1993: The Year In Review
“When 1993 ended, we all kind of took a step back and saw how much things had changed in just one year. We'd gone from the SNES-CD kind of just being something neat to add on to the Super Nintendo to being the focal point of our creative endeavors. We hadn't gone in intending for this CD peripheral to consume so much of our time and attention, but the consumer response really did justify that shifting of our effort. We ended that holiday season with more than 30 percent of SNES owners owning the SNES-CD as well, either as the add-on or as part of the combo set. We were still splitting our consumer base quite a bit, but that rift was closing rapidly.”
-Howard Lincoln in a 2011 interview with Forbes magazine
“I knew the Genesis was good enough to compete for those lower-middle class families if Nintendo abandoned them. I knew that the more Nintendo shifted their development to the CD, the more of an advantage our console would have on theirs. It didn't matter how good their games were if the majority of consumers couldn't afford to play them. This was where we were going to make our stand. At least until the Saturn came out.”
-Tom Kalinske, “The Chase: Sega's 20 Year Struggle To Take Down A Giant”
“One of the questions people asked me is, 'why put all your good Neo-Geo games on the Super Nintendo CD? You're shooting yourself in the foot if you offer the same product on a much cheaper console, why not have your best games be Neo-Geo exclusives?' At SNK, we were in the games business. That was it. I didn't care how we sold our games as long as we were selling them. The only reason we even offered the Neo-Geo for home console sales is that people were willing to pay $600 for it. For us, it was just a means to an end of selling our games, and if the Super Nintendo CD was a better means to that end, why not? The thing could run our games just as well as our arcade machines did. Kids all over the world would play our games at the arcade or at the mall or at the pizza place and then go to the store and buy our games for their home console. We made a ton of money off Super Nintendo CD software. A ton.”
-Eikichi Kawasaki, excerpted from a June 13, 2009 Kotaku.com interview in the article “The Legacy Of Neo Geo”
“The Game of the Year award for 1993 was the biggest rout in the history of this publication. No game this year came close to Secret of Mana. Not Mortal Kombat, not Super Mario World 2, nothing else could even contend. Gamefan's Game of the Year award by unanimous decision: Secret Of Mana.”
-Dave Halverson, in the March 1994 issue of GameFan Magazine
-
Top Selling Super Nintendo CD Games Of 1993 (pack-in sales included, only sales during the 1993 calendar year are counted):
1. Super Mario World 2
2. Super Mario Kart
3. Mortal Kombat
4. Star Fox
5. Street Fighter II: Arcade Edition
6. Where In The World is Carmen Sandiego?
7. Secret Of Mana
8. Final Fantasy III
9. Super Bomberman CD
10. The Simpsons
-
1993 Nintendo Power Editors' Choice Top Ten SNES-CD Games
1. Super Mario World 2
It was a close one between this and Secret Of Mana, but we couldn't get enough of Mario's latest adventure! With dozens of amazing levels to explore and colorful graphics, this is the best Mario game yet!
2. Secret Of Mana
This epic quest spans over 40 hours and features one of the most beautiful soundtracks of any video game we've ever played. With three different endings, we had to play through this game over and over again.
3. Star Fox
This high-flying space adventure brought cinema-style gameplay to our home consoles! Thanks to all the work from Jim Henson's great studio, Fox, Peppy, Slippy, and Falco blasted their way into our hearts!
4. Battletoads II
Rip across 20 fun and challenging levels with Rash, Pimple, and Zitz as the struggle to take down the Dark Queen is more fun than ever. The three-player action comes highly recommended!
5. Final Fantasy III
While Squaresoft's latest wasn't quite as exciting as Secret Of Mana, this quest traversing three worlds gave us an unforgettable feeling as we gutted through this challenging game.
6. Mortal Kombat
The at-times controversial Mortal Kombat was one of our favorites to play in the office, featuring some of the best fighting action we've ever seen on a console game!
7. Deadman Sam
This tale of a murdered nobleman out to reunite with his lost love took us through many spooky levels on our way to win true love once again!
8. The Lost Vikings
Erik, Baleog, and Olaf fight their way through many dangers in this outstanding action puzzler featuring a surprising amount of challenge and lots of addictive fun.
