Massively Multiplayer: Gaming In The New Millennium

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Fall 2011 (Part 5) - DC Projects Big And Small
  • Justice League: Trinity

    Justice League: Trinity is an action/adventure video game and a sort of sequel to the games Batman: Gotham Stories and Wonder Woman: Amazon Of Themyscira (though a true sequel to that game is in development for the next-gen consoles). It sees Superman, Batman, and Wonder Woman teaming up to take on the combined forces of Lex Luthor, Ra's al-Ghul, and Cheetah in order to save the planet from a nefarious scheme to wipe out nine-tenths of the world's population. Other Justice Leaguers such as The Flash, Aquaman, Green Lantern, Hawkgirl, and Martian Manhunter also play prominent roles in the game, but only the "Big Three" are playable. Batman and Wonder Woman control much like they do in their previous games, with Batman a brawler and tech expert and Wonder Woman fighting with agility, finesse, super strength, and her familiar lasso. Meanwhile, Superman exhibits his familiar powers, including super strength, speed, flight, and heat vision, and the three each get a chance to shine across the game's array of missions (though players aren't able to pick who they control, with each mission requiring a specific character). Sometimes, a player will control one character while the other two serve as NPC companions, and with clever timing and placement, the player is able to combo with one or two characters at once. Missions also differ in mood and tone depending on the character: Batman's missions are more about stealth and detective work, Wonder Woman's missions are more God Of War-style hack and slash, while Superman's missions are more epic in scope, with Superman frequently taking to the skies and surveying a wide area. The game features HD graphics comparable to those in the previous DC games of this generation, with a similar level of detail to the graphics in X-Men: Fallen (a game Trinity is frequently compared to). Kevin Conroy returns to voice Batman, George Newbern voices Superman, and Susan Eisenberg voices Wonder Woman, with Lex Luthor voiced by Clancy Brown, Ra's voiced by Michael Sheen, and Cheetah voiced by Moira Quirk. The plot kicks off with Dr. Barbara Ann Minerva, who is already functioning as her alter ego Cheetah, forging an alliance with both Lex Luthor and Ra's al-Ghul, with Luthor wanting to advance his scientific knowledge and Ra's wanting to decimate humanity. With Luthor's money, Ra's mystic knowledge, and Minerva's practical knowledge, the three begin working together to create a living weapon called Genocide. While Batman is able to discover some of this plot himself, Superman is tipped off to it by Luthor's former aide Mercy (the game is somewhat adapting the storyline from the comics, with Mercy leaving Luthor to become a wandering antihero), and Wonder Woman learns of the plot from following Cheetah and also after several of her fellow Amazons are kidnapped and experimented on. The Justice League soon assembles to deal with the growing threat, and from there, Superman, Batman, and Wonder Woman perform several missions hoping to stop their nemeses from completing their plans. They're unsuccessful in stopping the creation of Genocide, who soon begins to leave a trail of destruction across the planet. Eventually, the heroes are able to stop Luthor, Ra's, and Cheetah in a series of fierce battles, with the final boss battle against Genocide having the player take control of all three heroes at least twice at some part of the battle, before uniting their efforts in one final mighty blow. Genocide is defeated and the world is saved thanks to the Justice League, though many of their allies are left with lasting physical and mental scars, and Wonder Woman seemingly walks away from the League at the end of it all.

    Justice League: Trinity is released in October 2011 for the Sapphire and iTwin. It gets a decent critical reception, averaging in the mid to high 7s. While critics enjoy the game's presentation and storyline, the gameplay itself is considered somewhat unoriginal, while they also criticize the fact that you can't freely switch between heroes, and that the Superman and Batman segments lagged behind the Wonder Woman segments. The game is mostly considered to be inferior (though only slightly) to X-Men: Fallen, with sales pacing slightly below that game. Trinity still takes in a decent profit, but it isn't the crossover superhero smash some expected it to be. It's mostly remembered as a fun superhero brawler that's a bit of a mess but which DC fans will probably enjoy.

    -

    Comics And Films Explore Batman's Past, Present, And Future

    Batman continues to be a majorly hot property in 2011, with Batman Crusader debuting to strong box office numbers (after the latest Justice League movie, also featuring Batman, shattered all domestic box office records) and Batman: Gotham Knight establishing itself as one of Cartoon Network's most successful shows. These two properties are set in Batman's past, and while they're not origin stories for the Caped Crusader (though a few members of his rogues' gallery do get origin stories in Gotham Knight), they touch upon a crucial part of Batman's crime fighting career, while showing him in a new light that has made him as popular as he's ever been.

    Gotham Knight is set in a different continuity from the familiar DC Animated Universe, with an entirely new actor (Brett Dalton) voicing a Bruce Wayne who's in his early 30s, having fought crime in Gotham for nearly a decade but still seeing things he hasn't seen before. While some members of his familiar rogues' gallery (the Joker, Penguin, Catwoman) are already present and accounted for, still others (including the Riddler and Harley Quinn) are given new roots in the very first season of the series. Batman hasn't become as friendly with Commissioner Gordon (voiced by Bryan Cranston) as we see him in the DCAU, and Gordon is still struggling with whether or not to trust Batman, which leads to occasional run-ins with the police. Prominent GCPD officers featuring in the series include rookie Renee Montoya (voiced in Gotham Knight by Myrna Velasco, though Brittany Saldita voices her in the upcoming straight-to-DVD feature Harley Quinn: Frenemies) and newly promoted detective Harvey Bullock (voiced by Troy Baker). In fact, the GCPD plays a major role in the series, with several police characters new to the Batman mythos introduced in Gotham Knight for the first time (and one, a senior detective voiced by Michael Parks, seemingly moonlighting as a serial killer). We've also gotten a lot of backstory for Batman's butler Alfred Pennyworth, who is depicted as ex-MI6 and who had a brother-like relationship with Batman's father Thomas Wayne, who reminded Alfred of his own younger brother (who also tragically died young). Gotham Knight also depicts a 13-year-old Barbara Gordon (voiced by Alyson Stoner) who's already secretly training herself in martial arts and crimefighting, and it's implied that the show will introduce Dick Grayson at some point before he ultimately becomes Robin. Gotham Knight has a somewhat darker, grittier tone than the original Batman: The Animated Series, depicting slightly more graphic scenes of violence and even featuring mild language (the show airs at 10:00 PM on Saturday Night's Toonami block with a TV-PG rating), and while it hasn't quite reached the level of acclaim or popularity as Bruce Timm's masterpiece, it's established a strong reputation amongst Batman fans and has carried the success of the new Crusader film forward, looking to keep Batman popular throughout the remainder of the 2010s.

    The current comic stories, which depict Batman in an ongoing struggle with the Joker, have gotten more intense in recent years, especially after Harley Quinn was shown leaving the Joker to eventually partner up with Poison Ivy. Joker has become more nihilistic and cruel since Harley left him, and his schemes have been dedicated mostly toward causing mass death and destruction, with seemingly no punchline in sight (of course, with the Joker, there's always a punchline, the writers just haven't quite gotten to it yet). Batman is struggling with the implications of his "no killing" rule as the Joker has gotten more and more dangerous, while Harley Quinn has been depicted as having guilt for leaving the Joker. Meanwhile, a new villain, a "crime fighter" called the Neutralizer who utilizes Wayne Industries tech to murder anyone they (the Neutralizer's gender hasn't yet been revealed, with few hints given to their identity as of yet) deem a threat to humanity, with the Joker currently #1 on their hitlist. Batman has been unable to stop the Neutralizer or even best them in combat, but the Neutralizer refuses to harm Batman except to defend themselves, calling Batman a "hero who just doesn't go far enough". Most of the other rogues, with the exception of Harley, Poison Ivy, and the Riddler, are currently locked up in Arkham, while Catwoman seems to be in retirement, reverting to her identity as Selena Kyle and occasionally being spotted overseas helping the less fortunate. All of these storylines are running parallel to an Arkham Asylum-based story in which a new supervillain has taken over the facility and seems to be trying to recruit from amongst the inmates, all of whom refuse to help him. The current run of Batman comics seem to be slowly building up to something major involving the Joker, the Neutralizer, Harley/Ivy, Selena Kyle, and the new Arkham-based villain all coming together in some sort of massive clash, and as Batman slowly puts all the pieces together (he's already found a link between the Neutralizer and Harley Quinn), a major clash is sure to take place.

    Amidst all this dark and gritty Batman content, we've also seen the release of a new straight-to-DVD movie, The Riddler's Final Puzzle, in which a slightly aged Batman must save his friends after the Riddler abducts them all and forces Batman into a globetrotting game of puzzles and riddles to get them back. Despite the dark potential for the source material, this movie actually has a somewhat lighter tone, despite its PG-13 rating. The Riddler (voiced in this project by Matt Frewer) has a quick wit and some hilarious comic timing, and it's been confirmed by voice director Andrea Romano that Frewer was allowed to improv numerous lines in the film. Meanwhile, Robin and Batgirl don't take their captivity lying down or being tormented by the Riddler, the two of them take active roles in their own rescues, and there's some especially witty banter between Batgirl (voiced by Tara Strong) and the Riddler in which Batgirl is subjected to a clever word puzzle and manages to trick the Riddler into giving up some of the answers. The film does get somewhat dramatic and serious toward the end, and it features a somewhat poignant, bittersweet scene, but the film in general stands in somewhat pleasant contrast to the rest of the Batman universe in 2011, and has received a strong reception from critics and fans alike. The Riddler's Final Puzzle seems to follow the trend of the recently released direct to DVD Batman films being a bit lighter and funnier than the rest of the Batman material, with last year's animated Harley Quinn film, despite a high level of violence, being considered by some to be the funniest Batman based movie ever released, and next year's Frenemies looking to have plenty of humor as well.

    -from an article on Comicconsumer.net, posted on October 14, 2011

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    *The moderator for the Harley Quinn: Frenemies panel at 2011's New York Comic-Con is currently introducing the guests.*

    Moderator: Our first guest on this panel is a legendary voice director, who has directed dozens of animated projects spanning three decades. She of course directed Batman: The Animated Series, and has also directed shows such as Avatar: The Last Airbender. She's the voice director for Harley Quinn: Frenemies, please welcome to our panel today, Andrea Romano!

    *Andrea Romano happily takes the stage, hugging the moderator and then taking her seat at the panel.*

    Moderator: Our next guest is an actress who got her start on MTV, on the gameshow Singled Out and the legendary GameTV. *the audience is already cheering loudly* She went on to star in films such as Jay And Silent Bob Strike Back, and later appeared as the first ever live action Harley Quinn in 2006's Suicide Squad *the crowd cheers wildly* and will reprise her role in next year's sequel! She currently appears on the hit CBS sitcom Hating Places, and played the voice of Harley Quinn in 2010's animated film Harley Quinn, and will be starring as Harley in Harley Quinn: Frenemies! Please welcome the beautiful and amazingly talented Lyssa Fielding!

    *Lyssa takes the stage, dressed in a normal but somewhat revealing outfit, to the cheers and applause of the audience. She happily waves to them and blows them some kisses and does some Harley Quinn poses before taking her seat at the panel next to Andrea, who leans over and hugs her.*

    Moderator: Our next guest appeared with Lyssa Fielding on GameTV *the crowd goes absolutely bonkers, and the moderator has to quiet them down before he continues to speak*, and went on to become an all-star voice actress in shows such as The Real Adventures Of Jonny Quest, Avatar: The Last Airbender, and Spy School, as well as video games including Thrillseekers, in which she plays BMX biker Vivian Martinez. *the crowd roars* She co-stars in Harley Quinn: Frenemies, playing Gotham City police officer Renee Montoya. Making her first public appearance since her cancer diagnosis earlier this year, please welcome to the stage the amazing Brittany Saldita!

    *As Brittany takes the stage, looking no worse for wear and cosplaying as Renee Montoya, with an accurate GCPD outfit and a long black wig, the crowd gives her an even louder ovation than the one they gave Lyssa. Brittany looks a bit touched as she is showered in the crowd's love, smiling and waving to them as she walks over to the panel. Andrea is first to stand up, giving Brittany a tight hug and saying a few words to her, and then Lyssa hugs Brittany tightly before giving her a quick smooch on the cheek and then on the lips. Brittany waves to the crowd again and then takes her seat, as the crowd continues to cheer.*

    Moderator: This is a really incredible reception, Brittany, would you like to say some words to the audience before we bring the next guest onto the stage?

    Brittany: *nodding* Sure, sure. *she takes the mic* Um, hi everyone.... *smiling and waving as the crowd cheers* It means... so much to get a reception like this and it feels so good to be back on stage at a convention, you guys have no idea! Um, first of all, yes, this is not my real hair... *she lifts up her wig and police hat to show that she's still bald from the chemo* I know, I know! It'll grow back! It'll grow back! *laughing, she sets her wig and hat down to let the audience see her bald for a few more seconds, Lyssa rubs Brittany's head before kissing the top of it, Brittany giggles* The good thing is that I have an excuse to cosplay now! *she puts her wig and hat back on*

    Lyssa: I should've cosplayed as Harley, what was I thinking?

    Brittany: You didn't want to upstage me.

    Lyssa: Are you kidding, listen to them, they love you! *the crowd roars for Brittany again*

    Brittany: Also, um, I am in remission.... *the crowd screams with joy, cheering wildly, Brittany laughs softly and smiles a bit but looks very very touched by this and Lyssa reaches up and wipes a tear from one of Brittany's eyes, then jumps up and pumps her fists happily, pointing at Brittany and clapping, Andrea is clapping as well* And I'm also working again! I started working on my first big project since my diagnosis! It's totally NDA, but I can say that it's a game... it's not Thrillseekers, it's another game. That's all I can say though.

    Lyssa: I don't even know what it is, she won't tell me!

    Brittany: I can't tell you!

    Lyssa: *sticks her tongue out at Brittany*

    (...)

    Andrea: So part of the process for what we did when Lyssa and Brittany recorded their lines was that every single scene that Harley and Renee had together, we got Lyssa and Brittany and had them record their lines together. We even turned them to have them facing each other, so they could actually look at each other's facial expressions and act directly off of one another, and then we recorded those facial expressions for the animators to use. It really helped because these two women have such amazing chemistry with each other, and it was absolutely electric. We had them do several takes usually, first reading lines strictly off the script, and then we let them do a few takes going off the script and doing improv, and we did end up using quite a few of those improv takes in the movie.

    Lyssa: I would deliberately try to get Brittany super annoyed with me.

    Brittany: Oh, she's really good at it.

    Lyssa: I'd make these silly faces at her, and slip in these insults every once in a while, and cut her off sometimes...

    Andrea: Yeah, Lyssa actually told me in private that she'd record the first few takes with Brittany just normally, reading the lines and then doing some normal improv, and then she'd ask me to do a take where she might interrupt Brittany.

    Brittany: She would find the perfect timing to just slip in there and say something right in the middle of my line....

    Andrea: And being the professional that Brittany is, she'd keep going, but that annoyance would start to slip in and it would be perfect, you could see it in Brittany's eyes that she was starting to become... not too happy with Lyssa, and we ended up using some of those expressions for Renee's animation in the movie.

    Brittany: And the thing is, like... I can get pretty annoyed with Lyssa sometimes. I can't possibly hate her, because I love her to death, but sometimes she can piss me off.

    Lyssa: *smirking like a troll at Brittany*

    Brittany: And... that, right there!

    Lyssa: *leans in and does her Harley voice* Uh huh.

    Brittany: *muttering some profanities in Spanish as the crowd laughs with approval*

    (...)

    Moderator: We've got a question from... Julie, is it? *puts the microphone up to a fan*

    Julie: Brittany, did you wrap up all your voice work for this movie before your diagnosis?

    Brittany: Oh, yes. Oh yes. It was done... way before.

    Andrea: It's always one of the first things we do in animation is the voice acting.

    Brittany: We did most of it in... early 2010, I believe, and then the ADR wrapped up in... I want to say November? The movie doesn't come out until next year, but I finished all my work on the film way before my diagnosis.

    Andrea: And even if... even if we still had some work to do, we would have gotten it done with Brittany.

    Brittany: There is no way I would have pulled out of this film. I would have recorded from my hospital bed if I could have. This is one of my favorite projects to have ever worked on, maybe my all time favorite... getting to work with Andrea again is awesome, I've been doing voice work for her now for 15 years. She gave me some of my very first tips when I was just starting out, when I was just a lowly host on MTV only doing voice work because the agent I had to get when I got the GameTV job said I might be good at it. I worked with her on Avatar, and now on this... she's amazing. And then working with Lyssa... working with my best friend and getting to play these iconic characters together in these crazy situations, getting to stand in a booth facing her and acting with her... I mean that's a dream come true. I had so much fun making this movie and you guys are gonna have so much fun watching it. I promise you guys, please buy it next year!

    -from the Harley Quinn: Frenemies panel at the 2011 New York Comic-Con, on November 4, 2011
     
    Fall 2011 (Part 6) - Eye In The Sky 3
  • Eye In The Sky 3

    Eye In The Sky 3 is a stealth FPS title published by THQ and the third game in the series, taking place after the other two. It once again stars rogue operative Aaron Beecher, who now must reluctantly team up with the terrorist Mona and her group in order to take out the World Protection Force once and for all. Meanwhile, Aaron's former partner Suleka is now a rogue hacker in her own right with a vendetta against Mona, but who also seeks to save Aaron from him and has uncertain intentions toward the WPF. Like the previous game, Eye In The Sky 3 relies heavily on stealth. Aaron must not only avoid the WPF and the police, but must also avoid their satellites and spy drones. Even though the WPF was crippled by Mona's hacking attack at the end of the previous game, it still maintains a mobile fleet of spy cameras that can follow Aaron almost anywhere he goes. Suleka is no longer an omnipresent threat/annoyance to Aaron, instead having been replaced by a series of WPF operatives, some of whom are silent and won't ever make their presence known, others of whom will taunt and tease Aaron just like Suleka did. Aaron has Mona as an ally, and never has to escort her: she can take care of herself and will frequently help Aaron, but can still be wounded, at which point she may leave the fight and leave Aaron on his own. There's very few chances to get a nonstandard game over in Eye In The Sky 3, instead, wandering in front of a camera or alerting guards will just trigger more guards to come for you. This usually results in death, but not always, giving the player a chance to escape or (not recommended) fight their way out. Like in the previous game, Aaron uses mostly non-lethal methods to deal with his foes. However, Mona does not bother with doing so, and will sometimes kill enemies that the player might want to keep alive. This can never cause a game over, but can cause problems for Aaron (certain enemies might be persuaded to help him), so he has the option to distract an enemy and/or Mona to prevent the deaths of certain enemies. The HUD is more bare-bones in Eye In The Sky 3, which is done deliberately in order to underscore the fact that Aaron has much less support than he did in the last game and even Mona thinks of him more as a hostage than a partner. Once Suleka is found and Aaron reunites with her, she has her own set of benefits that the player can take advantage of, and the player's HUD is upgraded to accommodate this. The player is even given an occasional choice about whether they want to partner with Mona or Suleka. Partnering with Mona supports a more lethal, action-oriented playstyle, while partnering with Suleka supports a more stealthy playstyle. Eye In The Sky 3 features the series' best graphics to date, and all the familiar voice actors return to the series for this third game, which is structured as the last in a trilogy.

    After some intro scenes and a brief tutorial mission in which Mona indoctrinates Aaron into her group and in which the group kills an important WPF figure, there's a two year timeskip that illustrates how the world has changed in the wake of Mona's attack on the WPF. Suleka is nowhere to be found and is rumored to be dead, while Aaron continues to work with Mona, who still thinks of him somewhat as a hostage. The WPF is no longer trying to launch a worldwide satellite network, but now has a strike team armed with a fleet of drones and cameras called The Cloud, operated by a hacker/scientist named Centrus. Centrus has a neural link to all of the soldiers in the Cloud, and it's implied he has the power to remotely kill them. Centrus happens to be an ex-lover of Mona's (before she became a terrorist), and numerous flashbacks illustrate the connection between the two. Most of the first half of the game sees Aaron and Mona attacking WPF comm facilities while occasionally trying to save people they are targeting. During this first part of the game, Aaron actually attempts to escape from Mona and her group at one point, but goes back for her after he sees she's about to be killed, and realizes he might be falling in love with her (though Mona doesn't reciprocate those feelings). Aaron also encounters digital trace evidence of Suleka's activity, and it seems she's attempting to interfere with Centrus' neural network, which the WPF blames on Mona and her group. Aaron tries to disconnect one of Centrus' soldiers from the neural link, but this simply results in the soldier's death, an action Aaron seems to regret. Eventually, the relationship between Aaron and Mona develops to the point where the two end up making love. Soon after, the Cloud finds Aaron and Mona, and one of Centrus' soldiers shoots Mona, badly wounding her. Aaron realizes that the soldier's neural link isn't connected to Centrus, and eventually traces it back to Suleka, who took the opportunity to kill Mona while she was trying to disconnect Centrus' soldiers from the grid. Suleka is actually happy to see Aaron again, having attempted to rescue him from Mona at least once, but after Aaron defends Mona's actions, Suleka gets furious and tries to kill him, only for Aaron to talk her down. Suleka explains that she's been trying to save two of her friends who are now neural-linked slaves of Centrus, and she's finally come to see that the WPF and the Cloud are wrong, though she still wants to kill Mona. Aaron explains that he's been working with Mona because he also wants to take out the WPF, and Suleka agrees to help Aaron on the condition that he doesn't interfere with killing Mona afterwards. This begins the second half of the game, in which Aaron works alternatively with Suleka and Mona to disconnect Centrus' soldiers from the Cloud and stop the WPF once and for all. Eventually, Mona discovers that Aaron is working with Suleka, but the two agree to help each other, and there's a breakthrough in which Aaron, Mona, and Suleka are able to save one of Suleka's friends and disconnect her from the Cloud. The friend, a female soldier named Annie, gives Aaron, Mona, and Suleka enough information to track down Centrus' physical location. There's a series of missions leading up to this, however, and at one point near the end of the game, Mona and Suleka are finally alone with one another. Suleka angrily confronts Mona, and Mona finally expresses regret for what she did to Suleka all those years ago, having come to understand Suleka's motivations for helping the WPF. Suleka rejects Mona's apology, and admits that she plans to kill Mona once all this is over. Mona attacks Suleka, intending to force Suleka to try and kill her immediately. She quickly overpowers Suleka, and in desperation, Suleka injects Mona with a neural link device confiscated from Centrus. Suleka intends to kill Mona with the device, and is about to do so when Aaron shows up and incapacitates her, then deactivates the link. Mona is horrified and wants to kill Suleka in retaliation, and when Aaron tries to talk her down, Mona tries to kill him as well, forcing him to fight his way out and escape with Suleka in tow. Mona decides to assault the WPF without Aaron's help with the remaining members of her group, while Aaron and Suleka have a heart-to-heart after Suleka wakes up. Aaron and Suleka end up making love, much more passionately and lovingly than Aaron and Mona did (Aaron and Mona's lovemaking was almost entirely lust, while Aaron and Suleka actually love each other). Just before the final mission begins, there's a cutscene in which Mona confronts Centrus and nearly defeats him, but ends up captured. Aaron then raids the WPF headquarters with Suleka's help, a sort of old-school throwback to the type of missions present in the first game. Aaron eventually reaches Centrus and Cloud Central, where Mona is alive but restrained, and just as Aaron is about to fight Centrus, Centrus injects Mona with a neural link and she is forced to fight Aaron. While Mona fights Aaron, Suleka is having some success in hacking the Cloud, and she eventually manages to free all the remaining trapped soldiers except for Mona. Aaron manages to wound Mona, but she wounds him worse. Just before she is about to finish Aaron off, Suleka manages to hack Mona's neural link, but Mona is overcoming it with her willpower. Suleka knows that if she kills Mona, Centrus will finish Aaron off, but if she lets Mona escape the neural link, she'll lose her chance to kill Mona. It's then that Mona begins talking to Suleka again. She begs Suleka to release her from the neural link so that they can save Aaron together. Suleka, who still hasn't completely overcome her trauma, tells Mona that she still has to kill her, and Mona tells Suleka a story from her past that explains her entire motivations, including the fact that she experienced a similar trauma and that she hates herself for inflicting it on Suleka but that she hasn't let that hatred keep her from doing what she feels is right. Suleka finally lets Mona free of the neural link, and Mona finishes off Centrus, saving Aaron's life. Suleka arrives to help the wounded Aaron, but by then, Mona is gone. It's then that Mona's voice echoes through the room, revealing that she's taken control of the Cloud and that she's going to use it to make sure the WPF never threatens humanity with enslavement and control again. Mona is going to attempt to use the Cloud to control the minds of the world's most powerful leaders. Aaron tells Mona that this is exactly the thing the two of them fought against together, but Mona says that being controlled by the Cloud made her see things clearly and that the world's leaders are just going to keep doing this until they control everyone. Aaron and Suleka fight their way to Mona through an army of drones, and the final battle of the game is a one-on-one gunfight between Aaron and Mona while Suleka occasionally helps with her hacks. Finally, Aaron is able to finish off Mona, who lays dying in his arms, confessing that she loved him but that she knew it could never be because he could never do what needed to be done. She starts to tell Aaron that he'll regret killing her before she finally dies. Aaron and Suleka escape capture by WPF reinforcements and make their way out through a secret exit. Months later, the two are revealed to be living in a secret location together, moving from place to place and controlling a small hacking drone army, their new "Eye In The Sky". The drones are completely non-lethal, designed only to be able to interfere when the WPF attempts to deploy another method of spying and control. The two are shown to be still in love with one another, and promise to forever watch and protect the people against abuses of power. They kiss one last time before the credits roll, with the last part of the ending and then the credits set to a TTL original song by Rise Against (musically similar, but not lyrically similar, to OTL's "Satellite", which was butterflied away by political differences IOTL).

    Eye In The Sky 3 is released in October 2011, for the Sapphire, iTwin, and Xbox 2. The game gets an excellent critical reception almost as good as the one for the last game, with review scores averaging in the mid to high 8s. Critics praise the voice acting and mission structure, though some of the gameplay is seen as a bit slow compared to the last game, and there are considerably fewer strong support characters as well, which somewhat cuts down on the complexity of the plot (also, the game's sex scenes, while not overly graphic, are considered to be somewhat cheesy). Initial sales for the game are quite strong, but as October goes into November, sales fade quite a bit due to the extremely crowded slate of games released that month (Call Of Duty: Nightfall in particular causes a huge plunge in Eye In The Sky 3's sales). Still, the trilogy overall is quite fondly remembered as one of the best of the seventh generation, and THQ plans to keep the IP alive with a brand new storyline starting in the next game.
     
    Gemini Worldwide Launch
  • Gemini Technical Specifications

    The Apple Gemini is a handheld gaming device shaped somewhat like OTL's Nintendo Switch, albeit slightly smaller (it also shares some form factors with the iPad). It's essentially a smaller iPad with two iTwin controllers grafted to the sides of it, that are able to be removed from the device and used as normal iTwin controllers. The device itself can be used as a handheld or stood up on a flat surface, though it can't be docked with a TV like the Nintendo Switch can. It's significantly more powerful than the OTL Playstation Vita, though it's less powerful than either the Sapphire or the Xbox 2. It's very close to the iTwin in overall power, capable of playing pretty much any iTwin game. It has a quad-core CPU with 1.2 Ghz per core, and its graphics processor is clocked at 580 Mhz. The device has one gigabyte of RAM, twice as much RAM as in the iTwin, making it run faster overall. The Gemini is designed for mobile gaming, and as such, does not take discs or cartridges. Instead, it's an entirely digital download system, the first such system ever released, and is released with a 240GB hard drive similar to the hard drive used in the late model iPod Classic. The device has expandable storage in the form of a microSD card slot, but the hard drive itself is unable to be switched out. It also comes with a built-in fan and a larger battery capable of powering the system for between 3-6 hours of gameplay, depending on the game (most games run toward the shorter end of this). The Gemini has a touchscreen similar to the one featured on previous Apple touch-capable devices.

    Aesthetically, the system comes in four versions: white, black, silver, and aqua. It features slightly rounded corners, though the corners are less rounded than Nintendo's handhelds, and make the system look quite similar to a small iPad with Joycons attached to it (or like if Apple did the Switch and made it slightly smaller). It has the Apple logo on the back and a smooth finish. Designed almost entirely for gaming, it eschews some of the iPad's multimedia capabilities, but can still play movies, TV shows, and music downloaded from the iTunes Store. It's also capable of backward compatibility with digitally downloaded games, and has full and immediate backward compatibility with all iTwin and iPod Play retro titles, meaning that it can literally play thousands of classic Master System, Genesis, Saturn, and Katana games right out of the box. However, that doesn't hold true for iTwin and iPod Play titles, at least not yet. About 40 iTwin games and 60 iPod Play games, along with a few hundred iOS titles, are also playable from day one, and while Apple plans a vigorous backward compatibility effort to get most of the remaining iTwin and iPod Play titles playable directly on the Gemini within the first two years of release, it's not possible to play every iTwin game right away. It is possible to play more iTwin titles via wireless streaming to the device, but even this is limited at first.

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    Launch Title Summaries-

    Sonic Speedrun

    A 2-D Sonic sidescrolling game with 3-D graphics, Sonic Speedrun is intended as both a tech demo for the Gemini and a fun handheld game specifically tuned to the Gemini's capabilities. The plot is fairly basic, with Sonic and Tails needing to stop a diabolical plot by Dr. Eggman to plant time bombs all over the world, but the gameplay features a new twist: levels must be completed within a certain time limit, and the levels themselves are designed to enable this, with shortcuts and plenty of opportunities for Sonic and Tails to run everywhere at lightning speed. The time limits themselves are relatively generous, but the real crux of the game is the online leaderboard system, in which players can compete to see who's the fastest at completing each level, each zone, or even the whole game. The game is set up for speedrunning competitions, with head to head online battles and even the option for tournaments. The 2-D platforming itself is decent for a Sonic title (it's pretty fun, but not quite on the level of Sonic 2, Sonic 3, or Sonic Duo), but it's the speedrunning aspect that makes this a revolutionary Sonic game, and perhaps the first video game ever made to explicitly cater to the speedrunning community.

    GameRankings Score: 85.16%

    Weapon9

    Weapon9 is a 3-D hack and slash title exclusive to the Gemini. Featuring a hero named Nine who can utilize nine different weapons (a broadsword, a katana, a dagger, an axe, nunchucks, a bow and arrow, a scythe, a hammer, and a gun), each with their own elaborate list of techniques, upgrades, and combos, the game is extremely fast paced and designed with hack and slash pros in mind. It features a system of level progression not all that unlike Devil May Cry or Bayonetta, with the game featuring 18 chapters that throw an increasingly tough series of challenges at Nine. He can use all his weapons right from the very beginning, and each enemy and boss has their own weaknesses and strengths against them. Players are encouraged to find an practice with a main weapon but also to develop their knowledge and skills with all nine, lest they come up against an enemy best combated with that weapon. The plot sees Nine doing battle with creatures known as the Replicas, mechanized humanoids intended to replace humanity. Though this plot was foiled twenty years before the events of Weapon9, the Replicas have awakened, under the command of a new master, and now Nine is the only hero capable of stopping them. This new master has also awakened other terrible machines, and the game features a mix of boss fights against small humanoids and massive, multi-limbed creatures the size of buildings. Weapon9 is considered the best game of the Gemini launch, and it's one of the best sellers as well, successfully launching a new IP for the system.

    GameRankings Score: 91.15%

    Infinity Blade

    Infinity Blade has some similarities with the OTL iOS exclusive (which basically consisted of one-on-one fights against increasingly difficult enemies in a linear dungeon), but it expands this concept into a fully action/adventure dungeon crawler with online gameplay and some elements of OTL's Dark Souls. It's still an action RPG that's mostly about fighting baddies one on one, but now, players can intrude upon the games of others to help or hinder their progress, and the game has some looter-shooter mechanics as well (though thankfully, no lootboxes, though there is some DLC). The protagonist, which can be fully male or female and customized by the player, is set against the mighty God King, battling through a series of increasingly tough dungeons to reach them. Intended as the big MMO-type game for the Gemini (in the absence of a Phantasy Star Online title, which is still in the early development stages), it's a decent enough substitute but is still somewhat criticized for its simplicity.

    GameRankings Score: 83.02%

    Musically Friends

    A music-making game that allows players to pass original tunes back and forth between friends or alter or remix other people's songs. It's not like Mixolydia, though it does borrow a few minor gameplay elements. It's instead a sort of twist on OTL's Wii Music, encouraging the player to have fun while composing and sharing tunes with their friends. It's not the best reviewed game critically, as it doesn't provide a huge amount of options and doesn't have a lot of side elements besides making and sharing music, but it's popular nonetheless.

    GameRankings Score: 76.51%

    Nova

    A rail-shooter developed specifically to show off the Gemini's graphical capabilities, it looks beautiful but lacks gameplay depth and is also a bit short, only featuring eight levels in all. It takes place in deep space amidst a beautiful field of stars that are being triggered to explode by some unseen superweapon, and the protagonist must fight his way through an armada of baddies to find the source, dodging stellar calamities all the while. The gameplay itself is fairly simplistic, not even as complex as the later Starfox games, and it lacks difficulty to boot. Still, it's probably the prettiest looking game of the Gemini's launch, and even trumps most iTwin games as well.

    GameRankings Score: 71.24%

    The Conduit: Infinite Access

    An FPS and a spinoff of the two iTwin Conduit games, The Conduit: Infinite Access is a title that focuses on a new character, a female hacker named Treza Lourdes, and her attempt to destabilize a corporation assisting the government in its alien coverup. While shooting and movement mechanics are similar to the game's iTwin counterparts (and it boasts equally impressive graphics), the game's main twist is Treza's ability to hack any door or any system, giving it an open world component unique to non-RPG FPS games and enabling her to travel to the final mission right from the get-go (though it's almost impossible to actually win that early on except for speedrunners who find a way). Instead, the player will need to seek out upgrades, clues, and helpers as they piece together the puzzle and help Treza achieve her mission. This game was admittedly rushed in development and lacks the epic scale or complexity of other games in the series. This leads to plenty of criticism from critics and fans, but the unique gameplay and great graphics do help review scores somewhat.

