Nintendo's New Groove: An Alternate Nintendo Timeline

Do you think that this should get its own TV Tropes page?


  • Total voters
    41
  • Poll closed .
Well, good question. The answer is that sometimes if a licensed game is good, it'll be released. Though sometimes, not all bad video games get changed into good video games. There always has to be a dud somewhere.

And yes, the good licensed video games such as DuckTales (NES) will be spared.
It helped those examples and disney ones were by Sunsoft and Capcom respectly, as those where real developers rather Laugh Jocking Numbuh
 
1987: Somewhere in Japan and Outside of Japan
1987 was the year where things come and go. Sega released Alex Kidd in Miracle World for their Sega Master System, Nintendo managed to release their FDS games into cartridge for their ANAVS, and of course, new gaming IPs from other companies have been unleashed, such as Mega Man, Contra, Final Fantasy, and Metal Gear.

Now in Japan, there’s also a sequel to The Legend of Zelda known as Zelda II: The Adventure of Link. It’s different from the first game, even if it’s a sequel, it wasn’t really equal. There’s also Yume Kojo: Doki Doki Panic! In a collaboration between Nintendo and Fuji TV, this game was made to promote the broadcaster's Yume Kōjō '87 event, which showcased several of its latest TV shows and consumer products. The Yume Kōjō festival's mascots became the game's protagonists: a family consisting of the boy Imajin, his girlfriend Lina, and his parents Mama and Papa. The rest of the game's characters, including the main villain named Mamu, were created by Nintendo for the project. Yume Kōjō: Doki Doki Panic takes place within a book with an Arabian setting. All four characters are optionally playable, though the game is not fully completed until the player clears all levels using each protagonist. It’s also notable for the first appearance of the Shy Guys, Pokeys, Bob-Ombs, Birdos, Ninjis, Mouser, Tryclyde, and of course, the Great Wart! And surprisingly ITTL, the Nintendo & Fuji TV collaboration is still going strong after the releases of All Night Nippon Super Mario Bros. and Yume Kojo: Doki Doki Panic.

Outside of Japan, things are going quite interesting for Atari and Nintendo. Atari released their own games to the ANAVS. The following games Atari released for the ANAVS include Crystal Castles, Tower Toppler, Midnight Mutants, Barnyard Blaster, and bafflingly, an E.T. game which plays like a 2D side-scroller (and it’s actually quite decent). Yeah, Atari knows what they’re doing. Also, companies such as Acclaim, Konami, Capcom, and other companies also release games for the ANAVS (including LJN).

Have you ever wanted to play a Super Mario game where you play as Mario, Luigi, Princess Peach (then known as Princess Toadstool), and Toad, where it’s about the legend of the Warp Zone, where one of the power-ups includes a leaf that transforms you into a raccoon, and some of the bosses include a living tree being that throws bombs at you and you have to pick them up to throw it at him? Well here’s the game for you!
U8vMElSYiI8f6zCkeXpyZHKLHoZC225L4ah26sUudjHvigh0UVhL3jSNeusLtb2FAlKbpCgV7h7bLJGBY-nKGz3eUjy7sUF-3PCbmrgC8-4yoXKc5Z2KQFFJ1tem7Hnm-UxY4j6U
-iE5BtPInQb-fzUTENACkpsM63D1CxCxhD8lheGeQdflvZ0HBy30pDJf9cUAa2RbNaVPFivpolCEVFf3DuV0bVasQ6h_YXDSuJcZvQ12dXvhpNjEE0-vM4rlOXY4cDckvYGNdrm-
-eWD7ZeEgh8J3bSdkyj0ofkEAY_1ztT6J77XCzgCZOYFP5Fp7qy7TnKgP4TLxfLDN0DRR9-4ZkPdGtikyDLaHNhI_wTGL1QXHZkkafHYs9TQBAKkcavnVTT77dj9zVKwj2LLh9sS

