Player Two Start: An SNES-CD Timeline

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Does this include a better film adaptation too?

As far as I'm concerned it's a package deal. Since we've already seen better versions of Batman Forever and Batman and Robin. A presumably animated film would do well to market the game and the game would market the movie. An adventure game in the LOEG Universe would be really good.
 
And just as video games are opening the doors for anime in the West, they continue to inspire creators of anime back in Japan, with the new series Witchery, starring a group of young witches in a magic academy, said to be influenced by popular games such as Andrekah and even the popular American video game Syrielle. Based on a manga series by Natsuki Takaya, the anime will introduce even more characters to the series, and Takaya says that she has many plans for the series to contain homages to her favorite games. Another upcoming anime series, Blader Special, appears to be heavily influenced by the popular video games Ballistic Limit and Iron Combatant, as seen in its mech suits that artfully slide and shoot their way through foes in early preview clips of the first two episodes.

Meh, not seeing these being successful as hoped for by this article's writer. Witchery brings nothing new or eyecatching to the shoujo scene and Blader Special, if it is influenced by the two games, won't have anything attractive to the primary audiences of mecha anime in Japan. At best it'll get the Japanese Westaboos interest and may later appear as one of the obscure series picks for a Super Robot Wars game. You guys did a good job on capturing the tone of that era's anime articles by Western publications (especially when they're pushing some random Japan-only show or manga that winds up being unsuccessful; I got flashbacks to reading Animerica back in those days, lol).
 
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Meh, not seeing these being successful as hoped for by this article's writer. Witchery brings nothing new or eyecatching to the shoujo scene and Blader Special, if it is influenced by the two games, won't have anything attractive to the primary audiences of mecha anime in Japan. At best it'll get the Japanese Westaboos interest and may later appear as one of the obscure series picks for a Super Robot Wars game. You guys did a good job on capturing the tone of that era's anime articles by Western publications (especially when they're pushing some random Japan-only show or manga that winds up being unsuccessful; I got flashbacks to reading Animerica back in those days, lol).

you're being a little harsh, yeah both are more 'western' or non conventional that current in japan, but Witchery is reverse negima in a way, years before amatsu do it. When Blader Special have that more action(remember even gundam is dialouge heavy), but that show how even japanese games who are made to the west are leaving their mark both sides of pacific.

(you're japanee, you knew alot about this)
 
As far as I'm concerned it's a package deal. Since we've already seen better versions of Batman Forever and Batman and Robin. A presumably animated film would do well to market the game and the game would market the movie. An adventure game in the LOEG Universe would be really good.
It would be interesting switching from character to character to use their various skills to complete missions. An animated series would suit it better in my opinion.

On anime, I hope Gundam Wing gains more success and becomes TTL's most successful mecha series. I can't wait to see how well Toonami progresses through TTL. As long has we still get Gundam Wing and eventually Deathnote I'll be happy though.
 
you're being a little harsh, yeah both are more 'western' or non conventional that current in japan, but Witchery is reverse negima in a way, years before amatsu do it.

There've been a number of shoujo manga with similar premises (reverse harem and magic academy) before then that never got a big break or even got known for it. It's already straining my SoD that this got approved for an anime (well, unless it was a slow season). Also, Negima's main draw was first building up on Love Hina's rep and then doing a surprising bait and switch to shounen. Not a formula that would work with the audience that would watch a reverse harem anime at this time period.

When Blader Special have that more action(remember even gundam is dialouge heavy), but that show how even japanese games who are made to the west are leaving their mark both sides of pacific.

(you're japanee, you knew alot about this)

