Player Two Start: An SNES-CD Timeline

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February 1999 - Metal Gear Solid
  • If I can get players to feel many different emotions while playing this game, I've done my job properly.”
    -Hideo Kojima on Metal Gear Solid in an interview on the February 23, 1999 episode of GameTV

    No, Metal Gear Solid isn't the greatest game of all time. But it's absolutely the front-runner for Game of the Year.”
    -excerpted from a review of Metal Gear Solid in the March 1999 issue of GameInformer

    Shenmue and Parasite Eve had some of the most movie-like stories in recent memory, but Metal Gear Solid is undoubtedly the most cinematic game ever made.”
    -excerpted from Dan “Shoe” Hsu's 10/10 review of Metal Gear Solid in the April 1999 issue of Electronic Gaming Monthly

    Releasing the similar title Dead Midnight in the leadup to Metal Gear Solid might seem like sales suicide, but there's definitely enough here to distinguish this game from Konami's game.”
    -excerpted from a preview article on Dead Midnight in the January 1999 issue of Next Generation magazine

    The way you approach a console game has to be different from the way you approach a PC game. Can great PC games be ported to consoles? Absolutely. Can great console games be ported to the PC? Absolutely. But if you're designing a game from the ground up for a particular console, you've got to take an entirely different approach.”
    -Will Wright, in an interview in the February 1999 issue of Nintendo Power

    Oh, I had nothing to do with Harry Potter. That wasn't my call! I make game machines, not movie decisions! But if it was my call, absolutely I'd have gone a different way! No doubt about that!”
    -Ken Kutaragi, in a January 26, 2006 interview with UGO.com

    I do remember being in the room for one of those Nintendo meetings, but I didn't have enough knowledge about video games at the time to make any kind of informed decisions. My kids weren't even old enough to play back then. The one video game I've ever watched that I enjoyed watching being played was Syrielle. Brilliant characters in that.”
    -J.K. Rowling, speaking at the 2005 PotterCon

    -

    Ultra Nintendo

    Age Of Empires

    EGM: 8.3 (quote: “A very capable port, though I still somewhat preferred playing this on PC, where more units can appear on screen at once.”)
    Gamespot: 7.5 (quote: “Definitely optimized for the Ultra, it's one of the better strategy games on the system, though it still pales in comparison to some of the great PC strategy classics.”)

    Aliens vs. Predator

    EGM: 5.0 (quote: “Everything that I loved about the SNES-CD game was removed from this one and in its place is a stunted, repetitive FPS rife with glitches.”)
    Gamespot: 5.8 (quote: “This was one of the more anticipated games of the year, it's a shame that it's such a dull shadow of our expectations.”)

    Darkstalkers: The Dreaded

    EGM: 8.0 (quote: “A really fun port of Darkstalkers 3 that works great on the Ultra and adds in a few exclusive characters to really mix things up.”)
    Gamespot: 7.8 (quote: “Just a really fun and clever game full of quirky twists and even some black comedy.”)

    King Of Fighters '99

    EGM: 7.3 (quote: “Another year, another spiffy SNK game. It's the series' first turn on the Ultra, and it looks really great.”)
    Gamespot: 7.4 (quote: “The series is wearing a bit thin, but it's a pitch perfect port with some of the Ultra's best animation.”)

    Metal Gear Solid

    EGM: 10 (quote: “An astonishing masterpiece that grabs your attention from the moment you first turn it on and doesn't let you go until the end of the credits sequence.”)
    Gamespot: 9.7 (quote: “There has never been a better stealth game and it's hard to imagine there even will be.”)

    Metal Slug X

    EGM: 7.5 (quote: “A really exciting run and gun that takes this series to fantastic new heights.”)
    Gamespot: 8.6 (quote: “The sheer variety of weapons and animation quality make this a must play for action junkies.”)

    Need For Speed: High Stakes

    EGM: 7.0 (quote: “We would've liked a little more track variety to match the graphical polish.”)
    Gamespot: 6.8 (quote: “A few of the modes from the PC version are missing, making this a fairly pedestrian game rather than an instant classic.”)

    Prince Of Persia: The Jade Queen

    EGM: 7.0 (quote: “The series' transition to 3-D isn't perfect, but the puzzles are very creative.”)
    Gamespot: 7.6 (quote: “The production values aren't so hot (no voice acting?) but the game itself is really fun to play.”)

    Tomb Raider III

    EGM: 8.2 (quote: “While it's probably the worst of the three Tomb Raider games, Lara Croft's latest adventure is still a great thrill ride.”)
    Gamespot: 8.0 (quote: “We wish there were more upgrades from Tomb Raider II, but the quest itself is undoubtedly fun.)


    Ultra Phineas and Ferb

    EGM: 6.0 (quote: “Ultimately it's a very ho-hum collectathon.”)
    Gamespot: 6.7 (quote: “Fans of the show will dig the jump to 3-D.”)

    Ultra SimCity

    EGM: 9.0 (quote: “This game simplifies things but at the same time captures a lot of the fun of the SNES classic.”)
    Gamespot: 8.6 (quote: “Some players won't like the dumbing down from SimCity 2000, but fans of the original SNES game will see this as a true sequel.”)

    Wild Arms 2

    EGM: 7.2 (quote: “It's more of the same, but the jump to Ultra did this series a lot of good in the graphics department.”)
    Gamespot: 7.2 (quote: “Cliches are everywhere, but it's still a solid RPG.”)

    X-Men: Apocalypse

    EGM: 6.3 (quote: “A fairly uncreative effort that at times seems to be just going through the motions.”)
    Gamespot: 8.5 (quote: “A supremely fun beat-em-up that fans of both the classic comics and last year's film will love.”)

    Ultra Deadman Sam

    EGM: 6.5 (quote: “The leap to 3-D brought some great graphics but some really uninspired gameplay.”)
    Gamespot: 5.0 (quote: “The Deadman Sam series has gotten worse with each game and this is definitely the worst yet.”)

    Ultra World Championship Boxing

    EGM: 7.8 (quote: “The story mode is definitely a ripoff of Rocky but I played the hell out of it anyway!”)
    Gamespot: 7.2 (quote: “While we're still waiting for an announcement of an Ultra Punch-Out! game, this more realistic boxing title is still a worthy diversion in the meantime.”)

    Dead Midnight

    EGM: 8.7 (quote: “With a really deep plot and some excellent gunfight mechanics, Dead Midnight is one of the most rewarding shooters I've played in a long time.”)
    Gamespot: 8.5 (quote: “The plot is a bit convoluted, but the action and gunplay are superb.”)

    Multiplicator

    EGM: 6.8 (quote: “This game can get extremely hard to play when all four players have hundreds of guys on screen at once.”)
    Gamespot: 8.1 (quote: “This fun competitive puzzle race is the most fun you'll ever have playing as dozens of characters at once.”)

    Saturn

    Tomb Raider III

    EGM: 7.8 (quote: “The Ultra Nintendo version is prettier, but this is a more than capable adventure on the Saturn.”)
    Gamespot: N/A

    Bomberman Universe

    EGM: 7.5 (quote: “The multiplayer mode takes a step back to the single player adventure, which has its moments but not nearly as much competitive flair.”)
    Gamespot: 8.2 (quote: “It's Bomberman, what else is there to say? The single player mode is more robust than any yet seen on the Saturn in this series.”)

    Shining Force IV

    EGM: 9.5 (quote: “An outstanding, epic, brilliant RPG that feels like the culmination of this entire series. We've been waiting for this for a long time.”)
    Gamespot: 7.2 (quote: “Quality gameplay is marred by a reall convoluted plot.”)

    Mr. Driller

    EGM: 8.0 (quote: “It's Dig Dug, but modern Dig Dug and one of the most addictive puzzle games we've played in a while.”)
    Gamespot: 8.3 (quote: “This great update of an arcade classic just works perfectly on the Sega Saturn.”)

    Infernal: Dark Reality

    EGM: 6.5 (quote: “It's kind of a bore, but it has its moments.”)
    Gamespot: 7.7 (quote: “The powerups and enemy variety make this action RPG a worthy quest.”)


    -

    Tomb Raider III: The Basics

    Tomb Raider III is the third game of the Tomb Raider series and the first to get a simultaneous release on the Ultra Nintendo and the Sega Saturn. ITTL, it doesn't have a subtitle like it did in OTL (The Adventures Of Lara Croft), but as in OTL, the gameplay improvements are somewhat small (which becomes a criticism of the game. Lara gains a few new moves, the swimming system is improved, and there are some added weapons (including a sword and an explosive shotgun). The sprint from OTL Tomb Raider III also makes its first appearance. The Save Crystal system from OTL does not appear in TTL's game, instead, there are defined save points within the missions. The graphics have received a boost, a minor boost on the Sega Saturn and a significant, but not major, boost on the Ultra Nintendo, so that the Ultra Nintendo version of the game now matches up with some of the better looking games on the console.

    In Tomb Raider III, Jade Bessemer, the villain from TTL's original Tomb Raider game, has returned to running her company after escaping from the collapsed ruins of Xanadu. However, Jade's near-death experience has left her physically scarred and somewhat mentally unhinged, making her actions increasingly erratic and deranged as the game goes on. She plays a role in this game somewhat like a combination of Dr. Willard and Sophia Leigh from OTL's Tomb Raider III, and the basic plot of this game is somewhat similar. Jade has poured her company's resources into hiring a private army to find an ancient meteorite that once struck Antarctica in the distant past and is said to have great powers. After the game's tutorial level, Lara is seen exploring an ancient Japanese temple, once owned by a powerful shogun. Things are easy enough at first, but soon Lara comes across some armed thugs and must evade them to reach the center of the temple and the ancient meteorite fragment within. As she claims it, she is ambushed by some of the thugs and is nearly killed when she is suddenly rescued by a brash young adventurer named Gillens. Lara discovers a piece of evidence on one of the dead thugs and traces it back to Jade's company, indicating that her old rival is going after the meteorite pieces. Gillens wants Lara to thank him for saving her life, but she refuses and she eventually tracks the second meteorite piece to an ancient temple in the Amazon rainforest, where she discovers a completely deserted village and some tough wild animals to beat. She takes down the animals and eventually comes to a river, where she gets on a speedboat and makes her way to the temple. On the way there, she's set upon by more thugs and must jump onto one of their speedboats after her own is about to explode. She reaches the second temple and claims the second meteorite piece. On her way out, she is confronted by Jade, who taunts her with the third meteorite piece already in hand. After a brief fight in which Lara wins but Jade summons some thugs to keep her busy as she flees with the piece, Lara makes her way back to London to infiltrate Jade's corporate headquarters to snatch the third piece. On the way there, she stumbles across a lab in which Jade's thugs have taken some of the villagers from the Amazon hostage to perform experiments on them. She also reunites with Gillens who is revealed to be one of Jade's hired thugs. He captures Lara and takes her to Jade. Lara furiously denounces Jade for experimenting on the villagers. Jade says that she'd kill Lara but Lara is needed to open up the fourth temple, which is on Easter Island. As Lara is being flown to the island in a plane, she manages to escape and takes out a few guards before causing the plane to crash, separating Lara, Gillens, and Jade. While dodging dinosaurs and thugs on the island, Lara discovers that Gillens is actually a government agent whose job is to infiltrate Jade's operation. However, Jade discovers this too, and has Gillens taken prisoner. Lara must choose between saving him and stopping Jade from collecting the fourth meteorite piece. Jade manages to get all the pieces, but Gillens reveals that there's a fifth piece that Jade needs and that it's being exhibited at a casino in Las Vegas. This leads to a big showdown between Jade and Lara in Vegas that ends in a dramatic casino shootout, and also ends with Jade getting away with the fifth and final meteorite piece. The final level of the game takes place in Antarctica. Lara and Gillens must team up to stop Jade before she can use the power of the meteorite pieces to become an unstoppable god. Jade manages to activate some of the meteorites' power, but thanks to Gillens' interference, Jade remains in a form that Lara can fight. After the final boss battle, in which Gillens sacrifices himself to help Lara win, Jade, reverted to normal, is left on the ground, apologizing and promising Lara she'll change. Lara looks like she's going to spare Jade, but then we see Lara point her gun at Jade's head, the screen going black just before we hear a gunshot. The credits then roll.

    February 8, 1999

    Tomb Raider III is released for both the Ultra Nintendo and the Sega Saturn. Though the Ultra Nintendo version of the game is graphically superior, the Saturn version has a couple of very small bits of extra content, including a skimpy wetsuit for Lara in certain scenes and a bit of added dialogue, including Lara saying “shit” in a cutscene toward the end of the game. Sega markets these extra bits of “mature” content as evidence that the Saturn version of the game is superior (which somewhat contradicts their concurrent marketing push of family-friendly platform games). Initially, sales of the Ultra Nintendo and Saturn versions of the game are about equal, though in the months after the game's release, the Ultra Nintendo version begins to pull away, due to the system's larger install base. The game's reviews are good, but not quite as good as the previous two Tomb Raider titles, siting the lack of gameplay innovation and the somewhat derivative plot as evidence that the series is starting to run out of ideas. Still, sales are quite strong, even if the game would soon be largely overshadowed by Metal Gear Solid's release...

    -

    It may have seemed crazy at the time to release a game like Dead Midnight for the Ultra Nintendo so close to the release of Metal Gear Solid. Indeed, the game not only released a mere two weeks away from Konami's massive game, but on the same day as the release of the third Tomb Raider game, another mega blockbuster. Still, Capcom put a heavy marketing push on their title, with commercials highlighting the game's rapid-fire gunplay, complex storyline full of fascinating characters, and excellent graphics as selling points. Dead Midnight took place in America in the year 2019. The country has been ravaged by a series of terrorist attacks, and now it's been discovered that rogue cells of terrorists are planning several more. A special operations unit led by Steve Sheckert is deployed to hunt down and take out these terrorists before any of them can strike again. Sheckert's team consists of a group of highly specialized and highly skilled operatives, including Divebomb Grey (a reckless agent who takes huge risks but gets results), Marie (a lovely French woman who can break people's necks with her legs), Alex Frier (a computer hacking whiz who's also highly trained with knives), and Raya Mystic (the first woman Navy SEAL, an intense commando who also happens to be the mother of two 17-year old fraternal twins, Derek and Darla, who she's training to follow in her footsteps). The game vacillates between taking itself highly seriously and offering up copious amounts of comic relief, and though you only control Steve through the course of the game, you can take up to two of your team on missions with you, while giving orders to everyone left behind. The game's villains, a team of seven dangerous terrorists, are as interesting as the heroes. Rather than serving one nation or ideology, the terrorists are each working for their own separate cause, working together to cause chaos and havoc all over the world, and though they each must be taken down, each of them has their own sympathetic backstory (except for the lead villain, Raymond Fatal, who's just a genocidal dick). The game plays out over 14 different levels, with each villain getting two levels a piece: one level where you have to find their staging ground or lair, and the next level where you have to infiltrate and take them out. Each level takes place in a different American city, and once you've neutralized the threat in one city, you move on to the next. But here's the thing: the game plays out like Mega Man in that, for the first six cities, you choose the order in which you go after the bad guys. While there IS a recommended order for new players (some cities and bosses are definitely tougher than others), there's a lot of freedom in how the quest plays out. Also, at least for the first six terrorist leaders, you can choose to spare all, some, or none of them (but the option to spare them only comes up if you perform a certain action, such as bringing a certain operative or collecting a hidden item).

    Playing out at a much faster pace than Metal Gear Solid (with stealth recommended in some levels but completely optional), Dead Midnight carved out a fanbase of its very own, and joined Victory as one of Capcom's most successful original franchises of the latter half of the decade. It sold more than enough copies to be a success even with the stiff competition, and its review scores in most publications topped those of Tomb Raider III. Dead Midnight wasn't a guaranteed success by any stretch, but its performance justified Capcom's decisions to promote the game heavily and release it into such a crowded month.

    -excerpted from an article on Gamesovermatter.com

    -

    *A bunch of police are crowded around a building, there's some kids outside complaining.*

    Officer: Nobody can go in, there's been a bomb threat!

    Boy: But my Saturn's in there!

    *The crowd parts to make way for Segata Sanshiro*

    Segata Sanshiro: *glares at the officer*

    Officer: Sir, there's a bomb in there.

    Segata Sanshiro: *looks up at the building and says in Japanese* I will take care of the bomb.

    *He walks toward the building*

    Officer: You can't go in there without protection! *offers up a huge bombproof suit*

    Segata Sanshiro: *waves his hand and enters the building as he is, he makes his way to a room on the top floor where there's some ticking sounds coming from, he enters the room and crosses his arms over his chest*

    *A large explosion noise is heard. The crowd gasps and looks at the door. Segata Sanshiro comes out, looking like he's been in an explosion with messed up hair and ripped clothing, and some dirt marks all over his body, but unharmed.*

    Segata Sanshiro: *thrusts forward a Sega Saturn and a copy of Bomberman Universe* Sega Saturn, shiro!


    *Scenes from Bomberman Universe play on the screen as the narrator begins to speak.*

    Narrator: The Saturn gets a lot more explosive with the all new Bomberman Universe. Take on your friends in the arena, or jump into the brand new adventure mode to tackle eight huge worlds with only your wits and your bombs to help you. Bomberman Universe, only on the Sega Saturn. Get ready to take cover.

    *Segata Sanshiro is seen playing the game with several heavily armored men from the bomb squad, there's another explosion noise and all of them get blasted across the room.*

    Bomb Squad Officer: *clutching a Saturn controller, he does the Sega! Scream*


    The Action Is Here (the Sega Saturn's new slogan, introduced in 1999 to promote the console's action games, it appears in many of their game ads that year)

    -a commercial for Bomberman Universe that aired in February 1999

    Bomberman Universe does a number of things right, but in many aspects it's a step back from 1997's amazing Saturn Bomberman game, especially in the multiplayer department, which drops the ability to play with more than four players at once and also reduces the number of multiplayer arenas available. Instead, the game largely focuses on its single-player mode, for better or for worse, in an attempt to follow the success of the two Ultra Nintendo Bomberman games, which themselves heavily pushed their adventure modes. Bomberman Universe's adventure mode does allow Bomberman to properly jump for the first time, but many of the levels are uninspired and repetitive, and while there is fun to be had, there are many levels that are a chore to get through. The cutscenes are quite silly (since when has Bomberman needed a personality?) and as far as the Saturn's recent action platformers go, Bomberman is arguably worse than all of them. Bomberman's always been at its best as a fast-paced puzzle title or a frenetic multiplayer partyfest, not a wannabe mascot platformer. It's a solid title and Bomberman fans should pick it up, but it's not going to rewrite any of the series' longstanding rules.

    Score: 7/10

    -excerpted from a review of Bomberman Universe in the February 1999 issue of Official Saturn Magazine

    -

    Another month, another pair of RPGs to add to the Saturn's library. The console currently boasts an impressive collection of great RPGs, including games like Panzer Dragoon Saga and Windborn, and even Sonic and Virtua Quest have gotten in on the action. Of course, the Shining series has been a stalwart for Sega, and in Shining Force IV, the Saturn might have its best one to date. Continuing right where Shining Force III left off, IV consists of the remaining two scenarios focused on the characters Medion and Julian. Julian in particular is of crucial importance to this game's plot, as he realizes his destiny as a hero that can lead an army to take down the evil Bulzome. While the tactical gameplay is familiar to anyone who's played a Shining game before, it's the game's epic plot, which ties up all the loose ends from Shining Force III, that really makes this game a standout.

    Infernal: Dark Reality may some of you of last year's Angels for the Ring, but this game is a far more straightforward RPG. You play as a priest who must go around slaying a demonic invasion of nearby villages, and while this sort of gothic-themed game is fairly cliched, the battle system, where you must manually aim at enemies with a magical gun, with damage determined by where you hit them on their body, is fairly innovative and makes battles a bit less boring. Atlus has made some excellent RPGs in the past (as evidenced by the Shin Megami Tensei series), and while Infernal isn't an all-time great, it's still a fun, if thematically simple, RPG.

    -excerpted from an article on RPGamer.net, posted on February 27, 1999

    -

    In February 1999, a month which saw several excellent Ultra Nintendo releases (including Metal Gear Solid), the Ultra Nintendo saw its first Prince of Persia game. Prince of Persia: The Jade Queen was perhaps the most hyped game yet in the series, but somewhat disappointing reviews and its release into a crowded month of games diminished its potential somewhat. Released by Activision, which had purchased Broderbund shortly after the release of Where In Space Is Carmen Sandiego? for the SNES-CD, The Jade Queen was the company's first Prince of Persia game, and the company tried to emulate the 3-D platforming style of recent hits such as Super Mario Dimensions and The Dreamers. The result? Collecting, collecting, and more collecting. Prince Of Persia: The Jade Queen saw the titular prince needing to venture across a vast desert filled with palaces and cities in order to collect various golden artifacts in each location. The desert was ruled over by a great and powerful dynasty which built a massive palace of pure jade from which to rule. As legend had it, the Jade Queen was trapped within the palace, and a warrior of pure heart and great courage who penetrated the castle walls could rescue her. Of course, in a somewhat predictable twist, the Jade Queen didn't need rescuing...she was the villain, and collecting treasures imbued her with limitless beauty and power. She'd been luring heroes into her trap for centuries, and now it was the prince's turn. Of course, the prince's love interest, Shana, a peasant girl in one of the cities the prince visited over the course of his journey, was able to break the Queen's hold over him, and eventually the prince battled her in her throne room as she entered a giant golden bird statue to do battle with him. While The Jade Queen's puzzles were creative and its platforming mechanics were solid (and indeed, future installments of the series would achieve great success by building on this tight platforming), the game itself was a bit of a bore, criticized for requiring the player to revisit certain areas in order to re-do already completed puzzles just to earn another piece of treasure. Ultimately, The Jade Queen was merely the framework of a great game rather than being a great game in its own right. Still, it sold well enough to easily justify the creation of a sequel, and by that time, Activision had learned what worked and what didn't when it came to Prince of Persia.

    -excerpted from an article on Gamesovermatter.com

    -

    The differences between the Ultra Nintendo's Ultra SimCity and SimCity 3000 are numerous. In fact, Ultra Sim City in some ways has taken a step back from the level of customization available in SimCity 2000, instead presenting itself as a successor to the Super Nintendo's early SimCity title. Like SimCity, Ultra SimCity takes a more stylistic approach, bringing back Dr. Wright and the colorful animations and vibrant musical themes from SimCity. However, the game does contain many of SimCity 2000's enhancements, allowing mayors to pass city ordinances and build with much more detail. Traffic options such as bridges and subway tunnels are included in the game, though the complex water management system of SimCity 2000 has been removed, and arcologies are also a no-go until the player's city reaches a certain level of development. Ultra SimCity includes ten different population levels for the player's city to achieve: hamlet (up to 500 population), village (between 500-2,500), town (between 2,500-10,000), municipality (between 10,000-30,000), city (between 30,000-60,000), capital (between 60,000-150,000), conurbation (between 150,000-400,000), metropolis (between 400,000-1,000,000), megalopolis (between 1,000,000-5,000,000), and global city (5,000,000+). Each level has its own theme song, though in Ultra SimCity you have the option to change the background music. Ultra SimCity is more simplistic and easier to learn than SimCity 2000, and certainly moreso than SimCity 3000. It's been optimized for the console player, which is both a good thing and a bad thing, but in Ultra SimCity's case, mostly a good thing.

    -excerpted from GameInformer's 8.5/10 review of Ultra SimCity

    Nintendo Power: And are there currently plans to bring SimCity 3000 to the Ultra Nintendo?

    Will Wright: Currently there aren't, but if demand is there and Ultra SimCity pulls in good enough sales, it might be an option. Certainly the complexity of SimCity 3000 doesn't lend itself well to consoles, but the Ultra Nintendo has the power to handle it, so if players are willing to play it, anything's possible.

    Nintendo Power: Has the recent acquisition of Maxis by Electronic Arts limited your creativity?

    Will Wright: Absolutely not! If anything, it's enhanced it, I've got more people around me now and they largely let me do my own thing. In fact, I'm working on a “virtual people” project that's coming to computers next year and certainly could come to the Ultra Nintendo, again, if there's enough demand for it.

    Nintendo Power: Besides the Sim series, what other games are you currently working on?

    Will Wright: Right now, all my attention and time is going into my “virtual people” project, but certainly if the opportunity arises I'd love to try my hand at another genre entirely.

    Nintendo Power: Have you had any time to play the Ultra Nintendo? Has anything impressed you?

    Will Wright: I really loved what I got to play of Temple of Time, and Ultra World Of Color is a really fun game to play with my daughter. I love the strategy behind the game and how easy it is to pick up, she certainly plays a lot better than I do! And I also like Metal Clash, since I build combat robots in my spare time.

    Nintendo Power: Thanks again for the interview!

    -excerpted from an interview with Will Wright in the February 1999 issue of Nintendo Power

    -

    For the second straight year, a recently deceased artist won big at the year's Grammy Awards. This year, it was Celine Dion, whose tragic death in February of last year generated a wave of grief in the music world and a massive wave of success for her Titanic theme song, “My Heart Will Go On”. The song won both Record of the Year and Song of the Year, but the night's big winner was Lauryn Hill, whose album The Miseducation Of Lauryn Hill won Album of the Year, while she took home Best New Artist. The night's biggest live performance saw Selena, who's been touring with recording artist Santana for much of the past year, perform a portion of Santana's classic “Black Magic Woman” before launching into her own newest collaboration with Santana, “Say What You Want About Me”. The song is one of three joint Selena/Santana songs that will be appearing on Santana's newest album, Supernatural, set to debut later this year. Latin artists made numerous appearances at this year's Grammys, in addition to Selena and Santana's much-lauded performance, Ricky Martin, formerly of the boy band Menudo, made a major impression with his live performance of his new single “Livin' La Vida Loca”. Tupac Shakur won a pair of Grammys for his hit album Fender Bender, with the hit single “You Can't Kill What You Can't See” taking home the award for Best Rap Solo Performance.

    -excerpted from a Grammys recap posted on Yahoo! News on February 25, 1999

    (Authors' Note: This next Backstreet Boys article was inspired by a PM sent to us by Moe Satyr! Thanks for the tip!)

    Hype Builds For Backstreet Boys' Millennium

    The Backstreet Boys have been one of the hottest bands in recent memory, and their album Millennium is set to drop in just three short months. While most of the songs on the album have already been recorded, two of them, including the much anticipated single “I Want It That Way”, are being re-recorded this week after what the band's manager describes as “lyrical tweaks”. Regardless of what lyrics make the final cut, the album is already being heavily promoted, and is set to have one of the biggest debut weeks ever when it's released this May.

    The band is set to appear on both Total Request Live and GameTV to promote the album on its release date, May 25.

    -excerpted from an update on MTV's website, February 27, 1999

    -

    Metal Gear Solid: The Basics

    Metal Gear Solid is the sequel to Metal Gear 2: Solid Snake. Developed over four years by Konami and Hideo Kojima, the game was initially conceived for release on the 3DO, but after the failure of that system, Kojima briefly considered releasing the game on the Saturn before switching to the Ultra Nintendo after being impressed with the system's development kit. The gameplay remains as IOTL for the most part, it's heavily based on stealth, with direct enemy confrontation only recommended as a last resort. Snake has a variety of ways to achieve stealth, such as hiding under or behind certain objects, or in certain environments, merely crouching in the shadows. TTL's Metal Gear Solid has the addition of a stealth meter that indicates which enemies are liable to be able to see Snake in his current position. The codec is also more integrated into gameplay, appearing in real time rather than in a separate screen, though the player has the option of pausing the game to receive codec messages. The graphics are significantly improved from OTL's game, which was already one of the most graphically impressive games on the original Playstation. Characters and backgrounds appear in great detail. Perhaps the greatest presentation enhancement is in the game's music and sound effects. Due to the Ultra Nintendo's powerful sound chip, Kojima's plan for dynamic music is fully realized in TTL's game. Music changes in real-time based on what's happening on the screen, and individual character themes can also dynamically change to suit their current mood, making for hundreds of different musical motifs that are possible in-game. The game is fully voice acted as IOTL, with most of OTL's voice actors, including David Hayter, Debi Mae West, and Paul Eiding performing as Solid Snake, Meryl Silverburgh, and Colonel Campbell respectively. Mari Devon appears as the voice of a major character, Lyra, and the TTL-exclusive members of FOXHOUND, Silicon Leech and Serrated Panther, are voiced by James Arnold Taylor and Cree Summer respectively.

    The basis of the game's plot, about a group of rogue special operations forces seizing an Alaskan island, hijacking the experimental weapon Metal Gear REX, and threatening America with nuclear bombardment remains the same as OTL, but many details about the plot and a number of future plot threads are heavily changed, and the overall flow of the game widens somewhat in scope from IOTL's game. The early part of the game, with Solid Snake infiltrating an island and finding DARPA chief Donald Anderson, who dies suddenly while conversing with Snake, also remains the same. However, after Anderson dies and Snake meets Meryl, Meryl informs Snake of a third hostage, in addition to Donald Anderson and tech CEO Kenneth Baker: the United States Undersecretary of Defense, a 32-year-old woman named Lyra Marin. She was being given a classified tour of the facility when the FOXHOUND takeover took place, and is considered the highest value hostage at the facility. After a boss fight against Revolver Ocelot, Snake is able to find and free Lyra, who tells Snake that the man she was touring the facility with, a general named Martens, may be behind everything, a suspicion that grows once Snake discovers information about the connection between Martens and Liquid Snake. Snake and Lyra then locate Hal “Otacon” Emmerich, the designer of Metal Gear REX and an expert computer hacker. Otacon has been engaging in a covert cyberspace war with another hacker at the facility, a man who turns out to be FOXHOUND tech expert Silicon Leech, who Snake needs to find and kill if he is to progress any further. Snake has Lyra remain with Otacon while he goes to hunt down Silicon Leech, but on the way he is confronted by Psycho Mantis (who has the same psychic abilities as in OTL, the same controller trick works on him and he has some very interesting comments if the player has Mario games on their memory card!) and must defeat him. Snake and Meryl must then make their way through an underground maze which is controlled by Silicon Leech remotely. After getting through the maze, Snake kills Leech, who coughs up some information about Lyra before he dies: that Lyra is the true enemy in all of this. Before Snake can contact Otacon about Lyra, he and Meryl are forced to flee from the bullets of Sniper Wolf, who eventually wounds Snake and renders him unconscious.

    Snake awakens and is confronted by Liquid Snake before being tortured by Ocelot, which, as in OTL, prompts the player to press the A button rapidly in order to resist the torture. Unlike IOTL, however, submitting to the torture does NOT effect the ending (ITTL, Masahiro Sakurai expressed frustration that the player could only get the best ending via a very difficult button mashing challenge, and convinced Kojima to change the “reward” somewhat). Instead, successfully refusing to submit to the torture earns some cool bonus cutscenes during the latter part of the game (including an awesome Meryl rescue scene and another bonus scene with Otacon) but does not affect whether Meryl lives or dies. Whether or not Snake submits, he escapes, and learns that Metal Gear REX has already been moved out of the facility to another island. Lyra and Otacon are both gone, but Mei Ling tips Snake off to the fact that there's another ship heading to that island, and Martens is on it. Snake must infiltrate the ship, but before he can reach it, Serrated Panther cuts him off in her motorcycle. After inflicting enough damage, one of two things will happen: either Meryl knocks Serrated Panther off her motorcycle (if Snake didn't submit to the torture) or Snake sets a trap for Serrated Panther that knocks her off the motorcycle. Either way, Panther gets up and engages in one-on-one combat with Snake. An expert with a brutal hunting knife, Snake must keep his distance from her because getting close to her is certain death. After Snake takes out Panther, he and Meryl have a brief conversation before Snake catches the departing ship. He climbs up to the control tower to confront Martens, only for Martens to be shot dead by Ocelot. After a brief tussle on the boat (that involves Meryl coming to Snake's rescue, this time in a helicopter), the two tumble into the water together, both heavily wounded. The two of them crawl onto shore and another battle begins, quick but brutal. Snake seemingly kills Ocelot before collapsing on the shore. He awakens in a small shack with Lyra sitting near his bedside, tending to his wounds. Snake tries to attack Lyra, who frantically tries to defend herself both physically and verbally. She gives Snake information about Liquid Snake, including the fact that Liquid and Solid are brothers and that Liquid is really working for the government, that Martens, Kenneth Baker, and Donald Anderson were all working with FOXHOUND and that the information she's discovered could potentially bring down the entire government. Snake still believes that Lyra is lying and he holds a knife to her throat, he's going to kill her when Otacon tells him to back off, that Leech was lying and that Lyra's telling the truth about everything. Lyra tells Snake that when she was a little girl, she became privy to a piece of information. One thing led to another and eventually, when she first got to college, that she would work her way up to a powerful enough position in the government to discover the secrets she knows it's hiding. Otacon tells Snake that he has to go and stop Metal Gear REX before the missiles are used. Snake works his way up to Liquid Snake's base, battling and defeating Sniper Wolf and Vulcan Raven along the way. He reaches Liquid Snake, who reveals that he and Solid Snake are both clones of Big Boss, a legendary agent from the Cold War, and that after a virus implanted in both the FOXHOUND members and Solid Snake is activated, all of them will die and the government will be able to go in and retrieve Metal Gear REX. Snake then battles Metal Gear REX before taking on Liquid Snake atop the disabled machine. After Liquid Snake is defeated, Snake reunites with Meryl, who joins Snake as the two flee the base. Liquid pursues them and is about to kill them when he keels over and dies from the effects of the virus. Snake then contacts Colonel Campbell, who tells Snake that both he and Lyra are going to be considered fugitives from the United States government and that the two of them should go into hiding. Otacon tells Snake that he already made sure Lyra got out safely, and that she told him that she would continue working from the shadows to uncover more of the government's secrets. Snake and Meryl share a kiss as the two drive off into the wilderness together, Snake's days seemingly numbered due to the Foxdie virus.

    After the credits, Ocelot, recovered from his seemingly fatal wounds, is seen talking to the President over a secure codec. He confirms that the Metal Gear specifications have been safely retrieved, and then it's shown that he's pointing a gun at the head of a captive Lyra, whom he captured some time after Otacon saw her off (it will be revealed in a later game that the Patriots had been tapping into Otacon's communications the entire time). The President tells Ocelot to kill her, and he says that he'll do it, but after their communication ends, Ocelot tells Lyra that “they” have other plans for her, before injecting her with something that renders her unconscious.

    February 22, 1999

    Metal Gear Solid is released for the Ultra Nintendo, to universal critical acclaim that nearly matches what The Legend Of Zelda: Temple Of Time had achieved the previous year. The game sells enormously well in its first week (a bit less than Goldeneye 007 did in its first week of release), and due to the outstanding critical reception, easily becomes one of the Ultra Nintendo's best selling games of the year. The game is seen as living up to the hype and then some, and becomes a benchmark for both cinematic game design and technological achievement. Numerous characters, including Solid Snake, Liquid Snake, Revolver Ocelot, Psycho Mantis, Meryl Silverburgh, Otacon, and Lyra, become fan favorites, and once again, sales momentum swings back to Nintendo. Hideo Kojima becomes an instant celebrity among game fans, and his previous works, including both Metal Gear games, Snatcher, and Policenauts, all see a bump in sales due to Metal Gear Solid's release.

    -

    Alex Stansfield: And while Tomb Raider III isn't groundbreaking like the previous two Tomb Raider games, it's still a great deal of fun and Jade Bessemer's return as the villain is truly welcome indeed.

    Brittany Saldita: Now, if you're wondering whether or not to get it on the Ultra Nintendo or the Sega Saturn, if you're lucky enough to own both, definitely get the Ultra Nintendo version.

    Alex: Right. It looks better, the control scheme is better, it's just the better version of the game.

    Brittany: In fact, if you're lucky enough to have both systems and have to choose between the Ultra version or the Saturn version, always pick the Ultra version! We'll let you know if you ever need to pick the Saturn version!

    Alex: Well, in the Saturn version of this game, Lara gets a sexy wetsuit *Brittany rolls her eyes* and there's a few more cuss words.

    Brittany: It's not like you can't hear cuss words on Nintendo games. Didn't they say s(bleep)t 17 times in Ballistic Limit 2?

    Alex: You counted?

    Brittany: Somebody did and that's the number they gave.


    Alex: But yeah, a wetsuit and a few cuss words aren't worth losing the superior graphics and sound effects of the Ultra game. If you have only the Saturn, it's definitely a good game on there though. I give it a 4.0 out of 5.

    Brittany: A solid 4 from me too. Tomb Raider III is another fine adventure from the awesome Lara Croft.

    (…)

    Lyssa Fielding: Mr. Driller's quirky anime graphics and super addictive gameplay make it one of the best puzzle games I've ever played! I couldn't put my controller down!

    Adrian Fry: Yeah, I gotta say, it's a surprisingly addictive game. There are so many quirky characters and you never seem to run out of things to drill!

    Lyssa: It's like Armageddon, but without angry Bruce Willis or the fate of the world hanging in the balance.

    Adrian: Hey, that might've made this game a bit more interesting!

    Lyssa: It doesn't really need a storyline, although it does give you a really cute one that makes you really fall in love with all the characters you get to meet.

    Adrian: So Lyssa, what's your final verdict?

    Lyssa: Oh, an easy 5!

    Adrian: Wow, you loved it that much?

    Lyssa: Without a doubt! I told you, I'm super into this one!

    Adrian: I give Mr. Driller a 4. It's a really fun ride but it DOES get repetitive after a while, and the multiplayer isn't as fun as some of the other great multiplayer puzzle modes.

    -excerpted from the February 9, 1999 episode of GameTV

    (…)

    Gary Westhouse: In the end, while I think Age of Empires is a solid port, it doesn't have that really killer hook that would've really gotten me into this game like I've done with other strategy titles.

    Brittany: Yeah, for an Ultra Nintendo game, one, it really doesn't look very great, two, after a while it stops being fun. Civilization II never stopped being fun for me, I can go back and play that any day of the week. But Age of Empires is a somewhat lesser Civilization II, and I disagree with you that this was a solid port, it's way more fun to play this one on PC.

    Gary: There was some hype for this game, when it first got announced for the Ultra. Was that hype justified?

    Brittany: It wasn't a very good computer game, so I don't know why they thought it'd be better on the Ultra. It's worse. Not much worse, but still worse.

    Gary: Without the custom scenarios from the PC version...

    Brittany: You CAN actually make custom scenarios and save them to your memory card, though they take up a ton of space that could be used to save better games, like Metal Gear Solid. Then you can take them to your friends' house and I guess play them there?

    Gary: Would you?

    Brittany: No. No no no.

    Gary: Well, I give Age of Empires for the Ultra Nintendo a 3 out of 5. It's a decent strategy game but it is missing a few of the best things from the PC version.

    Brittany: And I'm giving it a 2. Stick to Civilization II, or even wait for Starcraft for your Ultra later this year.

    (…)

    Ted Crosley: Metal Gear Solid is the perfect example of a “complete” game. It's all there. The graphics, the music, the characters... the care they put into all the characters. Nobody's in this game without a purpose. EVERYBODY's in the game for a reason.

    Alex: Every character has their own theme song, and VARIATIONS of their own theme song! Ted, I'm gonna demand MTV for our own theme songs!

    Ted: You and me both, when I walk into a room I wanna hear something badass playing.


    Alex: The music sets the tone for this game. And then the vibration of the Rumbleshock on the controller...I won't spoil it but there's a moment when you're with a certain character and you can feel the tension in your hands because of that subtle rumbling.

    Ted: The Psycho Mantis fight is a masterpiece.

    Alex: This whole game is a masterpiece and I feel privileged to have played it.

    Ted: And this game, it was in development WELL before the Ultra Nintendo was released. It was designed even before we got Metal Gear 2 here in the States. Which, by the way, if you haven't played Metal Gear 1+2, you can get them pretty cheap on the SNES-CD and play them on the Ultra. If you liked this game, definitely play both of them.

    Alex: If? If you like this game?

    Ted: *laughing* I know, hard to imagine how someone could hate it, right?

    Alex: Is it better than Temple of Time?

    Ted: I say yes. You?

    Alex: It's real close. I gotta say though, I'm giving it a 5.

    Ted: I'm giving it a 5 going away.

    *The siren sounds*

    Ted: Metal Gear Solid, joining the GameTV Hall of Fame, let's put it up on the wall!

    *Ted and Alex make their way over to the Hall of Fame wall, joining the other hosts as they mount a framed copy of Metal Gear Solid up on the wall*

    Brittany: Completely deserving of the honor. Metal Gear Solid is one incredible game.

    Ted: And on that note, we wish you good night and have a ton of fun playing Metal Gear Solid!

    -excerpted from the February 23, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: February 1999

    1. The Legend Of Zelda: Temple Of Time
    2. Final Fantasy VII
    3. Killer Instinct Ultra
    4. Super Mario Dimensions
    5. Gran Turismo
    6. Tale Lemuria
    7. Ballistic Limit 2
    8. Brave Fencer Kyuriadan
    9. Ultra Mario Kart
    10. Metal Clash

    The Official Saturn Magazine Buzz Chart: February 1999

    1. Tomb Raider III
    2. Virtua Fighter 3
    3. Zodiac World
    4. Shenmue
    5. Sonic the Hedgehog 4
    6. Shining Force IV
    7. Turok 2: Seeds Of Evil
    8. Arbiter Of Sin
    9. Spare Parts
    10. Duelists: Swift Strike

    -

    Warner Bros. Acquires Harry Potter Film Rights

    The Warner Bros. company recently acquired the rights to a future film adaptation of Harry Potter and the Sorceror's Stone, after engaging in a brief bidding war with Sony before that company backed off and did not match Warner's bid. The book series, which is set to release its third book, Harry Potter and the Prisoner of Azkaban, later this year, is growing rapidly in popularity with children and adults alike. Sony had submitted a joint bid with Nintendo that would have given the latter company the rights to all future video game adaptations of the books, while Sony would have been in charge of producing the films.

    -excerpted from an article in Variety magazine, March 5, 1999

    So why didn't Sony acquire the Harry Potter film rights? In hindsight, such a move would seem like a no-brainer, but at the time, a number of factors made the company think twice about their initial plans to adapt the popular book series, and in the end, it was Warner Bros. who scooped them up after Sony dropped the ball. Sony's initial plans for the films were extremely ambitious. They envisioned a grand CGI animated adaptation of the books, jointly produced by Dreamworks and Squaresoft (under their Square Pictures label) and directed by Steven Spielberg, with Nintendo doing a game for each book in the series. Why an animated film and not a live-action adaptation? Two reasons: one, Spielberg and Dreamworks preferred animation, believing it would best convey the film's magical reality. And two, Sony was working on an adaptation of the game Ballistic Limit at the time, and didn't want to have two major live-action productions going on at once. Remember, at the time, Sony was just starting out in the film production business, and even though they were flush with cash from the success of the Ultra Nintendo, they didn't want to take the risk. Harry Potter? A risk? Even then, many believed that adapting Harry Potter into a film series would undoubtedly be a cash cow, and Warner Bros. was all too eager to purchase the rights once Sony backed out. But even though many within Sony itself could see how big Harry Potter was going to be, most of the ones in charge, including Norio Ohga, could not, and it was Ohga who ultimately made the deciding call in favor of backing off the pursuit of the Harry Potter film rights. Perhaps it was for the best: Sony and Nintendo were already dominating the video game world due to the Ultra Nintendo's unprecedented success. Adding Harry Potter to that would've been like adding Len Bias to the 1985-86 Celtics (at least before he overdosed): just too good to be true. In retrospect, considering the massive success of the Harry Potter book and film franchise, it's probably the dumbest move a gaming company had made since Atari declined to work with Nintendo in the mid 1980s. However, unlike Atari, Nintendo and Sony were more than able to absorb even a colossally boneheaded move like throwing away the Harry Potter franchise. The Ultra Nintendo kept right on truckin', unaware that it had just raced past a few billion dollars lying on the side of the road.”

    -excerpted from “Ask Alex” on Alex Stansfield's blog, April 17, 2014
     
    March 1999 - Ape Escape
  • The job's easy when 99 percent of it is already done for me. Rare makes great games, and it's not a challenge getting people to buy great games.”
    -Reggie Fils-Aime, discussing his work as the VP of sales and marketing at Rareware in the June 1999 issue of Next Generation magazine

    We were determined not to let Ape Escape become 'just another platformer', and I'm pretty sure we succeeded.”
    -Masamichi Seki, director of Ape Escape

    Crash Bandicoot had always been kind of our third wheel, so we hoped that this spring release would give him a chance to shine. The problem was, of course, that our hearts laid with our other franchises, and so Crash was never going to be a marquee mascot.”
    -Mark Cerny

    -

    Ultra Nintendo:

    Ape Escape

    EGM: 9.0 (quote: “A unique platformer filled with so many great mechanics that it really distinguishes itself from the Marios of the world.”)
    Gamespot: 9.1 (quote: “A colorful, unique game with some of the best play controls we've ever seen.”)

    Army Men: Sarge's Heroes

    EGM: 7.0 (quote: “It's a decently fun shooter, but it doesn't do anything groundbreaking.”)
    Gamespot: 5.4 (quote: “These army men aren't even close to being the next great game heroes.”)

    Carmageddon

    EGM: 4.5 (quote: “The violence is the only thing that really stands out about this car combat game.”)
    Gamespot: 4.1 (quote: “Running people over gets old really fast.”)

    Crash Bandicoot 2

    EGM: 7.5 (quote: “Builds on the previous game but doesn't really do anything new.”)
    Gamespot: 7.2 (quote: “The tight platforming of the last game returns, and Crash 2 is decent but doesn't stand out.”)

    R-Type Delta

    EGM: 6.8 (quote: “Old-school shooters haven't gone out of style, but R-Type isn't always a blast.”)
    Gamespot: 8.8 (quote: “Superb graphics and some brand new power-ups make this a brilliant update of a shooter classic.”)

    Snowboard Kids 2

    EGM: 8.5 (quote: “Still a really fun game, the new tracks and power-ups are a welcome update.”)
    Gamespot: 7.8 (quote: “This cutesy title might be the best extreme sports franchise around.”)

    Ultra Shadowgate

    EGM: 6.3 (quote: “It has some strong points, but it's very clunky at times and doesn't take full advantage of the Ultra's capabilities.”)
    Gamespot: 7.0 (quote: “A capable old-school adventure game, but is weighed down by the awkward controls.")

    WCW Nitro

    EGM: 4.0 (quote: “The controls are atrocious and this is actually inferior to WCW/NWO Revenge by quite a bit.”)
    Gamespot: 6.0 (quote: “A decent enough roster update but it definitely could've used more updated gameplay.”)

    Boom Island 2

    EGM: 5.8 (quote: “While the original game was cheesy fun, this game is merely cheesy and not very much fun.”)
    Gamespot: 5.4 (quote: “Clearly the makers learned nothing from the excellent platformers of the last couple years.”)

    Ultra Klepto

    EGM: 8.3 (quote: “This puzzle stealth title is still a ton of fun and the brand new multiplayer mode is hilarious.”)
    Gamespot: 8.7 (quote: “Another series to make a successful Ultra transition, the new Klepto is superb in its simplicity.”)

    Cyringe

    EGM: 8.2 (quote: “If you can look past all the weird fanservice moments, there's a really fun platformer here.”)
    Gamespot: 7.7 (quote: “The main character is quite lovely and you'll have a lot of fun sticking enemies with her giant syringe.”)

    Goat Gruff Bluff

    EGM: 6.0 (quote: “Are we ready for a goat game mascot? Probably not, but there's nothing really terrible about this platformer.”)
    Gamespot: 6.5 (quote: “It's decent enough, but the controls could be a lot less frustrating.”)

    Rock

    EGM: 5.5 (quote: “As generic a shooter as they come.”)
    Gamespot: 2.6 (quote: “The plot is a complete ripoff of the movie Cliffhanger, which wasn't the best plot to begin with.”)

    Saturn:

    Galaxy Fraulein Yuna 3: Siren's Sorrow

    EGM: 7.5 (quote: “Yuna returns in a fun little title that adds some interesting mini-games.”)
    Gamespot: 7.1 (quote: “A bit light on content, but the characters are extremely lovable.”)

    Time Stalkers

    EGM: 6.0 (quote: “A difficult RPG that has some fun moments but is mostly pretty plain.”)
    Gamespot: 3.8 (quote: “A deeply flawed game with atrocious graphics and frustrating battle mechanics.”)

    Duelists: Swift Strike

    EGM: 7.7 (quote: “As far as fighting games go, this one is pretty nifty.”)
    Gamespot: 8.2 (quote: “You'll love the cast of characters and the really polished controls.”)

    -

    If there's one thing Reggie Fils-Aime has, it's great timing. Having joined Rare in March 1998, just as Goldeneye 007 was being released worldwide, he didn't have anything to do with the success of that game, but was immediately put to work on the promotional effort ramping up for that fall's Killer Instinct Ultra, which would go on to become the biggest console fighting game hit of the year.

    “Rare had told me how disappointed they were with the sales of the previous game and asked me how to make the sequel a huge success. I just told them, 'let's show everybody what the Ultra Nintendo can do. Let's show them how gorgeous this game looks and how fun it is to play.'”

    The ad campaign began early and ramped up over the summer in preparation for the game's September release. Fils-Aime directed Rare to emphasize the game's revamped combo system and to show off the game's impressive visuals in advertising material. Nearly every video preview for the game was showing off the furious combo moves. The impressive promos got the games media interested and from there, Killer Instinct Ultra was positioned as a major hit.

    “By the end of it all, I wasn't surprised at the sales numbers we were pulling in.”

    Fils-Aime is himself a fan of video games, having played many of the classic Nintendo arcade titles in his youth, and once he became an adult, he continued to play games as an occasional distraction from the demands of his career in marketing and sales.

    “I've started playing again a lot more since taking the job with Rare,” says Fils-Aime, who previously worked at Procter&Gamble and Pizza Hut. He'd been working for Pizza Hut when he got the job offer from Rareware, who had impressed him with their sales pitch and by showing him the work they'd done on Goldeneye. “When I saw what Rare was doing with the James Bond license, I knew this was a company that was extremely serious about video games.”

    Fils-Aime's marketing push for Killer Instinct Ultra was a success, and now he's working on the company's next big push. In addition to a brand new Donkey Kong Country title scheduled for later this year, Rare is also working on a sequel to their SNES-CD game Blast Corps. There's also another shooter. While Rare turned down the opportunity to make a game based on Tomorrow Never Dies, the company instead elected to create a sort of spiritual successor to Goldeneye, a game based on an original storyline conceived by Rare, rather than adapting an existing property. When we asked Reggie about the new game, titled Velvet Dark, Reggie was excited but fairly cryptic.

    “A lot of people are waiting for news on Velvet Dark, and we're excited to see that, but I've been instructed not to give away too much about it until E3,” said Reggie, referring to the big annual video game trade show taking place in May. “All I can say is that it's going to make Goldeneye look like a tech demo!”

    Reggie was also fairly quiet about Rare's next platformer project, Conker: Twelve Tales, which is scheduled for release sometime next year.

    “On the one hand, with all these big projects I'm going to be pretty busy, but on the other hand, these games of Rare's really do promote themselves.”

    Rareware's been on quite a roll, and Fils-Aime seems more than happy to be along for the ride.

    -excerpted from an article in the April 1999 issue of Electronic Gaming Monthly

    -

    Sony's Ape Escape was released on the Ultra Nintendo in March 1999, accompanied by quite a bit of hype at being quite possibly the best original Ultra Nintendo platformer title since Super Mario Dimensions. While Sony was initially reluctant to make a monkey-based game (due to the success of the Donkey Kong Country series), they eventually proceeded and were even able to release the game sooner than initially anticipated due to their experience working with the game Ballistic Limit 2 (which shares an engine with Ape Escape, believe it or not). The Donkey Kong Country similarities encouraged Sony to differentiate their title from the game somewhat, they added a bit more stealth and also more gadgets, both of which were things that the DKC series lacked for the most part. The plot of the game involves a boy named Spike who is given the task of hunting down dozens of monkeys after they're set free by an evil villainess named Queen Saranya, her pet monkey Specter is the boss of the runaway monkeys in the game and serves as Saranya's right hand pet, so to speak. Saranya has dispatched the monkeys, altering their minds with her Pipo Helmets so that they can change history to make her arch queen throughout the ages, Spike must capture the monkeys and free them from Saranya's control. With its emphasis on capturing and by giving the monkeys a variety of different temperaments and personalities, Ape Escape was able to set itself apart from being just a typical platformer and was nearly as successful for the Ultra Nintendo as Zodiac World had been for the Sega Saturn. While the Ape Escape characters weren't quite memorable enough to become mascots for Nintendo, the game itself became one of the more highly regarded franchises put out by Sony, and at least one sequel would follow.

    -excerpted from an article on Gamesovermatter.com

    -

    Crash Bandicoot 2 had some stiff competition in the platformer department, with Ape Escape being released for the Ultra Nintendo that very same month. Still, the first game had been one of the better selling launch titles for the system, and it was hoped that Crash 2, with its larger world and more compelling villain, would surpass the first and would establish the series as one of the Ultra Nintendo's top franchises. It ultimately fell short of those goals, despite being a quality game. The problem with Crash 2 is that unlike Ape Escape, which it was inescapably compared to upon its release, Crash 2 didn't innovate in its genre at all. It stuck to the same basic platforming gameplay of the original, with only a few relatively minor graphical improvements. Instead of rehashing Dr. Cortex as the main villain, Crash 2 instead introduced Crazy Wing, a maniacal giant bird who commanded an army of evil anthropomorphic animals to conquer Crash's world. While the boss fights were fairly fun, the levels themselves were fairly lacking in innovative gimmicks, and the game itself was largely seen as a rehash of the original. Ultimately, while Crash 2 sold relatively well, the game's sales paled compared to Naughty Dog's other highly successful franchises, and ultimately the game was the last in the series to be released for the Ultra Nintendo, as Naughty Dog largely moved on from the character after that. The rights to Crash Bandicoot would be sold later on, leading to a revival of the character on future consoles, but the promise that Crash Bandicoot held as being one of the Ultra Nintendo's great mascots went up in smoke with the mediocre performance of the second game.

    -from an article on Gamesovermatter.com

    Crash Bandicoot 2 And Beyond: Naughty Dog's Impressive Lineup

    As Naughty Dog celebrates the release of the second game in the Crash Bandicoot series, the company now looks forward to the summer and its big upcoming release: Dog Dash 3. The game sees friends Clark, Woofle, and Selkie entering a fully 3-D world to rescue their friends from the evil General Catsmeow and his feline army. Boasting some of the year's most impressive visuals, with gameplay that looks like a perfect transition to 3-D, Dog Dash 3 is sure to be a major hit. Of course, Naughty Dog is also working on a pair of games for the year 2000, one of them being the third title in the acclaimed Tales Of The Seven Seas series.

    The third Tales Of The Seven Seas is said to be significantly more storyline-heavy than the two titles that came before it, and just as the first game focused on Erick and the second game on Dona, this third game has already been stated to focus heavily on Victoria, the noble girl-turned-pirate, who, according to the game's director Mark Cerny, must “make a major decision” in the upcoming game. While Victoria will be the main focus of the game's plot, Cerny assures fans that you'll still be able to play as all seven of the beloved main characters in the new title, and that there will still be lots of freedom to perform a variety of different tasks and jobs. Naughty Dog's other upcoming game of 2000 hasn't been revealed yet but is said to be a “war” game that will be a bit more mature than their previous titles. We'll see if there's any announcement at E3 concerning this unannounced game.

    -excerpted from an article on Gamespot.com, posted on March 22, 1999

    -

    One of the year's most successful arcade titles, Duelists has been a surprise hit for Sega, which initially viewed the game as somewhat of an afterthought. Featuring ten fighters ranging in age from 14 to 19, the game's heavy basis on the character's backstories and difficult single player AI has forced players to deposit many, many quarters to see how each character's story plays out, and fights have broken out at arcades when human challengers have interrupted players' quests by putting in their own coins.”
    -from the June 1998 issue of Electronic Gaming Monthly

    Following its console release in Japan last November, the arcade hit Duelists has come to the Sega Saturn as Duelists: Swift Strike. While the game's combat is fierce and smooth, the game's main draw is its cast of young fighters. Sega's arcade hit Raigeki was fairly wild in terms of its character backstories, but Duelists takes itself a lot more seriously, with some of the stories being quite dramatic and the characters largely grounded in realism. The most popular character in Japan is 14-year-old Lily, a schoolgirl who begins fighting in order to teach her rival, Maitreya, leader of the school's powerful student council, a lesson. Maitreya herself is another playable character and she fights in order to uphold her family's honor, while keeping her dark secrets hidden from Lily in the guise of domineering bullying. Each of the game's player characters has a rival, and with ten characters in all, that adds up to five rivalries (though one of those, the rivalry between Veil and Kraig, is also probably the game's most enduring romantic couple). Every battle has meaning in Duelists, every character has some sort of relationship with every other character in the game. There's no defined “final boss”, the final battle is with your character's rival, and the result of the battle determines the ending your character gets (yes, if you lose, there's no “game over” or “continue”, you get your character's “bad ending” and must start over if you want another try at their “good” one). This “story based” approach to fighting games has become somewhat of a trend on both major consoles, we just saw Killer Instinct Ultra take that approach somewhat with its adventure mode, and Mortal Kombat and Street Fighter both have a ton of story-related tie-ins outside the main games. With the main draw behind fighting games still largely their competitive multiplayer nature, such story modes seem fairly extraneous, but if companies are trying to sell fighting games to players who have few real life friends or are unwilling to put in the time needed to become good at such games, these single-player story modes might indeed raise sales, and there's a good chance we'll see them expand in the future. Whether or not Duelists is the beginning of a trend is at this time uncertain.

    -excerpted from an article in the April 1999 issue of GameInformer

    -

    (Authors' Note: All the info on Galaxy Fraulein Yuna 3 was given to us by the user Cataquack Warrior, who's done some excellent work for us so far!)

    Woman: Hey! I'm Stacy Grenna and it's time for today's Here and Now segment! As always, Here and Now is where I take a look at a game I've played in the past, and I have somebody else who's never played it before spend some time playing it for the first time, and then we compare notes! Today's Here and Now game is Galaxy Fraulein Yuna 3: Siren's Sorrow, a fun little title from a few years back on the Sega Saturn. I'm a big fan of the Galaxy Fraulein Yuna games, and I enjoyed this one a lot, so I asked our own Mindy Kaling from G4 Weekly News to play it this week!

    *Mindy joins Stacy on the screen.*

    Stacy: So Mindy, you played Yuna 3, what did you think?

    Mindy: Well, it's one of those weird anime games...

    Stacy: I know, isn't it fun?

    Mindy: For a game, there's not a lot of actual...game, is there?

    Stacy: Ah, there's plenty of game!

    Mindy: Like the slot machine where you get to choose what ultra-revealing outfit Yuna's gonna wear this time? *as the slot machine shows on screen* “Come on, Daddy needs a new pair of high-heeled shoes!”

    Stacy: Did you like the game where you got to save the puppy?

    Mindy: I never understood how saving a puppy could be so hard. I don't see why Yuna can't just jump in the river and save it. With the kind of game this is, you'd think a wet outfit would be the least of her problems!

    Stacy: Well, the river WAS moving really fast.

    Mindy: Isn't she supposed to be some kind of hero or something? Anyway, with everything in this game that didn't make sense, I liked the trial sequence and how every decision you make plays into the outcome of the trial. It kind of reminded me of the trial from Chrono Trigger, but even more complex than that. So that was a part of the game I liked.

    Stacy: For me, I just love all the great characters. I think Yuna is really funny and really inspiring, and her little dialogues with Elner throughout the game are a nice treat. I thought Yuna 3 was better than either one of the first two games, the plot was a lot better and the fact that they actually had a lot of animation instead of just a bunch of still screens was also really nice.

    Mindy: Wait a minute, the last games only had still screens? How lazy is that?

    Stacy: Well, the technology wasn't there for animation just yet.

    Mindy: Imagine if this game just had slides showing off what was happening in the game. It'd be like visiting your relatives, only if they were weird anime characters. *screenshot of Yuna's mech digging in the ground for ingredients* And here's where we hunted for buried treasure on the beach. I just wanted to use a metal detector, but my husband insisted on breaking out the giant robot. *screenshot of Yuna being spied on in the locker room* Here's where we visited Pervert Canyon and experienced the thrill of voyeurism for the first time! *Yuna watches the puppy drown after failing to rescue it* Here's where Spot went swimming in the river, all the way to a nice old couple's farm! At least that's what we told the kids. *Yuna is shown chained up in a prison cell* Here's what happened when we got caught stealing from the souvenir shop at Disney World. They take that sort of thing very seriously.

    Stacy: So did you like the game at all?

    Mindy: It wasn't bad. I don't think I like it as much as you did, but as far as weird anime character games go, it was decent enough.

    Stacy: Well, Yuna's kind of an acquired taste. It's not the most popular series out there.

    Mindy: How'd it end up doing?

    Stacy: Believe it or not, it actually sold a decent number of copies! Even more than the Yuna Anthology, which itself sold better than expectations.


    Mindy: Anthology? They made a boxed set of these things?

    Stacy: Well, technically it was only the first two games.

    Mindy: That's not an anthology. That's like...two games. That's like Wrigley calling Doublemint Gum a “gum anthology”. Super Mario All-Stars, that's an anthology. The Final Fantasy Collection, that's an anthology. Two games...is two games. Call it a double pack or something.

    Stacy: Anthology sounds fancier!

    Mindy: Put it in a little tuxedo! Don't call it something it's not, that's false advertising.

    -a segment from an episode of the show “Focus” on G4, originally aired on December 3, 2003

    -

    And the release of WCW Nitro for the Ultra Nintendo and the Sega Saturn coincides with this Sunday's pay-per-view, Uncensored, which will see Goldberg defending his title and his nearly 200 match unbeaten streak against the Nature Boy, Ric Flair. Uncensored marks the final day of Flair's 90-day control over WCW that he won last December, and has used this power to challenge Goldberg for the belt, despite supposedly being Goldberg's friend in the weeks leading up to the pay-per-view. Uncensored will also see Booker T face off against Hollywood Hogan for the first time, though Booker T now has Bret 'The Hitman' Hart in his corner, making for an interesting match dynamic, as Hogan will have to keep both eyes open during the match, especially since both Kevin Nash and Scott Hall are to be escorted from the arena after the conclusion of their tag team championship match against Chris Benoit and Dean Malenko, and won't be able to help Hogan in his match against Booker T.”
    -excerpted from an online news report on WCW Uncensored 1999, posted on March 10, 1999

    -

    Saving Private Ryan dominated the Oscars, winning Best Picture, Best Director for Steven Spielberg, and Best Actor for Tom Hanks, his third such award in six years. That was the big story of this year's Oscar ceremony that proved to be a largely “by the numbers” night, with no major upsets to speak of. Though Shakespeare in Love was speculated to be a dark horse Oscar pick, and did several Oscars of its own (including Best Actress and Best Supporting Actress Oscars for Gwyneth Paltrow and Judi Dench), it was unable to take down Saving Private Ryan for the big award of the night, despite a fierce pre-Oscar campaign by Harvey Weinstein to promote the film. Deep Impact, which was nominated for several major awards (including Best Picture and Best Supporting Actor for Morgan Freeman), failed to win any of the big prizes, but did manage to win the Best Visual Effects Oscar. Celine Dion won another posthumous award to go with her Grammy when her song “The Prayer” from Quest for Camelot took home the award for Best Song, beating out “When You Believe” from The Prince Of Egypt among others. It was, once again, Spielberg's night, though the director did give a bit of time during his Best Director Oscar speech to send well wishes to his friend and colleague Stanley Kubrick, who's currently recovering from the heart attack he suffered several weeks back.

    -excerpted from a Yahoo News! report posted on March 22, 1999

    The games have been getting better and better, especially lately. I was very impressed with the most recent Zelda game, and I got my hands on Metal Gear Solid, and that was extremely impressive as well. These games, they're definitely becoming a lot more movie-like, and so with Medal of Honor, I'm hoping to give the player the same type of experience they might've had when they were watching Saving Private Ryan, only now they've got a controller in their hands and they can storm Omaha Beach. It wasn't easy in real life and it's certainly not going to be easy in the game.

    Something I'm growing to appreciate about the world of games is that the games that win the big industry awards and the games that win with the fans are usually one and the same. You'd be hard pressed to ever see the Oscars and the MTV Movie Awards pick the same movie as their Best Picture, but that's what happened with the Interactive Arts and Sciences Awards and the MTV Video Game Awards, both of you picked The Legend of Zelda. I think in the world of video games, the best games are oftentimes appreciated more than the best movies necessarily are in the cinematic world. And that's an encouraging thing for video games going forward.”
    -Steven Spielberg, in an interview in the June 20, 1999 issue of Parade magazine

    -

    Brittany Saldita: Ultra Klepto's single-player mode was really solid, but...Ted, I gotta say, I got REALLY into the multiplayer!

    Ted Crosley: Yeah, it was a ton of fun for me.

    Brittany: Okay, so in the multiplayer, there are several different modes. My favorite mode was the competitive mode because in this mode, basically, one or more players is the thief, and they're going up against one or more players being the security guards.

    Ted: And basically, if you're the guards, you get a nightstick and a flashlight, and if you're the thieves, you gotta try and sneak past the guards.

    Brittany: Because if you're the guards, you can just...whack the crap outta people! Look at this!

    *A video from the game's multiplayer mode shows a comically over-exaggerated animation of a security guard pummeling the crap out of a thief with his nightstick*

    Brittany: He's getting beat on, and his eyes pop out of his head and go bouncing around the room before he disappears from the screen!

    Ted: How the HELL did this game get an E rating? Yeah, there's no blood or anything, but look at the bouncing eyeballs!

    Brittany: So if you manage to sneak past and get the treasure, and get it back in time, the security guards...

    Ted: They start crying like little babies!

    Brittany: The animations in this game are pure gold, and the SNES-CD games never really got this silly with the animations.

    Ted: The multiplayer modes are so much fun. Not just the competitive mode, but the co-op mode, which basically is “cooperative until it becomes funnier to mess with your teammates”.

    Brittany: Right, you can screw your friends over so badly in this game.

    Ted: I loved finding all the myriad little ways I could mess with Brittany when we were trying out the co-op mode together.

    Brittany: You spent more time laying traps for me than actually playing the game!

    Ted: *snickering*

    *A brief video is shown of Brittany's character getting caught in one of Ted's traps for the fourth time while they're playing the game together*

    Brittany: You did that on purpose!

    Ted: ...no I didn't.

    Brittany: That was four times in a row! Ted!

    Ted: I swear, that was an accident. *he's laying another trap for Brittany while he's “apologizing”* I am so sorry.

    Brittany: *steps in another trap* (bleep)! You (bleep)hole!

    Ted: *laughing hysterically*


    *the video ends*

    Ted: So yeah, Ultra Klepto mixes a really fun and challenging single player mode with a fantastic and hilarious multiplayer mode for plenty of long-lasting fun. It's the best game in the series and I'm giving it a perfect 5.

    Brittany: Wow, you liked it that much? I'm giving Ultra Klepto a 4.5, the single-player mode could use a bit of work but that multiplayer mode is one of the best on the Ultra and I agree with Ted, this is the best game thus far in what's overall a pretty quality series. Nice work.

    -excerpted from the March 2, 1999 episode of GameTV

    (...)

    Alex Stansfield: Ape Escape combines some really unique gameplay with cutesy characters and visuals for one really solid platforming experience.

    Ted: Right, it's just a really fun game. The plot's a bit silly but I can forgive that, catching apes is a lot of fun.

    Alex: Who came up with the idea of putting siren hats on those little monkeys' heads?

    Ted: Not me but damn if it's not adorable.

    Alex: You add monkeys to anything, it makes it better. True or false?

    Ted: Well, I'm not sure if Saving Private Ryan would've been better with a little chimp soldier going around...it might've been a lot less depressing.

    Alex: Oh yeah. Seeing them walking around bombed out towns, and then they cut to this monkey sitting against a tree, maybe smoking a cigarette? Instant laugh.

    Ted: Or at the somber graveyard scene, he starts crying but then we see a monkey just sitting on one of the tombstones?

    Alex: Well, video games are definitely better with monkeys. Donkey Kong and now Ape Escape. Some of the levels DO get a bit repetitive, even when the apes get new gadgets to help themselves out, that was my big complaint about the game. Is it a valid one?

    Ted: I think it's reasonably valid, I mean, you can only catch so many of those apes before they all start to kind of blur together. So it's not the best platformer in the world but I think it deserves a 4.

    Alex: Yeah, I agree, I'm giving Ape Escape a 4. Some parts are a bit of a slog but for the most part it's a unique and really fun game.

    -excerpted from the March 16, 1999 review of Ape Escape

    (…)

    Lyssa Fielding: Oh my god this game was crap.

    Adrian Fry: I have no idea why you hated it so much!

    Lyssa Fielding: Army Men: Sarge's Heroes is the most unimaginative, derivative, uninspired and boring shooter I've ever played! If not for the fact that you're controlling plastic army men, there'd be NOTHING special about the game!

    Adrian: The graphics are good, the gameplay is solid, why don't you like it?

    Lyssa: The level design is the most basic a game can possibly be. The voice acting is terrible. The plot is so cliched. It's like, “okay, here are the green army guys, and you're fighting the tan army guys!” Literally a three year old could come up with that. Literally, that's what a three year old does when he plays with his army men.

    Adrian: It doesn't need a great plot, it's just a fun shooting game where you run around killing the other army. Look, I thought Army Men was refreshing. It is a bit simple, but you know where to go and what to do, it's easy to pick up, you have a decent variety of weapons...


    Lyssa: None of which do anything special, it's as basic as it can possibly be.

    Adrian: There's destructable environments. They put a lot of thought into the visuals of the game.

    Lyssa: And yet when your army man gets hit he just falls over. The trees can be damaged, the buildings can be damaged, but army men are either knocked down or they disappear. There's no army man limb injuries or anything like that. For an Ultra Nintendo game, the graphical detail is lousy. I'm giving Army Men a 0.5 out of 5.

    Adrian: Oh man, that's a really low score. I'm giving it a 3.5. You didn't even like the multiplayer mode?

    Lyssa: Not at all. Just not a fan of these Army Men games, and this was the worst of the bunch.

    -excerpted from the March 23, 1999 episode of GameTV

    (…)

    Brittany: So while I appreciated Time Stalkers' difficulty and what it was trying to do, this game didn't really work for me from an overall standpoint.

    Ted: As far as RPGs go, Time Stalkers is definitely different, but I felt like it could've done a lot of things better.

    Brittany: You REALLY have to manage your items closely in this game, and while it's not the first RPG to make you start leveling all over again in every dungeon, that was still an aspect of the game that I felt really slowed it down.

    Ted: It did have some nice Easter eggs from previous obscure Sega titles. If you played Shining in the Darkness, Pyra from there is in here.

    Brittany: You played that back in the day?

    Ted: I did! Have you ever played it?

    Brittany: No, but I did play Sword of Vermillion and Phantasy Star back in the day. This game, while looking a heck of a lot prettier, is not nearly as good as those.

    Ted: I think I'm gonna be a bit less harsh on Time Stalkers than you're being, I thought it had its moments and the graphics aren't so bad. For the Saturn, they're decent, if a little bit blocky looking.

    Brittany: The pacing is really bad. This RPG slows to a crawl at times and without a compelling plot to keep you going, what's the point? I'm giving it a 2 out of 5.

    Ted: I'm giving it a 3.

    -excerpted from the March 30, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: March 1999

    1. The Legend Of Zelda: Temple Of Time
    2. Parasite Eve
    3. Final Fantasy VII
    4. Street Fighter III
    5. Super Mario Dimensions
    6. Killer Instinct Ultra
    7. Daikatana
    8. Shadows Of The Moon
    9. Ballistic Limit 2
    10. Fallout

    The Official Saturn Magazine Buzz Chart: March 1999

    1. Tomb Raider III
    2. Virtua Fighter 3
    3. Shenmue
    4. Mortal Kombat 4
    5. Sonic The Hedgehog 4
    6. Zodiac World
    7. Duelists: Swift Strike
    8. Turok 2: Seeds Of Evil
    9. Legacy Of Kain: Soul Reaver
    10. WCW Nitro

    -

    March 31, 1999

    Polly Klaas looked out the passenger side window of her friend Caitlyn's car as the two headed back to Caitlyn's house after school that day.

    “I'm gonna miss high school,” said Caitlyn, smiling wistfully at her friend. “But it's gonna be a lot of fun rooming together at Stanford, right? God, I was so nervous waiting to see if I got in. I mean, I knew you'd make it, but I was biting my nails the whole two months since I applied!”

    “They don't look like it,” Polly replied, smirking as she glanced back at her friend Caitlyn's flawlessly groomed nails. “Unless those are falsies?”

    “Pfffffftt....” Caitlyn snorted, slapping the steering wheel. “But yeah, I mean... have fun learning psychology. Maybe after you graduate you can figure out what's wrong with Eric?”

    Polly's friend Eric had become further and further withdrawn, though the two had continued to speak even as Eric withdrew further into himself over the last few weeks. He'd stopped having Polly over at his house, and his comments about others and about himself had gotten increasingly dark and disturbing. He'd gone to see Polly's therapist...once, and never again.

    “Did he say anything else to you?” Polly asked Caitlyn.

    “Nothing,” Caitlyn replied, shaking her head. “He's said...nothing to me since we broke up. When we pass in the halls, he doesn't even look at me. Is he still hanging out with Dylan?”

    “No...I don't think they're friends anymore,” Polly replied. “Has Dylan told you anything?”

    “Dylan doesn't even mention Eric anymore. Actually...the last time I did mention Eric to him, he looked kind of...scared.”

    “I know they used to be so close,” said Polly, shaking her head. She wondered if she was the only friend Eric had left...if Eric even saw the two of them as friends anymore. Even when other students reached out to him, he seemed to pull back or lash out, as if he didn't want anybody around. Sometimes Polly wondered if Eric just...hated everybody. But that couldn't be true, because she knew he didn't hate her. “I told him if he ever feels like he might hurt himself to call me, that I'd be there for him.”

    “And if he feels like hurting other people?”

    Polly just stared straight ahead.

    “Polly, if he shows any signs of that-”

    “Once I do that...he'll...he'd never forgive me if I got him in trouble.”

    “This isn't about you, or him. Polly, if you think he'll do something to hurt anyone, himself or anyone else...you have to tell the school counselor, or something. I mean...I know you can't go to the cops just if you think he's gonna do something bad, but...”

    “I know...I know, I....”

    Polly sighed and bowed her head. As much as she felt a need to help Eric, now she was regretting ever meeting him in the first place. She'd gotten a weird feeling from him from the moment they first met, and now...now every time Caitlyn brought up the possibility that Eric might hurt someone, she got a shiver through her spine.

    “...I'm sorry,” said Caitlyn. The car was pulling into their neighborhood now, and she could tell just how distressed this was making Polly. “I didn't mean to bring that up, now you're.... let's talk about college again, okay?”

    “Yeah...I'd rather talk about that,” said Polly, a smile returning to her face. “So you're definitely thinking about law school?”

    “Maybe. Like, I REALLY want to do entertainment law, but I'm trying to figure out if it's something I actually want to do or if it's just so I can meet celebrities.”

    -

    Across town, Eric Harris was sitting in his room, flipping through a magazine. He saw an ad for next month's Doom: Inferno for the Ultra Nintendo, and his eyes lit up.

    That looks fucking sweet,” he thought, eyeing the advertisement which was filled with detailed screenshots from the game and emblazoned with artwork of the game's demonic monsters.

    Then his eyes glanced at the release date, and he let out a long sigh.

    Too bad I'll never get to play it.”

    The game's release date? April 20, 1999.
     
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    Yuna III: Siren's Sorrow
  • Here are some more details on Yuna III: Siren's Sorrow. A big thanks to RySenkari and Nivek for allowing me to contribute.


    Production
    Siren's Sorrow, called Yuna FX IOTL, was initially intended just as a limited edition bonus and as the basis for a parallel set of OVA specials. However, the popularity of the Anthology led Hudson to turn the material into a full game. As a result, the new version of Siren's Sorrow has a more complex plot, and the anime was likewise extended to three OVAs instead of two. Even so, there were some flaws in the design. A particular source of criticism was that some of the OVAs' scenes were taken straight out of the game. Still, the game was a considerable improvement over the previous two games, and had a fair amount of success.

    Gameplay
    The game plays similar to the previous games, but there are more choices for Yuna to make and more exploration available. Plus, there are more mini-games, from saving a puppy to being on a game show. As for the scenes, the graphics have improved, with animated scenes instead of stills.

    Also, as expected in the series, Yuna III has an extensive bonus section filled with various special content for fans.

    Plot
    In the prologue to the game, Yuna is participating in a galactic cooking championship, and is using her mech to search for a rare Star Swallow Egg (much to Elner’s frustration, as she hardly appreciates Yuna using her and the Matrix of Light for such frivolous ends). However, she is suddenly attacked by an enigmatic, monstrous mech called Anderope. Yuna manages to defeat it after a battle, and hurries back to the judging center, where there is a short mini-game to win the competition with her sunny-side up omelet. However, afterwards the scene cuts to a mysterious figure watching a playback of Yuna’s earlier fight. The figure concludes that all of the information is prepared, and that soon the Guardian of Light will fall.

    Next comes the main plot. After being woken up by Princess Mirage’s bombardment alarm (she literally has the Eternal Princess open fire on the house to wake Yuna up), Yuna and Yuri hurry to school. Yuna’s class has a new transfer student, a stoic girl named Misaki who seems especially interested in Yuna but actually seems to avoid direct interaction with her. Yuna thinks that Misaki has a crush on her (and has various fantasies), but Misaki is actually a police agent for the Galactic Alliance, codename Siren. Her superior Fraulein D. has sent her to investigate rumors that Yuna is actually using her powers for evil.

    Instead of Mai releasing the class early as in the OTL OVAs, you end up going through the full school day, with chances to interact with your many friends and participate in mini-games such as sports-related ones with the Erika 7. At lunch, Yuna and Yuri get into an argument about food (Yuri ate all of it), and Misaki intervenes, thinking that Yuna was bullying Yuri before getting the details straightened out. Later during P.E., Yuna is late getting changed in the locker, and accidentally stumbles on someone spying on her. Caught in the act, Lika gets into a fight with you. Lika is a ninja and uses classic ninja moves such as throwing ninjas stars. However, when other people arrive, she pretends that Yuna was bullying her and escapes in the confusion. The other students believe Yuna’s side of the story, but Misaki appears suspicious.

    After school, Yuna goes shopping with Yuri, but then finds a trail of Polylina cards leading to the far end of town. In the process, Yuna gets caught up in finding and rescuing a lost puppy; one of the mini-games involves saving the puppy from drowning in a river. Yuna then tries to find her way back home; she convinced Yuri to collect the rest of the cards while she looked for the puppy, so she’s on her own now. She ends up encountering Lika again, along with another suspicious character named Lucia. Yuna is wondering what’s going on, and the two enigmatically comment that they managed to keep her busy long enough. Yuna is actually more concerned with the revelation that Lucia made all of the cards herself for the trap, meaning that they are all counterfeits, something unforgivable for the number one member of the Polylina fan club. You now have to fight both of them. Lucia is an artist and uses her sketchbook to attack. They manage to give Yuna the slip, so Yuna goes home. However, she gets ambushed by Misaki and knocked out.

    Yuna wakes up chained down in a prison cell. Misaki enters, and despite Yuna’s erotic misinterpretation of the situation, quickly makes it clear that Yuna has been arrested as a criminal. Yuna is taken to a trial committee and shown a news video of her attacking the main part of Neo Tokyo when she had been busy in that other part of the city, without a solid alibi. A trial mini-game commences as you try to defend yourself against the various charges laid against you – from attacking Neo Tokyo to destroying a government prototype (Yuna expresses confusion about this charge, but does not receive an answer) – all serving as evidence that you are plotting to take over the galaxy. The trial is a farce, but if you handle your defense well enough, the Alliance counselors have enough doubt to delay the judgement until more evidence can be gathered. You are returned to your cell to wait, your future still bleak, but Polylina breaks in to save you. After sneaking past guards and getting into a fight with Misaki, you escape the facility. Even so, you are now a wanted criminal, and need to clear your good name.

    Yuna decides to first contact the independent news reporter and investigator Mashe, who filmed the attack on Neo Tokyo; hopefully Yuna can learn more about the robot and give her own side of the story. You travel to a news studio and have to sneak in by participating in a game show. You manage to get a private interview with Mashe, but she reveals that she was actually working for the same purpose as Lucia and Lika. Mashe uses her camera as a weapon in battle, and can use its powerful flash to temporarily stun you. Security forces you to retreat, but Mashe lets slip the next location that the Yuna impostor is going to attack: a massive dam on a mountainous planet that is the only thing keeping the capital from being flooded.

    You hurry to stop the attack and arrive ahead of time. Along the way, you have to complete a lumberjack challenge to get a ride to the dam. However, Misaki has tracked you down. You end up having two consecutive battles – first against Misaki, and then against the fake Yuna when she arrives. After the fight, the artificial Yuna retreats, but you find evidence that she was constructed by Red Factory, a company employed by the Galactic Alliance. While still wary about Yuna, Misaki is now aware that there is more going on than she thought, and teams up with Yuna to investigate.

    You now have to investigate Red Factory’s headquarters. There are a couple of mini-game puzzles to solve along the way, such as one that involves controlling conveyor belts to take an item to a specific point. While exploring the factory, you get into a fight against three Anderope mechs. It turns out that the mechs and other soldiers are part of a special government project that is intended to replace Yuna once she is convicted. You reach the central office of the factory, and Misaki and Yuna come up with a plan. Yuna approaches the factory chief Aira and pretends to be the fake Yuna, in need of repairs and a new assignment. Aira falls for the trick and reveals that is part of the conspiracy to frame Yuna, but says that there are no more missions for her now, and tries to activate her self-destruct programming. Yuna naturally does not comply, and Misaki bursts in to arrest Aira. Aira desperately summons the fake Yuna to fight you, but the copy rebels. She had been told that once Yuna was gone, she would be the new hero, but now she realizes that she was meant to be expendable from the beginning. Deleting the safeguard protocols from her programming, the artificial flies off, leaving Aira to fight you herself. She has a cold, managerial personality and avoids physical conflict; she instead uses the factory’s defense systems against you. After her equipment is destroyed, she considers fighting you herself, but then decides to call it quits with this operation and escapes.

    You still have not figured out who is behind all of this, but you have enough evidence to clear the charges. Misaki contacts her superior and mentor Fraulein D. with her new discoveries and arranges a private rendezvous. As they wait to meet up with her, Misaki apologizes to Yuna and says that she will accept any punishment Yuna gives her; Yuna cheerfully tells Misaki that her "punishment" is to be her friend. However, the meeting turns into a trap, and both you and Misaki are arrested. It is revealed that D. was behind the framing all along. D. tries to convince Misaki to just return to her work and forget about Yuna, but Misaki refuses. With some regret, D. gives Misaki the same sentence as Yuna: to be sealed within a black hole for eternity.

    However, just as the execution is about to take place, the Alliance Headquarters space station is hijacked by a rogue communication being broadcasted across the galaxy. Mashe has had a change of heart, and now unveils a new broadcast that clears Yuna’s name. All of your friends defend you, and you are shown to have been saving the puppy when the alleged attack on Neo Tokyo took place. On seeing this, the council members withdraw their support for Fraulein D. and realize that they were deceived.

    Although the first part of her plan failed, D. goes through with the second stage of her plan. The trial and execution of the Guardian of Light required all key members of the Galactic Alliance government to be present, and D. uses her assembled army – along with more from the black hole – to launch a coup and still carry out your execution, even without official sanction anymore. Fortunately, Yuna’s many friends such as Polylina, Yuri, and Princess Mirage (among many others) arrive to free you, and you chase down D. while they handle her army.

    After dealing with Lucia and Lika again, you catch up with Fraulein D. Misaki is shocked and betrayed that D. is doing all of this. D. reveals that she is in fact the “Devil Fraulein,” banished to a black hole by a previous Guardian of Light. However, she was in fact innocent of the accusations at the time, but due to a misunderstanding was sentenced to imprisonment regardless. After escaping by giving in to darkness, she decided to have revenge by showing the current Guardian of Light the despair she felt when the galaxy turned against her. Yuna points out that D. made new friends and a new life for herself, but she is throwing it all away for revenge. This makes D. hesitate, but she still fights you. After a fight against her in her regular form, D. becomes a demonic behemoth vaguely resembling Giratina from Pokémon.

    Yuna manages to defeat D. by transforming into the super mech El-Line Noi, but then there is one last surprise. As D.’s power starts to dissipate, artificial Yuna suddenly appears, stabs D. in the back, and absorbs the darkness into herself. She saw D. as her mother, and is enraged that she was nothing but a tool in the end. On realizing how she has committed some of the same sins she hated the previous Guardian for, D. has a breakdown. The copy then confronts Yuna for a final battle to determine the point of her existence. Whether she dies as a villain or triumphs as a hero, she will create her own destiny.

    After one last battle, Yuna defeats her copy, but shows mercy. She tells her that she can be her own person, and choose her own path in life. The copy renames herself Anuy (“Anny”), and reconciles with her mother, with both of them reforming. Also in the aftermath, D. apologizes to Misaki and offers to take any punishment she decrees; taking after Yuna's example, Misaki states that D.'s punishment is to become her friend. which D. tearfully accepts. Everyone then has a party to celebrate Yuna’s victory.

    Reception
    Yuna III proved popular like its predecessors, but the continued criticism of certain aspects of the game convinced Hudson that it needed to take the series to a new level. Fortunately, the second set of OVAs in store, as well as the Yuna Tactics project, would fulfill that goal in the coming future.
     
