"It's a thrill to be here, opening up the X-Zone for the very first time. The X-Zone is the place for all things Xbox. You'll get to play the latest games, compete against fellow Xbox players, enjoy interactive experiences based on your favorite game franchises, and try out games weeks or even months in advance. The X-Zone is going to be the center of the Xbox universe, and to kick it all off, I'm proud to be throwing the biggest party Seattle's ever seen, right here at the Seattle X-Zone. I feel like I'm making up for lost time, since I never went to parties like this when I was in high school. But now I'm throwing my own!"
-Bill Gates, at the Seattle grand opening party for the Microsoft X-Zone, November 1, 2001
The era of the Xbox didn't begin with the big North American launch on November 15, 2001. Instead, it began two weeks before, when 14 Microsoft X-Zone locations had simultaneous grand openings across America. These parties were the first time that the general public was able to play some of the biggest Xbox launch titles, including The Covenant, Grand Theft Auto, and Project Gotham Racing. Each location held tournaments, prize drawings, and dance parties. Some locations, like Los Angeles, held concerts, featuring bands like Linkin Park and Blink 182. And in Seattle, Bill Gates himself MCed the festivities. He even sat down to play with enthusiastic fans (and was actually quite good at Project Gotham Racing and The Covenant). Between the 14 locations, over 50,000 fans attended the launch parties, which were absolutely free (though you had to reserve your ticket in advance, and tickets were all claimed within hours of when they went available in September). Of course, in the wake of 9/11, security was somewhat tight (especially at the Seattle and Los Angeles launches, where most of the VIPs were gathered), and fans were advised to come hours before the events began in order to make it through security. But for most who attended, the X-Zone grand opening parties were events that fans would remember for the rest of their lives, and still live on in legend today, 15 years later. It was surreal to see the world's richest man partying like a high school kid at the Seattle event, and there's a picture of Gates with Kurt Cobain and Courtney Love that remains iconic in gaming history.
-from IGN's article covering the 15th anniversary of the Xbox launch, posted on November 15, 2016
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Xbox Technical Specifications
Of all three sixth-generation consoles (the Nintendo Wave, the Sega Katana, and the Microsoft Xbox), the Xbox is the one closest to its OTL counterpart in performance and appearance. It's a black and green box much like OTL's original Xbox, though it is a bit smaller, by about a centimeter on each side. It also uses more green in its design: instead of a small green circle in the center of the console, the entire "X" at the top of the console is green. This is because of the mostly black color scheme of the Ultra Nintendo: combined with its boxy appearance, Microsoft wished to distinguish itself more from Nintendo's big black box, thus the use of more green. Other than this, it appears mostly identical to OTL's machine, including four controller ports and a DVD-ROM drive in front, and composite and S-Video ports in the back.
The Xbox has a 740 MHz Intel Pentium III CPU (compared to a 733 Mhz CPU IOTL), with a 247 MHz Nvidia GPU. It has 64 MB of unified RAM, and also sports a 10 GB hard drive for game saves (the drive is also capable of storing media such as songs ripped from CDs). The DVD-ROM drive can play movies right out of the box, as the system comes packaged with the required remote. The controller is the same oversized controller from IOTL, though later complaints from customers will make Microsoft eventually package a smaller controller with the system.
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November 15, 2001
The Microsoft Xbox launches in North America. It would launch in Europe in January 2002, and Japan in March 2002, in contrast with IOTL, where the Xbox launched in Japan first and later Europe. Here, Microsoft is somewhat more aware of the system's popularity in Japan, and with Nintendo and Sega dominating the market there, they are somewhat more cautious about the Japanese launch. The console is priced at $299.99, and does not include a game (though, like the Sega Katana, it does include a demo disc). Like the Katana before it, the launch of the Xbox is a major news event, with Bill Gates, like IOTL, appearing in New York City to sell the first consoles to waiting players. The Xbox launches with twenty games, and the lineup is even more impressive than OTL's, though many of the games are ports.
The North American launch titles are: The Covenant, Grand Theft Auto, The Witcher, Project Gotham Racing, MechWarriorX, NFL Fever, Madden NFL 2002, Tony Hawk's Pro Skater 3, White Mountain 2, Yoyo, Dead Or Alive 2, Oddworld: Munch's Oddysee, Amped: Freestyle Snowboarding, Cel Damage, NBA Live 2002, NASCAR Thunder 2002, TransWorld Surf, The Simpsons: Road Rage, Targeted, and Skystorm: Air Combat. Day one sales for the Xbox are 262,710 units. That's less than half of the Katana's launch and about an eighth of the Ultra Nintendo's. However, it's by far the best launch day ever for a non-Nintendo, non-Sega system, and proves that Microsoft is able to move units. No single game sells 100,000 copies on launch day, the three top sellers are The Covenant (80,216), Grand Theft Auto (76,773), and Tony Hawk's Pro Skater 3 (74,810), with White Mountain 2, NFL Fever, and Project Gotham Racing somewhat close behind. The Xbox is a success, but as of launch day, whether or not it can beat Nintendo or Sega has yet to be seen.