    GameRankings Score: 78.90%

    Ultra Street Fighter V

    The “definitive” version of Street Fighter V, in much the same way that the OTL 3DS got a version of Street Fighter IV IOTL. It has all the new characters, over 40 characters in total, plenty of graphical, bug, and balance fixes, and new modes that make it far better than the much-maligned vanilla version. All of that, plus the fact that it's portable, makes this far and away the best version of Street Fighter V, though it's unfortunately not quite the most commercially popular.

    GameRankings Score: 87.44%

    Super Monkey Ball Gemini

    Super Monkey Ball continues to be a strong franchise for Apple ITTL, and it only makes sense that the Gemini gets an installment of the game. Though original, it's somewhat cobbled together from the more recent Monkey Ball games for the iTwin, iPhone, and iPod Play, making it a bit of a re-hash with only the addition of graphical polish and gyro controls (the Gemini can tilt and tumble either using the system itself or with the detached controllers in standup mode). It's still a really fun Super Monkey Ball game overall, and has enough new content to keep returning players mostly happy.

    GameRankings Score: 80.30%

    Tetris Evolution

    A brand new Tetris game lands on the Gemini, and it's pretty similar to OTL's Tetris Ultimate, though it does have some fun graphical flair (not nearly on the level of Tetris Effect, but quite pretty nonetheless). It features a few new modes, including a gameplay (but not thematic) crossover mode with Puyo Puyo (so it's sort of like a bare-bones Puyo Puyo Tetris without the anime girls or the stand-alone Puyo Puyo) and some old-school filters, and is essentially designed to be the definitive handheld Tetris game of its day. Not a true evolution in gameplay, but it's Tetris, so review scores are fairly good.

    GameRankings Score: 82.94%

    Rabbids: Out Ta Getcha!

    Ubisoft sort of rushed out a Rabbids game for the Gemini launch, with no involvement from Michel Ancel and designed as a sort of kid-friendly title combining mini-games and some platforming. Most fans of the series would have rather had a Rayman game, and this goofy title is considered one of the worst of the Gemini launch. It's not a complete bomb, but it is a disappointment.

    GameRankings Score: 63.77%

    Madden NFL 2012

    Electronic Arts ports this year's Madden to both the Connect and the Gemini at launch. While the Connect version is a bit watered down due to that system's capabilities, the Gemini version is essentially a straight port of the iTwin version, which is essentially a slightly blurrier but still feature complete version of the Sapphire/Xbox 2 titles. While this was only a slightly above average year for the Madden franchise, it's absolutely amazing to see a full console Madden game running straight off of a handheld, and this game gets high marks for that reason alone.

    GameRankings Score: 86.81%

    NBA 2K12

    The NBA 2K franchise is still exclusive to Apple, but it's not as iconic and fun as it was IOTL around this time. It's still a solid basketball game, and this straight-up iTwin port is nice to have on the Gemini.

    GameRankings Score: 83.53%

    NBA Elite 12

    EA's NBA Elite franchise is the dominant basketball franchise ITTL, but unlike Madden, this port doesn't quite come to the Gemini feature complete (the Gemini would have to wait until NBA Elite 13 to get a more fully featured version of the game). While it manages to sell decently, it's mostly inferior to the Apple exclusive NBA title.

    GameRankings Score: 75.46%

    FIFA 12

    Another straight iTwin port from Electronic Arts, this fun FIFA game is a miracle to see running on a handheld, and while it's just an average year for the franchise... it's a full FIFA game on a handheld. It looks great and plays great, and you can take it anywhere.

    GameRankings Score: 83.64%

    Tony Hawk: Legends Of The Park

    Another straight iTwin port featuring classic Tony Hawk skateboarding fun. The console version was great, and this one sees good reviews as well.

    GameRankings Score: 85.90%

    Thrillseekers: Motocross

    While not every Thrillseekers game has made it to a handheld (yet), most of the side games have, and Motocross does too. While subject to the same criticisms as its console counterpart, it's a good port and a decent enough game.

    GameRankings Score: 81.51%

    Dynasty Warriors

    Koei brings its Dynasty Warriors franchise to the Gemini for this completely original spinoff game mostly just designed to prove that a full musou game can be enjoyed on the go (though Dynasty Warriors titles have seen release on systems like the Supernova and iPod Play previously). It plays like a typical Dynasty Warriors game, and such a game has never looked or played better on a handheld.

    GameRankings Score: 78.84%

    Roller Coaster Tycoon

    Essentially a polished port of the PC original with a few additions and the option to create Sega/Apple-themed rides, it's definitely better than OTL's DS efforts at the franchise, but not really original or fun enough to be a major hit. Still, it's a nice, fun little game to have on the go.

    GameRankings Score: 69.24%

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    November 18, 2011

    The Apple Gemini is launched worldwide, at an MSRP of $299.99. While this is quite high for a handheld console, it's in line with previous Apple product release prices, and so the price isn't a significant deterrent to purchases from hardcore Apple fans. The device is launched in North America with 18 games, all of them available for digital download at midnight on the day of the console's release, with digital download cards sold in select stores (though not Gamestop, which refuses to stock game download cards for the Gemini, though it does stock the device itself). The device launches in Japan with 16 games (with a launch lineup quite different from North America's, including Bust-A-Move Universe, which doesn't launch in North America until November) and in Europe with 13 games. It doesn't include any pack-in games like the iTwin did, but it does have a coupon for $20 off any Gemini game at the time of release, allowing players to buy their first Gemini title for $29.99 (Most Gemini games come with an MSRP of $49.99). Apple anticipated that sales would be lower at first than those for the iTwin, but still produced more than enough units to meet demand. The Gemini sees a moderately successful launch, with 570,415 units sold the first week in North America and 205,284 units sold the first week in Europe. The major success story is in Japan, where 780,415 units are sold the first week there, making it even more successful in Japan at launch than the iTwin. There are no supply shortages for the Gemini anywhere in the world, save for a few sporadic shortages in Japan (but nowhere near the level that the iTwin experienced).

    Here are the launch week sales figures for the 18 non-pack in launch titles, based on North American sales (on a total of 570,415 first week units sold in North America):

    Sonic Speedrun: 141,839
    Weapon9: 110,544
    Ultra Street Fighter V: 85,992
    The Conduit: Infinite Access: 78,397
    Infinity Blade: 72,045
    Madden NFL 2012: 61,853
    NBA 2K12: 45,604
    Tetris Evolution: 43,516
    NBA Elite 12: 43,216
    Musically Friends: 40,713
    Tony Hawk: Legends Of The Park: 37,910
    Thrillseekers: Motocross: 28,536
    Nova: 28,214
    FIFA 12: 24,063
    Super Monkey Ball Gemini: 23,724
    Rabbids: Out Ta Getcha!: 20,395
    Dynasty Warriors: 11,956
    Roller Coaster Tycoon: 10,283

    -

    Two weeks after the launch of the Apple Gemini, and a few days before Nintendo gets ready to launch the Connect, how is the Gemini performing overall?

    There were two major points of controversy at the time of the Gemini's launch. The first, and most obvious controversy, was the price. Launching at $299.99, the current price of the iTwin itself, the Gemini was indeed priced like its console counterpart, which could be justified by the simple fact that the Gemini is essentially a portable iTwin. In fact, with that fact in mind, the high price might even be seen as somewhat of a bargain: it's a more versatile iTwin that will eventually be able to play the system's entire library plus an exclusive library of Gemini games. However, it's still a tough sell, especially for families with young children who might break the device. With expensive smartphones increasingly finding their way into the hands of children, this is a concern that has been slightly mitigated, but still remains first and foremost in the minds of parents who might be considering the more competitively priced Connect. The second major concern with the Gemini was its digital-only functionality. You can't buy cartridges or discs for the Gemini: all games must be purchased directly through the iTunes Store. Steve Jobs and Reggie Fils-Aime both repeatedly defended this practice, stating that it cuts down on moving parts inside the machine (and makes room for a moving hard drive) and that it will allow for more versatile device functionality and cloud storage for games, but some who intended to buy the Gemini say that they're now refusing to buy it out of principle, stating that they're wary of Apple's control over the storage medium and that they fear their games could be lost in the future.

    Regardless of these concerns, the Gemini and its launch lineup both enjoyed positive reviews from critics. The device's technical specs are incredibly impressive, with some truly mind-blowing launch titles such as Weapon9 and Nova really showing off what this thing can do and raising the bar for what a handheld gaming device is capable of. It's going to be more powerful than the Connect, and will launch with more games as well. Initial player reviews, however, haven't been quite so impressive, with games like Infinity Blade not hitting the same high notes amongst players as they have amongst reviewers. Initial sales were also lower than expected in both North America and Europe, and Black Friday wasn't kind to the Gemini as well, though stores offering deals on iTunes cards (which can be used to purchase Gemini digital games) saw slightly better sales of the Gemini as opposed to stores that didn't. However, the system is performing outstandingly in Japan, and has already moved over a million units there, making it the second fastest selling game console of all time in that country. The Gemini's launch is a bit of a mixed success, but still a success so far, and with a head start over Nintendo's Connect, Apple has struck the first blow of the next generation console wars. The Gemini will need more strong games to maintain its lead over Nintendo, but it's off to a good start, and Apple looks ready to support this system for the long haul.

    -from a December 2, 2011 article on Games Over Matter
     
    Connect Worldwide Launch
  • Nintendo Connect Technical Specifications

    The Nintendo Connect is a handheld gaming device very similar to OTL's Playstation Vita in both form factor and functionality. A smidge more powerful than OTL's Vita (and significantly less powerful than the Apple Gemini), the device features a quad core CPU and a dual core GPU, along with 512 MB of RAM. It has a cartridge slot for games (rather than the Supernova's disc slot) and it also takes microSD cards, distinguishing it from OTL's Vita (it also has 8GB of on-board flash storage, which the Vita did not have). It has a touchscreen in front and a touchpad in back, and features controls virtually identical to OTL's Vita, with two exceptions: the device has L2 and R2 buttons next to the L/R buttons, and the dual control sticks click, allowing for L3/R3 control as well. The main technical quirk of the Connect is its connectivity with a wide variety of multimedia devices, including built-in Remote Play support for the Nintendo Sapphire and the upcoming next generation Nintendo console (which will be completed with a patch after that console's release). It can also connect with other Nintendo and Sony devices, and if the user has a Sony television, it can interact with that television in a number of ways. The system can export visual and audio output to the television, enabling the player to use the Connect as a controller while playing their game on the TV. It can be used as a visual remote control for the TV with a built-in app (with the screen displaying program information and even capable of doubling as a picture in picture with the Connect's on-board flash storage as a DVR). It's capable of using Bluetooth to connect to paired wireless speakers (and they don't have to be Sony speakers). It can interact with the user's smart home devices as well. Capable of connecting with dozens of electronic devices out of the box (and eventually thousands thanks to patches and updates), the Connect is capable of being used as a full multimedia hub and device controller in addition to its numerous gaming applications.

    The Connect comes in four colors out of the box: white, gray, aqua blue, and cosmo black/purple. The Connect has immediate access to Nintendo's virtual game store, allowing it to download NES, SNES, SNES-CD, Ultra Nintendo, Game Boy, Game Boy Nova, and Game Boy Supernova games immediately, along with all Connect releases. However, it isn't and will never be capable of playing Wave games via digital download (though dozens of Wave games will find their way to the device via ports/remakes). This will ultimately leave the Nintendo Wave as the only Nintendo system not capable of being played on the Connect via emulation or streaming, which still makes it almost a perfect legacy Nintendo device with incredible value even if one never plays any of its games. Though the Connect isn't packaged with any games out of the box, games themselves retail for $39.99 and come in both physical and digital versions.

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    Launch Title Summaries-

    The Legend Of Zelda: Tower Of Sentinels

    The Legend Of Zelda: Tower Of Sentinels is a 3-D adventure game exclusive to the Nintendo Connect. Designed to be a fully featured 3-D Zelda title, the game takes place entirely within a grand tower reaching miles into the sky, which Link must climb in order to save Hyrule from an ancient cataclysm said to be caused by a great and powerful artifact that rests atop the tower, which is revealed to be the Dark Triforce, a corrupt and inverted version of the Triforce that grants the worst nightmares of those in its domain. Link must battle his way up this ancient tower, along the way fighting six mighty beasts known as Sentinels, who lurk at important points within the tower. The tower is a world all its own, with multiple dungeons contained within its walls, as well as an entire civilization known as the Skydwellers, a race of ancient Hylians with angel-like wings who float between secret passages in the tower and have constructed their own cities. Link will acquire all his familiar weapons and items in the tower, including bombs, the Bow, the Boomerang, the Lantern, the Hookshot, and more, with some brand new weapons and items also able to be acquired. Among them are the Sticky Gloves, which give Link Spider-Man esque powers to climb walls and shoot goo, and the Winged Suit, which enables Link to fly short distances. He'll also need to upgrade his sword from a wooden sword to a metal sword to what's called the Fabled Sword, said to be wielded only by legendary Skydweller champions. As Link traverses the tower, he'll acquire keys to a massive elevator that lets him travel between previously explored floors. The tower itself has 500 floors in all, and it's possible to visit each and every single one during the course of the game, with the game's six dungeons all spanning between 12-100 floors each, and towns spanning several floors on their own. The game makes beautiful use of the Connect's technology, and though the Connect isn't as powerful as the Sapphire, the game's graphics can at times look almost as good as those in Spirit Of The Woods, mostly thanks to the Connect's smaller screen relative to the player's television. There are some truly stunning sky visuals as Link occasionally traverses the outside of the massive tower, with some players reporting getting vertigo from playing certain parts of the game. The dungeons are actually quite varied despite being in the same building, with different themes for each dungeon, including a rain-themed dungeon, an electricity-themed dungeon, and even a living dungeon surrounding a massive beating heart. Some memorable characters are introduced in the game as well, including a Skydweller warrior named Cordu, a Skydweller elder named Edron, and a beautiful Skydweller warrior priestess named Vanora. Of course, Zelda also makes an appearance as the princess of the Skydwellers, with her own set of angel wings and a warrior spirit of her own. The primary antagonist of Tower Of Sentinels isn't Ganon, but is instead a fallen Skydweller named Destrael, who invoked the Dark Triforce as revenge for the Hylians banning his people to the tower and raising the Sentinels to keep them prisoner. It's revealed that the Hylians are the ones who corrupted the Dark Triforce to keep the Skydwellers trapped, invoking their worst nightmare of being prisoners to erect the tower for them, and Destrael used the force of his will to twist that nightmare into one that would affect Hyrule. Zelda was once a Hylian, but she decided to become a Skydweller as pennance for the imprisonment of their people, and now only she and Link can stop Destrael's plans. The final battle with Destrael takes place on the roof of the tower, which is so high up that it's possible to see the curvature of the Earth, making for a spectacular final boss sequence. Eventually, Link and Zelda defeat Destrael, saving Hyrule and freeing the Skydwellers from their curse. The tower collapses, but with the help of the restored Triforce, Link and Zelda aid everyone's escape. The Skydwellers roam free in the skies above Hyrule, while Zelda reclaims her rightful place on the throne of Hyrule.

    Tower Of Sentinels gets a strong critical reception, but compared to some recent Zelda games, it's seen as a bit underwhelming. Though a great effort is made to differentiate the dungeons, they're seen by some as being repetitive nonetheless, and the boss battles are also a bit on the unoriginal side. The game is still a great, epic Zelda title and a beautiful visual spectacle, and despite the criticisms, is still a critical and commercial success.

    GameRankings Score: 88.27%

    Wave Race

    The latest Wave Race title, Wave Race for the Nintendo Connect takes the series' classic formula and leaves it largely intact, but improves significantly on visuals and the amount of different things to do in the game. In addition to the traditional stunt modes and race modes, there's a brand new adventure mode which combines the two, and a bevy of creator modes, including track and character creators. The game has a fully featured online mode as well, with competitive racing for up to twelve players at once. Combine that with stunning visuals (the best looking water ever seen on a gaming handheld), amazing sound (including a beautiful original score and some voice acting for adventure mode and stunt mode), and the game's huge amount of content, and this is another amazingly fun Wave Race game and another massive hit for Nintendo.

    GameRankings Score: 90.41%

    Parcels: Special Delivery

    Satoru Iwata's brainchild franchise launches its first ever handheld installment on the Connect, and the gameplay remains largely the same: deliver a variety of packages for hundreds of different clients in a big open city. However, there are numerous gameplay additions designed to allow the player a lot more freedom in their playstyle. For the first time, it's possible to hire couriers to deliver packages for you, and each one has their own distinct skills and personality. It's also possible to do stunts on the player's delivery scooter, which can score points and impress clients and potential hires (while also just being fun to ride around the city doing insane scooter stunts). There's plenty to do in Parcels: Special Delivery, and while it's not for everyone, it's still probably the best open world game launching for the Connect.

    GameRankings Score: 83.98%

    Infinitia

    Squaresoft's brilliant launch RPG for the Nintendo Connect, Infinitia is comparable to games such as Bravely Default IOTL, and contains many of the same mechanics, including character classes and the ability to risk one's turns for a chance at a big special attack (unlike in Bravely Default, where you spent turns to take extra turns, here it's more like Octopath Traveler, where you spend turns to power up your attack and unlock special attacks only available through gambling turns). The game has only four playable characters, who stay with you for the entire journey: Rorek, Primrose, Mell, and Falcon (though Primrose shares a name with the OTL Octopath Traveler character, the two are vastly different in personality, sharing only royal blood, Infinitia's Primrose has a much less tragic story). Rorek is a sort of classic hero type, Primrose is a somewhat prim and proper princess, Mell is a more rough and tumble heroine (similar to OTL's Edea from Bravely Default) and Falcon is a morally ambiguous badass with similarities to OTL's Ringabel. The game itself is chock full of references to classic Final Fantasy games, including the presence of chocobos and moogles, but most importantly, two sets of four crystals, which the characters must retrieve in order to battle an ancient evil. The game world is absolutely huge, spanning multiple continents and featuring dozens of towns and dungeons... and that's just the overworld: just like Final Fantasy IV, there's an entire underworld with its own set of crystals, towns, and dungeons to explore, one that opens up about 40 percent of the way through the game. The game's score is composed by Naoshi Mizuta, who composed the score for OTL's Final Fantasy: The 4 Heroes Of Light, and his score for that game shares a lot of similarities with the score for Infinitia. The game is fully voice acted and dubbed in English, with voice acting both inside of battle and out of it in cutscenes and in the game itself. The game's graphics, while not quite cutting edge for the Connect, are still quite beautiful, done in a more artistic style that resembles Bravely Default with more detail and definition (basically Bravely Default if it was done for the Vita). The game's plot sees its four heroes racing against a powerful empire to retrieve four crystals, with the empire led by three people: the mighty Emperor Brannock, his right hand man, the Dark Knight Atruin, and his fairy adviser, Lady Aetheria (basically OTL's Airy with a more grown-up, femme fatale look). Atruin is linked to both Primrose and Falcon, serving as an ex-lover to Primrose and a former mentor to Falcon, but his early viciousness leads players to believe that he could end up being the game's main villain. Of course, Brannock is a red herring, but the heroes do fight him for the final time about 70 percent through the game (after the villains claim the last of the eight crystals). Then, he's betrayed, not by Atruin, but by Aetheria. Atruin is disheartened by this turn of events, but remains a villain, though after a crucial revelation, he goes on a paladin quest not all that unlike Cecil's. This leads up to a brutal scene in which Atruin, now a paladin, sacrifices himself to try and take down Aetheria, who herself is serving a being known as Dark Krystaxis. Primrose and Falcon (who had his own redemption quest during the course of the game) are both devastated by Atruin's death, but the quest goes on and the heroes eventually defeat both Krystaxis and Aetheria to save the world. Of course, in addition to the 50+ hour main quest, there are a massive number of sidequests both during the main game and the postgame, with several superbosses and plenty of opportunities for grinding and character optimization. It's possible for hardcore players to spend over 200 hours playing Infinitia, and many do. The game is considered a brilliant handheld JRPG, one of the biggest and most epic ever created, with some calling it the best RPG of all time and a potential Game of the Year contender. It's the best critically reviewed game of the Connect's launch lineup, and a massive best seller in Japan, though it does only moderately well in the States.

    GameRankings Score: 91.96%

    Call Of Duty: Green Beret

    Intended as a major third party launch title for the Connect, Call Of Duty: Green Beret can be compared somewhat to Black Ops Declassified in terms of graphics, but it's a significantly better game, with a wider variety of missions and better gameplay as well. Its protagonist is a Green Beret soldier sent in to take down a terrorist warlord, but who becomes tangled up in the activities of a corrupt mercenary squadron which tests his loyalties to his country and to himself. The game's campaign is fairly short, but it makes up for that with a strong multiplayer component that can be enjoyed both locally (with players who have their own Connect systems and a copy of the game) or online. While still not considered as good as a main series Call Of Duty game (and vastly inferior to the critical darling Nightfall), it's absolutely better than OTL's Vita game, and its sales reflect its quality.

    GameRankings Score: 78.10%

    Connectsquare

    A fast-paced puzzle title meant to take advantage of the Connect's touch screen, this Bejeweled/Candy Crush-esque game developed by Ubisoft is underwhelming commercially, but gets great reviews, and in the absence of a World of Color game for the Connect in 2011, this is an acceptable substitute.

    GameRankings Score: 86.50%

    Pistol Smoke

    A third person open-world shooter developed by Rockstar, this cel shaded game is surprisingly violent and features a gangster out to avenge his friend by any means necessary. One of the more hyped third party games of the Connect launch, it's no Grand Theft Auto and ends up being somewhat of a critical and commercial disappointment.

    GameRankings Score: 72.70%

    Assault Soldier

    A third person shooter with a very seventh-gen-esque graphical style but fairly generic gameplay. It's intended to be released at the launch of the Gemini, but is delayed a couple weeks until the end of November. It does make it onto the Connect at the launch of that system. While technically impressive, there will be much better shooters on the new handhelds, and after strong initial sales, the buzz dies down.

    GameRankings Score: 74.44%

    Fort Defenders

    A relatively generic tower defense style game, and not really worth mentioning other than the fact that the Connect gets a tower defense game at launch and the Gemini doesn't (unless you count one of several superior tower defense games available on the iTunes Store at launch).

    GameRankings Score: 61.56%

    Madden NFL 2012
    NBA Elite 12
    FIFA 12
    Tony Hawk: Legends Of The Park
    Thrillseekers: Motocross


    There's not much to say about these ports that hasn't been said as part of the Gemini post, it's just worth mentioning that these games are also on the Connect at launch. All of them are slightly inferior to their Gemini counterpart in terms of graphics, though Tony Hawk and Thrillseekers are virtually identical, and Madden NFL 2012 isn't as fully featured as it appears on the Gemini. All would get GameRankings scores ranging from about 15% below the Gemini version (in Madden's case), to around 1-2% below (in the case of the Activision extreme sports ports).

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    December 6, 2011

    The Nintendo Connect is launched worldwide at an MSRP of $249.99. Initially announced to launch on December 2nd, the Connect's launch was pushed back a few days in September to accommodate more production and promotion. Like the Gemini, it doesn't come with a pack-in game at launch, but its price makes it immediately competitive with the Apple Gemini, and indeed, it would sell more units in North America (916,532), Europe (397,814), and Japan (860,445) in its first week than the Gemini did. In fact, the Connect enjoys the best launch of any handheld system ever, with more than two million units sold worldwide. It would launch with 14 games in North America, 12 in Europe, and 13 in Japan. Overall, the Gemini's games would get a slightly better reception from both critics and fans, with fans in particular considering The Legend Of Zelda a slight disappointment, and the multiplatform ports being widely considered inferior to those launched on the Gemini. The Connect would also enjoy a slightly lower software attach rate at launch despite the lower overall price of the system. However, critical assessments aside, Nintendo considers the launch of the Connect an overwhelming success, and the system continues to sell strongly in the days leading up to Christmas, while the Gemini would see its sales fall off more quickly.

    Here are the launch week sales figures for the 14 launch titles, based on North American sales (on a total of 916,532 first week units sold in North America):

    The Legend Of Zelda: Tower Of Sentinels: 425,796
    Call Of Duty: Green Beret: 180,663
    Parcels: Special Delivery: 123,701
    Wave Race: 108,313
    Infinitia: 80,615
    Madden NFL 2012: 69,487
    Assault Soldier: 59,387
    Tony Hawk: Legends Of The Park: 54,859
    Thrillseekers: Motocross: 48,612
    NBA Elite 12: 45,214
    Pistol Smoke: 38,415
    FIFA 12: 34,715
    Connectsquare: 31,234
    Fort Defenders: 9,873

    -

    December 19, 2011

    Satoru Iwata was quite pleased as he reviewed the initial sales figures for the Nintendo Connect's hardware and software. He was particularly pleased to see that Parcels: Special Delivery was the third most popular launch title worldwide, behind The Legend Of Zelda: Tower Of Sentinels and just behind Squaresoft's Infinitia, with nearly half a million units sold worldwide in its first week of release. While Iwata didn't consider himself to be nearly as good a game designer as Shigeru Miyamoto, he was quite happy to know that so many people were enjoying his game, and he was also pleased to read the comments made about the Connect, particularly by children and parents who were enjoying playing the Connect together. He viewed the Connect as strictly a game device, with much of the other functionality coming from the Sony side of hardware development. He thought it was interesting that it was capable of doing so many other things, and he did like the fact that it could be played on a television screen without the use of wires, but he enjoyed playing it on the go, as did most of the people in the comments that he read.

    He was reviewing the results alongside Shawn Layden, the president of Nintendo of America. While Layden had stayed mostly out of the public eye (instead, NoA VP Bill Trinen carried the public speaking duties), he had quietly guided the sales and promotion of the Sapphire and Supernova in North America, and had done quite a good job. Sapphire sales were trending slightly behind those of the Nintendo Wave, and the console was actually trailing the iTwin in North American and worldwide sales, but the system was still an unmitigated success, and it and its games had kept Nintendo's profits high. Meanwhile, the Supernova had enjoyed sales somewhat above what the Nova had accomplished, and while not a runaway success, had thoroughly trounced the iPod Play after a somewhat rocky start. Now, the Connect was poised to be Nintendo's next big handheld success, and would pave the way for the launch of Nintendo's next-gen Sapphire successor, already deep in development.

    “The Connect is poised to sell more than twice as many units as the Gemini over the month of December,” said Layden, reviewing his own copy of the sales figures. “Our promotional campaign has been a big success, and it doesn't hurt that we were able to launch at fifty dollars less than the Gemini, and with a flagship Zelda title to boot.”

    “I hope we'll be able to produce more games quickly,” said Iwata. “It's worrisome that we don't have a Mario title ready...”

    Nintendo had been planning to release a new Mario game for the Connect, but didn't want to overshadow its upcoming Sapphire game, Super Mario Laboratory. A Mario title was planned, but wouldn't see release until 2013 at the earliest... the company was hoping that its other franchises could attract players before then, with a new game in the Pokemon series planned for 2013 as well.

    “We've already got plenty of third parties lined up to create games for the Connect, and Sony is ready to give us software support as well. Games won't be a problem.”

    Iwata was already brainstorming ideas in his head for potential original games to create for the Connect. The new touchscreen technology had limitless potential, particularly the back touchpad. If there wasn't a Mario game ready in a couple years, he'd try to make at least one game of his own.

    Iwata was also thinking about the future of Nintendo's home console business. Their new console, which was also being made in conjunction with Sony, was poised to be significantly more powerful than Google's upcoming machine, and he imagined it would be more powerful than Apple's as well. He knew that Apple's next machine would involve virtual reality and motion control of some sort, but he wanted to create new experiences that could be made possible via traditional gaming technology. While virtual reality would eventually become a priority for Nintendo's next generation console, he wanted to keep things simple, a formula that had been successful for Nintendo in the past and would certainly be so in the future, as long as the games were good.

    “Next year, we'll be announcing our next system,” said Iwata, sitting down at his desk. “I want the Sapphire and the Connect to remain fresh in players' minds up to and after that announcement. We need to keep producing games, fun games, lots of games... and not be afraid to innovate, even on the Sapphire in the last couple years of its lifespan.”

    “So, we'll gear our promotion toward pushing more unique games? Games like Hoseki, ones that offer unique experiences?”

    “Correct... with an emphasis on fun.”

    Layden had ideas as well... ideas for promoting Nintendo's new system. It didn't have a name just yet, but Layden had a good one in mind.

    “If we're going to use this system to promote the idea that powerful technology can be used to push innovative styles of gameplay, why not emphasize that this new system merges the real world and the world of games in a way that's never been done before?”

    Layden showed Iwata his proposal. Iwata looked at it and nodded.

    “It's promising,” said Iwata, “though I will have to look at other name proposals as well.”

    “Just don't call it the Nintendo Diamond,” said Layden. Iwata laughed.

    “No, no, we won't be using another jewelry name for the new console.”

    Iwata looked at Layden's proposed name again. It did invoke a sense of power, but also a sense of wonder, as if Nintendo's new machine was going to alter your perception of the world and become, well... your new Reality.

    The Nintendo Reality... it is the best name proposed so far, but there is still time for someone to propose another. Still, I do like it. And yes, it does sound much better than Nintendo Diamond.
     
    Fall 2011 (Part 7) - The Sun Never Sets On Activision
  • Call Of Duty: Nightfall

    Call Of Duty: Nightfall is a squad-based FPS title and the ninth main series game in the Call Of Duty franchise. Developed by the same studio as Call Of Duty: Hostiles and published by Activision, it takes place in the present day, but in a different timeline than Modern Warfare, depicting a squad of elite American special forces soldiers trained to battle their enemies under the cover of darkness. Every mission in the game takes place either at night or at dusk, and close quarters fighting and night tactics are heavily involved in the gameplay. The gameplay itself is functionally similar to Call Of Duty: Modern Warfare 3, but with a more squad-based aesthetic. Players will be more dependent on their squadmates and will also need to listen to radio broadcasts of their teams' positions. Sound is highly important in the game, though accessibility functions are built into the game to assist players with hearing difficulties, in the form of rumble and/or visual cues. Both enemy soldiers and friendly ones have their own distinct sounds in battle, with every gun and every explosive also making distinct, realistic sounds. Players are encouraged to use surround sound or a headset, as the location and proximity of enemy fire can be determined by listening. The game has an extensive array of night vision scopes and goggles, with infrared also playing a major role in how the player is able to locate enemies and objectives. Like Hostiles, there's a slight element of horror games to Nightfall, with enemies being able to sneak up on players who aren't being cautious. However, unlike Hostiles, enemies are generally more easily identifiable, and the player can sneak up on them just as easily with proper gameplay. The protagonist of Call Of Duty: Nightfall is a soldier named Craig Bone, a lieutenant in the elite Nightfall Corps, a Delta Force squad trained for night combat. Bone's fellow soldiers each have their own particular quirks and specialties, and the player will need to get quite acquainted with all of them in order to achieve success in the game. Compared to previous Call Of Duty protagonists, Bone is a more no-nonsense type figure who chooses to speak softly but firmly, and though he can at times be strict, he still has an excellent relationship with his troops, who he would readily die for and vice versa. Bone's team starts out overseas, taking down members of various deathsquads who have been stirring up trouble, but these missions are all connected by a separatist group attempting to sow seeds of conflict in major Western nations, and in the end, Bone and his team will need to take down a task force operating on United States soil in an ultra secret mission. Missions in Nightfall don't have the grand scale of missions in Modern Warfare, with many missions resembling the OTL raid that took out Osama Bin Laden. Sneaking and stealth are priority, with the occasional hostage rescue and live capture mixed in with targeted kill missions. Each mission presents its own unique set of challenges, with the game's learning curve being one of the tightest of any Call Of Duty campaign. Of course, the big selling point of Nightfall, as is the case with any Call Of Duty game, is the multiplayer, and Nightfall's multiplayer mode also focuses on night missions and squad based gameplay, though there are opportunities for major set pieces in multiplayer battles as well, and it's a frequent sight to see muzzle flashes lighting up the night in deathmatch play. Nightfall's multiplayer mode only features small gameplay improvements over Modern Warfare 3, with its popularity generally being a matter of preference: do players like epic matches in daylight, or tighter quarters stealthy nighttime matches? In some ways, Modern Warfare 3 and Nightfall are literally like day and night. The game's graphics feature some slight improvements over Modern Warfare 3, with a voice cast noticeably less star studded: only a couple of minor celebrities play significant roles in the game, with Bone voiced by an unknown.

    Nightfall features a single narrative, following Craig Bone and his Nightfall squad all the way through their campaign. The game begins with a covert mission in a small African city, which Bone and his squad raid in order to take out a man in charge of an army poised to commit a genocide. After this mission, we follow Bone's squad to the Middle East, and then to Asia, where they must take out more lethal deathsquad commanders. One of them, a Pakistani general, is taken alive, and alludes to the fact that someone in a high position in NATO is a traitor. Bone believes the man is bluffing, but wants to follow up, and convinces his superiors to lead a mission into Romania, where a secret meeting of officials from various governments is taking place. Bone covertly captures the man that the Pakistani general identified as the traitor, and this man tells Bone that a group of agents have been embedded in governments around the world in order to destabilize them. At first, these agents are shown to be embedded in countries not associated with the United States or with Europe, and Nightfall's missions are somewhat smaller in scale, involving hostage rescues or the liberation of regions within unfriendly nations. However, as Bone's squad collects more evidence, he learns of a plot to destabilize NATO itself via the planting of false flag agents in various countries, including the United States. These agents are tied to a former intelligence agent turned thinktank director named Oren Austin, who seeks to destabilize the NATO alliance in order to foment civil unrest and increase his influence with governments and rich sponsors. Once Austin's plot is unraveled and he is exposed, he retreats to a complex in Colorado Springs and activates his sleeper cell, threatening to launch massive attacks if he himself is attacked. The government decides to send Nightfall into Colorado Springs to stop Austin in the game's final missions, despite the potential for civilian casualties and public backlash. Nightfall must carry out their raid in incredible secrecy, amidst the cover of darkness and a lunar eclipse, to find and stop Austin, dead or alive. In the end, Bone confronts Austin directly, but Austin refuses to go alive and Bone has to kill him. Nightfall accomplishes their mission and successfully keeps it from leaking to the public, and the threat to the world is averted.