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    April 1999 - Twin Tragedies
  • I've never been opposed to putting third party characters in Super Smash Brothers. Nintendo, at first, was reluctant, but I think they realized what I already knew, that these other companies have been an important part of our success and are as much a part of Nintendo as Mario and Link! And of course, the added sales draw from these characters doesn't hurt either!”
    -Masahiro Sakurai, discussing third party characters in Super Smash Bros. in an interview with Famitsu magazine in March 1999

    It's always gratifying to please our fans! Enjoy, enjoy, enjoy this game!”
    -Satoru Iwata, discussing Super Smash Bros. at a panel at E3 1999

    This is the kind of game you just can't do on the Sega Saturn. It's our first next generation Doom game, we haven't even done this on PC yet. The Ultra Nintendo's getting the first real 3-D Doom, and it's a deserving platform to get it.”
    -John Romero, discussing Doom: Inferno in the April 1999 issue of Nintendo Power

    Wat an asshoel, u had no prolem putting quake on saturn, wtf man”
    -an anonymous poster on an InsideTheWeb.com forum, discussing John Romero's Nintendo Power interview, posted on April 29, 1999

    I guess video games were an inspiration for The Matrix. I mean, we're both big gamers, but they weren't a huge influence. We'd love to do a more video game-ish film later on, though.”
    -Andy Wachowski, fielding a question about The Matrix at Comic-Con 1999

    I think I wept openly after reading that part of the script. We had to stop recording for about ten minutes until I could compose myself.”
    -Sara Bareilles, answering a question from a fan at a music festival in 2008 about what it was like to work on The Darkest Night

    Don't underestimate me!”
    -One of Rebecca's two victory quotes in Super Smash Bros.

    Hohoho....hahahahahaha! Fire and blood, burn...burn burn burn, all of you BURN! I'll see your bones ripped from your flesh before the day is done!”
    -Luca Blight, Suikoden II

    I'm always here, Kris. And I always will be. No matter what.”
    -Etienne, The Darkest Night

    For something like that to happen on the release date of that huge Doom game, I mean...you shudder to think about it.”
    -Adam Sessler, discussing the April 1999 incident at Columbine High School on a video game podcast on April 20, 2009

    -

    *Mario, Yoshi, Pikachu, and Donkey Kong, played by people in giant plush costumes, are skipping happily through a field of flowers as “So Happy Together” by The Turtles plays. Suddenly, the four of them come face-to-face with Fox McCloud, Shad, Captain Falcon, and Link. The two groups stare at each other from across the field, then charge at one another, punching, kicking, and bashing one another with a variety of weapons.*

    Narrator (Don LaFontaine): Something's gone wrong in the happy-go-lucky world of Nintendo. Introducing Super Smash Bros., where all your favorite characters duke it out in one epic four-player star studded slamfest.

    *Donkey Kong bashes Shad over the head with a giant mallet*

    Narrator: Only on the Ultra Nintendo.

    *The Ultra Nintendo logo is shown, along with Nintendo's current slogan: “Ultimate Fun”*

    -the North American commercial for Super Smash Bros., which was shown on TV during the spring of 1999, based on OTL's commercial seen here: https://www.youtube.com/watch?v=K783SDTBKmg

    Super Smash Bros.: The Basics

    Super Smash Bros. is a four-player fighting game created by Masahiro Sakurai and HAL Laboratory and featuring 18 of Nintendo's first, second, and third party characters. The gameplay, in which characters brawl and fight, racking up damage until a character is knocked out of the arena, is almost identical to OTL's game, and like OTL's game, this first installment is fairly bare bones in terms of features, with a single player arcade-style mode where players fight a progression of battlers until they reach the final boss, a giant gloved hand named Master Hand, or a versus mode in which players can battle either the CPU or other human players in 2-4 player fights under a variety of rules. The biggest change from OTL comes in the form of additional characters included in the game. Unlike OTL's game, which featured eight characters and four hidden characters, TTL's game features 12 characters and six hidden characters, which are unlocked via a variety of methods. The only character from OTL's game that doesn't appear in TTL's game is Jigglypuff, which is butterflied away due to Jigglypuff having a slightly smaller role in the Pokemon anime.

    The twelve characters available in this game from the outset are: Mario, Yoshi, Link, Zelda, Donkey Kong, Samus, Pikachu, Fox McCloud, Kirby, Captain Falcon, Shad (from Squad Four) and Woofle (from Dog Dash). The six unlockable characters are: Cloud Strife, Simon Belmont, Ness, Luigi, Rebecca (from Squad Four) and Ash Beckland (from Ballistic Limit). Of the characters that don't appear in any of the OTL Smash Bros. games, here's a quick overview of their fighting styles:

    Shad (a somewhat slow fighter who specializes in the use of his laser gun, he's somewhat more of a bulkier Fox McCloud)
    Woofle (Romps around the stage pouncing on people and licking them with his tongue, he's surprisingly quick for his size but can be knocked around easier than other heavy fighters)
    Cloud Strife (A bulky sword fighter who can deal a lot of damage with his blade, think a bulkier version of OTL's Ike)
    Simon Belmont (specializes in whip fighting and is fairly agile, sort of like Zero Suit Samus but without as many kicks)
    Rebecca (uses her twin blades for quick, furious melee strikes, she's fast but her attacks don't pack much punch)
    Ash Beckland (fights a lot like OTL Solid Snake but is a bit more accessible for newbie fighters, uses bombs, guns, and powerful melee blows)

    Of the six unlockables, Luigi and Ness are acquired identically to OTL. Cloud, Simon, Ash, and Rebecca can be unlocked one of two ways: either via game saves (with Final Fantasy VII, Castlevania: SOTN, Ballistic Limit 2, and the as of yet unreleased third Squad Four game respectively) or via in-game methods, Cloud and Simon's are fairly easy, Rebecca's is a bit trickier, and Ash has the toughest unlock method in the game (requiring players to beat single-player mode in Normal on a single life). This leads some players to come up with conspiracy theories stating that Nintendo wanted to drive up sales of Ballistic Limit 2 (and when Ash's unlock is included in the July 1999 issue of Nintendo Underground, they say it's to drive up Nintendo Underground subscriptions instead). It's not a major controversy but it is brought up time to time on online message forums of the day.

    Super Smash Bros. is a major seller for Nintendo upon its release in North America, easily clearing a million copies there amongst a variety of players. The game doesn't get great reviews, but it's considered to be a solid game, a really good multiplayer title, and a must-own game for all fans of Nintendo's primary franchises. The game's popularity also leads Sega to begin working on a sequel to Fighters Megamix, which is eventually released for the Saturn in 2000.

    -

    Ultra Nintendo:

    All Star Tennis '99:

    EGM: 7.0 (quote: “Solid graphics and accurate gameplay make this a good, if somewhat bare-bones, tennis game.”)
    Gamespot: 7.3 (quote: “We would've liked to see some real life courts but at least a few real pros are included.”)

    Doom: Inferno

    EGM: 9.0 (quote: “Doom comes to the Ultra Nintendo and the action blew us away!”)
    Gamespot: 9.1 (quote: “A tremendously gorgeous game with some fantastic level design.”)

    Drakkhen II

    EGM: 6.5 (quote: “Old-school role playing translates moderately well to the new school Ultra.”)
    Gamespot: 4.6 (quote: “This game stumbles in a number of ways. RPGs have come a long way since the original, this series clearly hasn't.”)

    Grim Fandango

    EGM: 8.5 (quote: “Awesome puzzles and a witty storyline make this a can't miss game.”)
    Gamespot: 9.2 (quote: “What a great port! This game is a step ahead of Curse of Monkey Island in terms of ingenuity.”)

    Suikoden II

    EGM: 8.2 (quote: “A beautifully crafted RPG with a long, epic storyline.”)
    Gamespot: 8.7 (quote: “Some of the most amazing characters in recent memory, complete with a truly memorable villain.”)

    Super Smash Bros.

    EGM: 8.3 (quote: “It's a bit simplistic but you can't beat the fantastic character selection.”)
    Gamespot: 8.0 (quote: “This game is definitely best if you have three friends in the room.”)

    Thousand Arms

    EGM: 7.7 (quote: “The dating-sim elements are a bit unnecessary, but we liked this game's rather kitschy feel.”)
    Gamespot: 7.6 (quote: “A classic RPG with an anime twist.”)

    Ultra Triple Play

    EGM: 8.5 (quote: “EA put a lot of effort into the presentation, and it pays off big time.”)
    Gamespot: 7.9 (quote: “It succeeds in several ways that last year's Ken Griffey game didn't, though the gameplay's not as authentic.”)

    Vanguard Bandits

    EGM: 7.0 (quote: “The mech-based action is unique, but the game suffers from a bit of a sloppy translation.”)
    Gamespot: 6.8 (quote: “With a lot of fun characters, Vanguard Bandits might keep you hooked on the story even if the gameplay suffers somewhat.”)

    You Don't Know Jack

    EGM: 6.0 (quote: “The humor gets old fairly quickly, as do a lot of the questions.”)
    Gamespot: 5.1 (quote: “Your first few play sessions are kind of fun, then this game quickly wears out its welcome.”)

    The Darkest Night

    EGM: 9.0 (quote: “What starts out as a fairly play-by-numbers RPG with good voice acting turns into a heartrending character study that will attach you very deeply to these characters.”)
    Gamespot: 7.8 (quote: “It surpasses the original in every way even if there's nothing really innovative about the gameplay.”)

    Andrekah: Witches' Brew

    EGM: 8.0 (quote: “Andrekah is back with a fresh coat of paint in this whimsical Ultra installment.”)
    Gamespot: 8.5 (quote: “Few franchises' leaps into 3D have worked as well as this one's has.”)

    When The Sun Sets

    EGM: 6.2 (quote: “The jokes are cribbed straight from Buffy and ultimately this vampire thriller is just mediocre.”)
    Gamespot: 7.4 (quote: “One of the funniest vampire games ever made, the gameplay's pretty straightforward but the script had us in stitches.”)

    Felidae

    EGM: 6.0 (quote: “Some of the designs on this game's barely scary cat monsters are far more hilarious than they're supposed to be.”)
    Gamespot: 5.9 (quote: “Laugh-worthy CGI and clunky gameplay drag down what could have been a decently good game.”)

    Supercar World Circuit

    EGM: 8.8 (quote: “One of the best racing games since Gran Turismo.”)
    Gamespot: 8.4 (quote: “The 18 tracks each have their own tricks and quirks, and the cars themselves look gorgeous on the Ultra.”)

    Saturn:

    Mortal Kombat 4

    EGM: 8.0 (quote: “Looks really pretty on the Ring, and plays as good as the Ultra original.”)
    Gamespot: 8.4 (quote: “Bloody good fun, on the Sega Saturn at last.”)

    Agni Solemn

    EGM: 6.0 (quote: “Namco's latest RPG is a fairly ho-hum effort, and I've seen better.”)
    Gamespot: 7.9 (quote: “Dark and melancholy, with a unique plot, this goddess tale is one of the best RPGs in the Saturn library.”)

    Whirlwind 2

    EGM: 7.0 (quote: “While this platformer doesn't do much that the first game didn't, it adds some unique levels and thrilling boss fights to what was a pretty good mix before.”)
    Gamespot: 6.7 (quote: “About as by the numbers as platformers get, Whirlwind 2 has some pretty animation but doesn't offer much new to the genre.”)

    -

    It's going to be a big year of films for Warner Bros. In addition to their various superhero films, Batman Triumphant and Superman: The Man of Tomorrow first among them, there's also next month's Twister 2. But the first highly-anticipated Warner Bros. film of the year is The Matrix, the sci-fi thriller from the Wachowski brothers, best known for their 1996 crime drama Bound. The Matrix is about a man named Neo who discovers that the world he lives in is a lie, and must risk everything to free humanity from oppressive rule. The film stars Brandon Lee, son of the late martial arts film legend Bruce Lee, and this is easily Lee's best performance yet. Best known for his work on the two Crow films, which did only middling box office numbers, Lee's been puttering around in martial arts action films for half a decade now. 1997's Legend of the Dragon was supposed to be a major film, picking up where his father left off, but it was a poorly reviewed flop despite what critics described as a film-carrying performance from Lee. Here, Lee plays Neo as a complete, well, neophyte to the strange war he's been unwittingly dragged into, and even as he learns kung fu in what seems like an instant, it takes time for him to gain confidence, something Lee portrays extremely well. Lee's costar in the film is Lucy Liu, who plays Trinity, a woman who helps bring Neo into the strange world these characters are inhabiting. Trinity dismisses Neo at first, but over the course of the film, comes to realize his potential, growing along with him throughout the movie. Laurence Fishburne is superb as Morpheus, the leader of the band of heroes that Neo's been brought into. He serves as a guide to Neo, leading him on his journey and telling him everything he needs to know about the war he's getting ready to fight. Fishburne's work on 1997's surprise hit Event Horizon has been widely praised, but his work in The Matrix is arguably better, and he's ultimately one of the strongest characters in the film. There are also strong performances from Joe Pantoliano (who previously worked with the Wachowskis in Bound) and Hugo Weaving (who, as one of the government agents tasked with bringing Neo and his friends down, is a long, long way from his hilarious performance in Priscilla, Queen of the Desert).

    The Matrix is both a thrilling action masterpiece featuring brilliant special effects and a thought provoking work of philosophy. It's one of the year's smartest blockbusters, and every film goer who loves great action films owes it to themselves to check it out.

    3.5 stars out of four

    -from a review of The Matrix in the Des Moines Register, April 7, 1999

    -

    Andrekah's back and there's gonna be trouble! For the bad guys, that is! Andrekah: Witches' Brew is the first installment of the series to be released on the Ultra Nintendo, and Sunsoft's latest takes the fantastic spell-swapping gameplay of the SNES-CD and Genesis games and adapts it brilliantly to 3-D. This game is a fully 3-D adventure, where the young witch Andrekah is seeking her certification as a Master Witch. Unfortunately, only one certification is given out every blue moon, and Andrekah is competing with a fierce rival named Beatrice who is already two steps ahead of her! In order to win the title of Master Witch, Andrekah must learn the Six Secret Spells, which will require her to go to six different corners of the world to seek them out. The gameplay's been adapted for 3-D, Andrekah can now lock onto enemies and fire spells at them, which have a variety of effects. Some spells are for attack, others are for defense, and some help Andrekah find treasures or access secret areas. In addition, as you progress through the game, Andrekah will learn new spells and her old spells can gain in strength. The game has a lot of similarities with Mega Man Legends, which makes sense, since the earlier titles had a lot of similarities with the original Mega Man games. The game is also full of anime cutscenes, and features voice acting by an entirely new group than in prior games (if you've seen Slayers, you'll be familiar with many of the voices, including Rachel Lillis as Andrekah herself). While the Andrekah series took a bit of a left turn in recent games, becoming more shooter than platformer and crossing over numerous times with Panorama Cotton, this game takes the adorable witch back to her roots, and it should be a big hit! Andrekah: Witches' Brew is definitely one of the standout games of the spring, and if you love anime, you'll love this game!

    -from a review of Andrekah: Witches' Brew in the June 1999 issue of Animerica

    -

    While Ubisoft's The Darkest Night is this month's most anticipated RPG (ironically, it's the only Western-made RPG of the month), this is one of the biggest months for RPG fanatics in a long time, with no less than five games spread across the two major consoles. Ultra Nintendo is getting five, while the Saturn is getting two (Thousand Arms is going multiplatform). We've already told you about The Darkest Night, here are some brief summaries of the other four games.

    Suikoden II: Apart from The Darkest Night, this is probably the month's most anticipated RPG, after Suikoden became a cult hit back on the SNES-CD. This game steps it up in every way from the original. The graphics have improved (though don't expect something as pretty as the upcoming Final Fantasy VIII), and the plot has taken a significant step forward. This game sees your heroic armies attempting to stop the conquests of the maniacal Luca Blight, perhaps the nastiest RPG villain since Kefka. Once again, over 100 characters are available to recruit, and the game features some exciting turn-based battles that will test all of your skills, with traditional battles being supplemented by one-on-one duels and huge army-based battles similar to Fire Emblem and Final Fantasy Tactics. Plus, if you still have your old SNES-CD save data from the previous game, you can import it into Suikoden to boost your characters' stats, making the game somewhat easier (it's one of the tougher RPGs in recent memory).

    Vanguard Bandits: From Working Designs, which previously worked on Tale Lemuria and will be releasing an updated Lunar later this year, this is more of a strategy RPG than any of the others released this month. Your characters will mount giant mecha suits and engage in combat on a large grid where you must carefully position them for maximum strategic value. While this game is hardly anything new to anyone who's played the Front Mission series, the fun characters and voice acted cutscenes do add to the presentation value, and if you're a Working Designs fan, it's a game worth looking at.

    Thousand Arms: This game combines elements of RPGs with elements of dating sims, and is releasing for both the Ultra Nintendo (this month) and the Sega Saturn (in June). Romancing certain female characters allows your main character to wield more powerful weapons and magic, making the dating-sim elements a necessary part of the game. While this is certainly a unique feature, it can be somewhat annoying and frustrating for anyone who's never played a dating sim before, and as just a standard RPG, the game is relatively basic. Still, for those looking for a little romance in their RPGs, this game is right up your alley.

    Agni Solemn: Apart from Mortal Kombat 4's long awaited port and the multiplatform title Supercar World Circuit, this Namco title might just be the most anticipated Saturn game of the month. It features a girl named Solemn, born into poverty and slavery, who discovers her destiny: to become a goddess and save the world. However, in her 16 years of life, she's seen only the worst of humanity, and refuses the call, preferring that the planet fall into the hell she thinks it deserves. It's up to her companions, a boy named Kevin and a girl named Kyra, to convince her otherwise while cultivating her powers by battling both evil humans and powerful demons. Agni Solemn has one of the more intriguing power-up systems in recent memory, Solemn's skills are leveled up by the sacrificing of living beings. Sacrificing evil beings raises Solemn's skills slowly, but choosing to sacrifice good beings, while taking the story on a much darker path, will make Solemn a lot more powerful a lot more quickly. This is one of the more melancholy RPGs we've ever played, and at an M rating, one of the most mature as well. It's also right up there with the very best Saturn RPGs, and if you can handle a really dark story, Agni Solemn could be the RPG for you.

    -excerpted from an article on the website GameRush.com, posted on April 26, 1999

    -

    Fuel Up With Supercar World Circuit!

    Supercar World Circuit is Tecmo's newest racing game for the Sega Saturn and the Ultra Nintendo. Featuring more than 30 of the world's most famous supercars and 18 of the world's greatest racetracks, Supercar World Circuit takes you around the world and back on a high-octane racing challenge that will test your skill and courage.

    Unlike most racing titles, including Gran Turismo, Supercar World Circuit doesn't make you race over and over again to unlock the best cars. All 34 cars are available right from the moment you first turn on the game. Instead of dangling unlockables in front of you, Supercar World Circuit presents increasing levels of challenge as you win more and more races. From the initial Easy, Medium, and Hard difficulty modes come four more modes to unlock as you progress through the game's challenges: Expert, Master, Grandmaster, and Super. Beat all the game's challenges in Super mode, and you'll get a special code that you can actually send to Tecmo to purchase a special t-shirt bragging about your skills in the game.

    Supercar World Circuit features several racing modes, including:

    Single Track: Battle it out on any of the game's 18 tracks against a selection of opponents. You can also play with up to 3 other human players in this mode.

    Racing Challenge: Take on a variety of challenges with numerous stipulations, which can involve handicaps, weather conditions, mirrored tracks, or other special rules. There are 80 different challenges to complete, with many of the challenges available in different variants depending on what difficulty mode you compete in!

    Racing Circuit: Compete in a 3, 6, 9, or 18 race season on a variety of tracks. This is the game's main racing mode, where the toughest challenge can be found. Winning an 18 race season on Super mode is considered to be the toughest challenge in the game, and only racing experts need apply!

    Supercar World Circuit will be released on April 6 for both the Sega Saturn and the Ultra Nintendo.

    -excerpted from an article in the April 1999 issue of Game Informer previewing Supercar World Circuit

    Supercar World Circuit was designed for the racing game fan who wanted a 'purer' experience than Gran Turismo. It dispensed with all the collecting and unlockables from that game and simply boasted one thing: the different levels of challenge it offered to players of all types. The Easy and Normal modes were great fun for players new to the racing game genre, and most casual players rarely got past the Hard mode, which was challenging enough. The Super mode was on another plane entirely. If I recall correctly, only 29 of those t-shirts were ever awarded, out of more than a million people who played the game across both platforms. The game was designed to never ever give up the code if any alteration via GameShark was ever detected, so it was impossible to cheat your way to that shirt, and Tecmo only gave it out until the end of 1999. When one of those things went up on Ebay, it went for about 500 dollars ($470.50 to be exact). While most reviewers didn't consider SWC quite as good as Gran Turismo (it wasn't quite as realistic and the graphics were a step down), for racing game purists who wanted a challenge, it was the best thing out there.”
    -Stephen Totilo, in an article on Kotaku.com, posted on July 11, 2012

    -

    Madden 2000 Likely To Be Last SNES-CD Title

    Electronic Arts announced that a version of their annual NFL series Madden NFL will be making its way to the Super Nintendo CD in August, and with no later games announced for the system, it's likely to be the last SNES-CD game released in North America. Pokemon Super Adventure has been announced for a July 1999 release.

    Nintendo To Develop NFL Game?

    Rumors are beginning to come out of Nintendo that the company is set to begin work on a possible National Football League video game, to join its Ken Griffey Jr. and Grant Hill series in the company's sports lineup. The game would likely be released sometime in 2000 to coincide with next year's announced installments of Nintendo's already existing sports series. The company has seen great success with its MLB and NBA franchises, both of which have sold over two million copies worldwide.

    Sony Developing New NHL Series For Ultra Nintendo

    While Sony has previously experimented with the idea of creating an NFL game series of its own to compete with the popular Madden and NFL Quarterback Club series, the company now appears set to produce an NHL game sometime next year, after shelving work on its NFL franchise to work on titles such as Ballistic Limit 2 and Ape Escape. It's also likely that Sony shelved its NFL plans after being informed of Nintendo's plans to develop an NFL-based game.

    Sega In Talks For Next-Gen Sports Series

    While Sega's negotiations to make Electronic Arts' popular NHL series exclusive to the Saturn fell through, it's now looking to develop a series of sports games on its own, games that would presumably appear on the company's rumored next-gen “Katana” device. No concrete details have been released, but rumor has it that Sega is planning games for all four major North American sports leagues (MLB, NFL, NBA, and NHL) and may even be planning to work on a soccer game to compete with EA's popular FIFA franchise.

    -excerpted from a sports update article that appeared in the April 1999 issue of GamePro magazine

    -

    Ubisoft's The Darkest Ritual was a surprise cult hit upon its release in 1995. A Western-designed JRPG, the game incorporated a modern day setting with mysterious occult horror mixed in with plenty of character-based humor and a little bit of sweetness. The success of the first game ensured that a sequel would be made, and in 1999, The Darkest Night was released for the Ultra Nintendo. While The Darkest Night featured largely the same basic battle system as The Darkest Ritual, with only one or two real enhancements, the real overhaul was in terms of presentation. The graphics had vastly improved, with Ubisoft growing into a much larger profile company since the release of the original game, and having a lot more money to spend. There was an enormous amount of detail in the game's rendered cutscenes and even in the backgrounds and character animations. In addition, the musical tracks were fully orchestrated and the soundtrack contained more than 40 songs. The game featured voice acting, a series first, and though the cast consisted largely of unknowns (the only performer of note was Sara Bareilles, who started recording Etienne's lines when she was just 17, she would later go on to become a Grammy winning recording artist, Evanescence's Amy Lee would later join the cast as Kris' voice actress in The Darkest 3 but that wouldn't be until 2006), their performances were highly praised.

    A direct sequel to the original game, it took place a year after the original and featured Etienne and Kris, now high school seniors, getting pulled into another otherworldly adventure after the unearthing of an ancient artifact, the Tablet of Osiris. The Tablet is said to grant untold power to whoever possesses it, and when the two girls discover that there's a dangerous cult of magic users who are seeking it out, they decide to come out of “retirement” and use their magical skills to track it down before it can be obtained by the bad guys. As in the previous game, a number of students, including two guys named Robbie and Lance, and a mysterious new foreign exchange student named Sephora, take interest in Etienne and Kris' magical activities. Sephora takes particular interest, revealing that she has magical talent of her own, but Kris doesn't trust her. After Etienne is kidnapped by some of the cultists and Sephora accompanies Kris on a rescue mission, Sephora joins them formally and the girls become a party of three as they continue to investigate the cult's activities. For the first half of the game, it's a fairly standard adventure with Etienne, Kris, and Sephora each occupying a different magical niche as the three girls delve deeper and deeper into the cult's activities. Finally, the Tablet is taken by the cult, and the three girls go into the cult's headquarters to retrieve it, defeating the remainder of the cult and a massive boss in the process. They go into the room where the tablet is, and thus begins one of the most shocking cutscenes in video game history, a moment comparable to Ghaleon's betrayal in Lunar: The Silver Star, or the death of one of your main party members in Final Fantasy VII. Before the three girls had infiltrated the cult's headquarters, they had agreed that Kris would be the one to take the tablet and receive its power, as reluctant as she was to do so. Kris goes up to take the tablet, and as she's climbing up to retrieve it, she is struck down with a powerful magical blast...from Sephora. While Etienne stands at the base of the stairs in shock, Sephora casually walks up to retrieve the tablet. Meanwhile, Kris, who's writhing on the steps in extreme pain, yells to Etienne to stop Sephora. Etienne runs up the steps and confronts Sephora, telling her that she'll give her one chance to stop what she's doing. All we see is the look on Etienne's face as she is suddenly run through by a green magical blade that protrudes from Sephora's hand into Etienne's stomach. Etienne collapses onto the steps, gasping, as Sephora claims the tablet and its power. As a horrified Kris watches, Etienne mouths what would be her last words: “I'm sorry...Kris...” before dying on the steps. Sephora now possesses the tablet's power, but her body needs time to adjust to it, and so she has to teleport away instead of finishing Kris off. Kris sobs in agony as Etienne dies in her arms...and then we go to the next scene which is Etienne's funeral. Yes, it's for real, Etienne is dead and her death is final.

    It was a player gut punch of truly epic proportions. “Surely,” we all must have thought, “Etienne's not really dead.” But she is, and Kris is in a state of crippling grief as the second part of the game begins. The grief brings her back to square one, all Kris' stats are reverted to level one and her magic has vanished, the player must literally start over as Kris comes to terms with her grief. While Etienne's parents have already told Kris it wasn't her fault, and Etienne and Kris' friends do their best to comfort the girl, Kris must confront and overcome her own grief, and she spends a huge part of the second part of the game just trying to come back from what happened so that she can somehow confront Sephora, who has accumulated the powers of a goddess. Robbie and Lance join Kris later on, giving the player a party of three again, but the second half of the game becomes as much about overcoming Kris' grief as much as it becomes about taking Sephora down. It was considered an extremely brave turn for a series that had been for the most part very light-hearted up to that point. While the game does tease the possibility that there may be a way to bring Etienne back, in the end, both Kris and the player must accept the reality of Etienne's death. Kris, accompanied by Robbie and Lance, eventually does become strong enough to confront and defeat Sephora, and after defeating her and saving the world, Kris is left still sad but ultimately hopeful, and finally ready to move on.

    The Darkest Night was considered one of the year's best RPGs and is still considered one of the best RPGs on the Ultra Nintendo to this very day. Sales reached about 600,000 worldwide, more than doubling the 260,000 worldwide sales of The Darkest Ritual. Though Etienne's death in The Darkest Night took her out of the game's living world, she remains one of the series' most enduring characters, with cameo appearances in both The Darkest 3 and this year's The Darkest. Her death remains known as one of gaming's most shocking moments, and her presence is felt throughout the series' latter two games even if she herself is no longer among the living.

    -excerpted from a 2012 article on Gamesovermatter.com

    -

    Hell hath no fury like one really badass Marine.”
    -the tagline for Doom: Inferno, which appeared in the game's extensive magazine advertising throughout the first part of 1999

    Doom: Inferno: The Basics

    Created by id Software as an Ultra Nintendo-exclusive Doom title, Doom: Inferno is a sort of alternate-timeline continuation to Doom II, where Hell has no only survived Doomguy's efforts to destroy it in Doom II, but has recovered to become more formidable and dangerous than ever. Doomguy must return to Hell with a squad of Marines in order to defeat the most powerful demons lurking there. Doom: Inferno is the first fully-3D game in the series, with gameplay similar to OTL's Doom 64, but significantly better graphics, it looks even better than the Ultra Nintendo's port of Quake, and is considered to be the best looking FPS on the system up to that point. The gameplay is similar to previous Doom titles, though Inferno isn't as puzzle heavy as OTL's Doom 64, instead, the game concentrates heavily on action, on Doomguy fighting his way through the game's 36 mazelike levels to take out as many demons and monsters as he possibly can. The game also features voiced cutscenes, and Doomguy himself is voiced by Vin Diesel in one of his first roles (he still voices the Iron Giant ITTL as well). The game's music features a mix of driving rock tracks, quiet, creepy tracks, and atmospheric pieces, and each of the games' 36 levels has its own unique music track, making Inferno's soundtrack one of the most highly praised on the Ultra.

    Inferno starts with the Doomguy (never referred to as Doomguy in the actual game of course) entering Hell along with five other Marines, all of them badasses like he is. The game is broken up into six layers of six levels a piece, somewhat mirroring the nine levels of Dante's classic Hell. The first layer of Hell is Outer Hell, a place of powerful winds, and it's in these six opening levels that one by one, Doomguy's buddies are picked off and brutally killed. Starting in the second level, one of Doomguy's squadmates is killed by the demons, until the final level of the first layer in which Doomguy's last squadmate, his very best friend from the academy, is slaughtered in front of his eyes by the game's first boss. After the death of his squadmates, Doomguy is on his own as he descends deeper into Hell. The second layer of Hell is a giant sewer of creepy insect and reptile monsters and grotesque filth. The third layer of Hell is an enormous city modeled after the city of Dis. The fourth layer of Hell is a huge underground tunnel complex where Hell's most violent residents are waiting to tear Doomguy apart. The fifth layer is a series of palaces and dungeons, while the sixth layer is a frozen hellscape with Satan himself at the very core of Hell, with Doomguy making an epic speech about how he's going to “rip him a new asshole” before the battle begins.

    Though the plot of the game is basically just an excuse for Doomguy to be as violent and badass as possible, the dungeons are designed extremely intuitively and the game is highly praised for its large and challenging variety of enemies. There's also a multiplayer mode that, while not as highly praised as the one in Goldeneye, is still popular among fans for its stage variety and high level of violence. The game itself is extremely bloody and violent, one of the bloodiest games yet released, and reaches levels of controversy unseen since the release of Arbiter of Sin. It's also considered probably the best console FPS of the year and sells enormously well upon its release, easily topping Super Smash Bros. as the best selling Ultra Nintendo game of the month.

    -

    Ted Crosley: Super Smash Bros. isn't the best fighting game around, but that's not why you're buying it. You're buying Super Smash Bros. because you want to see Mario and Link beat the crap outta each other, and this game definitely delivers on that.

    Alex Stansfield: You know, it's different. It's a different kind of fighting game, and while I don't think it's a very “good” game from that perspective, the Nintendo fanboy in me just loves all the different characters in here! So I'm REALLY torn about what to think of this game!

    Ted: Well, for me, Fighters Megamix wasn't that good of a game either. I feel like in a lot of these cases, the characters come first and the game second. But actually, after I played Smash Bros. for a while, I actually did start to like the fighting!


    Alex: The characters aren't very well balanced, there are some who just plain suck, and I know that holds true for any fighting game, but it's really notable here.

    Ted: Yeah, I mean if you want to use, say, Link, you're not gonna do too hot. And a LOT of people are gonna want to use Link!

    Alex: Yeah, why does Link have to suck? Why does his stage have to suck?

    *A quick snippet of video is shown where Link is getting blown out of Hyrule Castle by the whirlwind*

    Alex: That's his own level he's getting blown out of!

    Ted: This is a game I feel like is a LOT more fun to play with friends than it is to play by yourself. If you're playing by yourself, the single player mode is pretty lousy, and the AI isn't great, but if you've got three friends, this is one of the best party games ever.

    Alex: Just don't pick Link. God, he sucks.

    Ted: I'm giving Super Smash Bros. a 4 out of 5.

    Alex: And I'm giving it a 3.5 out of 5. Mostly for the Nintendo characters.

    (…)

    Gary Westhouse: Suikoden II really surprised me by how deep it was, and that villain is a guy you'll IMMEDIATELY love to hate. Just look what this bastard does!

    *The “die, pig!” scene is shown, where Luca Blight kills a woman after forcing her to beg for her life and crawl on the ground like a pig*

    Lyssa Fielding: *gasps in horror, she already saw it when she played through the game to review it but it still shocks her*

    Gary: And believe it or not that's not even one of the worst things he does. He is a grade-A, bonafide (bleep)hole whose blood you'll be calling for by the time you finally get to take him down!

    Lyssa: From top to bottom, Suikoden II is a legitimately epic RPG, one of the best of the year and a game I think players will be talking about for a long time.

    Gary: Just like in the last Suikoden game, you need to find all the Stars of Destiny to see everything the game has to offer!

    Lyssa: Yeah, but good luck with that! With 108 in all to find, it'll take you many many MANY hours to find them all, not to mention that you can lose your chance to recruit some of them if you mess up!

    Gary: So for those of you who like old-school RPG fun and have a ton of hours to kill, Suikoden II is for you! 4.5 out of 5!

    Lyssa: I'm in full agreement, Suikoden II gets a 4.5 from me!

    -excerpted from the April 6, 1999 episode of GameTV

    (…)


    Brittany Saldita: And remember, we awarded Grim Fandango our top PC game of the year award in our GameTV Awards for 1998. This Ultra Nintendo port doesn't lose a beat, the game is still an absolute masterpiece and if you haven't gotten a chance to play it on PC yet, this is the perfect chance. It's still just as beautiful, just as funny, and just as challenging as it was last year.

    Alex: Yeah, Grim Fandango is one of those games that hasn't gotten any love from the mainstream gaming press.

    Brittany: Well, that's not true, we're the mainstream gaming press and we love this game.

    Alex: *laughs* I guess you're right! But I don't know if it's really possible for our review to convey just how fun this game is, it's really something you'll have to experience and enjoy for yourself.

    Brittany: If you like animated movies, that's the best analogy I can really give. If you like animated movies and solving puzzles....it's like playing through a Disney movie, and then somebody hands you a really fun logic puzzle and tells you to solve it using the clues you got from watching the movie.

    Alex: That's kind of a good analogy, I guess? With a little film noir in there too?

    Brittany: And Manny Calavera is one of my favorite video game heroes.

    Alex: Skeletons in general, you can't go wrong. First Deadman Sam, and now Manny.

    Brittany: But Deadman Sam's getting kinda stale, this game is something totally fresh and new and it works on a ton of levels! Anyway, port or original, it's a 5 out of 5.

    Alex: And I'm giving it a 5 out of 5 too, which would normally trigger it getting put up on the Hall of Fame wall but...

    Brittany: The PC game's already on our wall! Along with Civilization II it's one of only two PC games to make our Hall of Fame. And now it's on the Ultra Nintendo! So what are you waiting for? Go out and buy it, there's no excuse!

    (…)

    Adrian Fry: The Sega Saturn hasn't had all that many good games this year but one genre they've excelled in this year is their platformers. Does Whirlwind 2 continue the trend?

    Ted: You know, I liked the original Whirlwind, and this is pretty much more of the same. The levels are a little longer, the bosses a bit bigger, but the same quirky graphical style and basic platforming gameplay remains. That's not a knock against it, but I felt like there could've been just a little more innovation. Look at what Sonic 5 is doing and look at what this game's doing.

    Adrian: True, but you can't expect EVERY game to be like Sonic.

    Ted: No, no, of course not, that would take what's special about Sonic away from it. But with a sequel like this, you do expect some things to change.

    Adrian: The first game was good, maybe if it's not broke, don't fix it?

    Ted: It doesn't have to be broke to make it better though! It's like a car, it might be a perfectly good car but if you can put a nicer engine in it to make it go faster, or make it into a convertible, then why not do it? Whirlwind 2 is a decent car that needed a better engine. Right now it'll get you to work and back, but can it do it in style? This game gets a 3 from me.


    Adrian: I'm giving it a 3.5. And if Whirlwind 2 was a car, what kind of car would it be?


    Ted: A Chevy Impala. It's nice, but everybody has one and you'd much rather have at least a Camaro.

    Adrian: You're making me want to go back and play Supercar World Circuit now!

    -excerpted from the April 13, 1999 episode of GameTV

    (…)

    Brittany: I just think we fundamentally differ on what makes a game great!

    Ted: You agree that Inferno is a really well made game, right?

    Brittany: Right, I do.

    Ted: But you don't think it's a great game?

    Brittany: I think it's a boring game, like every other FPS out there since Goldeneye!

    Ted: If you're coming after Inferno for the story, why not come after Goldeneye? It's adapted from a movie!

    Brittany: It's adapted from a really good movie and they adapted the story perfectly for the game! Doom: Inferno is just “go to this next level, kill these slightly more dangerous demons, rinse and repeat”! Just like every other FPS since Goldeneye with maybe the exception of Half-Life, which at least tried to do something different and mostly succeeded. The original Doom was fantastic because it was new. Inferno is nothing new! It's just Doom with a fresh coat of paint!

    Ted: This was a brilliant and fantastic game, it was a lot of fun, the multiplayer-

    Brittany: The multiplayer is crap too, it's only notable because of all the blood flying everywhere, Goldeneye literally tops it in every possible way!

    Ted: So you didn't like Inferno at all?

    Brittany: I can acknowledge how well made it was. I can acknowledge the graphics and the soundtrack and I can acknowledge certain puzzles and bosses as being really fun, but this is not the next great shooter like you seem to think it is.


    Ted: So what is it?

    Brittany: A very pretty but perfectly average FPS that gets a 3.5 from me based on production values and not being a glitchy mess.

    Ted: You already know I'm giving it a 5.

    Brittany: Only a moron would give a perfect score to this game!

    Ted: I can't believe you don't like this game.

    Brittany: I gave it a 3.5, what more do you want?

    Ted: Did you even play the game?

    Brittany: I beat it before you did, estupido!

    (...)

    *Britney Spears is sitting on the couch with Brittany, Alex, and Lyssa, they've just finished up discussing Britney's favorite video games and now they're talking about her music video for Baby One More Time*

    Alex: And that video's just incredible. The animation, it's like something out of an anime show, what gave you the idea for something like that?

    Spears: Actually my record company really wanted to do an animated video, which at first, I was like “huh?” because I wanted to do something in live-action, I had this idea for a kind of schoolgirl thing with lots of dancing, but then my sister, Jamie Lynn, me and her watch Sailor Moon all the time and I told her about them wanting me to do an animated video and she's like “you have to do it!”

    Brittany: See, I knew Sailor Moon was an inspiration, where you're letting your hair down and letting it flow in the wind, with all the petals and everything-

    Lyssa: That was really cool.

    Spears: So I went back to the record company and said “yeah, we can make it animated, but this is how I wanna do it”. And they actually got the real company behind Sailor Moon do to the video. I got to tour their studios, I took Jamie Lynn along, it was so amazing.

    Brittany: So are you gonna play the new Sailor Moon game coming out next month?

    Spears: Oh man, there's a new Sailor Moon game? *laughing* Oh my God, I've been so busy with everything I didn't even know.

    Lyssa: Hold on, hold on, hold on. *gets up from the couch and runs out of the room*

    Spears: *laughing* Does she gotta like pee or something?

    Alex: She does drink a lot of juice, that might be it. So anyway, where's your career taking you next?

    Spears: Going on tour in a couple months, which is real exciting, um...I'm maybe gonna be in a movie soon? We're still working that out.

    Brittany: Would you do a live action Sailor Moon movie if that was offered to you?

    Spears: Hell yeah, I'd totally be down for that.

    Lyssa: *slides back onto the couch holding a game* Here it is, we JUST got our review copy in. *holds up a North American copy of Sailor Moon: Another Story Retold, in a cardboard box with a bunch of extras in it*

    Spears: Wow, that looks really pretty.

    Lyssa: This is the collector's edition, it comes with all kinds of neat stuff. Wanna do an unboxing right here?

    Spears: That would be the coolest freakin' thing!

    *Lyssa proceeds to unbox the package, which includes the game, a 96-page hardcover instruction book/strategy guide with the Sailor Moon symbols on it, a soundtrack CD with about 12 tracks from the game, and a pen that looks like Sailor Moon's transformation pen*

    Spears: Holy crap... *holding up the pen and looking at it* That is so cool!

    Lyssa: I know, right?

    Alex: This has officially turned into a girls' slumber party- *Brittany reaches over and covers his mouth with her hand*

    Brittany: Shhh, shh shhh.... *laughing as Lyssa and Britney Spears fangirl out over the Sailor Moon stuff*

    Spears: I gotta buy one of these next month, huh?

    Lyssa: Yeah, totally.

    Spears: *laughing* God, it's just like me and Jamie Lynn. We could be sisters!

    Lyssa: *hugging Britney Spears* We totally should!

    *The interview continues for a couple more minutes, after which there's a commercial and then when the show comes back, Spears performs Baby One More Time to close out the show*

    -excerpted from the April 20, 1999 episode of GameTV

    Oh yeah, that Sailor Moon unboxing with Britney Spears, that was one of my favorite moments doing the show. It was right before she got REALLY huge and then everybody was trying to tear her down, saying she was a huge bitch or whatever...but no, those people have no idea what they're talking about. Britney is one of the nicest, most down-to-earth and one of the most talented people I've ever met and we still talk to this day. Love her music, love her as a person.

    Of course, the day that episode aired...well, we'd visited Columbine on our high school tour back in 1997, and...when I found out what happened...it was just pure devastation when I got the call.”
    -Lyssa Fielding, in a January 2013 interview with Game Informer magazine

    -

    Ultra Nintendo Power Charts: April 1999

    1. The Legend Of Zelda: Temple Of Time
    2. Final Fantasy VII
    3. Parasite Eve
    4. Super Mario Dimensions
    5. Killer Instinct Ultra
    6. Street Fighter III
    7. Gran Turismo
    8. Ballistic Limit 2
    9. The Curse Of Monkey Island
    10. Shadows Of The Moon

    The Official Saturn Magazine Buzz Chart: April 1999

    1. Tomb Raider III
    2. Mortal Kombat 4
    3. Virtua Fighter 3
    4. Shenmue
    5. Legacy Of Kain: Soul Reaver
    6. Sonic the Hedgehog 4
    7. Sonic the Hedgehog 5
    8. Supercar World Circuit
    9. Earthworm Jim
    10. Zodiac World

    -

    April 20, 1999

    It was 11:15 AM, and Eric Harris was sitting in his car outside of Columbine High School, waiting for the plans he'd set into motion months before to unfold. Months earlier, he'd planned to ask his friend Dylan to help him, but Dylan had spent too much time with Eric's other friends to see the world the way Eric did. Still, by himself, he could accomplish everything he wanted to do.

    He'd loaded his car up with guns, ammunition, and explosives, and once the bomb he'd placed in the cafeteria went off, he'd shoot everyone fleeing the school. Once he'd done that, he'd take his car and drive down to the local airport, where he planned to take a plane, any plane would do, and crash it into the prison where Richard Allen Davis, the man who'd tried to kill his friend Polly six years earlier, was being held, killing himself, Davis, and all the other scum in prison with him.

    That was the plan that had been swirling in Harris' twisted, tormented mind for nearly a year now, and in just over a minute, the sound of the explosion would signal that the first part of his plan had been a success. He knew Polly wouldn't be taking her lunch hour until noon, so she'd be safe, and once she'd heard about what he'd done, she would understand why he was the way he was.

    The last thing he expected to see was Polly coming out of the school and making a beeline for his car.

    “What the fuck...?” Eric muttered under his breath as Polly approached his car at a rapid pace. “Polly, you need to get the fuck outta here, some serious fucking shit is about to happen and you can't be here.”

    “What are you talking about?” she exclaimed, a look of serious concern on her face.

    “Polly, go home,” said Eric, opening the door and stepping out of his car. “I like you, go home.”

    “...all this week, you've been acting...super weird... you haven't been talking to me or to anyone, you've been skipping school, you missed a test today, a really important test for like... your semester grade-”

    “It doesn't matter,” said Eric, shrugging his shoulders with resignation. After today, nothing would matter. “Just get out of my face.”

    “...” Polly didn't know whether to run from Eric or to try and keep talking to him. Something was seriously wrong, and as he walked toward her, she could see a look in his eye like he wasn't even there with her. “Eric...I'm your friend.... I just want to talk to you, you're going to ruin your whole life-”

    “It's already ruined,” said Eric, looking down at his watch. The time was 11:17. “That's...weird...the bomb's supposed to go off.”

    “No it's not,” Polly replied, her hand trembling as she reached out to touch his hand, only for him to push it away. “Eric, I told you once if there was anything you needed to talk to me about-”

    “Fuck,” Eric muttered, and walked past Polly as if she was invisible. “I'm gonna have to do this myself.”

    “Do what yourself...?” Polly asked, following him back toward the school. “Eric?”

    Eric walked back into the school and into the hallway. As he made his way toward the cafeteria stairs, he felt Polly grabbing him.

    “Eric, just listen to me...!”

    As Polly grabbed Eric and pulled back on his coat, she saw the shotgun tucked inside of it. She gasped and recoiled, a look of pure terror on her face. She shook her head. She felt a fear she hadn't felt since that terrible night at the slumber party when she'd nearly been kidnapped from her own house. Eric just stared at her, a cold, lifeless look in his eyes.

    “I said get the fuck outta here,” said Eric, pulling the gun out of his coat and pointing it at her in a threatening manner. “And don't scream or I'll blow your head off.”

    Polly was too shocked and frightened to scream, but she got out a few words anyway. She had to try and make Eric see reason, not just for her classmates' sake but for his as well.

    “Eric....you don't have to do this....don't throw your whole life away....just....put the gun back and....and...”

    “And do what?”

    “Eric....please...."


    “If you were really my friend, you'd know why I have to do this. Nobody's gonna ever know my name otherwise. Now they're gonna talk about me forever. And when it's over, that guy who tried to hurt you? I'm gonna kill him too. So you got nothing to worry about as long as you stay the fuck outta my way!”

    “I won't let you....” Polly choked out, her legs shaking so much she thought she'd collapse at any moment.

    “What?”

    “I won't let you...!” Polly said, reaching for the gun while getting ready to scream. Eric immediately shoved the barrel of the gun under her neck and pushed, hard, but didn't pull the trigger. Tears streaked rapidly down Polly's face as she felt paralyzed in place, having a weapon pointed at her for the second time in her life, by someone who was clearly even more deranged than the twisted pervert who'd tried to snatch her out of her parents' home. She immediately regretted ever speaking to Eric, let alone reaching out to him and trying to help him. Some people couldn't be helped. She knew that now. But it was too late.

    “Scream and you die...” said Eric, his face curled into an expression of rage. “Don't try to stop me.”

    The hall had filled up with people now. It was passing period, though Eric and Polly were, at least for the moment, out of sight of anyone who could see them. As soon as anyone did see them, Eric was going to start shooting.

    Then Caitlyn walked by, and her eyes immediately registered what was happening between Eric and Polly.

    “Polly?!” Caitlyn cried out, and without thinking of her own safety or anything but protecting her friend, ran toward Eric and grabbed the barrel of his gun, aiming it up and away from Polly and toward the ceiling. “GET AWAY FROM HER!”

    “Caitlyn, NO!” Polly screamed as Caitlyn and Eric wrestled for the gun.

    “GUN! GUN! HE'S GOT A GUN!” Caitlyn shrieked at the top of her lungs as loud as she could, prompting every student and teacher within earshot to begin running for their lives.

    “You fucking BITCH!” Eric yelled, furious that his plans to cause death and destruction were unraveling before his eyes, first his bomb had been a dud and now his planned shooting spree was being ruined by the screams of his ex-girlfriend, someone who he knew he should've killed before he even got to the school that day. “I'll kill you, I'll fucking kill you first!”

    “Caitlyn....!!!” Polly was in a near panic as she watched her friend and Eric wrestling for the shotgun, time seeming to slow down.

    By now, other students and teachers had arrived, and not everyone was running for their lives. One of the teachers was coming over to attempt to help Caitlyn get the gun out of Eric's hands, but with adrenaline flowing through her body, Caitlyn was doing a pretty good job of that herself. Caitlyn felt Eric's grip on the gun weakening, and she could feel it slipping from his hands. Eric pushed himself back, and managed to point the barrel at Caitlyn's stomach. With his finger already on the trigger, that was all he needed.

    An explosion from the barrel sent Caitlyn flying back into the arms of one of the teachers who'd come over to help. With other teachers and students closing in on him, Eric only had enough time to fire one more shot.

    A shot meant for himself.


    Eric was dead before he'd hit the ground, but Caitlyn, despite having been shot in the gut at point-blank range with a shotgun, was still clinging to life as the teacher who'd caught her frantically screamed for a medic. Polly was now collapsed on the ground, weeping as her eyes met her best friend's.

    Caitlyn knew she was dying, and with every single spark of life she had left, she knew she had to say one last thing to her best friend. She had so many regrets, she was so scared to die, but she knew she couldn't die while letting Polly think any of this had been her fault.

    “Polly....it....wasn't....”

    Caitlyn closed her eyes for the last time, a pool of blood rapidly forming around her body. Polly wept over Caitlyn until paramedics physically dragged her away. Polly's actions that day had averted a horrific massacre, but it would take her many years to fully realize that. On that day, and for many days to come, one thought would echo through Polly's mind.

    My best friend is dead and it's all my fault.”

    -

    For many days, and indeed, for many years after that terrible day, that was all I could think about, was to blame myself for Caitlyn's death. Among many other things, it was a video game that actually helped me cope. I played The Darkest Night afterward, and...of course when I got to Etienne's death, I physically wept, I felt ill and I couldn't play the game anymore, I was reminded so much of Caitlyn. But I forced myself to keep playing, and the lessons that game taught me were the first thing that really helped me to stop blaming myself for what had happened to Caitlyn. That's when I began to see the power of entertainment media to help people cope with stressful events in their lives. That game was the start of my research, and twenty years later, we're still working.”
    -Polly Klaas, director of the Stanford University Institute For Media and Human Psychology, in an interview with the Huffington Post, July 23, 2019
     
    A Superman For The New Millennium
  • Batman had, by far, been the dominant DC character for the first half of the nineties. His movies were international sensations and Batman: The Animated Series was one of the highest-rated shows on the Fox Kids block. Aside from live-action television efforts like the short-lived Flash television show and Lois and Clark: The New Adventures of Superman, Batman was the flavor of the day. Many attribute this to the Dark Knight becoming a mimetic badass in Frank Miller’s The Dark Knight Returns, but also had much to do with demolishing Superman as a character. That trend reversed with 1996’s Kingdom Come by superstar artist Alex Ross and James Robinson. On its surface, Kingdom Come is a repudiation of the nineties anti-hero trope popularized by creators like the ever-controversial Rob Liefeld and Todd MacFarlane. In the not-so-distant future, Superman comes out of retirement to rein in a new generation of vigilantes who outright execute their enemies without due process and threaten civilian lives through their destructive battles.

    Another story element is also the different approaches Superman and Batman take in dealing with the metahuman problem. Superman favoring a more direct approach by reforming the Justice League while Batman takes a more subtle approach by infiltrating Lex Luthor’s Human Liberation Front, who looks to take advantage of the situation. Though I do not know whether it was Ross (who proposed the mini-series) or Robinson, but Batman is not only shown to be contemptuous of metahumans but also openly disdainful towards other non-powered heroes like Green Arrow, Black Canary, and Blue Beetle. Moreover, even his former protégés Dick Grayson and Tim Drake sided with Superman. In fact, it was Superman who delivered a “What the Hell, Hero?” speech to Batman when the Gulag Crisis was moments away from growing critical. Batman “reformed” in the end by making Wayne Manor a hospital for those injured in the Battle of the Gulag and mending fences with Dick, Tim, and Clark.

    The character Magog would be another element of the story that would gain greater prominence in the DC mythos in the coming years. Interestingly, the character was brainchild of Mark Waid. DC had initially wanted him to write the mini-series but he was already committed to four books at the time and as such the assignment went to James Robinson who Alex Ross pitched the idea to. In an interview with Comic Book Resources, Ross stated, “That's a character that Mark Waid invented that was really just put to me to come up with the most God awful, Rob Liefeld sort of design that I could.” Apparently Ross and Robinson like the idea enough to incorporate into the mini.

    Ross continues in that interview. “What I was stealing from was - really only two key designs of Rob's - the design of Cable. I hated it. I felt like it looked like they just threw up everything on the character - the scars, the thing going on with his eye, the arm, and what's with all the guns? But the thing is, when I put those elements together with the helmet of Shatterstar -- I think that was his name -- well, the ram horns and the gold, suddenly it held together as one of the designs that I felt happiest with in the entire series.”

    There was an interesting dichotomy between Magog and the Man of Steel. Many critics and readers view Superman as a messianic future considering how his origin mirrors that of Moses and one can also draw comparisons to Samson as well. Hardly surprising when you consider the cultural backgrounds of Jerry Siegel and Joe Shuster-- Magog was very much an antichrist figure with his horned helmet resembling that of the golden calf. It was for that very reason Sam Raimi wanted to include Magog in his second Superman film. Last Son of Krypton was by no means a failure, but taking third to both Independence Day and Twister was something of a blow to Warner Bros. and Superman’s esteem thus Raimi wanted to change the one of the films tone from light-hearted to serious though not dark.

    Raimi consulted with Joel Schumacher, who he had befriended on a visit to the set of Batman Forever after he landed the job of directing Last Son of Krypton. The WB top brass wanted a purer adaptation of “The Death of Superman” complete with Doomsday, but wanted Magog after reading Kingdom Come. Schumacher told Raimi to stick to his guns and the studio and director came to a compromise: the plot would be “Death of Superman” but Magog would be the villain. However, when Raimi handed the studio brass the treatment, they told him that there was no way to condense it into one film; hence Man of Tomorrow effectively became two films produced concurrently. There was precedence for this move. Richard Donner had intended to film Superman: The Movie and Superman II concurrently, but time and budgetary constraints prevented him from completing Superman II.

    In Blu-Ray commentary for Man of Tomorrow, Bruce Campbell recalls, “Man of Tomorrow and Man of Steel were single most grueling films of my life. It was physically demanding to the point of exhaustion, especially fight scenes and stunts, Sam and I barely even saw our own families. But we saw it as worth it to make the best film possible. The studio had high expectations; the audience had high expectations; hell, we had even higher expectations. Superman deserved the best effort we could make and we would die trying and you screwheads can put the Book of the Dead down. That’s what we did, except the dying part.”

    Additionally, Man of Tomorrow and Man of Steel would be the most expensive films Warner Bros. produced at the time. It was risky considering that Warner Bros. invested heavily in the familiar, but untested Green Lantern and Wonder Woman properties. Interestingly, the idea of a shared DC “cinematic universe” and a Justice League film would germinate in the Superman franchise.

    -Tales From The Superhero Wars, sequentialhistory.net, August 5, 2010
     
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    May 1999 - The Games Of Spring
  • I didn't even know they'd started showing Sailor Moon there again! Can they handle Haruka and Michiru this time around?”
    -Naoko Takeuchi, on a Japanese talk show, when asked if she'd heard that Sailor Moon S was airing in North America, on May 5, 1999

    Believe it or not, we'd considered making Soul Reaver a multiplatform game! Not because the Saturn wasn't strong enough to realize the game, but simply so more people could play. In the end, after Silicon Knights backed out, Eidos made the choice to keep the game exclusive to the Saturn, and believe it or not, that might have made the game more high-profile than it would be otherwise, considering how the Saturn was beginning to wind down.”
    -Amy Hennig, director of Legacy of Kain: Soul Reaver, in an interview in the December 2002 issue of Electronic Gaming Monthly

    To secure Dan Castellaneta's voice as the titular character in the new Earthworm Jim game, Shiny paid him the biggest salary to date given to a voice actor in a video game.”
    -from the cover article in the May 1999 issue of Official Saturn Magazine

    Taking the reins of the ActRaiser series was really an honor, and I hope that I was able to make a game worthy of those that came before it.”
    -ActRaiser Valkyrie director Masaki Norimoto, in the February 1999 issue of Famitsu

    With a pair of big blockbuster sequels and an amazing RPG dropping this month, and the year's most anticipated game coming in July, it's clear that the Sega Saturn isn't ready to roll over and die. Not by a long shot.”
    -from Electronic Gaming Monthly's June 1999 cover article on the Sega Saturn's comeback

    I'm no servant. I'm the queen of this planet and you will not address me in that manner again.”
    -Padme Amidala, Star Wars Episode I: The Phantom Menace

    -

    Ultra Nintendo:

    Dino Crisis

    EGM: 8.5 (quote: “A spooky thriller full of great looking dinosaurs and heartpounding action.”)
    Gamespot: 8.3 (quote: “Resident Evil it's not, but it's damn close.”)

    Duke Nukem Forever

    EGM: 6.8 (quote: “Nothing revolutionary, but Duke fans will eat it up.”)
    Gamespot: 7.7 (quote: “Better late than never, and it looks fantastic on both the Ultra and the PC.”)

    Hybrid Heaven

    EGM: 8.0 (quote: “While this game can be a mess at times, the mix of RPG and action elements work brilliantly together.”)
    Gamespot: 3.6 (quote: “What happened? Did all the creativity that was supposed to be found in this game go to Metal Gear Solid instead?”)

    Sailor Moon: Another Story Retold

    EGM: 8.8 (quote: “A brilliant RPG that brings the classic Sailor Moon characters to life.”)
    Gamespot: 8.2 (quote: “While it could have stood to have been a bit longer, Sailor Moon: ASR checks off everything on the list of things we love about RPGs.”)

    Scooby-Doo: Mystery Island

    EGM: 5.0 (quote: “Lame gameplay and dumb mysteries are only somewhat redeemed by the use of the voice actors from the recent movies.”)
    Gamespot: 6.3 (quote: “Those who enjoyed Scooby-Doo on Zombie Island will get a thrill out of this, but it's not the best cartoon adaptation by a longshot.”)

    South Park

    EGM: 4.2 (quote: “Ugh. Barely even funny, let alone fun to play.”)
    Gamespot: 2.9 (quote: “For all the fantastic first-person shooters on the Ultra Nintendo, this should have been so much better.”)

    Star Wars: Episode I Racer

    EGM: 9.5 (quote: “This challenging racer might be the best Star Wars video game ever made, and there have been some great ones.”)
    Gamespot: 8.6 (quote: “There's definitely a learning curve, but the fantastic graphics and customization can't be beat.”)

    The Real Adventures Of Jonny Quest

    EGM: 5.8 (quote: “It's a shame this game couldn't have been as good as the cartoon. The Questworld sequences are a slog.”)
    Gamespot: 7.1 (quote: “If you liked the show, you'll probably like this game.”)

    Ultra Naval Guns

    EGM: 7.0 (quote: “The ships and the sea look fantastic, but the campaign mode needed to be more robust, with less repeat missions.”)
    Gamespot: 6.3 (quote: “We definitely preferred this game on the SNES-CD. A graphical update can't forgive the repetitive missions.”)

    Undefeated

    EGM: 7.5 (quote: “A boxing beat-em-up is a creative idea, and this game's mob spoof storyline made me laugh many times.”)
    Gamespot: 7.2 (quote: “The combat gets a bit repetitive, but the plot is really quite a hoot.”)

    Weyricht

    EGM: 8.0 (quote: “Squaresoft's latest RPG plays like a much more serious Brave Fencer Kyuriadan, with a plot full of twists and turns.”)
    Gamespot: 7.7 (quote: “We had quite a lot of fun with this game, even if we found the combat to be at times frustrating.”)

    Saturn:

    Legacy Of Kain: Soul Reaver

    EGM: 9.0 (quote: “A fantastic sequel with a deeply intriguing plot and excellent action-RPG gameplay.”)
    Gamespot: 9.2 (quote: “One of the very best games on the Saturn, with beautiful graphics even without the use of the Ring. With the Ring, the game provides some of the system's very best visuals.”)

    Earthworm Jim

    EGM: 7.0 (quote: “The classic gameplay returns, but not much has changed besides a fresh coat of paint.”)
    Gamespot: 8.4 (quote: “One of the funniest platformers we've yet played, Earthworm Jim is a fantastic retro blast from the past.”)

    ActRaiser Valkyrie

    EGM: 9.0 (quote: “An amazing soundtrack and wonderful gameplay make ActRaiser Valkyrie one of the year's best RPGs.”)
    Gamespot: 9.7 (quote: “A brilliant masterpiece combining the best aspects of both SNES titles and adding some incredible Norse mythology.”)

    Final Fight Revenge

    EGM: 7.2 (quote: “Final Fight is back, but the jump to 3-D isn't always a smooth one.”)
    Gamespot: 6.8 (quote: “There are some great parts of this game, but to get to them you have to fight your way through a lot of the same old baddies.”)

    Dragon Force II

    EGM: 4.7 (quote: “What a disappointment. We loved the first game, but this sequel is a complete mess.”)
    Gamespot: 6.8 (quote: “Horribly clunky menus and a tough to figure out customization option mar this otherwise capable sequel.”)

    Spirit Of Exploration

    EGM: 8.7 (quote: “The graphics have a beautiful anime style to them and the puzzles make dungeons a tricky but rewarding experience.”)
    Gamespot: 8.1 (quote: “This is the adventure genre boiled down to its most basic. It's nonstop fun.”)

    The Wilderness

    EGM: 7.5 (quote: “How many Resident Evil-like horror titles do we need? That said, The Wilderness isn't all bad.”)
    Gamespot: 7.1 (quote: “There's so much camp in this horror title, it's surprising that the game is as effective as it is. It's not great, but it's a worthy rental.”)

    -

    May 5, 1999

    What is believed to be the second strongest tornado ever recorded (after the 1997 Austin Tornado) strikes the southern suburbs of Oklahoma City before passing directly through the downtown area at F5 strength. Part of a larger tornado outbreak that spawned over 100 tornadoes across four days, the largest tornado of the outbreak started in Moore, Oklahoma before passing through a section of downtown Oklahoma City. The Alfred P. Murrah Federal Building, which was believed to have been the target of a foiled bombing plot in 1995, suffers particularly devastating damage, taking a direct hit from the tornado and having its entire west side gutted by winds measured by a mobile Doppler radar van just outside the city at 303 miles per hour. Fortunately, the people in the building had enough warning to reach the building's parking garage, and no fatalities were recorded at the building itself. The people of the Oklahoma City area, however, weren't so lucky: the tornado killed 82 people, the biggest single tornado death toll since 1997's Austin tornado. The outbreak itself killed a total of 111 people in Oklahoma and 2 people in Texas.

    Despite Tornado Disaster, Twister Sequel To Premiere As Scheduled

    After yesterday's tornado outbreak, which spawned dozens of tornadoes including an F5 that devastated Oklahoma City and its southern suburbs, it's been speculated that Warner Brothers may choose to cancel tomorrow's Twister 2 opening, which has, as part of its storyline, a devastating F5 tornado impacting Oklahoma City in an extremely eerie case of art imitating life. However, with the film already scheduled to air in theaters across the nation, the studio has elected to keep the premiere date May 7. They have, however, given individual theaters permission to pull the film if believed to be inappropriate. So far, only a handful of theaters have announced that the film is being pulled. Twister 2 is expected to open in the $65 million range when it debuts tomorrow, and it has yet to be seen whether or not the disastrous tornado outbreak will impact the film's bottom line either positively or negatively.

    -from a report on Yahoo! News, May 6, 1999

    -

    Silicon Knights Agrees To Eidos Deal, Soldier Of Misfortune Coming To Ultra In 2000

    The company that helped to create the Legacy of Kain series has agreed to stop its legal action against Eidos and Crystal Dynamics. In exchange, Eidos will publish the company's upcoming Ultra Nintendo game Soldier of Misfortune on the console next year. Silicon Knights had been in a bitter feud with Eidos concerning the Kain series, among its grievances was the company's insistence that the upcoming Soul Reaver title be ported to the Ultra Nintendo, which would have increased development time significantly, perhaps causing the game to miss Eidos' projected launch window of spring-summer 1999 entirely. With Silicon Knights now satisfied, Eidos expects to launch Soul Reaver for the Saturn sometime in the spring.

    -from a November 18, 1998 article on Gamespot.com

    Legacy Of Kain: Soul Reaver- The Basics

    Legacy Of Kain: Soul Reaver is the sequel to Blood Omen: Legacy Of Kain, exclusively for the Sega Saturn (though an Ultra Nintendo port was considered during the game's development). It plays somewhat differently from Blood Omen, keeping pace with the changes from OTL's game to make Soul Reaver more of an action-puzzle title rather than a straight up adventure game. The changes from OTL's Blood Omen to make that game more RPG-like (damage numbers, a greater selection of weapons/armor) largely remain in Soul Reaver, and combat is a bit slower than in OTL's game. At its heart, Soul Reaver is a hack-and-slash title, but a much slower one than modern OTL hack-and-slashes like Devil May Cry or God of War. As in OTL's game, the protagonist Raziel gains abilities as the game progresses, both story-based abilities via defeating bosses and combat-based abilities gained by leveling up. Raziel levels up by collecting items left behind by enemies to gain experience, an element that did not exist in OTL's game and represents the shift of the series to a more RPG-like experience. Also, ITTL, the production troubles that delayed Soul Reaver are not as severe. Silicon Knights, which originally assisted with the development of Soul Reaver, is given the opportunity to create a later Ultra Nintendo game with Eidos' assistance, this game appears in 2000 and because of this opportunity, the company allows Eidos to proceed with finishing up Soul Reaver unimpeded, allowing for an earlier release of the game than IOTL. The game's graphics are a bit better than OTL's Playstation game, and with the Ring, the graphical quality is boosted even higher, though it's not the best looking Ring game.

    The plot of Soul Reaver remains largely the same as OTL, particularly at the beginning of the game. After the events of Blood Omen, Kain rejects the idea of sacrificing himself to save Nosgoth by restoring the pillars. Instead, he makes himself an immortal vampire god, spawning countless vampires to do his bidding and ravage the world. Over more than a thousand years of Kain's rule, Nosgoth falls into chaos and darkness, with humans nearly completely wiped out. Kain takes on seven lieutenants (IOTL, he took on five), including Raziel. One day, after Raziel grows a pair of wings, Kain, in a jealous rage, tears them off and condemns Raziel to death by flinging him into a bottomless pit that mutilates and kills him. Eventually, Raziel is revived by the Elder God and given the task of killing Kain, both to get his revenge and to save Nosgoth. Raziel must walk the ravaged land, hunting down his brothers, Kain's other lieutenants, along the way, killing them and taking their powers as his own. The major plot divergence from OTL is the existence of time travel within the game. In addition to the physical and spectral realms, Raziel eventually gets the ability to travel to the Nosgoth of the past, before Kain allowed the Pillars to be destroyed (this time travel only first appeared in Soul Reaver 2 IOTL). It's here where Raziel learns of his Sarafan origins, and it's also here where he battles one of Kain's lieutenants (one of the two original to TTL). Raziel eventually confronts Kain, but for this final battle, he realizes that Kain's intentions weren't entirely evil, and that Kain has always been searching for a way to revive Nosgoth and keep the vampire race alive. However, the two still do battle, as Raziel is obsessed with his revenge nonetheless. Raziel defeats Kain, but due to the interference of Moebius the Timestreamer, Kain is able to escape, and Raziel gives pursuit, leading to a similar cliffhanger ending as IOTL.

    Soul Reaver is released on May 6, 1999. It is positioned as one of the Sega Saturn's major hits of the year (possibly its biggest blockbuster game before Sonic the Hedgehog 5). Due to heavy promotion and favorable critical reviews, it receives the best launch week sales for a Saturn game since Virtua Fighter 3, and becomes the top selling new video game release of the month overall. The success of Soul Reaver is a big boon for Sega, but even as the game is a sales success, there are some within Eidos and Crystal Dynamics who would still like to bring the series to the Ultra Nintendo, especially as the Saturn's hardware sales continue to slowly decline. With Silicon Knights now developing a game for the Ultra, a port of the first Legacy of Kain game would be as simple as patching things up with them, and many at Silicon Knights still have good relationships with the folks at Crystal Dynamics and Eidos...

    -

    Dino Crisis was positioned as one of the Ultra Nintendo's major releases of spring 1999, after Capcom chose to release the game as a Nintendo exclusive, forgoing a Saturn port (though the Katana would later receive a compilation port of the two Dino Crisis games, Dino Crisis Complete, in 2001). Described as “Resident Evil, but with dinosaurs”, the game made heavy use of the Ultra Nintendo's more complex controller to allow a larger variety of moves for its main character Regina. You could shoot while running, something that couldn't be done in the Resident Evil games, and a variety of special weapons and gadgets could be deployed with the Ultra Nintendo's shoulder buttons, including tranquilizer spray and explosive grenades. Despite being more fast-paced than Resident Evil, the game stuck to the familiar survivor horror conventions of limited ammunition and plenty of tension, including moments where the player would have to respond with rapid button presses to avoid being killed by dinosaurs hiding in dark spaces (in a precursor to today's “quick time events”). The game was fully voiced, with Stephanie Morgenstern as the voice of the protagonist Regina, and a variety of other Capcom regulars voicing other characters in the game.

    Dino Crisis allowed players to choose their next course of action at several points in the game. Depending on what action the players take, their companions could live or die, and various in-game events, including certain boss battles, are only open on certain paths. This is a sort of evolution of gameplay elements from Resident Evil 2, though in that game, many of the paths were predetermined by which character's path you decided to take at the start of the game. Regina's companions include Gail, Rick, Cooper (who dies at the start of the game no matter what you do), and a civilian scientist named Nikki, who forms a deep bond with Regina over the course of the game and whose survival is the most difficult to guarantee out of your companions, saving her requires making very difficult decisions at several points in the game and playing through its most difficult story path (and even then, you need to succeed a QTE challenge to save her from being shot by Dr. Kirk at the very end of the game). This method of storytelling in games had become popular in recent games, and in Dino Crisis was perhaps its most cinematic to date.

    Dino Crisis achieved good reviews upon its release, though it didn't quite achieve “blockbuster” status as Nintendo and Capcom had hoped. The game was good, but reviewers and players didn't believe it was great, and with a packed release schedule coming up, the game didn't stand out as much as Capcom would've liked. Still, the game did well enough to get a sequel in 2000, and remains one of the more popular horror titles on the Ultra Nintendo, which would see several more horror hits before the year was up.

    -from an article on Gamesovermatter.com

    -

    And while we would've preferred the new Earthworm Jim to mix things up like Earthworm Jim 2 did, the new Earthworm Jim on the Saturn is quite a fun platformer and visually gorgeous, with enough levels (14) to keep players satisfied for a good long while. Featuring many of the same voices as the animated series and a hilarious storyline (you could almost call this game the third season of the animated series), this game will please both Earthworm Jim fans and platformer fans alike. The game is full of great villains (Queen Slug-For-A-Butt and Psy-Crow make memorable appearances) and Earthworm Jim's one liners are better than ever. It might not be the most unique game, but we're glad to see Earthworm Jim is back.

    Score: 8/10

    -from the Earthworm Jim review in the May 1999 issue of Official Saturn Magazine

    Earthworm Jim: All right, come on out! Who's been causing all the crap I've had to go through getting here?

    *A booming voice echoes from the shadows*

    Voice: Why, it's me...don't you remember?

    Earthworm Jim: How am I supposed to remember someone I can't even see?

    Voice: Hahahahaha....of course you don't remember...

    *The lights in the room turn on, exposing the villain.*

    Earthworm Jim: Wait a minute...it's...a cow!

    Cow: That's right, Jim! I'm the cow you so carelessly launched all the way back in New Junk City! Do you know how long I was flying through the air? How hard I fell?

    Earthworm Jim: But...you already got your revenge...you crushed my girlfriend!

    Princess Whats-Her-Name: *from under a sheet nearby* I'm not your girlfriend!

    Cow: NO! My dastardly surprise...you ruined it! *flustered* I was....I was gonna....

    Earthworm Jim: You were gonna what?

    Cow: I was gonna... you know, pull back this sheet, like this... *pulls back the sheet to reveal Princess Whats-Her-Name tied to stakes in the ground* And then you were gonna be all like, “PRINCESS WHATS-HER-NAME! NOOOOOOO!” and then I was....I was gonna laugh, like, “hahahahahaha!” And then...and then...what was I gonna do then?

    Princess Whats-Her-Name: *groans* You were going to crush me again.

    Cow: QUIET! Stop...stop ruining my....stop it!

    Earthworm Jim: *shoots the cow*

    Cow: *falls over, yelling in pain* No! You're not...you're not supposed to...no! You're ruining everything, both of you...are...ruining everything!


    Princess Whats-Her-Name: *groans and rolls her eyes* Care to untie me now?

    -from level 14 of the Saturn Earthworm Jim, the cutscene before the final boss, eventually the cow manages to get into a giant mecha suit which begins the final boss battle

    -

    IGN: And all I remember was Hybrid Heaven being really polarizing.

    Yasuo Daikai: Right.

    IGN: Review scores were all over the place. Some magazines loved it, I think we gave it a decent score, but I remember Gamespot really hating it and GameTV gave it like a 3 out of 10.

    Daikai: Well, the reason for that, I think, is that I don't think we ever made as much use out of the Ultra Nintendo as say, Metal Gear Solid did. We put a lot more of our time and our thought into the battle system and the puzzles that, from a technical standpoint, the game was only quite average.

    IGN: And that battle system was pretty polarizing too.

    Daikai: There were so many traditional RPGs on the Ultra Nintendo at the time that we really wanted to do something quite different. And so we created something with more action emphasis to it, more strategy, but I don't think players quite understood it despite our efforts to make it as intuitive as possible. Because there were so many RPGs for the Ultra, I don't think the game got as much promotion or notice before its release as maybe it should have. In North America, at least, it was one of the first Konami games after Metal Gear Solid, so it got some hype from that, but otherwise it came out really without a lot of fanfare and so that might have been the reason that the game is largely considered a failure.

    IGN: But you did do a lot of unique things.

    Daikai: Many of those were incorporated into Metal Gear Gaiden (the RPG Metal Gear side-story game released for the Ultra Nintendo in 2002) later on!

    IGN: Hybrid Heaven is a game that doesn't get a lot of the appreciation that perhaps it should, are you ever sad or angry about that?

    Daikai: Sometimes I feel disappointment about it, but it led to opportunities for me later in my life, so I have to also be a little bit grateful!

    -excerpted from an interview with Yasuo Daikai, director of Hybrid Heaven, posted on IGN.com on September 18, 2006

    -

    This month sees a pair of action RPGs, one made by Enix and the other by Square, facing off in a battle to see which hack-and-slash role playing epic reigns supreme. Which one is better? We'll let you decide, but here's our take.

    First up is ActRaiser Valkyrie, a Sega Saturn game by Enix. It's the latest title in the classic ActRaiser series which appeared on the SNES and SNES-CD, and the series makes its first appearance on a Sega console with a brand new protagonist and a lot of fresh new gameplay mechanics. In ActRaiser Valkyrie, you play as Lenneth, who is commanded by the god Odin to recruit brave warriors, known as einherjar, for the upcoming apocalyptic battle of Ragnarok. To these ends, Lenneth must descend to the world below and find the bravest warriors she can, but in order to do that, she will need to borrow Odin's power to transform the land and raise human settlements from which to cultivate these warriors. Meanwhile, the dark god Loki has sent powerful demons into the world to destroy the humans living there, smashing their cities and preventing Lenneth from raising the army she needs to assist Odin. Depending on where you build cities and how prosperous they become, you'll be able to recruit from amongst 57 warriors of varying strengths and abilities. In order to combat Loki's demons, you'll need to descend to the world below and infiltrate his dungeons, which are numerous and dangerous. Battles take place in classic action-RPG fashion, though unlike in previous ActRaiser games, Lenneth will be accompanied by two of her fellow einherjar in battle, and they'll assist you as you go through the dungeons. These warriors must be carefully managed, given proper equipment and leveled up just as Lenneth is. Also, you can't just pick your two favorite warriors and take them with you. You'll need to raise up warriors to send back to Valhalla, where they'll do battle against Loki's demons there without the player's input. If you're successful, Odin will reward Lenneth with power-ups and equipment. Fail, and you may lose the ability to modify or build new villages, which will make upcoming challenges, particularly the final battle of Ragnarok, much harder.

    In Squaresoft's Weyricht for the Ultra Nintendo, you play as Weyricht, an ancient knight in the Holy Roman Empire, who must confront a band of insurrectionists who seek to assassinate the Emperor and take his throne. Intrigue abounds in this title, which has more in common with Final Fantasy Tactics than it does Squaresoft's other Final Fantasy games. Combat takes place in a variety of places, from large, open fields with many enemies and allies on the battlefield at once, to dark underground tunnels beneath huge castles. The battle system is somewhat like that found in Secret of Mana, though it's considerably more tactical and Weyricht lacks any sort of magic. Instead, you'll need to find a favorite weapon and build proficiency with it. Battles are somewhat rare in this game, and experience points are rewarded for excellent technique in battle and making quick work of your enemy. They're also awarded for the successful completion of non-combat missions such as recruiting a traitor back to the side of the emperor, or rescuing a soldier held for ransom. Weyricht is the most Ultima-like of Squaresoft's RPGs to date, though it's still clearly a Squaresoft game, with their design fingerprints all over it.

    So which one of these two action RPGs is better? Weyricht certainly has some intriguing plot twists, and it's one of Squaresoft's more ambitious endeavors, but combat is rather boring and there's often a lack of direction on where to go next, while some of the branching plotlines are too arcane to figure out. Meanwhile, ActRaiser Valkyrie combines the fun god-game gameplay of the original ActRaiser with the creativity of the second game, features the series' most complex and symphonic soundtrack to date, and introduces a huge cast of characters that makes Lenneth's quest a lot less lonely than anything the Master ever did. Unlike in ActRaiser, you really get the sense that you're building a living, breathing world, adding very high stakes to the climactic battle with Ragnarok at the end of the game. The original ActRaiser for the SNES was a classic, but it's not a stretch to say that Valkyrie exceeds even the original, and is the true sequel that the series deserved, rather than the controversial ActRaiser 2. While Weyricht is an ambitious game that falls short of Squaresoft's classic reputation, ActRaiser Valkyrie is a step forward for Enix and has the potential to be the best RPG of the year.

    -excerpted from an article posted on Gamespot.com on May 11, 1999

    -

    Sailor Moon's Controversial New Heroines?

    The long-awaited third season of the hit animated superheroine show Sailor Moon is currently airing on Cartoon Network's Toonami block. It's been nearly two years since new episodes have been seen on American television, and perhaps the biggest reason is the inclusion of a pair of Sailor Guardians who may or may not be attracted to one another.

    Sailors Uranus and Neptune, civilian names Haruka and Michiru, are a pair of mysterious young women who frequently clash with Sailor Moon before teaming up with her to stop a new villainous threat. The two characters are quite close with one another, and series creator Naoko Takeuchi has confirmed that they are, in fact, a couple! While the show never comes out and states this as fact, astute viewers have noticed the attraction, though the show hasn't drawn the controversy that many might have expected.

    While the two characters are stated to be a couple, the show never in fact explicitly shows any romantic contact between them, and it can just as easily be inferred that the two girls are simply very close friends. The show itself is rated Y7-FV, with the FV standing for “fantasy violence”, and indeed, the show's sometimes violent battles draw significantly more controversy than any romantic entanglements between Haruka and Michiru, at least in the eyes of media watchdog groups that occasionally comment on controversies in children's media. So for now, Haruka and Michiru's secret is safe, and Sailor Moon remains one of Cartoon Network's highest rated shows.

    -from an article that appeared in the May 1-7, 1999 issue of TV Guide

    We know you're waiting for the next season of Sailor Moon. So are we. But while you're waiting for another season of new episodes, why not check out the brand new Ultra Nintendo game Sailor Moon: Another Story Retold? It's got all your favorite characters from the show, doing battle with a brand new villain and all the old villains from seasons past. It's like having a whole new season of the show at the touch of a button. So check out Sailor Moon: Another Story Retold, and while you're at it, take a look at another new game, The Real Adventures Of Jonny Quest, based on another of Toonami's biggest hits. You watch Toonami on TV, why not play it too?”
    -Moltar, from a Toonami interstitial that began airing after the season finale of Sailor Moon S in May 1999

    Sailor Moon: Another Story Retold was released on May 10, 1999 in North America, just five days after the season finale of Sailor Moon S aired on Toonami for the first time. The game had already released in Japan in December 1998, and was a remake of Pretty Soldier Sailor Moon: Another Story for the SNES-CD, which never came to North America. The game was given a complete graphical overhaul, with 3-D character models in both the overworld and in battle. Anime cutscenes, created by Toei, were added to certain moments in the game, and a significant amount of voice acting was also added to the game (in the previous SNES-CD version, voice acting only appeared in battles). In North America, this voice acting was performed by the Ocean Group, who'd also done the English dub for the anime, the original dub cast reprised their roles for the game. In addition to the enhanced graphics, the gameplay was altered somewhat, with combination attacks between Sailor Guardians becoming far easier to perform. In addition, character statistics were rebalanced. Originally, it was very easy for certain characters in the original game to become extremely overpowered, with their moves hitting for thousands of points of damage at once, while other characters were largely rendered useless, with damage outputs in the single digits. Now, it's possible for all characters to do heavy damage in battle, though certain characters such as Makoto and Haruka still specialize in physical attacks, while others such as Chibi-Usa and Ami are more utility characters. Character elements also play a heavy role in battle, with elemental weaknesses far more significant than in the SNES-CD version of the game. Pluto's Time Stop technique, which was considered broken in the SNES-CD version, is significantly powered down and comes with heavy consequences with repeated use. The game itself is actually shortened somewhat, with about 20 percent of the content, mostly fetch quests and a couple of boss battles, removed in favor of adding more detail to remaining areas. This created a more streamlined, if shorter game, that moved at a faster pace than the original.

    For the most part, Another Story Retold received good reviews, including a 37/40 from Famitsu and a 9.1 from the website IGN. It also got a 9.0/10 on GameTV, with Lyssa giving it a perfect score, though Brittany criticized the game for being somewhat shorter than the original and only awarded it a 4. The game maintains an 83 rating on Metacritic to this day, and sales were better than any anime adaptation released in North America up to that point, though up to that point, anime adaptations were rather rare, and sales were around that of Ubisoft's The Darkest Night in North America. The game's deluxe edition (which contained a cloth map, a soundtrack CD, a mini strategy guide, and a replica transformation pen), which sold out within a few weeks of the game's launch, is coveted among Sailor Moon collectors, with sealed copies selling for $1,000 or more on Ebay. The game's strategy guide, published by Prima, is also somewhat of a rarity and can fetch around $70 in good condition.

    -from an article on the Sailor Moon USA HQ fansite, posted on January 23, 2014

    -

    And Owen still has Stone Cold in the Sharpshooter! Folks, Stone Cold has never tapped out in his life, he didn't tap out when Owen's brother Bret had him in this hold back at Wrestlemania XIII and he's damn sure not gonna tap out now! Stone Cold is fighting it, he's fighting to break the hold and Owen's starting to let go now, Stone Cold overpowering Owen but what's this? ...what the hell is going on? McMahon is looking at the timekeeper and he's calling for the bell! ….NO! NO! THAT SON OF A BITCH, NO! STONE COLD NEVER TAPPED OUT! WHAT THE HELL IS GOING ON?! And now Stone Cold gets up and he is livid, and here comes Shane McMahon with the chair, and oh my God, he just smashed Stone Cold across the back of the skull! Owen Hart has won the WWF Championship, but I never imagined it would happen like this! How the hell can he live with himself after what has just transpired? After the McMahons did it to his brother, how can any human being with a beating heart in his chest allow them to do it to somebody else?!”
    -Jim Ross, commentating Owen Hart's first WWF Championship victory at Over The Edge '99, which saw Hart beating Stone Cold Steve Austin in a parallel of the Montreal Screwjob following Owen Hart's heel turn in April

    -

    Star Wars Episode I: The Phantom Menace was released on May 19, 1999. One of the most anticipated films of all time, it was the first film in a prequel trilogy that explained how Emperor Palpatine and his Galactic Empire came to be in power before the events of the original Star Wars trilogy. The first film chronicled how Qui-Gon Jinn and Obi-Wan Kenobi, along with Queen Padme Amidala, met the young Anakin Skywalker, whose destiny would come to shape the fate of the galaxy.

