Of Mice and Plumbers: A Nintendo-Disney Timeline

Wait what?

Can you break this down for me to understand a bit more?
Yes. I understand @MegaToon1234 already discussed on the Panther, but the new model of the Atari 5200 would be OTL's Atari XEGS. I understand that INTV's INTV System IV was announced at the 1987 Winter CES. But I'll transform the VHS-based consoles to addons. I'll turn the ActionMax into a NES add-on called the NES VHS System, while I'll turn OTL's View-Master Interactive System into the Sega VHS System, an add-on for the Sega Master System, and I'll also turned OTL's unreleased and planned Hasbro's Control-Vision into the Panther VHS System and it was going to be the console who brought Night Trap for the new VHS adapter in addition to its own CD add on. Both Hasbro and Epyx would produce games for Atari's next-generation consoles.
 
They'd have to successfully convince Toei Animation to do that in exchange for Paramount to import Dragon Ball Stateside.
Sounds interesting, but how will that go?
And look at what I just said up top!

And make Paramount bring over Kamen Rider and have Disney bring Ultraman over.

Love it! Givin' me ideas for my own TL!
Yeah! Anything else?
This is a much better fate!

How well do you think the Panther will do?
A little better than OTL's TurboGrafx-16.
 
Sounds interesting, but how will that go?
Since they got their little deal with Paramount, maybe have Sega and Paramount tell them that in exchange for the Dragon Ball game, they'll import Dragon Ball Stateside, get it a dub and get it on TV, either on syndication or cable. Maybe HBO given how HBO tended to be a good home for some kids programming back in the day, and it can eventually air on Cartoon Network or Nickelodeon.
Yeah! Anything else?
Not really.

Maybe a new syndicated anime block.
A little better than OTL's TurboGrafx-16.
Ok! Good to hear.
 
BREAKING NEWS: Nintendo Releases 2D Animated Super Mario Movie from Japan Outside of Japan Thanks to Disney
Yep, that’s right! Nintendo and Disney released their 2D-animated Super Mario movie from Japan outside of Japan! Such a rare sentence that’s been said.

Originally released in 1986, Super Mario Bros.: The Great Mission to Rescue Princess Peach (which is what it’s called in Japan) is a collaboration between Nintendo, Grouper Productions, Shochiku-Fuji Company, and Walt Disney Animation Studios. It’s notably the first film based on a video game (This means Running Boy: Star Soldier's Secret gets moved to another date ITTL). It is the earliest isekai anime to involve a virtual video game world.

Now, the plot is different from OTL’s version: The film begins with Mario and Luigi hating their jobs as plumbers when Mario sees Princess Peach calling for help on a TV screen. He jumps in and chases after Bowser, who has abducted Princess Peach. He goes to the castle and meets Toad and the elderly King, who tells Mario he must find three magical power ups, a super mushroom, a fire flower, and a star. Mario and Luigi obtain these three items and arrive just in time to fight Bowser during his wedding on top of a giant wedding cake. Using the power ups, Mario wins and Peach is rescued. (This was taken from @Marco Incognito)

When Nintendo and Disney released this movie outside of Japan in 1987, they renamed it to Super Mario Bros.: The Great Mission to Rescue Princess Toadstool and also changed the names and such as well. They even promoted it as an origin story for how the Mario brothers first enter the Mushroom Kingdom, and they even promoted it as a prequel to the then-ongoing Super Mario Bros. section in The Nintendo Power Hour. The English dub has Peter Cullen and Paul Winchell voicing Mario and Luigi respectively. Other English voice actors include Russi Taylor voicing Princess Peach and Noel Blanc voicing Bowser, who Blanc used a Louis Armstrong impression for the Koopa King. This became quite successful enough to start a big anime boom outside of Japan, of course.

The success of Super Mario Bros.: The Great Mission to Rescue Princess Peach outside of Japan made Shigeru Miyamoto change his mind about the aforementioned movie, and now he’s intermediate with the movie. Right now, there’s some progress going on with a real Super Mario Bros. 2 that Nintendo (with help from Disney) had been working on. What can it be? Only time will tell.