    Call Of Duty: Nightfall receives an outstanding critical reception, scoring in the mid 9s and easily establishing itself as one of the best games of the year. Fans love it as well, perfecting the "dark, closed quarters" mission style established in Hostiles and proving to be the series' most unique game to date. Its protagonist also proves popular, and yes, his name is the source of many memes amongst series fans. The game is released on November 15, 2011 and enjoys one of the biggest North American launch weeks of all time, selling over ten million units in its first week in North America alone, surpassing even Call Of Duty: Modern Warfare 3's first week sales figures and immediately becoming the year's best selling video game, a title it does not relinquish.

    -

    Activision Already Planning Next-Gen Slate Of Games, Launching Own "Independent" Game Studios To Develop Them

    Activision has established itself as one of the biggest juggernauts in the video game industry. With franchises such as Call Of Duty, Diablo, and Thrillseekers under its belt, and dozens more games poised to launch in the next few years, it's expecting billion dollar annual profits in one of the biggest industries in entertainment, and now, as major hardware makers get ready to announce the next wave of next generation game systems, Activision is ready to capitalize on the fervor.

    CEO Bobby Kotick announced to shareholders in a recent conference meeting that Activision is already working on next generation's games, with numerous studios already in possession of development kits for the next wave of consoles. While Kotick didn't announce or promote any particular upcoming title during the conference call, he did say that Activision would be making even more games over the next five years than they did the previous five, and that he believed there were some brand new IPs coming up that would "blow customers' minds" in the years to come.

    During that same conference call, he announced an initiative to sponsor and develop several brand new game studios that would be making games published by Activision. He stated that Activision was already searching for promising talent and cultivating teams to develop the next generation of video games. He announced a "developer focused" future for Activision, one in which people who make this next generation of games would be at the center of the Activision universe, and that he hoped to make it the company that every talented writer, programmer, and developer wanted to work for. Kotick did not address the ongoing controversy over continued practices that some have criticized for treating game developers unfairly, such as unreasonable hours and pay. However, he did state during the conference that Activision would be "reviewing its practices" going forward in an ongoing effort to make the company a more desirable and enjoyable place to work.

    The first of these new Activision sponsored studios is expected to begin operations next year, working on a brand new IP that's expected to reach the next generation consoles in 2014. An ongoing Actvision sponsored web series chronicling the game design process is expected to launch around the same time, and will follow the new studio's progress, as well as the progress of other new studios, on upcoming games set for release in 2013 and beyond.

    -from an article on Blargo, posted on November 29, 2011

    -

    "I'm admittedly taking a page from Steve Jobs' playbook when it comes to this new approach to game design at Activision. Apple has been extremely successful building and working with its own studios to develop games, and I'm hoping we can repeat that success. Steve and I are still friends, actually. He was one of the people to give me my start in this business and I've tried to keep in touch with him ever since. I'm surprised no one else has taken this approach to game development, but Steve was always ahead of the curve. I'm hoping that because we're focused entirely on software, without having to promote a game console, that we'll be more successful with this than even Apple has been. I think we've got the capital to support it and I know we've got the brains."

    -Bobby Kotick, from an article in the February 6, 2012 issue of Fortune magazine
     
    Fall 2011 (Part 8) - Selene 2
  • (Authors' Note: This update was sent to us by the reader jolou! I've edited it for consistency, and I've added commercial/critical reception data as well.)

    -

    Mirroring the scene from the opening of Selene 1, we follow a shuttle leaving an unknown Planet only to find the Selene in Orbit.

    YOUR ADVENTURE CONTINUES

    A group of prisoners walk under the sun in a single file. The scene zooms in to show that Mathew is amongst them.

    WILL YOUR SAVE YOUR PEOPLE?

    A scene of battle occurs under a ruined settlement. The aliens are killing what seem to be prisoners without any distinction. Two aliens of the race that attacked the Selene, a male and a female, are shown to be leaving a shuttle.


    OR WILL YOU RUN?

    Mathew alongside Joe are fleeing their opponents and jump in a river below. Five alien soldiers look at them from above.

    CREATE YOUR ADVENTURE

    The Selene is seen fighting a lot of spaceship, and is seemingly destroyed in combat. Then, it emerges from the wreckage still intact, and returns fire, claiming victory. Numerous scenes are shown of both positive and negative outcomes, showing the interactivity and complexity of the game.

    SELENE 2
    In Search Of A Safe Harbor

    -from the North American television advertisement for Selene 2, which aired throughout the fall of 2011

    -

    Selene 2

    The Game begins in 2109, just after the ending of the original and it ends 8 years later in 2117.

    Arkane has addressed some of the complaints about the first game's voice acting, spending more money to hire more talented actors, replacing most of the original cast. These changes include casting Michael Antonakos as Areus Turianid, among others. However, Rana Stora retains her original voice actor. Jesper Kyd has been brought on to compose the game's soundtrack. In terms of gameplay, the mechanics from the first game return. However, in a similar way to OTL Mass Effect 2, the “RPG” part of the game is reduced, becoming more like an Action-RPG, but unlike OTL Mass Effect 2, the game still features lots of roleplaying choices which have major consequences. There is also a small sequence near the endgame where you can actually control the Nautilus (A ship you use to explore the surrounding systems) during the endgame battle. It doesn’t last long but it's a minor preview of what might appear in the next game.

    The main characters include...

    Mathew Fullington : You continue to play Mathew Fullington, a white man in his 30s now hardened by the knowledge of the Invasion of Earth, the Battle for the Selene and the whole civil war inside it. Depending on your choices, he can have a family during the game.

    Elis Norell (SAF First Game): Elis became more and more conflicted about his actions during the first game but kept it secret to the public. He is becoming paranoid because he feels that he is the only one that can lead humanity. Also, he's begun to suspect that Mathew wants to take his place. He doesn’t appear as much as he did in the first game because he's keeping himself isolated from his crew.

    Rana Stora (Resistance First Game) : Rana Stora is still the same person, a bit conflicted between now her more public role, where she has to appear friendly, hopeful for mankind's future and her more private personality as a cynical woman. The fact that she is now the Cincinnatus of the Selene doesn’t really help her mental state either. She has more appearances than her equivalent Elis Norell due to her popularity with the fans and the public.

    Cass “Strongarm”: Cass was only three at the beginning of the invasion. He is 41 at the beginning of the game. He was shipped off of the Earth at age seven and never saw the planet again. He began a short life as a slave until he was 14, when he was taken by the Taygetan due to his natural strength and an affinity for leadership. He managed to escape the brainwashing the other soldiers had during their youths and survived the nuclear explosion during the battle of the Selene by being in the officer's quarter and unlike others, expecting defeat. He is one of the character's whose fate can change depending on your actions. He can continue with the Selene, begin a mercenary life, return to the Taygetan or he can be killed by Mathew.

    Areus Turianid : One of the game's two main “antagonists”, and yet he isn’t really one. Areus came from a long line of Taygetan nobility, traditionally more diplomat, administrator rather than soldier. Areus has been tasked by the two kings to investigate any activity that could prevent the development of the Empire in this sector. Due to his uncle being one of the actual kings, he still holds a lot of powers over the other Taygetan and he use the authority given to him to permit the development of economic activity by the slaves and refugees. He hopes to convince them to know their place by being compassionate and is noted to have made more “honorary Taygetan” than many other nobles way older than him. In term of personality, we could say that he is the closest to Garrus Vakarian from OTL Mass Effect.

    Hera Turianid: Areus' sister and the main antagonist of the game. Like Areus, she came from a long line of Taygetan nobility. She goes against the family tradition of serving in diplomacy to join the military. She has been tasked by the two kings to transform the new conquest of the Empire into profitable land. She doesn’t understand her brother obsession with making “honorary Taygetan” as she believes the other race to have been made to serve the Empire.

    Joe Clinton: Joe was severely hurt during the battle, losing several fingers and an ear. As a result, he has mechanical fingers. He has also now become more cynical, with more “dark jokes”, and launches himself into battle without too much thinking. Yet, he’s still your friend and considers you the main reason of the Selene's survival. He doesn’t even question your choice now. He's a bit fanatical about Mathew.

    The game begins with a reunion of the leading members of the Selene being called, and getting into a heated exchange until the leader, either Elis or Nora, intervenes. They call to change course for another system in hope that the aliens won’t be there and to explore the stranded alien ship in order to take what could be necessary for the Selene. Mathew is given the task. The next stop is inside a shuttle going to the alien ship, we can see a hole inside it due to the nuke and several corpses (and robots) in space around it. During the whole exploration of the ship, you have the threat of alien survivors, which prevent you from truly relaxing. After a time, you decide see what's inside the armor and you order a trooper to open one. At the same, Selene control calls you telling that they did the same and found (at the same time, we can see the helmet of the Alien trooper being taken off) a Human inside it. You do the same and every dead body inside the ship is human. There is a part of the ship you can’t access. Ultimately, you manage to find a survivor, whose name is Cass. Cass reveals to you several things, that this part of the ship was forbidden to them and that was where their leader was. Many of the troopers were conditioned from birth to serve them, Cass was lucky enough to be too good to be killed young. Second that they are another species called Taygetan. You enter the forbidden area to here find alien corpses in more extravagant armor and clothes. There you can see that their computers have been auto-destroyed but Cass helps you take the part you need, and leads you to two of their back up engines, which a team will put inside the Selene to serve as a propulsion system. After your return, you have to deal with the fallout of the battle and the various discoveries inside the Alien Ship. So far, this part of th game has been fairly similar to the original Selene.

    The Selene has several districts severely damaged, the most important being the Farming sector. It did count for only 20% of the production but alongside this sector some hydroponic farms have also been destroyed. The leader of the Selene selects what should be the priority (If you do it then you obtain several bonuses for the rest of the game but you aren’t obligated). Elis want the military hangar to be restored quickly, Rana wants the farm. Elis says that if the ship isn’t protected then having to ration the survivors doesn’t matter, Rana say that the farm helped the morale to be high and that you can’t underestimate the morale. Outside this obligation, you have to hear the various grievances of the various sectors. There's a lot of complicated choices, and some are only about taking the least bad one. To put the new engine on, it takes one year, and then 3 years to reach an abandoned Taygetan base according to Cass. During that time, you can actually be engaged with your love interest from the first game or a new one. And at the end of your trip, you will actually have become a father to a daughter called Audrey. By the time you arrive to the base, the Selene has been patched together but is still severely damaged from the fight. The base has indeed been abandoned. As you explore it, Cass explains to you that it has probably been used to prepare the invasion of Earth as it is close to the solar system. Of course he didn’t say Solar System, but Arteus, the name given by the Taygetan which does show there is difference between them. On that base, they found a small and old Taygetan scout ship. After you return to the Selene, the leader tasks you with exploring the surroundings with the scout ship. During that time, the Selene will continue to prepare itself. You decide to name the scout ship Nautilus and you head for a system called Gergos which was an important system inside the Neutral zone and of which Cass confirms wasn’t conquered. Here, you hope that you can obtain more information. Then you leave, your child just born for a mission whose duration you don’t know. You take a small crew, some gold you hope can be used as currency, and you leave behind the Selene.

    You can skip the trip directly or you can choose to pass some time with the crew. You learn that Cass has seen many planets and has even been to the homeworld of the Taygetan, Eurotas. He also explains to you that Earth was part of a region called “The Neutral Zone”, a place of the Galaxy between two Empires, the Taygetan (the one who invaded Earth) and the Attican. They are in a state of Cold War but recently (in terms of their history), the Taygetan slowly take more and more part of the Neutral Zone profiting from the Attican internal troubles. As of Joe, he seems quite broken emotionally due to his near-death experience during the assault of the Ship in the previous game and he now follows every order you give as if he is trying to do everything so you can’t send him away. The Gorgos system has a massive Space Station named Elysium for merchant and mercenary kinda similar to Omega from OTL Mass Effect (but this time around a Gas planet Yavin IV style) and a planet named Gorg which has become an industrial type planet with many species inside it, but you won’t step foot on it. You directly go to Elysium and as you arrive peoples from different species are everywhere. Everyone except Cass acts very shocked and amazed by such a thing. It won’t be until you explore all the station that the next part begins. The gold you brought with you isn't worth much here, so you have to take odd mercenary jobs until you meet an old Human named Hugo Ros. He recognizes the uniform from the Selene and its logo. He was 20 when the Selene was launched. Hugo reveals to you that the Selene has become kind of a myth, hope for the younger generation and the old. A Myth that some humans still live like before the invasion and hope that they are free and one day will make them free too. You do a small task for him and he introduces you to an human pirate group which hope to gain enough to leave the Neutral Zone for the land of the Attican, a rival empire of the Taygetan . The Neutral zone is actually to separate them. They ask you to move the Selene to their base, which is more developed than the old Taygetan one. You accept and prepare to move. Before you can, a Taygetan Fleet arrives, taking you by surprise. You weren’t at the Nautilus, but were instead far away from the base. You order Cass and Joe to leave without you and to return to the Selene. The station is invaded by the Taygetan and after a long fight you arrive at the pirate headquarters, they have fled and some of them are dead. You realize that it is too late and you are captured alongside many others. You are taken across the station (which is devasted) and you get a first look to Areus and Hera who are putting the survivors in a shuttle.

    A montage shows that time has passed, roughly six months. Mathew has been send to a slave camp, building infrastructure for the Taygetan on one of their newest colonies. He is now well connected with the others humans and Aliens (Mainly one looking similar to the Batarian from Mass Effect named Tozhon, and the Vern, a race of insectoids) and has started to found a resistance cell. During this part of the game, you will have to grow the resistance by different ways (kill Taygetan officer, steal equipment, recruiting people). Yet at the beginning of that part, you are confronted by a Taygetan named Areus Turianid. He reveals to you that he knows from where you came (the Selene). You will meet him three others times before your revolt, during which he will say that he doesn’t like this way of developing the Empire and that in his part things are better. As he leaves, he lends you a communication device. You are free to keep it or destroy it. After your last mission to assemble the resistance, it is revealed that the Selene has found you and has sent the Nautilus to extract you. You decide you can’t leave the other slaves here. You launch the rebellion, and the Selene, with the pirates lead by Hugo from earlier, launch an attack from above taking the Taygetan by surprise. Their leader Hera Turianid is forced to flee and you decide the fate of the Taygetan survivors. You can kill them, take them as prisoners, or leave them here. You take all the freed slaves with you on the Selene. As you return to the Selene, you realize that more than one year has passed since your capture. And now every slave speaks of the rival of the Taygetan, the Attican, which are apparently some kind of democracy. After a vote (or the Board decision if it Elis is the leader) the small fleet around the Selene decide to travel there, after a dangerous escape. Elis or Rana decide that they are not enough strong to pass the Taygetan blockade. The next 30 % of the game (after this, it only leaves 10% of the game), you have to successfully unite several refugee/pirate/independent fleet to force your way in Attican territory. If you try to force your way in too early, it ends with a game over, a cutscene of the Selene being destroyed and Mathew's daughter being enslaved. There are four fleets, two human, two alien. You only need one to beat the “final boss”, and if you take only human fleets it can have serious consequence way later. To get one of the fleets on your side, you need you to do for them two quests, and even afterward, you can still fail according to your reaction/dialogue choices. Also, you will fight with Hera several times.

    The first fleet is under the command of a woman named Victoria who also served in the Taygetan army until she managed to turn her crew against them and flee with their ship making her one of the only ones with a brand new Taygetan ship. She has used it to clear out a bit of the neutral sector for herself. Yet, now with the Taygetan arriving in her sector, she feel that it would be quite a good time to flee as they are likely looking for her. As a condition for joining your fleet, she asks that you help her to liberate a slave camp where her brother is. The plan was a success until Hera arrived, you escape with Victoria but her brother is killed. Nevertheless, she decides to help you and join your fleet. The second fleet is actually three small mercenary groups which were on their way to unification until their leader was killed. It is up to you to end the process and to be acclaimed their leader. For that, there isn’t actually any fighting. That series of quests use what was considered the best part of the previous game, Humans relationship and the civil war between Humans. You must prevent them from fighting each other with a series of investigations, dialogues and negotiations. If you succeed, you are acclaimed as their leader and they join your fleet. The third fleet (and the first alien one) is from a planet named Kepalli. At first, you arrive at this planet because they were one of the only still unoccupied by the Taygetan, and so you tried to make an alliance. But they quickly say that they have an agreement with the Taygetan and that they won’t attack them. But they agree to provide you some upgrade for your fleet (you obtain an overall bonus), you leave and then you learn that they indeed got invaded by the Taygetan. But if you didn’t accept that offer, you are contacted by an Admiral and the heir to the Kepallian Kingdom. They believe that the Taygetan will invade and ask for your help. In this scenario, you aren’t ready when Hera's fleet arrives and you can only help the fleet to retreat with heavy loses and letting their homeworld get invaded. The last fleet is one composed of several aliens races and leaded by a former “Honorary Taygetan” and former Ally of Areus. It serves as an expansion of Areus' background and insight from someone who actually manage to raise in status in the Taygetan Society. The thing is that you actually don’t know if they are still loyal to Areus or truly wish to free themselves, they will stay loyal to you at the end but during that part, they are foreshadowing that they are still in contact with Areus.

    And then we arrive at the final battle. If you had killed all the Taygetan after your revolt and if you did the same each time you had Taygetan prisoners, Areus won’t help you (and the communicator he gave to you will be used against you), and Cass, due to some kind of Stockholm syndrome will betray you. If you have showed mercy on the Taygetan every time you had an opportunity to do so, you can request Areus' help. He will take some ships to his territory. However, Cass will also leave you because you were too soft on his former oppressor. The battle is around a Wormhole which are quite rare in the area. The Taygetan have begun the construction of a space station to prevent people from leaving through it. As you attack the station and its fleet, Hera's forces arrive (it is stronger if you didn’t do any side missions). If you didn’t go right away, you begin to fight back against the Taygetan, yet it can’t be said if you can win it until… the wormhole is activated and a fleet that Cass (if he didn’t betray or leave you) will identify as an Attican fleet. Faced against them, the Taygetan flee. Apparently, they decided that they could take over the wormhole without losing too much thanks to you. They invade your leadership to come over the other side but only the leadership. You take the Nautilus with Elis or Rana and you arrive at a beautiful station similar to the Citadel from Mass Effect. There, discussion happens with Rana/Elis and then you alone with the diplomat. In Ranaverse, they are quite upset about her and you feel the tension in the air. When you are alone with the diplomat, you realize that they actually doesn’t want your fleet, it apparently won’t help their current government. They say that they are willing to lend you some ships, weapons and cash to fight against the Taygetan. You can say that you agree with them or not. In Elisverse, there is an assassination attempt against him and he survives regardless of your choice. In Ranaverse, it doesn’t matter either, but there is a more serious consequence. The assassination attempt succeeds, and Rana dies in your arms saying “don’t trust them”. The Attican quickly say that this is the fault of the Taygetan and before you can say anything else, your refugee fleet has been made aware too. You return to see them asking for blood. The game ends with all the captains of the various ship composing the fleet saying “Fullington! Fullington”, you are either looking shocked if you said that you didn’t want the Attican help or looking confident otherwise. You will lead a war against the Taygetan in the next game. The Elis endgame is the same but with Elis at your place. You are either one shouting Elis' name or looking terrified of the war that’s going to happen.

    There is one major expansion to the game, released in April 2012, called “ The Pale Blue Dot”. The leader of the Selene sends you with the Nautilus to see what happens to Earth. You sneak into orbit with help from Cass and you try to reach old United Nations frequencies until you obtain an answer from a place in the French Alps. There you enter a secret base of the old United Nations Tasks Forces to meet with the resistance. And you recognize that it isn’t glorious. The personnel of the base is running low and mainly tied together by the older elements from the previous era and their leader Andrei Pavlov. Andrei can’t realize that the Selene Initiative worked and uses your arrival to motivate the troops. Yet in private, he confesses they lost many rebels to the Taygetan and that they are the only base of the UNTF still existing as many have been destroyed since the invasion. He asks you to help him save some of his men’s family who has been taken by the Taygetan. For that, you need to go to the Taygetan main colony built on the ruins of Paris (some parts of it are still visible). You enter by the catacombs and find the files. Here you see that they were taken off world. But you also find a file which says that Cass is Andrei long lost son taken during a Taygetan raid. As father and son reunite, you must help the resistance flee for another base unoccupied in Siberia before the Taygetan arrive. There, you and Cass promise to Andrei that you will return one day.

    Selene 2 is released exclusively for the Nintendo Sapphire on October 25, 2011. The game is a massive critical success with a stronger critical reception than the first game. Critics praise the game's epic scale, its presentation improvements, and its improved gameplay mechanics, while the game's choice mechanics are also praised for having real and significant consequences (though some critics are a bit upset that your choices can't impact some parts of the story, most critics praise the game's strong narrative that is flexible enough to cover most player choices). The critical reviews and word of mouth lead to strong early sales in both North America and Europe, with the game topping charts in France for several weeks, even after the release of Rockstar's Valdoza. Sales fade a bit more quickly in North America, but it's still one of the best selling Sapphire exclusives of the year. It cements the series' reputation as one of the stronger Nintendo exclusive IPs and perhaps the strongest sci-fi based IP in gaming. A third game immediately enters production, likely headed to the next-generation Nintendo console.

    -

    Selene Expended Universe 2010-2011 :

    Selene Invasion (2010) :


    Selene Invasion is the sequel of Selene Conspiracy. You follow Captain Andrei Pavlov of the United Nations Task Forces. In the previous novel, Andrei found out the reason of the existence of the Selene Initiative and why the United Nations had grown quite powerful for the past 15 years. His survival was left in suspense at the end of the novel when we saw that the aliens who attacked the Selene during the first game are invading the Earth. The novel takes place 4 years after the Selene’s departure and approximately one year after the end of the previous novel. Andrei has survived the first strike from the unknown Alien due to the secrecy of the base he was in and managed to enter in contact with the UNTF. For the past year, the UNTF has tried to deal with the destruction of the world's infrastructure, the vicious tactics by the invaders and dealing with a way more technologically advanced enemy. As the novel begins, Andrei team has fallen back to a UNTF Base which was in construction before the invasion. As he tries to cheer up the troops, the news of the fall of the UNTF's main base in Amazonia means that the aliens could have obtained access to all the UNTF bases across the world. Yet, the Secretary General of the United Nations has managed to escape with a data cache, but he has crashed. As the nearest team, Andrei and his team decide to go. On their journey, we can feel the collapse of Human Modern Civilization, and part of the surviving army forces just stop resisting the Aliens and mainly try to take control of the local lands. Andrei manages to reach the Secretary General, who has just been captured by the aliens. They manage to liberate him, but he dies soon after. Yet they did manage to take back the data cache which talks about highly secret technology, and is equipped with some of that technology itself. Worldwide, the United Nations has failed to stop the invaders, but Andrei will build the resistance by using those bases which is the basis of the next book and the last one of the “Pavlov Trilogy”.

    Selene Resistance (2011) :

    Selene Resistance is the sequel of Selene Invasion and the last book of the trilogy initiated by Selene Conspiracy which will be called the “Pavlov Trilogy”. The main character is still Captain Andrei Pavlov, now the leader of a group of the resistance following the invasion by the mysterious alien forces. It’s been three years since the aliens invaded the planet and across the planet, the last group of resistance from the United Nations falls down. An increasing amount of governments have either been destroyed or surrendered, but Pavlov's group of resistance continues the fight. They have a top-notch base and a list of other bases. The only thing they need is a victory to ensure that recruits come to them. And they have an idea. Cayenne, once the place where pieces of the Selene were being shipped into space, is now the center of a massive launch site for the aliens. Pavlov doesn’t know what happens here, but he believes that a lot of humans are being sent to space. He successfully enters in contact with a resistance team hiding in Amazonia and with his team, they both launch a massive raid on the base using alien weapons and prototypes from their base and it is a limited success. They manage to save thousands who were being sent outside Earth, but they didn’t manage to destroy the base. Yet it is considered a much needed propaganda boost for the resistance But Pavlov's identity as the leader of the resistance is now known from the aliens, who take his family and send his son he hasn’t seen since the invasion, young Cass, to serve as a slave outside the planet. The epilogue shows that the aliens purposely lower the security of the base in order to show the Humans that it as their fate if they weren’t obedient and to provoke the willful humans to join the resistance in order to kill them and take them away from the slaves. Selene Resistance's bittersweet ending was logical considering the state of Earth in Selene 2 and would be accepted by the fans as a good ending. Andrei Pavlov has been a popular protagonist and the trilogy is considered a good one. Commercially it has been a success, since Resistance was released the month before Selene 2 and would top the chart for Science-Fiction books in France, Belgium and Switzerland with strong sales in Germany, Canada and the United Kingdom. The Pavlov Trilogy will be adapted in Manga (exclusively in Francophone countries) two years later.

    Selene (Franco-Belgian Comics) :

    A collaboration between Antoine Aubin (who worked in OTL on Blake and Mortimer) and Luiz Eduardo de Oliveira (better known as Leo the Scenarist and Artist of the series Aldébaran), this BD is released in Europe (But not in North America) a month before Selene 2 is itself released in a way to build up the hype for the sequel and to get fans of the First game to build the BD. In 64 pages, the story take place right after the launch of the Selene and answer a question some fans asked. Why did Elis Norell learned of the invasion by a message and not by a database? Across the comics, there are several references to the game, with an apparition of Alexander Fullington, still the leader scientist of the Selene and others cameo and Leo’s drawings are considered one of the most beautiful he ever did, especially the massive agricultural district where he transformed part of it into a small forest (something that isn’t shown anywhere in the games) full of life. The hero is actually the first Secretary General of the Selene, a Frenchmen named Hugo Darville and his small team of advisors coming from all social backgrounds including of course Alexander Fullington.

    Basically, we follow Hugo as he rules over the first years of the Selene expedition amongst the stars and the establishment of the community inside the ship with the opening of the first cinema, the first football/soccer match etc etc and of course the first murder and other events like that. And at the end of his two terms, before leaving his office he decides to erase the files talking about Earth Invasion and the real purpose of the selene initiative. The aliens have obviously never come back to finish them and so he believes it would be too dangerous for it to be leaked among the survivors and doesn’t want to make them believe that they are the last surviving humans. Selene was an extremely good success thanks to Leo Aura, the quality of his art, and the coming Selene 2. But it was a one-time deal for Leo and he won’t return for another issue, leading Arkane to search for a new artist as they want to release a Selene BD at least one per years and export it to North America.
     
    Fall 2011 (Part 9) - Fallout 3 (in NYC)
  • "War... war never changes.

    The world is still in ruins after the nuclear holocaust of 2077. Civilization was destroyed that day, and though some remnants of it cling to existence, they are in everpresent danger of being snuffed out by the horrors of the wastes.

    New York City was the most populous city in the world when the bombs fell. A center of industry, technology, and commerce, it was a shining light of humanity and a symbol of America's power. And yet, in an instant, it too was completely eradicated, along with countless millions living there.

    But either by sheer coincidence or divine providence, the most powerful warhead aimed at the city failed to detonate. For the city's population, it hardly mattered. Nearly a dozen smaller but still incredibly powerful bombs detonated in or around the city, shattering landmarks and ending so many lives. The final warhead would have been a coup de grace, but what remained of the city was spared, leaving shattered husks of buildings behind rather than a mere glowing crater.

    Now, New York City is the Empire Wasteland, part of the Eastern Commonwealth, a loosely connected network of ruined cities ruled over by the Enclave, the last remnant of the United States government. Though it lies in ruins, a few hardy souls make their living amidst the broken skyscrapers, battling it out with fierce ghouls and sadistic Super Mutants. The Enclave has a presence in the city as well, but they keep themselves hidden, waiting for their moment to reclaim the city as their own.

    But under the Empire Wasteland, a vast network of forgotten subway tunnels and underground shopping facilities remains largely intact. There, beneath the ruins of what was once the world's largest city may yet be its largest city at the end of the 23rd Century. Though the underground isn't without its dangers, it's home to thousands, maybe more, and the one relatively safe place for many miles around.

    You have been exiled from Arroyo, a thriving city in its own right, sent on a journey that has taken you nearly 3000 miles. Though you do not know the reason for your exile, you have made an impossible journey across the ruined continent. The horrors of the apocalypse have ravaged your body and your mind, but somehow, you've survived, and you've reached the Empire Wasteland, in search of a place to call home.

    Now, your body has failed you. Just as the broken skyscrapers of what was once Manhattan began to appear over the horizon, you could feel the life exiting your body. Such a journey really was an impossible one, and no one can survive the wasteland forever.

    But maybe, just maybe, you can survive just a little bit longer..."

    -the introduction to Fallout 3, narrated by Ron Perlman

    -

    Fallout 3

    Fallout 3 is a third person action WRPG for the Sapphire, iTwin, PC, and Mac, developed by Black Isle Studios and published by Electronic Arts. Fallout 3 plays much like its predecessor, Fallout: The Boneyard, with the grid-based tactical combat of the first two games replaced with fully third person shooter/melee mechanics and a more character-based roleplaying system. Familiar mechanics like the SPECIAL system, and familiar foes like ghouls, super mutants, and Deathclaws still remain, while the game itself takes place in New York City and the surrounding areas, including New Jersey and Long Island. Fallout 3 has an even larger map than Fallout: The Boneyard, with the city itself being far bigger than any other city ever featured in a WRPG up to this point, with enough content to make a game just based on it, with all five boroughs and a vast underground area all fully explorable. Unlike The Boneyard, where a wall impeded the player's progress until they'd progressed through a chunk of the main story, Fallout 3 allows almost complete exploration of the entire game world right from the beginning, though certain areas of the Underground remain inaccessible until certain quests are completed (and of course, exploring certain areas too early will get the player killed by heavily armed soldiers and/or Deathclaws). Fallout 3 allows for even more character customization than The Boneyard, both physically and statistically, with a wide array of new perks and stat categories. Dialogue trees have been expanded to allow for even more options, with some of them being relatively obscure and requiring some fairly hefty stat boosts, while others are more ordinary and expected, giving the player more freedom in how they deal with the people and factions they meet in the game. Fallout 3 has more Vaults to explore (one of the major criticisms of The Boneyard from longtime Fallout fans was the relative lack of Vaults, considering how many there should be in that part of the world). There are twelve total Vaults that can be accessed (two in Manhattan, one in each of the other boroughs, three in New Jersey and three on Long Island), some tied to story-based quests, but most simply side goals for the player to explore and experience. The player won't start out in a Vault like OTL Fallout 3, but must visit at least three Vaults over the course of the story to achieve various story based objectives. Of course, the player can choose to ignore the main story at their leisure, as there are plenty of side quests and diversions in the game and a massive map to explore. Graphically, Fallout 3 looks like a slightly more polished version of The Boneyard, but is comparatively unimpressive in terms of detail. Black Isle has sacrificed graphical quality for scale, making a game with the detail of an early seventh gen title but with a scale like no other game of its kind. The game features plenty of licensed music from the 30s, 40s, 50s, and 60s, and like its predecessor, has numerous famous voice actors among its cast. The protagonist isn't voiced, but NPCs are played by various actors that include John Malkovich (who plays the primary antagonist, General Wainwright of the Enclave), Henry Rollins, Jeri Ryan, Noureen DeWulf, Joe Pantoliano, Richard Dean Anderson, Idina Menzel, and Brian Blessed.

    Fallout 3 starts the protagonist, who is referred to in reference materials as The Exile, waking up in a neighborhood in what was once Brooklyn. The Exile is greeted by a friendly woman named Athena (voiced by Jeri Ryan) who nursed them back to health, and who serves as a sort of guide to part of the Empire Wasteland and the player's circumstances. The player can roam around a small village known as The Neighborhood, which consists of ramshackle, reconstructed houses and shops. The Neighborhood is sort of the OTL equivalent to New Vegas' Goodsprings, a friendly place that serves as the player's first base of operations (of course, it's also possible to slaughter everyone here). From the Neighborhood, it's actually possible to cross right into Manhattan, though most of Manhattan (at least aboveground) is controlled by Ghouls and Super Mutants and is extremely dangerous. The basic storyline progression sees the Exile attempting to protect denizens of the Underground from Enclave spies, as Enclave soldiers have been conducting operations in the area. A major landmark in the game is when the Exile meets up with Glory (voiced by Noureen DeWulf), who claims to have a connection to the Exile and to be familiar with them, but also doesn't entirely trust them. Eventually, it's revealed that Glory is a fellow exile from Arroyo, leading to the game's next series of quests in which the Exile will eventually confront General Wainwright, the military leader of the Enclave. In the meantime, the Exile will spend a lot of time visiting the Underground, going back and forth between the city, Long Island, and New Jersey, and getting acquainted with the various people and factions of the Empire Wasteland. While the New York City of Fallout 3 isn't a direct 1:1 copy of real life's New York City, there are a lot of similarities and famous landmarks that they share. The Statue of Liberty still stands, though the head is gone, and finding the head is one of the game's major sidequest lines. The player can also visit Harlem, and meet up with the Harlem Globetrotters, who are somewhat similar to the Kings from OTL New Vegas, in that they don't quite know what the Globetrotters actually were before the war. Their leader is an elderly man named Lemon (and Electronic Arts actually got the real life Meadowlark Lemon to voice him), who wants the Globetrotters to get out of Harlem and travel the world, as the Globetrotter name implies. The Exile can actually help teach them about basketball, and at the end of the quest, they'll either stay in Harlem to protect it, or leave the city and try to travel the world (of course, the player is also free to just kill them). There's also a lengthy sidequest about a ghoul named Starlet, voiced by Idina Menzel, who wants to perform in a Broadway musical. The player will need to clear out a theater of raiders, then bring electrical power back to the theater, then assemble a cast and an audience (either by recruiting or kidnapping them), and finally, help Starlet learn some music and perform. If the player chooses to help Starlet, they'll be able to visit her throughout the game, still performing on stage. The player can also visit Times Square, which is a heavily fortified Super Mutant encampment. Ironically, the World Trade Center towers, which were still built in the Falloutverse's 1970s, are still standing, though they're only husks of what they once were. The Exile is able to climb nearly to the top of one of them, where an interesting NPC lives and can be helped in a sidequest. Once the player has had their fill of questing, they can progress the main story to about 3/4ths of the way through, where it's revealed that the Enclave arranged to have the Exile (and also Glory) exiled from Arroyo with recording devices in their bodies. Their goal was to see how survivable the journey across the destroyed United States was, and the success that the two had in making it all the way to New York proves that the Enclave can begin unifying their settlements on the West Coast with their settlements on the East Coast, hoping to bring the entire country back under Enclave control. At this point, the Exile has been captured by the Enclave, but can choose to either escape on their own and rescue Glory, or hold tight until Glory saves them. This revelation leads to the game's final series of quests, in which the Exile must make a choice about their own fate and that of both the Empire Wasteland and Arroyo (and presumably the NCR as well). There are three main ending questlines:

    It's A Hell Of A Town: The Exile chooses to remain in New York City. If this path is chosen, the player will have to eventually confront the Enclave and Wainwright at their fortified mansion on Long Island.
    Homecoming: The Exile chooses to make their way back to Arroyo. If this path is chosen, the player can choose to either battle with the Enclave and Wainwright, or with Glory and her faction.
    From Sea To Shining Sea: The Exile chooses to unite the Eastern Commonwealth and the NCR, forging a path for the eventual restoration of the United States' prewar boundaries. If this path is chosen, the player must battle both the Enclave/Wainwright and a united alliance of Underground factions who have formed a barricade to prevent the Exile from destroying the city's defenses.