    The film begins as Qui-Gon Jinn (Liam Neeson) and his young apprentice Obi-Wan Kenobi (Ewan McGregor) are attempting to negotiate an end to the Trade Federation blockade of the planet Naboo. After the Trade Federation attempts to assassinate them on the orders of their secret contact Darth Sidious, the two Jedi are forced to use escape pods to reach the planet, where they witness a massive droid invasion from the Trade Federation. As the two Jedi attempt to find a way to reach the capital city to warn of the invasion, they come across a party of soldiers escorting a seemingly unimportant handmaiden into the jungle. The soldiers are spotted by droids, who fire on them, killing several of them, though the handmaiden shows an unusual amount of fighting skill and dexterity. She's no match for shielded droids, but the Jedi are able to deflect the blasts and save her and the remainder of her escorts. The young handmaiden, Padme (Natalie Portman) tells the Jedi that she and the soldiers are attempting to reach a ship that's been stashed away in a hidden base so they can escape the planet. Eventually, she is forced to tell the Jedi that she is Queen Amidala and that she's being snuck off the planet so that she can convince the Galactic Senate on Coruscant to provide aid for the planet. She and the Jedi find the hidden ship, but it's been destroyed, necessitating that the three of them infiltrate Naboo's capital of Theed so that they can take the queen's flagship offworld. Utilizing underwater diving equipment stashed amongst the remains of the base, they make their way to the Gungan city of Otoh Gunga, but Padme is unsuccessful in negotiating with Boss Nass due to her rather blunt nature (she drops her queenly demeanor the second he starts getting short with her, angering Boss Nass but impressing Obi-Wan with the strength of her convictions). The Gungans do agree to give the three a transport to Theed, where they dodge various huge sea monsters along the way as Obi-Wan pilots them to the capitol. They make it to Theed, where they're barely able to get the queen's flagship off the ground. They fly through the blockade, though the ship is heavily damaged and they're forced to make an emergency landing on Tatooine for repairs. While on Tatooine, Qui-Gon and Padme encounter a young slave boy named Anakin (Haley Joel Osment) in the service of a flying alien named Watto. Qui-Gon notices Anakin's reflexes and natural insticts go beyond those of a normal human, and that the boy may in fact have capabilities in using the Force. Meanwhile, Anakin notices Padme, and he seems to have a crush on her, though he never states as much in the film (a deleted scene would show Anakin introducing himself to Padme by calling her an “angel”, the film itself is much more subtle). We eventually come to see that Anakin is a podracer and that he's secretly built his own pod to race that's much better than the one Watto provides him. We also learn that Anakin does indeed have Force abilities...in fact, he's far more adept with the Force than any Jedi ever tested, with his “midichlorian count” being sky high (the controversial explanation of Force powers being generated by midichlorians is one of the film's main points of contention among Star Wars fans, one of several in what is otherwise considered a good film that doesn't quite live up to the original trilogy). Eventually, a deal is struck with Watto in which Qui-Gon bets on Anakin to win the big podrace, if Anakin wins, Watto will provide the parts needed to fix the queen's ship and will free Anakin from slavery (Watto originally agrees only to free Anakin's mother Shmi, but Qui-Gon persuades him to roll a die for it, which he uses Force powers to subtly manipulate into the desired result). In a dramatic sequence, Anakin defeats the cheating podracer Sebulba to win both the race and his freedom. Anakin says a tearful goodbye to his mother and accompanies Qui-Gon and Padme to their ship, but they are set upon by the evil lightsaber wielder Darth Maul (Ray Park), who had previously been seen conversing with Darth Sidious earlier in the film. After a brief skirmish, Qui-Gon escapes with the others on the repaired ship, and the group makes their way to Coruscant.

    While Qui-Gon and Obi-Wan bring Anakin to the Jedi Council (which includes Yoda and the Jedi Master Mace Windu, played by Samuel L. Jackson), Padme pleads her case before the Galactic Senate, but is unsuccessful. Senator Palpatine tries to convince Padme to put up a vote to make him the new Chancellor, but in a later scene we see that Padme doesn't entirely trust Palpatine. It's Obi-Wan who convinces Padme that she should put Palpatine forward for Chancellor, a decision that Obi-Wan would come to regret in a later film. Meanwhile, despite the Jedi Council's objections, Qui-Gon insists on training Anakin. Eventually, Padme decides to head back to Naboo to help in the liberation of her planet, bringing Anakin and the Jedi along with her. They return to the planet, and Padme again returns to Otoh Gunga to convince the Gungans to help her people win the war. The Gungans are much more belligerent this time and threaten her with death. When Padme defies them, literally staring death in the face, they are convinced of her strength and agree to help with her fight. This defiance impresses Anakin, who compliments Padme as they're making their way back to the surface. It also convinces Anakin to defy the Jedi's orders to stay put, deliberately taking a ship up to the Trade Federation mothership to take out the droids (an earlier draft of the film had him heading up to space accidentally). While Anakin is up in space and Padme is leading a group of her most loyal soldiers to confront the Trade Federation viceroy, Obi-Wan and Qui-Gon encounter Darth Maul. They engage him in a fierce lightsaber battle, which results in Qui-Gon's death, but Obi-Wan overcomes the Sith apprentice and strikes him down, while Padme defeats one of the viceroy's best droids and Anakin defeats the rest by taking out the mothership. Naboo is liberated and Palpatine has become Supreme Chancellor, while Anakin begins his training under Obi-Wan Kenobi. The film ends on both a victorious note and an ominous one, as Yoda notes...”always two Sith there are: a master and an apprentice”. Obi-Wan has defeated the apprentice, but the master still schemes in the shadows...

    -excerpted from the Star Wars: Episode I article on FilmDatabank.com

    -

    If you played video games in the late 90s, two iconic institutions will immediately conjure up memories: Blockbuster Video, and GameTV. It was then no surprise that the two frequently came together on a variety of ventures. Blockbuster was one of GameTV's biggest sponsors, and Blockbuster rental cases frequently sported stickers boasting that a game was either a “GameTV Recommended” or “GameTV Hall of Fame” title. GameTV's hosts even appeared in advertisements played on video screens in store, talking about the latest games and encouraging customers to rent them. Perhaps their most famous joint venture was a 1999 promotion where Blockbuster locations briefly became the GameTV Hall of Fame...”
    -from an article on Kotaku.com, posted on March 18, 2013

    *Ted Crosley and Alex Stansfield finish putting up another game on the GameTV Hall of Fame wall*

    Alex: Another game for the Hall of Fame wall!

    Ted: Man, it makes me wish there was a real GameTV Hall of Fame somewhere...

    Alex: Actually, there is!

    Ted: Really?

    Alex: Yeah, come on!

    *The two are seen walking into a Blockbuster Videolocation, where a large shelf displaying many copies of recent GameTV Hall of Fame titles is located, with GameTV signage and even a video monitor playing clips from recent Hall of Fame game reviews*

    Alex: It's the GameTV Hall of Fame, here at your local Blockbuster!

    Ted: Whoa, they've got Metal Gear Solid and The Legend Of Zelda: Temple Of Time! And here's Shenmue!

    Alex: At Blockbuster, when any game makes our Hall of Fame, it's guaranteed in stock for the first six months after our review airs! That means that if you come into Blockbuster and they don't have it, the next time they do you get a free one week rental!

    Ted: That's awesome!

    Alex: You know what's even more awesome? These games.

    Ted: Totally!

    *The two grab one of the games and take it up to the register to rent it as the Blockbuster logo appears on screen*

    Narrator: Visit the GameTV Hall of Fameat any Blockbuster location, and make it a Blockbuster night!

    -a Blockbuster Video commercial that began airing in May 1999

    -

    Ted: So while Soul Reaver doesn't quite deliver the RPG goodness like Blood Omen did, it's still a compelling, challenging, and ultimately really fun game.

    Alex: This is turning into one of my favorite franchises. The voice acting. The combat. The exploration. It's all there. Toward the end, the plot gets a little weird, and we're not gonna spoil anything, but it does take a bit of a hard left turn that I kind of wish it hadn't taken.

    Ted: I dunno, I think the plot twist works, but we'll let the fans decide for themselves. Really, if you liked Blood Omen, you can go ahead and get this game.

    Alex: And if you didn't like Blood Omen?

    Ted: There's enough here that's changed that honestly, I'd get it anyway. It's a different kind of game in a lot of ways. It's one of the more “actiony” action-RPGs there is. Aside from leveling up, it's more of a straight up action game than an RPG. There ARE some block puzzles, which Alex is a big fan of but I'm kind of bored by.

    Alex: What's wrong with block puzzles?

    Ted: Only kindergarteners play with blocks.

    Alex: So Soul Reaver, a brutal game where vampires slaughter the innocent and people get their flesh ripped from their bodies, is a baby game?

    Ted: Babies can be violent!

    Alex: Well, Soul Reaver is violently fun and I give it a 4.5.


    Ted: I'm giving it a 4. It's a great action game with some slow parts but it's ultimately pretty fun.

    (…)

    Lyssa Fielding: *dressed up like Regina in her S.O.R.T. suit* I totally feel like I can slaughter a T-rex in this thing!

    Adrian Fry: I'm glad that video game makers are finally realizing that nothing is scarier than dinosaurs. First Parasite Eve, and now Dino Crisis. Who needs lumbering zombies when there are raptors who can leap out at you at a moment's notice?

    Lyssa: This might just be the scariest game I've ever played. And yeah, Resident Evil is fantastic, but this seems like a new evolution in the series. From all the different choices you have to make, to the different kinds of weapons, Dino Crisis really is a cut above the rest, isn't it?

    Adrian: I'm glad we both agree. This is survival horror taken to its logical extreme.

    Lyssa: Capcom's calling it “survival panic”, do you agree with that?

    Adrian: Absolutely. Nothing gets me more panicked than seeing a big dinosaur craving for my flesh, skulking around a corner and then BAM! Dead!


    Lyssa: This game will thrill you, it'll chill you, and everything wants to kill you. I'm giving Dino Crisis an enthusiastic 5 out of 5!

    Adrian: Same here, 5 out of 5!

    *The Hall of Fame siren goes off, Lyssa immediately drops into battle position, gun drawn*

    Adrian: Whoa, whoa, that's not a dinosaur, that's just the Hall of Fame siren going off!

    Lyssa: I knew that, I just wanted to be ready!

    *Adrian and Lyssa accompany the other hosts to mount Dino Crisis up on the wall*

    Ted: And there it is, a perfect score for Dino Crisis and it joins its fellow Capcom survival game Resident Evil on our Hall of Fame wall!

    Lyssa: Well gosh, I'm all dressed up with nothing to do. I feel like I need to hunt something.

    Alex: There's always Gary....

    Lyssa: *smirks* Come here! *chases Gary around the room with her prop gun*

    Gary: I'm not a dinosaur!

    -excerpted from the May 4, 1999 episode of GameTV

    (…)

    Alex: So, what's the verdict? Always bet on Duke, or Duke craps out?

    Ted: *sighing* I'm a big fan of Duke Nukem, but this game is just typical Duke in a shiny new graphical sheen. They hyped this up in 1997, it took them two years to put it out, and what do they have to show for it? Nothing new, nothing really different, it's just the same old Duke.

    Alex: Well, I'm gonna be a little bit nicer. It's still got all the classic Duke Nukem humor.

    Ted: I will give it that, there are some fantastic one-liners in this game.

    Alex: And at least the aliens you're hunting have proper motivation this time.

    Ted: *laughing* Well, sort of proper considering the series. It's Duke's old fling, a hot alien babe who's invading the Earth because Duke cheated on her.

    Alex: You seriously expect Duke Nukem to stay monogamous?

    Ted: *laughing harder* Aside from the funny dialogue and pretty graphics, this game is more a mission pack for Duke Nukem 3D than a full fledged sequel. Nothing notable changed about the gameplay. I can't give it more than a 3.

    Alex: I'll give it a 3.5. If you like Duke Nukem, check this one out. It's more of the same but sometimes that's not so bad.

    (…)

    *As Brittany and Gary are reviewing The Wilderness, the lights in the studio go out, leaving Brittany in the dark*

    Brittany: *gasping* Where'd everyone go? Ted? Alex? Gary?

    Gary: It's okay...! The thing didn't get me...yet!

    Brittany: Gary! *clings to him tightly* Thank God! We still have to give this game a review score!


    Gary: Aren't you the least bit worried about the monster going around killing everybody? I saw it grab Lyssa!

    Brittany: Lyssa?

    Lyssa: *shrieking from off screen* HELP MEEEEEEEE!!!

    Brittany: Lyssa! *shaking*

    Gary: Maybe once we finish the review, the monster will stop killing everybody!

    Brittany: You're right, you're right! *sighing* While The Wilderness is more silly than scary...


    Gary: Kind of like this sketch?

    Brittany: Shhhh! *continues* Its atmospheric soundtrack really makes you feel frightened at times, and the characters are endearing enough that you actually care about them when they disappear one by one. Some of the puzzles are a nice challenge, though some of them are also frustrating and repetitive.

    Gary: As far as horror games go, it relies more on atmosphere than action. It's an interesting experiment but it can't really sustain itself over the course of an entire game. By the end, you're hoping to solve the mystery not to save your friends but because you just want it to be over. There's a reason most horror movies are short.

    Adrian: *from offscreen* Help! Aaaaahgghghghghghg!!!!!

    Brittany: *shrieks*

    Gary: It's all right Brittany, we'll get through this! ...I give The Wilderness a 2 out of 5!


    Brittany: And I give it a 3, it's got its moments but for the most part it's a perfectly average-

    Ted: Save us!

    Alex: The monster's gonna eat our flesh! AAAAAAAAAAAAAAAGGGGGGGGGGHHHHH!!!!


    Brittany: I thought finishing the review would stop it!

    Gary: You didn't finish, you were interrupted by Ted's screaming!


    Brittany: All right, I'll finish now! The Wilderness has its moments but for the most part it's a perfectly average-

    *Now everybody is shrieking in terror, interrupting the review, Gary is dragged offscreen*

    Brittany: IT'S A PERFECTLY AVERAGE HORROR GAME THAT CAN BE SKIPPED UNLESS YOU REALLY LIKE THE GENRE!!!

    *The lights come back on, Brittany looks around and everybody's fine*

    Brittany: Whew....you guys are all okay! But didn't the monster get you? Wasn't he eating your flesh?

    Ted: Nah, you finished the review so the sketch is over now. *shrugs*

    Brittany: Ah, fair enough.

    (...)

    *Ted and Alex are finishing up their review of Star Wars: Episode I Racer, Ted's just given it a 4 while Alex gives it a perfect 5.*

    Alex: And that's it for Episode I Racer, but don't forget that Star Wars Episode I: The Phantom Menace is coming to theaters next week!

    Ted: In just eight days, and that's one day after our big E3 recap show next week!

    Alex: That's right, we'll be coming back from L.A. just in time to catch the new Star Wars movie-

    Ted: Back? We're in L.A. right now, remember? Our studio's like a mile from the convention center!

    Alex: Oh yeah! *laughs* God I love this job.

    -excerpted from the May 11, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: May 1999

    1. Metal Gear Solid
    2. The Legend Of Zelda: Temple Of Time
    3. Tomb Raider III
    4. Final Fantasy VII
    5. Super Mario Dimensions
    6. Dead Midnight
    7. Parasite Eve
    8. Killer Instinct Ultra
    9. Gran Turismo
    10. Ultra SimCity

    The Official Saturn Magazine Buzz Chart: May 1999

    1. Legacy Of Kain: Soul Reaver
    2. Virtua Fighter 3
    3. Tomb Raider III
    4. Sonic the Hedgehog 5
    5. Sonic the Hedgehog 4
    6. Earthworm Jim
    7. Mortal Kombat 4
    8. Shenmue
    9. ActRaiser Valkyrie
    10. Spirit Of Exploration

    -

    May 12, 1999

    It was the night before E3, and once again, Tom Kalinske was having pre-show jitters. He had reason to be nervous, but also had reason to be confident. Legacy of Kain: Soul Reaver was shaping up to be a hit both critically and commercially, Earthworm Jim was set to pull in plenty of sales, and ActRaiser Valkyrie's early review scores were through the roof. The Saturn had scored a trio of hits, and Sega's momentum going into the show was excellent.

    Kalinske was also getting set to show off the most anticipated game of the year, Sonic the Hedgehog 5. Just as he'd done with Sonic 4, he'd show off the game to the crowd, they'd roar, and the Sega Saturn would be the talk of E3.

    That was why, ignoring the advice from his friend Shinobu Toyoda, he'd decided that Sega would not be making any mention of the Katana at the show. The Katana would be formally announced for the first time at the fall trade shows in Japan, but not here at E3. The focus at E3 would be on the Sega Saturn and its killer fall lineup. The Saturn still had a bright future ahead of it, and Kalinske didn't want to undermine that future by showing off the next big thing.

    The future isn't here yet. The Sega Saturn still has a future.”

    The release of Soul Reaver hadn't put a dent in Nintendo's lead, but Ultra Nintendo sales had begun a slight decline over the first half of the year, and that would give the Saturn an opportunity to slip in and do some damage. After the launch of Sonic 5, the Saturn would be well positioned to take the rest of the year by storm. Soul Calibur. Commander Keen: When Universes Collide. Resident Evil: Code Veronica. The Saturn's big holiday releases, combined with a well-timed price cut to $149.99 by the end of the year, would give the Saturn the boost it needed to stay competitive. Would it ever pass the Ultra Nintendo in sales? Not even in Tom Kalinske's wildest dreams did he dare imagine that, but he knew the Saturn could do more than just tread water until the Katana was ready to be released.

    Tomorrow, Tom Kalinske would lay out his plans to begin the Sega Saturn's ride into the sunset. With any luck, it would be one hell of a fun ride.

    Without it, it would be a ride into hell.
     
    E3 1999 - A Star-Studded Affair
  • Headlining E3 was the culmination of a life's dream for me. For Nintendo to trust our team to carry the best selling game console in the world through the rest of the year was an enormous honor, especially after Mr. Miyamoto himself met with all of us before the show. Nintendo had all these amazing games to show, including the new Game Boy, and to pick our little game to lead off? I had to fight back the tears watching them present our game, I was so proud.”
    -Argonaut creative director Dylan Cuthbert, remembering E3 1999 and Squad Four: Rebellion in a 2008 interview with Kotaku.com

    It was my very first E3! They wanted me at the booth to help show off Final Fantasy VIII. I really wasn't sure what everyone would think, I had to hope we'd live up to the great expectations set by the previous game.”
    -Final Fantasy VIII director Tetsuya Takahashi, remembering E3 1999 in an interview in the July 2009 issue of Electronic Gaming Monthly

    This Summer, The World Of Sonic Is Finally Revealed”
    -the tagline for Sonic the Hedgehog 5, first used at E3 1999

    Handheld Gaming Reborn”
    -the North American tagline for the Game Boy Nova, first revealed at E3 1999

    #1: Nintendo (1999)”
    -from “The 20 Greatest E3 Lineups Of All Time” on Screwattack.com, posted on June 11, 2015

    Where's the Katana?”
    -overheard many times at Sega's E3 1999 booth

    -

    May 13, 1999

    *Tom Kalinske steps onto the stage, receiving vigorous applause from the crowd as he approaches the podium.*

    Good morning, everybody! I'm Tom Kalinske, and once again, I'd like to welcome you to Sega at E3! For nearly four years, the Sega Saturn has provided countless hours of entertainment to gamers all over the globe, hosting some of the most revered and well-known video game franchises around. And today, we're going to be featuring perhaps the most beloved video game franchise of them all. Today, I'd like to show you why Sonic the Hedgehog 5 is not only going to be the game of the year, but also might just be the greatest video game ever made. Check this out.”

    *Sonic is seen standing in the middle of a bustling city. The camera pans around him to show all the different landmarks and buildings.*

    Sonic: It's time to go!

    *Sonic takes off in a rapid spin down a busy street, knocking out robotic enemies and collecting rings all along the way. He hits a ramp and speeds up it, doing a quick loop that spits him out on the other side, onto a much longer ramp that takes him up into the air, where he does a flip through several large rings before landing on a tall building, from where he can see the entire city laid out before him. A large blue arrow is pointing to something down below. Sonic takes off from the roof, landing on another street and charging down it. He runs toward the arrow, where a massive robot with two huge claws is holding Tails and Cream hostage.*

    Tails: Help us, Sonic!

    Cream: Hurry!


    *Sonic dodges a lunging claw from the robot before spinning toward it, slamming into a weak spot on its chest. The robot tumbles back, and then Sonic launches a furious combo of punches and kicks, knocking the robot onto its back.*

    *Next, we see Sonic running across a grassy field, collecting more rings. He comes across a large enemy with two huge mallets, pounding the ground and creating large cracks. Sonic leaps over the enemy and begins spinning as soon as he comes down, dodging a mallet blow before slamming into it again.*

    *Sonic runs around a massive boss creature made of crystal energy. He collects a power-up, which causes him to leave a trail of fire on the ground behind him. The boss creature tries to attack Sonic, but misses and burns himself on the fire, leaving him vulnerable for a spin move.*

    *A rapid-fire montage of scenes now, of Sonic spinning around a jungle, Sonic doing some impressive flip moves on a ramp, Sonic running across several loops before leaping down onto a beach filled with enemy crabs, Sonic exploring a laboratory, and Knuckles fighting off some masked ninja-looking enemies.*

    Knuckles: This isn't gonna be easy, Sonic.

    Sonic: If we don't find the Chaos Emeralds, the whole universe could be destroyed!

    Tails: But we don't even know where to begin!

    *A salamander with crazy white hair and a long beard shuffles over to Sonic.*

    Dr. Scales: I can help!

    *After a quick scene shift...*

    Dr. Scales: The Chaos Emeralds are scattered all over the multiverse!

    Sonic: And let me guess, Robotnik's trying to find 'em?

    Dr. Scales: Oh no, something far more powerful! *as he speaks, a video is shown of a massive creature emerging from the ocean* A being made from pure chaos itself!

    Sonic: That could be bad...

    *Another scene shift*

    Amy: Sonic, look out!

    Sonic: *barely rolls out of the way as an enormous tail slams into the ground behind him*

    Rouge the Bat: Well well, lucky me finding a cutie like you here. *touches Knuckles' cheek*

    Corona: *rolling her eyes* You've gotta be kidding me.

    Emerl: *firing shots at a mysterious robotic ninja*

    Tails: *doing calculations on a mini-computer as Cream looks over his shoulder*

    Sonic: Dr. Robotnik, I know you're in there! Come out and face me now!

    Robotnik: *standing on the roof of an ancient castle* You need my help to save the universe? *laughing* Well now, THIS is a surprising turn of events.

    Knuckles: You'd better help us, or we'll tear you limb from limb.

    Robotnik: Oh, this IS serious! *laughs*

    *Sonic and his friends face down the massive water being*

    Sonic: We won't let you have our universe!

    Chaos: *just makes a hideous noise and sends a massive tsunami toward the gathered heroes*

    Sonic: *spins out of the way as the other heroes draw their weapons*

    *There's another rapid-fire montage of scenes with Sonic, Tails, Knuckles, Corona, Big, Emerl, Cream, Rouge, Dr. Scales, and Vector all displaying various combat abilities, while other scenes show off how huge the levels are, finally the scene shifts back to Sonic and Tails approaching the huge castle where Robotnik was seen earlier in the video.*

    Sonic: Tails, you ready?

    Tails: I'm always ready!

    Sonic: Then let's go!


    *One more scene is shown of Sonic and Tails fighting the castle's massive stone golem boss. Then the screen goes black. The horrible Chaos noise is heard again, and then the game's logo is displayed.*

    SONIC THE HEDGEHOG 5

    July 20, 1999

    *cue the Sega! Scream*

    *the crowd gives a very loud standing ovation as Tom Kalinske begins to speak again*

    Sonic the Hedgehog 5 is our biggest, most ambitious video game to date, the culmination of more than three years of incredible efforts by our amazing Sonic Team. Here's the director of Sonic Team, Yuji Naka, here to show off some of the awesome things Sonic and his friends will be able to do.”

    *Yuji Naka takes the stage, and he and Kalinske show off Sonic 5's features for a few minutes, demonstrating the game's huge open world levels and Sonic's new melee combat moves, which include punches and kicks, along with his familiar spin attack. Footage of Tails, Knuckles, and the new character, Dr. Scales, who uses a variety of technological weapons in combat are also shown. Then Kalinske begins to speak again.*

    I've played this game and I've gotta tell you, it's one you won't be able to tear yourself away from. Sonic the Hedgehog 5 can be played with or without the Ring, though the Ring adds two exclusive worlds to the game and a number of hidden bonuses, along with an extra final boss and a secret ending. We'll be offering a special Sonic 5/Ring bundle that will retail for $99.99, and a Sonic 5/Ring Saturn bundle for $249.99 when the game launches on July 20. We'll have plenty of playable Sonic 5 booths down on the show floor, so I definitely suggest that you go try the game for yourself immediately upon the conclusion of this presentation. Our next title is another Sega original. It's the latest installment in one of our flagship series that has been around since the Sega Genesis days, and that you might have played in the arcades over the past year. I'm of course talking about the hottest racing title in arcades today, Virtua Racing Reality.”

    *A brief trailer of the game is shown, demonstrating the game's detailed graphics and large selection of challenging courses.*

    Virtua Racing Reality brings the series to all new heights, with better visuals than ever, based on our latest arcade hardware. It's coming exclusively to the Ring, and when you're home playing it, you'll understand why a game like this could only be possible on a Ring-enhanced Saturn. Virtua Racing Reality brings a new level of racing intensity to one of our most beloved franchises, and with 16 tracks, you'll be hooked as you try to top your best runs. Virtua Racing Reality will be released on July 6, and will be offered by itself or as part of a bundle with the Saturn Ring.”

    *The screen now shows an image from the new Saturn exclusive, Battleborn.*

    And now we'd like to show off a couple of new games from our software partner Treasure, best known for the Gunstar Heroes series.” *a small cheer goes up from the crowd as that game is mentioned* “First up is Battleborn, a brand new shooter where you play a soldier whose planet is threatened by a horrifying menace.”

    *Footage from the game displays a rail shooter very much like OTL's Sin and Punishment. Hordes and swarms of aliens fill the screen, and the player can switch between a variety of weapons to target and destroy them. You can also call upon allies in battle to assist with their own weapons, though you have to watch their damage meter to protect them from being killed themselves.*

    Battleborn is full of futuristic environments and weapons that you can mix and match for maximum effect.”

    *The player on screen is shown swapping between weapon combinations, combining a gatling gun-like weapon with a fire enhancer to spray the screen with napalm bullets that catch dozens of enemies on fire, bringing them down quickly.*

    And as par for the course in a Treasure game, Battleborn contains some difficult and highly stylized boss fights as well.”

    *One of the game's bosses, a massive creature with three huge toothy mouths and gigantic horns, is seen menacing the player as they fire their weapon at it. The creature extends its horns, causing massive damage as the player is gored.*

    Battleborn is an alien-blasting war for the fate of humanity, and you'll be pushed to your limits to save the world. Now, Treasure has another title on the way, and it should be familiar to anyone who played a certain platformer in 1997...”

    *The trailer for Troublemakers 2 is shown, showing Marina Liteyears piloting a spaceship with Dr. Theo in the co-pilots seat. She receives a distress call from a nearby planet.*

    Woman in Black: Marina Liteyears, you must come to our aid. Our planet is in grave danger.

    Marina: I'm on my way!

    Dr. Theo: Are you sure this is a good idea, Marina? *looks at the screen and gets a peek at the Woman in Black's ample cleavage* O-ho-ho, we'd best get down there right away!

    *Marina's ship lands on the planet, which is convulsing with storms. She is immediately attacked by a robot horde, which she destroys by flinging them into one another. Meanwhile, the Woman in Black is seen watching this over a video monitor.*

    Woman in Black: Good...she's here...now I shall destroy her...

    *Gameplay footage of Marina exploring various environments is shown. We see a map, where it's shown that Marina explores several planets over the course of the game. We see a number of new characters, including a tall, burly man with green hair and a woman in a purple jumpsuit firing a laser cannon. We also see appearances from Teran, as well as Lunar, Tarus, and Merco in their human forms.*

    Woman in Black: *holds Marina up by her throat* Did you think you could interfere with my control over this system?

    Lunar: *blasts the WiB in the back* HEEEEEEEEEEEEEERE'S LUNAR!

    Marina: *breaks free and deploys a huge laser cannon*

    Dr. Theo: *being dragged off by tentacles* HELP ME MARINAAAAA!!!!

    *Marina is shown riding a huge winged bug creature across a field of lava*

    Marina: Hi-YAAAAAH! *throwing a moon at an enormous city-sized robot*

    Woman in Black: I will crush her!

    *More rapid-fire scenes are shown, followed by the game's logo*

    TROUBLEMAKERS 2

    *applause is heard as Tom Kalinske begins to speak*

    Troublemakers 2 debuts next month for the Sega Saturn, and a complete North American version of the game is playable on our floor right after the show! Now I'd like to introduce Shinji Mikami to talk about Resident Evil: Code Veronica.”

    *The crowd erupts into applause as Shinji Mikami takes the stage.*

    Hello, I'm honored to be here at E3 in Los Angeles. Resident Evil: Code Veronica has been developed exclusively with the Sega Saturn in mind, and utilizes the Saturn Ring to produce the best graphics ever seen in a Resident Evil game.”

    *A gameplay video, featuring Claire Redfield running down a dark corridor is seen. The graphics look outstanding, even better than the two Resident Evil ports on the Ultra Nintendo. Claire is accosted by a monster with large claws, and has to back away from it while firing her pistol.*

    As you can see, Claire Redfield is the star of this game, and she must escape from an Umbrella controlled facility, while also discovering what experiments the evil company is cooking up. Code Veronica comes with a number of gameplay elements new to the Resident Evil series, including the ability to dual wield weapons for maximum effect.”

    *A video shows Claire firing two pistols at once to fend off a horde of mutated creatures.*

    Code Veronica will be the most terrifying game in the series to date, with threats lurking around every corner. This will force the player to be completely aware of their surroundings. You won't be able to divert your attention for even a single second.”

    *A scene shows Claire walking past a window, only for a tentacle to wrap around her neck, she tries to escape it but it squeezes tightly and eventually pops her head off in a spray of blood. The crowd gasps and then applauds.*

    *laughing* “Yes, there are consequences for not paying attention! But Claire won't be alone. You'll be joined by Abigail Chambers, and the two of you will need every resource you can find to survive and escape back to the mainland. Resident Evil: Code Veronica is the best Resident Evil game yet, and it'll only be playable on the Sega Saturn. Thank you.

    *Tom Kalinske shakes Shinji Mikami's hand and then begins to speak again.*

    Also from Capcom is another fantastic game, this one being a fighting game. In Marvel vs. Capcom, your favorite video game characters and your favorite superheroes will clash in a three-on-three, winner-take-all brawl for supremacy! Marvel vs. Capcom comes to the Saturn in December, and is not to be missed by anyone who loves comic books or videogames, it's going to be a real treat.

    Last year, one of the biggest surprises was Commander Keen: Mars' Most Wanted. The story of how Billy Blaze saved Mars resonated with players and made the Commander Keen series into one of Sega's hottest franchises. Now, Commander Keen is back in the all new game Commander Keen: When Universes Collide.”

    *The crowd cheers as the logo is revealed.*

    Commander Keen returns, now with his sister Becky. Keen and his friends must travel the universe and beyond to battle the archvillain Captain Chaos. Here's some gameplay footage that I'm sure will have Keen fans drooling with anticipation.”

    *The game's trailer plays, interspersed with various gameplay moments, including Keen using his new Black Hole Bazooka to suck up enemies, Becky sneaking around Chaos' HQ under a cardboard box, Keen hitting enemies with his new Wedgie Gun (prompting laughs from the crowd), Princess Lindsay battling enemies before confronting the cackling Commandant Lindsay, and footage from the game's multiplayer mode showing off some of the new weapons and levels. The trailer ends, and Kalinske begins to speak again.

    Commander Keen: When Universes Collide is coming to the Sega Saturn in October. Also coming to the Saturn this October is a new Saturn exclusive from Rockstar Games, whom you might know for their Race'n'Chase series. Now, the company is trying their hands at the beat-em-up genre, and for those familiar with games like Final Fight and Shenmue, Chaos City is an irreverent twist on a beloved old formula.”

    *Some gameplay footage from Chaos City is shown, featuring a smartass protagonist who runs around a city, beating up thugs and other miscreants. Unlike in games like Shenmue, the fighting is much more comical, and also much more violent. Blood spurts from enemies with every blow, and usually when someone is finished off, their body explodes in a shower of blood and gore. There's also plenty of swearing and rudeness, and your character can also just beat up random pedestrians on the street if they so feel like it.*

    In Chaos City, you play as Elvis McCracken, a down-on-his-luck criminal who takes a once in a lifetime job offer to be the enforcer for crime boss Big Billy Balls. In addition to doing jobs for crime bosses and criminals, you can also choose to fight crime in the city...or just beat up random folks on the street. Everything's legal in Chaos City, and that can make for some extremely interesting situations.”

    *Elvis is seen fighting a horde of clowns who seem to be very angered by his insults. He beats up the clowns, though one of them manages to score a hit with a pie to the face.*

    Do anything and go anywhere, if you're looking for freedom or just for a fight, Chaos City is the place. Now, in our next game, you're on the side of justice, in a city plagued by a criminal scourge. Here's the trailer for NYPD: Narcotics Squad.”

    *A cop car is seen driving down the streets of Brooklyn.*

    Fred Kroenin: *to his young partner, Ethan Stone* First day on the job?

    Ethan: Yeah.

    Fred: You nervous?

    Ethan: A little.

    Fred: Good.

    *The car drives up to a large warehouse, where prostitutes and drug dealers are seen frequently entering and exiting the building. Fred and Ethan go inside and confront a group of drug dealers, who put their hands up.*

    Fred: You're under arrest for dealing narcotics. You have the right to remain silent. You have the right to-

    *One of the drug dealers draws a gun, and the game shifts to a third-person shooter perspective, where you have to quickly aim at the bad guys as Ethan dives behind a dirty-looking couch.*

    Ethan: Backup, requesting backup!

    *Fred and Ethan report to their superior.*

    Police Captain: The 13th Street Blades are the deadliest drug dealing gang in the city. They control huge territories and they've even chased out the mob.

    Ethan: How the hell is that possible?

    Police Captain: Through brutal, unforgiving violence. *as he speaks, his words are intercut with scenes of the Blades' violent deeds, including executions, torture, and even bombings*


    *The scene shifts to Fred and Ethan in the precinct's locker room.*

    Fred: Don't ever take your guard down for a second. Every stop, every step, you could be a second away from getting your head blown off. If you're not ready for that, you need to quit right now.

    Ethan: This job's what I was born to do. I got a wife at home, she's got a kid on the way.

    *Ethan enters his house.*

    Ethan: Baby, I'm home... *enters the kitchen to see his wife gagged and tied to a chair, she's been roughed up* Oh God! *as his wife is trying to scream a warning to him, we see someone come up behind Ethan with a gun*

    Fred: *hanging up his coat at his own house and collapsing into his chair in front of the TV, letting out a groan* I been doing this job too damn long. *Fred's words are intercut with scenes of him mourning at the grave of another longtime officer, of him being serviced by a prostitute, of him drinking away his sorrows at a bar*

    Police Captain: The narcotics business in New York City alone is a multi-billion dollar a year business, and these pieces of scum will do ANYTHING, and I mean ANYTHING to keep that money flowing.

    *Numerous action scenes from the game play, showing off the third-person shooting aspect, it's much more complex and involved than the Virtua Cop series, a real third person shooter instead of an on-rails game*

    Ethan: You think I don't know how dangerous this is?

    Fred: Until you've been on the force even half as long as I have, you don't know a damn thing about how dangerous this is.

    *More scenes from the game play, showing Ethan morally conflicted as the villains who kidnapped his wife seem to be forcing him to work as their mole on the force, we see Ethan and Fred bonding as well, Ethan kissing his wife goodbye, the police precinct going up in flames, and Fred being beaten on by a gang leader*

    Fred: All my life I've been trying to clean up this city. I've seen what these drugs can do. I've seen what these thugs can do. And I've seen what happens when good men do nothing.

    Ethan: Do you think we're good men?

    Fred: Compared to the son of a bitch running the drugs in this city, I think anyone's a good man.

    *More gameplay scenes are shown, culminating in Ethan pulling a gun on Fred.*

    Ethan: I'm sorry.

    Fred: So am I.

    *The screen goes black as a gunshot is heard.*

    NYPD: NARCOTICS SQUAD

    Only on Sega Saturn

    *The crowd erupts into massive applause louder than anything so far except the applause for the Sonic 5 trailer.*

    NYPD: Narcotics Squad will be coming out this summer. And now, I'd like to welcome Mr. Glen Warren from Namco to show off a pair of arcade hits soon to make their way to the Sega Saturn.”

    Thank you, Tom. Now as you know, Ridge Racer has been one of our most successful franchises, and last year, Ridge Racer 2 debuted in the arcades to a great reception from players and critics alike. Ridge Racer 2 will finally be making its way to the Saturn early next year, and thanks to the Ring, it's going to look and play just as great as it does in the arcades. Check it out.”

    *A brief trailer showing off Ridge Racer 2, looking much better than OTL's game because of the far longer lead time between releases. The trailer ends and Warren begins to speak again.*

    Of course, you're all probably waiting for me to tell you about Namco's other big arcade adaptation, and it's almost here. On August 31, Soul Calibur will be released for the Sega Saturn, and fighting games will never be the same.”

    *The crowd erupts into applause as the trailer for Soul Calibur is shown, featuring all of the game's fighters, 16 in all (less than IOTL's Dreamcast title). The game's graphics are outstanding, better than Virtua Fighter 3, though the game is also announced as being exclusive to the Ring, unlike VF3. Once the trailer ends, Warren begins to speak.*

    As you can see, Soul Calibur is the most beautiful fighting game ever made, and the gameplay is top notch as well. It introduces smoother combos and more complex fighting moves than Soul Edge, which was already regarded as one of the very best Sega Saturn titles. And, exclusive to the Sega Saturn version are two new characters. We'll show them both off today.”

    *Another trailer plays, this time showing off the character Turok in battle, using a high-tech tomahawk against his foes. Then, another character, Lenneth Valkyrie, is shown in battle with her large spear.*

    From the Turok franchise and from the new ActRaiser Valkyrie come Turok and Lenneth, and we know they'll be welcome additions to the Soul Calibur ring. You can of course play the complete game down at the Sega booth, and while you're there, check out our new Soul Calibur collectible action figures, featuring all the characters from the game. Thank you and enjoy the show!”

    *Tom Kalinske takes the podium again, smiling.*

    You know, it's very appropriate that Mr. Warren brought up Turok, because we have some new Turok footage to show...”

    *A very brief trailer for Turok III: Generation War is shown, featuring Turok and his sister Danielle battling a massive army of warriors armed like they are. The new villain is shown to be a man decked out in black armor known as the Lord of Ages, and he has at his command a portal that can open the gate to any dimension, calling forth terrible creatures. The game's logo is shown, along with “2000”, the game's release year. The crowd applauds.*

    Turok III will be coming to the Sega Saturn in 2000, and we'll have much more information on that game over the coming months. Indeed, we have more than 40 playable games at the various booths set up by Sega and its software partners, and video previews of even more games, showing just what we're working on over the next year and beyond. Now, we'll conclude the show with one final preview...”

    *Some murmurs of “Katana” are heard from the crowd*

    Our latest RPG epic, Phantasy Star VI.”

    *A video is shown of Phantasy Star VI, boasting amazing graphics, probably the best yet seen in a Saturn RPG to date, and also showing off the game's cast of heroes as they wander a massive open world. The game draws some impressed murmurs from the crowd, and plenty of cheering at the end of the trailer, but some are left disappointed that nothing from the Katana was shown.*

    Phantasy Star VI will be coming to North America in 2000, and we've got a gameplay demo set up at our booth from the Japanese version which is set to be released in December of this year. We hope you've enjoyed this presentation, and we plan to make many more awesome games for the Sega Saturn, fulfilling our promise to make the Saturn the best video game console on the market today. Thank you, and enjoy E3, everyone!”

    -Sega's keynote address at E3 1999

    -

    *Howard Lincoln approaches the podium.*

    Hello again, it's good to see all of you here for Nintendo's E3 presentation. The last year has been one of our most successful ever. The Ultra Nintendo is now in over 40 million homes worldwide, something we couldn't have imagined when we first set out with the cooperation of Sony to create what we believe is the ultimate home video game console. Already, nearly 300 games have been released for the Ultra Nintendo, and combined with nearly a thousand playable Super Nintendo CD titles, the Ultra Nintendo has one of the most robust video game libraries in history. And over the next two years, that library will be getting a lot more impressive. I'm here to talk about a few of our upcoming games, and I'll be inviting some of our top software developers on stage to share our vision with you. We're also planning to introduce a brand new gaming device to North America here at E3, but that will be a bit later on. For now, here are a few of the games we've got coming up.

    And we're starting off the show with one of our biggest releases of the year. In 1993, Argonaut Software helped us bring Mr. Shigeru Miyamoto's vision about a group of hotshot pilots who save the Lylat System from evil to life. Star Fox was one of the most technologically advanced games ever made, and sold nearly three million copies. And when we asked Argonaut Software if they had an idea of their own to share with us, they revealed to us and to the world their own dream about a group of four brave heroes, traveling space and fighting for freedom. And now, this November, Squad Four is ready to battle evil again. Here is the world premiere trailer for Squad Four: Rebellion.”

    *The crowd cheers as the trailer begins.*

    *Shad, Marcus, Rebecca, and Lane are walking down the main street of the Lockstar capital as confetti and ticker tape rain down on them.*

    President of Lockstar: You're the bravest heroes this planet has ever known, and you have saved us all.

    Shad: Thank you, Mr. President.

    General Vasher: Your courage and hard work are an inspiration to us all. You will forever be known as four bright lights, shining above Lockstar to protect us from evil.

    *The squad is returning to their homes now*

    Marcus: Another day, another successful mission.

    Rebecca: Good job, everyone.

    *In the halls of the presidental palace, soldiers are marching. In the beds of Squad Four, Shad is peacefully resting.*

    *The door to Shad's room is blown in.*

    Soldier: Wake up!

    Shad: What the? *sits up to see his bed surrounded by soldiers, Marcus, Rebecca, and Lane wake up in their own rooms in a similar predicament*

    Rebecca: What's the meaning of this?

    Marcus: You can't arrest me!

    Lane: Hey, get off!

    *Squad Four is marched into a courtroom in chains to face a judge.*

    Judge: You, the members of Squad Four, are charged with high treason... *as the judge speaks, various scenes play, the presidential banner is replaced with the icon of the Lockstar Military, and on all TVs throughout the city, a message is read.

    Reporter: All citizens remain calm. There is a mandatory curfew in effect. The new government will ensure peace and order on Lockstar.

    Shad: We're not traitors, we've risked our lives for the people of this planet!

    Judge: You stand with those who would oppress the people of Lockstar!

    Rebecca: The only oppression is coming from you!


    General Vasher: *standing at a podium* The galaxy stands at a new age, and only with strength can we maintain peace. For too long, our people have been at the whims of those who would destroy us. An invasion, one we barely survived, brought great death and destruction to our world, and only with strength can we protect our people! Squad Four are criminals of the highest order. These so-called heroes have sided with our enemies in the past and they would do so again if given the chance! We will not give them that chance.

    *As the general speaks, Squad Four is found guilty and is taken to a massive prison complex, they're thrown into individual cells and locked away, desperate looks are seen on their faces as the general's speech concludes.*

    Vasher: Squad Four has betrayed you. I will protect you. There is a new order now. Resistance will not be tolerated.

    *Shad leans against the wall of his cell.*

    Shad: Why would they lock us up? We've done nothing wrong...!

    *In a common room, Rebecca is slumped against the wall when a woman sits next to her.*

    Woman: The new government, they're taking over everything. Anybody who objects gets thrown in here.


    Rebecca: They threw us in here before we said a single word against them.

    Woman: Because they know you're the only ones who can stop them.

    *Marcus, Rebecca, Shad, and Lane are together in the common room now, talking with the woman.*

    Woman: *extends her hand to Shad* I'm Raquel. And I want to help.

    Shad: *narrowing his eyes as he looks ahead* Let's bust out of here.

    *Scenes of Squad Four and their friends attempting to escape the prison are interspersed with gameplay scenes of the game's prison levels, showing off the new 3D gameplay*

    Vasher: *to one of his subordinates* I want them found and I want them brought to me dead or alive! Preferably alive!

    Subordinate: Why alive...?

    Vasher: So I can execute them myself...


    *Squad Four is seen outside the prison now, in what looks like a refugee camp, rallying rebels.*

    Marcus: We can't let Vasher and his armies intimidate us! The people of Lockstar want to be free!

    Lane: *to Rebecca* It's an army of millions against a bunch of ragtag rebels, even with all our skill we don't stand a chance!

    Rebecca: Wouldn't you rather die than hide?


    Raquel: *passing out weapons to other rebels* Finally my life means something....and it's all thanks to you. *looks into Shad's eyes and smiles*

    *Scenes of warships bombarding refugee camps are shown. Shad and the other squad members charge toward a huge army of Vasher's heavily armed soldiers. Gameplay scenes show hundreds of enemies on screen at once. Another gameplay scene shows Rebecca slicing through monsters in a massive cave complex.*

    Shad: *screaming as he leaps down toward a huge crowd of enemy soldiers*

    Marcus: *rolls under a gigantic mech's leg and blasts it with his shotgun*

    Rachel: *standing back to back with Raquel, fighting off waves of soldiers*


    Lane: *sets off a massive trap to bury a tank*

    *The screen goes black... a transmission comes on*

    Rebecca: This is Rebecca of Squad Four....don't give up hope. For those still keeping the light of freedom alive, don't let that light die. We will return to the city and free all of you. Even at the cost of our lives. Squad Four is still here...and we will always keep fighting.

    SQUAD FOUR: REBELLION

    November 15

    *The crowd cheers wildly after the conclusion of the trailer. Howard Lincoln begins to speak again.*

    Squad Four: Rebellion takes the series into full 3D for the very first time. Here you can see the basic gameplay, this is Shad and he's currently in prison, this is one of the very first levels of the game.”

    *Shad is running around the prison area, you can run in all directions now as the game is no longer on-rails but in full 3D, like OTL Jet Force Gemini but with infinitely better controls*

    You use the left control stick to run and the right control stick to control the camera. For the first time in the fully 3D environment, you can shoot and move at the same time! You can also dodge as seen here, and lock onto enemies...”

    *Shad is able to lock onto foes and blast them, switching targets is quite easy as well and he can use melee attacks also, quickly switching back and forth between ranged shots and melee in an impressive display that causes the crowd to cheer again.*

    And there are also power-ups to collect throughout the level. While your power-ups don't carry over from level to level, as the game goes on, the collectibles get more and more powerful to keep pace with the growing power of your enemies. Of course, you can choose your characters in most levels, and for the first time...”

    *Shad reaches a checkpoint, and is given the option to switch to either Rebecca, Marcus, or Lane.*

    You can also switch between characters in mid-level! So, for example, if you're using Shad and decide, well, he's not the best for this level, I want to use someone else...”

    *The player switches to Marcus, who then approaches a big guard mech with his shotgun and blasts it to pieces.*

    And there you go! Of course, what would the Squad Four series be without some boss fights...”

    *Rebecca is seen running into a big area and fighting a giant mechanized battle armor, she slashes at its legs with her sword only to get kicked away, we see someone shooting at the battle armor and Rebecca runs over....it's Raquel fighting with her*

    Sometimes you'll be joined by helpers. Here's Raquel, she's a rebel leader in the game, but there are other helpers as well, including Jack the grenadier, Froggo the diver, and there's also Karen who's a medic. And sometimes the other members of Squad Four will join you. In this mission, Lane must navigate a sewer tunnel by himself to rescue Rebecca. And after he saves her...”

    *Lane is fighting a massive crocodile beast, Rebecca is seen fighting alongside him.*

    There's Rebecca as your companion in battle. So that's Squad Four: Rebellion, and of course there are many more elements of the game that we'd like you all to experience for yourself down at our big booth.

    So up next, we have another sequel to a classic SNES-CD game. Back in 1994, F-Zero CD was a major hit, with some of the most challenging and innovative tracks, and the game also brought in a host of new characters to race alongside classic characters like Captain Falcon and Samurai Goroh. And now in 1999, F-Zero makes its debut on the Ultra Nintendo. Here is the trailer for F-Zero: Ultracharged.”

    *The trailer for F-Zero: Ultracharged is shown, showing off the game's new tracks and the 30 on-screen racers at once, along with several new racers. The game looks difficult even in the trailer, and 22 tracks are promised in it, including a new version of Fire Field that looks incredibly intense, both visually and in terms of difficulty. The trailer gives the game's release date as July.*

    F-Zero: Ultracharged is not only the most challenging F-Zero game ever, but the fastest as well, with vehicles zooming around tracks at speed that could only be made possible on the Ultra Nintendo. We can't wait for players to take the ultimate challenge when the game is released in July. Another game coming later this year is from Masahiro Sakurai, whose Super Smash Bros. recently brought forth some of your favorite video game characters in an all-out slugfest. And in Ultra Kirby: Dreamland Friends, Kirby's favorite pals, including Girby, Rick, Meta Knight, and even King Dedede will need to team up against a dangerous new threat to Dreamland, the powerful Dark Matter, which seeks to overtake all they hold dear. If they can work together to find the magical Crystal Shards, Dreamland will once again be restored to its wonderful glory. Ultra Kirby is playable down in our Nintendo booth, and we encourage all of you to take it for a spin.

    In the meantime, we're not done with Argonaut. In addition to Squad Four: Rebellion, they've also been working on the latest title in the series X. Captain Xenda, now promoted to Colonel, must command a platoon of battle tanks as a new army of evil invaders threatens civilization. You'll plot out your moves on a map before charging into battle. If you pick your battles properly, you'll have a much easier time. But mess up, and you could find yourself facing hopeless odds. The battle enters a new phase when X: Tactics comes out on the Ultra Nintendo next month.

    And this summer is also the summer of Mario, with two brand new games featuring your favorite plumber and all of his friends. Next month, join Mario for a round of golf, as Mario Golf makes its way to the Ultra Nintendo. Mario, Bowser, Donkey Kong, Peach, Luigi, and a cast of original characters are all competing on a variety of fun and challenging courses that will test your skill at one of the world's oldest and grandest of sports. Then, in August, kick back when Mario throws a party. Mario Party is an all new board game starring Mario and his friends competing to collect stars and thwart Bowser. It's the most fun you'll ever have rolling dice. Every turn holds new twists and surprises. Compete in fun minigames and battle it out on the board, racing to win. Mario Party is four player fun when it comes out on the Ultra Nintendo in August.”

    *As Howard Lincoln has been speaking, scenes from the various games have been displayed on screen. Now the logo of a new game, Fire Emblem: The False Princess appears, drawing cheers from the crowd.*

    At long last, Fire Emblem joins the many classic Nintendo franchises that have made their way to the Ultra Nintendo, and this September, Fire Emblem: The False Princess will be released here in North America.”

    *A trailer begins to play, detailing the game's basic plot involving a young peasant woman with dark hair, her clothes tattered in rags, shoving a young man up against a wall to rob him in an anime cutscene.*

    Peasant Woman: Give me everything you've got, I won't hesitate to hurt you!

    *The woman is pulled off by guards*

    Guard: It's execution for you...!


    Young Man: Wait, she was just-

    *The peasant woman fights off the guards easily, then glares at the young man.*

    Peasant Woman: Why were you going to help me?

    Young Man: You're....the one I've been looking for.

    *In the palace, another young woman, the princess of the realm, her hair long, beautiful, platinum blonde, is seated at her throne.*

    Princess: What do you mean she beat up the guards and got away?

    Soldier: She has...unusual power...

    Princess: This is unacceptable...

    *The princess is shown in a room showered in stained glass, pointing her hand at a wall, out of which comes a beam of pure light energy, she fires it and the beam creates a powerful explosion, meanwhile the peasant woman is seen in lord's armor, practicing her knife wielding skills against a soldier and besting him easily.*

    Young Man: You've been a soldier before.

    Peasant Woman: Not by choice.

    Lead your armies into battle...

    *Gameplay scenes show the various battlefields, and 3-D battles not unlike those in OTL Fire Emblem: Awakening, though the graphics aren't quite as smooth*

    Young Man: The princess of our realm is Magris, the Princess of Light. She is beloved throughout the realm.

    Peasant Woman: She's an impostor. The real princess is me.

    Young Man: Is that true?

    Peasant Woman: When I was a child, my birthright was stolen from me. I don't know when or how this Magris assumed the throne, but I want it back and I will take it from her.

    *Magris casts powerful light magic onto a battlefield, scattering a number of rebel forces.*

    Magris: All who oppose me will be vaporized...

    Soldier: Your majesty!

    Magris: *she glares at him*

    *The peasant woman stands before an army.*

    Peasant Woman: Come with me....fight at my side and together we will take back the throne of this realm!

    *More scenes of gameplay are shown, then the game's logo appears.*

    FIRE EMBLEM: THE FALSE PRINCESS

    Fall 1999

    *The crowd cheers and Howard Lincoln once again begins to speak.*

    The False Princess will be available to play down on the show floor, it's the same classic Fire Emblem gameplay but with some amazing new twists, some of which you saw in the video. And now for another long awaited sequel, here's a brand new Wave Race game coming out next summer.”

    *A short trailer for Wave Race: Ultramarine, showing off the game's even better new graphics along with a few new racers and lots of new stunts, is shown. The crowd cheers afterward and Howard Lincoln begins to speak once again.*

    One of the most beloved Nintendo franchises ever has been the Donkey Kong Country series, and today-” *the crowd cheers loudly* “Today I am proud to once again welcome to the E3 stage Mr. Chris Stamper, here to show off the new Donkey Kong Country game for the Ultra Nintendo.”

    *Chris Stamper takes the stage to some very loud applause.*

    Thank you Mr. Lincoln, thank you everyone. As everybody here knows, Donkey Kong Country has always been a groundbreaking series, setting new standards for technological and gameplay innovation. And in Ultra Donkey Kong Country, we've broken new ground yet again. Take a look.”

    *The Ultra Donkey Kong Country trailer is almost pure gameplay, showing off the new levels and gameplay to the crowd. Unlike OTL's Donkey Kong 64, Ultra Donkey Kong Country is a hybrid sidescroller and 3-D game, sort of like Super Mario 3D World. The game contains a mix of pure sidescrolling levels and linear 3-D levels where Donkey Kong, Diddy Kong, Dixie Kong, and the newest playable character, Lanky Kong, can roam and explore. Both kinds of levels are playable in four-player splitscreen mode, which means that the sidescrolling levels can be played as a pure race to the finish where the Kongs can either help or hinder one another's progress, while the open world levels can be played either cooperatively or competitively as well. Levels take place in a huge variety of environments, with jungles, ice levels, fire levels, undersea levels, desert levels, factories, pirate ships, cloud areas, temples, and others all represented, the biggest variety of Donkey Kong Country levels to date. The crowd again cheers after the trailer ends.*

    In Ultra Donkey Kong Country, King K. Rool has once again returned to mess with our favorite monkeys, sending his Kremlings to destroy Kong Island once and for all, and our heroes have to team up to stop him. As you saw in the trailer, this game features the biggest variety of levels ever seen in a Donkey Kong game, or any platformer for that matter. With 60 levels spread across ten different worlds, it's easily our most ambitious game yet, and the culmination of our efforts across the entire series. There's also a multiplayer battle mode where you can take on your friends across six different arenas. Take a look.”

    *Another trailer is shown for the game's multiplayer battle mode, which is fairly similar to the one in OTL Donkey Kong 64, complete with weapons like Donkey Kong's Coconut Gun and Diddy's Peanut Pistol.*

    Ultra Donkey Kong Country brings all the incredible fun of the classic DKC series to the Ultra Nintendo, and if you're a fan of the SNES-CD series, you'll absolutely love our newest game. So come down to the booth and check it out. So that's Ultra Donkey Kong Country, and along with Ultra Blast Corps, we've got a busy lineup for 1999. But we've also been planning out the games of 2000, and here are your first looks at both of them.”

    *A pair of trailers are shown. The first is for Velvet Dark, TTL's version of Perfect Dark. The trailer shows off both the game's multiplayer, which is a much more advanced version of Goldeneye 007's with a variety of different modes, and the game's single player mode, which features Joanna Dark and involves a plot revolving around AI rather than an alien invasion, with Joanna's sister Velvet as a major character. The second trailer shows off the game Conker's Twelve Tales, which features the titular squirrel in a 3-D platforming collectathon and retains the game's original, fairly innocent motif rather than the vulgar, foul-mouthed appearance it took later on.*

    Velvet Dark is our spiritual successor to Goldeneye 007 and a game we've been working on even since before Goldeneye was released. It features the same great first-person shooter gameplay you've come to love, but with many, many changes that we believe optimize the FPS experience and make Velvet Dark the best shooter ever created. In addition to a robust single-player campaign with a cinema-quality storyline, we've also worked hard on bringing you the best multiplayer experience on the Ultra Nintendo console. For the very first time, you'll be able to utilize sims in your multiplayer game, so that you can either compete alone or team up with friends against a team that's trying to take all of you down. The multiplayer experience also carries over to our campaign, with a brand new Counter-Operative mode where one player can leap into the body of an enemy soldier to stop Joanna from completing her mission. Velvet Dark will take first-person shooters to a whole new level, and we plan to give you a lot more information on the game before it launches next spring. And later next year, Conker's Twelve Tales is our take on the 3D platforming genre. You'll take control of the adorable squirrel Conker as he explores a massive world in search of missing presents stolen by the villainous Hoodlums. Along his way he'll also have to save his woodland friends, who have been kidnapped and hidden away.”

    *After a bit more gameplay footage of Conker's Twelve Tales is shown, Chris Stamper leaves the podium and Howard Lincoln returns to speak once again.

    One of Nintendo's oldest software partners has been Squaresoft, makers of the fantastic Final Fantasy series. And once again, we have a Final Fantasy game to show off here at E3. Here, for the first time, is the introduction to Final Fantasy VIII.”

    *The intro starts out like OTL's Final Fantasy VIII intro, with the tide washing up on a sea as the song “Liberi Fatali” begins to play. Unlike OTL's intro, however, the Guardian mecha, the equivalents of the Gears from OTL's Xenogears, are heavily featured, with a flashback to a massive Guardian battle between Galbadia and Esthar being shown as scenes of Squall, Elly, Bart, Cid, Edea, Ramsus, and Miang are also featured as well. The connection between Squall and Elly is paralleled by the connection between Ramsus and Miang, while Miang's scenes and Edea's scenes are also heavily interspersed, implying a connection between them as well. The trailer ends with a rapid-fire succession of images that concludes with Squall and Elly reaching out toward one another. Then the trailer and song end and the Final Fantasy VIII logo is shown, instead of depicting Squall and Rinoa as IOTL, it depicts a Guardian mech that will later be revealed as Xenogears. The crowd erupts into loud applause as the trailer concludes.*

    And here to discuss more about Final Fantasy VIII is Square's director of North American operations, Mr. Ted Woolsey!”

    *Ted Woolsey takes the stage and begins to speak, while video of the game's battle system is shown on the screen.*

    Final Fantasy VIII is a collaborative effort, the work of countless thousands of people here at Square, from writers, to developers, to programmers, to voice actors, to translators, bringing this game to all of you this fall is an enormous effort, and as you can see, it's going to be our best looking and I think our best playing game yet. Here you have in battle, Squall, Bart, and Quistis, and for this battle, they're on foot. Now, each of them has their own weapon, Squall has a Gunblade, which is exactly what the name implies, Bart uses his fists, and Quistis has a whip. In battle, your attacks take the form of combos that you can learn as you advance through the game. Basically, the more powerful the weapon, the more advanced combinations you can use. In addition, Squall's Gunblade can utilize timed hits in order to double the damage he can do.”

    *The player is shown executing a three-hit combo, Squall's blade executes its timed trigger on each one and the enemy, a Gayle, goes down easily.*

    So if your timing's right and you pick the right combination, you can easily score a lot of damage! As for magic, you gain magic by drawing it from the enemy. So, for example, you can draw Water, Quake, and Cure from this enemy. When you draw magic, it goes into your pool and you can cast the spells you've drawn at any time. For your basic characters, you gain experience by defeating enemies, and your levels and stats increase accordingly. Now, we're going to summon our Guardians. So, in certain battles, you'll be able to do that by hitting R2 and then selecting Call Guardian.”

    *There's a cool animation sequence as the Guardians, Quezacotl, Shiva, and Ifrit enter battle and the heroes board them. The Guardians have significantly better stats than the heroes alone do.*

    So now you're in your Guardians and there's an entirely new set of commands to use. You can utilize basic attacks or magic, and for Guardians, their magic doesn't use up anything from your pool, but it DOES use up Fuel, which is limited, so you'll need to watch that. There's also a Special, it uses up all your remaining fuel but does a massive amount of damage and you can use that any time you like.”

    *Shiva's special, Diamond Dust, is unleashed, killing the remaining enemies and easily ending the battle. The audience cheers at the spectacular effects.*

    Now let's show you how to improve your Guardians. They don't level up normally, they get stronger through equipping them with various Parts. Some Parts are specific to certain Guardians, others can be used by all. You can buy Parts, find them as treasure, or....”

    *The player enters a Triple Triad card game.*

    You can win them by converting cards won in Triple Triad. Some of the most powerful Guardian parts are only available through winning in Triple Triad, though to keep things balanced, a lot of the best cards don't show up until much later in the game.

    So that's a bit on how you'll play Final Fantasy VIII. The plot of the game involves a war fought between Galbadia and the rest of the world. There's an organization called SeeD that sends mercenary soldiers to protect the people from Galbadia's advances. SeeD trains its soldiers at special Gardens, which are like enormous dormitories, one of which our main character, Squall Leonhart, joins at the start of the game after using the Guardian Quezacotl to defend Balamb Town from a Galbadian squadron. Unfortunately, Squall's use of this Guardian also causes great death and destruction in Balamb, and he is haunted by guilt and discouraged from fighting. His guardian, Cid Uzuki, who happens to also be the headmaster of Balamb Garden, takes Squall in and helps train him to use his Guardian to protect others. He's trained by his new teacher, Quistis Trepe, and he soon begins to make friends, including the energetic young Selphie Tilmitt and the young prince Bart Fatima, who Squall helps out on his very first mission. He also gains a dangerous rival in Kahran Ramsus, who has a mysterious relationship with a woman named Miang, a woman who becomes very important over the course of the adventure. And then of course there's Elly...”

    *We see Elly pointing a gun at Squall in a rendered CGI cutscene*

    Elhaym Van Houten, Elly for short, is a soldier from a mysterious and secluded country on the other continent known as Esthar, which fought Galbadia to a draw in the last great war. The mysteries that Elly holds are key to Squall's future and that of the world as well.

    Final Fantasy VIII is set to release on October 10, 1999, and will come on three discs. The game is our biggest and most ambitious RPG to date, and we all hope you really love it. The next game we'd like to talk about is an upcoming RPG called Academy, and here's a quick preview...”

    *The trailer for Academy, which depicts six young students, three male and three female, at a magic school, is shown. The game features anime cutscenes and a battle system almost identical to that found in Live-A-Live, and shows the students uncovering a threat to their school from within before the trailer ends. The game is applauded, though not nearly as much as Final Fantasy VIII.*

    Academy will put you in the shoes of six young students studying magic while uncovering a threat that could bring an end to their world as they know it! You'll have to get to know these six young heroes very well, as all of them bring their own stories and skills to this magical world. Academy releases this December for the Ultra Nintendo.

    Also releasing this December, the Final Fantasy Collection, which brings all six Final Fantasies on two discs to the Ultra Nintendo. While all six games are already playable as SNES-CD titles, we've included new animated cutscenes for all six games and plenty more extras including a soundtrack selection and a special artbook as well, showing off some previously unreleased works from Nobuo Uematsu. All six games will be available at a special price of $59.99, and the collection will be in stores this December.

    Now, before we go, there is one more thing we'd like to announce...”

    *The logo for Super Mario RPG 2: A Plumble Beginning appears on screen, drawing massive applause and cheers from the crowd.*

    Squaresoft has once again been working with Nintendo on a brand new Super Mario RPG. And for the first time, you'll find out how Mario and Luigi came to live in the Mushroom Kingdom. This game will tell their origin story, from their childhood growing up in Brooklyn to their first arrival in the Mushroom Kingdom and beyond. We hope you'll enjoy playing Super Mario RPG 2, and we hope to have more information at next year's E3. We plan to release the game worldwide by the end of next year. So that's it for Squaresoft's E3 presentation, come see us at our booth and enjoy the show!”

    *Ted Woolsey leaves the stage and Howard Lincoln returns to the podium.*

    That was an excellent presentation from Squaresoft, and we're not through yet. Here's a preview video for the upcoming action game from Sony, Dog Dash 3.”

    *The Naughty Dog logo is shown, with Woofle making mischief and Clark calling him out for being a “naughty dog”, before a gameplay preview of Dog Dash 3 is shown.*

    Explore New Worlds!

    *Clark and Woofle roam around a giant grassy field, then are shown dodging rocks spewed from a volcano.*

    Battle Bad Guys!

    *Woofle pounces on a robotic cat monster, before Selkie is seen spewing a bunch of fire at some advancing caveman cats with clubs.*

    Free Your Friends!

    *Clark and Woofle attack a cage, destroying it and freeing the grateful people inside.*

    Become A Legend!

    *A cutscene of Clark, Woofle, and Selkie atop a castle, raising their fists in the air as thousands of villagers cheer below.*

    And Take Down The Evil General Catsmeow!

    General Catsmeow: I'll tear them apart, and I won't even play with them first! *bats around a mouse on a string*

    Clark: You'll never defeat us, Catsmeow! *hops on Woofle's back and charges forward*

    DOG DASH 3

    It's A Barking Good Time!

    July 19

    *the familiar “Playstation”/Nintendo mashup sound is heard*

    *Cheers from the crowd as Howard Lincoln speaks*

    Dog Dash 3 is only two months away, and you can play a complete version of the game down at the Nintendo/Sony booth. Now for this next preview, I'd like to introduce Mr. Mark Cerny.”

    *Mark Cerny takes the stage and shakes Lincoln's hand before approaching the podium.*

    How's everybody here doing? You know, I'm doing great, and it's not just because Sony has the year's most killer lineup of Ultra Nintendo games. From Dog Dash 3 to Twisted Metal 3, Emergency, and Umjammer Lammy, 1999 is shaping up to be our best year ever. But next year is going to be just as good, and this next game is a big reason why.”

    *Another video begins to play.*

    Victoria: *narrating* All my life, they've told me I should be a noble woman... marry into a noble family, live in a castle, be rich and safe and happy...

    *Brief flashbacks of Victoria's adventures across the previous two Tales of the Seven Seas games are shown.*

    Victoria: But I've only been happiest when I've been out on the open sea...to feel the wind in my face, to feel the spray of the water, to smell the salt of the ocean...yes, there have been rough times. I've been hurt, I've been dirty, I've been in peril...but I've never felt more alive.

    *Victoria walks through a set of fancy doors.*

    Victoria: And yet...I've missed my home.

    Next summer...

    *Victoria embraces her parents as Erick and the others look on.*

    Victoria: Mummy, daddy, I'm home...

    *Erick and Dona stand out on a balcony, overlooking the sea.*

    Dona: What do you think, is she gone for good?

    Erick: That's...really up to her.

    *Victoria is in her study, looking at a map as her father points something out.*

    Victoria's father: There. That's where they've been coming from.

    Victoria: The Empire is already here?

    Victoria's father: Our nation is about to become a part of something... something bigger. And you, Victoria...you can be a part of it as well.

    *A well-decorated young man enters the mansion.*

    Young Man: You must be Victoria...

    McKenna: *grumbling* I don't trust any of this.

    The Seven Seas come to life like never before...

    *Gameplay scenes of the various characters, including Erick, Dona, and Victoria, fighting in various environments are shown. The gameplay is now fully 3-D and resembles Dynasty Warriors, though without the massive hordes of enemies and with the ability to jump and climb*

    And one woman must make a choice that will change the course of her own destiny...

    Victoria: Dona, I thought he'd be a monster, but he's not....and I think I love him.

    *The Emperor's son is holding Victoria close as she smiles up at him.*

    Emperor's son: What my father is doing is wrong. But we can make it right.

    Victoria: I....

    And the destiny of the entire world.

    *Erick is riding his pirate ship into a storm toward the Emperor's massive flagship.*

    Erick: I won't let you do this, I won't let you take away Victoria's freedom!

    Emperor: Boy, she's made her own choice!


    Erick: Fire!


    *The cannons rip through the sides of the Emperor's ship. Victoria is seen clashing swords with a heavily armored soldier.*

    Victoria: You won't take me without a fight!

    *A ship is seen sailing into unknown waters, Victoria is standing on the bow, her hair flowing in the wind, an unsure look on her face.*

    Victoria: Where I go, the world follows...

    TALES OF THE SEVEN SEAS: THE VICTORIAN LEGACY

    Only on the Ultra Nintendo

    Summer 2000

    *The crowd again erupts into loud cheers as Mark Cerny continues to speak.*

    Tales Of The Seven Seas: The Victorian Legacy will let the player choose what path our lovely heroine takes, while also taking control of her six best friends to help her on her path. This game will be a new paradigm in interactive storytelling, and we'd love to have you all along for the ride. And as we said before, we have more games coming out before the end of the year. Umjammer Lammy is a spiritual successor to 1997's Parappa the Rapper, starting a young guitar player named Lammy who's counting on you to help her achieve her dreams. And Twisted Metal 3 picks up right where Twisted Metal 2 left off, with more carnage than ever and an even more destructive multiplayer mode, it's thrilling vehicular combat at its finest.

    The last game we're showing off today is a game you've probably read about in magazines or even online. We first showed it off last year in Japan at the Tokyo Game Show, and it's our first attempt to create a survival horror frightfest. Here is the trailer for Emergency.”

    *The trailer for Emergency, which depicts its main character as a doctor who has to barricade himself in a room from a massive outbreak of diseased and homicidal freaks, before crawling out through the vent and exploring the hospital for survivors, is shown. He finds one survivor in the trailer, a 20-something woman named Anessa, and the two have several narrow escapes from the monsters. There's one scene where something comes out of the floor and grabs Anessa, and then the trailer ends, drawing lots of cheers from the crowd. Mark Cerny speaks as gameplay video plays on the screen, the game seems to play like a faster-paced Resident Evil with a lot more dialogue.*

    Emergency is a game we've been working on at Sony for the past couple years. It's a survival horror game where you never know what's waiting for you around the corner. You can choose to find the quickest way out of the hospital or to try and save as many people as you can, and your actions effect how the game's events will play out. Emergency will be coming out November 1st.”

    *After the Emergency presentation, Mark Cerny once again cedes the podium to Howard Lincoln, as the logo for Silent Hill appears on the screen.*

    Emergency isn't the only horror game coming to the Ultra Nintendo. From Konami, the people behind this year's amazing Metal Gear Solid, comes Silent Hill, a psychological thriller where your enemy isn't just the monstrous threats facing you on the outside, but the terror within your own mind. Play Silent Hill at Konami's booth if you dare. Also from Konami is a platformer exclusive to the Ultra Nintendo.”

    *Gameplay from Outfoxed, which depicts a wise-cracking anthropomorphic fox who collects magical orbs to rescue his friends, is shown on screen. The fox protagonist, named Phil, uses his tail to sweep enemies off their feet, and can also wield a variety of weapons, including a freeze ray and a lasso.*

    This is Outfoxed, a 3-D action title from Konami. In it, you play as Phil, whose friends have been kidnapped by an evil hunter.”

    *A big, burly hunter with a massive chin is shown on the screen, wielding a shotgun that fires a net that captures some of Phil's friends, including his girlfriend Lisa.*

    In order to stop the Huntmaster, you can't just beat him, you'll have to outfox him! Outfoxed makes its way to the Ultra Nintendo next month. And now we've got another preview for you. Take a look at the newest RPG from Konami, Primrose Soldier.”

    *Another preview video is shown. In it, a soldier in training is walking around what appears to be a modern city, when he spots a beautiful and mysterious girl in a crowd. In contrast to the drab looking people around her, the girl has lovely pink hair and is dressed in an outfit that's more like a flower than a dress. As he approaches her, the girl disappears in a cloud of flower petals. Later, the soldier is talking to his superiors about the girl, who is said to possess magic, something that's been banned in their world for centuries. We see that soldiers in the army have devices to detect magic, and that magicians are routinely found and shot on sight. The soldier is shown chasing down the girl, who kneels before him and closes her eyes, expecting him to kill her...but he doesn't. The game's battle system, which isn't quite an action-RPG but involves rapid-fire button presses and precision timing, is also shown, and another cutscene, depicting a skyscraper-sized robot fighting against a massive magical beast, is briefly shown as well. The game's logo is shown, and the crowd cheers*

    In Primrose Soldier, technology and magic clash as we follow the story of young Exeter, a soldier assigned to a special task force whose job is to slay the last of the world's magicians. When he meets the mysterious Flora, a girl seemingly made entirely of magic, his oath becomes a burden, and he must decide whether to help destroy magic or to help save it.

    We have another RPG to show you, this one is more of an open-world RPG, and it takes place in an ancient kingdom beset by beasts and invaders. In Rise A Knight, you start as a simple peasant, but as you accomplish different tasks and show your courage, you'll rise through the ranks to become a great knight, and eventually, a legend.”

    *Gameplay footage from Rise a Knight is shown. It's a pure Western-style RPG, taking place in an open world similar to that of the Ultima games. A bit of the game's combat, showing the player battling against goblins is shown, and the player can also rise from place to place on horseback. A cutscene showing the player being knighted by a beautiful queen finishes the presentation.*

    In Rise a Knight, while becoming a knight is the goal, how you accomplish that goal is up to you. And now I'd like to talk a little bit about Pokemon...”

    *The crowd cheers as the Pokemon logo appears on screen.*

    Over the past eight months, Pokemon fever has taken America completely by storm. The Gameboy games were some of our best selling titles ever, the anime is a ratings hit, and the toys are selling out of stores faster than we can restock them. So it's no surprise that 1999 and beyond will feature even more Pokemon games for players to enjoy. Pokemon will be coming to the Ultra Nintendo for the first time in the form of Pokemon Safari, a game where you'll be able to explore eight different areas, capturing photos of Pokemon to have them rated by Professor Oak. You'll need to be quick, as Pokemon don't always cooperate for the camera....”

    *Brief footage is shown of the player capturing various shots of different Pokemon.*

    And after you've snapped a great picture, take your memory card down to any Blockbuster Video to print out stickers that you can put on almost anything! But that's not all the Pokemon fun coming to the Ultra. Next year, Pokemon Stadium will make its North American debut, and it'll be worth the wait. We're bringing over the second Japanese Pokemon Stadium game, which means that all 150 Pokemon will be playable in battle, and you can even bring the Pokemon from your Gameboy games into the arena! We're even getting the Super Nintendo CD involved. That's right, Pokemon is coming to the Super Nintendo CD, in the form of Pokemon Super Adventure, a brand new Pokemon adventure designed specifically for the SNES-CD. You'll be able to play it this July, it'll be one of the very last Super Nintendo CD games and I can think of no better way to send such a great system off into the sunset than with one of our franchises of the future.”

    *The lights come up now, and the screen goes blank.*

    And while we're on the subject of the future... I think the time has come to introduce to North America our newest gaming handheld.”

    *The crowd erupts into wild applause at this, many of the reporters have been waiting for the Nova's unveiling, and the excitement has now reached a fever pitch.*

    To help introduce the Game Boy Nova, I'd like to welcome to the stage Mr. Gunpei Yokoi and Mr. Ken Kutaragi!”

    *The two men, accompanied by a translator, step up to the podium and shake Lincoln's hand. The translator takes the podium as the two men begin to speak, Kutaragi speaks in English while Yokoi speaks in Japanese and lets the translator translate.*

    Hello friends, I'm Ken Kutaragi and you might know me as one of the fathers of the Super Nintendo CD. I was very pleased to hear it mentioned here, I'm hoping some of you still play it!”

    I'm Gunpei Yokoi, and I helped to develop the original Gameboy. All throughout my career, I have worked to make video games accessible and fun for everyone. Mr. Kutaragi and I both have very different ideas on what makes a video game device special. But, with the Game Boy Nova, his ideas about the wonders of technology and my ideas about simplicity and fun have come together to create the best handheld gaming machine ever made.”

    *The Game Boy Nova is held up for the crowd. It resembles in some ways a Nintendo DS without the bottom screen, it has a clamshell design, a single, wide screen on top and the familiar shoulder buttons, start/select buttons, and A/B/X/Y buttons on the bottom, along with a third speaker to go with the ones flanking the screen. Ken Kutaragi begins to speak again.*

    The Game Boy Nova is where technology and functionality meet in beautiful harmony. While being able to run six hours on a single battery charge and being able to be held in your pocket, it also plays games never before thought possible on a handheld device. Its graphics processor is capable of producing visuals that far outshine those on the Super Nintendo CD, and its advanced soundchip and speakers put console-quality audio in the palm of your hand for the very first time. Here is the Game Boy Nova in action.”


    Introducing...A New Era In Handheld Fun

    *Pounding techno music plays as the Game Boy Nova's visuals are shown on screen. Versions of Street Fighter, Tony Hawk's Pro Skater, and Resident Evil, all with graphics approaching those on the OTL Playstation 1, are shown off.*

    Games Like You've Never Seen Before

    *New entries in the Contra and Castlevania franchises are shown, Contra boasting some excellent 3-D while Castlevania shows incredible animation.*

    Brand New Experiences

    *A swimming level of another, unknown game is shown, depicting how good the ocean looks. An anime cutscene from an unknown RPG shows how well the animation can be depicted on the screen.*

    Old Favorites In The Palm of Your Hand

    *Super Metroid and Squad Four are both shown running on the device, along with Final Fantasy VI. A version of A Link To The Past with graphics like those in Ocarina of Dreams is also shown.*

    Amazing Sound

    *Tony Hawk's Pro Skater is again shown, with lifelike sound effects and even some real-life songs able to be heard, though in compressed form. Street Fighter III is shown off as well.*

    Incredible Control

    *A boy is shown playing the system, his fingers hitting the buttons, showing off the system's SNES-like controls.*

    The Revolution Is Here

    *Super Mario Nova is shown off, with 2-D visuals better than those in Super Mario World 2, including some great animation effects*

    The Game Boy Nova. Coming March 2000.

    Handheld Gaming Reborn

    *The video ends and the crowd again erupts into applause as Ken Kutaragi begins to speak.*

    The Game Boy Nova is coming and handheld games will never be the same. Not only does this system play some amazing games, it's also fully compatible with all of your old Gameboy games, and you can even save your games on the system's built-in memory. Certain Game Boy Nova games will have compatibility for transferring data between these games and the old Game Boy Color games, but more on that will be revealed at a later time. The system also has on it...”

    *Ken Kutaragi holds up the system to his face and a low-res picture of his face is displayed on the screen. The crowd cheers.*

    It has a built-in camera! Now this camera can be used with certain games not only on the Game Boy itself but you can do things like take a picture of something and then put it into the new game Velvet Dark, so that in the multiplayer, you and your friends can actually appear in the game! Or you can use the new Game Boy Printer accessory to print out stamps of any picture you've taken!”

    *The crowd cheers again, Kutaragi holds up the Nova.*

    The Game Boy Nova will be released on March 26, 2000, and will retail for $169.99, that price will include both the Game Boy Nova and Super Mario Nova, which will be packed in with every unit. We have nearly a dozen playable games including the new Super Mario, Street Fighter, Tony Hawk, and Resident Evil down at the booth for you to try!”

    *Now Gunpei Yokoi takes the console and begins to speak.*

    And there is one more game to show off, and for that, we give the podium back to Mr. Howard Lincoln.”

    *Kutaragi and Yokoi leave the stage, and Howard Lincoln returns to the podium.*

    Thank you gentlemen for introducing the folks here at E3 to the Game Boy Nova. We do indeed have one more Nova game to show off, and I think a lot of you already know what that is. Please look at the screen.”

    *The screen begins playing another preview video, this one of Pokemon Sun and Moon. It's accompanied by the Pokemon Theme Dance Mix as it shows off not only the new gameplay, but several new Pokemon as well, including OTL ones like Ariados and Ampharos, and new ones like a timberwolf Pokemon and a fierce looking tarantula wasp. The graphics appear much like OTL HeartGold and SoulSilver, and the gameplay shows full Pokemon animation in battle, much like OTL Black and White. When the trailer is over, the crowd roars with applause.*

    Pokemon Sun and Moon will be making their way to North America a few months after the launch of the Nova in the summer. Now, the Game Boy Nova is our next generation handheld device, but we still have a few more games to show off for the Ultra Nintendo. Take a look.”

    *A preview video shows off a few more Ultra Nintendo games, including the long-awaited ports of Half-Life and Starcraft. There's also a special segment of the video introducing games “from best-selling authors”, showing off Tom Clancy: Secret War and then another game, Runner Mike, “from the author of the technological thriller Digital Fortress”, which shows an explorer investigating an ancient Greek temple and dodging gun-wielding pursuers. The video seems to end, but there's another longer segment, showing off the exclusive Ultra Nintendo Resident Evil title, Resident Evil: Operation Stormwind. The game shows Chris Redfield and Jill Valentine landing at a heavily guarded military site, where mercenaries clad in body armor with the Umbrella logo are waiting for them. Jill is then seen going through an underground tunnel system, where a massive mutated beast lumbers toward her. She shoots at it with numerous bullets. The scene switches to show Chris hacking a computer when he's grabbed from behind by a man who tries to inject him with a needle. Chris throws the man off of him just in time. After the Operation Stormwind footage, the video ends. Howard Lincoln remains on stage.*

    I'd like to thank everyone here for coming to our Nintendo at E3 1999 presentation. There's just...one more game I'd like to show before we finish up today. Please look at the screen.”

    *Another video begins to play, depicting the inside of a futuristic looking area, like the inside of a massive spaceship. A female voice is heard.*

    From when I was a little girl, I made it my goal to protect the innocent. I've always been fighting alone, a silent sentinel, rarely getting to see with my own eyes the people I was protecting...

    *People are pacing around the inside of the ship, a massive open area with elevators and trees and white walls and rooms, like something out of 2001. It's a bustling space colony.*

    I guess that's why I took this job, so I could...be around people again.

    *A hand is seen sliding a keycard through a reader, then blue boots are seen walking through a door.*

    It's not the most exciting job in the world, but..

    *A little girl looks up at the camera, smiling and giggling. A blue gloved hand is seen lightly touching her face.*

    But I feel like I'm home.

    *The camera pans up to show a tall, blonde woman clad in blue, as the Metroid musical motif quietly plays. The crowd, slowly recognizing the music erupts into the loudest applause of the entire show.*

    *In a science lab, various creatures are seen trapped in containment.*

    Samus: *to a scientist* You're keeping them here? With all these people?

    Scientist: There are countless security measures here designed to keep these things and the people separate. And besides...if anything does happen, that's why you're here, Miss Head of Security.

    Samus: I should have this operation shut down.

    Scientist: This operation's been ordered by the Federation itself. We need to study these things precisely so they can't threaten humanity.


    Samus: You have no idea what you're doing.

    *Another scene of many, many people out in the colony. Then, the lights all go off. Auxillary power kicks in, then goes off as well. There are a few lights flickering, but mostly darkness. Samus enters the area and can see people nervous and starting to panic.*

    Samus: What is going on...?

    *The screen goes black. The roar of a monster can be heard. Samus, still clad in her Zero Suit, rushes to put on her armor. A pack of monsters can be seen rushing out of containment and into a large crowd of people. Samus in her armor blasts a few of them but she is quickly tackled to the ground as one of the creatures begins tearing at the armor viciously. The little girl from before screams.*

    And my home is about to be shattered again...

    *A version of Samus Aran's Theme from Super Metroid now plays as rendered cutscenes of Samus trying to save people while monsters attack are interspersed with gameplay scenes, showing that the game features the same 2-D gameplay of previous series titles, but with 3-D graphics. Samus is shown fighting a pair of large bosses at the same time, collecting new powerups including a version of OTL's Annihilator Beam, before another rendered cutscene shows her diving to grab the little girl as a vicious flying beast swoops overhead. Then there's another cutscene, of a battered Samus in a tattered Zero Suit, lying on the ground and gasping for breath, she has her blaster on one of her arms and she's looking up defiantly at something coming down at her.*

    Samus: Come and get me you son of a-

    *The screen goes black. The crowd goes ballistic.*

    METROID: DARKNESS

    2000

    *The crowd is still hollering as the video ends and the lights come back up.*

    Thank you again and enjoy E3!”

    -Nintendo's keynote address at E3 1999

    -

    *1999's E3 keynotes were broadcast on television for the first time, in this case they were filmed and broadcast as part of 1999's three hour GameTV E3 special, and after the keynote speeches, we see the hosts' reactions to both of them.*

    Ted Crosley: Whoa, whoa-ho-ho, what an amazing presentation by Nintendo!

    Alex Stansfield: Yeah, that was really amazing. Nintendo just blew me away with all the great games they just showed off, and don't forget the Game Boy Nova. Squad Four: Rebellion looks absolutely incredible, the combat looks like a lot of fun and the plot is incredibly intriguing.


    Ted: Hey, what about the game we just saw? Metroid, we're finally getting a new Metroid!

    Gary Westhouse: Final Fantasy VIII looked killer, as did the new F-Zero and Fire Emblem.

    Brittany Saldita: I can't wait for the new Final Fantasy, that intro was a thing of beauty and got me hyped up to play it right now! But yeah, out of the two keynote presentations I definitely thought Nintendo's was the best, they were showing off a lot more games-

    Alex: And it makes sense, because, you know, the Ultra Nintendo's earlier in its lifespan than Saturn.

    Ted: Yeah really, um, why didn't Sega show off the long-rumored Katana? That's what I'm wondering, we've been hearing about the Katana forever but it doesn't look like we're gonna see it this year.


    Adrian Fry: Well, I thought Sega took more of a quality over quantity approach this year. They showed off a bunch of good games, I mean, Sonic 5 looked awesome, Soul Calibur looked amazing, and I gotta be honest, I think I like what I saw from their Resident Evil game more than Nintendo's. Nintendo's had better graphics, but Saturn's Code Veronica looked straight up scarier.

