Massively Multiplayer: Gaming In The New Millennium

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BONUS: pop'n music TwinBeat: THE MOVIE Tracklist
  • (It's already been a year ITTL? Time flies. Anyway, here it is...)

    pop'n music TwinBeat: THE MOVIE (iTwin; JP release late 2009; US release early 2011)

    The TwinBeat sub-series of pop'n music games for consoles rolled on with the 3rd game for iTwin, and 17th overall. The reveal of possible changes at Konami, a couple of months after this game's release, led to whispers that this game might be the last to see US release for the iTwin, and pop'n music TwinBeat: TUNE STREET,*1 the next game in the series (a late 2010 release in Japan) might not see shores outside of its home country at all. Nevertheless, this incarnation, themed after a film festival, was blessed with a packed enough songlist to please the fans and stop them worrying about the developers being repurposed as pachinko jingle composers with uncredited roles...*2

    The aforementioned pop'n music TwinBeat: TUNE STREET saw Japanese release in late 2010, with a small tie-in to the soon-to-be-released arcade game pop'n music 19 fantasia...*3

    Song List
    [GENRE] Title / Artist

    Licensed music (JP version) : *4

    BATTLE WITHOUT HONOR OR HUMANITY / (cover) *5
    Butter-FLY / (cover)
    Lovin' Life / (cover)
    暗黒サイケデリック / ALI PROJECT
    ブルーバード / (cover)
    キセキ / (cover)
    夏祭り / (cover)
    ピンク / パーキッツ *5
    ポリリズム / (cover)
    ロマンティックあげるよ / (cover)
    ルージュの伝言 / (cover)
    釈迦 / 筋肉少女帯 *5
    スキ☆メロ / 小倉優子

    KONAMI Original (default): *6
    [CAPSULE PRINCESS] ふしぎなくすり / 上野圭市 feat. SATOE
    [CINEMA 2] 映画「ジェノヴァの空の下」のテーマ / Q-Mex
    [CLOWN PUNK] ピエロのままで / good-cool ft.ATSUSHI from NEW ROTE'KA
    [CORE ROCK] PUNK隊?!トリロジー / Des-ROW ・組スペシアルr *7
    [CUTIE TECHNO POP] We Can Change / Sota Fujimori feat. Kemy
    [FOLKTRONICA] リンゴロジック / Dormir
    [FRENCH CINE JAZZ] Le départ à L'Alpe-d'Huez / ELEKTEL feat. Mayu-chan
    [GIRLS ALTERNATIVE CORE] Make my way / 阿部靖広 feat.森亜紀子
    [HARD ACTION] COMMANDO / 96
    [HYPER DRAMATIC] 薔薇は永遠に美しく / TЁЯRA *8
    [J-ROCK Ø NEW] Alicy / colors feat. Hyuga Rei
    [LAND BALLAD] GEO SONG / world sequence feat.Sana
    [LOVELY MOTOWN] プリズム / SE-NA☆ from 4C-STATE
    [PARTY DANCE] will / NAOKI
    [RUSSIA 2] レトロ男爵の嘆き / 劇団レコード
    [SHOWA NOIR] 誰がために陽はのぼる / MAKI
    [STAR ELECTRO] LEADing / ウッチーズZ *7
    [WASAN TECHNO] ZIN-DEN-GO / V.C.O.
    [WORLD J-POP] Natura's love call / 猫叉Master feat.Sana *7

    Returning Songs (default):
    [BOSSA NOVA] Cappuccino bossa / HASHED BOX
    [CINEMA] 映画「SICILLIANA」のテーマ / Q-Mex
    [ELEGY] 幸せを謳う詩 / あさき
    [FLOW BEAT] curus / D-crew
    [HONG KONG EURO] Hong kong magic / tiger YAMATO *9
    [RUSSIA] トロイカダンス / Q-Mex plays "Hirotees"
    [SOUND TRACK] 宇宙船Q-Mex / Q-Mex

    pop'n Film Festival Event:

    = Phase 1 =

    [DEEP SEA ROMAN] The Aim of Nautilus / mu-Ray
    [EXTRA GRUNGE ROCK] simple / ジョルカエフ多鬼島 *7
    [GOTH INDUSTRIAL] PACEM / L.E.D. fw. L.E.D. fw. 堀澤麻衣子
    [HAPPY J-VOGUE REMIX] Spring Comes Around (In Like a Lion) / Sota Fujimori Rmx by wac
    [JAPANESE ALTERATION] 花吹雪 ~ IIDX LIMITED ~ / S.S.D.FANTASICA feat.ユッコ
    [NU STYLE ROCKABILLY] Electronic or Treat! / PON *10
    [TECHNO CHILD] わたしのパパはのうむだいじん / 秋山巴美とパパドンドン

    = Phase 2 =

    [AMBIENT TECHNO] less is more -pop'n edition- / lim's Sculpture *11
    [HANDZ UP] Second Heaven / Ryu☆
    [IDOLISER SPEED POP] Get'im! My Movie Star Love / jun feat.Schanita *7
    [LUNATIC REEL] moon dance / Akino
    [METAL FLOW] CURUS-M (ditty) / Des-crew
    [MIDNIGHT DnB] Searching... / Tia
    [OKINAWASSIVE] 西表島琉球曲 / サイモンマン

    = Phase 3 =

    [BATTLE SYMPHONY] 最期の決断 / Dp.Honda
    [CONTEMPORARY NATION 4] Tree in Lake ~消えたチチカカの木~ / 猫叉Master
    [GALAXIVE ROCK] Polaris / Mutsuhiko Izumi
    [HIPHOP MIX] We Don't Care / MTO & MAD Sequence *7
    [LADIES METAL] 麗破唖甦 ~rebirth~ / good-cool feat.AYANO *10
    [RYUSEI RAVE REMIX] 流星☆ハニー Perforation Mix / 新谷あきら Rmx by good-cool
    [TWIN HERO] 明日への誓い / 下村陽子 feat.軟鉄兄弟

    = Phase 4 =

    [CYBER WESTERN] PITAゴラス☆KISS / good-cool ft.バッチ恋トシ
    [FEVER ROBO REMIX] 踊るフィーバーロボ Eu-Robot mix / D&E&Y Rmx by kors k as disconation
    [FIGHT SEQUENCE] 最大の戦士 / 小野秀幸&96 *7
    [HAPPY HARDCORE] STAR SHIP☆HERO / Lucky Vacuum
    [HEAT UP] Ignited Night / HHH *10
    [NINJA METAL] 背水之陣 / すわひでお
    [SHOOTING FUSION] El Dorado / TAG

    = Phase 5 =

    [ELEGY 2] この子の七つのお祝いに / あさき
    [FALLEN ANGEL TRANCE] Walkure of the Northern / dj TAKA *7
    [FUTURISM REMIX] demilizione -ambienza- / ensemble futuro+Wacchita *12
    [KAIJU] 突然ゴルゴンゾーラ / ひので155
    [METALLIC OPERA] Geiselhaus / Sarastro
    [PIANOTEC] Stories / Ax
    [WAR SCROLL] 西軍∥∴⊂SEKIGAHARA⊃∴∥東軍 / Yukky+DES *10

    = Final Song =

    [SILENT] 音楽 / 弁士カンタビレオ

    = Ending Song =

    [SPACE OPERA] Stardust Wanderers / BPO Hollywood

    Notes
    *1. As before, TUNE STREET replaces Sengoku Retsuden as the pop'n 18 theme over concerns for international markets. This makes it ironic that it could possibly never see US release...
    *2. I tried to fit in a dig at "BEMANI Sound Team" here, but this was as close as I could get.
    *3. The loss of Sengoku Retsuden means this theme is bumped up one version.
    *4. No genres for licensed songs. Most of the licensed lineup was replaced with Western popular music for the US release.
    *5. This licensed song was retained for the US release.
    *6. Not every song survived the butterflies. These ones are missing: ƒƒƒƒƒ op.2, Infinity Of Our Love, The Smile of You (I don't believe Elebits was a significant thing ITTL), Treasure Hoard, ボクモ、ワタシモ、ムービースター☆, へんたいトリロジー, 恋する東京 SF_P5 ElePop Mix. Some received equivalents in the TTL songlist.
    *7 Song original to TTL.
    *8. This song actually came from pop'n 19 in OTL, and replaces Fantasia in the songlist, which will appear in pop'n 19. (I couldn't pass up the opportunity to put the Bond movie theme pastiche in the movie version and the song called Fantasia in the version called Fantasia)
    *9. DJ nagureo still retires from KONAMI, but his songs aren't removed en masse like in OTL.
    *10. This was in Sengoku Retsuden OTL, but that theme didn't happen here.
    *11. This crossover never happened in OTL.
    *12. Remix original to TTL.
     
    Winter 2011 (Part 12) - The Rest Of The Games
  • (Here are the rest of the notable games from January 2011 to March 2011!)

    -

    Nintendo Sapphire-

    El Shaddai: Ascension Of The Metatron

    Similar to OTL's title, El Shaddai: Ascension Of The Metatron is an action/adventure title with hack and slash and platforming elements. It centers on a man named Enoch who must battle the forces of evil while seeking seven powerful angels to help him protect the rest of humanity. Borrowing heavily from the earlier books of the Bible, the game's plot differs somewhat from OTL by being a bit more character-based, giving the angels a more distinct personality and also giving the player a more RPG-like progression system that levels Enoch based partially on how the player's combat style is conducted. Positioned as one of the more hyped Sapphire releases of the early part of the year thanks to its impressive visuals and addictive combat gameplay, it's a bit better reviewed than the OTL game, and sells somewhat better as well, though it doesn't quite rise to the best-seller level. The game's success would earn it at least one sequel, and a potential crossover with other franchises as well.

    Antarctica: 2110

    The direct sequel to 2010's Antarctica: 2100, this game is released just a year after its predecessor, and features pretty much the same engine with only a few small gameplay and weapon additions. The setting is one of the few major changes: whereas the previous game took place in a series of irradiated valleys, this game takes place in a mix of urban environments, including the ruins of cities destroyed in climate change and nuclear hellfire, and also the surviving cities looking to rebuild after the wars that tore the planet apart. This gives the game a bit more of an optimistic viewpoint than some of the other recent games in the series, but most critics and fans still complain about a game that they say should have been a mission pack DLC rather than a full-fledged full-priced sequel, leading to mediocre reviews and so-so sales.

    Waddlemore

    A very unique platformer about a pink plush bear who contains four smaller plush bears in his body, Waddlemore has the feel of a mascot platformer without really trying to be one, instead focusing more on strategic platforming and combat, with some puzzle elements. The small bears can either work together or remain inside the main bear to grant it extra strength and defense. The game features a cutesy aesthetic but is surprisingly hard, with mastery of the multibear mechanic a must to succeed at some of the later levels. Waddlemore scores strong reviews averaging in the mid 8s, and becomes a niche hit, eventually earning a sequel.

    Apple iTwin-

    I'll Be A Loser Forever!

    A very cutesy JRPG/comedy game about a schoolgirl who, despite becoming a magical hero and fighting evil, is still viciously picked on. It's over the top, full of anime tropes, and has niche cult classic written all over it. Becomes one of those games that's frequently featured in sales, and a lot of iTwin owners end up picking it up for cheap during those sales, sort of like the Prinny/Neptunia games of IOTL.

    Mickey Mouse Returns

    A 3-D platforming game that can best be seen as a cross between Epic Mickey and the Magical Quest series (borrowing from both in terms of gameplay but taking a more Magical Quest light tone), Mickey Mouse Returns is Capcom's return to making Mickey Mouse games, bringing the full gameplay of Magical Quest into 3-D. It features Mickey Mouse and friends battling Pete across a wide variety of stages and environments, with Mickey as the protagonist but with characters like Goofy, Minnie, Donald, and Daisy showing up as support characters (with Minnie, Donald, Goofy, and Scrooge McDuck all playable at certain points). The villain, Pete, has a wide variety of disguises and abilities as he does battle with Mickey Mouse, either fighting him personally or deploying a minion, while Mickey Mouse can wear one of ten different hats, including a firefighter hat, a magician hat, a gardening hat, a top hat, and a policeman's hat, amongst others, each of which grants him different powers (the firefighter hat gives him the ability to use hoses and ride a fire truck, the magician hat lets him use spells, the top hat lets him do Vegas-style illusions, etc.). Like previous Magical Quest games, it's a fun whimsical platformer that makes great use of the iTwin's optional motion controls, and even has a two player co-op mode in which the second player can play as Minnie, Donald, Goofy, or Scrooge McDuck full time. Scrooge has most of his DuckTales abilities, making this game a fun little crossover between the two properties (unfortunately, DuckTales villains don't show up in this game). Mickey Mouse Returns is quite positively received, and earns sales slightly better than OTL's Epic Mickey.

    Rise Of Nightmares

    A motion-control themed horror title for the iTwin, this game was designed for the Kinect IOTL, and features somewhat similar motion controls for TTL's version, though it can also use the classic controls to play like a traditional survival horror game. Like OTL's title, it has a somewhat hokey plot about a man searching for his kidnapped wife, who has been taken by a mad scientist conducting terrifying biological experiments. It's a fairly average horror game, most notable for its motion controls (which are actually quite good) and its extremely gruesome body horror. While reviews are mediocre, it does sell decently well, enough to turn a small profit.

    Valerian And Laureline 3

    The third game in this adventure/shooter series sees the time traveling sleuthing team return for another intergalactic adventure. In this game, Valerian and Laureline must battle a syndicate of intergalactic gangsters who have commandeered a particularly powerful weapon and have teamed up with a woman with strange magical powers. This title is a much more straightforward action adventure than the previous game, with a more lighthearted plot and only subtle gameplay improvements. Instead, the developers sought to improve the pacing of the game, with more diverse missions and more dramatic and fun gunfights. For the most part, it works: reviews slightly exceed those of the last game, and though sales aren't all that great overall, it's still a profitable game and not seen as a disappointment. Apple is largely going through the motions with this series now, treating it like the mid-tier series it is rather than one of their premiere franchises. For the next generation of games in this series, they'll outsource the development to other studios, playing to the series' strengths while downplaying its weaknesses, and the series remains a consistent one going forward into the next generation, with this third game being the last one for the iTwin.

    Comix Zone Reissued

    A 3-D beat 'em up title and the direct sequel to 1995's Comix Zone on the Genesis, Comix Zone Reissued is a 3-D beat 'em up with a cel shaded art style. Though the game is ostensibly a 3-D game with full range of movement, it's not really an open world title, and features a mostly linear path through levels. Sketch Turner returns as the primary protagonist, able to use all sorts of weapons and items against the various enemies he faces. This time, he has companions to help him battle his foes, up to four in all, including his wife Alissa, his old pal Roadkill, and numerous other characters that meet up with Sketch throughout the game. This option is only available in co-op mode, which can be both online and local, when playing alone the player can only choose to play as Sketch until the game is beaten once, which then gives the option to play as any other playable character. The game's plot sees Sketch once again bankrupt after sales of his comic book plunge. “People don't read comic books anymore,” says Sketch's publisher, the mogul Bigg Money, who turns out to be the game's villain, who deliberately sabotaged sales of Sketch's comic in order to absorb the remaining power from it to become a real life supervillain and take over the world. With his new powers, Bigg Money is able to turn real life into a comic, and Sketch must use all his skills to take the evil mogul down, with the help of his friends. As far as beat 'em ups go, the game is fairly plain, though it does have some fun combo moves and boss fights that make it fairly replayable. The big attraction of the game is its cel shaded style which makes it look exactly like a modern comic book thanks to the iTwin's graphical power. It's a visual marvel, and most of the praise for the game ultimately comes from this. Reviews are fairly strong, averaging in the mid 7s to low 8s, and sales follow suit, making the game a midlevel hit on the same level as Valerian And Laureline 3.

    Outland

    An arcade-esque 2D platformer developed by Ubisoft, this well reviewed OTL digital title becomes an iTwin exclusive ITTL due to Apple paying big money for the game's exclusivity and also contributing to its development. The basic gameplay, in which players must hop on certain colored platforms at a certain time, with enemy vulnerability also based on alternating colors (similar to Ikaruga) is identical to OTL's game, while the plot, about a man who thinks he's hallucinating strange things only to find himself pulled into an ancient battle, is fairly similar to OTL's with a few minor changes. Just like in OTL, the game is reviewed exceptionally well, becoming one of the iTwin's top digital download titles of the year, and it remains near the top of the digital sales charts for quite some time.

    Radiant Silvergun II

    Thanks to the critical and moderate commercial success of this game, it gets the sequel that it didn't get IOTL (it did get Ikaruga IOTL and ITTL, but here it gets a direct sequel with similar gameplay based on the same storyline). It's beautiful, retro-styled (but with better graphics), bullet hell fun all the way, featuring an amazing soundtrack and plenty of difficulty. Not intended for all players, it's released at a budget MSRP of $39.99, and not a lot of physical copies are printed, though it's also sold digitally. While not a commercial hit, the game gets stellar reviews on par with Ikaruga, and it's considered one of the best games of the year and one of the best shooters of all time, making a lot of “must play” iTwin lists despite its difficulty.

    Game Boy Supernova-

    Everybody's Golf

    A port of the Sapphire title with some new content, Everybody's Golf is basically what it is IOTL, a light-hearted take on golf with easy to learn controls and cutesy cartoon characters. With no proper Mario Golf game having been released since the early days of the Nova, this is a sorely needed handheld title, and gets strong reviews, helping it to sell fairly well.

    Lash Out: War Of The Minds

    This handheld spinoff of the Lash Out series is a sort of sidequel to Lash Out 3, and features Laika, trapped within Lash's mind, helping to defend him from a mind assassin sent by Unisys. This requires Laika to navigate the space within Lash's mind, which coincidentally has her traveling through a world filled with fragments of Lash's previous adventures, making for a game much like the home console experiences. Laika has similar weapons to Lash, including a pair of versatile energy whips and a host of other bladed weapons, but is also able to exert limited control over her environment. Coincidentally, the game shares a lot of thematic and visual motifs with Christopher Nolan's Inception, leading to a lot of comparisons between the two (though it's more of an epic adventure than a heist film like Inception was). While not quite as epic or grand as the console games (it doesn't look as good as Lash Out 3, though it is visually comparable to the two Wave titles), it's still considered a good handheld platformer, and sales meet expectations, making it a financial success.

    Prince Of Persia: The Lost Relics

    This handheld spinoff of Activision's adventure franchise is a fairly straightforward take on the Prince's adventures, fearing the Prince venturing through a series of dungeons in search of his queen Shana, who has been kidnapped and imprisoned by an evil mage. The game is VERY Zelda-like in its structure, which is deliberate considering the platform it's on. The Prince must explore six dungeons in search of a special relic contained within each one that can give him a clue to Shana's location and also grants him a special power. The dungeons are full of puzzles, traps, and enemies, though the dungeons are also somewhat more cookie cutter than the typical Zelda dungeons. While reviews for this game are decent, it's considered a bit of a disappointment compared to the console games, and ultimately doesn't sell nearly as well.

    Multiplatform-

    Counter-Strike Neutral

    The latest version of Counter-Strike, this game is released for the PC and for all major consoles, offered as either a standalone game (for $29.99) or an update to an existing current generation version of Counter-Strike. Its biggest innovation is the addition of a “neutral” faction to the game, allowing for three-way battles or mid-match defections. The game also adds plenty more stages and weapons to enhance the current-gen experience. While considered an interesting twist on the game, the reception is fairly muted, with some criticism that the new content doesn't justify the 30 dollar price tag, and with many players choosing to play the unmodified game. It's marginally successful, but seen as a blip more than anything, and for Sapphire players, SOCOM 5 gets a lot more buzz.

    From Dust

    A god-sim title developed for the Sapphire and iTwin (and also for PC), From Dust is quite similar to OTL's game, which itself was a spiritual successor to the Populous series. The game does take a bit more influence from SimSociety, allowing civilizations to be customized with more detail and even allowing for online gameplay with players able to visit each other's civilizations (though you can't interact with them to nearly the same degree as you can with SimSociety). Like OTL's game, a challenge mode is also included. From Dust is somewhat praised for being one of the first major sim titles on the seventh generation consoles, but its scope is somewhat limited, even despite its ambitious design. Sales are much stronger on the iTwin than on the Sapphire, despite the Sapphire version's slightly better graphics.

    Ogre Battle: Ride The Wild Wind

    Enix's latest version of their classic tactical RPG series is designed for the Supernova and the iPod Play, and goes back to the style of battles from the original game, with parties battling one another across open battlefields. There's a lot of customization that can be done for your soldiers, and recruiting has never been easier, though it's possible to end up with a truly massive army because of this, making the game very complex and strategic. There's a whole bunch of brand new classes in the game, many of them based on riding, with some truly exotic creatures able to be used as mounts. The game's plot involves an unexplored frontier and two grand armies clashing over who will be the first to claim the new land. The game features 24 storyline maps and 10 side quest maps, with some small non-map excursions available as well. The game is well reviewed, especially amongst RPG-centric sites, though one of the main criticisms of the game is that it's too complex for those new to strategy games to properly enjoy. Hardcore RPG maniacs and longtime Ogre fans, however, consider the game excellent and one of the best titles in the series.

