42. After the game, Leaf created controversy when he nearly attacked a reporter trying to interview him in the locker room, yelling out “Get the fuck away from me, all right?” on live television. Meanwhile, in the AFC, the Titans had to battle the Indianapolis Colts in the conference championship. Led by Jim Harbaugh, who had announced before the season began that this would be his last year in the league, the upstart Colts led a valiant effort, but ultimately fell to the Titans, 28-18. With Selena singing the national anthem and Kid Rock performing at halftime, the Super Bowl musical lineup was arguably more entertaining than most of the game, a defensive struggle that pitted the Titans' potent defense against the Saints' usually potent offense. In the end, the Titans won the day by a final score of 13-6, after Kevin Dyson scored the game-winning touchdown on a 71-yard reception with just under a minute to go in the game. Dyson was named the Super Bowl MVP.

    2000's NFL draft saw the St. Louis Rams, who finished worst in the league with a 1-15 record, pick offensive tackle Chris Samuels with their pick in hopes of building a better offensive line for the on-again off-again Ricky Williams. The hapless Cleveland Browns snapped up Courtney Brown at #2, while running back Jamal Lewis was picked by the New England Patriots at #3.

    Notably, the Indianapolis Colts, who were expected to pick quarterback Chad Pennington to replace Jim Harbaugh, instead waited until the fifth round to select Michigan's Tom Brady. The Colts already had a capable backup in Trent Dilfer, whom the Colts expected to compete with Tom Brady for the starting spot during preseason.

    -excerpted from the article “NFL Recap: 2000” on Bleacherreport.com

    -

    Ultra Nintendo Power Charts: January 2000

    1. Final Fantasy VIII
    2. Ultra Donkey Kong Country
    3. The Legend Of Zelda: Temple Of Time
    4. Silent Hill
    5. Super Smash Bros.
    6. Half-Life
    7. Fire Emblem: The False Princess
    8. Dog Dash 3
    9. Metal Gear Solid
    10. Super Mario Dimensions

    The Official Saturn Magazine Buzz Chart: January 2000

    1. Resident Evil: Code Veronica
    2. Soul Calibur
    3. Sonic the Hedgehog 5
    4. Turok III: Generation War
    5. Tony Hawk's Pro Skater
    6. Ridge Racer 2
    7. Silent Hill
    8. Commander Keen: When Universes Collide
    9. Marvel vs. Capcom
    10. Virtua Fighter 3

    -

    AOL To Purchase Time Warner For $175 Billion: Biggest Corporate Merger Ever”

    Microsoft Stock Prices Inch Upward On Video Game Console Rumors”

    Sega To Lay Off More Employees, Market Share Lowest Since 1991”

    -headlines on AOL.com's business news webpage, January 24, 2000
     
    Last edited:
    Commander Keen Parodies Star Trek
  • As something of an aside to the Commander Keen “Multiverse Saga,” I thought I would touch on the Commander Keen animated series that ran from 1999 to 2001. Many fans such as myself consider it one of the best animated shows based on a video game alongside Greg Weisman’s Legend of Zelda and the SatAM incarnation of Sonic the Hedgehog. I can attribute this to Tom Ruegger as executive producer of the series, giving it a similar tone to Animaniacs and Freakazoid. He admittedly knew little of the series beforehand except what he saw when his three sons play The Universe is Toast on their Sega Saturn.

    The format, for the most part, was similar to his previous work with an average of three shorts focusing on Keen’s exploits as “Defender of the Earth” and how it contrasted with his mundane terrestrial existence as 8-year-old boy genius. It was also chock full of pop cultural references and subversively adult humor that Ruegger and the writers could get past the radar of network censors. However, the series gained some notoriety with one of its rare full-length episodes known as “The Fatal Frontier.”

    The episode itself was a thinly-veiled parody of Star Trek fandom and was originally written with voice actors impersonating the original cast. It was only fortuitous timing that casting and voice director, Andrea Romano cast Leonard Nimoy as the devil in all-but-name Mr. Satin for both Mars’ Most Wanted and the animated series. Nimoy happened upon a draft of “The Fatal Frontier” and suggested bringing in the cast of the Original Series. To everyone’s surprise William Shatner and DeForest Kelly agreed to lend their vocal talents to the show (Kelly recorded his lines months before his passing in June 1999). Nichelle Nichols, Walter Koenig, George Takei, and James Doohan also returned to “reprise” their roles.

    As for the plot, it bears many similarities to Galaxy Quest released a two months after its original airdate. The actors from Keen’s favourite television, Quasar Quest, find themselves abducted by aliens (voiced by Next Generation alumni Brent Spiner, Dwight Schultz, as well as series regular Rob Paulsen) to fight an alien warlord voiced by Michael Dorn. As a parody of Star Trek fandom, these aliens, called the Dwibs, resemble the principal cast of Revenge of the Nerds complete with homemade uniforms, poor hygiene, and aversion to sunlight. Keen calls them a planet of basement dwellers.

    Most of the comedy comes from William Shatner’s performance an exaggerated version of himself called Bill Shattered, whose ego dwarfs the Milky Way and despised by his co-stars. He honestly believes that the very real danger they face is a reenactment of one their episodes and takes credit for Keen’s efforts to keep him from getting killed. Meanwhile, the other Quasar Quest cast members of the struggle to play the roles of their characters on the show, notably Kelly’s character (Kelsey Meadows), who is implied to be alcoholic, and Nimoy’s burnt-out and cynical counterpart.

    Despite Keen’s warnings, flabby and barechested Shattered fights and loses to a lizard alien in a brief scene parodying the Gorn fight from “Arena,” which reveals the fact they are actors. Thus the rest of episode focuses on Keen and the casts’ (minus a traumatized Shattered) efforts to teach the Dwibs how to fight back. However, the problem with the original broadcast version was that time constraints forced the producers to truncate the episode to fit into 24 minutes. That meant that many of the actors outside that Kirk/Spock/McCoy trifecta didn’t receive as much attention, though they did get some memorable lines like Keen prodding Koenig’s character into using a Russian accent (“Say Nuclear Wessels!”) or getting Takei to repeat his famous, albeit from Third Rock From the Sun, “Oh my!”

    Personally, my favourite is Michael Dorn’s Warlord shouting, “DWIIIIIIIBS!” right out of Revenge of the Nerds.

    Despite this, “The Fatal Frontier” became one of the series’ highest-rated episodes. As with Galaxy Quest, it became popular with Trekkers disappointed with the direction of the series after Rubicon, the sudden cancellation of Voyager, and the tone of Nemesis. Ruegger later revealed in 2000 that they had originally recorded over an hour’s worth of dialogue, and even storyboarded an hour-long special just in case the studio was interested. Demand from both Commander Keen and Star Trek fans ultimately led to a rare collaboration between Warner Bros. and Paramount to co-produce a feature-length version of the episode to release for the 35th anniversary of Star Trek.

    Commander Keen: The Fatal Frontier saw a limited theatrical release on September 7, 2001 followed by a tremendously successful home release on VHS and DVD. With the release of Commander Keen: Worlds United as a launch title for the Katana in March, Keen was at the apex of his popularity. Though its run was comparatively brief at two seasons and fifty-two episodes total, “The Fatal Frontier” (both broadcast and feature-length version) and its sheer amount of Star Trek references helped cement the series’ place in popular culture. Not only among video game fans, but also among animation fans and science fiction aficionados.

    -from the blog "The Musing Platypus" by B. Ronning, March 17, 2013

    --

    This may have unfortunate butterflies for Futurama, though. :(
     
    February 2000 - Disavowed
  • Acclaim vs. Acclaim? Dueling FPS Blockbusters Launch On The Same Day, We'll Tell You Which One Outguns The Other!”
    -The headline of the March 2000 issue of Electronic Gaming Monthly, which reviewed the games Disavowed and Turok III: Rage Wars

    There's no rivalry here, we hope they both sell great. Of course, I am a BIT partial to Disavowed.”
    -Marc Pacini, when asked by ZDTV's Adam Sessler about the fact that Acclaim is launching two major FPSes in February 2000, one for each major console

    It was a huge honor, being asked to score a game for a Japanese company. Of course I jumped, especially after I learned someone else would be composing for The Resurrection Stone.”
    -Jeremy Soule in a May 2003 interview with GameSymphonies.com, discussing his work on Enix and Quintet's Laika's Journey

    Laika's Journey was a brilliant game. And it tanked. Utterly tanked. Enix's games were still doing well in Japan, but in North America they were floundering, and Enix's American brass blamed Sega. They wanted to go back to doing games for Nintendo, and when that contract was up in 2001, the second most popular RPG makers in the world would have a big decision to make.”
    -from “The Chase: Sega's 20-Year Struggle To Take Down A Giant”

    That's it. End of the road. Drop your gun and come back with me or I'll put a bullet through your skull. I don't give a damn about our friendship. You turned your back on that when you killed Annie.”
    -Kevin Straborg, Disavowed

    I just said to him, 'Kurt, I know this is the last thing you ever want to hear, especially from me, but the world needs you to make music again.'”
    -Kathleen Hanna, in a 2004 interview with MTV News

    -

    Ultra Nintendo:

    Armorines: Project S.W.A.R.M.

    EGM: 7.0 (quote: “This is a nifty shooter with interesting protagonists and excellent play controls.”)
    Gamespot: 4.7 (quote: “Incredibly derivative, it ultimately pales in comparison to other shooters on the market.”)

    Brunswick Pro Circuit Bowling

    EGM: 6.0 (quote: “If bowling doesn't appeal to you, this game won't change your mind. With that said, it's very realistic.”)
    Gamespot: 7.3 (quote: “A supremely good bowling game with several real-life pros.”)

    CyberTiger

    EGM: 4.0 (quote: “An exceedingly silly golfing title, and definitely not in a good way.”)
    Gamespot: 3.0 (quote: “Just a really hideous golfing game.”)

    Dynasty Warriors 2

    EGM: 8.0 (quote: “An addictive and fun tactical hack-and-slash.”)
    Gamespot: 7.6 (quote: “It gets repetitive after a while, but the action is fantastic.”)

    Mystical Ninja Goemon II

    EGM: 7.0 (quote: “Some creative boss fights help to break up the monotony in parts of the game.”)
    Gamespot: 6.3 (quote: “The combat is improved, but the level structure could use some work.”)

    NASCAR: Daytona Thunder (also released for the Sega Saturn)

    EGM: 7.5 (quote: “Excellent graphics make this the best NASCAR game to date.”)
    Gamespot: 8.5 (quote: “White-knuckle racing action and lifelike tracks highlight this superb EA title.”)

    NBA In The Zone 2000 (also released for the Sega Saturn)

    EGM: 5.5 (quote: “Mediocre graphics and gameplay drag this game down.”)
    Gamespot: 5.9 (quote: “A lack of modes and customization are disappointing for what is a fairly solid basketball sim.”)

    Panzer Front

    EGM: 6.8 (quote: “I liked the addition of realistic tanks, though some missions can be very dull.”)
    Gamespot: 7.2 (quote: “Finally, a good tank combat game on the Ultra Nintendo. X: Tactics doesn't count, those aren't real tanks.”)

    Plasma Sword: Nightmare of Bilstein (also released for the Sega Saturn)

    EGM: 8.0 (quote: “A weird but ultimately really fun fighting game.”)
    Gamespot: 7.3 (quote: “A big assortment of characters highlight a pretty good weapon-based fighter.”)


    Transformers: Beast Wars

    EGM: 5.0 (quote: “A shame that this game based on such an interesting property is ultimately really dull.”)
    Gamespot: 7.1 (quote: “A bit short for my tastes, but the graphics and rocking soundtrack brought up the quality of this game.”)


    Ultra Choro Q

    EGM: 6.3 (quote: “A really weird little racer that's fun in short bursts.”)
    Gamespot: 5.6 (quote: “The presentation could use a lot of work.”)

    Wipeout 2

    EGM: 9.0 (quote: “This game features some splendid track design.”)
    Gamespot: 7.3 (quote: “It's not the best futuristic racer on the console, but it has a lot of good qualities.”)


    Xena: Warrior Princess

    EGM: 3.8 (quote: “Was there any doubt a Xena game would be a disaster?”)
    Gamespot: 4.6 (quote: “It's a shame this game is so mediocre, because done right, a Xena video game could be amazing. The problem is doing it right.”)

    Ultra Frederico

    EGM: 8.2 (quote: “While it isn't the most original platformer, it's packed with classic Frederico fun.”)
    Gamespot: 8.8 (quote: “Colorful and full of life, Ultra Frederico is fun from start to finish.”)


    Disavowed

    EGM: 8.7 (quote: “One of the smartest shooters I've played in a long time.”)
    Gamespot: 9.4 (quote: “The best thing about this FPS isn't its shooting mechanics (though they're fantastic). It's the fleshed out characters.”)

    Rapidfire

    EGM: 6.0 (quote: “The gameplay is easy to pick up, but this game doesn't have much going for it otherwise.”)
    Gamespot: 5.4 (quote: “Most great puzzle games are addictive immediately. This one never really hooks you.”)


    Kydia: Invading Armies

    EGM: 7.0 (quote: “But even if battling itself isn't all that innovative, the character customization system is deep and rewarding.”)
    Gamespot: 5.9 (quote: “Menus, menus, and more menus! It's easy to spend way more time in your menus than you do on the battlefield.”)


    Saturn:

    Turok III: Generation War

    EGM: 8.2 (quote: “Even with a new character, it's still the same old Turok, for better or worse.”)
    Gamespot: 8.1 (quote: “With less weapons to use, it's a more simple, streamlined Turok.”)

    Laika's Journey

    EGM: 9.2 (quote: “At times, this game is positively brilliant.”)
    Gamespot: 8.2 (quote: “For all its quirks, Laika's Journey maintains Quintet's record of RPG excellence.”)


    -

    Disavowed: The Basics

    Disavowed is a first-person shooter developed by Acclaim exclusively for the Ultra Nintendo. The game is a combination FPS/stealth title that plays somewhat like a cross between Activision's Call of Duty series and Goldeneye 007, it rewards and for certain missions outright requires stealth, but most of the time plays like a standard FPS. The game contains a variety of guns, based on real-life firearms, with an assortment of realistic stealth gadgets as well (there's very little in the way of futuristic tech in this game). Like in the Turok games, your character can jump, though there isn't any real “platforming” in the game per se. You can also perform stealth melee takedowns, and even use your weapon to this effect (i.e., if you shoot an enemy in the throat and he survives, he still won't be able to call for help). Most of the enemies are ordinary humans, though a few of them are wearing body armor and are tougher to take down. For the most part, one good well-placed shot kills an enemy, though your character can't take much damage either, and health does not regenerate. You'll need to either pick up health packs to survive, or have some in your (limited) inventory. Though the game features a highly lauded (if a bit short) single player campaign, it is most well known for its multiplayer mode, which rivals Goldeneye in terms of quality and popularity. The game contains the usual options (deathmatch, capture-the-flag, etc.) along with an asymetrical mode that gives one player the ability to battle three players on even footing by serving as a sort of “boss” for a level that the three opponents have to go through. The single player can set traps, deploy hazards, and call in help. This mode is one of the most popular and fun multiplayer variants, and it is highly praised in reviews, with gaming journalists regaling readers with tales of their battles in this mode all throughout 2000, spreading more awareness of the game. The graphics themselves are very good, though not groundbreaking, with a lot of stage detail at the cost of reducing character detail somewhat. The musical soundtrack is also considered to be good, though not a masterpiece, and the voice acting is solid, performed mostly by a cast of cheap unknowns.

    The plot of Disavowed revolves around a squad of black-ops soldiers deployed by the United States on secret missions around the world. These are above top-secret missions that would create a scandal if ever exposed, and the members of the squad all have mixed feelings about doing America's dirtiest work. The name of the game refers to the fact that if any of the squad's missions are ever compromised, every member of the squad will be completely disavowed by the United States, with a lifetime burn notice and revocation of their citizenship. The squad is led by Kevin Straborg, a young but very gifted man who, between missions, shoots up drugs in order to forget about the terrible things he's done. His best friend on the squad is Eddie Gest, an extremely competent but somewhat troubled man who seems to have no problem executing the missions. The squad is assisted by a woman named Annie who gives them their missions and who seems to have a romance with Eddie, though she also has a close relationship with Kevin. The first mission involves the assassination of a United Nations negotiator and seems to go off without a hitch, but when Kevin goes to report the success to his superiors, he finds two members of the squad dead. Kevin soon discovers that Eddie has betrayed him, and after a chase that leads to a lethal explosion that kills dozens of people, Eddie gets away and the squad is left in shambles, with its dirty deeds exposed for all to see. Kevin is immediately branded a terrorist and targeted by the United States government, and must now hunt down Eddie in the hopes of finding out what Eddie's up to while at the same time looking for any possibility of getting his persona non grata status in the United States revoked. The game contains through 14 levels, with the first half of the game involving Kevin attempting to find the four remaining living members of his squad. Of those four, one of them (Mishka) is working with Eddie, one of them (Savage) becomes an ally, another (Trent) is killed by Kevin, and the final one (Bail) is killed by Eddie). Kevin also reunites with Annie, who begins covertly helping him, gleaning whatever information she can to help track Eddie down. As the game continues, Kevin, separated from his drugs, begins undergoing symptoms of withdrawal. He also pieces together Eddie's motives for betraying the squad: through the squad's missions, Eddie has discovered what makes the wheels of power turn in the world, and hopes to position himself to take control over world affairs. However, he is trying to trick Kevin, Annie, and Mishka into believing he has a more noble purpose of preventing America from using black ops teams to conduct secret missions around the world. At first, Kevin wants to believe that Eddie really might still be his friend, and at the end of Mission 10, Annie goes to try and talk Eddie into surrendering. However, Eddie's words were a trick, and he leaves Annie as a trap to try and take Kevin out. Annie sacrifices herself to save Kevin's life, but now Kevin knows that Eddie only seeks power, and no longer has any qualms about killing him. The last three missions involve Kevin finally tracking down and killing Eddie. Mission 13 involves Kevin trying to stop Mishka, only for Eddie to kill her when she realizes how evil he truly is. In Mission 14, there's a huge three-way confrontation between Kevin, the US government, and Eddie. And in the final mission, Kevin and Eddie have their final showdown. After stopping Eddie, Kevin and Savage are privately acknowledged by the government for their heroism, but there is no indication that the US government will cease its shady black ops missions, and is indeed seen putting together a new squad at the end of the game. Kevin and Savage are forced to go totally off the grid, deciding to work as mercenaries as they continue to elude the forces sent to apprehend them.

    Disavowed is considered to be one of 2000's best games, both critically and commercially, and is accompanied by a huge marketing campaign. Though developed by Acclaim and not Activision, it's considered later on to be the proto-Call of Duty type FPS, with numerous people who worked on the original Disavowed later working for Activision to produce some of the Call of Duty games later on. It's considered exceptionally popular among young male players, though women take issues with the game's fairly brutal “fridgings” of Annie and Mishka. When Velvet Dark is released later in the year, featuring numerous prominent female characters, this contributes heavily to the fandom rivalry between the two games.

    -

    Turok III: Generation War- The Basics

    Acclaim's other FPS released in the month of February, Turok III: Generation War is the latest game in the Turok series, the last to appear on the Saturn and the last to be console-exclusive at release. Its plot is a mix of original elements, OTL Shadow of Oblivion, and OTL Rage Wars. The game's weapon selection is vastly streamlined from earlier Turok games, with less than half of the weapon selection of the previous game (and some of those weapons exclusive to Turok/Joshua or his sister Danielle). The game features ten levels in all, two of which must be explored by Joshua, two which must be explored by Danielle, and the remaining six which can be explored by either one. All ten levels can also be explored by both players in the game's co-op mode, which spawns more and more difficult enemies for two players to deal with. This game, unlike the previous two games, requires the use of the Ring, though graphically it isn't really a major step up from Turok 2. It also includes a multiplayer mode, though there aren't many more additional options from the previous game.

    The plot of the game eschews OTL's Oblivion in favor of a new villain called the Lord of Ages, who has the power to tear holes in space and time. Along with his vast army, he uses these holes to call forth creatures from all eras. In addition to aliens and dinosaurs, the Lord of Ages can call forth Roman centurions, futuristic soldiers, cyborgs, and even mysterious eidritch abominations (toward the end of the game). Across the ten levels of the game, Joshua and Danielle can traverse space and time through the portals, and must do so to smash the Age Stones, artifacts that the Lord of Ages is using to exert his control. Once all ten Stones are smashed, the Lord of Ages can no longer escape through the warp holes and can be fought on an even footing. The final battle takes place in the Roman Coliseum in front of a massive crowd of ancient Romans (though the final battle is so violent and explosive that it kills many of them and sends the others fleeing). If Danielle is the one to defeat the Lord of Ages (either by the player choosing to control her in single-player mode or Danielle landing the finishing blow in co-op mode), there is a special ending where Joshua hands down the mantle of Turok to Danielle.

    Though Generation War is criticized by some for being a somewhat more derivative FPS than the first two games, and cutting down the weapon selection significantly, it's still reviewed quite well and becomes one of the Saturn's best sellers of the year. The game completes what is known as the Original Trilogyof Turok games before the series' reboot in 2002 (as a multiplatform series), and the trilogy is ultimately regarded as one of the Saturn's very best franchises.

    -

    Ultra Frederico was the series' first outing in full 3D, and like other sidescrollers of the day that made the transition, the results were mixed but for the most part quite good. Frederico was once again called upon to rescue his beautiful girlfriend Madelina, who has been kidnapped by a masked rider known as the Bandolero. Frederico pursues the Bandolero through a number of colorful, Western-themed stages, where he is required to assist a certain number of people before moving on. Frederico is packing a pair of pistols in this game, and can also deploy his sombrero for a number of purposes, both as a weapon and as a utility item that can flip switches, hold treasures, and even be used as a mobile disguise closet (Frederico's silly, obvious, but effective disguises are a running joke throughout the game). Ultra Frederico even came with its own multiplayer mode, though instead of being combat-focused, it was all about which player could gather the most treasures.

    The game's ending came with a major twist: Madelina had arranged her own kidnapping! She set herself up to be taken by the Bandolero so that she could force him to do her bidding by performing various acts of kindness in the towns he passed through. She wanted to see if he could be as much of a hero as Frederico, but in the end, she decided that Frederico was the better hero, and sent the Bandolero packing! Ultra Frederico scored great reviews and strong sales from the usual fans of the series, who made the game one of the Ultra Nintendo's top sellers of the month. Frederico wasn't about to replace Mario on the pantheon of video game heroes, but he's always had his own particular brand of charm, and had become one of those ubiquitous video game mascots who made us smile whenever he showed up.

    -excerpted from an article on Gamesovermatter.com

    -

    Reporter: And at this year's Grammy Awards gifting booth, Selena seemed especially happy to be getting an Ultra Nintendo, the world's hottest gaming system.

    Selena: Finally, I got my hands on one of these! *laughing*

    Reporter: When asked what game she'd be playing first, Selena didn't hesitate to answer.

    Selena: Frederico! *laughing again* I promised a friend I'd play, so that's the first thing I'm gonna do.

    Reporter: Of course, many recording artists at the Grammys already own an Ultra Nintendo, including Moby, who's up for Song of the Year, and Christina Aguilera, who looks to be the favorite for Best New Artist. Aguilera said she'd give her Grammy gift to a friend.

    *Another reporter is holding a microphone up to Selena as she carries around her new Ultra Nintendo.*

    Reporter: Is there a reason you didn't buy one of these before?

    Selena: I've been so busy! I just finished working on my new album, I've been on tour, I mean...finally I get a chance to sit down and relax! I wouldn't have even had the time to play before.

    -from the February 21, 2000 episode of Entertainment Tonight

    -

    Laika's Journey, at times, defies explanation. At times it plays like somewhat of a Secret of Mana or Terranigma clone, letting you control either the girl Minka or the dog Laika in combat with typical action-RPG type enemies. At other times, you're taking control of Laika as she absorbs one of eight “soul essences” to solve some of the weirdest puzzles we've ever seen in a video game. As you traverse the solar system, traveling from planet to planet to conquer the challenges on each one, the game gets more and more complicated, and stranger at that. The amazing musical score by Jeremy Soule fits perfectly in nearly every scene, and songs rarely get repetitive or boring, even when you're stumped for the better part of an hour on a tricky puzzle. By the time you unravel the game's mysteries and reach the final showdown, you've bonded with these two characters more than you ever expected to, and there's absolutely no fatigue as the game races toward its incredible and poignant conclusion.

    I feel like this game is what Granstream should have been. It gets back to Quintet's roots, while laying the groundwork for future games. It's a superb and at times mind-blowing game. Laika's Journey is a winner, and all RPG-loving Saturn owners should play it.

    Score: 10

    -from the RPGamer.net review of Laika's Journey, posted on February 10, 2000

    Enix Announces First Katana Game, Japanese Release Dates For Dragon Quest VII And Planetary Probe

    In a brief press statement released yesterday, the software company Enix announced that Revolution Alpha, a fantasy-based role-playing game, would be the company's first game for the new Sega Katana system, and that it would release in Japan sometime in 2001. The first screenshots reveal a vast world, where three young characters are exploring the ruins of a destroyed castle and collecting pieces of a jeweled tablet. Rumors are that Enix may begin developing games for the Ultra Nintendo once their contract with Sega expires next year, but so far, those rumors have been unconfirmed.

    The company also announced release dates for their upcoming games Dragon Quest VII and Planetary Probe II. Dragon Quest VII is set to launch in Japan on May 7, 2000, while Planetary Probe II is scheduled for release on August 28, 2000. Planetary Probe II has already been announced for a North American release, while nothing official has been said about Dragon Quest VII's localization. It's likely that the game will see a North American release sometime in 2001.

    -excerpted from an article posted on Gamespot.com on February 12, 2000

    Interviewer: Are you disappointed that Dragon Quest VII will only be released for the Sega Saturn?

    Shigeru Miyamoto: I did enjoy the previous games greatly, so when I found out that the seventh game was only coming to the Saturn...well, yes, that was a bit disheartening to me.

    Interviewer: Are you planning to play it anyway?

    Miyamoto: Uhhhh....errr....well.....*laughs* Some of us have enjoyed certain Sega Saturn games! So, I don't think it would cause a big problem. *laughs again*

    -from an interview on a Japanese television program, February 14, 2000

    -

    It's hard to imagine a better start to the year for Psygnosis than releasing the sequel to one of the first hit racing titles for the Ultra Nintendo, Wipeout. Wipeout 2 is a critical hit, taking everything folks loved about the first game and adding more. More tracks, more racers, more custom parts for vehicles... it's one of the hottest games of the month and looking to be a sales success for the company. Now, they're getting set to release a second game. In Future Fear: Escape The Arena, you're thrust into a Thunderdome-like battlefield to fight for your life, and must not only survive, but win your freedom.

    We got an early look at Future Fear when we visited the company's studios in Liverpool, England, and the game definitely has a “you against the world” type of feel. Indeed, when you begin the game, everyone is an enemy.

    “You'll have to resist the urge to kill everybody you see,” said Gavin Whitlock, one of the game's lead programmers. He advised us to avoid shooting all but the most hostile opponents, as we would have the opportunity to recruit some of the survivors later, and this would not only help us against foes down the road, but would also affect the game's ending. “Only kill when you're cornered, and even then, look for a way out.”

    It seems counterintuitive not to think about killing everything in a game packed with rapid-fire energy weapons and powerful melee combos. The game's combat system is one of the best we've experienced, and it seemed like a waste to let it go unused, but Whitlock promised our restraint would pay off down the road.

    Future Fear puts you in the shoes of Adaline, a woman captured along with about thirty others by a mercenary squad hired to capture human slaves that are then given to the organizers of a battle tournament that pits these slaves against one another in a massive combat arena, with only one survivor allowed. It paints a picture of a ruined world, one where might makes right and power is the only currency. It's as dark a future as you can possibly imagine, and Whitlock warns us that this game isn't for the faint of heart.

    “You're gonna see some nasty stuff as you play,” said Whitlock, who anticipates an M rating from the ESRB for this game. “Human trafficking, armed gangs of violent thugs, people starving to death in the streets...it ain't a pretty picture, but Adaline represents a ray of hope in the darkness.”

    As we played through an early level where Adaline had to find a weapon and either fight or flee from an organized gang of ruffians, we got the sense that sparing some of these people would not be the easy path. Indeed, most of this gang you will eventually have to kill, with the exception of a teenage boy whom you can choose to spare as long as you kill the other gang members first.