    No matter what happens, the Exile will survive the main story. Glory can survive in all three endings, either as the Exile's love interest or as a disaffected enemy, or she can be killed. The fates of the others factions also depend on the Exile's actions. The Enclave is kicked out of New York City in both the NYC and the United States endings, but can survive and continue to rule in the Arroyo ending if the Exile chooses not to fight them. There's no real "right or wrong" ending in the game, it all depends on the Exile's actions and what values the player holds dear. No matter what ending the player gets, the ending narration concludes with the iconic line "war never changes".

    Fallout 3 is released on Tuesday, November 1, to massive critical acclaim. Praise goes to the game's epic scale, its huge variety of things to do, and its blend of humor and drama, and overall the game's reception is somewhat better than that of The Boneyard, which was also highly praised. It's considered one of the year's best games, if not quite as good as OTL's Fallout 3, and sales over the game's first two weeks of release are excellent, though they slow down significantly after the release of Call Of Duty: Nightfall. Black Isle Studios and EA have been able to make the Fallout franchise almost as beloved ITTL as it is IOTL, and work begins immediately on the first eighth generation game in the franchise.
     
    Fall 2011 (Part 10) - No Skyrim, Mo Problems
  • The Elder Scrolls V: Kynarth

    The Elder Scrolls V: Kynarth is a WRPG developed and published by Bethesda. Like its predecessor, The Elder Scrolls IV: Morrowind, it takes place in a vast realm populated by many different races under the rule of a powerful Empire and reigned over by powerful gods who sometimes exert their influence. Like OTL's Skyrim, it takes place in a land gripped by a fierce cold winter, but unlike Skyrim, it does not feature dragons or the mythical Dragonborn. Instead, it features a clash between the Empire and a powerful demi-goddess/ice queen named Sibella, who believes herself to be the rightful ruler of Kynarth and has thrust the land into a civil war. The game plays much like The Elder Scrolls IV: Morrowind, though many of the quality of life improvements in OTL's Skyrim haven't been implemented in this game. IOTL, Bethesda's work on Fallout 3 and Fallout New Vegas taught them important lessons that they would use to refine the gameplay of Skyrim, but ITTL, the company's work on Knights Of The Old Republic II, which was a somewhat different type of RPG, left them with less experience with modern WRPGs, and so Kynarth plays a bit less like OTL Skyrim and a bit more like OTL Morrowind, with a less populated world and more awkward transitions between certain parts of the game. In addition, the world isn't quite as rich and as detailed, with only five large cities and more barren ground between them. It's a more "basic" WRPG compared to its contemporaries, including Fallout 3, and thus, it isn't quite as fun or as addictive to play. Regardless, it's still a quality game with strong production values, beautiful landscapes and an excellent voice cast that includes Claudia Black as the voice of Sibella and Ian McKellen as the voice of the Imperial senator Vicarius, who serves as the leader of the game's Imperial faction. The player finds themselves caught between Sibella and Vicarius, and is able to play both sides of the conflict or forge their own future for Kynarth, which, despite not being as detailed as OTL's Skyrim, is still a rich land filled with intriguing citizens and plenty of things to do. Combat is fairly basic, though it does take some lessons from Knights Of The Old Republic II, making it a bit more interesting than OTL's Skyrim. The player can be one of six different races, and has more freedom to pick their initial combat loadout and even their character's personality. The player is able to visit different combat and magic schools and participate in their questlines to learn new techniques and gain power, and they also have the ability to forge their own weapons and brew their own potions.

    The game begins with the player character starting out as a recruit in a provincial Imperial army tasked with patrolling Kynarth. However, during an early mission, they are captured by a rebellion soldier, who decides to release the player after another rebel asks them to show mercy. These early missions introduce the conflict between the Imperial legion and Sibella's faction, and from there, the player is free to progress the main quest or wander Kynarth. An early mission about 25 percent of the way through the game introduces Sibella for the first time. She's a powerful but somewhat insecure person, somewhat of a cross between Elsa from Frozen and Ulfric from OTL Skyrim. She doesn't want to start a civil war but she believes that if she is not made ruler of Kynarth, it will fall into ruin. The player is then given the chance to continue Sibella's questline or rise through the Imperial ranks. It's possible to do both until about 75 percent of the way through the game, at which point the player will need to definitively pick sides (this will lead to things like rebels or Imperials attacking the player on sight, making certain towns very hard to reach until the main storyline is completed). The game is careful not to portray either the rebellion or the Imperial faction as entirely right or entirely wrong, with Sibella and Vicarius both having positive and negative aspects to their personalities, making it truly the player's choice about which way they want Kynarth to go. There are numerous other questlines present in the game, with some having a slight impact on the main story and others being entirely independent from it. The Thieves' Guild and the Dark Brotherhood get questlines in this game, as they did in OTL Skyrim, while there are some other intriguing original factions, such as a carpentry guild and a group of pirates that can also be helped during the game. There's an entire business/merchant guild sideplot as well, in which the player can establish a franchise of shops throughout Kynarth to make some money. In the end, the player must decide: Empire, or rebels? If the Empire is chosen, Sibella's prophecy about Kynarth's ruin is proven somewhat right: after Sibella is defeated, an ancient fire demon awakens, and the player must unite the Imperial armies and the remnants of Kynarth's rebellion to defeat it before Kynarth can be saved and restored to peaceful Imperial rule (though the Empire is still quite brutal on some towns and factions). If Sibella is chosen, the Empire is forced out and Sibella takes the throne of Kynarth, but it's clear that she's an inexperienced ruler, and under her rule, parts of Kynarth fall into chaos. While both endings are imperfect, most players will still feel victorious after Kynarth's fate is decided, and afterward, they're free to continue the game to wander the realm and complete any leftover sidequests.

    The Elder Scrolls V: Kynarth is released on November 22, 2011, for the Sapphire, iTwin, Xbox 2, PC, and Macintosh. The game gets mostly positive critical reception, but unlike OTL's Skyrim, it's far from a Game of the Year contender, with reviews generally lagging behind Morrowind in the mid 8s. Most reviewers consider it a fine RPG, but nothing too special, with strong production values and a big world to explore. Sales are also quite poor compared to OTL's Skyrim, especially in the face of major competition. The game is still a huge hit on PC, with plenty of mods and a healthy community, but on console it's a bit of a bust, failing to sell a million copies on the iTwin and Xbox 2 and barely getting to a million on the Sapphire after a couple years of release. It's a financial success, but not a big one, and it leaves Bethesda in a bit of an awkward situation as the company continues work on its new next-gen IP. Bethesda strongly considers going PC only, and it's also fighting off acquisition bids. The company will have a difficult next few years as it tries to figure out a way forward in an increasingly challenging industry.
     
    Fall 2011 (Part 11) - Pokemon Of The Past And Future
  • Pokemon: Legend Quest

    Pokemon: Legend Quest is an RPG for the Nintendo Sapphire, co-developed by Game Freak and Naughty Dog and published by Sony and Nintendo. Like its predecessor Master Quest, Legend Quest serves as both a Stadium-esque battling game for Gen 5 as well as a full-fledged Pokemon adventure in its own right, allowing players to enjoy a robust single-player experience while also transferring their Pokemon from the Supernova games to battle it out with friends or online. Legend Quest serves as a sort of prequel to the Pokemon series, taking place in the Tutto region (a mythical forested region based somewhat off of the Black Forest in the real world) thousands of years before the events of the original series. Despite taking place so long ago, the game has all the modern Pokemon, and has ancient versions of modern technology, implying the presence of an advanced ancient civilization (or perhaps ancient aliens) in the distant Pokemon world past. The protagonist is a young boy named Julius, who finds a Pokemon wandering outside of his town (either a Gosgro, an Ishdrop, or a Lolite) and decides to adopt it. He's then tasked with going around the continent and defeating various trainers, but is also visited by a mysterious man named the Collector, who tasks him with finding legendary Pokemon and bringing them to him. This game's storyline is where a lot of the legends of the ancient Legendary Pokemon are established, serving as a sort of origin story for events that happen later on in the series. Like Master Quest, Legend Quest doesn't quite function like a true handheld mainline Pokemon game. It doesn't have an overworld to explore, but instead divides exploration between different areas such as towns, forests, caves, and castles. Forests, caves, and castles have "capture points" where the player can participate in battles to catch Pokemon, and there are also trainer battles at certain places in the game as well. The player won't be able to catch any "anachronistic" Pokemon during the main story, with the exception of certain "echoes of time" that can pop up on occasion, therefore, Pokemon like Magnemite and Mewtwo, Pokemon dependent on technology, don't appear during the main story. However, all current Pokemon are available during the game's battle mode, which takes place outside of the main story and in fact is in a modern university setting, while the game's main story is presented as a series of books in the university's library. Legend Quest generally has slightly larger environments and a longer main story than Master Quest, with heavily detailed environments and well-animated Pokemon battles as well (with some small exceptions, the game generally looks better than OTL Sword and Shield on the Nintendo Switch, a technologically superior system). Like Master Quest, Legend Quest has side quests that can be accepted once certain conditions are met, and are generally used to help the player grind up for the main quest, though special Pokemon can also be acquired through the completion of these side quests (including legendaries and mythicals). Any Pokemon acquired in Legend Quest can be transferred over to Gen 5 games, though not to Gen 4 games, and there are numerous Pokemon exclusive to Legend Quest, such as Pokemon with special moves and typings, that can be transferred to Gen 5 games and will be playable there for the first time. It also marks the first time that the Mythical Pokemon Lilisprite can be obtained and transferred to the Gen 5 games, as it won't be made available via event until early 2012. Like Master Quest, Legend Quest features full voice acting, with Skyler Brigmann as the voice of Julius and Graham McTavish as the voice of the Collector.

    Legend Quest begins with Julius finding his starting Pokemon and setting out from his town into the grand Tutto Forest, home to hundreds of different types of Pokemon and some of the most skilled trainers of the ancient Pokemon world. He's tasked with visiting six locations known as Shrines, where great Trainers are said to reside, testing the skill of those who seek them out. Along the way, Julius will visit villages and dungeons, meeting and helping new Trainers and exploring unexplored areas of the world. Along the way, he'll have to do battle with the Stoic Army, an army of stone-faced soldiers who seek to conquer all of Tutto using their powerful Pokemon to do it. The Collector explains to Julius that only the help of the Legendary Pokemon can take down the Stoic Army, and he is tasked with finding fifteen legendaries over the course of the game: Articuno, Zapdos, Moltres, Ho-Oh, Lunalux, Lugia, Yggdrassa, Latias, Latios, Krakaeon, Monolyth, Totemik, Obelaske, Voidestrudo, and finally, Lilisprite. The emphasis on finding and capturing these legendary Pokemon, which can be done as quickly as about 25 percent of the way through the game, necessitates that the player be able to train their Pokemon up to be quite powerful so they'll have a shot at catching these legendaries. Each of these legendaries are tied in with their own special "Legend Quest", which, alongside with the Pokemon Shrines, form the bulk of the game's main storyline quests, with the rest of the game's content filled out with small fetch quests and sub quests. The Collector seems benevolent at first, and often helps out Julius with advice or by helping him fight off attackers or catch Legendaries, but many of the people in the game tell Julius to be wary of him, and that the Collector's motivations are far from noble. Eventually, Julius finds and discovers a woman named Arabeth, who's sort of styled after the mythical "Lady of the Lake" in King Arthur mythology. Arabeth is the protector guardian of the Tutto Forest, and Lilisprite is her beloved Pokemon. Arabeth sees the pure intentions in Julius' heart, but is opposed to the machinations of the Collector, who she believe seeks to bring forth an ancient being into the world that will corrupt it with terror and darkness, and can only be brought forth by bringing it a certain number of Legendary Pokemon to devour. Before his battle with the final Shrine Guardian, Julius agrees to help Arabeth and to protect Lilisprite, but the Collector, who by now has all fourteen of the other Legendary Pokemon that Julius has helped him capture, refuses to take no for an answer. He begins to lead a campaign of destruction through the Tutto region, first using the Stoic Army to carry out his will. After Julius defeats them, the Collector comes after Arabeth herself. Julius helps to protect Arabeth, but she is weakened by the battle and is forced to give Lilisprite over to Julius. Julius is tricked by the Collector into bringing Lilisprite to the place where the ancient dark Pokemon is said to awaken, and though the Collector is unsuccessful in bringing it forth (though it does give the very first tease of Agassoth, who is tied into the run-up to Gen 6's Pokemon game), he is able to acquire a portion of the creature's power, and turns against Julius to do battle with him with a set of Legendary Pokemon: Moltres, Lugia, Yggdrassa, Krakaeon, Obelaske, and Voidestrudo. It's an incredibly tough final battle, but after the player claims victory, the Legendary Pokemon are freed and the player is then able to hunt down all down and capture them in the postgame. As for Lilisprite, it's returned to Arabeth, but it can also be captured after the completion of one final postgame questline.

    Pokemon: Legend Quest is released on November 22, 2011, exclusively for the Nintendo Sapphire. Reviews for the game are quite strong, though they don't quite rise to the level of the reviews for Master Quest, with a lot of critics claiming that the game is somewhat of a rehash and a bit too short. Regardless, early sales for the game are outstanding in both Nintendo and Japan, and despite being released in late November, it becomes one of the best selling games of the calendar year, thanks largely to excellent holiday sales. It's more proof that Naughty Dog has gotten quite good at making proper Pokemon titles, and they'll continue to be a part of the franchise for years to come, with Sony tasking the company to work with Game Freak on several more Pokemon related projects, including Gen 6...

    -

    January 2012's issue of GameInformer has confirmed Naughty Dog's heavy involvement with the next set of Pokemon games for the Nintendo Connect handheld. While a name for this sixth generation of Pokemon titles hasn't yet been confirmed, a number of small details, mostly pertaining to the business side of the games' development, have started to trickle out. Naughty Dog won't be working on the game alone: they'll be working on the setting and story for the game, while Game Freak remains in charge of game mechanics and gameplay. Pokemon design will be shared by the two companies, with a team of developers made up of staff from both companies consulting on the game's new species, which are expected to number well over 100. While one might expect there to be arguments and disputes between the two companies, the article mentioned that there is a "synergy" between the two teams that could serve to make this the best Pokemon generation to date. Sharing the workload also allows for more work to be done in a shorter amount of time, allowing for the developers to get a better handle on the increased complexity of the series, with graphics improving rapidly and more and more Pokemon being added with each new generation. Junichi Masuda, lead developer of the series, has mentioned that it will allow the series to be, in a sense, "future-proofed", and has also stated that "we were starting to come up against a limit of the Pokemon we might be able to include in each game because of the increased work we had to do with animation and detail, but now, with the added resources from Sony, we will hopefully be able to continue including all Pokemon even after there are more than 1000 or even 2000 in existence". Generation 6, which is still more than a year away at this point, is looking better than ever, and it's comforting to know that thanks to Naughty Dog and Game Freak's synergy, players will be able to continue to "catch 'em all" for many years to come.

    -from a December 8, 2011 article on Kotaku
     
    Fall 2011 (Part 12) - Kingdom Hearts III
  • Kingdom Hearts III

    Kingdom Hearts III is an action RPG and the sequel to 2007's Kingdom Hearts II, continuing and concluding the story that began in the series' first two games. It continues the tale of Sora, Kairi, Riku, Mickey, Donald, and Goofy, as they seek to restore the hearts of the Pale Knights while preventing an overwhelming darkness from taking over their world and all other worlds. Like its predecessor, Kingdom Hearts III features RPG combat through a variety of Disney-based worlds. While not a full action-RPG like the OTL games, it IS more action-based than the previous two games, with a battle system that sort of takes its cues from the Tale series and the Mana games, with real-time combat in a separate battle space, rather than a full action-RPG system as IOTL. The game splits its quest up between its three main characters early on, before bringing them together about halfway through the game for an epic run through several more worlds leading up to the game's grand finale. The game introduces a number of new combat systems to bolster its action-RPG gameplay, including a system of contextual combos that allow players to position themselves to strike enemies from certain spots on the battlefield, activating special moves depending on where their character is standing and what moves they've used before. The Drive and Risk systems from Kingdom Hearts II both return, allowing players to chain foes together and elect to fight more difficult foes to earn more EXP, munny, and loot, with loot especially playing a major role in the game due to the numerous crafting systems available that allow players to enhance their Keyblades and craft new items and armor. All three characters are able to utilize these systems right from the start of the game, with each character having their own distinct combat techniques and abilities that can work in concert with other characters. Unlike Kingdom Hearts II, characters like Tifa and Mulan don't return as playable characters. Instead, Mickey, Donald, Goofy, and a new character, Namine, are available as companions during certain segments of the game, and a few Disney characters serve as guest characters this time around, but only early on. Like OTL's Kingdom Hearts III, this game features less new and returning worlds than previous games, but still more than the OTL title. The game also features less cutscenes and non-Disney storylines than OTL's game, with Nomura's overall story for the series not having become as convoluted due to the lack of spinoff titles compared to OTL. Nomura presents a more focused story ITTL, though Kingdom Hearts III does introduce a few more complex story elements to the series, introduced with the hope of leaving some storyline threads open for potential sequels and side games. Overall, the graphical detail is significantly improved from Kingdom Hearts II, with all the Disney worlds and characters featured in beautiful high definition, and the game's creators trying out some fun new animation tricks designed to take advantage of the Sapphire's hardware. A brand new score has been created for this game, with a mix of brand new music and remixes of previous game's themes. The game features a star-studded voice cast, with Daryl Sabara and Shia LeBeouf returning to play Sora and Riku. Once again, Kairi has a new voice actress, thanks to Patroka Epstein's injury leaving her unable to reprise her role. With Jessie Flower still unable to return due to not quite having the right voice for the older version of the character, it's Alyson Stoner who gets the nod to play Kairi, as she did IOTL, using a mostly similar voice to her OTL performance. Gerard Butler returns to voice the Dark Knight Telos, one of the game's primary antagonists, while Brittany Saldita reprises her role as Gwyneth, in a reduced role from Kingdom Hearts II. Other Disney voice actors all return to play the characters they did on the silver screen. Roxas and Namine are voiced ITTL by Vincent Martella and Sarah Hyland respectively.

    Kingdom Hearts III begins one year after the events of the previous game, with the three all serving as Keyblade Knights looking to protect the realms from darkness and track down the hearts of the Pale Knights, which were lost to darkness after the events of Kingdom Hearts II. Sora finds himself in a prison, trapped by a mysterious hooded figure who greatly resembles him. Kairi is battling massive amounts of Heartless, while Riku finds himself trapped in a dark realm himself. The game actually starts the player off with Riku, fighting his way through the darkness and then paying a brief visit to Twilight Town before making his way to the first of the game's Disney worlds.

    Enchanted Dominion: The first world visited in Kingdom Hearts III is the Enchanted Dominion, in which Riku must save Cinderella, Snow White, and Aurora from a mysterious man similar to the one holding Sora captive. This man turns out to be Roxas, the Nobody counterpart of Sora (who is being held by his own Heartless counterpart). After defeating a large monster, Riku battles with Roxas, and after winning the first round, Roxas ramps up his power and bests Riku, only for the Princesses of Heart to combine their powers and chase Roxas away. Riku gives chase to Roxas, following him into another dimension. Control then shifts over to Kairi, who battles her way into the next world.

    Toybox: Kairi finds herself in the Toy Story world, where she ends up befriending Woody, Buzz, and Jessie, and helping them do battle against Heartless monsters. This world spans both an adventure in Andy's room and an adventure at the toy store similar to the one in the OTL game, though the plot progresses a bit differently, with Kairi befriending Jessie and eventually encountering Namine, who helps in Kairi's fight against a powerful new Heartless foe. After Kairi says her goodbyes to her new friends, she and Namine track down a clue about the Pale Knights, which also leads them into a trap set by Kairi's Heartless counterpart...

    Olympus: Sora frees himself from his Nobody with the help of Donald and Goofy, and together, the three make their way through an Olympus stage much like the one in OTL's Kingdom Hearts III, battling the four Titans and eventually saving Olympus and Zeus from disaster. After this world is concluded, the three heroes rendezvous with King Mickey, and we get our first glimpse at Telos' activities since the end of Kingdom Hearts II. He's obsessed with restoring Gwyneth's heart, and has recruited Roxas to carry out his will. However, he has nothing to do with Sora and Kairi's Nobodies, who are currently roaming the realms and causing chaos. The villain responsible for setting them loose will be revealed later in the game, but first, we return to Riku...

    Prydain: Riku makes his way to Prydain, the realm of magic and fantasy from The Black Cauldron, to team up with Taran and Eilonwy and battle the wicked Horned King. This is truly an epic realm, with lots of big setpieces and powerful and cool looking Heartless and Nobody enemies, and while battling in this realm, Riku gets more info about the darkness sweeping over the worlds. He runs into Roxas again here, but this time, the two don't fight. Riku defeats the Horned King, but then winds up encountering Telos, who nearly kills him before King Mickey shows up to save the day. Mickey takes Riku somewhere to recuperate, and the narrative shifts back to Kairi.

    Hyrule: Hyrule returns as a playable world, as Kairi finds herself trapped in the Lost Woods with Zelda and Namine. The three eventually find their way out of the Woods, only to learn that Ganondorf has teamed up with Sora and Kairi's Heartlesses (now given the names Aros and Irika) to spread darkness throughout the realm of Hyrule. The three have already trapped Link, and the three heroines have no choice but to ascend Ganon's Tower to save them. This leads to a pair of epic boss fights: a battle against Aros and Irika, who use moves that Sora and Kairi have mastered along with a lot of impressive dark magic) and then a battle against Ganondorf to save Link and the realm. After Ganondorf is defeated, Aros and Irika awaken and trap Ganondorf in some kind of crystal, before returning through a portal to meet with presumably their master. Kairi and Namine leave Hyrule and make their way back to Twilight Town.

    La Cite Des Cloches: Sora shows up with Donald and Goofy in this world based off the Hunchback Of Notre Dame, and this world actually runs a lot closer to the story of the movie, making it somewhat longer than previous worlds, and culminating in a spectacular battle with Frollo at the end. During this world's exploration, Sora learns more about how to save the hearts of the Pale Knights, which have been captured by a foe utilizing darkness and commanding an army of Heartless. Sora believes that this new foe is Telos, but King Mickey, who contacts Sora after Frollo is defeated, has other ideas. Sora returns to Twilight Town, and this is the midpoint of the main game.

    The next part of the game takes place in Twilight Town, and sees a reunion between Sora, Kairi, and Riku. It also brings together a number of the stories that have been teased during the early part of the game, with Roxas returning and encountering Namine, Aros and Irika showing up to cause trouble, and Telos presumably making an appearance as the game's primary villain. Through the various mini-quests taking place during this time, we learn more about Telos' journey to restore Gwyneth's heart, we see lots of cutscenes and flashbacks, and we get another glimpse at the mysterious new villain that seems to be infecting the worlds with darkness while having also captured several villains and the Pale Knights. Twilight Town culminates in a quest that sees Sora, Kairi, and Riku teaming up for the first time to visit a mysterious mansion, which has been twisted and corrupted with darkness, making it a much more complex dungeon than it actually appears (the player will alternate between exploring the mansion and visiting mysterious parallel realms). The final boss of the mansion is Telos himself, though he sends Roxas to do his dirty work first in a tricky boss fight. Eventually, the party faces Telos, and after defeating him, Telos threatens to use overwhelming darkness to destroy Sora and his friends once and for all. Namine convinces Roxas to turn on Telos, and though everything seems like it might end here, that's not what happens, as the new villain finally shows up with Aros and Irika. Telos is attacked and wounded, Roxas and Namine are forcibly fused with Aros and Irika, corrupting their hearts and turning them into mindslaves, and the new villain reveals himself as Mordeus, Argoth's son (based somewhat on the OTL Mordred from Arthurian legend). Mordeus (voiced by Paul Freeman) proclaims himself the true heir to the multiversal throne, and claims that Argoth rejected him because he was too weak compared to Exaltia, Telos, and Gwyneth. He reveals that he is in possession of the souls of Exaltia and all the other Pale Knights, which Telos assumes to mean that Mordeus is also holding Gwyneth, and attacks him. Telos is nearly killed, but suddenly, Gwyneth, in a new dark-corrupted form, shows up and attacks Mordeus. She tells the heroes that she's not doing this to help them, and continues the assault on Mordeus, only for her heart to cry out in pain, causing her to collapse to one knee. She retreats into a dark portal, though she's unable to take Telos with her. Telos retreats as well, while Mordeus takes Roxas and Namine with him after corrupting Twilight Town into Midnight Town. Sora, Kairi, and Riku are forced to leave, and after consulting with Mickey, Donald, and Goofy one last time, the two heroic trios go their own separate ways, in search of a way to stop Mordeus before he corrupts the remaining realms.

    Meridian: The return of the realm of Meridian from W.I.T.C.H. sees Sora, Kairi, and Riku attempting to stop the fallen Guardian Nerissa from seizing power, while at the same time dealing with the machinations of Phobos and also the intrusion of Namine into the world, hoping to steal the Heart of Kandrakar to present to Mordeus. Kairi attempts to reason with Namine, but is unable to do so, and after a battle in which the heroes defeat Nerissa, Namine seizes the Heart. She's unable to make her escape, however, as Sora is able to use his power to get the Heart away from her at the last moment. While Meridian is restored to its former, peaceful state, Mordeus' influence is clearly spreading as the heroes make their way to the next world.

    Undersea Paradise: The world of Pixar's TTL hit Seashell is featured in Kingdom Hearts for the first time, with the heroes arriving just in time to help stop Roxas from corrupting the realm. The final battle of this world is a battle featuring the three heroes versus Roxas and a massive abyssal horror-style monster, and after Roxas is defeated, he is chased away to rejoin Mordeus in the realm of darkness. Though the heroes have been successful in protecting two worlds from Mordeus, they still have their work cut out for them, and aren't any closer to saving their friends or the multiverse.

    After a brief look at how Mickey, Donald, and Goofy are faring (attempting to track down Telos and Gwyneth), the narrative switches back to Sora, Kairi, and Riku for the next two worlds.

    Kingdom Of Light: This next realm is based on the world of Rapunzel Unbraided, a slightly more irreverent take on the tale than OTL's Tangled. Though there's plenty of comedy relief in this world, there's also a bit of a darkness beneath the surface, as Mordeus attempts to corrupt Rapunzel herself to steal her light and allow himself to steal the light from all the other realms at once. It's also a fairly straightforward world, retelling the story of the film while occasionally slipping some frightening Heartless and Nobody monsters in for good measure. Eventually, Sora and his friends prevail, and make their way to the final Disney world of the game, where a number of major events take place.

    Discovery Bay: This steampunk-inspired world is based on the 2007 animated Disney film Nautilus, as well as Disney's Discovery Bay park. It takes a more loose approach with Nautilus, featuring its characters and some of its story, but also featuring Telos and Gwyneth, who arrive separately and hope to use their dark powers to build a weapon which they can use to strike down Mordeus and save the hearts of Exaltia and the other Pale Knights. There are two major boss battles that take place here: the first is a battle against a massive steampunk monster, the largest boss monster in the series ITTL (a vertical-based boss fight comparable to the Groundshaker from OTL's Kingdom Hearts II). The second is a much more intimate, story-driven boss fight against Gwyneth, whose pure heart has been corrupted by darkness thanks to Mordeus, but who is struggling to exert her own willpower, causing her purity to become mixed with darkness. After the intense boss battle, Telos arrives and the two have a proper reunion, only for Gwyneth to admit to Telos that her heart is facing and that she won't be able to continue on. Mordeus is on the verge of capturing her heart and she would rather disappear than allow that to happen. Kairi attempts to purify Gwyneth's heart, but she's not strong enough to overcome the darkness, and after granting Telos the last of her energy, begins to fade away. Telos furiously attacks the party after Gwyneth disappears, only to be held back by King Mickey, who arrives just in the nick of time. Sora, Kairi, and Riku leave as Telos and King Mickey clash, leaving the outcome of their battle uncertain.

    This begins the final segment of the game, which takes place primarily across two large worlds: Midnight Town, which has been fully transformed into a city of horrors and darkness, and finally, the Heart Of Darkness itself, where Mordeus reigns. Midnight Town starts with Sora becoming separated from Kairi and Riku, only to team up with Donald and Goofy again. As the two of them make their way through the city, Kairi goes to rescue Namine, and Riku goes to rescue Roxas. Sora, Donald, and Goofy must eventually do battle with Dark Argoth, resurrected by Mordeus. After he is defeated, he expresses his regret for abandoning Mordeus, and asks Sora to free Mordeus from the darkness within his heart. After this, the perspective switches back to Kairi, who is able to free Namine after defeating her, then to Riku, who does the same for Roxas. This causes Aros and Irika to split off from the two of them, and eventually, after Sora, Kairi, and Riku reunite, the three of them have to battle Aros and Irika in one final epic battle. Defeating Aros and Irika allows Roxas and Namine to purge the darkness from their hearts, allowing the four of them to exist as separate, freed beings. This concludes the Midnight Town segment, and after a few more brief gameplay and cutscene sequences, Sora, Kairi, Riku, Donald, Goofy, Roxas, Namine, Aros, and Irika venture into the Heart of Darkness for one final confrontation with Mordeus. The Heart of Darkness takes the form of a twisted, evil castle, and within the castle, the heroes must first do battle against the Pale Knights once again, in order to liberate their hearts from Mordeus. After all the Pale Knights are defeated, the heroes then make their way to one of the upper levels of the castle, where they must untangle the twisted web of darkness around the souls of Exaltia, Telos, and Gwyneth. King Mickey, wounded but all right, reunites with the heroes at this point and helps them to free Telos' heart. First, the heroes must defeat Exaltia, and then Telos, in separate battles, before next battling Exaltia, Telos, and Gwyneth in one grand final battle to free all three of their hearts from Mordeus' influence. The three are finally freed from the darkness, and give Sora, Riku, and Kairi one final power boost, allowing them to have enough strength to confront Mordeus. There's one final boss rush involving several of the games' villains who had their hearts stolen by Mordeus, in which Mickey, Donald, Goofy, Roxas, Namine, Aros, and Irika team up with the heroes to help them one final time, but finally, only Sora, Kairi, and Riku make their way to the Throne of Darkness to confront Mordeus himself. They attempt to reason with him but are unable to do so, leading at last to one final grand boss fight with Mordeus, who takes on eight different forms during the fight, making it by far the longest and most epic boss fight in the entire series. At last, Mordeus is defeated, and the darkness within his heart is purged. The realm is saved, pretty much everyone is redeemed and saved (except for Mordeus, who, while redeemed, fades into death similarly to Xehanort at the end of OTL's Kingdom Hearts III), and Sora, Kairi, and Riku can finally retire back to the Destiny Islands in peace. However, there are still a few loose ends remaining, including some wisps of darkness that still exist, the fact that Maleficent is still alive and scheming, and Mickey hearing a disturbed voice during certain segments of the game, which will eventually lead to a figure from his past surfacing in a future title. Still, Kingdom Hearts III leaves less loose ends than the OTL game did, wrapping up the first chapter of this epic saga for good.

    Kingdom Hearts III is released on December 6, 2011, exclusively for the Nintendo Sapphire. Like its predecessors, it enjoys massive sales at the time of its release, though it isn't quite as hyped as the OTL game (which had 13 years of hype to build instead of 4). Reviews are generally quite good, though reviewers do slightly criticize the smaller scope of the game and especially the seemingly endless boss rush toward the end. It's not as highly praised as Kingdom Hearts II, but is generally better received than OTL's Kingdom Hearts III, with review scores generally in the mid to high 8s. Tetsuya Nomura sees the conclusion of the original trilogy as a sort of release for him, enabling him to explore concepts in future games that the original trilogy was too tightly plotted to allow for. Kingdom Hearts is about to get crazy, with spinoffs giving Nomura the liberty to explore ideas he wasn't allowed to explore in the previous games. He first plans to take the series to handhelds, starting with the introduction of a new Disney character to the series.
     