    Tekken 7

    The seventh installment in this fighting game series (Namco is considerably ahead of OTL with Tekken releases, thanks to the game's continued popularity with both Nintendo and Apple fans) is released on the iTwin and Sapphire, and features improved graphics, improved gameplay, and plenty of fighters, including the series' first DLC. While similar to most previous Tekken games, Tekken 7 introduces a few new features, including a new more intuitive combo system and also a system of counter-comboing which allows players to interrupt an opponent in mid-combo for considerable damage, making chaining combos a bit of a gamble and making the game a bit more strategic. The game features 28 fighters in all, with five total DLC fighters, including an anthropomorphic sheep (the game's joke character) and a couple of characters from outside franchises, including a popular Ace Combat character. Tekken 7 is considered mediocre as far as Tekken titles go, but is still mostly a good fighting game and generally sees strong sales.

    Bulletstorm

    Epic's follow-up to the Amok series ITTL, Bulletstorm is a first person shooter as ludicrous as the OTL game, awarding points for stylistic killings and generally being a shooter focused on fun rather than having a heavy or realistic plot. The game plays fairly similarly to IOTL's title, but takes a lot of influence from Amok, and a lot of fans consider it to be Amok 3 (though in first person rather than in third person), even though Epic still plans to develop the third Amok game as a multiplatform title after finishing up Bulletstorm. The game features intense, fast-paced action, encouraging players to kill enemies brutally and with plenty of style. The game's plot is similar to OTL's, with the protagonist and his team of soldiers hunting down a black ops team gone rogue on an alien planet, though the protagonist is more motivated by revenge in TTL's game, and much more cybernetic experimentation is involved in the plot as an homage to the storyline of Amok. Overall, Bulletstorm is quite positively received, both critically and commercially, becoming one of the most successful new IPs of the year. Released on all three major consoles, it achieves the most success on the Sapphire, which outsells both the iTwin and Xbox 2 versions of the game combined.

    Victorious

    Released for the Supernova and iPod Play, Victorious is an action RPG with a lot of gameplay similarities to the Mana series, though it features four characters to a party instead of three, and can indeed be played with three other people, though only through local wireless. The game's plot is fairly basic, it's about a group of four destined heroes, three boys and one girl, each from different backgrounds coming together to save the world. The game has no voice acting, instead telling its story through brief animated cutscenes and motion comic-like dialogue, and has a vast world with plenty of different environments and dungeon types. It's one of those high quality, fairly generic RPGs that gets good review scores but only sees moderate sales at best, and while it's fondly remembered by those that do play it, it doesn't achieve much notoriety and is forgotten by the general gaming public.

    City Of Compton

    An open-world “true crime” game published by Acclaim with a lot of similarities to Grand Theft Auto: San Andreas, this game takes place on the streets of Compton in the 1990s and depicts an intense gang war. Its protagonist, voiced by Tupac Shakur, is a young man attempting to escape the violence of the streets but who ultimately gets pulled back into crime thanks to opportunities offered by his friends and a debt owed to his big brother. The game garners immediate controversy upon its release, thanks to its depiction of violence and a complex drug-dealing minigame (more complex than the one in OTL Chinatown Wars) that some believe glorifies drug dealing. While the game on its surface does seem to glorify violence, gangs, and crime, it's actually a somewhat tragic story that shows the protagonist as being reluctant to participate in crime, and notably doesn't allow you to kill civilians the same way that the Grand Theft Auto games do, instead the protagonist will only attack cops or fellow criminals. While praised highly by some reviewers, others call it a generic attempt to cash in on the open-world sandbox craze, and so overall reviews end up averaging mostly in the mid to high 7s. While the game sells strongly initially, sales soon drop off and the game ends up in bargain bins by the end of the year, another game that just couldn't replicate the success of Grand Theft Auto. Tupac takes the game's failure somewhat hard, backing off of video game voice acting for a good while after this.

    Matrimony: It's Your Wedding Day!

    A platformer/minigame title about a toy that comes to life to help married couples achieve bliss, this game has you helping five different couples over the course of the game, and puts the married couple in some truly fantastical situations. Players have to rescue a flower girl from sentient wedding decorations, climb a giant skyscraper/cake, among other insane things that take the idea of a typical wedding and warp in into crazy video game action for the iTwin and Sapphire. It's as weird as it sounds, but becomes a cult hit and gets good reviews.

    Ninja Gaiden Sky

    A Ninja Gaiden title released for the Sapphire and iTwin, this game sees Ryu Hayabusa return to battle a syndicate of ninjas who stalk the day rather than the night, putting Hayabusa out of his element and forcing him into some situations he's never been in before. This game rewards the player for bold combat and action, much like OTL's Bloodborne, with relentless attack against a defending foe being the smartest course of action. This game retains the difficulty of previous Ninja Gaiden titles, and this time, there's no easy mode for players to fall back on. Despite the intense difficulty, the game has a somewhat lighter and even more adventurous mood than some of the other games in the series, garnering a Teen rating and featuring villains with more honorable motivations than most, which makes Ryu question his life's mission. The game features more female villains than any previous Ninja Gaiden game, and even makes the syndicate's leader an elderly ninja woman who is seen as a mother by her subordinates. Ninja Gaiden Sky turns a lot of series conventions on its head, but it's still a fast paced and difficult game, and achieves excellent reviews and moderately good sales.

    Tomb Raider: Vengeance

    Published by Eidos but developed by a new studio brought together explicitly for this game, Tomb Raider: Vengeance both wraps up the “artifacts” plotline of the last two games, but also sees Lara Croft journeying the globe in search of revenge after her love interest, the British detective Ethan, is brutally murdered by a gang of treasure hunters connected to the villain from Fearless (who Lara Croft killed in revenge for murdering an elephant). Vengeance is designed to be an evolution in both gameplay and presentation from the previous game, not quite on the level of OTL's 2013 reboot (and not as brutally violent as that game either), but intended to take Tomb Raider in a truly modern new direction, giving Lara her most fluid, realistic controls to date and also improving the aiming of her guns. In a lot of ways, Lara controls a lot like Nathan Drake from OTL's Uncharted, able to climb and maneuver with unprecedented ease. The game's plot also evolves mid-game, from a simple revenge plot in which Lara hunts down one by one the people responsible for Ethan's death, to a sort of character exploration for Lara in which she tries to think of what her mother (whose soul is still trapped somewhere and who Lara may be able to bring back) would do. These plots come together when the game's primary antagonist, a young but ruthless treasure hunter named Stone, takes possession of an ancient jewel which turns out to be the jewel Lara's mother's soul is bound to. Stone, as it turns out, has motivations of his own beyond simple greed for taking the jewel, and it's also confirmed that he wasn't directly involved in Ethan's murder (instead, Stone's partner Lopez, who Lara kills about two-thirds of the way through the game, is the one responsible for killing Ethan). While Stone is still willing to resort to just about anything to get what he wants, Lara comes to understand Stone's motivations, and the final confrontation between the two is as emotional as it is revealing). Lara ultimately decides to spare Stone's life, but Stone later sacrifices himself to help Lara escape with the jewel. In the end, Lara finally decides to let both her mother and herself move on, releasing her mother's soul from the jewel, accepting her own grief, and coming to terms with her life in a moment that truly seems like the end of the series and the end of Lara's journey. Lara returns to her mansion and enjoys her first good sleep in years, and the game ends without a sequel tease. Tomb Raider: Vengeance is probably the most positively received Tomb Raider game of its generation, getting praise for its storyline and technical prowess. While not as highly praised as OTL 2013's game, it's still seen as a transformational title for the series, even as the series seems to be ending. Of course, thanks to strong sales on the Sapphire and iTwin (and so-so sales on the Xbox 2), the series will continue, but whether it goes in a reboot direction or continues its current storyline has yet to be seen.

    -

    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    January 2011:

    1. SOCOM 5 (Nintendo Sapphire)
    2. Mickey Mouse Returns (Apple iTwin)
    3. Vintage Speed Series: Master Class (Apple iTwin)
    4. Tekken 7 (Apple iTwin)
    5. Tekken 7 (Nintendo Sapphire)

    February 2011:

    1. Novus Ordo Seclorum (Nintendo Sapphire)
    2. Novus Ordo Seclorum (Apple iTwin)
    3. Bulletstorm (Nintendo Sapphire)
    4. Shadows Of Midnight (Nintendo Sapphire)
    5. Archipelago: Future Fear (Nintendo Sapphire)

    March 2011:

    1. Star Wars: The Clone Wars II (Nintendo Sapphire)
    2. Star Wars: The Clone Wars II (Apple iTwin)
    3. Zeppelin Age: Into The Steamlands (Nintendo Sapphire)
    4. Tomb Raider: Vengeance (Nintendo Sapphire)
    5. Star Wars: The Clone Wars II (Microsoft Xbox 2)
     
    Last edited:
    Spring 2011 (Part 1) - Crime Stories: In The Land Of Gods And Monsters
  • Crime Stories: In the Land of Gods and Monsters

    August 4-December 1, 1919

    Background:

    With the success of the first game, Rockstar put Andrew Richards and his team onto the sequel. They were wary of making a sequel so quick after the first game, but Richards managed to put them at ease. Work was a lot smoother on this game than on the last. The trick was to retain a lot of the systems from the first game that worked (and removing those that didn't) and adding new things to the game that made sense, given the time period. Not only did a lot of the crew return for this game, a lot of the cast did as well.

    Cast:

    Troy Baker as Johnson "Jack" Wood, age 35-38

    Born: July 1, 1884.

    The agency has been running successfully for two years and he lives in a modest house with his wife and children. Though only one, Quentin Roosevelt Wood, is born before the start of the main game the younger two, Irena Patricia Wood and David Lloyd Wood, are introduced in the DLC. He is quite happy all things considered.

    Anya Garnis as Svetlana Konstantinevna Wood nee Petrova, age 30-33

    Born: December 31, 1888 (N.S.) (O.S. December 19, 1888)

    Forced to leave her job at the coroner's office after the birth of her son in 1918, she helps Jack out as much as she can, while also trying to convince Dr. Burns, and the city, to give her, her job back. It's difficult she knows but worth it.

    Tara Strong as Ethel Finch nee Wood, age 26-29

    Born: November 5, 1892.

    Quite content to help her brother, After her marriage to Harry she is happy for a while. Then she suffers a miscarriage early in 1919. Though her friends and family support her, she is left barren. Or so she thought.

    Jack Huston as Harold "Harry" Finch, age 28-31

    Born: November 30, 1890.

    Married to Ethel, he seems happy. After Ethel miscarried, he comforted her as best he could. Now, with another baby on the way, he feels he must do what he can to protect his family.

    Mae Whitman as Karen Harvey nee Sutter, age 27-30

    Born: March 8, 1892.

    Feels somewhat stifled in her current position, she wants to set up on her own. Jack sees the benefit of that, though he thinks that she should wait a little while longer before doing that.

    Matthew Ryan as Charles Loveday Harvey, age 36-39

    Born: March 12, 1883.

    Still feels that his wife should stay at home. He thinks that, after the baby is born, she'll perform her natural duties, as he calls them.

    Sabra Johnson as Agatha Esrom, age 19-22

    Born: February 4, 1900.

    Has become somewhat disillusioned with detective work. Plans to go to university. Though she will help Jack where she can, her studies are more important right now and Jack understands that.

    Lee Thomson Young as Marcus Jones, age 20-23

    Born: January 3, 1899.

    Marcus plans on marrying Agatha and continues to help Jack more (he doesn't think he'll fit in at university).

    James Arnold Taylor as Finbarr "Finn" Collins, age 35-38

    Born: June 14, 1884.

    At the top of his field in crime reporting. He is still on edge about whether he'll be outed yet. He still very much wants to help out.

    Lyssa Fielding as Sarah Grace, age 34

    Born: January 31, 1885 Died: October 16, 1919.

    Still trying to make a name for herself in crime journalism. Now she is getting desperate. How far would she go for a story?

    Adam Beach as Detective Sergeant Michael Cross, age 29-32

    Born: April 10, 1890.

    Still struggling with his sexuality, though he doesn't let that interfere with his job. He is still quite personable, recently started to turn his eye back to his reserve.

    Clancy Brown as Detective Inspector Clarence Raceland, age 57-60

    Born: October 4, 1862.

    Has come to accept Wood and Associates as equals in crime fighting. Though he has some trouble still overcoming his misogyny at times, he is grateful for their opinions.

    John DiMaggio as Horace Burns, age 60-63

    Born: September 4, 1859.

    Regrets having to let Petrova go, but rules are rules. He still lets her consult with him on cases for a smaller fee.

    Grey Delisle as Mary Crichton, age 34-38

    Born: August 31, 1884.

    Taking care of her children as best she could. Blames herself for what happened to Rachel. She has started to spend some time helping with various children's charities.

    Greg Baldwin as Wendell Crichton, age 35-38.

    Born: October 13, 1883.

    Running for city council, he runs on a law and order platform. He enjoys the support of many in the community in this endeavor, except his father who wants his eldest son to take over the family business.

    Stephanie Jewell and Rebecca Brown as Rachel Crichton, age 12-15.

    Born: April 7, 1907.

    Still gets headaches and convulsions from epilepsy, and nightmares from her captivity. However, she is mostly recovered from her ordeal in the last game. She wants to become a doctor or teacher when she grows up.

    John Crowe as Henry Crichton, age 7-10.

    Born: May 6,1912.

    While he has an inkling of what happened to Rachel, he has the concerns typical of a young boy his age at the time. He has recently joined the boy scouts.

    William Thomas as Cole Crichton, age 5-8.

    Born: June 2, 1914.

    He doesn't remember why his sister is the way she is. However, he wants to make sure that it never happens again.

    Corey Burton as Absalom Crichton, age 62.

    Born: March 17, 1857. Died: November 3, 1919

    In response to what happened to his granddaughter, Absalom has become a recluse. He delegates more and more to others, especially his children.

    Jennifer Hale as Narcissa Lonsdale nee Crichton, age 32.

    Born: June 14, 1887.

    Wendell's younger sister, she just came back to Canada after living in England for 10 years. Her and her husband Jarius seem to have plans for the elder Crichton's factory.

    Oliver Vaquer as Jarius Lonsdale, age 36.

    Born: January 2, 1883. Died: December 1, 1919.

    An ambitious lawyer, he quickly joins his father in law's company. Though he is competent, he just rubs people the wrong way.

    Paget Brewster as Lillian Crichton, age 30-32.

    Born: August 1, 1889.

    Recently divorced, with her husband taking their children with him, she has recently come to Canada to start over. She thinks that helping her brother get elected to city council and her father to run his company will get help bring her children back to her. Though she realizes that it might be a fool's errand.

    Wendy Crewson as Elenora Farcas, age 47.

    Born: December 12, 1871. Died: August 17, 1919

    Still runs a good business. Though she has been thinking about leaving the business altogether.

    Gideon Emery as David C. Looney, age 48-52.

    Born: November 5, 1870.

    Still finds ways to flaunt the law while still being respectable. After Farcas dies, he buys up the academy.

    Steve Blum as Arthur Wood, age 57.

    Born: October 1, 1862. Died: November 12, 1919.

    While his business is still strong, Arthur is not. He is suffering from an illness that winds up killing him.

    Adrianne Barbeau as Charlotte Wood, age 52-56.

    Born: May 31, 1866.

    She is still a strong willed woman. With the death of her husband, she throws herself into helping her children anyway she can.

    April Stewart as Lucy Collins nee Wood, age 44-47.

    Born: June 20, 1875.

    Still happy go lucky. Though she has slowed down in recent years.

    Mary Kay Bergman as Maude Wilson nee Wood, age 58-61.

    Born: May 7, 1861.

    In her last appearance in the series, she dies off screen between games, Maude dispenses some lasting wisdom.

    Colleen O'Shaughnessy as Paula Knight nee Wood, age 49-52.

    Born: June 3, 1870.

    The most understanding of the aunts, Paula has a marvelous time.

    Jim Cummings as Nigel Wood, age 62-63

    Born: June 20, 1857.

    An exuberant presence, he finds some hope in his nephew. He invites his family to Calgary in June 1920 to see the Exhibition.

    Yannick Bisson as Thomas C. Wood, age 69

    Born: January 15, 1942.

    Happy with the success of the first show, Thomas goes right into this one with more confidence. Though not much more as he is sure that the first show was a fluke.

    Peter Stormare as Konstantine Petrov, age 56

    Born: June 14, 1863(N.S.) (O.S. June 2, 1863). Died: November 12, 1919.

    Like Jack's father, he has a lingering illness that kills him, though he still has a good humor about it.

    Claudia Black as Elena Petrova, age 52-55

    Born: June 4, 1867 (N.S.)(O.S. May 23, 1867)

    Still strong, she welcomes her grandchildren and throws herself into helping to raise them. She moves in with her daughter and son in law in order to do this.

    Chantal Riley as Jennifer Fraser, age 26

    Born: June 5, 1985.

    The first show leaves her ecstatic to do more. She feels that it honors the past and gets her a secure future.

    Robson Green as Abraham Richards, age 49-53?

    Born: 1868-1869.

    Still just as mysterious as ever, Richards still has a few missions for the government that Wood and Associates can work on.

    Will Friedle as Jonas Evans, age 25-28

    Born: June 5, 1894.

    A bit older, Evans is now a better spy than he was in the last game. He has more respect for Wood and Associates, though there is an undercurrent of animosity.

    James McCaffery as Detective Sergeant Henderson J. McNaughton, age 38

    Born: June 7, 1881. Died: December 1, 1919.

    Transferring to Homicide between games, McNaughton still has a tendency to cut corners during investigations. He hopes to one day be a Detective Inspector.

    Patricia Thomas as Sofia Meyers, age 15-19.

    Born: October 4, 1903.

    Happy with her job and her son, Silas, named for her late father, she owes a great deal to both the Crichtons and Jack Wood. She is hardened, though still a little naive at times.

    Rick Pasqualone as Salvatore "Sal" Pinedo, age 29-33.

    Born: November 2, 1889.

    Still running his book store with his wife, Sal never misses an opportunity to have a bit of fun. While he can't get around as much on his leg, he is always ready to help his old CO.

    Georgina Reilly as Maeve Pinedo, age 29-32.

    Born: June 13, 1890.

    Bored with her life at the book store, Maeve decides to go to university. Though her husband is against it, she also knows that the world has changed and she wants to be a part of it.

    Lou Mancini as Giorgi Pinedo, age 13-16.

    Born: May 7, 1906

    Stuck in the middle of his parents fights, he tries in best to protect his mother and gets hit for it. He tries to get Jack to intervene to no avail.

    Avery Brooks as Reverend Booker Jones, age 61-64.

    Born: January 8, 1858.

    Wants to do right by his community, he is delegating more to a younger man. Reverend Jones is looking to the future.

    Michael Kenneth Williams as Thomas Michaels, age 46.

    Born: February 12, 1875.

    Still a member of the New York chapter of the NAACP, Michaels has a few cases that need some looking into.

    Michael Fassbender as Captain Horst Klimt, age 35-36.

    Born: October 12, 1886.

    A captain in the German army, Klimt was captured during the war and was treated well by Jack and his men. Klimt is loyal to Germany, but is worried for her future.

    Willemijn Verkaik as Gertrude Klimt, age 34-35.

    Born: August 4, 1887.

    Horsts' wife, she is loyal to her husband. Though she seems meek she will show a rough side of herself when need be.

    Geraint Wyn Davies as Sir Arthur Conan Doyle, age 61-63.

    Born: May 22, 1859.

    The famed author of the Sherlock Holmes and Professor Challenger stories. He is always searching for proof of the hereafter.

    Kim Cattrall as Lady Jean Conan Doyle, age 56-58.

    Born: March 22, 1874.

    Sir Arthur's wife. She has a bit of a controlling influence on her husband.

    Nigel Bennett as Sir Atticus Raymond, age 63.

    Born: January 4, 1858.

    A hard hearted and cruel man. He comes down hard on any who disagree with him.

    Charlie Cox as Algernon Raymond, age 37.

    Born: March 6, 1884.

    A nervous young man, he served in the Quartermaster's Department during the war. He is scared of his father and yet admires him.

    Kelly MacDonald as Florence Raymond nee Macgregor, age 37.

    Born: June 17, 1884.

    More willing to stand up to her father in law than her husband, Florence and Algernon have only been married for a year.

    Daniel Maslany as Harry Houdini, age 46-48.

    Born: March 24, 1874.

    The stage magician who set about debunking mediums. He is always good for a joke.

    Kristen Connelly as Bess Houdini, age 44-46.

    Born: January 23, 1876.