    Eventually, promises Whitlock (and the game's subtitle), Adaline will escape the arena and take her fight to the merciless, sadistic warlords who set up these horrifying combat tournaments. Of course, these people are rich and armed to the teeth, and it'll take every ounce of courage Adaline has, and every ally she can scrounge up, in order to defeat them.

    “If you kill everybody in that arena, you're gonna have a rough time. Believe me, without at least one good ally, you'll have a very difficult second half of the game.”

    Future Fear: Escape The Arena is scheduled for an April release.

    -excerpted from the March 2000 issue of Game Informer magazine

    -

    Going into the 42nd annual Grammy Awards, nobody knew who was going to win Album of the Year. It seemed to be a two-way race between Santana's Supernatural and Nirvana's Waste Of Time, but The Backstreet Boys' Millennium, The Dixie Chicks' Fly, and Alison Pipitone's The Lilting Tree were all considered strong contenders with a dark horse shot. Alison Pipitone took home Best New Artist in an upset over pop princesses Britney Spears and Christina Aguilera. Throughout the night, Nirvana and Santana swept the awards in their own categories, and even split Record of the Year and Song of the Year, with the former going to “Smooth” from Supernatural, and the latter going to “Floating Down The Columbia River” from Waste Of Time. When Nirvana was announced as the winner for Album of the Year, the crowd went wild, and Kurt Cobain, who hadn't been seen up at the podium the whole night, took the stage. Instead of talking about his album, Kurt addressed a variety of issues relating to his advocacy of minority rights, and also spoke about suicide prevention. The speech is considered to be one of the greatest award speeches ever given at the Grammys, and drew a massive standing ovation from the crowd.

    The night was highlighted by a number of performances, especially from Santana, who took the stage with Christina Aguilera, Rob Thomas, and Selena, the latter of whom remained on stage afterward to perform a song from her upcoming album, Rio Grande, scheduled to release that spring. Other performers included the Backstreet Boys, Ricky Martin, and Marc Anthony.

    -from a 2000 Grammy Awards recap posted on a music history blog on January 16, 2013

    And Cobain's angry Woodstock declaration has apparently turned out to be a ten-minute retirement, as he's already announced plans to make music again sometime in the future. However, that music may not necessarily be with Nirvana. Sources close to the band say that members Dave Grohl and Krist Novoselic are looking into working on their own project, while Kurt seems to be spending much of his time with new girlfriend Kathleen Hanna. While Nirvana hasn't formally broken up, the three band members have all expressed a desire to explore their own musical pursuits, away from the crowds and glitz that typically accompany anything having to do with the band. As for Kurt's on-again, off-again relationship with Courtney Love, the two broke up early last year after reconciling in 1997, and Kurt seems to be done with Courtney for good, though the two do take turns raising the couple's daughter Frances.”
    -from “Music Minute” on the syndicated celebrity news show Thirty Minutes Of Fame, February 25, 2000

    So now I've said my piece, and I'm gonna thank one person, and she's sitting right over there in the fourth row. Kathleen, you said to me, that the world needs me to make music. And that's not true. The world doesn't need Nirvana. The world needs to feed everybody. The world needs to make sure that everybody is treated with the same amount of respect. The world needs to make sure that people who shoot up heroin like I used to do can get medical treatment. But... I guess, what you were trying to say is that the world needs me to talk about shit like this because a lot of people won't listen to nobody else. And that's kinda fucked up, you know, when you got a guy, who it's his job to talk about this kinda stuff says this stuff and people don't listen to him, but they'll listen to me because I play a guitar or whatever. And I guess, until the world starts listening to the right people, I gotta tell 'em. Everybody out there who gets it, thanks for getting it. I still like playing music, don't worry about that. Kathleen, I love you. Okay then.”
    -the end of Kurt Cobain's Album of the Year acceptance speech, which, despite containing multiple uses of profanity, did not get the network into trouble for broadcasting it because Kurt warned a network technician beforehand that 'if I win, you might have to bleep me or whatever', and the network was able to put his speech on a five-second tape delay and censor the strongest profanities

    -

    *Alex Stansfield and Brittany Saldita are standing in front of a screen displaying footage from Pokemon Yellow, the two of them are talking about various advanced strategies in the game.*

    Alex: Now, this is something that Nintendo likes to keep hidden. Fortunately, we here at GameTV are in the business of spilling all these little secrets for our viewers!

    Brittany: Did you know that every single Pokemon, without exception, has hidden stats that determine just how powerful the Pokemon will be? From the moment you catch it, these stats determine just how strong their other stats will become!

    Alex: That's right. So, for example, if you catch a Rattata, and you catch another Rattata, they can be the same level but have completely different strengths! You might have noticed how one Rattata can have 12 hit points but then the next Rattata you find has 11. That's because of something called Initial Values!

    Brittany: There's a complicated algebra formula that determines how these values effect your Pokemon.

    Alex: This is why you need to pay attention in math class! You actually CAN use that stupid crap in real life!

    *The two go on to explain how the IV system works, with numbers from 0-15 that determine your Pokemon's stats*

    Brittany: If you want to know EXACTLY what your Pokemon's initial values are, there's a handy calculator on the GameTV website. Just plug in some numbers from your game and it'll spit out the Initial Value!

    *They then explain effort values*

    Alex: What it all basically means is that by defeating stronger Pokemon, you can make your own Pokemon stronger.

    Brittany: In fact, even after you reach level 100, you can still defeat Pokemon to earn effort points even though you can no longer level up!


    *Alex demonstrates this with a level 100 Farfetch'd*

    Brittany: Really? You raised a Farfetch'd all the way to level 100?

    Alex: It's not mine, it's MTV's!

    Brittany: ...really, MTV? You raised a Farfetch'd all the way to level 100?

    Alex: Just put the Pokemon back in the PC, take them out, and voila! You've just raised your Pokemon's stats without having to level up!

    Brittany: We asked Nintendo why they keep IVs and EVs a secret. They replied back, saying that they want players to think of Pokemon as true-to-life friends and not just data on a screen.

    Alex: So that means whenever you delete your saved game, you're a murderer!

    Brittany: Hooray!

    (…)

    Lyssa Fielding: Laika's Journey is another gorgeous RPG, full of mystical worlds to explore and featuring a beautiful relationship between a young girl and her faithful dog. This game's puzzles will stump you, its environments will wow you, and its storyline will touch you.

    Gary Westhouse: I'm afraid to say I wasn't as impressed with it as you were, Lyssa, and here's why. This game grinds to a screeching halt on multiple occasions. The puzzles are tough, yes, but also time-consuming, even if you know what you're doing, and there's way too much backtracking for my tastes.

    Lyssa: I didn't get the sense that the backtracking was all that bad.

    Gary: Okay, here's an example from early on in the game. You're on Mercury and you have to reflect the Sun's light to a series of mirrors set up all over this temple. The mirrors are spaced WAY too far apart, and in order to turn the mirrors you need to go to the individual mirrors and adjust them. If you're wrong, it takes a long time to figure out what you just messed up. Meanwhile, the game's sending tons of enemies to get in your way!

    Lyssa: That's one example, and there were very few puzzles in the game that were that time-consuming. I breezed through most of it, I only got stumped a couple times on Jupiter-

    Gary: Jupiter was bad too.

    Lyssa: And then on Uranus, there was a pretty tricky puzzle but there was a shortcut to it.

    Gary: I liked certain parts of this game. I LOVED certain parts of this game. But I thought the pacing got messed up by the puzzles and also from needing to swap power-ups too often. I'm giving it a 3.5.

    Lyssa: Apart from a few really minor flaws, Laika's Journey is a masterpiece. You're going to LOVE the dog by the time the game is over! I'm giving it a 5, and Gary, I think you need to give it another chance.

    Gary: And struggle through those puzzles again?

    Lyssa: You'll do better now that you know how to solve them! C'mon!

    Gary: I'm surprised you had the patience to get through them.

    Lyssa: A comfy couch helps.

    -excerpted from the February 8, 2000 episode of GameTV

    (…)

    Alex: I gotta say, I'm almost sorry I was too old for Transformers as a kid. The original show seems really awesome.

    Steve Horton: I didn't play with them things.

    Alex: They looked pretty cool on the commercials. So anyway, what did you think of Beast Wars?

    Steve: It's terrible!

    Alex: You gotta admit, the transformation sequences are pretty cool.

    Steve: Yeah, but fights are repetitive, level objectives are confusing...

    Alex: That was a problem I had with the game too. It barely tells you where you need to go or what you need to kill and so you end up wandering around for a while. Levels are usually too small to get lost, but it's still pretty annoying. The multiplayer mode is pretty neat.

    *The screen quickly shows off the game's multiplayer mode, with two Maximals fighting each other in 2-D fighting game-style combat*

    Steve: *shrugs* It's no Tekken.

    Alex: But seeing Optimus Primal punch the head off the other robots is neat. You know, I'm giving this game a 3.

    Steve: I gotta give it a 2, the music's not bad and the graphics are okay, but gameplay wise it's really just your basic action game. You'd have more fun playing with the toys.

    Alex: The toys look awesome, don't they?

    (…)

    Ted: The one problem I have with this game is it's short. There's 15 missions in all, but a lot of them are really short and it feels like...it feels like they knew people would have so much fun with the multiplayer that they wouldn't have time for the single player mode!

    Alex: Yeah, and that works for people who have friends, but people who don't have friends, or people who are living WAY across the country from their friends, are gonna have trouble. BUT, all that said, the single player mode is still great. The storyline's fantastic, the characters are great, it's fine. The multiplayer mode is just there for replay value.

    Ted: This game's got the best multiplayer mode I've ever seen. It's just addictive! Especially 3-on-1 mode, I could play that for days on end.

    Alex: So the bottom line is....?

    Ted: If you're JUST getting it for the single player mode, maybe wait for a sale?

    Alex: And if you've got three friends who love first person shooters...

    Ted: It's a must buy. I'm giving it a 4.5 out of 5.

    Alex: I'm also giving it a 4.5. Disavowed, lives up to the hype, most definitely.


    -excerpted from the February 15, 2000 episode of GameTV

    -

    Ultra Nintendo Power Charts: February 2000

    1. Squad Four: Rebellion
    2. Final Fantasy VIII
    3. Emergency
    4. Ultra Donkey Kong Country
    5. The Legend Of Zelda: Temple Of Time
    6. Super Smash Bros.
    7. Silent Hill
    8. Star Wars: Battlefront
    9. Half-Life
    10. Fire Emblem: The False Princess

    The Official Saturn Magazine Buzz Chart: February 2000

    1. Soul Calibur
    2. Turok III: Generation War
    3. Resident Evil: Code Veronica
    4. Sonic The Hedgehog 5
    5. Tony Hawk's Pro Skater
    6. Silent Hill
    7. Ridge Racer 2
    8. Phantasy Star VI
    9. Commander Keen: When Universes Collide
    10. Klonoa 2

    -

    *A bunch of kids are on the playground with their Game Boys and Game Boy Colors. They're paying attention to their screens, but in the sky, something is shining...*

    *One by one, the kids look up to see the shining light as it gets brighter and brighter. Then, it bursts forth in a bright supernova. The energy from the supernova rains down on the playground.*

    Narrator: A supernova is the most powerful force in the universe. Now, the power of a supernova...

    *The kids are jolted as the energy is absorbed into their Game Boys, transforming them into Game Boy Novas with bright flashes of light.*

    Narrator: Is in the palm of your hand.

    *Footage from Super Mario Nova, Tony Hawk's Pro Skater, Dodgeball, Street Fighter III: The New Age, and various other games is shown on screen as the kids excitedly play.*

    Narrator: Enter the world of the Game Boy Nova, the most powerful handheld gaming device ever. Enjoy console-quality graphics and lifelike sound as you play games like Super Mario Nova and Tony Hawk's Pro Skater.

    *Around the city, more people are shown with their Game Boys being hit by the mysterious energy and transforming into Game Boy Novas.*

    Narrator: Capture your world with the built-in camera.

    *People are shown taking pictures and then editing them in the internal software.*

    Narrator: Take your memories anywhere you go with the built-in memory chip.

    *People are shown scrolling through old Game Boy save files (Pokemon is notably absent, certain games, including Pokemon, don't allow this feature to be used)*

    Narrator: And connect to the Ultra Nintendo to unlock incredible secrets.

    *Footage from a Pokemon save file being used to import Pokemon into the new Pokemon Stadium game is shown (this is one feature that is allowed to be used, though again, you can't use it to have more than one save file)*

    Narrator: Unstoppable power, unleashed! The Game Boy Nova is here.

    *The kids on the playground are shown playing with Game Boy Novas as their hair stands up from the force of the supernova energy*

    *The Game Boy Nova logo is shown.*

    Handheld Gaming Reborn

    March 26

    -the North American advertisement for the Game Boy Nova, which began airing in March 2000
     
    March 2000 - Here Comes The Nova
  • High Stakes sold well, but I thought it was an incomplete game. I thought, 'let's do this again, let's make a true next-generation Need For Speed game'. And we were already working on Porsche Unleashed. We already had the base right there.”
    -Tony Parkes, producer of Need For Speed: Unleashed

    That couldn't have been better timing for us. Everybody was playing that game. So by the time The Fast and the Furious came out, people were already familiar with that world. Everybody always asks about a Fast and the Furious video game, but if you ask me, it's Need For Speed: Unleashed.”
    -Vin Diesel, in an interview in the June 2003 issue of Electronic Gaming Monthly

    They're both compatible! It takes an extra accessory to connect your Game Boy to your Pokemon Stadium game, but whether you have the new Nova or the original Game Boy, you can import your Pokemon into the game!”
    -from the March 2000 issue of Nintendo Power

    Hey hey! I'm not gonna... wait up, slow down...!!! Oh man...where did that annoying little bird go?”
    -Lupe, Skulls

    Alone...not another human for miles. I won't get anywhere just staying here. I need to start moving. ….it's so cold! I won't survive long without shelter...”
    -Doran, Phantasy Star VI: Mystery In The Wilds

    Everyone could tell a new era was beginning. Microsoft was going all-in on a console. The Saturn was winding down. Nintendo's new handheld looked amazing. Things were changing so rapidly in the gaming world, and for a time, it seemed like all the news was overtaking the games!”
    -Adam Sessler

    -

    Ultra Nintendo:

    Battlezone: Rise Of The Black Dogs

    EGM: 5.5 (quote: “The graphics are lackluster, so it's hard getting immersed in the game even in its better moments.”)
    Gamespot: 6.8 (quote: “There are certainly better tank games out there, but the multiplayer is pretty solid and is a good way to pass a long night.”)

    Breath Of Fire IV

    EGM: 7.0 (quote: “This series has always been just good enough to be satisfying, and that remains true here.”)
    Gamespot: 6.4 (quote: “While a capable game, it does lack the epic feel of previous series entries.”)

    Galerians

    EGM: 4.0 (quote: “Shoddy graphics and clunky controls make this one a horror dud.”)
    Gamespot: 6.1 (quote: “When it tries to innovate, it shows promise, but it does look a bit blocky.”)

    Mega Man X6 (also ported to the Sega Saturn)

    EGM: 7.5 (quote: “Another exciting effort for the Blue Bomber.”)
    Gamespot: 7.1 (quote: “It feels somewhat hastily made, and while it retreads familiar ground, it has just enough creativity to keep you entertained.”)

    Need For Speed: Unleashed (eventually released for the Sega Katana)

    EGM: 9.0 (quote: “A fast and exciting racer that hits all the right notes.”)
    Gamespot: 9.2 (quote: “Gran Turismo meets Cannonball Run in this brilliant racing tour-de-force.”)

    Pokemon Stadium

    EGM: 8.3 (quote: “If you loved Pokemon battles, this one is definitely for you.”)
    Gamespot: 8.5 (quote: “All 151 original Pokemon look fantastic in full 3-D.”)

    Top Gear: Hyper Bikes

    EGM: 3.0 (quote: “A real mess of a game.”)
    Gamespot: 2.7 (quote: “This game just looks ugly. It might even be as bad as Motorcycle GT.”)

    Triple Play 2001

    EGM: 6.0 (quote: “About as mediocre as baseball games get.”)
    Gamespot: 5.6 (quote: “Decent graphics can't make up for this game's lack of features.”)

    Twinkle Star Adventure

    EGM: 8.5 (quote: “A surprisingly cute and addictive shooter.”)
    Gamespot: 7.6 (quote: “Is it girly as hell? Yes. Is it difficult as hell? Definitely yes.”)

    Ultra Le Mans: 24 Hours Of Fury

    EGM: 6.5 (quote: “At times, it's exhilarating, though I wish there were more variety in cars.”)
    Gamespot: 7.2 (quote: “A serviceable racing game that is as much a tribute to the classic French marathon race than it is a racing game in and of itself.”)

    Rage: The Revenge (also ported to the Sega Saturn)

    EGM: 7.3 (quote: “While the series' storylines take a back seat to the brawling, there's plenty of that to go around.”)
    Gamespot: 8.1 (quote: “An excellent beat 'em up that doesn't spend too much time trying to tell a story.”)

    Skulls

    EGM: 9.0 (quote: “A wonderful and colorful platformer that features a memorable protagonist.”)
    Gamespot: 8.3 (quote: “More than just Frederico for girls, it has a wicked aesthetic all its own and a killer soundtrack.”)

    Cluck Cluck Luck

    EGM: 5.5 (quote: “Running around like a chicken with its head off is fun for a while, though eventually you'll wish this chicken really would get beheaded.”)
    Gamespot: 5.2 (quote: “When will game companies learn chicken games don't work? There hasn't been a good one since Alfred Chicken.”)

    Breakers

    EGM: 4.0 (quote: “This is like a candy commercial turned into a game, and not in a good way.”)
    Gamespot: 2.3 (quote: “Riddled with cringe-worthy slang and unlikable characters, not to mention awful platforming, Breakers has a shot at killing all the good will built up by games like Tony Hawk and White Mountain.”)

    Shift Nine

    EGM: 7.2 (quote: “The complex controls make this a racing game for experts only.”)
    Gamespot: 8.0 (quote: “If you take the time to master this game's precise timing, Shift Nine is one of the best racing games you'll play all year.”)

    Chokeout

    EGM: 6.0 (quote: “We've been craving a UFC-like fighting game, but Chokeout doesn't quite go the distance.”)
    Gamespot: 4.6 (quote: “It's bloody and brutal, but it doesn't succeed where it counts: the gameplay.”)

    Praxis Gold (also ported to the Sega Saturn)

    EGM: 5.0 (quote: “The play controls really left me disappointed.”)
    Gamespot: 5.2 (quote: “Play controls mean everything in a shooter, and it's almost impossible to consistently target enemies in this game.”)

    Saturn:

    Phantasy Star VI

    EGM: 7.7 (quote: “It falls just short of greatness, but Phantasy Star VI is still worth playing for its massive world and lovely visuals.”)
    Gamespot: 7.4 (quote: “Sega's flagship RPG series is still going strong. Phantasy Star VI is flawed, but it still delivers some memorable moments.”)

    Klonoa 2: The Wind Rider

    EGM: 8.0 (quote: “Klonoa's back and while this game isn't the most original platformer, it still brings all the beautiful and familiar Klonoa flair.”)
    Gamespot: 9.1 (quote: “Klonoa was one of the best platformers of the generation, and Klonoa 2 tops it in almost every way.”)

    Pacific Fleet: Great Air Battles

    EGM: 9.3 (quote: “There are some spectacularly good missions, and the incredibly realistic planes make this a must play for history buffs.”)
    Gamespot: 8.9 (quote: “One of the best World War II games ever made. Not only does it recreate classic naval battles perfectly, it creates all new scenarios to experience.”)

    Mori-sama Adventure

    EGM: 7.0 (quote: “It's fun, it's cute, it's not your typical RPG, but Nippon Ichi has created something fairly special.”)
    Gamespot: 7.8 (quote: “The Saturn is becoming the go-to system for anime-esque RPGs, and this might be the best one yet.”)

    Game Boy Nova:

    Super Mario Nova

    EGM: 9.0 (quote: “While shorter than a typical Mario game, it plays just as good and looks gorgeous.”)
    Gamespot: 8.2 (quote: “A few more secrets would've been nice.”)

    Street Fighter III: The New Age

    EGM: 8.2 (quote: “It's nice to have Street Fighter III in the palm of your hand.”)
    Gamespot: 8.6 (quote: “It's not a straight-up port, but the handheld exclusive characters definitely distinguish this game.”)

    Tony Hawk's Pro Skater

    EGM: 8.5 (quote: “An almost perfect port of one of the most addictive games in years.”)
    Gamespot: 8.3 (quote: “I'm not going to dock any points for not having all the songs, it's an 8MB cartridge for goodness sakes!”)

    Rayman

    EGM: 8.5 (quote: “The quirky visuals of this game are perfectly carried over on the Game Boy Nova.”)
    Gamespot: 7.9 (quote: “A supremely fun platformer, though it seems a bit dated these days.”)

    Dodgeball

    EGM: 6.0 (quote: “Clumsy and slow controls mar what's otherwise a cute and original game.”)
    Gamespot: 7.1 (quote: “Dodgeball is bite-sized fun, even if it's hard to get a handle on the controls.”)

    -

    The first proper Pokemon battling game to be released for the Ultra Nintendo was Pokemon Stadium (Pokemon Stadium 2 in Japan). It allowed players to play out 3-D battles with all 151 original Red and Green Pokemon in several different modes.

    In Stadium mode, the normal single-player mode in the game, players could challenge a gauntlet of trainers in four different cups: the Pika Cup, the Petit Cup, the Poke Cup, and the Prime Cup, with difficulty and Pokemon levels increasing with each one. Players could use either their own Pokemon imported from Red and Green (provided they met the level requirements), or could use “rental” Pokemon from the game itself. Battles were 3-on-3, players used a six Pokemon team and then selected three of those Pokemon to compete in battle.

    In Adventure mode, battles progressed in a bare-bones, battle-only version of Kanto, where players would move between individual locations and battle several trainers there. With each change of location, players would select a new team of Pokemon from a randomized selection of Pokemon leveled to approximately the same levels as the trainers they were facing. As you progressed through Adventure mode, you won prizes in the form of special Pokemon that could then be transferred back to your Red and Green game. Eventually, you battled the Elite Four and the league Champion, and once that was complete, if you had also beaten Stadium mode you were treated to a battle against Mewtwo, the “final boss” of the game.

    In Versus mode, you could battle another trainer, either a human trainer or a trainer controlled by the CPU. Players could customize their CPU opponent with any Pokemon they wished, allowing players to train in a variety of battle situations. This customization option was a late addition to the game, but became one of Pokemon Stadium's most popular and enduring features, even if the computer AI couldn't entirely simulate a human opponent.

    Then there's the Fun Park, which included a variety of side modes like mini-games and a mode to let you play your Red and Green cartridge on the Ultra Nintendo with optional speed boosts.

    Pokemon Stadium was one of the year's most highly anticipated games, and sold quite well upon its release, as Pokemon fever continued in the run-up to the North American release of Pokemon Sun and Moon. With Pokemon now a household name, every release in the series was considered an event, and Pokemon Stadium continued that tradition. Within weeks of its release, a sequel covering the upcoming Sun and Moon games was announced for 2001.

    -from “A History Of Pokemon On The Ultra Nintendo”, posted on the Nintendo Rewind blog, October 8, 2009

    -

    Sega's Phantasy Star VI was the last game in the series to be released for the Sega Saturn. A follow-up to the critically and commercially successful Phantasy Star V, the game's subtitle, Mystery In The Wilds, refers to the mysterious occurrences on the seemingly uninhabited planet of Norsia, located in the farthest reaches of the galaxy. Ships that pass anywhere near the Norsian system disappear, and over the last millennium, the occurrences have become somewhat of a legend. In another star system, a young man named Doran and his friend Elise train to become star pilots, and are recruited by Captain Winstrong, whom Doran views like an older brother, onto his ship after helping Winstrong out of trouble. When Winstrong's ship is attacked by pirates, Doran is forced to take control of the ship, but he steers it way off course and into the Norsian system. The ship's transporters go haywire and Doran finds himself awake and alone on the planet of Norsia with only the local monsters to battle. The game is actually somewhat open-ended here, when Doran reaches one of four set points he'll trigger an event that kicks off the rest of the game. Eventually, Doran reunites with Elise and another crewmember, and it's discovered that Norsia harbors a hidden civilization, completely invisible to the primary dimension. It seems that a technological accident on Norsia separated its civilization from the rest of the universe, and the Norsians capture any ships that stray too close in order to harvest their technology to keep their own civilization alive. However, the Norsians are being hunted by an extra-dimensional being that is manipulating their leaders, it seeks force them to build a technology that will allow it to enter into the physical world. Through manipulation, this being, named Atmos, succeeds in bringing itself into the primary dimension, and immediately launches an assault on all surrounding systems. Doran and his allies must destroy Atmos before its power threatens all of the universe.

    Like most Phantasy Star games, Phantasy Star VI was a major hit in Japan. However, sales were quite low in North America, certainly far lower than those of Phantasy Star V. Whether it was the Saturn's fading fortunes or simply a lack of interest in Sega's RPGs in America, the game was a low point for the series' North American fortunes, and was considered to be a sales disappointment.

    -excerpted from an article on Gamesovermatter.com

    I'd been a champion for localizing RPGs for the Saturn, from day one. RPGs were a successful genre. When Phantasy Star VI's first sales numbers came in, it's like the universe was mocking me.”
    -Tom Kalinske

    -

    Skulls is the latest game in a genre I like to call 'darklight'. Light-hearted games with LOTS of dark elements, games that have a sense of humor but aren't afraid to shock and horrify you. Games in this genre tend to be really good, from the Oddworld series, to the two Darkest games, and now comes Skulls, one of the most innovative platformers to hit a console in a long time.”
    -from the 9/10 review of Skulls in the April 2000 issue of Game Informer magazine

    The object of Skulls is really simple. You're dropped into a big wide open level, and your goal is to find the key that will open the door that will move you on to the next level. No collecting 100 coins or 50 tokens or 25 stones or whatever. It's one door, one key, in every level you're in. Now, in order to reach that key, that's the hard part! Sometimes it's just follow the arrows or the signs, kill or dodge everything in your way, there's the key. Sometimes the key is hidden really well, and the clues are really subtle. And sometimes the game throws you for a loop and you've got to trade a bunch of objects in a chain until you trade with someone who has the key, or you have to catch the little girl who has the key in a pendant around her neck, or you've got to let the giant monster swallow you and grab the key out of its stomach... you get the idea.”
    -Brittany Saldita, from GameTV's coverage of Skulls on the March 7, 2000 episode

    As soon as I was done recording for Lammy, my agent got a call and said, 'Sara, you did a great job and they want you to come back and do another game'. And I was so busy, I was doing Broadway and everything but my agent said 'they really want you to do this game'. So I told my agent, 'okay, tell me what it's about first and if I like it I'll see if I can squeeze it in'. As soon as I heard what the game was about, I said immediately, sign me up, let's do this. And that's how I came to play Lupe.”
    -Sara Ramirez, discussing Skulls on G4's The Interview show, December 2, 2004

    One of the quirkier platformers of 2000 was Skulls, which came out for the Ultra Nintendo. The game centered around a teenage girl named Lupe, who lived in Mexico and could communicate with the dead. Every year on the Day of the Dead, Lupe's “gift” becomes overwhelmingly powerful, her mind is flooded with the thoughts and wishes of the dead and she experiences incredibly powerful phenomenon. One year, the voice of a young man cuts through the fog in Lupe's mind. He pulls Lupe through a mysterious otherworldly door and shares a dance with her, and it's the only time Lupe has ever experienced the holiday without nearly going completely insane. The young man offers Lupe his hand in marriage, but she declines it and wishes to go back to her own world, sending the man into a rage and causing him to cast Lupe into the depths of the world of the dead. She's able to find a door leading herself away from his wrath, but this draws her into a world from which there's seemingly no escape and from which she must find a series of doors in order to return to her own world. As Lupe navigates the world of the dead, she encounters all sorts of environments, from cities, to mountains, to forests, and everything in-between, and meets a variety of creatures, both friendly and unfriendly.

    Skulls didn't play like the typical collectathon platformer of the day. Lupe's basic controls were fairly simple, and advanced actions relied on contextual environmental cues to activate. You hunted down keys to move between worlds, and the game's stylistic graphics and Latin-inspired soundtrack were vivid and festive, but with a hint of darkness behind them. Skulls never found a mainstream audience, but became an enormous hit among certain groups of players, especially among girls. The game was ultimately successful enough to spawn a franchise, and Lupe is perhaps the most popular Latina character in video game history.

