Player Two Start: An SNES-CD Timeline

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I'm kinda mixed about calling RanNET a failure. Technically it was a flop, but it was popular among people who bought a 64DD, which was already a limited audience.

Hindsight is 20/20 and all that, but I'd chalk Randnet's failure up to being tied into the flop that was the N64DD

But financially, this Nintendo is a LOT healthier, since they aren't tied up in expensive failures like the Virtual Boy and 64DD, and they don't have the high overhead of cartridge manufacturing like the OTL N64 had.

That meme of Iwata and Minamoto holding a DS and a Wii and saying "IT PRINTS MONEY!" is definitely applicable to TTL Nintendo right now. (and honestly, I could see something like that existing ITTL right now, but with Minamoto and Kutagari holding a UNES and a GBC)

EDIT: Am I right in picturing the TTL GBC looking like it's OTL counterpart, but with the color options of the OTL Game Boy Pocket? The translucent plastic trend would only have just been starting now, and this timeline's GBC would have been too early for that. But the GB Nova would DEFINITELY have been hit by the translucent plastic trend (which, OTL starts with the iMac and starts a trend for consumer electronics starting in 1999 and into the early 2000s.

As you say, that depend certain POV, again N64DD was too little to late(all planned games either moved to ps1 or regular cartidge) and RADNET worked well and still techical suprise me for the era and how nintendo nailed so good.

Again, see the dates 1999-2000, currently with the dreamcast flopping too and that having modem with default, not even ps2 have online at launch too(need the HDD periprgerical) and MS was yet to come and Live was not a launch(personal history of author, i got a xbox but was unable to use live as internet was not that common early 2000's besides colleges and cofee-houses even if come with free live.)

So people wondering about internet, relax, we have lot of time and we're thinking about it, ITTL Saturn owner just used that modem for doom,etc.

(Photoshop the meme would be appreciated, the same one with miyamoto, yamauchi etc beign surpise a dead kalinske rising up a casket)

you're right with the *GBC here, but i think there a trasnlucid plastic one among the colours, as those come alonsgisde the pod and are 90's as fuck but yeah, Nova will have one alongside more sober one, like GBA(except there was not translucent gba one)

That might be one possibility, though the partnership with Sony might change things.

I believe I must apologize somewhat for getting a bit defensive on the subject of Sega, especially with them getting trounced in '98 and Microsoft eyeing the market. This TL has awakened the dormant Sega fanboy within me so my emotions get the better of me, hence the "RARGH! Nintendo must fall!" reaction when I hear about Sega's troubles. It does not change my sentiment that I believe that Nintendo and Sony need to make a miscalculation to make things a bit more believable, in my opinion.

Adding to this sentiment is the Tom Kalinske vignettes, one of the things I love about this timeline (along with Polly Klaas) is how they bring a human element to it. Especially how Tom and Sega are trying so hard but constantly coming up short, especially in 1997-8. I really want them to succeed and expect some sort of payoff. Conversely, Whenever I read the Ken Kutagari, Howard Lincoln, other anyone associated with Nintendo or Sony, they come off as invincible heroes that Sega can't even touch. Though I consciously know that the successes of Goldeneye 007, the Dreamers, Temple of Time, and Pokemon are good things. I find it hard to believe it on a visceral level hence why I keep agitating for a setback. Sega's like Rocky Balboa and the Mighty Ducks from the original film and Nintendo Apollo Creed and the Hawks. That is how I see it as a reader.

As you say, Ninty-Sony have play pretty good, but Sega have stepped up the game massively, ITTL both are in a big battle but nintendo in the winning hand but still wait how come.

Your Fanboyism is pretty well and tamed, unlike the era or nowadays, still is nice seing other opinions.

That last paragraph is something you need thanks to Ry, if you read early TL, both give more newspaper-hard approach, that is somewhat more common in textbook but ry work with that is just amazing, he express that feel, suprise me when see in motion, you can see it and i was avid reader and used to have those VHS, that show people talking how they're, that is powerful and something we tried to do the best. As you say, you see more american aproach with sega front japanese one(Lincoln even being an all american is as japanese as the others in the context), again read 1993 , that was something big and touched a topic always liked but was young when happened(the congress hearing, those were an inflexion point OTL and ITTL)
 
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Great update, I will comment further later. I just wanted to say that you made one little mistake. As awesome as it would be for Kubrick to make Apocalypse Now it was Francis Ford Coppola. I realize I probably got Kubrick stuck in your head.
 
Another nice update, although I'm with Pyro on Nintendo-Sony getting victory disease real soon now :).

I think Iwata was a lovely and intelligent man, and completely the wrong choice for CEO--I'm with Emily Rogers on that one. Indeed his torching of NoA and their developer relations was a key reason the GCN's third party support and North America sales paled in comparison to the N64 (Sega made the same retrenchment mistake with the Saturn for the same basic "must win Japan" reason). As for the Wii, well, that wasn't his idea either as Yamauchi came up with pushing motion controls. Obviously online getting trashed also coincided with his take-over of NoA so I'm willing to bet that was his mistake as well. Not to mention his complete failure to capitalize on the Wii after the hype wore off, misreading the market with the Wii U and 3DS, utter failure on preparing the company for HD development & online services for the Wii U, etc.... Terrible CEO choice, would have been a great COO though. Ah well, I still love him, what a fun and dedicated man taken far far too soon.

In other words I think TTL should put him in charge so Sega can have revenge!!! Lol :D

But financially, this Nintendo is a LOT healthier, [...] and they don't have the high overhead of cartridge manufacturing like the OTL N64 had.