    Similar to her husband in a lot of ways, Bess sometimes performs in her husband's act.

    Michael Benyaer as Inspector Hubert Manseau, age 47.

    Born: June 4, 1873.

    A member of the Sûreté du Quebec, he is good at his job and knows when to accept help.

    Graham Greene as Malachi Cross, age 68.

    Born: January 3, 1853.

    Michael's father. He asks his son and Jack to come to the reservation for a job. A kind but strict man, he is usually distrustful of White men. He also wants to see his youngest child again.

    Plot:

    Abandon all hope ye who enter hear.

    -Dante's Inferno.

    We open with Thomas Wood and Jennifer Fraser meeting again. Thomas says that the case they are going to discuss takes place a year after the war ended but during the Influenza Pandemic that took place. Jennifer asks him if the killer took precautions to make the deaths look like flu victims. Thomas says no. Since the world seemed to have gone to Hell, so would they.

    Canticle I: Our own Devil.

    We are each our own devil, and we make this world our hell.

    -Oscar Wilde.

    The game proper starts with Wood and Petrova at home with their son Quinton in August 4, 1919. They get a call from Raceland telling them that a judge was found dead and they need help. After leaving Quinton with Ethel, they make their way to the crime scene. When they get there, they realize that it's been staged. Eventually, they find that it looks like Limbo from Dante's Inferno.

    Someone with a passion for Dante seems to be killing people. This is seemingly confirmed when Elenora Farcas is killed and made to look like someone from the Circle of Lust. Though horrified at what happened to her, Wood and Petrova set about trying to solve her murder. Which is when, on September 9, when a chef, killed like someone in the circle of Gluttony is found.

    Canticle II: Seeing only Purgatory.

    One curiosity of being a foreigner everywhere is that one finds oneself discerning Edens where the locals see only Purgatory.

    -Pico Iyer.

    In the investigation of the chef, Wood and Petrova begin to suspect that Jarius and Narcissa Lonsdale are behind the killings. However, they are blocked by Henderson McNaughton. They start to notice that certain pieces of evidence disappear around him when an accountant working for Crichton Manufacturing is killed like someone from the circle of Greed.

    Fortunately, Raceland believes them and he and Cross suspect that McNaughton's on the take to the real killer. He also advises them to be careful. That is when they get a call about the body of a soldier found by a nearby river for the circle of Wrath. Around this time, late September 1919, Petrova finds out that she is pregnant again. Soon after, on October 16, 1919, Sarah Grace turns up dead representing the circle of Heresy.

    Canticle III: Their Bliss be more delightful for them.

    The blessed in the kingdom of heaven will see the punishments of the damned, in order that their bliss be more delightful for them.
    -Thomas Aquinas

    While investigating Grace's murder, Lillian Crichton contacts the team. She says that she has a way to get at the killers: she'll convince her father to cut them off. They try to talk her out of it but she is determined. A few weeks later, on November 3, Absalom Crichton is found dead in a way that looks like something out of the circle of Fraud. In the weeks that followed it becomes increasingly clear that the Lonsdales are involved.

    They bring Narcissa in for questioning on December 1 and she says that she didn't think that Jarius and McNaughton were really behind the murders. Then she came across a secret ledger that Jarius kept in a secret room. They believe her and that's when they get a call. Jarius and McNaughton have kidnapped Petrova and her and Wood's son Quinton. They want to see Wood alone at a place of their choosing.

    Soon afterwards, Wood shows up at the meeting place. Jarius and McNaughton both make claims about being able to walk out of this. Their motives were simply that those people were in the way. And now Wood and Petrova are in the way. Wood, smiling throughout, says they won't make it that far. Control is shifted, briefly, to Harry Finch to take both Jarius Lonsdale and Henderson McNaughton out with one bullet (it is possible to take the two out separately, though it's canon that they both die by the same bullet). Both men are cleared in the following investigation.

    DLC Cases:

    As with the first game, this game has a series of loosely connected cases, this time taking place in the early 1920's, released once a month after the game was released.

    Shuffling the Deck 1920-1922

    Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.

    -Harriet Tubman

    1. The Lovers January 14-22, 1920

    This case is about two bodies which are found in one of Arthur Wood's old houses that's being torn down. They are eventually identified as Honoria Desmond and Kyle Mansfield, who were supposed to own the house under assumed names. They disappeared in 1887. In the course of the investigation, Wood and Petrova discover that his late father wasn't involved in their deaths.

    Desmond and Mansfield were setup to marry other people. Rather than go through with it, they decided to kill themselves in the then uncompleted house. One of the former guards comes forward and says that when he and his boss found them, the boss decided to put both bodies in one of the walls so as not to slow down construction.

    2. Temperance Reversed June 23-July 3, 1920

    At Nigel Wood's ranch, Nigel wants to know who's making his herd sick. It started the previous month. Wood and Petrova soon discover that, thanks to Nigel's support of the local tribe of Plains Cree other ranchers want to take the land. With evidence in hand, these men are rounded up.

    3. Death September 4-19, 1920

    A month after Irena is born, Wood and Petrova are called to Montreal to help Sûreté Inspector Hubert Manseau investigate the murder of a local political candidate. Manseau believes that the man's rival was the one behind it, but Wood and Petrova are not so sure. In time, they discover that his wife was the one who killed him for monetary reasons.

    4. The Knight of Cups March 4-12 1921

    While visiting some distant relatives in England, Wood and Petrova run into Richards and Evans. It seems that someone is trying to rob the Bank of England and lower the Pound. Wood and Petrova decline to help but the next morning they read in the paper that it happened. When they get to the bank, they find that Arthur Conan Doyle and Harry Houdini have been called to help.

    Over the course of the investigation, it becomes apparent that Richards and Evans might know more than their letting on. They don't admit anything and where the money went is anyone's guess.

    5. The Hanged Man Reversed March 13-15, 1921

    Sir Arthur invites Wood and Petrova to join him and his wife in visiting a friend of his, Sir Atticus Raymond. Raymond, and his son Algernon and daughter-in-law Florence, were recently robbed of some family heirlooms. They would like to get them back but not involve the police. They suspect they are still on the property, perhaps one of the servants took them.

    However, it turns out that Algernon and Florence took them as Sir Atticus is running out of money. They didn't tell him as they were sure that would be disinherited. He does so anyway.

    6. The Star July 7-10, 1921

    Back in Canada, Wood, Petrova and Cross are called to the Brantford Six Nations Reserve by Cross' father Malachi. It seems that his middle daughter, Emily, has disappeared with her child and he doesn't know what to do. He's heard what Michael has been doing and he insisted on bringing Wood and Petrova with him.

    Eventually they find Emily and her daughter, Martha, in Brantford. Emily doesn't want her daughter to suffer through the residential schools like she did. Cross manages to convince Wood and Petrova to leave them though they soon hear that they move back to the reserve.

    7. Four of Wands August 12-21, 1921

    Going back to New York, Wood and Petrova meet with Thomas Michaels again. He thinks that someone is fleecing the local African-American community. They eventually find that a local conman is making a pyramid scheme, not unlike what Charles Ponzi did. They eventually turn him over to the authorities.

    8. The Magician August 2-14, 1922

    Taking place shortly after David's birth(It's here players learn that David is Thomas' father), the Woods now meet Captain Horst Klimt and his wife, Gertrude. He's doing a tour of North American military schools and is stopping in Lancaster on his way to West Point. They catch a show by Harry Houdini. Houdini and his wife Bess invite the four to dinner.

    Gertrude wants Wood and Petrova to investigate a series of threats against her husband (he doesn't take them too seriously). When someone takes a shot at the captain, then he starts to worry. Houdini helps, against his wife's wishes and they find that it may have something to do with British intelligence. With that Captain Klimt contacts the German embassy to what to do next.

    9. The Tower Reversed September 12-15, 1922

    Klimt returns to Lancaster with news. Apparently, the threats weren't from British Intelligence but German communists. He has proof in the form of Richards and Evans who say that the bank robbery from 1921 was a cover to get the communists out into the open. Wood and Petrova smell a rat though. With a bit more investigating, they realize the whole thing was a ruse.

    Klimt is German Intelligence and he was ordered to infiltrate the communists, a few of whom followed him to North America which Wood and Petrova help to catch, but when he was caught he was sent to North America, with help from the Brits, while the Weimar Government cleaned things up. Klimt says that he is only going to stay in Canada for a few more days when Gertrude goes into labor.

    10. Strength October 1-14, 1922

    Sir Arthur Conan Doyle and his wife Jean are in Canada as part of a speaking tour for the Society of Psychical Research. They hear that there is someone claiming to be psychic in Toronto and they ask Wood and Petrova to help them prove it either way. The Klimts join them (the birth took a lot out of Gertrude and she is just now recovered. The baby, a boy named Erwin, is fine).

    After a thorough investigation, it is determined that she is a fraud. Sir Arthur, disappointed, remains as committed as ever to his cause.

    Gameplay:

    The same basic gameplay as the first game is still here. However, there is the option to switch to a first person mode, as well as being able to more freely switch between the two leads. Other than that there is not much to say.

    Achievements/Trophies:

    Another year gone by: Get all other achievements/trophies 150g/Platinum

    A New Show: Start the new investigation 15g/Bronze

    Abandon All Hope...: Take all clues from the first crime scene 15g/Bronze

    Too easy: Find the bribe note in the judge's safe on the first sweep of his office 20g/Silver

    Too little...: Try to save Elenora Farcas 20g/Silver

    A non-too easy path: Find the first message left by the killer 20g/Silver

    Small burns: Get good or better answers to your questions in one interrogation 30g/Silver

    Those of taste: Find the patsy 50g/Silver

    An insurance policy: Voice your concerns to Raceland before McNaughton 15g/Bronze

    Nothing to see: Discover that evidence has gone missing 15g/Bronze

    The Lost One: Have a good look at the soldier's uniform 30g/Silver

    One Less Snoop: Decipher Sarah Grace's notebook 30g/Silver

    Halfway there: Find half of the killer's messages 40g/Silver

    My Nemesis: Find all of the killer's messages 80g/Gold

    Not for this: Convince the Crichtons 20g/Bronze

    The Old Man: Find all the evidence at Absalom Crichton's office 30g/Bronze

    The Crooked Path: Follow McNaughton to where he has the evidence 50g/Silver

    A Real Fixer-Upper: Get one improvement for the Wood's house 10g/Bronze

    A Few Knickknacks: Get 50% of improvements 40g/Silver

    Much Improvement: Get all of the improvements 50g/Silver

    A few loose ends: Get the Final Proof 30g/Bronze

    Turn her around: Get Narcissa to confess 30g/Bronze

    Get out the vote: Attend Wendell Crichton's rallies 20g/Bronze

    One pull: Vote for Wendell Crichton 20g/Bronze

    Wipe the Smile...: As Harry kill Jarius Lonsdale 50g/Silver

    Dodge This!: As Harry kill Henderson McNaughton 50g/Silver

    Two Birds....: As Harry kill Jarius Lonsdale and Henderson McNaughton with one bullet 100g/Gold

    DLC:

    A Tell-tale Sign: Investigate where the bodies were found 20g/Bronze

    Who were you?: Sculpt faces for the victims 20g/Bronze

    In here somewhere: Search your father's records 20g/Bronze

    Just swell: Interrogate the guard 20g/Bronze

    What a loss: Complete The Lovers 20g/Bronze

    Alberta Morning: Take a tour of the ranch 20g/Bronze

    Rotgut: Investigate the herd's feed 20g/Bronze

    Treaty Wrongs: Discover the reason to the illness 20g/Bronze

    All to hell: Find the evidence 20g/Bronze

    From on high: Complete Temperance Reversed 20g/Bronze

    Modern Politics: Get to Montreal 20g/Bronze

    A little off the top: Find the victim's head 20g/Bronze

    Placards: Interrogate the rival and the wife 20g/Bronze

    Platitudes: Search the rival's office and the wife's home 20g/Bonze

    Bon Mons: Complete Death 20g/Bronze

    Holmes and Watson: Meet Conan Doyle and Houdini 20g/Bronze

    A hole in the floor: Search the vault 20g/Bronze

    To the Depths: Search the sewers 20g/Bronze

    A Few Twists: Question Richards and Evans 20g/Bronze

    Non-Quixote: Complete the Knight of Cups 20g/Bronze

    The Hall: Get to Raymond Hall 20g/Bronze

    Not here: Search where the heirlooms were stolen 20g/Bronze

    Not well: Hear an argument between father and son 20g/Bronze

    Not at all: Find the heirlooms 20g/Bronze

    All's Well?: Finish The Hangman Reversed 20g/Bronze

    On the Land: Get to the Reserve 20g/Bronze

    A few words: Search Emily's home 20g/Bronze

    Until then: Search Brantford 20g/Bronze

    A difference of opinion: Try to convince Emily to go back 20g/Bronze

    Resignation: Complete The Star 20g/Bronze

    Back Again: Return to New York 20g/Bronze

    Schemers: Look for the swindler 20g/Bronze

    Tabs: Look over the books of the company 20g/Bronze

    Stashes: Find the money 20g/Bronze

    Downfall: Complete Four of Wands20g/Bronze

    The Captain and his wife: Meet Horst and Gertrude 20g/Bronze

    The letters: Analyze the letters 20g/Bronze

    A Glimmer: Save Horst's life 20g/Bronze

    All the Same: Search the room of the sniper 20g/Bronze

    Not yet: Complete The Magician 20g/Bronze

    A Magnificent Return: Meet with Horst, Richards and Evans 20g/Bronze

    Not again: Look in the communists room 20g/Bronze

    Tell them that!: Catch all the communists during the first chase 20g/Bronze

    A good word: Interrogate the communists with Horst 20g/Bronze

    A grudging respect: Complete The Tower Reversed 20g/Bronze

    A Flight of something: Meet Sir Arthur and Jean 20g/Bronze

    Lively Spirits?: Take part in the séance 20g/Bronze

    Seeing what others do not: find all of the tricks 20g/Bronze

    Spiritually speaking: Confront the Fraud 20g/Bronze

    Auf Wiedersehen, Sir: Complete Strength 20g/Bronze

    Reception:

    Crime Stories: In The Land of Gods and Monsters was released worldwide for the Microsoft Xbox 2, Apple iTwin and Nintendo Sapphire on April 7, 2011 with one DLC a month afterwards. While it didn't improve much on the gameplay of the previous game, it was still a high quality game earning mid-high 8s. Critics and fans praised it's story as both a good mystery and continuing the story from the last game in a realistic way.

    The game still attracted some controversy for some of the language used. However, there was less of it this time as it was expected from this series. While Richards would have loved to stay with the seventh generation of consoles for one more game by the time this one was done, the dev kits for the eighth generation were already in the office. Looking at them he started to see new possibilities.
     
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    Spring 2011 (Part 2) - Games On TV: The Hosts, The Legends
  • Looking Back On A Decade Of G4

    G4 TV, the first ever television network dedicated solely to videogames, is in the midst of its tenth year of existence, and has seen a great deal of growth and change over the past ten years, though it's continued to stay true to its original aim: providing news, information, and entertainment about video games to its steadily increasing base of viewers.

    The G4 network started in late 2001, the brainchild of TV producer Charles Hirschhorn and his partners at Comcast. Hirschhorn initially sought out a wide variety of talent to create programming for the channel, most notably former GameTV host Ted Crosley, who would become director of programming and talent at the network. Hirschhorn used GameTV as a model for his network, and allowed Crosley to push his ideas with a great deal of freedom, keeping G4's focus strictly on video games and largely preventing the intrusion of other material on the network. It was Crosley who pushed Hirschhorn to ask his superiors to reject what would have been a merger between G4 and TechTV, and though TechTV would ultimately end anyway in 2008 (becoming Discovery Next, a network focused on tech and futurism which retains some of TechTV's programming to this day), the merger would likely have resulted in the diluting of G4's focus on games. Crosley realized that in order to convince his bosses that a network focused solely on games was commercially viable, it would need a large amount of popular original programming, and to that effect, he created more documentary-like shows that depicted the real nature of the game business, including shows like The Pitch and the award-winning The Crunch, which became two of G4's most influential programs. As the network ultimately shifted away from shows focusing on game strategy (which had to compete with internet walkthroughs and FAQs), G4 began to take on more reality shows which focused on the game business and on competitive gaming. Shows like Filter, which ranked games in a top 10, proved initially popular but had to be jettisoned toward the end of the decade as well as G4 shifted its focus. As G4 reached the end of the 2000s, competition began to arise from websites such as Videocean and Youtube that also featured game-centric content at a much cheaper production cost. G4 began securing deals with various e-sports leagues to broadcast live tournaments, providing gaming footage that even Videocean couldn't get and keeping the network a major source of live gaming content. All the while, G4 continued to air various reality shows, such as The League, focusing on professional e-sports teams and players. These shows not only focused on players of the games, but also the makers of the games, giving viewers an in-depth look at how certain games were balanced. This included an unprecedented look into the developers' room for games like Tom Clancy's Delta Force, in which Ubisoft programmers discussed balancing patches for the latest hit FPS titles. While it's clear that some of the more "heated" moments of these discussions were dramatized for television cameras, it was an example of the kind of original programming that could only be seen on G4 and nowhere else in the industry.

    G4's impact on the game industry itself has been mixed. When discussing just how much the network has impacted the game industry itself, it's important to look back on the network's main predecessor, MTV's GameTV. As a major source of gaming news and reviews, GameTV most heavily impacted how the industry itself was covered. It managed to out-scoop the magazines by releasing breaking gaming news just days after it happened, rather than weeks or months afterward, as magazines such as Electronic Gaming Monthly and GamePro had done. In doing so, the show warped gaming journalism around itself to an extent, forcing game companies to play nice with MTV's hit show and keeping them honest, providing review copies of games early and releasing news that otherwise would be kept under wraps or saved for an exclusive magazine scoop. The arrival of the internet partially contributed to the death of GameTV, but also fragmentalized gaming journalism, reducing the power of individual sources and giving a lot of power back to the gaming companies. The G4 network hasn't had nearly as much impact as GameTV did in this regard. Whereas GameTV was once able to scoop the magazines, G4 now finds itself beaten by the internet, which can frequently report on gaming news the moment it happens, with the exception of live broadcast. G4 has had to adapt to this by providing "longform" coverage of games in the form of documentaries and reality programs, going in depth with its news rather than trying to break it the fastest. The most influential show on the channel, The Crunch, has certainly shone a light on the practices of gaming companies toward their developers, exposing abuses and exploitation. However, it's not clear how much impact the show has truly had in the industry: while some companies have promised to reduce crunch and pay employees more, real reform in the industry has not yet arrived. Still, knowledge is power, and the fact that many game companies have indeed acknowledged The Crunch is a sign that people are indeed watching.

    And just how many people are watching? As of April 2011, G4 remains mostly a "premium" network, not available in most basic cable packages. However, the number of subscribers has steadily grown, and save for a small dip in 2009 during the economic recession (in which overall cable subscription rates dipped as people tightened their belts), G4 has seen viewer increases every year for the past nine years. The number of cable companies adding the network to their basic packages has grown as well, and some of G4's biggest programs now average over a million viewers a week, making them among the top 25 programs on premium cable. While G4 has failed to reach the heights of GameTV at its biggest point (the most watched episode of GameTV was viewed by 4,782,000 people), the network has seen a few episodes of its reality show The Pitch reach nearly two million viewers, and the network's live E3 coverage also sees viewership rise to above two million during the major Nintendo and Apple keynotes. G4 continues to be one of the fastest growing cable networks on television, largely thanks to its willingness to shift and keep up with viewer trends, while also staying true to its original focus and retaining its core audience. From a small network with just a few programs, G4 now boasts a total of 26 current original shows, numerous acquisitions, and a host of live events and specials to keep its viewers entertained and up to date on the latest in the world of gaming. It's seen key figures come and go, but the two men most responsible for G4's success, Charles Hirschhorn and Ted Crosley, remain at the network, a key factor in why it's been able to keep its focus on gaming for so long.

    -

    Ted Crosley Leaving G4 At The End Of 2011

    Ted Crosley, best known publicly as one of the hosts of MTV's classic GameTV program but perhaps more influentially has been the head of programming at the cable network G4 for the last ten years, plans to leave the network once his contract expires in December 2011. The departure was said to be a mutual decision by Crosley and the network, and though he'll continue work at G4 until the end of the year, he stated that his reasons for leaving are entirely personal, and while he's "not retiring", he is looking to take a break from television production to spend more time with his family.

    "I've been working at this network for the last decade, and it's been the best decade of my life," said Crosley in a brief statement. "However, it's also taken a lot of my time, time that I feel would be best spent with my family. Television production is a rewarding business, but it's also a difficult one, and while I love working at G4, the demands of a full-time production schedule were starting to become physically and emotionally difficult, so I'm going to be taking a break from the business to focus on other endeavors."