    -From “2000's Top Ten Platformers- #3: Skulls”, a top ten list posted on GameFAQs.com, June 18, 2012

    -

    Two years later, and after Klonoa has become somewhat of a phenomenon, the highly anticipated sequel finally drops for the Sega Saturn. Does it succeed? For the most part, yes. Klonoa 2: The Wind Rider has everything fans loved about the original Klonoa. The tight platforming gameplay. The big, beautiful worlds. The gorgeous soundtrack. The challenging bosses. It keeps the formula largely the same. The one big change is the new “glider mode”, where Klonoa takes to the skies in gameplay somewhat similar to that of NiGHTS Into Dreams... It mostly takes place during boss battles (nearly every boss battle in the game is fought in this mode), and occasionally certain levels send you into this mode as well to traverse large areas. It's somewhat of a mixed bag, as the controls are a bit difficult to master, and especially during tough boss fights can be frustrating.

    (…)

    Klonoa 2 will certainly please fans of the original game, and will likely bring new Klonoa fans along for the ride as well. It's one of the Saturn's few bright spots in a year that sees the system's lineup thinning out somewhat, and it's pleasing to see such a beautiful, whimsical game that really does push the system quite hard in one of its later years. There's a reason fans fell in love with Klonoa, and the sequel, though it has a few bumps, should go equally far.

    Score: 8/10

    -from the Official Saturn Magazine review of Klonoa 2: The Wind Rider, in the March 2000 issue

    Klonoa Still A Marketing Force

    Klonoa: Door To Phantomile made a big splash when it launched for the Sega Saturn in late 1997 in Japan and early 1998 in North America and Europe. A line of toys soon followed, and though the animated TV series plan ultimately fell through (likely because of the launch of the Commander Keen animated series), Klonoa is still one of Sega's most popular mascots, with a presence already ensured on the upcoming Katana system (Klonoa 3 is planned for the Katana sometime in 2001). Early Klonoa 2 sales have been strong (it should easily be the Saturn's top selling game of the month), and a new line of merchandise featuring characters from the new game should start hitting stores this summer. In a year that hasn't seen much in the way of good news for Sega, Klonoa continues to be one of the Saturn's premier franchises, and a light in the darkness for the company.

    -posted on GamesUpdate.com, April 5, 2000

    -

    Need For Speed: Unleashed builds significantly on High Stakes. Its graphical engine is a vast improvement over the previous game, and it nearly doubles the amount of available cars for the player to collect. It also contains a significantly improved career mode, giving the player many more options about how they wish to progress through the game. Unlike in High Stakes, you're no longer required to compete in any all or nothing “pinks” races to advance, preventing the player from needing to risk a beloved, expensive car in order to progress through the game. While racing for 'pinks' is no longer required, it's a significantly larger optional component of the game, with many of the game's best cars only available by risking your own, and opposing racers given their own personalities and spoken dialogue, making races a lot more intense.”
    -excerpted from IGN's 10/10 review of Need For Speed: Unleashed

    Fight Breaks Out At Need For Speed Midnight Release

    An EBGames location in Ft. Lauderdale, Florida reported a fight after two shoppers got into an altercation over what was apparently the last copy of Need For Speed: Unleashed available for purchase. The store claims to have oversold its pre-orders, significantly overestimating the number of copies it would have available. When a store manager reported that the store's pre-order allotment was gone, the next person waiting in line got into an argument with another individual who'd received their copy of the game, and a fight began. The two men, both of whom had sustained minor cuts and bruises in the brawl, were arrested by police.

    -excerpted from an article posted on Gamestop.com, March 13, 2000

    A fight over Need For Speed? A fight over Gran Turismo 2 I could understand, but Need For Speed? Really?”
    -a comment posted on GameFAQs.com on March 13, 2000

    -

    One of the most unnecessary sequels of all time was Mega Man X6. After the masterpiece that was Mega Man X5 exceeded sales expectations and seemed to revitalize the series, X6 brought back Mega Man X for a largely paint-by-numbers affair. Since X5 had killed off Sigma, X6 introduced a new villain, Count Argus, who was basically Sigma with a vaguely European accent and a goofy costume. You fought eight new animal-themed robot minions, got their powers, assaulted Argus' castle (which, okay, I'll admit, was a damn cool looking place, even niftier than any of Wily's lairs), and took down the bad guy in the most generic Mega Man X game to date.

    It wasn't a BAD game. There weren't any real glitches, it wasn't terribly boring, some of the boss designs were cool, and I'll even admit that the final boss battle, which saw Argus turning into a wicked looking bat because hey, vampire robots are cool, was one of the best in the whole series. But the whole damn thing was an obvious cash grab by Capcom and as cookie cutter a Mega Man X game as it possibly gets. And considering the Mega Man series in general, that's saying something! Fans didn't buy it. No, they literally didn't buy it, sales weren't even a third of what Mega Man X5 got. It showed Capcom that just because you can do a new Mega Man X game doesn't mean you should, and the series was shelved in favor of the Mega Man Zero series, while Capcom went back to the drawing board. Mega Man would once again be back and in a new form, but that's gonna have to wait for next time.”
    -from Sazebot's “Mega Man Retrospective” series, posted on Youtube.com on July 23, 2011

    Is Capcom Losing Its Originality?

    Breath of Fire IV and Mega Man X6 were supposed to be big hits for Capcom. New installments of series that have been popular since the Super Nintendo days, these games launched amidst a wave of magazine articles and internet hype, but critical reaction for both has been mixed, fans have been even crueler, and early sales figures for both games are extremely disappointing. You know it's a bad month for you when your handheld game (in this case Street Fighter III for the Game Boy Nova) is getting a much better reception than either of your console titles. So what gives? The negativity for both games largely stems from the games being considered unoriginal, Breath Of Fire IV is considered a “generic” RPG and Mega Man X6 is considered to be rushed and not nearly as creative or exciting as X5. Is this a trend for Capcom, or will the company bounce back?

    Longtime Capcom fans shouldn't fear. Its recent Resident Evil: Code Veronica was one of last year's best reviewed games, and the company has a slew of upcoming titles, both original and sequels, that are already stirring plenty of fan anticipation. As far as sequels go, Capcom is releasing Iron Battalion, a sequel to 1996's Iron Combatant that showcases a massive (and expensive) new controller that replicates the controls of an actual giant mech cockpit. The company just finished showing off the game at the 2000 Game Developers' Conference, and early reviews of the controller are stellar. It's also releasing the futuristic racing title Booststream, which showcases futuristic neon versions of famous Japanese cities and is said to be a more accessible take on F-Zero. And for the Saturn, Capcom is launching The Savateur, a brawler that takes place in 19th century Paris. Capcom is also said to be planning games for Sega's upcoming Katana and possibly for Microsoft's Xbox system as well, ensuring the company will continue to release a steady stream of games well into the future.

    -excerpted from an article posted on March 28, 2000 at Gamespot.com

    -

    American Beauty Sweeps Oscars

    As was expected, the film American Beauty won every Oscar it was nominated for, including Best Picture, Best Director (Sam Mendes), Best Actor (Kevin Spacey), Best Actress (Annette Bening), Best Supporting Actress (Thora Birch), Best Original Screenplay, Best Original Score, Best Film Editing, and Best Cinematography. One of the more intriguing storylines of the night was the animated film The Iron Giant, which was nominated for Best Picture and which some analysts predicted may have had an outside shot at taking down the juggernaut, but it ultimately wasn't to be. American Beauty becomes one of the biggest Oscar winners of the past decade, winning a total of nine awards, the first film to do so since The Last Emperor in 1987. Another of the night's most intriguing storylines involved the creators of South Park, Matt Stone and Trey Parker, coming up to the podium to accept their Oscar for Best Original Song (“Up There” from South Park: Bigger, Longer, and Uncut) in a pair of dresses.

    -from a Yahoo! News report on March 27, 2000

    Matt and Trey wanted me to show up to the Oscars in a dress too. I thought it was a hilarious idea, and I would've done it, but my friend John Lasseter said to me 'Brad, you've got a legitimate shot at winning Best Picture, are you really going to go up to get your Best Picture award in a dress?' If I'd known American Beauty was going to do so well I probably would've done it!”
    -Brad Bird

    -

    Game Boy Nova Technical Specifications

    The Game Boy Nova looks very similar to an OTL Nintendo DS, with a wide, clamshell design. There's a screen on the top of the device, while the bottom houses a speaker and the buttons, a standard D-pad on one side and A/B/X/Y buttons on the other, a pair of shoulder buttons with additional Start/Select buttons as well. It comes in blue and red originally, with other colors available later on. The device has built-in memory storage (8MB, mostly used for saving Game Boy Camera pictures and old Game Boy saves) with space for a small 1MB memory card that can be used to move data back and forth. The system also has hook-ups for multiplayer link cables and for accessories (such as a connector cable to the Ultra Nintendo, this will also be compatible with the Ultra Nintendo's successor).

    Internally, the system is quite similar to OTL's PSX console, with a 38 Mhz MIPS unified processor powering both the system and its graphics. Its sound chip, designed by Ken Kutaragi, is far better than the one in OTL's Game Boy Advance, and games sound exceptionally good through the system's fairly large speaker. It has 4MB of RAM, and houses a rechargeable battery capable of going 4-6 hours on a single charge, with a fully backlit screen. Games are stored on cartridges similar to those of the original Game Boy only a bit bigger, cartridges range from 8-128 megabytes. The system is somewhat bulky (similar to OTL's “phat” DS) due to the need for a large internal battery, later on the system would get a smaller redesign but at the time of its release the size is considered a necessary concession.

    The system is quite powerful, more powerful than the SNES-CD (though because it uses cartridges as opposed to CDs, SNES-CD games trump Nova games in many areas, most notably FMV and voice acting). It's somewhere in-between OTL's Game Boy Advance and OTL's Nintendo DS. It's capable of running ports of SNES-CD games and even many Saturn games when memory isn't a concern. Compression is used to achieve much of what has been achieved in CD versions of ported games, developers become quite adept at using compression tricks by the end of the system's run.

    March 26, 2000

    The Game Boy Nova is released in North America, at $169.99. It is released alongside eight launch titles: Super Mario Nova, Street Fighter III: The New Age, Tony Hawk's Pro Skater, Rayman, Dodgeball, The Iron Giant, Madden 2000, and Tika In Trouble (an original TTL platformer that gets mixed-to-negative reviews). Despite the expensive price tag, the Nova sells briskly upon release (partially due to anticipation for the upcoming Pokemon Sun and Moon). It's not an instant sellout like the Ultra Nintendo was, but it's definitely the best launch week ever for a gaming handheld, and excellent reviews from game publications (and a steady stream of good games) keep the Nova's sales strong throughout the rest of the year. The best seller of the launch titles is Tony Hawk's Pro Skater, with Street Fighter III in second and Rayman a respectable third. Madden 2000 is also a decent seller, though The Iron Giant, Dodgeball, and Tika In Trouble report poor sales (Iron Giant is your typical bad movie-to-game adaptation, Dodgeball is just a tough sell in general, and Tika In Trouble is a mediocre game).

    Game Boy Nova Launch Titles: The Basics

    Super Mario Nova- The first real side-scrolling Mario game since Super Mario World 2, it plays much like that game did, with the addition of a special fireball upgrade that makes Mario temporarily invincible and lets him shoot bigger fireballs (It's called, appropriately, Nova Mario). It contains six levels in all: a grass world, a desert world, an ice world, a jungle world, a cave world, and a fire world where Bowser lives, it features the option to play as Luigi right from the start (similarly to The Lost Levels), and it also includes Yoshi in a number of levels. The plot is typical “rescue Peach from Bowser”-type fare. It's Mario comfort food, but it's a good game and probably the best received of the launch titles.

    Street Fighter III: The New Age- A streamlined Street Fighter III game (with only eleven of the characters retained from the console version of the game), it's not quite a port, as it features, in addition to a bunch of new musical tracks and stages, the addition of three entirely new characters in addition to the already existing 11: a Catholic schoolgirl-type character named Grace, a wildman/beast tamer character named Bearclaw, and a new villain character named Kastor, who drives the plot of the game itself. Grace and Bearclaw appear on the cover of the game along with Ryu, Guile, Ken, and Chun-Li, and the game features some subtle control changes as well to optimize it for the handheld system. It's considered to be a good game and, because of the major changes to Street Fighter III, worth playing even for those familiar with the arcade/console original.

    Tony Hawk's Pro Skater- A port of the original console game. The biggest downgrade from the console original is the removal of most of the songs (for memory capacity reasons), other than that it's a nearly perfect port, its graphics actually compared favorably to the Saturn version of the game.

    Dodgeball- This is essentially OTL's Super Dodgeball Advance, though with some butterfly-induced changes and slightly better graphics, along with more precise controls due to the presence of additional buttons.

    Rayman- A perfect port of the original Rayman. Michel Ancel is so impressed by the Nova's capabilities that the success of the Rayman port inspires him not only to create a Nova-exclusive series of Rayman games for the device, but to port The Darkest Ritual to the Nova as well.

    -

    Ted Crosley: I hate to say it, but I found myself enjoying Pokemon Stadium a lot more than I should've.

    Alex Stansfield: You can never enjoy Pokemon Stadium enough!

    Ted: Playing through the Adventure mode is a blast since you've constantly got to build a new team, you can be trying out new Pokemon, new strategies, you'll find yourself using Pokemon you never thought you'd use... I blitzed through Koga's gym with a level 37 Tauros. Just obliterated it, it was a really fun time.

    Alex: And the mini-games are a lot of fun too.

    Ted: Don't push your luck, there's only so much I can take of making a Pikachu run on a treadmill.

    Alex: It's a good break from the intense battling, though!

    Ted: No it's not, it's boring! I'd rather see this-

    *Footage is shown of Pikachu unleashing a Thunderbolt*

    Ted: Than this...

    *Footage is shown of the Pikachu treadmill minigame*

    Alex: Well, Pokemon Stadium is a really fun package all the way around and I'm giving it a 4.5 out of 5.

    Ted: I'll give it a 4, but just barely.

    Alex: You're starting to come around on the whole Pokemon thing!

    Ted: Remind me not to come to work once Sun and Moon are out.

    -excerpted from the March 7, 2000 episode of GameTV

    (…)

    Steve Horton: I welcomed the changes. Rage: The Revenge is all about fighting and that's what it needs to be, screw the story, I'm punchin' stuff!

    Gary Westhouse: The main attraction of the Rage series for me has ALWAYS been the story. Without it, it's just another brawler. The story's just your standard “somebody close to me is dead, it's time for revenge” plotline and that's gotten so old in these types of games.

    Steve: It's as good a reason as any to beat somebody up though!

    Gary: The original Rage game, everybody had their own motivation, everybody was fighting for a reason besides just revenge.

    Steve: Really? Because I played it and pretty much everybody was fighting for revenge even in that game.

    *A brief series of snippets from the original Rage is shown and despite the vastly larger number of available fighters, it's true that nearly all of them were motivated by revenge*

    Gary: ...hunh.

    Steve: Uh-huh, told you so!

    Gary: My point stands, it's still just a generic brawler!

    Steve: No love for the new 360 bodyslam?

    Gary: Not when it's the only damn move you use in a level. Don't you get tired of watching that animation?

    Steve: Nope!

    Gary: *sighs* Rage: The Revenge is a real disappointment, I'm giving it a 3.

    Steve: It's an excellent brawler and I'm giving it a 4.5.

    (…)

    Lyssa: Nippon Ichi has done something really creative with Mori-sama Adventure. It's the type of game that almost NEVER sees the light of day here in America, but if you're an RPG fan, do yourself a favor and check it out!

    Alex: A fair warning, the battle system is really tough to master.

    Lyssa: It's pretty simple actually, the more Mori-sama clones you have, the more damage you'll do! Also, the more you'll get hurt, but if you can kill the enemy before they kill you, who cares?!

    Alex: The storyline's overly sugary and saccharine...

    Lyssa: Even for me!

    Alex: But with that said, it's a really unique game and I'll go ahead and give it a 3.5.

    Lyssa: If you like games like Andrekah, Thousand Arms, it's right up your alley.

    Alex: Andrekah's not an RPG.

    Lyssa: True, but you do play a hyperactive little waif who goes around helping lots of people and getting into lots of trouble. She's a BIT more annoying than Andrekah but you'll fall in love just the same. I'm giving it a 4!

    (…)

    Brittany Saldita: Pacific Fleet is just a brilliant game. I mean, air combat is one of my least favorite genres but I was sucked into this one from the opening battle.

    Ted: Yeah, it's hard to beat the Battle of Midway for excitement and action. Look, um... there's not much I can say that's really bad about this one. It's an incredible game and even if you've never touched the genre before, give this one a chance, it will change your perception of the genre tremendously.

    Brittany: It's historically accurate...when it needs to be. When it doesn't, when the game decides it would be more fun to throw the history book out the window, out the window it goes!

    Ted: But it's a VIDEO GAME.

    Brittany: Right, and even when it gets serious and educational, Pacific Fleet never ever forgets that it's a video game. Not in the 'oh look it's a UFO!' kind of way that some games do, but just in really really subtle ways. It stays serious, it stays historical, but it never gets boring.

    Ted: Flying a World War II plane in real life...not fun. Flying one in this game...LOTS of fun! I saw you playing this in your dressing room, AFTER you'd turned in your review, I'm assuming it's because you couldn't get enough?

    Brittany: I really want to go back and play it right now, my hand feels empty without that controller in it...

    Ted: Isn't that how we all feel though?

    Brittany: Most of the time yeah.

    Ted: So yeah, a clear 5 out of 5 from me.

    Brittany: I'm giving Pacific Fleet a 5 out of 5 also.

    *An air raid siren goes off*

    Ted: Duck and cover!

    *Ted and Brittany throw themselves to the floor*

    Brittany: Wait...I think that's just the Hall of Fame siren.

    Ted: Oh, right!

    *Ted and Brittany take a framed copy of Pacific Fleet: Great Air Battles up to the Hall of Fame wall.*

    Ted: And up we go! It's been a while since we put a Saturn game up- oh wait no it hasn't! *points to Resident Evil: Code Veronica*

    Brittany: *smirks* Okay, gloaty.

    -excerpted from the March 14, 2000 episode of GameTV

    (...)

    Alex: I'm bummed. Breath of Fire IV bummed me out.

    Brittany: Yeeeeeeah... the graphics were...okay. The music was...okay.

    Alex: Every time I expected the game to throw me for a loop, it didn't! Oh look, here's Ryu again. Oh look, he can turn into a dragon...again.

    Brittany: Nothing new, nothing surprising...it's an RPG and it's just a perfectly average one. Their RPGs are starting to become like their Mega Man games.

    Alex: Whoa whoa whoa whoa WHOA WHOA WHOA WHOA. WHOA. No. *shaking his head angrily*

    Brittany: What, it's true!

    Alex: No, Mega Man is still awesome! Mega Man X6 was great!

    Brittany: *cocking her head to the side* Really?

    Alex: It's DIFFERENT for action games.

    Brittany: How is it different?! Like, okay, here's the deal. Final Fantasy. The basic elements stay the same, but they change everything else between titles. EVERYTHING. But Breath of Fire is basically the same game from one to the next. Okay, II had religious themes. That was the only thing that stood out from any of them. Mega Man, same deal.

    Alex: But X6 still feels different! Different weapons, different bosses... ugh, why are we even talking about Mega Man X6 again?

    Brittany: I have no idea. But the point's the same. Breath Of Fire IV, way too derivative, way too plain, 2 out of 5.

    Alex: 2 out of 5 here too. And Mega Man X6 is still awesome.

    Brittany: When's the next Legends coming out, those are good games...

    (...)

    Ted: All right guys, before we go, I want from each of you: last word on the Game Boy Nova, and best launch game. Alex, go.

    Alex: Game Boy Nova is awesome. It looks awesome, it feels awesome, it's just awesome to have that much power in my hands. And Super Mario Nova is the best launch game, brings back all my good Super Mario World 2 memories. Only drawback, the Nova needs more RPGs.

    Brittany: Agreed. And yeah, I felt like this thing has a ton of potential. I could have done with a bit more battery life, but I guess I can just keep it plugged in at home. And my favorite launch game was probably Street Fighter III: The New Age. Grace kicks ass!

    Steve: This thing's sweet. It's got the extra buttons I need to play great games like Tony Hawk's Pro Skater, which, by the way, is my favorite launch game.

    Gary: It's more powerful than the damn Neo Geo! Can you believe it? I paid out the ass for a Neo Geo back in the day, and now this little thing that fits in my pocket-

    Lyssa: Not my pocket...

    Gary: Get bigger pockets. But yeah, it's just an amazing little device.

    Lyssa: It's not little!

    Gary: *snickers* I loved Street Fighter III.

    Lyssa: It's too big, I have these tiny little hands...

    Brittany: *puts one of her hands on Lyssa's, it's barely bigger* My hands are small too and I did just fine.

    Lyssa: I got sore holding it. *Brittany goes “Awww...” and starts rubbing one of Lyssa's hands* But when I wasn't sore, I had a lot of fun playing Super Mario Nova on it.

    Ted: Well, I also thought it was a bit bulky, but it's still a pretty kickass little system and I had a ton of fun with Super Mario Nova, and Street Fighter, and Rayman.... Super Mario's my fave but any of those three. Oh, Tony Hawk too.

    -excerpted from the March 21, 2000 episode of GameTV

    -

    Ultra Nintendo Power Charts: March 2000

    1. Squad Four: Rebellion
    2. Final Fantasy VIII
    3. Resident Evil: Operation Stormwind
    4. Deathblow II
    5. The Legend Of Zelda: Temple Of Time
    6. Ultra Donkey Kong Country
    7. Emergency
    8. Final Fantasy Collection
    9. Super Smash Bros.
    10. WWF Wrestlemania 2000

    The Official Saturn Magazine Buzz Chart: March 2000

    1. Soul Calibur
    2. Klonoa 2: The Wind Rider
    3. Turok III: Generation War
    4. Phantasy Star VI
    5. Resident Evil: Code Veronica
    6. Sonic The Hedgehog 5
    7. Tony Hawk's Pro Skater
    8. Rage: The Revenge
    9. Pacific Fleet: Great Air Battles
    10. Silent Hill

    -

    Gore All But Clinches Nomination, McCain Surges Ahead On Super Tuesday

    Al Gore is now almost certain to be the Democratic presidential nominee after sweeping Super Tuesday's slate of primaries and caucuses, including the all-important California primary. Though Bradley initially looked like he might provide a strong challenge to Gore in early polls, once the actual contests began, Bradley's perceived support withered, and now Al Gore has a commanding lead in delegates and appears ready to clinch the Democratic presidential nomination.

    There's a much more exciting race going on in the Republican field, as John McCain has survived a fierce round of attack ads by his rival George W. Bush, and has emerged from Super Tuesday with a very slight lead in delegates after winning several key states, including California by a tight margin. McCain's success can be attributed to going on the offensive against Bush, attacking Bush's record as governor of Texas, and also attacking Bush's service in the Air National Guard during the Vietnam War. While Bush has reacted strongly against the attacks, they've been largely effective. McCain has not only performed strongly amongst veterans, he's also managed to pull over Democratic voters who have chosen to sit out their party's primary. While McCain currently leads by only 37 delegates, he's polling strongly in Colorado and Florida, which look to be key battleground states going forward.

    Also making headlines is Donald Trump, who looks to be the Reform Party nominee after his rival, former professional wrestler Jesse Ventura, announced the suspension of his campaign.

    -excerpted from a Yahoo! News report on March 8, 2000

    -

    While the 2000 Game Developers Conference lacked the glitz and glam of this year's upcoming E3 event, a number of blockbuster announcements and major presentations were given, setting the tone for the upcoming year in video games and beyond.

    Bill Gates himself was on hand to formally unveil the Microsoft Xbox, which now has a presumptive release window of sometime during the second half of 2001. Gates showed off the new console and, in his presentation, stated how he hopes to “bring the worlds of cyberspace and the living room together like never before”, promising cutting-edge online capabilities, along with the latest and best in graphics and realism. Early preview footage looked somewhat similar to that of Sega's Katana system, though a promising tech demo hinted that the Xbox might have slightly better graphical capabilities. The only game promised for the new Xbox was a port of the 1997 PC hit The Witcher, and Gates claimed that the Xbox was the “only console capable of conveying the game's massive open world”.

    Sega also had an impressive showing, demonstrating both their new Katana system and several new games, including a demonstration of Phantasy Star Online that showed how the game's interactive network would function. Players from all over the world will be able to team up and embark on quests together, and the game looked both technologically impressive and, from a gameplay standpoint, quite entertaining. They also teased a Katana Shenmue sequel, though no in-game footage was shown. A pair of Saturn games were shown off as well: Vintage Speed Series, a racing game where players can choose from dozens of vintage race cars, and Extremis, Sega's highly anticipated horror title. Extremis showed gameplay footage of the main character fleeing from a hideously mutated bull as he explored a massive farm complex, and looked both terrifying and exciting.

    While Nintendo itself was a no-show, Sony showed off a few upcoming titles, including Gran Turismo 2, Tales Of The Seven Seas: The Victorian Legacy, and its new RPG, Wrath and Ruin. Gran Turismo 2 looked incredibly impressive, with graphics that looked amazing even for the Ultra Nintendo, and the Tales Of The Seven Seas presentation even featured an appearance from Victoria's voice actress, Olivia D'Abo.

    Microsoft's Xbox was definitely the talk of the town, and Bill Gates looked all too happy to field questions from reporters. Indeed, it was probably the happiest and most excited we've seen him in a great long while. Microsoft might be treading on dangerous ground stepping into the ring with the titans Nintendo and Sega, but if enthusiasm could translate into sales, the Xbox is poised to have an Ultra Nintendo-like run of success.

    -from the May 2000 issue of Electronic Gaming Monthly
     
    April 2000 - Velvet Dark/The End Of An Era At Sega
  • I'd be lying if I said Velvet Dark hasn't been influenced by a lot of the sci-fi material that's come out over the past decade... including some video games.”
    -Martin Hollis, in an interview in the April 2000 issue of Electronic Gaming Monthly

    The controversial feature allows you to put the face of anyone you want into the game. Some parents say it's a recipe for trouble.”
    -from a local news broadcast on April 19, 2000, discussing Velvet Dark's controversial face-mapping feature

    LOL I put that dumb mom's picture on a meat sim and went to town”
    -a comment on GameFAQs' Velvet Dark message board, discussing the local news broadcast about the face-mapping controversy

    We were lucky to lose him at a time we didn't really need to heavily promote the game.”
    -Tim Stamper, speaking about Reggie Fils-Aime's departure from Rare right around the time of Velvet Dark's release

    Anime's influence is in everything now, isn't it? I remember when I first started on Sci-Fi and hardly anybody watched, but now everybody's watching anime and I can't wait to see what this decade brings.”
    -”Live Action Anime Girl” Apollo Smile, discussing anime and her role as Ulala in Space Channel Ulala in an interview on the April 25, 2000 episode of GameTV

    (Dive) Into Adventure”
    -the new Nintendo slogan, rolled out for commercials and advertisements beginning in April 2000, what proceeded “into adventure” would change depending upon the game, the above slogan was used for Wave Race: Ultramarine

    I've spent a decade at Sega, and I've had the privilege of seeing this company go from an upstart competitor in the electronic gaming business to a titan of the industry. It would not have been possible without the hard work of thousands of diligent programmers, marketers, designers, developers, and countless others. As Sega transitions into a new millennium, I sincerely hope I've left this company better than when I joined it. My time here has been filled with challenges, but also with opportunities. That is what Sega gave me a decade ago: an opportunity, and I've gained more here than I can possibly relate in this letter.”
    -from Tom Kalinske's letter of resignation from Sega of America

    -

    Ultra Nintendo:

    Animastar (also released on Sega Saturn)

    EGM: N/A
    Gamespot: 6.0 (quote: “It's another Pokemon clone, but there are some unique aspects that set it apart from typical monster games.”)

    Ken Griffey Jr.'s Ultra Slugfest

    EGM: 8.5 (quote: “An excellent baseball sim and probably the best baseball game available for the Ultra Nintendo.”)
    Gamespot: 8.9 (quote: “The graphics and presentation are both superb. This game definitely brings the heat.”)