9. Where In The World Is Carmen Sandiego?
We never thought we'd have so much fun learning geography, but the hilarious cutscenes and excellent play controls made this game hard to put down.
10. The Simpsons
The Super Nintendo CD showed off its arcade chops in this port of one of our favorite brawler games based on America's favorite family!
-featured in the January 1994 issue of Nintendo Power as part of their Super Power Club bonus insert
1993 Nintendo Power Awards (“The Nesters”)- compiled from fan voting, not a complete list of awards
Best Graphics and Sound (SNES-CD)
1. Secret Of Mana
2. Star Fox
3. Super Mario World 2
Best Challenge (SNES-CD)
1. Final Fantasy III
2. Star Fox
3. Battletoads II
Best Play Control (SNES-CD)
1. Super Mario World 2
2. Star Fox
3. Mortal Kombat
Best Theme and Fun (SNES-CD)
1. Secret Of Mana
2. Super Mario World 2
3. Star Fox
Best Hero
1. Mario
2. Randi
3. Kirby
Best Villain
1. Thanatos
2. Goro
3. Dr. Wily
Most Innovative
1. Super Bomberman CD
2. Secret Of Mana
3. Shadowrun
Best Overall (Super Nintendo)
1. Super Mario All-Stars
2. Mortal Kombat
3. Super Squadron X
Best Overall (SNES-CD)
1. Secret Of Mana
2. Super Mario World 2
3. Mortal Kombat
-featured in the May 1994 issue of Nintendo Power
-
“What you're holding in your hand is Issue 0 of Nintendo Power CD, a new treat for all of our Super Power Club members! These two discs can be played in your Super Nintendo CD, and will bring you the latest in news, tips, tricks, and even special game demos! Every three months, a new issue of Nintendo Power CD will arrive with your monthly magazine. We'll be charging a little extra for new subscribers, but current subscribers will continue to receive issues of Nintendo Power CD for free until their current subscription runs out. Nintendo Power CD comes jam-packed with all the cool stuff you're used to seeing in your Nintendo Power magazine, but now in video form! You'll get to watch some of the Nintendo game counselors play through some of the trickiest sections of SNES-CD games. You'll get to see special video previews of games we've got coming up. And much more! Also included is a disc just for demos of upcoming games. We've partnered with companies producing new games to provide exclusive demos that you'll only find on Nintendo Power CD, so you can try out games before you buy them at the store! Nintendo Power CD will help take your Super Power Club membership to the next level of power!”
-quoted from the insert included with Issue 0 of Nintendo Power CD, which came with subscribes' issues of Nintendo Power in January 1994. Nintendo Power CD was also regularly sent to Nintendo's retail partners, for the purposes of playing preview videos at kiosks or having the demo disc available for play
Nintendo Power CD (Issue 0)- Winter 1994
Disc One Contents-
Classified Information- secret codes for 27 SNES-CD games, including Street Fighter II: Arcade Edition, The Terminator, The Simpsons, and others
Counselors' Corner-
Video 1: “How do I beat the Tree Segments in Final Fantasy III?”
Video 2: “How do I access Rainbow Road in Super Mario World 2?”
Video 3: “How do I reach the Central Computer in time in Flashback: The Quest For Identity?”
Video 4: “How do I access the Black Hole in Star Fox?”
Power Charts- A countdown of Nintendo editors' current top 10 SNES-CD games. In subsequent issues, readers would help vote for these charts.