Other way around. Cartridges made Nintendo tons of money since everybody had to buy them from Nintendo with a high minimum order. That's a key reason they kept them IOTL for the N64, much more important than the oft-cited CD failures of the early 1990s. ATL Nintendo almost certainly has less money from 1993-1998 with greater third party software sales and accompanying royalties SNES-CD/Ultra making up only some of the massive SNES/N64 cart money of OTL (especially since Sony doesn't have to pay royalties).

By 1998 the lack of Virtual Boy & 64DD, and much greater first & third party sales should catch Nintendo back up though. You're right that saving cartridge cost on Nintendo first party games will be a big help, but the cart money was massive.
 
I think Iwata was a lovely and intelligent man, and completely the wrong choice for CEO--I'm with Emily Rogers on that one. Indeed his torching of NoA and their developer relations was a key reason the GCN's third party support and North America sales paled in comparison to the N64 (Sega made the same retrenchment mistake with the Saturn for the same basic "must win Japan" reason). As for the Wii, well, that wasn't his idea either as Yamauchi came up with pushing motion controls. Obviously online getting trashed also coincided with his take-over of NoA so I'm willing to bet that was his mistake as well. Not to mention his complete failure to capitalize on the Wii after the hype wore off, misreading the market with the Wii U and 3DS, utter failure on preparing the company for HD development & online services for the Wii U, etc.... Terrible CEO choice, would have been a great COO though. Ah well, I still love him, what a fun and dedicated man taken far far too soon..

Did you've an issue with iwata? again not pursing online was more pursing other ideas(wii and ds who worked, wii u who not worked but again the system was boycoted the lack of support excep nintendo itself...again)

Online was not game changer till online become massive in 2008(the second dot com era, ironically the era i got back into internet thanks cheaper internet), heck i played more online in wii that the 360(mostly ironically more SP games,xd).

If you've read the tl, will noticed something, i think iwata will be far better here with takeda, takahashi and newcomer gotanda making software and development tools for next gen, and about nintendo policy making...that is up other day.


Other way around. Cartridges made Nintendo tons of money since everybody had to buy them from Nintendo with a high minimum order. That's a key reason they kept them IOTL for the N64, much more important than the oft-cited CD failures of the early 1990s. ATL Nintendo almost certainly has less money from 1993-1998 with greater third party software sales and accompanying royalties SNES-CD/Ultra making up only some of the massive SNES/N64 cart money of OTL (especially since Sony doesn't have to pay royalties).

By 1998 the lack of Virtual Boy & 64DD, and much greater first & third party sales should catch Nintendo back up though. You're right that saving cartridge cost on Nintendo first party games will be a big help, but the cart money was massive.

I think was convergence, not having good CD partner till matshushita in 2000 and the incident with sony and philips make them stick their guns, cartidge money is relative as bigger carts=bigger cost=bigger budget=bigger sales projection for the games.

If you read early post TL see how nintendo just pay for the CD raw cost(like 3-5 bucks accounting package) and sold games 50-60 bucks, comparing cartidge cost from 5-15 for snes-n64 era, now sum all new cd games and cd millon sellers(take away sony ones but those are games moving the console and means hardware for both nintendo and sony) and see those are titanic money, maybe higher otl( if DKC cost 10$x10millon of carts to make, make the same with 10 Millon of CDx2-3 bucks)

Again people think would be sony-ninty mistake, why not competition got buff and make this game brutal.
 
"Duke Nukem: Forever - Spring '99"

I'll believe it when I see it. :p

A nice wrap up to 1998. It certainly seems that Sega's cut their work cut out for them. The massive layoffs were bound to happen given the roaring success of the UNES and the inability to take it down a peg. Still a shame that Kalinske couldn't do more to dethrone it just yet; guess they'll have to wait for the Katana to take a better swing. I do think that Sega's acquisition of Bandai is something that will ultimately pay off for them. When times are tougher and leaner in the future it will allow them to have some sort of cash to fall back on to offset costs they may run into. The anime-producing sections may not bring in the big bucks/yen, but the toy-manufacturing parts should certainly help. At the very least it'll leave them in a better state than just hemorrhaging money like they were at this point OTL.

Honestly... at this point I'm beginning to think that Kalinske isn't going to be around at SoA much longer. That was quite a bit of negative foreshadowing with the vignette we got with him and his daughter last update. I don't expect him to last past '99 at the latest. He's done his best with the crappy hand he was dealt.

My only question at this point is: who replaces him?

I'm glad Electric Monk brought up Satoru Iwata as that's another question that will be hovering in the background of Player Two Start. Who's going to succeed Yamauchi as president? Obviously it's still way too early to tell but I do agree that Iwata would be better suited for a less business-oriented role. The man had a wonderful personality and presence but I think he was the wrong choice to lead the company. That said, it still would be nice if he could host alt-Nintendo Directs or act as a major E3 spokesman in the future.

Looks like System Shock 2 has been butterflied away ITTL. I'm not sure if anything can save Looking Glass Studios at this point, honestly, even if Junction Point somehow more successful. I do wonder if they're still handing the StarCraft port to the Ultra, though, similar to the N64 OTL.

So Valve has made the choice of putting Half-Life on the Ultra (along with the slew of PC ports it's receiving). I figured that was going to be the case as soon as it was mentioned back in one of the E3 updates they were toying with either the Ultra or Saturn+Ring. Valve's always favored architecture closer to computers and they'd certainly be attracted to Kutaragi's work for that reason. One wonders if that partnership will continue into the future.

I wish I could comment a bit more on the original games that are coming out but I do admit I get most excited seeing the butterflies for OTL's stuff. Pokemon Sun and Moon has me pretty excited for their update (great job imitating a typical AngelFire site from this era, by the way). Is Sonic 5 going to be the equivalent of Sonic Adventure here? Unless I've misread what's been written, Sonic 4 was like Sonic Rush, right?