    Alex: Well, I will say this, NYPD: Narcotics Squad could be the surprise of the show.

    Brittany: Yeah, that game looked absolutely incredible. And I love Sonic, so Sonic the Hedgehog 5 is a must-play for me.

    Lyssa Fielding: Are you all forgetting about the new Pokemon game that's coming out? I mean, did you see it? How much the graphics have improved, that definitely shows off the power of the new Game Boy.

    Ted: Well, we're going to have to get down to the floor and play some actual games before we can call anything the best game of the show. When we come back, we'll bring you more coverage from the E3 floor. That's next on the 1999 E3 Spectacular, right here on GameTV!

    -

    *Ted and Alex are at the Nintendo booth now, playing the Game Boy Nova.*

    Alex: So this is the Game Boy Nova, and I think the camera guy should zoom in so you can see just how good this looks. I'm playing the new Super Mario game right now and it's just amazing. It's just as fun as I remember Super Mario World 2 being, it's been a long time since we've had a proper old school Mario game, and this one plays fantastically.

    Ted: I'm playing Resident Evil, and the graphics are just out of this world. It looks about as good as it did on the Sega Saturn, and on this tiny little handheld! I still don't know how this thing can keep a charge for six hours, though the battery pack in the back does feel kind of hefty.

    Alex: Right, I feel that, the bottom is a bit weighty though the system can easily fit into your pocket. It's got a built-in backlight, which is great, and the speakers make the music sound just as good as it does coming out of your TV. I'm in awe of this little thing.

    *The camera zooms in to show Ted blowing some zombies away in Resident Evil.*

    Ted: I remember the Tiger Game.com trying to do Resident Evil 2-

    Alex: Ew, oh God, don't remind me of that thing.

    Ted: Yeah, it really couldn't handle it, but this is just amazing.

    *The scene switches now to show Ted and Alex both trying out the new Pokemon game.*

    Alex: Okay, the graphics have gotten a MASSIVE bump, and these new Pokemon are pretty cool. I'm playing with one of the new starters, Chikorita...

    Ted: Alex picked the wimpy one, I'm going with Totodile, he's a little crocodile and he's badass.

    Alex: Get this. You can take your old Pokemon from the original game and transfer them to the Game Boy Nova's built in memory before then transferring them into Pokemon Sun and Moon. It's really incredible. It's a one way trip though, so make sure you want to take your Pokemon off the old game before bringing them into this one.

    Ted: All right, enough talk, I wanna keep playing!

    (…)

    Brittany: All right, Alex and I are now gonna check out the new Squad Four! Here I am as Rebecca, and right now I'm in prison.

    Dylan Cuthbert: Right, you begin the game trapped here in this large prison area, and over the first few levels you've got to figure out how to escape. Once you find a way out, you'll be set upon by guards and security devices, so make sure you're prepared before making your break for it.

    Brittany: I'm loving the lock-on system in this game. You can choose to aim manually or you can lock-on, and the game will either pick the most threatening enemy or you can lock on by using the D-pad to scroll rapidly between targets.

    Alex: Right, the game gives you so much freedom to play the way you want to play it.

    Cuthbert: That's the key, from the very outset of the game we made the decision that the player would have a lot more fun if they had the most amount of control possible over their style of play.

    *Rebecca rolls out of the way of incoming fire before dashing over to a guard and taking him out with her twin energy blades.*

    Brittany: This is just incredible, and just like in Eclipse, you can charge up for special moves as well.

    Alex: And you can also find special collectibles that give you all new special moves within that stage! That is really something and I think it'll encourage players to go off the beaten path and explore the levels you guys have created.

    Cuthbert: That's absolutely something we want to see.

    (…)

    *Ted and Lyssa are checking out the new Sonic the Hedgehog 5, Ted has the controller and he's sending Sonic through a series of loops in one of the city levels.*

    Ted: It's so weird but so cool getting to take Sonic anywhere I want him to go. For the very first time, Sonic can move pretty much anywhere we want to take him. I see a big ring on top of that building, I'm gonna try to go and get it.

    Lyssa: This game doesn't just have city levels either, there's all kinds of levels to explore and over on the other monitor, somebody's exploring the beach, while Ted tries to get that big ring let's check out how this guy is doing!

    *The camera briefly shows the beach level before going back to Ted maneuvering Sonic up onto the building to collect the big ring.*


    Ted: Now my goal in this stage is actually to find the entrance to the subway, and there are arrows all over the place pointing out where I need to go. There's also some enemies here so let's just take them out...

    *Sonic goes up to a crowd of enemies and uses melee attacks to knock them all out, Ted doesn't bother with Sonic's spin move, instead he has Sonic run around a corner, where a big gorilla mech is waiting for him.*

    Tails: Sonic, catch! *tosses him a banana cannon*

    Ted: Oh, I see! *shoots the bananas at the mech, distracting it and causing it to expose its weak spot, which Ted damages with a spin move* Nice, nice...


    Lyssa: Why does the robot gorilla like bananas?

    Ted: It's his programming, makes him a more realistic gorilla!

    (…)

    Gary: I'm here with Ubisoft's Michel Ancel, and this is their new game Welcome to Magicka. Now how this game works is that you explore different areas of this world called Magicka, your goal is to get to the end but if you explore, you can find items that power up your sorcerer.

    Michel Ancel: That's correct, it's a more freeform take on the open world platformer genre, we don't require you to collect a lot of things to advance in the game but instead we reward you with power-ups and stronger spells.

    Gary: And I gotta say, this game really reminds me a lot of The Dreamers, with emphasis on exploration and combat. It looks really beautiful and I'm in awe of the variety of spells I've already found.

    *Gary shoots a spell at an enemy on screen, turning it into a chicken.*

    Gary: I'm assuming this spell doesn't work on everyone?

    Ancel: It doesn't, but it'll work on most basic enemies, yes! But watch out, a lot of your enemies have spells and they can turn you into things as well.

    Gary: That's not good!

    (…)

    *Ted and Alex are now at the Tony Hawk's Pro Skater booth with the skating legend himself, Tony Hawk.*

    Ted: It's an honor to meet you, you're one of the most talented and creative athletes who's ever lived and I've loved watching you at the X-Games over the past few years.

    Tony Hawk: Thanks, it's a pleasure to meet you guys, I'm a big fan of the show.

    Alex: Man, we should've had you on earlier then!

    Ted: But anyway, your video game, Tony Hawk's Pro Skater, it really is something else. The amount of tricks you can do, it's really addictive to try and string together big combos.

    Hawk: Well, I wouldn't put my name on a game if it wasn't fun, being a gamer myself, I made sure this was the type of game that I would want to play.

    Ted: It's definitely the type of game I want to play!

    Alex: Now, this game's going to be on the Ultra Nintendo and the Sega Saturn, but also on the upcoming Game Boy Nova.

    Hawk: That's right, you can take it with you anywhere, even out to the skate park! I wouldn't recommend playing it while skating though.

    Alex: No, that would definitely be a mistake.

    Ted: Thanks again for talking with us and we'd love to have you show off some tricks on the show sometime. We'd even let you jump over Gary.


    Hawk: *laughing*

    (…)

    *Brittany and Lyssa are at a booth trying out the new Syrielle game for the Ultra Nintendo, Syrielle Soul.*

    Brittany: Syrielle Soul is a really unique game because it'll give you the option of either starting fresh or using your save from Syrielle on the SNES-CD to import your choices from the old one to this new game.

    Lyssa: Even if you don't have a copy of the old game, it'll still let you make a few choices because there's an interactive scene at the start of the game that will call on you to make decisions that simulate a playthrough of the previous title. Or, again, you can start totally clean. I loved the original Syrielle, so when I found out there was gonna be a sequel, I was absolutely thrilled.

    *The screen shows Syrielle, her spider powers having manifest visually on her body, giving her several extra legs and a big bulbous spider butt, looking embarrassed as she has a dialogue with Stacy. In this playthrough, Stacy is Syrielle's best friend and tries to comfort her through her embarrassment.*

    Brittany: There you see Stacy from the original game, but most of Syrielle's friends in this new game are all new and you can form all new relationships with them.

    Lyssa: Yeah, only a few of the really important characters like Stacy return from the old title. Also, I'm told that there's a lot more dialogue and sim elements and less action elements to this one, so those like me who were really pleased with that aspect of the game are gonna be hyped up to play this new one. Syrielle Soul comes out this winter, but gosh darn it, I really wanna play more of it right now!

    (…)

    Ted: I'm here with Dan Houser and we're checking out Chaos City. Dan, I have beaten the (bleep) out of a bunch of innocent people and now the cops are after me.

    Dan: *laughing* Well mate, looks like you're gonna have to kick the cops' arses as well!

    Ted: I guess so! *runs up to the cops to fight them, only to get shot and killed in a hail of gunfire* That's not fair!

    Dan: You gotta be more clever about it, you ain't got no firearms but you can find a sword or a chainsaw to use maybe.

    Ted: There's a chainsaw in this game?

    Dan: Maybe not this early on. *laughs* Good luck though!

    (…)

    Alex: *is playing Junction Point for the PC, he's going through a dimly lit hallway and is getting creeped out by the numerous weird noises he's hearing* This game is significantly scarier than I thought it would be!

    Ken Levine: Well, it's largely based on the original System Shock, which in and of itself was pretty creepy. Plus it's got the whole Heart of Darkness thing going for it.

    Alex: Now that was a fantastic book. So basically, I'm trying to hunt down a captain who's gone totally out of his mind, and this ship is flooded with crazies and freaks. *collecting some health items as he turns a corner, he sees a disheveled woman stumbling down the hallway and has to open fire on her* Believe it or not this isn't nearly the creepiest thing I've seen in this game! *comes across a room with a sparking floor, it's a puddle of water that will shock him if he goes into it* All right, this could be tricky...

    *Before long, two more crazies are coming through the doorway, forcing Alex to step onto the electrified puddle which shocks and kills him*

    Alex: Damn!

    Levine: It's not easy!

    Alex: It's really fun though. *keeps playing*

    (…)

    Brittany: I'm here with Peter Molyneux, and we're talking Colony, his new game due to be released by the end of the year.

    Peter Molyneux: Thank you, Brittany, I'm glad to be discussing this game with you. Let me just say, Colony is a game that's going to blow a lot of people's minds. It combines the best aspects of life-sim games with a thrilling RPG adventure. So it's the best of both worlds really.

    Brittany: From what I got to play, I'm pretty impressed with how well the relationship development is in this game. How you deal with your fellow colonists does effect how much stronger your character becomes, though I didn't get to try the gameplay outside of the colony yet, the RPG aspects of the game, but I'm sure if it plays anything like the colony itself it's gonna be a lot of fun.

    Molyneux: The combat is something I'm quite proud of, you'll be able to choose a discipline, swordsmanship, archery, magic, etc., depending on what you want to specialize in. So there's so much freedom and choice in the game, and I'm looking forward to players getting to play and enjoy it on their PCs this fall.

    Brittany: I'm looking forward to playing a lot more of this, thanks again!

    (…)

    *Lyssa is seated in a limo outside the E3 convention in Los Angeles.*

    Lyssa: So you guys all know that E3 is the biggest show in gaming, and we've given you a ton of inside access to all the biggest upcoming games of the year. But how is it possible for us to get all of that access? Well, thanks to all the loyal GameTV viewers, GameTV gets closer to the games and the developers than anyone else, and that royal treatment starts even before we get to the show!

    *A little featurette is shown, detailing the red-carpet treatment the GameTV hosts enjoy during E3, including private limos and extremely nice hotel rooms*

    Lyssa: *resting on the bed in her hotel room* I live like five miles from here, but who's gonna turn down a suite, huh? *giggles as she kind of bounces on the bed a little bit* I'm gonna order up some room service! *she orders up a jumbo hamburger* Now let's go see how my fellow hosts are doing! *makes her way across the hall to Brittany's room and knocks on the door* Brittany?

    Brittany: *opens the door* Oh, hey there Lyssa, what's up?

    Lyssa: We're showing all the viewers about how awesome it is to cover E3! *pokes her head in* Are you...playing Chrono Trigger?

    Brittany: ...maybe.

    Lyssa: You're supposed to be compiling your notes, we still have lots of games to talk about!

    *A hotel worker approaches Lyssa with her room service burger*

    Worker: Room service!

    Brittany: *raises her eyebrow* You ordered room service on the job?

    Lyssa: ….*begins rapidly shoving the burger in her mouth to make the evidence disappear* ...no!

    Brittany: *rolls her eyes and shuts the door*

    Lyssa: ...well, while I head over to Ted's room to go bug him, here's Gary with a look at the all new Commander Keen: When Universes Collide! *casually munches on the other half of the burger as she heads down the hallway*

    -excerpted from the May 18, 1999 episode of GameTV

    -

    Adam Sessler: Hey there, I'm Adam Sessler and this is Dan Hsu, editor-in-chief of Electronic Gaming Monthly, and we're reporting from the floor of E3. There's been a lot of games shown off so far, including games from some of the biggest franchises around. Sonic, Final Fantasy, Squad Four, Metroid, and Resident Evil among many others have all had their games shown off here, and we talked to several developers who are excited about the future of the industry.

    *A series of interview snippets are shown*

    John Romero: As technology improves, we're gonna be seeing games getting more and more realistic. With Doom: Inferno, we were able to use console technology to make monsters and dungeons more vivid and realistic than ever, and I think the next generation of console FPSes are going to take graphical fidelity to a whole new level.

    Peter Molyneux: Oh, there's absolutely a paradigm shift in gaming. You can already see it. The worlds are getting bigger, and games are getting a lot more complex in what you can do with them.

    Dylan Cuthbert: The graphics have just taken a quantum leap. The technology is at a level where we're creating these huge, realistic worlds, and the sky is absolutely the limit.

    Gabe Newell: It's what I say to everybody who tells me about how amazing Half-Life looks: “guys, you haven't seen ANYTHING. We're already seeing chips that can put out graphics that make Half-Life look primitive. The leap is coming and it's going to be incredible.”

    *The snippets end.*

    Dan Hsu: And Adam, I was surprised that Sega didn't show off their Katana console. We saw some great games from them, but compared to what Nintendo was showing off, only a few of those games managed to measure up to Nintendo's best.

    Adam: The Saturn is still a capable system. We saw that with games like NYPD, but yeah, I was definitely surprised to see the Katana as a no show. I'm wondering if it's even ready, though that would mean we don't see it actually released until 2001 or even 2002.

    Dan: And how many games would Nintendo have released by then?

    Adam: It's hard to say what Sega's thinking. But even without the Katana, I think this has been the best E3 yet and I'm really glad to be here.

    Dan: Oh, so am I.

    -excerpted from a ZDTV special on E3 1999 on the Gamespot television program, airing May 19, 1999

    -

    -E3 1999: Live Updates (471 posts)
    -Damn this dial-up, I wanna see the Metroid video! (8 posts)
    -Nintendo owned Sega so hard (53 posts)
    -WHERES THE KITANA?!?!! (20 posts)
    -Squad Four 3 (759 posts)
    -Double Dragon at E3 (14 posts)
    -NOOOOOOOOOOOOOOVVVVVVVAAAAAAAAAAAAAAAAAA (25 posts)
    -Oh man is that a tarantula wasp pokemon those things scar me (3 posts)
    -NYPD Narc Squad: Game Of The Show (13 posts)
    -All things Sonic thread (1428 posts)
    -Sphere Soldier 2 Confirmed For Winter (7 posts)
    -Klonoa sequel revealed at E3 (11 posts)
    -Can we talk about Lissa Fielding's boobs plz guyz?!1 (240 posts)
    -oh no samus shouldnt talk this games gonna suk (38 posts)
    -Sonic 5 > All Nintendo's E3 stuff. (171 posts)

    -from a topic list on the Gaming Age Forums on May 18, 1999

    -

    Game Critics Awards- E3 1999
    (based on the OTL Game Critics Awards, OTL's winners can be found here: https://en.wikipedia.org/wiki/Game_Critics_Awards )

    Best Of Show: Squad Four: Rebellion
    Best Original Game: Colony
    Best Console Game: Squad Four: Rebellion
    Best PC Game: Colony
    Best Peripheral/Hardware: Game Boy Nova
    Best Action Game: Sonic the Hedgehog 5
    Best Action/Adventure Game: Squad Four: Rebellion
    Best Role-Playing Game: Final Fantasy VIII
    Best Racing Game: Virtua Racing Reality
    Best Sports Game: Grant Hill Basketball 2000
    Best Fighting Game: Soul Calibur
    Best Strategy Game: Homeworld
    Best Social/Puzzle Game: Samba de Amigo
    Best Online Multiplayer: Team Fortress
    Special Commendation Awards: Squad Four: Rebellion, Junction Point, NYPD: Narcotics Squad
    Best Booth: Sony

    -

    In 1999, E3 finally came back to Los Angeles.

    It was a star-studded show. Celebrities like Tony Hawk and Haley Joel Osment were there, helping to promote Tony Hawk's Pro Skater and Star Wars: Battlefront respectively, while others like Phil Hartman and Alyssa Milano were pacing the floor simply to check out the games. There were also plenty of concerts with Janet Jackson highlighting the show over at Sega's booth, promoting the upcoming Samba de Amigo game.

    Sega might've pulled out all the stops in terms of celebrity guests, but they held back on the one thing that might've turned their E3 into one for the ages, and that was the Katana. Sega's upcoming console was a complete no-show at E3, though Sega reps did give cryptic answers when pressed on their next-generation console, saying they were hard at work on the next console but that their current focus was on the Sega Saturn. Make no mistake, the Saturn did boast an impressive lineup. Sonic the Hedgehog 5 was the star of the show, but Soul Calibur impressed boothgoers even more with its arcade perfect graphics and incredible gameplay. Commander Keen: When Universes Collide didn't surprise everyone like Mars' Most Wanted did the previous year, but that's because 1998's game had significantly raised the profile of the series. We were expecting Keen to be great now, and its demo booth was among the show's most crowded. The Saturn did, however, have a surprising hit in NYPD: Narcotics Squad, whose gritty storyline and slick looking gameplay brought the game a ton of attention, with many calling it the sleeper hit of the show. Code Veronica, the latest title in the Resident Evil series, also impressed, even moreso than Nintendo's exclusive Operation Stormwind in the eyes of many. Though the Saturn was clearly winding down, E3 1999 still proved that the console could still churn out some quality games.

    Sega's sparse lineup and lack of info on the Katana might have been acceptable had Nintendo not shown up with what many even today still call the greatest E3 lineup of all time. After blowing us all away with a Squad Four: Rebellion trailer and gameplay demo, the hits just kept on coming. By the time Nintendo got around to showing the Game Boy Nova, we were already exhilarated over the Ultra Nintendo lineup, and the fact that a new Pokemon game was coming (the trailer even brought a few Pokemon-loving reporters to tears of joy) was just icing on the cake. All of that would've been more than enough...then Nintendo showed off Metroid: Darkness, and sent the crowd into hysterics. By the time the show was over, those Sega executives who were standing near the back to snoop on Nintendo's show could be seen looking like a bunch of kids who'd just been caught egging the principal's house. They knew they were in trouble. 1999's E3 is known today as the beginning of the end for the Sega Saturn, with the Ultra Nintendo just entering its peak years. While 2000's show would be the Year of the Katana, 1999 belonged to Nintendo, and everyone in Los Angeles with half a brain knew it.

    Among PC games, the all-time classics Junction Point, Team Fortress, and Homeworld were shown off. Peter Molyneux was all too happy to show off his upcoming game Colony, but we all know how that one turned out.

    Tom Kalinske's ill-fated decision not to show the Katana at E3 1999 has been cited as one of the industry's biggest mistakes, though knowing what he knew at the time, it's hard to blame him. The Saturn still had more than a pulse, it had a strong heartbeat, and the Saturn was on the verge of entering one of its strongest stretches of games. Kalinske clearly wanted to keep the Saturn alive, and announcing a $149.99 Saturn price cut at Sega's booth on the last day of the show did stop the bleeding at least a little bit. The Ultra Nintendo, however, was still going strong at twice the price of the Saturn, and its first price cut, to $249.99, wouldn't happen until November of that year (to coincide with the release of Squad Four: Rebellion). Whether or not Kalinske's decision was a mistake or not, Sega's continued declining sales inevitably created internal pressure at the company, and that call would come to haunt him sooner rather than later...

    -excerpted from IGN's E3 1999 article (based on this real-life article on IGN.com about OTL's E3 1999: http://www.ign.com/wikis/e3/E3_1999 )
     
    Go Go, Alternate History Power Rangers! (Part 2)
  • This one has been a long time coming, but here is the other half to the Power Rangers Turbo update.

    --

    Despite the promise Power Rangers Turbo showed in its theatrical outing, fan reception to this season is mixed. Again, the nature of its corresponding Super Sentai, Gekisou Sentai Carranger, made it difficult for the writers of the show to depict as serious children’s entertainment especially after the dark nature of the feature film. The general consensus among fandom is that Turbo is...confusion as it darker than Zeo[, but the slapstick nature of the original Sentai undermined the underlying theme of adulthood and the challenges of the real world. It was also a time of transition was the team’s mentor and technical help, Zordon and Alpha 5 also quietly departed the show to return to Eltar, though Zordon’s capture and the search for him served as the impetus for the following season, Power Rangers Mega Force. However, it would be Billy Cranston who would step in the role as the team’s advisor and technical support. At one point during Zeo, David Yost had considered leaving the series due to the harassment he had received on set. In fact, the two-part episode “Rangers of Two Worlds” had Billy leave the team in its early drafts but Jason David Frank’s on air apology and the promise of a bigger role in Turbo. Additionally, the restoration of his Triceratops powers only held crossover potential, ultimately did not happen until the conclusion of Mega Force.

    Meanwhile, Jason David Frank and Catherine Sutherland both expressed their desire to leave, Frank having been with the show since it’s inaugural season. Tommy Oliver was and remains the most popular Ranger, and his departure left some big boots to fill. Writing Frank and Sutherland out was fairly simple; shortly after their graduation from Angel Grove High, Kat receives an offer to train to become a ballerina in London, however that would require her to move overseas. Kat made it clear that she intends to take this opportunity, leaving Tommy with a conundrum as his long-distance relationship with Kimberly did not work out. By “Passing of the Torch” and after much soul searching, Tommy decides to move with Kat and focus on his martial arts. His replacement was probably the most polarizing topic as his successor was none other than Ryan Steele from Saban’s other tokusatsu-derived series, VR Troopers.

    Some fans loved it because it established continuity between both series (and VR Troopers arch-nemesis, Grimlord would later appear as a member of the United Alliance of Evil.) Others thought the producers were trying to shoehorn a character from another series that was a dubious choice. The truth was that the producers wanted to cast Brad Hawkins into Power Rangers and he was original choice to play the Gold Zeo Ranger, but scheduling conflicts prevented him from taking the role and it went to Austin St. John. In any case, fans warmed up to Ryan after Turbo when he became the Black Ranger in Mega Force. Interestingly, though Ryan deferred to the Red Mega Ranger, Andros (played by American-born Super Sentai veteran, Kane Kosugi), he was still the de facto leader as the case was for Mega Force’s Super Sentai counterpart, Denji Sentai Megaranger.

    Fans responded more positively to Kat’s replacement, Ashley Hammond (played by Tracy Lynn Cruz), who was outspoken, fiery tempered, and loved to play video games… just like a certain hostess of a popular gaming show at the other time. Showrunner Judd Lynn later admitted that idea for the character came from a writer that was fan of their show; they wanted to make a Pink Ranger different from Kimberly or Kat. Ashley Hammond was very much representative of the growing “girl power” movement in children’s media popular with both boys and girls. She often ranks behind Kimberly as the best Pink Ranger among Power Rangers fans. Her first appearances were fairly low key with non-speaking cameos in the first episodes, and later appearing as a cheerleader one of at Adam’s soccer games.

    Ryan’s introduction in “Passing of the Torch” was more of an event, with Divatox approaching Karl Ziktor (AKA Grimlord) who had moved his operations to Angel Grove. The show never offered an explanation for the move, but a mysterious figure representing the United Alliance of Evil promises him an empire in both the real and cyber worlds in exchange for his assistance. This is actually foreshadowed in “The Millennium Message” where Grimlord appears with Rita, Zedd, the House of Gadgetry, and Divatox in the Blue Senturion’s message to the Rangers. The Rangers bring attention to this fact, and wonder who this mysterious foe is though those who watched VR Troopers knew. Grimlord tells Divatox that they need to destroy their leader and the “rest of the team would fall” so the Pirhanatrons and Grimlord’s mutants attack Tommy and Kat on route to their camp site. What neither Grimlord nor Divatox anticipated was Ryan Steele’s arrival.

    Ryan who saw them under attack at a nearby rest stop, assists Tommy and Kat despite the (unexplained) loss of his Trooper powers. Meanwhile, the other three Rangers come under attack one of Divatox’s monsters, who knocks their keys away. Ashley coincidentally shows up to distract the monster and says what will become a meme that would echo for years afterward: “I know Street Fighter.”[1] Despite what one would think of the cheerleader, Ashley proves herself a capable fighter and even uses a Sega Saturn controller as a lariat to buy the Rangers enough time to morph and force it into retreat. At the end of the two-parter, Tommy and Kat announce their departure from the team and name Ryan and Ashley their replacements. It was bittersweet seeing one of the longest-serving and most beloved Ranger leave, but it could’ve been worse. Despite what many thought about Ryan, we got a veteran and a capable leader and Ashley brought some needed new blood into the team.

    Series’ villain, Divatox is nearly universally despised by the fanbase because of whining and petulance. Many (including History of Power Rangers producer Lewis Lovhaug) particularly hate how she chewed the scenery with her tantrums who had no real good reason for wanting conquering Earth, being a pirate and was generally as ineffective as her henchmen, the Pirahnatrons. Personally, I disagree, call me corny but I love villains who act in an exaggerated manner. I personally found her tantrums as amusing as Rita Repulsa’s headaches. Most fans consider Grimlord to be the superior villain is it was his strategies that lead to the Rangers’ defeat at the end of the season with him leading the charge into the Power Chamber. However, Divatox, living up to her name, takes credit for his victory. As competent as Grimlord was, he lacked much in the way of personality compared to Rita and Lord Zedd.

    And then there’s Bulk and Skull, the unsung heroes of the Zordon era. It appears that the writers and producers did not know what to do with them for the first half of the season. First Divatox’s annoying nephew, Elgar, devolves them into chimpanzees, then returns them to human form albeit invisible, and then has them doing odd jobs for the rest of the season until they finally land jobs as security guards for NASADA in the final episodes of the season. The producers didn’t give them much development until the final thirteen episodes where they acted as the Power Rangers’ secret keepers and Bulk even expressed his resentment that the Rangers got all the recognition when their good deeds went unnoticed. The peak of their character development came at the season finale “Chase Into Space” where the duo have their “Big Damn Heroes” moment when Divatox and Grimlord’s forces lay siege to the Power Chamber. Through little confusion fu and old-fashioned badassery when they pick up the enemy’s weapons and fire, they give the Rangers a chance to escape. Personally, I found it amusing when Divatox mistook them for “great warriors” (Grimlord knew better, though) and decided to bring them before “Dark Spectre.”

    Turbo ended on what had to be the most depressing note of any Power Rangers’ series. It starts with a seemingly pointless news bulletin of the new NASADA shuttle prepping for launch, but quickly turns darker when Zordon informs the Rangers that his homeworld and source of the their power, Eltar, is under attack. The situation escalates when Divatox and Grimlord summon the Goldgoyle, which destroys both Megazords and their weapons. Things get worse when they learn Eltar fell to the forces of the United Alliance of Evil. Though the Rangers insist on helping, Zordon and Billy veto them because it would leave the world defenseless. Strangely, this did not make much sense to me at the time. Mega Force would later establish that the Dinozord powers were from Earth and not Eltar, so it made sense for the Turbo Rangers to go instead of the Mighty Morphin’ Rangers. However, this was in fact a gambit on Billy and Zordon’s part, which would come into fruition next season.

    Divatox and Grimlord then begin their siege on the Power Chamber, and oh boy is it a desperate battle with Pirhanatrons and Mutants rappelling in. Despite their spirited defense, Elgar sets the explosives and destroys the chamber. It is also worth noting that Johnny Yong Bosch decided to leave at the end of the season (and would later follow Steve Cardenas into voice acting), so the blast also injured Adam. Before Divatox or Grimlord could finish them off though, a ghostly head to inform them that the Alliance captured Zordon and the other rangers and also summons them to the Samarian Planet on orders from Dark Spectre himself. Both villains (reluctantly) withdrawal. However, Alpha 6 gives them the black box, which gives them instructions to go NASADA where sneak aboard the shuttle to purse Divatox and Grimlord to outer space.

    Overall, Power Rangers fans view Turbo as one of its better seasons and is a mainstay of many fans’ “Top Ten” lists despite the regular veering into slapstick thanks to Carranger. It started with massive spike in ratings in the wake of the film, which remained higher than Zeo’s (though ratings took a slight dip when Frank and Sutherland departed) and the season cliffhanger excited the fanbase for Mega Force, which Fox touted as “The end of Power Rangers as we know it.” Some fans, mostly fans of Jason David Frank, had a particular loathing for this season and of Ryan Steele in particular, who declared him an inferior copy. Frank and Brad Hawkins often banter that the latter always seems to follow the former. Indeed, the Cybertron pilot Frank filmed for Saban in 1993 was the forerunner for VR Troopers starring Hawkins and Hawkins replaced Frank as the red ranger, but it was always a lighthearted “rivalry” if one could call it that. Despite fan gripes over the departures of one of its most beloved characters and lacklustre villain in Divatox, Turbo offered a compelling, if not dark, storyline with suspense and compelling characters. With ratings and expectations high, the franchise would fly higher than ever before.

    -from the blog "The Musing Platypus" by B. Ronning, March 29, 2012

    [1] Another trope namer. ;)
     
    June 1999 - Anticipation Builds
  • Konami continues its domination of 1999 with not one, but two great new games. Metal Gear Solid alone would have been enough to make it a great year for the company. Now, it seems, they're just piling on.”
    -from the editorial of the July 1999 issue of Electronic Gaming Monthly

    After all the drama associated with our work on Tale Lemuria, I was glad to get to work on a Lunar game again.”
    -Victor Ireland, in a December 2002 interview with RPGamer.net

    Ah, X: Tactics, the forgotten Argonautverse game. Then again, X is probably the forgotten Argonautverse series.”
    -Noah “Spoony One” Antweiler, discussing X: Tactics in his Argonaut Retrospective, posted on November 6, 2014

    And when the darkness draws near, never fear, I am always here...”
    -Luna, Lunar: Silver Star Story Complete, from the third song she sings in the game after Wings and Winds Nocturne

    Games are telling real stories now. I caught a bit of footage from the recent E3 expo and was quite blown away by the kinds of narratives being offered up. NYPD: Narcotics Squad could easily be a true crime thriller, and Silent Hill is right up there with some of the most disturbing stuff I've done. Would I ever write a video game? Never say never, I suppose.”
    -Stephen King, in an interview in the June 4, 1999 issue of Entertainment Weekly

    -

    Ultra Nintendo:

    Gauntlet Legends

    EGM: 8.8 (quote: “A tremendously fun port with outstanding graphics makes this one of the best four player RPGs ever.”)
    Gamespot: 7.4 (quote: “Even the mighty Ultra Nintendo can't quite replicate the amazing arcade graphics, but it's still a pretty fun, if pretty basic game.”)

    Gex 3: The Gecko Who Loved Me

    EGM: 6.0 (quote: “The spy jokes get pretty old pretty fast, though the platforming is pretty solid.”)
    Gamespot: 7.1 (quote: “Amusing, if unimaginative fun.”)

    Jurassic Park: Awakening

    EGM: 6.2 (quote: “I was hoping this game would tell a story that the movies haven't told twice. I was very disappointed.”)
    Gamespot: 4.2 (quote: “One of the most disappointing games of the year. Clunky controls and an awful storyline make this game one to avoid.”)

    Lunar: Silver Star Story Complete

    EGM: 9.5 (quote: “The perfect version of the archetypical RPG.”)
    Gamespot: 8.3 (quote: “The graphics are quite low-tech but this is an excellent adventure.”)

    Mario Golf

    EGM: 8.3 (quote: “There's plenty to do in this fun golf game.”)
    Gamespot: 8.1 (quote: “With lots of different modes, you'll be hitting the links over and over again.”)

    Superman: Luthor's Revenge

    EGM: 7.5 (quote: “It's not the perfect superhero game, but it's definitely worth a play for comic book fans.”)
    Gamespot: 7.8 (quote: “The combat could use a lot of work, but flying around the city is a thrill.”)

    The Simpsons: Alien Attack!

    EGM: 5.0 (quote: “Only diehard Simpsons fans need apply. Everyone else, stay away.”)
    Gamespot: 5.8 (quote: “A few funny jokes does not a funny game make.”)

    Ultra Bust-A-Move

    EGM: 7.0 (quote: “A fairly fun, if fairly plain puzzler.”)
    Gamespot: 8.5 (quote: “I absolutely couldn't get enough of the multiplayer mode!”)

    Warcraft

    EGM: 7.3 (quote: “Probably the best version of this RTS classic, but it's still a fairly plain game.”)
    Gamespot: 7.4 (quote: “After you play through the main campaign, there's not much reason to go back and play more.”)

    Worms Armageddon (reviewed for both Ultra Nintendo and Saturn, simultaneous multiplatform launch)

    EGM: 9.0 (quote: “A fantastic and fun game that becomes an all-time classic when played with friends.”)
    Gamespot: 8.6 (quote: “We liked the controls on the PC version a bit better, but make no mistake, this game is really fun on console as well.”)

    X: Tactics

    EGM: 6.8 (quote: “Apart from some later missions, the tank gameplay is really easy if you know what you're doing.”)
    Gamespot: 7.4 (quote: “A simplified combat system is going to be a flaw for some people, though as a tactical strategy title, this game isn't terrible.”)

    Outfoxed

    EGM: 8.8 (quote: “Creative levels and characters make this platformer a cut above many similar games.”)
    Gamespot: 8.6 (quote: “While we went into this expecting something we've played a lot before, the gameplay twists and humorous plot had us excited for this genre again.”)

    Candyworld

    EGM: 6.0 (quote: “Kids will enjoy this cutesy platformer, there aren't any major flaws, it's just a really kiddy game.”)
    Gamespot: 5.6 (quote: “It really is the Candy Land of 3-D platformers, and not just because it's full of candy gumdrops and peppermint lollipops.”)

    Bill's Escape

    EGM: N/A (too obscure to review)
    Gamespot: 1.4 (quote: “An abysmal, atrocious, glitchy mess of a platformer that'll make you hope Bill never escapes.”)

    Hakendo (reviewed for both Ultra Nintendo and Saturn, simultaneous multiplatform launch)

    EGM: 8.0 (quote: “While Konami's hit arcade fighter doesn't distinguish itself from the crowd in too many ways, it's still a really fun game.”)
    Gamespot: 9.0 (quote: “The huge cast of characters means that every player will have a favorite.”)

    Under The Earth

    EGM: 2.7 (quote: “Glitches aside, this rip-off of Doom is still pretty awful.”)
    Gamespot: 3.9 (quote: “Every time we started to almost enjoy this game, there was another glitch! What a shame.”)

    Explorers Of Badun

    EGM: N/A (too obscure to review)
    Gamespot: 6.7 (quote: “A decent enough RPG, but it doesn't do enough to distinguish itself, and it's barely better than Ultra Adventurers.”)

    Campaign

    EGM: 8.7 (quote: “I loved how the game transformed as your army marches across the map. This RTS does a lot of things really well.”)
    Gamespot: 7.2 (quote: “While the menus and gameplay were somewhat confusing, the game does score some points for innovation.”)

    Invasion: 2031

    EGM: 7.0 (quote: “There have been worse alien invasion RTSes, and the pace of this game makes it pretty fun.”)
    Gamespot: 6.6 (quote: “It's definitely enjoyable at times, though I would've liked to see a more original plot.”)

    Days Of War

    EGM: 7.5 (quote: “One of the best storylines I've ever experienced in a game is marred by poor stealth gameplay, making certain sections frustrating.”)
    Gamespot: 6.2 (quote: “Not every stealth game can be Metal Gear Solid, but you'd think companies could learn a little something.”)

    Saturn:

    Duke Nukem Forever

    EGM: 6.0 (quote: “It doesn't run quite as well as the Ultra Nintendo version, but if you've gotta have Duke, it's a decent version.”)
    Gamespot: N/A (port)

    Troublemakers 2

    EGM: 8.5 (quote: “Another excellent action platformer by Treasure, this game hits all the right notes.”)
    Gamespot: 7.9 (quote: “The characters aren't always the best, but the throw and shake gameplay is still fun.”)

    Virtua Quest 2: Jacky & Sarah

    EGM: 7.5 (quote: “Despite being two games in one, it's still a fairly short, if fairly fun, RPG.”)
    Gamespot: 8.1 (quote: “The excellent fighting gameplay is back, making the wait for this sequel well worth it.”)

    Antopolis

    EGM: 7.2 (quote: “I really wasn't expecting much from this platformer, but it surprised me.”)
    Gamespot: 6.4 (quote: “The game curbs a decent amount of its plot from A Bug's Life (probably a coincidence though), but the gameplay's solid, if uninspiring.”)

    -

    As Working Designs was severing ties with Sega in late 1995, Game Arts was preparing to remake their classic Sega CD role-playing game Lunar: The Silver Star. The game had been one of the most famous and acclaimed games from the ill-fated peripheral, and the company felt that a remake of the game for one of the next-generation systems would give it the exposure it needed. The company originally set out to remake the game as a Sega Saturn title, but upon getting a glimpse at the specs for Nintendo's new Ultra hardware, decided to instead remake the game from the ground up as an Ultra Nintendo game. This was also around the time that the company had begun work on Starseekers of Exion for the Super Nintendo CD. Game Arts decided to focus on Exion first, and applied the lessons they learned from the making of that game toward the remake of The Silver Star. Game Arts created more than two hours of anime cutscenes for the Lunar remake, necessitating two discs for what was otherwise a fairly low-tech title, with 2-D graphics that could have been right at home on a late-generation SNES-CD game. Rendered 3-D backgrounds were created for certain areas of the game, giving it a mix of 2-D and 3-D graphics that worked perfectly together and gave the game a sort of CGI anime feel. Entire plotlines were altered, with characters' personalities fleshed out by the addition of more dialogue and through the game's extensive cutscenes. The game's villain Ghaleon was given two additional lieutenants: Phacia and Royce, both of whom would fight the player late in the game, and both of whom would survive to be redeemed by the heroes. Ghaleon's lieutenant Xenobia, from the original Lunar: The Silver Star, was too far gone to be redeemed (as she had a deep love for Ghaleon and would not betray him) and fell by the heroes' efforts. The game also alluded to the previous quest undertaken by the previous four heroes, Dyne, Ghaleon, Lemia, and Mel, and introduced the villain Eiphel. Not only did this material flesh out the backstory of the original Lunar game, it also laid the groundwork for a potential new title in the series.

    The game was released in Japan in August 1998 and achieved significant sales success, and by then, Working Designs was already hard at work on the North American localization. After the release of Tale Lemuria, which received criticism for Working Designs' localization (particularly the voice acting), the company looked to redeem itself with Silver Star Story Complete, and in the eyes of most who bought the game, the company succeeded. The game's original run was packaged with extra content, including a soundtrack CD and a making-of documentary disc, a hardcover instruction booklet, a cloth map, and a few other trinkets that made the game's collector's edition a sought-after prize for RPG fans. The game was enthusiastically received, with excellent reviews in most publications (most of the criticism was leveled at the graphics, but even those received praise from other outlets), and sales exceeding 450,000 in North America by the end of 1999, making it one of the best selling RPGs of the year and one of the biggest selling new releases of the month.

    -from an article on Gamesovermatter.com

    But Nintendo wasn't about to let the mad genius slip through their fingers like Sega had done. When Lunar: Silver Star Story Complete neared its release date, they rolled out the red carpet for Mr. Ireland's game. It made the cover of that month's Nintendo Power, in lieu of games like Konami's hyped platformer Outfoxed and Nintendo's own Mario Golf and X: Tactics (not exactly Nintendo's A-team, but first-party releases nonetheless). The negative reaction to Tale Lemuria's dub wasn't Working Designs' fault. The gaming landscape had changed, and expectations for games had changed with it. Nintendo would let Working Designs go back to doing what they'd always done best: localizing obscure games and making them look really good. As for Tale Illumina, nearing completion in Japan, Telenet Japan was already scouting Los Angeles-area voice artists for the localization. Lemuria would be the last Tale game that Working Designs would work on, but that was all right with Victor Ireland. He was already looking toward the future, and a chance to bring over the game he'd always wanted to do: Lunar 2: Eternal Blue.”
    -excerpted from The Chase: Sega's 20-Year Struggle To Take Down A Giant

    -

    Get Into Trouble Again!

    Treasure's newest game, Troublemakers 2, is the sequel to 1997's hit platformer about a girl named Marina Liteyears who must protect her creator Theo as they explore a mysterious new solar system together. Filled with new enemies and new friends alike, it's a bigger, badder, and much more mischievous adventure!

    (…)

    In addition to many of your favorites from the original game, Troublemakers 2 is full of brand new characters, some good and some bad! Here's a quick rundown:

    Obsidia: This mysterious woman in black has called Marina to her planet in the hopes of repelling an enemy invasion, but the truth is that she is the mysterious invader and is luring Marina into a trap in order to destroy her!

    Spur: A brave knight of Loka, the first planet Marina visits during her adventure. He's been doing his best to hold Obsidia and her armies at bay, but he's at the end of his rope by the time Marina arrives.

    Pirouette: An assassin working for Obsidia, Pirouette's skillful moves have Marina seeing stars, but she has a painful secret and a reason why she's decided to sell her skills to the highest bidder...

    Briqar: A space pirate captain who literally flies a giant sailing space pirate ship, Briqar pillages and loots for whoever is paying him, and Obsidia is paying him handsomely. By the time Marina arrives, he has complete control over the planet Ruminstar.

    Shimsham: A whip-wielding warrior whose reign of terror over the planet Vortex seems unending, it's up to Marina to put an end to him.

    Descenta: A megalomaniacal weapons dealer, Descenta is forcing the inhabitants of the planet Malachor to construct a massive army for Obsidia.

    Exscalla: A knight clad in white, Exscalla is a noble warrior but also a very dangerous one, and has a fierce rivalry with Merco.

    Daisy: A young girl scrubbing the decks on Briqar's ship, Marina will help her numerous times over the course of the story.

    Dr. Shana: A beautiful scientist working under Obsidia, Shana is being held prisoner and bonds with Theo after Obsidia's armies take him captive.

    Grissol: A despairing animal trainer who's watched countless species go extinct during Obsidia's invasion, he seeks out the few remaining beasts to train and protect.

    (…)

    Marina will explore many worlds over the course of the game, seven in all! Here's a brief primer on each of them:

    Loka: A simple planet ruled by a mighty king and his brave knights, the planet has been quickly overrun and decimated by Obsidia's forces.

    Ruminstar: Once a beautiful ocean world, the pirate king Briqar has transformed it into a hostile and fearful planet.

    Vortex: A planet where massive warp zones can open at any moment, Shimsham's mastery of these warps has allowed him easy control over its people.

    Appolcore: A beautiful world covered in fruit and plant life, the breadbasket of the solar system under siege from some of Obsidia's toughest troops.

    Malachor: Once a place where the system's great tools and gadgets were built, it's now an oppressive factory world whose people are enslaved to build weapons and war machines.

    Valiant: A world of grand adventure, Valiant is now ruled with an iron fist by Exscalla and his army.

    Obscura: The capital world of the system, now lorded over by Obsidia herself. Only the bravest heroes should come here.

    (…)

    So while Troublemakers 2 doesn't build very much off of the original game in terms of basic gameplay, it's a massive step forward in level design, and the boss fights (of which this game has many) are incredible and challenging. The musical score is one of the best yet heard in a Saturn game, and beats any of Treasure's prior offers, including, dare we say it, Gunstar Heroes. This game has brave heroes, wicked villains, and more than one character who straddles the line. Plus, for those who have to have collectibles to collect, each of this game's 68 levels has a gold gem, which you'll be needing to collect to see the game's entire ending. In short, Troublemakers 2 beats the original in every way, and you'll be shake-shake-shaking your head at some of the amazing moments this game delivers.

    Score: 9/10

    -excerpted from an article in the June 1999 issue of Official Saturn Magazine detailing Troublemakers 2

    -

    *A big, tough looking hunter walks into a nature preserve with an oversized shotgun. He begins pointing it at the animals and firing, the shotgun fires out nets that trap the animals as laughs. Finally, he reaches the area of the nature preserve where the foxes are located, but nothing's there.*

    Hunter: Eh?

    *from up above, a fox tail comes down, slapping the back of his head.*

    Hunter: Hey!

    Voice: Over here!

    Hunter: *turns around, only to get slapped in the face* Why you...!!! *randomly fires his net in all directions, only to see the fox standing right in front of him* Gotcha... *fires the net at the fox, who leaps out of the way, the net hits a trampoline that was leaning against a tree behind the fox, it bounces back and hits the hunter, who ends up on the ground, trapped in his own net* Aaaaargh!

    *The fox laughs and scampers off into the woods. The narrator begins talking as scenes from the game play on the screen.*

    Narrator: From the makers of Metal Gear Solid and Castlevania, it's Outfoxed. Free your friends and outwit the most dangerous hunter around. Explore big worlds, gather up the Orbs of Power, and wield killer weapons like the freeze ray and the Vacuuminator. It's Outfoxed, and it's only on the Ultra Nintendo.

    *The hunter has freed himself, he stands up, only to see all the animals he caught stampeding toward him.*

    Hunter: *screams*

    Fox: *standing off to the side, laughing*

    *the Outfoxed logo is shown*

    Ultimate Fun

    -from the commercial for Outfoxed, which began airing in late May 1999

    With 3-D platformers like Super Mario Dimensions, The Dreamers, and the Commander Keen series scoring tons of sales and rave reviews, Konami decided to jump into the game with its own new hero, and Outfoxed was born. Starring a wise-cracking anthropomorphic fox named Phil, the game was big on humor and even bigger on gameplay, with several features unique to platformers of the day. While the plot was largely similar to that of other platformers of the time, i.e. the “hero's girlfriend gets kidnapped, hero has to catch villain to save her” plot, the gameplay itself relied heavily on puzzle solving and creative exploration of the game's environments. Each of the game's levels was a sort of “duel” between Phil the fox and the game's villain, the Huntmaster, who'd captured a bunch of Phil's friends and was hiding them in cages in each individual level. Phil had a variety of moves and weapons at his disposal, but in order to properly “defeat” the Huntmaster in each level, Phil had certain goals to accomplish. With every magical orb Phil collected, a new path was opened or a new power was gained. You weren't required to collect all of the magical orbs. Indeed, you weren't required to collect ANY of them, though you'd have a tough time figuring out how to defeat the Huntmaster if you didn't. The goals in each level varied. Sometimes you'd have to defeat the Huntmaster in straight combat, but you'd need to set up a trap in order to do it. Sometimes, you'd have to gain access to your friend's cage by activating a series of detonations or devices. As the game went on, the methods for defeating the Huntmaster got more and more complex. Not every level had only one solution, either. In fact, getting the best ending (in which you actually got to see Phil and Lisa get married) required you to find every single “difficult” solution in the game, and some of them were incredibly difficult to pull off. As for the plot itself, while it was fairly standard, there was plenty of humor to keep the game fresh. Phil's friends included exotic animals like an ostrich, a rhinocerous, a lemur, etc., and as you freed more and more of them, they sometimes showed up to help Phil in their own special ways. The Huntmaster himself was quite funny. His reason for kidnapping Lisa was that he needed to claim her one-of-a-kind white tail to proclaim himself the world's greatest hunter, but keeping Lisa prisoner was harder than it seemed, as she'd never fail to miss an opportunity to launch an insult his way. She was NEVER afraid of him, even when directly threatened with violence (in fact, that just seemed to make her biting remarks all the wittier), and seeing the Huntmaster make a complete fool of himself as Phil got closer and closer to his goal was a source of great hilarity for the player.

    Konami spent a great deal of time and money hyping up Outfoxed throughout the first part of 1999. In contrast with the adult-oriented Metal Gear Solid, Outfoxed was a game for younger players, and if it succeeded, Konami would achieve four-quadrant success in 1999. Due to its unorthodox approach to platforming and its outstanding character humor, Outfoxed was a hit with critics, and a major hit in terms of sales, one of 1999's biggest platforming hits. It wasn't the runaway success Metal Gear Solid was, but few games that year were.

    -from “1999: The Year Of Konami”, an article on Gameflex.com

    -

    Konami's Hakendo Scores A Knockout Blow

    Konami's arcade fighter Hakendo, one of the biggest arcade hits of 1998, is making a big splash on the Ultra Nintendo and Sega Saturn after its June 21st release. The game features 16 fighters battling it out in a fierce tournament for the Hakendo Cup, unaware that their powers are being funneled into the life force of the mighty Zakado, an ancient demi-god seeking full godhood by absorbing the skills of the world's greatest fighters. Hakendo, which received high praise for its 3-D visuals and its unique 7-button control scheme, made the leap to both main game consoles and was the top selling game of the week on both of them after its release, topping the Blockbuster rental charts as well. Many are calling it the best console fighting game since Virtua Fighter 3 late last year.

    Fighting games continue to remain among the most popular with players, and Soul Calibur is expected to be one of the year's biggest when it launches exclusively for the Saturn's Ring later this summer. As for the Saturn, Hakendo isn't the only fighting game to drop for the system... well, if you consider the RPG Virtua Quest 2: Jacky & Sarah a fighting game. The RPG was a mild hit with Saturn players this month. Though it didn't top the Ultra Nintendo's Lunar: Silver Star Story Complete in sales, the game did slightly better than expected in its first week of North American sales, and Virtua Quest 3 is expected to be released here some time in 2000.

    -excerpted from an article on Gamespot.com, posted on July 3, 1999

    -

    (Authors' Note: The following information about Virtua Quest 2 is entirely the work of our reader Roger Redux. Let him know what you think!)

    Virtua Quest 2: Jacky & Sarah
    [Known in Japan as "Virtua Fighter RPG: Jacky & Sarah Bryant's Quest"]
    All of the voice actors whose characters appear in this game reprise their roles.
    This game is actually two different games in one, as the player has the option of playing from either Jacky or Sarah's POV.
    The game also allows you to choose a control scheme: either moving with the d-pad while controlling the camera with the analog stick, or vice-versa.

    The game opens with an intro cinematic cutscene of the 1990 Indianapolis 500. The subtitle reads: "Indianapolis, Indiana, United States - Sunday, May 27, 1990"
    (The OTL date of the real Indy 500)
    Just as Jacky "The Blue Flash" Bryant is about to take the lead, he seemingly loses control of his car; the wreck is spectacular and it's a minor miracle that he survived it, albeit with severe injuries.
    All we actually hear is the commentator saying "Jacky Bryant is being pulled from the wreck, he's not moving..." *fade to black*, then the scene comes back with Sarah beside his bed in the hospital.
    Sarah: "Hey, welcome back. Thought I'd lost you a couple of times. How do you feel?"
    Jacky: (Looks confused for moment, then settles on a basically 'How do you think?' sort of look) *beat* "Mouth's dry."
    *Sarah holds a bottle of ice water so the straw is near his mouth*
    *Jacky takes a drink*
    Jacky: "Mph...Cold. 'Little too cold....Sarah, I can barely feel my legs."
    Sarah: "They said you might not. It'll pass...in time."
    *The music swells and transitions into the game's main title theme (an appropriately more subdued, soft orchestral version of the first game's "arcade techno-rock" theme) & splash screen*
    'Press Start Button'
    -Character Select Screen-

    'Jacky's Quest':
    Prologue: This starts with a montage of cutscenes and QTE sequences that cover Jacky's rehabilitation (takes place from mid 1990 through late 1992) after the accident.
    [The QTEs make use of rapid shoulder/trigger button sequences, d-pad/button combos, and analog stick movements. Some sequences will result in failure even if perfectly executed, to more accurately reflect the struggle of someone recovering from such severe injuries.]
    {When the player actually gains control of him for the first time, he has the option of just rolling around the hospital (at break-neck speed) in the wheelchair for a bit (not that there are too many places to go; there are a few, but not many).}
    Sarah refuses to believe that Jacky was responsible for the accident (the conclusion of the Racing League's investigation) and conducts her own, keeping Jacky informed of her findings before her calls and letters abruptly stop. *A brief cutscene where we see Sarah walking into an ambush and being captured, followed by Jacky waking up as if from a bad dream.* He's now all but fully recovered from his injuries, but his martial arts skills are a bit rusty from two years of rehab and his doctors have finally given him the go-ahead to start practicing again. The tutorial level proper begins with him dusting out his dojo and setting up his sparring dummies to practice with. [The controls will be deliberately sluggish at first to emphasize his being out of practice and not wanting to re-injure himself on his first day. The more you practice, the tighter the controls will get and the faster Jacky will move.]
    Borrowing from Shenmue, Jacky's 'dojo' is a space that he rents above a shop in town (if you know Shenmue's map, then it would be roughly where the Slot House is on Dobuita's side street.) so you get some exercise walking from his apartment to his dojo. This also allows plenty of space for NPCs to stop him and ask for help; his first fight is one of these missions on the second game day (meaning before the controls have really had time to tighten much - this is intentional, it's meant to be a confidence builder).
    {It's implied but never stated outright that he lives in New York, but the city itself looks more evocative of Station Square/Speed Highway from OTL's Sonic Adventure 1.}
    On about the fourth day of week two game time (so roughly late October - mid November 1992) he recieves a packege: Sarah's notebook of her investigation, which reveals that she's on to a major lead, but doesn't quite trust the source; the last few entries becoming increasingly cryptic, jotted/half-scribbled references to "Arcana" and "Judgement", the final entry on the last page reads: "Not what they seem!" and contains sketches of an unusual symbol along with an envelope containing six tarot cards. Jacky calls her on the (very 90s looking) telephone, but she doesn't answer. He hasn't heard from her in a while, and he decides that the fact that she sent him her notebook means that she knew (or at least suspected) that her lead might be a trap, and that she must be in danger. The Prologue ends with Jacky packing some things and setting out to find Sarah... and maybe the people who tried to kill him as well.

    Chapter 1: Desperately Seeking Sarah: As Jacky retraces the last few weeks of Sarah's investigation journal, he finds himself traveling not just the country, but the world. During his travels he stops to practice in some of the local dojos (a returning mechanic from the first game) and help random people deal with their problems, some of whom met and remember Sarah and can point you in the right direction.
    {It turns out that Sarah isn't much of an artist (or she was in a big damn hurry when she scrawled the symbol) because it takes until nearly the end of the chapter for Jacky to recognize it as the nearly omnipresent J6 logo. The tarot cards themselves are revealed to represent: The XJX Corporation (Judgement - XX) Judgement itself, noone knows what XJX is supposed to stand for and fewer still even know of its existence beyond its J6 logo on nearly everything; DX3 Incorporated (Death - XIII) an advanced nuclear, biological, and chemical weapons manufacturer; 16 Towers Security (The Tower - XVI), a major alarm and surveillance system company; the X. LVNAR III Bank (Luna - The Moon - XVIII) a major international bank, which covertly funds all manner of scum and villainy; TAROX (The Wheel of Fortune - X, which has an inscription that can be read TARO) The Congress of Nations' (VF/VQ 'verse's U.N.O.) Time And Resource Office X (signifying worldwide jurisdiction); and Xavier D. & Viceroy Arms and Robotics Company (The Devil - XV) they make conventional weapons and created the Dural Project.}
    The chapter ends with Jacky (finally) noticing that he's being followed, a boss fight against the J6 thugs/ninjas, and them giving him an invitation to the Tournament. At first he refuses, but relents when they promise that he'll see his sister there.

    Chapter 2: Everybody was Virtua Fighting: The (First) World Fighting Tournament as seen in VF1 and VQ1, but this time from the POV of Jacky Bryant. During this chapter he meets the rest of the Virtua Fighter cast, forming friendships with some of them. When he sees Sarah fight, he calls out to her but she seems not to hear him; when he does get her attention, she just glares at him, stunning him into silence.
    Jacky does alright in the tournament (considering that he's not quite himself, and very worried about his sister) until J6 sends Sarah into the ring to fight him, then he chokes and Sarah wipes the floor with him. [This fight is different in that it's a QTE battle where you're fighting on 'autopilot' and the QTE commands are actually getting him to hold back, if you fail a command Jacky will use one of his special moves, fail too many and Jacky will K.O. Sarah resulting in failure - you'll have to do the fight over. He's trying to get through to her, not defeat her.] As Sarah is standing over him about to deliver a fatal blow, she hesitates, one of the J6 officials orders her to do it, and she refuses. The guards tranq her and drag her away, Jacky tries to go after her but they tranq him as well, he wakes up back in his room. After telling his new friends Akira, Pai, and Wolf about his sister, they promise to help in any way they can. The four stick around long enough to see the end of the Tournament, then leave.

    Chapter 3: Walking the Earth: Most of this chapter is much like chapter 2 of VQ1, they're going from place to place, training, helping people (some of whom recognize either Akira or Jacky from VQ1/earlier this game), and finding out as much as they can about J6. At the end of the chapter they find out about the Second Tournament.

    Chapter 4: Round 2 - FIGHT!: This time even the fight against Sarah is a regular battle, albeit intercut with dialogue, and Jacky succeeds in getting her to break out of J6's control...only to discover that her memories have been completely erased.

    Epilogue: As the friends say their goodbyes, everyone still promising to help however they can to help Sarah get her memory back, they agree to keep in touch and go their separate ways, with Jacky and Sarah going back home to ("New York?").

    'Sarah's Quest':
    Prologue: Refusing to believe that her brother Jacky was responsible for the accident, Sarah begins her own investigation into the matter. Sarah's prologue is her tutorial level {some people compare the feel of her controls to Lara Croft's}, and it's a bit more straight forward. She doesn't have her own dojo space, so she trains at her neighborhood gym.

    [During the course of her investigation she helps some NPCs with some problems, these are the NPCs that remembered her in Jacky's Quest.]

    Chapter 1: Prepare to be Judged: The investigation takes a bizarre turn when she stumbles onto a conspiracy theory about how a number of major corporations are secretly linked, and are plotting to take control of the whole world (Of Course!). Even more bizarre are all the tarot card references that she's finding in connection to so-called Judgment 6. Her actual reasoning for sending Jacky her notebook was that she didn't want J6 realizing how many clues they'd actually left behind, and covering their tracks better next time.

    Chapter 2: Live or Die, Make Your Choice: Sarah wakes up in a secret J6 facility, they congratulate her intelligence and strength, and offer her a place at the head of their private army...all she has to do is kill her brother. She tries to bargain her service for Jacky's life, but they refuse, saying they thought she'd say as much and they'll just have to do this "the hard way".
    [The player will actually experience the brainwashing presented as a quest through a series of flashbacks/hallucinationsas a series of fights, QTEs, and cutscenes that gradually take a darker turn (and which the player is not being made entirely aware whether or not they're real, going back and forth between the real and false versions of events), to make you (Sarah) really hate Jacky and want to fulfill your (her) mission to take him down.]{These are in fact false memories that gradually overwrite her true memories, making her believe that her brother was always abusive and that she finally has a chance to rid herself of him.}
    The chapter ends with her version of The Tournament, in the fight against Jacky she is fighting on 'autopilot' and the player is trying to score combos to prevent her attacks from landing (fighting the program to regain control so-to-speak).

    Chapter 3: Resistance is (Not) Futile: After she fails to kill her brother in the Tournament, Sarah's "training" is redoubled [another hallucination quest (though this time the player is pretty aware of what's happening, but - like Sarah herself - they're pretty powerless to stop it)]. She fights the brainwashing as hard as she can, and ultimately J6 decides to wipe her memory entirely, and just program her to kill Jacky. The chapter ends with the Second Tournament and Sarah's rescue; the battle against Jacky is a normal fight, with QTE commands whenever he speaks, these allow him to break through enough for her to fight off the conditioning.

    Epilogue: Sarah is free of J6's mind control, thanks to someone who claims to be her brother and his three friends, who she vaguely recalls fighting. They seem nice and her "brother" seems genuinely concerned for her; hopefully she'll remember someday. {The bittersweet ending of her being rescued by her brother and his new friends, at the cost of all her memories probably has more impact at the end Sarah's Quest than at the end of Jacky's Quest, for the players having gone through the experience with her.}


    -

    Which RTS is better? The Ultra Nintendo update of a beloved PC classic, or the brand new RTS based on realistic warfare? We'll weigh these two games and tell you which one we think is best.

    Warcraft is a classic for sure, and the Ultra Nintendo updates are welcome. The game even dips into a bit of the material from Warcraft II, though the game is largely just an enhanced remake of the original Warcraft. The game itself was originally praised for being highly innovative in terms of the variety of missions you could complete over the course of the game. It wasn't just about destroying your foe, plenty of other mission types were included, requiring the player to learn many different skills to succeed. It's a good game, though it falls short of being an excellent one, even with the enhancements afforded by the Ultra Nintendo. It's not the borderline-revolutionary game it was back when it was initially released, but it's still worthy of your time.

    Campaign is, well, what the title implies. You select from one of ten different (fictional) countries and then conduct a campaign of world domination over the course of many battles. It's a fairly slow paced RTS with some clunky menu navigation, but the graphics are excellent and the procedurally generated individual units add a lot of variety and spice to battles. You'll need to plan carefully to win battles in this game, especially the latter part of it, and while it's definitely a deeper game than Warcraft, especially in terms of its battle strategy, it's also not quite as easy for a new player to jump in and enjoy. The soundtrack is also somewhat inferior, making the game a more “sterile” experience. There's a lot going for Campaign, especially if you're really into RTSes, but it's definitely not for everyone.

    Warcraft isn't perfect. It's definitely been improved upon, both by its own sequel and by the excellent Starcraft, which we're looking forward to playing on the Ultra Nintendo later this year. But it's still a really fun game, and in our opinion, more fun than Campaign unless you're a certain kind of player. If you love navigating menus and micromanaging individual units, you'll get a lot out of Campaign. If you just want to see massive armies of orcs and humans smashing into each other, you'll probably enjoy Warcraft a lot more. Warcraft gets our vote for the best console RTS of the month.

    -excerpted from an article posted on Gamespot.com on June 29, 1999

    -

    *As tanks are positioned on the screen, one of them is selected, and a battle begins, with three friendly tanks up against seven enemy tanks, marked on the battlefield by red arrows.*

    Spoony: *imitating a gruff general voice* Gentlemen, we're going into battle yet again. I know most of ya are crappin' in your drawers right about now. I know most of ya are only here because you couldn't cut it in Squad Four. We're hungry and we're desperate. But these are the times that try men's souls.

    *On the screen, the player's tank makes its way toward one of the arrows, accompanied by the other two tanks, controlled by the AI. As the players' tanks move, three of the enemy tanks come up from the sides.*

    Spoony: We're outnumbered four to three. It's time to deploy the secret weapon.

    *On the screen, the player's tank is armed with a missile.*

    Spoony: *breaking character for a moment* In this game, you're pretty much required to go out of your way to find these weapons depots on the map, because if you don't find 'em, you won't have enough missiles to survive these fights. If you're outnumbered, and you don't have enough items to even things up, you're pretty well fucked. That, on top of it being a pain in the ass to actually get to the weapons depots, AND the fact that there are usually enemies waiting for you there, makes certain maps in this game a monumental pain in the ass to complete.

    *The missile blows up a pair of enemy tanks, while one of the other enemy tanks fires a shot into the side of one of the AI tanks, knocking out about half its health.*

    Spoony: *returning to character* Men, I long for the simpler days when we got a mission, dropped down to the planet, and kicked ass. We were truly a “super squadron” then, and, in the most critical of dawns, we achieved victory and had fun doing it. Now we have to do things like plan ahead, and position our tanks carefully, and *one of the AI tanks blows up and he breaks character again* and what the hell, that guy wasn't anywhere NEAR me! Guys, I'm just about done with this shit. See, this is what happens when companies try to add things to games that don't need them. Giant robots in Final Fantasy? That was damn awesome and a big reason why Final Fantasy VIII is the best Final Fantasy ever. Tactical RPG elements in a tank battling game? No! No! Bad Nintendo! It would be like if, in Squad Four: Rebellion, before you got to fight anybody, they made you play a dumb board game where you had to move Shad and Lane behind the guards, without dropping the soap in the showers. Because here, if you don't move your tanks the right way, you are just done for. Even if you can't see the fucking enemy tanks!

    -from the January 18, 2010 episode of The Spoony Experiment, “X: Tactics”

    -

    Brittany Saldita: Outfoxed was a really fun, clever little game that I enjoyed quite a lot.

    Ted Crosley: Didn't have any problems with the damsel in distress?

    Brittany: Well, I won't spoil anything, but I'm actually quite okay with this damsel. *smirking*

    Ted: Yeah, this game goes quite a bit out of its way to be funny. Some of the jokes I thought were pretty dumb though. Like, it's Saturday morning cartoon humor, and not the good Saturday morning cartoons.

    Brittany: It can be a little childish at times but it's a kids' game. Look, Outfoxed does what a lot of platformers these days don't do, and that's challenge the player's mind. It lives up to its name.

    Ted: Some of the traps you get to set, they reminded me of that old board game Mouse Trap. You remember, with the Rube Goldbergy mouse catcher thing, it took forever to set up but it was so much fun?

    Brittany: I never played it but the commercials looked really fun.

    Ted: I played it all the time. I made my big brother set it up for me.

    Brittany: See, big brothers are perfect for that, aren't they?

    Ted: That and getting candy off the top shelf.

    Brittany: *giggles* My oldest brother would put me on his shoulders to get candy.

    Ted: *laughs* That's awesome teamwork! So yeah, I was pleased with Outfoxed but not blown away by it, I'll go ahead and give it a 4.

    Brittany: And I'm giving it a 4.5 out of 5, it's quite a good game.

    -excerpted from the June 8, 1999 episode of GameTV

    (…)

    Alex Stansfield: Lunar: Silver Star Story Complete is old-school RPG gaming at its finest, it's a ton of fun and if you're like most people who didn't get a chance to play it the first time around, you'll definitely want to give it a try now.

    Gary Westhouse: Well, how many people owned a Sega CD?

    Alex: I did.

    Gary: How many people who don't play video games for a living?

    Alex: Good point.

    Gary: Lunar is a solid game, I thought it was too simple. There's excellent music and a lot of old-school dungeon crawling, having bosses scale with your party's level is a stroke of genius, but when it comes right down to it, this IS a 1993 RPG with a fresh coat of paint.

    Alex: It's a REALLY fresh coat of paint though, and a really good color. I'm giving it a 5 out of 5.

    Gary: I just can't give a 5 to an unambiguously last-gen RPG. I love the classics, but they could've done more to spice this up for the current generation. I'm giving it a 4.

    -excerpted from the June 15, 1999 episode of GameTV

    (…)

    Lyssa Fielding: I can't get over how much fun it is just to fly around the city in this game!

    *Superman is seen flying around Metropolis*

    Ted: If only it was as much fun once you land. Look, this is a solid comic book game, but Superman: Luthor's Revenge is by no means a great game. The combat is only mediocre, the levels are uninspired, and Luthor's revenge consists of kidnapping Lois Lane and sending all of Superman's old enemies after him. Comic books have been amazing as of late, couldn't they have come up with a better plot for a Superman game than that?

    Lyssa: Right, all that Metropolis and so little creativity! And then there's Flight Challenge mode, which consists of just flying through a bunch of rings over and over.

    Ted: The time limits are insane on that and it's nothing more than a distraction from the main game.

    Lyssa: And I don't know why, when there's the option of flying around Metropolis at your leisure in the main game, why you'd do a mode where you're forced to fly through a bunch of rings in a strict time limit.

    *Superman is shown swooping down to save a woman from a burning building*

    Lyssa: I'll never get tired of finding random people to save! It's just like really being Superman!

    Ted: I wish you could float down and just punch random people.

    Lyssa: Superman would never do that!

    Ted: But I would, if I was him, and this game is all about letting me be Superman!

    Lyssa: You'd be the worst superhero ever! All you'd do is go around beating up people who didn't play the Sega Saturn.

    *A clip from one of the original Japanese Segata Sanshiro commercials plays*

    Ted: He is the BEST superhero ever.

    Lyssa: Well, I give Superman: Luthor's Revenge a 3.5. It's really fun to be Superman, even if the game is just a typical Superman adventure.

    Ted: I'm giving it a 2.5, it's mediocre in pretty much every single way and for a game that gives you so much freedom to fly around, it doesn't give you much freedom once you touch the ground.

    (…)

    Brittany: I'm gonna give Days of War a little bit of credit, because the plot is fantastic. But the game itself is too frustrating to really enjoy all that much.

    Adrian Fry: I really gotta disagree. I thought, hear me out, I thought Days of War was a supremely impressive game. The stealth sections that you're saying are flawed, I didn't have much of a problem with.

    Brittany: It's too easy to get caught and it's too random. When you're infiltrating a guy's headquarters to assassinate him, there are...I swear there are psychic enemies! You can sneak through a place perfectly but by the time you get up to the top floor, there will be guys all over you!

    Adrian: Honestly, I just took those guys out.

    Brittany: Really?

    Adrian: Which sections are you talking about again?

    Brittany: The Budapest level, particularly.

    *The game is shown on the screen. The protagonist has to assassinate three different ambassadors in a large palatial compound.*

    Brittany: I took out the first guy no problem. But with this second guy...

    *The protagonist heads toward the stairs, sneaking past or silently killing guards along the way and dragging their bodies away. As soon as he reaches the third floor, he's swarmed by guards.*

    Brittany: You do EVERYTHING right and sometimes the enemy still gets you.

    Adrian: Okay, that was a bit of a frustrating section.

    Brittany: And there's no trick to it, the game just sometimes decides to randomly spawn bad guys. It's not a glitch, it's just a total bit of arbitrary difficulty and the game's full of sections like that. The plot is amazing, it takes the familiar “cold hearted assassin” character and gives him a LOT of internal conflict, and those conflicts are meaningful. A lot of these games are starting to really flesh these characters out, but the gameplay's got to keep up, and in Days of War it really doesn't and I can't give this game more than a 3.

    Adrian: I gave it a 4, I still feel like you're being a bit unfair with it but I can see why some parts would be frustrating. I think we can both agree, it's no Metal Gear Solid.

    Brittany: Oh, not even close.

    -excerpted from the June 22, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: June 1999

    1. Metal Gear Solid
    2. The Legend Of Zelda: Temple Of Time
    3. Super Mario Dimensions
    4. Final Fantasy VII
    5. Ape Escape
    6. Tomb Raider III
    7. Parasite Eve
    8. Gran Turismo
    9. WCW Nitro
    10. Crash Bandicoot 2

    The Official Saturn Magazine Buzz Chart: June 1999

    1. Hakendo
    2. Sonic The Hedgehog 5
    3. Legacy Of Kain: Soul Reaver
    4. Virtua Fighter 3
    5. Tomb Raider III
    6. Troublemakers 2
    7. Sonic The Hedgehog 4
    8. Virtua Quest 2: Jacky & Sarah
    9. Soul Calibur
    10. Worms Armageddon

    -

    Stephen King In Talks To Bring The Dark Tower To PC

    Famed author Stephen King will be assisting the company BioWare with developing at least one PC game based on his Dark Tower series of fantasy novels. The announcement was made yesterday by BioWare, and that the game will be an open-world RPG with survival horror elements. The company announced that the game would not directly follow the events of the novels and that King himself would write the basic story of the game, which is targeted for a 2001 release date.

    -from an article on Gamespot.com, posted on June 21, 1999

    -

    And we have more breaking news now from the scene of that horrific gas pipeline explosion that has heavily damaged parts of Bellingham, Washington this afternoon. So far we have 31 confirmed deaths in that explosion and what you're looking at right now, that is the tour bus belonging to the band Nirvana, and that bus seems to be flipped over onto its side by the force of the explosion. That bus was traveling just outside the city, on its way to a concert in Vancouver, and as you can see, ambulances around that bus and right now we have no idea what the condition of the band or anyone on that bus is, but you can see paramedics now crowded around that overturned bus right now.”
    -Wolf Blitzer, from a CNN breaking news report on June 22, 1999
     
    The Pop Culture Of TTL's 1999
  • And we now have an update for you on the status of the band Nirvana, whose tour bus was tipped over by the Bellingham pipeline explosion that has now claimed 42 lives and has injured more than a thousand people. The two people who are reported to be seriously injured in that crash are not members of the band, they are said to be with the band's equipment crew. All three members of Nirvana are reported to be in good condition, they were transported to the hospital as a precaution but all three band members are said to have only minor bruises and lacerations. Again, all three members of the band Nirvana are in good condition. That band, of course, their most recent album has been atop the charts now for three straight weeks, and they've been in the midst of their summer tour. Again, the band Nirvana has been reported to be all right after their bus was tipped over, but tragically 42 people have been killed and emergency officials say that number is expected to rise, as large parts of the city of Bellingham are said to be heavily damaged at this time.”
    -Wolf Blitzer, from a CNN breaking news report on June 22, 1999

    We will not forget the 91 people who lost their lives in this tragedy, nor will we forget those whose lives have been indelibly affected, who have lost limbs and homes and loved ones. We will remember those who have been killed and we will not let a tragedy like this happen again.”
    -President Bill Clinton, at a memorial service for the victims of the Bellingham pipe explosion, June 26, 1999

    NIRVANA SUSPENDS “WASTE OF TIME” TOUR TO PERFORM BENEFIT CONCERT FOR EXPLOSION VICTIMS
    -from an AP News headline, July 1, 1999

    -

    So light up the sky, see the fireworks fly
    Let the world see just how we dance
    Oh don't turn out the lights, no not even at night
    Share the secret of our romance
    -from “Light It Up” by Santana and Selena, Supernatural

    The Music Of 1999

    1999 is known as a turning point year for the music industry, setting the stage for the trends that would carry through most of the next decade, especially the first half of the 2000s.

    1999 saw arguably the peak of the boy band/pop princess trend, though you could also argue that those trends didn't peak until 2000. Backstreet Boys, N'Sync, Britney Spears, and Christina Aguilera all had major hits that year, with the Backstreet Boys' Millennium album achieving the biggest debut week for any album up to that point. After a decade dominated more by R+B acts than traditional pop, pop made a comeback in a huge way, and songs like Britney Spears' “...Baby One More Time” catapulted artists into superstardom and sent tweens into a frenzy. These acts were bolstered by the radical ascendency of MTV's Total Request Live, which passed GameTV early that year to become the network's highest rated show. Appearing on TRL meant that you had “arrived”, and anybody who was anybody in music that year sat down to talk with Carson Daly.

    Of course, that's not to say that R+B and rap didn't have big years in 1999. The biggest R+B hit was Brandy and Monica's “The Boy Is Mine”, from the soundtrack of the movie of the same name. When The Boy Is Mine debuted in theaters that year, it scored a $30 million opening, which up to that point was a February record. The film went on to take $140 million at the domestic box office, and the soundtrack, featuring songs by both Brandy and Monica, with additional songs by Mya and the up and coming band Destiny's Child, was the best selling film soundtrack since The Bodyguard. Meanwhile, the Notorious B.I.G. announced a partnership with Jay-Z, with the two set to release an album together early in 2000. The rap industry itself was in a time of flux. Hardcore gangster rappers like Tupac and Biggie dominated the scene, though their lyrics were becoming increasingly controversial, and it was hard for them to find audiences among suburban America. Meanwhile, rising stars like Puff Daddy, R. Kelly, and Usher were charting a milder path. Their songs still featured profanity-laced lyrics, but with a much less harsher sound. The R+B genre was becoming divided along an increasingly widening faultline, and it was a chasm that would ultimately prevent the genre from dominating the industry like it seemed that it would just a year or two before.

    A growing chasm was also forming in the rock industry, which saw its biggest album of the year released when Nirvana dropped Waste Of Time in 1999. Featuring a somewhat more mainstream tone than the band's previous albums, the album divided longtime fans into two equally big camps: those who believed Nirvana had “sold out”, and those who believed the album was the band's best work ever. Among mainstream music fans and critics, however, the album was a dynamite success, and became one of the best-selling albums of the year, with the song “Way No Way” finally giving Nirvana its first #1 hit. The band that had once thrust alternative rock into the spotlight was now at the center of the genre's mainstream, and they were going up against a rising tide of bands such as Limp Bizkit, Korn, and Slipknot that pushed the boundaries of mainstream rock with their “nu metal” sound. Joining Waste Of Time as one of the year's most acclaimed rock albums was In The Shade, Soundgarden's first album after the reformation of their band with Justin Chancellor playing bass. The album was nearly as acclaimed as Waste of Time, though it didn't achieve nearly the sales success. Growing in stature in the industry was a rising wave of “chick rockers”, women and women-led groups that had their roots in the “riot grrrl” movement earlier in the decade and had risen to prominence through festivals such as Lilith Fair. Alison Pipitone's acclaimed The Lilting Tree was showered with accolades and would win Pipitone a Best New Artist Grammy in 2000, while the album itself was nominated for Album of the Year in what was considered one of the strongest fields ever.

    But perhaps the biggest story of 1999 was the explosion in popularity of Latin music. Latin music had always been popular even from the beginning of rock and roll back in the 1950s, but in 1999, it was everywhere. Ricky Martin topped the charts for several weeks with his hit “Livin' La Vida Loca”, Enrique Iglesias emerged onto the scene with his hit “Bailamos”, but ultimately it was Carlos Santana who had the biggest success with his album Supernatural. It featured collaborations with many different musical artists, but most notably Selena, who shared three songs on the album with Santana. Two of them, “Corazon” and “Light It Up”, became massive #1 hits for many weeks. In fact, four songs from Supernatural (“Corazon”, “Smooth”, “Light It Up”, and “Maria Maria”) topped the charts for at least eight weeks a piece, giving Santana nearly an entire year where he topped the Billboard singles charts between the four songs. The runaway success of Santana, and the meteoric success of Selena (as recently as 1995, her fame was mostly concentrated in Texas, as of the end of 1999 she was easily the biggest female superstar in modern music, bigger than Gloria Estefan had ever been and still rising) led to what is known as the “Latin music boom”, a trend that would come to dominate the music scene of the 2000s. By the middle of the decade, pretty much everybody had some Latin influence in their music, and that was largely thanks to the trend that culminated in 1999.

    -excerpted from an article on “Pop Overview”, a popular culture blog, posted on March 18, 2011

    -

    Batman Triumphant, the fifth Batman theatrical film and the final in what is known as the “Burton/Schumacher Series”, debuted in June 1999. In it, Val Kilmer, Leonardo DiCaprio, and Claire Danes reprised their roles as Batman, Robin, and Batgirl one last time as they did battle with a pair of dastardly villains: Joker's daughter Harleen Quinzelle (aka Harley Quinn, played by Madonna, who barely beat out GameTV's Lyssa Fielding for the role) and the Scarecrow (played by Brad Dourif). In Batman Triumphant, much of the action revolved around Arkham Asylum, where Dr. Jonathan Crane (who would later become the Scarecrow) served as director. Batman was investigating a string of strange murders, while having terrifying dreams involving past endeavors, most of them featuring The Joker (played by Jack Nicholson), but others involving Catwoman (played by Michelle Pfeiffer). Batman began consulting with Dr. Crane about the nightmares and looking into old asylum records, where he made a connection between the Joker and one of the psychiatrists at the asylum, Harleen Quinzelle. As Batman was investigating, Quinzelle was also learning about her father and coming to idolize him, while descending deeper and deeper into madness. One night at the asylum, Batman is doing some research when he is ambushed by Quinzelle, now going by Harley Quinn. Batgirl manages to save him from the surprise attack, but she herself is taken hostage by Quinn and given a wild ride through the city while Batman struggles to defeat the dozens of dangerous inmates that Quinn freed in her wake. Robin swoops in and manages to save Batgirl from Harley, though the villainess gets away. As Harley Quinn emulates her father's greatest crimes on a crime spree through Gotham, Batman's dreams of the Joker get more and more intense, forcing Robin and Batgirl to take on an increasing role in stopping Quinn's crimes. Eventually the truth is uncovered: Crane has been drugging Batman AND Quinn and numerous inmates in the asylum in order to test a new psychoactive drug that can be used as a weapon of mass destruction. Batman must conquer his own internal demons in order to bring a stop to Crane's plans. In the end, Batman, Robin, and Batgirl defeat Crane (who takes on the Scarecrow moniker toward the end of the film), Batman manages to save Harley Quinn from her father's fate (though Quinn is still locked up in Arkham until the drugs wear off completely), and Robin takes on the mantle of Nightwing.

    Batman Triumphant is probably the least well received of the five Keaton/Kilmer films, though it has an overall 68% Fresh rating on Rotten Tomatoes and performed fairly well at the box office ($66 million opening, $185 million domestic take). Critics praised Madonna's performance as Harley Quinn, though they thought Scarecrow to be a fairly weak villain despite Dourif's effort. Still, Batman Triumphant is known as a fitting book-end to the 90s-era Batman films and remains a fun watch even today.

    -excerpted from a Batman Triumphant review on a comic book movie blog, posted on October 17, 2010

    Another summer of blockbusters is in the books, so let's take a look back at some of the notable films of the summer of 1999.

    Twister 2, despite some controversy resulting from its debut just a few days after a devastating tornado outbreak in Oklahoma City (which mirrored events depicted in the film), scored big bucks at the box office with a $75 million opening and a $210 million domestic take. Critics weren't very kind to the film, but it did go to show that art imitates life, and when it does, the people flock to see it.

    Critics were even less kind to Will Smith's Wild Wild West, which barely managed to limp to a total of $100 million at the domestic box office. Filled with silly special effects and a boring plotline, the film will likely do little to hurt Will Smith's career, though I imagine he wishes he hadn't turned down The Matrix for it.

    Disney's Pirates of the Caribbean, based on the popular Disney World ride and starring Ben Whishaw and Melanie Lynskey as two young residents of a port town overrun by vicious pirates, met Disney's expectations and became a moderate summer hit, plundering about $160 million at the domestic box office. It was a much bigger hit overseas, its worldwide take of $500 million should ensure that a sequel is made sometime in the next few years.

    Austin Powers: The Spy Who Shagged Me was a massive hit at the box office, taking in over $200 million domestically after the previous film enjoyed a successful run on home video. The film, which sees Mike Myers returning as international superspy Austin Powers and his nemesis Dr. Evil, and Alicia Silverstone as Powers' love interest, the sexy Felicity Shagwell, was lauded as one of the funniest of the summer. Even the band Nirvana had a cameo (with Dr. Evil kidnapping them to perform at his son Scott's birthday in an ill-fated attempt to win his son's affections).

    Sony's Ballistic Limit was a minor hit, becoming the second film based on a video game (after Mortal Kombat) to achieve some measure of box office success. Based on the hit series of games, the film saw Ash Beckland (played by Nicolas Cage) attempting to save the people of a space colony from an alien infection that had turned many of its residents into hideous mutants, and had also infected his fellow soldier and love interest Sara (played by Gina Gershon). The film's special effects and Cage's performance got some kudos from critics, and the film itself opened to a $36 million dollar bow, on its way to a $110 million domestic finish (topping Wild Wild West).

    -excerpted from an article posted on BoxOfficeRush.com on September 7, 1999

    1999: Animation's Best Year Ever?

    In a year that saw a number of hit animated films released, four in particular stand out: Disney's Aida, Pixar's Toy Story 2, Dreamworks' Donny Quixote, and Warner Brothers' The Iron Giant.

    We'll start with Aida, created by Tim Rice and Elton John and based on the Giuseppe Verdi opera. The film, which tells the story of the Nubian princess Aida (voiced by Cree Summer) and her struggle to win her freedom after she is taken as a slave. The film is one of the darkest Disney films to date, though the ending, which sees Aida and her lover, the Egyptian captain Radames, rescued by Aida's new friend (and Radames' one-time fiance) Amneris before they would have succumbed from being entombed together, is a happy one (when Disney later adapted the film for the Broadway stage, they changed the ending to a much more somber one where the two lovers die together but are reborn in the modern world). The film performed in line with films such as Hercules and Mulan at the box office, finishing with around $120 million domestically, though it did achieve the best critical reception for an animated Disney feature since The Lion King.

    Pixar's Toy Story 2 was much more successful, bringing back Woody and Buzz Lightyear, along with all of their friends from the previous film including Rex, Hamm, and Mr. Potato Head. The film involved Woody being stolen by a greedy toy collector for part of a collection of Western toys he intends to sell. Woody meets the yodeling cowgirl doll Jessie (played by Mary Kay Bergman, initially Bergman was only to perform the yodeling for Jessie, but after Joan Cusack had to turn down the role due to other commitments, Tom Hanks convinced Pixar's casting directors not to search for another celebrity, that Bergman was an excellent actress and perfect for the part, it was Tom Hanks' support that Bergman would later cite in a 2009 autobiography as the thing that most pulled her back from the brink of wanting to commit suicide around the release of Toy Story 2). The film was an enormous box office smash and critical success, leading to a Toy Story animated series that began airing in 2001.