wA7VvdBXHLOlPHdm2xefljzr9MM2J2yErn8bGFbCI65Z1HK-5-KTFpOoS5Pt13bSmqBV3vnR_VLqxQr7CTQYd_4bfi3sMLTN_oIXNUaJ6MwkBBQ3EFcxZU-h-Hh2Viko-ggdGlCT
v-Yc10yhaj-KGw9t9WjxvFQSts6kmxJ_fHLF_89Jdvmg9OYeXa86a2KTL6RdfUq52HvaYW-JIMAOj4A6WZs-lYt9JfmbzrV6YnmNTWtEZfRe-EzSS-VS_wgJAL-oWH8JacFexnWS
Wd8jkikUzO4j7fAxpEi1yVT9M6k8t9ywvG0JI3CP77X7dXnRgLTIZ0zad3exYGVD01K2GRPPC69JyIolsyu39ehKWh0yXSDph0gNKD1Yi-9u3QZZDTCdlr46L8khzmtI9fYY7kp_
This, folks, is “Super Mario Bros. 2: The Legend of the Warp Zone”. What’s the story like? Read this.
-UdamQDxsyqv8U3QU9pzH4Hff9Mk1fXTcy36Lihe_9gukSGyJd1NN52kplrcuP-QpWpbkcWMXDoZsQ_0dPvQgSwMFO7Wfab93RMYIzmKbdekhuUZyI83dNwtyPaB6TDlSuwNNorN
The gameplay will be like OTL’s Super Mario Bros. 3 gameplay with some gameplay elements from the American version Super Mario Bros. 2 in it as well. It’s the same as OTL’s Super Mario Bros. 3, except with a different storyline, an Ice Flower power-up, more enemies, and a different set of bosses. The playable characters are Mario, Luigi, Toad, and Princess Toadstool (that’s the name Princess Peach used to have back in the late 1980s and early 1990s). Also, here’s what the worlds look like.:
  • World 1: Grass Land (Contains six levels, one castle stage, and one boss stage)
  • World 2: Desert Hill (Contains eight levels, one airship stage, and one boss stage)
  • World 3: Ocean Side (Contains seven levels, one castle stage, and one boss stage)
  • World 4: Gigantic Jungle (Contains six levels, one airship stage, one boss stage, and one Prince Haru encounter)
  • World 5: Sky World (Contains ten levels, one castle stage, and one boss stage)
  • World 6: Iced Country (Contains nine levels, one airship stage, one boss stage, and one Prince Haru encounter)
  • World 7: Pipe Mountains (which is where the Warp Zone is located) (Contains nine levels, one castle stage, and one boss stage)
  • World 8: Trials of Darkness (Contains eight levels, one castle stage, one airship stage, one Prince Haru encounter, one boss stage, and one final stage)
And here’s a list of bosses for this game.:
AB0CRZL7EHjErZkbInyqy0boM6gaKTn7j_O0ND9qSU3AkGbcM13G-LeD6ZoKPP-CYP3FO85KvJQkon2GP_L7ffw8rQp6hgvkPS_RomCYLpYPWQjVcHQHr-xgaY_LPpkppWLEjVmw

From left to right include the following.
  • Heat-Beast (Recurring boss of the castle stages of Worlds 1, 3, 5, 7, and 8)
  • Boom-Boom (Recurring boss of the airship stages of Worlds 2, 4, 6, and 8)
  • Prince Haru (Recurring boss of the Prince Haru encounters of Worlds 4, 6, and 8)
  • T-Ent-T (Boss of World 1: Grass Land)
  • Dijimity the Genie of the Item Box (Boss of World 2: Desert Hill)
  • The Aqua Twins (Bosses of World 3: Ocean Side)
  • Talos 2.0 (controlled by Ursus the Eagle) (Boss of World 4: Gigantic Jungle) (Also, while Talos 2.0 is gigantic, Mario/Luigi/Toad/Princess Peach has to use a Mega Mushroom in order to fight Talos 2.0.)
  • Lakithunder (Boss of World 5: Sky World) (Lakithunder debuted in New Super Mario Bros. IOTL)
  • Cold-lossal (Boss of World 6: Iced Country)
  • The Fake Warp Zone (Boss of World 7: Pipe Mountains (which is where the Warp Zone is located))
  • Bowser (First Boss of World 8: Trials of Darkness)
  • Lord Vengeance (Second and Final Boss of World 8: Trials of Darkness) (The mastermind behind Bowser and the Koopa Troop) (The last two sprites are his two phases, BTW.)
Funnily enough, this is Prince Haru’s first time being in a Super Mario game, and he’s got a different personality where he was once Princess Peach’s fiancee, but after Mario rescued her, Prince Haru got infuriated because of that, and he’s one of the recurring bosses of this game. Why did I come up with that idea? You really don’t wanna know.