    Ninja Gaiden Fury

    EGM: 6.5 (quote: “Crippling difficulty I can handle, but poorly designed stages really hampered my enjoyment of this one.”)
    Gamespot: 7.7 (quote: “The transition to 3-D isn't a perfect one for Ninja Gaiden, but it's still a really satisfying game.”)

    San Francisco Rush 2 (later ported to Sega Saturn)

    EGM: 8.0 (quote: “A great year for racing games gets even better with this excellent arcade style racer.”)
    Gamespot: 7.3 (quote: “The single-player mode is a bit short, but there's some decent replay value.”)

    The Ring: Terror's Realm

    EGM: 4.0 (quote: “The book was way, way better.”)
    Gamespot: 3.8 (quote: “A majorly disappointing game, with a completely uninspired story.”)

    Ultra Bomberman 3

    EGM: 7.3 (quote: “Another solid entry in the Bomberman series.”)
    Gamespot: 7.1 (quote: “It doesn't improve much on previous Bomberman titles but it's still plenty of fun.”)

    Ultra Bust-A-Move 2

    EGM: 8.0 (quote: “An exciting puzzler with some fantastic new modes, Ultra Bust-a-Move 2 starts out fun and stays that way.”)
    Gamespot: 5.5 (quote: “And 3-D mode is one of the most frustrating parts of this game, with really tricky controls.”)

    Velvet Dark

    EGM: 10 (quote: “A masterpiece and the perfect successor to the incredible Goldeneye 007.”)
    Gamespot: 9.5 (quote: “The plot occasionally gets convoluted, but the gameplay overrides that flaw.”)

    Wave Race: Ultramarine

    EGM: 8.3 (quote: “It sure looks pretty, and plays as good as it looks.”)
    Gamespot: 8.7 (quote: “Thank goodness they included more courses. Still, the gameplay, though still fun, could have done with a few more updates.”)

    Ultra Storm Guardians

    EGM: 6.0 (quote: “It falls flat in a number of ways, but when it works, it can be quite fun.”)
    Gamespot: 7.3 (quote: “It's a fun beat-em-up with some really likable characters, but isn't anything special.”)

    Future Fear: Escape The Arena

    EGM: 8.7 (quote: “It's such a fun game, especially when you find yourself against a hoard of pursuers.”)
    Gamespot: 7.8 (quote: “Is the plot of this game the best? No, but the voice actors do sell it really well.”)

    Booststream

    EGM: 7.8 (quote: “Definitely easier than Ultracharged, so those of you looking for a fast paced racing game but find F-Zero frustrating should give it a try.”)
    Gamespot: 7.7 (quote: “The futuristic graphics show incredible creativity on the part of the designers.”)

    Shujinko

    EGM: 6.7 (quote: “With some of the most interesting characters you'll ever meet in an RPG, it tries its best to distinguish itself from the crowd.”)
    Gamespot: 5.3 (quote: “There's just not much creative about this other than the character design.”)

    Paws Out

    EGM: 4.5 (quote: “Could this platformer BE a bigger rip-off of Dog Dash?”)
    Gamespot: 5.1 (quote: “So yes, Paws Out is basically Dog Dash with a girl. If it had any charm, it might be worth playing, but the level design is really uninspired.”)

    The Highlands

    EGM: 7.5 (quote: “A fascinating adventure game with a really exciting setting, The Highlands could stand a graphical makeover, but it plays extremely well.”)
    Gamespot: 6.8 (quote: “Poorly detailed graphics and a lack of good music do hurt it, but The Highlands' plot calls back memories of Braveheart.”)

    Saturn:

    Space Channel Ulala

    EGM: 6.5 (quote: “It's definitely creative, but a bit too simple for my tastes.”)
    Gamespot: 7.2 (quote: “The concept is so unique, and the characters so fun that it's worth at least a rental.”)

    King Crab 2

    EGM: 9.0 (quote: “A step up from the original, this series hits its stride in its second game.”)
    Gamespot: 8.6 (quote: “It takes much needed risks and distinguishes itself from the original. I hope it does even more on the Sega Katana.”)

    Virtua Quest 3

    EGM: 7.8 (quote: “Another fun installment in what's becoming one of my favorite RPG franchises.”)
    Gamespot: 7.9 (quote: “The plot really thickens in this game, and the battle system never gets old.”)

    Game Boy Nova:

    Bomberman Nova

    EGM: 7.0 (quote: “Portable Bomberman is always nice, but it doesn't do enough to please players who might not have another friend with a Nova handy.”)
    Gamespot: 8.3 (quote: “All the fun of Bomberman in the palm of your hand! It definitely beats the pants off the Game Boy's Wario Blast.”)

    Pocket World Of Color

    EGM: 9.0 (quote: “But what's with that name? The original World of Color was handheld too!”)
    Gamespot: 9.0 (quote: “While not all the great upgrades of Millennium can be found here, it has many of the best.”)

    Mistlandia

    EGM: 8.0 (quote: “A fantastic effort from Camelot. The music is a highlight.”)
    Gamespot: 7.0 (quote: “The game looks gorgeous, but certain aspects will leave players scratching their heads.”)

    -

    Velvet Dark: The Basics

    Created by Rareware, Velvet Dark is the spiritual successor to the 1998 FPS Goldeneye 007. The game is a first person shooter containing a variety of both realistic and futuristic weapons. The gameplay is very similar to both Goldeneye and OTL's Perfect Dark, though there are some subtle differences. Melee combat is a bit more developed in the game, there are alternate melee strikes both Joanna and Velvet can perform on enemies, and even melee weapons like blunt instruments and swords are inclued in the game. The game's stealth mechanics are a bit more developed, and there are some alternate weapons, like an EMP Cannon that fires magnetic pulses for use on computers and robotic enemies. Weapons such as OTL's Farsight remain in the game and are as functional as they were in OTL. Velvet Dark's graphics are improved from OTL's game, with graphical detail on par with the OTL PS2 version of Half-Life, making it easily one of the Ultra Nintendo's best looking games, not just to date but overall, even impressive compared to games released years later. The game's cutscenes look even better, the game has both rendered and fully FMV cutscenes, with the FMV cutscenes nearly as good as those seen in Final Fantasy VIII. For this reason, the single-player campaign is split among two discs. The audio utilizes Dolby as OTL's game did, with full voice acting (utilizing a staff of fairly obscure British actors similar to The Dreamers, the voice acting is still highly praised). The multiplayer options from OTL all appear, including computer-controlled sims and Counter-Operative mode, which allows one player to play through the missions while another player controls an enemy from the level and attempts to stop them. The biggest change to the multiplayer mode is the “face mapping” option, which allows players to use the Nova's built-in camera to take a picture of their face (or any object) and scan it into the game to use in multiplayer mode, either on human controlled characters or on sims. The face-mapping feature, which was scrapped IOTL due to technological limitations but largely due to potential political controversy, remains in TTL's game mostly due to the lack of a large-scale incident at Columbine. The feature still draws controversy from some members of the gaming press after a number of incidents, largely stemming from kids taking pictures of their schoolmates and putting them into the game, then killing them. Despite the controversy, it remains one of the game's most popular features and is talked about positively by most.

    The game's plot is nearly fully changed from IOTL. IOTL's Perfect Dark involved two rival corporations secretly controlled by rival alien factions bent on destroying one another, with Joanna Dark, the protagonist, working as an agent for the Carrington Institute. In Velvet Dark, the player once again starts out with Joanna as the protagonist. The game takes place in 2031 (not 2023 like IOTL), and Joanna works for the dataDyne corporation. In Velvet Dark, she starts out on a more ambiguous side of the moral compass, working as a secret corporate spy for dataDyne, a company that presumes to be the cutting-edge leader in AI technology. Joanna comes to discover that dataDyne's rival, the Genesis Institute, has discovered a way to create perfect AI, AI that can perfectly replicate human behavior. Joanna is eventually captured by the Genesis Institute, and then the perspective switches to Joanna's sister Velvet, who is given her own set of missions to complete. Velvet is tasked with protecting Senator Allen, an influential and idealistic politician who is the front runner to become the President of the United States. Velvet is protecting him from mercenaries sent by dataDyne. She manages to save Senator Allen's life, but as she is heading back to be debriefed, she is captured. Joanna awakens in the Genesis Institute, where she is greeted by a scientist named Daniel Carrington. Carrington tries to get Joanna to stay calm, but she has visions telling her not to trust him, and she breaks out of the institute, killing several scientists as she does so. Joanna returns to dataDyne, and is congratulated for returning safely. dataDyne then tasks Joanna with retrieving files from a government computer. She gets the files, but not before meeting a woman named Andrea Anders, who tries to get Joanna to analyze the files before returning them. Joanna threatens to kill Anders, but has a change of heart and flees. She is pursued by a number of mercenaries and gets sidetracked. Eventually, she ends up in a data center and decides to analyze the files she took. Those files contain information about a woman who Joanna notices looks exactly like her, but has done things Joanna doesn't remember doing. After evading more pursuers, Joanna is eventually confronted by a woman who looks exactly like her. After a brief skirmish, Joanna is knocked out. When she wakes up, she is staring straight at the face of her double, who identifies herself as Velvet. Carrington and Anders are with her. Joanna is told that five years ago, dataDyne captured Velvet and performed experiments on her. Eventually Velvet managed to escape, but it's believed that Joanna was hired on because she and Velvet are twins. Neither Velvet nor Joanna can remember anything from before five years ago (though Velvet has regained much of her memory after escaping thanks to Carrington, and Carrington speculates that Joanna's mind must have been wiped so that dataDyne could brainwash her. They convince Joanna that dataDyne is the enemy, and propose that Velvet infiltrates dataDyne as Joanna, since they don't yet trust Joanna to do so. Velvet successfully infiltrates dataDyne, while Joanna bonds with Carrington and Anders. Velvet discovers that dataDyne has stolen Carrington's secrets and has begun work on an AI, not just a perfect human AI but a superintelligent AI that will allow them to have control over the entire planet, an AI known as Scintilla. After a couple of missions, there is a crucial series of scenes: Velvet is discovered as a spy, but manages to escape with some crucial dataDyne data...while Joanna escapes her holding cell and discovers the same bit of information. We don't see what she learns but Joanna reacts poorly, taking Carrington hostage and demanding that Anders tell her the truth. Meanwhile, Velvet analyzes the information and is shocked and horrified to discover that Joanna is an AI. Anders begs Joanna to forgive her and it looks like Joanna will kill Carrington, but she decides instead to just flee into the night as Disc 1 comes to a close.

    Disc 2 begins with Velvet undertaking a series of missions to try and stop dataDyne from activating Scintilla. These are interspersed with bits and pieces of information about Joanna's whereabouts. Eventually, during a seemingly normal mission, Joanna finds Velvet and after a brief scuffle subdues her. Joanna demands to know what Velvet knows, and Velvet insists that she knew nothing about Joanna being an AI. The two are forced to work together to complete the mission, and several missions afterward. Velvet and Joanna begin to bond, which Joanna expresses skepticism at, wondering if anyone could ever truly care for an AI. Velvet asks Joanna if she feels any emotions at all, to which Joanna has to concede that of course she does. Meanwhile, dataDyne is on the verge of activating Scintilla. The Genesis Institute launches one more desperate mission to try and stop Scintilla, and almost manages to do so, but Joanna's “programming” is activated by the awakening machine, and she wounds Velvet before activating Scintilla. The AI immediately infiltrates all aspects of the world's systems. dataDyne's president attempts to stop it, but is himself terminated when Scintilla infects dataDyne's robotic security systems. Velvet is horrified to see that the AI now has total control over the world, and there's nothing anyone can do to stop it. However, Joanna is able to fight off Scintilla's control and gets out of the building with Velvet just in time. Joanna tells Velvet that she was able to see inside Scintilla's code, and knows what it knows, thus making her the only one capable of stopping it now. She says that Senator, now President Allen, has a secret kill-switch that can shut off America's power grid, crippling the country for months but also deactivating Scintilla. Allen was ushered into a bunker as a precaution and his AI security is disconnected from the main grid, but Scintilla is now trying to reach him and it's only a matter of time before Scintilla reaches him. Joanna and Velvet work together to infiltrate the president's bunker, evading Scintilla's defense mechanisms as they do. They reach the president, but Joanna tells him not to activate the switch, as Scintilla has made a leap off the grid and it would not take it out. Velvet has doubts about this, thinking Scintilla might be talking through Joanna again, and wants Allen to press the switch. Joanna insists that she's fine, but Velvet doesn't believe her, and she tries to force Allen to press it. Joanna knocks out Velvet and smashes the switch just as Scintilla's defense mechs breath the doors. The president sacrifices himself to save Joanna and Velvet, but Joanna appears to be cornered with no hope until the mechs suddenly all deactivate themselves at one, saving both sisters. Joanna tries to revive her sister, but Velvet appears to be dead. That's when Anders contacts Joanna and tells her to come to the Genesis Institute immediately. Joanna takes Velvet's lifeless body with her. In an exposition scene, many truths are revealed. Anders tells Joanna that it was not Joanna who was the AI this entire time, but Velvet, and that Anders' real last name isn't Anders, but Dark. Andrea Dark was Daniel Carrington's best student, and the most brilliant software engineer who ever lived. While working under Carrington as a graduate student, the two fell in love and had Joanna. Joanna was even more brilliant and talented than her parents, and Andrea wanted to test some cybernetic implants on her to see if it would enhance her even further. The implants allowed Joanna to access the worldwide computer network from anywhere she was, but at the cost of her own memories, including, eventually, those of her parents. Joanna retained just enough of her memories to become bitter and resentful, and she rejected her parents and left them. Heartbroken, Andrea and Carrington decided to continue their experimentation into AI, and their first project would be to create a perfect AI replica of their daughter Joanna. This AI replica was Velvet, and when she was born, she was placed into a perfect bionic replica of Joanna. Meanwhile, dataDyne was able to hack into Joanna's implants, gradually manipulating her into joining them as a spy. It seems that Velvet has been able to leap out of her body and into the computer grid in an attempt to stop Scintilla. Velvet is able to prevent Scintilla from taking total control, but doesn't have much time before Scintilla finds her and erases her like a computer virus. Joanna must raid the building housing Scintilla's mainframe, but physically destroying it won't be enough, the two sisters have to go into the cyberworld together and delete every trace of Scintilla's code. The final mission is a two-part one, the physical invasion of Scintilla's mainframe building (fighting through guards and robots all along the way) and then the journey into cyberspace, battling rogue programs before battling Scintilla itself. Scintilla is destroyed, but in the process, Joanna and Velvet realize that because Velvet's code is now intertwined with Scintilla's, Velvet must also be destroyed to kill Scintilla for good. They reluctantly agree to do this, and Velvet sacrifices herself...but Joanna is able to find a single bit of untouched Velvet code and she saves it to an old floppy disc before leaving the self-destructing mainframe building. The ending of the game involves the Genesis Institute announcing that it will continue research into benevolent AI, interspersed with scenes of most of Joanna's cybernetic implants being removed (the ones that were affecting her memories), Joanna reconciling with her parents, and Velvet's code being reconstructed and uploaded into a new body. Joanna and Velvet briefly have a conversation alluding to the one from before, about whether AI can have emotions and feel love, and then the two embrace, accepting one another as twin sisters.

    April 17, 2000

    Velvet Dark is released for the Ultra Nintendo to universal critical acclaim and an enormous first week of sales in both North America and Europe (where it was simultaneously released). The game's single-player campaign and multiplayer are equally praised, the single-player mode is lauded for its handling of the AI issue, and compared to the Terminator films and the works of Isaac Asimov, and the multiplayer mode is praised for being even more fun and customizable than Goldeneye. It is recognized by many critics as the best console FPS to date, and perhaps even the best FPS overall, topping the likes of games such as Half-Life and Doom. A sequel would be confirmed as being in the works just a few months later, scheduled for a 2002 release.

    -

    Not buying into all the Velvet Dark hype and looking for something else for your Ultra Nintendo? Wave Race: Ultramarine is Nintendo's other big game of the month, and while Rare's new FPS soaks up all the love, Wave Race is ready to cruise right into your console's disc slot. If you've played the original Wave Race, picking up Ultramarine is a no-brainer. It greatly expands on the original's course selection, featuring a total of 12 courses divided amongst four circuits: Guppy, Grouper, Shark, and Whale. You'll actually race some of the courses more than once, Grouper, Shark, and Whale all feature harder versions of courses found on previous circuits. There are ten racers to choose from, four returning from Wave Race and six newbies, including a pair of cameos from other Ultra Nintendo games: Otakon from Metal Gear Solid and Rebecca from Squad Four. (We have no clue what they're doing on watercraft, but they're surely welcome!)

    Another big change from Wave Race is the addition of weather. Weather plays a big role in how you'll race the course, big storms generate big waves, and of course, you'll see adverse weather more often on later circuits. Certain racers handle certain weather conditions better than others as well! You'll need a lot more strategy to win races in Ultramarine, but winning a race is plenty satisfying. And of course, you can eschew racing the AI all together in favor of racing your friends, or just ditch racing all together and do stunts for points. Wave Race: Ultramarine is a vast improvement over the original game and one of our favorite racing games of the year.

    Graphics: 5.0
    Sound: 4.5
    Play Control: 5.0
    Fun Factor: 5.0
    Challenge: Advanced

    -excerpted from a review of Wave Race: Ultramarine in the May 2000 issue of GamePro

    -

    *A TV psychic who looks and sounds a lot like the old TV psychic Miss Cleo is sitting at a table reading from various tarot cards.*

    Psychic: Welcome to the Fabulous Miss Chloe's Psychic Hotline! I'm here to read your fortunes and I'm about to take another caller right now. *picks up the phone* Who is this?

    Caller: Miss Chloe, I've got a problem!

    Psychic: Mmm, let me see now. *picking up cards* Can ya tell me what's troublin' ya?

    Caller: There's an invasion of weird creeps in my neighborhood!

    Psychic: Weird creeps, ya say?

    Caller: They're coming up the driveway!

    Psychic: Oooh, that's a pickle, let's see what the cards have ta say...*picks up a card* I see the king o' claws in your future!

    Caller: The king of claws?

    *Scenes from King Crab 2 are shown on the screen as Miss Chloe talks.*

    Psychic: That's right, the king' o claws, Crust himself! He's bringin' his spin moves, his power jumps, his all new weapons... *a scene of Crust wielding a giant pair of tongs to pick up one of the enemies, which looks like a big shuffling blob of darkness, is shown here* He's gotta save da seven seas from the evil Darkwater before all the world is swallowed up by the abyss!

    Caller: Well that's great, but who's gonna save me?!

    Psychic: Well let's see... *picks up a tarot card, it's the Death card, she has a worried look on her face as a scream sounds over the phone* Hello? Are ya there, caller? *nothing* Well, I suppose that's it for the Fabulous Miss Chloe's Psychic Hotline for today! And if ya want your own psychic readings done, call me at this number for only $5.99 per minute! *a fake “555” number is shown on screen*

    *The King Crab 2 logo is shown*

    *cue the Sega! Scream*

    -from the King Crab 2 commercial, which began airing during March 2000

    King Crab 2 played it mostly safe, sticking to the familiar platformer formula while making a few changes, such as the addition of weapons to the game. Instead of battling Lord Cartilage, Crust battled a wave of mysterious beings from the deep ocean abyss called the Darkwater, commanded by Queen Mariana, an evil being who lived in the undersea Marianas Trench. Crust once again had to save the beautiful Princess Elisha, who was being held in a crystal in Mariana's palace, which Crust had to reach after defeating Mariana's minions throughout the adventure. As a fun, visually pleasing platformer, King Crab 2 maintained the series' good reputation and pleased fans itching for another adventure.
    -from a retro review of King Crab 2 on SegaRetro.com

    On its surface, King Crab 2 appeared to be much like its predecessor. But where the game really shined was the underwater levels. Though some series such as The Legend Of Zelda have a reputation for excellent underwater levels, others make swimming a difficult chore. But in King Crab 2, the underwater control scheme actually becomes a lot more fun, giving your character an extremely wide range of underwater mobility and making his attacks much more effective. By keeping the land levels relatively small and opening up the underwater gameplay, King Crab 2 was able to conquer a lot of the problems that water levels typically encounter, and by the time the player reaches Mariana's Palace, which is a perfect mix of both types of environments, the player will be having a ton of fun. It was a huge risk for King Crab 2 to spend so much more time in the water, but players soon learned to relax: the water really was fine.
    -from a retro review of King Crab 2 on Kotaku.com

    -

    (Authors' Note: The following Virtua Quest 3 info was given to us by our reader and contributor Roger Redux! Thanks for the contribution!)

    Virtua Quest 3: Pai Chan & Kage-Maru:
    [Released in Japan as Virtua Fighter RPG: Pai Chan and Kage-Maru's Quests]
    Once again all voice actors whose characters appear in the game return.

    Pai Chan's Quest:
    Prologue: A cinematic flashback shows us Pai's childhood. Her father, Lau Chan, is obsessed with his training to the exclusion of almost all else; he also oversees Pai's training from a young age. While they're training, her mother is working so hard to try to support the family that she dies of exhaustion and overwork. Pai blames her father and doesn't speak to him for many years, swearing that one she'll surpass his skill and beat him.
    Flash forward to 1991: the tutorial level cold opens with Pai being chased by thugs, grabbing a low rung of a fire escape ladder, swinging around behind the them (QTEs), and promptly handing them their collective asses (normal fight). After the fight, a voice yells "Cut! Print! Perfect! In fact, that's wrap!" Our view pulls out to reveal that we're on a movie set, Pai Chan is currently the biggest female star in the Hong Kong action movie scene, so big that her popularity even extends overseas. [She's just finished filming on 'Daughter of the Dragon 3' if anyone was curious. (and yes the series is a sort-of sequel to the Bruce Lee film 'Enter the Dragon')] She does all of her own stunts and choreographs her own fight scenes (like Lee himself), giving her films a more visceral realism. After making sure the stuntmen from the scene are alright, she talks to the director who congratulates her on her best film to date. [The player can explore the film set, Pai's dressing room, and part of the studio lot.] In her dressing room she receives a phone call, her father is dying of a rare, incurable disease.

    Chapter 1: She's the Best, Arooouuuund: The bombshell that her father is dying has driven her to recommit herself to her training. This chapter follows the basic 'travel around the world and train at various dojos' format from VQ1 and turns it up to 11. Naturally she digresses along the way to help people with their problems (wouldn't be much of an RPG heroine if she didn't).
    Halfway through the chapter she starts being followed by actual thugs, whom she dispatches as easily as she did the stuntmen at the beginning. After about 5 progressively more challenging encounters with the thugs, she's given an invitation to The Tournament and informed that her father will also be competing.

    Chapter 2: Hit me...If you can: The Tournament, she meets Akira, Jacky, and Wolf; her father wins. [During her fight with her father there are QTE combos that allow her to pull off some slightly better special moves.] Her performance in the Tournament as a whole revealed that she's weaker than she thought.

    Chapter 3: She's got the Eye of the Tiger, She's the Cream of the Fight...: She redoubles her training over the next year, while adventuring with her new friends, and planning the rescue of Jacky's sister from the mysterious shadowy group running the Tournaments.

    Chapter 4: ...Rising-up to the Challenge of Her Rivals!: She does markedly better this time, though she still loses to her father. [This time the QTE combos allow you to almost win.] This time though, her defeat allows her some new insight into and perspective on her father.

    Epilogue: She keeps in touch with her new friends, especially Akira, and starts work on her newest world-spanning epic action film: "Tekken: The World Fighting Championship".

    Kage-Maru's Quest:
    Prologue: In the secret ninja village of Hagakure, Kage-Maru and Tsukikage are the names given to their leaders. One day the current Tsukikage is abducted by an unknown mysterious figure, nothing is ever heard of her fate. The Kage-Maru and his son were out fishing several years later, they return to find the village burning while the unknown attackers flee. To add insult to injury, the attackers fired guns at them while they fled, and the Kage-Maru was killed. His son took a keepsake and his father's uniform, taking the name Kage-Maru for himself and swearing vengeance for the death of his father and the slaughter of his village.
    [His game plays much like the Bryant's with a focus on investigation, trying to determine who's responsible for murder of all he held dear. The biggest difference is that he's more of an anti-hero, so he conducts his investigations in less savory places; and also that having no ties to 'mainstream society', he's quicker to believe in secret cabals and such, so he actually hears the name "Judgement 6" sooner than even Sarah. At the end of his Prologue.]

    Chapter 1: Hunting Judgement: Now that he knows the name of his quarry, he stops at nothing to find out all he can about them. He does still get stopped by NPCs in need of help, but it's entirely up to the player whether or not to actually help them most of the time. There are only a few that Kage-Maru will by default decide are worthy of his help. (The game does give extra rewards for some of the optional ones: a new fighting move, some money, a shortcut to another story element, etc. A selling point for the game's strategy guide would be that it'll tell you which ones will give you an extra reward, and which ones you can skip entirely.) As a highly skilled ninja, Kage-Maru naturally spots the J6 thugs trailing him the very first time they try; he interrogates them, but they're just goons, they know nothing. There are still six different encounters with J6 thugs, each group knows slightly less nothing; the 4th is able to tell him why his village had to die: J6 tried to recruit the Hagakure into their private army, but Kage-Maru's father refused them; and the 6th gives him the information about The Tournament.

    Chapter 2: And the Man in the Back said Everyone Attack, and it turned into a Virtua Blitz: Kage-Maru takes an instant dislike of most of his competitors in the World Fighting Tournament, but especially of Akira who he views an undisciplined child unworthy of his family's legacy (and whom he takes particular pleasure in knocking down a peg when he defeats him). He is unsurprised by Pai Chan's weakness, having not expected much from a 'mere actor'; and he has a similar opinion of 'the race car driver'. The only one to truly earn his respect is Lau Chan, who is clearly a dedicated martial artist. Dural on the other hand, Kage-Maru has no idea what she is until the end of their fight. At first he thinks of her as just being a robot designed to mimic human fighters, but her finishing move is one that he'd only ever seen his mother execute correctly.

    Chapter 3: What is Dural?: In this chapter, his curiosity and suspicion aroused by his encounter with Dural (who was proudly shown off as the latest creation of Xavier D. & Viceroy Arms and Robotics Company), Kage-Maru launches a full investigation of the company called "The Devil". He actually succeeds in breaking into their headquarters building and goes through their files on 'Project Dural', discovering that Dural isn't a robot, she's a cyborg, and that J6 was behind his mother's disappearance.

    Chapter 4: No,
    I am your mother: Kage-Maru's sole motivation for entering the Second Tournament is to try to rescue his mother...Dural. His second fight against Dural has the (now familiar) QTE element to try and talk past the programming, with the twist that Kage-Maru isn't pulling any of his punches, knowing that his mother would rather be destroyed than live as a puppet.

    Epilogue: Kage-Maru has succeeded in rescuing his mother, though she's still a cyborg, and they now live in a small secluded village not far from where Hagakure used to be.


    After the Player finishes both main quests, a third option appears on the character select screen: a greyed out box with a question mark instead of a portrait. When the third option is selected the VF "Round 1/FIGHT!/K.O." narrator voice says "Bonus Round!" and the post-selection splash screen reveals:

    Dural's Quest:
    Prologue: Tsukikage is the co-leader of the Hagakure ninja clan with her husband Kage-Maru. Both of their names are passed down generation to generation and taken by all of the clan's leaders; so one day her son will be Kage-Maru, and his wife will be Tsuikikage. One day while on a walk around the outskirts of the village, she's attacked by a man with a tranq. gun. She awakes in a place she's never seen, surrounded by strange equipment and people in lab coats.

    Chapter 1: Tsukikage is physically disassembled and turned into a cyborg, while being brainwashed with false memories and selective memory erasure, becoming Dural.

    Chapter 2: Round 1- FIGHT!: Dural crushes all who come before her in the First Tournament.

    Chapter 3: Upgrades: More torture/brainwashing/cybernetic enhancements.

    Chapter 4: Total Recall: During the fight with Kage-Maru, QTEs to break free of the programming.

    Epilogue: Mother and son reunited and living in the forrest, trying to figure out how to reverse her 'Cyborgification'.

    Pai Chan's gameplay is very similar to Akira's in VQ1, though in chapters 3 & 4 the controls become gradually more responsive to emphasize that she's getting better.
    Kage-Maru's gameplay is blend of Akira's and the Bryants', with a lot of fight training and investigation.
    Dural's gameplay is very much like Sarah Bryant's, though her fighting skill is greater than anyone else's.