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Launch Title Summaries-
The Covenant
The Covenant is TTL's equivalent of the OTL game Halo: Combat Evolved. It remains the Xbox's primary killer app at launch, though it is joined by Grand Theft Auto as a sort of co-killer app. The biggest gameplay difference it has from OTL's game is the switch to a third person perspective rather than being an FPS. It has many similarities to Squad Four: Rebellion, the game that primarily inspired Microsoft to allow Bungie to keep the game as a third-person shooter, which it was originally going to be IOTL. However, there are some differences between the two games. Whereas Squad Four: Rebellion is more hack-and-slashy, with more emphasis on melee combat, The Covenant is first and foremost a shooter, with melee options (plasma swords and blunt strikes) as a more tactical option than as a go-to method of combat. Indeed, whereas Squad Four: Rebellion can be describes as a sort of proto-Devil May Cry, The Covenant can be described as a sort of proto-Resident Evil 4. It takes a more deliberate pace for its combat, emphasizing cover, tactical positioning, and teamwork. It's not as slow-paced as OTL Resident Evil 4 (Master Chief can move freely while shooting, and is much faster than Leon was in RE4), but it has quite a few of the gameplay innovations that game was known for IOTL. Despite the switch from FPS to third person game, many of the same game mechanics present in OTL Halo remain in The Covenant, including a regenerating energy shield, a variety of weapons with various advantages and drawbacks, and the ability to use grenades and melee attacks on the fly. Thus, The Covenant creates a game that's sort of a hybrid of the tactical shooter and the hack-and-slash action title, giving the player a number of combat choices that allow them to fight according to their favored style. Often, Master Chief will have fellow soldiers to command in combat, adding more tactical choices to fights. He can also be aided by other space marines who aren't under his command but will lend help in certain fights, allowing the player to focus on other areas of the battlefield while their allies cover them.
Like OTL's Halo, The Covenant has a robust multiplayer mode that allows players to battle one another in a variety of battle types, including deathmatch, king of the hill, and capture the flag. The game is capable of linking up to four Xboxes together for 16-player LAN-based combat, and in addition, the game allows for online multiplayer once Xbox Live debuts in 2002, a departure from OTL's Halo. The increased success of SegaNet convinced Bungie to work an online option into the game even though they knew Microsoft wouldn't be offering official online play for many months afterward. Once Xbox Live goes up, The Covenant's online multiplayer is a huge selling point for the service.
The Covenant's plot differs significantly from OTL's, but still features many of the same basic elements, including a space marine with the rank of Master Chief, his AI companion Cortana, and an enemy alien force. Unlike in OTL's game, the existence of these aliens isn't revealed until about a third of the way in, and it's thought that the title of the game, The Covenant, refers to the group of soldiers that Master Chief accompanies into battle. The fact that it actually refers to the aliens (which have been shown in game preview footage but not actually named) isn't revealed until they show up. Until then, Master Chief is battling an opposing army, who, it turns out, have been working for the aliens. Once the existence of The Covenant is revealed, Master Chief and his companions must fight them while attempting to discover a massive secret they are covering up. They eventually defeat the humans' main collaborator with the Covenant, a man named Reginald Barnes. The dying Barnes reveals the existence of Halo, an enormous hidden ringworld that the Covenant have been attempting to find. He gives Master Chief a map that he claims will lead him to this Halo. Master Chief does so, but his ship is shot down by Covenant forces, killing most of his squadmates as they crashland on Halo's surface. While exploring Halo and battling the Covenant, Master Chief discovers that Halo was built by an ancient progenitor race to counter the Flood, a terrible parasitic alien race from another dimension. The only way to stop the Flood is by activating Halo. Unfortunately, doing so will lead to the extinction of an entire race: either humanity, or the Covenant, as Halo requires a sample from a living sentient race in order to be activated. The Covenant was attempting to reach Halo first in order to make it wipe out humanity, but Master Chief, knowing the danger the Flood poses, knows he has no choice but to wipe out the Covenant instead. However, he cannot bring himself to do it, despite the danger the Covenant poses. The Covenant has no such qualms, and tries repeatedly to activate Halo using the human DNA sample. Ultimately, after defeating the Covenant's leader, a third solution is found: Master Chief's own DNA, which has been infused with genes from the progenitor race (TTL's equivalent to the Forerunners, but their actual name won't be revealed until a future game). Master Chief uses himself as the sample, knowing that the progenitor race is extinct. It's thought that the procedure will sacrifice Master Chief's life, but instead, it just sacrifices his body enhancements and those of his remaining squadmates, leaving all of them alive. Though Master Chief has weakened himself, he is still a space marine, and he and Cortana set out to continue protecting humanity from extraterrestrial threats.
The Covenant is as well received and revolutionary as it is IOTL, both for its campaign and for its multiplayer mode. It becomes one of the best selling Xbox games, and one of the primary factors in helping to move the system.