Sony and Nintendo's future may not be bright given their eventual stumbling but at this point I think they're going to be sticking with one another. The time for them to (successfully) split is long since past and I feel that they're going to continue relying on one another even when we get our third player into the console video game space. Pokemania is in full swing and both companies share the IP together. I can't see either one of them willingly giving up their 50% to the other even if times get tough (though since Sony owns Game Freak they could try to force some ultimatum, I suppose). But the sixth generation does seem appropriate for them to start having serious difficulties; DVD-based storage media and Internet connectivity do seem like the most obvious choices to have them be deficient in in comparison to their competition, ala the GameCube. Also as someone brought up Kutaragi's penchant for cell-based architecture may well hurt them sooner than a PlayStation 3/Wii equivalent given that he's been a big wig for two major joint ventures (and likely a third in the form of the Game Boy Nova). That'll make porting a pain...

But I'm not too worried about Sega in the long term. By being forced to play the underdog it gives them opportunity to observe what others are doing and try to play the long game. DVD playback and online gaming services would certainly be a big step towards evening the playing field but there are other avenues too. I posted a while back the patent they'd made for the Dreamcast that looked eerily similar to the Wiimote and I think it wouldn't be unreasonable for them to try catching lightning in a bottle similar to the Wii with motion controls. Nintendo's conservative nature, to me, suggests they will still stick with more traditional controls given that they will be unlikely to try and as out of the box like OTL. They will probably still be in either the number one or number two spot depending on the generation (so the 'Sony' of this TL's future).
 
Did you've an issue with iwata? again not pursing online was more pursing other ideas(wii and ds who worked, wii u who not worked but again the system was boycoted the lack of support excep nintendo itself...again)

If you've read the tl, will noticed something, i think iwata will be far better here with takeda, takahashi and newcomer gotanda making software and development tools for next gen, and about nintendo policy making...that is up other day.

If you read early post TL see how nintendo just pay for the CD raw cost(like 3-5 bucks accounting package) and sold games 50-60 bucks, comparing cartidge cost from 5-15 for snes-n64 era, now sum all new cd games and cd millon sellers(take away sony ones but those are games moving the console and means hardware for both nintendo and sony) and see those are titanic money, maybe higher otl( if DKC cost 10$x10millon of carts to make, make the same with 10 Millon of CDx2-3 bucks).

He's a brilliant dedicated hardcore Nintendo man, but the wrong CEO choice I feel, scroll through here as well. Rogers has tons of public statements and some good sources outlining it in more detail through the various articles. Somewhat over-the-top sure, but that's internet clickbait culture for ya.

Agreed, alt-Nintendo has a much much better team in place than OTL, you've done some sly work there :D. And absolutely, some CEOs need the right team to preform well: I have zero issues with you using Iwata as a great CEO ITTL because butterflies and what not, but wanted to make clear his record IOTL was mixed-to-terrible with the Wii/DS as a brief interregnum of mountains of cash until Iwata made a huge string of mistakes.

Nintendo themselves made every cart, and charged a huge mark-up on each one to 3rd party publishers (why do you think EA stuck it to Sega? Carts are pricey when you pay nearly double cost-to-make on them). Nintendo made a killing stealing 3rd party profits via insane cart prices until Sony's PSX meant 3rd parties could jump ship or force a better deal with Nintendo. I love Nintendo, but evil genius is an apt description. ITTL Nintendo also has lower royalties IIRC because of Sony helping them to improve 3rd party relations so 3rd party software sales would have to double at least to match OTL's Nintendo net profit (ATL revenue is certainly much higher though, with more hardware moved) 1993-1998ish but it doesn't matter with Sony on their side and Sega not big enough to price war Nintendo. I bet say Microsoft kicks themselves ITTL for not launching 1995 or so when they could have bled Nintendo to death. Naturally as Crunch Buttsteak pointed out skipping the Virtual Boy and DD and better Ultra vs N64 leaves Nintendo in a much more stable position compared to OTL... but not one making more net money until 1997-8. ATL Nintendo is already doing vastly better than OTL overall, not making as much net money as OTL for a few years is not a huge blow heh.

As always though, some excellent work :).

Edit: this interview for instance, shows just how bad Nintendo's internal culture is in the modern era. That's actually a key reason why Yamauchi got shit done, he said jump they said "how high" and no one coming in after him would have had that authority (barring maybe Minoru Arakawa) plus as I mentioned Yamauchi actually kept up to date on stuff hence him pushing online and telling Iwata to do motion controls. So perhaps Iwata simply couldn't get stuff done because of Nintendo's own culture, but he still played his hand poorly in many respects.

Former Nintendo executive Dan Adelman worked at the company for almost nine years from 2005 through 2014 said:
Nintendo is not only a Japanese company, it is a Kyoto-based company. For people who aren’t familiar, Kyoto-based are to Japanese companies as Japanese companies are to US companies. They’re very traditional, and very focused on hierarchy and group decision making. Unfortunately, that creates a culture where everyone is an advisor and no one is a decision maker – but almost everyone has veto power.

Even Mr. Iwata is often loathe to make a decision that will alienate one of the executives in Japan, so to get anything done, it requires laying a lot of groundwork: talking to the different groups, securing their buy-in, and using that buy-in to get others on board. At the subsidiary level, this is even more pronounced, since people have to go through this process first at NOA or NOE (or sometimes both) and then all over again with headquarters. All of this is not necessarily a bad thing, though it can be very inefficient and time consuming. The biggest risk is that at any step in that process, if someone flat out says no, the proposal is as good as dead. So in general, bolder ideas don’t get through the process unless they originate at the top.