Also, here's a poll that you can vote on with this link right here! What will you vote for?: https://strawpoll.com/polls/B2ZB3qD7ByJ
 
Yes. I understand @MegaToon1234 already discussed on the Panther, but the new model of the Atari 5200 would be OTL's Atari XEGS. I understand that INTV's INTV System IV was announced at the 1987 Winter CES. But I'll transform the VHS-based consoles to addons. I'll turn the ActionMax into a NES add-on called the NES VHS System, while I'll turn OTL's View-Master Interactive System into the Sega VHS System, an add-on for the Sega Master System, and I'll also turned OTL's unreleased and planned Hasbro's Control-Vision into the Panther VHS System and it was going to be the console who brought Night Trap for the new VHS adapter in addition to its own CD add on. Both Hasbro and Epyx would produce games for Atari's next-generation consoles.
There a reason why VHS consoles never passed the concept stage or the few released bombed hard...too damn expensive for consumer because the media required, it take a full fledge VHS and even when becoming cheaper as long the 80's and 90's goes...the tapes themselves cost a lot, there a reason why tape piracy was so serious.

It could be released but bomb harder that Virtual Boy. Regardless it could work as a test run on HOW NOT TO DO an ADD-on
 
And Now, Super Mario Bros. 2 (and the Other Sequels)
Starting things off will be Super Mario Bros. 2. This game is similar to that of OTL’s Super Mario Land, but it’s a lot more colorful since it’s on the NES, and it’s released in 1987 in Japan and in 1988 elsewhere. In this game, you play as either Mario or Luigi, and they play like they do in OTL’s Japanese SMB2 and TTL’s SMB+. It’s the first Mario game to feature a map screen of some sorts, but it’s more in line with the map screen from OTL’s Super Mario Bros. Deluxe.

The story of the game depends on whoever you’re playing as. When you play as Mario, his story is that after defeating Bowser and rescuing Princess Peach in the Mushroom Kingdom again, he is informed by Peach that a place called Sarasaland is under attack by a mysterious alien force, in which Mario has to go and investigate. When you play as Luigi, his story is that he has to go to Sarasaland to rescue Princess Daisy from the mysterious spaceman Tatanga. These stories may be different, but they interconnect with one another.

The items in this game have the returning coins, Super Mushrooms, 1-Up Mushrooms, Fire Flowers, and Stars. Also, there are new power-ups like the Superball Flower and the Bomb Mushroom, which allows you to throw bombs at enemies and even bricks.

