Player Two Start: An SNES-CD Timeline

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Thanks, read all of it? with the new update? what did you liked?, which part dislike? thanks for reading comment, nice always seeing new readers,xd.
With all of the amazing games in ATL, you have made me want to hijack CERN, and go to this wonderful world. :eek:

But besides that, I also love watching Sega vs. Nintendo. That final line in that one update made me hue in particular.:D
 
Alright! If you'll bear with me, I have a bit of a story I need to tell in order to explain what my contribution is and why I have it.

Back in 1994, my Mother, a long time Star Trek fan, got the opportunity of a lifetime. Jeri Taylor, one of the writers for the later seasons of Star Trek: The Next Generation and Executive Producer of the then upcoming Voyager, gave my Mother the opportunity to create several Alien species along with an introductory story arc for each species, to be considered for Voyager.

My Mother spent the entire Summer designing these species, working out storylines, and working together with her business partner on exactly how she was going to pitch the ideas to the studio. By the beginning of Fall, my Mother had several concepts worked out and ready to go.

Unfortunately, this is where everything started to fall apart. The planned meeting with Miss Taylor to actually pitch the new aliens kept getting pushed back for various reasons. Worried that she wouldn't be able to get a meeting before she began her new job at UCLA, not to mention the fact that she was rapidly approaching the due date for her first child (Me), my Mother and her business partner managed to force through a meeting.

This, however, proved to be a huge mistake. Since they had forced through the meeting, they weren't able to see Taylor and instead were met by Brannon Braga, another member of the Voyager staff. For some reason, Braga was under the impression that they were there to pitch ideas for planets and systems, and whether he was simply misinformed and inflexible or just looking for an excuse to get rid of them, he insisted that they pitch what he thought they were there to pitch, and threw them out when they weren't able to provide.

We've still got the original Concepts, complete with rough sketches of how each species were supposed to look, somewhere in our basement. If you're still interested, my Mom and I can probably locate them pretty quickly.

TL-DR, my Mom came up with several Aliens species for Voyager, and they never saw the light of day due to bureaucratic incompetence. If you want to see them, I would be more than happy to provide.

Also, I'm just turning 1 ITTL, yay!
 
Alright! If you'll bear with me, I have a bit of a story I need to tell in order to explain what my contribution is and why I have it.

Back in 1994, my Mother, a long time Star Trek fan, got the opportunity of a lifetime. Jeri Taylor, one of the writers for the later seasons of Star Trek: The Next Generation and Executive Producer of the then upcoming Voyager, gave my Mother the opportunity to create several Alien species along with an introductory story arc for each species, to be considered for Voyager.

My Mother spent the entire Summer designing these species, working out storylines, and working together with her business partner on exactly how she was going to pitch the ideas to the studio. By the beginning of Fall, my Mother had several concepts worked out and ready to go.

Unfortunately, this is where everything started to fall apart. The planned meeting with Miss Taylor to actually pitch the new aliens kept getting pushed back for various reasons. Worried that she wouldn't be able to get a meeting before she began her new job at UCLA, not to mention the fact that she was rapidly approaching the due date for her first child (Me), my Mother and her business partner managed to force through a meeting.

This, however, proved to be a huge mistake. Since they had forced through the meeting, they weren't able to see Taylor and instead were met by Brannon Braga, another member of the Voyager staff. For some reason, Braga was under the impression that they were there to pitch ideas for planets and systems, and whether he was simply misinformed and inflexible or just looking for an excuse to get rid of them, he insisted that they pitch what he thought they were there to pitch, and threw them out when they weren't able to provide.

We've still got the original Concepts, complete with rough sketches of how each species were supposed to look, somewhere in our basement. If you're still interested, my Mom and I can probably locate them pretty quickly.

TL-DR, my Mom came up with several Aliens species for Voyager, and they never saw the light of day due to bureaucratic incompetence. If you want to see them, I would be more than happy to provide.

Also, I'm just turning 1 ITTL, yay!

Send me a PM ti Ry and me, who what a life story...which was your first console? tahat will be something soon in the tl.
 
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The disappointment that was Where In Time Is Carmen Sandiego proved that the franchise was largely past its peak in the public eye, and that the detective game genre itself was past its prime as well, despite Nintendo's success with Super Detective Club 2.

