Nintendo's New Groove: An Alternate Nintendo Timeline

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Enter Donkey Kong Country
HE’S COMING.

OUT OF HIBERNATION.

IT’S THE BODACIOUS BEAST.

THE PRIME PRIMATE.

DONKEY KONG.

INTRODUCING DONKEY KONG COUNTRY.

THE FIRST MULTI-LAYER RENDERED VIDEO GAME EVER.

FEATURING HIS SIDEKICK DIDDY KONG.

AND OVER 50 STUNNINGLY ANIMATED LEVELS.

WHERE YOU GONNA FIND IT?

NOT ON SEGA.

NOT ON SEGA CD NOR 32X ADAPTORS.

NOT ON PERSONAL COMPUTERS.

IT'S ONLY FOR THE SUPER-CD.

DONKEY KONG COUNTRY.

JUNGLE FEVER SPREADS.

NOVEMBER 21

PLAY IT LOUD
9X6S6gH1yQ2RfFKDihzpaD6CNUK0iaZEtt-0QgbAFeXsJc5JxYZR05zLI1g7p6DofWeYr35OrLHF8OPiMdDkb8H176-AbyGSuoCKWIE6bXQGSK9Z8c07Fp2pKRcmeJgX0R0d-IJ1
After the cancellation of the Game Boy Donkey Kong title, Rare is given the task of developing a new game based on an older franchise. They of course go with Donkey Kong, hoping to bring new life to a franchise seemingly on the brink of death. Donkey Kong Country releases in 1994, with stunning 3D graphics (compared to the other CGI stuff at the time like Reboot and VeggieTales) and an outstanding soundtrack composed by David Wise that showed what the Super-CD was truly capable of. It was Nintendo’s biggest game, even beating out Super Mario CD: Across the Worlds, BowserQuest 3: Beyond Light & Dark, and even F-Zero CD, and cemented Rare as an important member of the Nintendo family…

...even though Nintendo doesn’t really own them completely…

...yet.

Also, here are some differences from OTL, where the Necky Nutmare level from OTL’s Game Boy Color version of Donkey Kong Country was added in, between Vine Valley and Gorilla Glacier was the Kremlantis world (based off of the one from Donkey Kong Land, despite that Kremlantis is still in Donkey Kong Land) and the boss of the Kremlantis world is a bigger version of the Croctopus enemies, and in Gangplank Galleon, there are three additional levels to go through before the final confrontation with King K. Rool!

Well, I think that’s it for some monkeying around, now let’s get to the next year!
 
1995: Nintendo’s Very Packed Year (and also KoroTimes)
After last year, this year is getting very packed for Nintendo (and also Atari), even during the impending release of the Nintendo Ultra-64. Let’s see how many releases for the games we got!

So far, on the SANAVS, there have been many releases for this system, and these include Wario’s Adventure (a direct sequel to Wario Land: Super Mario Land 3, which was based off of the bootlegged ROM hack of Kirby’s Adventure on the NES from OTL where Kirby was replaced with Wario, and it was notable for colorful graphics, wacky use of Mode 7, meta references to many Nintendo games, and the debut of Waluigi (who IOTL made his debut in Mario Tennis on the Nintendo 64)), Bust-a-Move, Mega Man 7, Super Excitebike (based off of the Super Mario-themed Excitebike game from OTL), and The Legend of Zelda: Fantasy of Hyrule (which is a full-scale remake of the original Legend of Zelda on the ANAVS, similar to the Super Mario All-Stars remakes).

Then, on the Super-CD, releases for this game are Star Fox 2, Donkey Kong Country 2: Diddy’s Kong Quest, DMA Designs’ Kid Kirby, Yoshi’s Island: A Super Mario Story (which is known as Super Mario World 2: Yoshi’s Island IOTL), Mario Kart CD, Mario’s Tennis, Mario’s Golf, Kid Icarus CD (which is about Pit going against many different gods, including Zeus), Rayman, and KoroTimes. Yeah, and if you can know more about KoroTimes, then you may want to know more about it, through this link (credits to Atohacya).: https://docs.google.com/document/d/17nx-4GUdJXcKcLslaH1ukzUTogKsDk5qcQXWnRnu5os/edit?usp=sharing

Now let’s get to the Game Boy Color (and also the Game Boy). Notable releases for it were Donkey Kong Land, Game & Watch Gallery, Kirby’s Dream Land 2, Kirby’s Block Ball, Panic Bomber, and Mario’s Picross.