GameRankings Score: 96.70%
Grand Theft Auto
The spiritual successor to the Race'n'Chase series and TTL's equivalent to Grand Theft Auto III, the game takes place in a massive, open Liberty City. It too holds many gameplay similarities with its OTL counterpart, giving the player the ability to steal cars, roam freely to complete missions, and kill anyone they so choose. The game features a few gameplay enhancements from OTL's GTA III, including a somewhat improved melee system (lifted from Rockstar's Saturn game, Chaos City) and several more weapons to choose from, including a chainsaw (which didn't appear OTL until Grand Theft Auto: Vice City). In an homage to Race'n'Chase, which let players be a cop, the vigilante mode, activated whenever the protagonist steals a cop car, is greatly expanded from OTL, giving players the ability to make arrests and perform specific cop missions. If the player wished, they could have a great deal of fun just being a police officer and not killing anyone, though most players don't play the game like this. Like OTL GTA III, the game takes place across a large cityscape, and missions appear on the minimap. There are dozens of main storyline missions and dozens of side missions, with more of the city opening up to the player as soon as certain main story missions are completed. The radio song selection is about the same in terms of number of songs and stations as it is IOTL, with about half of the music from OTL appearing and half of the music being entirely original TTL. Players have the option to download their own music to the Xbox's hard drive as a custom radio station. There's different material on Lazlow's talk radio station, with episodes about environmentalism, video game violence (featuring a Chris-chan spoof who threatens to kill Lazlow), and a number of other topics that aren't addressed IOTL. The game's three main areas are Port Mudd (the industrial area, equivalent to Portland IOTL's game), Staunton Island (the commercial/downtown area with the same name as the area from OTL) and Flushing Waters (the equivalent to OTL's Shoreside Vale). The city is a bit bigger than OTL's, owing to the Xbox's increased power.
The storyline follows silent protagonist Claude Speed and his betrayal at the hands of his girlfriend Catalina, as IOTL, though in this game, Catalina is less psychopathic and more sympathetic, and eventually (after Claude betrays the Mafia) returns to make amends and help Claude out. The game starts with Claude working his way up through the Mafia, eventually all the way to the boss Salvatore Leone. Once again, he betrays Salvatore due to the machinations of Yakuza boss Asuka, but in TTL Grand Theft Auto, it's Asuka who ends up being the main villain of the game, and not Catalina. Ultimately, Asuka plans to wipe out all the other crime families in the city to make the Yakuza the city's dominant force, and she's using the unscrupulous Claude in order to do it. During a mission about two-thirds of the way through the game, Asuka kills Catalina and leaves Claude for dead. Claude must make amends with his old Mafia contacts, Luigi, Joey, and Toni, and team up with them to stop Asuka, who plans to kill the mogul Donald Love and take control of his empire, which would give her enough money and influence to extend the Yakuza's reach nationwide. With the Mafia's help, Claude fights his way up the Love Building, eventually confronting a katana-wielding Asuka on the roof (the fact that she has a katana is confirmed later on by Rockstar to be a deliberate shot at Sega's Katana system). Claude defeats Asuka and throws her off the building, into the blades of a waiting helicopter piloted by Toni. The ending sees Claude arranging an "accident" for the three Mafia bosses, taking over the city himself.
With its open world gameplay, decent graphics (still a bit backward by Xbox standards, but impressive for the time), and stellar production values, Grand Theft Auto is a hit, just as Grand Theft Auto III was IOTL. It's not an immediate MEGA-hit, because of its exclusivity for a system that hasn't yet caught on, but it helps move just as many Xboxes as The Covenant does, and once it's eventually ported to the Nintendo Wave and the PC, it becomes one of the biggest selling games of its generation.
GameRankings Score: 95.94%
The Witcher
ITTL, Metropolis Software's videeo game adaptation of the Polish fantasy novel The Witcher was made into an open-world RPG in 1997 (IOTL, the project was scrapped and The Witcher didn't become a game until much later on). The game was a hit, becoming one of 1997's best PC games, and selling a large number of copies, though not enough to justify the creation of a sequel, as the creation of the original big-budget game had nearly bankrupted the company. The game is ported to the Xbox by a Microsoft-owned studio as an Xbox launch game, with enhanced graphics and some additional missions. The game itself is an action-RPG, with a large world to explore and a great deal of moral freedom for the player as they control Geralt on his journey. Initially, The Witcher is positioned as one of the Xbox's "big three" launch titles, but as the release date approaches, it's clear that even with the enhancements given to the port, it's still somewhat dated in comparison with contemporary RPGs like Baldur's Gate II. It's released to good, though not great, reviews, and somewhat disappointing launch day sales. However, it eventually sells enough titles on the Xbox to justify the making of a sequel, The Witcher II, which will eventually be released in 2005 to much better acclaim than the first.
GameRankings Score: 80.26%
Project Gotham Racing
Fairly similar to OTL's game, Project Gotham Racing is a racing title with an emphasis on skillful stunt driving. It's not enough to just win a race, players must drive very skillful and perform a number of moves to demonstrate this skill, giving the game a fun, arcadey flavor. It's as fun and popular ITTL as it is IOTL, and becomes one of the most popular Xbox franchises.
GameRankings Score: 86.90%
Yoyo
Yoyo is one of the few "family" games featured at the Xbox's launch. It's a 3-D platformer about an anthropomorphic bird who uses a yoyo as a weapon. The heroic bird must rescue her family from an evil dragon that has descended on her homeland. The game features a good deal of cheeky humor and has ten large worlds to explore. It's a very colorful and pretty game, but for all its graphical prowess, it's not a very innovative platformer. It sells decently well, but compared to games like Mario and Sonic, it falls far short.
GameRankings Score: 71.74%
MechWarrior X
A variant of OTL's MechWarrior 4 created exclusively for the launch of the Xbox, this game features a futuristic war between gigantic combat mecha, taking place from a first-person perspective. The game is fairly short and is mostly a showcase for the Xbox's graphical capabilities, though the combat is rather fun and it's one of the few early first-person shooters available for the Xbox (since the system lacks a killer-app FPS like Halo ITTL). For that reason, the game is praised, though it's not the be-all-end-all mech game.
