BlondieBC said:
I think the weapons would be for attacking big ships. For smaller ships, a 5" gun works fine. It is a also a heavy weapon (say 2 tons per shot), so any small ship wold carry a limited number. It looks like a niche weapon to me, at least at first.
That's great, if you've got a ship big enough for a 5" to begin with. MGBs or PTs don't have the hull size or strength for it, but could readily carry six *Sea Felix (assuming launch weight around 3000pd each, & no TT); they might carry 4-6 & still upgrade to a 57mm gun, which was impossible OTL on the 78-80ft boats. Even 3" on a hull that small is impractical in the '30s & '40s (& even now AFAIK).
BlondieBC said:
I am just not sure on cost or weight of weapon system per shot on ship. If it is cheap enough, then yes, it will be used widely. I was seeing it more as a weapon that chances the behavior of enemy admirals.
I'm seeing something more closely resembling a torpedo: cheaper than that (& torpedoes were running around US$10,000 a pop, IIRC

), range over horizon but not extreme, & able to fit aboard craft as small as PTs or small subs (Type VIIs or S-boats).
BlondieBC said:
If say any ship bigger than a E-boat can carry a weapon that can cripple any ship at long range, it will potentially have a big impact on the enemy behavior, even if a small % actually carry it.
That's my thinking, too. The tactical impact could be really large.
BlondieBC said:
Coastal defense. Big naval guns are heavy and expensive. Slow to build. These weapons look very cheap by comparison and tend to defer enemy action near the coastline. I think of things like the Atlantic wall or defending Sicily.
Absolutely. This may be the most useful option (& one I'm embarrassed to admit I'd forgotten

). This could make the "Second Happy Time" a non-starter.

Use against LCs, IDK: wire-guided ones, maybe, but IMO guns make more sense there, for cost reasons. Used against *LSTs, yes.
BlondieBC said:
As I get used to them and believe they work, I am looking for high profile, high profile attack targets. While I might not be able to make it work, something like a barrage attack on Gibraltar or Scapa Flow has appeal. Maybe on gimmick or one time usage format such as a disguised ship.
I'm seeing this much less likely, simply because the guidance is liable to be buggered by land return or heat ashore. Shots for SAR-homing weapon against near-shore bridges & such, yes. (Golden Gate?

Brooklyn Bridge?

), or viaducts & such (& there were a few of those in Japan, so crippling Japanese communication as early as 1941 might be possible


)
BlondieBC said:
It looks like to me you will need to build new ships from hull up to get good effect. So the usage you list seem to be later events. And with this much into guided weapons, we must have a large number of air to sea. WW2 looks nothing like OTL.
I'm not seeing that. I anticipate substituting a turntable & catapult for a TT mount on a 'vette, DD, or cruiser, or for a seaplane on a BB; for a PT/MGB-size ship, a new catapult design might be needed, replacing the TT or drop collars.
BlondieBC said:
Now on the torpedo, I did not see it as the same class but as a weapon with more range. If you can get an over the horizon weapon that will then self guide onto the target if close enough, you can make the enemy ships have a very tough life.
Agreed--until he figures out CM...
BlondieBC said:
You probably need a spotter plan, but this is well proven technology.
That does depend on what the homing method is. If you take SAR, maybe; if you take IR, no.
BlondieBC said:
If you can spot the enemy fleet at stay 35 miles and attack, you don't really have to worry about building armor ships.
Until you get nukes, I think armor is still useful; it just changes the nature of the distribution. (Absent making giant shaped-charge warheads standard,

which might happen: jets able to penetrate
meters of armor?

)
BlondieBC said:
I am not so sure if the missile is not longer range than a torpedo that it would be deployed.
That's true. That comes back to cost & complexity. Torpedo production also factors in: the U.S., at full output in WW2, was only building 2.5 sub torpedoes a day...
BlondieBC said:
BTW, can you list you design specs so I can understand the weapon more. Speed, range, warhead size, total weight, flight pattern, typical engagement range?
This is really very dependent on design choices. I had in mind something with a range around 20-30mi, speed maybe 200 knots, warhead maybe 500pd, total weight at launch maybe 1500pd, diameter about 21", span under 10', flying very close to the sea surface (probably dead level at constant speed, but altitude under 20'), with engagement ranges anywhere from a couple of miles out to max range (I was seeing more max-range shots from PTs, close shots in self-defense from subs & such). I hadn't thought about use against BBs much...

I'd expect those to be damaging/crippling shots, rather than killing ones.
BlondieBC said:
I do agree U-boats would be very, very hard to build consider how long it took to get a SSG working right in OTL. You would have to build a dedicate new hull from the keel up. And it definitely takes self guidance. I am not saying it is impossible, just seems very expensive and hard. And likely other things are found first (better torps, better naval landbase aviation, better mines, etc.)
That, I'm not seeing. I agree, dedicated SSGs are harder--if you demand udw launch & in-hull storage. Even then, IMO, it's a weapon-design issue. Launch udw, but shallow, canister-mount weapons on deck or faired into the conning tower (not unlike what the Sovs did with their first-generation SSBMs, or the external torpedo tubes RN & USN used) would work.
Use an in-hull tube-launch system, coupled to a folding-wing weapon in a "can", launched to the surface by gas, & you've solved a lot of the issues I saw with the Regulus, which seemed to revolve around the JATO bottles...& the jet engine.
That said, I agree, other things than udw-launch missiles will get higher priority, & should.
King Augeas said:
there must be the strategical, political and administrative environments that not only allows that decision to be made, but also results in the right technologies being chosen for development
And decisions leading to missiles being chosen over guns or torpedoes to begin with. Which is the biggest hurdle to overcome...