    Fall 2011 (Part 13) - Red Dead Revolution?
  • Valdoza

    Valdoza is an open-world sandbox game developed by Rockstar Studios and published by Take-Two Interactive. It takes place in the 1960s, in a fictional Latin American country in the throes of a Communist revolution. The protagonist is Eduardo Cabel, a small-time criminal living in Valdoza's capital city, who decides to take advantage of the chaos of the revolution to gain money and power for himself by any means necessary. The game can best be compared to Rockstar's OTL hit Red Dead Redemption in terms of gameplay and scope, but also takes inspiration from the TTL game Powerbroker. Valdoza isn't just one city, it's an entire country that can be explored thoroughly, giving the game a scope comparable to that of Grand Theft Auto: San Andreas or OTL's Red Dead Redemption, with the player able to explore cities, towns, and even the jungle, and align with a wide variety of factions as they seek to take advantage of the chaos consuming the country. The controls are very similar to Grand Theft Auto, with the player able to use melee attacks or firearms on anyone they choose, from civilians to criminals to government agents, while it's also possible to ride a car or a horse or fly a plane. Where Valdoza separates itself from Grand Theft Auto is the player's ability to roleplay. Eduardo is able to improve his reputation with one of any number of factions, including the Valdozan government, freedom fighter groups, gangs, or even the CIA, performing missions for all of them, playing one or all sides, and generally being anything the player wants him to be. Pretty much every action Eduardo takes will improve or decrease his standing with one of the many different groups present in the game. Committing crimes will generally make Eduardo a pariah to most groups, but at least one of the freedom fighter groups desires chaos and will approve of even the most violent crimes. Eduardo can also commit assassinations to gain money and improve his standing with whatever groups are opposed to the group that Eduardo's victim belongs to. In addition to the various side quests and side narratives in the game, there's also a main narrative following just Eduardo, portraying his efforts to survive and gain power for himself during the revolution. The player does need to complete some of this main quest in order to access certain areas of the map, but the whole thing opens up after only about half of the main quest is completed, at which point it's possible for Eduardo to go anywhere and do pretty much anything. There are lots of side quests and diversions for Eduardo to participate in, including card games, races, and even an entire cockfighting questline, in which Eduardo can either bet on cockfights or raise his own champion to compete in them. The game has an in-depth dialogue system that's virtually unknown to Rockstar games IOTL, with Rockstar really taking heavy inspiration from Powerbroker and wanting to drive home the RPG elements of the game. It's possible for Eduardo to make a friend in one faction despite the faction as a whole being opposed to him, and vice versa, and there are over 150 major NPCs that Eduardo can enter into relationships with, with relationship values ranging from hated enemy to best friend. It's possible for Eduardo to form romantic relationships as well, though Eduardo can't enter into any same-sex relationships. It's also possible for certain NPCs to live or die depending on the player's choices, though most NPCs' fates are tied to the narrative itself and can't be changed no matter what the player does. Valdoza has some of the best graphics of its generation, with graphical detail exceeding that of Grand Theft Auto II, and similar to the level of detail seen in OTL Grand Theft Auto V. The game features both a score and a soundtrack with various 40s/50s/60s hits (including a lot of Latin American pop music from that period, with some really deep cuts making it into the game). The voice cast consists mostly of unknowns and is almost entirely Latin American, though there are a few marginally well-known names amongst the cast, with Tony Dalton starring as the voice and motion capture of Eduardo Cabel, Aimee Carrero voicing Maribel, the leader of a freedom fighter faction and potential love interest for Eduardo, and Carlos Alazraqui voicing Marcos, one of Eduardo's criminal friends who can potentially play a major role in the game later on.

    Valdoza begins with Eduardo working as a small-time criminal in Playa del Verde, the capital city of Valdoza. After an early tutorial mission, a massive gunfight breaks out in the Valdozan government building, throwing the city into chaos. Playa del Verde is besieged, preventing anyone from leaving, and forcing Eduardo to go into hiding. At this point, the main questline sees Eduardo visiting his old criminal boss before hooking up with a rebel faction, which will eventually win him passage out of the city. There are a few side missions that can be completed at this time, but the main goal for the player here is to make their way to the headquarters of the rebels, who will give Eduardo the assignment of assassinating a top military official. This can be done one of several ways, but the assassination itself proves to be the hardest mission in this early part of the game (but if done properly, will earn Eduardo some nice weapons and some body armor). After this mission is completed, Eduardo can leave the city and visit a decent chunk of the country (but not all of it, which is unlocked via a later mission). The game opens up quite a bit at this point, it becomes possible to do missions for the Valdozan government, the main rebel faction, or one of three freedom fighter groups, including a group headed by Maribel, who wants freedom for the Valdozan people but fears that the country will become like Cuba, under the control of a dictator. She believes the leader of the main rebel faction is a potential tyrant, and wants Eduardo to infiltrate the rebel faction and find out the truth. The player is required to do part of the Maribel questline to progress through the main story, but it's possible to break off from it at some point and align with the main rebel faction, which is in fact a more authoritarian Communist faction, but has a potential high position in government available for Eduardo if he agrees to work for them. It's also possible for Eduardo to meet with the embattled president of Valdoza (who was reported to be killed in the initial attacks) and do missions for him, which will also result in a high position for Eduardo in the government if the old government is restored to power. It's also possible for the player to ignore any of the factions and simply run around being a criminal in all the chaos and anarchy. Eduardo can rise to the top of the Valdozan underworld this way, playing all sides off of one another while raking in the profits. After the main storyline progresses to the point where Eduardo becomes a criminal powerbroker (which happens regardless of which faction the player aligns with), the entire country opens up for exploration, including all possible factions and most of the game's major NPCs. At this point, the player is expected to take a side, or at least to start burning bridges with some of the possible factions. It's possible for Eduardo to keep playing the old Valdozan government and the rebels against each other right up until the end of the game, but at the very least, Eduardo will have to either keep working with the CIA (which closes off nearly all potential "rebel" paths through the game) or make an enemy of them. If the player is on the "criminal mastermind" path through the game, Eduardo will keep working with the CIA, but will need to start taking out rebel faction leaders. No matter what, Maribel remains alive through most of the game, and it's impossible to make an enemy of her (even if Eduardo makes an enemy of her faction, Maribel still loves him). Marcos, however, can either become Eduardo's best ally or his worst enemy, but no matter what, Marcos will screw Eduardo over toward the end of the game. Maribel will also be killed late in the game, and this can't be avoided: she'll either be executed by the government, assassinated by the CIA, or killed in a rebel-led suicide mission. Either way, Maribel's death leads directly to the final set of missions for Eduardo, in which he consolidates his power on one of three different final paths: either working with the old Valdozan government, working with the rebels, or working as a criminal mastermind on his own. The final mission sees a massive battle between the government/CIA and the rebels, with Eduardo doing one of three things: killing the remaining rebel leaders (government/CIA path), killing the Valdozan president (rebel path), or retrieving a massive stash of money, weapons, and drugs in the chaos of the battle (mastermind path). The ending of the game sees either the government or the rebels victorious: the government if Eduardo teamed up with them, the rebels if Eduardo teamed up with them, and if Eduardo went his own way, the game will use a hidden "point system" to determine the winner, based on who Eduardo helped/hurt the most. Either way, after the ending plays out, Eduardo can continue committing crimes and chaos and doing criminal missions in Valdoza, though the game's aesthetic will change depending on who won the war.

    Valdoza is released on November 1, 2011, on the Nintendo Sapphire and the Apple iTwin, along with the PC and Macintosh. The game is released to enormous critical acclaim, comparable to the reception earned by OTL's Red Dead Redemption, and among TTL games released in 2011, only Tales Of The Seven Seas: Horizon gets better review scores. Critics praise the game's enormous scope and huge variety of things to do, the role-playing elements are highly praised, and the game's voice acting and vintage music are praised as well. It's considered by some to be the year's best RPG, especially over the disappointing Elder Scrolls V, and a worthy console version of the classic PC title Powerbroker, even if it's not quite as detailed and versatile of a game. It's considered to raise the bar for Rockstar as well, and raises expectations for Grand Theft Auto III significantly, with many critics and fans hoping the relationship system from this game will make an appearance in that title. Valdoza lacks any sort of online mode, with Rockstar focusing solely on the game's single-player experience and also committing much of their online resources to Grand Theft Auto II updates and the upcoming Grand Theft Auto III. Valdoza will get plenty of mods from fans on the game's PC version, while some official DLC would come to the game, including "zombie" modes and an alternate storyline in which Maribel can be saved. Valdoza is considered one of 2011's most memorable and iconic games, and its legacy is expected to continue well into the remainder of the decade, with fans clamoring for a sequel after the release of Grand Theft Auto III.
     
    The Blockbusters Of 2011 - The Box Office Awakens
  • The Top 25 Highest Grossing Films Of 2011 (North American domestic gross only):
    (Authors' Note: With the exception of Batman Crusader, the superhero films listed in this top 25 were given to us by the reader Pyro, and he supplied details for them as well.)

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    1. Star Wars: Episode VII – The Fated Crisis ($847.6 million) (Note: Shatters every single box office record, most of which had already been broken earlier in the year by The Great Darkness Saga, Part 2. Ends its run with the biggest opening day and opening weekend records along with the domestic and worldwide box office records.)

    2. Justice League: The Great Darkness Saga, Part 2 ($601.5 million) (Note: Directed by George Miller. Continues where the cliffhanger of Part 1 left off with Flash finding the world under Darkseid's utter domination and several heroes and villains under his thrall. Batman leads the Gotham resistance--with Harley Quinn and John Stewart as members--where they learn that the only way to counter the Anti-Life equation is through the life equation. The film involves time travel where the Flash and Mister Miracle go to previous DCEM films, but run afoul of the Black Racer who chases the pair through the timestream. Meanwhile, Kyle Rayner is found innocent of his crimes when his accuser--the Alpha Lantern, Krakken--is revealed to be possessed by the essence of Desaad and the Corps realizes the threat of Darkseid.

    Batman and the remaining free heroes make their last stand at the Hall of Justice as the hordes of Apokolips close in. Just as the battle look hopeless, Superman arrives with the Legion of Super-Heroes as well as the entire Green Lantern Corps led by Kyle, Hal, and Guy. Mister Miracle appears for the last piece of the Life equation--Wonder Woman's lasso--and frees the possessed heroes and villains for the ultimate battle royale. Darkseid ultimately meets his end when the Flash runs through him and the Black Racer claims him instead.

    While the League has permanently ended the threat of Darkseid, the film reveals that the universe-shattering battle awakened an even greater threat. Its identity remains obscured in shadow but it the entity declares, "There shall come a reckoning... a crisis!")

    3. Transformers: The Rise Of Galvatron ($438.7 million)

    4. Harry Potter and the Deathly Hallows, Part 2 ($405.1 million)

    5. Batman Crusader ($340.7 million)

    6. Scrap City ($297.5 million) (Note: A Pixar musical film and a spiritual successor to The Brave Little Toaster, which many early Pixar artists and writers worked on. The film centers around a young boy and his connection to gizmos that can walk and talk, and has a weird 70s/80s “rustpunk” aesthetic to it. It's a major critical and commercial success, and sets the stage for both Pixar and Disney to have animated megahits in 2012.)

    7. Fantastic Four: Annihilation ($278.0 million) (Note: A restart of the Fantastic Four franchise, though not a complete reboot as the previous films are in continuity. Neil Patrick Harris, Michael Chiklis, and Gary Oldman reprise their roles as the Human Torch, Thing, and Dr. Doom with the roles of Mr. Fantastic and Invisible Woman recast. The plot centers around Reed Richards' discovery of the Negative Zone, which leads to an attempted invasion by Annihilus. While the Four repel it, Annihilus takes Reed hostage, which forces the team to seek Dr. Doom's assistance in rescuing him. This film is considered the first in the New Phase Marvel Mediaverse that hints at a larger storyline as the post-credits scene features Kang the Conqueror approaching Doom in Latveria.)

    8. The Hangover II ($256.3 million)

    9. Pass The Star 3 ($246.9 million) (Note: Surprisingly, this third film in the massive hit roller derby trilogy is considered by many fans to be the best of the bunch, and the box office numbers reflect that. Even more surprisingly, the studio decides not to make another film in the series. The roller derby fad had begun to decline by the early 2010s, while stars Peyton List and Tessa Thompson both wanted $15 million each to make another one.)

    10. Cowboys and Aliens ($224.8 million) (Note: Much, much, MUCH more successful than IOTL's film for a variety of reasons, including a cast starring Will Smith rather than Harrison Ford, and a better promotional campaign.)

    11. Mission: Impossible – Ghost Protocol ($214.4 million)

    12. Bridesmaids ($196.5 million)

    13. Star Trek: The Last War ($196.4 million) (Note: Like OTL's Star Trek Into Darkness, The Last War primarily focused on Khan as the villain, and wasn't as well received as the original. J.J. Abrams didn't return to make this film either, as he was working on his 2012 monster project. All those factors led to a sequel that ended up being somewhat of a flop.)

    14. Fictional ($192.8 million) (Note: An irreverent action/comedy/sci-fi film with Genesis Rodriguez starring as a young fantasy novel and game-obsessed woman who must team up with a gamer dude played by Jesse Eisenberg to escape a weird video game fantasy realm leaking into reality. It's sort of OTL's Jumanji: Welcome To The Jungle filtered through the Scott Pilgrim movie, and thanks to its special effects and strong supporting cast, it's one of the bigger original blockbusters of the year.)

    15. The Defenders ($181.7 million) (Note: The culmination of storylines in Daredevil, Punisher, Luke Cage, and Iron Fist where the four [anti-]heroes try to prevent an escalation of a massive gang war in the void left by the apparent death of the Kingpin in The Punisher.)

    16. Rise Of The Planet Of The Apes ($180.4 million)

    17. Chocolate Soup ($171.4 million) (Note: An adaptation of a TTL hit Broadway musical, this film benefits from an excellent cast and great choreography to score strong reviews. It also serves as counterprogramming to Episode VII, released around the same time.)

    18. Eagle Eye: Panopticon ($170.0 million)

    19. Stray Cat Strut ($167.4 million) (Note: This CG animated Dreamworks film combining animated cats with swing music is a modest hit, but fairly unoriginal compared to last year's Into The Dreaded Hallway. It makes back its budget but isn't really all that notable.)

    20. The Way To Charlotte ($151.7 million) (Note: A dramatic film starring Morgan Freeman and an all-star supporting cast, with Freeman playing an aging man who recalls his last 75 years of life. It's sort of the TTL equivalent to OTL's The Help, being an adaptation of a TTL novel that plays well with black audiences and contends for numerous Oscars.)

    21. The Edsel Show ($144.7 million (Note: This Oscar contender/1950s throwback film focuses on a car dealer played by Leonardo DiCaprio who throws everything he has into promoting Ford's new Edsel line, only to run into problems when the brand turns out to be a failure. The film also explores the promotion of the Edsel itself, while addressing some of the social/economic issues of the time. Performs surprisingly well at the box office, thanks to some great reviews and a good commercial campaign.)

    22. Keeper ($136.0 million) (Note: An action film starring Chris Hemsworth as a British special agent who must rescue his tourist brother, played by Hemsworth's real life brother Liam. Another vehicle for Hemsworth of sorts, it's a surprise breakout hit to further establish him as a star.)

    23. Horrible Bosses ($132.7 million)

    24. The Broken Diary ($128.9 million) (Note: A romantic drama film with Mandy Moore starring alongside a young TTL exclusive actor named Matt Shay, this film is another surprise breakout hit over the Valentine's Day weekend, and ends up establishing Shay as a big star.)

    25. The Muppets ($126.4 million)

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    Star Wars Episode VII - The Fated Crisis was one of the most highly anticipated movies of all time, with hype from fans ramping up to a fever pitch by the time the film itself was released. Directed by Steven Spielberg, with George Lucas heading up the story, the film is the long awaited continuation of the classic Star Wars trilogy, looking to improve upon the prequels (which were generally well received but not to the same extent as the original trilogy) and conclude the story of Luke Skywalker, Leia Organa, and Han Solo. As he did with the prequels, Lucas consulted with numerous writers and script doctors, particularly for character dialogue, in order to maintain script quality and prevent burnout, though Lucas himself had the final say on everything having to do with the story. The film would have the biggest production and promotional budget to date of any film, with a combined $1 billion confirmed to be spent on production of the three films, which would be released in 2011, 2014, and 2017. Whenever possible, the actors from the original trilogy returned to reprise their roles, with Mark Hamill, Carrie Fisher, and Harrison Ford all returning, along with Peter Mayhew as Chewbacca, Anthony Daniels as C-3PO, Kenny Baker as R2D2, and Billy Dee Williams as Lando Calrissian. In addition, Ian McDiarmid, James Earl Jones, and Frank Oz all reprised their roles as Palpatine, Darth Vader, and Yoda in flashbacks/Force ghost footage, and Oz also portrayed a few new characters as well. Speaking of new characters, there were many major new characters introduced to the films, including Lady Lumiya from the Expanded Universe, played by Tilda Swinton. Joining her from the Expanded Universe was Grand Admiral Thrawn, played by Hugo Weaving. There was also Luke's young apprentice Kira, played by Olivia Cooke, and Han and Leia's son Galen, played by Anton Yelchin. Kira and Galen, two young Jedi highly gifted in the Force, would play a major role in this new trilogy, representing the next generation of Force users in the galaxy. The film's plot centers around a challenge to Luke Skywalker's new Jedi Order, with the New Galactic Republic fearing the Jedi. They believe that a new Sith Lord will rise up from the new Jedi Order, and it doesn't help that Lady Lumiya, who has been a fugitive for the past 30 years, has continued to wage a shadow war against the Republic with her Sith powers and her army. Lumiya has been mostly resorting to mercenaries and bounty hunters to pick at the edges of the Republic, but has been longing for an apprentice, and has only had one, a powerful Sith named Darth Ebreus (played in flashback footage by Sam Witwer) who Luke was barely able to defeat. Luke still bears scars from his epic battle with Ebreus, and he seeks to defeat Lumiya once and for all. He's portrayed as a kind and wise elder Jedi Master, with a bit of fear (not to the degree that he had in OTL's The Last Jedi, but instead, it's lingering PTSD from his battle with Ebreus). He trains numerous young pupils, but Kira is his star, said to be incredibly noble and powerful with the Force. Meanwhile, Leia plays a major role in the Republic government, while Han serves as a general alongside his son Galen, who has graduated from his training with Luke and is now a Jedi Master, battling Lumiya's forces all over the galaxy. The first two-thirds of the film are driven by an attack against Republic systems led by Lumiya, which is said to be Lumiya's last gasp. She manages to heavily damage the Republic capital and wounds Leia (after a brief Force duel between the two). Lumiya also troubles Luke by telling him that he will be betrayed, and Luke takes that to mean that Kira will fall to the Dark Side. Luke decides to go with Leia (after she recovers), Kira, Galen, and Han to an ancient planet where the Whills are said to live, so that Luke may commune with them and learn how best to stop Lumiya and prevent the betrayal. Along the way, Galen and Kira begin to bond as they battle increasingly dangerous foes, while Luke, Leia, Han, and Chewbacca all get their moments in the spotlight as well. Meanwhile, the Republic calls upon an old Imperial admiral, Thrawn, to lead the fight against Lumiya's army, despite the fact that many have reservations about trusting him. Eventually, the heroes make it to the planet of the Whills, but the Whills trouble Luke greatly by telling him that the betrayal is fate, Lumiya will have her new apprentice and that he is not to try and alter this fate. Meanwhile, Leia, Han, Galen, and Kira are ambushed by a squad of assassins sent by Lumiya, and then by the remainder of her army. Luke shows up and does some awesome Force tricks, which turns the tide of the battle, but is wounded in the process. Meanwhile, Thrawn's army helps to turn the tide of the war near Coruscant, with Thrawn resorting to ruthless tactics but ultimately winning the clash for the Republic. The last segment of the film sees Galen going to defeat Lumiya, with a wounded Luke staying behind and telling Kira to stay behind as well. Kira goes with Galen anyway, and she and Galen battle Lumiya. Both Kira and Galen are tempted by the Dark Side in this fight, but neither of them falls to it. However, Lumiya is able to defeat the two Jedi warriors, only for Luke to show up and save the day. Luke and Lumiya's epic lightsaber duel is the centerpiece of the film, punctuated by a climactic John Williams song. Eventually, Luke gets the upper hand, but hesitates before striking the finishing blow, and Lumiya disappears using a trick only Palpatine is said to have known. Though Lumiya has escaped, her army has been completely destroyed, leaving her as the sole remaining threat to the Republic. The film ends on a mostly happy note, with only one major good guy death (Lando sacrificed himself during the Battle for the Republic over Coruscant which gave Thrawn's reinforcements time to arrive). However, there's some dark foreshadowing: it's clear that Luke, Leia, and Han won't be able to defend the Republic forever. The Republic itself is increasingly militaristic and anti-Jedi, especially with Thrawn now at the helm of the military (it's clear the film is setting the stage for him to screw the good guys over at some point). Meanwhile, the prophecy of the Whills hangs in the air: Lumiya will get her new apprentice, it's just a matter of time, with both Kira and Galen plagued by darkness. The film ends with Luke resolving to hunt down and defeat Lumiya once and for all, no matter what the cost.

    Star Wars Episode VII - The Fated Crisis was extremely well received by fans and critics, scoring an 89% on Rotten Tomatoes and being regarded by most fans as the best film in the series since Return Of The Jedi. Tilda Swinton's performance as Lady Lumiya was highly praised (with some considering her an outside contender for Best Supporting Actress), as were Anton Yelchin and Olivia Cooke's performances. Spielberg's directorial job was also highly praised, and thus it disappointed many when he chose not to return to direct the next two films, which were set for release in 2014 and 2017 respectively. Episode VII was released on December 16, 2011 to an enormous box office performance, grossing $237.1 million in its opening weekend and soundly beating the $204.5 million opening weekend of The Great Darkness Saga, Part 2. It was a huge financial success for Fox and was a return to form for George Lucas, who would look for someone new to direct Episode VIII, but resolved to retake the director's chair for Episode IX.
     
    Fall 2011 (Part 14) - The Rest Of The Games
  • (Here are the rest of the notable games from October 2011 to December 2011!)

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    Nintendo Sapphire-

    Parasite Eve 4

    A survival horror/RPG title developed and published by Squaresoft, Parasite Eve 4 is the latest game in Square's cinematic horror/RPG hybrid series, and features a brand new storyline with loose ties to the original trilogy (particularly toward the end of the game). The game features a new protagonist named Rain, an officer trainee who investigates an apartment where her commanding officer and another veteran cop were killed, only to come across a horrifying new amorphous creature with the capability of assuming human form. The game is more of a survival horror with RPG elements this time around, rather than being a straight up RPG. It features limited saves and resource starvation, making it one of the more difficult modern JRPGs (comparable to the Shin Megami Tensei series in terms of difficulty), and is fairly short, even compared with other Parasite Eve games. It makes up for this with excellent graphics and a strong English voice dub featuring Kari Wahlgren as the voice of Rain. About half the game takes place in the apartment building, with Rain able to leave and explore other buildings later on, after seemingly killing the amorphous creature, which calls itself Eve and has taken the form of one of the officers that was seemingly killed, with the other one being Rain's commanding officer. Eventually, it's revealed that this creature is what Aya Brea gave birth to at the end of Parasite Eve 3, but that it's been corrupted by a dark presence said to be a “Death Cell”, a cell inside a life form that gives it the urge to kill other lifeforms. Rain is able to purge the Death Cell from Eve, but at the cost of being forced to take it into her own body. Eve, freed from the cell's influence, goes to try and find her mother Aya, while Rain plans to kill herself to keep the cell from forcing her to do evil. In the end, however, Rain decides to live with the cell, though the ending is ambiguous about whether or not the cell is influencing her or whether or not she has control over it. Parasite Eve 4 is widely criticized for its difficulty and short length, even though the graphics are some of the best of any game Square has produced. Reviews average around a 7/10, with a few critics really loving it but most Western critics trashing it. Sales in the United States are relatively poor, though the game does become a hit in Japan.

    Killzone: Aegis Of Aggression

    Killzone: Aegis Of Aggression is the fourth game in the Killzone series, and is published by Sony. With much of Guerilla's resources going toward their 2012 game Hazardous, a new studio takes the helm for this title, with a few Guerilla developers staying on board to help with the game. Aegis Of Aggression introduces a more open-ended storyline than previous games, with more RPG elements and a genetically modified protagonist named Zader. Zader is tasked with hunting down a new species of evil being known as Dreads, while Rippers also continue to menace humanity as well. Most of Zader's progress is gauged by Aggression points, which can be gained by equipping better mods or equipment, or by killing certain powerful creatures known as Helldreads or Hellrippers. The game's aesthetic is very Mad Max-like, with Earth pushed to the brink of destruction by the endless alien invasions. Aegis Of Aggression actually manages a strong critical reception, with scores in the low to mid 8s, while sales are decent enough to help the game carve out a niche and make a profit in an otherwise shooter-crowded season.

    Apple iTwin-

    Endymion Hood

    Endymion Hood is a futuristic FPS title with some fantasy elements, which plays more like a Zelda game than a traditional FPS. Its protagonist is a “space bandit” named Endymion Hood, who robs from the numerous wealthy corporations that exploit space settlers, and has made himself the #1 enemy of these corporations, who have sent bounty hunters to kill him. The game's control scheme allows for dual motion controls and very precise aiming, but the game works well with traditional controls also. Players accumulate weapons, items, health, and energy as they make their way through the game's five major dungeons, in which Endymion must free prisoners, loot treasure, and defeat various boss enemies plaguing the planet they inhabit. In the end, Endymion does battle with the mighty CEO of the most powerful corporation, John Johnson, to liberate the galaxy from corporate control in an epic clash. While Endymion Hood isn't the most hyped game on the iTwin, reviews are highly positive, making the game a popular cult classic that eventually makes a hefty profit.

    Hope And Hype

    A platformer/adventure title starring a pair of twins, one a quiet and calm girl and the other a hyperactive boy. The two must visit six different regions, finding treasure and battling enemies to rescue their friends. A sort of spiritual successor to the Tick And Tock series (sharing many of the same developers), this game is quite silly and not especially well reviewed but is a hit amongst families, which earns it numerous sequels that are released as budget titles for various consoles.

    Onimusha Darkblade

    A brand new title in the Onimusha series, this game is another hack and slash title that sees Samanosuke return with a brand new demonic sword to get revenge on the people who murdered his wife on the night of their wedding. This game is significantly darker and more violent than previous Onimusha titles, with a heavy emphasis on brutality. With every enemy Samanosuke kills, his blade grows stronger, and there are copious amounts of blood and flying limbs as Samanosuke carves his path of revenge. The game features more combo attacks than previous Onimusha games, and seems somewhat influenced by Bayonetta, though the game's tone is much more serious. The plot is a fairly straightforward revenge plot, but has a major twist late in the game when it's revealed that Samanosuke murdered his own wife in order to be able to wield the Darkblade, with the demon in the blade having tempted him for several years prior. In the end, Samanosuke uses the Darkblade to slaughter the demon itself, then casts the blade into the fires of hell, renouncing its evil. He had considered committing seppuku, but decides that living with the pain of what he has done would be a more fitting punishment. Overall, Onimusha Darkblade gets a mostly positive reception. There are some criticisms of the game's violence and dark tone, but overall, fans are quite enthusiastic about the series' darker turn, and the game ends up making a healthy profit on the iTwin.

    Virtue And Vice 3

    The third game in the hit Apple-exclusive anime fighting series, Virtue And Vice 3 improves on its predecessor in almost every way, with significantly better graphics, a lot more fighters, and most notably, a majorly improved fighting system (and the first two games were already quite good in that regard). Virtue and Vice 3 improves both throws and specials to make fights more strategic and faster paced, and with a wider array of characters than most other franchises, it's considered one of the best 2-D fighting series out there. While it's still not a huge seller in North America, it's the first game to actually sell decently there, and of course it's a big hit in Japan, making it arguably the year's best fighting game.

    (Authors' Note: The idea for the Rhapsody Of The Firmament franchise came to us from the reader Neoteros!)
    Rhapsody Of The Firmament 2

    The sequel to 2007's Rhapsody Of The Firmament, which was a massive early hit for the iTwin, Rhapsody Of The Firmament 2 had somewhat of a troubled development history. Because Blizzard was busy working on Starcraft II and Diablo III, the company had to partner with an internal Apple studio to make Rhapsody Of The Firmament 2, with only Jeff Kaplan and a few other developers coming over from Blizzard to work on the title. The game was also tied in with Declaration Of War at Apple's behest, creating budgetary and cross-promotional issues that ended up plaguing the game. In spite of all this, Rhapsody Of The Firmament 2 ends up being a very well made game regardless, if not quite as commercially or critically successful as its predecessor. Gameplay is fairly similar to the original, it's an open-ended RPG with an overhead view similar to Diablo, with no HUD. It has more of a sci-fi/western feel than the previous game, with the plot featuring a jumble of different universes/dimensions all mixed together after the events of the previous game. Kelos returns as the primary protagonist, and the player has the option to either carry over Kelos' relationship/affinities from the previous game or to start fresh with the player picking their own stat bonuses. Either way, Kelos is able to reunite with many of her friends from the original title, including Vanak and Palos, and she's also able to meet new friends, including a literal “space cowboy” named Tina and a “reformed dark emperor”-type character named Noctar. The titular “Rhapsody Of The Firmament” is not an object being sought after, but an event occuring in real time, as the inhabitants of the homeworld spread out over the universe to find all different sorts of civilizations “unthawing” from being frozen in time for countless millennium, and now being re-discovered. Amidst this clash of civilizations comes an ancient progenitor civilization, the Shine, who seek to reunite the universe forcibly under their rule. Kelos and her friends, along with Nachelu, must team up to either defeat the Shine or convince them to back down. The game has three endings: Defeating the Shine militarily is one ending, stopping them diplomatically is another, and teaming up with the Shine is the third ending. None of the endings are really the “good ending”, though the diplomatic ending can be considered the happiest and teaming up with the Shine is what most players usually see as the “bad” ending.

    Despite the production and promotion problems, Rhapsody Of The Firmament 2 scores mostly positive reviews, with sales lagging only slightly behind those of the original. In a lot of ways, it's the most heavily promoted iTwin exclusive of the holiday season, in what's seen as a bit of a slump year for the console as Apple prepares to reveal the iTwin's successor. While not as big a hit as Aegis Avernum, Rhapsody Of The Firmament 2 is still seen as a “good” game overall, though the status of a potential third game in the series is somewhat in doubt.

    Game Boy Supernova-

    Dissidia Final Fantasy 2

    The sequel to 2009's Dissidia features improved graphics and gameplay, but most importantly, features an expanded character roster, with 32 total characters in all. The game features a total of 18 heroes and 14 villains, with Final Fantasy XII characters added to the roster for the first time. The game's complete roster is as follows: Warrior Of Light, Firion, Onion Knight, Cecil, Kain, Bartz, Terra, Celes, Cloud, Tifa, Squall, Scav, Aki, Lancet, Sylph, Montblanc, Adair, Lilith, Amyra, Garland, Emperor, Cloud of Darkness, Golbez, Exdeath, Kefka, Sephiroth, Hojo, Miang, Vela, Hein, Metamoria, Caius, and Monado. The game gets a fairly positive critical reception, and despite being mostly the same game as the original, the added Final Fantasy XII characters help the game achieve stronger sales than the original, becoming one of the year's best selling Supernova games.

    Apple Gemini-

    Bust-A-Move Universe

    This puzzle title sees its next-gen entry land on the Apple Gemini, and it's released in North America a month after its Japanese counterpart. It's a beautiful game, but isn't too much different from classic Bust-A-Move titles, save for a few extra modes and online gameplay. It remains mostly a cult game in the States, but still manages to make a profit.

    Multiplatform-

    King's Grave II

    Rather than going the Dark Souls route, From Software keeps the King's Grave name intact for this sequel to 2009's moderately successful action RPG, which sees release on the Sapphire and the iTwin. King's Grave II largely picks up where the previous game left off: blistering difficulty with a few marginal improvements. It does introduce similar online gameplay mechanics to OTL's Dark Souls series, but is still fairly insular and limited in its gameplay scope, preventing it from becoming the breakout hit that Dark Souls was IOTL. The series remains mostly a cult classic for now, but with continued strong reviews and slightly improving sales, From Software might be able to make “gravelike” a genre yet...

    The Chronicles Of Tintin

    This French-developed game, worked on by many of the developers of Apple's Valerian and Laureline series, is more of a detective puzzle title with some action elements mixed in. It takes the classic character Tintin and modernizes him (unfortunately, the Tintin movie didn't happen ITTL, so this is the most modern take on Tintin that exists), sending him on an adventure all over Europe. He's paired up with his familiar pals, including Captain Haddock, but also meets a new “love interest” character in the teenage French reporter Lemira. It tells the story of Tintin's quest to find three ancient treasures before smugglers are able to sell them to a group of warmongers overseas, and the player must not only solve a lot of puzzles to help Tintin find the treasures, but must also complete a few stealth segments as well. This game has a nice “adventurey” feel to it, almost like a kids' version of Uncharted, and the interesting graphical style, a sort of 3-D stopmotion look not all that dissimilar from the OTL movie, is good enough to win over reviewers. The game is released on the Sapphire and the iTwin, and while it's a bit of a flop on the Sapphire, it does excellent business on the iTwin, especially in Europe. Between this game, Selene 2, and the massive hype starting to build for Ubisoft's Project Ladybug, the French game industry begins to see a major awareness boost in late 2011 that continues steadily throughout the remainder of the decade.

    Albert And Zulie 3

    Albert And Zulie 3 is a 3-D platformer for the Sapphire and iTwin. Continuing from the events of Zulie!, this game is an old-school style platformer with a few new twists, and is positioned as one of the holiday season's biggest family titles. It sees Albert and Zulie return once again, with Albert now needing to rescue Zulie, who's been captured after she broke too many laws while scavenging. With Albert on his own this time around, the player has to master a few new tricks to bust Zulie loose. About halfway through the game, she's rescued, but now Albert has a bit of an independent streak, and the second half of the game sees the two friends having to come back together to save their friends from a powerful new threat. While the game does have strong production values and few (if any) major glitches, its reception is notably more negative than previous games, with critics bashing the title for its fairly repetitive nature and its lack of originality compared to previous series games. It's also criticized for being a bit less kid friendly and relying somewhat more on toilet humor in an attempt to drum up cheap laughs. It's seen as one of the year's more disappointing games, but despite mediocre reviews and sales, it's not seen as a series killer, and the franchise would eventually come back for the next generation of consoles.