    Dreamworks' Donny Quixote set the classic Cervantes story in the modern day, with Donny (voiced by Chris Farley, who was given the role after the shelving of Shrek), a man of many personal failures, seeking to right those wrongs by doing something great, something he constantly fails at until he catches the eye of the girl of his dreams, Dulce (voiced by popstar Selena). The film was only moderately well received by critics, though Farley's vocal performance was a high point and the film did manage to outgross The Big Top. And last but definitely not least, Warner Bros. Animation's The Iron Giant, which featured the story of a young boy named Hogarth, growing up in the 1950s amidst nuclear hysteria. After he meets a gigantic robot of extraterrestrial origins, he befriends it, but must keep it hidden from the government agents seeking to find it. The Iron Giant achieved overwhelming critical acclaim, even more than Toy Story 2, and became the first animated film since Beauty and the Beast to be nominated for Best Picture (though it would lose to American Beauty). It opened to only a modest $16 million take, but as word of mouth spread, the film managed to gross $125 million total at the domestic box office, outgrossing even Disney's mighty Aida and forcing everyone to take notice. Warner Bros. Animation had become a force in the cinematic world, and their next film, which would be released in 2001, was now hotly anticipated.

    -excerpted from an article on animated films of 1999 that appeared on Toonzone.net, posted on March 3, 2014

    -

    1999's television season was the beginning of a game show boom led by the runaway success of Who Wants To Be A Millionaire? Hosted by Regis Philbin, the show featured the highest stakes in game show history, with contestants answering 15 questions to win a million dollars. The show's popularity would lead to primetime quiz shows returning to CBS and NBC beginning in 2000, with Super Jeopardy! even making a return (Tournament of Champions winner and How To Get On Jeopardy (And Win!) author Michael Dupee would beat out the legendary Chuck Forrest and 1998 5-time champion Lucrezia Burrell in the finals to win the $1,000,000 grand prize).

    ABC's sci-fi block continued to be strong, with Empyreon and High School Heroes both gaining viewers in their sophomore seasons. Michael Madsen's Shattered, however, descended into cheesy and repetitive plotlines and took a massive dip. Still, the success of the first two shows spelled the beginning of the end of NBC's Must See TV's dominance, with the decline of Friends (which fell in the rankings from #5 to #18, largely due to the introduction of several unpopular, younger characters to the cast in an attempt to retool the show) as a major reason why. NBC did have a bright spot in the rookie show The West Wing, which chronicled the trials and tribulations of the nation's president. It would become a ratings hit and a perennial awards show darling for the network. Buffy the Vampire Slayer soared in popularity on the WB Network, which ultimately would prompt Fox to bring it onto the schedule for the 2000-01 season (creating an even larger ratings surge for the show). CBS' biggest new hit was the comedy Mighty Megan (starring Megan Mullally), which ultimately debuted at #6 in the ratings for the season, one of the biggest comedy debuts in recent memory outside of the Must See TV block.

    -excerpted from an article on Zap2it.com on July 6, 2012

    -

    Three New Nicktoons To Debut Over The Next Year

    The children's network Nickelodeon is set to get not one, not two, but three new Nicktoons beginning this fall. First up is the extreme-sports adventure show Rocket Power, revolving around a group of kids who participate in sports such as street hockey, skateboarding, and surfing. Developed by Klasky Csupo, the show is set to debut in the fall and is hoping to capitalize on the new extreme sports craze sweeping the nation. Next up is Cat Diner, about a down-on-his-luck anthropomorphic cat who starts his own diner, attracting a group of kooky regulars. Created by Joe Murray, whose previous work was on Rocko's Modern Life, the show is set to debut in January 2000 and is sure to feature plenty of Murray's typical offbeat humor. And finally, debuting in the summer of 2000 is the anime-inspired action show Constant Payne, developed by Micah Wright. The show features a family who battles the forces of evil, with the young and plucky schoolgirl Amanda Payne just starting to come into the trade.

    -from an article on Yahoo! News, posted on July 14, 1999

    SNICK Becomes SNICK House, Introduces New Lineup

    In the fall of 1999, SNICK is set to become SNICK House, a dynamic new block hosted by a succession of guest stars and featuring comical sketches and games between shows. SNICK House is set to debut with the following shows in its lineup:

    8:00 PM: Rugrats
    8:30 PM: The Amanda Show (a new variety show starring Amanda Bynes)
    9:00 PM: Caitlin's Way
    9:30 PM: All That

    When the block debuts on October 16, the first guests are planned to be Ted Crosley and Lyssa Fielding from GameTV, and the two will be hosting a video game tournament played between the casts of Caitlin's Way and All That.

    -from an article on NickelodeonUpdate.com, posted on September 21, 1999

    And not to be outdone by Nickelodeon's trio of upcoming Nicktoons, Cartoon Network is adding its own trio of originals to the mix. Rachael MacFarlane's Star Girl: Middle School Superheroine, John R. Dilworth's Courage the Cowardly Dog, and Charles Swenson's Mike, Lu, and Og will all make their debuts on the October 22 Cartoon Cartoons block. With the debut of Star Girl, Rachael and Seth MacFarlane will become the first brother-sister duo in television history to have shows featured on the same network at the same time (Seth MacFarlane's Larry and Steve has also been airing on the network).”

    -from an article in TV Guide's 1999 Fall Preview, September 11, 1999

    Real Adventures Of Jonny Quest To Leave Toonami In December 1999

    The Real Adventures Of Jonny Quest, one of the most venerable shows on Cartoon Network's Toonami block, is finally taking its leave after three highly successful seasons. It will be replaced by the show Gundam Wing, about a group of five young pilots who are trained to do battle in massive mechs called Gundams. Gundam Wing will debut on Monday, December 27.

    -from an article on Toonzone.net, posted on November 14, 1999

    Tamagotchi A Smash Hit For Fox Kids

    Hasbro's Tamagotchi animated series might just be the biggest hit since Pokemon, and it's been ratings gold for Fox Kids since its debut in July. It follows the adventures of young Kiro, who finds a mysterious egg in his backyard. When it hatches into a tiny creature who starts out as completely helpless, Kiro must balance the responsibility of raising the creature with the trials and tribulations of middle school life. Soon, thanks to Kiro's care, the creature begins to grow, but the boy soon becomes a target for extraterrestrial visitors wielding their own battle-hardened Tamagotchi creatures, which forces Kiro to train his own young Tamagotchi to fight if he wants to protect his friends, family, and home. The series does take some cues from Pokemon, but with a number of key differences. Unlike Pokemon, Tamagotchi depicts far more of Kiro's care for the creature, much like how one would raise a pet. However, once the creature grows up and gains intelligence and agency of its own, it becomes a friend and companion to the boy, creating a friendship that does mirror the one between Ash and Pikachu (though Kiro's Tamagotchi, who Kiro calls Tamo, actually talks in human speech). The show's success has spawned a run on the handheld digital creatures, and video games based on the property (including one that just came out for the Ultra Nintendo) are flying off the shelves as well. The series hits a few different notes from Pokemon, but it's seeing a similar level of success, and it's bringing the Fox Kids block back into prominence in a way that few recent shows have done.

    -from an article on Toonzone.net, posted on November 29, 1999

    -

    (Authors' Note: All credit to Lavanya Six for this excellent Star Trek contribution! Thanks again!)

    I remember some commercials for it because of that jingle, but I've never played it. Video games really aren't my thing.
    -Ronald D. Moore, AOL Message Board, (1999)

    Developed by Paramount Pictures, the film was the first not to be associated with producer Rick Berman after the underperformance of Generations and Rubicon. Jon Peters produced the film, with veteran Trek writer Michael Piller and husband-wife duo Rick Jaffa and Amanda Silver providing the script, titled Star Trek: A Tangled Web. The project was originally intended for release in December 1998. Filming was delayed thanks to Patrick Stewart's commitments to X-Men (1998) and ultimately cancelled due to the departure of Stewart, also an Associate Producer, over intractable creative conflicts with Peters.
    -Undeveloped Star Trek projects, retrieved from the Memory Alpha wiki (2015)

    "The station doesn't go anywhere."
    -Common complaint about Star Trek: Deep Space Nine, Paramount focus group (OTL and ATL)

    A coming-of-age story set in a NYC college with no SF elements? Doesn't really seem like UPN fare, Keri Russell's bod or not. Unless they were trying to compete with the WB for the Dawson's Creek demographic.
    -"The Greatest TV Pilots Never Picked Up?", a Rootalk thread (2011)

    "Not doing another season [of TNG] when we had them under contract was a mistake, pure and simple. We blew all that money on two disappointments."

    "You mean the movies, or the spin-offs?"

    "Don't even get me going. First time's an honest mistake. We tried something new and it didn't stick. But those people are on a goddamn ship. It's what the viewers wanted. So why isn't anyone fucking watching anymore?"

    "Rick—"

    "Fuck him too. He said the cast could carry a film series, and look how that turned out. Now that Patrick's gone, we're handcuffed to a corpse."

    "...Are we, really?"
    -Alleged exchange in a Paramount bathroom, January 1999

    All scores being relative to their series, 'Equinox' gets a seven out of ten. The idea is a good one, but the execution is haphazard. Chakotay is practically an extra in his own series finale. Janeway is quick to order the slower-traveling Equinox stripped for parts, and affronted at the idea that the ship's crew would have a problem with her orders. And why not? The Equinox crew should be glad that Janeway didn't institute mandatory organ donation for her killer cyborg program, especially since she can only recycle Harry's corpse so many times before Neelix steals the rotting parts for his latest stew.

    However, a string of strong character scenes even the scales. The love triangle between Kes, B'Elanna, and Tom is resolved in unexpectedly moving fashion. The Doctor's conversation with his Equinox counterpart rises above its scripting thanks to David Livingston's direction and Robert Picardo's usual charm. Seven's babysitting of the Equinox children is dumb but provides some much needed comedic relief in a heavy episode.

    And... that's it, really. Equinox is a makeshift finale built out of the scraps of another script, just like Voyager itself was being salvaged for parts to repair a listing franchise. For a series that premiered as the flagship show of UPN, it was an ignominious fate. The ship and her crew had survived five years of Kazon, Borg, and Janeway's tender mercies — only to finally be sunk by TNG's underperformance at the box office. We'd leave our heroes overseeing the scuttling of the Equinox, speculating amongst themselves about how long it would take them to get home. One answer was no time at all. They were home, amongst themselves, more family than crew.

    Another answer turned out to be a couple of months, for viewers at least.
    -extract from from 'Equinox', a review by SFDebris, 2015

    Again, the new show's model is Have Gun — Will Travel, like how Gunsmoke influenced DS9. That's a western, not a swashbuckler.
    -Ronald D. Moore, AOL Message Board, 1999

    Paramount Confirms "Star Trek: Nemesis", Announces Full Cast
    After months of speculation, Paramount Pictures yesterday officially announced that the next Star Trek series will be called Star Trek: Nemesis. It will co-star Martin Sheen as Captain Alphonse 'Al' Drake with Keri Russell as Jennifer, his daughter and First Officer.

    Newly appointed Star Trek producer J. J. Abrams, who co-created the series, had no shortage of praise for his lead. "Martin is a fabulous actor. He personifies the charm and intelligence that the role calls for, and it's an honor to worth with him. I am also thrilled to be working on a TV series with Keri again."

    Paramount's press release did not officially confirm the next series' setting, but this news makes it all but certain that the series will indeed be set aboard a 25th-Century Voyager manned by the mercenary descendants of the original crew. More information about the show's premise can be found in the casting sheet that was leaked to the internet two weeks ago, as well as the recent pilot script review.

    -Lead article on TrekToday.com (May 14, 1999) [based on this]

    Gene would NEVER have approved of space pirates!
    -comment on the TrekToday forum thread "Star Trek Nemesis: Tales of the Seven Seas?"


    -

    Lyssa Fielding: Brittany can't stop blushing!

    Nick Carter: *laughing as Brittany scoots back on the couch*

    Brittany Saldita: I am not blushing!

    Lyssa: Yes you are, you totally are! *Brittany tries to reach over and cover up Lyssa's mouth but Lyssa easily keeps Brittany at arm's length* She was listening to “Backstreet's Back” in her dressing room, I caught her!

    Brittany: It was research!

    A.J. MacLean: You know, I'm kinda flattered that you like us, cuz you're kinda my favorite on the show. You kick the guys' asses at them games.

    Ted Crosley: Not all the time!

    Brittany: *still blushing*

    Kevin Richardson: Hey, I think we got time to play something after the interview.

    Howie Dorough: *laughing* I think they're gonna beat us.

    Nick: Nah, we're pretty good at the new Doom game. And Goldeneye, that's my thing.

    Howie: Your little brother beats you at Goldeneye.

    *Ted, Alex, and Brittany all crack up laughing*

    A.J.: Aaron's really good. He's not like, Brittany good, but maybe Gary good?

    Gary Westhouse: Hey! Not you guys too!

    Lyssa: We'll play any game you guys wanna play.


    Brittany: *kind of leaning on A.J.*

    A.J.: *puts his arm around Brittany*

    Lyssa: You're too old for him! *laughing*

    Brittany: I'm 28!

    Ted: So what game do you guys most like to kick back with on the tour bus?

    Nick: Goldeneye.

    Brian Littrell: Madden.

    A.J.: Uh, probably Zelda, maybe? But we gotta take turns at that one.

    Howie: I'm also partial to Goldeneye.

    Kevin: I think I like Goldeneye too.

    Ted: Nobody here likes Sega?

    Brian: I think Madden is on Sega, right?

    Nick: Yeah but the Ultra one is a lot better.

    Brian: Yeah, true.

    Alex Stansfield: The Ultra one is usually better.

    Nick: It came out like two years later, right? The Ultra Nintendo?

    A.J.: When's Sega's next thing coming out?

    Ted: I was looking all over E3 for it. Nothing.

    A.J.: Weird.

    Lyssa: *has been watching Brittany snuggle against A.J. for the past minute and is staring at them with a big grin*

    Brittany: Jealous?

    Lyssa: Nope! *hugs Nick tightly and smooches his cheek*

    Brittany: I think you're too old for him too.

    Nick: I don't mind! *laughs*


    -from the May 25, 1999 episode of GameTV

    *In the GameTV Celebrity Deathmatch triple threat championship match (following Ted having beaten Alex, Brittany having beaten Lyssa, and Gary having beaten Adrien), clay versions of Ted and Brittany are staggering around the ring, heavily bruised after having beaten the hell out of each other with various video game weapons*

    Johnny Gomez: And it looks like Brittany is about to move in for the kill!

    Brittany: *picks up a blue shell* See you in hell, Ted! *throws it at him*

    Ted: *begins running around the ring as it follows him while taking shots at Brittany with the BFG*

    Nick Diamond: What is that that Brittany just threw, Johnny?

    Johnny: That's the blue shell from Ultra Mario Kart, Nick! It seeks out whoever's in first place and blows them straight to hell!

    Brittany: *takes the BFG hits, losing various body parts but laughing* By hurting me you're just putting yourself even farther ahead in first!

    Ted: *screaming as the blue shell chases him* Oh (bleep)! *he sees the shell hovering over him* ...wait a minute! *he takes out a chainsaw and cuts off his own leg* AAAAAAAAAAAAAAAGH!

    Brittany: I hope you're not planning to hop after me, because I- *sees the blue shell hovering over her now* I'm screwed. *the shell hits her, blowing her into pieces that fly all over the ring*

    Ted: YES!

    Nick: A brilliant move, Johnny!

    Johnny: That's right, Nick, Ted's self-mutilation put him behind in the points, which made the shell turn on the one who deployed it!

    Ted: *starts to leave the ring, only for a badly-bloodied Gary to crawl back in* Gary? You're still alive...?

    Gary: That's right...Ted! *pushes him away as he holds a bazooka* You think you've seen the last of me?

    Johnny: I sure thought I saw the last of Gary after he supposedly hanged himself after Ted forced him to play that godawful Osmond Brothers game!

    Gary: Well, I only PRETENDED to hang myself so you'd thought I left the match! And now...*loading up the bazooka with game cartridges* Let's see how you like some bad games! *shoots Ted* Barney's Hide and Seek! *shoots him again, badly caving Ted's face in* Who Kidnapped Santa Claus? *shoots Ted again, blowing his arm off* Bebe's Kids!

    Ted: Gary, wait! *spitting out teeth* Somebody's gotta review those games, to tell people how crappy they are!

    Gary: You KNEW how crappy they were! *points it at Ted's chest* E.T.: The Extraterrestrial!

    Ted: No, WAIT! Not that one!

    *Gary shoots Ted with the game, blasting a massive hole in his chest. Ted falls over, dead.*

    Gary: I WIN! FINALLY I WIN!

    Mills Lane: *holds up Gary's arm* The winner!

    Johnny: A stunning upset, Nick! Gary Westhouse wins the GameTV Celebrity Deathmatch Tournament!

    Nick: That's great, Johnny! But...now that all the good hosts are dead, what are people gonna watch on this network?

    Johnny: Well...us, of course.

    Nick: Oh, right! *laughing*

    Johnny: From all of us here at Celebrity Deathmatch, we wish you good fight, good night!

    -from the GameTV Celebrity Deathmatch special, which aired on June 14, 1999

    -

    In the 1999 NBA Playoffs, the Indiana Pacers, with their excellent nucleus of Reggie Miller, Rik Smits, Steve Nash, and the two Davises, were hoping to repeat as NBA champions, while Michael Jordan and the Chicago Bulls were looking for revenge. When the Bulls grabbed the #2 seed and the Pacers took #3 in the East, Jordan would get his chance in a fierce Eastern Conference Semifinals series that went to seven games, and in the end, Michael Jordan would have his revenge when the Bulls spanked the Pacers, 110-85 in the deciding game. That would once again set up Jordan for a showdown with the Boston Celtics and Grant Hill, whom the Pacers had knocked off in the '98 Playoffs. This time, Grant Hill's Celtics would finally emerge victorious over Michael Jordan, punching their ticket to the NBA Finals at last.

    Their opponents would be the Western Conference champions, who would emerge from a crowded field that included the excellent Golden State Warriors, led by rising star Kobe Bryant and perennial All-Star Mitch Richmond, David Robinson's consistent Spurs, Tim Duncan's rising Los Angeles Lakers, and the cagey Utah Jazz, led by Karl Malone and John Stockton. This time, the Jazz would have their day, emerging as the #3 seeds to fight off the Warriors in another tough best-of-7 series that would see the Jazz winning a close one on the Warriors' home floor.

    This would set up a Finals match-up between Hill, Penny Hardway, and the Boston Celtics going up against Stockton, Malone, and the Jazz, and in the end, the Celtics won it in 5 games in a Finals that was more of a coronation for Grant Hill than a competitive series. Hill easily won Finals MVP with averages of 34.8 points, 10 rebounds, and 9 assists per game.

    That year's free agency period was a big one, with Michael Jordan retiring and Scottie Pippen heading to Los Angeles to play with the Lakers. He would join big man Shaquille O'Neal, who'd demanded a trade from the troubled 31-51 Orlando Magic. The Lakers had to send several draft picks and a number of their key role players, but with a frontcourt nucleus of Tim Duncan, Shaquille O'Neal, and Scottie Pippen, they'd be instant championship contenders. In the NBA draft, the Philadelphia 76ers had the first pick, and used it to grab Duke's Elton Brand. An interesting trade occurred with the fifth pick, as the Toronto Raptors traded their veteran star Derrick Coleman to the Vancouver Grizzlies in order to grab prep star Jonathan Bender. Bender would hook up with Damon Stoudamire to complete a formidable pick-and-roll duo, while Coleman would form a fairly potent frontcourt duo with the Grizzlies' Raef LaFrentz (though the Raptors would end up as frequent foils to Grant Hill's Celtics in numerous playoff series to come).

    -excerpted from a Bleacher Report article on the 1999 NBA season and offseason, posted on July 23, 2013

    -

    While the Urza block might have stimulated interest in Magic: The Gathering, it very nearly led to the game's downfall after the Memory Jar card from the Urza's Legacy expansion dominated the tournament scene for nearly half a year before finally being banned in the summer of 1999. It was used in one of the most “broken” combos ever created, and use of the card was practically mandatory in the months that it spent on the tournament scene, as you would simply lose without it. Combo Winter and Combo Spring nearly destroyed the game forever, and Wizards spent the rest of 1999 picking up the pieces, starting with the severely weakened Mercadian Masques expansion. Many of MTG's top players fled the game, some joining the burgeoning Pokemon collectible card game scene, and others hopping on board with Sony's new collectible card game, Game Masters, starring characters from Sony's various video games.”
    -from an article on a Magic: The Gathering blog, posted on January 27, 2010

    Sony: Master Of Card Games?

    Ever since hooking up with Nintendo to create the Super Nintendo CD peripheral, Sony has been a big player on the video game scene. Now the company is looking to get into the world of collectible card games, and they're banking on their own popular video game characters to do it. Game Masters, featuring characters from games like Ballistic Limit, Tales of the Seven Seas, and Dog Dash, has been one of the fastest growing collectible card games of the year, alongside Nintendo's hit Pokemon card game, based on the uber-popular video game franchise. Sony's CCG plays a bit differently from Nintendo's: you need two different decks to play, since heroic characters can only battle villains, and characters can serve either as primary characters or support characters, with different statistics based on what you choose as their role. After selecting two primary characters, you play support characters and items to support them, while deploying quests and treasures to keep your opponent's characters occupied. The first player to deplete their opponents' primary characters' life points wins, though the game is somewhat more complex than it sounds. Sony plans on releasing an additional expansion in December featuring characters from their new games Emergency and The Longest Journey, along with additional characters and items from their existing franchises.

    -from an article in the August 1999 issue of Electronic Gaming Monthly

    -

    You know what, I don't really give a shit about Napster. If people wanna trade our music for free, who gives a fuck? I mean, it's gonna piss off some people when I say that. Probably some of my friends are gonna be pissed off, but who the hell cares?”
    -Kurt Cobain, in an October 19, 1999 interview with Rolling Stone magazine

    Yes, yes, the Ultra Nintendo is Y2K-compliant! *laughs* We made very sure to prepare for the year 2000 when we were designing the system, so don't worry!”
    -Ken Kutaragi, whose quote about Y2K was posted in response to a Nintendo Power reader's concerns in an August 1999 letter

    -

    June 29, 1999

    The anti-trust case was still churning its way through the courts, but that was currently the furthest thing from Bill Gates' mind as his eyes carefully scanned a document on his computer. Seated across from him was Steve Ballmer, who was waiting for a response from Gates.

    “Well?” Ballmer was eager to hear what Gates thought of the team's results.

    “It's good,” said Gates, his eyes looking hard at the screen.

    “Ed says it's damn good,” said Ballmer, referring to Ed Fries, the head of Microsoft's game development team.

    “But that hasn't been good enough before,” Gates replied, leaning back in his chair.

    “Well, the lawsuit's a no-go. Lawyers said back in February that Nintendo and Sony aren't doing anything remotely illegal. So if we're gonna go in on this, it's gotta be balls to the wall. It can't just be that thing, we gotta have the games.”

    “We can leave that up to Ed,” said Gates. “But yeah...I mean... I think...”

    Atari. 3DO. Bandai. Did Bill Gates think Microsoft would avoid joining them on the heap? His face didn't say.

    “I think we're good. I think this 'Xbox' is good.”

    “Marketing hates that name,” said Ballmer with a huff.

    “Well,” said Gates, “let's hope that doesn't keep them from selling the hell out of this thing.”

    Atari. 3DO. Bandai. And now Microsoft. The battle had once again been joined.
     
    Last edited:
    Fantastic Four's Fantastic Film
  • After the smashing success of 1998’s X-Men, the Marvel/Fox juggernaut (pun intended) was eager to return Marvel’s first family to the silver screen. The Roger Corman version Fantastic Four enjoys a degree of infamy among the fanbase as a film meant to hold on to the film rights and up until the advent of the video sharing sites had been available exclusively through bootlegs. This time Fox wanted a big-budget blockbuster worthy of the name rather than a hastily pieced-together placeholder. As such, Fox brought Home Alone and Mrs. Doubtfire director Chris Columbus as both director and screenwriter. Fox auditioned several actors for the role of Reed Richards including A-List actors like Tom Hanks and Bill Pullman as well as science fiction veterans like Jonathan Frakes and John Wesley Shipp (Barry Allen/The Flash of the shorted lived television show.) Eventually, the casting directors chose George Clooney, whose biggest film credits at the time were From Dusk Til Dawn and The Thin Red Line, and believed he could carry the film. Shortly thereafter, the producers cast Christina Applegate and Neil Patrick Harris, both famous for their television work, as Susan and Johnny Storm. Rounding out the team for the role of Ben Grimm was Michael Chiklis, a big fan of the character that allegedly won the role because he was only actor who auditioned that would agree to wear the suit.

    As for villains, it was obvious that Fox would use Doctor Doom as he was the team’s most iconic adversary despite having first appeared in the fifth issue of the original comics series. This presented Columbus and the casting directors with a challenge; writers of the comic typically portrayed Doctor Doom as aristocratic, vain, and ruthless, but with his own code of honor. Ultimately, the role went to Gary Oldman whose own credentials with the Royal Shakespeare Company and history of portraying antagonists in films like Bram Stoker’s Dracula, the Fifth Element, and Air Force One secured him the role. As for Doom’s iconic armor, Columbus as Fox would turn to Stan Winston Studios to bring it to silver screen. Gary Oldman would later remark how hellish it was to walk inside the armor while at the same time enjoyed playing the melodramatic, but equally threatening, Victor Von Doom. Many moviegoers compared the monarch of Latveria to Darth Vader because his movements and presence on screen, though comic fans were quick to point out that Doom was no subordinate like the feared Sith Lord.

    However, after the success of Independence Day, the same film that humbled Superman in theatres three years prior, Fox wanted to throw in an alien invasion plot in the movie despite Columbus’ own reservations. Thankfully the source material provided the perfect alien race to use; the Skrulls were the Fantastic Four’s second oldest enemy and were shape-shifters that evoked secret invasion movies of decades past like Invasion of the Body Snatchers. Warlord Morrat played by Oldman’s Rosencrantz and Guildenstern Are Dead co-star Tim Roth represented the Skrull threat as the commander of the Skrull forces who harbored ambitions to seize control of the Empire after conquering the strategically valuable Earth.

    The film itself begins with Reed Richards and Ben Grimm in their days at Empire State University and Reed’s attempts to befriend the arrogant and unsociable Victor Von Doom. He happens upon Victor’s calculations for a machine that will allow him to communicate the “netherworld” and tries to warn him that his calculations are off, but Victor angrily rebukes him and casts him out. Victor later completes his machine, but it explodes when he activations and permanently scars him in the process. Blaming Reed for the mishap, a bandaged Victor Von Doom leaves Empire State University swearing revenge on Richards.

    After the beginning credits, the story jumps twenty years later to Nick Fury of S.H.I.E.L.D. briefing Reed and Ben on unusual activity beyond lunar orbit. It is worth noting that David Hasselhoff received an uncredited cameo as Nick Fury, possibly a nod to the cancelled Nick Fury: Agent of S.H.I.E.L.D. telefilm for the FOX network that never materialized. S.H.I.E.L.D. believes it to be an extraterrestrial vessel and wants to use Richards’ prototype as a scout ship to gather intelligence. Joining them would be Susan Storm, Richards’ fiancé, as navigator and her brother Johnny as backup pilot. However, Richards and Grimm protest, as they had not yet tested the radiation shielding on the vessel. Johnny, much to Susan’s chagrin, goads Ben to agreeing to the mission by calling him a coward.

    While the launch is successful it occurs as solar activity is increasing and cosmic rays bombard their ship before they can even reach the moon. The irradiated vessel crashes back to Earth where the four discover that the accident gave them powers; Reed could stretch and reshape his body, Susan can turn invisible (and later create force fields,) Johnny becomes a “human torch,” and Ben becomes the craggy and monstrous Thing. Most of the first act involves the four learning about their powers but also focuses on the rejection Ben receives from society and he ventures out from the military base and Reed’s feelings of guilt over his condition. The first act ends with the arrival of an alien spacecraft at the United Nations where “Ambassador” Morrat of the Skrull Empire introduces himself to Earth’s leaders with the regent of Latveria, Doctor Doom, to personally greet him. A terrorist attack and assassination attempt on Morrat mar the events until the Reed and his crew jump in to rescue the civilians. All the while, Doom watches silently with his arms haughtily crossed with his gaze on Reed Richards. One particularly poignant moment of this movie is where the Thing rushes in to save a girl when a falling construction crane threatens to crush her, but the girl is more terrified of him. Though the Thing suit Chiklis wore did not allow for much expression, the hurt in Grimm’s eyes when he looked at his now four-digit hands was a testament to Chiklis’ skill as an actor.

    The “Fantastic Four” become instant celebrities in the wake of the attack, which Johnny relishes in while Reed, troubled by how an “anti-alien” terrorist cell knew of the Skrulls’ arrival in advance, decides to investigate. Meanwhile, despite his newfound fame as the Thing, Ben still struggles with the fact that his appearance frightens people on the streets. Most avoid him, some jeer and mock him, and child throws a tomato at him, causing him to grow angry and bitter. The second act of Fantastic Four is incredibly compressed and often tries to do so much in fewer than two hours and time constraints forced Columbus to leave much crucial material, over a full hour, from the theatrical cut. In terms of character development, Ben takes the lion’s share though Johnny gets a bit himself. The best way to describe him throughout the movie is wild and attention seeking as well as a womanizer (ironic, considering that NPH would reveal that he was gay a couple years later, which led to the infamous “flame on” Saturday Night Live sketch.) His obsession with publicity often brought him into conflict with Sue and his relentless pranks on Ben only created more tension within the team.

    Meanwhile, the aftermath of the assassination attempt on Morrat creates more tension as he starts making demands on the world’s governments to release the would-be assassin into his custody. Tim Roth channels the late Jonathan Harris’s Doctor Smith in this role as a conniving (though cowardly when cornered) warlord. It is clear that he is in league with Doctor Doom, but he is almost painfully oblivious to the face Doom is playing him because his low opinions of human intelligence. He later declares war on Earth when Fury refuses to transfer the assassin. Reed also becomes to preoccupied by these developments that he forgets his promise to find a way restore Ben back to his human form, driving a wedge between them. Doom sees a potential rift to break apart the team before Richards uncovers the truth, that Morrat and Doom are in an alliance to subjugate the Earth, though one scene establishes that the two are using each other for that goal, Morrat being too arrogant to believe that a human could outsmart him. Doom uses a legion of Doombots to fight, subdue, and bring Ben to Castle Doom in Latveria where Doom presents him with an offer. He will change Ben back if he betrays Reed to him, leading to what many deem the defining character moment in the film.

    DOOM
    So what is your answer Benjamin Grimm, will you choose your humanity, or your friend?

    THING
    You can take your offer an’ cram it up your faceplate, Vicky. Ben Grimm will do many things but he’ll never betray his friends.

    DOOM
    Very well. If you will not be my knight, then you will be my pawn!​

    Needless to say that Doom does not take no for an answer and brainwashes the Thing to do his bidding. Meanwhile, the ‘Hoff makes one more appearance as Nick Fury to reveal that Morrat’s “assassin” died and reverted to the green-skinned, reptilian form of a Skrull. Reed runs another test on the weapon to learn that it was Latverian in origin when the brainwashed Ben arrives at his and captures him after a brief scuffle. Susan arrives minutes later to discover that Reed is missing and learn that Ben flew the Fantasti-car to Latveria. She initially goes to Johnny for help but he is too absorbed in his own fame and thus refuses to help because “S.H.I.E.L.D. has it.”

    Sue finally gets her chance to shine in the third act where she gets to shine by infiltrating Castle Doom to rescue her teammates. Johnny also gets scene where a blind woman he tries to flirt with on the street chastises him for not helping in fight and even goes as far to call him a coward. She comes across Doctor Doom who had frozen Reed and falls to the tried-but-true cliché of the villains monologue. Doom “invited” Morrat and the Skrulls to Earth so that they would eventually try to take the planet by force. However, he already mapped out the weaknesses of their war fleet and would strike at the opportune time so that the denizens of Earth would a) recognize them as their savior and b) accept him as ruler of Earth. Susan frees Reed but both of them run afoul of Ben and a brief fight ensue before the brainwashing wears off. Johnny joins the fray for the final confrontation with Doom. Through teamwork and Reed’s technical skills, they manage to goad Doom into revealing his plan for the Skrulls after Reed opens a line of communication to Morrat’s mothership.

    Morrat does not take this betrayal lightly and begins his assault on Latveria itself. Once the Fantastic Four force Doctor Doom in the tactical retreat, they focus on Morrat’s flagship in a scene reminiscent of Independence Day and the Star Wars prequel of that year with the Human Torch melting down Skrull fighters and the Thing rampaging through the corridors of the Skrull mothership. Mr. Fantastic enacts Doom’s countermeasures and the team captures Morrat, ending the battle. The film ends with the team celebrating at the Baxter Building. Ben finally gains some acceptance as Reed proposes a toast in his honor. The girl who rebuked Johnny earlier in the film introduces herself as Alicia Masters and touches Ben’s face and tells him that he’s beautiful (much to Johnny’s shock and chagrin.) Before the two of them could kiss though, the team receives an alert: a giant creature from underground is attacking Midtown and so the four jump back in action. In keeping with the tradition set by X-Men, Fantastic Four contains a post-credits scene where an advisor to Skrull Emperor Dorrek VII (played by Ian McKellan) brings news of the fleet’s defeat at Earth. However, before the emperor can order a full-scale invasion, the planet itself begins to quake. A shadow falls shaped like Galactus’ helmet falls over the Skrull throneworld and the emperor and his advisor run to balcony to see a being of silver streak towards the capital.

    Fantastic Four (at least in my opinion) was a better film than the first X-Men. Despite the compressed and crowded second act, almost every single character had chance to shine. Of the cast, critics and fans received Oldman’s melodramatic yet complex portrayal more favorably to Hauer’s one-dimensional Magneto, which helped propel the villain’s popularity to new heights where Doom himself became the face of the Fantastic Four in merchandising. Similarly, Michael Chiklis enjoyed a warm critical and fan reception, due in part to his own fandom of the character he played. Despite, getting top billing, audiences were lukewarm to George Clooney’s portrayal of Reed Richards. Critics said that his performance was adequate, but not as outstanding as Oldman and Chiklis. However, it was David Hasselhoff split fans down the middle with his portrayal of Nick Fury. Many fans saw it as something of a joke to see “the guy from Baywatch” play a grizzled badass in the vein of Snake Plisken or Metal Gear Solid’s Solid Snake. However, his performance was no worse than Clooney and did not bring down what was still a very solid film. It is interesting to note that Samuel L. Jackson did express interest in the role, but ultimately bowed out due to his commitment to Fox’s other sci-fi smash The Phantom Menace as Jedi Master Mace Windu. One could only imagine the possibilities (and profanity) of an eye patch-wearing Jackson as Nick Fury.

    In any case, Fantastic Four was a victim of its own timing being released the same year as both DC/Warner Bros. Batman Triumphant and Man of Tomorrow to say nothing about Star Wars, Austin Powers: The Spy Who Shagged, Twister 2, and Pirates of the Caribbean and thus grossed a respectable but not great $166 million domestically. Fox/Marvel clearly lost this round of the Superhero Wars. However, ticket sales and mixed-to-positive reviews of the film were encouraging enough for Fox to green light a sequel for 2002. Curiously, Fox also dusted off the script for the Nick Fury: Agent of S.H.I.E.L.D. television film as a spin-off of Fantastic Four and ordered a pilot for a new television series starring Hasselhoff that aired in March 2000. Its ratings were not spectacular but enough for Fox green light a full season, though only six of the thirteen episodes aired (out of order as Fox was wont to do at the time) before the network cancelled it without much fanfare. The best way to describe the show is essentially a bizarre fusion of Knight Rider (except that the car flies, not talk) and Marvel lore that veers into “so bad it’s good” territory. Despite a slightly disappointing performance at the box office, Fox was determined to make Marvel’s first family succeed on the screen.

    -Tales From The Superhero Wars, sequentialhistory.net, July 29, 2010
     
    July 1999 - Sonic vs. Dog Dash
  • (Authors' Note: Wow, we just hit 400,000 views! That's really amazing, thanks for all the support, we wouldn't be doing this without all of our awesome readers :) It's been an amazing and fun year of telling this story. Please remember us in the Turtledove nominations coming soon!

    Also, a shoutout to Pyro for his Sonic casting suggestion!)

    -

    And maybe the biggest week in video game history kicks off on Monday, when the latest game in the hit Dog Dash series is released on the Ultra Nintendo. Then, one day later, it's Sonic the Hedgehog 5, the most anticipated game of the year for the Sega Saturn.”

    -from an update on CNN's technology news, July 16, 1999

    Sonic 5 was the end of one era of Sonic games and the beginning of another, for better or for worse.”
    -excerpted from The Chase: Sega's 20 Year Struggle To Take Down A Giant

    We were told simply to create the ultimate Sonic game... the same instructions we'd been given since we started working on Sonic 2!”
    -Sonic the Hedgehog 5 director Yuji Naka, in an interview in the August 1999 issue of Next Generation magazine

    Could we create a PC-quality RPG on a home console? Once the Ultra Nintendo was released, we found the answer to be yes. So Rise A Knight was a direct product of that power we had with the Ultra Nintendo.”
    -Rise A Knight lead programmer Martin Brenner, in a July 1999 interview with Gamespot.com

    Mega Man Zero, it couldn't just be an update of the original series as X had been. We had to do something different, and seeing how beloved Super Metroid and Symphony of the Night were, making it an adventure game as opposed to an action game was a logical choice.”
    -Keiji Inafune, in an interview in the July 1999 issue of Famitsu magazine

    Compared to Virtua Racing Reality? There is no comparison! F-Zero: Ultracharged is a masterpiece and literally better than VRR in every possible way, unless you have a problem with difficult games, in which case, practice more, newb.”
    -Sushi-X, in a roundtable discussion of July 1999's racing video games in the August 1999 issue of Electronic Gaming Monthly

    The Chaos Emeralds are mine, and no one will claim them! Not you, Sonic, and ESPECIALLY not some otherdimensional beast!”
    -Dr. Robotnik, Sonic the Hedgehog 5

    Mewtwo? You captured a picture of Mewtwo, the most powerful Pokemon in existence? How incredible! I have no idea how you captured this shot, but it's amazing!”
    -Professor Oak, Pokemon Safari

    I know Clark's gone, Woofle, it's just you and me now so let's finish this just like he would've wanted, okay boy?”
    -Selkie, Dog Dash 3

    This is Sonic the Hedgehog. He's my best pal. He helps me feed my family!”
    -Tom Kalinske, joking around at a press event for Sonic the Hedgehog 5 on July 20, 1999

    -

    Super Nintendo CD:

    Pokemon Super Adventure

    EGM: 7.8 (quote: “A fairly bare-bones variant of the original games, which is surprising considering the SNES-CD's abilities.”)
    Gamespot: 7.4 (quote: “It's an adventure you can enjoy on your console, though we wish the content was more robust.”)

    Ultra Nintendo:

    Double Dragon: Four Fiends

    EGM: 7.0 (quote: “The four player mode is great fun at first, but the action of the game quickly gets repetitive.”)
    Gamespot: 8.6 (quote: “A supremely fun beat-em-up with plenty to do.”)

    F-Zero: Ultracharged

    EGM: 9.3 (quote: “A beautiful, challenging, engaging masterpiece of a racing game.”)
    Gamespot: 8.9 (quote: “Painfully difficult but so rewarding to master.”)

    Mega Man Zero

    EGM: 8.2 (quote: “Full of secrets and tricks, this game is different than typical Mega Man fare.”)
    Gamespot: 8.5 (quote: “While some of the backtracking is monotonous, it's definitely a welcome change of pace for the series.”)

    NBA Showtime: NBA on NBC (multiplatform release for Saturn)

    EGM: 6.9 (quote: “Arcade perfect, but doesn't play as smooth as previous arcade-style basketball games.”)
    Gamespot: 6.4 (quote: “Some of the weird rules variants make this a step below games like NBA Hangtime.”)

    NHL Full Body Check (multiplatform release for Saturn in August 1999)

    EGM: 5.5 (quote: “Some spiffy graphics help, but the gameplay could definitely use some work.”)
    Gamespot: 7.9 (quote: “A really exciting arcade-style hockey experience.”)

    Pokemon Safari

    EGM: 8.7 (quote: “I wish all the Pokemon were in this game, but it's still a blast to snap 'em all.”)
    Gamespot: 8.0 (quote: “While it might've been nice to be able to explore freely instead of being stuck on rails, this is still a nifty game for Pokemaniacs everywhere.”)


    Race'n'Chase 2 (multiplatform release for Saturn)

    EGM: 6.0 (quote: “There's more to do but it's still mostly more of the same.”)
    Gamespot: 4.0 (quote: “Hopelessly primitive graphics keep this controversial series stuck on neutral.”)

    Rayman 2: The Great Escape (multiplatform release for Saturn in September 1999)

    EGM: 8.8 (quote: “Rayman leaps into 3-D in this amazing adventure.”)
    Gamespot: 9.4 (quote: “This title is about as superb as an action game can be. It's platforming bliss.”)

    Ultra Command and Conquer

    EGM: 7.2 (quote: “A nifty upgrade of the first game, but if you've played the PC original, you're not missing much.”)
    Gamespot: 7.1 (quote: “The plot is changed up a bit to distinguish this game from the SNES-CD one, but it's largely still the same Command and Conquer.”)

    Ultra Micro Machines

    EGM: 5.5 (quote: “There's a good variety of cars, but for a racing game it's fairly basic.”)
    Gamespot: 7.3 (quote: “The graphics are a lot better than we would've expected.”)

    Dog Dash 3

    EGM: 9.2 (quote: “One of the year's best platformers, bar none.”)
    Gamespot: 9.0 (quote: “The series makes a largely flawless jump to 3-D with a surprisingly dramatic plot.”)

    Soulqueen 2: The Beyond

    EGM: 8.0 (quote: “While the graphics leave a bit to be desired, this old-school shooter doesn't skip a beat when it comes to gameplay.”)
    Gamespot: 8.6 (quote: “Entertaining cutscenes and challenging but fun gameplay make this one of the best shooters on the Ultra Nintendo.”)

    Hacker Jack: Hack Attack!

    EGM: 4.8 (quote: “The graphics look really lousy, and the gameplay is mediocre at best.”)
    Gamespot: 3.2 (quote: “We had fun with the original game, but this is just a mess.”)

    Operation Zero 2 (multiplatform release for Saturn)

    EGM: 7.5 (quote: “This game features fun stealth gameplay and an intriguing plot, but it is a bit short.”)
    Gamespot: 8.2 (quote: “A sneaky fun stealth title that tops the original in most aspects.”)


    Blinkin' Blocks

    EGM: 3.0 (quote: “This game is a clunky, frustrating mess.”)
    Gamespot: 2.7 (quote: “It's like trying to solve a Rubik's Cube while being beaten by a street gang. No thanks.”)

    Skater Street (multiplatform release for Saturn)

    EGM: 6.0 (quote: “Some of the racers are pretty funny but ultimately it's just a racing game on skateboards.”)
    Gamespot: 5.2 (quote: “Crummy graphics? No tricks? No thanks, we'll wait for Tony Hawk.”)

    Killsight

    EGM: 6.8 (quote: “If you're not willing to shell out for the exclusive sniper rifle accessory, don't bother. With the accessory, this does bring some arcade fun to the Ultra Nintendo.”)
    Gamespot: 6.1 (quote: “Why are the missions so short? We were left wanting more one time too many.”)

    Rise A Knight

    EGM: 8.5 (quote: “This big open world makes becoming a knight really fun.”)
    Gamespot: 9.5 (quote: “Finally, a PC-style roleplaying game you can enjoy on your Ultra Nintendo. The Saturn had the excellent Ultima games and this tops them both.”)


    Saturn:

    Sonic the Hedgehog 5

    EGM: 9.2 (quote: “Get the Ring for this game. It's fun on a barebones Saturn, but the Ring opens up a new world of adventure.”)
    Gamespot: 9.0 (quote: “While not as tightly structured as previous Sonic titles, it's still an amazingly fun game to play.”)

    Virtua Racing Reality

    EGM: 8.0 (quote: “It's a gorgeous game, but a bit lacking in content compared to other racing hits.”)
    Gamespot: 7.3 (quote: “A graphical update of the original Virtua Racing, it doesn't necessarily take any major leaps forward.”)

    Tick and Tock Too

    EGM: 7.5 (quote: “Cute and fun, this game will be a hit with families, but hardcore platform fans may want to look elsewhere.”)
    Gamespot: 8.3 (quote: “One of the most adorable and silly games I've had the pleasure of playing.”)

    Battleborn

    EGM: 9.5 (quote: “This game is filled with spectacular bosses and intense challenge.”)
    Gamespot: 8.4 (quote: “Some levels are a bit too short, but on the hole this is a fantastic on-rails adventure every bit as good as Squad Four: Eclipse on the SNES-CD.”)

    -

    F-Zero Ultracharged: The Basics

    F-Zero Ultracharged shares some similarities with its OTL counterpart, F-Zero X, but is in many ways different, owing to the somewhat increased focus on the game's individual characters. Unlike in OTL's game, which featured 30 vehicles, here, only 18 vehicles are selectable, but each is piloted by a racer with their own distinct personality, and Nintendo took pains to ensure that each car has its own distinct quirk in terms of driving style while also ensuring that no one car has an advantage over the others (though a few of them, particularly Captain Falcon's and Samurai Goroh's, are a bit easier to win with). There are 22 tracks in-game, which is less than were present in F-Zero CD, though there is also a stage creator mode and a circuit similar to F-Zero X's X circuit. In this game, it's called Devil Circuit, and like in OTL's game, features procedurally generated tracks. Despite there only being 18 playable racers, races still feature 30 cars, with procedurally generated names and statistics to fill out the other 12 racers (cars can have better stats on higher difficulty levels). Among the 22 tracks are re-made versions of many of F-Zero's original tracks, indeed 12 of the game's tracks are redone versions of tracks from previous games, including Mute City, Silence, Big Blue, Death Wind, Red Canyon, and Fire Field. The game features a single-player Grand Prix mode, a Time Trial mode, and a VS. Mode, though there isn't a Death Race equivalent mode as in F-Zero X. In Grand Prix mode, each of the game's eighteen racers has a very short motion-comic cutscene that plays before and after each circuit, telling the racer's story (all in all, the cutscenes range from 3-5 minutes total for each racer, with Captain Falcon and Samurai Goroh getting the longest ones). Events from F-Zero: G-Force are referenced, and events in Ultracharged would carry over to that game's Ultra Nintendo sequel (which finally appears in 2001).

    F-Zero: Ultracharged is a difficult game. Extremely difficult, one of the hardest racing games ever made, though it is highly praised for its quick framerate and excellent graphics (TTL's Ultra Nintendo is more than capable of producing great graphics while keeping the game at a high framerate, unlike OTL's F-Zero X). It gets excellent reviews and a fair amount of hype, and is a decent seller for Nintendo, though not anywhere near as big a hit as the recent Mario and Zelda games. With the larger number of more experienced gamers on the Ultra Nintendo as opposed to OTL's Nintendo 64, the game gets more sales in spite of its difficulty, and proves to be a fun, arcadey alternative to Gran Turismo (which is still selling like hotcakes, especially in Europe). It's compared extremely favorably to the much more bare-bones Virtua Racing Reality, which Sega would release just a week after Ultracharged's July 5, 1999 release date.

    -

    Virtua Racing Reality definitely delivers on its promise of being a next-generation racing title for Sega, and with the power of the Ring, the hit arcade game is replicated in all its glory here. Despite the presence of 16 fun tracks, however, the game is still somewhat plain compared to its competitors, especially given the limited collection of vehicles (only six). It's pure arcade racing fun, but those used to more realistic racing sims may become bored. Despite the game's flaws, it's really addictive, the music is great, and the racing action is hard to beat. It's a significant improvement over the first title, and we were addicted to Virtua Racing for a long time. Virtua Racing junkies will be hooked on this game for many months to come.

    Score: 8/10

    -excerpted from Official Saturn Magazine's review of Virtua Racing Reality in the July 1999 issue

    While Sega is loving the first sales numbers being reported for Sonic the Hedgehog 5 (which include the more than 400,000 preorders taken for the game), they've got to be a bit disappointed that Virtua Racing Reality has stumbled out of the gate a bit. Its opening week barely generated half as many sales as the opening week of Nintendo's F-Zero: Ultracharged, though the game was still the second best-selling new release last week after Pokemon Safari. Virtua Racing Reality was one of 1998's most profitable arcade titles, and Sega reported it to be the #4 most popular game at its arcade chain Sega Gameverse last year.”

    -from an article posted on Gamespot.com on July 22, 1999

    -

    So what do we call it, Metroidzerovania?”
    -from a post on the Gamefaqs.com message forum on December 10, 1999

    Mega Man Zero was certainly different than the Mega Man games that came before it. In contrast with the Mega Man and Mega Man X series, Zero was a game that featured its protagonist exploring a huge, interconnected city that opened up gradually as the player collected power-ups and defeated certain boss enemies. As you explored through the game, you got more and more bits and pieces of the story, which basically involved Zero going rogue in order to search for the pieces of his destroyed Maverick love interest Sclera (who sacrificed herself to stop Sigma's plans in Mega Man X4). As he searches, he stumbles upon a group of robotic freedom fighters who are somewhat like the Mavericks from the Mega Man X series, and must decide whether or not his allegiance to the humans (who are trying to stop him from finding the pieces of Sclera) is justified. The game plays out in 2-D, similar to the earlier Castlevania: Symphony of the Night, though combat is a much bigger factor in this game, as is tight platform jumping. The game was one of the toughest Metroidvanias ever made (and the fact that the genre is called Metroidvania and not Metroidzerovania shows that this game isn't quite as well regarded as the two original pioneers of the genre), though people who played all the way through were rewarded with great boss fights and a really good story. The game sold well, and future Zero titles (which were released on about a biennial basis) would retain the formula. X's friend had certainly distinguished himself, and his games had branched off into a full-fledged spinoff series that continues to this day.

    -from an article on Gamesovermatter.com, posted on February 17, 2010

    -

    Lisa Foiles: Hello again, Lisa Foiles here and today I'd like to talk about a game that a lot of you people did not play. No, really! It only sold 18,000 copies in North America, and I have one! *holds up the case for Soulqueen 2* Today's Retro Minute is about Soulqueen 2! Soulqueen 2 was a shooter. No, not the kind of shooter where you go around shooting people in the face. This was an old-school space shooter starring a badass green haired starfighter named Cleopatra.

    *A brief anime cutscene from the game showing Cleopatra jumping into her fighter and zooming off into space is shown*

    Lisa: It was the sequel to the first Soulqueen for the SNES-CD, another game that didn't really sell very well with only about 50,000 copies sold in North America, and most of them coming out of the bargain bin. Telenet Japan almost didn't release Soulqueen 2 over here, but most of their games outside of the Tale series were flopping and they thought bringing over Soulqueen might help. It...didn't. The game was a fantastic space shooter! The graphics were incredibly detailed and colorful, and you basically went through 14 stages, blowing away enemy fighters as you went. In between stages, and sometimes right in the middle of stages, you were treated to scenes of Cleopatra being, well, Cleopatra. And no, I don't mean romancing Marc Antony and ruling over Egypt. This Cleopatra was a starfighter, and a damn good one at that. In Soulqueen 2, she's given the mission of hunting down and blowing up a team of rogue space pirates who have been terrorizing starfleets throughout the galaxy. The game had a lot of action, though it also had quite a bit of fanservice...

    *Cleopatra is seen stripping out of her robe, showing off tattoos on her back and also showing off a bit of her butt*

    Lisa: But the game was extremely tasteful compared to those hentai shooters on the Saturn that thankfully stayed in Japan. It came in at a Teen rating with only a few seconds of censored scenes, so yeah, the game largely stayed away from really gratuitous fanservice and concentrated on what we all came to see and play which is the shooting, and plenty of it.

    *Some gameplay of Cleopatra's ship shooting multi-pronged lasers at an enormous mechanical boss firing bullets and lasers all over the screen is shown.*

    Lisa: Of all the shooters on the Ultra Nintendo, it's definitely one of the toughest, maybe the toughest. By that time, the “bullet hell” genre was really ramping up in popularity on the PC and in the arcades, and while Soulqueen 2 isn't QUITE as tough as those games, it's still a serious challenge for all but the most dedicated shooter vets. But hey, I beat it!

    *A brief home video is shown of a 13-year-old Lisa Foiles jumping up and down yelling victoriously after beating the final boss of Soulqueen 2*

    Lisa: For the record, my mom started filming AFTER I'd started celebrating. I think I was up cheering and pumping my fists for three minutes. Which is longer than this segment. Soulqueen 2 was probably the BEST shooter on the Ultra Nintendo, but despite it being so thumb-numbingly good, NOBODY played it! But, thankfully, you can buy a download of the game right now.

    *A scene is shown of Cleopatra laying back on top of her starfighter and looking up at someone to talk to them.*

    Cleopatra: Mmm...what are you waiting for?

    -from Lisa Foiles' “Retro Minute” segment on Gamesovermatter.com, posted on February 28, 2013

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    Pick A Pair Of Pokemon Games Today!

    July marks the first month ever to see the release of two Pokemon games! (Unless you count Red and Green as two separate games, which we're not doing.)

    The first is Pokemon Safari for the Ultra Nintendo, which has you tasked with riding around eight different areas in search of Pokemon to take pictures of. Yes, that's all you're doing, taking pictures of Pokemon...but there's a lot more to it than that! Professor Oak gives you items to throw at the Pokemon to perform various actions, including an apple to feed them and a special gas ball to make them irritated...and there's also a Pokemon Flute that can make certain Pokemon dance (including the sleeping Snorlax). Once you make it through the course, the professor will then evaluate the pictures you take (and some of the Pokemon can be pretty funny). There are 71 Pokemon in all to “capture” on film. We wish all 150 Pokemon had been included, but we suppose there's got to be something left for the sequel.

    And if you're still rocking the Super Nintendo CD (and let's face it, we all go back to play the old games once in a while, being able to play them on the Ultra Nintendo makes it super easy), there's a brand new Pokemon game in Super Pokemon Adventure, which casts you as a young boy out on a somewhat abbreviated adventure through a new continent. You'll visit five gyms in all, you can catch up to 100 of the original game's Pokemon (again, what's with these spinoff games and not including all the species?!), and eventually you'll do battle with an evil villain who seeks to rule the entire Pokemon world. It's a fun way to play a Pokemon journey on your TV (though there's also the Super Game Boy for that) and the graphics are nice, for a Super Nintendo CD game. It's probably the last SNES-CD game that we'll see here in North America, so not only is it a fun Pokemon quest, it's also a piece of history!

    -excerpted from the August 1999 issue of GamePro magazine)

    -

    The Long Journey To Completion Is Nearly Over

    Sony and Funcom's new point-and-click adventure, The Longest Journey, is nearly finished. The highly anticipated game, which Sony announced it was publishing late last year, will release on PC first in September before receiving an exclusive Ultra Nintendo console release before the end of the year. Sony's forays into PC gaming have been highly publicized as of late, with their Pirate Quest MMO one of the most popular new online titles of the year. With The Longest Journey, Sony continues its inclination toward publishing mature titles with high production values, though the company is taking somewhat of a chance on Norwegian developer Funcom. The company's highly lucrative partnership with Naughty Dog is well documented, with their new game Dog Dash 3 set to fly off the shelves when it's released next week. Sony is keeping its hand somewhat close to its chest with The Longest Journey. The game wasn't mentioned in Nintendo's keynote address, and its section of Sony's E3 booth was rather small, with only a few kiosks set up for the PC and Ultra Nintendo versions of the game. Still, Sony seems to be expecting it to become a sleeper hit when it's released, and if it's a success, it will continue the company's winning streak.

    -from an article on Gamespot.com, posted on July 15, 1999

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    Dog Dash 3: The Basics

    Dog Dash 3 is Naughty Dog's third Dog Dash game and the first to appear in full 3-D. The game is a fairly typical 3-D platformer with a heavy emphasis on collecting. However, despite the game's rather cookie-cutter formula, its variety of stages, creative puzzles, enemy lineup and fun combat make it a crowd-pleaser. The game features a good amount of cutscenes and voice acting. The main character Clark has a different voice actor, as Toran Caudell has gotten too old to read for the part. Instead, Alex D. Linz has taken over as Clark. Ashley Johnson remains the voice of Clark's friend Selkie, while R. Lee Ermey performs as the evil General Catsmeow, the game's villain who leads an enormous cat army called the Feline Front. Their army has taken over the new world that Selkie and her family were hoping to settle on, and it's up to Clark, Selkie, and Woofle to save the day. Much of the action takes place in the game's “hub world”, from which five major sectors are accessed. You access these sectors by finding golden dog bones in each of the sectors and in the hub world. The more you collect, the more of the game you can access. Once 50 are found, the way opens up to battle Catsmeow himself. You're required to complete two story missions in each sector before moving on to the next one, no matter how many bones you've collected.

    The game begins with a montage of Clark, Selkie, and Woofle playing together, set to the Smash Mouth song “All Star”, which Naughty Dog licensed for use in the game. After a fun day of play, Selkie leaves to join her family as they settle into their new home. But the next day, Selkie returns desperate for Clark and Woofle's help, as Catsmeow and his cat army have taken over. You'll need to explore every inch of Selkie's new world, rescuing prisoners and defeating Catsmeow's army all along the way.

    Chapter One: Training Ground

    The first sector, opened up after collecting a single golden bone in the hub world, is Catsmeow's training ground, where new recruits are trained. The enemies and challenges found here are easy, but don't let down your guard. The story missions involve rescuing Selkie's parents and then helping a feline deserter escape. The deserter, named Fleas, knows of others who want to desert Catsmeow's army, and can help Clark and Woofle discover secrets that will help bring the army down.

    Chapter Two: Sunny Town

    Clark, Selkie, and Woofle must infiltrate a town overrun by Catsmeow's army. You'll discover more friendly cats here, and also learn Catsmeow's motivations: his own planet was invaded by an alien army, and he used to be a beloved leader, but now has turned into a tyrant who's so desperate to find a new home he'll wipe out any planet he can get his hands on just to have it.

    Chapter Three: The Great Caves

    Clark, Selkie, and Woofle infiltrate the planet's cave complexes, where its residents are being forced to mine for materials to build new weapons for Catsmeow's army. On the second story mission, Clark seemingly sacrifices himself to save Selkie and Woofle, and until completing chapter four, Selkie must ride Woofle on her own.

    Chapter Four: Without Clark

    Clark is seemingly gone, but in reality, he's just been captured and seemingly transformed into a cat soldier in Catsmeow's army. Eventually, however, it's discovered that Catsmeow's flunkies simply zipped Clark up into a cat suit, and he could've taken the zipper off any time he wanted (Selkie finds it for him). Clark's all right, except that he has to pee very very badly and runs off to do so as soon as Selkie gets the suit off.

    Chapter Five: Rallying The Forces

    In this chapter, which takes place in the last free territory left on the planet, Clark and Selkie must rally up an army to take back the planet. The second story mission involves battling Catsmeow in his personal tank, though after the tank is destroyed, Catsmeow flees back to the capital city to unleash his ultimate weapon.

    Chapter Six: The Final Battle

    Clark, Selkie, and Woofle move in on the capital city to find and defeat General Catsmeow, eventually confronting him as he wields a giant alien battlemech that he managed to loot from the aliens who chased him and his people from their own. After being defeated, Catsmeow is convinced by the heroes that he's become just as bad as the aliens who chased him off his world, and Clark, Selkie, and Woofle offer to help him get his planet back if he leaves other worlds alone. Catsmeow agrees, and there's a montage of Clark, Selkie, Woofle, and Catsmeow's army beating back the alien hordes from Catsmeow's planet. Selkie thanks Clark for saving her new home with a big kiss, and Clark and Woofle return home, with Clark totally pumped about saving two worlds from aliens in one adventure.

    -

    *The theme song of Sonic the Hedgehog 5, “Adventure At Lightspeed”, plays all through the commercial. It's a driving rock anthem that has a lot in common with OTL's Sonic Heroes theme in terms of tempo and rhythm, though the lyrics and much of the melody is different.*

    *Sonic is seen soaring through loops in a big city.*

    The Biggest Sonic The Hedgehog Adventure Ever

    *Sonic and Tails battle together against a big stone golem boss.*

    Explore Unseen Worlds

    *Sonic leaps down and punches and kicks monkey enemies in the middle of a huge jungle level.*

    Team Up With Old Friends

    *Sonic, Tails, Knuckles, Corona, Amy, and Big the Cat are seen*

    And New Ones

    *Dr. Scales is shown blasting a big bee enemy with a laser gun, then Rouge the Bat is shown swooping in in the night. Then Amy and Cream are shown taking care of a bunch of Chao.*

    And Battle Evil...

    *Dr. Robotnik laughs while sending a huge robot after Sonic and Knuckles.*

    And Chaos Itself...

    *Chaos is shown extending its reach over the universe. A rapid-fire montage of cutscenes and gameplay is shown.*

    SONIC THE HEDGEHOG 5

    The World Of Sonic Is Finally Revealed...

    JULY 20

    *cue the Sega! scream*

    -the Sonic the Hedgehog 5 TV commercial, which began playing in late June (debuting during Game 3 of the NBA Finals between the Celtics and Jazz)

    Sonic The Hedgehog 5: The Basics

    Sonic the Hedgehog 5 is the latest (as of 1999) installment in the Sonic series. It's a 3-D platformer much like OTL's Sonic Adventure, with a number of key differences in terms of level structure and gameplay. Sonic's friends play a smaller role in this game compared to OTL's Sonic Adventure. In OTL Sonic Adventure, Sonic's friends were required to be used for large chunks of the game, but in TTL Sonic 5, Sonic is the playable character for a majority of the quest, with Sonic's friends only required for about a third of the levels (though they're optional in a few more levels). Indeed, most of Sonic's friends are spotlighted in only one each of the game's 22 Action Stages, though Tails, Knuckles, Amy, Cream, Corona, Big, and Rouge all make major appearances and are playable in several other levels (and Tails accompanies Sonic throughout most of the game). The game has several more playable characters than OTL's Sonic Adventure, with Tails, Knuckles, Amy, Corona, Big, Emerl, Cream, and Vector all playable at some point in the game, along with two characters new to the Sonic series IOTL: Rouge the Bat (who appears two years sooner than IOTL due to butterflies caused by the increased prominence of female characters) and Dr. Scales, a mad scientist salamander who uses high technology and was in fact Dr. Robotnik's college professor. The Pachacamac/Tikal storyline is butterflied away, and Chaos becomes a sort of stand-in for Robotnik's lust for power and revenge going too far. The gameplay itself is structured much like previous Sonic games. There are seven Zones (like the Adventure Fields in OTL Sonic Adventure) that are open-ended and occasionally contain obstacles needed to be completed in order to advance. Then there are Action Stages, three to each Field. The goal in each Adventure Field is to obtain the Chaos Emerald contained there. In one Stage, Sonic works on his own to complete the level (though sometimes he has a friend's help, or has to rescue a friend). In the next Stage, one of Sonic's friends works on their own to complete the level. In the final Stage, Sonic and a friend team up, and the player can choose which hero to play as. Occasionally, a midboss will need to be fought in a Stage. At the end of the third Stage, a boss is encountered and must be defeated to gain the Chaos Emerald. The gameplay itself is somewhat more open-ended than previous Sonic titles, each character has their own individual combat moves and/or weapons to use on foes, and fighting itself is more complex than in previous Sonic titles. Rings and items are collected as in previous games, with rings again serving as a “life bar” of sorts for characters, when they're hit without a ring they lose a life, when all lives are lost, they're ejected from the stage. The production values of the game are considered superb even by Saturn standards, without the Ring it's considered the best looking non-Ring Saturn game. With the Ring, which opens up two bonus Adventure Fields and a variety of mini-games, including a special arena battle mode, the game is considered one of the best looking Saturn games overall and better than many contemporary Ultra Nintendo titles, pushing the Saturn and Ring to their technological limits. The voice cast has gotten somewhat of an overhaul, Jaleel White declined to reprise his role as Sonic and was replaced by Quinton Flynn, Tails is voiced by Adam Wylie, and Amy Rose is voiced by Cathy Cavadini. However, most of the cast, including Cree Summer as Corona and Jim Cummings as Dr. Robotnik, reprise their roles from previous games. Grey Delisle joins the cast as Rouge the Bat and Ernest Borgnine plays Dr. Scales. The game contains five lyrical songs, including Rouge's theme “Flying Freedom” and the OTL Sonic Adventure theme, “Open Your Heart”, which is now used later on in the game as part of a determination montage for Sonic and his friends.

    The game begins with Sonic and his friends, Tails, Knuckles, Amy, Corona, and Big enjoying a birthday party for Tails. Meanwhile, Dr. Robotnik is once again plotting to steal the Chaos Emeralds, and he's devised an insidious plan in order to do it. Meanwhile, a character we'll later learn is Dr. Scales, is detecting some strange readings and he panics, realizing that something bad is about to happen. Robotnik summons forth the being Chaos in order to gather up the Emeralds, but Chaos is beyond Robotnik's control, and the very universe begins to shatter. As the party is finishing up, a terrible disaster occurs, and Sonic is separated from all of his friends except for Tails. He winds up by himself in the middle of a huge city, and that's where the quest begins. Sonic soon gets a call on a payphone from the mysterious Dr. Scales, who tells Sonic what's happened and that finding Robotnik is the key to preventing a universal catastrophe. As Sonic and his friends journey through the various stages, the Chao, fragments of Chaos that represent the “light” side of chaos (as opposed to the monster itself which represents the dark) appear throughout the game and assist the heroes on their adventure, serving as waypoints, giving hints, and granting special powers.

    Adventure Field 1: The Metropolis

    Sonic soon reunites with Tails, and the two battle Robotnik's robotic minions, who have invaded this massive city. At the end of the final stage, the two must do battle together against a huge robot lined with pods, one of which contains a trapped Cream and another containing a trapped Amy Rose.

    Adventure Field 2: The Plains

    The adventure field itself is deceptively tranquil, but hides a number of secrets, with its three stages patterned after an ancient temple tower filled with ninjas, a beach where huge crustaceans lurk, and finally, a battlefield on which a great centaur warrior roams. All the while, Sonic comes across Knuckles and teams up with him. Knuckles finds Corona, but he also encounters the mysterious bat woman Rouge, who seeks the Chaos Emeralds for herself and nearly swipes one out from under Sonic's nose. Knuckles and Corona vow to pursue Rouge, while Sonic gets another call from Dr. Scales, who wants to meet him in person.

    Adventure Field 3: The Jungle

    Dr. Scales meets up with Sonic and explains to him that Robotnik has unleashed a terrifying evil. The two adventure through an ancient jungle together, in search of a massive castle where Robotnik is hiding. After the second stage, Dr. Scales offers to stay behind to create a tool with which to capture Chaos, while Sonic reunites with Tails to mount an assault on Robotnik's castle. After battling the massive stone golem sent by Robotnik, the two heroes, joined by Knuckles, ask Robotnik to join them to battle Chaos together. Robotnik agrees to help, but only so that Robotnik can conquer the world before Chaos destroys it. Scales and Robotnik reunite, and Knuckles offers to babysit while Sonic follows up on a report that the mysterious thief Rouge has taken the fourth Chaos Emerald for herself.

    Adventure Field 4: The Night

    Sonic pursues reports of Rouge to another city, this one in perpetual night, lit up by bright lights. He meets up with Corona, and during the second stage, Corona pursues Rouge through a temple complex. Corona quickly catches up with Rouge, but Rouge is captured by the stage's mid-boss, and Corona has to save her. After Corona gets into a spot of trouble herself, Rouge helps her out, and the two battle the stage's mid-boss together. The player can then choose between Sonic, Corona, and Rouge for the third stage, which involves a battle against a glimmering crystal boss that feeds on technology, a monster created by the energy of the fourth Chaos Emerald. After the boss is defeated, Rouge explains that she's swiping the Chaos Emeralds for Dr. Scales, who doesn't trust Sonic or his friends to defeat Chaos. Sonic discovers that Robotnik has taken Tails and Scales has knocked out Knuckles to collect the other Chaos Emeralds. Now he's going after the fifth.

    Adventure Field 5: The Laboratory

    Sonic pursues Dr. Scales with the help of Emerl, who battles robotic ninjas in the second stage. In fact, Scales' robot designs are improved versions of the robots created by Robotnik. After Scales deactivates Emerl, Vector the Crocodile teams up with Sonic for the third and final stage. At the end of the stage, Scales sends a hoard of robot versions of himself, each more powerful than the last, after Sonic and Vector, who defeat them. Scales is determined to stop Chaos on his own, though he reveals that he had nothing to do with Tails' abduction and that Robotnik is using Tails to create Scales' ultimate weapon, a powerful ray cannon that might destroy Chaos...or it might destroy the very fabric of the universe, and it can only be powered by all seven Chaos Emeralds. Rouge and Corona report that Dr. Robotnik has taken Tails to a massive sky fortress, and that's where Sonic needs to go next.

    Adventure Field 6: The Sky

    Sonic battles through a series of sky-themed stages with help from Amy Rose, who is also playable in the final stage of the field. They manage to free Tails and get the Chaos Emeralds back from Robotnik, who manages to set a massive dragon on Sonic and his friends before leaving. The dragon boss is a difficult, multi-part encounter, but Sonic and friends manage to defeat it.

    Adventure Field 7: The Egg

    Robotnik has captured the final Chaos Emerald, and is able to swipe the others as well. It's up to Sonic and friends to pursue Robotnik through three stages located in descending layers of a giant egg lair that Robotnik is residing in. The stages each have a variety of environments and are kind of a “best of” of the segments from previous Sonic games. In the second stage, Big the Cat takes over, and the end of the second stage is a sort of boss gauntlet that Big must conquer. In the final stage, any of the game's playable characters are selectable. The final boss of this stage is Robotnik, but even after he's defeated, he manages to use his Chaos Emerald-infused weapon to fire at Chaos. It seems to work, but in the end, Chaos absorbs the energy from the Emeralds and now has enough power to destroy the entire universe.

    Final Stage: Chaos Core

    Sonic and friends descend into the heart of Chaos itself to defeat the omniversal villain. You'll team up with each of them for a segment of the level, though it's Sonic and Tails who end up fighting the final boss of the game, Chaos. After Chaos is destroyed, the universe is pieced back together, with Robotnik seemingly falling into a black hole, ending his reign of terror for good (at least for now). Sonic and friends enjoy their victory, a victory they've certainly earned.

    Bonus Adventure Field 1: Champion City

    If you have the Ring, beating the game opens up Champion City, a new Adventure Field with three stages in which any character can be used. Beating the game also opens up the ability to use Super Sonic, though you can use Super Sonic in the game without the Ring as well. Either way, the boss of Champion City is a massive, multi-part robot, the fight taking place on top of an enormous skyscraper.

    Bonus Adventure Field 2: The Chaosverse

    Beating Champion City opens up the Chaosverse, where the true final boss of the game, Perfect Chaos, is fought. In order to reach him, you must navigate through three super tough stages which contain the game's most difficult challenges. Only after defeating Perfect Chaos does the game's true ending appear, which means that yes, you must have the Ring to get the true ending of the game (the ending confirms Robotnik's survival and also confirms that the Chao get new homes with Sonic and his friends). The default ending (without the Ring) is pretty good, but the true ending is significantly more satisfying.

    -

    July 20, 1999

    Sonic the Hedgehog 5 is released just one day after the launch of Naughty Dog's Dog Dash 3 for the Ultra Nintendo, launching at midnight on July 20, 1999 (and to promote a simultaneous nationwide release, it launches at 9:01 PM on July 19 for those on the West Coast, 10:01 PM for those on Mountain Time, and 11:01 PM for those in the Central time zone). Dog Dash 3 sold exceedingly well. It would achieve nearly half a million sales in its first week, with 200,000-300,000 sales reported on its first day alone. That would of course pale in comparison to the first day sales of Sonic the Hedgehog 5. With the game's enormous hype and the franchise's status as perhaps the most heavily promoted and visible franchise in video gaming, the game does enormous first day sales in North America. It tops Ultra Mario Kart's record for the biggest first sales day for a non pack-in video game (the Sonic 5 console bundles wouldn't be released until August), achieving 1,260,867 sales on its first day alone, and more than two million sales in the first week.

    In terms of reviews, though some critics would show displeasure with the game's deviation from the familiar Sonic formula, most reviews praise the 3-D gameplay and the wide variety of characters and combat moves, along with the game's character-driven storyline. The game gets about the same amount of critical praise that Sonic the Hedgehog 4 did, though reviews aren't quite as glowing as rival game Super Mario Dimensions. However, the other big platformer released that month, Dog Dash 3, is as highly praised as Sonic 5 (and in some circles, even moreso). Electronics Gaming Monthly and Gamespot would give the two games identical scores, while some outlets (indeed, about 55% of them) would give slightly higher scores to Dog Dash 3. Most telling is the number of shoppers who reportedly purchased both games simultaneously, indicating ownership of both the Ultra Nintendo and the Sega Saturn. The Saturn does see a mild sales spike upon the release of Sonic the Hedgehog 5, but not nearly as much of one as the system saw upon the release of Sonic the Hedgehog 4, or indeed, any previous Sonic game since 2. Most of the people who were buying the Sonic 5 already had a Sega Saturn, and the release of the game, while generating mainstream media buzz as every Sonic game had done, did very little to stop the Saturn's slow sales decline, a decline that would only accelerate after the Sonic 5 hype had died down.

    -

    For Saturn owners who thought Sonic the Hedgehog 5's furry animal characters and fairly easy gameplay were a bit too childish, they had only wait a week before Treasure's rail-shooter Battleborn was released at the end of July 1999. The game had been heavily promoted by Sega beginning in the spring of that year, and was in fact the final game to have a Segata Sanshiro commercial produced for it in the United States, featuring a much more mature take on the legendary martial arts hero that saw Sanshiro standing alongside a pair of brave teenage Saturn players to take on an alien invasion. Battleborn featured a squad of four Japanese schoolchildren recruited by a futuristic military organization to battle alien hordes in a sort of “Squad Four meets Neon Genesis Evangelion” sort of situation. Across 19 increasingly difficult levels, the team does battle with increasingly powerful aliens with increasingly powerful weapons while gradually learning the truth of the invasion (the aliens are actually angels sent by a vengeful God, whom the heroes must fight in the final battle). A lot of the game's fun came from mixing and matching different weapon combinations. There were 12 bases and eight components, making for a total of 96 different combinations in all, and each of those combinations could then be leveled up twice over the course of a stage, for a total of 288 different weapons you could turn on foes (and of course, certain foes were weak against certain types of weapons). The game had a co-op multiplayer mode where up to four players could be blasting aliens at a time (with the number of aliens adjusted accordingly). In addition, if the player achieved certain goals across the course of the game, up to four different secret levels could be opened up. The secret levels were based off of four classic Enix action-RPGs: Soulblazer, Illusion of Gaia, Terranigma, and ActRaiser, and in each level, the player would battle various bosses from those games before engaging the game's final boss (Deathtoll, Chaos Comet, Dark Gaia, and Tanzra respectively) in a fierce and very difficult final boss fight. A player who could defeat Tanzra could definitely be considered a true rail shooter master.

    Battleborn was highly praised by reviewers and sold quite well, especially for a Treasure game, showing that Sonic the Hedgehog 5 hadn't burned away all the market for Sega software that month. The number of older male players who snapped up the game was a good sign for NYPD: Narcotics Squad, which was set to be released just a few short weeks later.

    As well as, of course, a little game called Soul Calibur...

    -from an article on Gamesovermatter.com

    -

    Well, when Egosoft fell apart in 1997, certainly I was left very distraught and thinking that my career in this industry was just about over. But then, I was recruited into Vermillion Software, and tasked with creating a game with this new Ultra Nintendo development kit. It was a very promising company and we had found THQ to publish our game, so then that was when one of us, it was not me but it was Targa, very very creative person, he came up with this idea for a game where you would become a knight, a role-playing game, and he asked me if we could program such a thing. For a console, it would be difficult, even for the Ultra Nintendo it would be very difficult, but we got it done, and the reception was overwhelming.”
    -Martin Brenner, discussing Rise a Knight in the June 27, 2004 episode of G4's “Dev Stories”

    Rise a Knight is a pioneering RPG, the first original console open-world RPG to achieve significant success, and paved the way for numerous games of its ilk, on the Ultra Nintendo and on future consoles.

    You begin the game as Ben, a young teenage peasant who witnesses his village being overrun by an army of savage beastmen. Ben takes up his father's sword and leaves his ruined village, setting out on a quest to become a great knight. He soon meets a knight named McCather, who notices Ben's natural talent and takes him up as a squire. From there, the game opens up, and Ben can take one of several different paths to knighthood. He can stay on as McCather's squire, or leave McCather and forge his own path. The young queen Anna plays a significant role in Ben's story as well, she can become either his greatest friend (and eventual lover) or his sworn enemy, all depending on Ben's actions throughout the game. Though the combat is fairly simplistic, the sheer variety of missions to complete and the openness of the world (especially for an Ultra Nintendo game) made the game one of the most deeply engrossing to appear on the Ultra Nintendo.

    Rise a Knight proved a critical and commercial success, topping one million copies sold in both North America and Europe. The game sold quite poorly in Japan (as was usually the case for Western RPGs), but with nearly 3 million copies sold worldwide over its lifespan, it became one of the Ultra Nintendo's greatest hits, and started one of the most acclaimed RPG franchises in video game history. It helped to put Vermillion Software on the map, and gave THQ something besides the Nightsquad and WWF (later WWE) franchises to hang its hat on.

    -from an article on Gamesovermatter.com

    -

    John F. Kennedy Jr. Rules Out Senate Run Next Year

    John F. Kennedy Jr. has announced that he won't be running for the vacated Senate seat of longtime senator Daniel Moynihan in next year's election, instead choosing to focus on his magazine George, which has seen its sales decline as of late. Though many, including members of Kennedy's own family, have encouraged the son of the late 35th president to run for office, Kennedy has thus far chosen a more private life, though he is a frequent target of the tabloid press. In addition to publishing George, Kennedy pursues a number of hobbies, including flying and horseback riding. He was also spotted by a New York Post photographer at the Times Square launch event for Sonic the Hedgehog 5, though he wasn't seen playing the game, and his appearance was likely related to the children's charity he started in 1997.

    -from an article on Yahoo! News, posted on July 24, 1999

    -

    Alex Stansfield: Okay, here's what I gotta say about Virtua Racing Reality. It's the safeword that you say after F-Zero has completely whipped you into submission.

    Brittany Saldita: *cackling*

    Lyssa Fielding: *makes whipping motions with her hand*

    Ted Crosley: Virtua Racing Reality is gorgeous, but even being the Sega junkie I am, I'm kind of disappointed with how easy it is compared with F-Zero.

    Alex: Ultracharged is tough but fair, and that's the important thing.

    Brittany: Right. If you (bleep) up, it's your own fault and you deserve to lose. But even if you play on easy mode, it's just a more fun game.

    Adrian Fry: Now wait a minute guys, Virtua Racing Reality delivers on everything the series is known for, which is pure, adrenaline-pumping, balls to the wall arcade racing.

    Lyssa: Which is exactly what F-Zero delivers, except WAY more of it!

    Adrian: Again, Virtua Racing's genius is in its simplicity. It's way more fun to play because it isn't all over the place with complicated, long courses, tons of racers, all those different modes....Virtua Racing Reality is pure racing fun and it's brilliant.

    Gary Westhouse: I'm of two minds here. I had a LOT of fun with F-Zero even if it was super hard. I had a lot of fun with Virtua Racing, but it left me wanting more.

    Brittany: I think the consensus here is that F-Zero is better. Ted gave it a 4.5, I gave it a perfect score, it's more than deserving of that. As for Virtua Racing.... a 3.5 from Alex and a 3.5 from Gary. It's decent, but all of us except Adrian preferred F-Zero.

    Ted: Even if it will beat you senseless and leave you begging for mercy.

    Lyssa: Mmm, yeah but you're into it aren't you?

    Brittany: I bet Adrian is into vanilla. ...ice cream.

    (…)

    Adrian: Rayman 2 is just a really fun game. Not the most innovative platformer out there, but it's really well made and finding all the secrets is a blast.

    Lyssa: I loved Rayman 2! Gosh I've been waiting for this game a long time!

    Adrian: I can tell you really enjoyed it, you can't stop gushing!

    Lyssa: There's so much to gush about! The bosses, the beautiful environments, all the adorable noises Rayman makes...

    Adrian: Is that why you kept killing him when you were playing for the review?

    Lyssa: I can't help it! His Rayman death rattles are just the cutest thing!

    Adrian: That's more than a little morbid, but all righty then! Rayman 2: The Great Escape gets a 4 out of 5 from me.

    Lyssa: Perfect 5 from me!

    Adrian: The Rayman murderer.

    Lyssa: Hmph!

    -excerpted from the July 6, 1999 episode of GameTV

    (…)

    Brittany: *keeps throwing an apple at Pikachu's head* Come on, come on you little bastard, do something cute!

    Alex: Pikachu's gotta be having a serious concussion by now. Does Professor Oak know about this?

    Brittany: No, and you better not tell him!

    *The scene switches, now Alex is watching the Jigglypuff cave concert.*

    Alex: Do they know any other songs besides *sings* “Jiiiiiiiiiiiiigglyyyyypuuuuufff”?

    Brittany: What, you think one of them's gonna start singing Britney Spears?

    Alex: That would be more interesting than this.

    *The scene switches, now the vehicle is going through an abandoned lab in search of Mewtwo*

    Alex: Turn left, turn left!

    Brittany: I know what I'm doing! *turns left, finds a few Magnemites* No, dammit!

    Alex: There's a Mr. Mime skulking over there.

    Brittany: *throwing gas balls at it repeatedly* Nobody likes mimes!

    Alex: (bleep) you, Mr. Mime!

    *The scene switches to the beach where Pikachu is relaxing and yawning*

    Alex: *doing a stoner voice* I'm...I'm so high right now. Hanging out with Sato...he's such a buzzkill. Oh man the room's spinning.

    Brittany: I think I hear the cops!

    Alex: Oh (bleep), stash the weed!

    *Pikachu hops up and runs off as Alex and Brittany crack up laughing, later on they do the actual review and give their scores*

    Brittany: Pokemon Safari does get repetitive, but it's a really good rental if you and your friends want to have a lot of fun.

    Alex: Right, some of the things the Pokemon do in this game are downright hilarious, but once you've seen it all, you've seen it all.

    Brittany: I'm giving this game a 3.5. Definitely rent it, but it's not a buy for me.

    Alex: I'll give it a 4, some of the Pokemon downright crack me up and it can be fun to try and top your best scores.

    Brittany: Or make your own shirt. *shows off what she's wearing, a black shirt totally covered in stamp-sized Pokemon Safari screenshot stickers*

    -excerpted from the July 13, 1999 episode of GameTV

    (…)

    *The hosts of GameTV are standing next to a screen in front of a massive crowd of people inside a Los Angeles-area Best Buy, it's 6:00 PM there and 9:00 PM on the East Coast.*

    Ted: I'm Ted...

    Alex: I'm Alex...

    Brittany: I'm Brittany!

    Ted: And we're here tonight for a couple of firsts! It's our very first show on a Monday, and....

    Alex: It's our very first LIVE show!

    Lyssa: That's right, we're here at the jam-packed Best Buy in Los Angeles, just three hours away from the launch of Sonic the Hedgehog 5!

    *The crowd roars with approval, clearly that's what they're all there for.*

    Ted: And we'll be doing a special feature on the new Sonic game, you'll be getting our review and we'll show you everything you need to know to kick butt in Sonic's brand new world.

    Adrian: Hey, but that's not all, we'll also be reviewing Dog Dash 3...

    *A massive amount of boos and jeers rain down from the crowd.*

    Ted: *laughing* Clearly, clearly this is a Sega crowd here tonight. *the crowd hollers and cheers*

    Brittany: And we'll also be reviewing NHL Full Body Check. *the crowd cheers mildly, somebody yells out “Go Kings!” which gets even more cheers than the mention of the game*

    Gary: And we'll be doing some retro reviews of the first three Sonic the Hedgehog games! *the crowd cheers loudly at this as well*

    Ted: We've got previews, reviews, and news to help you choose...but mostly Sonic on this very special episode of GameTV!

    *The crowd cheers wildly again as the camera zooms out.*

    (…)

    *The crowd cheers as Ted and Alex finish discussing the different aspects of Sonic the Hedgehog 5 and get ready for their review.*

    Ted: I gotta say...and please don't lynch me for this...this was probably my least favorite of the five main Sonic games.

    *The crowd reaction is a mix of gasps and jeers.*

    Ted: Don't, don't, don't get me wrong, PLEASE don't get me wrong...or kill me...

    Brittany: *starts a “Kill Ted!” chant*

    Gary: *joins in quickly*

    Alex: *laughing his ass off as the crowd starts a massive “Kill Ted” chant*

    Ted: But it's just...it's just....!!! *ducking playfully for cover* Okay, here's the thing. Opening up the Sonic world, yes, the stages are bigger and the characters are, for the most part, great, but...the gameplay just isn't as tight, the platforming just isn't as good. I think.... I think....that the platforming in Super Mario Dimensions is better.

    *The crowd boos again, very loudly*

    Alex: Can I just say that I loved this game?

    *The crowd cheers wildly*

    Alex: It has a few problems here and there, but for the most part, I thought it was really fresh, I thought it was really fun, but...I agree with Ted that it wasn't as good as some of the previous Sonic titles. *the crowd starts to boo* Which is...a testament, to how good the previous games were! I mean, we gave Sonic 2 and Sonic 3 perfect scores for God's sake! *the crowd applauds and cheers at this* And Sonic 4 almost got one! So, you know, even though I'm giving Sonic 5 a 4.5 out of 5... *there's a mixed reaction from the crowd who clearly wants a 5* I still think it's an excellent game and one of the best games so far this year. *the crowd cheers wildly*

    Ted: And I liked the boss fights, and I liked all the characters except Rouge, who I thought, compared to Corona, Rouge is kind of silly. *there's a mixed reaction from the crowd* Dr. Scales was fantastic. I thought Knuckles was fantastic. I thought the villain Chaos was okay. This game was fun BUT I'm giving it a 4 out of 5 because of the problems I mentioned. *the crowd boos but it's quieter than before* It's still a GameTV recommended game!