Pak Watch- Preview videos for NBA Jam, Secret Of Monkey Island, Kid Icarus CD, Ren and Stimpy, Daywalkers, Icebiter, Soulqueen, and Phaedra's Heart
Disc Two Contents-
Demos for the following games:
Secret Of Mana
The Simpsons
Battletoads II
Icebiter
Utopia: The Creation Of A Nation
Eskrima Warriors
Secret Of Monkey Island
Cannondale CD
-
Electronic Gaming Monthly 1993 Editors' Choice Awards (selected)
Game Of The Year: Secret of Mana (Super Nintendo CD)
Runner-up: Samurai Shodown (Neo-Geo)
Super Nintendo Game Of The Year: Street Fighter II Turbo
Runner-up: Super Mario All-Stars
Sega Genesis Game Of The Year: NHL '94
Runner-up: Gunstar Heroes
Super Nintendo CD Game Of The Year: Secret Of Mana
Runner-up: Super Mario World 2
Sega CD Game Of The Year: Sonic the Hedgehog CD
Runner-up: Aladdin
Best RPG: Secret Of Mana (Super Nintendo CD)
Runner-up: Final Fantasy III (Super Nintendo CD)
Best Fighting Game: Samurai Shodown (Neo-Geo)
Runner-up: Street Fighter II Turbo (Super Nintendo)
Best Action Game: Super Mario World 2 (Super Nintendo CD)
Runner-up: Gunstar Heroes (Sega Genesis)
Best Music: Secret Of Mana (Super Nintendo CD)
Runner-up: Actraiser 2 (Super Nintendo CD)
System Reviews:
Super Nintendo CD:
Ed: 10 (quote: “Last year I said it was highly recommended. This year I'm glad to have been vindicated. Even if you have to shell out an extra $150, it's the best value in gaming, with a ton of great games and more still to come.”)
Danyon: 9 (quote: “While it could do with a few more sports games, and there are a few FMV stinkers in the lineup, there aren't too many gripes to be had with the Super Nintendo CD. It's already the best peripheral ever made.”)
Martin: 10 (quote: “Did I think at the beginning of the year that the Super Nintendo CD would have a better year than the Super Nintendo? This is an absolute must-buy now. For Secret of Mana alone, this is worth the price.”)
Sushi-X: 10 (quote: “The best system for fighting games there is. You've already got the definitive versions of Street Fighter II and Mortal Kombat, and Samurai Shodown is coming next year. What the hell are you waiting for?”
Super Nintendo:
Ed: 8 (quote: “I'm really pleased with all the games that are coming out for this and the Super FX chip shows a lot of potential, and that you don't need to shell out the extra cash for an SNES-CD to have great 3-D visuals on a home Nintendo console.”)
Danyon: 8 (quote: “What worries me is that more of the good games seem to be coming out for the Super Nintendo CD. Will Nintendo keep pushing more good games to it to get people to spend the extra cash? But in the meantime, there's plenty to love about the good old SNES.”)
Martin: 9 (quote: “You can't go wrong with the Super Nintendo, not with great games like Zombies Ate my Neighbors, Super Squadron X, and Mega Man X, along with stuff like Super Metroid and Dragon Warrior V coming down the bend.”)
Sushi-X: 8 (quote: “For 100 bucks, if you don't have a Super Nintendo yet you should seriously consider buying one. The fighting games aren't quite arcade quality but in most cases they're damn close.”)
Sega CD:
Ed: 7 (quote: “The Sega CD made a nice little push at the end of the year with great games like Aladdin and of course, Sonic CD. The problem is that I'm worried about this system's future prospects, it definitely doesn't look as bright as the Super Nintendo CD.”)
Danyon: 7 (quote: “A console/CD combo might be just the thing to get the Sega CD sales going again. $199, $50 below the Super Nintendo CD combo, would be a great price point and there's a lot of value there with games like Sonic CD and Lunar.”)
Martin: 6 (quote: “The Sega CD got its butt kicked this year by the Super Nintendo CD and deservedly so. There just isn't a good base of games to justify the purchase of this thing.”)
Sushi-X: 7 (quote: “I've been having a lot of fun with Ultima Underworld II, but RPG fans have better options (AKA the Super Nintendo CD), and so do fighting game fans. It just might not be worth the purchase right now.”)