    Battlefield 3

    Developed by DICE and published by Ubisoft, Battlefield 3 is an FPS with a modern setting, allowing the player to take command of different soldiers in battles taking place all over the world. Though the game has a single player campaign, its main emphasis is on multiplayer, allowing for large battles that pit armies of 16 human controlled soldiers against one another on a wide variety of fields in a wide variety of conditions. Rather than the more closed-in, claustrophobic battles of Call Of Duty: Nightfall, Battlefield 3 distinguishes itself with more open-field combat, forcing players to be more bold and aggressive, and also more discerning in terms of camouflage and cover. This leads to a game that plays significantly differently from Nightfall, to the pleasure of some players and the dismay of others, a distinction that greatly helps Battlefield 3 achieve strong sales on consoles and especially on the PC (where sales are comparable to if not better than those for Call Of Duty: Nightfall). While it's not a huge critical success, it still sees strong review scores averaging in the mid 8s, and is considered a commercially successful game even if Nightfall grabs most of the headlines. It's also notable as the last major game to be released on the Xbox 2, which has already gone out of production earlier in 2011.

    Counterintelligence 3

    The third game in this moderately successful stealth FPS series, Counterintelligence 3 is a more straightforward affair than its predecessor, casting the player as a government intelligence agent in a more realistic and grounded story than the last game (and also more realistic than the James Bond game released just a week earlier). It forces the player to carefully sneak around enemy positions and ambush foes, and is one of the more punishing stealth titles released in recent memory. It's definitely not for everyone, but manages to score strong reviews in the high 7/low 8 range, and sells well amongst its dedicated fanbase, even if sales don't quite match up to those of the previous game.

    James Bond: Death Is Forever

    Released not just on the Sapphire and the iTwin, but on the Gemini and Connect as well, James Bond: Death Is Forever is an FPS set in the James Bond universe and featuring the cinematic Bond (played by Sam Worthington, the current portrayer of Bond ITTL) in an original adventure. The game's controls are fairly comparable to Goldeneye (the modern remake from OTL, not the original OTL/TTL game), with modern FPS gameplay mixed with gadgetry and stealth. The game features plenty of spectacular stunt scenes as well, including harrowing fistfights, car, boat, and plane chases, and lots of narrow escapes. The plot itself sees James Bond on the trail of a man hoping to sell a deadly neurotoxin to the highest bidder, and who must eventually confront the toxin's buyer, a disgraced tech billionaire turned nihilist who wants to create his own private army. Along the way, Bond battles terrorists, beds numerous women, and visits exotic locales, saving the world in a way only James Bond can. The game features great graphics, even on the two handheld systems (an early test of their technological muscle, with even the Connect managing to make the game look pretty great), a strong voice cast, its own theme song (performed by Selena), and online gameplay featuring a variety of modes. It's classic James Bond fun and some fans consider it to be the second best Bond game of all time, right behind Goldeneye.

    -

    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    October 2011:

    1. NBA Elite 12 (Nintendo Sapphire)
    2. NBA Elite 12 (Apple iTwin)
    3. Selene 2 (Nintendo Sapphire)
    4. Eye In The Sky 3 (Nintendo Sapphire)
    5. Thrillseekers: Motocross (Apple iTwin)

    November 2011:

    1. Call Of Duty: Nightfall (Nintendo Sapphire)
    2. Call Of Duty: Nightfall (Apple iTwin)
    3. Pokemon: Legend Quest (Nintendo Sapphire)
    4. Valdoza (Nintendo Sapphire)
    5. Valdoza (Apple iTwin)

    December 2011:

    1. Kingdom Hearts III (Nintendo Sapphire)
    2. The Legend Of Zelda: Tower Of Sentinels (Nintendo Connect)
    3. Battlefield 3 (Nintendo Sapphire)
    4. Battlefield 3 (Apple iTwin)
    5. Aegis Avernum (Apple iTwin)
     
    2011 In Review
  • Debuting Handhelds, Surging Consoles Made 2011 Hottest Holiday Season In Years

    Even with the next generation of consoles slowly looming over the horizon, it didn't stop consumers from snapping up Nintendo and Apple's current generation machines at about the same pace as last year. Nintendo's Sapphire was the best selling console overall in North America this year, pacing just ahead of the Apple iTwin thanks to a stronger library of exclusive releases and a surge of sales late this year that brought the Sapphire's price down to $200 at some retailers (and in most cases with a game included). The iTwin continues to sell well, and has overall sold more units than the Sapphire worldwide, but the Sapphire continues to catch up at a slow pace and may overtake the iTwin by the time all is said and done. The iTwin enjoyed a spike in sales this December despite having no major exclusive releases, with Aegis Avernum and Rhapsody Of The Firmament 2 outpaced by titles such as Sonic Unrelenting that came out earlier in the year. The iTwin can also be found for $200 at certain times of the year, but most places carried it for $250, with one or two pack-in games included (on top of evergreen iTwin pack-in game Pixelworld, which continues to be included with every iTwin sold). The Sapphire and iTwin both continue their race to the finish and their race to 100 million units sold each, which the iTwin is likely to surpass sometime in the first half of 2012 and the Sapphire has a shot at passing before the end of this year.

    The brand new handhelds released by Nintendo and Apple, the Connect and the Gemini, also did well this holiday season, with the Connect selling around twice as many units overall worldwide in the month of December. Both sold well over a million units total, with the Gemini's sales picking up slightly in the last couple weeks before Christmas, as buyers opened their wallets and dished out the $300 asking price for Apple's new handheld. Meanwhile, the Nintendo Connect surged, with games like The Legend Of Zelda: Tower Of Sentinels and Call Of Duty: Green Beret among the best selling handheld games of the month. Supernova sales dropped sharply from last year, but were still somewhat good, with Nintendo's last-gen handheld available for as low as $99 at some retailers, and games like Dissidia Final Fantasy 2 helping to drive sales. The combined sales of the Connect and the Supernova gave Nintendo its best holiday season in terms of handheld hardware units sold since 2008, while Apple enjoyed its best handheld sales since 2006 (not counting sales of the iPhone, which also had an excellent holiday season).

    -from a Gamespot.com article, posted on January 15, 2012

    -

    Top 25 Best Selling Games Of The Year:
    (Note: Multiplatform sales are combined. Only console games are included. Includes pack-in and bundle sales. Includes all North American software sales between January 1, 2011 and December 31, 2011.)

    1. Call Of Duty: Nightfall
    2. Valdoza
    3. Madden NFL 12
    4. Grand Theft Auto II
    5. Pixelworld
    6. Tales Of The Seven Seas: Horizon
    7. Pokemon Rise And Fall
    8. Pokemon: Legend Quest
    9. Call Of Duty: Modern Warfare 3
    10. Assassin's Creed Revelations
    11. Sonic Unrelenting
    12. Mariokart Crown
    13. Star Wars: The Clone Wars II
    14. Super Smash Bros. Unleashed
    15. Land Of Enchantment
    16. NBA Elite 12
    17. Slaughtered Planet
    18. Arabian Rally 2
    19. Cyberwar Trilogy
    20. The Legend Of Zelda: Tower Of Sentinels
    21. Animal Crossing: Sister City
    22. Mortal Kombat: Accursed
    23. SOCOM 5
    24. Fallout 3
    25. Selene 2

    -

    MTV Video Game Awards 2011:

    Game Of The Year:

    Arabian Rally 2
    Call Of Duty: Nightfall
    Fallout 3
    Tales Of The Seven Seas: Horizon
    Valdoza

    Handheld/Mobile Game Of The Year:

    Castlevania: City Of Blood
    Genius Box
    Goldeneye 007
    Sara, The Sophomore
    Superbrothers: Sword & Sorcery EP

    Indie Game Of The Year:

    Disappear/Reappear
    Flying Orb Adventures
    Frozen Synapse
    Ruggabeast
    Superbrothers: Sword & Sorcery EP

    Action/Adventure Game Of The Year:

    Assassin's Creed Revelations
    Land Of Enchantment
    Star Wars: The Clone Wars II
    Tales Of The Seven Seas: Horizon
    Valdoza

    Epic Game Of The Year:

    Aegis Avernum
    The Elder Scrolls V
    Fallout 3
    Kingdom Hearts III
    Renzoku

    Sports Game Of The Year:

    FIFA 12
    Madden NFL 12
    Mario Sports Challenge
    NBA Elite 12
    Tony Hawk: Legends Of The Park

    Shooter Of The Year:

    Battlefield 3
    Call Of Duty: Nightfall
    Left 4 Dead 2
    Novus Ordo Seclorum
    SOCOM 5

    Best Graphics:

    Advance Team
    Assassin's Creed Revelations
    Call Of Duty: Nightfall
    Tales Of The Seven Seas: Horizon
    Valdoza

    Best Soundtrack:

    Aegis Avernum
    Castlevania: City Of Blood
    Kasmias
    Renzoku
    Tales Of The Seven Seas: Horizon

    Best Storyline:

    Aegis Avernum
    Call Of Duty: Nightfall
    Selene 2
    Tales Of The Seven Seas: Horizon
    Valdoza

    Best Original Game

    Aegis Avernum
    Land Of Enchantment
    Sara, The Sophomore
    Slaughtered Planet
    Valdoza

    Best Licensed Game

    Mickey Mouse Returns
    Star Wars: Hyperspace Clash II
    Star Wars: The Clone Wars II
    Tom Clancy's Yankee White
    X-Men: Fallen

    Best Competitive Online Game

    Assault Team
    Call Of Duty: Nightfall
    Madden NFL 2012
    SOCOM 5
    Tom Clancy's Yankee White

    Best MMO:

    Brothers And Sisters
    Fidelius
    Renzoku
    Rift
    Shadow Ocean Online

    Best New Character:

    Cass (Selene 2)
    Craig Bone (Call Of Duty: Nightfall)
    Eduardo Cabel (Valdoza)
    Kagura (Mortal Kombat: Accursed)
    Savage Opress (Star Wars: The Clone Wars II)

    Most Improved Sequel:

    Dead City Beat 2
    Selene 2
    SOCOM 5
    True Crime: Hong Kong
    Ultima XI: The Wages Of Sin

    Best Voice Performance:

    Ashley Drane as Ahsoka Tano in Star Wars: The Clone Wars II
    Bruce Campbell as Callahan in Dead City Beat 2
    Keith Ferguson as Wolverine in X-Men: Fallen
    Tom Hiddleston as Death in Ultima XI: The Wages Of Sin
    Tony Dalton as Eduardo Cabel in Valdoza

    Game Company Of The Year:

    Activision
    Apple
    Electronic Arts
    Nintendo
    Rockstar

    Most Anticipated Game:

    The Covenant 5
    Final Fantasy XIII
    Metal Gear Solid III: Angels Fall
    Resident Evil 6
    Super Mario Laboratory


    -

    Apple Teases New Console Hardware, Promises “Virtual Reality Gaming Experience” Across All Platforms

    Apple's MacWorld gaming presentation this year was all about virtual reality, and one wouldn't be blamed for getting echoes of the Sega Saturn's promotional strategy circa 1996, in which Sega promised to “bring the arcade hits home”. Steve Jobs, who looks as good as he's looked at any point since he underwent treatment for a form of pancreatic cancer several years back, was energetic and confident on stage as he demonstrated a new form of “whole room virtual reality”, which would build upon the motion controls of the iTwin to allow players to control their games with their bodies and immerse themselves in next-generation gaming. For the first time in public, Jobs confirmed the existence of a brand new Apple console that was in the pipeline for release “very soon”, and stated that the new console would be built around this technology, but also confirmed that a form of the technology would also be available for the Gemini, the Macintosh, and the iPhone as well. The technology works by using 1-3 cameras to capture the player's movements, which would then be translated onto the screen. Jobs demonstrated this by lobbing Sonic the Hedgehog like a bowling ball down a series of spiraling ramps, before stepping into the ring of a new Virtua Fighter game and throwing a few kicks and punches. He also promised a new Virtua Racing title in which the player could sit down in a recliner and work their hands like they were using a steering wheel. “Your living room is the arcade,” Jobs promised. He also showed off footage from some upcoming games that would be making their way to the new console, including an enhanced version of Resident Evil 6 and a brand new unnamed Sonic title. Jobs claimed that the next gen Apple console would bring an experience to gamers that the competition couldn't replicate, and then stated that the new Apple console would also be a more powerful device relative to its competition than the iTwin was.

    Whatever one thinks of Apple's new approach to gaming, the appeal was undeniable: Jobs' presentation at MacWorld was greeted with cheers and enthusiasm from the crowd that eclipsed last year's reaction to the Gemini. It's likely that Apple's big next-gen console reveal will be the centerpiece of what looks to be a very exciting E3 2012 keynote, but even at this early point in the next-gen console wars, Apple's newest entry looks quite strong indeed.

    -from a January 30, 2012 article on Kotaku

    -

    Reggie Fils-Aime, Apple To Part Ways

    Reggie Fils-Aime, who took over as the head of Sega's gaming division in 2000, then came along to Apple after the company's gaming division was bought up by the computer giant, has resigned from his position at the company. According to both Apple and Fils-Aime, the decision was a “mutual agreement”, and that Fils-Aime would receive a severance package from the company.

    Reggie Fils-Aime has been one of the most notable figures in gaming over the past twelve years, overseeing the rise of Apple as a major player in the industry. Under Reggie's leadership, Sega/Apple went from at one time holding less than 20 percent of the industry market share to just over 50 percent, and is currently sitting around 45 percent between its console, handheld, and mobile divisions. A bold, brash figure who's been described as a “gamer's executive”, Fils-Aime's bombastic personality was a major hit at press conferences such as E3, where he made his grand debut in 2000, introducing the Sega Katana and promising to “kick ass and take names”. Though the Sega Katana ultimately finished third behind the Nintendo Wave and the Microsoft Xbox, many credited Fils-Aime's leadership to preventing an even worse disaster that would have made Sega unattractive to potential suitors such as Apple and perhaps would have led to its collapse as a company altogether, rather than enjoying a lucrative merger that allowed Sega's toy division to remain intact (where it's now the #2 company overall in the world behind Mattel) and allowed its gaming division to flourish under Apple's wing, leading to the indisputably successful iTwin.

    There have been some rumors about recent tension between Fils-Aime and Steve Jobs, the CEO of Apple, and that this tension may have led to Fils-Aime's exit from the company. It's known that the two particularly disagreed over the direction of Apple's handheld division, with Jobs wanting to focus more on the company's mobile devices and the iPod line, and Fils-Aime wanting to go in a more Nintendo-esque direction. It's been said that the Gemini was largely Fils-Aime's brainchild, so Fils Aime's departure soon after its successful launch is a bit surprising, and is perhaps enough to dispel some of those rumors about Jobs' involvement in his decision. Whatever one chooses to make of Fils-Aime's departure from Apple, it can't be denied that he left a major impact on the company, and on the current direction of the game industry as this current generation of consoles nears its end.

    -from a January 30, 2012 article on Games Over Matter

    -

    Games Over Matter Awards 2011:

    Game Of The Year:

    1. Tales Of The Seven Seas: Horizon
    2. Valdoza
    3. Castlevania: City Of Blood
    4. Fallout 3
    5. Aegis Avernum

    Best Graphics:

    1. Tales Of The Seven Seas: Horizon
    2. Advance Team
    3. Call Of Duty: Nightfall
    4. Arabian Rally 2
    5. Slaughtered Planet

    Best Sound:

    1. Call Of Duty: Nightfall
    2. Aegis Avernum
    3. Tales Of The Seven Seas: Horizon
    4. Advance Team
    5. Selene 2

    Best Gameplay:

    1. Valdoza
    2. Tales Of The Seven Seas: Horizon
    3. Aegis Avernum
    4. Castlevania: City Of Blood
    5. Renzoku

    Best Thematics:

    1. Tales Of The Seven Seas: Horizon
    2. Aegis Avernum
    3. Land Of Enchantment
    4. Selene 2
    5. Valdoza

    Most Innovative:

    1. Aegis Avernum
    2. Opticular
    3. FC Owner
    4. Animal Crossing: Sister City
    5. Tales Of The Seven Seas: Horizon

    Best Multiplayer:

    1. Call Of Duty: Nightfall
    2. Renzoku
    3. Rift
    4. Tom Clancy's Yankee White
    5. SOCOM 5

    Best New Character:

    1. Illuya (Aegis Avernum)
    2. Cass (Selene 2)
    3. Shanker (Tales Of The Seven Seas: Horizon)
    4. Primrose (Infinitia)
    5. Vaon (Slaughtered Planet)

    -

    Google And Samsung Announce New Console In Joint Press Conference

    It's official, after years of speculation and months of slow-trickle information, Google and Samsung announced in a joint press conference earlier today that the two companies would be collaborating on a brand new next generation game console, the Google Nexus, scheduled for worldwide release before the end of this year. Larry Page took the stage first to announce the joint venture, and then several Samsung executives followed, expressing their confidence in Google and their desire to get into a rapidly growing segment of the electronic entertainment industry. The new console, called the Google Nexus, will have hardware produced by Samsung, with Google producing the software, and the two companies jointly running the console's social infrastructure (Google will be running the store, while Samsung has announced the creation of a new community engagement segment of the company to run the community jointly with Google). The hardware will run on a brand new operating system, an enhanced, optimized version of Android designed to run nearly all Android software (with some exceptions, presumably apps such as emulators and other apps which could create legal or copyright issues) along with new, “enhanced” software such as Nexus games and special Android apps. The console will play games on Blu-Ray discs, and will also play Blu-Ray movies. Other details, such as specific games, the MSRP, and the release date, will be revealed at a later date (which is presumed to be E3 later this year). Page did tease that the controller would have its own screen and would function as a separate gaming device, perhaps an Android device in its own right, and that the user's Android phones could function as controllers as well, with the Samsung Galaxy having special connectivity with the Nexus that would allow it to play Nexus games remotely. Though the conference didn't mention specific games or titles, Page did list off a wide variety of third parties, including Activision, Ubisoft, EA, and Konami, that were signed up to make games for the console, and that the Nexus would also be the exclusive home for a number of Microsoft franchises previously exclusive to the Xbox. The partnership between Samsung and Google is not just a powerful statement that the two companies are ready to go toe-to-toe with Nintendo and Apple, but also a sign of the huge impact that the smartphone industry continues to have on gaming, even console gaming, just four years after the release of the original iPhone.

    -from a January 2, 2012 article on Games Over Matter

    It's true, we're not a gaming hardware company anymore. But we're still a software company, and we're looking to be the best software company. Our partnership with Google is a reflection of that, and I think it's going to be a very fruitful partnership. Of course, we'll continue to compete with Google in a lot of different ways, but when it comes to gaming, we've joined forces, and I can't wait to show you what's next for Microsoft once the Google Nexus is launched.”

    -Todd Howard, new president of Microsoft Game Studios, in an interview on January 2, 2012 shortly after the Google/Samsung press conference announcing the Nexus

    -

    Other Awards:

    IGN (Editor Top 10):

    1. Valdoza
    2. Tales Of The Seven Seas: Horizon
    3. Castlevania: City Of Blood
    4. Selene 2
    5. Call Of Duty: Nightfall
    6. Slaughtered Planet
    7. Aegis Avernum
    8. Renzoku
    9. Sara, The Sophomore
    10. Fallout 3

    Joystiq (Editor Top 10):

    1. Tales Of The Seven Seas: Horizon
    2. Call Of Duty: Nightfall
    3. Valdoza
    4. Infinitia
    5. Aegis Avernum
    6. Renzoku
    7. Sid Meier's Civilization V
    8. Selene 2
    9. Wave Race (Connect)
    10. Land Of Enchantment

    Kotaku:

    Game Of The Year: Tales Of The Seven Seas: Horizon
    Runner-Up: Civilization V
    Finalists: Selene 2, Call Of Duty: Nightfall, Infinitia, Renzoku, Slaughtered Planet, Castlevania: City Of Blood, Weapon9, Advance Team, Valdoza, Aegis Avernum, Sara, The Sophomore, Persona 4, Super Peach RPG, Zeppelin Age: Into The Steamlands, Tony Hawk: Legends Of The Park, Fallout 3, The Elder Scrolls: Kynarth, Land Of Enchantment, Thrillseekers: Motocross

    Gamespot

    Game Of The Year: Valdoza
    Action Game Of The Year: Valdoza
    Adventure Game Of The Year: Tales Of The Seven Seas: Horizon
    Shooter Of The Year: Call Of Duty: Nightfall
    Sports Game Of The Year: Wave Race (Connect)
    RPG Of The Year: Selene 2

    Gaming Age

    Game Of The Year: Tales Of The Seven Seas: Horizon
    Runner-Up: Call Of Duty: Nightfall
    Nintendo Sapphire Game Of The Year: Tales Of The Seven Seas: Horizon
    iTwin Game Of The Year: Aegis Avernum
    Gemini Game Of The Year: Weapon9
    Connect/Game Boy Supernova Game Of The Year: Infinitia
    PC Game Of The Year: Sid Meier's Civilization V
    Mobile Game Of The Year: Superbrothers: Sword & Sorcery EP

    GameInformer

    Game Of The Year: Selene 2
    Finalists: Call Of Duty: Nightfall, Aegis Avernum, Valdoza, Renzoku

    Blargo

    Game Of The Year: Aegis Avernum
    Runners Up: Valdoza, Call Of Duty: Nightfall
    Most Unexpectedly Good Game: Super Peach RPG

    RPGamer

    Game Of The Year: Infinitia
    Runners Up: Super Peach RPG, Persona 4
    WRPG Of The Year: Fallout 3

    Gamers' Blog Alliance

    Game Of The Year (146 blogs polled):

    Tales Of The Seven Seas: Horizon: 31
    Valdoza: 25
    Call Of Duty: Nightfall: 22
    Sid Meier's Civilization V: 18
    Renzoku: 11
    Selene 2: 9
    Fallout 3: 7
    Aegis Avernum: 5
    Infinitia: 3
    Slaughtered Planet: 2
    The Lobotomized 2: 2
    True Crime: Hong Kong: 2
    Land Of Enchantment: 1
    Persona 4: 1
    Weapon9: 1
    The Elder Scrolls V: Kynarth: 1
    Zeppelin Age: Into The Steamlands: 1
    Mickey Mouse Returns: 1
    Star Wars: The Clone Wars II: 1
    Rift: 1
    The Legend Of Zelda: Tower Of Sentinels: 1

    Australian Gamer (Editor Top 10)

    Game Of The Year

    1. Tales Of The Seven Seas: Horizon
    2. Renzoku
    3. Sid Meier's Civilization V
    4. Selene 2
    5. FC Owner
    6. Arabian Rally 2
    7. Call Of Duty: Nightfall
    8. Hoseki: Gamestones Of Lostland
    9. Zeppelin Age: Into The Steamlands
    10. Vintage Speed Series: Master Class

    ScrewAttack (Top 10 Games Of 2011):

    1. Valdoza
    2. Selene 2
    3. Tales Of The Seven Seas: Horizon
    4. Castlevania: City Of Blood
    5. Call Of Duty: Nightfall
    6. Aegis Avernum
    7. Infinitia
    8. Sid Meier's Civilization V
    9. Arabian Rally 2
    10. The Lobotomized 2

    Edge (Game Of The Year- Editors' Choice):

    Call Of Duty: Nightfall

    Famitsu (Game Of The Year- Readers' Choice):

    Winner: Aegis Avernum
    Runner-up: Infinitia

    X-Play (Editors' Choice):

    Valdoza

    Sylph (Editors' Choice Top 5 Games Of 2011):

    1. Tales Of The Seven Seas: Horizon
    2. Aegis Avernum
    3. Land Of Enchantment
    4. Zeppelin Age: Into The Steamlands
    5. Super Peach RPG

    1up.com/EGM:

    Game Of The Year: Valdoza
    Runners Up: Aegis Avernum
    Most Innovative Game: Aegis Avernum
    Worst Game Of The Year: Face Of Chaos

    Destructoid (Top 10 Games Of 2011):

    1. Tales Of The Seven Seas: Horizon
    2. Sid Meier's Civilization V
    3. Valdoza
    4. Selene 2
    5. Infinitia
    6. Aegis Avernum
    7. Hoseki: Gamestones Of Lostland
    8. Fallout 3
    9. Renzoku
    10. Call Of Duty: Nightfall

    KidGamers (Game Of The Year 2011):

    Kingdom Hearts III

    PowerGamer (Top 5 Of 2011):

    1. Valdoza
    2. Call Of Duty: Nightfall
    3. Assassin's Creed Revelations
    4. Sid Meier's Civilization V
    5. Fallout 3

    New Game Network:

    Game Of The Year: Selene 2
    Runner-up: Fallout 3
    Best PC Game: Sid Meier's Civilization V
    Best Presentation: Valdoza
    Best Gameplay: Selene 2
    Best Performance: Tony Dalton as Eduardo Cabel in Valdoza
    Best Multiplayer: Call Of Duty: Nightfall

    Eurogamer (Game Of The Year 2011):

    Selene 2

    ZZZando!:

    Game Of The Year: Valdoza
    #2 Game Of The Year: Tales Of The Seven Seas: Horizon
    #3 Game Of The Year: Call Of Duty: Nightfall
    Best Sleeper Hit: True Crime: Hong Kong
    Best Experience: Tales Of The Seven Seas: Horizon

    Ars Technica (Top 20 Of 2011):

    1. Valdoza
    2. Tales Of The Seven Seas: Horizon
    3. Sid Meier's Civilization V
    4. Selene 2
    5. Fallout 3
    6. Infinitia
    7. Arabian Rally 2
    8. Aegis Avernum
    9. FC Coach
    10. Zeppelin Age: Into The Steamlands
    11. Slaughtered Planet
    12. Call Of Duty: Nightfall
    13. Vintage Speed Series: Master Class
    14. True Crime: Hong Kong
    15. Land Of Enchantment
    16. Renzoku
    17. Frozen Synapse
    18. Persona 4
    19. Earthbound 4
    20. Super Peach RPG

    -

    Adam Sessler: With all the talk about the new hardware coming from Apple, and of course Google, what's coming up for Nintendo? Will you guys be showing off a new console this year at E3?

    Shawn Layden: We're not going to be doing that. The Nintendo Sapphire still has a lot of life left, a lot of good games are coming up, so no, we won't be showing off a new console at this year's E3. I can just confirm that right now. What we will be showing off at E3 is a lot of games, of course we've got a new Mario game coming, so maybe you'll see more of Mario. We have been working on a new console, obviously I know the Sapphire won't be able to keep going forever, since technology is always evolving and Nintendo is always looking to evolve with it. But we're not going to put a premature end to the Sapphire's lifespan.

    Sessler: You guys have always... it seems like you've always launched your consoles behind your competition. The Ultra Nintendo came out two years after the Saturn, the Wave came out two years after the Katana and a year and a half after the Xbox...

    Layden: And we outsold all those consoles. Good things come to those who wait. The late Shigeru Miyamoto once said that a delayed game will eventually be good, a bad game is bad forever, and that same philosophy can apply to game consoles as well. We'll launch a new console eventually, but only when we're good and ready.

    Sessler: Honestly, I'm just excited to play a new Nintendo console.

    Layden: You know, I think everyone's excited to experience new technology. There's nothing like the rush of bringing some new game hardware home, opening up the box...

    Sessler: That new game console smell.

    Layden: Absolutely! Nothing beats that feeling. But, you know, there's also nothing like sitting down to enjoy a console that you've had for years and years, discovering a new game or replaying an old favorite. It's like hanging out with an old friend.

    Sessler: Well, and to quote a classic song, make new friends but keep the old, one is silver and the other's gold.

    Layden: Exactly.

    Sessler: Can you give us anything about the new console? Anything at all?

    Layden: You know I can't, Adam!

    Sessler: Not even like a name? A codename?

    Layden: Well.. *laughs and shakes his head* No, we can't do that.

    Sessler: Is it gonna be like the Super Sapphire? The Diamond? People online are calling it the Diamond.

    Layden: People online can call it anything they want, as long as they buy it when it comes out.

    Sessler: If it does end up being the Diamond, is it gonna be all blinged out with rhinestones on it?

    Layden: Can't you do that already with the Bedazzler? I've seen somebody do that to their Sapphire, and it looked... it looked... *groans and shakes his head*

    Sessler: Yeah, maybe that's a bad idea. Okay, well if you can't tell us more about the Diamond or whatever it's called, can you tell us more about some of the new Nintendo games coming up?

    Layden: Well, I did bring Hazardous.

    Sessler: All right, let's fire it up.

    -from an X-Play interview with Nintendo of America president Shawn Layden, from the January 19, 2012 episode

    -

    Interactive Entertainment Awards 2011:

    Game Of The Year: Tales Of The Seven Seas: Horizon
    Console Game Of The Year: Tales Of The Seven Seas: Horizon
    Computer Game Of The Year: Sid Meier's Civilization V
    Action/Adventure Game Of The Year: Tales Of The Seven Seas: Horizon
    Family Game Of The Year: Hoseki: Gamestones Of Lostland
    Massively Multiplayer Game Of The Year: Renzoku
    Handheld Game Of The Year: Infinitia
    Racing Game Of The Year: Vintage Speed Series: Master Class
    Role Playing Game Of The Year: Fallout 3
    Shooter Game Of The Year: Call Of Duty: Nightfall
    Strategy/Simulation Game Of The Year: Sid Meier's Civilization V
    Sports Game Of The Year: FC Owner
    Fighting Game Of The Year: Virtue And Vice 3
    Outstanding Art Direction: Tales Of The Seven Seas: Horizon
    Outstanding Vocal Performance: Phil Lamarr as Albert in Tales Of The Seven Seas: Horizon (Male), Lisa Hannigan as Illuya in Aegis Avernum (Female)
    Outstanding Animation: Tales Of The Seven Seas: Horizon
    Outstanding Game Design: Valdoza
    Outstanding Gameplay Engineering: Aegis Avernum
    Outstanding Innovation: Aegis Avernum
    Outstanding Online Gameplay: Renzoku
    Outstanding Original Music: Aegis Avernum
    Outstanding Sound Design: Aegis Avernum
    Outstanding Story: Tales Of The Seven Seas: Horizon
    Outstanding Visual Engineering: Tales Of The Seven Seas: Horizon

    GameFAQs Best Of 2011 Polls:

    Best Of 2011: Best Sapphire Game

    Tales Of The Seven Seas: Horizon: 24.39%
    Pokemon: Legend Quest: 22.16%
    Kingdom Hearts III: 18.57%
    Slaughtered Planet: 13.16%
    Persona 4: 5.71%
    Selene 2: 4.75%
    Earthbound 4: 4.06%
    SOCOM 5: 3.03%
    Hoseki: Gamestones Of Lostland: 2.27%
    True Crime: Hong Kong: 1.90%

    Best Of 2011: Best Supernova Game

    Super Peach RPG: 26.05%
    Goldeneye 007: 23.73%
    Mechatos 2: 17.33%
    Dissidia Final Fantasy 2: 11.64%
    Sara, The Sophomore: 5.59%
    Kirby's Call To Action!: 4.73%
    Xyveria: The Forsaken: 4.41%
    Star Fox: Planet Buster: 4.05%
    Everybody's Golf: 1.44%
    Jikandia: The Timeless Land: 1.03%

    Best Of 2011: Best Connect Game:

    Infinitia: 37.03%
    The Legend Of Zelda: Tower Of Sentinels: 31.16%
    Wave Race: 14.94%
    Call Of Duty: Green Beret: 9.55%
    Parcels: Special Delivery: 7.32%

    Best Of 2011: Best PC Game

    Renzoku: 28.60%
    Sid Meier's Civilization V: 26.44%
    Advance Team: 11.51%
    Rift: 10.27%
    FC Owner: 5.71%
    Frozen Synapse: 5.06%
    Phantasmagoria: The Bleak Room: 4.46%
    Lock And Key: 3.51%
    Under Fire 2: 3.08%
    Biblical: 1.36%

    Best Of 2011: Best Gemini Game

    Weapon9: 32.30%
    Sonic Speedrun: 30.72%
    Ultra Street Fighter V: 19.54%
    The Conduit: Infinite Access: 11.80%
    Infinity Blade: 5.64%

    Best Of 2011: Best iTwin Game

    Land Of Enchantment: 29.24%
    Streets Of Rage: 21.17%
    Aegis Avernum: 14.69%
    Sonic Unrelenting: 11.83%
    Mickey Mouse Returns: 5.15%
    Vintage Speed Series: Master Class: 4.73%
    Rhapsody Of The Firmament 2: 4.65%
    Kasmias: 3.12%
    Radiant Silvergun II: 2.82%
    Catherine: 2.60%

    Best Of 2011: Best Mobile Game

    Dungeon Killer: 24.42%
    Superbrothers: Sword & Sorcery EP: 20.54%
    Sega Rally Mobile: 19.38%
    Star Wars: Resistance: 16.61%
    Genius Box: 7.17%
    Shizoku Sword: 4.73%
    Opticular: 2.54%
    Disaster Team: 1.82%
    Tiny Tower: 1.57%
    Junk Jack: 1.22%

    Best Of 2011: Best Multiplatform Game

    Valdoza: 28.32%
    Call Of Duty: Nightfall: 17.31%
    Fallout 3: 15.88%
    The Lobotomized 2: 9.63%
    Castlevania: City Of Blood: 7.22%
    The Elder Scrolls V: 6.05%
    Assassin's Creed Revelations: 5.93%
    Ascent: 4.08%
    Star Wars: The Clone Wars II: 2.91%
    Arabian Rally 2: 2.67%

    Best Of 2011: Game Of The Year:

    Tales Of The Seven Seas: Horizon: 21.81%
    Valdoza: 18.1%
    Renzoku: 18.03%
    Land Of Enchantment: 15.44%
    Infinitia: 11.55%
    Super Peach RPG: 10.44%
    Weapon9: 3.55%
    Dungeon Killer: 1.08%

    Best Of 2011: Game Of The Year (Final):

    Valdoza: 41.74%
    Tales Of The Seven Seas: Horizon: 29.55%
    Renzoku: 28.71%

    -

    And now, here's a behind-the-scenes look at the upcoming Fox Family show School Fools!

    *An 11-year-old girl is shown recording some lines behind a microphone. Then she's shown sitting down on a stool facing the camera.*

    Girl: Hey everyone, I'm Inez Delgado and I play the voice of Phoebe Peterson on School Fools!

    *Animation footage is shown of Phoebe, a girl with long, brown hair, laughing and giggling with a blonde schoolmate.*

    Inez: Phoebe is a pretty average girl, she's sweet, she's funny, sort of your typical middle schooler. She's not really part of the popular crowd, but she does like to hang out with some of the popular girls...