Also, as for the enemies of this game, it has the enemy roster from OTL’s Super Mario Bros. 3, as well as the ones that appeared in Doki-Doki Panic and even some enemies that made their debut earlier than IOTL (such as Goombrats, Thunder Lakitus, Ice Bros., the Ant enemies from Super Mario Land 2, Monty Moles, Bulbers, Clampys, some enemies from Super Mario Land, Pinwheels, and Mr. Blizzards), Fighter Flies, Sidesteppers, and some original enemies (such as Koopa Scubatroopas (Underwater versions of Koopa Troopas), Scarabbys (Scarab beetle-like enemies that act like Hoopsters), and Split-Urchins (Urchin-like enemies that split into four)).

Overall, just like OTL’s Super Mario Bros. 3, SMB2: The Legend of the Warp Zone is the turning point, the watershed moment, and the game changer for the Super Mario series. It’s notable for its brand of challenge, storylines, and more! This is the first time to feature a far more powerful villain (namely Lord Vengeance) and the first time where Bowser starts becoming an anti-hero, and next year, he’ll be starring in his own spin-off game next year, so wait and see.

Also, when did Super Mario Bros. 2: The Legend of the Warp Zone came out? It’s simple. October 23, 1987.

STAY TUNED FOR WHAT 1988 HAS TO OFFER
 
Crystal Castles
Original for famicom, not bad,
And here’s a list of bosses for this game.
And Now a fully original games, with images even, i commend this work from you looks a nice game too, merging both OTL 2 and 3 into a single game could be runaway hit both sides of the pacific
Funnily enough, this is Prince Haru’s first time being in a Super Mario game, and he’s got a different personality where he was once Princess Peach’s fiancee, but after Mario rescued her, Prince Haru got infuriated because of that, and he’s one of the recurring bosses of this game. Why did I come up with that idea? You really don’t wanna know.
I might object this trope...but don't care that much anyway, amazing work buddy
 
Original for famicom, not bad,

And Now a fully original games, with images even, i commend this work from you looks a nice game too, merging both OTL 2 and 3 into a single game could be runaway hit both sides of the pacific

I might object this trope...but don't care that much anyway, amazing work buddy
Good to hear. 1988 will be coming soon no matter what.
 
Liking what you've written so far. -clicks on "Watch Thread"-

I have a question regarding Rockman/Megaman, will the Robot Masters be the same or will Bond Man get his time to shine?
 
1987 was the year where things come and go. Sega released Alex Kidd in Miracle World for their Sega Master System, Nintendo managed to release their FDS games into cartridge for their ANAVS, and of course, new gaming IPs from other companies have been unleashed, such as Mega Man, Contra, Final Fantasy, and Metal Gear.

Now in Japan, there’s also a sequel to The Legend of Zelda known as Zelda II: The Adventure of Link. It’s different from the first game, even if it’s a sequel, it wasn’t really equal. There’s also Yume Kojo: Doki Doki Panic! In a collaboration between Nintendo and Fuji TV, this game was made to promote the broadcaster's Yume Kōjō '87 event, which showcased several of its latest TV shows and consumer products. The Yume Kōjō festival's mascots became the game's protagonists: a family consisting of the boy Imajin, his girlfriend Lina, and his parents Mama and Papa. The rest of the game's characters, including the main villain named Mamu, were created by Nintendo for the project. Yume Kōjō: Doki Doki Panic takes place within a book with an Arabian setting. All four characters are optionally playable, though the game is not fully completed until the player clears all levels using each protagonist. It’s also notable for the first appearance of the Shy Guys, Pokeys, Bob-Ombs, Birdos, Ninjis, Mouser, Tryclyde, and of course, the Great Wart! And surprisingly ITTL, the Nintendo & Fuji TV collaboration is still going strong after the releases of All Night Nippon Super Mario Bros. and Yume Kojo: Doki Doki Panic.

Outside of Japan, things are going quite interesting for Atari and Nintendo. Atari released their own games to the ANAVS. The following games Atari released for the ANAVS include Crystal Castles, Tower Toppler, Midnight Mutants, Barnyard Blaster, and bafflingly, an E.T. game which plays like a 2D side-scroller (and it’s actually quite decent). Yeah, Atari knows what they’re doing. Also, companies such as Acclaim, Konami, Capcom, and other companies also release games for the ANAVS (including LJN).