GameRankings Score: 76.58%
NFL Fever
The Xbox's exclusive NFL game. Despite its graphical superiority over its rivals, including the Ultra Nintendo's NFL Play Action, the Katana's NFL 2K2, and that year's Madden game, its gameplay, which is more arcade-like than the other football games in the market, is rather coldly received, and it lacks a good deal of features compared to Madden. Despite this, it's heavily promoted and sells quite well initially.
GameRankings Score: 68.44%
Dead Or Alive 2
ITTL, Tecmo didn't develop the sequel to its popular Dead or Alive series until 2000, so Dead or Alive 2 was the latest in the series when the Xbox was released. Like OTL, the game was secured as an Xbox launch title, and like OTL, the advertising heavily emphasized the prevelance of sexy women fighters, though the game itself was actually pretty good, an improvement over the gameplay of the original and one of the best looking fighting games to date.
GameRankings Score: 82.77%
Oddworld: Munch’s Oddysee
Despite the commercial failure of the first two titles in the series, the series had enough of a cult classic following for Microsoft to secure Munch's Oddysee as an Xbox exclusive as IOTL. Featuring largely similar gameplay and plot elements, Munch's Oddysee actually performed a bit better than OTL's game, due to the wider audience for the Xbox at launch. It actually does slightly better, at least initially, than Yoyo, which was promoted far better. It also scores better reviews than the OTL game.
GameRankings Score: 85.21%
Amped: Freestyle Snowboarding
An Xbox exclusive snowboarding title, Amped is decent but is completely cannibalized by White Mountain 2 at launch. Though Microsoft promotes it as the better alternative, gamers see through the ruse and gravitate toward WM2, making Amped a commercial flop and killing any chances of a sequel.
GameRankings Score: 70.11%
Targeted
An original TTL FPS title about a soldier targeted for death by his commander for mysterious reasons related to a global conspiracy. The convoluted plot and clunky gameplay make this FPS a flop, even among gamers clamoring for one.
GameRankings Score: 57.54%
Skystorm: Air Combat
An air-based shooter similar to the Ace Combat series, it's a technical showcase for the Xbox and a fairly decent shooter. Sales are rather underwhelming but the game itself is high quality.
GameRankings Score: 78.29%
Tony Hawk’s Pro Skater 3
The Xbox port of the highly popular skateboarding series, it's one of the best selling launch titles. There are very few enhancements over the Katana version, but it doesn't really need them.
GameRankings Score: 95.46%
White Mountain 2
Another game that gets very few enhancements from the Katana version, White Mountain 2 brings the same snowboarding fun to the Xbox as it does to the Ultra Nintendo and the Katana. Like THPS3, you can upload your own custom songs to the game.
GameRankings Score: 94.11%
Cel Damage
The cel-based car combat title is a launch day port for the Xbox. The graphics look somewhat better than they did on the Katana, though there aren't any changes to the gameplay.
GameRankings Score: 79.06%
Madden NFL 2002
The popular football franchise makes its Xbox debut with a decent first effort, certainly better than NFL Fever, though its sales are fairly even with that game at first.
GameRankings Score: 83.72%
NBA Live 2002
The annual EA Sports NBA franchise also shows up for the Xbox's launch. It's a bit of an off-year for the series, but the game looks really nice on Microsoft's console.
GameRankings Score: 74.63%
NASCAR Thunder 2002
EA Sports' annual NASCAR series makes its first appearance on the Xbox. It's a decent enough game, but it definitely pales in comparison with the upcoming NASCAR 2K2.
GameRankings Score: 71.04%
TransWorld Surf
A surfing title by Infogrames, which ITTL did not acquire the Atari name. The game looks nice but plays fairly terribly.
GameRankings Score: 46.43%
The Simpsons: Road Rage
A Simpsons-based driving title. Unlike OTL's game, which was based off of Crazy Taxi, this game is more of a vehicular combat title, and in that regard, Cel Damage is the superior game. Other than the presence of popular Simpsons characters, there's not much to see here.
GameRankings Score: 62.87%
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Console Sales Strong On Black Friday, Xbox A Surprisingly Close Third
This year's Black Friday was perhaps the biggest for game console sales since 1998, a year that saw the Ultra Nintendo entering its second year of dominance. With two new game systems having launched this year, sales were bound to be up. This year saw some major price cuts for console systems, with the Ultra Nintendo selling for as low as $99 in some stores, and the Katana selling for $199. Both of those systems saw very strong sales over the weekend, with reports indicating that the Ultra Nintendo edged out Sega's system in units sold on the 23rd. This would be somewhat of a disappointment for Sega. The company was expecting to take Black Friday by a wide margin over Nintendo, especially on the strength of games like Virtua Fighter 4 and Aerio: Ride The Wind. It may have in fact been the Xbox which drew some sales from Sega's machine. Though Microsoft's Xbox is indicated to have finished third in sales on Black Friday, the total numbers were closer than virtually every analyst thought they would be. This comes as a major surprise, considering that the Xbox, which launched just last week, got no price cuts from any retailer (though some did offer specials on certain games, including Walmart, which gave out a free copy of The Covenant with every Xbox sold). Total sales over the Black Friday period indicate that the Xbox sold about 80% as many units as Sega's Katana, which, if true, would be a shocking figure. The Xbox is expected to continue its strong sales over the holiday period, while the Katana's sales are also likely to pick up as the calendar rolls into December.