There are two other problems that come to mind. First, at the risk of sounding ageist, because of the hierarchical nature of Japanese companies, it winds up being that the most senior executives at the company cut their teeth during NES and Super NES days and do not really understand modern gaming, so adopting things like online gaming, account systems, friends lists, as well as understanding the rise of PC gaming has been very slow. Ideas often get shut down prematurely just because some people with the power to veto an idea simply don’t understand it.

The last problem is that there is very little reason to try and push these ideas. Risk taking is generally not really rewarded. Long-term loyalty is ultimately what gets rewarded, so the easiest path is simply to stay the course. I’d love to see Nintendo make a more concerted effort to encourage people at all levels of the company to feel empowered to push through ambitious proposals, and then get rewarded for doing so.
 
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He's a brilliant dedicated hardcore Nintendo man, but the wrong CEO choice I feel, scroll through here as well. Rogers has tons of public statements and some good sources outlining it in more detail through the various articles. Somewhat over-the-top sure, but that's internet clickbait culture for ya.

Agreed, alt-Nintendo has a much much better team in place than OTL, you've done some sly work there :D. And absolutely, some CEOs need the right team to preform well: I have zero issues with you using Iwata as a great CEO ITTL because butterflies and what not, but wanted to make clear his record IOTL was mixed-to-terrible with the Wii/DS as a brief interregnum of mountains of cash until Iwata made a huge string of mistakes.

Nintendo themselves made every cart, and charged a huge mark-up on each one to 3rd party publishers (why do you think EA stuck it to Sega? Carts are pricey when you pay nearly double cost-to-make on them). Nintendo made a killing stealing 3rd party profits via insane cart prices until Sony's PSX meant 3rd parties could jump ship or force a better deal with Nintendo. I love Nintendo, but evil genius is an apt description. ITTL Nintendo makes much less net profit (revenue certainly higher though) 1993-1998ish but it doesn't matter with Sony on their side and Sega not big enough to price war Nintendo. I bet say Microsoft kicks themselves ITTL for not launching 1995 or so when they could have bled Nintendo to death. Naturally as Crunch Buttsteak pointed out skipping the Virtual Boy and DD and better Ultra vs N64 leaves Nintendo in a much more stable position compared to OTL... but not one making more net money until 1997-8.


As always though, some excellent work :).

Being honest Emily roger is anything but parcial and her design are more like rants that well thought(and i've a friend in spain who is far better that her at least justify with techical stuff and shoot to everything) and if you read betwene lines is not dissamlign that half the team run away to microsoft and other part was useless at the time or not keep with nintendo rhtym(retro studios is a big example how do things nintendo way)

More that other, iwata was the right ceo for otl but their rivals were not know by play fairly(and third parties count as those too), so still depend more about what to do when thing are bad, you can compare a fair weather manager that a risk one(sometimes you need to swim in ice).

EA didn't stole sega tech and exhort to play their game?.

Still comparing otl is not good as otl is not ITTL, and there is not example how both companies would perform, heck managers and people are far different with the butterflies now.

I Think people got how OTL was so ASBish(and everytime i research for this, become and more evident) that forgot more that one fail, is what to do with other in future when you compare your plays in motion. That is bigger if getting or no 'victory disease'(people forgot how the HD nightmare was and forgot that ironically ps2 and wii profits saved a lot of people) and we're in 1999, saturn is not fricking 4 year old and wanting remplace?
 
I see Super Smash Bros. was already confirmed for a release outside Japan. OTL, there was no news on an American release until after the game was out in Japan.

It came out in Japan in December, so it would be listed in the January 1999 Nintendo Power.

Duke Nukem Forever listed for Spring '99? Will it actually not take forever to get released?

Believe it or not, it is indeed coming out in 1999!

StarCraft and WarCraft? StarCraft I'm assuming it's the original game and Brood War. But WarCraft? It's too early for 3, so is it an enhanced version of the first two games/expansion pack, or is it the ill fated adventure game featuring Thrall?

They're both the original games. Actually Nivek said it was the first two so uh....we'll figure that out I guess. I planned just a port of the original but I didn't tell him yet XD

There's Star Wars Episode I Racer as in OTL, but where's Factor 5's Rogue Squadron?

Butterflied, but there will be another Star Wars game before the end of the year.

Half Life for Ultra... I'm assuming this is a Gearbox port like OTL?

Correct.

And another Prince of Persia game? Is this one going to be tied to the first two games, or not? Or is it going to be a reboot? Is it this timeline's attempt to shift to 3D?

A little bit of both. It'll be 3D, but it WON'T be as good as OTL Sands of Time, that's all I'll say.

So... I guess anything with 3Dfx is not going to be mentioned for now?

Right.

Oh... something I should have asked earlier, but is Taito going to bring Bubble Symphony and Bubble Memories?

Not yet. We'll get some kind of fifth-gen Bubble Bobble game though.

I'm no legal expert, but would Nintendo/Sony's dominance of the market warrant an anti-trust suit? They no longer use those anti-competitive licensing practices.

That's why the news report said it was unlikely. :) Ballmer's foaming at the mouth for one, Gates considers it but by summer 1999 he's moved on from trying to go after Nintendo/Sony in that particular way.

Am I right in picturing the TTL GBC looking like it's OTL counterpart, but with the color options of the OTL Game Boy Pocket? The translucent plastic trend would only have just been starting now, and this timeline's GBC would have been too early for that. But the GB Nova would DEFINITELY have been hit by the translucent plastic trend (which, OTL starts with the iMac and starts a trend for consumer electronics starting in 1999 and into the early 2000s.