Have you ever wanted to play a Super Mario game where you play as Mario, Luigi, Princess Peach (then known as Princess Toadstool), and Toad, where it’s about the legend of the Warp Zone, where one of the power-ups includes a leaf that transforms you into a raccoon, and some of the bosses include a living tree being that throws bombs at you and you have to pick them up to throw it at him? Well here’s the game for you!
U8vMElSYiI8f6zCkeXpyZHKLHoZC225L4ah26sUudjHvigh0UVhL3jSNeusLtb2FAlKbpCgV7h7bLJGBY-nKGz3eUjy7sUF-3PCbmrgC8-4yoXKc5Z2KQFFJ1tem7Hnm-UxY4j6U
-iE5BtPInQb-fzUTENACkpsM63D1CxCxhD8lheGeQdflvZ0HBy30pDJf9cUAa2RbNaVPFivpolCEVFf3DuV0bVasQ6h_YXDSuJcZvQ12dXvhpNjEE0-vM4rlOXY4cDckvYGNdrm-
-eWD7ZeEgh8J3bSdkyj0ofkEAY_1ztT6J77XCzgCZOYFP5Fp7qy7TnKgP4TLxfLDN0DRR9-4ZkPdGtikyDLaHNhI_wTGL1QXHZkkafHYs9TQBAKkcavnVTT77dj9zVKwj2LLh9sS

wA7VvdBXHLOlPHdm2xefljzr9MM2J2yErn8bGFbCI65Z1HK-5-KTFpOoS5Pt13bSmqBV3vnR_VLqxQr7CTQYd_4bfi3sMLTN_oIXNUaJ6MwkBBQ3EFcxZU-h-Hh2Viko-ggdGlCT
v-Yc10yhaj-KGw9t9WjxvFQSts6kmxJ_fHLF_89Jdvmg9OYeXa86a2KTL6RdfUq52HvaYW-JIMAOj4A6WZs-lYt9JfmbzrV6YnmNTWtEZfRe-EzSS-VS_wgJAL-oWH8JacFexnWS
Wd8jkikUzO4j7fAxpEi1yVT9M6k8t9ywvG0JI3CP77X7dXnRgLTIZ0zad3exYGVD01K2GRPPC69JyIolsyu39ehKWh0yXSDph0gNKD1Yi-9u3QZZDTCdlr46L8khzmtI9fYY7kp_
This, folks, is “Super Mario Bros. 2: The Legend of the Warp Zone”. What’s the story like? Read this.
-UdamQDxsyqv8U3QU9pzH4Hff9Mk1fXTcy36Lihe_9gukSGyJd1NN52kplrcuP-QpWpbkcWMXDoZsQ_0dPvQgSwMFO7Wfab93RMYIzmKbdekhuUZyI83dNwtyPaB6TDlSuwNNorN
The gameplay will be like OTL’s Super Mario Bros. 3 gameplay with some gameplay elements from the American version Super Mario Bros. 2 in it as well. It’s the same as OTL’s Super Mario Bros. 3, except with a different storyline, an Ice Flower power-up, more enemies, and a different set of bosses. The playable characters are Mario, Luigi, Toad, and Princess Toadstool (that’s the name Princess Peach used to have back in the late 1980s and early 1990s). Also, here’s what the worlds look like.:
  • World 1: Grass Land (Contains six levels, one castle stage, and one boss stage)
  • World 2: Desert Hill (Contains eight levels, one airship stage, and one boss stage)
  • World 3: Ocean Side (Contains seven levels, one castle stage, and one boss stage)
  • World 4: Gigantic Jungle (Contains six levels, one airship stage, one boss stage, and one Prince Haru encounter)
  • World 5: Sky World (Contains ten levels, one castle stage, and one boss stage)
  • World 6: Iced Country (Contains nine levels, one airship stage, one boss stage, and one Prince Haru encounter)
  • World 7: Pipe Mountains (which is where the Warp Zone is located) (Contains nine levels, one castle stage, and one boss stage)
  • World 8: Trials of Darkness (Contains eight levels, one castle stage, one airship stage, one Prince Haru encounter, one boss stage, and one final stage)
And here’s a list of bosses for this game.:
AB0CRZL7EHjErZkbInyqy0boM6gaKTn7j_O0ND9qSU3AkGbcM13G-LeD6ZoKPP-CYP3FO85KvJQkon2GP_L7ffw8rQp6hgvkPS_RomCYLpYPWQjVcHQHr-xgaY_LPpkppWLEjVmw