-from a Gamespot.com article posted on November 30, 2001
-Bill Gates, at the Seattle grand opening party for the Microsoft X-Zone, November 1, 2001
The era of the Xbox didn't begin with the big North American launch on November 15, 2001. Instead, it began two weeks before, when 14 Microsoft X-Zone locations had simultaneous grand openings across America. These parties were the first time that the general public was able to play some of the biggest Xbox launch titles, including The Covenant, Grand Theft Auto, and Project Gotham Racing. Each location held tournaments, prize drawings, and dance parties. Some locations, like Los Angeles, held concerts, featuring bands like Linkin Park and Blink 182. And in Seattle, Bill Gates himself MCed the festivities. He even sat down to play with enthusiastic fans (and was actually quite good at Project Gotham Racing and The Covenant). Between the 14 locations, over 50,000 fans attended the launch parties, which were absolutely free (though you had to reserve your ticket in advance, and tickets were all claimed within hours of when they went available in September). Of course, in the wake of 9/11, security was somewhat tight (especially at the Seattle and Los Angeles launches, where most of the VIPs were gathered), and fans were advised to come hours before the events began in order to make it through security. But for most who attended, the X-Zone grand opening parties were events that fans would remember for the rest of their lives, and still live on in legend today, 15 years later. It was surreal to see the world's richest man partying like a high school kid at the Seattle event, and there's a picture of Gates with Kurt Cobain and Courtney Love that remains iconic in gaming history.
-from IGN's article covering the 15th anniversary of the Xbox launch, posted on November 15, 2016
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Xbox Technical Specifications
Of all three sixth-generation consoles (the Nintendo Wave, the Sega Katana, and the Microsoft Xbox), the Xbox is the one closest to its OTL counterpart in performance and appearance. It's a black and green box much like OTL's original Xbox, though it is a bit smaller, by about a centimeter on each side. It also uses more green in its design: instead of a small green circle in the center of the console, the entire "X" at the top of the console is green. This is because of the mostly black color scheme of the Ultra Nintendo: combined with its boxy appearance, Microsoft wished to distinguish itself more from Nintendo's big black box, thus the use of more green. Other than this, it appears mostly identical to OTL's machine, including four controller ports and a DVD-ROM drive in front, and composite and S-Video ports in the back.
The Xbox has a 740 MHz Intel Pentium III CPU (compared to a 733 Mhz CPU IOTL), with a 247 MHz Nvidia GPU. It has 64 MB of unified RAM, and also sports a 10 GB hard drive for game saves (the drive is also capable of storing media such as songs ripped from CDs). The DVD-ROM drive can play movies right out of the box, as the system comes packaged with the required remote. The controller is the same oversized controller from IOTL, though later complaints from customers will make Microsoft eventually package a smaller controller with the system.
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November 15, 2001
The Microsoft Xbox launches in North America. It would launch in Europe in January 2002, and Japan in March 2002, in contrast with IOTL, where the Xbox launched in Japan first and later Europe. Here, Microsoft is somewhat more aware of the system's popularity in Japan, and with Nintendo and Sega dominating the market there, they are somewhat more cautious about the Japanese launch. The console is priced at $299.99, and does not include a game (though, like the Sega Katana, it does include a demo disc). Like the Katana before it, the launch of the Xbox is a major news event, with Bill Gates, like IOTL, appearing in New York City to sell the first consoles to waiting players. The Xbox launches with twenty games, and the lineup is even more impressive than OTL's, though many of the games are ports.
The North American launch titles are: The Covenant, Grand Theft Auto, The Witcher, Project Gotham Racing, MechWarriorX, NFL Fever, Madden NFL 2002, Tony Hawk's Pro Skater 3, White Mountain 2, Yoyo, Dead Or Alive 2, Oddworld: Munch's Oddysee, Amped: Freestyle Snowboarding, Cel Damage, NBA Live 2002, NASCAR Thunder 2002, TransWorld Surf, The Simpsons: Road Rage, Targeted, and Skystorm: Air Combat. Day one sales for the Xbox are 262,710 units. That's less than half of the Katana's launch and about an eighth of the Ultra Nintendo's. However, it's by far the best launch day ever for a non-Nintendo, non-Sega system, and proves that Microsoft is able to move units. No single game sells 100,000 copies on launch day, the three top sellers are The Covenant (80,216), Grand Theft Auto (76,773), and Tony Hawk's Pro Skater 3 (74,810), with White Mountain 2, NFL Fever, and Project Gotham Racing somewhat close behind. The Xbox is a success, but as of launch day, whether or not it can beat Nintendo or Sega has yet to be seen.