-excerpted from the 1994 Electronic Gaming Monthly Video Game Buyer's Guide
-
Gamepro 1993 Editors' Choice Awards (selected)
Super Nintendo Game Of The Year: Super Empire Strikes Back
Runners-up: Street Fighter II Turbo, Super Squadron X
Sega Genesis Game Of The Year: Gunstar Heroes
Runners-up: Aladdin, Street Fighter II Special Champion Edition
Super Nintendo CD Game Of The Year: Secret Of Mana
Runners-up: Mortal Kombat, Super Mario World 2
Sega CD Game Of The Year: Sonic the Hedgehog CD
Runners-up: Ultima Underworld II, Aladdin
Fighting Game Of The Year: Samurai Shodown (Neo-Geo)
Runners-up: Mortal Kombat (Multiplatform), Street Fighter II Turbo (SNES/Genesis)
Action/Adventure Game Of The Year: Super Mario World 2 (Super Nintendo CD)
Runners-up: Flashback: The Quest For Identity (Super Nintendo CD), Deadman Sam (Super Nintendo CD)
Role-Playing Game Of The Year: Secret Of Mana (Super Nintendo CD)
Runners-up: Earthbound (Super Nintendo), Ultima Underworld II (Sega CD)
-
“1993 was a tale of two experiments: Nintendo and Sega's experiments with optical gaming. For Nintendo, the Super Nintendo CD was a revelation, a way to expand their fanbase into older gamers with more disposable income, who would play challenging and edgy games such as Secret Of Mana, Final Fantasy V, The Terminator, and of course, Mortal Kombat. Nintendo's efforts paid off, striking a chord they never expected to strike and unwittingly but gratefully laying the groundwork for the true course of their fourth-generation console. The company ended 1993 at a crossroads, but it was becoming increasingly apparent that their optical experiment was becoming the wave of the future. For Sega, the Sega CD's shortcomings were amplified by the Super Nintendo CD's success, and being outsold 2-to-1 over the course of the year was a sign that they were going down the wrong road. Though Sega's future still lay in the CD medium, it was clear that they would need something with a lot more power to challenge Nintendo and Sony's technological might. Sega ended 1993 with a renewed commitment to the Genesis, hoping to win over those gamers who might not be able to afford a CD upgrade, and hoping to take advantage of Nintendo's increasing shift away from their cartridge-based console. The year ahead would see the Genesis in an interesting position, fighting a battle similar to the one the NES had faced in the months before the Super Nintendo's release. There were still far more Genesis consoles out there than there were Super Nintendo CDs, and if Sega was going to keep their market share up until relief arrived in the form of the Saturn, they'd have to take full advantage of that fact. Because with every hit game that came out on the Super Nintendo CD, Sega was running out of time.”
-”The History Of Console Gaming: Year-By-Year (Part 5)”, Wired.com, June 12, 2012
“When 1993 ended, we all kind of took a step back and saw how much things had changed in just one year. We'd gone from the SNES-CD kind of just being something neat to add on to the Super Nintendo to being the focal point of our creative endeavors. We hadn't gone in intending for this CD peripheral to consume so much of our time and attention, but the consumer response really did justify that shifting of our effort. We ended that holiday season with more than 30 percent of SNES owners owning the SNES-CD as well, either as the add-on or as part of the combo set. We were still splitting our consumer base quite a bit, but that rift was closing rapidly.”
-Howard Lincoln in a 2011 interview with Forbes magazine
“I knew the Genesis was good enough to compete for those lower-middle class families if Nintendo abandoned them. I knew that the more Nintendo shifted their development to the CD, the more of an advantage our console would have on theirs. It didn't matter how good their games were if the majority of consumers couldn't afford to play them. This was where we were going to make our stand. At least until the Saturn came out.”
-Tom Kalinske, “The Chase: Sega's 20 Year Struggle To Take Down A Giant”
“One of the questions people asked me is, 'why put all your good Neo-Geo games on the Super Nintendo CD? You're shooting yourself in the foot if you offer the same product on a much cheaper console, why not have your best games be Neo-Geo exclusives?' At SNK, we were in the games business. That was it. I didn't care how we sold our games as long as we were selling them. The only reason we even offered the Neo-Geo for home console sales is that people were willing to pay $600 for it. For us, it was just a means to an end of selling our games, and if the Super Nintendo CD was a better means to that end, why not? The thing could run our games just as well as our arcade machines did. Kids all over the world would play our games at the arcade or at the mall or at the pizza place and then go to the store and buy our games for their home console. We made a ton of money off Super Nintendo CD software. A ton.”
-Eikichi Kawasaki, excerpted from a June 13, 2009 Kotaku.com interview in the article “The Legacy Of Neo Geo”
“The Game of the Year award for 1993 was the biggest rout in the history of this publication. No game this year came close to Secret of Mana. Not Mortal Kombat, not Super Mario World 2, nothing else could even contend. Gamefan's Game of the Year award by unanimous decision: Secret Of Mana.”