Also, Nintendo released some arcade games which were Mario Clash, a F-Zero beat-em-up spin-off game, and Teleroboxer. Yeah. That’s what I got.

The first E3 also happens this year, with Nintendo teasing Project Atlentis, a new handheld successor to the Game Boy and Game Boy Color, to be released in 1997 (or 1998).
 
Well, as I recalled that ITTL, DMA Designs has shelved Uniracers, probably because they don't want to be sued by Pixar...
They were sue after the game was on the shelves, no warning, just someone told pixar and they sued on a ego trip, if shelved for kid kirby, well that was for the best them
 
All the Things to Have About Extra Games (1995)
Atari Karts (Atari)
Like IOTL, Atari Karts came out in 1995, but unlike IOTL, it's on the Super-CD. Here's a major difference than IOTL though, all of the non-Atari stuff in this game are replaced with actual Atari stuff, along with Atari's IPs!

Well right now, here are the playable characters.
  • Bentley Bear from Crystal Castles
  • Berthilda The Witch from Crystal Castles (Unlockable)
  • Charley Chuck from Food Fight (Unlockable)
  • Commander Champion from Star Raiders/Atari Force/Liberator
  • Jimmy from Midnight Mutants
  • Knight from Adventure (Atari 2600) (Unlockable)
  • Kung Fu Lu from Off The Wall (Unlockable)
  • Louie from Scrapyard Dog (Unlockable)
  • Major Havoc
  • Miracle Man (The only character from OTL’s Atari Karts aside from Bentley Bear that has remained in this game) (Unlockable)
  • Ninja from Ninja Golf (Unlockable)
  • Oliver the Elf Wizard from Centipede
  • Rhindle The Red Dragon from Adventure (Atari 2600)
  • Robot 1984 from I, Robot (Arcade) (Unlockable)
  • The Archer from Millipede
  • The Eyes from Haunted House (Unlockable)
  • The Green Skirt Girl from Middle Earth or the Girl in the Yellow Outfit From Space Riders (Pinball)
  • The Twins Torr and Tarra from the Sword Quest Comics (Unlockable)
  • Yar from Yars’ Revenge (Unlockable)
The items are Atari-related, obviously. And now, let’s get to the racetracks!
Borregas Cup
  1. Gran Trak 10
  2. Magical Forest (Centipede)
  3. Adventure Kingdom
  4. Crystal Lands (Crystal Castles)
Tempest Cup
  1. Late Night Road (Night Driver)
  2. Tank Battlefield
  3. Crystal Castles
  4. CyberMorph
Zorlon Cup
  1. VectorVerse
  2. The Junkyard (Scrapyard Dog)
  3. Pinball
  4. Star Raiders Starbase (Star Raiders)
Miracle Cup
  1. Horror Trilogy (Grave’s Mansion/Grampa’s Estate/Dracula’s Castle)
  2. SwordQuest Worlds
  3. I, Robot Raceway
  4. Golf Course from Ninja Golf
Reference to all of that? This link.: https://arcryphongames.wordpress.com/2014/05/16/redesigning-atari-karts-atari-jaguar/
ClayFighter 2: Judgement Clay (Interplay)
Unlike IOTL, C2: Judgement Clay is released on the Super-CD, which means that the music has been amped up a notch. Also, here are some playable characters that are shown.

The playable fighters are the same as IOTL, except there are now 10 additional fighters, such as Lucy the Gorilla (who went unused IOTL), Ickybod Clay (who’s nowhere to be seen, yet he’s considered to be in the game IOTL), Lunar Leonard (who’s returning from TTL’s ClayFighter Tournament Edition), Wanda (who’s just a clumsy witch in training with living broomsticks), Sting Kong (Lucy the Gorilla’s evil counterpart), Jack Hauntem (Ickybod Clay’s evil(?) counterpart), Stargazed Stanley (Lunar Leonard’s evil counterpart), Melas (Wanda’s evil counterpart), Dr. Kiln (who’s originally gonna be in this game IOTL), and Clayton (from Claymates, and is now grown up! He’s also a guest fighter).