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Launch Title Summaries-
The Covenant
The Covenant is TTL's equivalent of the OTL game Halo: Combat Evolved. It remains the Xbox's primary killer app at launch, though it is joined by Grand Theft Auto as a sort of co-killer app. The biggest gameplay difference it has from OTL's game is the switch to a third person perspective rather than being an FPS. It has many similarities to Squad Four: Rebellion, the game that primarily inspired Microsoft to allow Bungie to keep the game as a third-person shooter, which it was originally going to be IOTL. However, there are some differences between the two games. Whereas Squad Four: Rebellion is more hack-and-slashy, with more emphasis on melee combat, The Covenant is first and foremost a shooter, with melee options (plasma swords and blunt strikes) as a more tactical option than as a go-to method of combat. Indeed, whereas Squad Four: Rebellion can be describes as a sort of proto-Devil May Cry, The Covenant can be described as a sort of proto-Resident Evil 4. It takes a more deliberate pace for its combat, emphasizing cover, tactical positioning, and teamwork. It's not as slow-paced as OTL Resident Evil 4 (Master Chief can move freely while shooting, and is much faster than Leon was in RE4), but it has quite a few of the gameplay innovations that game was known for IOTL. Despite the switch from FPS to third person game, many of the same game mechanics present in OTL Halo remain in The Covenant, including a regenerating energy shield, a variety of weapons with various advantages and drawbacks, and the ability to use grenades and melee attacks on the fly. Thus, The Covenant creates a game that's sort of a hybrid of the tactical shooter and the hack-and-slash action title, giving the player a number of combat choices that allow them to fight according to their favored style. Often, Master Chief will have fellow soldiers to command in combat, adding more tactical choices to fights. He can also be aided by other space marines who aren't under his command but will lend help in certain fights, allowing the player to focus on other areas of the battlefield while their allies cover them.
Like OTL's Halo, The Covenant has a robust multiplayer mode that allows players to battle one another in a variety of battle types, including deathmatch, king of the hill, and capture the flag. The game is capable of linking up to four Xboxes together for 16-player LAN-based combat, and in addition, the game allows for online multiplayer once Xbox Live debuts in 2002, a departure from OTL's Halo. The increased success of SegaNet convinced Bungie to work an online option into the game even though they knew Microsoft wouldn't be offering official online play for many months afterward. Once Xbox Live goes up, The Covenant's online multiplayer is a huge selling point for the service.
The Covenant's plot differs significantly from OTL's, but still features many of the same basic elements, including a space marine with the rank of Master Chief, his AI companion Cortana, and an enemy alien force. Unlike in OTL's game, the existence of these aliens isn't revealed until about a third of the way in, and it's thought that the title of the game, The Covenant, refers to the group of soldiers that Master Chief accompanies into battle. The fact that it actually refers to the aliens (which have been shown in game preview footage but not actually named) isn't revealed until they show up. Until then, Master Chief is battling an opposing army, who, it turns out, have been working for the aliens. Once the existence of The Covenant is revealed, Master Chief and his companions must fight them while attempting to discover a massive secret they are covering up. They eventually defeat the humans' main collaborator with the Covenant, a man named Reginald Barnes. The dying Barnes reveals the existence of Halo, an enormous hidden ringworld that the Covenant have been attempting to find. He gives Master Chief a map that he claims will lead him to this Halo. Master Chief does so, but his ship is shot down by Covenant forces, killing most of his squadmates as they crashland on Halo's surface. While exploring Halo and battling the Covenant, Master Chief discovers that Halo was built by an ancient progenitor race to counter the Flood, a terrible parasitic alien race from another dimension. The only way to stop the Flood is by activating Halo. Unfortunately, doing so will lead to the extinction of an entire race: either humanity, or the Covenant, as Halo requires a sample from a living sentient race in order to be activated. The Covenant was attempting to reach Halo first in order to make it wipe out humanity, but Master Chief, knowing the danger the Flood poses, knows he has no choice but to wipe out the Covenant instead. However, he cannot bring himself to do it, despite the danger the Covenant poses. The Covenant has no such qualms, and tries repeatedly to activate Halo using the human DNA sample. Ultimately, after defeating the Covenant's leader, a third solution is found: Master Chief's own DNA, which has been infused with genes from the progenitor race (TTL's equivalent to the Forerunners, but their actual name won't be revealed until a future game). Master Chief uses himself as the sample, knowing that the progenitor race is extinct. It's thought that the procedure will sacrifice Master Chief's life, but instead, it just sacrifices his body enhancements and those of his remaining squadmates, leaving all of them alive. Though Master Chief has weakened himself, he is still a space marine, and he and Cortana set out to continue protecting humanity from extraterrestrial threats.
The Covenant is as well received and revolutionary as it is IOTL, both for its campaign and for its multiplayer mode. It becomes one of the best selling Xbox games, and one of the primary factors in helping to move the system.
GameRankings Score: 96.70%
Grand Theft Auto
The spiritual successor to the Race'n'Chase series and TTL's equivalent to Grand Theft Auto III, the game takes place in a massive, open Liberty City. It too holds many gameplay similarities with its OTL counterpart, giving the player the ability to steal cars, roam freely to complete missions, and kill anyone they so choose. The game features a few gameplay enhancements from OTL's GTA III, including a somewhat improved melee system (lifted from Rockstar's Saturn game, Chaos City) and several more weapons to choose from, including a chainsaw (which didn't appear OTL until Grand Theft Auto: Vice City). In an homage to Race'n'Chase, which let players be a cop, the vigilante mode, activated whenever the protagonist steals a cop car, is greatly expanded from OTL, giving players the ability to make arrests and perform specific cop missions. If the player wished, they could have a great deal of fun just being a police officer and not killing anyone, though most players don't play the game like this. Like OTL GTA III, the game takes place across a large cityscape, and missions appear on the minimap. There are dozens of main storyline missions and dozens of side missions, with more of the city opening up to the player as soon as certain main story missions are completed. The radio song selection is about the same in terms of number of songs and stations as it is IOTL, with about half of the music from OTL appearing and half of the music being entirely original TTL. Players have the option to download their own music to the Xbox's hard drive as a custom radio station. There's different material on Lazlow's talk radio station, with episodes about environmentalism, video game violence (featuring a Chris-chan spoof who threatens to kill Lazlow), and a number of other topics that aren't addressed IOTL. The game's three main areas are Port Mudd (the industrial area, equivalent to Portland IOTL's game), Staunton Island (the commercial/downtown area with the same name as the area from OTL) and Flushing Waters (the equivalent to OTL's Shoreside Vale). The city is a bit bigger than OTL's, owing to the Xbox's increased power.