From left to right include the following.
  • Heat-Beast (Recurring boss of the castle stages of Worlds 1, 3, 5, 7, and 8)
  • Boom-Boom (Recurring boss of the airship stages of Worlds 2, 4, 6, and 8)
  • Prince Haru (Recurring boss of the Prince Haru encounters of Worlds 4, 6, and 8)
  • T-Ent-T (Boss of World 1: Grass Land)
  • Dijimity the Genie of the Item Box (Boss of World 2: Desert Hill)
  • The Aqua Twins (Bosses of World 3: Ocean Side)
  • Talos 2.0 (controlled by Ursus the Eagle) (Boss of World 4: Gigantic Jungle) (Also, while Talos 2.0 is gigantic, Mario/Luigi/Toad/Princess Peach has to use a Mega Mushroom in order to fight Talos 2.0.)
  • Lakithunder (Boss of World 5: Sky World) (Lakithunder debuted in New Super Mario Bros. IOTL)
  • Cold-lossal (Boss of World 6: Iced Country)
  • The Fake Warp Zone (Boss of World 7: Pipe Mountains (which is where the Warp Zone is located))
  • Bowser (First Boss of World 8: Trials of Darkness)
  • Lord Vengeance (Second and Final Boss of World 8: Trials of Darkness) (The mastermind behind Bowser and the Koopa Troop) (The last two sprites are his two phases, BTW.)
Funnily enough, this is Prince Haru’s first time being in a Super Mario game, and he’s got a different personality where he was once Princess Peach’s fiancee, but after Mario rescued her, Prince Haru got infuriated because of that, and he’s one of the recurring bosses of this game. Why did I come up with that idea? You really don’t wanna know.

Also, as for the enemies of this game, it has the enemy roster from OTL’s Super Mario Bros. 3, as well as the ones that appeared in Doki-Doki Panic and even some enemies that made their debut earlier than IOTL (such as Goombrats, Thunder Lakitus, Ice Bros., the Ant enemies from Super Mario Land 2, Monty Moles, Bulbers, Clampys, some enemies from Super Mario Land, Pinwheels, and Mr. Blizzards), Fighter Flies, Sidesteppers, and some original enemies (such as Koopa Scubatroopas (Underwater versions of Koopa Troopas), Scarabbys (Scarab beetle-like enemies that act like Hoopsters), and Split-Urchins (Urchin-like enemies that split into four)).

Overall, just like OTL’s Super Mario Bros. 3, SMB2: The Legend of the Warp Zone is the turning point, the watershed moment, and the game changer for the Super Mario series. It’s notable for its brand of challenge, storylines, and more! This is the first time to feature a far more powerful villain (namely Lord Vengeance) and the first time where Bowser starts becoming an anti-hero, and next year, he’ll be starring in his own spin-off game next year, so wait and see.

Also, when did Super Mario Bros. 2: The Legend of the Warp Zone came out? It’s simple. October 23, 1987.

STAY TUNED FOR WHAT 1988 HAS TO OFFER
This is an interesting timeline, is SEGA the Direct Competitor for Atari-Nintendo at time? because there is no Video Game Crash of 1983, so can SEGA be able to beat 2 of them? if not, what are SEGA going to do now?
 
This is an interesting timeline, is SEGA the Direct Competitor for Atari-Nintendo at time? because there is no Video Game Crash of 1983, so can SEGA be able to beat 2 of them? if not, what are SEGA going to do now?
Seems SEGA is on the same position at the OTL...on the shadows both in japan and america, wonder if they got their OTL luck in europe or got overshadowed there too
 
Seems SEGA is on the same position at the OTL...on the shadows both in japan and america, wonder if they got their OTL luck in europe or got overshadowed there too
Who is Sega going to be with?? which Companies would SEGA likely want to be with similar to Atari-Nintendo?
 