    Crosley's time at G4 has seen the network grow from a small digital cable channel with a few million subscribers and a few simple programs to a network that now enjoys 45 million subscribers and has won a Peabody Award for its documentary The Crunch, which continues to air to this day and is the fourth highest rated show on the network. As head of programming, Crosley was largely in charge of cultivating and creating new shows, and also played a role in recruiting on-air talent to the network, including personalities like Mindy Kaling, who hosted G4's weekly news program for a time before leaving to pursue a comedy writing and acting career. Crosley is credited with being the person most responsible for keeping G4 a network "for gamers, by gamers", rejecting proposals that would have introduced more general entertainment to the channel. With Crosley departing, and several other longtime G4 personalities such as Morgan Webb also set to leave by the end of the year, 2012 could signal a change at the network, but for now, G4 is likely to keep its focus on games, with several new shows set to debut in the summer. These include a pair of fictional programs, including Girl Power, focusing on a team of competitive girl gamers, and The Last Razzalin, an animated program set in a fictional RPG universe, in which a band of heroes must team up to protect a mystical being. The Last Razzalin is notable for featuring the writing of Yuji Horii, scenario developer for Dragon Quest and Chrono Trigger, while Girl Power will be penned by Michelle Fazekas and Tara Butters, who worked on both Law And Order: Special Victims Unit and the writing team for the original Thrillseekers game.

    -

    April 30, 2011

    Brittany Saldita sat in her doctor's office with her husband Chris. The two were awaiting the results of a test that had been ordered after the physical check-up that Brittany had had after her 40th birthday a couple weeks before. The checkup had gone mostly well: Brittany was in good physical condition, all of her blood tests had been okay, she was free of any heart defects or lung problems, and her cholesterol and blood pressure also checked out just fine, despite her habit of occasionally eating entire pints of ice cream in one sitting. For a 40 year old, she had the health of someone in their early 30s.

    There was one thing.

    The doctor had found an unusual growth on one of Brittany's scans. It was a cancer screening that Brittany had only asked for out of an abundance of caution: her maternal grandmother had died at the age of 61 from ovarian cancer. Her mother had died of a heart attack in 2003, but had shown no signs of cancer upon her death. However, the disease did seem to run in Brittany's family, and though 40 had been thought to be a bit young for such a screening (the recommendation was 45), Brittany asked for it to be done anyway, and her doctor had obliged. The screening had found a growth, which had led to the doctor ordering a biopsy.

    "Based on the results of your biopsy, which found malignant cells in the peritoneum, I can confirm that you indeed have ovarian cancer," said the doctor.

    "Oh, God," Chris said quietly, tightening his grip on Brittany's hand. Brittany blinked her eyes a few times, and Chris could feel her hand tremble in his, but she tried not to let her fear show on her face.

    "You can't confirm it 100 percent without a surgical procedure, right?"

    "We'll have to perform surgery, what's called a-"

    "Hysterectomy," Brittany said quietly, having already researched the disease extensively in the days since she'd learned she might indeed have it. "So... you don't know what stage it is yet?"

    "Not without performing surgery, we won't know for sure," said the doctor. "But... I can tell you, based on the biopsy and scans, I think the disease has progressed significantly. Uhmm...."

    Brittany could tell that the doctor, despite being a professional who's worked with cancer patients for many years, was having a small bit of trouble breaking the news to her. Most of the people he diagnosed cancer in were significantly older, 60, 65, 70... to diagnose it in someone so young gave even a seasoned medical professional a bit of a pause, but he managed to collect himself to continue speaking to her.

    "I believe it's stage III," said the doctor. "It doesn't appear to have metastasized to your liver, which is good, but the growth is significant enough that I can tell you with confidence that your disease has progressed."

    "But it's still operable, right?" asked Chris, who looked quite a bit less calm than Brittany was.

    "Absolutely," said the doctor. "We'll be able to remove the ovaries and Fallopian tubes, and hopefully any surrounding cells the cancer has spread to. We're hoping it's contained to just that part of the body, and if so, surgery will significantly reduce the chances of it spreading any further. After that we'll be able to treat you with chemotherapy."

    "Let's do it," said Brittany, a sudden look of fierce determination on her face. "Surgery, chemo, radiation, whatever you have to do. Let's treat it and let's kick this thing's ass quick."

    "Brittany, it's gonna be hell," said Chris, looking over at her and gripping her hand tightly.

    "Let's do it today," Brittany said, looking at Chris and squeezing his hand back.

    "We can have you on an operating table in two days," said the doctor. "In the meantime, I'll give you a list of some things you'll need to do, and of course I'll also give you all the information you'll need to take care of yourself. Your husband's right, it's not going to be easy for you. The next few months will be very difficult, even if the surgery is completely successful, aggressive chemotherapy treatment will be required to ensure the cancer doesn't come back."

    "Anything I need to do, I'll do it," said Brittany, exhaling deeply.

    "Hey, it's gonna be okay..." Chris replied, leaning on Brittany. She reached over and wiped a tear from his face, smiling.

    "Yeah, it is," she said. She exhaled again.

    "I'm here to give you any information you need, if you have any questions at all, just ask me. You're going to have a whole team of highly trained doctors behind you, we're going to help you beat this thing."

    "Oh, I know I'm going to beat this thing," said Brittany, her voice wavering slightly. She did want to cry, but she didn't want to cry in front of the doctor. She could cry in front of Chris, but not the doctor. "Just wish I could do the surgery today."

    "There's certain things you need to do to prepare yourself for surgery," said the doctor, pointing to one of the pamphlets he'd given Brittany. "Make sure you read all the instructions."

    "What's the survival rate for stage III ovarian cancer?" asked Brittany.

    "Five year survival rate is... around 45%. For someone with your age and health, I'd say it's better. I'd say it's over 50."

    A coinflip, basically. Brittany exhaled again. Chris leaned on her a bit more, and she nuzzled her head against his. How am I going to tell Arturo? Regan I think can handle it... Arturo's going to be so worried about me. ...I mean, I guess I'll have to tell the kids today. I hope they don't take it hard. ...maybe I need to let everyone know.

    -

    GameTV Host And Gaming Icon Brittany Saldita Diagnosed With Ovarian Cancer

    In a statement released to Games Over Matter today, Brittany Saldita, former host of MTV's GameTV and current voice actress for characters such as Vivian Martinez from the Thrillseekers franchise and Gwyneth from Kingdom Hearts II, announced that she recently underwent surgery for ovarian cancer. Saldita was diagnosed with cancer after a recent test following her 40th birthday last month. Saldita is currently undergoing chemotherapy to continue treating the disease. Here is her statement in its entirety:

    "I'm releasing this statement in the interest of transparency and in order to raise awareness of a disease currently affecting millions of women around the world, a disease I was recently diagnosed with. Shortly after my 40th birthday, my doctor discovered a growth on my peritoneum indicative of potential ovarian cancer. After performing a biopsy, and then a hysterectomy in which my ovaries and Fallopian tube were removed, the diagnosis was confirmed: I have stage IIIc ovarian cancer. Despite my family history with the disease, which killed my grandmother at the age of 61, the diagnosis came as a shock to myself and my family, and while I am still reeling from this life-changing diagnosis, I will face this disease the same way I've faced down every other challenge in my life, from battling difficult bosses to becoming an unlikely MTV star: I'm going to fight it with everything I have and I won't stop fighting until it's beaten. My prognosis is favorable: thanks to my young age, my health, and the aggressive treatment recommended by my team of doctors, I'm expected to survive for many years to come. It's going to be a difficult road, and I'll have to face some difficult choices regarding my current career. I'll likely have to step down from some of the voice acting roles I've enjoyed performing these past few years, but I hope to continue with most of them when my health allows. I'll be spending most of my time with my family, my wonderful husband and my beautiful children, and when I do beat this disease, I hope to spend many more years and decades with them. I'll fight not just for myself, but for women everywhere afflicted with ovarian cancer. You are not alone. We are a sisterhood, and together we are strong. This isn't the end, this is just the beginning."

    On a personal note, Brittany Saldita is one of my closest friends. During the time we spent together on GameTV, she became the sister I never had, and she and I (and many of my other fellow GameTV hosts) have remained close over the years. Hearing the news of Brittany's diagnosis was like a punch to the chest, but then I remembered how incredibly strong she is and if anyone can beat this terrible disease, it's her. I'm honored that Brittany chose to ask me to share the news of her diagnosis with the world, and we'll certainly continue updating everyone on her progress if she continues to allow her fight to remain public. Everyone here at Games Over Matter, and certainly everyone throughout the gaming world is keeping Brittany and her loved ones in our thoughts.

    -from an article on Games Over Matter, written by Alex Stansfield and posted on May 4, 2011

    -

    Hannah Leung: With E3 just a month away, excitement is brewing for what could be a clash of the handhelds, both Nintendo and Apple will be showing off their newest and it's going to be a blast. As a reminder, we'll be doing E3 the way only G4 can, bringing it to you live from the convention floor to show you all the latest games, with plenty of celebrity guests including Aly and AJ. We'll be playing games with them, they're gamers, who knew? We'll also have Paul Rudd, that's certainly something to look forward to, and that's just day one of our floor coverage, the week of June 6-10, right here on G4. That's it for our broadcast this week, but before we go, we do have a special statement from G4's Ted Crosley about someone very near and dear to all of our hearts.

    *The camera leaves the news desk and goes backstage, where Ted Crosley is sitting.*

    Ted: Hello everyone, I'm Ted Crosley, and many of you have probably already heard the news about my very close friend Brittany Saldita, who recently underwent surgery and was diagnosed with ovarian cancer. Ovarian cancer is a very serious disease, and the news was... it was really devastating. Brittany's in for a long, tough fight, and even though she could have kept the news private, she went public with her diagnosis immediately in order to raise awareness of this terrible disease.

    *Images of Brittany's time at GameTV are shown on the screen, of Brittany backstage messing around with Ted and of her and her fellow co-hosts on the show.*

    Ted: Brittany co-hosted GameTV with me for five years, and while we didn't always agree about the games featured on the show, we became close friends and more than a decade later, we still are. And I want to tell you, Brittany's a fighter. When the doctor told her about her diagnosis, she wanted to jump right on that operating table and start treatment. So, even though she's dealing with a disease where the prognosis isn't always good, she's got as good a chance as anybody to beat cancer and keep doing what she loves to do.

    *Images of Brittany after her time on GameTV are shown, of her with her family and with Ted and Alex and some of her other friends, including a very recent picture taken of her with Ashly Burch at a voiceover session.*

    Ted: So Brittany, if you're watching this, you've got the whole G4 community and every gamer in the world pulling for you. And cancer, I don't think you have any idea who you just picked a fight with, because Brittany is the most badass woman I've ever met, and she's gonna kick your ass, just like she kicked mine so many times over the years.

    *Images are shown of Brittany beating Ted at video games on GameTV are shown, along with an image of her pushing a taped up Ted and Alex into the closet during the Spice Girls episode when she and Lyssa "took over".*

    Ted: From all of us here at G4 Weekly News, have a good night and keep on playing. And Brittany, you know we're all rooting for you.

    *One more image is shown of Ted, Alex, Lyssa, and a few other GameTV hosts with Brittany at her wedding to Chris, having a great time.*

    -from the May 8, 2011 episode of the G4 Weekly News
     
    Spring 2011 (Part 3) - More Family Fun On The Sapphire
  • Animal Crossing: Sister City

    Animal Crossing: Sister City is a life-sim game for the Nintendo Sapphire. The first Animal Crossing title on the system, Sister City went through several delays as developers added features and expanded the scope of the game, and the result is an Animal Crossing game with a bit more urban flavor than most OTL titles, and a game that allows a player to exert direct influence on their own city while also helping to build and influence another. Like all other Animal Crossing games, the game allows players to manage their own town, building a home and decorating it to their liking, while also influencing the various residents of the town. In addition, the player character's sister is the mayor of an adjacent town, and as the player builds up their own town, the "sister city" will develop in parallel, with its residents and development influenced by the goings on in the original town. Though the player can't actually build anything in the sister city, they can travel freely between the two cities, conversing with the sister city's residents and possibly influencing them to come over. In addition, if the player character sees something in the sister city that they want built in the original town, they can take steps toward making it happen. Sister City features some taller buildings and even shopping centers that the player can browse and build, and there are more residents in each town as well. In addition, the player can go online and connect to other players' cities and towns, traveling to the towns of their friends and purchasing items from them. Like other Animal Crossing games, the city doesn't sleep: things continue to happen even when the game is shut off, and events take place in real time. The player's town and the sister city can have friendly competitions with one another, with events and games commemorating various holidays, with special prizes that can only be earned one day a year. The game's graphics are bright, colorful, and quite cartoonish, though thanks to the Sapphire hardware, there's plenty of polish and some impressive animation, with the game looking better than any OTL Animal Crossing title thus far. The game features an impressive soundtrack of original songs in all sorts of genres, ranging from folk to hard rock, with different sections of towns sometimes having different music, giving individual neighborhoods a distinct flavor. The game features a huge variety of animal characters with all sorts of fun quirks, with over 500 different characters in all spread amongst the two towns. The game's development time and effort clearly shows in the level of detail and sheer amount of content, with an enormous amount of things to purchase and decorate one's home with, and there's a robust trading community for things like event only outfits and statues. Animal Crossing: Sister City is released in April 2011 to excellent critical reviews, and the game would ultimately become one of the best selling Sapphire titles of the year due to its appeal to all manner of players and its fun and addictive gameplay.

    -

    Kid Icarus: Elysium Awaits

    Kid Icarus: Elysium Awaits is an action/adventure title for the Nintendo Sapphire. Unlike OTL's Uprising, which combined elements of rail shooter titles with hack and slash gameplay, Elysium Awaits is a much more straight forward adventure title, somewhat like a cross between a Zelda title and a hack and slash game. Pit, the protagonist, has been summoned forth by Palutena once again to defend the ancient realm of Elysium, home of the world's greatest heroes, from Medusa and her dreaded hordes who seek revenge for being defeated by these great heroes in the past. As Pit progresses through the world, he'll have to do battle with ancient heroes given dark transformations by Medusa, before going to battle the evil sorceress herself. Much like OTL's Uprising, Elysium Awaits features full cutscenes and voice acting. Pit has a wide selection of weapons and equipment to use, and can equip a melee weapon (which can be a single sword, twin swords, an ax, a sickle, a mace, etc.) and an energy weapon (including bows and guns), along with a shield and accessories, all of which increase his stats and give him specific buffs. In a lot of ways, the game is a lot like Shadows Of Midnight, though it's more linear (no open world, just a progression from one stage to the next) and a bit more repetitive in terms of combat. The player doesn't have a lot of options in terms of Pit's combat abilities, and that somewhat hurts the game, making combat more about simply finding the best equipment (Pit doesn't level up, only his equipment gets stronger). There's some opportunities to go off the beaten path and fight hidden enemies or find treasure, but levels are mostly straight forward, with Pit unable to progress through certain areas until he defeats all the enemies. There are some intriguing puzzles in the game, though a few puzzles can be fairly frustrating. The game's plot is probably the most interesting thing about it, with Pit encountering a wide variety of different characters across the course of his journey, and each of the ancient heroes he fights having their own backstory. Unlike OTL's Uprising, Medusa remains the main villain throughout, and has less of a "sexy" look to her as well (and also isn't voiced by Cree Summer, in fact, Nintendo went fairly low budget on the voice acting for this game). Generally, Kid Icarus: Elysium Awaits is a well made game, but doesn't score as well with critics as Nintendo had hoped. The company was expecting it to be a big epic spring title, but reviews average in the low to mid 7s, and sales are disappointing as well, especially for a first party Nintendo game. The game isn't nearly as big a critical or commercial success as OTL's Uprising, and we likely won't see another Kid Icarus title for the forseeable future.

    -

    Mario Sports Challenge

    A compilation sports game similar to OTL's Mario Sports Mix, Mario Sports Challenge is a Nintendo Sapphire exclusive title featuring Mario characters competing in six different sports: Basketball, baseball, football, volleyball, dodgeball, and soccer. Each game has its own fairly short campaign mode, but the main attraction of the title is its "challenge" mode, combining elements from the six featured sports in a series of unique and wacky challenges, such as a football/baseball combination in which players have to throw the ball to the outfield while someone runs the bases, or a basketball/dodgeball hybrid in which dunking the ball allows someone to come back from being eliminated in dodgeball. The game also features 28 different characters from throughout the Mario universe, including 12 initial characters and then 16 unlockables. The game has quite a bit of content, with all six sports being quite fun and with the game's CPU able to account for players of all but the most advanced of skill levels. Of course, there's online play, though the game's online community isn't quite as big as it is for some of Nintendo's other games. While the football mode is the most popular, the dodgeball and some of the "challenge" modes also see plenty of players. There's lots of items in each game to liven things up, allowing for faster passes, easier catching in dodgeball, or sending wacky hazards like piranha plants and lightning bolts at opponents. Of course, there's also the option to play the "vanilla" game without any hazards or items, but the game is intended as a party title and so most people choose to play with the items on. While not a very in-depth sports game, there's enough here to attract players of all ages and skill levels, and the game scores well with critics who like the addictiveness of multiplayer and the sheer amount of content. Sales aren't initially great, but like many Nintendo party games, this one has some staying power, and would see continued strong sales throughout the year, becoming a popular title for families to purchase at holiday time.
     
    Spring 2011 (Part 4) - What's Next For Game Arts?
  • Lydia: The Reclusive Traveler

    Lydia: The Reclusive Traveler is an action RPG developed exclusively for the Sapphire by Game Arts. It's the sequel to 2006's Shima: The Endless Traveler, though it doesn't have any story elements or characters from the previous game, and takes place in an entirely new continuity. Despite this, it keeps much of the gameplay systems of the previous game intact, including the concept of leveling one's characters and increasing their stats directly in battle. The easy character switching and combo systems from Shima also return, allowing characters to combine their attacks on the fly and target multiple enemies with various techniques. Like Shima, Lydia allows for five characters to be used in a party at once, and the game features a total of 16 playable characters, 10 mandatory and 6 optional, greatly expanding the combo possibilities and party set-ups. There's a great deal more optional content present in this game than there was in Shima, with not everything tying entirely into the main story, and a more open ended storyline overall, with less linearity right from the get-go. Magic also plays a much greater role in this game than it did in Shima. In Shima, very few playable characters were able to use magic, and physical attacks and techniques played a much greater role in combat. In Lydia, magic is MUCH more important, with every playable character able to learn some form of it, and an entire magic school sidequest playing a heavy role in the game. Lydia herself is an exceptionally gifted magic user, and as such, the combat has been slightly reworked to allow for more real-time magic use. When magic is used in battle, it can either pop off instantly or it can activate a timer. That timer can either activate a spell once, or repeatedly, and magic spells can be combined with other spells for greater effect. This can be stacked by timing magic activations so that certain attacks/buffs will go off at the same time, this is called a Resonance and when the player times their spells right, the game will indicate that a Resonance is about to take place. Certain techniques/spells can even activate a Resonance by adjusting the timing, and certain equipment has an Auto-Resonance ability attached to it, which will automatically activate Resonance for certain spells used by certain characters. The Resonance system plays a major role in combat and is key to winning a lot of the game's tougher battles. Of course, you can combine a Combo with a Resonance for something called a Combo Resonance that does truly incredible damage, and you can combine that further with Special attacks to create something called a Special Combo Resonance, though these are primarily used for beating postgame super bosses because of the difficulty in pulling them off and the sheer amount of damage they do. Lydia: The Reclusive Traveler brings back a lot of the people who worked on the previous game, including the same character designer and music composer, giving the two games a similar feel and visual aesthetic. Like Shima, Game Arts put a lot of money and time into the creation of this game, which is why it took more than four years to make, as they intend to only make one game in this series per generation. The North American dub was a bit different this time around, rather than use more expensive Los Angeles area voice actors, Game Arts instead uses Working Designs to localize the game. Because Working Designs is now based in San Francisco rather than Redding, they're able to pull a decent amount of talent for the cast (and they're able to get a couple of decently big names, including Janet Varney who voices Lydia), and the localization itself is somewhat more serious than Working Designs' usual dialogue, with very few pop culture jokes and a mostly straight translation. Of course, the involvement of Working Designs means that the game gets some truly impressive special editions, including the "standard" special edition with the full soundtrack and a 300+ page combination artbook/strategy guide that costs $99.99, which become quite rare soon after release because it's the edition that most North American players of the game buy.