    *Someone from the crowd yells out “We wanted guaranteed Blockbuster rental!” to which Brittany responds “You're here buying the game!”, prompting a laugh from the crowd.*

    Lyssa: *leans over and whispers something to Brittany, which Brittany laughs at so loudly she has to cover up her mouth to stifle it*

    Ted: That's it for GameTV, we're now just two hours away from the launch of Sonic the Hedgehog 5!

    Alex: So what are you waiting for, go out and get your ass in line!

    *The crowd cheers one more time as GameTV goes off the air.*

    -excerpted from the July 19, 1999 episode of GameTV

    (...)

    Gary: *shaking his head* I dunno, Double Dragon's not as good as I remember.

    Alex: The ability to play with four different people in this game is a big plus. The competitive multiplayer is pretty fun, but the co-op is excellent, and I can see Brittany giving a big thumbs up at the addition of Jessica Lee.

    Gary: There's also Kato Lee, who's about as boring a character as can be. Look, Triple Trouble was a pretty fun game, but Four Fiends is a bore, even with the added third dimension. Which, that's another thing, a beat-em-up should be a sidescroller! The clunky controls, the repetitive enemies, the boring new characters, this series has fallen a long way.

    Alex: We'll have to agree to disagree, I found Four Fiends really exciting. I liked that each of the main characters had their own villainous rival, it added a lot to their personalities and stories and made the action of the game a lot more fun. The enemies weren't THAT repetitive considering that each of the four villains have their own army with different guys...

    Gary: But how many different kinds of guys are in each army?

    Alex: I enjoyed this game, I'm giving it a 4.

    Gary: I can't give it more than a 2. Taito should stick to RPGs.

    Alex: They are really good at those, you have a point.

    (…)

    Brittany: Literally the ONLY thing good about Killsight is this big honkin' sniper rifle. *holds up the huge plastic lightgun accessory that comes packaged with the game's $119.99 special edition* This sniper rifle you have to pay out the ass for.

    Ted: It looks really cool though, and I love how much it adds to the game. It's like a real futuristic sniper rifle, the scope has its own electronics and it's just badass. But yeah, the game by itself, bad. Baaaaad.

    Brittany: When they bring Silent Scope over here and port it, please...PLEASE make it compatible with this controller.

    Ted: Oh yes, yes, SUCH a better game.

    Brittany: Literally, you'll have more fun posing with this sniper rifle than you will playing Killsight. *she crawls on the couch in a sniper position and points the gun at the door* Think I can scare the crap outta the first person who comes in here?

    Ted: Probably not. *takes the sniper rifle and holds it up* This thing's heavy too.

    Brittany: I think it's almost eight pounds, isn't it?

    Ted: It comes with a little stand.

    Brittany: It better!

    Ted: So yeah, I give Killsight a 1.5 out of 5.

    Brittany: I'm giving it a 1. And that's for the gun.

    (...)

    Alex: Well, it's time to go but before we do, we have to say goodbye to one of our hosts...

    Adrian: Yeah guys, sorry but this is my last episode, I really had a lot of fun here though.

    Lyssa: You just got here though! *hugs him* Don't leave!

    Adrian: I know, I know! It sucks because this is an amazing job, I mean, getting paid to play video games, that's every kid's dream right?


    Ted: Well, we hate to see you go but we do wish you luck wherever you go.

    Adrian: I had a LOT of fun, it was really amazing here and I'm gonna miss you guys a lot.

    Brittany: Well we WILL be bringing in a new host next week...

    Adrian: Replacing me? Already? *looks hurt but then laughs*


    Ted: It's not like it's hard, I mean, “here's a lot of money to play video games all day”.

    Adrian: *laughing*


    Lyssa: We don't want you to leave!

    Alex: From everyone here at GameTV, including Adrian, we'll see you here same time next week!

    -excerpted from the July 27, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: July 1999

    1. Super Smash Bros.
    2. Doom: Inferno
    3. Metal Gear Solid
    4. The Legend Of Zelda: Temple Of Time
    5. Super Mario Dimensions
    6. Final Fantasy VII
    7. Andrekah: Witches Brew
    8. Suikoden II
    9. Tomb Raider III
    10. The Darkest Night

    The Official Saturn Magazine Buzz Chart: July 1999

    1. Sonic the Hedgehog 5
    2. Virtua Racing Reality
    3. Battleborn
    4. Sonic the Hedgehog 4
    5. Legacy Of Kain: Soul Reaver
    6. Soul Calibur
    7. Virtua Fighter 3
    8. NYPD: Narcotics Squad
    9. Hakendo
    10. Operation Zero 2

    -

    Kurt Cobain Prevents Gang Rape At Woodstock, Can't Prevent Disaster At Concert – 14 Injured, Riots Reported, Concert Called Early”

    "Nirvana Frontman Leaps From Stage And Charges Crowd To Pull Attackers Off Of Woman”

    Cobain Left Bloodied After Punch From Would-Be Rapist”

    -headlines from various music news websites, the last of which is shown above a picture of Cobain with a bloody nose being embraced by the woman he saved from being attacked

    Surviving a huge explosion and now saving a woman from being assaulted? I think Fox is gonna be announcing a Kurt Cobain movie sooner or later.”
    -from Jay Leno's monologue on July 26, 1999

    I'm fuckin' done with music after that bullshit.”
    -Kurt Cobain, to Dave Grohl, backstage at Woodstock 1999 while being treated for a broken nose
     
    August 1999 - The Saturn's Hot Summer
  • A fully arcade-perfect Soul Calibur would've been impossible, but with the help of the Ring, the Saturn port got damn close. It was easily the best looking game on the Sega Saturn, making Tekken 3 look primitive by comparison and even showing up Virtua Fighter 3 somewhat. It looked gorgeous, and did more than any other game to justify the Ring's existence.”
    -excerpted from “Games That Pushed The Limits (Saturn): Soul Calibur” on racketboy.com (based on this OTL webpage: http://www.racketboy.com/retro/games...-limits-part-1 )

    Killer Instinct Ultra might have struck a blow for Nintendo's claims at being the fighter lovers' console, but Soul Calibur brought the title back to the Sega Saturn, and the Saturn never relinquished it for the remainder of the generation.”
    -from “Console Wars: Analysis Of The Fifth Generation”, an article posted on Greenmangaming.com, July 23, 2013

    I've always wanted to work on a video game, but this is the first time that the technology's really been there to capture the real skateboarding experience.”
    -Tony Hawk, discussing Tony Hawk's Pro Skater in the August 16, 1999 issue of Sports Illustrated

    The success of Suikoden proved that Konami could create fantastic role-playing games, and so I was given the opportunity to make one of my own. They told me to make something that could challenge Final Fantasy VIII, which was certainly a lot of pressure to be under. I wanted to make the kind of game that I would play, and my friend Kojima-san was extremely supportive as well.”
    -Shuyo Murata, director of Primrose Soldier, in a June 1999 interview with Famitsu magazine

    Most cops never have to fire a single shot. Most cops never see somebody die. Bein' a cop is like playing the lottery, but backwards. Most cops win. The ones that lose, lose real big.”
    -Fred Kroenin, NYPD: Narcotics Squad

    I didn't ask to BE the living embodiment of magic!”
    -Flora, Primrose Soldier

    Stars? MWAHAHA! By the time I'm done with you, you'll be seein' stars!”
    -Bowser, Mario Party

    -

    Ultra Nintendo:

    Mario Party

    EGM: 8.0 (quote: “This game is a ton of fun. Some of the minigames can be frustrating, but it's a blast, especially with friends.”)
    Gamespot: 7.6 (quote: “The randomness takes away from the experience a bit, but it's definitely fun with three other people.”)

    Madden NFL 2000 (multi-platform, also released on Saturn)

    EGM: 7.2 (quote: “While not the quantum leap that last year's game was, it's still solid football fun.”)
    Gamespot: 7.7 (quote: “The changes to the franchise mode are welcome, and make playing a multi-decade franchise a rewarding experience.”)

    NBA Live 2000 (multi-platform, also released on Saturn)

    EGM: 8.2 (quote: “An outstanding and realistic basketball experience.”)
    Gamespot: 7.9 (quote: “EA has stepped it up with this year's game, adding lots of great commentary and boosting the presentation.”)

    NCAA Football 2000 (multi-platform, also released on Saturn)

    EGM: 8.7 (quote: “The stadiums look great and the crowd animation is spot on.”)
    Gamespot: 7.2 (quote: “I enjoyed creating my own plays, but certain plays were far too foolproof even on the highest difficulties.”)


    NFL Blitz 2000

    EGM: 6.8 (quote: “Not much more than a roster update to be found here.”)
    Gamespot: 6.0 (quote: “Practically nothing new or novel was added to this year's game.”)

    Tom Clancy: Secret War (multi-platform, also released on Saturn)

    EGM: 7.5 (quote: “The graphics could've been better but I loved how realistic this game is.”)
    Gamespot: 8.3 (quote: “The PC version definitely trumps the Ultra or Saturn versions, but all three capture the great FPS gameplay quite well.”)

    Tomorrow Never Dies

    EGM: 7.3 (quote: “Goldeneye this definitely isn't, but the later missions are a lot of fun.”)
    Gamespot: 8.0 (quote: “This game does maintain the series' excellent presentation, with Teri Hatcher and Michelle Yeoh reprising their roles from the film.”)

    Tony Hawk's Pro Skater (multi-platform, also released on Saturn)

    EGM: 8.5 (quote: “An exciting, polished, fun skateboarding title.”)
    Gamespot: 9.6 (quote: “One of the year's best games and worthy of the legendary skateboarded for which it's named.”)

    Twisted Metal 3

    EGM: 7.0 (quote: “A bit of a step down in terms of gameplay variety, but it's still quite fun in multiplayer mode.”)
    Gamespot: 6.1 (quote: “What happened? The graphics actually look worse in parts than the previous game.”)

    Ultra Populous

    EGM: 4.0 (quote: “A boring slog that you should stay far away from.”)
    Gamespot: 5.1 (quote: “Why couldn't this have just been a straight port of 1997's Populous: Elements? Instead it tries to do its own thing and is largely mediocre.”)

    Ultra Road Rash 2

    EGM: 7.0 (quote: “A wide variety of stages gives this game some staying power.”)
    Gamespot: 4.6 (quote: “The play controls are quite bad and the game's excellent visuals don't save it.”)

    Welcome To Magicka

    EGM: 9.0 (quote: “I definitely enjoyed my stay in Magicka, which benefits greatly from rewarding exploration.”)
    Gamespot: 8.7 (quote: “Big worlds and worthwhile treasures make this one of the year's best action titles.”)


    Primrose Soldier

    EGM: 8.5 (quote: “The story gets convoluted at times, but this battle system is excellent.”)
    Gamespot: 9.3 (quote: “A spectacularly fun and poignant RPG adventure.”)

    Saturn:

    Soul Calibur

    EGM: 9.7 (quote: “The most innovative fighting game in ages and a quantum leap over anything else in its genre.”)
    Gamespot: 10 (quote: “A magnificent port of a brilliant arcade fighter.”)

    Dragon Quest IV-VI

    EGM: 7.3 (quote: “These are excellent games, but definitely dated by current standards.”)
    Gamespot: 9.0 (quote: “Three of the greatest RPGs of the last generation are lovingly brought to the Sega Saturn.”)

    Point Blank Adventure

    EGM: 8.7 (quote: “The tight shooter gameplay of Point Blank is even better in the context of an engrossing adventure.”)
    Gamespot: 7.8 (quote: “Not as pitch perfect as the original arcade title, but still an extremely fun game.”)

    Raigeki II

    EGM: 9.0 (quote: “Not as well crafted as Soul Calibur, but the huge cast of hilarious characters makes this game just as fun.”)
    Gamespot: 7.9 (quote: “Soul Calibur might've spoiled us a bit. Nonetheless, this is an extremely rewarding game.”)

    NYPD: Narcotics Squad

    EGM: 8.7 (quote: “This game is a finely tuned masterpiece with a plot as good as any episode of NYPD Blue.”)
    Gamespot: 8.4 (quote: “If the shooting mechanic was more precise and not so frustrating, this might've been a Game of the Year contender. Nonetheless, it's still superb.”)

    -

    Me and my buddies used to spend all day playin' that game, man. I mean, none of us could skateboard for real, but we could all do a hell of a lotta tricks on Tony Hawk. Second one was the best, but the first one blew us away too, and the graphics looked great.”
    -Seth Rogen, discussing his favorite video games on the February 29, 2012 episode of Late Night with Drew Barrymore

    Um, we had a Sega Saturn, and....oh, Tony Hawk. That was fun, I guess. I mean I would kinda just sit there and listen to the music until the timer went off. And then I figured out that the music would keep going when you paused the game? I mean, I'd be skating and doing real good, but then a really good song I liked would come on and I'd be like 'oh crap'....no, no, I liked the song. But...I'd HAVE to listen to it, you know? So I'd be pausing the game for like four minutes to hear the song. And then I'd press pause to turn the game back on and I'd forget what I was doing. ...I did that a lot.”
    -Aubrey Plaza, talking about Tony Hawk's Pro Skater on Northstar Satellite Radio's Geek Radio channel, in an October 16, 2008 interview by the nighttime host of the channel, Brittany Saldita

    When Tony Hawk lent his name, image, and ideas to Neversoft for their 1999 skateboarding game, many in the industry knew the game would be something special, though few realized just how big of an impact the series would have on the video game landscape. Tony Hawk was the world's most renowned skateboarder at the time, his high flying antics a staple on the yearly X-Games competition and in skateboarding competitions around the world. Extreme sports in general were coming to the forefront, thanks in part to the X-Games and to the general societal trend toward “extreme” things in general. Snowboarding, BMX biking, and especially skateboarding were catching on in a major way, and the Tony Hawk video game series was at the crest of that wave.

    Tony Hawk's Pro Skater would release in the summer of 1999 for both the Ultra Nintendo and the Sega Saturn. Versions for the PC and the new Game Boy Nova would follow in the year 2000. While the Ultra Nintendo version had slightly better graphics (and a 17 song soundtrack as opposed to the Saturn's 14), both versions had identical gameplay that enabled the player to rack up massive combos by chaining together impressive skateboard stunts. The game was an instant hit, both critically and commercially, easily selling over a million copies on both the Ultra and the Saturn. While August 1999 saw its fair share of big games, including classics such as Soul Calibur, Primrose Soldier, and NYPD: Narcotics Squad, it was arguably Tony Hawk that made the biggest impact from a general pop culture perspective. Gamers all over were loving Soul Calibur and Primrose Soldier, but it was Tony Hawk's Pro Skater that celebrities were playing, and even today's celebrities have fond memories of playing the game in their childhood and teen years.

    -from an article on Gamesovermatter.com

    In a world where Nintendo and Sony never teamed up, what game franchise would I guarantee still appears? Tony Hawk's Pro Skater. Barring butterflies causing him to get hit by a truck in 1993, or barring alien space bat Nazi sealions banning skateboarding in the 90s, Tony Hawk's Pro Skater endures in all realities.”
    -from the “WI: Nintendo Sides With Phillips Instead Of Sony?” topic on Alternatehistory.net, posted on February 16, 2014

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    With production values far exceeding those of Suikoden II, it's clear that with Primrose Soldier, Konami is taking a shot across the bow at Squaresoft and their upcoming Final Fantasy VIII. While Square's position as the king of RPGs is still extremely secure (it's been fending off attacks from Enix for the better part of a decade), Konami's effort shows that Squaresoft is far from the only company willing to put massive amounts of time and money into producing a role playing game, and their efforts have clearly paid off with this one.”
    -from the cover article of the September 1999 issue of GameInformer, which awarded Primrose Soldier a 9.5/10 in its review

    Konami's Primrose Soldier was the second best selling Japanese role-playing game of 1999, behind Final Fantasy VIII by a significant margin but well ahead of its competitors. The company pulled no punches in creating a big and beautiful world and a cast of memorable characters, with a brave hero, a lovely heroine, and a truly wicked villain. The game took place in a modern world with some futuristic technology, not quite as futuristic as the tech found in Final Fantasy VIII, but definitely a cleaner world than the cyberpunk Final Fantasy VII. The game's battle system remains fairly unique among JRPGs. While not quite an action-RPG, Primrose Soldier employed a system that borrowed a bit from the company's own Hybrid Heaven and a bit from Final Fantasy's patented ATB (though of course not enough to get themselves in trouble). The characters in the game could attack either with a ranged weapon (usually some sort of firearm), a melee weapon (usually bladed but some characters used blunt objects), or magic. For ranged weapons, a firing reticle would appear in multiple places, and you had to time when you fired your weapon to maximize damage (all the while, the enemy was free to attack you). Weapons could fire as little as one shot at a time or as many as 20 (though obviously damage per bullet was greatly reduced), and careful timing was key to landing a successful attack. With bladed objects, the enemy could dodge or block your attack, so timing and positioning your strike was key. And with magic, incantations had to be timed as well. You could aim attacks at your enemies limbs to cripple them or their head for bonus damage, but usually aiming at their center of mass was most beneficial and provided the easiest hits. The game featured outstanding graphics easily comparable to those in Metal Gear Solid, and excellent voice acting, including Steve Cardenas as Exeter, Lex Lang as Zeta, and Julie Maddalena as Flora.

    As for the game's plot, the main character was a young man named Exeter, training to be a soldier in his country's elite Exgenesis Force. Exeter's country, Salcrant, was the most powerful country in the world, and while it didn't control the entire world, it was influential enough that many of its laws became worldwide, most notably its ban on magic and magic users. Many centuries before, magic had flourished in the world, but after the war that saw Salcrant come into being, the rapidly growing country realized that it had to snuff out magic to solidify its power. After centuries of genocide, magic had seemingly died in the world, but Exeter has been having dreams involving a field of flowers and a mysterious, beautiful pink haired woman. After going on a training mission that becomes a bit more complicated after rebels cobble together a war machine that Exeter and his best friend and training partner Zeta have to defeat, Exeter has his most vivid dream yet, where the girl is begging him for his help. Exeter is out in a crowd the next day when he sees the girl. As he approaches her, she disappears in a cloud of flower petals, creating a commotion and sending the nearby magic detectors off the scale. Exeter discusses the girl with his superiors, who conclude that she is the first magician within the limits of Salcrant's capital in nearly 50 years. The next day, there's a red alert. An entire group of magicians have been spotted just outside the city. Exeter and Zeta are assigned to the squad sent to deal with them. The magicians are said to be dangerous, but they largely don't defend themselves, except for the leader, who's exceptionally powerful but still scared as the soldiers cut him down. Exeter, feeling sick after the massacre, wanders away to a secluded area, where he once again meets the mysterious girl. She introduces herself as Flora, and Exeter can't bring himself to attack her. He tells her about his dream, but Flora doesn't know what he's talking about. However, as the two talk, they're forced to flee when some soldiers, detecting Flora's magic, come looking for them. Exeter is able to keep the soldiers away, and eventually, Exeter promises Flora that he'll protect her, and he'll try to find a safe place for her. Flora tells Exeter of magic users outside the city and that they might be able to help. Flora finds a hiding place outside the city while Exeter returns for his debriefing. His superiors tell him that there have been more sightings of magic all over the world, indicating that something very serious is happening. Exeter decides that if he's going to keep Flora away from the soldiers, he'll need a spy, so he confesses everything to Zeta who agrees to spy for Exeter while he leaves the city to look for a place to stay with Flora. Over the next two-thirds of the game, the game basically consists of Exeter and Flora journeying out into the world, dodging Salcrant's armies and finding friendly people to help them. After the first few boss fights, Exeter is revealed as a traitor to Salcrant (though Zeta continues to be his inside man) and begins battling Salcrant's armies openly with Flora and their allies (which include two additional magic users and three non-magic using humans that Exeter and Flora manage to turn to their side). Though Zeta is a major character during this part of the game, he remains largely an NPC except for certain segments when Zeta has to team up with other soldiers to fight threats to the city, or covertly fight Salcrant's troops on his own. Exeter and Flora discover that Flora's presence can “awaken” the magical powers in seemingly non-magical people. At one point, an entire town gets magical powers after a visit from Flora...only to be slaughtered in horrific fashion by Salcrant's troops after the heroes leave. Exeter and Flora of course bond romantically over the course of the game. Salcrant's armies aren't the only villainous forces in the game, there are a few villains who use magic for unscrupulous ends, including an anti-human extremist who tortures Salcrant soldiers for fun and who Flora must personally put down.

    Eventually, the events of the game come to a head after Salcrant and its mad scientist head of weapons technology (named Seishin, who eventually leads a coup to take over the country) develop an enormous giant robot with which to lead a war of extermination against all who possess magic. Flora must awaken a sleeping magical beast to combat the mech. As the two clash just outside the city, the heroes infiltrate the mech to find Seishin, who battles the heroes in his own personal mech. After he is defeated, the mech collapses and the war seems like it is over, but Seishin crawls to the controls and turns the mech on the city instead. It's then that the capital's magic users rise up and, led by Flora, destroy the mech once and for all. The people of Salcrant have now seen the good that magic can do, and Zeta, who led the way to infiltrate Seishin's giant terror machine, personally congratulates Exeter. Throughout the first two-thirds of the game, Zeta has been subtly acting to help Exeter, but he's also put the pieces in place for his own sinister takeover... researching magic and discovering, before Exeter and Flora did, that magic is reawakening in the world because of Flora's presence, and that magic can be taken and harnessed with the proper technology. Zeta has co-opted some of Seishin's research, and while the city celebrates victory, Zeta sets his plan into motion. With his machine, he drains the magic from everyone in the capital, killing them (and severely weakening Flora and the other two magic users in the party). Horrified, Seishin realizes he's been played, but he's no match for Zeta's power and is easily defeated. Zeta's power is now great, but the Salcrant military remains formidable, and they manage to chase him from the city. However, Zeta's goal is now revealed: to travel the world, draining all magic in order to become an all-powerful god. Seishin and Flora now have a new goal: to stop Zeta at all costs. The remaining third of the game involves the party trying to reach Zeta while battling the magical beasts unleashed by the imbalance of power Zeta has created through his activities. Zeta leaves many dead magic users in his wake, and Exeter and Flora realize that everyone in the world has dormant magical powers, making Zeta a threat to all humanity. The party finally confronts Zeta in his lair and defeats him, but he has drained so much magic from the world that its imminent destruction is assured. That is when Flora's purpose is truly revealed: she is the keeper of the world's magic. After the genocide, magic went into hiding, seeding a single soul: that soul came to be Flora, whose birth triggered the rebirth of magic as she gradually disseminated it throughout the world. But with so much of the world's magic laid to waste by Zeta, Flora must sacrifice herself to restore the world's magic and save it. Though Exeter and the rest of the party are reluctant, they know they must allow Flora to do this. Flora ascends into the sky and her soul is disseminated throughout the world, restoring its magic and saving humanity. After an ending sequence that shows life returning to normal throughout the world, there's an after-credits scene of Exeter visiting a monument to Flora, touching his heart and feeling her presence, indeed, her presence is in every living thing now. Her familiar flower petals begin to blow past him, and he seems to sense something. He turns and takes on an expression of surprise, but we don't see what he does as the screen goes black.

    Primrose Soldier sold exceptionally well. When it was released in Japan in March 1999, it topped the charts for three weeks and eventually sold over a million copies there. It didn't sell quite as well in North America, but it was a major hit for its genre, nearly matching the sales of 1998's Fairytale and becoming one of that region's top selling JRPGs of the year. Despite the game's success, it never got a sequel. Murata said that the original game wrapped up the story well and that he desired to create other games for Konami rather than work on any sort of direct sequels to Primrose Soldier (it would have arguable spiritual successors, however, that took elements from the original's gameplay and applied them to new stories with new characters).

    -from the article “When Konami Took On Square At Its Own Game” on RPGamer.net, posted on March 18, 2006

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    And what Welcome To Magicka does is different from your typical 3-D platformer. While you do spend a lot of time running around big open spaces and collecting objects (including wands and spellbooks), very little of it is actually required to progress in the game. Instead, most of your collecting will be done to make your character, a young sorcerer’s apprentice, stronger. In that sense, the game has a sort of Jewels Of The Realm or Andrekah feel to it, and that's quite refreshing. You can choose to barrel through worlds (of which there are 24 in all) right to the finish (where there's usually a boss waiting). The boss will be extremely tough, but you have that choice available. Or you can go off the beaten path and complete the game's challenges for new items, which will make the end level required challenge a lot easier. Ubisoft has given the player a significant amount of choice in its new game, putting it on a different wavelength from the excellent but largely linear Rayman 2. In that sense, it's forging a new path forward for the genre, one that's a welcome bit of change from typical platformer fare.

    Graphics: 4.5
    Sound: 4.5
    Play Control: 5.0
    Fun Factor: 5.0
    Challenge: Intermediate

    -from Gamepro's review of Welcome To Magicka, in the September 1999 issue

    While Rayman 2 was only a moderate success on consoles (it was bigger on PC), Welcome To Magicka was a sales success with more than a million and a half copies sold worldwide, mostly in North America and Europe. Players were engrossed by young Garry's tale of adventure and magic, and the game was the start of a successful franchise for its publisher Ubisoft (which contracted out to the company Mirasoft to develop the game, eventually purchasing the company in 2002). The series' fun cast of characters made it a staple franchise for fan artists and fanfic writers as well.”
    -from Fandomguide.com's entry on Welcome To Magicka

    The Darkest Night was emotionally heavy and depressing. Rayman was super happy but also super silly. With Welcome To Magicka, you got a cheerful tale with just a tiny bit of emotional gravitas, and fantastic gameplay to boot. It was the best of both worlds, and it's no wonder that it was Ubisoft's best selling game last year.”
    -from a March 23, 2000 post on Gamefaqs.com's message boards

    I haven't gotten any power-ups at all and now the final boss is kicking my ass! Am I screwed?”
    yes u are screwed, u gotta go all the way back and start over”
    You can just replay some earlier levels and collect what you need, don't listen to the troll.”
    You made it all the way to the final boss without any power-ups? That's really good, you came this far, go all the way!”

    -from a topic posted on April 8, 2000 on Gamefaqs.com's Welcome To Magicka board

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    PROTIP: Rotating the analog stick in certain minigames can be a bit annoying, but we recommend just using your palm instead of your thumb, the soft rubber of the Ultra Nintendo's joystick will protect your hand from any harm.”
    -from an article on Mario Party in the September 1999 issue of GamePro

    Mario Party's eight boards all have their own tricks and traps, but all of them are quite fun! Each character has their own board, and at the end, you can unlock two special boards as well!

    The boards are as follows:

    DK's Jungle Adventure
    Peach's Birthday Cake
    Yoshi's Tropical Island
    Wario's Motorbike Trail
    Luigi's Ghost Palace
    Mario's Rainbow Castle
    Bowser's Mecha Koopa Factory
    Eternal Star

    -from an article in the September 1999 issue of ExpertGamer (five of the boards are named identically to OTL, but Wario, Luigi, and Bowser's boards have seen the most changes, including their names)

    -

    Tom Clancy: I just wanted to make a realistic game, that's the thing with me. All these video games where you shoot a guy and he just soaks up bullets like he's the Blob or something, nah, that takes me right out of it. One shot, one kill.

    Ted Crosley: Well, what if you get shot *imitating Forrest Gump* directly in the buttocks? That's probably not gonna kill ya.

    Tom Clancy: Granted, if you shoot a guy in the ass in Secret War, he's not gonna die right away. Usually. But a high-powered rifle bullet, that'd tear right through your butt cheek and into your inner thigh and you'd bleed out quick.

    Alex Stansfield: *laughing* I love how this discussion has turned to the physics of getting shot in the ass.

    Tom Clancy: Well, I wouldn't expect nothing less from the Beavis and Butthead channel.

    -from an interview with Tom Clancy on the August 24, 1999 episode of GameTV

    The plot of Secret War wasn't half as compelling as some of Clancy's military thrillers. The game revolved around the 'secret war' fought between an elite group of UN special ops agents and terrorist organizations around the world. But the realistic bullet physics and gameplay mechanics were a big step forward from the genre, and while console gamers largely remained loyal to the Goldeneyes, Dooms, and Arbiter of Sins of the world, PC gamers were quite down with this new 'FPS realism' thing. It helped that the game looked significantly better on the PC than it did on any of the consoles, though Red Storm admitted to rushing the console port somewhat.”
    -narration from the November 7, 2004 episode of “Dev Stories” on G4

    -

    The recent North American release of Dragon Quest IV-VI for the Sega Saturn puts all the Dragon Quest games on the console for the first time, letting Saturn players experience one of the great classic role playing game series for themselves. Meanwhile, the company is hard at work on Dragon Quest VII. The game is on track for a spring 2000 release in Japan, and Enix is planning on doing a massive presentation for the game at next month's Tokyo Game Show. Meanwhile, their most recent game, Laika's Journey, has been a major hit in Japan, and it will see an early 2000 release stateside. The game focuses on the interplanetary journey of a Russian cosmonaut and her faithful dog, and is said to be somewhat of a spiritual successor to the SNES-CD RPG Robotrek.

    Enix is also said to be collaborating with Sega on an RPG originally planned for Sega's Katana system, but now being fast-tracked for a Saturn release sometime late next year. The game was also originally intended to be a third installment in the Lords of Skylein series, but disappointing sequel sales have led Sega to retool the game as an entirely new RPG franchise. More details are sure to be revealed at the Tokyo Game Show, but the game has been given a working title of Project Arcadia. We hope to reveal more information to you when it's made available!

    -from an RPGamer.net article published on August 26, 1999

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    The X-Files Episodes Of M. Night Shyamalan

    When M. Night Shyamalan's movie concept was turned down by major Hollywood studios, he thought his career in screenwriting might be over. But Chris Carter saw promise in the intrepid young writer, and he was soon put to the test, given the task of writing several episodes of The X-Files' seventh season. The sixth season, which had seen the show somewhat retool itself from an alien conspiracy show to a show focused on alternate timelines, faltered a bit both critically and in the ratings. But the seventh season, which reconciled the alternate timeline plots with a new government conspiracy storyline, proved more popular than ever, and Shyamalan's episodes were a major contributing factor.

    All in all, he penned four episodes for the seventh season, including the season finale (which incorporated some of the plotlines he'd originally intended for his movie concept). In “Prognosis”, which sees Mulder and Scully grappling over whether or not to stop a man who, in an alternate timeline, stumbled upon the polio vaccine before Jonas Salk and attempts to profit from it, Mulder guns down the man in cold blood, creating immense conflict between the two agents that carries over for several episodes as Scully thinks him to be a renegade. In “Sarasvati”, the two agents meet a mysterious young girl who seemingly knows everything, including the future, and must protect her from a government assassin. In “Role Playing Game” (which sees guest appearances from GameTV's Ted Crosley and Lyssa Fielding), Mulder and Scully must battle against a powerful witch who was created as the villain of The Lone Gunmen's new hit PC RPG. And finally, in the acclaimed season finale “Sixth Sense”, Scully comes to what seems like a shocking revelation: Mulder has been dead for the last two years, and she's the only one who's been able to see or talk to him. However, this turns out to have been caused by Scully accidentally slipping into an alternate timeline where Mulder has been dead, in order to cover up for Mulder's abduction by agents of a new secret government conspiracy. Scully remains trapped in this alternate universe at the end of the season, and doesn't reunite with Mulder until several episodes into season eight.

    Shyamalan would continue writing X-Files episodes until the end of the series' run in 2002, forming a close friendship with fellow writer Vince Gilligan in the process...

    -from an article posted on TVLookBack.com on September 30, 2014

    -

    For all the praise that NYPD: Narcotics Squad received for its storyline, the gameplay wasn't much different from the average third-person shooter of the day. Essentially, the game was broken down into 17 levels, or “missions”, and you controlled the main character, Fred Kroenin. There would be a cutscene at the beginning of the level and one at the end, and in-between, you'd be navigating a 3-D environment, usually a fairly small and restricting one, between segments of fighting bad guys from a third-person shooter perspective. You'd occasionally look for clues or find suspects or weapons, and sometimes a cutscene would break up the action. The game's story structure was somewhat like the original Squad Four game, though it wasn't a rail-shooter and you could freely move around and take cover during shooting sequences.

    The plot itself was a dramatic cop story where you played veteran narcotics officer Fred Kroenin (voiced by character actor J.K. Simmons), who was in the process of training rookie cop Ethan Stone (voiced by Kevin Shinick, most well known at the time for hosting the Where In Time Is Carmen Sandiego? game show). While Kroenin was a divorcee, Stone lived with his young wife (voiced by Anna Gunn, who had also recently reprised her role as Ariel in Legacy of Kain: Soul Reaver), who was currently pregnant with the couple's child. Kroenin's been on the trail of the 13th Street Blades, a violent street gang that's run most of the other narcotics gangs out of New York City, recently consolidating their power with a brutal series of assassinations on Mafia bosses. The Blades are led by a man who calls himself Carson (voiced by Greg Baldwin), who prides himself on being able to manipulate people, either through persuasion, or, if that fails, extortion.

    The seventeen missions play out as follows:

    Mission 1- A Rookie Learns From His Mistakes: A sort of “training” mission in which Fred and Ethan make a typical drug bust, though Ethan stumbles upon a clue that might lead to someone higher up the food chain.

    Mission 2- On The Waterfront: Fred goes undercover to lure out some low-level drug dealers, but the mission goes south quickly.

    Mission 3- Never Trust A Typical Day: Fred joins his longtime partner Jack McCracken on a case while Ethan works a normal beat, the case seems to end in a successful arrest but tragedy soon strikes.

    Mission 4- Remembrance: The Blades put a hit out on a number of officers attending McCracken's funeral, forcing Fred and Ethan to work together to save their fellow officers.

    Mission 5- Big Fish: Fred and Ethan hunt down a high-profile member of the Blades at a penthouse suite.

    Mission 6- Misappropriation: Fred and Ethan must find a crucial piece of evidence to make their catch talk. After the mission, Ethan comes home to find his wife being held hostage by Blades thugs and is “recruited” into their gang as a mole.

    Mission 7- Evidence Locker: You play as Ethan for this mission, where you're forced to sabotage evidence at the police station in order to spring the captured Blades gang member. After he is freed, he and Ethan meet with Carson, who brutally executes the gang member and tells Ethan that if he ever tries to screw him, the next person to die like that will be Ethan's wife.

    Mission 8- In The Club: Fred and Ethan venture to a nightclub that happens to be a hotbed of narcotics dealing. It's a typical mission, but once again Ethan is forced to sabotage it to protect his wife.

    Mission 9- Say Your Prayers: Fred and Ethan meet a Blades leader at a church in a mission that soon turns into a shootout. After the mission ends, Fred gets his first suspicions that something isn't right with Ethan.

    Mission 10- The Night Shift: Fred and Ethan find themselves on a midnight case that might lead to capturing Carson. Though Ethan again sabotages the mission, he does manage to get several high-ranking Blades men caught. After the mission, we see Fred drowning his sorrows with alcohol and prostitutes, while Ethan meets with Carson again. Carson knows that Ethan got the Blades men caught and plans to retaliate by raping Ethan's wife. Ethan responds by managing to get to one of Carson's homemade bombs and threatening to bring down the building on everyone, including himself and his own wife and unborn son, if Carson goes through with it. Carson laughs, tells Ethan “you've got a set of balls on you”, and backs off.

    Mission 11- Shattered: Fred and Ethan are pursuing another Blades gang member when they are run off the road and get into a serious car accident that leaves them both hurt and in the middle of an ambush. Fred ends up having to drag an unconscious Ethan through a set of buildings, fending off gang members all the way. After the mission, he finds evidence on Ethan that might connect him to the Blades, but doesn't want to believe it's true until he can properly confront him.

    Mission 12- Downtime: After a routine drug bust, the precinct is targeted by a bomb, causing it to go up in a raging inferno. Fred believes Ethan planted the bomb, and confronts him. The two draw their weapons on each other, but Ethan can't fire the shot. Fred can, but only ends up wounding Ethan. Ethan, realizing that if he lets Fred take him into custody, his wife will be surely killed, is able to fight back, and after a brutal brawl, knocks Fred out. He's going to kill Fred until Carson drives up and tells Ethan to bring him to the car instead.

    Mission 13- In Hell: The mission opens with a cutscene where Fred is being tortured by the Blades for information. Carson has sent Ethan out on a mission to find and destroy any remaining evidence against the Blades. Fred manages to escape and fights his way through the warehouse where he's being held. At the end of the mission, Fred is ambushed and attacked, and it's shown that it's Ethan. This time, however, Ethan allows himself to be caught, and begs Fred to let him explain himself.

    Mission 14- The Harrowing: Even after Ethan reveals the reason for his treachery (and swears that he wasn't the one who planted the bomb at the police station), Fred doesn't believe him, but he agrees to go with Ethan to rescue Ethan's wife before Carson catches wind of Ethan going behind his back. With Ethan's information, the two are able to sneak into where Ethan's wife is being held, and they manage to save her.

    Mission 15- Back On The Force: With his wife freed from the Blades, Ethan is now free to help Fred, and after the two get their injuries patched up, they use a tip they found to pursue the man who is said to have put Carson in power. That man is Fred's old partner McCracken, who faked his own death. He's been feeding Carson the information that Carson's been using to conduct hits and push drugs around the city, and McCracken also gave Carson the tip about kidnapping Ethan's wife. Ethan is about to beat McCracken to death when Fred stops him. McCracken taunts Fred, who just slaps handcuffs on McCracken and begins reading him his rights.

    Mission 16- Twenty-Three Years On The Force And Nothing To Show For It: As Fred and Ethan prepare to take McCracken in, they're pursued by Blades gang squads. The two cops fight them off, and manage to get out of danger, only for a massive explosion nearby to knock the three men to the ground. It's another ambush, with Carson firing at them from a helicopter. In the confusion, he picks up McCracken and takes off into the air as the two men are surrounded by another of Carson's hit squads. Inside the helicopter, Carson tells McCracken that his services won't be needed any longer. McCracken begs for his life, screaming “I made you!” but gets tossed from more than a thousand feet up for his trouble.

    Mission 17- A Good Day: After fighting off Carson's hit squad, the men learn that Carson is planning to flee the country with the profits from his drug trade, which will make him untouchable while he continues running his gang from overseas. They pursue him to a remote airfield outside the city and battle their way through his men until they reach him. After a gunfight, Carson is wounded but he tries desperately to stumble his way onto a plane. A skillful shot by Fred enables Ethan to corner Carson for good. Ethan thinks about putting a bullet in Carson's head, but instead cuffs him and begins reading him his rights. As Carson is taken by paramedics, Ethan gets a call that his wife has gone into labor. As the doctors are delivering Ethan's baby, a hail of gunfire rings out through the room. Carson, badly wounded but seething and wanting revenge, is gunning for Ethan and his family. There's two more gunshots. Carson drops dead to the ground, and Ethan turns to see that Fred has killed Carson while taking a bullet for Ethan's wife and child. Fred slumps to the ground, fatally wounded. His last words are “It's been a good day...” as he succumbs to the gunshot. The ending is bittersweet. Ethan is now a full-fledged member of NYPD's narcotics squad, but the stress of the recent events has traumatized Ethan's wife, and she leaves him for the sake of their child. Ethan, like Fred, is left alone in the world, but he's still determined to keep the city safe and free from drugs and the brutal gangs that push them. The credits roll.

    So how did the game do? Quite well. The pre-release hype generated a lot of buzz for the game and it even got some coverage in the mainstream media. While it wasn't the blockbuster that Sonic 5 and Soul Calibur proved to be, it managed to become one of the Saturn's top sellers of the year. The gameplay hasn't aged well, but the story remains highly praised and has even inspired television and film writers.

    -from an article on Gamesovermatter.com

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    Soul Calibur: The Basics

    Released on August 31, 1999 for the Sega Saturn, Soul Calibur is the sequel to Soul Edge and a port of the 1998 arcade hit. Gameplay and control wise, the game is nearly identical to OTL's Soul Calibur. Most of the minor changes to the game are aesthetic, and there are also a few characters changed as well. The game requires the use of the Ring to be played, and even with the Ring, the Saturn hardware is pushed very close to its limits, the game is widely regarded as the best looking on the Sega Saturn, and compares favorably to many Ultra Nintendo games from a technological perspective (there are even a few minor aspects in which the game looks better than Killer Instinct Ultra, said to be one of the Ultra Nintendo's most technologically advanced games). The game's character roster includes Cervantes, Mitsurugi, Hwang, Seong Mina, Voldo, Sophitia, Taki, Siegfried, Astaroth, Ivy, Kilik, Lizardman, Nightmare, Xianghua, and Yoshimitsu (from OTL's game), Seraph (an angelic character and original to TTL who also appeared in TTL's Soul Edge), along with characters brought over from other Saturn games, Lenneth Valkyrie and Turok. The main villain of the game is Nightmare, who comes into possession of the Soul Edge blade (as Siegfried) and is corrupted by its power. The heroes of the game gather together to stop it from unleashing its evil upon the world. The game doesn't include a “story mode” per se, but characters do get unique dialogue before matches depending on their opponent, and each character has a short ending after completing their arcade mode.

    Soul Calibur's reception is nearly as good as IOTL, though it's not considered a completely transcendent game because of its release on a current-gen system, as opposed to being the Dreamcast's most impressive launch game IOTL. Nevertheless, the game achieves outstanding review scores and instantly becomes a top-flight contender for overall Game of the Year. With promotion and hype nearly exceeding even that of Sonic the Hedgehog 5, the game sells massively in its first week and continues to be a top seller for the Saturn throughout the year. The success of Soul Calibur solidifies the Sega Saturn's reputation as one of the greatest fighting game systems of all time, and despite the hits available on the Ultra Nintendo (including its most acclaimed fighting game to date, Killer Instinct Ultra, and the party game staple Super Smash Bros.), the fighting genre is one that most critics agree belongs to Sega's system.

    -

    *Lyssa and Brittany are standing on the GameTV set, looking through reader mail.*

    Lyssa Fielding: *picks a letter and opens it up, reading it silently* We get a lot of reader mail here at GameTV, and there's one request that people keep sending me! I mean I get this request from people ALL the time. *she reads the letter* Dear Lyssa... show us your boobs.


    Brittany Saldita: It seems like every week you get people asking you that!

    Lyssa: I know, right? Well, you know what? Because you guys have been such great fans... I'm gonna do it!

    Brittany: *stunned* What?

    Lyssa: That's right, I'm showing all of you my boobs!

    Brittany: Lyssa, no! *tries to grab her*

    Lyssa: It's for the fans! *she turns around and then walks over to the couch, where Ted and Alex are playing a game together* Here you go! *points to Ted and Alex* These two are boobs, and they're totally mine! *leans in and kisses both of them on the cheek, giggling*

    Ted Crosley: Hey!

    Alex Stansfield: We're not boobs!


    Lyssa: Yes you are!

    Brittany: Go back to your game, boobs. *laughs* In the meantime, we get the honor of introducing a brand new host to the show. *she and Lyssa walk over to a huge crate with air holes cut inside and dance music coming from it*

    Lyssa: A mail order host?

    Brittany: I think he shipped himself here like this. *grabs a crowbar and pries the box open* Let's just...get this.... *the box opens* There!

    *A bunch of balloons and confetti spill out of the box as the new host steps out of it, a boombox blaring party music behind him.*

    Steve Horton: Hey everybody, I'm your new host, Steve Horton!

    Lyssa: From MTV's Real Spring Break!

    Steve: And I'm here to party!

    Brittany: Well, you've come to the right place because we're about to review some Mario Party.

    Lyssa: Whoooo! *cheering and pumping her fists*

    -excerpted from the August 3, 1999 episode of GameTV

    Of all the GameTV hosts, the last new host, Steve Horton, is probably the least favorite among fans. He certainly wasn't a bad guy, he got along well with the other hosts and like them, was a legitimate video game fan. But he was somewhat symbolic of the 'new' MTV. He was loud, somewhat crass, and seemed to be forcing his enthusiasm. Adrian Fry was loud and crass too, but with Adrian, nothing seemed forced. He stuck out among the show's hosts and wasn't too terribly entertaining either.”
    -from an article on Kotaku.com ranking the hosts of GameTV, posted on January 23, 2015

    (…)

    Alex: NYPD: Narcotics Squad, as a game, I thought it was excellent.

    Ted: It was a hell of a lot better than Virtua Cop, and I actually really liked Virtua Cop. This game, the shooting works great, I appreciated that the clue hunting was contextual...like, the dialogue tells you where to look, so it's not a pixel hunt.

    Alex: Right, I got that feeling too, that the game didn't want you to spend too long messing around looking for clues. It wanted to get you through the plot quickly. The plot, though, I was expecting maybe something a bit more. Without spoiling, it is...kind of predictable.

    Ted: There were enough twists and turns to keep me hooked the whole time. Look, you know what you're playing if you play this game and I had a blast with it. The whole time, I had a blast.

    Alex: The gameplay's fantastic, it's just the plot I had some problems with.

    Ted: Well, we can disagree.

    Alex: Of course.

    Ted: The voice acting is great.

    Alex: Oh, definitely yeah. I'm gonna go ahead and give it a 4.5 because aside from some problems with the plot, it's an outstanding game.

    Ted: I'm giving it a perfect 5. I thought it was transcendent.

    Alex: That's a really strong word for a shooter game, even a really good shooter game. Transcendent should be like, a game that transcends a 5. Like any Zelda game.

    Ted: It was transcendent, I'm sticking to my word.

    (…)

    Steve: Twisted Metal 3, like the last two Twisted Metal games, kicked ass.

    Brittany: They were going through the motions here. Twisted Metal 2 came out three years after the first. This one came out a year later! That should tell you something.

    Steve: Everything from the ground up, the multiplayer-

    Brittany: Stop, stop, stop, the multiplayer in 2 was so much better. The arenas, the weapons, even the graphics. How do you make a new game and have the graphics get WORSE than the last one? How?

    Steve: It's the same great Twisted Metal experience, if you liked the last two-

    Brittany: If you liked the last two, play the last two.

    Steve: The SNES-CD one was better than this one?

    Brittany: The levels were more creative.

    Steve: And the frame rate was awful.

    Brittany: It was okay, considering. I could play the original Twisted Metal right now.

    Steve: You'd really rather play it over 3?

    Brittany: Hell yeah!

    Steve: Well, in my opinion this game is fantastic and I'm giving it a 4.5.

    Brittany: Absolutely not, it gets a 1.5 from me. It's really bad and a big step down from the last game.

    -excerpted from the August 10, 1999 episode of GameTV

    (...)

    Gary: There's a lot to like about Tomorrow Never Dies, but I really wish Rare had decided to take it. I just hope Velvet Dark is a bit better, this one plays a lot more like a generic FPS with James Bond in it.

    Steve: And where's the multiplayer?

    Gary: Exactly!

    Steve: I don't know why an FPS these days wouldn't have multiplayer. It's no fun shooting bad guys who grunt and yell, you gotta shoot your friends so they can bitch at you!


    Gary: *laughing* Do you bitch at your friends when they shoot you?

    Steve: Well obviously, they cheat when they manage to hit me. Ted and Alex tell me you get killed a lot.

    Gary: They're lying!

    Steve: And Brittany tells me she's gotten you 24 times in a row in Goldeneye before.

    Gary: *shaking his head in dismay*

    Steve: *laughing*

    Gary: If this game had multiplayer I'd kick your ass! And if it had multiplayer I'd give it a 4. Without it, it's just a 3.

    Steve: It's not a bad game. It's got all the voices, it's pretty fun. I'm giving it a 3.5, but I agree, losing that multiplayer really sucks.

    -excerpted from the August 17, 1999 episode of GameTV

    (…)

    Brittany: So what's your verdict on Point Blank Adventure?

    Lyssa: It's really REALLY fun.

    Brittany: The original Point Blank was an excellent shooting game. This one, same thing, for the most part, although I liked the variety of the original Point Blank as opposed to this one which is more of a straight-up lightgun shooter where you progress from level to level.

    Lyssa: Any kind of well made lightgun shooter is a fun game, I thought the adventure elements added a much needed dimension to it. It wasn't perfect, though.

    Brittany: No, it had some flaws. Repetitive enemies...I mean how many bug-bugs do you have to kill?

    *A quick montage showing the same type of bug as an enemy in literally every single level*

    Brittany: They changed...colors, I guess?

    Lyssa: Right, we needed more enemy varieties and give them more attack patterns!

    Brittany: In the original Point Blank, you spelled words, you shot cars, it was a rapid-fire. This, it gets kind of ho hum after a while. But...that said, I literally couldn't stop playing until I'd finished, which took just a little more than two hours.

    Lyssa: Was it a fun two hours?

    Brittany: …..ehhhh..... *biting him lip*

    Lyssa: *playfully pokes Brittany* Coooooooooome on.

    Brittany: ...yeah it was. 4 out of 5.

    Lyssa: Same here, I'm giving it a 4 out of 5!

    -excerpted from the August 24, 1999 episode of GameTV

    (…)

    Ted: Soul Calibur is the best fighting game I've ever played. Hands down. Better than Street Fighter 2 or Tekken 3.

    Alex: Well I knew YOU'D love it, but you know what? ….*laughs* I love it too. It's not the toughest fighting game but that's a big part of its appeal. It's forgiving. It's beginner friendly but it still has a deep strategic core.


    Ted: The story, you know, simple but good. It's a compelling reason for them to be fighting each other and each character at least has a reaction to each other character. My personal favorite is Turok.

    *A quick Turok montage is shown.*

    Turok: *reacting to Cervantes* I've fought guys like you before.

    Turok: *reacting to Ivy, looking her body up and down* I'm not impressed.

    Turok: *reacting to Voldo* They've gone too far this time.

    Turok: *reacting to Lizardman* I took down a hundred of your buddies before you woke up this morning.

    Alex: I liked Lenneth. Hell, it's more fun to play through with other games' characters than it is to play with this game's!

    Ted: I WANTED Sonic to show up...

    Alex: No! No! That would be like Mario showing up!

    Ted: *laughing*

    Alex: You seriously wanted Sonic to show up?

    Ted: Yeah, what Sega fan wouldn't?

    Alex: If Sonic had shown up I'd have dinged this game half a point.

    Ted: Oh you're no fun.

    Alex: Well, I'm giving it a 5. It's easily one of the best games of the year and I'll concede, it's better than Killer Instinct.

    Ted: Well I'm giving it a 5. A transcendent 5!

    Alex: This time, I think the term fits.

    -excerpted from the August 31, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: August 1999

    1. Super Smash Bros.
    2. The Legend Of Zelda: Temple Of Time
    3. Metal Gear Solid
    4. Doom: Inferno
    5. Super Mario Dimensions
    6. Final Fantasy VII
    7. Sailor Moon: Another Story Retold
    8. Dino Crisis
    9. Andrekah: Witches Brew
    10. Tomb Raider III

    The Official Saturn Magazine Buzz Chart: August 1999

    1. Soul Calibur
    2. Sonic The Hedgehog 5
    3. Tony Hawk's Pro Skater
    4. NYPD: Narcotics Squad
    5. Battleborn
    6. Raigeki II
    7. Virtua Racing Reality
    8. Sonic the Hedgehog 4
    9. Virtua Fighter 3
    10. Legacy Of Kain: Soul Reaver

    -

    September 1, 1999

    The official sales figures wouldn't be in until at least the following week, but reports from Soul Calibur's launch were good. Extremely good. In many stores, particularly EB Games and Gamestop stores, Soul Calibur was selling even faster than Sonic the Hedgehog 5, and Tom Kalinske couldn't have been happier at the news.

    But there was a cloud to go with that silver lining. Soul Calibur was selling plenty of software, but from the early reports, Saturns weren't flying off the shelves any faster than before. Though the $249.99 combo pack containing the Saturn, the Ring, the Soul Calibur game, a controller, and a fight stick was a popular buy, and even though Saturn owners WERE buying lots of Rings to play the new game, the Saturn base console itself hadn't seen its sales tick up even a tiny bit. The layoffs were continuing, though they'd slowed, and Kalinske hadn't had to fire any of his friends in a while. Sega's profits had stabilized.

    And later in the month, Sega was planning to have a major presence at the Tokyo Game Show. They were finally going to formally unveil the Katana and the first wave of games for the new console. A number of upcoming Saturn games would be shown off as well. One of which, Dragon Quest VII, was sure to be a hit with the Japanese crowds. But in North America, the Saturn's market share had eroded significantly. The Ultra Nintendo was still selling extremely well, more than tripling Saturn sales in most months.

    “Hey John, how's it going?” asked Kalinske. He was talking on the phone to John Antioco, Blockbuster's current CEO. “Oh really? That's awesome, thanks for letting us know.”

    Antioco had just revealed to Kalinske that Soul Calibur had set a record for release date rentals from Blockbuster, and that the Ring had smashed a record for single-day peripheral rentals, a record that had previously been set by the Super Nintendo CD on the day that Doom had launched for the SNES-CD in 1995.

    “The Saturn and its games have really been successful for us at Blockbuster and it's a partnership we'd like to keep going,” said Antioco. “Which brings me to my next request, is there anything you can let me know about the new thing you guys are coming out with? I think the Katana is what it's called? We'd love to be in position to have lots of units available for rental when it's released.”

    “Sorry, John, not much I can tell you...” said Kalinske, and it wasn't just because he wasn't authorized to tell his Blockbuster friend anything...it was because he'd been left out of the loop on it as well, at least about certain aspects of the Katana's particulars. “You're welcome to come down to Tokyo in a couple weeks, we'll be showing it off to everybody there.”

    “Ah, corporate secrets, huh?” replied Antioco with a laugh. “All right, all right, don't want to get you in trouble. “Hey, great work on the Saturn, it's really been a massive hit with all our customers. Remember, if Nintendo had their way, we wouldn't be able to rent out games at all!”

    “You know, I wouldn't mind if all you guys carried were Sega games,” joked Kalinske. “But I've always been glad to have Blockbuster's support. I promise to let you know whatever I can as soon as I can and if you come to Tokyo, we can hang out together.”

    “That'd be awesome, Tom. I'll see you there, buddy.”

    Kalinske set the phone back on the receiver and sighed. The phone call with Antioco reminded him just how much was slipping out of his fingers. He had Blockbuster's support, but as for Sega's, he could no longer be certain.

    He was hoping to meet with company brass in Tokyo and get some things straightened out. In the meantime, he had a few more phone calls to make, more Soul Calibur early sales reports to confirm.

    Good news always helped calm his nerves.

    -

    August 23, 1999 – The last SNES-CD game is released in North America

    What began with Koji Kondo's upbeat Super Mario Kart soundtrack ended with one of Ludacris' raps set to bone-crushing football tackles. On August 23, 1999, Madden NFL 2000 released for the Super Nintendo CD in North America and ended the illustrious run of the most successful video game peripheral ever released. Of course, it only began its life as a peripheral before becoming the successor to the Super Nintendo itself, eventually releasing a stand-alone version in 1995. When combined with sales of the Ultra Nintendo, which could also play SNES-CD games, then by some measures, more devices have been released that are capable of playing Super Nintendo CD games than any other console standard. Here's a breakdown of system sales.

    Super Nintendo (cartridge system): 35.6 million (Japan: 10 million, North America: 19.5 million, Other: 6.1 million)
    SNES-CD (peripheral): 15 million (Japan, 5.2 million, North America: 7.8 million, Other: 2 million)
    Super Nintendo Playstation Combo Set: 25.4 million (Japan: 8.5 million, North America: 14 million, Other: 2.9 million)
    SNES-CD (stand-alone): 11.8 million (Japan, 3.4 million, North America, 6.5 million, Other: 1.9 million)

    -excerpted from a segment of “An Interactive Timeline Of Video Game History” on IGN.com, posted on December 31, 2015

    One of the SNES-CD's launch games in North America was Dragon's Lair. Can you imagine? The Super Nintendo CD began with Don Bluth and ended with Ludacris. It might've lasted less than seven years, but that's a pop culture eternity.”
    -Tonight Show host Jimmy Fallon, discussing the Super Nintendo CD in his opening monologue on the 25th anniversary of its North American launch, December 4, 2017
     
    Last edited:
    September 1999 - Can't Spell False Princess Without FPS
  • The thing about Sony is, they've had that mentality from the start. The cutting-edge mentality. They've had to drag Nintendo along kicking and screaming at times, but they've made a good game device.”
    -Gabe Newell, as part of an interview on the Ultra Nintendo Half-Life port in the September 1999 issue of Next Generation magazine

    It plays like crap. Plays like crap!”
    -a post on the Gaming Age Forums by ProudPCGamer, giving his opinion on the Ultra Nintendo Half-Life port, posted on October 17, 1999

    If you're a first-person shooter fan and you own an Ultra Nintendo, you're ruining your pants this month.”
    -from the Review Crew editorial in the October 1999 issue of Electronic Gaming Monthly

    While she lives, no one in this entire realm is going to be happy, do I make myself understood?!”
    -Magris, Fire Emblem: The False Princess

    I know what she's done. I know what she deserves. But...she's my sister. That's the only reason I need to save her.”
    -Shirei (Peasant Woman/Player Avatar), Fire Emblem: The False Princess

    The first and only time I ever broke a game controller was when I was playing Fire Emblem: The False Princess and I failed Mission 14 for the fifth straight time because Blonde Bishoujo Hitler got herself killed again.”
    -from a post on NeoGAF, December 28, 2013

    Meanwhile, in Tokyo, Sega had exactly the kind of show they should've had at E3... and I still came away from it thinking they're in trouble.”
    -John Davison, editor-in-chief, Official Saturn Magazine, in an article on the OSM website, October 1, 1999

    -

    Ultra Nintendo:

    Armored Core 2:

    EGM: 7.0 (quote: “The new single player campaign is fun, but a bit short, and the gameplay is only marginally better than the previous game.”)
    Gamespot: 7.8 (quote: “Slick graphical updates and brand new mechs make this a must buy for fans of the original.”)

    Bahamut Lagoon 2:

    EGM: 7.3 (quote: “The FMV cutscenes might be the best part of this game, which ditches the fun tactical based gameplay of the SNES-CD title for a straight-forward RPG that isn't for everyone.”)
    Gamespot: 6.5 (quote: “A fresh coat of paint can't make this play-by-numbers sequel stand out from the crowd or pose any threat to the upcoming monster that is Final Fantasy VIII.”)

    Dragonball Z: Dragon Brawl!

    EGM: 5.0 (quote: “Where's the high flying action of the TV show? This is a medicore fighting game at best.”)
    Gamespot: 3.6 (quote: “The small selection of characters really left us unimpressed.”)

    Fire Emblem: The False Princess

    EGM: 8.3 (quote: “The campaign doesn't feel quite as epic as the SNES-era classics, but it's still a magnificent tactical RPG.”)
    Gamespot: 8.1 (quote: “There's a massive difficulty spike, you'll know when you hit it.”)

    Half-Life

    EGM: 8.5 (quote: “The translation from PC to console wasn't perfect, but this is still an innovative and fun FPS.”)
    Gamespot: 9.5 (quote: “Maybe the shooter of the year, console gamers are getting one of the best PC games of all time.”)

    Medal of Honor

    EGM: 9.0 (quote: “A longer campaign might have made this a true classic, but it's nearly flawlessly made regardless.”)
    Gamespot: 8.3 (quote: “It's like getting to play through Saving Private Ryan. Not a surprise, considering Spielberg's pedigree.”)

    NFL Quarterback Club 2000

    EGM: 5.2 (quote: “Last year's game was excellent, but this is a real step back.”)
    Gamespot: 6.2 (quote: “It's a decent NFL title, but there's little more here than a roster update.”)

    NHL 2000

    EGM: 8.0 (quote: “The always excellent EA NHL series gets another great new installment.”)
    Gamespot: 7.7 (quote: “The new presentation improvements bring this game closer to a real TV broadcast than ever.”)

    Syphon Filter

    EGM: 8.7 (quote: “A superb shooter with a great plot and fantastic gameplay.”)
    Gamespot: 9.1 (quote: “It might just be the best stealth game since Metal Gear Solid.”)

    Ultra Kirby: Dreamland Friends

    EGM: 7.5 (quote: “This game is cute, but it's not quite the classic Kirby game we were hoping for.”)
    Gamespot: 8.1 (quote: “Mixing and matching friends and abilities couldn't be more fun.”)

    Trapmine

    EGM: 5.5 (quote: “It's not nearly as fun as the SNES-CD titles, and the graphics glitch quite often.”)
    Gamespot: 8.2 (quote: “This is a really fun update of the SNES-CD games, with slick graphics despite a few hiccups.”)

    Brawl Balls (port from Sega Saturn)

    EGM: 7.3 (quote: “The updated graphics and addition of several new teams make this like a whole new game.”)
    Gamespot: N/A

    Night Of The Bats

    EGM: 4.0 (quote: “Holy crap, Batman! This game is boring!”)
    Gamespot: 5.7 (quote: “For a game where all you do is go around exterminating bats from buildings, it has its moments. Unfortunately, those are few and far between.”)

    Saturn:

    Blue Stinger

    EGM: 6.8 (quote: “The plot is a bit convoluted, but the gameplay is solid.”)
    Gamespot: 7.3 (quote: “The excellent camera angles really help this game feel like a true horror experience.”)

    Imprisoned

    EGM: 7.5 (quote: “The moral dilemmas in this game make for a constant struggle, not only against the environment but against your own conscience.”)
    Gamespot: 8.9 (quote: “Unlike the cliched Blue Stinger, this game could be the beginning of a paradigm shift in the horror genre.”)

    Phoenix Run

    EGM: 7.5 (quote: “While it is a bit derivative of F-Zero, it still has some really fun stages and the graphics are excellent.”)
    Gamespot: 7.0 (quote: “It's a bit of an 'F-Zero For Beginners' type game, but the graphics and soundtrack are excellent.”)

    They Call Him Mr. Frog

    EGM: 7.0 (quote: “It features some of the best jumping physics we've yet seen in a platformer.”)
    Gamespot: 6.0 (quote: “It's way too derivative to be a truly great platformer.”)

    -

    Fire Emblem: The False Princess – The Basics

    Fire Emblem: The False Princess is the first Fire Emblem game for the Ultra Nintendo. While it retains many elements from previous titles, including tactical combat, mission-based gameplay, and party member permadeath, it adds a number of graphical and presentation upgrades, including CGI cutscenes, voice acting (done by Los Angeles-area voice actors, but fairly obscure ones compared to those featured in games like Final Fantasy and Squad Four), and much more graphically intense battles (somewhat similar to those featured in OTL's Fire Emblem: Awakening).

    The game features five main characters, three of them are main player characters. They are:

    Shirei/Peasant Woman/Avatar: One of the main players character of the game, a young peasant woman who survives by robbery and mugging. A pariah throughout the realm, she is in reality the princess of Obscura, the realm featured in the game. Her birthright was stolen from her and she was cast out and forced to live as a peasant. When she tries to mug Ralke, the rebel leader, he inspires her to lead his army to retake Obscura. She wields a sword and powerful dark magic in combat.

    Ralke: Another of the three main characters, a young hotshot and leader of the rebels, who finds and recruits Shirei. Brave and loyal nearly to a fault, he is nonetheless a steadfast companion to Shirei and will do anything to gain freedom for the people. Can be romanced by Shirei or another female PC.

    Zebulon: Ralke's bodyguard and a fierce fighter in his own right, he has been like a father to Ralke after Ralke's parents died.

    Magris: The false princess of Obscura, she is a powerful light magic wielder. Beautiful and a master manipulator, she is loved by her people, but deep down she's a sadistic, selfish witch who uses fear and violence to rule her people. She later becomes the third main character.

    Purefoy: Magris' advisor and chief of staff, he comes to work with the rebels as their army grows in power and is a valuable ally.

    NOTE: If Zebulon is at any point killed in battle, he remains among the living but is unable to fight in any more battles, his role continues in the story. If Shirei, Ralke, or later Magris are killed, it's an automatic game over.

    The game is divided into eight chapters, each containing a few missions each.

    Chapter One: The Rebel Lord- The game begins with the rebel lord Ralke and his loyal companions, including his bodyguard Zebulon, fighting their way through a large forest over the course of a few missions. Eventually the army emerges from the forest, and after the soldiers fight their way out of an ambush, Ralke enters a city, where he meets Shirei.

    Chapter Two: The Dark Peasant- After Ralke convinces Shirei to join the army, she cuts her teeth on a few easy battles before the real meat of the story begins: Magris is aware of Shirei seeking to usurp her, and sheds her normally good public image in order to form a vicious army of destruction to conquer the remainder of the realm and root out Shirei.

    Chapter Three: Shirei's Destiny- Ralke is grievously wounded after throwing himself in the way of a powerful magical attack from Magris. Shirei and the army must continue fighting without him for a time. Shirei soon gains the confidence of the rebels and becomes their leader, and eventually Ralke recovers and joins her for the final push to the capital.

    Chapter Four: Battle For Freedom- After a few more battles, Magris is cornered in her castle, and the final battle comes down to a one-on-one fight between Shirei and Magris. After winning that battle, Magris is captured and the war is at an end. Purefoy, who has been assisting the rebel army throughout the game, recommends execution for Magris, and Shirei and Ralke agree to this. As Magris awaits her execution, Shirei accesses the castle library, and finds a secret room within. She finds the royal family vault, and learns several truths. Magris is her younger sister. There was a great prophecy that stated that a princess of darkness would lead Obscura to ruin. This prophecy was taken to mean Shirei, and Shirei was to be cast off a cliff, but her mother took pity on her and instead delivered her to an orphanage. Magris was then groomed as the future ruler, but it was indeed Magris who was prophesized to lead the kingdom to ruin, despite her powers being those of light. Shirei also learns of the ancient draconic ancestry that she and Magris share, and that there is another born from the line of an evil dragon that will rise to threaten the kingdom after the princess has been deposed. Upon learning that Magris is her sister (and thus the only remaining family Shirei has left), Shirei decides to save her from execution. She demands, as the new princess of the realm, that Magris' sentence be commuted, but Purefoy refuses, and has the people's will behind him. It's then that Shirei realizes that Purefoy has been the cause of much of the terrible events, from the misreading of the prophecy (it was really supposed to read “a child of evil” and not “a child of darkness”) to the murder of the girls' parents, to subtly nurturing Magris' evil, and that Purefoy is descended from the evil dragon. When Shirei goes to free Magris herself, Purefoy turns the people against her, calling her a traitor.

    Chapter Five: Sisters- After a battle to escape the castle, Shirei, Ralke, Zebulon, what's left of their army, and the captive Magris (whose powers have been mostly drained by Purefoy) regroup outside of the city. Shirei wants to try and redeem her sister, but Magris seems too far gone (and is still spouting venomous hatred and threatening to kill Shirei). Still, when Purefoy's armies give pursuit, Magris must help defend her sister with what's left of her powers. Slowly, over the course of the rest of the game, Magris' powers must be built back up (and if Magris dies in battle, it's an automatic Game Over, same as Shirei...the first few battles when Magris is at a low level rank among the toughest in the Fire Emblem series, and a lot of players HATE that they have to defend a really nasty villain in a series of glorified escort missions). Gradually, though, Magris gets stronger, and she also gets kinder...she slowly realizes the error of her ways and when she understands fully the gravity of what she's done (many, many murders, torture, etc.), she breaks down sobbing. As much as the first half of the game is about Shirei going from an angry, spiteful robber to the leader of a grand army, the second half is about Magris' redemption from a truly hideous villain to a heroine, while reconciling with her long-lost sister in the process.

    Chapter Six: The Lost Tribe- After Magris has come to terms with her cruelty and has recovered a good amount of her power, she has become a trusted lieutenant in the rebel army. But the army is ambushed, and Magris is taken captive. Her captors are a tribe of nomads decimated by Magris' purges, and all but one of them, the nomadic leader, Veyo, wants her executed. However, Veyo can sense that Magris is truly atoning, and offers to protect her, in return for helping them defeat their pursuers, a group of mercenaries sent by Purefoy to wipe out the remainder of the tribe. Eventually, Magris gains the trust of the remainder of the tribe, and she dons a mask as a symbol of her atonement. Her new squad arrives just in time to save Shirei and Ralke's army from an ambush, and the sisters reunite to prepare for the final battle.

    Chapter Seven: The Magic Blades- Shirei and Magris learn of a set of swords that the two of them are destined to wield, and must journey to an abandoned castle to retrieve them, with Purefoy's armies hot on their tail. After defeating one of Purefoy's top lieutenants and gaining the weapons, Magris finally fully reconciles with Shirei and removes her mask. Meanwhile, Purefoy, having lost his chance to gain the blades for himself, resorts to forbidden magic to regain his full powers, and ends up slowly transforming into a mindless beast as a result.

    Chapter Eight: Beast Of Evil- Finally, the two sisters and their army confront Purefoy together, and defeat him in one final grand battle for the fate of the kingdom. In the end, Shirei becomes queen, while Magris willingly gives up her powers (she's still somewhat selfish and sadistic, and knows that she'll always been tempted to use her magic for evil if she keeps it) and goes into self-exile as a peasant to atone for her sins, with Veyo and his tribe as her companions. The realm of Obscura begins a new age as a peaceful, free kingdom.


    Fire Emblem: The False Princess sells extremely well in Japan and moderately well in the States (though its North American sales pale in comparison to those of Half-Life and Medal of Honor, the two majorly hyped FPS games released in the same month). It's released in Europe in 2000 and sells decently well there despite not very many copies being made available (making it quite a rare game there and making the North American version a popular import). Its reviews are generally positive, though it's not quite as well received as the two SNES-CD Fire Emblem games because of its slightly shorter length and difficult (and annoying) battles toward the beginning of the second half. Its themes of duality and of “light is not always good and dark is not always bad” are highly praised, and Shirei, Magris, and Zebulon rank among the series' most popular characters, with massive flame wars erupting over whether or not Magris (nicknamed “Blonde Bishoujo Hitler” by her detractors in the fanbase) deserved redemption or execution for her crimes.

    -

    So now we have our sixth named storm of the season, and this is Tropical Storm Floyd. Packing winds of 45 miles an hour right now and entering an environment which looks to be favorable for potential development, we'll have to keep an eye on this system as it remains heading due west at about 12 miles an hour.”
    -John Hope, Weather Channel meteorologist, on the Tropical Update segment at 1:50 PM on September 12, 1999

    -

    Kirby finally arrives on the Ultra Nintendo, and this time, he's brought friends. Join Kirby and his old pals Rick, Meta Knight, King Dedede, Girby, Lolo, and Waddle Dee, along with his new friends Adeleine and Packder, as you explore the magical realm of Dreamland in search of the hidden Crystal Shards. It's a big world out there, and you'll need all the help you can get.”
    -from the magazine advertisement for Ultra Kirby: Dreamland Friends

    Kirby's Dreamland Friends, while not as long or as epic as Kirby's Super Deluxe, was still a very fun and cute adventure, and brought the series into 3-D for the first time, while also making such villains as Meta Knight and King Dedede playable for the first time. The unlikely crew is brought together by the invasion of an evil alien race called the Dark Matter. These creatures are capable of corrupting and destroying anything they touch, and they use their powers to shatter the mighty Ribbon Star Crystal into several shards (four in all) that are scattered to the four corners of Dreamland through an interdimensional vortex, causing the Dark Matter to invade Dreamland in search of it. When King Dedede realizes that even his kingdom isn't safe, he reluctantly teams up with Kirby, bringing a Waddle Dee along for the ride. Kirby also meets Adeleide, a cute girl with a magical paintbrush, and Packder, a playful elephant. In this game, there are only eight different abilities to copy (Fire, Ice, Stone, Cutter, Bomb, Needle, Spark, and Hammer), but Kirby AND each of his friends can use these abilities, making for 72 different combinations in all, as each character uses each ability a little bit differently. The game has four different worlds broken into 3-6 levels each, with a mid-boss at the end of some levels and a boss at the end of each world. Once the four Shards are collected, Kirby and his friends do battle with the powerful Miracle Matter to free Dreamland and Ribbon Star once and for all. Defeating Miracle Matter opens up a boss rush mode, and if that is cleared (with any character), a final world opens up, at the end of which lies the Queen of Darkness herself, ruler of the Dark Matter and the true evil behind the game's events.

    Ultra Kirby was a cute, fun, enjoyable platformer. It wasn't the best game on the Ultra Nintendo, and certainly wasn't the best Kirby game, but for what it was, it was quite fun, and sold more copies than any Kirby game to date, save for the Game Boy original.

    -from an article on Gamesovermatter.com

    -

    PCGamer: So what do you think the problem was with the Ultra Nintendo port of Half-Life?

    Gabe Newell: There weren't any problems with it. The graphics were a tad downgraded, certainly, but the port itself was perfect. The problem was, and I've ran into this a lot with console gamers, is that Half-Life wasn't the kind of game that Ultra Nintendo players wanted. It wasn't Goldeneye.

    PCGamer: Doom did incredibly well on the SNES-CD. It was one of the top ten best selling SNES-CD games. So what did Doom have that Half-Life didn't?

    Newell: It's more like what Half-Life had that Doom didn't, and also what Goldeneye didn't, and that's room to breathe, and time to think. It's just a slower paced game, and I think people who play FPSes on consoles want a bit more “action”. They want to sit down, they want to kill some stuff, and turn off the console, and Half-Life isn't that kind of game.

    PCGamer: Were you expecting it to do as well as Goldeneye?

    Newell: No. We thought we'd sell two, three million copies, and that's what ended up happening. It was a big deal on the Ultra Nintendo, it just wasn't a game-changer like Doom was. Plus, Medal of Honor was released around the same time and that took some of our business away.

    PCGamer: Did you give any thought to delaying Half-Life into November of that year, to get away from Medal of Honor and maybe position the game as a big holiday title.

    Newell: No, absolutely not, no. We would've been going right into Squad Four: Rebellion then, and that would've hurt us even worse. Squad Four, that was a fantastic game and I knew that one was going to be huge. I mean, we were even influenced by it a little bit making Half-Life. A couple of the Half-Life aliens, those were inspired by the designs from Squad Four: Eclipse. I was more scared of that than I was of Medal of Honor.

    PCGamer: At this point, are there any plans to release Half-Life 2 for consoles?

    Newell: We'll see. I mean, never say never.

    -from an interview in the November 2004 issue of PCGamer

    September 13, 1999

    Half-Life is released for the Ultra Nintendo. It's the most hyped PC port since the SNES-CD port of Doom, and sells extremely well on its first day release, having the biggest launch day sales of any Ultra Nintendo game since Doom: Inferno. The game receives excellent reviews from most media outlets, though there are a few (largely Nintendo-leaning publications) that claim that the game is “boring” compared to games like Doom: Inferno and Goldeneye. Even these publications tend to give the game positive scores, and overall critical reception settles in the high-8s/low-9s. Though it's not an absolute smash hit like Doom was, Half-Life is easily the best selling video game of the month in North America, challenged only by the launch of Medal of Honor and continued Sonic the Hedgehog 5 and Soul Calibur sales. Despite the game's Mature rating (considered a very “soft” Mature rating), it's praised in some circles for not being as egregiously violent as other first-person shooters, and its success is considered a positive step forward for the genre as a whole.

    -

    Floyd is a hurricane, category 1 with 75 mile per hour winds, and it continues to move just to the north of due west as it makes its way past the Leeward Islands. Right now as you can see, the southeastern United States is in that cone right now but we're going to continue to watch as this hurricane churns toward the Bahamas. Still not a...not a terrifically well organized storm, but it is starting to get itself together and what I'm going to be looking for over the next couple of days is to see if it can close its eyewall off and block some of that dry air from coming in. If it can do that, I certainly think it has a chance to strengthen and might then pose some problems for the southeastern United States down the road, but right now it's a Category 1 with winds of 75 miles an hour.”
    -John Hope, Weather Channel meteorologist, on the Tropical Update segment at 4:50 PM on September 14, 1999

    -

    It's a shooter showdown! The sci-fi FPS Half-Life throws down with the realistic World War II FPS Medal of Honor, and we'll be telling you which one deserves your playtime this month!


    So what release could be bigger than Steven Spielberg, Dreamworks, EA, and Sony all teaming up together on a World War II game? Why, last year's PC game of the year, of course. Valve's Half-Life finally comes to consoles, and it's landed on the Ultra Nintendo. Half-Life is as good as you remember the original PC version being. Some of the graphics are a bit less detailed (unless your computer was a bit old, in which case the Ultra version might look even better), and all the great shooting and puzzle solving gameplay is still intact. For those of you who've never played this game before, you're in for a treat. The puzzles are incredibly tricky but quite fun to solve, and the game's plot (we won't spoil it here) will blow your mind. Gordon Freeman is silent but deadly (not in THAT way, grow up) and his journey through a devastated lab is one to remember. This is a great FPS, even better than Doom: Inferno (which was designed with the Ultra in mind) and will keep you having fun for quite some time.

    Medal of Honor features a story penned by Steven Spielberg himself, and takes place in the final year of World War II. You're Bobby Patterson, an Air Force soldier who's just dropped down on occupied France, and your squad has to fight its way through the Nazi forces to liberate Europe and win the war. Though some of the missions are a bit repetitive, the game features excellent gameplay and an outstanding musical score by Michael Giacchino (indeed, the musical score is the one aspect of the game that utterly blows Half-Life out of the water).

    While we thoroughly enjoyed Medal of Honor, and it's hard to beat Spielberg for sheer storytelling, the missions themselves were somewhat cookie-cutter in nature, compared to the puzzles and exploration of Half-Life. In Half-Life, we never knew what to expect, while in Medal of Honor, we're pretty sure what we're doing next and it usually involves killing Nazis. It's not like killing Nazis isn't awesome, but even though Bobby's story kept us entertained throughout, for sheer gameplay innovation it's really, really, REALLY hard to beat Half-Life. If you can only get one Ultra Nintendo FPS this month, make it Half-Life (unless you already own it on the PC, in which case get Medal of Honor). It's a great month to be a shooter fan.

    -excerpted from an article posted on Gamespot.com on September 18, 1999

    -

    It's the moment you've all been waiting for, Dragonball Z fans. Z-Day is here, September 13, and we're about to air an hour of brand new Dragonball Z. The wait is finally over.”
    -TOM, on Cartoon Network's Toonami block, September 13, 1999

    Ocean had just started working on Sailor Moon again, and were still pretty flush with cash from the series' run on Fox Kids, so I was able to get them to cut me a deal as far as voice acting was concerned. We were able to keep the old voice actors, but as far as the music, we had to bring in our own in-house guy since Saban was no longer funding the show. So we brought in Bruce Faulconer and he did a fantastic job.”
    -Gen Fukunaga, discussing the dub of Dragonball Z at an anime convention in Fort Worth, Texas on December 14, 2012

    Well, they'd decided to stick with the old voice actors for Dragonball Z. Meanwhile, here's this company, Squaresoft, I think you guys have heard of them. They're bringing over all these games, and they needed, I guess you'd call it a 'B team' for dubbing some of their games. Since they didn't want to pay union scale for all their video games, they needed some non-union actors for some of the smaller games. And they weren't happy with the one group up in northern California that was doing some of their games, so instead, they start shopping around, and low and behold they find some voice actors in Texas with nothing to do. And so my first job for Funimation was voicing the main bad guy of Bahamut Lagoon 2. And, you know, five other guys in that game. Because back then there weren't very many of us.”
    -Christopher Sabat, in a panel at the 2010 San Diego Comic-Con

    -

    Hurricane Floyd is now a massive category 3 hurricane with 130 mile an hour winds, and it's going to be in Florida probably 24 hours from now. Right now it's absolutely pounding the Bahamas and if you're anywhere along the southeastern coast of Florida, you probably should have already evacuated because right now I have to imagine the roads are a complete mess of cars trying to get out of this thing's way. This hurricane has just finished an eyewall replacement cycle and I think it could be a category 4 again before it makes landfall.”
    -John Hope, Weather Channel meteorologist, on the Tropical Update segment at 6:50 PM on September 17, 1999

    -

    The Sega Saturn's most notable game of September 1999 was Imprisoned, a horror title driven largely by story, which differentiated itself from the Resident Evil series somewhat. You began your tale as one of five protagonists, chosen by the player at the outset: Jeff, a 20-something everyguy who's just started out as a welder and who has a young wife, Kimmy, a 19-year-old college student and daughter of a rich lawyer, Petra, a 22-year-old woman who's about to start graduate school biochemistry, Bill, a 26-year-old movie star, and Anson, a 51-year-old Vietnam veteran and widower. The five have been kidnapped by a mysterious villain and are trapped in five different cells. While the killer talks to them through an intercom system, your chosen protagonist must figure out both how to escape and how to rescue the others (or if you should rescue them at all). Rescuing the others is difficult, since each cell is guarded with traps and puzzles, but everyone that you rescue can help you throughout the game in some way, and certainly there is a moral component to rescuing the other captives, as every one of the five protagonists has both good and bad qualities. Jeff is a hardworking family man but is a former juvenile delinquent and still has criminal tendencies, Kimmy is extremely stuck up and shallow but has a hidden heart of gold, Petra is brilliant but misanthropic, Bill is charismatic but somewhat of a misogynist, and Anson is a war hero but deeply traumatized and may have killed his wife. Imprisoned is a fairly short game, it usually only takes 1-4 hours to complete the main story depending on how many people you save and what routes you take, but death is highly risky, as dying three times will send you all the way back to the very beginning of the game, so you have to be extremely careful about who you save and what escape route you take. Achieving the best ending (where the five of you all team up to defeat the killer) is extremely difficult, and so most players either escape on their own (usually without defeating the killer) or save one or two other people and get away (again, usually without defeating the killer). Defeating the killer doesn't guarantee the others' freedom, as he has a dead man's switch on him that when activated will kill everyone who hasn't yet been freed from their cell. Also, when anyone besides the player character dies, they're gone for the rest of the playthrough (even if the player character dies and comes back), so keeping all five characters alive is another difficult task.

    Imprisoned followed somewhat in the steps of Shenmue, in that it emphasized story and used it to drive the gameplay. It won accolades from critics and was one of the Saturn's top sellers of fall '99. While it wouldn't change the horror genre nearly as much as Silent Hill, which was released the very next month, would do, it threw a meaty bone to players who wanted something different than the usual survivor horror games.

    -excerpted from the article “Sega Saturn: 1999” on Segaretro.com, posted on July 17, 2007

    -


    These winds are the most powerful... I'm having trouble standing up, these winds are certainly...stronger than Hurricane Andrew was when it passed south of here seven years ago! I'm going to move behind this pillar because these winds are so powerful and you can hear them...I'm having to scream at the top of my lungs just so you can hear me! We're...we're definitely in the most powerful part of the eyewall right now...these are the loudest winds I've ever heard, just absolutely incredible and I have to imagine these winds are going to do just incredible damage....! I'm hearing now that we had a wind gust of.... 191 miles an hour...191 mile an hour wind gust at Miami Beach...! 191 miles an hour, just unreal!”
    -Dennis Smith, reporting live for The Weather Channel on Hurricane Floyd's landfall in Miami, Florida on September 18, 1999 at 6:14 PM

    -

    Gary Westhouse: Syphon Filter is really fun, it's a lot more faster-paced than Metal Gear Solid, which might be a good thing if you're looking for a bit more action in a stealth game.

    Alex Stansfield: The plot's not quite as good but it's solid, while the shooting was just so accurate and you have so many weapons in this game.

    Gary: Did you run into the problem of some of the weapons being useless?

    Alex: I did, but you know, that's not always a problem.

    Gary: It IS a pain in the ass to pick up a bunch of useless guns in late levels.

    Alex: Right, it could've done a better job of evening out the weapon distribution. And I wanted a flamethrower! They gave one to that one boss!

    Gary: Considering how that boss gets defeated, you probably DON'T want a flamethrower. The AI's really smart in this game.

    Alex: Sometimes too smart! I don't know whether it's a refreshing change of pace or just frustrating. Honestly though, I'm just nitpicking for stuff not to like. It's a great game, 4.5 out of 5.

    Gary: Yeah, definitely a 4.5 from me too. Syphon Filter, it's fantastic.

    -excerpted from the September 7, 1999 episode of GameTV

    (...)

    Ted Crosley: Well Alex, what did you think of Half-Life on the Ultra Nintendo?

    Alex: Exactly the same thing I thought of it when we reviewed it for the PC. It's just a really, REALLY great game. I'm glad that I'm finally getting the chance to play it on my Ultra. All the puzzles are there, the weird enemies are there...

    Ted: So your 5 out of 5 is unchanged?

    Alex: Look, the graphics suffered a little bit in translation, but that's par for the course. I'm absolutely still giving this a 5. You gonna bump up your 4.5?

    Ted: Well, I wish this was on the Sega Saturn.

    Alex: *rolls his eyes*

    Ted: With the Ring, the Saturn could totally handle this game!

    Alex: You're not gonna dock points for that are you?

    Ted: No, of course not. It's still an incredible game. Not as good as Goldeneye, but it's a different kind of game and some of the puzzles were real mind-benders. A 4.5 from me, unchanged from my PC rating. Look, if you've got an Ultra Nintendo and you love first-person shooters, don't miss out on this.


    Alex: Even with Medal of Honor coming out next week?

    Ted: Right, even then, I'd get Half-Life. The hype is real.

    -excerpted from the September 14, 1999 episode of GameTV

    (…)

    Brittany Saldita: Bahamut Lagoon 2 is a really good RPG. It's not a tactical RPG anymore, BUT it's still fun, you still have to manage your dragons, and I thought the voice acting was a bit better than the last one.

    Ted: Even if it's the same guys doing five or six different voices?