-Dave Halverson, in the March 1994 issue of GameFan Magazine
-
Top Selling Super Nintendo CD Games Of 1993 (pack-in sales included, only sales during the 1993 calendar year are counted):
1. Super Mario World 2
2. Super Mario Kart
3. Mortal Kombat
4. Star Fox
5. Street Fighter II: Arcade Edition
6. Where In The World is Carmen Sandiego?
7. Secret Of Mana
8. Final Fantasy III
9. Super Bomberman CD
10. The Simpsons
-
1993 Nintendo Power Editors' Choice Top Ten SNES-CD Games
1. Super Mario World 2
It was a close one between this and Secret Of Mana, but we couldn't get enough of Mario's latest adventure! With dozens of amazing levels to explore and colorful graphics, this is the best Mario game yet!
2. Secret Of Mana
This epic quest spans over 40 hours and features one of the most beautiful soundtracks of any video game we've ever played. With three different endings, we had to play through this game over and over again.
3. Star Fox
This high-flying space adventure brought cinema-style gameplay to our home consoles! Thanks to all the work from Jim Henson's great studio, Fox, Peppy, Slippy, and Falco blasted their way into our hearts!
4. Battletoads II
Rip across 20 fun and challenging levels with Rash, Pimple, and Zitz as the struggle to take down the Dark Queen is more fun than ever. The three-player action comes highly recommended!
5. Final Fantasy III
While Squaresoft's latest wasn't quite as exciting as Secret Of Mana, this quest traversing three worlds gave us an unforgettable feeling as we gutted through this challenging game.
6. Mortal Kombat
The at-times controversial Mortal Kombat was one of our favorites to play in the office, featuring some of the best fighting action we've ever seen on a console game!
7. Deadman Sam
This tale of a murdered nobleman out to reunite with his lost love took us through many spooky levels on our way to win true love once again!
8. The Lost Vikings
Erik, Baleog, and Olaf fight their way through many dangers in this outstanding action puzzler featuring a surprising amount of challenge and lots of addictive fun.
9. Where In The World Is Carmen Sandiego?
We never thought we'd have so much fun learning geography, but the hilarious cutscenes and excellent play controls made this game hard to put down.
10. The Simpsons
The Super Nintendo CD showed off its arcade chops in this port of one of our favorite brawler games based on America's favorite family!
-featured in the January 1994 issue of Nintendo Power as part of their Super Power Club bonus insert
1993 Nintendo Power Awards (“The Nesters”)- compiled from fan voting, not a complete list of awards
Best Graphics and Sound (SNES-CD)
1. Secret Of Mana
2. Star Fox
3. Super Mario World 2
Best Challenge (SNES-CD)
1. Final Fantasy III
2. Star Fox
3. Battletoads II
Best Play Control (SNES-CD)
1. Super Mario World 2
2. Star Fox
3. Mortal Kombat
Best Theme and Fun (SNES-CD)
1. Secret Of Mana
2. Super Mario World 2
3. Star Fox
Best Hero
1. Mario
2. Randi
3. Kirby
Best Villain
1. Thanatos
2. Goro
3. Dr. Wily
Most Innovative
1. Super Bomberman CD
2. Secret Of Mana
3. Shadowrun
Best Overall (Super Nintendo)
1. Super Mario All-Stars
2. Mortal Kombat
3. Super Squadron X
Best Overall (SNES-CD)
1. Secret Of Mana
2. Super Mario World 2
3. Mortal Kombat
-featured in the May 1994 issue of Nintendo Power
-
“What you're holding in your hand is Issue 0 of Nintendo Power CD, a new treat for all of our Super Power Club members! These two discs can be played in your Super Nintendo CD, and will bring you the latest in news, tips, tricks, and even special game demos! Every three months, a new issue of Nintendo Power CD will arrive with your monthly magazine. We'll be charging a little extra for new subscribers, but current subscribers will continue to receive issues of Nintendo Power CD for free until their current subscription runs out. Nintendo Power CD comes jam-packed with all the cool stuff you're used to seeing in your Nintendo Power magazine, but now in video form! You'll get to watch some of the Nintendo game counselors play through some of the trickiest sections of SNES-CD games. You'll get to see special video previews of games we've got coming up. And much more! Also included is a disc just for demos of upcoming games. We've partnered with companies producing new games to provide exclusive demos that you'll only find on Nintendo Power CD, so you can try out games before you buy them at the store! Nintendo Power CD will help take your Super Power Club membership to the next level of power!”