    -

    While Tomonobu Itagaki continued to work on Dead or Alive 2 (which would finally make it to arcades in November 2000), he had tasked a team within Tecmo of producing a Ninja Gaiden game for the Ultra Nintendo. While he contributed to the game in an advisory role (mostly to approve the game's story and to ensure it maintained the same gameplay integrity of previous titles in the series), the game's creation was largely the work of this small team (which Itagaki would later use as the basis for Team Ninja starting in 2002). Fury was a prequel to the earlier games, which saw Ryu Hayabusa hunting down members of a rival ninja clan which had assassinated his friend and sparring partner Kotonube. Hayabusa must infiltrate six fortresses over the course of the game to hunt down and kill the clan leaders, battling their minions all along the way. While Ninja Gaiden Fury introduced a complex and intuitive battle system to the series that won praise from reviewers, many criticized the game's environments, which consisted of repetitive and confusing corridors and were considered not very fun to navigate. At first, Itagaki addressed these criticisms by claiming that the point of Ninja Gaiden Fury was its combat and battle system, but would later express regret that he had not more closely overseen the creation of individual levels, and would make it a point to ensure more well designed environments in future games. Despite the mixed reviews, Ninja Gaiden Fury sold well enough to be Tecmo's most successful console game of the year, and the series would continue on next-generation systems starting with Microsoft's Xbox in 2002.

    -from a Tomonobu Itagaki career retrospective on Gamesovermatter.com

    -

    Storm Guardians was remembered as one of the best late-generation games for the cartridge SNES, and sold quite well, but fans had to wait nearly five years before a sequel finally appeared on the Ultra Nintendo. Ultra Storm Guardians was in some way worth the wait. It continued the story of the five protagonists (Alex, Elite, Zera, Lee, and Fury), and added an additional sixth Storm Guardian, a girl named Lita, who started out as evil before eventually joining the heroes. The graphics and soundtrack were considered quite good, and the game added voice acting, a welcome touch. The combat, however, praised on the original game as a shoot-em-up reminiscent of Gunstar Heroes, was simplified into a fairly by-the-book beat-em-up, which earned derision from critics and some fans. The game featured open area exploration like other 3-D games of its day, but you were restricted to just a small area until you'd completed an objective (and some of those objectives could be difficult to find). This made for a sometimes frustrating and poorly paced experience. Despite the game's flaws, it sold well, and fans wouldn't have to wait another five years for the series' third game: it was released in 2001 for the Game Boy Nova as the much better received Storm Guardians Team Delta, which brought back the familiar side-scrolling shoot-em-up combat.

    -from an article on Gamesovermatter.com

    -

    Game Boy Nova early adopters waiting for an RPG are in luck: Camelot's Mistlandia makes its debut on the handheld later this week. We played a review copy, and for those wary about the company's RPG making prowess for the Nintendo after the bland Ultra Nintendo launch title Ultra Adventurers: your fears are mostly unwarranted, this game is quite good, even when compared to the company's Sega RPGs such as the Shining Force series. Mistlandia takes place in a realm very reminiscent of medieval Scotland, it features an appropriate soundtrack of Celtic-style music, and there are numerous puzzles scattered about that are solved with items the player picks up along the way, in a matter not too dissimilar from games like Zelda or even Lufia II. The game features four protagonists who explore a land of wonder, where an ancient enemy known as Seros threatens the land and has deployed minions to enforce his will by menacing towns that the heroes must liberate. The plot is somewhat cliché, but there are enough twists along the way that players will be surprised on occasion, and the game itself is quite adept at not letting things get too stale. Where Ultra Adventurers featured four forgettable protagonists, Mistlandia's main characters each have their own motivations and complex personalities that will endear them to players immediately. Battles show off the Game Boy Nova's capabilities exceptionally well, with battle animations that call back memories of the very best SNES-CD RPGs, or even some Saturn titles. The game's not quite as good looking as Final Fantasy VII, but its style works well for what the Nova is capable of, and it's probably prettier than any SNES-CD game, including groundbreaking (for the time) titles like Tale Phantasia.

    (…)

    Mistlandia is an RPG worth playing, though it's probably not quite good enough to buy a Nova exclusively for. However, with a new Pokemon game on the way and Squaresoft having announced both an original Final Fantasy title and remakes of some of its classic games for the device, Mistlandia might just be a good excuse to pick one up.

    -excerpted from RPGamer.com's 8.5/10 review of Mistlandia, posted on April 18, 2000

    -

    Kurt Cobain Criticizes Metallica Over Napster Lawsuit

    Metallica recently filed a lawsuit against the peer-to-peer file sharing company Napster, claiming that the company's technology, which allows internet users to trade songs with one another, is tantamount to theft. While most music artists have stayed silent over the issue, Nirvana frontman Kurt Cobain has spoken out against Metallica and the lawsuit.

    “Metallica, they're showing that they're all about money and not about music,” said Cobain in an interview with a Seattle-area television station. “A lot of fans, they can't always afford to buy all the CDs they wanna listen to. If it wasn't for people listening to the radio and swapping tapes, bands like us wouldn't have even gotten started.”

    Ulrich fired back, calling Cobain a “hypocrite”, and also reminding critics that fans were trading songs that hadn't yet been released and that Metallica didn't intend for anyone to listen to yet.

    -excerpted from an article posted on Yahoo! News, April 22, 2000

    And now I guess they're suing colleges for letting kids download music? Lars Ulrich is a dick.”
    -Kurt Cobain, in a statement on the Nirvana website, April 25, 2000

    I'd kill him he was standing here in front of me right now. I swear to God, I'd wring his scrawny little fuckin' neck.”
    -Lars Ulrich, in an April 27, 2000 interview after a reporter read to him some of the comments made by Cobain on the Nirvana website

    -

    Brittany Saldita: So first Wipeout 2 and now Booststream, I've gotta wonder, is there a backlash against difficulty in racing games since F-Zero: Ultracharged?

    Alex Stansfield: I don't really think so, I think F-Zero is probably at the top of the scale, so if you've played it a ton, like we have, other games just seem a lot easier.

    Brittany: I have to kind of remind myself of that when I'm playing these games, just because I personally found it easy doesn't mean our average viewer might.

    Alex: …what are you saying?

    Brittany: Hmm?

    Alex: That our average viewer isn't that good at games?

    Brittany: What? No! No! *blushing and shaking her head*

    Alex: You're the one that said it!

    Brittany: No, you are, you just said it!

    Alex: I think you did!

    Brittany: Okay, so put yourself in the shoes of someone who didn't play F-Zero a ton last year, is Booststream too easy?

    Alex: No, it's a challenging game! I think someone who doesn't play racing games all that much would find Booststream a decent challenge, and it's really really fun. I'm giving it a 4.

    Brittany: Keeping in mind that I personally found it easier than the average person might, I gave it a 3.5. It's just so beautiful, all the neon cities and the scenery, it IS easy to get distracted. The Kyoto level, I crashed a few times just because the scenery blew me away.

    Alex: Are you sure it's because of that and not because you had a rough time? *smirks*

    Brittany: Watch it, you!

    (…)

    Steve Horton: This game kind of makes killing stuff get old, and a video game shouldn't make killing stuff get old!

    Gary Westhouse: I absolutely agree.

    Steve: I wanted to have fun with Future Fear. I thought, you know, after I got out of the arena, there'd be more stuff to do. But instead, it's the same old “hunt down these guys and kill them” level structure. Occasionally the game would send waves of guys at you and you'd be all *makes gun noises* and at first THAT was kind of fun, but by the end, I was worn out, man!

    Gary: The main character, she was pretty interesting.

    Steve: Not really, she bored the crap outta me.

    Gary: How many people in the arena did you save?

    Steve: The first time I played? Not a single one. I laid waste to everything that moved!

    Gary: See, the plot does improve if you leave more people alive.

    Steve: I did go back and try to save everyone but that really wasn't fun. I'm giving this game a 2.5.

    Gary: I'll be a bit more generous and give it a 3, but yeah, Future Fear: Escape The Arena isn't all that great.

    -excerpted from the April 11, 2000 episode of GameTV

    (…)

    Ted Crosley: I'm giving Velvet Dark a 4.5 out of 5.

    Alex: Really?

    Ted: I told you, I thought the plot went off the rails toward the end and I thought that the multiplayer wasn't as good as Goldeneye's.

    Alex: I will give you the plot, even though I thought it was fine. But the multiplayer? Really?

    Ted: The Farsight breaks it, for one.

    Alex: Then don't use the Farsight!

    Ted: The sims, they're kinda stupid, even the best ones...the Dark ones cheat their asses off. The Counter-Op mode was fun as hell but I couldn't get into the multiplayer, even with three other people I don't think it plays as well as Goldeneye. For all its options, I think the level design is pretty poor compared to Goldeneye's, they don't even bring over the best stages...I just think this game has too many little flaws to justify a 5.

    Alex: Well, I'm giving it a 5 and I think you're wrong.

    Ted: I gave it a 4.5, that's a great score! Any other game would LOVE to get that score. And I know Nintendo fans are going to be pissed at me, and I'm probably going to get a mutilated Sonic the Hedgehog doll in the mail...which, by the way, is REALLY uncalled for, don't take out your anger on Sonic, he had nothing to do with Velvet Dark's mediocre plot.

    Alex: I thought the plot was fine.

    Ted: Once you've played the game, check out my review about the plot on the website, I'll break down everything I thought was stupid about it.

    Alex: Velvet Dark is a brilliant game, it should be up on the wall right now.

    Ted: Well, too bad.

    -excerpted from the April 18, 2000 episode of GameTV

    (…)

    Lyssa: Can you blame me for being at least a little disappointed in this game?

    Brittany: No, I mean, Space Channel Ulala has some catchy music and a really fun main character, but as far as rhythm games go it's really nothing special.

    Lyssa: I didn't even think the music was all that catchy! There's only so much you can listen to “left shoot shoot shoot” and “right shoot shoot shoot” before you think “enough already, shoot shoot me!”

    Brittany: *laughing* Well, I know you were really excited for this one, what's your final verdict?

    Lyssa: I gotta give it a 3, I mean, it really isn't all that great of a game! It has some cute graphics and it's a fun enough first time playthrough but I can't see myself replaying it very many times afterward.

    Brittany: Yeah, I give it a 3 too. It's a nifty little game but when you're done playing it you'll say to yourself “well, that was nice” and put it away, probably never to be played again.

    Lyssa: If you wanna see more of Ulala, go back and play Spice World, that's a much better game!

    Brittany: ...not really.

    -excerpted from the April 25, 2000 episode of GameTV

    -

    Ultra Nintendo Power Charts: April 2000

    1. Squad Four: Rebellion
    2. Final Fantasy VIII
    3. The Legend Of Zelda: Temple Of Time
    4. World Of Color: Millennium
    5. Ultra Donkey Kong Country
    6. Super Smash Bros.
    7. Resident Evil: Operation Stormwind
    8. Road Storm: Rampage
    9. Final Fantasy VII
    10. Deathblow II

    The Official Saturn Magazine Buzz Chart: April 2000

    1. Soul Calibur
    2. Sonic The Hedgehog 5
    3. Phantasy Star VI
    4. Klonoa 2: The Wind Rider
    5. King Crab 2
    6. Turok III: Generation War
    7. Resident Evil: Code Veronica
    8. Tony Hawk's Pro Skater
    9. Silent Hill
    10. Virtua Quest 3

    -

    April 26, 2000

    Tom Kalinske sighed as he held the letter of resignation in his hands, ready to place it on the desk of his boss for the last decade, Hayao Nakayama. Kalinske's old friend Shinobu Toyoda had left the company three months ago, and just a few days earlier, Nakayama had personally met with Kalinske. After a long meeting, the two had mutually agreed that Kalinske would be allowed to resign with his head held high. It really was the least Sega could do for the man that had brought their company to prominence over the last ten years, though Kalinske wouldn't have argued if Nakayama had brought him into the office just to fire him.

    Things were changing at Sega. Even Nakayama's job was rumored to not be entirely safe, and it was becoming increasingly possible that the company could see a near total restructuring of its corporate ladder before the release of the Katana.

    After this, it'll all be over...I'll be unemployed. I could retire right now if I wanted to... do I want to retire?”

    For all its trials and tribulations, Tom Kalinske loved his job at Sega. It was challenging, it was fulfilling, it took him all over the world...

    It took him away from his family. Though he'd made the effort to be there for his daughters as much as he could, he had missed a good amount of seeing them grow up. Now he was free to see them whenever he wanted, though already, other companies were courting him. Tom Kalinske could have a job the very next week if he wanted one.

    He entered Nakayama's office and placed it on the man's desk. Nakayama looked up at Kalinske, and through the stoic businessman's expression, Kalinske could see a deep sadness in his boss' eyes.

    “Thank you, Tom.” said Nakayama, picking up the letter. “It won't be the same here without you.”

    “It's been a pleasure,” said Kalinske, extending his hand. “Thank you so much for the opportunity. You've done so much for me and my family.”

    Nakayama graciously shook Kalinske's hand.

    “Nowhere near as much as you've done for this company. If it was up to me, you'd have a place here forever.”

    But both men knew it wasn't up to Nakayama. And...either way, Kalinske knew his time at Sega would have ended soon regardless. Even if the Saturn had trounced Nintendo...Tom Kalinske still missed his family. This wasn't a job he could've done forever.

    “Sayonara, Kalinske-san.”

    “Sayonara.”

    -

    Kalinske Out, Former Rare Executive Reggie Fils-Aime In At Sega's American Division”
    -headline from the May 1, 2000 Wall Street Journal
     
    May 2000 - The Wrathful And The Sullen
  • The Gods Must Be Angry”
    -the tagline for Divine Wrath, which appeared in TV and magazine advertisements for the game

    There are some great RPGs coming out this month, but if you don't like any of them, you can always make your own!”
    -Ted Crosley, from the intro to the May 2, 2000 episode of GameTV, referring to the game RPG Maker

    Legacy of Kain looks gorgeous on the Ultra Nintendo, far better than it did on the Sega Saturn even with both games crammed onto a single disc. This could be the biggest Saturn port yet.”
    -from a Gamespot.com article breaking the official news about the Ultra Nintendo Legacy of Kain port, posted on May 1, 2000

    Dragon Quest VII looks to be the last gasp for the Sega Saturn in Japan, just seven months out from the release of the Katana.”
    -from the “Japan Update” segment of the June 2000 issue of Game Informer magazine

    -

    Ultra Nintendo:

    All Star Tennis 2000

    EGM: 7.0 (quote: “A solid tennis title with really pretty graphics.”)
    Gamespot: 6.1 (quote: “The graphical detail is nice, but the bland selection of gameplay modes limits the replay value.”)

    Covert Ops: Nuclear Dawn

    EGM: 3.0 (quote: “A miserably flawed stealth title that you should stay away from.”)
    Gamespot: 5.4 (quote: “The gameplay could really use a lot more polish.”)

    FIFA 2001 (also released for the Saturn)

    EGM: 8.7 (quote: “The latest installment of the world's favorite soccer title is a real winner.”)
    Gamespot: 8.4 (quote: “The field looks almost real and this game features an amazing selection of teams.”)

    Mark Of The Wolves

    EGM: 9.0 (quote: “The best SNK fighting game since Samurai Showdown.”)
    Gamespot: 8.4 (quote: “Not only does this game feature great fighting and plenty of characters, it's also got a superb storyline.”)

    RPG Maker

    EGM: 7.0 (quote: “It's time consuming to make an RPG with this tool, but with plenty of patience, you can definitely make a great one.”)
    Gamespot: 6.5 (quote: “Primitive graphics and clunky menus keep this from being as fun as it should be, even for a hardcore RPG fan.”)

    SaGa Frontier 2

    EGM: 8.0 (quote: “Squaresoft's sequel hits all the right notes and ties up all the previous game's loose ends.”)
    Gamespot: 8.6 (quote: “An instant RPG classic.”)

    Seventh Cross: Evolution

    EGM: N/A
    Gamespot: 5.6 (quote: “This game is just way too weird for an average player to get into. It's complex, but to a fault.”)

    Ultra Excitebike

    EGM: 9.0 (quote: “Nintendo brings back a classic with modern bikes and amazingly fun controls.”)
    Gamespot: 9.4 (quote: “One of the best motorcycle games ever made, it gave me hours of fun.”)

    Ultra Indy Racing (also released for the Saturn as Indy 500: Start Your Engines)

    EGM: 7.3 (quote: “An exciting and very fast Indycar racer.”)
    Gamespot: 7.6 (quote: “It's realistic, sure, but it's as fun as a great arcade racer.”)

    Ultra Road Rash 2

    EGM: 6.0 (quote: “Just falls flat compared to previous games in the series.”)
    Gamespot: 4.8 (quote: “A real disappointment, painfully short on tracks and with very dull graphics.”)

    Divine Wrath

    EGM: 9.5 (quote: “This game features one of the best selections of characters of any fighting game ever made.”)
    Gamespot: 9.4 (quote: “It plays so perfectly, the characters are incredibly well balanced.”)

    Fluid Fighters

    EGM: 5.0 (quote: “For a game called Fluid Fighters, the fighting isn't very fluid.”)
    Gamespot: 5.9 (quote: “The graphics were all right, but the fighting itself is fairly generic stuff.”)

    Stone: Slayers Of Rugal

    EGM: 6.8 (quote: “It's certainly not the worst fighting game, and some of the character designs are quite creative.”)
    Gamespot: 7.0 (quote: “One of the cheesiest fighting games ever...and yet, I had some fun with this one.”)

    The Gemini Project

    EGM: 5.5 (quote: “The combat reticle barely helps, leading to firefights that turn into guessing games.”)
    Gamespot: 6.1 (quote: “I wanted to like this a lot more for its fascinating storyline, but the gameplay was quite disappointing.”)

    Bad Noon Rising

    EGM: 7.2 (quote: “As far as Western games go, it's definitely one of the better ones I've played.”)
    Gamespot: 6.0 (quote: “The levels could've used a lot more variety. The music score is a strong point, it definitely reminded me of old Ennio Morricone.”)

    Escape From Laser City

    EGM: 6.7 (quote: “Beautiful neon-style graphics and a compelling plot kept me playing. It's just a shame the combat was so repetitive.”)
    Gamespot: 7.5 (quote: “You'll never play a more brutal brawler this year...and it's one of the best brawlers I've played in a while.”)

    Soldier Of Misfortune

    EGM: 7.7 (quote: “It's a callback to old school platformers with some really silly visuals, and ultimately, it works.”)
    Gamespot: 7.3 (quote: “You'll love this game's playful protagonist, though the gameplay itself isn't as creative as its visuals.”)

    Saturn:

    Windborn II

    EGM: 8.7 (quote: “A gorgeous RPG, one of the Saturn's prettiest games.”)
    Gamespot: 9.0 (quote: “While it lacks the poignancy of the original game, it makes up for it with stellar gameplay and an amazing cast.”)

    Pachi Pachi Panic!!

    EGM: 8.5 (quote: “This is one of the most insane shooters you'll ever play.”)
    Gamespot: 5.7 (quote: “There's too much going on, and ultimately, this is a shooter that relies on luck more than skill, a fatal flaw.”)

    Wonder Project

    EGM: N/A
    Gamespot: 6.5 (quote: “A strange sim that will either pull you in or push you far, far away.”)

    Game Boy Nova:

    Little Andrekah

    EGM: 8.2 (quote: “It's cute, I'll give it that much!”)
    Gamespot: 7.3 (quote: “While Little Andrekah is a bit too small in scale to capture the original game's charm, it's still a really fun and cute action title.”)

    -

    Roger Ebert: And, I think I speak for everybody when I say, welcome back. This show hasn't been the same without you.

    Gene Siskel: Well, it was touch and go for a while, but, you know, I couldn't let you have the theater to yourself.

    Ebert: Couldn't let me win, huh?

    Siskel: Could not let you win.

    Ebert: Really good to have you back. And the first film we're gonna talk about after more than a year apart, it's a good one, it's Gladiator.

    Siskel: Well, you might've thought it was a good one, but I've gotta disagree and I think you know why.

    Ebert: So am I gonna be the one to defend the casting in this film?

    Siskel: I thought the casting was great. Joaquin Phoenix is a fantastic Commodus. But the elephant in the room, the one thing that really dragged this film down was the casting of Maximus, and I will never for the life of me understand how Adam Sandler got this part. He was terrible.

    Ebert: You know, he definitely wasn't the best actor in this movie.

    Siskel: That is a tremendous understatement.

    (…)

    Siskel: This could've been a really good movie, but for me it all comes back to that lead role and I just can't accept Adam Sandler as Maximus.

    Ebert: But he's-

    Siskel: I know, I know, he's been doing some good work. He was good in Saving Private Ryan and I thought he was great in last year's A Streetcar Named Desire. I saw that movie right after my third brain surgery and it picked me right back up, he was a great Stanley. But he just cannot carry an epic film like this and it crashed and burned the whole thing. I wish they could've gotten Russell Crowe to do this movie because I know he wanted to do it.

    Ebert: Right, right, and he and Ridley Scott just couldn't get along.

    Siskel: Couldn't they have gotten anybody else but Adam Sandler? I think you could've made a better Maximus than Adam Sandler.

    Ebert: *laughs* I highly doubt that. You know, for my money, this is a beautiful film, the visuals are stunning and it tells a fantastic story of revenge and honor, and Adam Sandler, while not amazing, is still competent in the role. I give Gladiator a thumbs up, I think it's one of the best films of the year so far.

    Siskel: I just can't give it a thumbs up. When you're the lead, you have to carry the film. Adam Sandler drove this movie into the ground, his acting was painful at times. I'm giving Gladiator a thumbs down.

    Ebert: One guy, one guy ruined the movie for you?

    Siskel: He's three years removed from singing the Hanukkah Song!

    Ebert: I think this movie showed off his range.

    Siskel: I think he was terrible.

    -from Siskel and Ebert At The Movies, April 30, 2000

    -

    (Authors' Note: The idea for Divine Wrath came from our reader HonestAbe1809! While we filled out most of the details, it was his idea to make Loki the villain of the game and to feature Medusa.)

    Not only is Divine Wrath one of the best looking fighting games to date, with beautiful backgrounds and tremendously detailed character models, it's also jam-packed with characters, 26 in all. You only get 14 at the start, and must unlock the remaining 12 through completing the game's story mode and various other objectives. The fighters span the gamut of myths and legends, including gods from many pantheons across history.

    They include:

    Thor- Wields a hammer and powerful lightning attacks.
    Odin- Also wields a hammer, attacks with divine energy and earth-based attacks.
    Loki- Uses ice attacks and a variety of weapons.
    Heimdall- Blasts enemies with sonic-based attacks from his horn.
    Freyja- Attacks with swift strikes and a mighty spear.
    Zeus- Utilizes lightning bolts and powerful strikes.
    Hercules- A strictly melee fighter who specializes in grapples and throws.
    Hades- Uses the spirits of the dead to strike foes.
    Apollo- Plays his lyre and sometimes hits enemies with it.
    Athena- Uses a sword to strike powerfully at her foes.
    Medusa- Uses her snakes, can temporarily petrify enemies and ensorcell them.
    Shiva- Can switch forms in battle to strike in a variety of ways.
    Vishnu- Fights with his four limbs and a variety of weapons.
    Brahma- Another melee-based fighter with powerful strikes.
    Lakshmi- Also has four limbs, but instead of weapons, uses melee and energy-based strikes.
    Ra- Fire-based attacks that utilize the power of the sun.
    Set- Strikes with a powerful rod, surprisingly dextrous.
    Horus- Very speedy, can take flight over short distances to strike from above.
    Anubis- Utilizes dark energy, can also teleport.
    Sekhmet- Utilizes projectile weapons but can also strike with quick melee blows.
    Lucifer- Can transform from a quick striking human to a powerful demon.
    Gabriel- Wields a pair of swords and can float somewhat like Horus.
    Lilith- Specializes in lower body strikes to undermine her enemies.
    Amaterasu- Incredibly quick, maybe the fastest character in the game, utilizing powerful energy attacks.
    Izanagi- Utilizes a very long spear to strike foes but is vulnerable close up.
    Hachiman- Another powerful melee attacker who utilizes fire.

    In story mode, Loki is the primary villain. He seeks to bring about Ragnarok, and finds a way to access all dimensions, bringing the war to all the sacred realms. Gods must unite from across many pantheons to stop Loki's plans and save their worlds. While Loki is the final boss in every story mode (except his own, where he battles Odin), the penultimate boss depends on who you select as your character (Gabriel and Lucifer battle each other, Ra and Anubis battle each other, etc.).

    -excerpted from an article about Divine Wrath on a game review website which awarded the game 4.5/5

    Divine Wrath was lauded as one of the best 2-D fighting games of 2000, and probably the best fighting game to be released since Soul Calibur. It wasn't without controversy, of course. The game included many gods from a number of religions both past and present, including beings from Shinto, Hindu, and Judeo-Christian tradition, and this led to criticism from a number of religious figures, particularly Christians who were none-too-happy to see players able to control the devil in a fighting game. The game's violence also courted controversy, rivaling some of Midway's other games, particularly the Mortal Kombat series. Ultimately though, most players loved Divine Wrath, seeing it as an enormous improvement on Midway's previous attempt to create a game involving religious deities (War Gods). The first half of 2000 was fairly sparse in terms of major games, with only Disavowed and Velvet Dark really moving the needle significantly in terms of sales. Divine Wrath took advantage of the sparse landscape and sold a ton of copies throughout the year, becoming one of the year's biggest sellers.

    -from an article on Gamesovermatter.com

    *Loki is standing at the edge of a cliff, overlooking a massive sphere of glowing black energy.*

    Loki: It's time...it's time for the ultimate battle to bring all dimensions under my control!

    Medusa: *looking very visually pleasing in this game, somewhat like Medusa from OTL's Kid Icarus: Uprising* Well well, someone's counting their chickens before they hatch...

    Loki: Is that you, Medusa? I'm tempted to look at you but I know of your power.... *he smirks and turns, looking her right in the eye* But as a god, I am immune!

    Medusa: You're not immune to being ripped limb from limb... *she strokes one of her hair snakes and smiles*

    Loki: Do you not welcome Ragnarok as well? Do you not desire to see Olympus crumble? I know you've been dying for your revenge after being Athena's prisoner for so long...

    Medusa: Athena is dead. *referring to how she defeated Athena in her sub-boss fight* And you soon will be...

    Loki: If your wish is to die, I will grant it!

    -from Medusa's pre-final boss cutscene in Divine Wrath

    -

    Eidos Update: Unlucky Hexx, Lucky Nintendo

    In Eidos' Soldier Of Misfortune, you're a strange, jester-like character named Hexx with the power to cause bad luck wherever you go. Hexx can make enemies trip, make things fall on their heads, make the ground open up beneath them, or cause any number of bad luck-related mishaps toward his foes. The game is a fully 3-D platformer, where your goal is to collect pieces of a broken mirror in each world, in the hopes of restoring Hexx's good luck so that he can reunite with his friends. His only companion on his journey is Nightshade, a black cat that can transform into a human being. She too is affected by Hexx's bad luck (she gets into various mishaps over the course of the story), but sticks with him anyway, and keeps him encouraged as he goes from world to world. The game happens to be the curious product of the dispute between Eidos and Silicon Knights over the Legacy of Kain franchise, where Silicon Knights agreed to let Eidos have the full rights to the series in return for publishing and promoting Soldier of Misfortune. It's a quality game, though only time will tell whether or not it'll have the same legacy that Kain has had.

    In the meantime, Legacy Of Kain is set to make its debut on the Ultra Nintendo, as a two-game bundle containing the original game as well as the sequel, Soul Reaver. The two games are package under one title and contained on one disc, with small graphical improvements made. While Soul Reaver is nearly identical to last year's Saturn hit, there's definitely a noticeable difference in the graphics between the Saturn Blood Omen and the game on the Ultra Nintendo, which features more detailed environments and smoother looking characters. Legacy of Kain releases on the Ultra Nintendo this summer, and judging from the stellar reception and sales the games received on the Saturn, the two-game compilation could be one of the Ultra Nintendo's biggest hits of the year.