Eh, sorry, but like I mentioned in my previous comments about Iron Combatant, it doesn't have the elements that would make it popular with the mecha crowd in Japan. Ballistic Limit would have a better chance, but it still has to go against the Japanese stereotype of Western games being kusoge. It's a rep that's mostly due to most Japanese publishers being too lazy to do proper translation and localization of Western stuff (or not even bothering to remove known bugs and glitches in the pre-GC/PS2 days). It didn't even really stop until 2010 and beyond (there's a reason why we're only now seeing stuff like Arkham Knight more easily break and stay in the top 20 on the Japanese weekly sales charts where pre-2010, everyone just goes "is that thing coated in crack cocaine?" when a Western game even gets into the list). Every time I go to see a Let's Play in Nico Nico or some other Japanese site for a "localized" (and I use that term derisively) Western game from before 2010 I grit my teeth at the large numbers of dry translations, control prompts and stage objectives that aren't translated, and outright missing information in story and dialogue. Let's look at Eternal Darkness as an example of a good pre-2010 Japanese localization. You can say it's Western due to it being mostly done by Silicon Knights, but since Nintendo's the publisher, it should be a solid localization, right? Well, it's OK, but no dubs, the subtitles are bare bones and don't quite match the dialogue at certain points. Now imagine worse going on for years on end and you get a Japanese audience whose instinctual reaction to Western games is "Oh, it's shit." Being lazy ass localizers was a deep-seated problem in Japan's video game industry that no one really talked about in the West. You guys needed to have some huge event in one of your previous posts dealing with that back in the early days of the SNES-CD to make me believe that the Japanese bias against Western games was being dealt with enough that these games were having great cultural influences on manga and anime.

Not Japanese, but I did spend a lot of time there in my youth as well as working there for some time in my adulthood, so I had a pretty good view of the trends back then (as well as why I get pissy at the Japanese localization efforts of that time).
 
There've been a number of shoujo manga with similar premises (reverse harem and magic academy) before then that never got a big break or even got known for it. It's already straining my SoD that this got approved for an anime (well, unless it was a slow season). Also, Negima's main draw was first building up on Love Hina's rep and then doing a surprising bait and switch to shounen. Not a formula that would work with the audience that would watch a reverse harem anime at this time period.



Eh, sorry, but like I mentioned in my previous comments about Iron Combatant, it doesn't have the elements that would make it popular with the mecha crowd in Japan. Ballistic Limit would have a better chance, but it still has to go against the Japanese stereotype of Western games being kusoge. It's a rep that's mostly due to most Japanese publishers being too lazy to do proper translation and localization of Western stuff (or not even bothering to remove known bugs and glitches in the pre-GC/PS2 days). It didn't even really stop until 2010 and beyond (there's a reason why we're only now seeing stuff like Arkham Knight more easily break and stay in the top 20 on the Japanese weekly sales charts where pre-2010, everyone just goes "is that thing coated in crack cocaine?" when a Western game even gets into the list). Every time I go to see a Let's Play in Nico Nico or some other Japanese site for a "localized" (and I use that term derisively) Western game from before 2010 I grit my teeth at the large numbers of dry translations, control prompts and stage objectives that aren't translated, and outright missing information in story and dialogue. Let's look at Eternal Darkness as an example of a good pre-2010 Japanese localization. You can say it's Western due to it being mostly done by Silicon Knights, but since Nintendo's the publisher, it should be a solid localization, right? Well, it's OK, but no dubs, the subtitles are bare bones and don't quite match the dialogue at certain points. Now imagine worse going on for years on end and you get a Japanese audience whose instinctual reaction to Western games is "Oh, it's shit." Being lazy ass localizers was a deep-seated problem in Japan's video game industry that no one really talked about in the West. You guys needed to have some huge event in one of your previous posts dealing with that back in the early days of the SNES-CD to make me believe that the Japanese bias against Western games was being dealt with enough that these games were having great cultural influences on manga and anime.

Not Japanese, but I did spend a lot of time there in my youth as well as working there for some time in my adulthood, so I had a pretty good view of the trends back then (as well as why I get pissy at the Japanese localization efforts of that time).

Again a little harsh but i think both will be example like 'bigger in the west' like certain anime otl.

Well, Ballistic Limits was made by Sony, a all-japan(or should be Nippon Ichi, with apologies to otl developer) company, so their own people will not judge that badly even if the game made by west first (fps sections are a give away).

Iron Combatant, again with Capcom see as CD make popularity games are made more with west in mind but still enjoyable to japanese audience, and that will be a massive butterflies in long term(one you should knew by now).

Yeah that explain a lot, nice living that and knowing another culture, is always nice.
 
It would be interesting switching from character to character to use their various skills to complete missions. An animated series would suit it better in my opinion.

That sounds good. I'm thinking that Jim Cummings should do Hyde and Kath Soucie should do Mina. Tim Curry would do well as Griffin, the Invisible Man. Who'd be Quatermain? Or Nemo? An animated series would be a perfect avenue for adaptation. Especially with Moore directly involved in the production. Though I'm guessing they'd have to tone down Hyde and Griffin. Network Execs wouldn't greenlight a show with a murderous brute and a psychotic rapist as "heroes".
 
