Most plausible Europe after a Napoleonic victory?

I am planning to do a mod for A House Divided whose POD is a plausible victory of Napoleon, in order to create an Athens/Sparta-like scenario in which London controls the seas, while Paris dominates the continent. How can such a scenario come true? The most obvious answer would be to have Napoleon's troops mirror Alexander's, realizing that invading Russia is nothing but a suicide and forcing l'Empereur to return to France and start to reorganize his domains. But how will he deal with the lands he conquered? What will the map of Europe look like? If someone has an idea, help me ;)
A mod for AHD you say? :p

The PoD is certainly important. There are multiple ways you can achieve it: a solidified Franco-Austrian alliance as envisaged by Talleyrand, say, with a Franco-Spanish alliance on the side.

Another way would be to butterfly away the Peninsular War, and then have Aspen-Essling end in a crushing defeat of the Austrians with regiments freed from the campaign.

Or you can take the route of the "Napoleonic Victory" TL, and end with a French invasion of England.

However you do it, I do have several recommendations for you specifically focused on the mod in question. I've personally toyed with the idea of making a Napoleonic Victory mod for Vic2, but have never had the time or motivation to do so. First, are you going to be integrating either of the major economic mods (PDM/APD, VRRP)? I would suggest APD/PDM, but it does have noticeable slowdowns for the game in question. That being said, the event chains, economic/political tweaks, etc. are all golden.

Second, a Napoleonic victory (or stalemate) would see the continuation of Denmark-Norway (and, depending on how you butterfly it, a Sweden-Finland), which makes for an interesting competition to potentially create a united Scandinavia. The Confederation of the Rhine, depending how you mod it, can have a great deal of dynamic with multiple players attempting to unite Germany (from Austria, Prussia, to the new Westphalia, Bavaria, etc) or to keep Germany disunited (Denmark, France, Sweden, depending on what you decide to do with Pomerania). Latin America can be developed into larger, independent Spanish Viceroyalities (depending on what you do with the Peninsular War), and you can consider cutting back on couple British colonies (say, New Zealand), all of which have their own impact upon the way the game in both the Americas and how early colonization goes.

I would also suggest trying to develop a "European Hegemon" system. One of the largest butterflies you'll see with a Napoleonic victory is a shift towards a coalition/bipolar diplomatic system within Europe proper versus the "Concert of Europe"/multipolar system as developed by Metternich. V2 models the latter multipolar system very well (and the integration of the Great War system developed by PDM [I believe] makes coalition wars possible late game), but I would strongly recommend trying to construct a modifier system that promotes coalitions earlier on (up until hegemony is "broken"). A Napoleonic victory will see two poles: those who support the status quo and French domination (say various Confederation of Rhine states, Poland, Denmark-Norway, perhaps Sweden, Spain, and Austria), and those who want to overthrow the system (Britain, Russia, Prussia, ???).

I would also consider the effect that a Napoleonic victory will have on the development of intellectual thought (the "triumph" of Enlightenment ideals, for instance). I'd look into tweaking the tech tree (particularly the cultural tech tree), assuming you aren't using either PDM/APD or VRRP as a base, as well as changing some of the base modifiers for assimilation, for instance, rebels (national rebels and separatism in particular).

Given the scenario starts at 1836, you have plenty of time to insert PoDs to make the mod fun and dynamic (which should always be a goal: you should never allow a mod to become so mired in modeling historical realisms that it becomes boring drudgery to play). I'd personally start the game with the death of Napoleon I (at a random date in 1936 with a very low MTTH) and the ascension of Napoleon II, similar to the coronation of Victoria in the base game. You can use it to trigger a number of fun event chains (things like giving the French player/AI a choice of going with a reactionary, conservative, or liberal Napoleon II, and perhaps start off various national unification chains vis-a-vis the event).
 
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