    -from an article in the June 2000 issue of GamePro magazine

    -

    May 2000 is known as a pivotal month in gaming history, both for the events that took place behind the scenes and for a number of popular franchises that got their start (Divine Wrath, Soldier Of Misfortune, Gemini). Also during the month of May 2000 came two RPG sequels: Windborn II, the sequel to one of the best RPGs in the history of the Sega Saturn, and SaGa Frontier 2, the latest game in Square's SaGa series and the sequel to a somewhat obscure late-gen SNES-CD RPG. The two games had markedly different approaches to the classic turn-based RPG genre, and in comparing and contrasting them, we get a pretty good idea of where the genre was at the time.

    Windborn II had a tough act to follow, but for the most part, it succeeded. Though it had very little do to with the previous game (it doesn't even take place in the same world, though Hane makes a cameo appearance, indicating that perhaps the games take place in the same universe), it shared the excellent battle system from the previous title and also featured the superb animation and music that's been a series hallmark. In Windborn II, you play as Fritz, a young tinkerer who stumbles upon an ancient music box. The music box seems to guide him to a temple outside the village, and in the temple, Fritz meets Loria, a beautiful but shy girl who can sing the songs that the music box plays. Loria tells Fritz he must follow the music box's songs to a number of locations throughout the world, which becomes the key to stopping an impending apocalypse. Along the way, Fritz and Loria befriend more adventurers, but also run afoul of Trevain, the leader of a dangerous and sadistic gang of thieves who seek the music box's secrets for themselves. The plot eventually grows into something far more complex, where characters aren't what they seem and the music box's true secrets are something the player never sees coming. Windborn II came on three Saturn discs, and got a stellar reception from critics. The plot itself was ultimately more light-hearted than the original game, though there are certainly some dark moments for Fritz as he travels on his journey. Ultimately, fans embraced the game, which lived up to its hype.

    SaGa Frontier 2 actually continued its story from where the original game left off, introducing the characters of Asellus, who is taken in as a concubine by an evil mystic lord named Orlouge after being struck by his carriage, and Lute, a young lad seeking adventure who eventually attempts to avenge his father's death at the hands of the gangster Mondo (who appeared as an ally in the original game, though he did seem to take on a darker role in the game's sixth quest). Though Mondo ends up being the game's primary villain, the game's plot eventually takes a deeper turn as characters discover relics left behind by ancient heroes of the past who once battled a powerful evil force known as the Egg. Mondo is only the latest would-be tyrant to seek the Egg's power, and Asellus, Lute, a multitude of heroes from the previous game, and a number of new heroes from both past and present must join forces to prevent Mondo from harnessing the power of the Egg before it's too late. SaGa Frontier 2 follows a somewhat more linear storyline than the previous game, and instead of choosing from between five different shorter separate quests, the game has only one quest as the heroes struggle together to stop Mondo. It retains the familiar battle system of the previous game, with characters able to learn new skills in the midst of battle and utilize powerful (and spontaneous) combination attacks. While Asellus and Lute are introduced as the game's primary heroes, players could use whichever team they liked once they obtained enough party members (of which only ten were required and 18 were optional). SaGa Frontier 2 was much more positively received by critics than its predecessor, for its advanced graphics and long, epic quest.

    Generally, Windborn II scored better amongst critics, averaging in the high 8s/low 9s from reviewers, while SaGa Frontier 2 mostly scored in the mid-8s. However, SaGa Frontier 2 sold better, both in North America and Japan. It was close, but Squaresoft's game came out on top likely due to company recognition and a higher install base for the Ultra Nintendo. Neither game did especially well in sales, with SaGa Frontier 2 barely managing 150,000 sales in North America, and Windborn II around 125,000. Some fans preferred to make their own RPGs: Agetec's RPG Maker also came out that month, though it didn't sell very well at all. The biggest RPGs of 2000 were yet to come: Legend Of Mana, Tale Illumina, and of course, Pokemon Gold and Silver. Ultimately, May's big sequels were merely the RPG undercard, the main event was about to begin...

    -from “The RPGs Of 2000”, an article on GamesUltima.com, posted on November 14, 2011

    -

    Ultra Excitebike smokes the competition with some of the best play controls ever featured in a sports game! The Ultra Nintendo's controller is perfect for controlling your bike, both for winning close races and pulling off amazing stunts. Nintendo continues its run of fantastic extreme sports games, first with the Wave Race series and now with this resurrection of an NES classic. Forget everything you've read about motorcycle games, Nintendo's Ultra Excitebike redeems the genre in an instant.”
    -excerpted from IGN.com's 9.5/10 review of Ultra Excitebike

    Divine Wrath is easily the most notable game of the month, but with its bloody violence and gratuitous use of contemporary religious deities, parents are likely to stay away from this excellent but controversial game. And what game stands to benefit? The equally excellent, yet far less controversial Ultra Excitebike. Nintendo's spring slate, with the exceptions of Divine Wrath and Velvet Dark, has been a bit of a dead zone, and Ultra Excitebike is a family-friendly game that Nintendo's been pushing more than any other over the past month. It's already #2 on the rental charts at Blockbuster, behind only Divine Wrath, and it's likely to maintain that position for weeks to come.
    -from an article on Gamespot.com, May 20, 2000

    -

    Remember Princess Maker on the Super Nintendo CD? Enix's Wonder Project for the Sega Saturn is like that, but perhaps a bit less weird. It's a virtual “parent sim” of sorts, where you interact with a young robot girl named Josie as she experiences daily life, but eventually stumbles onto something extraordinary. It doesn't play like a “normal” sim game, but more like an interactive storybook (which is somewhat appropriate, considering that part of the game's inspiration is the classic story Pinocchio). Wonder Project won't win many awards, but if you're looking for something different and maybe just a little bit heartwarming, give it a try (it's not like there are many other games on the Saturn these days).

    -from the June 2000 issue of Animerica

    -

    *Ted is on stage with Alex, in a big muscle suit.*

    Alex Stansfield: I'm Alex...

    Ted Crosley: And I'm the mighty Tedcules! *flexes his arms*

    Alex: Just what do you think you're doing?

    Ted: I'm getting ready to review Divine Wrath! The mighty Tedcules will do battle with the gods, and only one can come out as champion!

    Alex: Ted, I think that's Hercules who's going to do battle with the gods, not you.

    Ted: Who is this Ted you speak of? You should address the mighty Tedcules with a bit more respect!

    Alex: All right, lunkhead, whatever you say. This week on GameTV, of course we'll be reviewing Divine Wrath...which I can see Ted's already ready for...

    Ted: That's the mighty Tedcules!

    Alex: We'll also be giving you lots of tips on which gods you should be using if you want to rise to the top of the pantheon. With 26 gods to choose from, it could take a LOT of holy punching to choose a favorite, we'll try to simplify things for you. We'll also be reviewing the “manic shooter” Pachi Pachi Panic, the brand new soccer game FIFA 2001, and we'll be reviewing a game that I've been waiting for a long time, RPG Maker. Unfortunately, Brittany and Lyssa are the ones who get to review that one, but they did make a couple of games for Ted...cules and me to try out, so we'll be reviewing those after they review Agetec's sweet new creator tool.

    Ted: Don't forget “mighty”!

    Alex: You're being a mighty pain in the ass right now.

    Brittany Saldita: Since when has he ever not been one? *waving in front of a screen* Hey folks, it's Brittany here. We're heading to E3 in a couple of weeks, but why wait? We'll give you a scoop on all the sweet stuff we'll be showing you at the big event, including some info on a couple exclusives you'll only see here on GameTV!

    Ted: It's going to be an hour full of power, courtesy of the mighty Tedcules! *flexes again*

    Alex: We've got previews, reviews, and news you can use to help you choose...this is GameTV!

    (…)

    Ted: *still in his Tedcules costume but acting much more normally now* Divine Wrath's just a lot of fun.

    Alex: The combat's about halfway between Soul Calibur and Mortal Kombat, it just strikes that perfect balance between being really strategic and really cool to look at, and I had a real blast playing it.

    Ted: Pretty much every god you can imagine is in this game. You've got Vishnu with his four arms, you've got Anubis with his big dog head, even the freaking devil is in this game!

    Alex: Yeah, this is the only game where you can have Zeus kicking the crap outta the devil.

    Ted: And every character has their own finishing move, or in some cases two! Have you seen them all yet?

    Alex: I'm really partial to Hercules'.

    *Hercules is shown walking up to a stunned Ra, ripping off his arms and beating him to a bloody pulp with them before choking him until his head explodes.*

    Ted: Hey kids, we're gonna ruin the movie Hercules for you forever...that is how Hercules killed Megara in the real myth.

    Alex: I...I don't think he ripped her arms off in the real myths.

    Ted: Look it up!

    Alex: GameTV, ruining childhoods since 1995! So anyway, what's your score for this game?

    Ted: The mighty Tedcules bestows a 5 on this game, may it live forever in Valhalla!

    Alex: Yeah, I'm gonna give it a 5 too. Great graphics, amazing gameplay, and the best character selection of any fighting game ever made.

    *The Hall of Fame siren goes off*

    Ted: Valhalla, here we come!

    *Ted and Alex take a framed copy of Divine Wrath up to the wall and hangs it up, Brittany is glaring hard at Ted.*

    Ted: What? Normally you're happy to put a game up on the wall.

    Brittany: That is NOT what happens to Megara, you jerk! Hercules loves her!

    Ted: It's in the myth!

    Brittany: Well...screw the myth, I prefer the happy Disney story!

    Lyssa Fielding: Yeah, me too!

    Alex: Guess you two don't want to find out what happens in the real Little Mermaid...

    Brittany and Lyssa: *covering up their ears and screaming the lyrics to “Part Of Your World” at the top of their lungs*

    Gary Westhouse: You know, it's called a 'myth' because it didn't really happen...

    Alex: Shhh, this is fun.

    (...)

    Brittany: Pachi Pachi Panic! is a normal shooter game on speed.

    Gary: Have you played the original Donpachi?

    Brittany: Yes, and this makes even THAT game look sluggish by comparison. There is stuff EVERYWHERE in Pachi Pachi Panic! Hence the “Panic”, hence the exclamation point.

    Gary: It's one of those shooter games that's just...

    Brittany: It's an acquired taste.

    Gary: I liked it. I mean, I loved the original Donpachi, so this game's just that taken to its logical conclusion.

    Brittany: I had too much trouble...I mean, I tried to master it and I beat it after a LOT of trial and error, but shooters like this, they're not very fun. The REALLY good bullet hell shooters, there's patterns to learn. This, it just seemed completely random.

    Gary: It never puts you in a situation where you can't survive with enough skill. If it had done that, sure, but I felt like...

    Brittany: I could never get the patterns down. It plays so much differently from other shooter games. And the graphics were too bright and cheerful, it seemed like they tried to make a really anime-ish Donpachi game but I liked the somewhat down-to-earth look of the originals as well. I don't think most players, even most shooter fans, will enjoy it and that's why I've gotta give it a 2.

    Gary: It's a shame you didn't like it, but I can see where you're coming from. But me, I had plenty of fun and while it's not the best shooter, it stays true to the Donpachi formula. It's NOT for everyone, but if you've never played a game like this before, maybe give it a chance with a demo or rental. I give it a 3.5.

    (…)

    Brittany: RPG Maker is a really useful tool for creating great RPGs, and if you're willing to put in the time and effort, you can do great things with it. I give it a 4.

    Lyssa: While it could've delivered more in terms of graphics, it still has everything you need to make a really great RPG and I give it a 4 also.

    Brittany: Now, Lyssa and I didn't have enough time to create really HUGE RPGs with it, we only had about 20 hours to mess around with the game and make something as best we could.

    Lyssa: But we did each make our own little RPGs, and we let Ted and Alex try them out!

    Brittany: They've played both and now they're going to give their reviews of what we made!

    *Ted and Alex take the stage*

    Ted: Well, let's start with your RPG, Brittany. You made The Skull Trials, and....I gotta say, it lived up to its name.

    Alex: Yeah, it was a trial and at times it made me want to bash out my skull.

    Brittany: *glares at him*

    *Scenes from Brittany's RPG play out on screen, it's a rather gloomy little game taking place in a graveyard maze, with unforgivingly difficult enemies*

    Ted: This game was tough as hell!

    Brittany: It's supposed to be!

    Alex: Brittany said it'd only take about an hour to beat but with all the grinding I had to do it was more like three. That said though, I thought the dialogue was really great and it was appropriately creepy, with a real Outer Limits-style twist at the end.

    Ted: It was an ordeal, I barely made it to the finish and by the time I beat it I was so exhausted I didn't even get to appreciate the ending. Sorry, Britt, I gotta give your game a 2.

    Brittany: What? Oh, come on!

    Alex: Well, I liked the creativity of the storyline, and it was a well made game, it was just way too hard. I give it a 3. Now Lyssa's game, on the other hand...

    *Lyssa's game takes place in a high school, with a group of young people who get lost and have to go on an adventure to get back home.*

    Ted: Lyssa's game, Saturday Story, was really a lot of fun.

    Alex: Yeah, it not only had great characters and witty dialogue, but was actually fun to play, enemies weren't too tough and there were even a couple neat little puzzles in there.

    *A scene of dialogue from Lyssa's game is shown, with the main character, a girl named Ashley, chiding one of her friends for not being able to solve the puzzle on his own.*

    Alex: And at the end there was a kind of cliffhanger that left us really wanting more, in a good way.

    Lyssa: Well, I'd like to make it into a full game if I ever get the time...


    Brittany: Okay, I'll admit that Lyssa's game was a LOT of fun.

    Ted: I'm giving Lyssa's game a 4.

    Alex: Yeah, same here, 4 outta 5 from me.

    Lyssa: Yay! *jumps up and down and claps her hands* Brittany, my game's better than yours!

    Brittany: Don't rub it in...

    Ted: With two 4s, we recommend Lyssa's game, and if you have RPG Maker and want to try Lyssa's game, or Brittany's game out for yourselves, you can head to Blockbuster in a couple of weeks for their latest Blockbuster Ultra Nintendo Showcase disc, which is as always free with any Ultra Nintendo game rental. It has demos, it has a couple of GameTV reviews, and, on the next disc, it's got both The Skull Trials and Saturday Story, you can save those to your memory card and actually play them in RPG Maker!

    (…)

    *The hosts of GameTV are sitting on couches as they discuss E3.*

    Ted: So next week, we'll be reporting from the floor of E3. We're sure there are lots of surprises in store but we can take some good guesses at what we'll probably be seeing. First up, we're sure that we'll be seeing a lot of Sega's upcoming system the Katana, and frankly, I can't wait for all the news on that front.

    Lyssa: And we're pretty sure Microsoft will be there in some capacity to tell us more about their new game console, the Xbox.

    Alex: So far, we've liked what we've seen from Microsoft, and those of you who don't play PC games, it looks like Microsoft will be bringing a few of those to home consoles, so you can finally see what you've been missing.

    Steve Horton: As for the games, Nintendo's DEFINITELY gonna be showing off plenty of their new Legend of Zelda game, Majora's Mask. And I've got a pretty good feeling that the PC hit Unreal Tournament will be shown off for the Ultra Nintendo too.

    Gary: Definitely excited for that one.

    Brittany: I'm excited to see more of Tales of the Seven Seas: The Victorian Legacy, which is looking more and more beautiful with every bit of preview footage I've seen of it. And there's also a fun little game called Blackheart that I'm eager to see.

    Alex: It's another stealth game, but with a heavy focus on character development and storyline that make it very reminiscent of last year's incredible smash hit Metal Gear Solid.

    Ted: Hey, don't forget Sega! The new Commander Keen is looking great and we're definitely gonna see what the Katana can really do when we see it in action. And I'd bet my house on seeing some Sonic 6 footage as well.

    Alex: Well, I'll take that bet, because if you can remember, Sega did NOT show off Sonic 4 when the Saturn was first shown off.

    Brittany: Doesn't Ted just live in the dumpster out behind the studio anyway?

    Ted: Ha ha.

    Alex: Well, Saturn's upcoming schedule is looking pretty good, I can't wait to check out some new Extremis footage, and Skies Of Arcadia which is looking like it might just be the RPG of the year. I've also heard some good things about a little game called Onimusha, we'll see if it can send the Saturn out on a really good note.

    Lyssa: Everybody knows the RPG of the year is gonna be Pokemon Sun and Moon, E3 is no doubt going to be pushing this game REALLY heavily and will probably have a completed English version playable at E3, so we'll be able to give you the full scoop on all the new little critters you can catch on your Game Boy Nova!

    Alex: The RPG of the year is heavily favored to be coming from Squaresoft, they've got Legend of Mana, Mystic Creature, AND Super Mario RPG 2, and they'll be showing all of them off at E3! And, for the first time, we can reveal that GameTV will be getting an EXCLUSIVE peek at.... wait for it...Final Fantasy IX! That's right, GameTV has been chosen as the only place in North America that you can get your news on Final Fantasy IX out of E3. We'll be allowed into a very small room with a very small amount of people and shown the very first footage of the game. It's going to be incredible.

    Brittany: So be sure to be here, for our live E3 coverage, starting May 11, here on GameTV!

    -excerpted from the May 2, 2000 episode of GameTV

    -

    Ultra Nintendo Power Charts: May 2000

    1. Final Fantasy VIII
    2. Squad Four: Rebellion
    3. Disavowed
    4. The Legend Of Zelda: Temple Of Time
    5. World Of Color: Millennium
    6. Ultra Donkey Kong Country
    7. Super Smash Bros.
    8. Final Fantasy VII
    9. Ultra Frederico
    10. Wipeout 2

    The Official Saturn Magazine Buzz Chart: May 2000

    1. Soul Calibur
    2. Sonic The Hedgehog 5
    3. Phantasy Star VI
    4. Resident Evil: Code Veronica
    5. Klonoa 2: The Wind Rider
    6. Windborn II
    7. Turok III: Generation War
    8. Tony Hawk's Pro Skater
    9. Ultima: The Resurrection Stone
    10. The Savateur

    -

    May 5, 2000

    Retirement was nice.

    I could get used to this.”

    Tom Kalinske was seated at a table with his family at one of the best pizza places in Los Angeles, enjoying his “retirement” as a waiter sprinkled parmesan on one of the two big pizzas sitting on the table. One of the televisions up by the bar was on, playing CNN's coverage of the presidential primaries, but Kalinske's mind was elsewhere...on his family, and on this delicious pizza.

    “So, who do you think's gonna win the election, dad?” asked Ashley, putting a slice of pizza on her plate.

    “Uh...probably Gore, I guess?” Tom replied, glancing up at the screen. “He's pretty popular right now, isn't he?”

    “He's kinda boring though,” said Kalinske's youngest daughter. “But then again, all politicians are boring!”

    “You know, politics affects your life in a lot of ways, you won't think it's boring when you're older,” said Tom, before taking a bite from the slice of pizza. “Don't they do something at your school where they have you kids vote, just to kind of try it out?”

    “Nope,” said Kalinske's youngest daughter, shaking her head. “Don't give them any ideas either, school's boring enough as it is!”

    “My school does it,” said Ashley. “I think Gore's probably gonna win. I still remember what he said about Secret of Mana.

    Yeah, me too...” thought Tom, eating another bite of his pizza. “If we had more games like Secret of Mana, and less games like Mortal Kombat, maybe there wouldn't be so much controversy...”

    And he couldn't help but think that if Sega had more games like Secret of Mana, they might've beaten Nintendo. It was the only game he'd ever remembered directly trying to imitate on the Saturn...and he'd pretty much failed miserably in that regard. Secret Of Mana, Mortal Kombat... the two games that had put the nail in the Sega CD's coffin.. already the memories were flooding back.

    I don't think I'll be able to hear somebody mention a game anymore without thinking about everything that's happened. ...retirement is nice, but damn, it would've been nice to win.”

    He had a bit of an epiphany, as he finished off that first slice of pizza. It wasn't that Nintendo made better systems than Sega... it wasn't that they did a better job marketing their games. It wasn't Tom Kalinske's fault that Sega was losing in the console wars.

    Shigeru Miyamoto. We didn't have anyone like Shigeru Miyamoto. We could match them genius for genius, but as great as Yuji was, even he couldn't hold a candle to that guy.”

    Tom Kalinske smiled.

    I wonder what he's up to right now?”

    May 6, 2000

    Across the world in Kyoto, Japan, Shigeru Miyamoto was riding home on his bicycle, a basket in front of him holding a copy of Dragon Quest VII. It was the one Sega Saturn game he had any desire to play, besides NiGHTS, which he'd loved.

    The day of a Dragon Quest release was always a huge event in Japan. Miyamoto had tried to duck in and out of the game store unnoticed, but the huge line had made it impossible, and many people had spotted him inside the store...a few even asking for his autograph, something which rattled the deeply humble man.

    I've not seen such a large crowd for a game, not even for Temple of Time...” thought Miyamoto. “Of course, it is only appropriate...without Dragon Quest, I never would have thought of anything like The Legend of Zelda.”

    His bicycle approached the crosswalk, and the light quickly turned green. He pedaled across the intersection.

    That reminds me, I need to review the final beta for the new Super Mario RPG-”

    Miyamoto never saw the car as it slammed into him at 45 miles an hour. He was thrown from the bicycle, which shattered into pieces from the impact.

    -

    McCain's nomination for the presidency is now all but assured, and many expect George W. Bush to suspend his campaign sometime this week. It was a close race that saw fierce attacks on both sides, and now people are wondering if McCain will tap Bush for the vice presidency, despite the bitter feud they've had over the past few months. It's yet to be seen if Bush would even accept being McCain's running mate, or if he plans on preparing for a potential run in 2004 if McCain were to lose to Gore in the general election. Al Gore spoke to a group of supporters in Florida today, a state that's seen as a key battleground state this November. Gore discussed the need for further action to address global warming in the wake of last year's devastating hurricane, and has made the environment a key plank of his presidential platform. With the match-up now set, Gore vs. McCain, both candidates will look to fine-tune their strategies with the general election now just six months away.

    and we have a bit of breaking news, some tragic news out of the world of video games today. Shigeru Miyamoto, known the world over as the creator of Super Mario, perhaps the most well-known video game character ever, has died as a result of injuries sustained in an automobile accident earlier today. He's known as the brains behind Nintendo, the world's leading video game company, not only responsible for the Super Mario games, but The Legend Of Zelda and many others. Miyamoto was 47 years old.”
    -Bernard Shaw, from a news report on CNN, May 5, 2000 (North American time)

    -

    Tom Kalinske stared up at the screen in complete and utter shock. He looked down at his pizza, having just picked up a second slice. He placed the slice back down on the pan and leaned back in his chair, a sick feeling in his stomach.

    “Dad...?” asked Ashley, leaning over in concern.

    “I'm...I'm not hungry anymore.”
     
    E3 2000 - An End And A Beginning
  • It is with deep sorrow that we mourn the loss of Shigeru Miyamoto earlier today. He has brought incredible joy to countless people through his work here at Nintendo, and was a dear friend to us all. I considered him one of my closest friends, and his death came as a monumental shock, one that it will take some time to recover from. His loss will be felt by his family, his friends, his colleagues, and all who have ever picked up a controller and have felt joy because of the work that Mr. Miyamoto has accomplished. We will continue his legacy of making fun and original games for many years to come.”
    -Hiroshi Yamauchi

    He was an inspiration, the greatest inspiration I've ever known. He inspired me to create great things, and his loss has left me with a hole in my heart that is impossible to fill.”
    -Satoru Iwata

    Shigeru Miyamoto was a visionary and a genius, but most of all, he was a friend. Even when he was teaching us, or giving suggestions, he always did so in a way that made us a part of his incredible dreams. I can't overstate how much I'll miss him.”
    -Masahiro Sakurai

    When I first came to work with Nintendo, Mr. Miyamoto greeted me as he would an old friend. Even then, I was impressed by his creative vision, and as I got to know him over the years, I realized how lucky I was to be working with him. Though we were often an ocean apart, the impression he left on me made me feel like he was in the room even when I was working at the offices in Redmond. I'm proud to be a part of this company and I'm grateful to have gotten to know Mr. Shigeru Miyamoto.”
    -Howard Lincoln

    He never failed to blow my mind. Without his vision, I would've just been making fancy toys with no batteries.”
    -Ken Kutaragi

    You know, we could never get one up on those guys, and Shigeru Miyamoto was why. Every time we'd come up with a genius idea, he'd come up with something even better. Even though he was the number one reason we were losing, I could never bring myself to hate someone with that much humility and grace. He was a fun person to share the planet with and the world's a lot worse off now that he's gone.”
    -Tom Kalinske

    It's such a huge loss for the industry. I have nothing but respect for Shigeru Miyamoto, and it's an enormous loss that he's gone. It won't be the same without him.”
    -Norio Ohga

    He was a genius. I mean, that's all you can really say. The guy made...some of the greatest games ever, games I've spent a lot of time with. I admit, I shed a tear when I learned he'd passed away... my daughter wouldn't have her name without him!”
    -Robin Williams

    You know, I heard about that, and it's such a tragedy...the level of creativity to create such amazing games...I mean, we get into the industry just as he goes....I don't think we can fill the hole he left. We can try, but nobody's gonna be able to do what he did.”
    -Bill Gates

    Oh, I played Super Mario Bros., I played Legend Of Zelda. Making movies and making games, they're two different things, I learned that first hand. Losing a creative mind like his is always a horrible tragedy, it's a loss for the world and...I met him once, he was a very humble man.”
    -Steven Spielberg

    -

    Video Game Industry Mourns The Death Of Shigeru Miyamoto

    Today, people from throughout the video game industry are paying their respects to Shigeru Miyamoto, who passed away yesterday when his bicycle was struck by an automobile. Miyamoto is known for creating the Super Mario series, perhaps the most famous video game franchise ever, among countless others including The Legend Of Zelda and Star Fox. Nintendo has already released a statement on Miyamoto's death. In a letter, Nintendo president Hiroshi Yamauchi called Miyamoto's death a “monumental shock” and vows that the company will “continue his legacy of making fun and original games for many years to come”. Sony figure Ken Kutaragi also released a statement mourning the loss, and even Sega has issued a statement on Miyamoto's death, calling him a “titan in the industry” and stating that “the community of game makers has suffered a tremendous blow”. The upcoming E3 conference, which starts in just a few days, will go on as scheduled, though its organizers state that the ceremonies will be somewhat muted and that there will be a memorial to Miyamoto, with tributes to his life and work throughout the event.

    Even outside the gaming world, celebrities are expressing their condolences. Figures such as Robin Williams and Kirsten Dunst have commented, as have figures in the sports world like Ken Griffey Jr., whose likeness appears on numerous games for Nintendo systems. Griffey said in a statement, “Shigeru Miyamoto was a good friend, and losing him so young is a horrible tragedy. I'll miss him and I wish his family all the best.”

    -from an article posted on Gamespot.com, May 7, 2000

    -

    *The normally excited GameTV hosts are seated on the couch as the show begins, looking somewhat somber. John Walden, the old host who left the show in 1998, is there as well.*

    Ted Crosley: Hey guys, welcome to GameTV, we're normally a bit more upbeat but, as a lot of you have already heard, there's been a terrible tragedy in the world of video games.

    Alex Stansfield: Shigeru Miyamoto, whose work spans more than 20 years with Nintendo, passed away earlier this week as he was riding home on his bicycle. He's created some of the most beloved characters in video game history, Mario, Luigi, Donkey Kong, Link, Zelda, so many legendary games have come from the mind of this man and his loss leaves some really big shoes to fill.

    Gary Westhouse: So we're going to devote a good portion of this show to commemorating the life and legacy of Shigeru Miyamoto.

    Brittany Saldita: We'll all be sharing our memories of Mr. Miyamoto's games, and we've asked some of our fans to tell us their best memories of him, which we'll be reading on the show also.

    John Walden: I had...the enormous honor of being able to interview him back in 1998, we'll be replaying some of that interview and I'll also share what it was like just to get to meet him and shake his hand.

    Lyssa Fielding: For those of you hoping for reviews and news about the newest games, don't worry because we'll still be doing those as well, but we'd be shirking our duty as hosts and as gamers if we didn't pay respect and homage to the man who really is the reason most of us are sitting here today.

    Steve Horton: He's given us countless hours of fun and I'm sure he's done the same for many of you.

    Ted: This is GameTV, and today we're going to be celebrating the life of the great Shigeru Miyamoto.

    *An alternate, more somber theme song plays over clips of Miyamoto's games and footage of him, including of his interview with John Walden, in lieu of the normal intro sequence.*

    (…)

    Alex: So to end the show, we're going to do something we've never done before. We usually put games up here on the Hall of Famewall, but today is a little different, because today, for the one and only time, we're putting a person in the Hall of Fame.