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That sounds good. I'm thinking that Jim Cummings should do Hyde and Kath Soucie should do Mina. Tim Curry would do well as Griffin, the Invisible Man. Who'd be Quatermain? Or Nemo? An animated series would be a perfect avenue for adaptation. Especially with Moore directly involved in the production. Though I'm guessing they'd have to tone down Hyde and Griffin. Network Execs wouldn't greenlight a show with a murderous brute and a psychotic rapist as "heroes".
Would Moore actually be actively involved? I know about his opinion on his film adaptations. But I like the idea of a series because more literary chracters can make appearances like Holmes, Merlin, Dr. Frankenstein, etc.
 
An animated series would suit it better in my opinion.

That sounds good. I'm thinking that Jim Cummings should do Hyde and Kath Soucie should do Mina. Tim Curry would do well as Griffin, the Invisible Man. Who'd be Quatermain? Or Nemo? An animated series would be a perfect avenue for adaptation. Especially with Moore directly involved in the production. Though I'm guessing they'd have to tone down Hyde and Griffin. Network Execs wouldn't greenlight a show with a murderous brute and a psychotic rapist as "heroes".

Would Moore actually be actively involved? I know about his opinion on his film adaptations. But I like the idea of a series because more literary chracters can make appearances like Holmes, Merlin, Dr. Frankenstein, etc.
That sounds really cool! For casting, I'd vote Billy Connolly as Quartermain (if they can get him) and Maurice LaMarche as Nemo.

And now, because it's late and I can't help myself, I present the following joke: {It should be set in high school when their all young, and so the Tim Curry invisible man is spying on the girls' locker room with a (all but her head) steam-obscured Mina, and the disembodied voice of Tim Curry
snickering. Instant nightmare fuel, and inevetable Youtube meme of "Invisible Tim Curry is watching you" where that snicker is played over anything vaguely romantic or sensual.}
 
Nivek, Kamui has a point and he's probably right. Now, Ballistic Limit (and Tales of The Seven Seas and Dog Dash for that matter) might not suffer as much from localization woes because I imagine Sony would make sure those games had serviceable translations, but Ballistic Limit probably wouldn't do as well in Japan as it does in North America and Europe. So yeah, I don't imagine either of those anime series being as huge as the OTL ones. I think later on I'll try to come up with an original series that does end up huge but for now we've just got mostly small ones.
 
Nivek, Kamui has a point and he's probably right. Now, Ballistic Limit (and Tales of The Seven Seas and Dog Dash for that matter) might not suffer as much from localization woes because I imagine Sony would make sure those games had serviceable translations, but Ballistic Limit probably wouldn't do as well in Japan as it does in North America and Europe. So yeah, I don't imagine either of those anime series being as huge as the OTL ones. I think later on I'll try to come up with an original series that does end up huge but for now we've just got mostly small ones.

Dog Dash series I can definitely see doing consistently well. The characters still fall within the cute/kawaii zone for the Japanese, more specifically, the part of the kawaii strike zone where Western anthropomorphic animals and cartoony design fall under, a la Japan's continuing love for Snoopy and Wacky Races. Tales of the Seven Seas...I wonder if localization takes long enough for the second game that it could have a synergy with One Piece's growth in Japan for cross promotions (a la the Ikamusume and Splatoon promotions OTL).

For an original hit, I think a game where the Western devs accidentally hits what the shounen demographic likes while putting their own spin on things would be your best bet. If you look at the lists of best selling manga (the ones that sell from 20 million to 100 million copies of tankoubon), you'll notice the ones that started in the 1997-1998 period tend to be mostly shounen stuff (One Piece, Hunter x Hunter, InuYasha, etc.). You'd also have a chance of hitting the Japanese female market, as seen with InuYasha's success with females.
 
Dog Dash series I can definitely see doing consistently well. The characters still fall within the cute/kawaii zone for the Japanese, more specifically, the part of the kawaii strike zone where Western anthropomorphic animals and cartoony design fall under, a la Japan's continuing love for Snoopy and Wacky Races. Tales of the Seven Seas...I wonder if localization takes long enough for the second game that it could have a synergy with One Piece's growth in Japan for cross promotions (a la the Ikamusume and Splatoon promotions OTL).