The storyline follows silent protagonist Claude Speed and his betrayal at the hands of his girlfriend Catalina, as IOTL, though in this game, Catalina is less psychopathic and more sympathetic, and eventually (after Claude betrays the Mafia) returns to make amends and help Claude out. The game starts with Claude working his way up through the Mafia, eventually all the way to the boss Salvatore Leone. Once again, he betrays Salvatore due to the machinations of Yakuza boss Asuka, but in TTL Grand Theft Auto, it's Asuka who ends up being the main villain of the game, and not Catalina. Ultimately, Asuka plans to wipe out all the other crime families in the city to make the Yakuza the city's dominant force, and she's using the unscrupulous Claude in order to do it. During a mission about two-thirds of the way through the game, Asuka kills Catalina and leaves Claude for dead. Claude must make amends with his old Mafia contacts, Luigi, Joey, and Toni, and team up with them to stop Asuka, who plans to kill the mogul Donald Love and take control of his empire, which would give her enough money and influence to extend the Yakuza's reach nationwide. With the Mafia's help, Claude fights his way up the Love Building, eventually confronting a katana-wielding Asuka on the roof (the fact that she has a katana is confirmed later on by Rockstar to be a deliberate shot at Sega's Katana system). Claude defeats Asuka and throws her off the building, into the blades of a waiting helicopter piloted by Toni. The ending sees Claude arranging an "accident" for the three Mafia bosses, taking over the city himself.
With its open world gameplay, decent graphics (still a bit backward by Xbox standards, but impressive for the time), and stellar production values, Grand Theft Auto is a hit, just as Grand Theft Auto III was IOTL. It's not an immediate MEGA-hit, because of its exclusivity for a system that hasn't yet caught on, but it helps move just as many Xboxes as The Covenant does, and once it's eventually ported to the Nintendo Wave and the PC, it becomes one of the biggest selling games of its generation.
GameRankings Score: 95.94%
The Witcher
ITTL, Metropolis Software's videeo game adaptation of the Polish fantasy novel The Witcher was made into an open-world RPG in 1997 (IOTL, the project was scrapped and The Witcher didn't become a game until much later on). The game was a hit, becoming one of 1997's best PC games, and selling a large number of copies, though not enough to justify the creation of a sequel, as the creation of the original big-budget game had nearly bankrupted the company. The game is ported to the Xbox by a Microsoft-owned studio as an Xbox launch game, with enhanced graphics and some additional missions. The game itself is an action-RPG, with a large world to explore and a great deal of moral freedom for the player as they control Geralt on his journey. Initially, The Witcher is positioned as one of the Xbox's "big three" launch titles, but as the release date approaches, it's clear that even with the enhancements given to the port, it's still somewhat dated in comparison with contemporary RPGs like Baldur's Gate II. It's released to good, though not great, reviews, and somewhat disappointing launch day sales. However, it eventually sells enough titles on the Xbox to justify the making of a sequel, The Witcher II, which will eventually be released in 2005 to much better acclaim than the first.
GameRankings Score: 80.26%
Project Gotham Racing
Fairly similar to OTL's game, Project Gotham Racing is a racing title with an emphasis on skillful stunt driving. It's not enough to just win a race, players must drive very skillful and perform a number of moves to demonstrate this skill, giving the game a fun, arcadey flavor. It's as fun and popular ITTL as it is IOTL, and becomes one of the most popular Xbox franchises.
GameRankings Score: 86.90%
Yoyo
Yoyo is one of the few "family" games featured at the Xbox's launch. It's a 3-D platformer about an anthropomorphic bird who uses a yoyo as a weapon. The heroic bird must rescue her family from an evil dragon that has descended on her homeland. The game features a good deal of cheeky humor and has ten large worlds to explore. It's a very colorful and pretty game, but for all its graphical prowess, it's not a very innovative platformer. It sells decently well, but compared to games like Mario and Sonic, it falls far short.
GameRankings Score: 71.74%
MechWarrior X
A variant of OTL's MechWarrior 4 created exclusively for the launch of the Xbox, this game features a futuristic war between gigantic combat mecha, taking place from a first-person perspective. The game is fairly short and is mostly a showcase for the Xbox's graphical capabilities, though the combat is rather fun and it's one of the few early first-person shooters available for the Xbox (since the system lacks a killer-app FPS like Halo ITTL). For that reason, the game is praised, though it's not the be-all-end-all mech game.