    Brittany: These guys weren't bad. Especially the villain, he was excellent.

    Ted: This game, I mean...I wasn't even much of a fan of the first. The first game was a strategy RPG with dragons. This game was an RPG with dragons.

    Brittany: You like dragons!

    Ted: I do, and the CGI cutscenes were really well done. That was the best part of the game. The one and a half minute cutscene at the beginning and then all the little ten second cutscenes that pop up once in a while. The rest of it was just your standard “hero gets a team together and saves the world from a dastardly bastard” formula and I figure you of all people should be criticizing that.

    Brittany: I liked feeding the dragons. Again, the character management stands out in this game and I could forgive the somewhat cliched plot because of that. Managing my dragons and my party members turned this game from a fairly mediocre one to a really good one.

    Ted: And like the original, managing dragons was a pain in the ass. I want to ride them, not try to figure out what kind of food they like!

    Brittany: You'd be a terrible pet owner.

    Ted: Dogs eat anything! Dogs aren't finicky like dragons!

    Brittany: Dragons are majestic and beautiful creatures, they have a higher standard.

    Ted: I prefer my dog. I'm giving this game a 3 out of 5.

    Brittany: And I'm giving it a 4.

    -excerpted from the September 21, 1999 episode of GameTV

    (…)

    Lyssa Fielding: We're back to our world premiere first look at Disavowed, we're at Acclaim Entertainment and we've just seen this game's gritty single-player storyline mode.

    Ted: You got to meet Kevin Straborg, the guy whose shoes you'll be filling when you start up this killer campaign. Now Lyssa and I are getting a chance to take a look at this game's four-player multiplayer mode and for that we'll be talking to Marc Pacini.

    Marc Pacini: Hey guys, welcome to our multiplayer testing facility! *laughs and shakes Ted's hand and then Lyssa's* So here we're going to be trying our new asymetrical deathmatch mode, and how this works is that one of you will be by yourself, and three of us will be trying to take you down.

    Lyssa: *laughing* Let's gang up on Ted!

    Ted: Isn't that how it always is?

    *So Ted teams up against Lyssa, Marc, and an unnamed Acclaim staffer as the game begins.*


    Pacini: And in this mode, Ted here will be controlling a general-type character. But he won't be alone.

    Ted: Oh?

    Pacini: Ted will also be in charge of some army units and hazards that he can deploy, and our job will be to assassinate him but first we have to get past his obstacles.


    Ted: Oh, this is nice. *he uses up one of his airstrikes*

    Lyssa: Aahhhhh crap crap crap! *barely rolls behind a car in time but the staffer's character is killed* Wow...!

    Pacini: Basically this is done in rounds, if we kill Ted or he kills all of us, the next round begins, and first person to win a set number of rounds wins. *takes out two of Ted's flunkies*

    Ted: The AI's not very good on those guys.

    Pacini: Well, you have a limited number you can deploy. You have a bunch of minor guys you can summon, and their AI is not very good, they're kind of like cannon fodder. You have a few mid-level guys who are a bit better, and then you can also deploy your personal bodyguard and his AI is extremely good.

    Ted: Oh, fantastic! *he deploys his bodyguard who takes out Lyssa in a hurry*

    Lyssa: What....?!

    Pacini: *gets his character up behind Ted's, but before he can take the killing shot Ted triggers a proximity mine and kills him* Ohhhhhhhhhh!

    Ted: Yeah! *pumping his fists*

    Pacini: So you see? You can sort of create your own level for your opponents to have to navigate through.

    Lyssa: That guy killed me so fast, wow!

    Ted: That was a blast!

    Lyssa: You wouldn't be saying that if you didn't win!

    -excerpted from the September 28, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: September 1999

    1. Super Smash Bros.
    2. The Legend Of Zelda: Temple Of Time
    3. Outfoxed
    4. Doom: Inferno
    5. Metal Gear Solid
    6. Hakendo
    7. Mario Golf
    8. Super Mario Dimensions
    9. Final Fantasy VII
    10. Lunar: Silver Star Story Complete

    The Official Saturn Magazine Buzz Chart: September 1999

    1. Soul Calibur
    2. Tony Hawk's Pro Skater
    3. Sonic the Hedgehog 5
    4. NYPD: Narcotics Squad
    5. Commander Keen: When Universes Collide
    6. Silent Hill
    7. Sonic the Hedgehog 4
    8. Imprisoned
    9. Virtua Fighter 3
    10. Shenmue

    -

    Hurricane Floyd was a Category 4 storm packing 150 mile per hour winds when it made landfall on September 18, 1999. It made landfall directly on the city of Miami, just north of the downtown area. The storm's winds ravaged the city, leaving shattered windows all up and down the city's skyline and leaving tens of thousands of flattened houses, but thanks to the evacuation, the largest to that point in American history, many lives were saved. The storm had just begun a northward turn when it made its landfall, and the powerful hurricane raked the entire state of Florida, curving upward to strike Orlando as a Category 2 storm with 105 mile per hour winds. The hurricane severely damaged both Disney World and Universal Studios Florida, along with many homes in the city itself. It continued to curve to the north and east, exiting the state at Daytona Beach as a high-end Category 1 as it went back out over the waters of the Atlantic.

    Floyd hugged the coast, dumping huge amounts of rain and sending big waves up the Georgia and South Carolina coasts before making landfall once again in North Carolina's Outer Banks, having regained Category 2 strength. After that, it turned slightly to the east again and set its sights on Long Island, making its final landfall just to the east of New York City as a category 1 hurricane with 85 mile per hour winds. Floyd's path was nearly identical to that of 1960's devastating Hurricane Donna, and it left $60 billion in damage in its wake, making it the costliest natural disaster to that point in United States history (and second costliest worldwide, just behind the 1995 Kobe earthquake). It killed 128 people in the United States, which, considering the massive destruction left by the storm, was somewhat of a miracle, attributed to the widespread evacuations which took place ahead of the hurricane's landfall.

    The relief effort was extremely instrumental in helping to get people back on their feet, and President Bill Clinton received great praise for the response to the storm. Clinton's response and his ability to empathize with those who'd lost homes and loved ones to the hurricane, likely completed his “bounce back” from the Monica Lewinsky scandal that had nearly led to his impeachment the year before. Clinton's popularity ratings surged after Floyd, and when his vice president Al Gore began his own presidential campaign, Clinton's popularity surely played a heavy part in helping Gore to secure the Democratic nomination. The hurricane itself, which was the latest in what was now a four-year trend in stronger hurricanes that began with the historic 1995 hurricane season, had led to rumblings about if perhaps global warming caused by manmade fossil fuels was contributing to the seeming increase in the number and strength of hurricanes. Gore would make global warming a crucial part of his Presidential campaign.

    -from the article “Hurricanes And Politics: A Primer”, from Samuel Balthasar's Political Blog, posted on February 20, 2011

    -

    Hello. It is my most humble honor to introduce to the world our newest interactive entertainment technology, the product of several years of research and development. Today, I introduce to you... the Sega Katana.”
    -Hayao Nakayama, introducing the Sega Katana at the Fall 1999 Tokyo Game Show on September 16, 1999

    The Tokyo Game Show, Japan's biggest annual video game trade show, has come and gone, and a number of big announcements were made, while a number of highly anticipated video games were exhibited.

    The biggest news coming from the show came from Sega, which finally formally revealed their next video game console after months of rumors. Officially named the Sega Katana, the system was announced for a fall 2000 release in Japan and a 2001 release elsewhere, with more details, including price, set to be revealed in the coming months. Sega had five games available for demonstration at the show, while video footage showed several more games, including an Ecco game that looked absolutely beautiful and some Sonic the Hedgehog demo footage that didn't appear to be from any upcoming games but definitely outclassed Sonic the Hedgehog 5 in terms of fidelity and detail. The most impressive displays of graphical might, however, came from the video demonstration of the new Daytona game and the playable demo of Tekken Tag Tournament. Daytona's cars and tracks popped in beautiful clarity that easily blew Nintendo's Gran Turismo completely out of the water, while Tekken Tag's fighters moved fluidly and quickly, in what was easily the most realistic looking fighting game I've ever seen. We also got a first look at Way of the Samurai, a new title from Treasure. It's a sidescrolling weapon-based beat-em-up that features graphics resembling a beautifully illustrated cartoon, like something out of an anime film. The combat was highly complex, featuring gorgeously choreographed combos that even an amateur player was able to pull off quite nicely, racking up massive combos on enemies before a huge boss enemy showed up and thrashed the player in typical Treasure fashion. There were also demonstrations of Sailor Moon and Super Sentai games. The Sailor Moon game in particular looked quite promising, showing off characters from all five seasons of the show. The Katana also promises to incorporate online gameplay into its strategy, and there was a playable demonstration of an online Phantasy Star game set up on a server so that everyone at the event kiosk could play together. There was also a fast-paced puzzle game called Chu Chu Rocket that will also include online play. There was no announcement made about whether or not DVD movies would be playable on the Katana, though Sega did announce the use of DVD technology for the games themselves. Of course, Sega wasn't only showing off the Katana at the Tokyo Game Show. Plenty of Saturn games were exhibited, proving that the system's not quite dead just yet. Perhaps the most popular booth of the show, even moreso than the one showing off the Katana, was the Dragon Quest VII booth. The highly anticipated RPG is from a series that's an enormous hit in Japan, and the line to play was probably longer than any other line I was in. It looks significantly better than any previous Dragon Quest game from a graphical standpoint, though the gameplay is the same standard RPG fare that appeals so greatly to the series' legions of loyal fans. Enix also showed off some footage of a Planetary Probe sequel, and leaked some more information about their collaboration with Sega on a game now being called Skies of Arcadia. A bit of video footage from the game, depicting heroes soaring in airships high above the clouds, looked very promising, and we can't wait for more information. We were also intrigued by a game called Space Channel Ulala, based on the side character from the popular Spice World game. The game appears to be a rhythm based adventure similar to Spice World, and it, along with Samba de Amigo, another rhythm game, were quite popular at the show. The latest game in the DonPachi series, Pachi Pachi Panic! made an appearance as well. It appears to be a spinoff of the classic shooter series, with cutesy characters but still the same crazy gameplay with bullets flying all over the screen. RPG lovers will be happy to note that Windborn is getting a sequel that appears to take place in a completely different world from the original, starring a brand new cast of characters but featuring a similar battle system. They'll also be happy to hear that Panzer Dragoon Saga 2 is coming. Only the game's logo was revealed, but it's being announced as a 2001 Saturn release, and should prove to be a nice swan song for the system.

    Of course, Nintendo was no slouch either, and had plenty of games of its own to show off. Most notably, a new Legend of Zelda game was revealed to be about halfway complete, much to the shock and pleasant surprise of many gathered there at Nintendo's booth. Called The Legend Of Zelda: Majora's Mask, the game takes place in the land of Termina, which is in the midst of an apocalyptic crisis caused by a mysterious mask-wielding villain. Link must don several masks of his own to save Termina from destruction. The game seems to play much like Temple of Time, though the graphics appear to have gotten a nice upgrade. A new trailer for Metroid: Darkness was played, depicting Samus defending a little girl from a swarm of insect-like monsters. There was also a gameplay demo, and the gameplay is much like Super Metroid, though the graphics have clearly gotten a major boost. Samus was able to use her familiar beam weapon, along with her Missiles and Super Missiles, and we also got a look at one of her new weapons, the Refractor Beam, which can bounce off of walls to hit distant foes or switches. Telenet Japan showed off Tale Illumina and showed a woman running across a desolate ice landscape as troops gave pursuit. Konami then showed off Metal Gear Solid Integral, an enhanced re-release of Metal Gear Solid with extra missions. Speaking of extra missions, Metal Gear Solid VR Missions was also demonstrated, and it seems to focus on Snake using his stealth abilities to complete various tasks. Konami also showed off a new Castlevania game, The Occulted Circle, in which a vampire hunter and his young apprentice must battle twelve vampire lords who are looking to divide up the world under their rule. Squaresoft was on hand to show off several games, including Saga Frontier 2, which picks up where the first game left off with a set of five new characters and quests, Mystic Creature,, which is a Pokemon-inspired RPG, a Final Fantasy spinoff game for the Game Boy Nova, and finally, a brand new Mana game. Called Legend of Mana, the game puts the player in the shoes of a young boy who must decide what type of hero he's going to be. The game features what Squaresoft calls the “Dynamic Quest System” in which you build the game's world as you explore it, deciding your own path through the game. Sony was also making a big deal about next year's Gran Turismo sequel, which looked better in terms of graphics than any other game at the show, with the obvious exception of Sega's Katana games. In addition to the big Ultra Nintendo announcements, Nintendo also showed off a number of Game Boy Nova games in anticipation of the system's upcoming launch in December. Pokemon Sun and Moon was displayed, with several more Pokemon, including a bonsai tree and a set of three powerful elemental cat-like beasts similar to the legendary birds from Pokemon Red and Green. Nintendo revealed a new Mario Kart title, Capcom showed off more Street Fighter III and Resident Evil footage, and Konami announced that a version of Metal Gear Solid would be coming to the Nova, though it would be more of an adaptation than a straight-up port. Maybe the two most intriguing Nova games were a couple of original titles: a role-playing game by Camelot, developers of the Ultra Nintendo's Ultra Adventures, that appears to be a solar-system spanning space adventure, and a platform game by Capcom called Triple Orb that appears to combine the quick shooting action of Mega Man with the brawling action of Street Fighter, all the while sporting impressive 3D graphics.

    While Sega definitely seemed to win the show, with the bigger and more enthusiastic crowds at their booths (especially at the Katana and Dragon Quest VII booths), Nintendo boasted its fair share of quality games, and the announcement of a new Zelda game for next year was maybe the biggest surprise of the show. Whether you're a fan of Sega or Nintendo, the future of gaming is certainly bright, and it's never been brighter than what we've seen this week in Tokyo.

    -from a Gamespot.com article posted on September 20, 1999
     
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    Commander Keen: When Universes Collide
  • (With permission from Ry and Nivek, I'm posting this entry Commander Keen: When Universes Collide early. Man of Tomorrow is coming after the November update.)

    The massive success of Commander Keen: Mars’ Most Wanted propelled Billy Blaze into was of the Saturn’s biggest hits of 1998, and many fans (new and old alike) wondered what Tom Hall had planned for an encore. One only had to look to the bonus worlds from Mars’ Most Wanted to see what the possibilities were. The appearances of Alex Kidd, Joe Musashi, the cast of Streets of Rage, and even Sonic the Hedgehog set the rumor mill on fire on whether or not Sega would release a crossover game for 1999. “Tom [Kalinske] and the brass at Sega of Japan wanted one [a crossover game], but did not feel that the time was right then.” Tom Hall said in an interview with IGN shortly after the release of the twelfth installment, Worlds United. “For them it was a matter saving it for their next console. For me, it was a matter of getting all the pieces of the story into place as well as refining some of the other gameplay elements.”

    Among those elements was the game’s surprisingly robust multiplayer mode, which included the game’s outlandish weapons and cartoonish animation. Although it was not as widely praised as, let’s say, Goldeneye or Quake, many reviewers and critics noted it in their reviews. So Ion Storm worked tirelessly to polish the rough edges like the slowdown that plagued it in Mars’ Most Wanted. The addition of Princess Lindsay as a playable character also proved to be another factor. Despite what the gaming magazines and media of the time claimed, Princess Lindsay was a part of the games since Keen 4 but appeared in only two levels to give hints to Keen. She stood as an interesting contrast to Princesses Peach and Zelda (at least at the time) where she took a more active role in moving the plot forward. While Brittany Saldina did raise a valid point over whether her subversion of the “distressed princess” trope was too on the nose during GameTV’s Mars’ Most Wanted review, I believe that it was only too obvious because audiences were expecting it for years.

    Despite what many cultural critics say about Billy Blaze’s initial childish sexism towards Lindsay in Mars’ Most Wanted, I believe that it gave the game a bit of emotional grounding in an otherwise absurdist plot. Sometimes as adults we tend to forget that children of both sexes saw the opposite as “gross.” In terms of how the developers treated Princess Lindsay, she was Keen’s equal in terms of gameplay and their playful schoolyard banter did demonstrate the depth of their friendship. The future seen in 2003’s Back To Last Tuesday even suggests that the two will eventually marry. It is probably for that reason that Ion Storm added a 2-player co-operative mode where their bantering would become part of the gameplay experience.

    When Universes Collide picks up a couple days after Mars’ Most Wanted ends after Billy Blaze’s parents ground him for skipping school. That means an earlier bedtime, no inventing, and worst of all, having to eat his vegetables. We also meet Billy’s annoying five-year-old sister, Rebecca “Becky” Blaze, who loves to remind him that, “You gotta eat your vegetables” in singsong. The game begins with one of the portals from the previous game opens in the Blaze’s backyard and Becky falls into it before it closes. Billy and Becky’s parents are out visiting a sick relative so their babysitter so Molly McMire (Mortimer’s sister, who Keen saved in Aliens Ate My Babysitter) covers for him while he mounts a rescue mission to the Nega-Verse.

    Keen travels to Gnosticus IV to recruit Princess Lindsay and the Page (Eddie the Yeti is unavailable due to him becoming Grunda’s consort). The Oracle from the fourth game warns Keen that a large portal just open at the center of the universe and threatens to consume it, hence Keen and his crew dive into it where they come face to face with a Voritcat (the Nega-Verse’s feline version of the Vorticons) battle cruiser CSS Prowl. As such, the first world of the acts as the “tutorial” for the new game mechanics, notably the Star Fox-like mission to disable the cruiser’s weapons while fending off its contingent of fighters. The second part introduces the optional two-player co-op mode and the boss fight with Commander Tabby.

    All of the weapons from Mars’ Most Wanted return in this game with the addition of four more:

    • Black Hole Bazooka – As one would expect, it launches a miniaturized black hole at enemies and pulls them into the event horizon before dissipating. Great for clearing out rooms but has an extremely low rate of fire.
    • Yarn Launcher – Introduced in the first mission; wraps enemies into a ball of yarn, and then roll away.
    • Shrink Ray – Shrinks opponents to micro size where you can crush them under your foot.
    • Wedgie Gun – A rather embarrassing weapon that pulls your drawers up to your chest (Keen has little rockets on his.) It also briefly (pun intended) decreases your mobility.

    While Keen and Princess Lindsay keep their attributes from the previous game, Ion Storm tweaked the Page’s game mechanics. He is no longer invulnerable nor does he have unlimited ammo but he can still take more hits, but is slow and cannot jump as high as Keen or Lindsay. Being the chew toy he is, Keen, Lindsay, and the yet-to-be-revealed fourth character, will constantly berate and mock him in co-op mode.

    Once the crew defeats Commander Tabby, they learn that this universe’s version of Billy Blaze, Captain Chaos, had conquered the universe but refuses to tell them where he is holding Becky. The arrival of the Vorticat Armada cuts their interrogation short; Keen and his compatriots flee and the game transitions to the first of six “interlude” levels. These levels function as the stealth levels of the game where Becky continually escapes confinement and playfully delays Captain Chaos’ master plan through inadvertent sabotage. The guards catch her at the end of each level and throw her back in the brig. The game even pokes fun at Metal Gear Solid during a segment where Becky sneaks around under a cardboard box:

    Vorticat Guard 1: Hey! That box shouldn’t be there!

    Vorticat Guard 2: Do you think we should look under it? A spy could be hiding under it.

    Vorticat Guard 1: Who would be stupid enough to infiltrate this place using THAT as a disguise?

    Vorticat Guard 2: It’s pretty obvious, isn’t it? Should me move it?

    Vorticat Guard 1: Nah! The captain told us to find the girl, pronto.

    Captain Chaos: *Over the speakers* Keep your eyes sharp, you peons! She could be hiding in front of you!

    Vorticat Guard 1: Yeesh! What a grouch. Better get a move on.

    *The pair resumes their patrol*​
    Meanwhile, Keen and crew flees through hyperspace with the Vorticat Armada on their heels when Tabby’s cruiser shoots the Page’s Megarocket down. It crashes on the nearest planet populated by French-speaking, cheese-throwing simians. Keen (at the behest of Princess Lindsay) reluctantly lands to rescue the Page. This level contains some puzzle elements where Keen and the Princess must talk to the townsfolk to learn the Page’s location. These conversations also mention “La Reistance” led by “Le Grand Cerveau.” Eventually, they learn that the Page is a prisoner of a beret-wearing orangutan named Philipe, who speaks with an inexplicable Scottish accent (provided by Dan Castellaneta, no less.) It is after a boss fight with Phillip, that the resistance arrives with Le Grand Cerveau who is none other that: Mortimer McMire

    It seems that Mortimer McMire survived the explosion of the Universal Toaster Cannon in The Universe is Toast, when he fell into a Genesis Portal into the Nega-Verse. He became a prisoner of Captain Chaos, but eventually escaped to become the leader of the La Resistance. When a skeptical Keen asks about his desire to eliminate those less intelligent than himself, his reason for wanting to destroy the Posi-Verse, McMire explains that Chaos has an IQ of 413. Chaos “eliminated” those smarter than himself in this universe, including McMire’s Nega-Verse counterpart (IQ 513.) Mortimer still wants revenge on Keen but will settle for it by proxy and joins their party “temporarily” (it won’t be) to that end.

    And so the team gets to work on breaking Captain Chaos’ grip on the Nega-Verse. As with the previous game, When Universe Collide allows you to choose your order of levels (albeit with the mandatory “Becky” interludes.) Some of them being mirror images of worlds from previous games.

    • Land of Candyeria –Based roughly on the Land of Tuberia from Keen Dreams (known as “Keen 3.5” to Keen fans) inhabited by malevolent sweets like gummy bears with candy cane bayonets. Lady Éclair Bonbon is the boss of this world armed with licorice whips and exploding pop rocks.
    • Galactic Games Channel – Oh boy, this is the world many reviewers called “platforming hell” because of the insane Super Mario Bros. Lost Levels difficulty. Many of the levels of this world take inspiration from Nickelodeon game shows and American Gladiators. Most of the levels involve “challenges” through deadly (and messy) obstacle courses where the slightest error means instant (and even messier) death. The co-op mode also becomes a competitive mode, where the loser instantly loses a life. Good thing you have unlimited continues. Double Dare host Marc Summers even lends his voice as the host/boss of this sadistic game show, Sheldon Springer who forces you to run through a fatal gauntlet that would make Indiana Jones hang up his hat.
    • Planet McQueen – It appears that people in the Nega-Verse pop out of the ground as seniors and age in reverse though they have the mental faculties of toddlers. Captain Chaos keeps them in prison-like nurseries. Keen and crew meets his parents’ counterparts and stage a great escape. This is a series of mission-based levels with specific objectives and requires stealth rather than brute force. The final mission is an escort mission out of the nursery and the boss being Princess Lindsay’s counterpart, the tyrannical Commandant Lindsay, whose screeching would remind players of the stereotypical “evil German sidekick.”
    • Gnosticus VI - This universe’s version of the Shadowlands is a massive factory complex that Keen must infiltrate and destroy. Various hazards include pools of molten slag, security drones, and walking Dopefish (despite being a mirror universe, some things never change.) The boss of this area is the Almighty Janitor, the Nega-verse counterpart of the council janitor Keen rescued in Keen 4’s secret level. This trope-namer attacks Keen in a semi-functional mech suit that is only open to attack when it malfunctions.
    • Vorticat Armada - It is now up to the player to cripple Captain Chaos’ main fleet. Most of these missions employ Star Fox-like gameplay with one infiltration level. Commander Tabby returns with his own team of fighters for a dog--er, catfight worthy of the competition.

    Once the player completes the five worlds and six Becky interludes, Keen and his friends head to Captain Chaos’ fortress, a hollowed-out planetoid with Chao’s visage carved onto it. (Something Mortimer ribs Keen over.) The opening cinematic then reveals Captain Chaos endgame, only hinted at in the interludes, he wants to destroy both the Nega and Posi-verses and use the energy to ascend to godhood. He would have succeeded earlier if Becky’s escapes and unintentional sabotage bought Keen enough time to find her and saved both universes, got to love annoying little sisters.

    Chaos’ Fortress employs many of the gameplay elements from the other levels, the opening fighter level where you must breach its ring of defenses. However, Ion Storm changes it up a little with a sequence where Princess Lindsay sings to distract the guards with a song (using the rhythm-based gameplay from the Mr. Satin battle from Mars’ Most Wanted) while Keen and the others use the fortress’ surveillance system to find Becky. I suspect the developers put this sequence into the game showcase Cree Summer’s singing chops. it is particularly memorable because how it includes a quick time event where Lindsay draws her Neural Stunner and zaps the guards into paralysis. Most of the level is otherwise the usual gauntlet of traps and tricky platforming. After rescuing Becky, the team confronts Captain Chaos at the Multiversal Annihilator Engine. The final boss is divided by a death race to the control platform ripped Galactic Games Channel with a stampede of irate Gargs on your tail and the standard boss battle.

    The game (seemingly) ends with Chaos defeated, but escapes to fight another day by jumping through a Genesis Portal, and Keen heading back to their home. However, the game is not over. Much like Mars’ Most Wanted, the player must collect a total of 70 data disks to access the true ending of the game. Collecting all the data disks is no easy task since some of them require certain conditions met in a certain level. For example, time trials in the Galactic Games Network where Sheldon Springer offers them as prize for clearing his new deathtrap-laden courses. They are very hard, but not impossible, and you must race Mr. Hiller (Napoleon in the German version of the game) who will often run into traps and curse in German. Personally, one of the most satisfying elements of the game is when you let Mr. Hiller take the lead, zap him, and let the trap crush/electrocute/burn/etc. him so even if you screw up, you can still get a laugh from tormenting the ersatz dictator.

    Once you collect all the data disks in a world, the game unlocks an animated short that chronicles Captain Chaos’ adventures, which resemble Keen’s previous games, except that Chaos’ conquered the Martians and Vorticats as well as turn the Shadowlands into a wasteland. Collecting very data disk in the game opens a sequence, where the game reveals that the Genesis Portal took Chaos back in time to the beginning of the final level where he vaporizes his past counterpart after a comical argument and takes his place for the final battle. However, you play as Captain Chaos in the final race and must defeat Keen to get the game’s true ending. Chaos bests Keen in combat and activates the Multiversal Annihilator Engine where absorbs the energy to transform into an Eldritch Abomination and opens a rip space and several worlds are now hurdling towards each other.

    Now facing armageddon, the cowering Page asks, “What will we do now?” Keen looks to Lindsay as he pulls his trusty Neural Disruptor from his holster and then to the planets coming through the tear.

    “We’re going to save the multiverse.”

    And the game ends with three words that would keep the fandom hanging, to be continued.

    Depending on who you ask, Commander Keen fans regard When Universes Collide as the best game of the Multiverse Trilogy (personally Mars’ Most Wanted will always be my favorite.) Part of that is because a vocal contingent of fans argue that Worlds United was not a proper Keen title. An assertion I will explore in the future. There is a strong case that When Universes Collide because Ion Storm definitely refined the rougher edges evident in the previous title, and the humor and irreverence are still there. However, my issue with the game it that it packed a bit too much into the system and the frame rate would dip in some parts unless you had the Ring. The game runs flawlessly with it and nearly matches some of the Ultra’s most stunning platformers.

    Critically, the game was as successful if not more its predecessor because of its refined gameplay and multiplayer, but pulled in lower sales than Mars’ Most Wanted at release. One reason for Mars’ Most Wanted unexpected success was because of the disappointing performance of Kid Icarus: Guardian whereas When Universes Collide released in the shadow of Squad Four: Rebellion, and to a lesser extent, Sonic the Hedgehog 5. Some commentators, notably Jirard “The Completionist” Khalil also say that the completion bonuses were not as rewarding as the previous game’s, which I personally agree because the Sonic/Keen team-up episode was one of the reasons why I played the game until the analogue stick became a nub. However, it is interesting to note that sales of the game spiked after the announcement that Keen 12: Worlds United would be a launch title for the Sega’s sixth generation console at E3 2000

    Though When Universes Collide initially failed to live up to the lofty expectations of Sega and Ion Storm. Commander Keen was still incredibly successful as a brand, especially after Sega’s acquisition of Bandai. The animated series aired on Kids’ WB for two seasons and fifty-two episodes produced by Animaniacs (and Tiny Toons, and Pinky and the Brain, and Freakzaoid, and so forth) showrunner Tom Ruegger from 1999 to 2001 with memorable songs written by Randy Rogel of “Yakko’s World” fame. [1] Not only was it popular with children and adults (because of the adult jokes they slipped under the radar) but also won two Daytime Emmys and became a meme factory for the Internet in later years. Similarly Sega/Ion Storm licensed the property to Archie Comics, which is still in publication to this day, as well as release action figures and other merchandise. Commander Keen was nowhere as big as Pokemon, which was a marketing juggernaut at the time, but it did gain a sizeable and extremely loyal following regardless.

    In the end, When Universes Collide was a victim of poor timing. If the game released earlier, Sega and Ion Storm would have given the fans a rushed and incomplete game that would have burned up the goodwill generated from Mars’ Most Wanted. In hindsight, it was better to release a polished game against stiff competition and keep the new fans happy. Even Tom Kalinske and Tom Hall admit it was the better decision and in the long run, Keen’s visibility in other media kept him in the public’s eye long enough to build up hype for his next adventure. An adventure so massive and epic in scope, it garnered the attention of Sega of America’s mother branch in Tokyo. While Keen’s sales in Japan were anemic compared to the United States and Europe, Sega of Japan was hungry for ideas and asked Hall to formally pitch his idea for a crossover game with Kalinske.

    Super Smash Bros. was a roaring success for Nintendo and Sega wanted a piece of that pie. Strictly speaking, Commander Keen pioneered the concept of a “canon” franchise crossover with Mars’ Most Wanted, but that was an added feature and the crossover would become the crux of the next game. “We needed to make it more than our characters beating the crap out of each other,” Hall recalled, “My trip to Japan back in 1999 brought me into contact with such legends as Yuji Naka and Yu Suzuki. We all knew we needed to make this this project more than a game. It needed to be an epic.”

    Indeed, Hall would stake his career on what would be the most ambitious project ever. Sega had all the right ingredients: a stable of venerable characters, experienced creators, and a sixth generation platform. However, it would not be until 2001 to see if Worlds United would fizzle out, or become a planet shattering kaboom.

    -from the blog "The Musing Platypus" by B. Ronning, March 17, 2013

    [1] Though I have not written a synopsis yet, one of the episodes from the first season will be called "The Fatal Frontier," which will feature the voices of the Star Trek: TOS cast. (Including DeForest Kelley, who recorded his lines before he passed away.) The plot is similar to Galaxy Quest with Shatner voicing an Up to Eleven version of himself and it's Keen's job to keep him from getting killed. There is also a parody of the Gorn fight scene at "Kirk's Rock" where a flabby, out-of-shape, and shirtless Bill Shattered gets into a fight with a lizard alien.

    --

    So what do you guys think? Looks like the Commander Keen franchise is becoming rather meme-tastic. Now I want to go to TTL and see if I can pick up a DVD set of the Commander Keen animated series... though I wonder if "The Fatal Frontier" will have butterflies for Futurama.
     
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    October 1999 - Fithos Lusec Wecos Xenogears
  • Well, we found the time to do October's update a day early, hopefully everyone enjoys it!

    -

    It was at times difficult to reconcile my Final Fantasy concept with the existing idea of what made a Final Fantasy game. Reconciliation, of course, meant that both needed to change. Final Fantasy VIII, for me, was the beginning of my evolution as a video game creator.”
    -Tetsuya Takahashi, project director for Final Fantasy VIII, Final Fantasy XII, and Final Fantasy XIII, in a July 2015 interview with Destructoid

    No doubt Final Fantasy VIII was polarizing. It had to live up to Final Fantasy VII, which had been by far the most popular game in the series. It took the series into the far future in technological terms, and it introduced the Guardian mechs, which fundamentally changed a major aspect of the series. It was universally acclaimed by critics, but certain fans weren't exactly embracing what they believed to be the new direction of the series.”
    -from the “Final Fantasy Retrospective” video on Gametrailers.com, posted on December 1, 2011

    We went through so many concepts because the world of video games was changing so rapidly around us. What did people like? What would they respond to emotionally? Who would play our game? The answers to all of these questions changed more than once over the three years we spent creating Silent Hill.”
    -Keiichiro Toyama, director of Silent Hill, in an interview in the October 1999 issue of Famitsu

    So why didn't we go with the Super Mario Dimensions formula for Ultra Donkey Kong Country? Well, we wanted a change of pace, for one thing. There were so many 3D games at the time, many of them by us, that we thought the Donkey Kong Country series should have a retro feel to it. And second, we just had a lot of good ideas for a retro-styled game, like a multiplayer mode. There'd never been anything like it in a sidescroller before, even Shigeru Miyamoto complimented us. He said it's something he'd wanted to try with Mario.”
    -Gregg Mayles, director of Ultra Donkey Kong Country, in an interview with Kotaku.com posted on December 11, 2009

    The sorceress power, it's born from humanity's connection to its creator...and those who bear that 'gift' will all become vessels in time. She knew it even when she was a child.”
    -Cid Uzuki, Final Fantasy VIII

    No, NO! You dumb monkeys, you can't destroy my beautiful Kremworld! You can't, you can't, you can't you can't you CAN'T!”
    -King K. Rool, Ultra Donkey Kong Country

    A million Gargs vs. a million Zergs, who wins?”
    -the very first post on the Gamefaqs.com message boards, posted on October 23, 1999

    -

    Ultra Nintendo:

    Battle Arena Toshinden 2

    EGM: 6.0 (quote: “The graphics look all right, but the gameplay itself isn't as smooth as some of the better fighters out there.”
    Gamespot: 6.8 (quote: “It's a decent fighter, but blocky character models look out of place on the Ultra Nintendo.”)

    Final Fantasy VIII

    EGM: 9.5 (quote: “Another beautiful masterpiece by Squaresoft, full of amazing visuals and featuring a compelling plot.”)
    Gamespot: 9.7 (quote: “It's different, but it's unquestionably Final Fantasy, and the best RPG of the year.”)

    Jade Cocoon

    EGM: 7.5 (quote: “It's cute, and will appeal to younger players.”)
    Gamespot: 7.6 (quote: “Those turned off by the darker Final Fantasy VIII should check this game out.”)

    Lethal Enforcers: Emergency Situation (also appeared on the Sega Saturn)

    EGM: 8.0 (quote: “One of the best lightgun franchises is back and in style.”)
    Gamespot: 4.6 (quote: “A short and frustrating mess, with terrible pacing.”)

    NBA Jam 2000

    EGM: 6.0 (quote: “Far better arcade-style basketball games have come out for the Ultra Nintendo.”)
    Gamespot: 5.7 (quote: “It's basically NBA on NBC from earlier this year with updated rosters and cleaner presentation. In other words, a rehash.”)

    Oddworld: Abe's Exoddus

    EGM: 8.5 (quote: “Another beautiful platformer that will likely go underappreciated.”)
    Gamespot: 9.2 (quote: “With welcome pacing improvements, this is one fantastic platformer.”)

    Silent Hill (also appeared on the Sega Saturn)

    EGM: 9.0 (quote: “It's terrifying and a definite thriller of a game.”)
    Gamespot: 8.8 (quote: “Deeper than Resident Evil, it's as much an emotional rollercoaster as it is a horror game.”)

    Spider-Man

    EGM: 7.3 (quote: “A fun, if short, webslinging adventure.”)
    Gamespot: 7.9 (quote: “The controls are great, and New York City looks beautiful on the Ultra Nintendo.”)

    Starcraft

    EGM: 8.0 (quote: “Without the ability to play online matches, it's somewhat limited in replay value, but is still an extremely well made game.”)
    Gamespot: 9.1 (quote: “A near perfect PC adaptation, and the three bonus missions are almost worth double dipping for.”)


    Ultra Donkey Kong Country

    EGM: 9.0 (quote: “No monkey shines here, Ultra Donkey Kong Country lives up to the SNES-CD classics.”)
    Gamespot: 8.6 (quote: “Gameplay is a bit hit or miss compared to the pitch perfect platformers, but the sidescrolling levels really shine.”)

    Umjammer Lammy

    EGM: 7.7 (quote: “As quirky as Parappa, and just as addictive.”)
    Gamespot: 7.5 (quote: “While there's more here to play, it's still a bit short.”)

    Wheelman

    EGM: 8.3 (quote: “The graphics are just a step below Gran Turismo, and the gameplay is superb.”)
    Gamespot: 6.9 (quote: “Repetitive missions mar what is an otherwise great driving game.”)

    Screampuff

    EGM: N/A
    Gamespot: 5.7 (quote: “This kiddy horror game won't scare anybody, but the whimsical graphics will please its intended audience.”)

    Starblade

    EGM: 3.0 (quote: “The translation is the worst for an RPG since Secret Of The Stars.”)
    Gamespot: 2.1 (quote: “Just an ugly, ugly game that should've stayed in Japan.”)

    Codename: Siren (also ported to the Sega Saturn in January 2000)

    EGM: 7.0 (quote: “The stealth isn't always great, but the plot gets a lot better deeper into the game.”)
    Gamespot: 8.4 (quote: “This game and these characters will grow on you.”)

    Saturn:

    Commander Keen: When Universes Collide

    EGM: 8.5 (quote: “Get three of your friends together and this game is a blast. Or when you play by yourself, it's still a blast.”)
    Gamespot: 7.9 (quote: “It does retread some ground from Mars' Most Wanted, but make no mistake, this is still a really fun game.”)

    Song Of Summer

    EGM: 6.2 (quote: “This RPG sequel seems to be going through the motions, but the new characters are pretty creative.”)
    Gamespot: 7.6 (quote: “Beats the original in pretty much every way and is a wonderful continuation to the story of Song of Spring.”)

    Chaos City

    EGM: 8.0 (quote: “The beat-em-up format is a lot better than Rockstar's car games, and the humor had us in stitches.”)
    Gamespot: 6.6 (quote: “It's definitely one of the funniest games of the year, but it's also repetitive after the first few missions.”)

    Rhythmostar

    EGM: 6.0 (quote: “A fun little dancing game, but it could've used a few more songs.”)
    Gamespot: 7.4 (quote: “Rhythm titles are a growing trend, and until DDR makes it to consoles, this is as good as it gets.”)

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    Final Fantasy VIII: The Basics

    Final Fantasy VIII is the latest game in the Final Fantasy series, directed by Tetsuya Takahashi (who created Xenogears IOTL), and written by him in collaboration with Yoshinori Kitase, Kazushige Nojima, and Tetsuya Nomura. TTL's Final Fantasy VIII is thus a mashup of sorts of OTL Final Fantasy VIII and OTL Xenogears, incorporating many of the plotlines, charcters, psychological and religious themes of Xenogears with the story of OTL Final Fantasy VIII. The result is a game that, while darker than OTL's Final Fantasy VIII, is somewhat lighter and less controversial than OTL Xenogears. It re-frames Deus as the Great Sorcerer Hyne, putting Hyne in the position of God that Deus occupied in OTL Xenogears (indeed, Hyne is referred to as God for most of the game, similarly to how Bhunivelze was referred to as God for most of Final Fantasy XIII: Lightning Returns IOTL), and using the character of Miang/Myyah as an expy for the “sorceress power”, putting her largely in the role that Ultimecia played in OTL's game. Other character parallels include portions of Citan Uzuki's character being rolled into Cid Kramer, Bart Fatima being substituted for Zell Dincht (and somewhat less obnoxious than OTL Zell), Kahran Ramsus and Seifer Almasy's characters being combined somewhat (with Seifer becoming much less impetuous as a result), and most notably, Elly Van Houten's character replacing Rinoa Heartilly (Selphie Tilmitt remains on as the sort of “excitable” character that she and Rinoa both were IOTL). The plotline of Edea being the surrogate mother for many of the main characters is dropped, as is the Guardian Force amnesia plotline (though Squall's amnesia remains, for other reasons). The battle system is mostly taken from OTL's Xenogears, with combination attacks taking the place of normal attacks. Squall still has his Gunblade, and it still utilizes timed hits, making his battle combinations doubly complex, as not only do you have to pick the right combinations of moves for him, but they have to be properly timed as well. As in OTL Xenogears, characters can learn Deathblows after using a certain move a certain number of times, but Deathblows are also tied to weapons, which are acquired normally in this game (as opposed to gathering materials as in IOTL's game). Leveling up is done fairly normally, with statistics gained from leveling up and equipping better equipment. Drawing magic is still performed as IOTL, but that magic is used in battle, and not to power up characters. Taking the place of Final Fantasy VIII's GFs are giant mechs called Guardians, which serve the same role as Gears do in OTL Xenogears. Guardians are somewhat different from Gears in that many of them can be assigned to different characters. For instance, Shiva, Ifrit, Titan, Leviathan, and eight other Guardians can be assigned to any character. Each character also has their own specific Guardian and a powered-up version of that Guardian called an Omniguardian. With Squall, Elly, Bart, Cid, Quistis, Selphie, Irvine (who is somewhat of a Xenogears Billy expy), Rico (from OTL Xenogears) and Edea (who becomes a permanent character) all playable in this game, that makes a total of 30 Guardians in all. Some of the more powerful non-character specific Guardians (such as Eden) are sometimes preferable even to a character's Omniguardian, though Squall's Omniguardian Xenogears (which appears in the game's logo) is the most powerful Guardian in the game by far. The Guardians can be improved by purchasing parts, but can also equip custom parts made from materials that are either found or won through playing Triple Triad, which plays pretty much exactly as it does IOTL (only with fifteen cards in each tier, so there are significantly more cards available in the game, Tier 8, 9, and 10 cards only have one copy as in OTL). The game comes on three discs and features graphics that rival any Ultra Nintendo game thus far, especially in the cutscenes which are fully CGI (unlike the anime cutscenes IOTL's Xenogears). Voice acting returns, with most major characters fully voiced. The soundtrack is a collaboration between Nobuo Uematsu and Yasunori Mitsuda, with about ¼ of the soundtrack being songs from OTL's Xenogears, ¼ being songs from OTL's Final Fantasy VIII, and half of the songs being entirely new TTL.

    After the opening cutscene, which involves “Liberi Fatali” playing over a great battle between Galbadian and Estharian mechs, interspersed with scenes from the game itself involving the main characters, the story begins in Balamb. After a quick introduction of Squall and his caretaker Cid Uzuki, Squall is forced to board the mysterious Guardian mech Quezacotl to repel an attack by the Galbadian army, heavily damaging Balamb in the process. Cid takes him to Balamb Garden and fast-tracks him toward becoming a SeeD, here we meet Quistis Trepe, Selphie Tilmitt, and Kahran Ramsus, who is accompanied by an entourage that includes Fujin, Raijin, and a mysterious purple-haired woman named Miang who Fujin seems to be jealous of. Squall goes with Quistis to retrieve the Guardian mech Ifrit as a test before going on his SeeD final exam mission: an expedition across the ocean to defend the border city of Dollet from an attack by Galbadian forces. The mission goes south due to Ramsus' actions (influenced by Miang), and Squall, Quistis, Selphie, and their new ally, Bartholomew Fatima, whose kingdom of Aveh is being occupied by Galbadian forces under the leadership of the mysterious sorceress Edea. Squall is separated from the others and must journey alone for a time, though he does meet Elly in the forest, who points a gun at him and threatens to kill him. He manages to pacify her by saving her from a monster, but Elly has to separate from Squall soon after. Meanwhile, Bart and Selphie meet up in the forest and go on a journey of their own. Eventually, Squall and Quistis reunite with Selphie and Bart and Cid in the city of Timber, and are given a mission to go to the Aveh capital of Bledavik, where they are to rescue Bart's cousin Marguerite. Squall, Bart, and Selphie infiltrate Bledavik (the first Laguna flashback is here, Laguna largely plays the same role as IOTL but we see that for some reason, Miang appears in his past as well, despite it being 20 years before the main story) and save Margie after having to battle against Ramsus (who has been allured to serve Edea by the machinations of Miang, who as it turns out are one in the same, Edea has been disguising herself as Miang to infiltrate Balamb Garden and spy on Cid and the SeeDs). Squall and the others take Margie back to Balamb Garden, and are given a mission by Cid to take her back to her home in the Holy City of Nisan, which for the moment is independent from Galbadia. Cid accompanies them there, and Squall seems to have another flashback, especially once he sees that the original Holy Mother of Nisan resembles Elly. The city comes under attack by a Galbadian mech, but the heroes beat it back with their own Guardians. They are then given a mission to assassinate Edea, and a sniper named Billy Lee Black is introduced to them. While in Galbadia, Squall comes across Elly once more, and pursues her, wanting to know the truth about her and why she attacked him in the forest. She begins to explain to him the truth about where she's from, a place called Esthar and how it was nearly destroyed in a war with the rest of the world, and how her society had to separate itself from the world for protection. Before she can explain anything else, Galbadian troops accost them and the two have to flee, eventually getting separated. Edea notices Elly's presence and hypnotizes Elly to come before her, while Squall reunites with the rest of his group to complete the mission. After they save Elly from some mutants created by Edea, they try to assassinate her. It fails and they have to battle Edea directly, but soon, she grievously injures Squall and the group is taken into custody, ending disc one.

    The beginning of Disc Two takes place in a huge desert prison complex far outside the Galbadian capital. This complex is a combination of Nortune's D Block from OTL Xenogears and the Desert Prison from OTL's Final Fantasy VIII. Rico is met here, and the group not only has to rescue Squall, but once he's rescued, they have to help Rico stop a series of murders that have been committed by a strange creature. After finally breaking out of prison, the group learns that Balamb and Selphie's home Garden of Trabia are being attacked as punishment for the assassination attempt on Edea. The missiles destroy Trabia Garden, but Balamb is able to escape just in time by activating its flight capabilities. After a brief stopover in Fisherman's Horizon, the game begins to play out somewhat more like OTL Xenogears than OTL Final Fantasy VIII. Dominia and the elements are introduced as antagonists here, and instead of NORG sponsoring the Garden, it's the Ethos church. The group reunites with Elly, who joins them for good over the course of the next few missions, and more truths are learned about Esthar, whose primary purpose in attacking Galbadia and the surface world is to prevent the evil sorceress Edea from getting revenge, as Edea was once the sorceress Adel, who ruled Esthar before the war. Cid, who is revealed as Edea's wife, tells the group that her sorceress power rendered her capable to becoming Miang, an ancient entity who is reborn in powerful sorceresses for the purposes of bringing back the Great Hyne, the creator god who seeded Earth with life and who, 10,000 years before, gave up half of his power to the beings of Earth so that he could rest. There are two Laguna flashbacks explaining more of his life, how he met a woman named Raine and her daughter Ellone, who seems to hold a great and mysterious power of her own. After most of the events of the second disc are completed, the decision is made by Cid and Squall (who is becoming more comfortable with fighting now that he realizes the world is at stake, but still has unease about it from remembering his violent deeds at the beginning of the game) to attack Galbadia Garden and take out Edea once and for all. A massive battle begins between the Gardens, involving many Guardian mechs, and several Guardian mech battles are required just to get access to the Garden (including a battle with Ramsus' Guardian mech, Vendetta). Eventually, the group infiltrates the Garden itself and finds Edea and Ramsus. They are defeated in battle, and Edea's heart stops, but the heroes are able to save her life. However, just as victory is seemingly declared, Galbadia Garden is bombarded with fire from Esthar. The heroes escape with an unconscious Edea just before it is destroyed. Disc two ends here.

    At the start of disc three, Edea has awoken back in Balamb Garden. Cid suggests going to Esthar, and reveals that he once lived there with Edea, so he knows a way to get in. However, in order to reach Esthar, the party must venture across the great eastern continent which the city now hovers over. During this time, Squall and Elly grow even closer, and they eventually discover that they are reborn from Lacan and the first Nisan Holy Mother Sophie. Once inside Esthar, the party learns that a man named Krelian (who takes on a few characteristics from Final Fantasy VIII's Dr. Odine, but is mostly like OTL Krelian) is the leader of the city. Edea is introduced to him, and Krelian expresses surprise that Miang was so easily purged from her. Cid asks Krelian if he will stop his persecution of the surface world now that the threat of the sorceress is destroyed. Krelian assures them that he will, but then an alert from the surface comes in that Galbadia is leading an all-out assault on the city of Bledavik. After the destruction of the Garden, Ramsus has assumed control of Galbadia and he is furious about Edea's presumed death, launching all-out war in response. Squall and the other SeeDs volunteer to neutralize the threat. They go down to Bledavik, where a fierce series of battles ensues. Ramsus is seemingly defeated, but during the end of the fighting, Elly falls into a coma and is unable to be revived. The group returns to Esthar, but the Estharians turn hostile, and it seems that Krelian had been working with Miang all along. Dominia and the Elements try to prevent the group's escape by engaging them in combat in their mechs, but they are defeated and the group flees in a space ship, making their way up to a space station where Ellone has been kept. Ellone reveals to the group that her adoptive father Laguna, who helped to defeat Adel and save Esthar, was soon overthrown by Krelian, who has been assisting in Miang/Edea's plan to prepare the world for the return of the Great Hyne. No one has seen Laguna since then, and Ellone has been using her powers to try and find him by having Squall and his companions relive Laguna's memories. As Squall and the others try to figure out a way to get back to Esthar and overthrow Krelian, Elly finally reawakens...as Miang. Miang believes she'll be able to use Elly to contact Hyne, but Elly is fighting her, and Miang decides to settle for regaining control of Adel's body instead. Miang takes control of the ship and pilots it toward Adel's prison, gaining control of Adel before abandoning Elly's body in space. Squall retrieves Elly's body as the remainder of the group returns to the planet in escape pods. Elly awakens, and she and Squall share a brief romantic moment. He gets to an old ship, which, after clearing it of monsters, pilots it back down to the planet, only for Elly to be captured by Esthar soldiers upon their arrival. Squall is taken as well. Cid and the others lead a rescue mission (and manage to defeat the Elements again, which combine into one giant mech for a final battle), but as they are about to reach Elly, Squall reawakens as Id and destroys most of Esthar. After Squall wakes back up in Balamb Garden, more truths are revealed, including the fact that after Adel was placed in stasis, Miang awoke in the body of Raine (who had latent sorceress powers and passed them onto Ellone, who manifested them openly), Laguna's lover and Squall's mother, who took Squall and performed experiments on him (which caused him to suppress his fighting instincts, forming Id within his psyche). Laguna was eventually forced to kill Raine, and after doing so, he went into exile from the guilt, which allowed Krelian to take power in the city. Ellone discovers where Laguna is (he has been assisting Squall secretly the entire game in the guise of the Wiseman), and Laguna and Cid help Squall finally come to peace with his psyche, putting Id to rest and unlocking Squall's latent power. Meanwhile, with Esthar mostly destroyed, Adel instead seeks out Ramsus, who is still in charge of the Galbadian army, and shows him the way to Merkava, raising it from the ground (Merkava is TTL's equivalent of the Lunatic Pandora) in order to resurrect Hyne. The group raids Merkava, doing battle with a multitude of bosses along the way, including Ramsus (in his Omniguardian Amphysvena) and finally Adel, first as Adel herself to rescue Elly, and then Adel/Miang's Omniguardian Opiomorph (which is just as difficult to defeat as it is IOTL). After Adel is defeated, Miang is seemingly defeated as well, but Krelian shows up and throws Elly toward Adel. Miang gets control of Elly once again. The heroes escape just before Miang can initiate Time Compression, which collapses all of time together, restoring Hyne to his full power. Thanks to Ellone, the group can survive Time Compression and reach Hyne's castle at the center of the Garden of Eden. After fighting many bosses and solving many puzzles, the heroes reach Miang and Hyne. They battle Miang first, outside of their Guardians, but after Miang calls forth the Guardian Griever, the heroes don their mechs and do battle. After Griever is defeated, Hyne is next. The heroes defeat Hyne, who reveals that he chose to give power freely to humanity because he believed that humanity should be free to choose its own destiny. But Krelian, who has seen the evils that humanity is capable of, refuses to accept that, and says that humanity must be destroyed and the world started anew. With Krelian's help, Miang is able to assume Hyne's power, and assume her final form as Urobolus (which is a much more difficult battle in this game than it was in OTL Xenogears). After Urobolus is defeated, Miang is finally destroyed, and Elly is finally freed, The Time Compression is reversed, and the world is restored. Squall and Ramsus reconcile (with the help of Ramsus' old friends Fujin and Raijin), while Squall and Elly share a kiss under the moonlight at Balamb Garden as a dance is held in the ballroom.

    October 18, 1999

    Final Fantasy VIII is released in North America to widespread critical acclaim, which proclaims it one of the year's best games (even if fan reaction is a bit more tepid due to the somewhat confusing plot and complex battle system). The game sells nearly 700,000 units on its first day in North America (though many of those are pre-order sales taken months and in some cases more than a year in advance), and sales remain strong throughout the remainder of the year despite some controversy over the game's religious and psychological themes (toned down heavily from OTL's Xenogears) and not being as good as its predecessor in the eyes of some fans. Though ultimately its historical reputation wouldn't quite match up to Final Fantasy VII's, it's known as an exceptionally good game in its own right, and cements Tetsuya Takahashi as an important member of Squaresoft's creative team. Though he would go on to work on other series after Final Fantasy VIII's release, he would remain with the company and would eventually make his grand return to writing for the series with Final Fantasy XII.

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    He's Donkey Kong and he's got your back! Jumps into action when the Kremlings attack!”
    -from the chorus to the Ultra Donkey Kong Country theme song, an upbeat, Latin-inspired music track

    Ultra Donkey Kong Country: The Basics

    Ultra Donkey Kong Country is the fifth Donkey Kong Country game, and while it shares some elements with OTL Donkey Kong 64, including the character Lanky Kong and several of the worlds, it has many significant differences, most notably the fact that its worlds are a lot more linear, divided into levels like the SNES-CD games with many of them as straight sidescrolling levels. Rareware's expanded work on TTL's Conker game, as well as their work on The Dreamers and what would become The Dreamers 2 lead the company to make Ultra Donkey Kong less of a 3D platformer and stick to a more retro style for the game, though it has modern graphics and a lot of modern gameplay tropes. In addition, about half of the levels remain open world 3D levels, though they're more linear, like in OTL Super Mario 3D Land. The multiplayer aspect of the game is also emphasized. All of the levels are playable with four players. Four players can play on the sidescrolling levels in a similar fashion to OTL New Super Mario Bros. Wii, and in the open world levels, there is a split-screen. In addition, one level in each world is designed specifically for four player play, with puzzles intended to be solved by four players playing together (though individual players can play them as well, with commands issued to AI partners or even by switching back and forth). The game has voice acting, though only for the villains and side characters, the four main monkeys (Donkey, Diddy, Dixie, and Lanky) remain silent, only making monkey noises for their lines. As for gameplay, in the 3-D stages, the gameplay is much like OTL Donkey Kong 64. The monkeys not only have melee moves, they also have their own weapons, with Donkey Kong wielding a coconut gun, Diddy wielding a peanut pistol, Dixie wielding twin pistols, and Lanky wielding a big automatic peashooter. Unlike in previous games, you can't switch Kongs in mid-level, you have to pick one of the four Kongs to use and then you get up to six hearts to represent your life (some hazards can take more than one heart at a time). The game has a multiplayer mode that's fairly simple, a lot like OTL Donkey Kong 64's multiplayer, with weapon-based combat across a variety of stages. It's considered a weak part of the game while the cooperative multiplayer in the adventure mode is considered a lot more fun.

    As for the basic plot, it's fairly simple. King K. Rool has piloted a massive Kremling fleet alongside Donkey Kong Island. The Kongs must island hop across various islands to stop K. Rool and his Kremlings once and for all. The game is divided into nine worlds, with one world as a secret world, accessed by collecting all 50 Golden Bananas hidden throughout the worlds. Unlike in previous games, you must not only get through the worlds and defeat the boss, but must have enough Golden Bananas to access the next world to continue through the game.

    World One: Jungle Japes
    A basic jungle world, similar to OTL's Jungle Japes, complete with the armadillo boss from OTL at the end.

    World Two: Angry Aztec
    Another world from OTL, this is a desert world with many ancient temples. The boss of this world is a giant sphinx, which is different from OTL's boss.

    World Three: Monkey Sea
    A water-based world with many sea monsters and underwater mazes, the boss of this world is a gigantic octopus.

    World Four: Forest Haven
    A forested world with treetop habitats similar to those found in the Tree Top Town level in Donkey Kong Country. The boss of this world is a voodoo-styled warrior.

    World Five: Frantic Factory
    Another world taken directly from OTL, this world contains many factories and mechanical obstacles, and at the end of the level, King K. Rool fights the monkeys in a giant robot, but escapes after he's beaten.

    World Six: Stormy Skies
    A sky-based world under constant thunder and lightning. Lightning and wind are hazards in this world's levels, at at the end of the world, a cloud-based boss is fought.

    World Seven: Mount Kremamanjaro
    A giant mountain-based level that turns into a fiery volcano world at the end, the boss is a huge fire dragon fought in the mountain's crater.

    World Eight: Wasted Lands
    A wasteland area with lots of creepy baddies hidden within. The boss is a Mad Max-style motorcycle Kremling.

    World Nine: K. Rool's Fleet
    A pirate/battleship themed world in which K. Rool is fought at the end, contains some of the game's toughest hazards and has many throwbacks to the SNES-CD era Donkey Kong Country games.

    World Ten: The Unknown Realm
    The secret world, accessed once all 50 Golden Bananas are collected. Home to the ancient Banana God and the game's most difficult trials. At the end of the game, K. Rool returns for one final battle with the Kongs. After they win, the Banana God bestows limitless bananas on Donkey Kong, causing him to do a very happy dance.

    October 25, 1999

    Ultra Donkey Kong Country is released for the Ultra Nintendo. While not a record-smashing hit like Final Fantasy VIII, it still sells quite well in its first week and sustains its sales strength throughout the holiday season despite fierce competition from fellow Nintendo franchise hit Squad Four: Rebellion. The game is particularly well praised, even if it's not groundbreaking like the original SNES-CD game, and the adventure mode multiplayer becomes perhaps the game's most well praised feature, with tales of multiplayer hilarity appearing both online and in various publications.

    Between Final Fantasy VIII and Ultra Donkey Kong Country, Ultra Nintendo sales, which had been slowly declining throughout 1999, begin to increase again, and with the advent of the holidays (and the Ultra Nintendo's first price drop) to come, it's the beginning of a very strong sales trend for the last two months of the year. It's now clear that the Ultra Nintendo is just beginning to hit its peak, while the Sega Saturn is on its final decline. Lost in all the news stories about Final Fantasy VIII and Donkey Kong Country is a story about another round of layoffs at Sega. Tom Kalinske is not among them, but speculation about his future with the company is now beginning to make the rounds on the internet rumor sites.

    -

    During the long development time of Silent Hill, the game underwent many changes, partially to reflect changing trends in the survival horror genre and in media in general. The game's focus on psychological horror and emotionally grounded characters, along with the essential character of the game's protagonist Harry, never changed. In Silent Hill, Harry and his young daughter Cheryl enter the town of Silent Hill, hoping to enjoy a nice vacation. The two of them check into a bed and breakfast, but on their first night in the town, there is a series of very loud knocks on the door. A mysterious intruder breaches the door and lunges at Harry, who is knocked out before he can defend himself. When Harry wakes up, he's in the lobby of the bed and breakfast being interviewed by a police officer named Cybil. His daughter is missing, and the two set out to find her, while the town is being slowly infested by monsters. Silent Hill differs from other games in its genre in that the monsters themselves rarely appear in the game, and there is a distinct lack of combat. Instead, Harry and Cybil confront increasingly disturbing occurrences in the town, while also coming across several allies (and sometimes enemies posing as allies) who help and hinder them on their search. Harry later discovers that a woman named Alessa used her powers to manipulate Cybil into breaking into Harry's room and abducting Cheryl for the purpose of reuniting and combining her with Alessa to form a godlike being known as the Incubator. When Harry learns that Cybil was responsible for the abduction of his daughter, the player (who does not yet know that Alessa was really the one responsible) must decide whether or not to kill Cybil. Either way, whatever happens, the final battle has Harry confronting the Incubus itself in order to save Silent Hill from the darkness that's overwhelming it and the people of the town.

    Silent Hill has a heavy focus on Harry's relationship with the characters he meets on his journey, and the game has up to six endings, depending on how he chooses to handle each individual character. The best ending sees him and Cybil adopting a newborn reincarnation of Cheryl, while the worst ending sees Harry consumed by the madness engulfing the town. The game is the latest and perhaps the most notable in a trend of survivor horror games refocusing on character relationships as opposed to mere survival. Keiichiro Toyama explained it thusly in an interview with Electronic Gaming Monthly in 2000: “The earliest survival horror games were only about protecting yourself, and that was certainly a fine goal, after all, survival is in the title of the genre. But what if I can make you care about certain characters and feel afraid for their survival? Make you take risks that decrease your chances of surviving in order to protect them? If I can do that, I have succeeded as a game creator. If I hear a player tell me how much he wanted to protect a certain character, I feel quite happy and fulfilled.” Combined with the game's proclivity for psychological horror with all the strange and disturbing occurrences in the town, from unsettling environments, to characters who used to be kind and trustworthy behaving in extremely bizarre and unexpected ways, to monsters who have something viscerally WRONG with them, Silent Hill proved to be one of the most unique and terrifying horror games of its day, and players generally agreed it was well worth the multiple delays that the game underwent along the way to its release. It was one of the top selling games of a VERY crowded fall of 1999, and one of the year's most acclaimed games, as well as being the beginning of one of the greatest video game horror franchises ever made.

    -from an article on Gamesovermatter.com

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    Keen's Sales Slightly Lower Than Expected But Still Strong

    October's sales figures are trickling in, and it seems that Commander Keen: When Universes Collide is poised to be the #3 selling new game of the month, behind the Ultra Nintendo's Final Fantasy VIII and Ultra Donkey Kong Country respectively. Keen also finishes behind the new release Silent Hill, but only if sales from both the Ultra Nintendo and Saturn versions of the game are combined. Despite sales being slightly less than Sega's initial opening week estimates, the game remains one of Sega's strongest launches of the year, with review scores about even with those of last year's Mars' Most Wanted, including a 9.0 from IGN, a 9/10 from Edge, a 9/10 from GameTV, and an 8.5 from Electronic Gaming Monthly.

    Commander Keen is one of Sega's marquee franchises, and it's rumored that the next installment of the series will be released for the Sega Katana, though nothing about the next Keen game has been officially reported as of yet. The game should remain a top-seller for Sega throughout the holiday season, though competition looks to be stiff with some of the Ultra Nintendo and Sega Saturn's biggest hits of the year yet to be released.

    -from an article on Gaming-Age.com, posted on November 8, 1999

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    Rockstar's Chaos City was released on the Sega Saturn on October 14, 1999, to a mixed-to-positive reaction from the gaming press and strong initial sales that faded out fairly rapidly over the remainder of the year. Developed by Rockstar Games, Chaos City was the company's first attempt at the beat-em-up genre, and it took place in a city where the player could immediately go anywhere he chose (though certain areas of the city were closed off at first). The protagonist of the game was a neurotic, violent ne'er-do-well named Elvis McCracken, who has a talent for fighting (because he does it all the time). After being hired as the enforcer for the mob boss Big Billy Balls, McCracken is sent around the city doing jobs for him, most of which involve beating the crap out of people. Basically, that's all Chaos City was. You could beat up people as part of missions, or beat them up just for the hell of it. McCracken had a ton of one-liners he could say as he was pummeling people, depending on the context of the situation. There were dozens of different kinds of people to beat up, though some were of course tougher than others. Ultimately, the plot involved taking out Big Billy Balls and becoming the crime boss of the city, but many players eschewed the story missions simply for the fun of running around and beating on people. Though its open world and tongue-in-cheek humor won Chaos City a number of fans, it also courted controversy, both from the right (for being such a violent, irreverent game, and for letting you beat up priests) and from the left (there were gay construction workers you could beat up, and McCracken would sometimes spout mildly homophobic comments as he did it). Like previous Rockstar games, the controversy was good for business, but this time around it didn't generate as much buzz as Race'n'Chase had done, and sales were softer than expected. Chaos City was expected to be one of the Saturn's biggest hits of the year, but Rockstar had to settle for having a merely mildly successful game.

    -excerpted from the article “Rockstar: The Early Years”, posted on IGN.com on October 27, 2011

    Rockstar's Latest Game Draws Fire

    Chaos City, the latest violent video game by controversial developer Rockstar Games, is drawing the usual fire from critics of violent games. With the 2000 presidential election coming up, politicians have remained mostly silent on the game, but Republican candidate Pat Buchanan has said “This is just the latest example of these game makers pushing their violence into our children's homes”. Buchanan has also recently commented on the games Final Fantasy VIII and Silent Hill, criticizing the first game's “anti-religion” message and the second game's “occult material”. Parents are also speaking out against Chaos City's violent content, but Rockstar lead Dan Houser says that “the rating's right on the box, don't buy games that are too violent for your kids”.

    -from an article posted on Yahoo! News, October 27, 1999

    Next Race'n'Chase Fully 3D, Katana-bound?

    While Chaos City is the latest Rockstar hit, the company is already at work on the third Race'n'Chase game, tentatively titled Race'n'Chase 3. The game is said to feature the same violent car chase gameplay of the first two games, but instead of having a top-down perspective, is said to introduce a fully 3D world to the series for the first time. It's also tentatively scheduled for an Ultra Nintendo release, and Rockstar has said that while the game is “too advanced” for Saturn hardware, it might make an appearance on the upcoming Sega Katana system in 2001.

    -from an article posted on Gamespot.com, October 27, 1999

    -

    So is Wheelman Race'n'Chase done right”? Of course, the two games aren't completely similar. Wheelman, with its focus on precision driving, is far less violent than Race'n'Chase, you can't run over people even if you try (they'll just leap out of the way). But its open world, mission-based gameplay does share elements with Rockstar's infamous series. The presentation, however, is significantly better. Your cars look beautiful on the Ultra Nintendo, and the cities (Miami, San Francisco, and New York) share elements with the same cities from real life. The hero John Tanner is a cop, but he does occasionally venture to the wrong side of the law (even moreso if you're a particularly naughty player). Wheelman is arguably more well put together than any game in the Race'n'Chase series, and significantly better than the mess that is Chaos City. The driving is so good in Wheelman that at times, it feels like Gran Turismo filtered through a classic Steve McQueen movie. If you love open world games OR you love driving games, do yourself a favor and check out Wheelman. It's a stealthy pick for our favorite game of the month.

    -from Next Generation magazine's review of Wheelman in its November 1999 issue

    -

    Where Half-Life largely succeeded, Starcraft largely failed, though it wasn't for lack of trying. The game was a faithful port of the original title's well-crafted campaign mode, and players who wanted to take on the conquering Overmind but didn't want to play the game on their PC were in luck: the game was quite intact on the Ultra Nintendo, and with a few bonus missions to boot. But Starcraft's main attraction, its robust online multiplayer, was missing completely, and that's what cost the Ultra Nintendo port of StarCraft much of its sales. It wasn't quite a flop, but it wasn't the hit that Half-Life was, and after some initial strong sales, the game's commercial performance largely fizzled out.”
    -from the book PC Gaming Is Dead, Long Live PC Gaming, published in December 2014

    Starcraft Criticism: A Preview Of Things To Come?

    The Ultra Nintendo Starcraft port was acclaimed by critics (including our own review which awarded it a 9.1/10), but fans weren't so happy that the Ultra Nintendo lacks the online capabilities to play matches against players from around the world. These criticisms about the Ultra Nintendo's lack of online play are largely from PC gamers used to being able to hook up their modems and engage in matches across thousands of miles, but they make an interesting point: is online console gaming the wave of the future?

    While Nintendo and Sony have been largely mum about online play for the Ultra Nintendo or any future consoles, Sega is looking to make online play a key feature of their upcoming Katana system, with both Phantasy Star Online and the competitive puzzle game Chu Chu Rocket being heavily promoted. Is online play about to become a required console feature, or is it just a nice but ultimately unnecessary bonus? Only time will tell, but one thing's for certain: you won't be hopping online on the Ultra Nintendo's version of Starcraft any time soon.

    -from an article on Gamespot.com, posted on October 23, 1999

    -

    Cait Sith awoke to a burning sensation all over his body. He sat up and looked around...there were flames everywhere.

    “Nooooo! Smokey the Bear was right, I shouldn't have left that campfire going!” Cait Sith screamed in horror.

    “Relax,” came a voice from behind Cait Sith. He turned, and could see a huge, red figure standing before him, complete with horns and a big, swinging tail. “You're just in Hell.”

    “That's even worse!” Cait Sith cried, stumbling back away from Satan. “How'd I end up here?”

    Cait Sith turned and could see several new arrivals. There was Squall Leonhart, Becky Blaze, Rush Limbaugh, and Lammy.

    “You,” said Satan, pointing to Cait Sith, “caused eleven billion dollars in property damage with that insane stunt you just pulled a few hours ago.”

    “I was trying to impress Luna! You gotta believe me!”

    “SILENCE!” Satan bellowed, causing Cait Sith to cower. He turned to Squall. “You killed God. I mean, that's pretty much the most evil thing you can do, besides, I dunno, singing some annoying song about vegetables or something.” He turned to Becky. “You sang some annoying song about vegetables or something.”

    “You gotta eat your veget-” Becky began, before being incinerated in a blaze of flames.

    “AAAAAAAAAAAAAAAAAHHHHHHH!” Cait Sith and the others shrieked in horror, before Satan turned to Rush Limbaugh.

    “You have fomented discord with your controversial political talk show. Also, you were late to our weekly poker game.”

    “It's those damn liberals, with their traffic laws!” Limbaugh replied indignantly.

    “Yes, yes, it's always those damn liberals,” said Satan, turning to Lammy. “And you....uh....um.... how did you end up here, anyway?”

    “I have no idea! I thought it was goats that go to hell!” Lammy protested, holding up her guitar. “I want out, I'll challenge you to a music contest!”

    “The last time I did that I lost my beautiful golden fiddle...” said Satan, starting to sniffle and get very sad. “No more music contests! ...I guess I'll just let you out. This once.”

    “All right!” Lammy cheered, leaping into the air.

    “Hey!” Cait Sith protested. “How come she gets to leave?”

    -excerpted from the fanfic “The Death Of Cait Sith”, posted by Fritz Fraundorf on RPGamer.net on December 18, 1999

    The Hell level, I thought that would get censored in the States for sure. I knew the attitudes there had been getting a bit more lax in terms of censorship but I thought Sony would make us change it for the North American release. Fortunately, we got to leave Level 7 in intact, which was really gratifying for us. And with Final Fantasy VIII deflecting all the controversy, it ended up being a complete non-issue. Sometimes you just get lucky, I guess.”
    -Rodney Greenblat, discussing Umjammer Lammy in an October 2004 interview with UGO.com

    -

    PROTIP: When Siren is crouched above an enemy, look for something either sitting nearby or in your inventory to drop on their head for an easy knockout. Just beware that you don't make too much noise!”
    -from the strategy article for Codename: Siren in the November 1999 issue of GamePro

    What Syphon Filter did in big, bombastic fashion, Codename: Siren does a lot more subtly. The game's protagonist, an amnesiac special agent codenamed, you guessed it, Siren, must carefully piece together her past while completing her mission, a mission she must also piece together, but its importance gradually is revealed over the course of the story. The plot starts in fairly clichéd fashion, but as the game goes on, and the plot seems to go off the rails, it all comes back together in such a way that makes the player think back to tiny little clues from several seconds ago. Unlike Syphon Filter, which featured dramatic and action-packed boss fights, Codename: Siren has puzzles and mazes and mysteries. There are only three boss fights in the game, and no “final boss” to speak of. Instead, the game hearkens back to some of the detective games from the SNES-CD, particularly the Daughter of Pearl series (which makes sense, since both were designed by Neversoft).

    Codename: Siren appeals to a different sort of fan than Syphon Filter will, but if you're into stealth games at all and don't mind solving some difficult puzzles along the way, Codename: Siren could be right up your alley.

    Graphics: 4.0
    Sound: 4.5
    Play Control: 4.5
    Fun Factor: 4.0
    Difficulty: Advanced

    -from the review of Codename: Siren in the November 1999 issue of GamePro

    -

    Yankees Sweep Cubs In Historic World Series

    It's been a wild ride for the Chicago Cubs, who won their first National League pennant since 1945 behind the powerful bat of NL MVP Sammy Sosa. But that ride ended last night in Chicago as the New York Yankees won their first World Series championship in nearly a quarter of a century. The Cubs' unlikely road to the World Series went through the defending champion St. Louis Cardinals in a seven game thriller, while the Yankees easily dispatched the Seattle Mariners in an opening round sweep before besting their rivals the Boston Red Sox in five to reach the October Classic. The Yankees were dominant all year long, and seemed to be the team of destiny from the very beginning. The Curse of the Billy Goat continues for the Cubs, whose fans will once again have to “wait until next year”. Winning the pennant is certainly a huge step forward, but a World Series win still eludes the Cubbies, and their nearly century-long streak without a world championship continues.

    -from an article posted on Yahoo! News, October 28, 1999

    Presidential Race Begins To Take Shape

    The race for the White House in 2000 is beginning to take shape, with strong front-runners emerging in both major parties. For the Republicans, it's George W. Bush in first place, though trailing fairly close behind him is businessman Steve Forbes, and in a fairly distant third is Elizabeth Dole, wife of 1996 Republican nominee Bob Dole. Trailing further behind in the pack are Pat Buchanan and Arizona senator and Vietnam war hero John McCain, though at this point, the nomination is seen as being Bush's to lose, with only Forbes having a good chance to catch up. On the Democratic side, Al Gore is way out in front with only Senator Bill Bradley even putting up respectable numbers otherwise. Gore's connection to popular president Bill Clinton and his recent advocacy of the issue of global warming, which has been pushed forward into the spotlight due to the devastation wrought by the recent Hurricane Floyd, makes him the presumptive Democratic nominee, though it's still a few months until the Iowa caucuses begin. Perhaps the most interesting nomination race is in the little-known Reform party, where businessman Donald Trump and former professional wrestler and candidate for Minnesota governor Jesse Ventura are squaring off in a fierce war of words and in the polls. Though the winner has little chance in the general election, the Reform race is proving to be an interesting sideshow on the road to the 2000 election.

    -from an article posted on Yahoo! News, October 29, 1999

    -

    Ted Crosley: The scary, scary town of Silent Hill holds many secrets, but how does the game hold up?

    Brittany Saldita: I thought it was fantastic. It didn't rely on cheap jump scares, it gives you a sense of general unease the entire time. It's a really smartly made horror game, and it's way different from a lot of the other games that have come before it.

    Ted: It does a ton of things different. You still have a gun, there's still weird monsters to shoot, but most of the time you're just looking for your daughter, or sometimes another character when something's happening to them.

    Brittany: Right, the game actually makes you give a crap about what happens to other people, which is more than I could say about the supporting cast in a lot of these horror games.

    Ted: There were some parts of it that I was a bit bored in, some of the lulls between action scenes can be a bit long, and there's a bit of backtracking as well.

    Brittany: Right, some scenes I got the feeling that the game was lulling me into a false sense of security so that it could scare me later, but an hour later I was like “so...is something gonna happen?” Then again, there are other times when the game really WAS lulling me into a false sense of security only to scare the crap outta me!

    *Brittany is shown playing the game in the dark, during a seemingly boring scene, as Harry is walking around, suddenly the entire room changes color and a pair of hands reach out of the floor and begin pulling Harry under, Brittany gasps in fright*

    Ted: That scene didn't scare me.

    *The same scene is shown with Ted playing it, it happens and Ted lets out a loud yell and a beeped swear*

    Brittany: *smirks* You were saying?

    Ted: Well, anyway, Silent Hill is a unique, definitely frightening horror game that will make you think while it makes you scream. I'm giving it a 4 out of 5.

    Brittany: It's one of the best horror games in a long time, and worth playing more than once to see all the different endings. I'm giving it a 4.5.

    (…)

    *Ted and Alex are reviewing the Spider-Man Ultra Nintendo game as a costumed Spider-Man stands between them.*

    Ted: Spider-Man, I gotta be honest...your game sucks.

    Spider-Man: What?

    Alex Stansfield: Don't be so harsh, Ted. Spider-Man's pretty fun. It's got a nice big open world and the combat is some of the best I've seen in a superhero game. I liked it more than the recent Superman game and I'm giving it a 3.5.

    Ted: It's the same cliched crap we see in every superhero game. Yeah, New York is nice and big but there's nothing to do, so that leads to long periods of time where you're swinging around like a complete idiot looking for the next mission.

    Spider-Man: *looks very offended*

    Alex: Ted, not in front of Spider-Man!

    Ted: “Does whatever a spider can”.... crawl around, creep people out, and make spider webs?


    Spider-Man: *starting to cry*

    Alex: Ted, you're making Spider-Man cry now! You need to apologize!

    Ted: No apologies, 1 out of 5!

    Spider-Man: *runs away crying*

    Alex: What if we need him to save us someday?

    Ted: From what, a giant fly?

    -excerpted from the October 5, 1999 episode of GameTV

    (…)

    Gary Westhouse: Commander Keen: When Universes Collide is a sometimes frustrating but mostly fun action game with plenty to do and lots of fun characters.

    Lyssa Fielding: Personally, it's one of my favorite games of the year. There's tons of stuff to do and lots of hilarious jokes, and Becky Blaze is one of my favorite characters in any video game in quite a while.

    Gary: She's kind of annoying!

    Lyssa: She's supposed to be! But she's also really endearing, and you'll definitely grow to love her. In fact, her stealth segments are my favorite parts of the game!


    Gary: I agree with you there, the game's take on Metal Gear Solid is pretty hilarious.

    Lyssa: And...*sing-song* you gotta eat your vegetables!

    Gary: Ugh, please don't do that again!

    Lyssa: You gotta eat your vegetables, you gotta eat your vegetables! *doing it over and over again, much to Gary's displeasure*

    Gary: Aaaaaaahhhhh quit it quit it quit it!

    Lyssa: Commander Keen: When Universes Collide is the series' best game yet and I give it a 5 out of 5.

    Gary: I had too many problems with it to give it a 5, but I'll still give it a 4. It's incredibly fun and if you can endure a bit of frustration, you'll get a real kick out of it.

    Lyssa: You gotta eat your vegetables!

    -excerpted from the October 12, 1999 episode of GameTV

    (…)

    Alex: This game does giant robots better than any game has ever done giant robots. I never thought I'd be saying that about a Final Fantasy game.

    Ted: Final Fantasy VIII is beyond good. It's downright fantastic, and I'd say it's better than Final Fantasy VII.

    Alex: Ehhhhhhhhhhhhhhh......I wouldn't go quite THAT far, but it's still amazing. The massive world, the complicated but ultimately fascinating mythology, the brilliantly written characters...

    Ted: This game will give you a crash course in the Kabbalah, unlike Madonna, who will just rant at you for six hours until you want to jump out the window.

    *a brief snippet is played from Madonna's 1997 MTV interview with Kurt Loder about the Kabbalah Center*

    Alex: Yeah, Final Fantasy VIII is nothing like that.

    Ted: We should have had Madonna on here to play this game though, wouldn't that have been something?

    Alex: Imagine if Madonna had written this game.

    Ted: Well, actually, that might not have been half bad considering how hot some of the girls in this game are. I mean, can you imagine Quistis....you know, doing Madonna stuff?

    Alex: You're a Quistis man, huh?

    Ted: There's something about a girl with glasses and a whip!

    Alex: *laughs*

    Ted: But yeah, this is easily one of the best games of the year. 5 out of 5.

    Alex: I whole-heartedly agree, Final Fantasy VIII gets a 5 out of 5!

    *A siren goes off*

    Ted: Madonna's here! Wait, no, that's just the GameTV Hall of Fame siren!

    *Alex and Ted head to the wall to put up a framed copy of Final Fantasy VIII*

    Lyssa: Did you guys say Madonna was here?

    Alex: Madonna is NOT here!

    Lyssa: Awww... *looks disappointed*


    -excerpted from the October 19, 1999 episode of GameTV

    (…)

    Steve Horton: *dressed as Max Headroom for the GameTV Halloween special* I got two things to say about Ultra Donkey Kong Country. Coconut. Gun. Coconut gun!

    *Donkey Kong is shown wildly firing his coconut gun at enemies*

    Steve: If there's one thing Donkey Kong Country needed, it's weapons!


    Ted: *dressed as Doc Brown* This game has plenty of those, and plenty of different worlds to explore. I think it combines the best of both worlds, great precision platforming sidescrolling gameplay with open world exploration. It's not a perfect game, but it's the best DKC since 2 for me.

    Steve: And I had a blast in the multiplayer mode. Not just the adventure mode, but the arenas as well.

    Ted: Those I thought were a bit weak, but yeah, that adventure mode multiplayer is a ton of fun. Brings back a lot of fond memories of killing my friends in Battletoads...over...and over...and over again.

    Steve: Just when you think you're at the goal.... boom!

    *A snippet of Diddy Kong jumping on Donkey Kong's head and knocking him into a pit is shown.*

    Steve: You can turn off the ability to knock into your friends and send them flying, but where's the fun in that?

    Ted: I agree, this is definitely a game best played with your friends, trying to screw them over at every opportunity. I give Ultra Donkey Kong Country a 4.5 out of 5.

    Steve: And I'm giving it a perfect 5!

    (…)

    *Lyssa and Brittany are standing on dance pads for the Sega Saturn game Rhythmostar, Lyssa is dressed as Sophitia from Soul Calibur and Brittany is dressed as Edea from Final Fantasy VIII.*

    Lyssa: I enjoyed Rhythmostar and gave it a 4, but Brittany, you weren't all that thrilled with Rhythmostar... you gave it a 3.

    Brittany: Too few songs, repetitive patterns, it was mediocre.

    Lyssa: Or maybe you just can't dance. *smirks*

    Brittany: Oh, you're on, Lyssa!

    *The two begin dancing to one of the game's tougher songs, Brittany is doing quite well but Lyssa is giving a flawless performance, being very talented at rhythm games*

    Lyssa: *laughing* Admit it, I'm a better dancer than you!

    Brittany: Dancing ability has nothing to do with it, it's pattern memorization!

    Lyssa: Mmm, well I seem to have the patterns down pretty well...

    Brittany: *still keeping up with Lyssa* Dance Dance Revolution... is way better!

    Lyssa: Oh, I agree whole-heartedly, and I kick your butt at that too! *laughs and keeps going, eventually beating Brittany by a fairly significant margin*


    Brittany: *glaring* I can still whip you at Soul Calibur...

    -excerpted from the October 26, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: October 1999

    1. The Legend Of Zelda: Temple Of Time
    2. Dog Dash 3
    3. F-Zero: Ultracharged
    4. Super Smash Bros.
    5. Metal Gear Solid
    6. Outfoxed
    7. Rise A Knight
    8. Super Mario Dimensions
    9. Doom: Inferno
    10. Pokemon Safari

    The Official Saturn Magazine Buzz Chart: October 1999

    1. Soul Calibur
    2. Commander Keen: When Universes Collide
    3. Sonic The Hedgehog 5
    4. Silent Hill
    5. Tony Hawk's Pro Skater
    6. NYPD: Narcotics Squad
    7. Resident Evil: Code Veronica
    8. Chaos City
    9. Sonic The Hedgehog 4
    10. Virtua Fighter 3

    -

    November 1, 1999

    At a meeting of Sega executives in Japan, the latest sales figures from North America are a subject of discussion, particularly the first figures for the opening day sales of Ultra Donkey Kong Country. Its performance was nowhere near that of Sonic the Hedgehog 5, but its opening day sales dwarfed those of Commander Keen and nearly every other Saturn game released that year.

    “Saturn sales are nearing their all time low,” said one of the men at the table, as Hayao Nakayama placed the file holding the sales figures back down on the table. “A change clearly needs to be made.”

    “I agree,” said Nakayama, “but Tom Kalinske had done extremely well for us and there's no guarantee that his replacement would be able to match what he has done. We'll need to look long and hard for the right person before moving to relieve him.”

    “Actually,” said one of the other men at the table, “I may have someone in mind.”

    The man who had just offered a suggestion was fairly new to Sega. He was Shoichiro Irimajiri, a close friend of Nakayama's who'd joined Sega at his behest after turning down a high-level executive position at General Motors.

    “There is a man working with one of Nintendo's software companies, Rareware. He has acute business sense and is very talented at promoting games and may be just what we need to get people excited about the Katana. Under his leadership, Rareware's games have been extremely profitable.”

    “Do you think this man would leave Rare and Nintendo to come and work for Sega?” asked Nakayama.

    “The position of chairman at Sega of America is far more lucrative than what he's making at Rare,” said Irimajiri. “A generous offer would easily prompt him to jump ship.”

    “His contract with Rare doesn't expire until the end of March 2000,” said Nakayama.

    “Which is only a few weeks before we'll be unveiling the Katana to North America at the E3 trade show.”

    The other executives seemed open to Irimajiri's suggestion, and Nakayama agreed to consider it. Irimajiri handed him a folder with information about the man who he hoped would soon be succeeding Tom Kalinske.

    “Reggie Fils-Aime.”
     
    BONUS - Final Fantasy VIII Voice Cast/1999's Nintendo Power Covers
  • When are we going to hear what's different about this version's Pokémon Yellow vs OTL's?

    Not in an official update, but I could answer questions about it. Essentially it's not changed all that much from OTL, maybe with Crystal-like graphics and even better sound on the GBC, a few plot changes here and there (minor ones). Basically if it had changed enough to be worth including in the update, I would've :) But I will take some questions about it!

    A couple of quick things I wanted to include in this post. First, the cast list of major Final Fantasy VIII characters...