There’s also claytalities for each fighter. For example, Bad Mr. Frosty throws a large snowball at his opponent, running them over.
Donkey Kong Country 2: Diddy’s Kong Quest (Nintendo)
The sequel to Donkey Kong Country is here! Here are some differences from OTL.:
  • The beehive-themed levels from Krazy Kremland are now part of a beehive world that’s between Krem Quay and Krazy Kremland known as “Zinger’s Hive” The boss of Krazy Kremland, King Zing, was moved to Zinger’s Hive.
  • Krazy Kremland ITTL has two carnival-themed levels that take OTL’s Hornet Hole and Rambi Rumble level spots. Also, the boss for Krazy Kremland ITTL is a reference to Battletoads, as this boss consists of three Kremlings in one team, each one of them having the color and personality of each member of the Battletoads.
  • The boss for K. Rool’s Keep is Kerozene (from OTL’s Game Boy Advance remake)
  • The Flying Krock ITTL, there are six sky-themed stages instead of just one stage before the final boss. Screech’s Sprint is still the final level before reaching the showdown with Kaptain K. Rool.
  • There’s an extra phase for Kaptain K. Rool’s rematch at Krockodile Kore.
Knuckles’ Chaotix (Sega)
While it’s roughly the same as it was IOTL, it was not only released on the Sega 32X like IOTL, but it was also released on the Sega Saturn (though unlike IOTL, the Sega Saturn releases on time, and succeeds (although not to the extent of the PS1/N64)).

However, there is a subtle difference IOTL. Metal Sonic in this game is replaced with Metal Knuckles (who debuted in Sonic R IOTL), BTW.
Mario Kart CD (Nintendo)
It’s a Mario Kart game on the Super-CD (the add-on for the Super Atari-Nintendo Advanced Video System). It’s like Super Mario Kart, except way bigger! The game also features a lot of voice samples from the individual characters, and even an announcer that commentates on position changes and item hits, which never appeared in the Mario Kart series IOTL. The announcer's commentary is limited to short quips, which can be on the silly and overdramatic side (which lends this game very well to Youtube parodies in the future).

There are 26 playable characters to choose from. The default racers are Mario, Luigi, Princess Peach, Yoshi, Bowser, Donkey Kong Jr., Koopa Troopa, and Toad. The unlockable racers are Wario, Waluigi (which is after his first appearance in Wario’s Adventure), Princess Daisy, Birdo, Nise A. Zure, Volcanard Vast, Pyronica Doragon, Donkey Kong, Diddy Kong, Stanley the Bugman, Dry Bones, Professor E. Gadd (who made his debut in Super Mario World: Super Mario Bros. 3 as a NPC ITTL), Wart, Mouser, Tyrano, Prince Havoc, Foreman Spike, and the Duck Hunt Duo (The Duck Hunt Duo being part of the roster is a reference to the Super Mario Bros./Duck Hunt game that puts both games into one cartridge for the NES.)

Unlocking the first twelve racers can be unlocked by clearing certain cups as certain racers in any class, whereas Wart, Mouser, Tyrano, and Prince Havoc have to be unlocked by beating them in their boss races on 150cc. Foreman Spike however, has to be unlocked by going through all four Battle Courses in Battle Mode, while the Duck Hunt Duo have to be unlocked by clearing Special Cup in any class as all twenty-five drivers.