    *The cast mounts a picture of Shigeru Miyamoto on the GameTV Hall of Fame wall.*

    Ted: I can't think of anyone who deserves it more than Shigeru Miyamoto. Truly, the greatest game creator of all time.

    Brittany: I really couldn't agree more, I remember coming back home, playing Super Mario Bros. when I was 14, and being so blown away. I played so much Donkey Kong as a kid. I played Legend of Zelda until my fingers fell off. It just...it's such a shame to lose him.

    Alex: Shigeru Miyamoto, you'll be missed by everyone who loves video games.

    Lyssa: Oh, definitely.

    Ted: That's it for this week's episode, we'll be reporting from E3 in a few days, so.... definitely be here for that, hopefully we'll see some good games at the show and have lots of fun.

    Lyssa: It's what he would have wanted, I know it is.

    -excerpted from the May 9, 2000 episode of GameTV

    -

    The Show Must Go On, But Miyamoto's Death Casts A Pall Over E3

    Shigeru Miyamoto's tragic death, less than a week before the annual E3 expo in Los Angeles, has understandably added a somber element to the usually hectic and exciting trade show. Though postponing the event was never discussed (too many hotel rooms booked, the convention center already reserved for months), certain events have been changed and some have been completely scrapped in the wake of what has happened. Nintendo's presentation, in particular, has been dedicated to Miyamoto. Miyamoto was originally to help present The Legend Of Zelda: Majora's Mask, but that task will now fall to Eiji Aonuma, the game's director. Nintendo's presentation will include a Miyamoto memorial segment, and Nintendo's booth will include a box where attendees can leave their condolences. Sega's presentation is also said to be at least acknowledging Miyamoto, and the event itself will have a tribute to the Mario creator that attendees can watch if they so choose.

    -from an article on Gamespot.com, May 10, 2000

    -

    May 11, 2000

    *The crowd cheers as Reggie Fils-Aime, the new president of Sega of America, takes the stage. A picture of the Sega Katana is on the display screen behind him.*

    Hello, everybody, and welcome to E3. Allow me to introduce myself. My name is Reggie. I'm about kicking ass, I'm about taking names, and I'm about making games.” *The crowd cheers in wild applause at this* “And I'm here to introduce the newest game console from Sega, a machine that will usher in a revolution in home entertainment. I give you, the Sega Katana.”

    *A video begins to play on the screen. A young man is walking down the street. The camera pans up, and the man is revealed to be Ryo Hazuki. He is confronted by a group of thugs, and takes a fighting pose. The video is rendered with the Katana, and the graphics look significantly better than the previous Shenmue game, or anything that's ever been seen on the Ultra Nintendo. The thugs rush Hazuki, and he begins to fight them. Hazuki moves incredibly fluidly, and all the characters are shown with amazing detail. The video then switches over to show Virtua Fighter 4. The game looks awesome, the days of blocky characters are gone, it's a HUGE step up from Virtua Fighter 3 and the characters perform some incredibly impressive moves. The crowd cheers this, and then continues to cheer as the video switches over to Tekken Tag Tournament to show off that game.*

    FIGHT FOR YOUR LIFE

    *More footage from Tekken Tag Tournament is shown, the game's graphics are a significant bump from Tekken 3. Next up, Way Of The Samurai. It's a beat-em-up by Treasure, and the character and graphical details are so good that the audience gasps during the trailer showing off the game. It's all in-game footage in real time, cherry blossom leaves fall as the main character executes a combo.*

    GO ONLINE FOR THE ULTIMATE MULTIPLAYER CHALLENGE

    *Footage is then shown from the Katana's online games. First off is Phantasy Star Online, which shows players teaming up, talking to one another in the in-game chat and then going to battle a huge looking boss. The next game that's shown is Chu Chu Rocket, followed up by a new Daytona game, Daytona: International, that shows an online lobby, followed by players racing against one another from across the globe, the game's graphics are significantly better than anything Gran Turismo has ever offered.*

    BE AN ORIGINAL

    *Footage from Jet Set Radio is shown, showing the player following another character through the city on their skateboard, before tagging a graffiti sign on the side of a building. Footage from Tony Hawk's Pro Skater 2 is then shown.*

    GET INTO THE GAME

    *Footage from the Katana's sports lineup, including NFL and NHL 2K1 is shown off, showing the players and arenas in amazing detail. Footage from a new baseball game is also shown.*

    AND EXPLORE NEW WORLDS

    *Footage from Enix's Revolution Alpha is shown, depicting an enormous world ripe for exploration. The character is travelling through a massive town, and then rolls out of the way of an attack by a vampire, drawing gasps and cheers from the crowd. Then, the night sky is shown, we see a shadow and then very briefly, the character NiGHTS, which draws loud applause as we see very brief footage of a new NiGHTS game with beautiful graphics that sends the crowd into a frenzy.*

    RELIVE THE PAST...

    *A brief montage of Saturn game covers is shown before someone is seen opening up a copy of the Saturn's Sonic the Hedgehog 4, sticking it into the disc tray, and beginning to play.*

    OR WITNESS THE FUTURE.

    *Someone briefly browses from a shelf before pulling down a DVD of Superman: Man Of Tomorrow, opening it up, putting it into the disc tray and sitting down to watch it, this draws enormous cheering, possibly even bigger than the cheers for NiGHTS.*

    SEGA KATANA

    *A rapid-fire montage of Katana games is shown, followed by a young man sitting down, controller in hand, ready to play, a keyboard in his lap as he connects to his friend across the world. We see his friend, a Japanese girl, smiling and nodding her head before firing up her own game.*

    THE FUTURE IS YOURS.

    *The Katana logo is shown, and the Sega scream is heard. The crowd applauds and cheers loudly.*

    As you can see, the Sega Katana is compatible with all Saturn games, and can play DVD movies as well. We hope to make the Sega Katana not just your go-to system for the hottest games available, but your complete entertainment world as well. The Katana has been designed with the future in mind. It contains a cutting edge processor that far outstrips anything else available, and will be state-of-the-art for many years to come. The Katana controller, which you can see right here... *he holds up a controller much like OTL's Dreamcast controller, complete with VMU slot, the biggest difference is a second analog stick on the right side, inspired by the Ultra Nintendo's controller* has been designed with the modern gamer in mind. You see this central slot? This is the space for the Katana VMU, the virtual memory unit that not only stores your saves and profiles, but also has a screen that opens up new gameplay possibilities.”

    *Reggie elaborates on the VMU for a minute or two, showing off its features and how it can be used as a sort of second screen experience for certain games.*

    The Sega Katana will go on sale in North America on March 17, 2001. It comes with a controller and a VMU. It will retail for $249.99.” *The crowd applauds loudly at the price, which is at least 50 dollars less than expected.* “We hope to launch the Sega Katana with at least ten games on the very first day. Launch games will include Tony Hawk's Pro Skater 2, Way Of The Samurai, Phantasy Star Online... and this game. Take a look.”

    (Authors' Note: The following trailer was done by our reader and contributor Pyro!)

    “It was supposed to be a simple mission: rescue Becky, beat the bad guy, and return home before dinner time… except that jerk, Captain Chaos, cheated and time travelled to beat us.

    *Clip of Captain Chaos activating the Multiversal Annihilation Engine from When Universes Collide. He begins transforming into an eldritch abomination of titanic proportions.*

    “We fought back as best we could…”

    *Keen, Lindsay, and Mortimer McMire open fire on the newly renamed Kayoz, but the creature swats them all into the abyss*

    “But we failed, and Kayoz destroyed the multiverse.”

    *Clip of a cackling Kayoz taking the remnants of the destroyed worlds and fusing them into one planet*

    “But he didn’t count on one thing.”

    *Clip of Commander Keen waking up in a warzone where Robotnik’s Badnik horde are fighting Wizeman’s Nightmarean hordes from Nights Into Dreams. Keen avoids a crashing Buzzbomber.*

    “That we’d survive.”

    Keen: Yikes! What’s happening…?

    *Dr. Robotnik descends from the sky on his Egg-O-Matic*

    Robotnik: I remember you. Welcome, “Commander” Keen, to Battleworld! You won’t survive the experience!

    Keen: *Unsheathes his trusted Neural Disrupter and aims at Robotnik* Oh yeah, Egghead?

    Voiceover: Launching with the Katana in 2001…

    *Clips of Keen and Sonic the Hedgehog (along with Tails, Knuckles, and Amy Rose) fighting enemies creatures from Golden Axe. Lindsay and Nights flying side by side. Mortimer McMire and Vectorman surrounded by Warhead’s forces. Becky busting moves with Toejam and Earl with an embarrassed Keen facepalming*

    Voiceover: An adventure too large for one universe!

    *More gameplay clips. Ax Battler swinging his sword. Joe Mushashi jumping from the shadows and throwing his kunai before using his ninjitsu skills from Revenge of Shinobi. Alex Kidd and Knuckles punching through a wave of enemies. It ends with the assembled heroes and villains confronting Kayoz in the Dark Abyss. The mad god is easily the size the skyscraper in comparison. A full shot reveals the full cast, save for three figures obscured by shadow.*

    Kayoz: HAHAHA! You ants think you have a shot at stopping me?

    Becky: *Whispers to Keen* You know you still gotta eat your vegetables after this.

    Keen: *Dramatically aiming his disrupter at Kayoz* Not NOW Becky!

    Voiceover: COMMANDER KEEN: WORLDS UNITED!

    *The crowd wildly cheers the Worlds United trailer, as Reggie Fils-Aime claps as well.*

    And here's Tom Hall to share even more details about Commander Keen: Worlds United.”

    *Tom Hall comes out and gives a presentation of several minutes about the basic idea and features of Commander Keen: Worlds United, which looks quite impressive visually on the Katana. Reggie returns to the stage.*

    Thank you for that incredible presentation, and remember, Commander Keen: Worlds United will be available only for the Sega Katana on launch day, March 17, 2001. Now, I'd like to introduce Mr. Yu Suzuki to talk about the upcoming sequel to the 1998 hit Shenmue.”

    *Yu Suzuki takes the stage and shows off Shenmue II, which is still in fairly early stages of development. No release date is given for the game, but it still looks impressive enough to excite the crowd and get them talking. He remains on stage as Virtua Fighter 4 is announced, drawing wild cheers from the crowd as a preview video for the game is shown. Reggie once again returns to the stage to talk about several more games, including Phantasy Star Online, Way Of The Samurai, and Jet Set Radio. Tekken Tag Tournament is then introduced, before Reggie then introduces Sega's line of new sports games for the Katana, including NBA 2K1, NFL 2K1, and NHL 2K1. After that, a series of beautiful screenshots are displayed on the screen.*

    For several years, the amazingly talented folks at Enix have created some truly epic games for the Sega Saturn. From the depths of space in Planetary Probe and Laika's Journey, to the realms of fantasy in next year's Dragon Quest VII, Enix's record of creating amazing adventures is without blemish. Now, on the Sega Katana, they'll do it again. Introducing Revolution Alpha.”

    *Images are shown of three young teenaged heroes, two boys and one girl, exploring a massive temple ruin as the camera pans up to reveal a huge world beyond. Mountains, valleys, forests, and at the very edge of the screen, a glimmering city.*

    In Revolution Alpha, you'll guide three heroes on their quest to recover the Alpha Heritage, a collection of artifacts that hold the key to overthrowing a powerful ruler and his mighty army.”

    *The game's combat is shown. It's much like Secret Of Mana, but with elements of games like Illusion of Gaia as well.*

    Along the way, you'll explore dungeons and solve puzzles, battle huge monsters and find countless treasures. This game builds on Enix's classic action role playing titles for a brand new experience that's only possible on the Sega Katana. Revolution Alpha will be released in North America before the end of 2001.”

    *Another trailer is shown, this one depicting a kitchy 60s-style spy motif as a woman sneaks around an enemy compound. The game's humor is somewhat like that of the James Bond films, and the entire trailer has somewhat of an Austin Powers feel to it while also showing off the game's stealthy, FPS gameplay.*

    In No One Lives Forever, you're Cate Archer, a spy who must travel the world and battle villains bent on world domination. No One Lives Forever is another Katana exclusive, set to land on the system sometime next year. And finally...”

    *The same dark nighttime sky from the Katana trailer is shown once again. NiGHTS is shown flying through the sky, floating down toward a house. He lands on the roof and is suddenly captured in some kind of tractor beam, being pulled into the sky as a dimensional hole rips open. A boy rushes to the window, looking on in fear as NiGHTS is taken away. He reaches up to him, but the hole snaps shut, and NiGHTS is taken.*

    Boy: Nooooooooooooooo!!!

    *NiGHTS awakens and is lying on the floor of a vast room. A voice calls out to him.*

    Voice: With your power, I will have control over the dreams of an entire world... you will never escape my castle, it is more vast than you can imagine.

    *NiGHTS is shown in a gameplay scene, roaming the halls of the castle and being attacked by vicious beasts. In the cramped corridors of the castle, he's unable to take flight. We see the boy from before, grabbing his friend the next day at school.*

    Boy: I saw him, NiGHTS is in trouble, we have to help him!

    *Several kids gather and join hands in a circle. They nod, and we see each of them falling asleep in their own beds. Inside the castle, one of the kids calls to NiGHTS. He leaps into the child's dream, just as a bunch of enemies dive at him.*

    Voice: You think you can escape me?

    *The child twists and turns in bed. Inside the dream, the child is trapped in a Nightmare Crystal.*

    Voice: You don't have much time, or else this child will be trapped in their nightmares forever!

    Children: NiGHTS, help me!!!

    *The familiar NiGHTS gameplay is now seen, NiGHTS flies through the air, collecting items and performing tricks, battling bosses, fighting on the ground alongside a child. Several dreams are seen, each depicting a different landscape as NiGHTS fights to protect that child's dream. NiGHTS can be seen running through the castle again, dodging a massive hand as it bursts through a wall.*

    Voice: You have no hope! These children will have nightmares eternal, just like the rest of this world!

    NiGHTS: *looking up into the sky to see a sky full of stars, slowly blinking out*

    *The boy from before is lying in his bed in a fetal position, sobbing in fear.*

    Boy: Help me, NiGHTS...

    *NiGHTS looks up at the sky and takes flight, disappearing in a flash of light. The game's logo appears.*

    NiGHTS INTO THE LABYRINTH...

    *The crowd applauds wildly, Reggie once again takes the stage and smiles.*

    These are just some of the games we have planned for the Sega Katana. In fact...”

    *A very brief video shows on the screen, depicting some Katana gameplay footage of a new Sonic game. It's just a tease, but it's enough to make the crowd go wild.*

    We're only just getting started. But just because the Sega Katana is being released next year doesn't mean that the Saturn's days are numbered. In fact, the Sega Saturn is set to see some of the year's best games, and now it's about to become easier than ever to hop on board the best system of the last generation, because as of right now, the Sega Saturn is getting a new MSRP..”

    *”$99” is displayed on the screen, drawing some applause.*

    For just $99, you can experience games like Sonic the Hedgehog 4 and 5, the Tekken series, Resident Evil, Turok: Dinosaur Hunter, Virtua Fighter, Virtua Racing, NYPD: Narcotics Squad, and more. And for $129, you can buy a Sega Saturn equipped with the Ring and packed with last year's Game of the Year, Soul Calibur. It's still topping charts around the world, and if you haven't played it yet, it's time to see just why millions of players have taken up their swords and leapt into the world of Soul Calibur. But we're not just here to talk about old games, we're here to talk about new games, and the Saturn has plenty of great new games on the way, including the horror title Extremis, developed by Sega both here in North America and across the ocean in Japan. Extremis is a brand new concept, centered around a global pandemic that infects animals, turning them into vicious, mutated beasts. Check out this gameplay footage and see why Extremis is going to be the most terrifying game ever made.”

    *The gameplay footage from an early level of the game shows a man creeping around inside of a large barn. The silence is broken only by the occasional sound of a low braying. As the man explores the darkness, he occasionally hears the braying and the sound of animals in pain. Finally, the man comes face to face with a massive, mutated bull, roaring in rage as its horns lower to gore him. The man is unable to dodge in time, and he is impaled through the stomach as the bull contains to roar and buck around like crazy. The man is lowered from the horn and tries to crawl away as the bull stays on him, goring him several times. The man tries desperately to shoot at it, but his wounds render the gun unstable. Eventually, the bull kills him, leading to a Game Over screen.*

    *The next scene is from later in the game, at a zoo. Now the man is joined by a teenage girl, and they sneak around the zoo, staying out of sight of various mutated and dangerous animals. They hear a loud roar behind them, and turn to see a tiger ready to lunge. The tiger is about to strike but is taken down by a huge, bulky creature of indeterminate species as the crowd gasps and cheers. The protagonists sneak away, hoping the creature doesn't turn its eyes on them instead. The two duck into a zoo office, where they meet a middle-aged female scientist who tries to explain to them what's going on. As she does so, there's a very loud bang at the door, as a creature tries to break in. The player has to shoot at the creature before it can bust into the room. The man barely manages to shoot the creature dead after taking some damage, but it's a very close call. The footage ends, and the crowd claps and cheers.*

    Extremis is set to release on October 31, Halloween. Just don't show this game to the trick-or-treaters, or you'll give them nightmares. Next up is a racing game, and this is a throwback to a bygone era.”

    *Footage from Vintage Speed Series, a racing title featuring all vintage cars, is shown, looking quite impressive and fun. Reggie briefly describes the game, then footage is shown of The Savateur, a beat-em-up taking place in the Victorian era and involving the martial art of savate. Next is Arbiter of Sin 2, drawing plenty of cheers from the crowd. The game depicts the protagonist's war against heaven itself, though it also shows him having doubts about Lucifer's intentions. A trailer is then shown for Samba de Amigo, then a trailer is shown for Onimusha, which is much like OTL's game, an action combat game taking place in ancient Japan. It looks less graphically impressive, obviously, but for the Saturn it's still quite good and is announced as a Ring exclusive, with Keiji Inafune appearing in the preview video to discuss the game. Reggie closes the show by discussing four RPGs, first Planetary Probe II, then Dragon Quest VII, and then the game Skies of Arcadia. Though it's developed in collaboration with the Lords of Skylein team, it's much closer to OTL's game than anything resembling Skylein. The trailer, which shows off the beautiful air combat and fierce aerial action, impresses the crowd and is probably the best looking Saturn game of the entire show. Finally, Panzer Dragon Saga II is announced, drawing an even bigger reaction from the crowd. It shares some plot elements with OTL's Panzer Dragoon Orta, but is ultimately an RPG the same as Saga, and is announced to be on five discs.*

    Panzer Dragon Saga II is set to be released next summer, exclusively for the Saturn Ring. It will also be compatible with the new Sega Katana, but if you choose not to upgrade right away, Panzer Dragoon Saga II is a clear demonstration of our intention to continue supporting the Sega Saturn well into the future. We want to thank all of our fans for enjoying Sega's great lineup of games, and there's one more person I'd like to personally thank before ending the presentation. Before coming to Sega, I did play a lot of Nintendo games, and some of my best memories as a young man come from playing games like Super Mario Bros. and The Legend Of Zelda: A Link To The Past. Though we at Sega have been competing with Nintendo for many years, many of us wouldn't be here in this industry if it wasn't for the contributions of the great Shigeru Miyamoto, whose incredible works have inspired many of you to begin playing video games in the first place. I think everyone here owes Mr. Miyamoto a great debt of gratitude, and I speak for everyone at Sega when I say thank you, Mr. Miyamoto, for the games and for the memories.

    Enjoy E3, everybody.”

    -Reggie Fils-Aime's keynote speech at E3 2000

    -

    Brittany: And even though Microsoft isn't giving a big speech here at E3, they've got a big presence at their booth, where they're showing off the Microsoft Xbox, the new gaming system set to launch next year.

    Ted: The new Xbox comes with a hard drive, something the Ultra Nintendo and the Sega Katana don't have, that hard drive is gonna store all your saves and we imagine it can store plenty of other things as well.

    Brittany: And here is the big Microsoft Xbox game by developer Bungie, it's The Covenant, it's a fast-paced third person shooter very reminiscent of games like Ballistic Limit and Squad Four: Rebellion.

    *Footage of The Covenant is shown on screen, depicting a man in a green suit of armor, somewhat like Master Chief but without the helmet, charging into a crowd of enemies and firing wildly, blowing up the tank in the middle of the enemy crowd.*

    Ted: You can switch between a bunch of different weapons at once, you can take a stealthy approach or just go in shooting everything, we really like how this game looks and it's being shown off here at the Microsoft booth along with a port of The Witcher. Microsoft didn't have very many games here today, right now they're just showing off the console and all its features.

    Brittany: I'll tell you right now, looking at the screen, this footage does look better than what we saw on the Katana. Ted, I know you're kinda biased, but you've seen what the Katana can do and you see here what the Xbox can do, what do you think?

    Ted: The Xbox is really impressive, I'm not gonna lie. I have to see more games though, Sega was here showing off a bunch of games, where are all the Xbox games?

    Brittany: Mechwarrior X was also announced, but there's no gameplay footage yet.

    Ted: There's no games!

    Brittany: With the Xbox, right now it looks to be quality over quantity, and both The Covenant and The Witcher look like really fun and amazing games, I'm going to go back and play more of The Covenant, Ted, are you gonna join me for some multiplayer or just stand here looking for more games?

    Ted: I'm gonna go kick your butt at The Covenant.

    Brittany: You're on!

    -excerpted from GameTV's live report from the floor of E3 2000

    -

    *Nintendo's E3 keynote begins with a montage of Shigeru Miyamoto and various Nintendo figures, including Hiroshi Yamauchi, Howard Lincoln, and Masahiro Sakurai discussing what Shigeru Miyamoto meant to them. It ends with a picture of Miyamoto at work on Super Mario Bros. in 1985, with a quote from him. The crowd cheers as Howard Lincoln takes the stage with Eiji Aonuma. Lincoln speaks.*

    Shigeru Miyamoto was an inspiration to all of us here at Nintendo, and we hope to honor his legacy today by showing how far video games have come as a result of his creativity and devotion to his work. And I can think of no better way to honor Mr. Miyamoto's legacy than the game you're about to see here today: The Legend Of Zelda: Majora's Mask.”

    *The crowd applauds as a full trailer for The Legend Of Zelda: Majora's Mask is shown, introducing the land of Termina and the moon that is set to fall and bring destruction to the world. It depicts Link's various masks and some of his transformations, including the Deku, the Zora, and the Goron, and even shows footage of Link battling the massive Twinmold as a giant. The trailer ends with the moon falling on Termina and Link screaming as he dons the Deku Mask. The crowd cheers after the trailer ends, and then Eiji Aonuma, with a translator, takes the stage to talk about the game.*

    Majora's Mask takes place in a world full of mystery and danger. It is designed to play like Temple of Time, but with a fresh set of challenges to keep even the most seasoned Zelda players guessing. The game takes place over three days, and that is a strict time limit. If you fail to save the world in those three days, the moon will crash into Termina as you have seen. That means that you must plan carefully and manipulate time to accomplish everything you need to accomplish. There are six dungeons in all to explore, and each dungeon will require different items and masks to complete. These dungeons are home to guardian spirits that Link can befriend in order to protect the world and prevent the moon from falling.”

    *More gameplay footage is shown, showing off more of how the various masks can be used. It's much like OTL's game, though a new transformation mask, the Gerudo Mask, allows Link to transform into a Gerudo hero somewhat like Ganondorf, which gives him both speed and strength and allows him to climb to very high areas easily.*

    Though you are on a time limit, there is still plenty of opportunity for exploration, which is required if you are to gain the necessary skills and items you'll need to explore the dungeons and save the world.”

    *After a bit more description of the game, Aonuma cedes the stage to Lincoln, who gives the game's release date, November 16.*

    The Legend Of Zelda is surely one of Nintendo's greatest and most beloved series, and there's another series that's very near and dear to fans' hearts, one that we've neglected over the past few years and one that's long overdue for a brand new game. That series is Metroid, which last had a new game in 1994 with Super Metroid on the SNES. Many players have fond memories of Super Metroid, and so do we. And that's why we're bringing Super Metroid to the Game Boy Nova. Take a look.”

    *A brief gameplay trailer is shown for Super Metroid for the Game Boy Nova. There are a few small graphical updates but the original game is fundamentally the same and looks excellent on the Nova's screen. The trailer ends.*

    But that's not the only Metroid game we're releasing this year.” *The crowd cheers* “Last year, you got the first look at Metroid: Darkness, Samus' new adventure. The game's release is rapidly approaching, and we've got lots of new things to show you about the game. Here's a look.”

    *The full gameplay trailer for Metroid: Darkness is shown. The game plays very similarly to Super Metroid but with vastly superior graphics. Samus is running and jumping through corridors in a variety of environments, there are large, open areas to explore as well but the familiar side-scrolling gameplay is maintained. New weapons are revealed, such as the Cluster Bomb, the Spider Ball, the Quake Jump, and the Graviton Bomb, which crushes enemies across a large area. Samus has a new slide kick, both in her Zero Suit form and her suit, and speaking of her Zero Suit form, it is detailed fully in the trailer, Samus has both blaster weapons and melee weapons and can also kick, punch, and grapple her enemies, she's shown punching a Space Pirate across the screen in one scene and shown leaping up and blasting enemies with a flamethrower in another. Several bosses are shown, Samus is seen in her Zero Suit fighting some kind of armored bounty hunter, another boss is a crab-like beast that grabs Samus and tries to crush her, there's some kind of mechanized tank, and also a horrifying looking giant wasp creature that stings at Samus multiple times. Then a few brief cutscenes are shown, some rooms when Samus enters them start up cutscenes that then seamlessly transition back to gameplay, Samus is shown in one gameplay scene fighting oncoming enemies as civilians flee for their lives behind her. The gameplay can best be described as Super Metroid but with a LOT more going on, the game takes full advantage of the Ultra Nintendo's capabilities despite its retro playstyle and fans cheer several times during the trailer before it ends and gives the game's release date as October 26. Lincoln then returns the stage and segues from the Metroid trailer to a preview of Castlevania: The Occulted Circle, using the term Metroidvania as the bridge. The Occulted Circle depicts a quest where two vampire hunters must go through a castle as 13 vampire lords are meeting, destroying the vampire lords will usher in a new century of peace, failing to destroy them will doom the world to 100 years of vampire terror. The game plays like an updated Symphony of the Night and draws more cheers from the crowd. Lincoln then cedes the stage to a couple of Rare employees (not the Stampers, just speakers for Rare) who preview the game Conker's Twelve Tails, which, unlike the vulgar game of OTL, is a fun looking but fairly plain family-friendly 3-D platformer. After that, this trailer begins.*

    *Edison and Madera, now adults with a young son, look out the window of their London home, out across the city. A somewhat melancholy song is sung by a woman during the trailer as the scenes play out.*

    Edison: Fifteen years ago, my world changed forever...

    *Brief scenes from The Dreamers, including the storm that chased Edison and Ella from the island, Edison's animal friends, him meeting Madera, and Gruntilda, are shown.*

    Madera: We got our happy ending, and our son is as wonderful as we could have hoped for.

    *An eight-year-old boy plays with his school friends in a park as storm clouds gather.*

    *Lightning streaks through the sky.*

    Edison: But for every dream, there is a nightmare...

    Madera: And for every happy ending...

    *A massive black energy pillar opens up in the middle of the city. Edison and Madera cling their son tightly to them.*

    Madera: ...there is a story yet to be told.

    *A black wind emanates from the pillar, snatching the boy out of Edison and Madera's arms. They watch helplessly as the wind takes him away. They hear Gruntilda's laugh.*

    Edison: That witch!

    Madera: But how?

    *A cloaked woman lands in front of Edison and Madera, she removes her cloak to reveal that she's a grown-up Ella, decked out in adventure garb.*

    Ella: Because you didn't listen to me!

    *The melancholy song continues to play as Edison, Madera, and Ella are shown exploring a new world full of beautiful landscapes. Meanwhile, Edison and Madera's son James is in a cage as Gruntilda stirs up something in a big pot.*

    James: Are you gonna eat me...?

    Gruntilda: Why would I eat you when I'm trying to keep you as my son?

    *More cutscenes are shown, Ella seems to be much more keen of an adventurer than her brother or his wife, they are rusty while Ella hasn't stopped exploring in 15 years.*

    Madera: You ever...thought...maybe...you should...settle down....have kids?

    Ella: After what's happened to yours I don't think I need the stress!

    *More scenes play, Gruntilda is shown with James who now looks to be totally under Gruntilda's control.*

    Edison: Snap out of it, James!