    Lydia is an exile from a magic school (imagine Hogwarts, but somewhat more grimdark) who was cast out after beginning to practice a forbidden form of magic. She now roams the world, trying to find people to teach magic to, but assassins from the magic school are hunting her and forcing her into hiding most of the time. She ends up meeting a teenage girl named Omi who will become her apprentice, but Omi's light magic clashes with Lydia's dark magic, and Lydia begins to think that Omi has an important purpose, one that goes far beyond Lydia's original intentions for her. Lydia is feared by most of the people she comes across, but she continues to insist that she has a reason for leaving her magic school, and that her forbidden magic will be what saves the world from a horrifying cataclysm prophecized in an ancient tome. As Lydia continues to travel, gaining more and more allies and opening up magic schools in almost every town she comes across (which ties in with the magic school minigame), we learn more about Sartan, the headmaster of Lydia's former magic school. Sartan is a serious individual deeply concerned with the propagation of magical knowledge and who jealously guards information about ancient magic. It's revealed that he's the one holding the ancient tome that Lydia believes predicts the end of the world, but the two of them disagree on what the prophecy means, and he and Lydia come to believe that the other is trying to carry it out, a misunderstanding that will ultimately lead to great tragedy and calamity. As Lydia and Omi travel and bond, Omi begins to express more sympathy toward Sartan's views, and Lydia starts to become both jealous and fearful of Omi's growing power. About midway through the game, there's a climactic moment where Omi betrays the party, taking on a magical transformation not all that dissimilar from Ghaleon's climactic transformation into the Magic Emperor. Omi's transformation isn't quite as menacing, as she seems to have no ill intent (her intentions are truly good), but it's deeply emotionally disturbing for both Lydia and the player, and Omi ends up becoming a major villain during what can be considered the third "quarter" of the game, taking her place at Sartan's side. However, despite the game hinting that Sartan and Omi might end up being the primary antagonists, that's not the case: there's another villain, lurking in the shadows, named Grimoire. She speaks to Lydia as a beautiful disembodied spirit, and seems to be Lydia's magical mentor. However, as it turns out, Grimoire is trapped within Sartan's book, and is in fact the prophecy that Lydia feared. Grimoire, whose full title is Grimoire, the Self-Fulfilling Prophecy, isn't fully revealed until the player storms Lydia's old magic school in a climactic mission about 80% of the way through the main quest. The player defeats several bosses, and finally defeats Sartan and then Omi in succession before Grimoire is fully revealed. Sartan sacrifices himself to stop Grimoire and save Lydia, Omi, and his students, and the magic school is transformed into an evil magic school, leaving Lydia's magic school as the only good one left. Omi reconciles with Lydia and rejoins the party (and is now uber-powerful, able to do lots of fun combos with Lydia and the other party members), and many of the former magic school students who used to be enemies join up with Lydia's school and can be used to teach powerful spells and to buff the party's equipment (and a couple of them can even be recruited. The rest of the game is about tying up main story loose ends and getting powerful enough to return to the magic school and then enter the Realm of Forbidden Magic to battle Grimoire. It's implied that defeating Grimoire will destroy magic and potentially kill Omi, but thanks to Lydia's efforts to teach magic to the world, magic remains intact and Omi is saved. The game ends with Omi becoming headmistress of the magical school while Lydia resumes her travels and continues to teach magic to anyone who wants to learn it.

    Lydia: The Reclusive Traveler was released in Japan in the fall of 2010, and topped the charts for several weeks there to become one of the best selling Sapphire games of the year. It's not expected to do nearly that well in North America, and it doesn't, but does succeed on a lesser level when it's released here in April 2011, selling around 400,000 copies overall, about half of which are that $100 special edition version, which would become extremely hard to find in North America for several months after the game's release (going for upwards of $300 on Ebay) before Working Designs reluctantly reprints about 70,000 more units of it (which then upsets the people who bought it from the Ebay gougers). Reviews for the game, while lower than those of Shima, are still quite good, averaging in the mid to high 8s. Reviews praise the game's production values, combat system, and scale of its world, but they're a bit harsher on the game's increased reliance on fetch quests compared to Shima, criticize some of the playable characters for being underdeveloped, and also criticize the dub for its lower quality compared to Shima's (though Janet Varney's performance as Lydia and the actress who plays Omi are praised). The game is another JRPG success for Game Arts, which continues to be seen as the third most successful JRPG company (and is continuing to creep up on Enix for #2).

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    Game Arts Reveals New Lunar Title Ahead Of E3, Will Be Released In Japan Before End Of Year

    Game Arts just unveiled their next Lunar title, and it will indeed be the fourth mainline game in the series. Called Lunar 4: The Sword Of Lore, the game will feature a brand new storyline unconnected to the previous three, but still featuring familiar elements such as the Dragonmaster and the Four Dragons. Its protagonist is a young man named Keith, who seeks out a legendary sword with the power to control the dragons and bring peace to his realm, and will take him on a world-spanning journey full of adventure. Lunar 4 returns the series to its high fantasy roots after the more technological setting of Lunar 3, and is expected to feature anime cutscenes mixed with high definition graphics. It will also be the series' first game to be multiplatform at the time of its release, coming out for both the Nintendo Sapphire and the Apple iTwin at launch. The game's theme song was revealed as well, via a one-minute clip uploaded by Game Arts to Videocean. Its title translated to English is "Winds Of The Moment", and has a decidedly more action-like tone than the last few Lunar series theme songs, more reminiscent of the fast-paced opening theme of the Sega CD Silver Star than any other previous song in the series. The game has been confirmed for a North American release by Game Arts, but we may not see it until 2012. Game Arts will have a booth at E3, and is expected to show off the game, though it's unclear whether they'll reveal footage of the English localization or whether we'll have to make do with Japanese footage until later on.

    -from an article on RPGamer.net, posted on May 17, 2011

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    Working Designs To Have An E3 Booth, Will Likely Announce Acquisition By Game Arts

    The California-based localization company Working Designs, which has been localizing primarily RPG titles for nearly 20 years, will have a booth at E3 for the first time since 1999, and is expected to announce their acquisition by the Japanese RPG giant Game Arts to become that company's official North American localization branch. The announcement of the acquisition is somewhat unexpected, as Working Designs has been providing localization work primarily for other companies during the last 10 years. The company started out as a small group primarily based out of Redding, California, but the quality of the company's localizations has markedly improved since their move to San Francisco, and they've been quietly producing localizations for a wide variety of Japanese titles on both console and PC. Victor Ireland's sometimes volatile nature has made the company a fairly controversial one, with the most infamous incident being a 1995 one in which he launched an obscenity-ridden tirade at then Sega North American president Tom Kalinske before storming out of his office, widely thought to be a response to Kalinske's refusal to localize the Sega CD title Lunar 2: Eternal Blue. Ireland would ultimately begin localizing games for Nintendo systems, and Eternal Blue would see a remake for the Ultra Nintendo in 2001. After Apple purchased Sega's gaming division, Ireland patched things up with the new bosses and has been making games for both Nintendo and Apple, but has expressed a preference for the iTwin in recent years. Now, it's been all but confirmed that Working Designs will become an official part of Game Arts, a company that once eschewed its localization work in favor of Los Angeles-based companies. With Game Arts looking to cut localization costs, acquiring Working Designs appears to be a major part of that strategy, and will likely allow most, if not all of Game Arts' upcoming titles to reach North American shores in some form or another.

    -from an article on RPGamer.net, posted on May 31, 2011
     
    BONUS: Thomas The Tank Engine Special Episode #2
  • "They actually weren't planning on making another extended episode after Duck and the Diesel Engine. But then when people loved it Brenner thought he'd have a go with it again in this book. It did delay the rest of Season 2, but I think it was worth it."
    - A SiF opinion of the special

    “It was my idea to have Enya come win and write some of the songs. At first Tim Rice thought otherwise since she was Irish and not Scottish. Me? I think a Celtic’s a Celtic so it doesn’t matter as long as the music is Celtic in nature.”
    - Andrew Lloyd Webber in an interview with SIF.

    After Duck and the Diesel Engine was adapted in its entirety with new content, people demanded more and more of these similar stories. So Cartoon Network commissioned Andrew Brenner's team at HiT to adapt another Railway Series book in its entirety. As many people had been excited to truly see a certain pair of Caledonians from day one, this was the book they chose.

    But having Enya work with Tim Rice on lyrics was not something anyone had expected.

    The Twin Engines
    One morning, the Fat Controller (Ringo Starr) is waiting for an engine he ordered from the Other Railway. Said engine being a Caledonian type numbered 57646. But an inspector (Don Cheadle) comes in and informs him that two engines have come instead of one. Strolling out he is shocked to find that the two Caledonian engines look exactly alike. The Fat Controller interrogates the two engines, who admit to their names being Donald (David Tennant) and Douglas (Ewan McGregor). Donald insists that their numbers were gone because the slipped off”. The Fat Controller ultimately decides to keep them both, but then send the engine who is playing truant home.

    Soon after, workmen arrive to give the twins numbers; Donald 9, and Douglas 10. While they are waiting to be briefed on their work, the two realize they could impersonate each other just as Duck (Steve Kynman) arrives to show the two around. During their time with Duck, the twins are happy and are fast learners. They also are quick to silence Gordon (Kerry Shale) and Henry (Tim Whitnall) when they insult their deep-tone whistles (a sequence in which Gordon and Henry reference Theodore Tugboat).

    A few days later, Douglas agrees to shunt in the yard for Duck while Donald takes a goods train to Wellsworth. During this time, Gordon comes on the Wild Nor’Wester express from London and Vicarstown. part of the train is a coach which Thomas (John Hasler) always picks up shortly after, and therefore must be shunted onto a separate siding. But while Douglas is shunting the coaches, he realizes that the Fat Controller probably knows he is the engine who’s truant. This makes him nervous and her forgets to separate the special coach from the rest. Leaving Henry to unwittingly pick it up on his own train.

    Later, Donald has returned and the twins are taking on water when Thomas arrives happily. However, Thomas soon appears again in a state of rage that his Special Coach is missing. Now Douglas is more terrified than ever, and is convinced that the passengers complaining will just convince the Fat Controller to get sending him back over with. However, Donald instead recommends that they swap tenders so Douglas can pretend he is him and avoid the wrath of the passengers.

    Unfortunately, the Fat Controller is not fooled, and he reprimands both twins that evening. Both twins agree on the strategy of both being on their best behavior. A plan which works out until Douglas gets on the bad side of Dominic (Toby Jones), the brakevan who had caused numerous calamities through the years like both of James’ accidents. Dominic is pissed at Douglas for bumping him from behind a little too roughly, and begins hold Douglas up as revenge. The final straw is when Douglas’ goods train stalls on Gordon’s Hill and delays both Henry’s goods train and an express from the Other Railway. It takes Donald directly bumping Dominic the next morning to make things better.

    The van behaves better after his encounter with Donald. Douglas’ trains are on time again, and he feels more confident they can stay together. But Donald himself is still worried, and makes a plan to make sure he is the one who is ultimately sent away if things go badly again. On a rainy day, Donald backs into a siding too fast and damages both his tender and the signal box. While he manages to feign ignorance and make it look like an accident, the plan works. Though James (Rob Rackstraw) replaces him on the goods work which angers the red engine.

    Dominic is quick to try and further agitate James one day. But things go downhill when James begs Douglas to push I’m up Gordon’s Hill. During the climb, Douglas pushes too hard and accidentally crushes Dominic like an accordion. What makes this version especially disturbing is Dominic’s yelps of pain. As well as the detail given to his wood cracking in the final stages of his destruction. When Dominic is broken into pieces, James and Douglas both panic over what the Fat Controller will say. Luckily, the Fat Controller's interrogation also includes Edward (Eric Idle) on Douglas' defense, and they are able to avoid punishment since it was an accident. But Douglas is now more panicky than ever.

    The Fat Controller is still hesitant about sending anyone back, and says so. But that night, as Donald returns home, Douglas suffers a nightmare about being scrapped. Which is notably disturbing in how the scrapping plays more like a torture-murder than anything else. Thankfully, the nightmare in interrupted as the twins realize that it has begun to snow. Most engine on Sodor hate snow, but the Twins are used to it. Volunteering to plow the line clear of the white stuff, they eventually find Henry and an entire train stranded. They are quick to find help, and Henry is free after a day out in the snow. The other engines agree that the Twins need to be supported, and plan to tell the Fat Controller a deputation to express their support for the Twins. Gordon and Henry send a reluctant Percy (Nigel Pilkington) to do so, and despite being unsure of himself manages to tell the Fat Controller what the group thinks.

    The Fat Controller announces that the Twins will be staying, and also repainted blue with nameplates on their sides. However, the rest of his praises are drowned out by the cheers of whistling engines. The Special concludes as Donald and Douglas sing “500 Miles” by the Proclaimers, with this exchange as they are coming into Tidmouth on a goods. With their shiny blue coats glistening in the sun.

    Douglas: You do realize the railway’s only 60 miles. Right, Donal’?
    Donald: Weesh, Douggie. It’s only a song.
     
    Spring 2011 (Part 5) - Apple Brings Back Sega Classics
  • Space Harrier: Return To The Fantasy Zone

    Space Harrier: Return To The Fantasy Zone is a reboot of the classic Sega arcade hit Space Harrier. Designed exclusively for the iTwin, the game is a third person railshooter intended to bring the classic gameplay of the original into the modern age, and can be played either with traditional controls or motion controls. In this game, Harrier is able to dual-wield, shooting two different weapons at his foes, which he battles all across the Fantasy Zone as he attempts to save the realm from destruction at the hands of an evil space wizard, while winning the heart of the beautiful Princess Zinela, who also happens to be a Space Harrier herself and takes up a flightsuit and weapons toward the end of the game. As Harrier battles his way through a wide variety of foes, ranging from simple imps and elves to enormous dragons and cosmic horror monsters, with a few mechanized robots also fought during the course of the game, he collects more and more powerful weapons, and can also permanently increase his health and defense by acquiring power-ups from certain enemies. The gameplay is mostly similar to the original game, with each level (a total of 16 in all) presenting a series of unique battles and challenges, and the player attempting to keep Harrier alive and destroy enemies while also earning a high score. Levels now feature modern production values, which include 3-D background animation and in-stage dialogue from friend and foe, designed to keep the story moving while the player is making their way through the levels. During levels and in-between levels in the form of cutscenes, the story is advanced through both dialogue and animation, though the action rarely stops (only when a boss is coming in does the action temporarily stop to introduce that boss). Levels can be replayed, both to increase the player's high score and to collect missing power-ups (or to play through earlier levels with more power), or just to relive that level's storyline. The player doesn't have much choice in the way the story plays out, regardless of the player's actions, the story will remain the same (unlike games such as Star Fox where different routes determine the story). The game was designed to capture the feel of an old-time arcade game, and that's what it mostly does, despite the enhanced production values. Though Yu Suzuki served as a consultant on the game, he didn't play a direct role in designing the story or gameplay, which was largely done by a new studio, though the studio did work toward keeping the game faithful to the previous ones. The plot is fairly simple, Harrier must traverse the Fantasy Zone, battling monsters across numerous environments and helping to protect the innocent citizens from the space wizard's forces while doing his best to help Zinela. At the end of level 12, Zinela is seemingly killed, but returns in level 13 as a Space Harrier to assist Harrier in battling the wizard's most powerful forces, and remains an ally throughout the rest of the game, though she is temporarily wounded and taken out of action for the final boss fight. Once the game is beaten, the player can play through the quest again as Zinela to see alternate dialogue and a slightly changed story, and once the player completes the game with both characters, a special challenge mode opens up. Space Harrier: Return To The Fantasy Zone is seen by critics as a capable reboot of the original, if a bit simplistic for the modern age. Review scores average right around 8/10, and sales are decent enough for the game to be considered a mild success upon its release in April 2011.

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    Streets Of Rage

    The latest game in the Streets Of Rage series, Streets Of Rage (which, despite reverting to the original title of the series and not having a number attached, is NOT a reboot but in fact takes place after all other previous games) is a 2-D beat 'em up featuring fully 3-D graphics, and takes the series' classic gameplay and significantly evolves it while staying true to the series' roots. The game features classic beat 'em up gameplay with a massive variety of new moves, more akin to a modern fighting game or hack 'n slash rather than a classic simplistic beat 'em up title. The game also features weapons, and for the first time since the second game, the weapons can be used an unlimited number of times, save for a few weapons that are on a durability meter. There's also a wide variety of brand new power-ups, including speed and stamina boosters, invincibility drinks, body armor, and immunity cards that temporarily protect you from certain types of enemies. The game features four playable characters. In addition to Axel, Blaze, and Adam making their returns, there's also Nakumi. She's the city's elected mayor, who vowed to take down corruption and not bow down to the city's crime syndicates, but after she's attacked in her office by criminals who try to assassinate her for not cowering to them, she fights them off and decides to join the three other heroes in cleaning up the streets personally. Nakumi fights "smarter, not harder", and while her stats are slightly weaker than the other three heroes, her techniques allow her to be just as good, or even better in the hands of a skilled player. Streets Of Rage allows for four player play, both locally and online, and has competitive and co-op modes. In competitive modes, players try to take out more enemies than anyone else, and in "pure competitive" mode, there's even the option for PvP, where teams can turn on one another at certain parts of the stage. However, in co-op, the four players team up to get a high team score, and can even do special combination moves that can't be done anywhere else. Combination moves can either do more damage to an enemy, score more points than regular moves, or sometimes both, making co-op multiplayer a truly cooperative form of play. The game's plot, while more complex than that of other games (with the Syndicate now a multi-layer criminal organization with different factions battling it out for control of the city), is still fairly simple, with most of the focus placed on the gameplay. For the first time, the series features full voice acting: Nolan North voices Axel Stone, Diedrich Bader voices Adam Hunter, Lyssa Fielding voices Blaze Fielding (yes, this was deliberate, the casting director sought out Lyssa who almost couldn't take the role because of scheduling conflicts but ended up finding time to take the role), and Kelly Hu voices Nakumi. Other popular characters from the series also return, including Skate (who's voiced by Jorge Diaz and mostly plays a cameo role, ending up kidnapped by the Syndicate much like his brother in Streets of Rage 2) and Ash (who returns as a boss character who later defects to the good guys). Despite the game's production values, it largely plays similar to the arcade original, though at a faster, more modern pace. The game ends with the Syndicate defeated (seemingly for good this time), peace and justice restored to the city, and the protagonists hailed as heroes, with Nakumi giving each of them the key to the city while hiding her own role in fighting the criminals. However, the ending also implies that a new criminal organization will be built out of the ruins of the Syndicate by one of the minor villains that went uncaptured at the end of the game. Streets Of Rage is released in May and is considered one of the iTwin's big games of the spring. It also gets a much-lauded port to the iPhone, which features both simplified controls for touchscreens and optional traditional controls for controller attachments. Overall reviews of the game are highly favorable, averaging around a 9/10, and it's considered one of the most popular iTwin titles of the year, with sales exceeding expectations to make it a major commercial hit.

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    Apple Planning "Four Major Sonic Titles Over Next 18 Months"

    Upcoming investor conference reveals leading into E3 2011 have confirmed that Apple intends to release numerous Sonic games for both the iTwin and the upcoming Gemini handheld device over the next two years, with a specific figure of "four" major Sonic releases said to be planned within 18 months from now. One of those titles, Sonic Unrelenting, has been confirmed as the next iTwin Sonic game and is scheduled for this summer, while Apple also plans a pair of more "traditional" 2-D Sonic titles, one of which is intended for release on the Gemini, while the other hasn't been confirmed for a specific platform. We're also learning that a spinoff game featuring one or more side characters is planned for the iTwin, likely seeing release next year before the reveal of its own successor. While the sheer number of Sonic games expected to be released over such a short period of time has generated worries amongst longtime series fans that it might be "overkill", nearly every Sonic game in recent memory has proven to be a success, most recently March's digital release Sonic's Ultimate Challenge, which launched with a budget price of $19.99 on the iTwin. The game, a collaboration between Sonic Team and indie developer Edmund McMillen, was a best seller on the digital marketplace, and saw excellent reviews despite its stiff difficulty. With Sonic games still proving popular with fans and still selling like hotcakes, Apple's strategy of super Sonic saturation might indeed pay off, and it will be interesting to see what Apple has cooked up for the familiar blue hedgehog over the next few years.