Oh, the Nova absolutely has some translucent variants and the GBC has some alternate colors, yes.

That might be one possibility, though the partnership with Sony might change things.

I believe I must apologize somewhat for getting a bit defensive on the subject of Sega, especially with them getting trounced in '98 and Microsoft eyeing the market. This TL has awakened the dormant Sega fanboy within me so my emotions get the better of me, hence the "RARGH! Nintendo must fall!" reaction when I hear about Sega's troubles. It does not change my sentiment that I believe that Nintendo and Sony need to make a miscalculation to make things a bit more believable, in my opinion.

Adding to this sentiment is the Tom Kalinske vignettes, one of the things I love about this timeline (along with Polly Klaas) is how they bring a human element to it. Especially how Tom and Sega are trying so hard but constantly coming up short, especially in 1997-8. I really want them to succeed and expect some sort of payoff. Conversely, Whenever I read the Ken Kutagari, Howard Lincoln, other anyone associated with Nintendo or Sony, they come off as invincible heroes that Sega can't even touch. Though I consciously know that the successes of Goldeneye 007, the Dreamers, Temple of Time, and Pokemon are good things. I find it hard to believe it on a visceral level hence why I keep agitating for a setback. Sega's like Rocky Balboa and the Mighty Ducks from the original film and Nintendo Apollo Creed and the Hawks. That is how I see it as a reader.

Oh no, you're right in criticizing the success Nintendo and Sony are having ITTL. Honestly, Nivek and I have been looking for things to throw at them but with all the games they'd have on their systems, it'd honestly be tough for them to fail in any major way by this point in time, and we want to try to be realistic and not randomly screw Nintendo/Sony or have them mess up in the ways that Sega did IOTL.

I will say this. We do have....some kind of setback planned for Nintendo in the next couple years. I won't say anything but sometime before 2001, something will happen. Don't try to wheedle it out of us, and we won't respond to any guesses about it, but it is coming. That's all either of us will say :p

Great update, I will comment further later. I just wanted to say that you made one little mistake. As awesome as it would be for Kubrick to make Apocalypse Now it was Francis Ford Coppola. I realize I probably got Kubrick stuck in your head.

Blegh, another brain fart. THanks for pointing it out, went back and edited the post :p

Nice update. One thing: I'm guessing Doom: Inferno will be the equivalent of our timeline's Doom 64?

Correct. Won't be the exact same game, probably will have a vastly different plot in general, but we do need a nice 3-D fifth-gen Doom game. Doom did SO damn well on the SNES-CD (look back at the chart and how many copies it sold) that id would be crazy not to do at least one for the Ultra.

A nice wrap up to 1998. It certainly seems that Sega's cut their work cut out for them. The massive layoffs were bound to happen given the roaring success of the UNES and the inability to take it down a peg. Still a shame that Kalinske couldn't do more to dethrone it just yet; guess they'll have to wait for the Katana to take a better swing. I do think that Sega's acquisition of Bandai is something that will ultimately pay off for them. When times are tougher and leaner in the future it will allow them to have some sort of cash to fall back on to offset costs they may run into. The anime-producing sections may not bring in the big bucks/yen, but the toy-manufacturing parts should certainly help. At the very least it'll leave them in a better state than just hemorrhaging money like they were at this point OTL.

The acquisition of Bandai will be a boon for Sega in one way or the other.

My only question at this point is: who replaces him?

Well, IF Kalinske is replaced at some point, I have someone in mind but it's another massive spoiler.

I'm glad Electric Monk brought up Satoru Iwata as that's another question that will be hovering in the background of Player Two Start. Who's going to succeed Yamauchi as president? Obviously it's still way too early to tell but I do agree that Iwata would be better suited for a less business-oriented role. The man had a wonderful personality and presence but I think he was the wrong choice to lead the company. That said, it still would be nice if he could host alt-Nintendo Directs or act as a major E3 spokesman in the future.

That question will certainly come up as well, Nivek and I have some thinking to do about that one though!

Looks like System Shock 2 has been butterflied away ITTL. I'm not sure if anything can save Looking Glass Studios at this point, honestly, even if Junction Point somehow more successful. I do wonder if they're still handing the StarCraft port to the Ultra, though, similar to the N64 OTL.

Right-o. And Junction Point is probably going to be one of the year's top PC games. Can it contend with the awesome console stuff coming out in 1999? We shall see...

So Valve has made the choice of putting Half-Life on the Ultra (along with the slew of PC ports it's receiving). I figured that was going to be the case as soon as it was mentioned back in one of the E3 updates they were toying with either the Ultra or Saturn+Ring. Valve's always favored architecture closer to computers and they'd certainly be attracted to Kutaragi's work for that reason. One wonders if that partnership will continue into the future.

Well, there's always the Ultra's successor in that regard, we've been discussing that with some people already. Half-Life should be a major hit, though it probably won't be a Goldeneye-sized one.

I wish I could comment a bit more on the original games that are coming out but I do admit I get most excited seeing the butterflies for OTL's stuff. Pokemon Sun and Moon has me pretty excited for their update (great job imitating a typical AngelFire site from this era, by the way). Is Sonic 5 going to be the equivalent of Sonic Adventure here? Unless I've misread what's been written, Sonic 4 was like Sonic Rush, right?

Correct, Sonic 4 was meant to be like Sonic Rush, and Sonic 5 will be a lot like Sonic Adventure (which, IOTL, didn't exactly age well...). Believe it or not, I HAD one of those old Angelfire sites. Those were the days, anyone here from the 90s should be getting some serious nostalgia at that Angelfire site XD

Original games will play a big role this year, though most of the big hits will be OTL games. Hopefully people have a decent idea already what the big original hits will be. One of them is coming up in January...

