(Final Fantasy VII I still can't see. Even if it was a CD game and moved to the Ultra I just don't think it'd make launch, RPGs that long need too much time. Spring when the Ultra is back in stock would make more sense to me, and that's rushing it.)
Well, what I figured here is that because it was designed for the Ultra from the beginning, it might save Square a little time in putting it together (also because Square would've gotten a dev kit REALLY early on). It didn't make launch in Japan at least
Of course not an issue to worry about until you rewrite the whole timeline
If I ever do re-write the timeline, I'll need graphics
I'd caution you on giving too much weight to exclusives. Like your average major 85+ Metacritic one in the late 90s/early 00s will move only a third of a million consoles extra IIRC, I'll see if I can dig up that research paper.
True, then again this IS Sonic 4 we're talking about here. Now, Resident Evil might not have pushed as many Saturns as it did ITTL, but the price cut helped.
I was thinking best OTL match to a proto-DC is the Rendition V2200 or Voodoo Rush as both are decent autumn 1997 2D/3D GPUs. Sony didn't have the talent in 1995-6 to make a GPU honestly too much a Silicon Valley/UK thing, perhaps they buy PowerVR? Or Rendition? 3dfx would be too pricey I think. More likely a license deal with one of those 3, Kutaragi was never good on GPUs anyway so a deal would be better. (As I said I think it more likely Sony makes CPU and buys GPU, rather than the reverse.) Custom version better than OTL Rush/V2200 is totally doable then, even perhaps PowerVR1.5 kinda thing since PowerVR1 wasn't great (PowerVR2 in DC though, amazing).
Hmmm...some more research into this might've been better for us, this is a total spec overhaul considering what we did. So it WOULD have been better to have the CPU designed by Sony and then either Sony or Nintendo acquire a company to produce the GPU. I figured that the Ultra would be a total collaboration from Nintendo and Sony, pretty much half-and-half in terms of hardware and that splitting the CPU and GPU between them would be the best way to do that but perhaps I should've been thinking tech and not politics
Given the infancy of 3D here, what hardware features are giving each system its signature "look?"
IOTL, the N64 had that weird 3-sample bilinear filtering combined with a vet small texture cache, to give it that blurry look, whereas the OTL PSX had no texture filtering or perspective correction to end up with the pixelated jittery PSX look.
Does the Saturn still have that weird blurry look the OTL N64 had?
Mmmm...I'd have to get back to you on this one, but yes, the Saturn looks a lot like OTL N64, maybe a bit better due to the better storage medium. For the Ultra, think some of the lesser Dreamcast games.