    -from an article on Games Over Matter, posted on May 6, 2011
     
    Spring 2011 (Part 6) - Square's Handheld Ambitions
  • Mechatos 2

    Mechatos 2 is the sequel to 2007's hit Supernova RPG about giant mechs battling it out in a post-apocalyptic world. The game, released in Japan in the summer of 2010, wasn't localized for North America until the spring of 2011, as sales in North America lagged quite a bit behind sales in Japan for the original. The game takes place 100 years after the original game, taking place in the same world but featuring a new cast of protagonists and antagonists, and many new locations not seen in the original game. The game's battle system and power-up system have evolved somewhat from the last game but remain fundamentally the same: combat is turn-based, and takes place with the player's party in mechs battling a variety of enemies, both mechanical and organic. The mechs can use a wide variety of attacks and are able to target certain places on the enemy's body in order to weaken limbs or cripple the enemy. Some new elements have been added to combat, including "Crisis Moments" in which certain parts on the enemy can be targeted for a damage or loot bonus, Aerial Assaults in which either the enemy mechs or the party's mechs can take flight and launch special attacks, and also the addition of elemental damage and defense for both players and enemies, with certain mech parts belonging to one of ten different elements. Mechatos 2 is also slightly more open ended than the previous game, with more exploration allowed and even segments where the player is required to roam around, hunting for a specific enemy. The ability to visit a number of different areas early on allows the player to collect extra experience and parts earlier than they might normally be able to, enabling players to grind who wish to do so and make earlier challenges somewhat trivial. The game also features eight playable characters instead of six, though parties still consist of three characters overall. The game's primary protagonist is Ganzer, known as a Reconstructor (someone who rebuilds old cities from scrapped parts). In the 100 years since the fall of the Purgers, humanity has slowly been getting back on its feet, but still has a lot of work to do because of mutant attacks and civil wars. Ganzer works for a nation called the Lumon Authority, the most successful of the nations to rise from the ashes of the fallen world, which has been able to build a massive and prosperous city, Lumonopolis, outside of the domes, where the air has started to become breathable and agriculture and industry are starting to thrive. One day, Ganzer is attacked by a rogue mech that turns out to be a Purger: a girl named Annabeth, who claims to be 112 years old and who has been trapped inside her mech for more than a century. She's the Purger that was revealed to still be alive at the end of the previous game, but unlike the other Purgers, whose minds have been broken and twisted and who seek only to destroy, Annabeth has a somewhat normal and upbeat mind, and only attacked Ganzer in self-defense. Annabeth claims to have only woken up in the past six months, and is able to communicate via the use of a talking hoversphere (which looks somewhat like a Fallout Eyebot). Annabeth wants to be free of her mechanical body, but she can't reveal herself as a Purger, lest she be destroyed by the humans (who still fear the machines that nearly destroyed them 100 years ago). Ganzer realizes that Annabeth's skills might be useful in helping to defeat the Dark Conclave, a cult-like civilization and the main rival to the Lumon Authority, who continue to attack Lumon's cities and people frequently. Ganzer and Annabeth begin roaming the wastes, battling the Dark Conclave and trying to convince the Lumon Authority to help Annabeth out. They make numerous allies along the way, but also numerous enemies, particularly Tolzoff, the leader of the Dark Conclave, and also a mysterious and sadistic scientist named Dr. Shikyo who has done experiments attempting to bring back the Purgers. In a climactic series of events about two-thirds of the way through the game, numerous major things are revealed: Annabeth has been physically dead for 100 years (as revealed when she is finally "freed" from her mechanical body, only for there to be a mummified corpse inside) and the real Annabeth's consciousness resides in her hoversphere, which is then destroyed by Tolzoff. It's also revealed that Dr. Shikyo has been working with Tolzoff to create a new army of Purgers, one of which is revealed to be a very kind and compassionate side character who disappeared a few quests earlier and has been forcibly grafted into one of the machines. The remaining party members barely escape an all-out Purger attack, and regroup in a sad scene, where Ganzer mourns Annabeth and the rest of the party commiserates with him. The bad news is compounded when Shikyo's Purgers attack Lumonopolis and inflict heavy damage. However, just when all seems lost, a mysterious young girl leaps into battle, taking out numerous enemies. The girl turns out to be Annabeth, inside a fully synthetic but humanoid body (a body she'll retain for the rest of the game rather than returning to a mech like before). Just before her hoversphere was destroyed, Annabeth's consciousness was wirelessly transmitted to the lab of a Lumon scientist (another friendly side character) and placed in a body designed to resemble her original human form. There's definite allusions to Battle Angel Alita in her fighting style and appearance, and she not only retains all her Purger powers but gains several new ones, making her for a time temporarily the most powerful party member (though the others catch up fairly soon once their mechs start to get their ultimate upgrades). Lumonopolis survives, though it's badly damaged, and the remainder of the game concerns the party's battles against the Purgers (all of which have to be tragically destroyed along with the people inside them), Tolzoff (who is later betrayed by Shikyo and grafted into a particularly powerful Purger) and ultimately Shikyo himself, who is revealed to be Annabeth's biological father and who participated in the first human/mech hybrid experiment, but went insane from the procedure. He attempted to perfect the procedure with Annabeth, which inadvertently led to her becoming the last remaining surviving Purger, whose body died when the Purgers sacrificed themselves at the end of the original Mechatos, but whose consciousness remained alive inside an artificial construct, occasionally rebooting (which explains her memory loss). Though Annabeth is pained to have to destroy her father, she ultimately does so, helping her friends to defeat him. Ganzer offers to raise her as his daughter, but Annabeth decides to go out and see the world on her own, helping those who still need helped.

    Mechatos 2 is released in North America for the Supernova in April 2011. It achieves strong review scores, though it's not quite as well received as the previous game, with its plot seen as being somewhat more derivative and the game itself not quite as tightly paced. It's still seen as one of the best RPGs on the system, and despite the game's release being overshadowed somewhat by the release of a new handheld Star Fox game, it still manages to achieve decent sales in North America, about on par with the first game. The game's graphics are considered some of the best on the Supernova, and the voice acting, which, like that of the previous game is performed by Los Angeles area professionals (with Troy Baker as Ganzer and Karen Strassman as Annabeth), is also quite highly praised. Though the game proves to be another successful one for Square, a sequel isn't as certain as it was with the original game, as the company looks to potentially change direction for its handheld games going into a new generation. Still, most of the people who worked on the Mechatos titles remain with the company, and many will go on to bigger and better things, including potentially working on a next generation Final Fantasy title.

    -

    "News of Square's imminent Dissidia sequel for the Supernova has been making waves and is getting fans salivating, but Square's most intriguing upcoming handheld title will be released for the next generation Nintendo handheld, quite possibly as a launch title. Codenamed Project Infinity, the game is helmed by Tomoya Asano, and is designed to resemble the Final Fantasy titles of old, but with new, modern gameplay twists. Unusual for a handheld title, Project Infinity is said to have been created as if it were a console game, with the upcoming Nintendo handheld's capabilities enabling graphics "approaching that of a Sapphire game". While we don't know too much about the game's specifics such as its plot, we have gotten some tidbits about its gameplay, including its use of real-time decision making blended with turn-based combat, in which players must make decisions on the fly during both attack and defense phases of battle. The game is structured like a Final Fantasy game, with some staffers even giving it the nickname 'Final Fantasy XIII'. Squaresoft is clearly looking to flex its muscles on the new hardware, and its upcoming game could be a benchmark for what handheld RPGs of the next generation can be."
    -quoted from an RPGamer.net article, posted on May 28, 2011

    -

    Final Fantasy IV Making Its Way To Android

    After the successful mobile releases of the first three Final Fantasy games on the Android platform in 2010, Squaresoft has announced that an enhanced version of Final Fantasy IV will be coming to mobile platforms later this year. The re-released Final Fantasy IV will feature enhanced 2-D sprite graphics, updated gameplay, and even voice acted cutscenes, a first for any version of the game. While no iOS release has been announced for any Final Fantasy title, Square has stated that the game will likely be coming to iOS sometime after the Android release, which would make it Apple's first ever Final Fantasy title. Squaresoft has also announced their intention to release the enhanced version of the game on a Nintendo platform, likely the upcoming Supernova successor, at some point as well. With these Android releases of classic Final Fantasy games, Squaresoft continues to dip its toes into multiplatform gaming, though we've yet to see an upcoming Final Fantasy title announced for any home console other than the Nintendo Sapphire. Squaresoft's embrace of the mobile market has helped out the company's bottom line, with stock prices up 21% from the previous year. It's also rumored that Square may announce a completely original Final Fantasy game for mobile, though they've not announced any plans to do so at this time.

    -from an article on Games Over Matter, posted on June 1, 2011
     
    The 2010-11 Network Television Season/Aliens Invade Cable
  • (Here's the update reviewing the 2010-11 network television season!)

    -

    ABC:

    ABC remained somewhat in the middle of the pack, thanks to the continued success of Dancing With The Stars and strong performances from several of its holdovers. Its most notable new show was Invasion, about a massive alien invasion fleet that attacks Earth and the survivors dealing with the aftermath. It, along with a show on NBC and several debuting on cable, would kick off a major "alien invasion" trend of shows that would see varying degrees of success over the next few years, and it would also help pave the way for a series of serialized dramas that would be highly successful for ABC, including a fairytale-based show during the 2011-12 season. As for the venerable and groundbreaking Lane, it remains in the top 25 in its ninth season, but the show's future has become somewhat clouded due to slowly declining ratings and increasing salary demands from its stars, particularly Kristen Stewart who now commands one of television's top salaries. Eventually, Stewart and the network would agree to two more seasons, keeping Lane on the air until the spring of 2013 and allowing its showrunners to craft a well-deserved ending that will see the titular character graduate from college and start her new life.

    CBS:

    CBS continued to dominate the ratings with its own version of NBC's legendary 90s "Must See TV" block, consisting of four hit comedies: Northwest, The Big Bang Theory, Hating Places, and Class Warfare, all of which would finish in the top 15, and in the top 10 amongst coveted young viewers. While not quite as dominant as NBC's block, the four comedies would anchor a formidable Wednesday lineup for CBS for at least two more seasons to come. CBS also continued to air a number of shows that were popular amongst older audiences, including Blue Bloods, Standard Of Care, and 60 Minutes, while Escrow remained a popular and timely drama hit. It would round out its success by debuting the hit reality competition show The Triathlon, featuring twelve contestants submitted to a battery of physical, mental, and emotional tasks. Combining the physical endurance of Survivor and The Amazing Race, the mental fortitude of Jeopardy, and the emotional pathos of Moment Of Truth (without the personal humiliation, the "emotional" tasks were more like tests of character), The Triathlon would become a major hit, surpassing longtime hit Survivor and critical darling The Amazing Race in the ratings.

    NBC:

    NBC saw a major rookie hit with The Event, which aired immediately after Powers and helped propel both shows to top ten ratings success. IOTL, The Event flopped after one season, but thanks to a better lead-in, better public reception for alien-related material, and better writing, the show remains a chart-topper throughout its first season ITTL, and would form a potent one-two sci-fi punch with Powers for several more seasons. The Showdown continued to be a decent rival to American Idol, becoming in some ways what The Voice was IOTL (with slightly less starpower and more direct competition), while Sunday Night Football remained a hit because the NFL is still king. While NBC doesn't have a lot of hits, the hits it does have are doing well, and the network is ready to usher in a new generation of hit shows.

    FOX:

    FOX needed a hit, and got a couple of decent ones: Eyes, a crime procedural/mystery show following the work of a blind detective (played by Kerry Washington) who has an uncanny ability to catch particularly dangerous criminals, and Indefensible, about a team of public defenders appointed to defend particularly dastardly defendants (though as it turns out, a few of those defendants really are innocent). The two shows would both crack the top 25 for the season, and FOX's animation block continued to be a success as well, with Savage City earning another new season renewal. FOX still has a rocky road ahead of it, but it could only take one big hit for the network to start climbing back up the ranks.

    -

    Top 25 Rated Network Television Programs Of 2010-11:

    1. American Idol (Wednesday) (FOX)
    2. American Idol (Tuesday) (FOX)
    3. Sunday Night Football (NBC)
    4. Northwest (CBS)
    5. The Big Bang Theory (CBS)
    6. Dancing With The Stars (Monday) (ABC)
    7. Dancing With The Stars (Thursday) (ABC)
    8. Escrow (CBS)
    9. Powers (NBC)
    10. The Event (NBC)
    11. Blue Bloods (CBS)
    12. Hating Places (CBS)
    13. Class Warfare (CBS)
    14. The Showdown (NBC)
    15. Undercover Boss (CBS)
    16. Eyes (FOX)
    17. Standard Of Care (CBS)
    18. Lane (ABC)
    19. The Triathlon (CBS)
    20. Invasion (ABC)
    21. The Mentalist (CBS)
    22. The Alchemist (ABC)
    23. 60 Minutes (CBS)
    24. Heart Of Darkness (CBS)
    25. Indefensible (FOX)

    -

    The idea of alien space invaders coming down from the skies and battling with humanity has been a well-known trope ever since the days of War Of The Worlds more than a century ago, and the visual mediums of movies and television have given space invaders their day in the sun since the first person sat down in front of a screen. However, these days have seen a glut of such shows debuting on the airwaves, and surprisingly, many have found success. Two alien invader shows, The Event and Invasion, have achieved big ratings on network television for NBC and ABC respectively, but it's on cable that alien shows have really shined, with ten new shows debuting in the past 18 months (and that's not counting animated shows!) From premium cable to basic, the aliens have landed, and if the ratings continue as they have, they're not going away any time soon. We'll rank all ten shows in terms of overall quality, and then you can decide if you'll let the aliens invade your living room.

    10. They Came To Texas (Sci-Fi)
    Let's get this turd out of the way first: it's awful. This show, in which flying saucers drop thousands of belligerent intergalactic invaders in a Texas prairie, is full of tired cliches and stereotypical redneck characters, and though it bills itself as an action drama, its over the top acting and unbelievable storyline would have audiences laughing if the funny moments actually came with any frequency. Fortunately, ratings for this show have been awful, and it's likely to air its final episodes sometime before the end of the summer.

    9. Pathogenesis (HBO)
    Whereas it's fun to make fun of They Came To Texas, this show's failure is just sad: alien germs infecting humanity, a talented cast of actors, this show should have been excellent, but its dry and confusing script and far too slow pace made us wish they'd just get to the good parts already. It was expected to be one of the best of the new cable alien invasion shows, but poor quality and ratings make this show unlikely to get more than two seasons on the air.

    8. Intergalactic Challenge (G4)
    This wacky comedy starring talented Canadian newcomer Mena Massoud and All That alum Lisa Foiles as a pair of FPS-addicted college students leading a team of gamers to battle space aliens in a fight for Earth's survival does have occasional moments of comedic brilliance, but those are generally overshadowed by poor acting from the rest of the cast and some really cringey humor. We really want to like this show, and maybe we eventually will: it's just been renewed for a second season thanks to getting some of the best ratings on the network.

    7. Contact (USA)
    They actually went and did it: they adapted 1997's excellent and poignant sci-fi film about a scientist who makes first contact with a benevolent alien species. The beautiful special effects and strong acting make this a decent show, but the pacing is agonizingly slow and it just doesn't have the emotional pathos of the original. This was another of the more hyped shows on this list, and isn't as big a disappointment as Pathogenesis, but it's got a long way to go before it can match the greatness of the movie.

    6. Human Resistance (AMC)
    The highest-rated show on the currently stagnating AMC (which should probably just go back to showing old movies and stop trying to push original drama), this show centers around a small-town widower (played by Patrick Wilson) who forms a one-man army against dangerous alien invaders. Wilson is electrifying in the role, especially as he rallies his fellow townspeople to fight the technologically superior alien force. The show has shades of the Encounter series of video games, which features a fairly similar protagonist in its first installment. However, there aren't a lot of strong side characters on the show, and it also makes its protagonist somewhat unreasonably "perfect", able to win against the aliens pretty much every time he fights them and not giving him much to struggle with except his angst over the death of his wife several years before. We'll have to see where this show goes, and we have some high hopes.

    5. Star Soldier (Starz)
    Who could have imagined that one of the best new premium cable shows in recent years could come from Starz? While Star Soldier definitely has its flaws, its anime inspired plot (about a futuristic alien soldier who dons special armor to battle stronger members of her own race) and excellent fight scenes and special effects makes this one of the most compelling new cable shows on TV. Sometimes the show writes checks that the special effects budget can't quite cash, making for some rather jarring scenes, and the plot can get really silly at times, but this show does get somewhat of an A for effort. However, with fairly low ratings, it may not get a season two, and season one ended on a hell of a cliffhanger...

    4. Aliens Stole My Couch (TBS)
    The best straight-up comedy on the list (though in certain ways, #3 could possibly count), Aliens Stole My Couch borrows somewhat heavily from the quirky NBC classic Third Rock From The Sun, with a group of intergalactic visitors who end up crashing with a down on his luck loser and the wacky hijinx that ensue. From the protagonist constantly hitting on the alien family's daughter, to the aliens themselves and their increasingly insane efforts to conquer the Earth, this show delights in absurdity. It lacks the emotional payoffs of the top three shows on this list, but it's still a delight to watch.

    3. Just Visiting (Lifetime)
    This Lifetime dramedy is the show I most unexpectedly found myself loving this past year. Currently airing its second season, it stars Megan Boone as an extraterrestrial disguised as a twenty-something human woman named Lila who has no idea how she got to Earth but keeps getting strange missions from her superiors that seem to be directed toward someone else. At the end of season one, we learn Lila is actually an alien tourist, and that the directives are intended for her boyfriend, who is apparently trapped on another planet. The show combines lighthearted quirky humor with genuine emotional drama, and features a strong supporting cast including Lila's best friend Maryse (played incredibly by Sarah Gadon) and a bespectacled man named Shaff who seems to have a connection with Lila's extraterrestrial "bosses" but almost always acts in Lila's interest. The show is heartwarming and addictive, and though it lacks the grandiose "invasion" narrative of the top two shows, it's definitely worth your time.

    2. Finalwar (HBO)
    They called HBO "crazy" for debuting two alien invasion shows at almost the same time, but it really wasn't that bad of a gambit even if Pathogenesis had failed. While that show was about an alien sickness, Finalwar depicts a full-on alien war against Earth from a variety of viewpoints, with the biggest budget in television history, a host of well-known actors, and dazzling special effects. It's a miracle they pulled it off, and largely they did, with humanity somehow holding its own against the alien invaders amidst the destruction of cities and the aliens' superior tech. While not an original concept (it's based off a comic book series that started in 2005 and is still ongoing), Finalwar is one of the best shows on television right now, but it's topped by another highly anticipated alien show with a similar but also radically different premise, conceived by one of the greatest minds in modern entertainment...

    1. Falling Skies (TNT)
    Steven Spielberg's alien spectacle began airing in April and in just two months, it's one of the top rated and most acclaimed shows on cable. Depicting the aftermath of a successful alien invasion and humanity's struggle to survive, it serves as an incredible parallel to Finalwar, and while not as violent and gritty, makes up for its lack of spectacle (mostly) with emotional payoffs and haunting visuals. While Spielberg (who was busy directing Star Wars: The Fated Crisis at the time Falling Skies was shooting its first season) isn't quite as involved with the series as he was with most of his other projects, he did help write the concept for the series and gave it its name, and so far, it's living up to the lofty expectations attached to Spielberg's reputation, largely thanks to the writing and direction of occasional Spielberg collaborator Frank Darabont and the performance of Andrew Lincoln as protagonist Tom Mason.

    -from an article on Tubehound, posted on June 30, 2011
     
    E3 2011 Indie Game Special
  • Chloe Maritzen: Welcome back to G4's coverage of E3 2011! We're going to take a little break from the big studio games, because some of the best games here on the E3 floor are being presented by very talented indie developers, and right now we're putting the spotlight on them!

    *Chloe is shown next to a booth where a Zelda-like game is being shown off, the game looks to be in the early development stages but it already looks very fun, with old-school style graphics and a very dark aesthetic.*

    Chloe: And here I am with Edmund McMillen, the developer of Super Tofu Boy and the awesomely fun but awesomely tough Sonic's Ultimate Challenge! This next game is called The Binding Of Isaac, which sounds very biblical...

    McMillen: It is in fact directly inspired by the biblical story and my thoughts on religion, yes. In this game, you play as Isaac, and your mom is trying to kill you, so you have to escape through the basement.

    Chloe: Wow, that sounds incredibly dark!

    McMillen: It's not a lighthearted fun time like Super Tofu Boy, no.

    Chloe: That game wasn't exactly a lighthearted fun time either, I remember dying a whole bunch!

    McMillen: *laughs*

    Chloe: Now, how long have you been working on this game?

    McMillen: Since 2010, even while I was also putting the finishing touches on Sonic's Ultimate Challenge, I always knew this would be our follow-up to that game. Fortunately, I had a lot of help on Sonic, so most of my work on that was done which freed me to work on this game.

    Chloe: And is Apple working with you on this one too, or is this all you?

    McMillen: This is all me and my team, we're hoping to release it for the PC first and then after that we'll be porting it to the consoles, not just Apple but Nintendo and maybe Android too, but that might be a little while.

    Chloe: So you're thinking maybe you'll be releasing it for Google's new Android console?

    McMillen: I like the look of that console, but we'll see.

    *Chloe begins playing the early build of the game, she manages to get through several rooms fairly easily, though it is quite tough.*

    Chloe: Yeah, this game is a lot like Legend Of Zelda with the top-down dungeon layout and just the graphics look very similar. I've noticed a lot of indie games coming out lately with that Zelda style.

    McMillen: I think that's a consequence of a lot of us being gamers ourselves and being inspired by the games we played so much of back in the day. There are a lot of differences though, you're not going to find the kind of items in Zelda that you'll find in this one!

    Chloe: I'm having a really fun time, even if it is quite tough!

    (...)