Sony and Nintendo's future may not be bright given their eventual stumbling but at this point I think they're going to be sticking with one another. The time for them to (successfully) split is long since past and I feel that they're going to continue relying on one another even when we get our third player into the console video game space. Pokemania is in full swing and both companies share the IP together. I can't see either one of them willingly giving up their 50% to the other even if times get tough (though since Sony owns Game Freak they could try to force some ultimatum, I suppose). But the sixth generation does seem appropriate for them to start having serious difficulties; DVD-based storage media and Internet connectivity do seem like the most obvious choices to have them be deficient in in comparison to their competition, ala the GameCube. Also as someone brought up Kutaragi's penchant for cell-based architecture may well hurt them sooner than a PlayStation 3/Wii equivalent given that he's been a big wig for two major joint ventures (and likely a third in the form of the Game Boy Nova). That'll make porting a pain...

But I'm not too worried about Sega in the long term. By being forced to play the underdog it gives them opportunity to observe what others are doing and try to play the long game. DVD playback and online gaming services would certainly be a big step towards evening the playing field but there are other avenues too. I posted a while back the patent they'd made for the Dreamcast that looked eerily similar to the Wiimote and I think it wouldn't be unreasonable for them to try catching lightning in a bottle similar to the Wii with motion controls. Nintendo's conservative nature, to me, suggests they will still stick with more traditional controls given that they will be unlikely to try and as out of the box like OTL. They will probably still be in either the number one or number two spot depending on the generation (so the 'Sony' of this TL's future).

Whether or not the Katana has DVD playback or not will probably play a big role in whether it succeeds enough to give Sega a fighting chance. We're still discussing that as well. I have no doubt the Ultra's successor will have it, though online is still up in the air. Motion controls for the Katana are another interesting road to explore. Our plans for the Katana are complex and extensive, hopefully you guys enjoy what we've got in store!

Off-topic, did either of you happen to read my proposal?

A combination of real life, Fallout 4, and work on this TL has kept me from some of my PM backlog, so I'll try my best to get to it sometime today. I also need to take a look at that interview that just got posted!
 
Honestly with the shift towards HD in 2005/2006 there's very much room for a console with cheaper development costs like the OTL Wii, which actually saved a bunch of smaller secs from going under, as the cost of HD development is a lot higher.

TTL Sony/Nintendo have definitely carved out a space as high performance and bleeding edge tech, so a third console around then could pick up a lot of the smaller Japanese PS2 devs by offering cheaper dev costs.
 
Nintendo is not only a Japanese company, it is a Kyoto-based company. For people who aren’t familiar, Kyoto-based are to Japanese companies as Japanese companies are to US companies. They’re very traditional, and very focused on hierarchy and group decision making. Unfortunately, that creates a culture where everyone is an advisor and no one is a decision maker – but almost everyone has veto power.

Nintendo, the Poland-Lithuania of the gaming world. :D
 
Would anyone want to help me what the butterflies does to Degrassi: The Next Generation?

Here is the OTL's Season 1 main characters (2001):

Jimmy Brooks (Played by Drake, aka Aubrey Graham)
Ashley Kerwin
Terri MacGregor
Gavin "Spinner" Mason
Paige Michalchuk
Sean Cameron
Toby Isaacs
Emma Nelson (This character is what launched DTNG in the first place)
Manny Santos
J.T. Yorke
Liberty Van Zandt
Archie Simpson (Also appeared in Degrassi Junior High and Degrassi High from '87 - '89 and '90 - 91', both unaffected by '93 POD)
Daniel Raditch (First Principal of DCS, in OTL)

For some reason I wanted Cory Monteith to play someone in Degrassi (he is from Calgary, Alberta), but he will be 18 in 2000, so nope.
 
I do not recall if anyone answered this, so feel free to remind me if they did, but I had a question regarding Pokemon Sun and Moon. Since a previous update mentioned that it will use a 3D overworld with 2D battle sequences, would this be a fair comparison? The overworld will resemble a scaled-down version of the sixth-gen games and the battle sequences somewhat like fifth-gen (animated 2D sprites with a semi-3D perspective.)
 
I do not recall if anyone answered this, so feel free to remind me if they did, but I had a question regarding Pokemon Sun and Moon. Since a previous update mentioned that it will use a 3D overworld with 2D battle sequences, would this be a fair comparison? The overworld will resemble a scaled-down version of the sixth-gen games and the battle sequences somewhat like fifth-gen (animated 2D sprites with a semi-3D perspective.)

I was thinking something like Fifth Generation esques graphics who used those faux and full 3d for buildings and rotation, that is an evolution of mode 7.
 
We all knew: the game of 1998 was Temple of Time. Nearly every major game outlet named that game as the Game of the Year, and deservedly so. The BIG debate that year was, who's #2? Everybody had an opinion. Goldeneye emerged as the consensus, but Tekken 3, Shenmue, Parasite Eve, The Dreamers, Gran Turismo, even outsiders like Commander Keen, Fairytale, and Spare Parts emerged as potential #2s. Even Pokemon was named by a few fan polls.”
-Jeff Gerstmann, discussing 1998's top games in a 2005 Gamespot round table

MTV Video Game Awards 1998 Winners List:
(nominees chosen by MTV committee including the GameTV hosts and about seven or eight others, winners voted on by MTV viewers both online and with mail-in cards, initially the awards ceremony only honored console games, PC games were added for 2002's ceremony)

Game Of The Year:

Goldeneye 007
The Legend Of Zelda: Temple Of Time
Parasite Eve
Shenmue
Tekken 3

Saturn Game Of The Year:

Arbiter of Sin
Commander Keen: Mars' Most Wanted
Panzer Dragoon Saga
Shenmue
Tekken 3

Best Soundtrack:

The Dreamers
Ecco: Blue Dream
Fairytale
Killer Instinct Ultra
The Legend Of Zelda: Temple Of Time


Electronic Gaming Monthly Editors' Choice Awards 1998:
Sega Saturn Game Of The Year: Tekken 3
Runner-up: Shenmue, Panzer Dragoon Saga

Saturn's killer fighting game Tekken 3 dominated the category, but Shenmue and Panzer Dragoon Saga were both epic, worthy contenders in this race.

