Player Two Start: An SNES-CD Timeline

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Hmmm... Link in Ocarina of Dreams is referred to as the Hero of Time. Is that a mistake?

And Star Fox, Super Squadron X, and Squad Four having a shared universe. Nicknamed the Argonaut-Verse, perhaps?

Whoopsie-daisy, that is a mistake. Fixed!

And I'm not exactly sure what the universe would be called, not sure if Argonaut-verse or something else. It'd take until the time of the crossover to have something definitive.
 
Well, I was thinking more of a fan-nickname than an official name.

Ah, well yeah I imagine fans would take to calling it that, though Argonaut Games isn't as well known at this point as say, Rare. It probably won't be until the Ultra Nintendo generation that Argonaut becomes more of a well-known name among gamers.
 
Yeah but that is slowly growing and make thenselved a household name. Argonaut-verse sound nice as fan nickname for me too.

So far thanks for all the answer, seems fans were thirsty for its, that is pretty good for us.
 
Kalinske was going all in with the Saturn, he'd spare no expense to make sure it was a success.

oh boy why do I not like that lol :)
 
Here's something I didn't know, Charles Martinet (Mario's voice) really wanted to be the voice of Link when Ocarina of Time was being made, but Miyamoto insisted that Link will not have a voice. However, it seems that that your timeline has slightly affected Miyamoto and his stances on certain things. Would that be enough to consider a Zelda game with dialogue? Maybe not, but that would be a huge turn for the series, and for Charles, if he is chosen to voice Link after all (and he may very likely would, given he ITTL also did notable voicework on...Squad Four, was it, a character of similar boyish-ness to Link?). Mario and Link, voiced by the same guy. Talk about a CV.
 
Here's something I didn't know, Charles Martinet (Mario's voice) really wanted to be the voice of Link when Ocarina of Time was being made, but Miyamoto insisted that Link will not have a voice. However, it seems that that your timeline has slightly affected Miyamoto and his stances on certain things. Would that be enough to consider a Zelda game with dialogue? Maybe not, but that would be a huge turn for the series, and for Charles, if he is chosen to voice Link after all (and he may very likely would, given he ITTL also did notable voicework on...Squad Four, was it, a character of similar boyish-ness to Link?). Mario and Link, voiced by the same guy. Talk about a CV.

Still Depend what Miyamoto Wanted, Link did in fact have a voice(his grunts and taunts) but is more about 'dialogue' and that he is a link(Pun) how you want to be, he can be a timid yet brave, a heroic jerk or other, that is all you chose to be(even skyward sword dialogue tree allow that).

For me, as OTL give me the custom of Link voiceless, depend at the end, is something noteworthy to study, but as you say, mr martinet alreayd have two major characther voice, thus would be happy and Zelda 3D still have years to come.

For me Link should have dinamic voice(aka choice type of it or being mute, like Fire Emblem Avatar), and if someone(mr martinet, some other, etc) voiced it properly, would work, again, we don't imagined voices anyway ;)
 
Hmmm... just a thought, but does Link get anything for defeating the Nightmare Lords?

Link to the Past had the Maidens. Link's Awakening had the Instruments. Ocarina of Time had the Sages.

And how linear/open world is the Nightmare Lords segment?
 
Oceanic Tower- An enormous tower in the middle of a vast ocean, this is the game's obligatory water dungeon, though it's surprisingly one of the most beloved in the series with complex but intuitive puzzles and beautiful imagery, starting a trend of good water dungeons in later Zelda games.

I see what you did there. ;)

Anyhoo, great update! I can imagine millions of gamers being torn at Ganon's resurrection between "Ugh! Another final dungeon!" and "Yes! Another dungeon!" A multi-screen battle against a kaiju!Ganon would win back the former crowd, I think.

And how linear/open world is the Nightmare Lords segment?

I'm curious about this too, especially with FF6's World of Ruin being almost entirely linear ITTL. Miyamoto doesn't seem like he'd insist on story presentation as in that case, but I could see there being issues with dungeon progression being too easy depending on the items one has. Especially with the added complexity LoZ:OoD has in terms of item combos, since an earlier update mentioned it carried over the dual-use mechanic from Link's Awakening.
 
Awesome update. I can't wait to see what Sega will come up with just so that Nintendo crushes them later on. It will be glorious.
 
Kalinske was going all in with the Saturn, he'd spare no expense to make sure it was a success. With Genesis sales fading fast, he knew the company's future rested with the Sega Saturn...and that the Sega Saturn was Sega's future.

Two months away... Saturnday was two months away, and Tom Kalinske'd be damned if he was going to let The Legend Of Zelda be the gaming story of 1995
Why do I have a very bad feeling this is going to go extremely badly...
 
Here's something I didn't know, Charles Martinet (Mario's voice) really wanted to be the voice of Link when Ocarina of Time was being made, but Miyamoto insisted that Link will not have a voice. However, it seems that that your timeline has slightly affected Miyamoto and his stances on certain things. Would that be enough to consider a Zelda game with dialogue? Maybe not, but that would be a huge turn for the series, and for Charles, if he is chosen to voice Link after all (and he may very likely would, given he ITTL also did notable voicework on...Squad Four, was it, a character of similar boyish-ness to Link?). Mario and Link, voiced by the same guy. Talk about a CV.