So here are the racetracks (and the battle courses)!
Mushroom Cup
  1. Mario Circuit 1 (Reference: mario_kart_cd__mario_circuit_by_megatoon1234_de0vxjo-fullview.png)
  2. GrassLand Drift (Reference: mario_kart_cd__grassland_drift_by_megatoon1234_de0w41p-fullview.jpg)
  3. Desert Hills (Reference: mario_kart_cd__desert_hills_by_megatoon1234_de0wcq0-fullview.jpg) (Mouser’s Boss Race)
  4. Chaos Castle 1 (Reference: mario_kart_cd__chaos_castle_by_megatoon1234_de0wdwj-fullview.jpg)
  5. Rice Beach (Reference: mario_kart_cd__rice_beach_by_megatoon1234_de0wes2-fullview.jpg)
Flower Cup
  1. Mario Circuit 2 (Reference: mario_kart_cd__mario_circuit_by_megatoon1234_de0vxjo-fullview.png)
  2. Brown Island (Reference: mario_kart_cd__brown_island_by_megatoon1234_de0xb60-fullview.jpg) (Wart’s Boss Race)
  3. Ghost Valley 1 (Reference: mario_kart_cd__ghost_valley_by_megatoon1234_de0xbw1-fullview.jpg)
  4. Iced Country 1 (Reference: mario_kart_cd__iced_country_by_megatoon1234_de0xcrl-fullview.jpg)
  5. Jungle Japes (Reference: mario_kart_cd__jungle_japes_by_megatoon1234_de0xe3r-fullview.jpg)
Star Cup
  1. Mario Circuit 3 (Reference: mario_kart_cd__mario_circuit_by_megatoon1234_de0vxjo-fullview.png)
  2. Chaos Castle 2 (Reference: mario_kart_cd__chaos_castle_by_megatoon1234_de0wdwj-fullview.jpg) (Tyrano’s Boss Race)
  3. Iced Country 2 (Reference: mario_kart_cd__iced_country_by_megatoon1234_de0xcrl-fullview.jpg)
  4. Ghost Valley 2 (Reference: mario_kart_cd__ghost_valley_by_megatoon1234_de0xbw1-fullview.jpg)
  5. Shy Guy Island (Reference: mario_kart_cd__shy_guy_island_by_megatoon1234_de0xf9c-fullview.jpg)
Special Cup
  1. Mario Circuit 4 (Reference: mario_kart_cd__mario_circuit_by_megatoon1234_de0vxjo-fullview.png)
  2. Pipe Maze (Reference: mario_kart_cd__pipe_maze_by_megatoon1234_de0xk49-fullview.jpg)
  3. Chaos Castle 3 (Reference: mario_kart_cd__chaos_castle_by_megatoon1234_de0wdwj-fullview.jpg)
  4. Sky Gateway (Reference: mario_kart_cd__sky_gateway_by_megatoon1234_de0xm5b-fullview.jpg)
  5. Rainbow Road (Reference: mario_kart_cd__rainbow_road_by_megatoon1234_de0xnrz-fullview.jpg) (Prince Havoc’s Boss Race)
Battle Courses
  1. Battle Course 1 (Based on GrassLand Drift)
  2. Battle Course 2 (Based on Brown Island)
  3. Battle Course 3 (Based on Pipe Maze)
  4. Battle Course 4 (Based on Sky Gateway)
It’s pretty much the third Mario Kart game ITTL. Now, let’s get to what we have here.
Mario’s Tennis and Mario’s Golf (Nintendo)
One is based off of OTL’s Mario’s Tennis on the Virtual Boy and the other is something original (which is a golfing game). However, there’s one thing that these two games have in common though.:
  1. Birdo
  2. Bowser
  3. Donkey Kong
  4. Donkey Kong Jr.
  5. Koopa Troopa
  6. Luigi
  7. Mario
  8. Nise A. Zure
  9. Princess Daisy
  10. Princess Peach
  11. Pyronica Doragon
  12. Toad
  13. Volcanard Vast
  14. Waluigi
  15. Wario
  16. Yoshi
16 playable characters to choose from.
Puyo Puyo 2 (Compile/Sega)
While it originally was released in the year 1994 in Japan, this came out in 1995 outside of Japan. Here’s the link for more information.: https://docs.google.com/document/d/1uCyEyMXoGlWCxY5iKpGJH2O8i8CbEVPZ1fHjXTerVGo/edit?usp=sharing

Also, does anyone wonder what company releases the Puyo Puyo games on any gaming console that’s not made by Sega?
Sonic Overture (Sega)
This is a game released on the Sega Genesis/Mega Drive, and it’s based off of the fangame of the same name IOTL. It’s a prequel to Sonic the Hedgehog (1991).