    *Phoebe is shown peeking around the blonde girl's shoulder as she applies makeup, the blonde gives her a bit of a dirty look, and Phoebe backs off and waves her hands defensively.*

    Phoebe: “I just wanted to see what brand of lipstick you're using! Mine's worn all the way down to the nub...” *holds up a nearly empty tube of lipstick*

    Inez: Sometimes she can be a bit of a scatterbrain...

    *Phoebe is shown raising her hand in class.*

    Phoebe: “Is this test being graded on a curve?”

    Inez: But she's always ready to have fun with her friends.

    *Phoebe is shown hitting some big athletic guy in the back with a dodgeball, then high fiving her teammates. Next, she's shown in the library, eating a cookie with one hand while trying to hold up a book with the other. Two of her classmates approach.*

    Male Classmate: “Phoebe, focus! If we don't all read at least five books by Thursday, none of us gets to go on the class trip to Styroworld!”

    Female Classmate: “Yeah, I am NOT spending this weekend hanging out with my twin cousins because you thought Tess of the d'Urbervilles was boring!”

    Phoebe: *through a mouthful of cookie* “But it IS boring...”

    Female Classmate: “You know what's boring? Playing Call Of Honor 9 for ten hours straight so your cousins don't turn the living room into a giant mud puddle!”

    Phoebe: “Whoa, you guys have Call Of Honor 9? If we end up not getting that trip, can I come hang out this weekend?”

    Inez: This is my first really big role in a cartoon, and the best part is that all the students are played by people close to my age, so coming to the studio to record is like one big party!

    *Footage of a recording session is shown, with Inez and some of the other young cast members laughing together as the director tries to get them to calm down.*

    Inez: Of course, sometimes it can be hard work, but Phoebe's no stranger to mixing work and pleasure.

    *Phoebe shrieks as she tries to get a riding lawnmower under control as a friend of hers runs after it to try and help.*

    Phoebe: “I am so not ready for driver's ed!” *continues to scream*

    Inez: If you want to hear more of me as Phoebe and hang out with her and all her totally awesome friends, make sure you check out School Fools, debuting later this year on Fox Family!

    *A few brief snippets of recording studio footage are shown, with Inez recording a couple of one-liners, another snippet of her laughing loudly, and then a final shot of her smiling and giving a peace sign to the camera.*

    School Fools, coming this summer to Fox Family.

    -from a commercial that began running on Fox Family in late February 2012

    -

    February 3, 2012

    It was Friday evening, and Brittany Saldita was sitting on the living room couch, enjoying some quality time with her daughter Regan while her husband Chris and her son Arturo were out filming a feature together for The Nerdist. Regan was playing Kingdom Hearts III, while Brittany sat next to her offering occasional tips. The frequency of these tips had decreased greatly in the last year, a demonstration that Regan, who was now seven, was getting quite a bit better at these games... but despite her skills at games of the video variety, Regan had shown even more of an affinity for board games.

    “Oh no, Nerissa's gonna kill me!” shrieked Regan, watching as one of Nerissa's powerful lightning bolts slammed into the midst of Sora, Kairi, and Riku, taking a massive chunk of life out of Sora and Riku's health bars and knocking Kairi unconscious.

    “Got any potions?” Brittany asked.

    “I'm looking for them....!!” Regan scrolled frantically through her item menu, thankfully finding a spare Mega-Potion to use on her remaining team members. “Kairi's still dead though.”

    “You've got a Revive, right?”

    “Uh... probably.”

    Regan neglected to revive Kairi right away, electing instead to have Riku use one of his specials. The attack inflicted more than a thousand points of damage on Nerissa, but she was preparing another attack, and she'd also summoned up a pair of Nobodies to inflict scratch damage in the meantime.

    “That's no fair that she gets to summon more guys.”

    “Yeah, bosses usually do that,” said Brittany, watching the action play out on screen. Regan had already gotten a game over from Nerissa once, and though she was doing a bit better this time, her characters were still somewhat underleveled for this fight. “I think maybe if you lose this one you should try and grind up more.”

    “I think I wanna play Catan after this,” said Regan. She wasn't into the Candy Land or Chutes And Ladders style of boardgames, she was into legitimate tabletop games (though she also enjoyed games like Monopoly, and already knew that Free Parking wasn't supposed to have any money on it). Her favorite was Catan, but she also played Risk and Ticket To Ride, and had even gotten a bit into Magic: The Gathering thanks to Brittany's friend Alex giving her a nice collection of cards to start out with, including one of each classic dual land. “But I guess we have to wait until dad and Arturo come home.”

    “We can play with two people.”

    “No, two players is terrible,” grumbled Regan, while reviving Kairi and preparing to use one of Sora's specials while hoping Nerissa wouldn't put Riku out of commission.

    “You're right about that,” said Brittany with a smirk. “But I don't think they'll be back until late.”

    As Brittany continued to watch Regan play, she ran a hand across the top of her head, now covered with a thin layer of hair. It had been a few months now since she'd finished up her chemo, but her oncologist didn't like what he saw during Brittany's last checkup, and she might have to start another round of treatment before the end of the month. The cancer had gone into remission, but it was deep and it was persistent, and the oncologist said that new growth was likely occurring. The treatment had, for the time being, prevented further metastasis, but if the cancer returned, metastasis was always a possibility.

    It's going to be a marathon, the doctor told me, thought Brittany, trying to forget about all of it by watching Regan play. Not a sprint. Of course.

    The screen flashed, and Regan cheered. Kairi and her keyblade had landed the finishing blow on Nerissa.

    “Got her!” shouted Regan, looking happily up at her mother. “Maybe I'll keep playing, the Seashell world is next and then two more worlds to go before you show up again right?”

    “I think it'll be bedtime for you before you get through the Seashell world, but yeah, I'm coming up again pretty soon. Sure you don't want to play something else? Magic maybe?”

    Regan shook her head.

    “More Kingdom Hearts,” she said, suddenly a lot more interested in her video game now that she was winning.

    “Fine with me,” replied Brittany, leaning over and smooching her daughter on the cheek. “I'll get us a snack, okay?”

    As Brittany got up to leave the room, she could hear her daughter's voice calling to her.

    “Hey mom, think I'll ever get to do a voice in a game like you?”

    Brittany turned to Regan and nodded.

    “I'm sure someday you will, but in the meantime, I'll keep giving you lessons, okay?”

    “Your lessons are the best!”

    Brittany smiled warmly.

    “And you're the best student, so I know someday you'll be doing voices just like me. I'll be right back, just keep playing.”

    Brittany walked into the kitchen and opened up the cabinet to get a snack for Regan and herself. As she reached up, she couldn't take her mind off what her oncologist had told her during their last meeting.

    You're responding well to treatment, but it's a really aggressive cancer... we'll have to stay on top of it. We'll need to continue treatment, treatment as aggressive as the cancer is.”

    Brittany was willing to do everything the doctors told her she needed to do, but even if she did everything she could, the cancer could still kill her. She thought back to what Regan had said about that boss in that game, and had a similar thought.

    That's no fair that cancer gets to summon more cells.

    She took a moment to grumble about the unfairness of life, then continued getting her snacks, hoping that when she returned to the living room, she could distract herself again.

    I will get better for my family. I will get better for me.

    This was just another boss fight, and Brittany was going to win.

    Whatever it took.

    -

    GameRankings Top 25 Games Of 2011

    1. Tales Of The Seven Seas: Horizon: 97.03%
    2. Valdoza: 96.37%
    3. Sid Meier's Civilization V: 95.47%
    4. Call Of Duty: Nightfall: 94.77%
    5. Aegis Avernum: 93.99%
    6. Castlevania: City Of Blood: 93.44%
    7. Renzoku: 93.12%
    8. Selene 2: 92.71%
    9. Hoseki: Gamestones Of Lostland: 92.63%
    10. FC Owner: 92.38%
    11. Land Of Enchantment: 92.20%
    12. Arabian Rally 2: 92.02%
    13. Fallout 3: 92.00%
    14. Super Peach RPG: 91.97%
    15. Infinitia: 91.96%
    16. The Lobotomized 2: 91.66%
    17. Persona 4: 91.60%
    18. Radiant Silvergun II: 91.24%
    19. Weapon9: 91.15%
    20. Ascent: 90.98%
    21. Slaughtered Planet: 90.83%
    22. Vintage Speed Series: Master Class: 90.81%
    23. Zeppelin Age: Into The Steamlands: 90.70%
    24. Wave Race (Connect): 90.41%
    25. SOCOM 5: 90.31%

    -

    The end of 2011 saw the final curtain fall on Microsoft's decade as a console maker. The Xbox and Xbox 2 had shaken up the gaming industry, but had changed little compared to what Apple's foray into gaming had done over the past decade. There was a time right around the release of the Xbox 2 when it looked like Microsoft was getting ready to do what no other company had done in the last quarter century: topple Nintendo. But whether it was the diminished economy or just the redundancy of the Xbox 2 when compared with the Nintendo Sapphire, Microsoft's second entry into the console wars couldn't match the success of the first, and the company elected to end their console ambitions even when they probably could have given it a third try. Now, Microsoft is choosing to team up with Google, and though it's not quite the total absorption that Apple managed to achieve with Sega, the exclusives that Microsoft is bringing over should help the Nexus in its upcoming struggle with Apple and Nintendo.

    And for all the hype about the legendary battle between Nintendo and Sega, in the end it was Apple, driven by the vision of Steve Jobs and the passion of Reggie Fils-Aime, that managed to produce a console capable of going toe-to-toe with Nintendo and, at least as of the time of the publication of this article, managed to win. The Apple iTwin just crossed 100 million total sales worldwide, and looks to eventually pass 110 million before next year's Apple Virtua launch. The Nintendo Sapphire seems destined to eclipse the 100 million mark as well, perhaps on Black Friday, before the Nintendo Reality arrives sometime next year to challenge Apple and Google for console supremacy.

    The history of console gaming is one of trials and tribulations, surprises and betrayals and triumphs, but through it all, a champion has emerged in Nintendo, and though rivals have come to take their throne, none as of yet have completely succeeded in knocking out the champ. While Apple looks ready to do just that, and Google and Samsung's Nexus may just be the most ambitious console ever made, Nintendo remains king of the mountain, and until one of their consoles fails outright, they're likely to remain a presence in the industry for at least the next 25 years. Only time will tell if Apple or Google, or some other as of yet unknown company, will be able to claim that throne. When we write this article again in 2037, who knows what stories we'll be able to tell?

    -”The History Of Console Gaming: Year-By-Year (Part 9)”, Wired.com, posted on July 17, 2012

    -

    And with that update, this timeline is officially ON HIATUS. I imagine this latest hiatus will last a few months, which will give me time to rest, recharge my creative batteries, think up some new ideas, and work on other projects I've been putting off. I'll still be checking in every day and trying to respond to as many questions/suggestions as I can, and I'll probably find time to do some bonus updates here and there. I'm not sure if the timeline will restart in this thread or in a new one (I imagine it can continue in here, since other timelines have been going past the 10,000 post mark with no problems as of late), but either way, it'll take on a slightly different form, with less focus on individual games so that I can get through somewhat more quickly. I'm still planning to take this timeline up to the year 2021 before the grand finale, so you've all got plenty more Massively Multiplayer to look forward to! Thanks again for the ongoing support, and this timeline will resume before you know it!
     
    G4's Top 100 Video Games Of All Time (2012)
  • IOTL, around the start of 2012, G4 did a top 100 special where their personalities and a bunch of celebrities voted on a list of the top 100 video games of all time. That list is archived here:

    https://tvbythenumbers.zap2it.com/press-releases/g4-reveals-top-100-video-games-of-all-time/

    And, ITTL, I believe they would do a similar list. Here are the rankings for G4's TTL list of the top 100 games of all time, as of the beginning of 2012:

    1. SimSociety

    2. Super Mario Bros.

    3. The Legend Of Zelda: Ocarina Of Dreams

    4. Necrocracy

    5. Tetris

    6. Panzer Dragoon Zeta

    7. Super Mario Bros. 3

    8. Super Metroid

    9. Doom

    10. The Legend Of Zelda: A Link To The Past

    11. The Lobotomized

    12. Squad Four: Rebellion

    13. Grand Theft Auto II

    14. Metroid: Darkness

    15. Snatcher

    16. World Of Warcraft

    17. Secret Of Mana

    18. Memory Hole

    19. Super Mario Kart

    20. Asteroids

    21. Powerbroker

    22. Donkey Kong

    23. The Legend Of Zelda

    24. Ms. Pac-Man

    25. The Legend Of Zelda: Temple Of Time

    26. Goldeneye 007

    27. Call Of Duty: Modern Warfare 2

    28. Tale Phantasia

    29. Valdoza

    30. Resident Evil

    31. Metal Gear Solid II: Children Of The Patriots

    32. Street Fighter II: The World Warrior

    33. Blackheart 4

    34. Half-Life 2

    35. Diablo II

    36. Super Mario Dimensions

    37. Chrono Trigger

    38. Thrillseekers 2

    39. Turok: Dinosaur Hunter

    40. StarCraft

    41. Mystic

    42. NBA Jam

    43. Cyberwar 3

    44. Metal Gear Solid

    45. Panzer Dragoon Saga

    46. Killer Instinct Ultra

    47. Super Mario World 2

    48. Sonic Duo

    49. Castlevania: Symphony Of The Night

    50. F-Zero (2008)

    51. Junction Point

    52. The Secret Of Monkey Island

    53. No One Lives Forever

    54. Tales Of The Seven Seas: Horizon

    55. Grand Theft Auto

    56. Mega Man II

    57. Beyond Good And Evil

    58. Pixelworld

    59. Pokemon Sun And Moon

    60. Velvet Dark

    61. Contra

    62. Fallout 3

    63. Tony Hawk's Pro Skater 2

    64. Mike Tyson's Punch-Out

    65. Ballistic Limit

    66. Blood Omen: Legacy Of Kain

    67. Sonic The Hedgehog 3

    68. Freedonia

    69. Galaga

    70. Unreal Tournament

    71. Star Wars: TIE Fighter

    72. Sarasvati

    73. Ultima: The Worldly Lord

    74. Angry Birds

    75. NiGHTS Into Dreams...

    76. Star Wars: Knights Of The Old Republic

    77. Half-Life

    78. Excitebike

    79. The Covenant

    80. Final Fantasy XII

    81. Space Invaders

    82. Commander Keen: Worlds United

    83. Yoshi's Island

    84. Eternal Night

    85. Shenmue

    86. Tecmo Bowl

    87. Dick

    88. Virtua Fighter 2

    89. Mixolydia

    90. Battlefield 2

    91. Downhill

    92. Final Fantasy VII

    93. Pitfall

    94. Fairycross

    95. Silent Hill 2

    96. Guitar Hero II

    97. Out Run

    98. Wolfenstein 3-D

    99. The Three Caballeros

    100. Pong
     
    The Amazing Race, Season 20
  • The Amazing Race: Season 20: Crying all the way.

    This season of the race turned off many fans. There was too much hostility, more so than any other season before it. Though that may come down to the contestants this season, which I'll get to. This season was filmed in November and December 2011.

    The Cast

    Rachel and Dave: Army veteran and his wife. They are so together and yet when they fight it gets bad.

    Nary and Jamie: Federal agents. I don't remember which agency they work for (ATF I think) but they do work well together.

    Mark and Bopper: Friends. Bopper's real name is William. They quickly become fan favorites. They are racing to help their families through some tough times.

    Misa and Maiya: Sisters. They are another fan favorite, eventually.

    Art and JJ: Border patrol agents. They are way too aggressive for my liking.

    Kerri and Stacy: Cousins. Tough but fair racers.

    Joey "Fitness" and Danny: Friends. They call themselves Guidos but there's only one team of Guidos in my book and they were on the show in seasons one and ten.

    Elliot and Andrew: Twins. They did ok.

    Brandon and Rachel: Engaged couple. Another team that was forced onto the show, I think, from Big Brother. Anyone who saw that show will remember how annoying Rachel can be.

    Vanessa and Ralph: Dating divorcees. They are two opinionated people and they don't care who they piss off.

    Dave and Cherie: Married Clowns. They were amusing for the time they were on.

    The Race

    Leg #1: "Those are Empa-donnas, my friend."

    Original Air Date: February 19, 2012.

    Starting at the Bridlewood Estate Winery in Santa Barbara, California, teams have to search 100 balloons with baskets for one of 11 clues. These clues contain $300 and instructions to head to Salta, Argentina via Buenos Aires, Argentina. Teams then had to drive towards Santa Barbara, Argentina and then follow a series of signs to the Roadblock at Aerodomo Gilberto Lavaque. In this Roadblock, one team member has to drive to a skydiving drop zone. Meanwhile, their teammate will tandem skydive to the same location.

    No Detour this leg. After leaving the Roadblock, teams had to get to the Patios de Cafayate Winery. Here teams have to make 120 Empanadas, half with cheese, half with meat, paying special attention to the way they are sealed. Teams then had to search the grounds for the Pit Stop.

    1. Rachel and Dave 1:21 P.M. Won the Express Pass.

    2. Nary and Jamie 1:35 P.M.

    3. Brandon and Rachel 1:40 P.M.

    4. Vanessa and Ralph 1:59 P.M.

    5. Art and JJ 2:15 P.M.

    6. Misa and Maiya 2:43 P.M.

    7. Elliot and Andrew 2:50 P.M.

    8. Mark and Bopper 3:01 P.M.

    9. Kerri and Staci 3:10 P.M.

    10. Dave and Cheri 3:24 P.M.

    11. Joey "Fitness" and Danny 3:46 P.M. ELIMINATED.

    Leg #2: "You know I'm not as smart as you."

    Original Air Date: February 26, 2012.

    Getting $230, teams have to go to Cafayate Town Square and wait for a Chasqui to give them the Detour: Boil My Water or Light My Fire. In Boil My Water, teams have to go to one of three nearby villages and pick up equipment for a solar kitchen. Once it is set up, they have to put a kettle of water in the center of the dish and then wait for it to boil. In Light My Fire, teams have to travel to a nearby river and pick up 40 pieces of firewood and clay, load them on a donkey and then deliver them to a local pottery workshop called Taller "El Obelisco".

    Teams then have to travel by bus to Buenos Aires. On arrival, teams have to find Mercado de Hacienda de Liniers, where the Roadblock is. In this Roadblock, one team member has to go to a cattle auction and listen to the auctioneer give the total weight of the cattle in a pen. They then had to calculate, without a calculator, the average weight of a head of cattle in the pen and hand the number to a gaucho. If they fail to do this before the auctioneer moves to a different pen, they have to start over with the new pen. Teams then go to the Pit Stop: Plaza Juan XXIII and Paseo Chabuca Granda-El Gomero.

    1. Rachel and Dave 10:10 A.M. Won a trip for two to Grenada.

    2. Mark and Bopper 10:25 A.M.

    3. Vanessa and Ralph 10:30 A.M.

    4. Brandon and Rachel 10:43 A.M.

    5. Art and JJ 11:02 A.M.

    6. Misa and Maiya 11:27 A.M.

    7. Kerri and Staci 11:48 A.M.

    8. Elliot and Andrew 12:03 P.M.

    9. Nary and Jamie 12:15 P.M.

    10. Dave and Cherie 12:39 P.M. ELIMINATED.

    Leg #3: "It's not the best pyramid I know."

    Original Air Date: March 4, 2012.

    Getting $300, teams have to fly to Asunción, Paraguay. On arrival, teams have to go to the Metalúrgica Punta de Rieles and search the metal yard for their next clue. It's the Detour: Stacked Up or Strung Out. In Stacked Up, teams have to head to the Mercado Central de Abasto and stack watermelons into a 10x10 pyramid. In Strung Out, teams have go to the auditorium of the Universidad Nacional de Asunción and string a harp, Paraguay's national instrument.

    Teams then have to go to the Plaza de la Democracia, where the Roadblock is. In this Roadblock, one team member has to perform a choreographed dance routine while balancing a bottle on their head. If the bottle breaks, they have to start over. If they break all of their bottles they get a two hour penalty. Teams then go to the Pit Stop: Escalinata de Antequera.

    1. Misa and Maiya 10:15 A.M. Won a trip for two to the Atlantis Paradise Island in the Bahamas

    2. Nary and Jamie 10:32 A.M.

    3. Mark and Bopper 10:45 A.M.

    4. Art and JJ 11:02 A.M.

    5. Brandon and Rachel 11:22 A.M.

    6. Rachel and Dave 11:46 A.M.

    7. Vanessa and Ralph 12:00 P.M.

    8. Kerry and Staci 12:06 P.M.

    9. Eliot and Andrew 12:13 P.M. ELIMINATED.

    Leg #4: "Not on my watch!"

    Original Air Date: March 11, 2012.

    After receiving $230, teams fly to Turin, Italy. Once there, teams go to Lingotto. There is a Fast Forward here: on team member has to land a remote controlled toy helicopter onto a miniature landing pad that's strapped to their partner's head. Kerry and Staci get it. The other teams do the Roadblock. In this Roadblock, one team member has to rappel down the spiral ramps of the building in two minutes, stopping to pick up their clue on the way down. If they don't do it, they have to start over again.

    Teams then have to drive to the Museo Nazionale dell'Automobile, using the Ford's autopark feature when they get there. In the Museo, teams have to find a 1916 Tin Lizzie and find a two cent Euro coin. It has their next location on it: Mole Antonelliana. Here they get the Detour: Clean That Statue or Name That Salami. In Clean That Statue, teams have to go to the L'Arte Marmi and, using the provided equipment, clean a statue. In Name That Salami, teams have to go to the Gastronomia Salumeria and taste 14 different kinds of salami. Then they have to go to the Piazza Vittorio Veneto, find the marked stand and identify the 14 kinds of salami they just tasted. Then teams go to the Pit Stop: Piazza Castello.

    1. Kerri and Staci 4:10 P.M. Won $10,000 each (Though they both gave half their money to Mark and Bopper).

    2. Rachel and Dave 5:15 P.M.

    3. Misa and Maiya 5:34 P.M.

    4. Vanessa and Ralph 5:55 P.M.

    5. Brandon and Rachel 6:01 P.M.

    6. Mark and Bopper 6:15 P.M.

    7. Nary and Jamie 6:22 P.M.

    8. Art and JJ 7:13 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #5: "More to this than I thought."

    Original Air Date: March 18, 2012.

    Getting $120, teams have to get to Ehrwald, Austria and then drive to Gasthof zum Rassen in Garmisch-Partenkirchen, Germany. There Art and JJ run into their Speedbump. In this Speedbump, Art and JJ had to learn how to yodel a specific song. then they can join the other teams, after picking up a Travelocity Roaming Gnome, at the Detour: Fairy Tale or Champion Male. In Fairy Tale, teams have to go to Oberammergau and follow a trail of gingerbread, picking up along the way, to a witch's house. There they have to use the pieces they picked up to make the rook of a gingerbread house. In Champion Male, teams have to go to the Wetz-Stoa Stub'n Restaurant in Unterammergau, choose a beard enthusiast and style his beard to match a world champion, using the hair care products provided.

    Teams then have to go to Neuschwanstein Castle, where they will pick up the clue in Ludwig II's bedroom. Teams then have to go to a local ice sports arena where they find the Roadblock. In this Roadblock, one team member has to push their Travelocity Roaming Gnome onto a white target in the ice. Then teams go to the Pit Stop: Landhannes Farms.

    1. Nary and Jamie 1:11 P.M. Won a trip for two to Thailand

    2. Dave and Rachel 1:29 P.M.

    3. Brandon and Rachel 1:33 P.M.

    4. Mark and Bopper 2:15 P.M.

    5. Vanessa and Ralph 2:33 P.M.

    6. Misa and Maiya 3:00 P.M.

    7.Kerry and Stacy 3:18 P.M.

    8. Art and JJ 3:43 P.M. ELIMINATED.

    Leg #6: "Weirdest thing we've ever done."

    Original Air Date: March 25, 2012.

    Getting $250, teams have to fly to Baku, Azerbaijan. On arrival, teams have to make their way to Temple Ateshgah where the Fast Forward is. In this Fast Forward, teams have to go to Saman Ot Bazary and stack hay bales ten bales long three bales wide and five bales high. Rachel and Dave win the Fast Forward. The other teams go to the Occupational Training International Building for the Roadblock. In this Roadblock, one team member has to participate in a helicopter crash training exercise, which involves putting on a lifejacket, being submerged under water in a fake fusalage and then escaping.

    Teams then have to go to the Toghrul Karabakh Carpet Shop where they find the Detour: Apples or Oil. In Apples, teams have to get to Yasal Bazaar Fruit Market, find an old Soviet era car filled with apples an search it for one with the race flag on it. In Oil, teams have to go to the Naftalan health spa, where people bath in oil, and clean an Azerbaijani man. Teams then go to the Pit Stop: Boulevard Esplanade Estakada.

    1. Rachel and Dave 2:22 P.M. Won a 2013 Ford Taurus SHO each.

    2. Vanessa and Ralph 3:45 P.M.

    3. Misa and Maiya 3:56 P.M.

    4. Mark and Bopper 4:15 P.M.

    5. Brandon and Rachel 4:23 P.M.

    6. Nary and Jamie 4:47 P.M.

    7. Kerry and Staci 5:04 P.M. ELIMINATED.

    Leg #7: "I didn't make her cry!"

    Original Air Date: April 8, 2012.

    Receiving $120, teams have to go to Mount Kilimanjaro, Tanzania. On arrival, they have to go to Arusha Airstrip and sign up for one of three charter flights to Ngorongoro Crater. Once there, teams have to pick a driver and a safari van, as the roads can be dangerous. Then teams have to get directions to Soneto Village on the Eastern side of the crater. There a Maasai warrior will hand them the Detour: Marksmanship or Courtship.

    In Marksmanship, teams have to learn how to use a traditional Maasai weapon called a Rungu. Then both team members have to hit a target that's spinning on a bicycle wheel. In Courtship, teams have to complete a Maasai courtship ritual: jumping up and down for a minute (it's a lot harder than it seems as the village everyone is in is 8000 ft about sea level). No Roadblock this leg. Teams now have to direct their car to Simba Campsite on the edge of the crater. Here they have to set up a campsite, including a bush shower. Then they can walk to the Pit Stop.

    1. Brandon and Rachel 12:01 P.M. Won a trip for two to Costa Rica.

    2. Mark and Bopper 12:29 P.M.

    3. Nary and Jamie 1:00 P.M.

    4. Vanessa and Ralph 1:12 P.M.

    5. Rachel and Dave 1:15 P.M.

    6. Misa and Maiya 1:24 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #8: "Don't get stung!"

    Original Air Date: April 15, 2012.

    Getting $212, teams have to go down the crater and visit Hilary Clington, a shop by the side of the road. Here teams find the Detour: Water Supply or Air Supply. In Water Supply, teams have to pick up a cart with nine jugs, wait in line at a well to fill them up and return them to the starting point. In Air Supply, teams have to repair the flat tire on a bike by removing the tire and inner tube without removing the tire. Then they have to find the leak by blowing into the tire and patching it. Then replace and refill the tire and let someone rice it.

    Teams then have to Jack Stelzer Pub where the U-Turn is. Brandon and Rachel U-Turn Vanessa and Ralph. After that teams make their way to The Gem Gallery and Arts where Misa and Maiya get their Speedbump. In this Speedbump, Misa and Maiya have to set up a stand using only a painting as a guide. Then they can join the other teams at Margaret's Farm in Mto Wa Mbu for the Roadblock. In this Roadblock, one team member has to put on a beekeeper's suit and harvest 1.1lbs of honey. After this, teams walk to the Pit Stop: Lake Manyara.

    1. Mark and Bopper 1:12 P.M. Won a trip for two to Hanalei Bay, Hawaii

    2. Nary and Jamie 1:36 P.M.

    3. Rachel and Dave 2:13 P.M.

    4. Brandon and Rachel 2:34 P.M.

    5. Vanessa and Ralph 2:50 P.M.

    6. Misa and Maiya 3:34 P.M. ELIMINATED.

    Leg #9: "Access Bollywood!"

    Original Air Date: April 22, 2012.

    Teams start this leg at the Mount Meru Hotel with $230. They have to fly to Kochi, India. On arrival, teams have to go, by bus, to Thevara and find Sacred Heart College. Here teams find the Roadblock. In this Roadblock, one team member has to participate in a Bollywood dance routine after learning the necessary moves. Then teams have to get to the Indian Coffee House where they find the Detour: Cricket or Clutch It.

    In Cricket, teams have to get to Dr. Ambedkar Stadium, where they each have to hit a ball bowled by a professional player past a boundary either on the ground or through the air. In Clutch It, teams have to go to the A2Z Driving School and learn how to properly drive an auto rickshaw and take passengers through an obstacle course. Both team members have to go through the course without hitting anything to get the clue. Teams then go to the Pit Stop: Bolgatty Palace.

    1. Rachel and Dave 1:12 P.M. Won a trip for two to St. Lucia

    2. Brandon and Rachel 1:34 P.M.

    3. Vanessa and Ralph 2:03 P.M.

    4. Mark and Bopper 2:14 P.M.

    5. Nary and Jamie 2:35 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #10: "I need my hair to look pretty."

    Original Air Date: April 29, 2012.

    Getting $140, teams have to drive to Daiva Vili Bhagvathi Kshetram in Chandiroor and receive a blessing from a priest. Nary and Jamie complete their Speedbump at this point. In this Speedbump, Nary and Jamie have to paint a tiger's face on the stomach of a Puli Kali dancer. They then decide, with Brandon and Rachel, to go for the Fast Forward: go to a temple and, in a Switchback to seasons five and seven, shave their heads. Brandon and Rachel abandon it to go to the Roadblock at Pattanacaud Coir Mats and Matting in Pattanakkad.

    In this Roadblock, one team member has to spin 40 ft of rope made of coconut husks and put four other bundles onto spindles. Then teams have to go to an Ancient Tree in Fort Kochi for the Detour: Pachyderm or Pack a Box. In Pachyderm, teams have to properly decorate an Asian elephant with a headdress and golden ornaments then transport 15 wheelbarrow loads of elephant manure to a nearby truck. In Pack a Box, teams have to head to a ginger processing centre, find 10 empty boxes, fill them to the right weight with ginger and then stencil them properly. Teams then head to the Pit Stop: Cheena Vala Fishing Nets.

    1. Nary and Jamie 11:12 A.M. Won $10,000 each.

    2. Mark and Bopper 2:32 P.M.

    3. Dave and Rachel 2:33 P.M.

    4. Vanessa and Ralph 3:13 P.M.

    5. Brandon and Rachel 4:44 P.M. ELIMINATED.

    Leg #11: "A great place to become millionaires." Part I

    Original Air Date: May 6, 2012.

    Getting $100, teams have to fly to Hiroshima, Japan. On arrival, teams have to make their way to Itsukushima Shrine, where they have to wait at the torii for a farmer to give them their next clue at dawn the next day. Teams then have to go to the Hiroshima Peace Memorial and observe a moment of silence. Teams are then told to travel by bullet train to Osaka and get to the TV-8 Studios where they get the Roadblock. In this Roadblock, one team member has to participate in a Japanese game show called Bring That Chicken Home. They have to run on a treadmill and grab three rubber chickens hanging from the ceiling, Then they have to jump onto a platform at the end of the treadmill to get their next clue.

    Teams then have to head to the Umeda Sky Building and go to the Floating Gardens. There they will find two Windows 7 Touchscreens with the Detour on them: Bingo Shout-Out or Photo Cut-Out. In Bingo Shout-Out, teams have to get to a conveyor belt sushi restaurant and play a game of bingo with pieces of sushi. The chef will call out pieces of sushi and teams have to find the piece with a letter in it. If they get five in a row, they call out "sushi!". Once verified, they have to eat their winning row. In Photo Cut-Out, teams have to get to local strip mall and convince groups of three locals to take photos in three cut-outs of sumo wrestlers. Once they have 10 photos they get the next clue. Teams not have to go to the Pit Stop: Osaka Castle.

    1. Rachel and Dave 2:12 P.M. Won a trip for two to New Zealand.

    2. Vanessa and Ralph 2:43 P.M.

    3. Nary and Jamie 3:02 P.M.

    4. Mark and Bopper 3:38 P.M. ELIMINATED.

    Leg #12: "A great place to become millionaires." Part II

    Original Air Date: May 6, 2012.

    Receiving $200, teams have to fly to Honolulu, Hawaii. Once there, teams have to get to One Waterfront Towers, get to the top of Makai Tower with an ascender and then search for their next clue. Then they have to rappel face first and get to Sand Beach. Here teams face a Roadblock. In this Roadblock, one team member has to make shave ice. With the katana proved, they have to shave it off and fill a bucket to a line.

    Teams then go to a baseball diamond and take a helicopter to Oahu's North Shore. Here teams participate in a Search and Rescue drill. Then teams go to Coral Kingdom Gate where they find the second Roadblock. In this Roadblock, the person who didn't do the first Roadblock has to land sled down a hill without rolling over. Then they have to bowl with a lava rock towards a goal. Teams then had to ride an ATV to a dock where they will paddle board to the finish line.

    1. Rachel and Dave WIN

    2. Vanessa and Ralph PLACE

    3. Nary and Jamie SHOW

    The Review

    This season was boring, for the most part. The cast, with the exceptions of Mark and Bopper (in a good way), Brandon and Rachel (in a bad way) and maybe Vanessa and Ralph were not that interesting. The locations, while good to look at, were not that interesting. You get the idea. This is my 25th race.

    -Globetrotting: An Amazing Race Blog by R.C. Anderson for the website Reality Rewind, January 16, 2017.
     