For an original hit, I think a game where the Western devs accidentally hits what the shounen demographic likes while putting their own spin on things would be your best bet. If you look at the lists of best selling manga (the ones that sell from 20 million to 100 million copies of tankoubon), you'll notice the ones that started in the 1997-1998 period tend to be mostly shounen stuff (One Piece, Hunter x Hunter, InuYasha, etc.). You'd also have a chance of hitting the Japanese female market, as seen with InuYasha's success with females.

One Piece is as "old" as InuYasha? Holy shit, it gives the phrase "endless shounen" a whole new meaning. :eek: :D

InuYasha became popular (insanely so) with the female demographic because it was written by Rumiko Takahashi, a woman that knew like almost no one else in the industry how to write a manga that could be enjoyed by both boys/men and girls/women. And, well, Inuyasha's dog-eared bishounen looks surely helped. :D
 
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InuYasha became popular (insanely so) with the female demographic because it was written by Rumiko Takahashi, a woman that knew like almost no one else in the industry how to write a manga that could be enjoyed by both boys/men and girls/women. And, well, Inuyasha's dog-eared bishounen looks surely helped. :D

Well, yes, that's obvious, but there's a disproportionate amount of shounen manga that has females as the periphery demographic that helped push them to success compared to other audience-based genres. See Rurouni Kenshin, for example. Expand that to multi-demographic appeal and again shounen manga tends to have disproportionate representation.
 
Speaking of anime and manga. Hopefully Gohan gets a rightful place in Dragon Ball Z and actually becomes the main hero of the story instead of "LOLGOKUWINS"
 
Correct me if I'm wrong. But Dragon Ball Z was broadcast first in the West and Dragonball came over later after the success of DBZ. It would be interesting if Dragonball came first ITTL.

Dragonball and Dragonball Z were both in syndication during the mid-90s. Of course neither caught on until DBZ began airing on Toonami, so you're kind of right. Here, nothing's really happened to change things. DBZ will begin airing on Toonami in 1998 as IOTL.
 
Dragonball and Dragonball Z were both in syndication during the mid-90s. Of course neither caught on until DBZ began airing on Toonami, so you're kind of right. Here, nothing's really happened to change things. DBZ will begin airing on Toonami in 1998 as IOTL.

Yeah that was in US, here in latinamerica we got dragon ball into syndication straigth since 1990 till their end almost end of millenium. so i think would be as otl because barely got into radar.

Dog Dash series I can definitely see doing consistently well. The characters still fall within the cute/kawaii zone for the Japanese, more specifically, the part of the kawaii strike zone where Western anthropomorphic animals and cartoony design fall under, a la Japan's continuing love for Snoopy and Wacky Races. Tales of the Seven Seas...I wonder if localization takes long enough for the second game that it could have a synergy with One Piece's growth in Japan for cross promotions (a la the Ikamusume and Splatoon promotions OTL).

I think ironically would be opposite, as one piece is almost pararel first game(1995 game launch, that is when blackbeard ship was explored undersea) so would be opposite with the mangaka making cameos those characthers(plus style are so radical with ToSS being more 'realistically' that mega cartoony is One Piece).

Again that show trends was more recent still exist in japan almost pre-POD, well taking notes about it
 
Yeah that was in US, here in latinamerica we got dragon ball into syndication straigth since 1990 till their end almost end of millenium. so i think would be as otl because barely got into radar.



I think ironically would be opposite, as one piece is almost pararel first game(1995 game launch, that is when blackbeard ship was explored undersea) so would be opposite with the mangaka making cameos those characthers(plus style are so radical with ToSS being more 'realistically' that mega cartoony is One Piece).

Again that show trends was more recent still exist in japan almost pre-POD, well taking notes about it

Nah, Kamui is right, Dog Dash probably would do the best of the three, followed by Ballistic Limit and then Tales of the Seven Seas (which would be hurt worse by a shitty localization than either Dog Dash or Ballistic Limit would). One Piece has no influence on Tales and vice-versa. Maybe in later seasons/games the two influence each other though.

Remember that Japanese games still rule the roost even in North America. It's really only in the PC gaming market that American games are top dog, at least by this point.

I'm curious to see what Toonami does until DBZ.

We covered that in the 1996 and 1997 pop culture updates actually!
 
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