    *Chloe is now at a booth occupied by a group of young developers, two men and two women, barely older than teenagers, showing off a kind of Secret Of Mana-esque action RPG game.*

    Chloe: I'm here with Himiko Mouri, Mark Whipple, Elsie Chang, and Greg Breehome, and this game is called Flying Orb Adventures. Can you tell us a little about this one?

    Himiko: Absolutely! So in Flying Orb Adventures, a group of four heroes has to save the world from a powerful beast that roams the planet capturing these magical orbs. If he eats enough of them, he'll become a god and destroy the world, so the heroes have to stop that from happening. At the same time, these orbs are quite powerful, and pretty much every group with any kind of power wants to take them as well, so you've got your work cut out for you in collecting them all.

    *The four heroes are battling through a forest, and as they strike the enemies, damage numbers and orbs pop out of them. These orbs are absorbed by the heroes, who can then use tech attacks and magic based on how many orbs they've taken in.*

    Mark: There's no magic in this game, you can use your special attacks based on how many orbs of each type you've collected, so you have to set your attacks to be able to take advantage of the kinds of orbs you get.

    Chloe: This game looks a lot like Secret Of Mana, was that one of the games that inspired you?

    Himiko: It was, but another game that inspired us was the old Sega Saturn game MagiQuest, with the three heroines and the ability to use active and passive magic together in combat.

    Elsie: If you notice, a lot of the visuals in this game are similar to the ones used in MagiQuest, which was intentional.

    Chloe: I remember, kind of, MagiQuest back in the day, I had a Saturn but I didn't actually own MagiQuest but I did rent it once.

    Elsie: Himiko's older brother had it and me and her used to play it at sleepovers when we were in kindergarten.

    Himiko: It was the first game we ever played, it and Sonic 4!

    Chloe: I remember Sonic 4, that one I did have!

    (...)

    Chloe: Indie platformers are really cool, and Ruggabeast, which is coming exclusively to the Nintendo Sapphire, is no exception! I'm here with developer Christian Whitehead, and he's showing off this awesome 2-D platformer game.

    *Chloe is shown controlling a young man riding on top of a monster that looks like a cross between a buffalo and a bear, with giant tusks that it uses to spear enemies or throw objects out of the way. The monster occasionally goes into uncontrollable rages which can be used to smash objects or open blocked pathways.*

    Chloe: Now, you're a big Sonic fan, and you wanted to do some Sonic fan games, but Apple put the kibosh on that, correct?

    Whitehead: Unfortunately, yes, Apple was not happy with what I was doing and I got hit with a cease and desist. I actually tried applying for their game studios a few years back, but I got rejected, and that's when I started trying to do the Sonic fangames. I really wanted to make Sonic games but it didn't work out, but fortunately Nintendo was more open to my original platformer concept, which is Ruggabeast. It's not as fast as Sonic, it's a bit like Dog Dash, but this creature here is much more brutal and mean, he doesn't lick things, he just gores them.

    Chloe: *laughing* Well, I think he's still cute in a sort of way. And I'm having a lot of fun in this berserk mode that's going on here.

    Whitehead; Yeah, if you're able to trigger the berserk mode with regularity you'll be able to find a lot of secret passages. They're not really hidden like in the Donkey Kong Country games, but the trick is making your Ruggabeast go crazy and then being able to control him when you do.

    Chloe: If you can't really control him though, you can still beat the stages like normal?

    Whitehead: Most of the time, but sometimes you'll be required to make him go crazy and for that we have ways to automatically trigger it.

    Chloe: The graphics look quite nice, they're not really retro like a lot of the other platformers we've seen. This looks like a modern 2-D platformer, it's really beautiful.

    Whitehead: The art style we used gives the game a sort of fantasy storybook look to it that translates well to the Sapphire's capabilities. It's actually not really that advanced of a game, but the graphical style hides that a bit and should give the game some staying power.

    Chloe: Ruggabeast comes out when?

    Whitehead: It's a digital exclusive to the Sapphire's storefront and it comes out in September.

    Chloe: Can't wait to play!

    (...)

    *Chloe is playing a very early build of a spaceflight simulator game, attempting to construct a rocket on a launchpad*

    Chloe: This is Kerbal Space Program, one of the first games announced as a Google exclusive at E3 this year. It's an indie project by Felipe Falanghe, who left his company in Mexico after Google offered to help him work on his idea for a game. In Kerbal Space Program, you have to help these little green things called Kerbals build rocketships and go to the stars, but things don't always go so well... my last rocket that I tried to build blew up.

    Falanghe: You killed your Kerbals.

    Chloe: They all died. *frowns sadly* I have a feeling that a lot of Kerbals are going to die before I'm able to get them up into space.

    Falanghe: The game will teach you everything you need to know, but our goal is realism, so it's not going to be easy for you.

    Chloe: Well, you know, we choose to go to space not because it's easy but because it's hard. And this... this is really hard.

    *Chloe carefully constructs her rocketship, and tries to launch it into space, but it falls over and explodes on the launchpad.*

    Chloe: *screams in frustration but is also laughing* I'm wondering if people are actually going to play this to get into space or if they're going to try and see how many Kerbals they can murder. Because I remember in The Sims, that's what some people do, they just build these awful houses where all they do is try to kill Sims in as many ways as possible.

    Falanghe: I do hope people try to play the game as best they can, there's much more to this game than killing Kerbals!

    Chloe: Hey, I'm having fun killing Kerbals. ...I'm a monster.

    (...)

    *Chloe is standing at a booth with two young game developers, and a very early prototype of an adventure horror title on the screen.*

    Chloe: I think I'm seeing double! And that's because I am, because I'm standing here with twins! Alex and Ariel Hirsch to be exact, founders of brand spankin' new indie studio Pyramid Games, and they're showing off this game today which is very spooky and scary but also sounds very interesting and I've honestly just had a blast talking to both of them because they're both really fun to hang out with. Tell us a little something about yourselves.

    Alex: Well, Ariel and I originally started out working at Remedy on the game Owl Creek, but while we were working on that game and gathering experience, both of us decided that, you know, this game's nice but we've got so many ideas that we'll never be able to do unless we strike out on our own, so here we are!

    Ariel: Yeah, our heads were overflowing with stuff.

    Chloe: And as we can see here on the screen, a lot of that stuff has made its way into this game which is called Terror Trip.

    *Chloe moves her character, a teenage girl holding a flashlight, on the screen. She's exploring an area with several empty cabins, each of which can be gone through and explored, and each of which has its own story.*

    Ariel: So in Terror Trip, you play as a pair of high school students, a boy and a girl, who are on this school trip and get bored and decide to explore. Problem is, they end up in a part of the park that's been closed off by the government, and pretty soon into the game you find out why.

    *Chloe enters one cabin and finds all kinds of objects and texts inside, each of which gives a little bit more info.*

    Chloe: I've already noticed that this game is really text heavy.

    Alex: Pretty much every object you see has a story attached to it, and the characters will actually react to what you're picking up and looking at, so you not only get more of the game's overall story, but you also learn a little bit more about one of the twins.

    Chloe: These two protagonists are twins, by the way, you guys didn't mention that to the audience but you did mention it to me. So is this game a little bit autobiographical?

    Alex: I mean, uh...

    Ariel: *laughing*

    Alex: Just a little bit, we were inspired by some other games too. Pickton Lake, on the SNES-CD, that was a bit one, also a lot of the old visual novel games.

    Ariel: We had the SNES-CD as kids and we just devoured those games, even the really bad ones. I had Oops!, you remember Oops!?

    Chloe: I've heard a lot about it, we've done a segment on it for G4, but I've never actually played it!

    Alex: It is the worst-

    Ariel: It was awesome! Back when I was nine it was awesome!

    Alex: No, it was terrible! I can't believe you ever liked that game!

    Chloe: *laughing* Did you guys have arguments when designing the game?

    Alex: Oh, every single day. Sometimes having a twin is worse than having a boss.

    Ariel: We even argued about whether we should talk to G4 or IGN.

    Chloe: Well, I'm glad you talked to us! So, any idea on when this game is due to be released?

    Alex: It's not gonna be this year, there's still a lot of work we have to do and we're a small studio, so we're not in any rush. What we're showing off here at E3 is more of a proof of concept than anything.

    Ariel: Hopefully we'll be back next year with something a lot more substantial.

    Chloe: Well, I've gotta say, this is one of the best proofs of concept I've ever seen, and best of luck to you guys finishing up your game!

    -from G4's live coverage of E3 2011, airing on June 6, 2011
     
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    E3 2011 (Part 1)
  • E3 2011 - Nintendo Keynote

    For the second year in a row, Nintendo's E3 presentation begins with a game trailer. The trailer starts off by playing the sound of an engine revving, then showing beautifully rendered cars on a realistic racetrack. The cars are shown for about 10-20 seconds, then we get an intriguing sizzle reel of cars and tracks, along with some online gameplay footage and footage from the game's career mode. It's apparent that this is the reveal of Gran Turismo 5, with graphics that look much better than the previous game, and a great selection of cars, along with what looks like a really deep and challenging career mode. The trailer only lasts a minute, and finishes by showing the game's logo, followed by "2012". The crowd applauds, and then Satoru Iwata takes the stage. He thanks the crowd for attending, and talks about how excited he is to show off a new piece of hardware for the first time in several years. This time, it's the highly anticipated new Nintendo handheld, and Iwata reveals the device as a slightly larger, sleeker looking Supernova (though it's not actually a new Supernova model, it just has a similar form factor), with an OLED touch screen and a back touchpad. The device, though it looks similar to the Supernova, definitely seems to be a lot more advanced, and Iwata revealed the device's name as the Nintendo Connect, because it will have, as Iwata says, "the unprecedented ability to connect with a wide array of digital devices". These include both the Nintendo Sapphire and the upcoming Nintendo console, with the ability to stream gameplay from the Sapphire to the device on day one. It will also be able to connect with up to 16 other Connect consoles for local online play, and will boast the best wi-fi capabilities of any Nintendo handheld to date for online play around the world. It can also connect to Sony audio devices and televisions in order to play games on those televisions (functioning as another controller) and will have connectivity with certain models of phone as well, including Sony phones. It can also connect to a wide variety of gaming accessories and lifestyle devices, some of which were revealed on day one, including a heart rate monitor and motion control gloves. Iwata claimed that the Connect will be the "center of your entertainment world", and more functionality for the device will be added throughout its lifespan. It also will have a full library of games, including the ability to access the Supernova and Sapphire Flashback services to play classic Nintendo titles, and its own slate of exclusive games. Iwata then introduced the first of these games, which showed off a massive tower and then gradually revealed the game as a new Zelda title, with Link ascending the tower to battle guardian beings known as Sentinels. It looks like the entire game will take place in this huge tower, as Link climbs his way to the top to save Hyrule from destruction. The game's title was revealed as The Legend Of Zelda: Tower Of Sentinels, and it will be a launch title, the announcement of which drew cheers from the crowd. Iwata then showed off some other games, including a slick new Wave Race game with graphics almost as good as a Sapphire title and a brand new Squaresoft RPG called Infinitia which will span a vast world and will see four legendary heroes teaming up to retrieve a series of crystals and battle a great evil. Infinitia brings back a ton of old Final Fantasy elements, including crystals, chocobos, and the job system, but also features a new risk/reward battle system that looks very intriguing. Iwata then personally introduced a new game in his Parcels series, which features a brand new city and allows players to customize deliveries, making the game more of an open world adventure and giving them more interesting characters to meet and things to do. This new game will be called Parcels: Special Delivery, and like Zelda, Wave Race, and Infinitia, it will be out on launch day. We then got a quick look at a fun open-world Spider-Man game, though that one won't be out until 2012. Neither will Quintessence, the new IP from Argonaut, which features Star Fox-like rail shooter gameplay but with brand new strategy twists and an insane combo system. The graphics in Quintessence look even more impressive than those of Tower Of Sentinels, and looks like a great successor to the Star Fox series with a focus on gameplay rather than story. Finally, we got one more game reveal: Call Of Duty: Green Beret, an exclusive launch title for the system. The game features a squad of special forces soldiers conducting a secret campaign to take down a rogue mercenary. It looks like typical Call Of Duty fare, but it looks great for a handheld title and it's a sign that the third party support for the Connect will be quite strong. After the game reveals, Bill Trinen took the stage to help Iwata reveal the system's price for both Japan and North America. In North America, the system will cost $249.99, and will be released on December 2, 2011. Iwata left after the Connect presentation, while Trinen remained on stage to introduce the next round of upcoming games for the Nintendo Sapphire.

    The next part of the presentation was an in-depth look at Rare's upcoming RPG Slaughtered Planet, which will finally be released for the Sapphire in just a few weeks. E3 2011 is our first chance to see the full, finished game in action, and it looks amazing, from its massive world filled with an incredible amount of things to do, to multiple types of vehicles including a motorbike and a flying jet, and some of the best combat we've yet seen in a JRPG, with characters able to adapt different fighting styles (similarly to the Rise A Knight series). The game is fully voiced and will feature a plot combining elements of a class warfare struggle with an eldritch horror title, with a planet deep in the throes of corruption both political and physical. We really liked the game's shooting mechanics, which build on those from games such as Velvet Dark, allowing for full first or third person gameplay (the game allows you to switch from first to third person and back quite easily). The presentation didn't feature a plot trailer, as the Rare officials on stage want to keep the game's storyline close to their chests so players can find out for themselves what Slaughtered Planet is all about. The game will be released on July 18th, which is just a few short weeks away. Bill Trinen quickly segued into the next presentation, for the new Nintendo IP Hoseki: Gamestones Of Lostland. One of the more unique Nintendo IPs in recent memory, Hoseki combines elements of 3-D platformers with a ton of different minigames and puzzles. Its main characters are a brother and sister team named Seku and Sumi, who must first collect ancient artifacts known as Gamestones, and then cash them in to battle a different ancient being in a contest of intellect and skill. The game seems to combine 3-D platforming with a sort of Mario Party-like game board and minigame battles, and the whole thing looks very bright, colorful, and wholesome. The game includes both a single player mode and modes for co-op and competitive multiplayer, and Nintendo is hoping to make Hoseki a popular party title in addition to having it serve as a robust adventure game. Hoseki comes exclusively to the Nintendo Sapphire in August. Bill Trinen then introduced another trailer, this one being the final trailer for the upcoming Selene 2.

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    (Authors' Note: The following trailer was provided to us by the reader jolou! He also provided some of the discussion after the trailer.)

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    The trailer begins with a stunning view of a Gas giant passing in front of the camera. Then a spaceship appears and slowly docks with a space station.

    Mathew Fullington (narration): Fullington Log. We dreamed of those past years. Exploring newfound solar systems, meeting other species.

    We can see Mathew shaking hands with an alien. This alien looks like a mix between the Prothean, the Asari and a bird. Bipedal, He has four eyes and has blue skin, he also has feathers covering his head.

    Fullington: But they never tell us about the sacrifice we had to make, about those we could lose.

    Some scenes from the battle of the Alien vessel from Selene 1 are seen.

    Mathew: And the choices we had to make along the way… I don’t know if they’re right, I don’t know what the others think of them.

    We see a split screen with Elis in Jail and in the other, Rana in jail and then another one with a planet being attacked from orbit or one where a fleet is fleeing this planet. This planet looks exactly the same, leading to a conclusion that it is the same planet.

    Mathew: But they are my choices and I will defend them.

    We see a shot with Matthew, on a stage, in front of thousands of people after what seems to be a speech. Suddenly, the image change. The music too. Before, it was mostly similar to the Selene Theme. Now, it seems more a warrior theme or meant to encourage soldiers to go to war.

    Signs of battle are everywhere on the wide plains of this planet. And survivors of this battle are trying to flee it. They seem to know that something, someone is going to arrive. And it arrives. Two small shuttles land near some survivors. Soldiers get out and get one survivor who wears tattered Selene clothing. He is brought by two soldiers in the front of a shuttle.

    Someone emerges, wearing magnificent armor, made to impress everyone around it. She approaches the soldier and holds him by the neck. She takes off her helmet but we can only see the reaction of the Selene soldier.

    Mysterious alien: Some of you escaped. But don’t worry…

    We get the first look to the main enemies of the Selene Saga as the camera slowly rise up and we can see the face of the alien. Visibly, she is a female. And she’s smiling. She looks sympathetic, but with a firm resolve. She looks like quite like the Krill from The Orville (very bright white skin) with purple eyes and no hair.

    Mysterious Alien: …we will teach you your true purpose!

    The trailer ends as we slowly dezoom from the scene to see both the soldiers being taken in the shuttle and a vast fleet of shuttle, planes and spaceship on the horizon looking similar to the shuttle and the Alien spaceship from Selene 1.

    SELENE 2

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    The crowd applauds the trailer. Then, Trinen introduces the President of Arkane and creative director of Selene 2, Raphaël Colantonio. Colantonio thanks Nintendo, and then reveals that Valve has also been working with Nintendo and Arkane on the game, drawing some surprised gasps from the crowd that the company has been working on something other than Half-Life 3 (and has been working with Nintendo). As he reveals a small ship called the Nautilus that will serve as a personal ship to Matthew, there is a small gameplay segemtn of someone controlling the ship inside a solar system, you can actually control the ship and though it looks quite difficult to do so, it's actually very casual friendly. He then shows some concept art about the interior of the ship. Before leaving, he adds two others things, that your choices matter, those you did in the first one and those you’re going to do in this one and that a main protagonist of the game is tied to someone from the Selene Expanded universe. As he leaves, Trinen announces that not only will the game be playable here at E3 on the show floor, but that a demo of the game has already been uploaded for Sapphire owners to download online, consisting of one of the game's early quests taking place on board an abandoned space station. The Selene 2 presentation got quite a positive reception from the crowd (not quite as big as the Slaughtered Planet presentation but far more than the Hoseki one). The next presentation was a brief one for a game announced late last year that surprised a lot of fans, and that's Earthbound 4 (or MOTHER 4 in Japan). The game, which, like the others, has been conceived by Shigesato Itoi, is an RPG unconnected to the events of the first three games, but will involve the series' familiar quirky humor and strange sci-fi motif. It will take place in a strange, America-inspired land called Summerset, and sees a team of young children working together to battle a mysterious corporation. Earthbound 4 utilizes the Sapphire to great effect to create a strange stop-motion inspired world that gives it a look unlike any RPG we've ever played, and looks to modernize the battle system from previous titles with more action RPG-like techniques. We didn't get a lot of new information about the game, but RPG fans should be quite pleased to play it this fall. Next up, Guerilla Games took the stage to show off two titles. We got a brief presentation for Killzone: Aegis Of Aggression, which features genetically modified soldiers and a Mad Max-like motif, but the bulk of the presentation was devoted to Hazardous, a game created by a different team from the Killzone devs and which is being positioned as a major release for early 2012. A third person shooter taking place in a city decimated by nuclear war, Hazardous sees survivors roaming the streets of the city, battling mutated creatures and hostile enemies. The game has a ton of RPG elements, and could quite possibly be classified as an action-RPG, though it's less like Fallout and more like Ballistic Limit, with even some elements of the Shin Megami Tensei series in terms of pacing. One of the more unique titles of Nintendo's presentation, Hazardous looks like a technical marvel that may well push the Sapphire to its limits, and is expected to be released in February. After the presentation for Guerrilla Games, Naughty Dog took the stage and began showing off more footage from the finished Tales Of The Seven Seas: Horizon, due for release in August. We saw an extended sequence of a quest featuring Erick, Dona, and Victoria, and as they snuck their way through a jungle to raid a beached treasure ship while battling hordes of other treasure seekers, we saw a game nothing like the Tales Of The Seven Seas games of the past. Everything was super cinematic, combat was uber-realistic, and the dialogue between the three young pirates was both informative and hilarious, with the three regularly bouncing quips off one another. After this brief quest, which ended with Dona watching as Erick and Victoria ended up trapped under the water, we next got a brief look at Jack and McKenna investigating some ancient ruins that began spawning living skeleton pirates, forcing the two to flee. Again, the dialogue was on point, the quest gave us a lot of room to wander, and everything looked stunningly beautiful. Naughty Dog's work made us feel like we were playing a pirate movie, but with dialogue that could easily rival the best of Joss Whedon or Quentin Tarantino (maybe not quite as vulgar as Tarantino). We then got a look at another huge title coming later this year, Pokemon: Legend Quest, which is being worked on by Naughty Dog's other studio. The game delivers all the fun and content of the Wave's Master Quest, with a robust single player adventure (not quite as big as the ones on the proper handheld games, but enough to keep players occupied for 20+ hours) combined with a full stadium mode featuring all the Pokemon from five previous generations. The new game will focus on a trainer tasked with hunting down several legendary Pokemon for a mysterious man known as the Collector, who may be friend or foe. The game will also allow for at least one previously unobtainable in the main titles Mythical Pokemon to be acquired and transferred into Pokemon Rise And Fall. Legend Quest comes out in November, and for fans looking for something fun after Rise And Fall, this will definitely be able to keep them satisfied.