Hopefully it won't be the end of mystery solving games and visual novels. And that Shu Takumi joined Capcom 1994 as in OTL, and later get the idea to do a visual novel involving solving mysteries as a defense lawyer...

And Sony looking to supply the tech for the future DreamWorks. There's a deal I didn't see coming.

And since this week has seen the release another trailer for The Force Awakens, I figure a couple Star Wars questions are appropriate:

1) The SNES-CD got an X-Wing port. Should we expect a Tie Fighter Port for it or the Ultra Nintendo?
2) Shadows of the Empire, will that be a thing or not?
3) The development of the prequels. will it be on a similar track (Three year gaps between films) or could it go quicker? Could there be earlier teasing for the films, like say, around the time of the Special Editions?
 
Hopefully it won't be the end of mystery solving games and visual novels. And that Shu Takumi joined Capcom 1994 as in OTL, and later get the idea to do a visual novel involving solving mysteries as a defense lawyer...

And Sony looking to supply the tech for the future DreamWorks. There's a deal I didn't see coming.

And since this week has seen the release another trailer for The Force Awakens, I figure a couple Star Wars questions are appropriate:

1) The SNES-CD got an X-Wing port. Should we expect a Tie Fighter Port for it or the Ultra Nintendo?
2) Shadows of the Empire, will that be a thing or not?
3) The development of the prequels. will it be on a similar track (Three year gaps between films) or could it go quicker? Could there be earlier teasing for the films, like say, around the time of the Special Editions?

The genre look that 'vanguard' or newness in western shores, in japan SDC and other similar(like a remake of portopia who Enix is thinking if localizing or not) still have some life but mostly fall back to niche status soon.

About Certain lawyer, as the genre is pretty popular and capcom is capcom, who knews, still almosy 6 years ahead and butterflies ahoy.

Ry have plans for that alliance but those are a a secret for everybody ;)

Star wars, about that, in honour of the new trailer a few quick answers:

1) Tie figther is coming, same engine and X wing was sucessful so this coming soon not worry about it
2) Yeah and will be more interesting, as Ultra is far more powerful, just wait when thime come.

about 3....just wait, nothing is set into stone, but Star Wars will have a rise in videogame pretty soon, you and Starwars fan would enjoy that.
 
Star wars, about that, in honour of the new trailer a few quick answers:

1) Tie figther is coming, same engine and X wing was sucessful so this coming soon not worry about it
2) Yeah and will be more interesting, as Ultra is far more powerful, just wait when thime come.

about 3....just wait, nothing is set into stone, but Star Wars will have a rise in videogame pretty soon, you and Starwars fan would enjoy that.

About 1 - I now wonder if that'll apply to X-Wing vs. Tie Fighter and X-Wing Alliance, although those are emphasizing online vs multiplayer that will be in vogue soon. (Warcraft II is out Dec 1995 in OTL, and creating a mod that allowed it's LAN mode for internet use was the biggest thing that followed)

As for 3 - Wonder if any of them will be a Factor 5 dev title.

And I just read that IOTL Lucas actually began working on producing the prequels since Nov. 1994. Well, according to this at least. The butterflies should be interesting to see. Only thing I can be sure of is that 20th Century Fox remaining the distributor.
 
About 1 - I now wonder if that'll apply to X-Wing vs. Tie Fighter and X-Wing Alliance, although those are emphasizing online vs multiplayer that will be in vogue soon. (Warcraft II is out Dec 1995 in OTL, and creating a mod that allowed it's LAN mode for internet use was the biggest thing that followed)

As for 3 - Wonder if any of them will be a Factor 5 dev title.

And I just read that IOTL Lucas actually began working on producing the prequels since Nov. 1994. Well, according to this at least. The butterflies should be interesting to see. Only thing I can be sure of is that 20th Century Fox remaining the distributor.

Without Spoilers, Network in consoles are still in infancy(except some third parties acessory and Nintendo and Sega own experiment, but except sega, other are still pretty in their infancy) thus when X-wing vs tie figther would keep in PC, i think X alliance will have a more remaped history mode when ported later(and butterflies will affect the later).

3) Of course yes, a minor spoiler but again, those guys have talent and contacts a lucasarts and still will give a good use to both.