    Xbox 2 Lifetime Hardware/Software Sales
  • I might not do these for the handhelds, but since Xbox 2 is toast, I'll go ahead and do them for that console:

    Xbox 2

    Hardware Sales:

    North America: 26,572,813
    Europe: 9,019,774
    Japan: 1,050,383
    Others: 2,508,492

    Total: 39,151,462

    Top Selling Xbox 2 Software:
    (Note: This ONLY includes units sold for the Xbox 2 console version of the game, not other versions).
    1. Cyberwar 3: 13,975,604
    2. Grand Theft Auto II: 12,584,607
    3. The Covenant 3: 10,900,536
    4. The Covenant 4: 8,884,921
    5. Call Of Duty: Modern Warfare 2: 6,754,915
    6. Memory Hole: 4,517,216
    7. Cyberwar: Netizen X: 4,513,818
    8. Gray Zone: 4,050,179
    9. Call Of Duty: Modern Warfare 3: 3,814,732
    10. Call Of Duty: Modern Warfare: 3,608,731
    11. Techno Angel: Immortal: 3,258,214
    12. Necrocracy: 3,050,666
    13. Assassin's Creed: 2,977,318
    14. Call Of Duty: Nightfall: 2,957,384
    15. Madden NFL 2009: 2,857,324
    16. Star Wars: Knights Of The Old Republic II: 2,850,276
    17. Amok: Trail Of Devastation: 2,824,556
    18. Half-Life 2: 2,791,338
    19. Assassin's Creed II: 2,577,604
    20. Tom Clancy's Delta Force 2: 2,514,831
    21. Necrocracy 2: 2,500,684
    22. Memory Hole 2: 2,457,199
    23. Rise A Knight III: The Sacred Oath: 2,415,890
    24. Thrillseekers 2: 2,314,718
    25. Alien: Xenowar: 2,275,338
    26. Guitar Hero II: 2,271,443
    27. Madden NFL 2010: 2,235,118
    28. Forza Motorsport 3: 2,193,746
    29. Halloween: 2,125,423
    30. Deep Black 4: 2,116,571
    31. Madden NFL 2008: 2,095,443
    32. Forza Motorsport 2: 2,050,188
    33. For God And Country: Confessed: 2,024,895
    34. Guitar Hero III: 1,994,226
    35. Madden NFL 2011: 1,946,483
    36. One Man: 1,944,506
    37. Red Sun 3: 1,914,284
    38. Battlefield: Bad Company: 1,908,541
    39. Tom Clancy's Delta Force: Rendition: 1,871,494
    40. Covenant Wars: 1,822,474
    41. Assassin's Creed: Brotherhood: 1,759,413
    42. Madden NFL 2007: 1,718,650
    43. The Matrix Rebirth: 1,715,834
    44. Divine Wrath 4: 1,715,829
    45. Fated To Fall: 1,665,489
    46. The Elder Scrolls IV: Oblivion: 1,614,923
    47. Fallout: The Boneyard: 1,564,818
    48. Rogue's Story IV: 1,536,937
    49. Rogue's Story III: 1,516,823
    50. Blackheart Villainous: 1,488,273
    51. Encounter: Time Wars: 1,477,285
    52. Hell Ship: 1,474,683
    53. NBA Elite 11: 1,431,556
    54. Turok: The Unending War: 1,418,275
    55. Spider-Man: Hunted: 1,411,725
    56. Assassin's Creed Revelations: 1,395,872
    57. Ogrekill: 1,384,296
    58. U.S. Army Rangers: Confrontation: 1,321,874
    59. Eye In The Sky: 1,316,520
    60. Bully 2: 1,315,482
    61. Destined: 1,214,816
    62. Star Wars: The Clone Wars: 1,208,399
    63. Disavowed: Delirium: 1,205,397
    64. Dead City Beat: 1,205,384
    65. Gate: 1,204,386
    66. Fallout 3: 1,200,734
    67. Encounter: Last Stand: 1,195,647
    68. Tony Hawk: Thrillseekers: 1,115,318
    69. The Sickness: 1,114,286
    70. Resident Evil 5: 1,096,784
    71. Androsia: 1,080,773
    72. The Trick: 1,080,279
    73. Quake 5: 1,068,567
    74. Spider-Man: Over The Edge: 1,050,381
    75. Mortal Kombat: Accursed: 1,030,587
    76. Left 4 Dead: 1,030,475
    77. Thrillseekers: Waveriders: 1,024,558
    78. Soldier Monday: 1,018,296
    79. The Fell: Damnation: 1,013,715
     
    BONUS: TTL's The Nineties/The 2000s
  • Another quick little bonus thing, here's how I think the CNN miniseries "The Nineties" and "The 2000s" (which still get made ITTL) would be primarily affected by TTL's butterflies. This isn't counting the various little butterflies that would affect the production and minor changes to the content of these shows, I'm imagining the big changes that are made, assuming that the specials still appear mostly as they do IOTL.

    -

    For CNN's The Nineties, here's the OTL intro:


    And the TTL changes...

    Gulf War/Saddam/Norman/Colin Powell: Unchanged from OTL.
    Chris Cornell/Alanis Morisette: Probably unchanged from OTL. MAYBE becomes Kurt Cobain and Kathleen Hanna, but Alanis still had a bigger impact ITTL than even a significantly stronger riot grrl push, and if they picked Chris Cornell over Kurt IOTL, they'd probably still pick him ITTL since Kurt didn't die ITTL and thus is less iconic.
    Anita Hill/Bush Sr./Gorbachev/Soviet Union: Unchanged from OTL.
    LA Riots: Unchanged from OTL.
    Seinfeld: Unchanged from OTL.
    Bill Clinton: Unchanged from OTL.
    Waco: Unchanged from OTL.
    Nelson Mandela: Unchanged from OTL.
    OJ Simpson: First major change from OTL. Rather than OJ Simpson imagery, we get a brief image of TV/newspaper coverage of some of the sensationalist news stories from ITTL's 90s, including the OJ Simpson TTL murder/suicide, and incidents like the Cunanan rampage through Beverly Hills.
    Satellite/Netscape/Bill Gates: Unchanged from OTL.
    Timothy McVeigh: Eric Rudolph is substituted for him here.
    Tupac/Biggie/Friends: Instead of memorials to Biggie and Tupac here, we get the iconic image of the two men hugging it out at the MTV Video Music Awards in 1997, followed by some graffiti saying "Increase The Peace". Rather than the Friends cast being the last image shown, since that show had slightly less impact than OTL, we instead get an expanded late 90s music homage, with Selena singing in a powerful pose (with her hair even slightly animated with a few strands of it flying back and sparkling in the light), with several other early Latin boom artists like Ricky Martin and Enrique Iglesias shown behind her.

    As for the content of the episodes themselves...

    The One About TV: Not much changes here. Friends is still discussed, though not as much in depth (though it does still get featured in the name of the episode). GameTV briefly appears as part of a vignette discussing how "nerds" were having more of an impact on TV at that time (and Ted Crosley and Lyssa Fielding both appear briefly during the GameTV segment to discuss the show, with the two of them also appearing a couple other brief times as interviewees about other events on other episodes), but only appears for about 20 seconds, while the main focus of the "nerd TV" vignette is on Freaks And Geeks.
    Clinton, The Comeback Kid: Obviously doesn't touch on Lewinsky as much, since he manages to avoid impeachment ITTL, but this episode is mostly unchanged.
    Can We All Get Along?: Mostly unchanged, though the OJ Simpson content doesn't appear ITTL, and instead the episode discusses the LA riots more in depth.
    New World Order: Focusing heavily on the politics of the early 1990s (including the fall of the Soviet Union), this episode is almost untouched from IOTL, save for minor production butterflies.
    Terrorism Hits Home: This episode sees some changes from IOTL. With no Oklahoma City Bombing, the episode instead discusses Eric Rudolph's terrorist activities in more depth. It does cover the Janet Reno assassination perpetrated ITTL by McVeigh and his co-conspirators, and also discusses the Beverly Hills shooting committed by Andrew Cunanan ITTL.
    The Information Age: Also mostly unchanged from IOTL, discussing Microsoft and the rise of the Internet in-depth. Video games are very briefly discussed for a few seconds in an early part of the episode mentioning the rise of CD-ROM technology.
    Isn't It Ironic?: The episode discussing 90s music sees some heavy changes with Kurt Cobain, Biggie, Tupac, and Selena all surviving. The influence of Selena and the early Latin music boom is discussed heavily, with riot grrl also getting vastly expanded coverage.

    And here's the OTL The 2000s intro...


    Wikipedia: Unchanged from OTL.
    Florida/Bush/Gore: Changed to Florida/Gore/McCain, but due to how close and controversial this election still was ITTL, this remains mostly the same.
    9/11/Bin Laden: Unchanged from OTL (the firefighter kneeling is a different person due to butterflies).
    Iraq/Saddam: Totally gone. Instead, the sniper sight effect on the Saddam statue that segues into the iPod is instead focused on the image of Bin Laden and juxtaposed with 2002 headlines about Bin Laden's death.
    Apple/Steve Jobs: Expanded slightly, showing not just the iPod, but also footage of other Apple products (including the iTwin) and briefly alluding to Apple's purchase of Sega. No Google imagery appears.
    Sports Heroes: This TTL exclusive part comes in, showing some of the decade's iconic sports heroes, including Avril Lavigne (at the 2000 X-Games as a 14 year old world champion), LeBron James, Tiger Woods, Peyton Manning, and finally Ken Griffey Jr.'s parting grand slam shot.
    Breaking Bad/Sopranos/Mad Men: Sopranos still shows up, but no Breaking Bad or Mad Men. Instead, after the Sopranos image, we get the iconic image from Lane of Lane's first kiss with her high school girlfriend.
    American Idol: Some of the singers who appear are different. No Eminem, instead we get singers like Julieta Venegas and Aggro. The segment then segues into a kind of Pacific Ocean view, showing Taylor Swift/Katy Perry on one side of the ocean and Hikaru Utada/Koda Kumi on the other side. The ocean then shifts from Pacific to Atlantic.
    Hurricane Katrina: Images from the 2005 strike of Hurricane Harvey on Houston are shown. Rather than flooding, we see shattered windows and gutted skyscrapers, with brief images of other devastating storms/disasters (the 2004 tornado outbreak, the 2004 Indian Ocean tsunami) appearing in the glass shards.
    Tech Giants: The tech segment comes after the hurricane segment ITTL, with Friendster/Angelsphere imagery instead of Facebook imagery, and showing figures such as Mark Cuban instead of Mark Zuckerberg. Google is referenced here (instead of with Apple), and Amazon still appears ITTL.
    Survivor/2004 Election: Then we get the Survivor/2004 election reference, showing Gore/Kasich instead of Bush/Kerry.
    iPhone/Recession: An image of the iPhone segues into an image of the expanded 2008 recession, which also briefly references the Iraq/Israel War and the 2006 oil crisis.
    Huntsman: We then see lights briefly blinking out across the country, referencing the 2009 blackout, before Jon Huntsman is shown at his inauguration as a kind of "light in the darkness" figure.

    The content of The 2000s episodes...

    The Revolution Will Be Televised (was The Platinum Age Of Television IOTL): Still covers the TV of the 2000s, but with lots of changed shows and butterflies, a lot has changed from OTL, and this era isn't quite considered a new Golden Age just yet. Lane and its revolutionary treatment of LGBT issues is heavily covered. We still get plenty of reality show coverage as well.
    September 11th, 2001 (was Mission Accomplished IOTL): Discussion of the September 11th attacks and their aftermath. Due to the lack of a War on Terror IOTL, this episode focuses more on the immediate attacks and the conflict in Afghanistan and Pakistan that followed, along with anti-terror measures passed in their wake.
    The Third Way (was Quagmire: Bush's Second Term IOTL): A discussion of Al Gore's two terms, the close elections of 2000 and 2004, and Gore's domestic and international policies.
    Youth Of The Nation: This unique to TTL episode focuses on the rise of Millennials as a cultural force, and discusses social media and youth trends. Leeches partially from the music and technology episodes.
    The I Decade: A discussion of technology during the 2000s, but focusing less on social media (which was covered more during the Youth Of The Nation episode). Spends a decent amount of time chronicling the battle between Apple and Microsoft, which opens up to discussion about video games (which omits Nintendo, instead focusing more on the business side of Apple and Microsoft's forays into the gaming business).
    The Financial Crisis: Discusses the financial crisis, but also includes the Huntsman election as the last 15-20 minutes or so, and discusses briefly the first few months of his term. Also covers the oil shock caused by the Israel/Iraq war and the devastation of Hurricane Harvey on the Houston Ship Channel.
    I Want My MP3: Focuses on the music of the 2000s and the rise of MP3s. Like the TV episode, this one is heavily affected by butterflies, with different stars featured and a discussion of the rise of the Asian pop boom.
     
    Last edited:
    Winter 2012 (Part 1) - Next-Gen Indie Strategies
  • Fez

    A puzzle platformer created by Phil Fish and released exclusively for the Nintendo Connect, Fez, as IOTL, is the culmination of a years-long development cycle by its creator in collaboration with several other creators. IOTL, the game's development was featured in a documentary movie, while ITTL, Fez's creation was somewhat less publicly documented but no less rocky. Fish was ultimately given a boost when Nintendo agreed to assist with the publication and promotion of the game in exchange for exclusivity (which, unlike IOTL, is not timed exclusively, and thus Fez will only appear on Nintendo platformers). The game is quite similar to IOTL's game, featuring a retro graphical style and a main character named Gomez who wears a fez and explores a world that can go from 2-D to 3-D, which is used to help the player solve puzzles and collect items. The biggest difference in the gameplay of the OTL and TTL titles is the ability to change Gomez's hat during certain segments of gameplay. While the hat style itself remains the same (it's always a fez), it can have different colors, sizes, and embellishments, with ten total hats in all for Gomez to wear during the course of the game. These hats can be switched at a machine known as a "Fez Dispenser" (a play on Pez Dispenser), and they allow Gomez to perform different actions, which can help him solve certain puzzles he encounters. These hat switches are done in such a way that there are multiple solutions to many different puzzles, and sometimes, reaching a Fez Dispenser is part of the puzzle itself. For the most part, the game's plot itself remains the same, with Gomez's goal not being to save the world or defeat bosses, but simply to explore and get to the next puzzle, and collect as many different things as he can. The game's music, like the graphics, is done in a retro style resembling 8-bit chiptunes, and while certain tracks differ from OTL's game, the general feel of the soundtrack is largely the same. The player can also use the Connect's connectivity features to connect to different music players or even to a radio to play their own music during the game, however, this feature can only be utilized after the main game has been beaten, so that the player will experience the music as the developers intended the first time they play.

    Fez is released as a digital exclusive Connect title in January 2012, and as IOTL, is showered with praise from reviewers, who enjoy the game's challenging puzzles, relaxing feel, and unique visual style. Thanks to the game's slightly less rocky development cycle and Nintendo's greater promotion of the game than IOTL, Phil Fish doesn't become nearly as burned out on the game design process as he did IOTL, and enjoys a friendly relationship with Nintendo moving forward. The critical and commercial success of Fez would later lead to the game making an appearance on a future Nintendo console as an HD remake, and would also ensure the quick production of a sequel title. It's considered an early success for Nintendo's newest handheld in the indie arena, which has become notably more significant as the seventh console generation begins to lead into the eighth.

    -

    Console Makers Court Indie Creators For Next Generation Exclusivity

    With Nintendo, Apple, and yes, Google all preparing to launch a new generation of home gaming consoles, exclusives, which have become more uncommon in the modern age of gaming, are becoming more and more vital in helping players differentiate between gaming machines. While the major gaming companies are going multiplatform in increasing numbers, indie developers, looking for production dollars and promotion for their games, are still willing to hitch their games, temporarily or permanently, to one of the three major companies. Each of the three console makers is looking to strike it big with the next surprise indie hit, and each of them appears to be taking a different approach in how best to secure these hits for their consoles alone.

    Google, which is preparing to launch its first ever foray into the home video game console market with the Nexus, is taking a more acquisitional approach. Google has been slowly buying up promising indie companies over the past couple of years, most notably the French mobile gaming company Ankama. While some may declare that once Google buys a gaming company, it's no longer an "indie" company, but Google has granted employees of these companies a great deal of freedom and autonomy even after absorbing them, allowing them to continue making the games they want to make. Such is the case with a small company out of California known as Pallisade, which had been developing RPG titles for mobile phones since 2008, and which was purchased by Google last November. The company had been developing their most ambitious project yet, an RPG known as Sewer Scamps, when Google decided to acquire them. Sewer Scamps has been in development for more than a year and is shaping up to be an RPG reminiscent of the Mother series, featuring young characters venturing through modern cities, and including plenty of contemporary humor. The company's acquisition by Google has seen an increased budget for the game, which the game's development team says will enable them to make Sewer Scamps twice as big, and will allow the game a bigger music budget as well. Google has mostly been snapping up mobile game development teams which previously developed games for Android phones, and this strategy seems consistent with their stated desire to make Nexus a "bigger, better version of the Android landscape". Of course, buying out companies also prevents them from developing future games for Nintendo and Apple's consoles, but Google's established rivals have their own plans for future indie game development.

    Instead of acquiring indie companies, Apple has chosen a "recruitment" approach, plucking up talented developers and hiring them to make games at Apple's in-house studio. However, Apple's studios aren't just open to developers on the company payroll. Apple also allows for a practice called "contributed resources", in which certain companies, both large and small, are allowed the use of Apple game development resources and even developers themselves in exchange for exclusivity. Many indie developers have chosen this approach, including the team behind the upcoming Battle Mob, coming to the iTwin later this year. The game puts players in control of 100 miniature soldiers in a variety of combat and platforming situations. The game has been called "Chu Chu Rocket meets Mario", and the game's development team has partnered with Apple's in-house studio to put the finishing touches on the title and to gather inspiration. Apple has also funded numerous indie projects, including Silvana: Awakened Power, a Japanese-style RPG developed by a team out of Texas, which has managed to put together an RPG that could easily pass for a major studio release despite operating on a fraction of the budget. The game will be another iTwin exclusive, and will launch at a budget price that could make it more attractive to buyers than the full priced games like Final Fantasy XIII and Tale Paradisia coming later this year.

    Nintendo's relationship with indie companies has been a bit less hands-on. Nintendo has shied away from funding indie titles, hiring developers, or acquiring companies. Instead, Nintendo offers the most promising titles something they may not get from Apple or Google: exposure. Nintendo has promised to promote indie titles heavily on its digital game stores, online webcasts, and its ongoing magazine Nintendo Power, and so far, the company has delivered on much of those promises, with games like the recently released Fez able to rise to the top of sales charts on the basis of promotion by Nintendo. The company also enjoys good, ongoing relationships with companies like WayForward, which produces the Shantae series exclusively for Nintendo systems and will be releasing a new game, Shantae's Risky Team-Up!, exclusively later this year on the Connect. This year will also see the release of the RPG Eternal Summer, one of the most promoted Sapphire RPG titles of the year. It's set for release next month in Japan and will come to the States later in 2012, and Nintendo has been very aggressively promoting the game in Japan. Perhaps the most anticipated Nintendo exclusive indie of the year is Undine Across The Water, a platforming adventure title focused on a water sprite who is forced onto the land and must survive and make friends as she tries to get back home. The game has a lot in common with the Shantae series, but features a heavy story focus and a more level-centric style (rather than the interconnected Metroidvania style of Shantae). Nintendo is hoping that the game, being developed by indie studio Ratcheteer, will become not just a popular game franchise, but a multimedia franchise as well with success outside the realm of gaming. Nintendo isn't the first company to see potential in cross-media promotion: Apple has achieved a great deal of success with its own Pixelworld, which has not only become one of the most successful video games of all time, but has seen successful toy and clothing lines as well. This type of forward thinking might seem a bit arrogant, but if a company can get out ahead of a potentially successful game franchise, it can help to plan that franchise's future and ensure its continued success.

    Even as big triple-A titles dominate the gaming landscape, popular indie games are becoming more important than ever before. Will indies help decide the eighth generation console war? The seventh generation battle between the Sapphire and the iTwin was the closest ever, and even the most seemingly insignificant game can mean the difference between victory or defeat.

    -from an article on Gamecrunch.com, posted on January 30, 2012

    -

    We quickly got used to switching between the flashlight's weapon functionality and its ability to actually, you know, light stuff as we continued to make our way through this dangerous section of the park. Claudia had once again been separated from her twin brother Dirt, and she was just a step ahead of the zombie-like creatures pursuing her. Even though the game's not nearly as graphic as say, Resident Evil, with the zombies having a look about midway between that game and Plants vs. Zombies, the fear, both ours and Claudia's, was quite real as we found a suitable place to hide and finally read that strange book we'd picked up before.

    As we read the book, a journal belonging to the mysterious government scientist in charge of the experiments that had caused the trouble at the park, we could hear the zombies moaning outside, and quickly turned off our flashlight to avoid attracting them. Claudia couldn't help but whisper to herself as the zombies milled about outside.

    "Don't they ever get tired of shambling around like that? I know they're hungry, but it's not like they're gonna die if they don't eat... not like me anyway..." lamented Claudia, as her stomach growled audibly. Outside, one of the zombies stopped and looked toward the window, and Claudia groaned in frustration. "I knew I should have used that vending machine, even if all it had was nasty expired candy from the 1980s..."

    Though based on Ariel Hirsch, one of the game's two main creators (Ariel mostly responsible for character design and scenario creation, while twin brother Alex was in charge of worldbuilding and game mechanics), Claudia is voiced by professional actress Danica McKellar, most notable for her role as Winnie Cooper in The Wonder Years. Her light, slightly sarcastic tone is perfect for Claudia, a sensitive and smart but also somewhat eccentric girl, and McKellar conveys Claudia's fear and annoyance perfectly in her various scenes. As we wait to see if the zombies will burst in, necessitating another fight, they suddenly leave, and Claudia breathes a sigh of relief. She gets the information she needs from the book and then cautiously steps out of the cabin. It is possible to acquire a lot more information, some of which might be important later on, though a majority of the information that can be gleaned by poking around the game's various nooks and crannies is simply flavor text, painting a picture of the world which can range from hilarious to horrifying to soul-crushing. We opted to progress the game's plot with the limited amount of time we had left, and navigated Claudia around to the side of the cabin.

    We were careless. A hand suddenly goes over Claudia's mouth, and we're presented with a QTE option as we're dragged away. We mash a button, and Claudia jams the butt end of her flashlight as hard as she can into her assailant's stomach. We're free, and are presented with another QTE option. We hit another button, and Claudia is poised to smack her attacker across the face... only to see that it's her twin brother Dirt, and stops the flashlight an inch from his forehead.

    "What are you doing?" screamed Claudia, in a mix of shock, relief, and annoyance. "I could've brained you!"

    Dirt implores us to be quiet, and Claudia puts her hands on her hips before waving the book up in the air and proclaiming that she managed to get some new information from it. Dirt is awkward, but also a bit more logical than Claudia, and voiced with endearing charm by actor Jason Ritter (whose father John also has a voice role in the game, though Alex and Ariel refused to tell us who he might be playing). The scene continues for a while, with the two comparing information, and depending on how much you managed to acquire with either character during the most recent time you played with them, this scene and the revelations contained within can play out somewhat differently.

    (...)

    While much of the part of the game we played focused on Dirt and Claudia, we know there are more characters in the game, including some of the other students from the trip, who may find themselves stumbling into trouble as well. We also learned of another character who may appear in the game: an insane old man with a surprisingly good memory. We learned from Alex that while the main plot of the game will play out the same way every time, the way each player experiences it will differ subtly based on their exploration and what leads they choose to pursue.

    Terror Trip has progressed quite a bit since it was first shown at E3 2011, and now we expect that the game will indeed be released on the Sapphire and iTwin later this year, with a Nexus release also expected but not officially confirmed. Alex, Ariel, and their company Pyramid Games (whose logo, a pyramid creature with a single eye and a top hat, alludes to the mysterious nature of their games) have achieved a degree of notoriety even before the release of their very first game. Whether or not Terror Trip, which is being funded and published by Psygnosis (itself an indie company in the wake of its separation from Microsoft) can succeed will depend on how much the twins can reconcile their love of video games and their immense creativity with the realities of the modern video game industry. Terror Trip looks like it will be one of the year's best indies, but the devil will be in the details, and, ultimately, the sales.

    -from an article in the February 2012 issue of GameInformer
     
    Grammy/Oscar 2012
  • 2012 Grammy Nominees (winners in bold):

    Best New Artist-

    Bon Iver
    Girls' Generation
    M.S.
    Nathan Benz
    Skrillex

    (Note: There was some real talent in this year's category, with M.S. and Nathan Benz both making strong cases for the award. Girls' Generation was also there, but didn't seem to get a lot of the attention that other recent Asian groups have gotten in this category, and was perhaps a sign that the Asian pop boom had peaked. While M.S. definitely got the most hype and attention, especially with her controversial statements and behavior in the weeks leading up to the award ceremony, it was Nathan Benz who ended up getting the win, cementing his place as one of the early 2010s' most influential hip hop artists and adding to his growing legend. Benz would get some pushback from a few of M.S.' more rabid fans, but the artist herself ultimately put that to a stop by saying that she was a fan of Benz and that her fans needed to "lay off". The two would collaborate on some works at a later date.)

    Song Of The Year-

    “Chaos Theory” by Nathan Benz
    “Dope” by Aggro
    Grenade” by Bruno Mars
    “Holocene” by Bon Iver
    “Say It's Us” by Pharrell Williams ft. Ayumi Hamasaki

    (Note: Bruno Mars' rise to fame may have been slightly delayed ITTL, as he sought more acting opportunities initially, but talent like his couldn't be denied forever, and Grenade proved to be as big of a hit ITTL as it was IOTL. It was between Grenade and Chaos Theory for the win in this category, and there were a lot of friendly handshakes and hugs exchanged by Mars and Benz at the ceremony, showing that the two artists were actually quite good friends. Grenade ended up edging out Chaos Theory, but this wouldn't be the only chance for an award that the song would have.)

    Record Of The Year-

    Chaos Theory” by Nathan Benz
    “Dayum” by CharStarr
    “Firework” by Katy Perry
    “Gets Me Harder” by. M.S.
    “Moves Like Jagger” by Maroon 5 ft. Koda Kumi

    (Note: Chaos Theory collected an easy win here, with Firework being its biggest competition. Benz' critically acclaimed debut album was racking up awards, and seemed to be the front runner for the big award of the night.)

    Album Of The Year-

    Antagonist by M.S.
    Chaos Theory by Nathan Benz
    The Corner Of 25th And Dead by CharStarr
    Loud by Rihanna
    Wasting Light by Foo Fighters

    (Note: The Foo Fighters pulled somewhat of a major upset here, with a lot of speculation that the other four albums, particularly Chaos Theory and Antagonist, may have split the vote between themselves. They were also nominated for the same album IOTL, but that was the year that Adele dominated, giving the Foo Fighters little chance of victory. This was the culmination of years of artistry for Dave Grohl and Krist Novoselic, and the two men now got to take home a major Grammy just as their old bandmate Kurt Cobain had done the previous year. Cobain was there at the ceremony, and was invited up on stage to share in their moment, but he graciously waved it off, wanting his bandmates to revel in their well earned glory.)

    -

    2012 Oscar Nominees (winners in bold):

    Best Picture-

    The Artist
    The Edsel Show
    Falconys
    The Tree Of Life
    The Way To Charlotte


    (Note: In contrast with OTL's award ceremony, which was dominated by The Artist, the black and white art film struggled a bit more against a stronger slate of contenders, including a more highly regarded Tree Of Life. Meanwhile, the big dark horse in this category was Falconys, a visually stunning but very esoteric film directed by Ang Lee that wowed a lot of critics but was a controversial choice to be nominated, particularly over Palme D'Or winner Canterville and the box office smash musical Chocolate Soup. The Tree Of Life was the favorite to win and it was no big surprise that it did so.)

    Best Director-

    John Singleton for The Way To Charlotte
    Martin Scorsese for Dog In The Dirt
    Michael Haneke for Canterville
    Michel Hazanavicius for The Artist
    Terrence Malick for The Tree Of Life

    (Note: The big battle in this category was between Michael Haneke and Terrence Malick, with Haneke's dark neo-noir film Canterville expected to have a slight edge despite being snubbed for Best Picture. Meanwhile, Martin Scorsese was said to have an outside shot for his gritty crime thriller Dog In The Dirt, which featured amazing performances from Sylvester Stallone and Robert DeNiro. However, The Tree Of Life proved to be the voters' favorite, and Malick took home the gold.)

    Best Actor-

    Jean Dujardin for The Artist
    Joaquin Phoenix for Canterville
    Leonardo DiCaprio for The Edsel Show
    Morgan Freeman for The Way To Charlotte
    Sylvester Stallone for Dog In The Dirt

    (Note: This category was wide open, with all five nominees considered to have a shot. Despite The Artist not performing as well in the awards as expected, Jean Dujardin's performance was very well acclaimed and he was the early front runner. Joaquin Phoenix's turn as a ruthless detective in Canterville also proved popular, Leonardo DiCaprio was said to be "amazing" in The Edsel Show, and Morgan Freeman's performance in The Way To Charlotte was considered by some to be the best of his career. Meanwhile, Sylvester Stallone was said to be the sentimental favorite for his performance as a beaten down mob informant in Dog In The Dirt, and a plurality of viewers wanted to see him win. However, Phoenix's haunting performance in Canterville was too strong to be denied, and he scored the win.)

    Best Actress-

    Estelle for Chocolate Soup
    Kirsten Dunst for Window
    Meryl Streep for The Iron Lady
    Nicole Kidman for Canterville
    Ziyi Zhang for Falconys

    (Note: This category came down to Meryl Streep and Nicole Kidman, with both making strong cases for why they should win the Oscar. Estelle shocked the world by being nominated for Chocolate Soup, but the strength of her powerful singing and acting in that film won the nomination committee over. Kirsten Dunst's turn as a widow trapped in isolation in Window was also quite well acclaimed, while Ziyi Zhang gave the performance of a lifetime as both a peasant girl and her spirit twin sister in Falconys. However, it was Streep and Kidman who were considered the front runners, and while Meryl Streep's performance as Margaret Thatcher was outstanding, in the end, Nicole Kidman's performance as a femme fatale with a tragic secret in Canterville was considered to be ever so slightly better.)

    Best Supporting Actor-

    Hank Azaria for The Edsel Show
    Jason Alexander for Luck
    Laurence Fishburne for Falconys
    Max von Sydow for Extremely Loud & Incredibly Close
    Wayne Brady for Chocolate Soup

    (Note: In a category full of niche films and strange performances, this was another one that was wide open. Max von Sydow was thought to be the sentimental favorite, but Wayne Brady's surprisingly heartfelt performance in Chocolate Soup led to some hype that he'd be the winner. Hank Azaria, who played a wily regional Ford executive in The Edsel Show, very nearly stole the film from Leonardo DiCaprio, and proved his chops as a dramatic actor after being mostly known for his voices on The Simpsons. On the strength of that performance, Azaria took home the Oscar.)

    Best Supporting Actress-

    Amy Adams for The Edsel Show
    Bérénice Bejo for The Artist
    Idina Menzel for Chocolate Soup
    Melissa McCarthy for Bridesmaids
    Rose McIver for Canterville

    (Note: This is familiar, isn't it? Amy Adams takes home her third Oscar trophy in four years and her second in a row, playing the love interest of DiCaprio's character in The Edsel Show in a performance both tragic and charming, said to be one of the best of her career. Melissa McCarthy was nominated ITTL for the same role that got her nominated IOTL, but she, like the others in this category, just couldn't take down Adams.)

    -

    Fandom In Film: G.I. Joe, Metroid, Jem Coming Together For The Silver Screen

    2012 may not be able to top 2011 for sheer box office power, but it's still going to play host to some of the most anticipated adaptations of classic comic, video game, and television properties for the big screen. Amongst the year's most anticipated are G.I. Joe: A Real American Hero and James Cameron's highly anticipated Metroid film, both of which are set to launch this summer.

    G.I. Joe follows on the heels of the highly successful Transformers films, after being stuck in development hell since 2009. It's rumored, but not confirmed, to be part of a potential "Hasbroverse" to rival the film properties of the Marvel and DC comic book adaptations, but neither Hasbro nor DreamWorks have said anything about linking the films together, and much of the Hasbroverse speculation comes from fan rumor and hype. However, whether or not the film is linked to the Transformers universe, it's said to be one of the year's most anticipated films, with a huge budget and a star-studded cast including Chris Evans and Gerard Butler. The film is expected to stick fairly close to established source material, much like the Transformers films, helping to bring in both old fans and new fans alike. The film's first trailer premiered late last year to a strong reception, and the film is expected to have its second trailer debut in February, with a snippet played as part of an ad during this year's upcoming Super Bowl.

    Meanwhile, Metroid, which has also been mired in development troubles, seems to have come together as well. Fan reaction to the film's first trailer proved promising, with fans starting to grow on newcomer Taylor Schilling in the role of Samus Aran. Initial reaction to the casting was somewhat mixed, with some fans saying that Schilling lacked the "physicality" to play Samus. However, with a good portion of the film centering on character development rather than action, other fans have stated that Schilling brings a "quiet, contemplative" nature to the role, suitable for a character who will be spending a lot of time exploring alone. Fans also reacted positively to the CGI for Ridley (who will be voiced and motion captured by Andy Serkis, previously acclaimed for his portrayals of Gollum in the Lord Of The Rings series and Caesar in last year's Rise Of The Planet Of The Apes). The production delays for Metroid actually proved fortuitous in a way, giving Serkis the time he needed to shoot his roles in both films. Serkis brings a calm menace to Ridley, a being capable of coldly commanding his Space Pirate legions in one moment and subjecting his victims to a whirlwind of violence in the next. Cameron's Metroid is expected to debut in May, a month before G.I. Joe.

    We've also got the first casting news for Hasbro's upcoming Jem and the Holograms movie, which is in the middle of filming and is expected to be released sometime next year. Melissa Benoist, best known for her role in the independent film Stillwater, has been cast as both Jerrica Benton and her alter ego Jem, while Meaghan Jette Martin, of Welcome To Riverdale fame, will play Jerrica's younger sister Kimber, and popstar Kesha has been cast as Pizzazz, the leader of the Holograms' rival group the Misfits. Jem and the Holograms is said to be a "musical adventure" film, but little else in the way of information has been released about the movie. It's expected Hasbro will begin releasing more information after G.I. Joe comes out in theaters, and in fact we may see more information at this year's San Diego Comic Con, where Hasbro has a major presence planned for its various properties.

    -from an article on Yahoo News, posted on January 17, 2012
     
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