Part 2 of Gamasutra Interview with David Jones and Mike Dailly, February 20th, 2014
By Leigh Alexander
GAMASUTRA: Last week, we discussed the work you two are doing at Sega West,
JONES: Well, the parts we aren’t barred from discussing by NDA.
[Jones and Dailly chuckle]
GAMASTURA: Obviously. This week, I’d like to talk about some of your early work. You two are games industry veterans; not many high-profile developers working today can say they were making games in the mid-90’s.
DAILLY: Well, the stuff we were doing in the 90’s wasn’t exactly comparable to what we’re doing now.
JONES: Yeah, the 90’s… weren’t great for us.
GAMASUTRA: I understand you both got your start together at DMA Design.[1]
JONES: Yes, we were both working at DMA when it went belly up.
DAILLY: The last project we were working on was a car game called Race ‘N Chase[2]. That game spent so long in development, because we just couldn’t make the damn thing fun.
JONES: Eventually, the project just got canned. We’d spent so much time and money developing it that a studio closure was probably inevitable.
DAILLY: Of course, we all lost our jobs over it. Afterwards, rumour had it that some of the execs made a pretty penny selling the Lemmings IP to Microsoft in the fire sale.
JONES: Race ‘N Chase wasn’t all loss, though. That was where we really hit on how interesting a more open type of game could be, compared to a linear structure.
GAMASUTRA: Which of course influenced Manhunt.
DAILLY: It’s nice that you’re eager, but aren’t we supposed to be the ones who say that?
[Jones smiles]
GAMASUTRA: Sorry.
[1]: DMA Design was the game studio responsible for both the Lemmings franchise, and the early Grand Theft Auto games. After the success of GTA, it renamed itself Rockstar Games, and is known today as Rockstar North, and it continues to develop the mainline GTA installments.
[2]: Race 'N Chase was the working title of what would eventually be renamed Grand Theft Auto. IOTL, the game's development was incredibly troubled, until the developers stumbled onto an AI tweak that made the police AI incredibly aggressive. The testers found the chases to be much more fun once the police were trying to run them off the road, and the whole game was rebuilt around the police car chase system. ITTL, the developers never happen to stumble onto that solution, and DMA runs out of funds during development. This is our POD.
By Leigh Alexander
GAMASUTRA: Last week, we discussed the work you two are doing at Sega West,
JONES: Well, the parts we aren’t barred from discussing by NDA.
[Jones and Dailly chuckle]
GAMASTURA: Obviously. This week, I’d like to talk about some of your early work. You two are games industry veterans; not many high-profile developers working today can say they were making games in the mid-90’s.
DAILLY: Well, the stuff we were doing in the 90’s wasn’t exactly comparable to what we’re doing now.
JONES: Yeah, the 90’s… weren’t great for us.
GAMASUTRA: I understand you both got your start together at DMA Design.[1]
JONES: Yes, we were both working at DMA when it went belly up.
DAILLY: The last project we were working on was a car game called Race ‘N Chase[2]. That game spent so long in development, because we just couldn’t make the damn thing fun.
JONES: Eventually, the project just got canned. We’d spent so much time and money developing it that a studio closure was probably inevitable.
DAILLY: Of course, we all lost our jobs over it. Afterwards, rumour had it that some of the execs made a pretty penny selling the Lemmings IP to Microsoft in the fire sale.
JONES: Race ‘N Chase wasn’t all loss, though. That was where we really hit on how interesting a more open type of game could be, compared to a linear structure.
GAMASUTRA: Which of course influenced Manhunt.
DAILLY: It’s nice that you’re eager, but aren’t we supposed to be the ones who say that?
[Jones smiles]
GAMASUTRA: Sorry.
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[1]: DMA Design was the game studio responsible for both the Lemmings franchise, and the early Grand Theft Auto games. After the success of GTA, it renamed itself Rockstar Games, and is known today as Rockstar North, and it continues to develop the mainline GTA installments.
[2]: Race 'N Chase was the working title of what would eventually be renamed Grand Theft Auto. IOTL, the game's development was incredibly troubled, until the developers stumbled onto an AI tweak that made the police AI incredibly aggressive. The testers found the chases to be much more fun once the police were trying to run them off the road, and the whole game was rebuilt around the police car chase system. ITTL, the developers never happen to stumble onto that solution, and DMA runs out of funds during development. This is our POD.