Handheld Game Of The Year: The Legend Of Zelda: The Mystic Mirror
Runners-up: Pokemon Red and Blue, Samurai Shodown

There couldn't be any other choice but Zelda. Pokemon did make quite a run, and Samurai Shodown on the new Neo Geo Pocket was an excellent handheld adaptation of a fighting favorite.

Best Adventure Game: The Legend Of Zelda: Temple Of Time
Runner-up: The Dreamers, Shenmue

While Shenmue gave us a living city to roam around in, and The Dreamers touched our hearts, neither of them approached the sheer perfection of the latest Zelda epic.

Best Music: Fairytale
Runner-up: Panzer Dragoon Saga, The Legend Of Zelda: Temple Of Time

Fairytale's gorgeous score by the composer of Chrono Trigger filled the quest with lovely song, and was a pretty easy pick for our favorite soundtrack of the year.

Electronic Gaming Monthly Readers' Choice Awards 1998:

Game Of The Year: The Legend Of Zelda: Temple Of Time
Runners-up: Shenmue, Parasite Eve

Sega Saturn Game Of The Year: Shenmue
Runner-up: Tekken 3, Virtua Fighter 3

Best Adventure Game: The Legend Of Zelda: Temple Of Time
Runner-up: Shenmue, The Dreamers

Best Music: Fairytale
Runner-up: Tekken 3, Pokemon Red and Blue

-

Ted: And we're back, and now, we're counting down the year's top three video games. Two of these games were on the Ultra Nintendo, while one of them, the one we're about to reveal, was on the Saturn.

Brittany: Yeah, and that game is Shenmue. While not a graphical masterpiece, the game's huge open world runs circles around games like Race'n'Chase in featuring lots of stuff to do. Literally, you lived your whole life in this game!

Adrian: Go to work, go to school, punch bad guy face...

Gary: You could even date girls in the game and it had a direct impact on the final missions.

Ted: Pretty much everything you do in Shenmue has a direct impact, which is what makes this game so innovative and fun.

Alex: Even on four discs, Shenmue's one of the most impressive technical feats we've ever seen from a game. To pack a living, breathing city into just four discs is truly amazing and a real demonstration of the Ring's capabilities. We all had trouble pulling ourselves out of the world of Shenmue, and it easily got a perfect score when we reviewed it.

#8: Cinematic Gaming

From Parasite Eve to Shenmue, games approached movie-like storylines more than ever, bringing them ever closer to emulating the silver screen.

Outstanding Gameplay Engineering: Shenmue

Outstanding Story: Shenmue
Glad to see Shenmue getting its props! Kinda surprized that even the reader polls didn't nominate it for Best Music/Soundtrack though. I loved the music in that game from my first playthrough. Guess that means that the other games' soundtracks are just that much better?
#7: Sonic 5 Is Coming

It was somewhat expected, but the announcement of Sonic the Hedgehog 5, a fully 3-D platformer, made huge waves at E3 and brought renewed interest in the Saturn in the wake of Nintendo's huge year.
:D
Also Winter. Winter Is Coming. (Sorry, couldn't resist.:p)
Scariest Game Of The Year:

Fallout
Nightsyren
Parasite Eve
Quake
Resident Evil 2
Really? I thought R.E. (and most zombie shooters for that matter) were just 'jump scares' with ambiance. I thought for sure (based purely on the descriptions) that Parasite Eve would win Scariest Game without any real contest.

The Darkest Night- Spring '99
Cool! Remake or sequel?
Duke Nukem Forever- Spring '99
OMG! :eek::D Will it be the last or will there be a "Duke Nukem For President"?
Fire Emblem- Fall '99
Cool, cool. #godddammitIt'sFullOf Incest:D:p
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Half-Life- Fall '99
Does Freeman remain a 'silent protagonist' or does he have voiced dialogue ITTL? I only ask because I want to know if 'Freeman's Mind' still exists.
Squad Four 3- Fall '99
Will there be a Squad Four 4?:D:p (Yes, I am ashamed of what I just did, but someone had to.:eek:)
Saturn will be seeing some excellent RPGs next year, including ActRaiser Valkyrie and Virtua Quest 2.
:D:D I thought that VQ2 was one of those 'announced then quietly cancelled' games previously mentioned. :D:D:D
Interactive Entertainment Awards 1998:

Massively Multiplayer Game Of The Year: Ultima Online: Ages of Britannia<paste>Sony's Online Game “Pirate Quest” To Debut In April
I hadn't realized that MMOs were around in '98, I kinda thought Phantasy Star Online or WoW was the first. :eek:
I will say this. We do have....some kind of setback planned for Nintendo in the next couple years. I won't say anything but sometime before 2001, something will happen. Don't try to wheedle it out of us, and we won't respond to any guesses about it, but it is coming. That's all either of us will say :p
So in other words, all speculation will be answered with a resounding: https://youtu.be/Oz8RjPAD2Jk?:D
NEW POKEMoN!!! Pokegods Confirmed?!?!