Now a 'personal' memo(i don't know ry about topic, to be discussed later): The issue with prequels...those are really that bad? i still like all SW movies, and have faith in abrahms after star trek but in general, prequel like anything SW related, is a freaking holy cow, not mather what you do ,people will be pissed.

Again Lucas mania to be head writter always make himself to write himself in a corner in the plot of all his SW movies, for me unless we got direct info or massive butterflies, i'll keep prequel as otl, less mental taxing and avoid 'fan backslash', some people have isssue with prequel(Jar-jar, who i think he do his cheap work for cheap laughs and akward writting) and i'll tell my personal issue with prequels:

Anakin to vader journey was always half-assed and so foregone conclusion is hard to sympatize, and the jedi of the past not help for both sides case. and i think the prequels were more about Adolf Palpatine rise of power that anything else.

That was my point, so with Star wars....just keep in videogame realms, with butterflies galore, will be massively different, meaning a lot of work and fun for Rysenkari and your server :eek: ;)
 
Switching subjects now. I just noticed there was no mention of Nintendo holding its Spaceworld exhibition like in OTL November 1995, (where it demoed some N64 stuff). Was there a Spaceworld show at all?
 
Switching subjects now. I just noticed there was no mention of Nintendo holding its Spaceworld exhibition like in OTL November 1995, (where it demoed some N64 stuff). Was there a Spaceworld show at all?

(Sorry if my little rant put off some people, but i'm what i would call a casual fan, i loved star wars just is not that mega passion like others here, the same with star trek and was something i need to shout out.)

That is what i loved from my readers, they're pretty quick witted and noticed those details.... There wasn't a spaceworld this year (like OTL 1998) just because nintendo have nothing major to show, they just announced 'next gen console is in development' Nintendo is planning something for Japanese spring, to reunited all major developers and some press in a private event to show the basis of next gen, but that is still later and still butterflies will galore.
 
Looking at the Sailor Moon stuff, one possibly unintentional consequence of that will be that Dub vs Sub arguments will be WAYYYYY less vitriolic ITTL.

The other thing is that when Toei was shopping Sailor Moon around the US, S was still in production, so it wasn't actually part of the episodes offered to US distributors. Now the internet rumor mill will be what it is, and a lot of people at the time probably WOULD think it was because of Uranus and Neptune, the same reason that people IOTL think that the starlights were the reason that Stars wasn't dubbed in the US. (it wasn't, it didn't happen OTL because of various legal issues between Cloverway, Toei, Kodansha and Naoko Takeuchi which caused Sailor Moon to be pulled from distribution everywhere around 2005 or so.)

EDIT: Also it seems like we're getting the Senshi -> Guardians translation early. IOTL, it didn't crop up until the live action series in 2003/2004 and then even because the 'official' translation with the Kodansha translation of the manga in 2011
 
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Looking at the Sailor Moon stuff, one possibly unintentional consequence of that will be that Dub vs Sub arguments will be WAYYYYY less vitriolic ITTL.

The other thing is that when Toei was shopping Sailor Moon around the US, S was still in production, so it wasn't actually part of the episodes offered to US distributors. Now the internet rumor mill will be what it is, and a lot of people at the time probably WOULD think it was because of Uranus and Neptune, the same reason that people IOTL think that the starlights were the reason that Stars wasn't dubbed in the US. (it wasn't, it didn't happen OTL because of various legal issues between Cloverway, Toei, Kodansha and Naoko Takeuchi which caused Sailor Moon to be pulled from distribution everywhere around 2005 or so.)

EDIT: Also it seems like we're getting the Senshi -> Guardians translation early. IOTL, it didn't crop up until the live action series in 2003/2004 and then even because the 'official' translation with the Kodansha translation of the manga in 2011

Tell me more about Stars, i knew i think Stars was called: the 'biggest fanfic ever'(as was a full original arc when takeuchi was recovery her pregnancy) so here maybe will be less bad blood or still not exported?
 
On another anime note, you may want to look into Legend of the Galactic Heroes. It's a very complex and dramatic space opera covering the war between the Free Planets Alliance and the Galactic Empire, as two heroes, placed on opposite ends of the battlefield, fight for their respective governments while dealing with the corruption lurking within each nation. There were many interesting characters, helping to show the complexity and human nature of the war.