It is known for the introduction of Feel the Rabbit (based off of one of the rabbit concept arts for Sonic the Hedgehog) as well. However, let’s get to the zones!
  1. Zone 1: Sunrise Gate Zone
  2. Zone 2: Granite Zone
  3. Zone 3: Sparkly Night Zone
  4. Zone 4: Wateropolis Zone
  5. Zone 5: Star Canyon Zone
  6. Zone 6: Egg Metaclock Zone
  7. Zone 6.5: Lost Ruins Zone (Egg Metaclock Act 3)
  8. Final Zone: Outgone Zone
As a bonus, locking it onto Sonic 2 or 3 allows Tails and Knuckles to become playable in Overture respectively. Also, it came out in 1996, BTW.
Sonic the Hedgehog 4 (Sega)
Sonic the Hedgehog 4 is released for the Sega Genesis/Mega Drive, and it is far superior to the release we have IOTL, with an original story instead of rehashed zones. When locked into S2 or S3, Sonic gains his Sonic 4 moveset. It was based off of the Sonic 4 ‘95 project IOTL.

Now, here’s the story, it’s all about Upnorth Island under siege of Dr. Eggman and Eggette (based off of the Sonic fan character), so it’s up to Sonic, Tails, Amy Rose, and Ray the Flying Squirrel to stop them! Also, Metal Sonic is involved.

Here are the zones for this game.
  1. Zone 1: Splash Hill Zone (Unlike IOTL, Splash Hill Zone doesn’t resemble Green Hill Zone)
  2. Zone 2: Riverside Zone (A zone set in a forest near a river)
  3. Zone 3: Sylvania Castle Zone (Unlike IOTL, Sylvania Castle Zone has a lot more plants in the background and foreground)
  4. Zone 4: Casino Street Zone (Unlike IOTL, Casino Street Zone doesn’t resemble Casino Night Zone, and it even takes place inside rather than outside)
  5. Zone 5: Rigged Caverns Zone (It was like OTL’s Lost Labyrinth Zone, except there’s no water)
  6. Zone 6: White Park Zone (It stays the same as it does IOTL)
  7. Zone 7: Flooded Jungle Zone (A zone set in a flooded jungle)
  8. Zone 8: Oil Desert Zone (While it stays the same like IOTL, it never resembles Oil Ocean Zone (I think?))
  9. Zone 9: Gimmick Mountain Zone (Named after the zone from Sonic 2 (8-Bit))
  10. Zone 10: Sky Fortress Zone (It stays the same as it does IOTL)
  11. Zone 11: Mad Gear Zone (Unlike IOTL, Mad Gear Zone doesn’t resemble Metropolis Zone)
  12. Zone 12: E.G.G. Station Zone (The final boss of E.G.G. Station Zone ITTL is the final boss from OTL’s Knuckles’ Chaotix)
  13. Secret Zone: Death Egg M.K.II Zone (After fighting the Egg Heart, another phase will occur, which is a duel between Super Sonic and Emerald Eggman (which is taken from Sonic the Comic)) (NOTE: This zone needs to be accessed if you have seven chaos emeralds.)
Is there anything else about that?
Wario’s Adventure (Nintendo)
Wario’s Adventure is a Wario Land game, where it is a direct sequel to Wario Land: Super Mario Land 3. Now, IOTL, it was a pirated ROM hack of Kirby’s Adventure known as “Warioland II”, but ITTL, it’s on the SANAVS and it was its own thing! This game is notable for colorful graphics, wacky use of Mode 7, meta references to many Nintendo games, and the debut of Waluigi (who IOTL made his debut in Mario Tennis on the Nintendo 64).

The story is about Wario searching for some mysterious treasure hidden in outer space, while searching for the mysterious Waluigi.

Here’s a list of worlds.
  1. Pipe Plains (A grassland world) (The boss of this world is some living tree similar to Whispy Woods (from the Kirby series))
  2. Ichigo Islands (A tropical world) (The boss of this world is a raccoon artist that brings paintings to life)
  3. Tick-Tock Tower (A tower world) (The boss of this world is a pair of timebending robots)
  4. Cloudtop Clash (A sky world) (The boss of this world is a bigger version of a Lakitu who controls the weather)
  5. Mighty Mountain (A mountain world) (The boss of this world is a gigantic cyborg mole)
  6. Overboard Ocean (A sunset ocean world) (The boss of this world is who else but Captain Syrup, who’s controlling a mecha that’s in Wario’s size (P.S.: She’s after the mysterious treasure hidden in outer space))
  7. Surreal Space (A space world) (The boss of this world is Waluigi)
  8. The Final Battle (The final boss world) (The boss of this world is the spirit of gold, who’s hidden in the mysterious treasure hidden in outer space)
Wario has twelve powers to choose from, and they are:
  1. Ball Wario
  2. Bouncy Wario
  3. Bubble Wario
  4. Bull Wario
  5. Dragon Wario
  6. Eagle Wario
  7. Jet Wario
  8. King Dragon Wario
  9. Puffy Wario
  10. Sea Dragon Wario
  11. Small Wario
  12. Thunderstruck Wario
Also, Waluigi can be playable too after beating him in Surreal Space and beating the game, BTW!
Yoshi’s Island: A Super Mario Story (Nintendo)
Originally known as “Super Mario World 2: Yoshi’s Island” IOTL.