Well, for this game Link just has grunts and yells like in Ocarina of Time (or the GBA Link to the Past IOTL). A later Zelda game with dialogue, however, is NOT out of the question. :)

Hmmm... just a thought, but does Link get anything for defeating the Nightmare Lords?

Link to the Past had the Maidens. Link's Awakening had the Instruments. Ocarina of Time had the Sages.

Link gets Orbs for defeating the Nightmare Lords, the orbs contain dream energy from the people who live in that Nightmare Lord's domain. Once the Nightmare Lord is beaten, the energy from that Orb is released and it makes the spirits of the people living in that domain lift a little bit (sometimes giving Link access to a few more secrets and treasures).

I'm curious about this too, especially with FF6's World of Ruin being almost entirely linear ITTL. Miyamoto doesn't seem like he'd insist on story presentation as in that case, but I could see there being issues with dungeon progression being too easy depending on the items one has. Especially with the added complexity LoZ:OoD has in terms of item combos, since an earlier update mentioned it carried over the dual-use mechanic from Link's Awakening.

The game is designed for the dungeons to be beaten in a specific order (and natural barriers are used to block off dungeons until a certain point in the story) but sequence breaking is certainly possible. A couple of the dungeons aren't too terribly difficult for even a normal player to access earlier (let's say three and five).
 
Zero Core- A strange futuristic ice dungeon, the first appearance of a futuristic environment in a Zelda game, this dungeon is the creation of the Nightmare Lord Baska, who transforms into a huge robotic creature to battle Link, who must use his new Electro Rod to fight Baska off.

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Sorry guys, but steampunk's the absolute highest level of tech I could take with any Zelda game.
 
I wonder how you take Skyward Sword them.(In fantasy the furthers you got into past, the more techical advance it become, that is the rule,xd).

Repeat above pic here. I was enjoying it fine until the desert. The Lanaryu Mining Facility was BS. Skyloft at least had a bit with Beedle powering the electricity via pedaling. I like my Zelda high fantasy magitech to have fantasy aesthetics rather than shiny Tron-lines scifi stuff.
 
Repeat above pic here. I was enjoying it fine until the desert. The Lanaryu Mining Facility was BS. Skyloft at least had a bit with Beedle powering the electricity via pedaling. I like my Zelda high fantasy magitech to have fantasy aesthetics rather than shiny Tron-lines scifi stuff.

I Loved it, and Ry liked it too, and that was an inspiration for it. i dunno how your 1995 self would react to it(is pre Zelda 3D) but again not be that harsh, we wanted a love letter to zelda 2D(we have the idea before ALBW happened, we where surprised about it).

Something else to comment? comment the good point too.
 
Repeat above pic here. I was enjoying it fine until the desert. The Lanaryu Mining Facility was BS. Skyloft at least had a bit with Beedle powering the electricity via pedaling. I like my Zelda high fantasy magitech to have fantasy aesthetics rather than shiny Tron-lines scifi stuff.

Remember; LoZ's origional premise was a time travel plot between a medieval past and a high-tech future. The pieces of the Triforce that Link (named so because he is the link between the past and the future) has to collect? Originally electronic chips for some device that he needs to get working again.

I think Nivek and Ry are alluding to that original premise, and maybe the Wii U game coming out with its own magitek thing going on. The fact that they said it's the first appearance of a futuristic environment in a Zelda game imply that Hyrule is going to eventually advance a little farther than...

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TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAINS!

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Look at this guy! He's having the time of his life! 'cause he's on a mother-flipping TRAIN, bitch!
 
Remember; LoZ's origional premise was a time travel plot between a medieval past and a high-tech future. The pieces of the Triforce that Link (named so because he is the link between the past and the future) has to collect? Originally electronic chips for some device that he needs to get working again.

And if the first game went with those aesthetics and continued on it would have been fine. However, it didn't. After all, the original Final Fantasy had the shiny robots in it and that was fine with me. But the actual game didn't have the same high-tech sci-fi aesthetics hidden in the fantasy trappings. It's basically like, after all of the games in Metroid thus far, in the newest game you suddenly have not!Gandalf in the plot casting magic everywhere with his wizard robes and staff as is. It just leaves a bad taste in my mouth.
 
Thanks Drunkenrobot for the suppport and Kamui for his POV, keep it civil fellas.

That was Inspired at time for Skyward Sword and the game was fine with that, if you not liked , mucho other would do.
 
And if the first game went with those aesthetics and continued on it would have been fine. However, it didn't. After all, the original Final Fantasy had the shiny robots in it and that was fine with me. But the actual game didn't have the same high-tech sci-fi aesthetics hidden in the fantasy trappings. It's basically like, after all of the games in Metroid thus far, in the newest game you suddenly have not!Gandalf in the plot casting magic everywhere with his wizard robes and staff as is. It just leaves a bad taste in my mouth.

It's not quite the same. In Metroid, it is established that magic, aside from sufficiently advanced technology, is impossible. In Zelda, technology is still 'physically' possible, a 'magitek' era of Hyrulian history is very doable within the ingame rules of nature.

Besides, what are you complaining about? A level within a fictional videogame in a fictional timeline? Neither you or I are writing this story, Nivek and RySenkari are, it is theirs to do with as they please.

[EDIT] Nivek ninja'd me.
 
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