So appparntly in Japan they had this thing about the new pokemon games. and they showd off some new Pokemons and one of them was this which was Houhou like in the 1st episode of the show. And there was new Gameboys too!!!! With awesoum graphics and new pokemon games. So in 1999 we will definately b gettin new Pokemon. Watch out!!!

Also make sur 2 votez for my page!!! Just click button below to get us up in da top viewz!!!

-from “DJ Carl's Awesome Pokemon Page” on Angelfire.com, update posted January 4, 1999
Carl, I am disappoint. You left something out. Or is the term "Pokeymans" more recent than '99? #MahPokeymansLemmieShowYouThem:D:eek::p

When GameTV became the biggest show on MTV in 1997 after the finale of Beavis and Butthead and the soaring popularity of the fifth-generation game consoles, it seemed inevitable that the network would put together a video game awards show to match its music video and movie spectacles. The MTV Video Game Awards were born, and the very first ceremony, celebrating 1998's best games, took place on February 16, 1999. Hosted by Kevin Smith, who at the time was probably most famous for his film Mallrats, the ceremony was a star-studded affair, with guest presenters such as Busta Rhymes, Neve Campbell, and Sarah Michelle Gellar (who would go on to host 2000's ceremony), to name a few. The Game of the Year trophy was handed out by Robin Williams, who looked even more overjoyed when Temple of Time was named Game of the Year than Shigeru Miyamoto did when he went up to receive the trophy. Of course, the GameTV influence on the ceremony was strong, and the six hosts at the time (Ted Crosley, who also produced the first two ceremonies, Alex Stansfield, Brittany Saldita, Gary Westhouse, Lyssa Fielding, and Adrian Fry) all got to present awards (with Ted/Alex, Brittany/Lyssa, and Gary/Adrian presenting the Saturn Game of the Year, the Best Soundtrack, and the Babe of the Year awards respectively). The ceremony, like the Video Music and Movie award ceremonies it borrowed heavily from, featured plenty of skits and comedy, and the 'Parasite Beavis' short, created by Mike Judge as a parody of Parasite Eve that saw Beavis and Butthead teaming up with Aya Brea on one of her missions, only to end up getting her killed with their stupidity, was the most memorable. The MTV Video Game Awards were a BIG deal at the time, the ceremony generated nearly five million viewers the first year it was broadcast, and it featured a great mix of serious game commentary and hilarious comedy. The ceremony has declined since the first few years it was put on, but it remains a staple of the MTV awards season even now, going into its 17th year of handing out the coveted trophy (which still depicts MTV's Moon Man sitting in front of a TV with a game controller in hand).”
-from an article on Kotaku.com, posted on January 29, 2015
THAT is awesome! I bet that Parasite Eve sketch got a huge laugh! Come to think of it, why DON'T we have a video game awards show OTL? On Network TV I mean; there awards on TV for everything else (and like FIVE for country music!). For this reason alone, I submit that P2S is the "real world", and OTL is the Shitty Parallel Universe.
 
I do not recall if anyone answered this, so feel free to remind me if they did, but I had a question regarding Pokemon Sun and Moon. Since a previous update mentioned that it will use a 3D overworld with 2D battle sequences, would this be a fair comparison? The overworld will resemble a scaled-down version of the sixth-gen games and the battle sequences somewhat like fifth-gen (animated 2D sprites with a semi-3D perspective.)

Something like Nivek described, OTL HeartGold/SoulSilver or slightly better.

Glad to see Shenmue getting its props! Kinda surprized that even the reader polls didn't nominate it for Best Music/Soundtrack though. I loved the music in that game from my first playthrough. Guess that means that the other games' soundtracks are just that much better?

Yeah, Fairytale was one of Mitsuda's best ITTL and then you had Zelda, The Dreamers, etc., so it was just too much competition.

Really? I thought R.E. (and most zombie shooters for that matter) were just 'jump scares' with ambiance. I thought for sure (based purely on the descriptions) that Parasite Eve would win Scariest Game without any real contest.

Resident Evil 2 was more popular in the mainstream (and was on two platforms) so it got slightly more votes from the MTV crowd.

Cool! Remake or sequel?

Sequel. Etienne and Kris return and there's a third girl with them named Sephora.

Will it be the last or will there be a "Duke Nukem For President"?

It will not be the last.

Does Freeman remain a 'silent protagonist' or does he have voiced dialogue ITTL? I only ask because I want to know if 'Freeman's Mind' still exists.

He remains silent and "Freeman's Mind" does still exist.

Will there be a Squad Four 4?:D:p (Yes, I am ashamed of what I just did, but someone had to.:eek:)

Squad Four 3 is a working title, the real subtitle will be revealed at E3 1999. I also know Squad Four 4's subtitle (and 5 and 6 and 7's!) but that won't be revealed for a while yet.

:D:D I thought that VQ2 was one of those 'announced then quietly cancelled' games previously mentioned. :D:D:D

It's still coming sometime in 1999!

I hadn't realized that MMOs were around in '98, I kinda thought Phantasy Star Online or WoW was the first. :eek:

Phantasy Star Online we have plans for. World of Warcraft is still up in the air. But yeah, Pirate Quest is TTL's EverQuest!

THAT is awesome! I bet that Parasite Eve sketch got a huge laugh! Come to think of it, why DON'T we have a video game awards show OTL? On Network TV I mean; there awards on TV for everything else (and like FIVE for country music!). For this reason alone, I submit that P2S is the "real world", and OTL is the Shitty Parallel Universe.

Before the VGAs, there was G4's "G-Phoria", which was fairly awful. It gave us Anna Nicole Smith cosplaying as Rikku, which is as bad as you can imagine.
 
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