-quoted from the insert included with Issue 0 of Nintendo Power CD, which came with subscribes' issues of Nintendo Power in January 1994. Nintendo Power CD was also regularly sent to Nintendo's retail partners, for the purposes of playing preview videos at kiosks or having the demo disc available for play
Nintendo Power CD (Issue 0)- Winter 1994
Disc One Contents-
Classified Information- secret codes for 27 SNES-CD games, including Street Fighter II: Arcade Edition, The Terminator, The Simpsons, and others
Counselors' Corner-
Video 1: “How do I beat the Tree Segments in Final Fantasy III?”
Video 2: “How do I access Rainbow Road in Super Mario World 2?”
Video 3: “How do I reach the Central Computer in time in Flashback: The Quest For Identity?”
Video 4: “How do I access the Black Hole in Star Fox?”
Power Charts- A countdown of Nintendo editors' current top 10 SNES-CD games. In subsequent issues, readers would help vote for these charts.
Pak Watch- Preview videos for NBA Jam, Secret Of Monkey Island, Kid Icarus CD, Ren and Stimpy, Daywalkers, Icebiter, Soulqueen, and Phaedra's Heart
Disc Two Contents-
Demos for the following games:
Secret Of Mana
The Simpsons
Battletoads II
Icebiter
Utopia: The Creation Of A Nation
Eskrima Warriors
Secret Of Monkey Island
Cannondale CD
-
Electronic Gaming Monthly 1993 Editors' Choice Awards (selected)
Game Of The Year: Secret of Mana (Super Nintendo CD)
Runner-up: Samurai Shodown (Neo-Geo)
Super Nintendo Game Of The Year: Street Fighter II Turbo
Runner-up: Super Mario All-Stars
Sega Genesis Game Of The Year: NHL '94
Runner-up: Gunstar Heroes
Super Nintendo CD Game Of The Year: Secret Of Mana
Runner-up: Super Mario World 2
Sega CD Game Of The Year: Sonic the Hedgehog CD
Runner-up: Aladdin
Best RPG: Secret Of Mana (Super Nintendo CD)
Runner-up: Final Fantasy III (Super Nintendo CD)
Best Fighting Game: Samurai Shodown (Neo-Geo)
Runner-up: Street Fighter II Turbo (Super Nintendo)
Best Action Game: Super Mario World 2 (Super Nintendo CD)
Runner-up: Gunstar Heroes (Sega Genesis)
Best Music: Secret Of Mana (Super Nintendo CD)
Runner-up: Actraiser 2 (Super Nintendo CD)
System Reviews:
Super Nintendo CD:
Ed: 10 (quote: “Last year I said it was highly recommended. This year I'm glad to have been vindicated. Even if you have to shell out an extra $150, it's the best value in gaming, with a ton of great games and more still to come.”)
Danyon: 9 (quote: “While it could do with a few more sports games, and there are a few FMV stinkers in the lineup, there aren't too many gripes to be had with the Super Nintendo CD. It's already the best peripheral ever made.”)
Martin: 10 (quote: “Did I think at the beginning of the year that the Super Nintendo CD would have a better year than the Super Nintendo? This is an absolute must-buy now. For Secret of Mana alone, this is worth the price.”)
Sushi-X: 10 (quote: “The best system for fighting games there is. You've already got the definitive versions of Street Fighter II and Mortal Kombat, and Samurai Shodown is coming next year. What the hell are you waiting for?”
Super Nintendo:
Ed: 8 (quote: “I'm really pleased with all the games that are coming out for this and the Super FX chip shows a lot of potential, and that you don't need to shell out the extra cash for an SNES-CD to have great 3-D visuals on a home Nintendo console.”)
Danyon: 8 (quote: “What worries me is that more of the good games seem to be coming out for the Super Nintendo CD. Will Nintendo keep pushing more good games to it to get people to spend the extra cash? But in the meantime, there's plenty to love about the good old SNES.”)