There are eight worlds in this game, some are from OTL’s Super Mario Land while others are completely original, and these consist of the following.:
  1. World 1: Mushroom Kingdom - The starting world, set in the Mushroom Kingdom, where you go around some grassy fields while contending with Goombas, Koopa Troopas, Fighter Flies, and Piranha Plants. Bowser is fought at the end of the final level of the world (which is set in a fortress), and depending on who you play as, defeating him rescues Princess Peach (if you’re Mario) or a Toad (if you’re Luigi)
  2. World 2: Desert Kingdom (OTL’s Birabuto Kingdom) - The second world, which is a desert-themed kingdom based on ancient Egypt. It features new enemies like Bunbuns, Pokeys, Bombshell Koopas, and Gaos. King Totomesu, a large Gao, is fought at the end of the final level of this world (set in a pyramid with hieroglyphics on the walls). Defeating him rescues another Toad (which you’ll be rescuing throughout the game except for the final world).
  3. World 3: Aqua Kingdom (OTL’s Muda Kingdom) - The third world, which is a water-themed kingdom that takes place in a tropical area with water below. Enemies both aquatic and non-aquatic reside here. A large Gunion is fought at the end of the world.
  4. World 4: Marine Pop (Based off of the third level of OTL’s Muda Kingdom) - Taking place under the waters of the Aqua Kingdom features a new shoot-em-up section where Mario/Luigi uses the Marine Pop to defeat enemies that are aquatic. Dragonzamasu, a large Yurarin Boo, is fought at the end.
  5. World 5: Stone Kingdom (OTL’s Easton Kingdom) - A really rocky kingdom with the levels and enemies resembling Easter Island. Large moai stone statues appear in the backgrounds, while Batadons, Bombshell Koopas, Bullet Bills, Piranha Plants, Tokotoko, Ganchan, Suu, and Kumos are all enemies featured in this territory. Hiyoihoi, an evolved Tokotoko who attacks by chucking Ganchan at Mario/Luigi, is fought at the end of the final level to reach World 6.
  6. World 6: The Caves of Stone Kingdom (Based off of the second level of OTL’s Easton Kingdom) - At the caves of the Stone Kingdom, there are waterfalls, crystals, and creatures lurking in there. A giant crystal beast is fought at the end of the final level to reach World 7.
  7. World 7: Mystic Kingdom (OTL’s Chai Kingdom) - The seventh world of this game. The level architecture, background music, and certain enemies appear to be based on mythical ancient China. In this world, Piranha Plants, Pionpis, Bullet Bills, Goombas, Nyololins, Pompon Flowers, Hammer Bros., and Bob-Ombs are all enemies found here. An evolved Pionpi who attacks by shooting thunderbolts off of its hands and teleports around is fought at the end of the final level to reach World 8.
  8. World 8: Sky Pop (Based off of the third level of OTL’s Chai Kingdom) - The eighth and final world in the game. Taking place in the skies of the Mystic Kingdom, Mario/Luigi uses the Sky Pop to defeat airborne enemies such as Lakitus, Chikakos, Chickens, Genkotsu, and Roketons. Biokinton and Tatanga, the final boss and main antagonist, are both fought at the very end to rescue Princess Daisy.
Also, the graphics of this game resemble a transitional mixture between the original Super Mario Bros. and the then-under-development Super Mario Bros. 3 (more on that later). It’ll set the standards for later Mario games and would later go on to be a known success.

There are other games that are sequels to other games that are released this year. First off is Super Mickey Mouse, a sequel to the hit arcade classic Mickey Mouse, and this game plays like that of OTL’s Donkey Kong on the Game Boy, except in color and has the Mickey Mouse characters. Next up is Zelda II: The Adventure of Link, which is the same game as it was IOTL, except with the character “Bagu” being renamed to “Bug” just to be consistent with the “I AM ERROR” line as well as a few minor changes.
 
Also, the graphics of this game resemble a transitional mixture between the original Super Mario Bros. and the then-under-development Super Mario Bros. 3 (more on that later). It’ll set the standards for later Mario games and would later go on to be a known success.
Amazing work, Using SML as basis with a slice of OTL SMB3 ENDED UP a very nice game, would be the natural evolution of 1 and a preamble to 3, great work
 
Well Filmation did not want to go defunct TTL, but hope Filmation is doing a Life Force cartoon in 1988 with Group W Productions (Filmation's owner) distributing for first-run syndication and toy partner was Playmates Toys. Playmates and Group W first teamed up on the 1987 Teenage Mutant Ninja Turtles, produced by Murakami-Wolf-Swenson.
 
Thanks! Wait until you see what SMB3 has to offer!
That's a nice tease, waiting for it.

Well Filmation did not want to go defunct TTL, but hope Filmation is doing a Life Force cartoon in 1988 with Group W Productions (Filmation's owner) distributing for first-run syndication and toy partner was Playmates Toys. Playmates and Group W first teamed up on the 1987 Teenage Mutant Ninja Turtles, produced by Murakami-Wolf-Swenson.
Based from the Salamander OVA? that could be interesting
 
But Street Fighter is going to make the way to the NES, with Pacific Dataworks International distributing, and there will be a tie-in cartoon from Marvel Productions, and a toyline from Hasbro.
 