While mostly the same as it was IOTL, except it’s on the Super-CD, and here’s the list of worlds.:
  • World 0/Welcome to Yoshi’s Island (Introductory Level)
  • World 1 (Same as OTL)
  • World 2 (Same as OTL)
  • World 3 (Same as OTL)
  • World 4 (One of the two worlds never seen IOTL, where it has desert levels)
  • World 5 (was known as World 4 IOTL)
  • World 6 (was known as World 5 IOTL)
  • World 7 (One of the two worlds never seen IOTL, where the first half of this world has snow levels, while the second half has lava levels)
  • World 8 (was known as World 6 IOTL)
And here’s the list of bosses for the worlds.:
  • Burt the Bashful (Fortress Boss of World 1)
  • Salvo the Slime (Castle Boss of World 1)
  • Bigger Boo (Fortress Boss of World 2)
  • Roger the Potted Ghost (Castle Boss of World 2)
  • Prince Froggy (Fortress Boss of World 3)
  • Naval Piranha (Castle Boss of World 3)
  • Count Fang (Fortress Boss of World 4)
  • Six-Face Sal (Castle Boss of World 4)
  • Marching Milde (Fortress Boss of World 5)
  • Hookbill the Koopa (Castle Boss of World 5)
  • Sluggy the Unshaven (Fortress Boss of World 6)
  • Raphael the Raven (Castle Boss of World 6)
  • Snifberg the Unfeeling (Fortress Boss of World 7)
  • Moltz the Very Goonie (Castle Boss of World 7)
  • Tap-Tap the Red Nose (Fortress Boss of World 8)
  • Baby Bowser (Castle Boss of World 8)
  • Kamek Sr. (who is Kamek’s father ITTL) (Final Boss of World 8)
How does the Kamek Sr. boss fight work? Well, let’s take it from an excerpt from a YouTube video known as the “Top 10 Greatest Final Bosses from Any Nintendo Game Ever”, which is published September 13, 2012.:
“After defeating Baby Bowser, we found out about Kamek Sr.’s secret plan for world domination and the final battle begins. Here, we get to phase one of the final battle. The constantly scrolling/respawning blocks avert Boss Arena Urgency, but having your platforms steadily turned into Goombas and Bob-ombs sure keeps you on your toes! After that comes phase two, where it’s just chasing down Kamek Sr. in a maze of spikes and where all of the worlds are a stage. Plus, Baby Bowser in some Clown Copter-looking vehicle with a pacifier assists you throughout this phase. Plus, when we reached Kamek Sr., he goes down in one hit, but he has one more phase left. Kamek Sr. pulls out two wands and enlarges himself in a last-ditch effort to stop Yoshi from safely bringing Baby Mario back to the stork. Kamek Sr. is now gigantic! You can consider this to be one of the greatest final bosses ever known to the Super Mario series in the 16-Bit era, right up to the ones like the Light and Dark Bowser duo, Prince Havoc, Wart, Tyrano, Dr. Dokan, Menacing Machine, Warp and Bend, King K. Rool, whatever! Strangely enough, Kamek Sr. has become freakin’ Godzilla in this final phase. But whatever, it was a classic one, by the way.”
Yeah, that’s how it goes.
 
Also, does anyone wonder what company releases the Puyo Puyo games on any gaming console that’s not made by Sega?
Those where a lot of licenser. Evem Compile itself, was when Compile collapse than Sega bought all the rights and Madou Monogatari characthers permanently
 
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