1988: Spin Off into Action!
Notable IPs that got released this year include Ninja Gaiden, Blaster Master, and Madden NFL. Things are going smoothly for Nintendo and Atari. Nintendo has released some games for the ANAVS, but one of the most notable games here ITTL is some spin-off game starring Bowser from the Super Mario games. Here’s a logo for it.
XalRKLP8_oSGLHa92DwgpLRI-kWmUDIWcCNPWYOJ_fEDD0i4RMZ0S3qSRYhPMGGAZUnSeiIyiEWvza9SxJcMbuG1CBrcByetHmmk-CVJi2cqX97IY3sMUm-v674YJFjbPLjUlnui

A.K.A.I.J. (also known as in Japan): KoopaQuest
BowserQuest is quite an interesting game. FYI, it stars the title character, a green-shelled Koopa (a turtle/dragon/ox/lion combination) named Bowser, and his newly-discovered angel companion known as Tuttorio, who must journey across the Koopa Kingdom in order to defeat Gothar of the Dump People, who has overtaken the 7 Koopa Homeworlds by trapping the other Koopas in crystal and turning their hoard of gems into an army of minions for his bidding. The Koopalings appear as character summons whenever you find one of their wands in any world (Also, the Koopalings debuted in OTL’s Super Mario Bros. 3, but they made their ATL debut in BowserQuest). As you can see, the gameplay is like a 2D platforming game with some beat-em-up elements. Here’s the list of worlds and such to see.
  1. World 1: Artisan Greens (Grasslands/Artistic-based) (Koopaling summon: Larry Koopa) (Boss: Stompy)
  2. World 2: Peace-Keeping Desert on Ice (Desert canyon with ice/Peace Keeper-based) (Koopaling summon: Morton Koopa Jr.) (Boss: Dr. Hip)
  3. World 3: Magic Mountain (Mountains with lava/Magic-based) (Koopaling summon: Wendy O. Koopa) (Boss: Baron Jambe Maigres)
  4. World 4: Gourmet Beach (Tropical beach/Food-based) (Koopaling summon: Iggy Koopa) (Boss: Cookatiel (who debuted in Super Mario Odyssey IOTL))
  5. World 5: Beast-Maker Industries (Factory set in a swamp/Beast Maker-based) (Koopaling summon: Roy Koopa) (Boss: Prince Bully (who debuted in Super Mario 3D World IOTL))
  6. World 6: Snowland Caverns (Snow Land/Mining-based) (Koopaling summon: Lemmy Koopa) (Boss: Coldfront)
  7. World 7: Visionary Skies (Sky with Floating Islands/Dream-based) (Koopaling summon: Ludwig Von Koopa) (Boss: Pimple (Wart's brother))
  8. World 8: Realm of the Dump People (The main villain's secret hideout/Has nothing that the world is based on) (Koopaling summon: All of the seven Koopalings) (Boss: Gothar of the Dump People)
Now, does that sound familiar? Sounds like Spyro the Dragon on the PS1, huh? If so, then you can tell that there have been some comparisons between the BowserQuest series and the Spyro the Dragon series. And might I add that the Spyro the Dragon series came out in 1998, ten years later.

And speaking of bosses, it’ll be like a Japanese RPG-styled battle thing. Here’s an example.
CJZ0PPfqhklrhxTEEr6KHksidH45SiRTlmk7OBghGrIxIGBS3Rud-98ZlnG0LJ1gRPDNrnDB8ZMOWDpaY03BYZU1SlkkeQ4-Z_hL9ZPXUJqWzz71vM9PuAlIU-ovdjIi4Mmed1AL
Regardless, it’s been a big hit in Japan, and that wasn’t until the BowserQuest game on the ANAVS got released outside of Japan next year. And speaking of next year, let’s find out!
 
Well? It's half-platforming, half-beat-em-up, and half-RPG.
That is a very bizzare mix but i can see it working, if anything would give exposure to JRPG in consoles early...that is a big butterfly as Mother,FF and DQ are still Japan only at the date
 
That is a very bizzare mix but i can see it working, if anything would give exposure to JRPG in consoles early...that is a big butterfly as Mother,FF and DQ are still Japan only at the date
Well, wait until 1989 and you'll see what I got right now.
 