GameRankings Score: 76.58%
NFL Fever
The Xbox's exclusive NFL game. Despite its graphical superiority over its rivals, including the Ultra Nintendo's NFL Play Action, the Katana's NFL 2K2, and that year's Madden game, its gameplay, which is more arcade-like than the other football games in the market, is rather coldly received, and it lacks a good deal of features compared to Madden. Despite this, it's heavily promoted and sells quite well initially.
GameRankings Score: 68.44%
Dead Or Alive 2
ITTL, Tecmo didn't develop the sequel to its popular Dead or Alive series until 2000, so Dead or Alive 2 was the latest in the series when the Xbox was released. Like OTL, the game was secured as an Xbox launch title, and like OTL, the advertising heavily emphasized the prevelance of sexy women fighters, though the game itself was actually pretty good, an improvement over the gameplay of the original and one of the best looking fighting games to date.
GameRankings Score: 82.77%
Oddworld: Munch’s Oddysee
Despite the commercial failure of the first two titles in the series, the series had enough of a cult classic following for Microsoft to secure Munch's Oddysee as an Xbox exclusive as IOTL. Featuring largely similar gameplay and plot elements, Munch's Oddysee actually performed a bit better than OTL's game, due to the wider audience for the Xbox at launch. It actually does slightly better, at least initially, than Yoyo, which was promoted far better. It also scores better reviews than the OTL game.
GameRankings Score: 85.21%
Amped: Freestyle Snowboarding
An Xbox exclusive snowboarding title, Amped is decent but is completely cannibalized by White Mountain 2 at launch. Though Microsoft promotes it as the better alternative, gamers see through the ruse and gravitate toward WM2, making Amped a commercial flop and killing any chances of a sequel.
GameRankings Score: 70.11%
Targeted
An original TTL FPS title about a soldier targeted for death by his commander for mysterious reasons related to a global conspiracy. The convoluted plot and clunky gameplay make this FPS a flop, even among gamers clamoring for one.
GameRankings Score: 57.54%
Skystorm: Air Combat
An air-based shooter similar to the Ace Combat series, it's a technical showcase for the Xbox and a fairly decent shooter. Sales are rather underwhelming but the game itself is high quality.
GameRankings Score: 78.29%
Tony Hawk’s Pro Skater 3
The Xbox port of the highly popular skateboarding series, it's one of the best selling launch titles. There are very few enhancements over the Katana version, but it doesn't really need them.
GameRankings Score: 95.46%
White Mountain 2
Another game that gets very few enhancements from the Katana version, White Mountain 2 brings the same snowboarding fun to the Xbox as it does to the Ultra Nintendo and the Katana. Like THPS3, you can upload your own custom songs to the game.
GameRankings Score: 94.11%
Cel Damage
The cel-based car combat title is a launch day port for the Xbox. The graphics look somewhat better than they did on the Katana, though there aren't any changes to the gameplay.
GameRankings Score: 79.06%
Madden NFL 2002
The popular football franchise makes its Xbox debut with a decent first effort, certainly better than NFL Fever, though its sales are fairly even with that game at first.
GameRankings Score: 83.72%
NBA Live 2002
The annual EA Sports NBA franchise also shows up for the Xbox's launch. It's a bit of an off-year for the series, but the game looks really nice on Microsoft's console.
GameRankings Score: 74.63%
NASCAR Thunder 2002
EA Sports' annual NASCAR series makes its first appearance on the Xbox. It's a decent enough game, but it definitely pales in comparison with the upcoming NASCAR 2K2.
GameRankings Score: 71.04%
TransWorld Surf
A surfing title by Infogrames, which ITTL did not acquire the Atari name. The game looks nice but plays fairly terribly.
GameRankings Score: 46.43%
The Simpsons: Road Rage
A Simpsons-based driving title. Unlike OTL's game, which was based off of Crazy Taxi, this game is more of a vehicular combat title, and in that regard, Cel Damage is the superior game. Other than the presence of popular Simpsons characters, there's not much to see here.
GameRankings Score: 62.87%
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Console Sales Strong On Black Friday, Xbox A Surprisingly Close Third
This year's Black Friday was perhaps the biggest for game console sales since 1998, a year that saw the Ultra Nintendo entering its second year of dominance. With two new game systems having launched this year, sales were bound to be up. This year saw some major price cuts for console systems, with the Ultra Nintendo selling for as low as $99 in some stores, and the Katana selling for $199. Both of those systems saw very strong sales over the weekend, with reports indicating that the Ultra Nintendo edged out Sega's system in units sold on the 23rd. This would be somewhat of a disappointment for Sega. The company was expecting to take Black Friday by a wide margin over Nintendo, especially on the strength of games like Virtua Fighter 4 and Aerio: Ride The Wind. It may have in fact been the Xbox which drew some sales from Sega's machine. Though Microsoft's Xbox is indicated to have finished third in sales on Black Friday, the total numbers were closer than virtually every analyst thought they would be. This comes as a major surprise, considering that the Xbox, which launched just last week, got no price cuts from any retailer (though some did offer specials on certain games, including Walmart, which gave out a free copy of The Covenant with every Xbox sold). Total sales over the Black Friday period indicate that the Xbox sold about 80% as many units as Sega's Katana, which, if true, would be a shocking figure. The Xbox is expected to continue its strong sales over the holiday period, while the Katana's sales are also likely to pick up as the calendar rolls into December.
-from a Gamespot.com article posted on November 30, 2001
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