Martin: 9 (quote: “You can't go wrong with the Super Nintendo, not with great games like Zombies Ate my Neighbors, Super Squadron X, and Mega Man X, along with stuff like Super Metroid and Dragon Warrior V coming down the bend.”)
Sushi-X: 8 (quote: “For 100 bucks, if you don't have a Super Nintendo yet you should seriously consider buying one. The fighting games aren't quite arcade quality but in most cases they're damn close.”)
Sega CD:
Ed: 7 (quote: “The Sega CD made a nice little push at the end of the year with great games like Aladdin and of course, Sonic CD. The problem is that I'm worried about this system's future prospects, it definitely doesn't look as bright as the Super Nintendo CD.”)
Danyon: 7 (quote: “A console/CD combo might be just the thing to get the Sega CD sales going again. $199, $50 below the Super Nintendo CD combo, would be a great price point and there's a lot of value there with games like Sonic CD and Lunar.”)
Martin: 6 (quote: “The Sega CD got its butt kicked this year by the Super Nintendo CD and deservedly so. There just isn't a good base of games to justify the purchase of this thing.”)
Sushi-X: 7 (quote: “I've been having a lot of fun with Ultima Underworld II, but RPG fans have better options (AKA the Super Nintendo CD), and so do fighting game fans. It just might not be worth the purchase right now.”)
-excerpted from the 1994 Electronic Gaming Monthly Video Game Buyer's Guide
-
Gamepro 1993 Editors' Choice Awards (selected)
Super Nintendo Game Of The Year: Super Empire Strikes Back
Runners-up: Street Fighter II Turbo, Super Squadron X
Sega Genesis Game Of The Year: Gunstar Heroes
Runners-up: Aladdin, Street Fighter II Special Champion Edition
Super Nintendo CD Game Of The Year: Secret Of Mana
Runners-up: Mortal Kombat, Super Mario World 2
Sega CD Game Of The Year: Sonic the Hedgehog CD
Runners-up: Ultima Underworld II, Aladdin
Fighting Game Of The Year: Samurai Shodown (Neo-Geo)
Runners-up: Mortal Kombat (Multiplatform), Street Fighter II Turbo (SNES/Genesis)
Action/Adventure Game Of The Year: Super Mario World 2 (Super Nintendo CD)
Runners-up: Flashback: The Quest For Identity (Super Nintendo CD), Deadman Sam (Super Nintendo CD)
Role-Playing Game Of The Year: Secret Of Mana (Super Nintendo CD)
Runners-up: Earthbound (Super Nintendo), Ultima Underworld II (Sega CD)
-
“1993 was a tale of two experiments: Nintendo and Sega's experiments with optical gaming. For Nintendo, the Super Nintendo CD was a revelation, a way to expand their fanbase into older gamers with more disposable income, who would play challenging and edgy games such as Secret Of Mana, Final Fantasy V, The Terminator, and of course, Mortal Kombat. Nintendo's efforts paid off, striking a chord they never expected to strike and unwittingly but gratefully laying the groundwork for the true course of their fourth-generation console. The company ended 1993 at a crossroads, but it was becoming increasingly apparent that their optical experiment was becoming the wave of the future. For Sega, the Sega CD's shortcomings were amplified by the Super Nintendo CD's success, and being outsold 2-to-1 over the course of the year was a sign that they were going down the wrong road. Though Sega's future still lay in the CD medium, it was clear that they would need something with a lot more power to challenge Nintendo and Sony's technological might. Sega ended 1993 with a renewed commitment to the Genesis, hoping to win over those gamers who might not be able to afford a CD upgrade, and hoping to take advantage of Nintendo's increasing shift away from their cartridge-based console. The year ahead would see the Genesis in an interesting position, fighting a battle similar to the one the NES had faced in the months before the Super Nintendo's release. There were still far more Genesis consoles out there than there were Super Nintendo CDs, and if Sega was going to keep their market share up until relief arrived in the form of the Saturn, they'd have to take full advantage of that fact. Because with every hit game that came out on the Super Nintendo CD, Sega was running out of time.”
-”The History Of Console Gaming: Year-By-Year (Part 5)”, Wired.com, June 12, 2012