The main series ran between 1988 and 1997, with some later movies. It never reached the U.S., so it might be interesting if it came over. However, what really interests me is what would happen if a video game were made out of it. Empire building and war strategy games have already shown some potential, and I think that a well-though out game of the series would be incredible, essentially a sci-fi epic that would combine intense military strategy with the emotional depth of Final Fantasy and other moving games. And like Fire Emblem, there would be a LOT of characters.
 
On another anime note, you may want to look into Legend of the Galactic Heroes. It's a very complex and dramatic space opera covering the war between the Free Planets Alliance and the Galactic Empire, as two heroes, placed on opposite ends of the battlefield, fight for their respective governments while dealing with the corruption lurking within each nation. There were many interesting characters, helping to show the complexity and human nature of the war.

The main series ran between 1988 and 1997, with some later movies. It never reached the U.S., so it might be interesting if it came over. However, what really interests me is what would happen if a video game were made out of it. Empire building and war strategy games have already shown some potential, and I think that a well-though out game of the series would be incredible, essentially a sci-fi epic that would combine intense military strategy with the emotional depth of Final Fantasy and other moving games. And like Fire Emblem, there would be a LOT of characters.

if the game is localized that would help the popularity but again, we need japan only games and that as you say, sound like Nobunaga ambition meets fire emblem, maybe Koei, Tailto or other do it? that would be a nice original game for this generation(SNES-CD/Saturn or Saturn/Ultra)
 
Even if Galactic Heroes remains in Japan, I think a game based on it could be really epic. It covered a lot of important themes about humanity, politics, and warfare, and gave attention to everyone from farmers to soldiers to generals and rulers.

Actually, I did a little more research, and found that there have already been some games, released on the PC, Famicom, and Saturn. Two versions were released in 1996 and 1997, with the latter having a number of improvements. I couldn't find out much about the actual game, but it appears to have been a bust largely due to the console issues. Sony also made a couple of visual novels based off the original OVAs for the PlayStation. The first games were apparently popular in Japan, and helped spark other games such as Ys. Sorry, I didn't realize at first that it already had games, but it would be interesting if more was done with it.


One other thing; in 1996 Sega re-released Galaxy Fraulein Yuna, previously for the PC, for the Saturn in Japan. It and a few other follow-up games cover the adventures of magical girl in gundam armor as she fights threats to the galaxy. Starting just a year before in 1995, a couple of OVA sets were released. The OVAs reached America, but the games never got to the U.S. With the popularity of Sailor Moon, it might make for a good sell now in America. On the other hand, the series was also known for some lesbian hints, particularly from the main protagonist herself, so there might be some issues. Still, something to consider.
 
Even if Galactic Heroes remains in Japan, I think a game based on it could be really epic. It covered a lot of important themes about humanity, politics, and warfare, and gave attention to everyone from farmers to soldiers to generals and rulers.

Actually, I did a little more research, and found that there have already been some games, released on the PC, Famicom, and Saturn. Two versions were released in 1996 and 1997, with the latter having a number of improvements. I couldn't find out much about the actual game, but it appears to have been a bust largely due to the console issues. Sony also made a couple of visual novels based off the original OVAs for the PlayStation. The first games were apparently popular in Japan, and helped spark other games such as Ys. Sorry, I didn't realize at first that it already had games, but it would be interesting if more was done with it.


One other thing; in 1996 Sega re-released Galaxy Fraulein Yuna, previously for the PC, for the Saturn in Japan. It and a few other follow-up games cover the adventures of magical girl in gundam armor as she fights threats to the galaxy. Starting just a year before in 1995, a couple of OVA sets were released. The OVAs reached America, but the games never got to the U.S. With the popularity of Sailor Moon, it might make for a good sell now in America. On the other hand, the series was also known for some lesbian hints, particularly from the main protagonist herself, so there might be some issues. Still, something to consider.

Well, seems that tend to happen, wonder what ry would think about it.

About Galaxy Fraulien Yuna, that was Hudson, http://www.mobygames.com/game-group/galaxy-frulein-yuna-series http://en.wikipedia.org/wiki/Galaxy_Fraulein_Yuna#Video_game_releases
and seems OTL saturn become their home, as there a boom with CD games and japanese stuff, depend, wonder what will be ry call, for me i'm neutral, thus ry cast the decisive vote, if you can do something about her at general level(anime and games) you will be credited for your collaboration.
 
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