1989: More New Games and a Super Mario Anime? (ft. the Atari-Nintendo Game Boy)
In case you’re wondering, I have no idea how the BowserQuest game would fare outside Japan, but let’s just say that the JRPG-esque boss battles will be advertised as “1-on-1 Combat” battles, just in order to stand out.

But anyway, let’s look at the new games released for the ANAVS. We got Dragon Warrior (which is what Dragon Quest is known as outside of Japan until the eighth installment), Ninja Gaiden, Mega Man 2, Disney’s DuckTales, The Guardian Legend, Marble Madness, Adventures of Lolo, Tetris, Royal Flush: Princess Sidestory (which is a ROM hack of Super Mario Bros. 3 IOTL), Tecmo Bowl, Strider, Super Dodge Ball, Defender of the Crown, and a few other games that I cannot mention right now.

As for Royal Flush: Princess Sidestory, consider this to be a mix between OTL’s SMB3 ROM hacks such as Present Panic - A Princess Adventure, Peach & Daisy in The Ultimate Quest, and of course, Royal Flush - Princess Sidestory. The story is about Princess Peach discovering a strange occurrence going around the Mushroom World, so it’s up to her to go through the Party Board, the Snowbite Kingdom, Sarasaland, escape the Flower Kingdom battlefield and castle, and enter the Mysterious Kingdom ruled by Duchess Zaffiro, the duchess of the Mysterious Kingdom!

Oh yeah! There’s a Super Mario anime that started airing on March 10, 1989 in Japan. The first season is based on Super Mario Bros. and Super Mario Bros. 2: The Legend of the Warp Zone. The first season will later be dubbed by DiC Entertainment and Saban Entertainment starting on September 4 outside of Japan.

On a side-note, The Super Mario anime replaces the Super Mario DiC cartoon trilogy (The Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3, and Super Mario World) in this AU. But unlike the Super Mario DiC cartoon trilogy, the Super Mario anime is a long-running anime series. However, the Donkey Kong Country TV series, the Legend of Zelda cartoon, and Captain N: The Game Master stay the same.

P.S., what was the Super Mario anime series’ name? “Super Mario Mushroom World Adventures”.

Speaking of anime, there’s an English dub of Super Mario Bros.: The Great Mission to Rescue Princess Peach that was produced and aired on home video and was dubbed by Saban Entertainment. In case you’re wondering, who voiced the characters in this English dub? I’ll leave the ideas to you. But however, let’s get to the Game Boy.
The Atari-Nintendo Game Boy

nE8gOommZ-Uwme7UnTezuYLX9pG38cMhw9GZGjPRcBr_-TuRg0PXhAFPtX0ZjE2hm_2UncVyC1BsRy33dpH70BS0z_dKRm4mQsWP8zYhSEdBsGy4tSEiFr-WIR-5TW6GZnHlrAjn

The Atari-Nintendo Game Boy
Released in: April 21, 1989 (in Japan); July 31, 1989 (in North America)
Just like OTL’s Game Boy, nothing to see anything different in here. Though here are the launch titles for this game.
  1. Alleyway (the breakout clone)
  2. Baseball
  3. Crystal Castles on the Go (Never seen IOTL; It’s a portable version of Crystal Castles by Atari)
  4. GB Pong (Never seen IOTL; It’s a Game Boy version of Pong, where it contains regular pong, pong doubles, pong against a hole in a wall, and backwards pong)
  5. Super Mario Land
  6. Tennis (It’s a launch title in North America)
  7. Tetris (It’s a launch title in North America and Europe; like IOTL, it’s the pack-in title for the Game Boy)
  8. Yakuman (It’s a launch title in Japan)
Yeah, that’s all I can think of for the Game Boy. Yeah. By the way, The Atari Lynx ITTL is known as the “Entex Pockex”. A little off-topic, but you get the point.
 
By the way, The Atari Lynx ITTL is known as the “Entex Pockex”. A little off-topic, but you get the point.
Wonder if Unironically would get better luck only if on europe,the Epyx Handy(that was the original name, was even offered to a nintendo when already have the GB on test production phase), Atari didn't marketed the handheld well at all...
 
Wonder if Unironically would get better luck only if on europe,the Epyx Handy(that was the original name, was even offered to a nintendo when already have the GB on test production phase), Atari didn't marketed the handheld well at all...
Good question. If you ask me, maybe there be some marketing, maybe it will last, maybe not.
 
Top