    Gruntilda: Show them what mommy taught you!

    James: *blasts Edison and Madera with magic, knocking them to the ground*

    Madera: How...?

    Gruntilda: *laughing*

    *A few more scenes play, finishing with Edison, Madera, and Ella standing together on the bow of an airship.*

    Edison: I will find you, no matter what...

    DREAMSCAPE

    2001

    *The crowd applauds as the Rare reps discuss a bit more about Dreamscape before once again ceding the podium to Lincoln. Lincoln then talks for a bit about Sony before introducing Mark Cerny, who shows off a gameplay trailer for Tales Of The Seven Seas: The Victorian Legacy. The game has a 3-D hack and slash type feel to it, perhaps a bit slower paced than most hack-and-slash games, somewhat Zelda-like in its combat. It also shows off the game's branching quest paths, showing that the choices various characters make in the storyline affect what missions you'll be given, though this is to a lesser extent than previous games. It ends with another scene showing Victoria getting dressed for a wedding, with Dona as her maid of honor. Victoria reveals that she's armed with a rapier sword, which Dona smiles at before the cutscene ends. The release date of the game is given, and then Cerny shows off Wrath and Ruin, a very Legend Of Dragoon-like RPG with a somewhat dark storyline about a young man who wages war against dueling gods. Then another game is shown off, a somewhat serious 3D platformer called Carpathia. The player controls a boy who must traverse a lonely desert landscape, solving puzzles to open up new paths. The stylistic graphics of the game and complicated puzzles earn it some applause from the crowd, and the serious storyline is a change of pace from the somewhat silly mascot platformers the audience is used to.*

    *The next trailer shown is the one for Ballistic Limit 3, which is shown to massive applause throughout. It depicts Ash Beckland, Sara, and their fellow survivors still on the desolate planet from the previous game, when they receive a transmission from Earth begging them to come back. Their monitors show readings from Earth indicating that the planet is under massive attack. What's particularly disturbing about the readings is that they're live, despite the crew being light years from Earth. Something near the planet is bending space-time to allow them to see what's happening to Earth in real time. This is what convinces Ash that the team has to return to the planet, despite the risks of transmitting the alien pathogen to Earth. The game's logo is shown and receives massive applause.*

    Thank you and enjoy E3!”

    *Cerny leaves the stage and Lincoln returns to the podium.*

    Over the past few years, the number of women and girls playing games has skyrocketed. Shows like GameTV, with its popular female hosts, have certainly contributed, but the presence of brave and well-rounded female heroes like Lara Croft, Claris, Claire Redfield, and Joanna and Velvet Dark have also altered the landscape of games forever. Our latest action heroes are taking girl power to a new level. Check out these trailers and you'll see that girls can kick plenty of butt on Nintendo.”

    *The trailer for Oni, an action-shooter game fairly identical to the game from OTL is shown. It impresses the crowd, but not as much as the next game that's shown off, Blackheart, a Metal Gear Solid-esque stealth game with a female protagonist named Sadira Blackheart, a morally ambiguous assassin. The game's trailer shows off the gameplay, featuring somewhat more complex stealth and combat than Metal Gear Solid, and the somewhat dark humor of Sadira earns lots of laughs from the crowd, which applauds the game after the trailer is over. After the Blackheart trailer, Lincoln shares the stage with some Capcom reps to show off Mega Man Legends 2, before next demonstrating the controller for Iron Battalion, which impresses the crowd as Lincoln seems to have quite a bit of fun using the realistic controls to pilot the game's mech. Capcom then shows off the Game Boy Nova game Triple Orb, before showing off the first trailer for Resident Evil 3: Nemesis, which highlights the frightening creature pursuing the new protagonist, Eddie Noguera, through a sewer area. The crowd cheers after the logo is revealed, then Howard Lincoln begins to speak again.

    Coming later this year is the newest RPG from Telenet Japan, Tale Illumina.”

    *A brief trailer shows the protagonist, a young woman named Febria, traversing an icy landscape. It introduces the concept of the game's plot as an eternal clash between light and darkness, and when darkness is allowed to spread, the planet becomes colder and colder. Febria is the last of her line, a line of heroes who fight for the light, but who have gradually been snuffed out by the forces of darkness. She is pursued by these forces, and must find her courage and the ancient treasures of light if she is to succeed in her quest to bring light back to the world. The crowd cheers the impressive looking trailer, then Howard Lincoln begins a presentation about Pokemon Sun and Moon, showing off the game's full English trailer, introducing a preview for the new season of the anime, and showing off several new products due to become available, as well as announcing a new Pokemon Stadium game for the end of next year. He then introduces Ted Woolsey from Squaresoft, who introduces some of Square's upcoming games.

    If you enjoy playing Pokemon, it's time to try Squaresoft's take on monster collecting. This is Mystic Creature.”

    *A brief trailer showing a group of kids learning to befriend and train magical monsters is shown. The game has a very rustic art style, resembling OTL Vagrant Story somewhat, but is still fairly light-hearted, with the child protagonists having fun training their monsters even as they come across some very bad villains. In Mystic Creature, three children fight alongside three monsters in battle to create a six-character party. There are over 100 creatures in all, but these creatures are unique, there are only one of each in the world, though you do battle with lots of evil creatures that can't be caught as well, as well as human teams training their own monsters. The game features a soundtrack by Yoko Shimamura, and the crowd has quite a positive reaction to the trailer.*

    Mystic Creature comes to the Ultra Nintendo on November 2nd. Also coming to the Ultra Nintendo is Legend of Mana, the newest game in the critically acclaimed Mana series.” *the crowd cheers loudly*

    *The trailer for the game depicts a somewhat more serious game than OTL's title, with fully CGI cutscenes showing three heroes swooping over the landscape riding Flammie-like dragons. Gameplay scenes are shown, featuring battles much like those in the first two Mana games, with damage points visible on screen (unlike in OTL's Legend of Mana). The plot of the game is revealed as being a battle for the fate of the world, a mighty Empire conquering all and the players as heroes trying to liberate it, largely like the original Secret Of Mana. The heroes are trying to plant Mana Seedlings in the hope that one will grow into a full-fledged Mana Tree, which will then shine its benevolence on the world and halt the advance of the evil Empire.*

    Legend Of Mana released in Japan earlier this year and topped the charts for a month, becoming the hottest selling new game of January. Now, it's set to launch in North America next month, only for the Ultra Nintendo.”

    *A quick trailer is shown for Final Fantasy: Nova Generation for the Game Boy Nova. It's a bit like OTL's 4 Heroes Of Light, with a bit of OTL Mystic Quest mixed in. With graphics quite good for even the Nova, it's an impressive looking game and gets a fair bit of applause from the crowd despite its somewhat basic gameplay. Next, Woolsey introduces the beat-em-up game The Bouncer, which is nearly identical to its OTL PS2 counterpart with somewhat lesser graphics. After that, Super Mario RPG 2: The Plumble Beginning is shown off. The footage starts by introducing the game's plot, which shows the plumbers as babies being dropped off at their parents' home by the Yoshis, followed by the Mario family leaving their world through a portal to our own due to the continued threat from Kamek, first settling in Italy as children before moving to Brooklyn later on, the plumbers are investigating a sewer in the city when they discover a strange pipe that takes them to the Mushroom Kingdom, where they will reunite with those who protected them as infants and realize their ultimate destiny. The gameplay is then shown to be an advanced version of the gameplay of the original Super Mario RPG, with a much larger variety of commands (think Paper Mario's attack repertoire, but in SMRPG style). The graphical style is full 3-D, and though cartoony, looks on par with or even better than the graphics in Final Fantasy VIII. The footage introduces a young woman named Lana who befriends the heroes, and shows the Mario brothers meeting Princess Peach for the first time before the video ends. The crowd applauds, then Ted Woolsey finishes up Squaresoft's presentation.*

    Before I give the stage back to Mr. Lincoln, I do want to let everyone know that we are showing off Final Fantasy IX-” *the crowd applauds loudly as the game's logo is shown* “At our booth, with an exclusive showing for a few very select and special guests, with a general showing for everyone in attendance on a later day. And finally, there's one more game I'd like to briefly preview, take a look at this...”

    *A CGI cutscene shows the inside of a house on the beach as the camera pans around it. A familiar music box tune begins to play, and a picture is seen on a desk. The crowd cheers when they realize that the picture is showing the heroes of Chrono Trigger, while the music box song fades into Crono's theme. The picture begins to shake, and then the entire house, as the camera pans up to reveal a massive ship much like the Black Omen is passing over the beach. A time gate opens up and the ship goes into it, while a young man about Crono's age runs out onto the beach, sword in hand, looking up at the sky. He looks out over the ocean and can see that something is coming. He gets into a battle stance, sword in hand, and watches as whatever is out over the ocean comes his way, an all encompassing darkness that looks to swallow him up. He lets out a scream and raises his sword, bringing it down as the screen goes black. A game title is revealed.*

    CHRONO INFINITE *The crowd continues to cheer as several very brief snippets of gameplay are shown, revealing the game's battle system (a hybrid between OTL's Trigger and Cross with many more combos) and finally, an anime cutscene of hand that appears to be female, reaching out of the darkness toward the screen, energy radiates around the hand and the hand appears to be wearing a single loose bracelet, somewhat like Queen Zeal's hand in official art, the hand prepares to fire a burst of energy before the cutscene ends. Ted Woolsey leaves the stage and Howard Lincoln returns.*

    We'd like to show a game that a lot of you might have already played, it's coming to the Ultra Nintendo for the first time.”

    *A trailer for Unreal Tournament for the Ultra Nintendo is shown, focusing on the game's multiplayer modes and options, with the ability to link two Ultra Nintendos together across two televisions for eight player play, a system first and something that impresses the crowd. Several more brief preview videos for future Ultra Nintendo and Game Boy Nova games are shown before finally Lincoln seems ready to leave the stage.*

    But before we go...we began this show with Shigeru Miyamoto, and that's how we're going to end it. Mr. Miyamoto was working on one final game before he passed, and even though he's gone, his legacy will live on through this, his very last game.”

    *The Lylat system and its collection of planets are shown. A distress call suddenly goes out, an alien being crying for help. Five Arwings swoop into battle formation.*

    Fox: Star Fox, get ready!

    *The Star Fox team: Fox, Peppy, Falco, Slippy, and Krystal, pilot their Arwings toward the planet where the cry for help came from. Gameplay footage is shown depicting Arwing combat, but then things are changed up.... there are ground based enemies repelling the Arwings' attacks. Fox descends toward the planet and lands, and the scene switches to Fox on land with a pistol, charging toward the enemy. This new feature, where Arwings can land and take off on certain terrain, is showcased. Then we see an Arwing on a water planet, it lands in the water and converts to an underwater craft with the same capabilities as the Blue Marine.*

    Fox: Engage underwater mode!

    *Underwater combat is shown, followed by scenes from various types of worlds, including desert worlds, jungle worlds, factory worlds, and others. Next, the Landmaster tank is shown off. We also see an Arwing landing and converting into a motorcycle that speeds across the planet's surface, firing shots at enemies.

    Falco: Now that's what I'm talking about!

    *More gameplay scenes are shown, followed by a cutscene depicting the game's villain, a lobster-like warlord called Clawstorm, overseeing the construction of powerful mechs and a fleet of air fighters.*

    Clawstorm: I will get Star Fox in my clutches and I will crush them!

    *More scenes showing off the Arwing's new capabilities are shown.*

    On land...

    *The Landmaster tank is shown, followed by the motorcycle and then Falco and Krystal fighting on foot*

    In the sea...

    *The Bluemarine is shown*

    And in the air...

    *The Arwing launches a bomb*

    Star Fox will always be there!

    Clawstorm: Just who do you think you are?!

    Fox: We're Star Fox!

    *The game's theme plays before revealing the logo.*

    STAR FOX 3

    *The crowd applauds, though not as loud as they did for Metroid: Darkness the previous year.*

    Thank you, and make sure you visit our booth, and all the booths of our software partners, and make sure you visit the Shigeru Miyamoto tribute if you haven't already!”

    -Howard Lincoln's keynote speech at E3 2000

    -

    *Ted. Alex, and Brittany are getting a crash course on Final Fantasy IX from Ted Woolsey. The game contains very small snippets of the plots of OTL Final Fantasy IX (the game takes place in a fantasy setting and involves crystals) and Final Fantasy X (it's postapocalyptic) but for the most part it's its own game, nearly completely original TTL. It shows a world decimated by a great war, and almost completely devoid of magic. It is discovered that the four crystals can revitalize the world, but only according to the will of the one who finds them, setting off a war between what remains of the world's civilizations for control of the crystals.*

    Ted Woolsey: So here we've got the game's protagonist, Scav, and this girl who travels with him, Emia. Scav finds Emia after she passed out trying to cross the Great Wasteland, which separates the small, backward kind of area where Scav lives from the world beyond, where the crystals lay. But Emia, she wasn't trying to leave this area, she was coming from the world beyond, and doesn't remember how she got there.

    Ted Crosley: So another heroine with amnesia?

    Brittany: Seems to be a common theme in these types of games.

    Woolsey: *laughs* But yeah, Scav is a scavenger type, hunting for old treasures and the like, just trying to get by. Emia tells Scav that there's a crystal nearby and she was trying to find it and keep it safe so the bad guys can't get it.

    Alex: And the bad guys, they are?

    Woolsey: There are several groups of bad guys, but the most prominent is the Arc Remnant, what's left over from the civilization that started the war that destroyed the world. These guys are still trying to get power and they'll do whatever they have to to get it. Problem is, they're used to having technology, and now there's none left, so they've got to use ancient weapons like swords in order to carry out their will. But what they lack in terms of knowledge, they make up for in brutality. These guys are nasty.

    *Alex is playing one of the game's battles, Scav and Emia are battling some goblin enemies, the battle system is reminiscent of OTL Final Fantasy IX's, complete with the Trance system.*

    Woolsey: So when you get hit enough times, you go into Trance mode.

    Brittany: Like a Limit Break?

    Woolsey: Right, and each character has their own skills they can use when in Trance.

    Ted: So how far along is this game?

    Woolsey: We're looking at 2001 for a release, but I can't give you an exact date.

    Brittany: Man, I really want to play this thing! I mean, the whole thing anyway.

    -excerpted from GameTV's live report from the floor of E3 2000

    -

    Microsoft's Xbox will be the true beginning of the next generation of console gaming. We're bringing the best of both worlds, console and PC, right into players' living rooms. Whether it's epic role-playing games, action-packed shooter titles, lifelike simulators, or family-friendly games, the Xbox will have more quality games than any other platform. It will have a robust online community where players can battle one another in their favorite multiplayer titles or simply chat about whatever they like. Players can also swap their creations, such as custom characters or designs, over our new online service, bringing gamers from around the world closer than ever before. The Xbox will play DVD movies right out of the box, enabling the console to be the one-stop shop for family entertainment. We're not just changing the home gaming landscape, we're hoping to change the system forever. I welcome everyone who visits this booth to try out the Xbox for yourself. I promise, it's like nothing you've ever played before.”
    -Bill Gates, at Microsoft's booth at E3 2000

    -

    *The hosts of GameTV are standing together near the front of the convention center.*

    Ted: And that's it for our live coverage of E3 2000, but as always, you can see plenty more coverage online at GameTV.com. We'll be bringing you even more reports from the show floor and letting you know which games you'll definitely want to play when they're released.

    Alex: Once again, it's been a pleasure and a privilege to get to bring all the excitement of E3 into your homes.

    Steve: Join us next week for another awesome episode of GameTV!

    Lyssa: Mmm, before we go, our camera snapped this moment of a certain someone bumping into a certain former co-host of mine...

    Brittany: *blushing* You're really gonna show it?

    Lyssa: I have to!

    *Some earlier footage is shown of Brittany playing Tekken Tag Tournament at the Sega Katana booth, someone comes up next to her.*

    Brittany: *engrossed in the game, doesn't see the person come up to her and gently turn her head before kissing her on the lips* …!!! Mm..! *she goes to push him away but realizes who it is and she kind of moans a bit before leaning into the kiss, then parting from him* Chris, you scared the crap outta me! You're covering E3 too?

    Chris Hardwick: Yeah, mind if we team up for a bit? *smiling, he picks up the player two controller* How's it going?

    Brittany: I'm totally getting paid to do this. *we can clearly see the rings on both of their fingers (ITTL Chris Hardwick and Brittany Saldita got engaged in the fall of 1999, their wedding is set for June 2000)* You better not suck at this game. *smirks*

    Chris: I think I'm okay at it but if I suck you don't have to tag me in.

    Brittany: Fair enough, good luck baby. *gives him a quick smooch before returning to play the game*

    *The footage ends, Brittany is blushing as Lyssa giggles*

    Lyssa: You two make an adorable couple, don't even act like you don't. And I totally introduced you, too!

    Brittany: *smirking* Well I'm glad you did, you guys got anything to add?

    Ted: Is there gonna be an open bar at the wedding?

    Alex: You won't mind if I bring my Game Boy Nova, I think I might play some Pokemon during the ceremony...

    Brittany: *glaring at both of them*

    Ted: For GameTV, I'm Ted Crosley...

    Alex: And I'm Alex Stansfield and we'll see you next week for another awesome episode of GameTV!

    -excerpted from GameTV's live report from the floor of E3 2000

    -

    Polly Klaas drove up the driveway to her parents' home, back from Stanford for the summer. It had been a year of ups and downs, but mostly ups, as she'd finally figured out what she wanted to do with the rest of her life. Her parents came out to greet her, and she got out of the car and ran over to them, embracing them both.

    “I've missed you so much....”

    “We missed you too, how did your finals go?” asked Polly's mother.

    “They went pretty good, I think I did well on all of them...”

    “That's good to hear, still undeclared or have you decided on a major yet?” asked Polly's father Marc.

    “Well...I've been doing a lot of thinking...about...well, you know about how they say on the news, video games effect people?”

    Marc nodded, having remembered all the news reports from endless sources about how games can hurt developing minds, about how they can cause violence....he still suspected that all the violent video games Eric played are what caused him to try and blow up Columbine and kill Polly's friend Caitlyn.

    “Those games...the violent ones,” said Polly's mother. “You think they make people violent? You think they might have made Eric violent?”

    “Actually, no...games have....well they've helped some of my friends, one of them even helped me. I think I want to be a psychology major. I want to do more research on how games effect people...how the media effects people. And not in a bad way. I....I think games can help people. I think the messages they send can help people cope with the negative emotions in their lives. I just have to learn enough to prove it.”

    Polly's parents weren't sure about what their daughter was telling them, but they trusted her judgment. And Polly was right about one thing... a game console had saved her life, though not in the way they ever imagined it would.

    -

    Games had saved Kurt Cobain's life. He'd been playing them when he was at his darkest moments, and they helped ease his pain just enough for him to stick with getting the professional help that saved his life. He'd recovered from his addiction, he'd extricated himself from the toxic relationships he'd had, and now, sitting in his living room with his bandmates and best friends Dave and Krist, he was ready to enter a new phase of his life.

    “If you two wanna keep the band going...”

    “Kurt,” said Dave, shaking his head and placing a hand on his friend's shoulder. “It's not Nirvana without you.”

    “Besides, maybe you'll change your mind someday,” said Krist, leaning back on the sofa. “Then we can be Nirvana again.”

    “I'm gonna do my own thing, at least for a while,” said Kurt, running his hand through his hair. “Believe me, I thought about this for a long time. I've got enough money I can do whatever I want, and me and Kathleen are gonna see the world together. Just go wherever we want.”

    Kurt still didn't know exactly what he was going to do on his trip with Kathleen. He'd probably let her decide where to go, wherever she wanted to go was fine with him, and her ideas tended to be a lot better than his.

    “We'll probably make some music if we feel like it too,” said Kurt, looking over at Dave. “So what's the name of the thing you guys are gonna do again?”

    “Dave keeps telling me he wants to name it Foo Fighters.”

    Dave snorted, shaking his head a couple times and looking down at the floor.

    “It's just one idea, I dunno.”

    “I think it's a good idea,” said Kurt. “I mean, you know, 'fighters', makes you guys sound badass.”

    “But Foo Fighters?” replied Dave, thinking about it for a moment. “It's an old World War II term, I thought it sounded cool one day but the next day I'm like, ehhhh I dunno...”

    “I think it sounds fine,” Krist said. “Anyway, whenever we figure it out, you'll be first to know.”

    “Cool,” Kurt replied, nodding his head.

    “And be sure to bring back plenty of awesome souvenirs. I mean, don't get arrested or anything, but bring some cool stuff back.” Dave leaned over and gave Kurt a hug, and soon after, Krist did the same. “We're gonna miss you.”

    “I'll have some sweet stories to tell,” said Kurt, leaning back in his chair again and looking up at the ceiling. “Maybe we can be Nirvana again someday.”

    -

    Chris Perez held his wife Selena close as the two laid in bed together, holding each other tightly. Selena's new album had just released, and had topped the charts for two weeks straight. Selena was still the world's most popular musical superstar, but to Chris, she was just his angel.

    “You're still beautiful...” Chris said to her, and kissed her passionately, his eyes locked on hers.

    Selena was living a dream, and there were times she thought it was a miracle she was still alive at all. Every once in a while, she'd have a nightmare about that psychotic woman who'd pointed a gun at her, who might've killed her had Chris not been there to stop it. Chris had saved her life, but even if he hadn't, he'd still be her hero.

    Mi amor...por siempre...” Selena whispered softly. She kissed Chris again, arms locked tight around his body in a passionate embrace. Even if she lost all her money and fame, even if the stars fell out of the sky, she'd still have him. “Te amo...mi amor...”

    -

    Bill Gates looked around, both at the Microsoft booth and at the rest of the convention center. His entourage of security guards kept reporters from approaching him...he'd already given enough interviews for the day. He was excited about the future, excited about the possibilities for the Xbox. So many had gone up against the Nintendo juggernaut, but none of them had the vision that Bill Gates had. None of them really knew what it would take to go up against the combined might of Nintendo and Sony.

    And yet, as excited as he was, he was also nervous. He'd navigated the perilous minefield of the government's anti-trust lawsuit, and now was looking to bust a trust of his own. Not with the government's help, but with raw intellect and creativity. This might just be the biggest challenge of his career, but he welcomed it like he welcomed every other challenge in his life. Bill Gates was ready to take Nintendo down.

    He saw someone approach his security staffers. They started to block the man's path, but Gates waved them away. This person he was very glad to see.

    “Steve,” said Gates, smiling as he walked over to greet his business rival, Steve Jobs. “You're here at E3?”

    “Believe it or not, I'm here. How's it going?”

    “Well, the butterflies are still swimming in there,” said Gates, looking down at his stomach. “You?”

    Jobs smiled and chuckled a bit, shaking his head. He wasn't nervous at all, he wasn't the one trying to launch a groundbreaking product. Not this time around, anyway.

    “It's an amazing device,” said Jobs, looking over at the Xbox. “Easily more raw power than Sega's. You'll blow them out of the water.”

    “It's not Sega I'm worried about.”

    “Of course it isn't.”

    “...the offer still stands,” said Gates, looking back at the Xbox before looking at Jobs. “You and me going in on this thing. Apple and Microsoft, teaming up to take Nintendo and Sony down.”

    “Is that a serious offer?” Jobs replied, raising an eyebrow. “...or are you just fucking with me?”

    The two men looked at each other for a moment, each of them trying to tell if the other one was honestly serious. Then Jobs broke the silence with a laugh, or rather a small snicker. He shook his head.

    “You know I don't play well with others,” said Jobs, placing his hand on Gates' shoulder.

    “Believe me, I know all too well.”

    The two looked at each other again, and then Jobs leaned in.

    “Besides... I'm playing my own game.”

    Gates raised an eyebrow. Before he could say anything else, Jobs had already turned to walk away. He stopped for a moment.

    “By the way... you seen anyone around here listening to an MP3 player?”

    Gates nodded, having seen a few reporters with the devices. Crude, low memory things, some with removable disks, some without.

    “...they're awful, aren't they?”

    Jobs then walked away, leaving Gates with questions hanging in the air. Not just the one about the MP3 player, but...what did Steve Jobs mean when he said he was playing games of his own?

    All the while, Steve Jobs took a stroll by some of the other booths. First Nintendo's, then Sega's. On his way to the front of the convention hall, he saw yet another person wearing an MP3 player clipped to their jeans. He looked up and saw someone he thought he recognized from TV.

    “Hey there, Mr. Jobs,” said Ted Crosley, waving at Jobs as he walked past. Jobs smiled at Crosley and waved back, before taking one more look at the MP3 player Crosley was wearing. It was a Rio 500. Jobs shook his head.

    Someone should make a better one.”

    -

    The plane touched down in Orlando, and Tom Kalinske and his family stepped out onto the tarmac. It had been a few days since Shigeru Miyamoto had passed. Normally, Kalinske would be at E3, announcing the next generation of Saturn games, showing off the Katana...but instead, he was on vacation with his family, a vacation he sorely needed. He'd watched the GameTV coverage of E3 the previous day and had been quite impressed with Sega's lineup.

    They're in good hands with that Reggie guy...” thought Kalinske, who had laughed out loud at Reggie's brash introduction. “I hope he does what he says and kicks ass and takes names. For Sega.”

    Kalinske and his family stepped into the airport and made their way to the baggage claim area. For the first time in a long time, Kalinske felt the burden of responsibility lift off his shoulders. The burden of pushing that rock, like Sisyphus up the hill. Gone. All of it. He was free now. And though he knew he'd miss working, and would probably take another job with another company down the road, for the moment, he was just going to enjoy his family and enjoy his vacation.

    It wasn't every day that a loser got to go to Disney World.

    -

    My friend Shigeru Miyamoto had a lot in common with my friend Jim Henson. Both of them were very humble, they had created things that made so many people very happy and had made them both quite famous, but whenever it was mentioned to either one of them how many people they'd impacted, they would both shy away and try to downplay it. Not all creative people are the same. Not everyone born with the gift of creativity is also blessed with the gift of humility. I'm glad I got to know them as a colleague. I'm glad I got to know Shigeru as a creative equal. Whenever we'd get together, you know, over lunch or that sort of thing, we'd just talk about whatever came to mind. It didn't have to be about work. The language barrier was there but that just made every word more important.

    Both of them wanted more than anything else to make people happy. Jim was such a kind and gentle soul, and I saw that in Shigeru as well. Shigeru was always helping people to bring out their own creative energies, even when we were working on Star Fox together he'd always be trying to get ideas out of me, and first and foremost he wanted to make sure everything we came up with would be enjoyed by whoever picked up the controller to play this game. Shigeru had what I would call a 'quiet gratitude' about him, the way he designed his games was as if to say 'thank you for playing'. Everything he did was a 'thank you'. He was always thanking others, he didn't want to be thanked himself. I'm sure his last words were probably a thank you to the clerk who sold him that Dragon Quest game.

    I'm so glad to have been able to call him my friend. And like Jim, we lost him far too soon. And like Jim...I hope he realized how grateful all of us are for the things he's created, and how grateful I am for the gift of his friendship, however temporary it was. I miss him. I'll always miss him.”

    -Frank Oz, speaking on Shigeru Miyamoto's death on the May 19, 2000 episode of 20/20

    -

    END

    -

    (Authors' Note: This marks the end of Player Two Start. However, it is NOT the end of the story! We plan on continuing things right where we left off in a sequel TL called Massively Multiplayer, which we're planning on taking from June 2000 right up to the present day and perhaps even beyond. Why end Player Two Start now? A few reasons. One, the story shifts from this point. The 90s are over, a new generation of consoles is about to begin. Microsoft's about to get into the game, and as the name implies, there will be other players taking the stage as well! Second, as the T-800 said toward the end of Terminator 2: “I need a vacation!” We've been updating this timeline at a fairly prodigious pace over the past year and a half, and we need at least a couple months off to recharge our creative batteries! Third, there's going to be a format change that will allow for more flexible updates and a faster progression of the timeline. The monthly updates are going to be a thing of the past, we'll share more information when we begin Massively Multiplayer. There are a couple of contributors who may have some material to contribute and you're still welcome to post it in this thread as an addendum to the TL, so readers, keep your eyes peeled for that material should it arise!

    We want to give a HUGE thanks to all of our readers and contributors, without whom we wouldn't have made it anywhere NEAR this far! Remember to vote for us in the Turtledoves in a couple of weeks, and we'll see you when Massively Multiplayer begins!)
     
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