Couple of other questions.
Resolution Output of Ultra games. 640 by 480, or 320 by 240?
Does FF7 use pre-rendered backgrounds for maps?
Who is the developer of Deathblow? Will Nintendo have equivalents to Sega's 3D fighters given now popular they are on the Saturn?
Will we see what's Nintendo doing with Game Boy color for the holidays?
With Sony getting into GPU design for the Ultra, will Sony be leveraging that knowledge for other markets?
Should have asked this earlier, but does Dedede appear in Kirby's Adventure 3?
Some big questions, some are ry territory, some will give you the answer.
Resolution both are supported(remember some people still use tv from 70's) but that is up developers, i think all major release have widescreen support(a little streched image but support). for true 480p and progressive scan...would be next gen.
The Maps is more 3D-esque and detailed(to showcase ultra power, i think like Valkyria profile ones) some elements are pre other are full real time.
Deathblow developers...(that was acclaim right? or was EA...ry help), was a new developers with support of third party publisher, they must be happy the bump mr Griffin give it in the news
Nintendo have some first party and third party games, and pushing the colour capacities, the rest is safe for holidays but we will see spikes in console front(ultra and snes-cd games see a spike thanks to Backward compatibility)
We're thinking about it...more details would be spoilers.(again this is the era of 3d dreams...)
About Kirby dreamland 3...i think would be like otl, that was Shinichi Shimomura team unless some new butterflies in the way.