    Squall Leonhart: Wil Wheaton
    Elly Van Houten: Moira Quirk
    Cid Uzuki: Daran Norris
    Bartholomew Fatima: Jeff Nimoy
    Quistis Trepe: Tiffany Grant
    Selphie Tilmitt: Larisa Oleynik
    Billy Lee Black: Steve Staley
    Rico Banderas: Robert Axelrod
    Edea Uzuki: Mary Elizabeth McGlynn
    Laguna Loire: Michael Reisz
    Miang: Wendee Lee
    Kahran Ramsus: Nolan North
    Krelian: Bryan Cranston
    Ellone: Bridget Hoffman
    Margie: Olivia Hack

    And the list of 1999 Nintendo Power covers...

    January 1999: Ultra Harvest Moon
    February 1999: Metal Gear Solid
    March 1999: Ape Escape
    April 1999: Super Smash Bros.
    May 1999: Star Wars: Episode I Racer
    June 1999: Lunar: Silver Star Story Complete
    July 1999: E3 Coverage (Game Boy Nova)
    August 1999: Welcome To Magicka
    September 1999: Fire Emblem: The False Princess
    October 1999: Final Fantasy VIII/Ultra Donkey Kong Country/Starcraft/Pokemon Yellow (four collectible covers)
    November 1999: Squad Four: Rebellion
    December 1999: Resident Evil: Operation Stormwind
     
    Nintendo Power's Squad Four: Rebellion Promotional Video
  • Hey, guys! Update's still a few days off, but I've got a treat for you. It's a transcript from the official Nintendo Power promotional video for Squad Four: Rebellion. It's included with the October 1999 Nintendo Underground disc, or, for people with Nintendo Power subscriptions that don't get Nintendo Underground, it comes to them on a VHS tape.

    -

    *A cheesy soap opera is playing on the screen. There's a blue-skinned woman making overly romantic eyes at a handsome looking young man.*


    Alien Woman: Thomas, we cannot be together... I am from another world, our people would never allow such a thing!


    Thomas: We can make it work, Avalon! We can be together always, I-


    *The screen flashes red as Lockstar's national crest appears on the screen.*


    Voice: This is an announcement from the Lockstar Security Authority. Please stand by for this important message.


    *An official-looking news anchor appears on screen.*


    Anchor: The Lockstar Security Authority has declared that the curfew for all Lockstar citizens will remain in effect indefinitely. Any citizen caught on the streets after eight will be immediately taken into custody. We appreciate your cooperation-


    *Static begins to cut in on the screen, causing the message to become intermittent.*


    Anchor: ….this....matter....thank.....Security....


    *The newsroom is replaced on screen by a dark looking room with a dim red light and a few television monitors. A young redheaded woman is looking behind her.*


    Woman: Lane, are we in? Are we broadcasting? *looks at the screen* I don't know if anyone can hear me, but if you can....my name is Rebecca. I'm a member of Squad Four. I know the propaganda from Vasher and the LSA would have you believing we're traitors, but in reality we're fighting for the freedom of everyone on Lockstar. Vasher's been lying to you, and I'm here to give you the real story.


    *Rebecca points to one of the monitors, which is showing footage from Squad Four and Squad Four: Eclipse.*


    Rebecca: Over the past couple years, Squad Four's been fighting to protect the innocent, not just on Lockstar but all across the galaxy. We've done battle with a force of dangerous aliens who were seeking to enslave the friendly people of Velna. Then, when those aliens came to planet Lockstar looking for revenge, we helped fight them here and liberated the planet from their evil ambitions.


    *Rebecca breathes a deep sigh.*


    Rebecca: I know the lies General Vasher....I refuse to refer to him by his new title, “Grand Protector”... as if he's ever protected anything in his life *rolls her eyes*... has told all of you. I know he says that we had an alliance with the Krills, the aliens who invaded Lockstar just months ago. That we helped bring them to this planet, that we created the entire invasion to make heroes of ourselves... we never wanted to be heroes. We just wanted to protect those who couldn't fight for themselves.


    *The monitor shows more scenes from Squad Four: Eclipse.*


    Rebecca: We thought General Vasher was our friend. And it's true, he played an instrumental role in helping to repel the evil Krills from Lockstar.


    *A few quick scenes from Squad Four: Eclipse are shown, demonstrating Vasher's heroics.*


    Vasher: I'll take that warlord down with my own bare hands if I have to!


    *Another scene, showing Vasher helping Shad to aim a large energy cannon, is shown.*


    Vasher: You got a lot of guts, kid, firing a big thing like this. The recoil alone is enough to blow some of my best soldiers right outta their shoes!


    *The scenes stop playing, and Rebecca is shown on screen again.*


    Rebecca: But even while he was helping us fight the evil Krills, Vasher was working behind the scenes to prepare for his coup. He was making deals, secretly funding a mercenary army...that Security Force Vasher claims will protect all of you? He really put it together to keep the people of Lockstar in line and to eliminate his enemies.


    *As Rebecca is talking, scenes of Vasher talking with shadowy figures, making double deals, and assembling his secret army are shown on screen. When Rebecca starts talking about the Security Force, a clip is shown of them attacking a base of loyal Lockstar soldiers, and another clip is shown of them arresting Squad Four.*


    Rebecca: And he had us dragged out of our beds in the middle of the night. We were arrested on charges of high treason, but all we'd been doing was enjoying a well-deserved rest between missions. Without any warning, all of us were hauled before some kangaroo court to stand trial for crimes we'd never commit in a million years. We love the people of Lockstar, and tried to say as much in our “trial”... *makes quotation marks with her fingers*


    Shad: Treason? We've trained and worked hard to protect Lockstar and all of its people!


    Marcus: We'd never dream of hurting any of the people of Lockstar!


    Rebecca: You're making a mistake, please listen to us!


    Lane: Oh man, this can't be happening!


    Inquisitor Zanus: SILENCE! You traitors will not speak unless addressed by the court!


    Rebecca: And so it went that we were found guilty and taken to prison... Lockstar District Seven Prison, said to be inescapable.


    *As Rebecca talks, scenes from the prison are shown, showing its security measures, multiple walls, and dozens of guard towers. There are laser grids, killer security robots, and prisoners are kept in tightly locked cells.*


    Rebecca: *smirks* Inescapable until Squad Four got there, anyway...


    *Brief scenes are shown of Squad Four's escape from the prison, and the first footage from the game's combat are shown.*


    Rebecca: And that's where you come in. See, we've escaped prison, and now we've joined the rebellion...a rebellion to free Lockstar from the oppression of Vasher and the LSA. We're not trying to take over the planet, we just want to find the former president Hagan and return him to his office, the office the people of Lockstar elected him to fill. Lockstar was free under Hagan, and it WAS safe, no matter what Vasher is trying to tell you. With Squad Four and the other brave fighters of the Lockstar Defense Force free to do their jobs, Lockstar and its people have nothing to fear. But Vasher has promised a campaign of extermination against any alien world that opposes him, and that's a recipe for war and destruction.


    *Rebecca folds her hands in front of her.*


    Rebecca: Squad Four needs your help. And I know you might be wondering just how you can help us. Well, I guess it's time to show you just who Squad Four really is.


    *More gameplay scenes begin to play as Rebecca tells the viewers about Squad Four's abilities and shows off their new ones.*


    Rebecca: Each of the members of Squad Four, myself included, have skills that we can bring into battle and outside of it as well. Let's start with our squad leader, Shad. He's brave, and fast...maybe a little bit naïve, but we love him all the more for it. Shad fights enemies with his trusty laser pistol, but when push comes to shove, he's got a mighty sword he can use at close range.


    *Shad's fighting moves are demonstrated on screen.*


    Rebecca: See that cursor? Shad can lock onto enemies from afar. In fact, any of us can. When in battle, we'll automatically lock onto a foe, though you can go into the menu and change how we lock onto enemies however you like. We can lock onto the closest enemy, or the strongest, or the last enemy who targeted one of us. Of course, if you want us to fight with a more freeform style, we don't have to lock onto enemies at all. You can fix the camera and use the right analog stick to move the cursor and target enemies however you like. Try for a headshot for extra damage!


    *Shad is shown manually targeting an enemy's head and blasting him, taking him out easily.*


    Rebecca: We can also lock on in melee mode, so that we'll automatically move toward an enemy and strike with our weapon.


    *Shad is shown targeting an enemy, running toward it, and slashing it with his sword.*


    Rebecca: And while we're roaming around, we can pick up these little glowing orbs to build up our Special meter. It also builds up whenever we do damage to an enemy. Once it's full, press the right trigger button to unleash a massive special attack!


    *Shad's targeting reticles are now locked onto every enemy on the screen.*


    Rebecca: You see that? Every enemy is in Shad's sights. Time to unleash a Blaster Array!


    *Shad's pistol fires multiple laser shots at every enemy on screen, taking them all out.*


    Rebecca: So that's our fearless leader. And now here's our resident scientist, Lane.


    *Lane is shown running around on screen, firing his taser at enemies.*


    Rebecca: He's a little bit of a nerd sometimes, but he's really sweet and he's an important member of our team.


    *A quick scene is shown of Lane awkwardly flirting with Rebecca.*


    Lane: Hey Rebecca, did you....see that trap I laid for the robot? I took out like three of them at once!


    Rebecca: You did a really good job, Lane. *smiles*


    Lane: Wow...good enough to maybe, um...get a kiss?


    Rebecca: Ermmm....


    *Rebecca is rolling her eyes again, but she's smiling too.*


    Rebecca: We'd be lost without Lane's tech skills, and he's not a bad fighter either. He's got a taser that he can use to stun enemies from up close, and he also carries around a long range bolt thrower for blasting the baddies with bursts of lightning!


    *Lane zaps several enemies at once.*


    Rebecca: Lane can collect parts to build traps that can take down even the biggest foes...


    *A massive robot is crippled by one of Lane's EMP traps.*


    Rebecca: And don't forget his Special, the powerful Stunbolt.


    *Lane's taser goes into overdrive, stunning nearly every enemy on screen. He then takes out his bolt thrower and blows them away.*


    Rebecca: Then there's Marcus. He's tough and he's a great fighter, but don't tell him that... he might actually believe it.


    Marcus: *slaps Shad on the back* I'm the best on this team and you know it, buddy!


    Rebecca: He can get himself into trouble with his recklessness, and he and Shad tend to fight... a lot. But he's a fierce fighter all the same, with his big spear from up close...


    *Marcus stabs a big armored guard with his spear...*


    Rebecca: And his shotgun from somewhat further back.


    *Marcus unleashes his shotgun on a group of small drone robots, scrapping them all. He then turns around and blasts a bigger robot, knocking it back.*


    Rebecca: When his Special builds up, he's a forced to be reckoned with! His shotgun goes fully automatic, and then watch out!


    *Marcus unleashes hell with some powerful shotgun bursts, taking out every enemy in a wide radius with multiple shots in succession.*


    Rebecca: Of course, if he could fight as well as he could run his mouth, this rebellion might already have succeeded! And...then there's me. I don't like to toot my own horn or anything, but I am pretty good with a sniper rifle...


    *Rebecca is shown zooming in on an enemy in a guard tower, taking him out with a burst from her laser powered sniper rifle.*


    Rebecca: And I've got a pair of twin energy blades that are pretty handy from up close....


    *Rebecca is shown twirling around, taking out a pair of tough looking enemies with her twin energy swords.*


    Rebecca: And when I get REALLY riled up, my Whirlwind Rush special can take down just about any foe...


    *Rebecca rolls toward a giant boss monster and uses her Whirlwind Rush to deplete the last third of its life bar in a single attack, taking it down.*


    Rebecca: Honestly, I'd say we're all pretty good. Of course, there's plenty of things all of us can do, and not just in a fight. Check out these new moves.


    *A quick music montage, demonstrating the game's new control scheme, is shown. Where Eclipse was fully on-rails, Rebellion is a 3-D adventure, like a proto hack-and-slash. Characters can now jump, sprint, dive, roll, guard, and crawl, right from the beginning of the game. Shad is shown climbing up the side of a guard tower, waiting for a guard to come by, and then pulling him out of the tower before vaulting up into it. Marcus can be seen using a robot as a shield to absorb enemy fire while shooting from behind the robot. Rebecca is grabbed from behind by an enemy, only to throw them over her shoulder, pin them with her foot, and then take them out with a quick button prompt. Lane is shown luring an LSA soldier down a corridor, then diving out of the way as a big monster comes out and attacks them.*


    Rebecca: As you can see, we've got a lot of new tricks up our sleeve, and we'll need all of them if we're going to free Lockstar and its people. And we need your help. We need strong, brave fighters for this rebellion, and the stakes have never-


    *The screen begins to fade out again as Rebecca keeps talking.*


    Rebecca: Higher.....talking.....life....death....vital....


    *A man in full military regalia appears on screen, standing in front of a banner with the new emblem of the Lockstar Security Authority.*


    Vasher: This is Grand Protector Vasher, reminding all citizens of Lockstar to stand firm in our resolve as a strong and secure planetary society. We will never again be invaded by the alien hordes, and we want to remind all of you that any attempt to aid or cooperate with the rebels, including the traitors of Squad Four, is a crime punishable by death. We cannot tolerate-


    *Vasher's message becomes staticy as Rebecca tries to cut back in.*


    Rebecca: Lane, get us back on!


    Voice: I'm trying....! ...has anyone ever told you you're cute when you're mad?


    Rebecca: This is serious, I'm trying to tell the people that we- *the connection is clear now* ...there....it's back. We're back. *she sighs* Well, I guess you saw that message from Vasher. And so you know how high the stakes are in this fight. I'll be honest, it's not going to be easy. We won't just be going up against robot drones and poorly trained guards...we'll be going up against some of Lockstar's elites. Not all members of the Lockstar Defense Force have joined the rebellion....in fact, most of them have sided with Vasher. It's not their fault, they've been taken in by his lies and scheming...but they're some of the toughest fighters in the galaxy, and we might have to fight a few of them along the way.


    *A montage is shown of some of the various enemies Squad Four will be facing, from minor foot soldiers, to big bulky robots, to huge indigenous monsters...it also shows a one-on-one fight between Shad and a Lockstar Defense Force soldier loyal to the LSA.*


    Rebecca: But without your help, we can't win this fight. The rebellion WILL fail. But...we're not going it alone, either. We've found help from some...very unlikely sources.


    *A scene is shown from inside the prison.*


    Raquel: Oh, it's you guys again. Well? You gonna take me up on my offer? We can help each other get out of here.


    Rebecca: That's Raquel. She's a bit...rough around the edges.


    *Raquel is shown slamming Marcus up against the wall.*


    Raquel: You care to say that to my face instead of behind my back, you punk?


    Rebecca: But she's the leader of the rebellion, and we'd follow her to the ends of Lockstar. ...and we will. She's a fighter, as good as any of us, and a loyal friend, if you can earn her trust.


    *Raquel is shown assisting Marcus in battle against a boss monster, then is shown hugging Rebecca tightly.*


    Raquel: You guys have given me a reason to turn my life around...I'll never forget that. Any of it.


    Rebecca: And Froggo...he's half-man, half-frog. Not really, but sometimes it seems like he is.


    *Froggo is shown diving into the ocean toward an undersea building complex of some sort. Squad Four is following him.*


    Froggo: *surfacing from the water with a big black pipe of some sort* I think you guys can hook this up and get your big robot working again!


    *An old man gives Froggo a thumbs up.*


    Old Man: You're the best, Froggo!


    Rebecca: And Jack...he's crazy!


    *Jack is shown swinging from a metal wire, giving a war cry as he fires grenades down into a massive open area full of robots and soldiers. Then a tall, blue-haired woman is shown, holding a large syringe.*


    Rebecca: That's Karen, the rebellion's official medic. ...okay, we have more than one doctor, but Karen's the best at what she does, and even follows us into battle to patch up our wounds on the fly!


    *A scene from a firefight is shown, Karen is running from cover to cover, kneeling down beside Shad and fixing him up, Shad's health bar goes up somewhat as Karen works on him.*


    Karen: Don't get yourself hurt again, or you'll end up like Lane here! *pushes Lane forward, who's covered in bandages all over his body*


    Lane: I'm okay, she's just practicing on me!


    Rebecca: Sure you wouldn't want to practice on some real injuries? *smirks and advances on Lane*


    Karen: Ooh, simulated battlefield conditions!


    Lane: No, no, it's okay, we're good!


    Voice: Awww, I know you'd never REALLY hurt me!


    Rebecca: As long as you keep us on this time... *looks into the screen* So...that's our rebellion. It's not the biggest army, or the strongest....but we're brave, and we're smart, and we're tough. But we can always use new recruits, and well... we believe in you. I believe in you. *she smiles* We need your help. Lockstar needs your help. *a communicator beeping is heard* What's that...? *presses a button, and a wild-haired man appears on one of the monitors* Galactic News Reporter Jack Winkell?


    Winkell: I'm sorry, Rebecca, but...are you asking people for help with the rebellion?


    Rebecca: Yes, and it's very important-


    Winkell: Well, while you're talking with them, can you maybe let me patch in for a minute?


    Rebecca: Jack, please! This is for rebellion use only!


    Winkell: But there's other heroes in other dimensions who need their help as well! Maybe not right away, but in the very near future!


    Rebecca: *sighing* I guess it's only the right thing to do...


    Winkell: Great! Check this out! *takes over the feed*


    *Another piece of stock music, an upbeat rock theme, begins to play as footage is shown from various future Ultra Nintendo games.*


    RESIDENT EVIL: OPERATION STORMWIND


    *Chris is shown being tackled by a licker as he frantically tries to fire his weapon.*


    DAVE MIRRA'S FREESTYLE BMX


    *A BMX bike does a leap off of a ramp and spins around twice before hitting the ground.*


    LEGEND OF MANA


    *A pair of heroes are shown running around fighting Rabites in front of a giant, smiling tree.*


    SKULLS


    *A girl in Day of the Dead garb rides down a long zip line before coming to a stop at the bottom and doing a twirl to collect some feathers.*


    WORLD OF COLOR: MILLENNIUM


    *A massive multicolor combo is racked up, then footage from four-player mode is shown.*


    VELVET DARK


    *Velvet is shown shooting some bad guys, then another scene shows her sitting down at a computer terminal.*


    POKEMON STADIUM


    *Charizard roars, then Pikachu unleashes a Thunderbolt attack.*


    STAR WARS: BATTLEFRONT


    *A speeder is shown trying to evade an AT-AT, then a Storm Trooper is shown firing at Obi-Wan Kenobi, who returns the shots with his lightsaber.*


    TALES OF THE SEVEN SEAS: THE VICTORIAN LEGACY


    *Creel is shown running from some Imperial guards, Erick opens a treasure chest, then Victoria is shown riding on the top of a massive sailing ship.*


    METROID: DARKNESS


    *Samus' new Refraction Beam is shown in action, then a cutscene where the camera pans around a helmetless Samus.*


    Rebecca: That's all really impressive, but I really need to get back to-


    Winkell: Of course, of course! Over and out! *his monitor shuts off*


    Rebecca: *she sighs, then smiles* Of course, there are lots of heroes out there who probably need your help... but we're counting on you to come to our aid, and soon. The battle begins on November 15th.


    *Rebecca holds up the Squad Four: Rebellion game case, as “November 15” appears on the bottom of the screen.*


    Rebecca: You'll help free the people of Lockstar, and maybe the whole galaxy, from Vasher and his oppressive rule. And hey, you might even have some fun too. Remember, you won't be alone. We'll be with you every step along the way, and you're sure to meet many allies as well. And if you really need help, and want to unlock some of Lockstar's most heavily guarded secrets, there's always this... *she holds up the Official Squad Four: Rebellion Nintendo Player's Guide* This is a comprehensive guide to unlocking our full potential, and seeing everything Lockstar has to offer. It's top-secret, for your eyes only, and cannot fall into enemy hands.


    *Rebecca puts down the guide and looks into the screen.*


    Rebecca: I can't stress this enough. The fate of Lockstar, the fate of the galaxy, maybe even the fate of the universe...are in your hands. It's a big burden to bear, but we know you can do it. I know you can do it.


    *The screen begins to get staticy again.*


    Lane: Rebecca, I think they've found us!


    Rebecca: *still looking into the screen* I'll be waiting for you. Please...you're our only hope.


    *Rebecca looks behind her as loud noises are heard. She stands up and unsheathes her energy swords, looking back toward the camera one last time.*


    Rebecca: Squad Four, over and out.


    *The screen goes black. The Ultra Nintendo logo appears, followed by the Squad Four: Rebellion logo and the game's release date, November 15.*


    *A brief credits sequence rolls. Then, something else plays.*


    *Thunder...dark skies.*


    *Epona galloping as a frantic-looking Young Link looks behind his back.*


    *An image of the moon and its hideous face.*


    *A strange child, doing a strange dance before putting on a mask.*


    *Link in his Deku Mask letting out a loud, anguished scream.*


    *The logo for The Legend Of Zelda: Majora's Mask appears on the screen.*


    *The video ends.*
     
    Last edited:
    November 1999 - Squad Four: Rebellion
  • Squad Four: Rebellion was extremely influential on my approach to gameplay later on. It was the first game that really perfected combat in a 3-D environment. I'd already begun conceiving the idea for Devil May Cry, but when Squad Four: Rebellion came out, it showed me more than any other game about how we could best design the game's combat system.”
    -Hideki Kamiya, in an October 2002 interview with Famitsu magazine

    The holy trinity of 2-D to 3-D gameplay is Super Mario Dimensions, The Legend Of Zelda: Temple Of Time, and Squad Four: Rebellion. No franchises made the transition as perfectly as those three.”
    -Dan “Shoe” Hsu, quoted in a 2014 Gametrailers.com video series about the 2-D/3-D video game transition

    And even though Squad Four did stick to that 'three guys, one girl' formula that I've pointed out so many times, it's always been a series that's featured very strong, well developed female characters. Never was that more evident than in Squad Four: Rebellion, which introduced probably my favorite character in the series, Raquel. Even though she wasn't playable, she had to have been the most well developed woman in the entire series with the exception of Rebecca. Raquel's leadership held the rebellion together, her motivations were extraordinarily realistic, and the nature of her relationship with Rebecca not only makes this game pass the Bechdel test with flying colors, but it shows that the character dynamic between two very strong and determined women can drive the narrative of a game, in this case a game that I believe, and many many critics agree, is one of the greatest video games of all time. It's a shame that Squad Four: Upheaval in 2003 reversed many of these encouraging trends, but it proves my point that the period between 1998 and 2000 may have been a high-water point for female characters in games overall.”
    -Anita Sarkeesian, “Tropes vs. Women In Video Games Part 3”

    The Horror! The Horror!”
    -from the cover of the November 1999 issue of Electronic Gaming Monthly, which proclaimed 1999 the “Year Of The Horror Game” and featured detailed coverage of Emergency, Silent Hill, and both Resident Evil titles

    Resident Evil made you jump. Silent Hill made you think. And Emergency made you cheer.”
    -Ryan Davis, on the October 30, 2012 Giant Bombcast

    Who needs cutting edge graphics? Code Veronica is the best Resident Evil game ever made, hands down.”
    -from the 9.5/10 GameInformer review of Resident Evil: Code Veronica

    If we really are traitors, then let the people of Planet Lockstar decide our fate! Not a tribunal, and especially not you!”
    -Shad, Squad Four: Rebellion

    I messed up, okay? I've messed up in my life too many times to count. Let me have this. Please. Let me die doing something to help people. Don't you dare try to stop me, damn it!”
    -Raquel, Squad Four: Rebellion

    Abby, no, NO! ….Wesker, you bastard...I'm gonna make you pay for this.... I'll make you wish you'd never been born you son of a bitch!”
    -Claire Redfield, Resident Evil: Code Veronica

    -

    Ultra Nintendo:

    Arc The Lad II

    EGM: 6.5 (quote: “A mostly solid RPG that recycles lots of old cliches. If you're really into RPGs, you'll probably have fun, but if you're looking for something unique, look elsewhere.”)
    Gamespot: 7.4 (quote: “The voice acting and gameplay are great, though the graphics are definitely primitive for the Ultra Nintendo.”)

    Dungeons And Dragons: Wrath of The Minotaur

    EGM: 8.0 (quote: “Could this be the best Dungeons and Dragons game ever made? We think so.”)
    Gamespot: 5.9 (quote: “A confusing power-up system and tough to navigate menus make a slog out of what would otherwise be a competent fantasy adventure.”)

    Star Wars: Battlefront

    EGM: 7.2 (quote: “There's a lot going on in this exciting game. Star Wars fans will love it, but it's not without flaws.”)
    Gamespot: 7.0 (quote: “Finally, we get to be a Stormtrooper! The Stormtrooper path is fun, but the Jedi path is pretty generic.”)

    Tamagotchi Adventure

    EGM: 6.2 (quote: “It's a lot more complex than the digital pet, but that complexity lies at the heart of a fairly by the numbers RPG.”)
    Gamespot: 7.0 (quote: “As far as monster games go, it's all right. It's no Pokemon, but it's entertaining even if it's a bit short.”)

    Toy Story 2 (a version of Toy Story 2 also appeared on the Saturn)

    EGM: 4.0 (quote: “Another lame Disney movie tie-in game? Why am I not surprised.”)
    Gamespot: 7.1 (quote: “The graphics are outstanding, though some of the later levels can be frustrating due to the controls.”)

    Squad Four: Rebellion

    EGM: 10 (quote: “There's not a single part of this game that isn't fun. The combat, the exploration, the story, this series has achieved nirvana.”)
    Gamespot: 10 (quote: “A revolutionary adventure that in time will be remembered as the start of a brand new genre.”)

    Five For Fighting Hockey '99

    EGM: 6.0 (quote: “It's the same old song and dance pretty much, but the presentation is all right.”)
    Gamespot: 6.3 (quote: “Throw down your gloves and throw some punches in this decent but hardly memorable hockey title.”)

    Steam Agent II

    EGM: 7.5 (quote: “One of my favorite obscure RPGs gets a really fun sequel.”)
    Gamespot: 5.1 (quote: “Has the RPG genre gotten stale? I think this sequel proves that it has.”)

    Extreme Go-Karting 2

    EGM: 3.5 (quote: “It's a shame, because I loved the original on the SNES-CD. It's too bad this series hasn't evolved like Mario Kart.”)
    Gamespot: 4.7 (quote: “For all its quirks, it still can't compare to Mario Kart, the king of karts.”)

    Supermarket Survival

    EGM: N/A
    Gamespot: 1.8 (quote: “One of the worst platformers since Bubsy 3D, this game makes me never want to set foot in a grocery store again.”)

    The Shining Stones

    EGM: 6.0 (quote: “Decent swordplay makes this action-RPG hardly a total waste.”)
    Gamespot: 6.7 (quote: “It's all right, but it's no Secret of Mana.”)

    Silverwing

    EGM: 8.5 (quote: “I was pleased with this game from start to finish. The dungeons are creative, and the hero is endearing.”)
    Gamespot: 7.4 (quote: “If you're looking for the next Legend of Zelda, look elsewhere, but if you're looking for a fun adventure game and don't mind the flaws, it's worth your time.”)

    House Of Five Leaves

    EGM: 6.8 (quote: “There are better fighting games out there, but it's worth a look.”)
    Gamespot: 6.3 (quote: “It's pretty much your typical 2-D fighter.”)

    Slamfist (was also ported to the Saturn)

    EGM: 7.0 (quote: “The graphics are great, and there's no slowdown at all.”)
    Gamespot: 4.0 (quote: “How could they let some of the glitches in this game slip by? Throws ending randomly, character faces not appearing? They could've called this game Fist of the Faceless and it would've been more accurate.”)

    Emergency

    EGM: 9.0 (quote: “A thrill ride from start to finish, with one of the best plots I've ever experienced in a horror game.”)
    Gamespot: 7.2 (quote: “There are some major flaws here, but Sony has put together a very fun survival horror game.”)

    In The Dust

    EGM: 5.8 (quote: “This is one of my most disappointing titles of the year. What seemed in the previews like it might be the dirt track Gran Turismo is just another generic racing game.”)
    Gamespot: 7.0 (quote: “The controls need some work, but there's the framework of a good game here.”)

    Lorelai: Glorious Reminiscence

    EGM: 8.3 (quote: “Glorious doesn't even begin to describe how beautiful some of the levels are.”)
    Gamespot: 9.4 (quote: “Koei has fired a shot across Squaresoft and Enix's bows, and they'd do wise to take notes from this brilliant tactical role-playing game.”)

    Saturn:

    Resident Evil: Code Veronica

    EGM: 8.8 (quote: “I wasn't thrilled with everything this game had to offer, but it's definitely a scary good time.”)
    Gamespot: 9.0 (quote: “One of the best horror games of the year, it's everything Emergency should've been.”)

    House Of The Dead III

    EGM: 7.4 (quote: “Thanks to the new enemies, this franchise hasn't quite gotten old.”)
    Gamespot: 5.0 (quote: “What happened? Level after level of repetitive, boring enemies, this series has grown very stale.”)

    Crazy Taxi

    EGM: 8.5 (quote: “The city looks beautiful and you'll have a great time driving around the city for fares.”)
    Gamespot: 8.3 (quote: “What a wild title! You'll love playing this game over and over.”)

    Spinaround

    EGM: 7.0 (quote: “It's a very creative shooter, but I wanted it to go on a bit longer.”)
    Gamespot: 7.8 (quote: “You'll actually get dizzy playing this game. I don't know if that's a strike against it or not.”)

    -

    Emergency: The Basics

    Emergency is a survival horror/action title both developed and produced by Sony and released for the Ultra Nintendo on November 1, 1999. The game is a collaboration between Sony's American and Japanese developers, and a large amount of time and resources went into the development of the game, which is one of the most heavily cinematic games to date. It's more action oriented than Resident Evil, ammo and weaponry is plentiful and the protagonist is able to use melee attacks in battle as well, including punches, kicks, and an assortment of sharp and blunt instruments. The game is structured like a Metroidvania and takes place almost entirely inside a large hospital complex that is ground zero for an outbreak of a mysterious disease that warps the bodies of some and the minds of others. As the protagonist explores the hospital, he must unblock certain areas that the recent deadly events have caused to be blocked. He can also find and rescue survivors, and there are two in particular who become important over the course of the game: Anessa Latimer, and Sarah Klausterman. Anessa is a young college student who was visiting her brother in the cancer ward when the outbreak struck, while Sarah is a fellow doctor who may hold the key to solving the outbreak. The game features a great deal of voice acting, with the protagonist, Rick O'Reilly, voiced by Jeff Bennett, Anessa voiced by Lana Parrilla, and Sarah voiced by Salli Richardson.

    The game begins as Rick is making his rounds in the intensive care unit. His superiors have been getting word about strange behavior in a certain wing of the hospital. Rick visits the patient, a young man named Elson Gary. Gary has been restrained because of his attacks on the various doctors and nurses that have been coming to see him. Rick notices a strange symbol carved into Gary's wrist. As he is leaving the room, there is an explosion that blows Rick into a nearby wall and knocks him unconscious. Rick wakes up restrained to Gary's bed, with Gary nowhere in sight and all the hospital's lights extinguished. A doctor with terrifying physical deformities comes into the room to “operate” on Rick, Rick manages to break free and must now begin navigating the hospital in search of survivors. Rick soon finds Anessa, and the two begin to navigate the hospital together, rescuing survivors, dodging strange and disturbing creatures, and piecing together what might have happened. Rick begins stumbling upon the notes of Sarah Klausterman, and occasional scenes of her are shown throughout the first parts of the game, though she's not playable, she appears in cutscenes and occasionally has to evade danger herself. Eventually, Rick and Anessa befriend a scared teenage boy, and they lead him through a section of the hospital. However, the boy is under the influence of the outbreak as well, though Rick and Anessa don't learn this until it's too late, the boy fatally stabs Anessa. As Anessa dies in Rick's arms, Rick realizes that the disease isn't just mutating people's bodies, it's mutating their behavior, and that it's evolving. The next part of the game eventually ends with Rick blowing up one hospital building and dramatically escaping across a skybridge to another part, being knocked unconscious in the process. He once again wakes up restrained, but this time it's by Sarah, who thinks Rick is infected. When she learns that he isn't, she frees him and explains what she knows about the virus. It's a bioweapon, designed to modify enemy behavior to make them turn on one another. It was developed by the USSR at their Vector labs in the late 80s to be deployed in Afghanistan, but a secret United States spy mission stole the bioweapon and smuggled it to the United States to be used in American operations. Sarah was a scientist in charge of researching the weapon, but when she realized what it could do, she stole it herself and tried to have it destroyed. However, a test subject, Elson Gary, still had a sample of the infection within him, and managed to escape the lab with the bioweapon dormant inside of him. Eventually he fell ill due to its side effects and came to the hospital. Sarah infiltrated the hospital in an attempt to contain the bioweapon before it spread, but Gary had deliberately began spreading it throughout the hospital. Now that the bioweapon has spread, Sarah wants to call in a government airstrike to destroy the hospital and the bioweapon, however, the bioweapon is now active in numerous patients, many of them now showing no outward physical symptoms. The bioweapon has become a sort of hive with a mind of its own, and its only desire is to spread to as many victims as it can. Sarah has managed to seal up the hospital, but if the bioweapon finds a way out, it will spread to the surrounding city and then the world. The next part of the game is focused on hunting down and terminating the infected people. But even after they are all defeated, Gary still remains. It becomes apparent that the virus is no longer acting on its own, Gary is instead controlling the virus and he intends to spread it throughout the world in order to get control of the world and all its people. This leads to a final confrontation between Rick and Gary at the hospital's control center, with Sarah as Gary's captive. Rick manages to kill Gary, but Sarah has been infected and begs Rick to kill her to destroy the last of the bioweapon. She is unable to control the infection within her own body, and attacks Rick, but Rick is able to administer an antibody (developed by him over the course of the game, hinted at by various cutscenes in which we see Rick using Sarah's notes to cultivate it), and Sarah is saved. The two evacuate the hospital with any survivors just before a government strike force annihilates the remainder of the hospital in a fiery explosion. The game's ending features a cliffhanger, with several mutated survivors skulking through the sewer system below the hospital...

    One of the most heavily promoted games of the year, Emergency is praised for its action packed, exploration based gameplay and its production values, including its voice acting. The storyline gets criticism for being somewhat derivative and implausible, but considering that it's a survival horror game, most fans forgive it and Emergency becomes one of the biggest critical and commercial successes of the year, its North American sales surpassing one million by the end of November.

    -

    Resident Evil: Code Veronica – The Basics

    Released exclusively for the Saturn (at least initially), Resident Evil: Code Veronica is one of two Resident Evil games released for consoles in 1999. In terms of gameplay, the game isn't all that much different from Resident Evil 2, with some minor gameplay improvements including the ability to dual wield weapons and the ability to use healing herbs right from the gameplay screen. Instead, the major improvements in Code Veronica are in terms of presentation. It requires the use of the Ring peripheral, and the graphics are massively overhauled from previous games, including the addition of fully rendered 3-D backgrounds. The game in fact looks better even than the Ultra Nintendo ports of Resident Evil and Resident Evil 2, and is said to be one of the best looking Saturn games ever released.

    The plot also receives major changes from OTL's game. While it still stars Claire Redfield and still begins with her being captured by Umbrella after looking for Chris at a secret Umbrella facility, Chris himself does not appear in this game. Instead, Claire remains the primary main character for the game's duration, and is joined by two major supporting characters: Abigail Chambers and Steve Burnside. Early in the game, Claire discovers Abigail being held captive and experimented on by Umbrella. She frees Abigail and the two explore the facility together, looking for clues about Chris (throughout the game, various bits of information are discovered about Chris' whereabouts, alluding to his role in the Ultra Nintendo's Operation Stormwind, which takes place concurrently with the events of this game). While Claire and Abigail explore the island, we learn that Wesker is headed to the facility as well, in order to retrieve a viral sample being grown within a human specimen. Claire and Abigail are separated after an attack from a fierce mutated creature, but Claire then meets Steve Burnside, whose family has been experimented on at the facility. Instead of the Alfred/Alexia plotline featured in OTL's Code Veronica, Alexia Ashford is the island's director, and also, as we later find out, secretly the host for the viral sample Wesker is looking to collect. Over the next third or so of the game, Claire and Steve explore the island in search of Abigail and an escape route, battling mutants and slowly bonding. Eventually, Claire and Steve confront Alexia, who is beginning to mutate herself due to the effects of the viral host. There is a fierce battle, but while Claire and Steve are victorious, Steve himself is mutated by a virus that had been implanted in him while he was being used as an experimental subject, and Claire is forced to battle him. Steve sacrifices himself, killing Alexia to save Claire, and dies in her arms after confessing his love for her. Claire resolves to find Abigail and escape the island, but sometime later, Wesker retrieves the still-living and incomplete viral sample from Alexia's body. Eventually, Claire reunites with Abigail, and the two battle their way through more deadly mutations and monsters. However, Wesker is able to ambush Claire and capture Abigail, and as Claire is forced to watch, Wesker injects Abigail with the viral sample. It mutates inside of her, achieving its complete evolution. Claire swears revenge and frees herself, but has to flee from the creature Abigail instead of pursuing Wesker. She manages to escape and the creature is seemingly killed. Claire then confronts Wesker and the two engage in a fierce fight, which seemingly results in Wesker's death. As Claire goes to escape, the creature Abigail returns, and the final boss fight occurs. Claire defeats the creature and is able to save Abigail with a vaccine created from the T-Veronica sample inside Steve's body. Claire discovers the final clue as to Chris' whereabouts, and she and Abigail escape the island to go find him. Meanwhile, after the credits, we see Wesker with a sample of a new virus, making his way into a large, official looking building, presumably to make some kind of deal.

    Resident Evil: Code Veronica is as acclaimed as the original two Resident Evil games, releasing on November 4, 1999 to some of the biggest Saturn software sales of the year. By all accounts, the game sets an extremely high bar for the Ultra Nintendo title being released just a month later. It leaves a legacy as one of the year's best Sega Saturn games, and, at the time, one of the best Saturn exclusives.

    -

    But where the latest Bond film succeeds is in its choice of supporting characters. Robert Carlyle is an excellent villain as the dangerous and slightly deranged assassin Renard, and the film's two Bond girls, Sophie Marceau (playing oil heiress Electra King) and Nicole Kidman (playing UN nuclear inspector Moon Rivers) are particularly inspired casting. Kidman actually turned down the role once, and actresses such as Denise Richards were considered for the part, but producers persisted, and eventually Kidman agreed to the role. The film is all the better for it, Kidman is one of the most intelligent and fierce Bond girls in ages, easily able to hold her own with Pierce Brosnan. The plot is a little convoluted, especially toward the end, but the smart casting saves what could have been a mess of a film.

    The World Is Not Enough debuts in theaters on November 19th.

    -excerpted from a review of The World is Not Enough in the Portland Press Herald on November 17, 1999

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    Fans of the hit Fox Kids TV show won't find too much to love about Tamagotchi Adventure. It's a fairly straight-forward game, with none of the heart and charm of the animated series, and while your player avatar resembles the main character of the show, that's where the similarities largely end. You'll traverse the game, raising your virtual pet to raise its stats as you battle increasingly powerful monsters. The world of Tamagotchi Adventure is big and colorful, and the monsters you encounter are quite diverse in their design (assuredly to sell even more toys), but Pokemon this definitely ain't, and if you're expecting an adventure with heart and soul, you'll want to try another game.

    Pokemon has many imitators (though it is worth noting that Tamagotchi did show up on American soil first), and Tamagotchi is the most famous of all of them. Hasbro's latest cash cow has plenty of appeal for people looking for a bit more of a complex story than Pokemon's, with its heavy focus on human characters as opposed to the oh-so-collectible digital pets. That's why Tamagotchi Adventure is so disappointing. It regresses to the tried-and-true Pokemon formula, with little of what made that franchise so fun and addictive in the first place. Tamagotchi should stick to what it does best, and what's made it a worthy competitor to Pokemon for the title of “most sickeningly lucrative monster franchise”.

    Graphics: 4.0
    Sound: 3.0
    Play Control: 3.5
    Fun Factor: 2.5
    Challenge: Intermediate

    -excerpted from GamePro's review of Tamagotchi Adventure in the December 1999 issue

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    Sega's latest arcade hit lands on the Sega Saturn, and while Crazy Taxi isn't a perfect port (it was admittedly rushed to consoles for the 1999 holiday season), it still plays almost as well as the original arcade game, especially if your Saturn is equipped with a Ring.


    (…)

    Whether or not you're playing with a Ring, the core gameplay of racing customers to their destinations while exploring a massive city remains the same across the board. While there is some slowdown if you're not packing the Ring peripheral, you can still have almost as much fun without it as you can with it. Still, Crazy Taxi is one of the best reasons to pick up a Ring, because with it, the game is a visual treat.

    Score: 8/10 (without Ring), 9/10 (with Ring)

    -excerpted from the review of Crazy Taxi in the November 1999 issue of Official Saturn Magazine

    It had been more than half a year since the Segata Sanshiro ad campaign had ended. Kalinske had discussed bringing back an ad campaign focused on the Saturn's lineup of arcade hits, and with exclusives like Virtua Racing Reality, Soul Calibur, and now Crazy Taxi, it seemed like a viable strategy. But in the end, it was decided to feature a more generic advertising campaign, showing off the Saturn's lineup and letting the games speak for themselves.

    During the latter part of the year, you couldn't walk around SoA headquarters without seeing something having to do with Crazy Taxi. The game was everywhere, and Sega was promoting it more extensively than any other new release that year.

    I don't know if we're going to beat Nintendo with a taxi driving game,” Kalinske once remarked to a passing colleague. “I mean, they've got Squad Four, and we've got a taxi.”

    But people loved it in the arcades. It's been called one of the most addictive games of the year.”

    Sure, once you sit down to play it, you're hooked. But we gotta hook people before they get a controller in their hand or we'll never get 'em to play it.”

    Some of the higher-ups at Sega agreed with Kalinske, which was a welcome respite from the usual chatter that they were getting ready to show him the door. Kalinske wanted to focus Sega's advertising that fall on Resident Evil: Code Veronica, but with Nintendo's new Resident Evil game looking much more visually impressive, it was thought to be too much of a risk. Nintendo could just show off how much better Operation Stormwind looked than Code Veronica, and that their new game didn't require the purchase of a separate peripheral. Crazy Taxi was said to be the easier sell, and so Kalinske was overruled for what wasn't the first time.

    Crazy Taxi did end up selling well, but Nintendo's biggest game of the year was looming, and Sega had absolutely no response for it. Commander Keen was said to be the closest thing Sega had to anything like Squad Four: Rebellion, but it had been a commercial disappointment thus far.

    So instead, they're pushing a taxi.”

    A crazy taxi,” Kalinske's colleague pointed out.

    It's not the only crazy thing around here.”

    -excerpted from The Chase: Sega's 20 Year Struggle To Take Down A Giant

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    Telling the story of an ancient kingdom besieged by enemies on all sides, and using modern day scholars as a framing device, Lorelai: Glorious Reminiscence is not only Koei's best game of the year, it's quite possibly one of the best tactical role playing games ever made. Unlike other tactical RPGs, where you're sent on a campaign of expansion, in Lorelai, you're tasked with playing defense, your main fighting force never leaving its starting kingdom (though you do occasionally have to send out small scout squads for recruitment or supplies). While the struggle at times seems hopeless, the game keeps a fairly light tone and even has moments of comic relief. It also uses its framing devices exceptionally well, implying things about the modern characters that relate heavily to the heroes of the past (though elaborating more would spoil many of the game's best twists). Lorelai succeeds in many ways that Final Fantasy Tactics fails. Does that make it the superior game? Perhaps, perhaps not. But one thing is certain: Lorelai is a well made, beautifully crafted, and wonderfully poignant tactical RPG that pushes the genre in an exciting new direction while paying homage to the games of the past. The game itself is a reminiscence, and one that more than lives up to everything it sets out to be.

    Score: 9.5/10

    -excerpted from a review posted on RPGamer.net on November 29, 1999

    Hopelessly underappreciated even in its day, Lorelai remains a true gem. It sold terribly few copies here in the States, barely 50,000, and even in Japan it was considered a disappointment. Its squad-based units and real-time segments brought elements from Koei's brilliant real time strategy games to a genre that's been considered painfully slow by its critics. It should have heralded a new age of strategic role-playing games, but ended up being a small diversion for a company that would soon be known primarily for its Dynasty Warriors series. Koei has to be lauded for trying something new, and perhaps gamers of the day deserve chastisement for rejecting it.

    The fact that you can now download this game for merely 10 dollars as opposed to buying a copy from an Ebay scalper for upwards of 120 dollars is a blessing, and if you pass up this game, you're truly missing out. Lorelai: Glorious Reminiscence is not to be missed.”
    -excerpted from a Kotaku retro review of Lorelai: Glorious Reminiscence, posted on February 14, 2012

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    In a year packed with two Resident Evils and brand new IPs like Emergency and Silent Hill, Junction Point may top them all for sheer terror and creepiness. Your journey through this ship takes you through the literal heart of darkness, with shadow and lighting used to brilliant effect. You never know who your friends or your enemies are, adding to the general unease you feel as you traverse the sometimes very narrow hallways and corridors. Junction Point brilliantly combines elements from a number of genres, including the first-person shooter, the RPG, and the survival horror game, creating a game that can't be pigeon-holed into any one genre.

    In short, Junction Point is the game of the year, on PC or otherwise. It's a devilishly clever and addictive experience that will leave you both terrified and begging for more. Let Ultra Nintendo players have their Squad Four, let Saturn players have their Code Veronica. Junction Point is a game unlike any of those or any other, and Ken Levine and his team have created a masterpiece that won't be forgotten for many years to come.

    Score: 100%

    -excerpted from the PCGamer review of Junction Point, featured in the January 2000 issue

    PCGamer: There's no doubt that Junction Point was a pioneering game. It won multiple Game of the Year awards and its influence is being felt to this day. Sales, though, were disappointing.

    Ken Levine: Part of that is on me. Obviously Colony was the biggest PC game release of that holiday season, and Peter Molyneux always hyped his games a lot more than we did. Even as disappointing as Colony was, it ended up selling way more copies than we did and at the time was considered the bigger success. But I think a lot of that is also, it's got to be attributed to the fact that computer games weren't really afforded much mainstream respect back in those days. I mean, PC games weren't featured at the MTV Video Game Awards until like 2003, but when Junction Point was reviewed on GameTV, they loved it. They gave it a perfect score. I remember Ted Crosley coming up to me at a party a few months after Junction Point was released and shaking my hand.

    PCGamer: It was their PC game of the year, if I recall correctly.

    Levine: It was!

    PCGamer: And I remember, when we interviewed Alex Stansfield a few years back, he said that if they'd had PC games in the MTV Game Awards, there's no doubt it would've been nominated for Game of the Year. That they'd have replaced Sonic the Hedgehog 5 in a heartbeat.

    Levine: I doubt it would've won, though. They had fan voting and PC games would've stood no chance against console games. Which was a shame, but just the way things worked, back then and even now.

    PCGamer: You think on an even playing field, you could've beaten games like Metal Gear Solid and Squad Four: Rebellion?

    Levine: We did! Several times, in fact. When they combined the PC and console games into one category, we came out on top more than once. So Junction Point definitely could've done better if more mainstream publications had given it its due. But, you know, eventually Bill Gates did come calling.

    -excerpted from an interview in the April 2005 issue of PCGamer

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    In Star Wars: Battlefront, you'll pick your side: the Rebel Alliance, or the Galactic Empire, as you re-enact famous battles from the original Star Wars trilogy and participate in battles exclusive to the game! You'll be able to fill the shoes of characters ranging from a lowly Stormtrooper to Darth Vader himself, along with Luke Skywalker, Obi-Wan Kenobi, Han Solo, and even the bounty hunter Boba Fett. With more than 30 missions in all, this is the perfect game for anyone who wants to know what it's like to fight on some of the fiercest battlefields in the galaxy!”
    -from Nintendo Power's coverage of Star Wars: Battlefront in the November 1999 issue

    Upcoming Lineup Packed With Star Wars Titles

    In life, there are only three things that are certain: death, taxes, and new Star Wars video games, and in the year 2000, assuming Y2K doesn't send us back to the Stone Age, we'll have plenty of Star Wars games to keep us busy for ages to come.

    Rare's hit game Star Wars: Masters of Juyo finally gets a sequel, but it looks to be arcade-only. Star Wars: Grandmasters is set to release in arcades everywhere during the summer of 2000, and will feature a lineup studded with new characters, including Qui-Gon Jinn and Darth Maul from Star Wars: Episode I. It's likely that if successful, the game will receive a home console port, but we likely won't see it until 2001.

    Coming to the Ultra Nintendo next year is Star Wars: Rebel Fighter, a space combat-based game that puts you in the cockpit of an X-Wing, flying some of the most dangerous missions in the galaxy. It promises to faithfully re-enact battles like the classic Death Star trench run, and the graphics look amazing. We should see Rebel Fighter sometime next fall.

    The Sega Saturn doesn't feature any new Star Wars games next year, but Lucasarts has let slip that they're developing a future title for the Katana, said to be a third-person lightsaber based action game. Information is scarce, but more info is likely to be revealed at Sega's E3 presentation next spring.

    Finally, the PC is playing host to several new Star Wars games, including a new sequel to the classic X-Wing/TIE Fighter series that introduces a brand new class of space fighter and is said to feature some of the biggest aerial battles ever depicted in a video game.

    -excerpted from a Gamespot article posted on November 17, 1999

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    Ayrton Senna Wins Winston Cup In Thrilling Final Race

    Ayrton Senna, the F-1 superstar and last year's rookie sensation who finished a close second behind Dale Earnhardt in the Winston Cup standings has achieved victory in his sophomore season, taking the checkered flag at the season's final race in Atlanta to win the points victory by just three points over second place Mark Martin. Martin came into the race nearly assured a Winston Cup victory, but a major crash in the Lap 5 that took Martin's car out for the remainder of the day opened the door for Senna, and he capitalized, taking the lead in a dramatic final lap as he passed Jeff Gordon at turn two.

    Senna has become one of NASCAR's most electrifying stars, and his rivalry with Dale Earnhardt has developed into one of the sport's most compelling stories. Senna has also brought new international viewers into the NASCAR fold, and there's even been talk of holding one or two races overseas, though the idea remains extremely controversial and isn't likely to be implemented in the near future. Still, Senna's ascent to the top of stock car racing will surely bring the sport even more fans from around the world, and while some diehard fans have claimed that his entry into the circuit is the worst thing that ever happened to the sport, others have claimed that it's the best. If Senna can repeat in 2000, talk about NASCAR going international is sure to gain even more traction, even on one of the steepest slopes imaginable.

    -from a Yahoo! News report posted on November 22, 1999

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    *Scenes from Squad Four: Rebellion are shown as dramatic music plays over them.*

    Narrator (Don LaFontaine): Traitors.

    *Squad Four is shown being hauled away by guards.*

    Narrator: Escapees.

    *Squad Four is shown breaking out of prison.*

    Narrator: Fugitives.

    *Battle footage is shown of Squad Four battling enemy guards.*

    Narrator: Rebels.

    *A cutscene is shown depicting Raquel giving a speech as Squad Four rallies a band of rebels to the cause.*

    Narrator: Warriors.

    *Squad Four is shown battling a massive boss, followed by several other rapid-fire scenes of the game's combat. The screen goes black and the music pauses.*

    Narrator: ...Heroes.

    *More scenes play and the music intensifies.*

    Shad: We're not about to give up, not now, not ever!

    Lane: If I place the charges here, you'll have more time to escape, but...

    Raquel: Don't worry about us.

    Rebecca: Yaaaaaaaaaaah! *slashes down two guards with her swords*

    *Shad is shown leaping from a tall guard tower. Lane sets off a large explosion. Marcus, Raquel, and Froggo try to keep a huge tank at bay.*

    Vasher: I want them found, I want them dead!

    Rebecca: *hugging Raquel, then another scene is shown of her tending to a rebel's wounds, before her voice is heard over more scenes* If we can't win this battle, all is lost. Freedom will die forever in the galaxy.

    Shad: I never asked to be a traitor. I took an oath to fight for Lockstar.

    Raquel: You still are.

    *Rebecca is shown horrified as she stands over a burning city.*

    Marcus: They'll pay. They'll all pay.

    Narrator: The biggest action game of the year has arrived, and it's only on Ultra Nintendo. Squad Four: Rebellion.

    The Rebellion Begins – November 15

    *The Ultra Nintendo logo is shown, along with Nintendo's slogan, “Ultimate Fun”.*

    -the North American commercial for Squad Four: Rebellion, which began playing in late October 1999

    Squad Four: Rebellion – The Basics

    Squad Four: Rebellion is the third game in the Squad Four series, the first and only Squad Four title for the Ultra Nintendo, and the first game to take the series into full 3D. Developed by Argonaut and produced by Nintendo, it completely ditches the series' on-rails roots (though there are a couple of short on-rails segments in certain missions) in favor of a fully 3D style that can be compared to a much faster-paced OTL Jet Force Gemini, or even closer to a proto hack-and-slash type game. Exploration is heavily emphasized, while the game features a generous amount of combat, there are also large segments of levels that you can explore to gather power-ups and even secret collectible items (these collectibles are unnecessary to progress in the game, but earn the player more points and a higher overall mission grade). Squad Four: Rebellion features the same four playable characters as previous installments: Shad, Rebecca, Marcus, and Lane, all with similar moves as in the earlier on-rails games, but now with a vastly expanded moveset including the ability to jump, run, roll, dodge, throw, use explosives, swim, climb, lock onto enemies, and more. If grabbed by an enemy, for example, a quick-time prompt will appear that the player can use to perform one of several counters. Responding to these quick-time events is never necessary and failing them only causes a minor loss of health (of course, if you're very low on health you still need to activate the quick time event). For the first time, the player character is joined by one of several companions, including Raquel (who uses a knife and automatic pistol), Froggo (an aquatic based character who uses a speargun and trident), Jack (who specializes in big explosive weapons) and Karen (who is mostly a healer). These support characters can be injured in battle, but protecting them is never necessary, when knocked out in battle you merely lose their services for the remainder of that segment. The game's mission structure has a heavy emphasis on player freedom. Sixteen of the game's 26 missions allow you to select which character you wish to use, and the characters all occupy a diverse range of skillsets, which basically boils down to Shad being a “fast ranged” character, Rebecca being a “fast melee” character, Marcus being a “slow melee” character, and Lane being a “slow ranged” character. Despite these distinctions, each of the four characters can succeed with ranged/melee styles if the player is skilled enough. The individual levels themselves have a set path, but players can usually go off the beaten path to collect power-ups or discover secrets. Not every mission has to be beaten the same way, either, there are multiple routes through most missions, and some scenes are particularly difficult to activate, encouraging experimentation and exploration. Missions themselves aren't all combat. Missions are divided into segments, with some segments involving dialogue and exploration. Power-ups collected in one mission don't carry over to the next, and depending on what power-ups you collect, a particular boss fight can be either extremely easy or extremely hard. However, if the player sticks to the obvious path, most of the time boss fights are at a difficult but manageable difficulty (again emphasizing player freedom). Missions can be replayed to achieve a higher score, when replayed, a player can choose whether to skip the dialogue/exploration segments or not. There are a wide variety of enemies to battle in the game, ranging from mook level robots and foot soldiers, to various degrees of indigenous life, to massive battle machines, to battles with dangerous assassins, mercenaries, and even fellow Lockstar Defense Force members. Nearly every mission ends with some type of boss fight, several missions have more than one. There are puzzles to solve in the game, though few are terribly tricky and hardly any are time consuming, the game seems to want to allow players to play at their own pace, if they slow down it's because they want to slow down, not because the game tries to get them stuck.

    In terms of production values, the game is exceptionally high quality. The graphics are superb, considered the best of any Ultra Nintendo game to date. The soundtrack, created by Koji Kondo and containing both atmospheric and futuristic/techno tracks, is considered among his best work. All four of Squad Four's voice actors (Charles Martinet, Michael Reisz, Deedee Magno, and Tom Kenny) reprise their roles. Nika Futterman joins the cast as the voice of Raquel, while General Vasher is played by Keith David (who takes over the role from the fairly obscure actor who played him in Squad Four: Eclipse). The conflicted Lockstar Defense Force-turned-Lockstar Security Authority captain Saraz is played by Oded Fehr, who had recently received fame for playing the character Ardeth Bay in The Mummy.

    The plot of the game is that General Vasher, an ally of Squad Four in Eclipse who helped them fight against the invading Krill army, has been secretly plotting a coup of democratically elected President Hagan. Using the Krill invasion as pretext by claiming that Hagan is too soft to keep Lockstar safe, Vasher takes over, and installs his Lockstar Security Authority as both the military and his secret police. As part of the coup, he's had Squad Four arrested and imprisoned. A few Lockstar Defense Force members managed to learn of Vasher's coup before it could be implemented fully, and have cobbled together a team of loosely-bound rebels. In addition, they've made alliances with various criminals who might be useful, including Raquel, who's been serving a sentence in the prison that Squad Four has been taken to.

    The game's story structure goes somewhat like this:

    Part One: Mission 1

    An opening/training mission taking place before the implementation of the coup, where Squad Four has been deployed to a nearby planet to stop a group of dangerous smugglers. Introduces the mechanics of the game and at the end of the mission you battle a robot that the smugglers have managed to cobble together.

    Part Two: Missions 2-6

    The next five missions concern Squad Four's escape from prison. Mission 2 is largely a dialogue/exploration mission, though you do have to also secretly take out some guards, including a particularly skilled guard leader, without giving your identities away. Squad Four meets Raquel here, and also meets Jack, a slightly unhinged weapons maker who's extremely skilled with explosives. The big escape begins in Mission 5 and carries over to Mission 6, where at the end of the mission, a giant guard mech must be defeated before you can escape.

    Part Three: Missions 7-9

    Part three involves reaching the rebellion's base, and involves evading pursuing guards and various indigenous wild creatures. During this time you meet Froggo, and in fact, Mission 8 has large water-based segments where Froggo's skills come in handy. Mission 9 involves reaching the rebel base itself and defending it from a heavy attack by LSA forces. After Mission 9, Raquel is revealed as the rebellion's leader, and the group's relationship with her grows closer.

    Part Four: Missions 10-13

    This segment of the game largely consists of rescue missions where you have to save various rebels from prison camps, or in one case from an occupied town. Mission 10 has you rescuing the medic Karen, while in Mission 13, Raquel herself must be rescued after a raid on the rebel base led to her capture after Mission 12. During this time, the character Saraz is met, and his role as a loyal LDF soldier now loyal to the LSA has him in conflict over his duties. He and Marcus were close friends during their basic training, though the two frequently clashed because of Marcus' rebellious nature and Saraz's loyalty to authority figures.

    Part Five: Missions 14-18

    The rebels are expanding their territory and during this part, the city of Heartfin is the site of a fierce battle between Lockstar and the rebels. You must liberate this city from LSA forces, battling both on the streets of the city and also down below (Mission 16 sees Lane going into the sewers to rescue Rebecca and battling a giant sewer monster). At the end of Mission 18, however, a revelation about Raquel's past leaves Squad Four stunned and leaves Raquel to step down as the leader of the rebellion. The rest of the rebel forces want to press on, but Squad Four leaves them to pursue her.

    Part Six: Missions 19-22

    The hunt for Raquel, which takes Squad Four into some of the most dangerous environments on the planet, is the focus of this part of the game. Raquel, as it turns out, was in prison for committing some extremely serious crimes, including an assassination attempt on President Hagan. The search for Raquel leads to the heroes learning that President Hagan isn't the benevolent leader that he was made out to be by the rebels and Squad Four, and that even though Vasher committed the coup to gain power for himself, many of his co-conspirators, along with Saraz, had good reason to turn on Hagan. It was Hagan who had been pursuing an expansionist Lockstar military campaign, and many LDF squads had been used not to liberate oppressed worlds but to become the oppressors themselves. When Squad Four finally finds Raquel after defeating the boss of Mission 22, she is in a deeply depressed state. When Rebecca asks her why she would support a rebellion to restore President Hagan after she'd been put in jail for trying to kill him, Raquel admits that she was hoping the rebellion would bring a state of anarchy to Lockstar, but after seeing Squad Four in action, realized that anarchy would be just as bad as Vasher's totalitarian state would be and that now she just wants to live in isolation where she can't hurt anyone else. Squad Four manages to talk Raquel back into leading the rebellion, and that once Vasher is out of power, they'll figure out what to do.

    Part Seven: Missions 23-26

    The rebels prepare for an assault on the capital of Lockstar to remove Vasher. Led by Raquel and Squad Four, and having rallied a significant portion of the populace to their cause, the rebellion initiates a great battle for the city. At the end of Mission 23, the heroes save President Hagan, though when he recognizes Raquel, he turns on the heroes and steals a mech to fight them, though the heroes try to restrain themselves and protect his life, Hagan is eventually destroyed by Vasher's LSA forces after charging them. At the end of Mission 24, Raquel sacrifices herself to gain Squad Four access to the Presidential Palace compound. At the end of Mission 25, there's an emotional one-on-one battle between Saraz and your chosen Squad Four member, and Saraz finally realizes the error of his ways, though he too dies to protect Squad Four as they make their way into the innermost reaches of the palace. Mission 26 pits Squad Four against Vasher's most loyal soldiers and his best defenses. At one point, it seems that Squad Four is about to be destroyed, but at the very last moment, Raquel, who survived her heroic “sacrifice” at the end of Mission 24, takes out some of the bad guys and re-joins the squad for the final battles. The final battle itself is a three-part fight, first against Vasher who is wearing a combat enhancement suit, then on the roof of the presidential palace against a bunch of flying mechs and assault vehicles, and finally against Vasher once more in a giant mech suit in the streets of the city. Vasher's defeat leads to the end of his oppressive rule over Planet Lockstar. A democratic election is promised, but in the meantime, the rebellion's main sponsor, former Defense Minister Alice Stroma, is appointed interim president. She was the first to realize the error of Hagan's ways, but refused to participate in the coup and was attempting to introduce reforms when the coup was begun, she vows to only use the Lockstar Defense Force for just that, defense, and in the meantime, the LDF's interplanetary missions are suspended, with the sole exception of Squad Four, who will continue to enforce peace and justice in the galaxy while Lockstar gets its own house in order. There is still work to be done, the civil war has opened up wounds among the people that will take years to heal, the capital city is heavily damaged, and the prison break that Squad Four used to escape has also lead to the escape of many dangerous criminals who will have to be hunted down. Among them is Raquel, who technically has the remainder of a life sentence to serve...but has been granted a pardon by Stroma and is now free to do whatever she wants. Squad Four, particularly Rebecca, wants Raquel to join them, but she declines their offer and instead climbs into a single-person spacecraft, saying that she's always wanted to see the stars before taking off into space. Squad Four is given a mission of their own to embark on, and they too head out into space to fight for peace and justice once more.

    November 15, 1999

    Squad Four: Rebellion is released worldwide for the Ultra Nintendo. It sells over a million copies on its first day in North America alone, making it the third best release day for a video game to date, behind Sonic the Hedgehog 5 and Ultra Mario Kart. Holiday sales for the game are extremely robust, and it would eventually become one of the Ultra Nintendo's top sellers, with over ten million copies sold worldwide over its lifetime. It is considered a pioneer in the hack-and-slash genre and would come to be influential in the creation of many acclaimed games in later years. It is immediately considered one of the year's best games upon its release, and would compete with Metal Gear Solid, Soul Calibur, and Final Fantasy VIII for Game of the Year honors in multiple publications and websites.

    With the release of Rebellion, Squad Four cements its place as one of Nintendo's premiere franchises, surpassing Star Fox for good and possibly even topping Metroid as the company's third most popular franchise behind Mario and Zelda. It also marks an interesting milestone in the ongoing console wars. Every Squad Four game had been released in the same year as a main series Sonic the Hedgehog game, with the original competing against Sonic 3 and Eclipse competing against Sonic 4. Squad Four: Rebellion is the first game in the series to be considered by most critics to be superior to that year's Sonic title, striking yet another decisive blow for Nintendo.

    -

    The tragic images of young Elian Gonzales' mother on a fishing boat holding her dead son's body have led to renewed calls for human rights improvement in Cuba. The images, of Elizabeth Gonzales screaming in anguish as she clutches her son's body, have been seen around the world, and now President Bill Clinton has called upon Fidel Castro to grant more freedom to the Cuban people. It is not yet known whether or not Elizabeth Gonzales, the only survivor of the ill-fated emigration attempt, will be allowed to apply for asylum.”
    -from the November 22, 1999 broadcast of the NBC Nightly News

    -

    Ted Crosley: And Emergency checks every one of those boxes.

    Brittany Saldita: Normally I'd just ignore those fire hydrants sitting around in games, but Emergency actually lets you pick them up and swing them! Or you can spray that foam on bad guys to slow them down. You get to be creative in this game.

    Ted: I'll never run out of ways to set fires.

    *Rick throws a molotov cocktail onto a bunch of file cabinets filled with papers, setting them ablaze as a soundbite of Beavis yelling “Fire! Fire!” is played*

    Ted: Emergency is scary, it's funny, it's a ton of fun, the characters are great, did I mention it's a ton of fun?

    Brittany: The only thing missing from it is some kind of co-op mode. I feel like it might've been fun to let a second person join in since you're almost always with a second character, but I guess that would've been too much for the Ultra to handle?

    Ted: Hey, there's always sequels. Emergency just has too many great moments to count, from the fun boss fights against crazed nurses and giant blob monsters, to running down a darkened hallway with no idea who's going to jump out of one of those hospital rooms at you.

    Brittany: Usually going to the hospital sucks, but in Emergency, it's awesome. I give this game a 4.5 out of 5.

    Ted: I'm giving it a 5, and....wouldn't going to this hospital suck if you had to do it in real life? I mean, “all I had was the flu and now I'm getting my face ripped off!”

    Brittany: True, but you could start all the fires you wanted. *smirks*

    (…)

    Alex Stansfield: Did the plot of Code Veronica seem a bit like a ripoff of Emergency to you?

    Lyssa Fielding: There are definite similarities, but I felt the storyline in Code Veronica was way better.

    Alex: That's true, Emergency's plot was more of an excuse to run around a hospital blowing up monsters. Not that that's a BAD thing, but the storyline and characters of Code Veronica were developed a lot better in my opinion.

    Lyssa: They're both awesome games.

    Alex: Definitely.

    Lyssa: How awesome was Claire in this game though?

    Alex: You know, she's grown up a lot since the last game.

    Lyssa: Yeah, and seeing her dual-wielding pistols like Lara Croft is just awesome.

    Alex: This game had a lot to love. For me, it was one of my favorites of the year. Hands down. I'm not sure if I liked it better than the other two Resident Evil games, but it definitely wasn't WORSE than them.

    Lyssa: It's my favorite for sure. It looks better, it's got better controls, it's more accessible, and Claire rules. I'm giving it a perfect 5.

    Alex: And so am I.

    *The siren goes off*

    Alex: And that siren means it's time to go back to the Hall of Fame wall!

    *Alex and Lyssa put Resident Evil: Code Veronica up on the wall while the other hosts watch.*

    Ted: To think, we almost put TWO survival horror games up on the wall in one episode.

    Brittany: Yeah, sorry I ruined that, everybody.

    Lyssa: You liked Code Veronica better too, right?

    Brittany: Oh, hell yeah, without a doubt.

    -excerpted from the November 2, 1999 episode of GameTV

    (…)

    Gary Westhouse: There's no question, Spinaround is one of the best shooters on the Saturn.

    Alex: While I don't agree that it's a GREAT game, it's definitely an original and a fun game. The idea of rotating the playfield as you're shooting is something I wish more games would explore.

    Gary: It didn't make you dizzy, did it?

    Alex: No.

    Ted: *pretending to puke behind the TV*

    Alex: Ted, it was not THAT bad!


    Gary: The rotation isn't really fast enough to get dizzy, and it's never been more fun to rack up combos and shoot down bad guys than it is in the awesome game Spinaround. It's a brilliant take on old school arcade shooters and I'm giving it a 4.5.

    Alex: It only gets a 3.5 from me, it's a bit too simplistic and the story mode is painfully short, I know that's not the main attraction of the game but if you get bored of the endless shooting mode there's really nothing else to fall back on. Still plenty of fun though.

    -excerpted from the November 9, 1999 episode of GameTV

    (…)

    Alex: Squad Four: Rebellion...wow. Just, wow. What else is there to say?

    Ted: I COULD whine about the lack of a multiplayer mode, but honestly, this game doesn't need one, you'll spend so much time repeating the missions to get a higher score that you won't have time to play with your friends. The storyline itself, while just a bit cliched, still featured some really strong characters, including newbies like Raquel and Saraz, and it'll keep you hooked the whole way through.

    Alex: I've never had more fun playing a single player game. The lock-on system is absolutely perfect, I had no problems with targeting the wrong enemy since you can switch through it so fast. You can move really quickly through the levels or slow down and just admire how beautiful everything looks. It really is that good of a game.

    Ted: Yeah, I've got nothing else to say. This is easily one of the best games of the year, right up there with Metal Gear Solid as being groundbreaking, revolutionary, and really just plain fun. 5 out of 5.

    Alex: Same here, easiest one I've given since Temple of Time.

    *The Hall of Fame siren sounds*

    Alex: And that is the Foregone Conclusion alarm!

    *Alex and Ted walk a framed copy of Squad Four: Rebellion to the wall, putting it up next to Junction Point*

    Alex: And this wall's getting a bit crowded, that's the third Hall of Fame game this month!

    Steve Horton: You guys, we've GOT to be more picky about what games we give perfect scores to!

    Ted: *shrugs* Can't help it if there are so many great games being released.

    Steve: You're right about that! *looks into the camera* Hey, great job, video game makers! We'd buy you a beer, but we need you sober to make more awesome games!

    Ted: Although, I tell you, some games had to have been designed by people who were drunk.

    Alex: Like House of the Dead III, I have no idea what they were drinking when they pushed that game out.

    -excerpted from the November 16, 1999 episode of GameTV

    (…)

    Brittany: *after giving the new Ultra Nintendo Dungeons and Dragons game a 3.5 while Steve gave it a 3.0* So while Dungeons and Dragons: Wrath of the Minotaur is a lot of fun, it's not quite as fun as sitting down and hosting your own session of Dungeons and Dragons.

    Steve: Wait, you've done that before?

    Brittany: You haven't?

    Steve: It always seemed boring to me.

    Brittany: ….*growls and takes out a 20-sided die*

    Steve: What are you doing?

    Brittany: I'm rolling a temper check, if it fails it it means I kill you. *she rolls a 14* ...you got lucky.

    Steve: Do you really have to roll for everything in that game?

    Brittany: That's part of the fun!

    Steve: So if I were to go to the bathroom, and I roll a 1 on my piss check, I go all over the seat?

    Brittany: If you roll a 1 with a d20 while peeing in D+D, I think you get a fatal urinary tract infection.

    Steve: *winces* No wonder I don't play!

    (…)

    Ted: Okay, we're heading out for Thanksgiving, but before we go, the producers dug up some old pictures of you guys playing Dungeons and Dragons.

    Brittany: Ay dios mio, I was such a dork back then...

    Alex: *laughing* Let's see them!

    *Old pictures of Alex, Brittany, Lyssa, and Gary playing Dungeons and Dragons are shown on the screen, Alex as a glasses-wearing 15-year-old, Brittany as a 12-year-old with her older brothers, a pigtailed Lyssa at age 8 with her older brother and some relatives with her hands up on the sides of her face looking at the gameboard in dismay, and Gary at 11 sitting at a long table at a game store with some of his friends.*

    Brittany: Okay, I wasn't that bad I guess but why did you never play, Ted?

    Ted: I could never get into it! It just never struck my fancy at all.


    Steve: *laughing* Oh my god, Lyssa, you were adorable!

    Brittany: And you looked like you weren't having a very good time!

    Lyssa: I was but I think I just died in that picture! I was eight, gimme a break!

    Brittany: Okay, I know Ted HAS played before with us but we have to make Steve play a game. By force if necessary.

    Steve: Fine, as long as I don't have to roll to pee!

    Alex: Well, lay off the mead and you wouldn't have to roll so damn much. *rolls his eyes*

    -excerpted from the November 23, 1999 episode of GameTV

    -

    Ultra Nintendo Power Charts: November 1999

    1. The Legend Of Zelda: Temple Of Time
    2. Super Smash Bros.
    3. Dog Dash 3
    4. Primrose Soldier
    5. Tony Hawk's Pro Skater
    6. Metal Gear Solid
    7. Welcome To Magicka
    8. Super Mario Dimensions
    9. F-Zero: Ultracharged
    10. Doom: Inferno

    Official Saturn Magazine Buzz Charts: November 1999

    1. Soul Calibur
    2. Resident Evil: Code Veronica
    3. Sonic The Hedgehog 5
    4. Tony Hawk's Pro Skater
    5. Commander Keen: When Universes Collide
    6. Silent Hill
    7. Sonic The Hedgehog 4
    8. Crazy Taxi
    9. NYPD: Narcotics Squad
    10. Virtua Fighter 3

    -

    The season's hottest games at here at Best Buy! Insane deals!

    Squad Four: Rebellion - $42.99
    Resident Evil: Code Veronica - $36.99
    Emergency - $42.99
    Star Wars: Battlefront - $42.99
    Sonic The Hedgehog 5 - $34.99
    Soul Calibur - $34.99
    Commander Keen: When Universes Collide - $34.99

    Ultra Nintendo (w/Super Mario Dimensions and Squad Four: Rebellion)- $249.99
    Ultra Nintendo (w/Super Mario Dimensions, The Legend Of Zelda: Temple Of Time, and Squad Four: Rebellion) - $299.99

    Sega Saturn (w/Sonic the Hedgehog 5) - $99.99
    Sega Saturn (w/Sonic the Hedgehog 5 and Soul Calibur)- $129.99
    Sega Saturn (w/Virtua Fighter 3, Tekken 3, Soul Calibur, and limited edition fight stick)- $199.99”

    -excerpted from Best Buy's 1999 Black Friday advertisement

    Price Drops, Hot Games Draw Crowds On Black Friday

    Black Friday 1999 has come and gone, and once again, video games were some of the fastest-selling items. Deals were plentiful, even on brand new games like Squad Four: Rebellion and Crazy Taxi. Deals on consoles were also frequently featured in advertisements. While the Ultra Nintendo has just seen a recent MSRP price drop to $249.99, and the Sega Saturn is officially listed at $129.99, multiple retailers had the Saturn and a pack-in game on sale for just 100 dollars, while the Ultra Nintendo was frequently paired with bundles including some of its hottest games. While official sales figures won't be released for several weeks, shopper surveys indicated that the biggest seller of this Black Friday was Squad Four: Rebellion on the Ultra Nintendo, with the Sega Saturn's Sonic the Hedgehog 5 and Nintendo's Pokemon games, especially the new Pokemon Yellow, close behind. Ultra Nintendo units were flying off the shelves, with fights breaking out in numerous locations over particularly appealing bundles, while Saturns were reported to have sold much more modestly even with its lower price tag. Video game sales should remain strong throughout December, as several new games including the Ultra Nintendo's new Resident Evil title Operation Stormwind are set to debut.”

    -excerpted from a Gamespot.com article posted on November 27, 1999
     
    Superman: Man Of Tomorrow
  • (OOC: It's not quite Gotham, but will Metropolis do? ;))

    Knowing that the summer of 1999 was going to be crowded when it came to film releases, their own Batman Triumphant and Fox/Marvel’s Fantastic Four included, Warner Bros. chose November 24, 1999 as the release date for Man of Tomorrow. Warner Bros. chose to emphasize the “Death of Superman” in the marketing campaign since the 1992 storyline of the same name made Superman (vol. 2) #75 one of the highest selling comic books of all time. Similarly, Variety magazine also mentioned a casting call “for tall and muscular African-American men” for an unspecified role in the film and Shaquille O’Neal very public lobbying to play John Henry Irons (AKA Steel) also seemed to indicate that Man of Tomorrow and its sister film/sequel Man of Steel would also adapt “Reign of the Supermen.” Posters depicting the iconic Superman insignia dripping blood over a stark black background appeared in theatres across the world, and even the trailer seen with Batman Triumphant, which used footage from both films, seemed to lament “the end of Superman.” After the comparatively light-hearted Last Son of Krypton, comic book fans and moviegoers alike were curious about the breakneck change of tone.

    Of all publications, only the comic book-focused Wizard magazine paid attention to the film’s other inspiration, Kingdom Come. In fact, Raimi brought James Robinson and to lesser extent, Grant Morrison and Mark Waid, on board as “creative consultants.” Similarly, Alex Ross contributed production designs and sketches, which ultimately culminated in his hiring as a full-time production artist (to many comic fans’ lament) with a sizable input in 2003’s The Flash and 2004’s Justice League films. Indeed, in the wake of the critically lauded Burton/Schumacher Batman quintology, Raimi wanted to make Man of Tomorrow a “serious” superhero film in the vein of Richard Donner’s Superman from 1978. As such, Shaq lost his bid to be in a Superman film and the role of John Henry Irons would go to a then-largely unknown actor named Michael Clarke Duncan.

    Man of Tomorrow begins with a seemingly irrelevant cold open of a militia in central Africa razing a village, admittedly Raimi had to tone down the violence to keep a PG-13 rating. The same militia is also holding an American aid worker, played by Vin Diesel, hostage who then escapes into the jungle. After a chase sequence, the ground below the worker’s feet collapses and he finds himself in what appears to be a temple. Eagle-eyed comic fans would notice the Jack Kirby-esque design and see that was, in fact, a petrified survivor of DC’s Third World (a predecessor of the New Gods) named “Gog.” Gog transforms the human into a demi-god with extraterrestrial armor and a lance that fires energy blasts. The newly-rechristened “Magog” then slaughters his pursuers.

    Months pass and Superman is battling Parasite, played by the late Philip Seymour Hoffman, in downtown Metropolis (filmed in Toronto, where Superman co-creator Joe Shuster was born) and tricks the villain into absorbing enough of his power to make him weak to a kryptonite weapon used by the Metropolis Special Crimes Unit. He returns to the Daily Planet to learn that the paper published an editorial called “Must There Be A Superman?” and barges into Perry White’s office as Clark Kent to see that Lois Lane beat him to the bunch. Perry provides exposition of Magog’s exploits of toppling dictators, executing warlords and terrorists, and generally “cleaning up the garbage.” Perry explains that public opinion is on Magog’s side his approval ratings are in the sixteth percentile though Lois (in her own “subtle” way) points out that Magog’s activities only destabilized these regions further, to which Perry could only shrug saying that Magog is only giving what the public wants and it seems that they want vigilantes, “and not the kind that come out of Gotham.”

    Magog makes his debut in the hostage situation at the end of the first act where a band of Kasnian terrorists threaten to destroy Metropolis with a stolen nuclear warhead. Superman finds himself with the moral dilemma of either letting the lead terrorist go, or he will set off the warhead with Lois Lane as his personal hostage. Superman moves in to disarm the warhead while Magog arrives to brutally execute the terrorist moments after Superman disarms it. Magog publicly calls Superman out on his “weakness” towards supervillains and promises to clean up Metropolis. John Henry Irons also becomes something of the film’s deuteragonist when Lex Luthor, himself troubled by Magog’s attitude, orders him hurry up with his work on the “warsuit” the Army contracted Lexcorp to build. However, it comes to light that Lex plans to sell the suit to an arms dealer. With encouragement from his niece and Super-fanatic, Natasha, he quits Lexcorp and destroys his prototype and the files. It does not stop Lex, as he copied Irons designs and built his own prototype as a contingency. Though many fans like to point out this sub-plot’s plot holes it is relevant to the overall plot of the film.

    Magog’s brutal methods gain more public approval, much to the dismay of Superman though he avoids a direct confrontation. However, by the second act, Parasite escapes from confinement and begins his rampage again. Superman tries to stop him again, but Parasite drains most of his power and would have killed him had Magog not intervened. Magog’s own fight with Parasite is more one-sided as he somehow can’t absorb his power and Magog viciously beats him. It is interesting to note that throughout the battle, bony protrusions begin to grow from Magog’s forearm, which led to the most controversial part of the film” Magog’s transformation into “Doomsday.” Many longtime fans cried foul that Raimi and Warner Bros. would “pervert” a central character to one of DC’s most highly regarded stories. Magog from the comics showed the character expressing remorse for his crimes and demanding punishment. The transformation of Magog into Doomsday was studio edict that Raimi opposed, but tried to make lemons into lemonade.

    Many critics noted that it thematically worked with the film. Philip Seymour Hoffman’s Parasite was a deformed, almost pitiful, monster that preyed on the powerful. Magog’s transformation was in fact an anti-hero transforming into the monster he himself preyed on. Despite Parasite’s pleas for mercy, Magog makes an example out of the villain and impales him with his staff in front of a horrified Superman. The Man of Steel gets into a physical altercation with Magog, but Magog easily overpowers and publically humiliates a weakened Superman.

    MAGOG
    Do you see this, Metropolis? Your so-called “hero” at my feet. (Laughs)

    SUPERMAN
    Damn you, Magog! You crossed a line today...

    MAGOG
    At least I had the courage to cross it unlike you--so soft and pathetic. How many people have suffered because you let creatures like him live. I have the courage to make the calls you won’t and the people love for it. Admit it, Superman, you’re not the Man of Tomorrow, I AM.
    A dejected Superman flies off, but reporters from WGBS caught Magog speech and transmit it across the world. With some help from Joel Schumacher and Richard Donner, Raimi was able to sneak in appearances by “Batman” (the actor behind the cowl remained uncredited for years) and Billy Zane, who were watching it from their home cities as well as Lois Lane. This would a prelude to the full-fledged cameos to follow in Man of Steel, though it slightly detracted from what was the most powerful scene in the film and probably one of the most powerful where Superman meets with Lois under the Daily Planet globe.

    SUPERMAN
    Do you think he’s right, Lois?

    LOIS
    Of course not, he’s just another superpowered thug.

    SUPERMAN
    The public thinks he is. He says that we need to become monsters in order to fight them. That might makes right and I can’t stand for that.

    LOIS
    Then don’t. Your greatest power isn’t super strength, speed, or x-ray vision. It’s your compassion for everyone, even scumbags like Luthor. It’s easy to see how dangerous you could be whenever you lift mountains, but harder to see the strength it takes to not use that power in anger and take the easy path of violence. That’s what makes you stronger than Magog, might for right.​

    Her words echo immediately in the third act where the John Henry Irons subplot dovetails with the main plot when Lex Luthor meets with the arms dealer to demonstrate the power of his Lexosuit. In a fitting bit of irony, the arms dealer was one of the militia men who chase the future Magog through the jungle where he found the Old God. Magog arrives to kill the arms dealer and Luthor; after he makes short work of the Lexosuit, Magog completes his mutation into “Doomsday” and is about to kill Luthor until Superman intervenes. What follows is quite possibly one of the most involved and expensive fight scenes in cinematic history. Sam Raimi used practical effects for the most part, depending on computer-generated effects for Superman’s heat vision and Magog’s ocular blasts. It is a chaotic fight with police frantically evacuating the scene and paramedics moving the injured where Superman shields them and takes the worst of Magog’s blows to the point where the Man of Steel bleeds.

    Eventually the battle comes to its conclusion in midtown Metropolis, where a mortally injured Superman, having exhausted every non-lethal option, faces an impossible choice: kill Magog or let millions die in his rampage. With the last of his solar power reserves he uses a combination of super strength, speed, and heat vision, he kills Magog but succumbs to his injuries as Magog falls. The film ends with Lois Lane holding Superman’s bloodied and lifeless body, her eyes awash with tears as the rain begins to fall and the overhead shot zooms out.

    Though fans would have to wait a year see the conclusion, Man of Tomorrow opened in theaters to record-breaking $83 million and garnered both critical and fan acclaim. Among its biggest fans were President Bill Clinton and then-Vice President and future candidate Al Gore, who both praised the film as an “inspired work.” Similarly former Superman and then-current Green Lantern 2 director, Richard Donner and Christopher Reeve also praised their counterparts as well. Donner himself even called in “almost Biblical in scope” which is ironic considering that he directed the Omen before he started on Superman. It appeared that the only person who openly condemned the film was Jerry Falwell, and the religious right, who compared Magog to the devil owing to the Book of Revelations and openly called Superman a “false messiah.” Very few people took Falwell's criticisms seriously (the Conservative Right was at its nadir as a meaningful force in popular culture); comedian and noted Superman fan, Jerry Seinfeld even joked, "Superman died for your sins, Jerry" during a stand-up routine. What was originally a throwaway comment spawned "What Would Superman Do?" among comic book fans as a counter to the "What Would Jesus Do?" motto that was popular among Evangelical Christians in the nineties. While not officially endorsed by DC Comics at its initiation, WWSD became something of a pop cultural mantra in the late nineties and early aughts. With WWSD shirts and other unlicensed merchandise appearing at conventions, DC trademarked the phrase and began selling official WWSD merchandise.

    Man of Tomorrow proved two (and a half) things. Despite the prominence of Lex Luthor in the film, it proved that Superman didn’t need to rely solely on Luthor, Brainiac, and General Zod as villains. Parasite’s strong showing and Magog proved that point. Similarly, the prominence of John Henry Irons and the path to heroism the film set for him showed the richness of the Superman mythos and the appearance of the Cyborg Superman in Man of Steel furthered that point. Finally, Man of Tomorrow proved that Superman was still a relevant part of popular culture. For the first time in decades, Superman comics and merchandise, especially "What Would Superman Do?", was beginning to outsell Batman by the narrowest of margins. It was not uncommon to see small children don the iconic red cape. Despite the false start of Last Son of Krypton, it seemed that the Superman franchise was finally ready to take flight again.

    -Tales From The Superhero Wars, sequentialhistory.net, August 5, 2010
     
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