But Street Fighter is going to make the way to the NES, with Pacific Dataworks International distributing, and there will be a tie-in cartoon from Marvel Productions, and a toyline from Hasbro.
THE NES can't Run Fighting Street(the original Name of Street Fighter). It took the PC engine, a full-fledged 16-bit console to get the exclusive as it was the only system able to run it. Plus the Original Fighting Street was a very simple tale, it was till Street Fighter II than the Franchise got the lore we know
 
THE NES can't Run Fighting Street(the original Name of Street Fighter). It took the PC engine, a full-fledged 16-bit console to get the exclusive as it was the only system able to run it. Plus the Original Fighting Street was a very simple tale, it was till Street Fighter II than the Franchise got the lore we know
I think the NES better runs Titan Warriors instead. But Hasbro made a toyline tie-in on the Titan Warriors game, with Marvel Productions producing an animated cartoon of Titan Warriors.
 
Progress in 1988 So Far
Before we get to 1988, let’s get to 1987 first. In the year 1987, notable games that have been released include Contra, Double Dragon, Metal Gear, Mike Tyson’s Punch-Out, Rad Racer, Pac-Mania, Mega Man, Out Run, and the release of the Nintendo Disk System (which was the Famicom Disk System released outside of Japan). 1987 was also the release of some game called Final Fantasy, which was intended to be Square’s last game until Nintendo bought Square at some point after the unknowing flop of Final Fantasy. Whatever happens next, that’s a story for another time.

And now, onto 1988. On TV, this marked the year when Dragon Ball gets an English dub by Paramount and Harmony Gold in syndication or USA Cartoon Express (and it’s more like the OTL Toonami dub). The massive success of the dub led to Harmony Gold teaming up with Paramount to redub Dr. Slump, but this time, airing it on HBO.

Now as for Atari, they’ve released the PC Engine outside of Japan this year. They were originally going to call it the “Atari Panther”, but they decided to name it the “Atari Cougar” instead as it felt more interesting. Commercials for the Atari Cougar always have the slogan “Why be an Entertainment System when you can be a Cougar?” Sega also released the Mega Drive that year, in Japan, anyway. As for outside of Japan? More on that later.

Also, in 1988, it was the year that another animated Pac-Man adaptation (after the old Hanna-Barbera one that was the basis for Pac-Land) started airing in Japan, and it’s a Pac-Man anime! It started airing on September 17, 1988 and finished airing on October 28, 1989. The series revolves around Pac-Man and his friends as they topple the ghosts. The anime stars Kōichi Yamadera as Pac-Man, the main protagonist of the series; Yūko Kobayashi as Pakko (known as Ms. Pac-Man outside of Japan), Pac-Man's girlfriend and sidekick; Keiko Toda as Mushamusha (known as Chomp-Chomp outside of Japan), Pac-Man's pet dog; Wataru Takagi as Akabei (known as Blinky outside of Japan), the leader of the Ghosts and the arch-enemy of Pac-Man; Chika Sakamoto as Pinky, a cheeky female ghost; Yasuhiro Takato as Aosuke (known as Inky outside of Japan), a snobbish ghost; Tōru Ōhira as Guzuta (known as Clyde outside of Japan), the least intelligent and most submissive ghost; and Megumi Hayashibara as Miru, a friend of Pac-Man who, despite being a Ghost, means no harm against others. Other characters include Sue, Funky, Spunky, and a few original characters. The show has no opening theme song, instead a short narration provided by Kazuhiko Inoue introducing the ghosts and Pac-Man. It is unknown if it ever gets released outside of Japan, but only time will tell.

As for Nintendo and Disney, well, notable games they released are The Rescuers (based off of Doki Doki Panic), Herbie, the Love Bug (based off of OTL’s R.C. Pro-Am), and Super Mario Bros. 3. Other non-Nintendo games get released that year, whether they be released in Japan or outside of Japan, and these include Super Contra, Double Dragon II: The Revenge, Mega Man 2: The Mystery of Dr. Wily, and Ninja Gaiden. Now what about Super Mario Bros. 3? Well, there’s some details to it, more on that later.
 
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