    After the Naughty Dog segment, Trinen brought several representatives from Squaresoft to the stage to show off several new titles, leading off with the upcoming Kingdom Hearts III, which will be released worldwide in December. Certainly one of the year's most anticipated new titles, the game will continue the adventures of Sora, Kairi, and Riku as they attempt to restore the Hearts of the Pale Knights, which have seemingly been captured by an intimidating new foe. Telos has been revealed to be a major antagonist in the game, blaming the heroes for Gwyneth losing her heart, and of course, the Keyblade Knights will visit a series of brand new Disney-themed worlds, including the world of Rapunzel Unbraided and also Pixar's Seashell. We'll also pay a visit to the world of The Hunchback Of Notre Dame for the first time in the series, and will revisit several previous worlds, including Olympus Coliseum and Hyrule. Nothing was revealed as to whether another Nintendo world will be making the leap into Kingdom Hearts for the first time, but we got to see some amazing combo attacks between Sora, Kairi, and Riku, who will be fighting together while Donald and Goofy join King Mickey for their own separate mission. The Kingdom Hearts III footage was followed by some intriguing (and terrifying) Parasite Eve 4 gameplay footage, and then we got to see a sneak preview of another upcoming Connect game: SaGa Frontier 3, featuring the return of the Regions and ten different protagonists each on their own quest. We then got a quick trailer/preview of a brand new IP set for release on the Sapphire next year: Air Of Mystery, a dungeon crawler-type game with a lot of old school Final Fantasy elements, featuring a young squire in search of some magical crystals. Air Of Mystery doesn't exactly look like a Final Fantasy tentpole game, or even a Fairytale for that matter, but it should be a decent mid-range release for people looking for more great Squaresoft RPG action. Finally, the segment concluded with a brief teaser for the upcoming Final Fantasy XIII. We only saw a few quick video segments and some imagery of giant mechs, but it was enough to make the crowd cheer and get our whistles properly whetted for some amazing RPG action. Tetsuya Takahashi is confirmed to be returning, and the game will see the return of the giant Guardian mechs from Final Fantasy VIII. Takahashi also confirmed that it would be another open world game like Final Fantasy XII, getting fans even more intrigued. The game is still early in development, but at least it seems like we'll be getting it this generation, rather than the next. Squaresoft's presentation then ended, and we were treated to some quick burst previews for upcoming games. A quick trailer featuring an especially sadistic Sweet Tooth was used to hype up Twisted Metal Chaos 3, which will be coming next year, and then we got a full-on third party sizzle reel, showing off some more upcoming games, including Max Payne 5, a new Deus Ex title, the upcoming Call Of Duty: Nightfall, and Prince Of Persia 4. We also saw great looking footage from the upcoming X-Men: Fallen, and then we got the biggest reveal of all: a confirmation that yes, the Cyberwar Trilogy is going to be making its way to Sapphire later this year. With Psygnosis an independent studio again and free to release the Cyberwar games on other consoles, the Sapphire will be seeing the first three games, with full online multiplayer for the third. After the third party reel ended, we got a quick look at some upcoming Supernova games, including some digital indie titles and games like Alien: Awakened (a full FPS game exclusive to the system) and Dissidia Final Fantasy 2. We also got a look at the upcoming Goldeneye remake, coming in just a couple weeks. It's the full original Ultra Nintendo game with online multiplayer and some graphical enhancements, and one of the Supernova's most hyped games this year. It's good to see Nintendo supporting the Supernova, even with the Connect's release just six months away.

    The Supernova reel seemed like an anticlimactic way to end Nintendo's E3 presentation, and Bill Trinen agreed, inviting Mark Cerny up on stage for one more reveal from Naughty Dog. The reveal was a teaser trailer for Mystic 2, revealing a world recovering from the apocalypse that wiped out humanity, thanks to the discovery of Oridae magic. While Luma and Lake will return for this game, the trailer revealed a brand new protagonist, with features unlike any Oridae seen before. It's also been revealed that a potential pocket of pure humanity still remains on the planet, but what role these neo-humans will play in the game's story was not revealed in the teaser trailer, which intriguingly cut off just after revealing a giant mech activating. Mystic 2 is scheduled to be released next year, but is still quite early in development, and it's not clear whether it will be released for the Sapphire or possibly its successor. We then got one final introduction from Bill Trinen, who asked Katsuya Eguchi to reveal one final game. The game showed off a mysterious laboratory, before a pipe opened underneath and Mario popped out, drawing cheers from the crowd. We saw Mario doing some science experiments and then emerging into a vast open world wearing a jetpack, which he fired off to fly high into the air, revealing a vast landscape of pipes, hills, and Koopas. After seeing Mario doing more science outside the lab and exploring more worlds, including an autumn world, a volcano world, and even outer space, the game's title, Super Mario Laboratory, and its release year, 2012, was shown. The crowd applauded wildly, sending Nintendo's E3 2011 keynote away on a high note.

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    Hands On With The Nintendo Connect

    Nintendo finally revealed its new handheld, the Nintendo Connect, here at E3 2011, and of course they had plenty of demo units available to play on the show floor, demonstrating the device's connectivity and its multiplayer capabilities. While we loved getting a nice game of Call Of Duty: Green Beret going at Activision's booth (and yes, the game looks and plays almost exactly like Modern Warfare on home consoles, showing just what the Connect can do), we also loved putting the device's connectivity to the test with our other electronics, including our Sony phones and some wireless speakers. It's possible to actually connect the Connect (looking forward to saying that thousands of times over the next few years) to a ring of speakers positioned around the player, giving them true surround sound on a handheld device not much bigger than the Supernova. And yes, this is the Nintendo Connect, not the Game Boy Connect: Nintendo is finally saying goodbye to the "Game Boy" brand after 22 years, positioning this thing as a console-like experience (and perhaps a Sony entertainment device) rather than "just" a gaming handheld. The price of $249.99, which is 50 bucks cheaper than Apple's Gemini but more expensive than any other Nintendo handheld ever released, also positions this as a "premium" gaming device, and we'll have to wait and see if the Connect's capabilities justify the price tag. It's certainly a powerhouse, with graphics that fall a bit short of the Apple iTwin, but not all that short, and it's easy to see seventh generation console games ported to it with ease. Of course, it can also play Sapphire games using wi-fi, though you've got to have a good connection or you will experience lag. The Connect comes with clicky control sticks, giving it functional L3 and R3 buttons (a first on a handheld device), and it also has the ability to upgrade its on-board memory with MicroSD cards (which you'll probably want to do, since it only comes with 4GB of on-board memory devoted mostly to save space).

    How are the games? Well, the games are pretty good, for the most part. We were most impressed with Wave Race, which looks absolutely gorgeous on this thing, with some of the prettiest water effects we've ever seen on a handheld and some amazing white-knuckle racing action. The game has a robust stunt mode clearly inspired by the water-based Thrillseekers titles, though don't be looking for Marina Hirano (or even Shad and Rebecca from Squad Four) to show up: Nintendo's confirmed no guest characters in this game. The Legend Of Zelda: Tower Of Sentinels looks and plays awesome, much like Spirit Of The Woods did, but we're still a bit skeptical how robust this quest will be, considering it essentially takes place in one giant dungeon (albeit a dungeon far, far bigger than any other dungeon in any other game we've ever played). It's just great to have a full Zelda game as a launch title, and from what we played so far, we think it'll live up to the series' great reputation. The other game we absolutely loved was Squaresoft's Infinitia, which gave us a few dungeons and towns to mess around with in the demo, mostly highlighting the game's outstanding battle system. Players will be able to give up turns in exchange for buffs, which can include an attack buff or an additional turn, making strategy crucial in how tough battles play out. The risk/reward system can benefit both players and enemies, who can also give up their turns to launch a brutal counterattack, and players have to watch carefully to see if an enemy will decide to make their big play that turn so they can properly defend. In contrast with Tower Of The Sentinels, Infinitia will take place in an enormous overworld said to be as big as the world in any Final Fantasy game, making it the perfect RPG for Connect players with a lot of time on their hands. So far, we love the Connect: its ability to connect to a wide variety of other devices, its advanced OLED screen, and its early game library all give us reasons to be excited, but the real question will be if it can compete with the seemingly more powerful Gemini, which will feature a bigger game lineup and more powerful hardware than Apple's current home console, all for just 50 dollars more. This holiday will see an epic handheld showdown play out, and it's not likely that most gamers will have enough cash to buy both.

    -from a June 7, 2011 article on Games Over Matter

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    Nintendo And Sony Confirm Work On Next Generation Console, But No Details At E3

    Nintendo's E3 keynote was unexpectedly barren of any news about new home console hardware. We got a reveal for the Nintendo Connect, and Mystic 2 looks like it might just be a next generation game, but no mention was made of a Sapphire successor. Again, this was to be expected: the Sapphire just came out three years ago, it's selling quite well, and it still has plenty of big new games coming out. However, in an interview at the Nintendo booth, Nintendo's Satoru Iwata did confirm that yes, new hardware was in the works, but that it wouldn't be released until the Sapphire had "run its course" as a home gaming system. Iwata said that while some of Nintendo's focus had shifted to next generation development, and that Nintendo was hard at work on the next generation machine, the Sapphire still had plenty of room for more games to fill out its already strong library.

    We know that Google is working on a next generation console, and was here at E3 to show off some of that console's technical details, though the company did not make a formal speech or address. Apple is also confirmed to be "quite far along" in development of their next generation console, and even gave a demo at their presentation for technology expected to be a part of that console. However, Nintendo has, as expected, kept its cards mostly close to its chest. We know the next generation is coming, and Iwata's small reveal of Nintendo's progress on the Sapphire's successor is more than we expected to hear. With E3 2011 focused mostly on handhelds and games, E3 2012 is likely to be the Year of the Consoles, and if Nintendo has their next gen tech ready by then, we'll no doubt see it along with everything Apple and Google have been up to these past few years.

    -from a June 7, 2011 article on Kotaku
     
    E3 2011 (Part 2)
  • Apple Keynote - E3 2011

    Apple's E3 keynote begins with a two minute sizzle reel of the Apple Gemini, showing off its full range of capabilities as a portable successor to the iPod Play and a handheld version of the iTwin. We've known about the Gemini since MacWorld earlier this year, but this sizzle reel still shows off a few new features of the device, including the ability to function as a controller for certain iTwin games and its ability to use some iPad apps and function as an iPad-like drawing tablet. We also got a lot more footage of iTwin games running on the device, including some brand new upcoming ones such as Land Of Enchantment and Panzer Dragoon Phanta. It's abundantly clear that the Apple Gemini is at its core a portable iTwin, making it the most powerful handheld ever and a very intriguing portable device. After the sizzle reel, a very hyped-up Reggie Fils-Aime took the stage holding a Gemini in his hands. He began talking up the device and its features, claiming that it would revolutionize portable gaming, it could serve as a second iTwin (or a first for people who didn't already have one) and that Apple had some amazing exclusives that have never been attempted before in gaming history. He then introduced us to a world premiere exclusive launch title, a hack and slash about a hero who wields nine different weapons and can switch between them on the fly. The switching truly is seamless, he's able to use a broadsword, a katana, a dagger, an axe, nunchucks, a bow and arrow, a scythe, a hammer, and a gun, and all of these weapons can combo with one another. The weapon switching is dazzling to behold, and the game's graphics truly look like they could run on the iTwin. The game is called Weapon9, and it's being positioned as one of the Gemini's major launch titles, available on opening day. Next up is Nova, a rail shooter with some fantastical and musical elements. It doesn't look as fast-paced or as technically impressive as Quintessence, but it is easily the more artistic of the two, with amazing colorful graphics running perfectly in sync with the music and sounds. Nova will be another Gemini launch game. We then got to see more of Infinity Blade, a gorgeous, epic action RPG with the ability to play solo or to partner with other players online. Infinity Blade looks reminiscent of King's Grave, and boasts some enormous monsters that players will definitely need to party up to defeat. It's interesting that both debuting next gen handhelds have epic RPGs with some form of "infinity" in the name, but the games look very different from one another and are positioned as RPG rivals for the launch of both handhelds. After a couple more quick looks at games (including a new next-gen Tetris title with an emphasis on hardcore competition, and a fully featured port of Street Fighter V called Ultra Street Fighter V), Reggie pivoted a little bit, taking his time presenting the next game. We got a full-featured trailer for this game, a new installment in the Conduit series, depicting a protagonist with the ability to get through any door and into any building. That's the gimmick of this game, The Conduit: Infinite Access: no door is closed to you, and if you can sneak around and take out the guards, you can walk right into the most secured building in the game right from the start. This open world approach to a popular shooter franchise is an interesting twist, and the announcement that this game is another launch title send the crowd into a frenzy. Unfortunately, not all the games being shown off will be ready for launch, and Railstorm is a game on the schedule for 2012. The graphics in Railstorm stand out immediately: this is a console-quality FPS on a handheld, and looks absolutely stunning, better than any of the Call of Duty games have looked on the iTwin. The game features mostly weapons with a very high rate of fire, allowing entire hordes of enemies to be mowed down at a time, and incredibly, there's no slowdown. We're looking forward to this game, but it's not going to see release until next year. Another game that won't be out until next year is Resident Evil: Revelations, an exciting new spinoff featuring Jill Valentine looking for her captured friend on a cruise ship swarming with zombies. It looks utterly terrifying and utterly beautiful, and is on the schedule for 2012. Once again, Reggie stopped, and asked for two people to come to the stage: Steve Jobs and Yu Suzuki. The two men shake Reggie's hand, then Steve Jobs talks more about the Gemini and how it's going to revolutionize the way Apple makes games. He then segued into a discussion with Yu Suzuki about the Virtua Fighter series and how far it's come in the last two decades, before finally announcing a brand new game, Virtua Fighter Infinity, for the Gemini. It's no spinoff or port, it's the next mainline installment in the series, and it's coming to the Gemini first. Yu Suzuki told the audience how the Gemini is a system capable of producing arcade quality graphics in the palm of one's hand, and demonstrated by showing off some of the new fighters and new stages in the game. He then said that no less than 36 fighters would be in the game, and gave short glimpses of a few of the new fighters, including Taya Ku, an upbeat but determined young woman who specializes in fast punches, Mike, a bouncer with a shady past and a loving family, and Regal, an aristocratic fighter who can stomp foes into oblivion. He then briefly showed off Dural's new look and capabilities, and says he's looking forward to introduce more fighters in the future. After Yu Suzuki left, Reggie announced one more game to show off. At first, it looked like he was going to talk about Sonic Speedrun, the launch title focusing on fast-paced stages which we already know about. But then, he decided to unveil something else coming in 2012... a brand new mainline Sonic game, with Sonic journeying through 2-D stages and also roaming through vast 3-D ones, picking up where 1999's Sonic the Hedgehog 5 left off. The game definitely has more of a focus on 3-D than Duo, and looks visually better than any Sonic game to date. Sonic Speedrun looks good, but focuses only on 2-D and seems like more of a gimmick game, but Sonic the Hedgehog 6 is the adventure fans have been waiting for, and it's coming exclusively to the Gemini in 2012.

    The Apple Gemini presentation, which took nearly 20 minutes and revealed some incredible games, certainly didn't disappoint and was easily the highlight of Apple's E3. However, Apple had plenty more things to show off in the remaining 40 minutes of the show, and they devoted a decent chunk of time to a short tech demo which focused, once again, on the new Virtua Fighter game, but this time scaled things up to a large screen and had Reggie and Steve Jobs showing off some fighting moves. As they moved their bodies, the characters on screen responded in kind. They next played a new version of Virtua Racing, moving their bodies to steer their cars. They played Virtua Soccer, Virtua Tennis, and Virtua Golf, and each game they played, they used their bodies as the controller. Steve Jobs introduced this new "Virtua" concept, and while it seemed like they might be discussing a brand new iTwin accessory and a new line of Virtua games (or perhaps a compilation title), a lot of fans in attendance couldn't help but think this might be part of some kind of next generation tech demo. What we saw looked quite fun and intriguing, but after the demo, the gathered crowd was ready to see some iTwin games, and Steve Jobs left the stage to allow Reggie to continue with that part of the presentation. The first game revealed came in the form of a teaser trailer. We got the Capcom logo, and then some scenes of combat. By the time the first mech showed up, the fans knew exactly what franchise this game was for and began cheering. We eventually get the reveal of the game's hero, a young man clad in a combat exoskeleton, battling his way through hordes of foes in what looks like a decently sized city. While the apocalyptic setting is no longer present, and the protagonist is male instead of female, this is an Iron Combatant game through and through, and sure enough, the game's title/logo reveal confirmed it. It's a new Iron Combatant, and it's coming to the iTwin in 2012. Following that, we were treated to a bit more of an extended look at the brand new 3-D Sonic game coming in August. We've already seen plenty of Sonic Unrelenting, a game featuring a more ferocious Sonic, an updated combat system, and hordes of mutant enemies. While this game does seem to be a bit of a darker and edgier Sonic, it's still got the familiar characters and charm, and lots of running around beautiful environments, most of them with some kind of sci-fi theme. It's a Sonic game, so we know it's going to do well, and Reggie was eager to show off the game's new "supersonic combo" system in which running fast through obstacles builds up Sonic's attack power, allowing him to strike at enemies and send them flying, or deal massive damage to a boss. We like the combat focus of this new Sonic, and hopefully the platforming can keep up. Sonic Unrelenting is just two months away. Then, we got what looks to be our final look at Land Of Enchantment before the game is finally released this fall. Information has been slowly coming out about this game for the last couple years, and with a now finished version of the game playable at E3, there were a lot more reveals in the relatively short time we spent with this game and its dev studio on stage at Apple's keynote. We learned that the past world of 1947 will play a major role in the game, with the heroes actually able to return to that year and alter things before returning to the "present" day. We'll be able to switch between one character who might be in 1947 to alter something the present for another character, communicating across time via the five protagonists' special powers. We're more excited to play Land Of Enchantment than almost any other iTwin game coming out this year, and it feels surreal that it's just a few short months away at this point.

    The next two preview segments were both fairly short, but featured intriguing previews for some very interesting games, both of them coming to the iTwin later this year. The first is Aegis Avernum, developed by Tetsuya Mizuguchi. Taking place primarily in an ancient floating city, this action RPG/adventure title features a young protagonist who is able to fly short distances from place to place, battling enemies and solving puzzles along the way. The ground segments are occasionally broken up by segments of free flight as the protagonist travels from one section of the city to another, battling enemies along the way. The game's soundtrack is gorgeous, and the beautiful scenery and vivid images look to make the game a visual treat. Then we have Kasmias, an open world mech shooter developed by Namco. The game looks to have a somewhat Techno Angel-esque feel to it with its detailed HUD, but also has elements from the Aquila series and arcade games as well. Not quite as beautiful visually as Aegis Avernum, Kasmias seems like it's going to deliver a ton of raw fun to the iTwin and should be a blast to play with motion controls. We then got an in-depth look at Dragonwar, one of the most talked about titles teased at last year's E3. The gameplay segment showed off by Reggie and by the game's dev team showed the protagonist and his dragon, which seemed to be in an adolescent stage (as the dragon was barely larger than an adult male). The protagonist had to gather items to feed to his dragon and is even shown interacting with it, while off in the distance, some kind of battle rages. At one point, raiders attack the boy's camp, and he has to defeat them with a bo staff, while protecting the dragon. After this, we got a gameplay segment of the boy, now older and riding an adult dragon, leaping down on a gunnery squad and fighting them off, stealing one of their guns and using it to kill some of the others. Dragonwar looks like an intense, gritty, and epic game, and we're looking forward to becoming VERY attached to that dragon. Dragonwar comes out next year, as does the next game to be shown off, Panzer Dragoon Phanta. We're battling ghosts in this game, riding the back of a ghost dragon to shoot laser beams at ghostly foes that fade in and out. No partners for this game, we're on our own, and like Panzer Dragoon Zeta, Phanta will combine elements of role playing and rail shooting. After how good Zeta was, Panzer Dragoon Phanta is one of our most anticipated titles of 2012, and we were glad to hear that the game, along with Dragonwar, would be playable on the E3 show floor. We then got a quick tease of an upcoming collaboration between an American and Japanese development team. The teaser only showed off a little bit of story and a little bit of gameplay, revealing that we'd be stepping into the shoes of a ninja for a fast-paced slasher title utilizing motion controls to great effect. "You Are The Ninja", is the game's tagline, while the game itself is called Ninkata, and is said to be "Coming Soon". From ninjas to samurai, we were next treated to another look at Capcom's upcoming samurai hack and slash, Onimusha Darkblade, which sees Samanosuke take up a demonic blade to avenge the brutal death of his newlywed wife. This game looks like a more violent and brutal Onimusha than previous games in the series, with blood everywhere and Samanosuke remorselessly cutting down his foes, while a growing evil force takes hold over him. The trailer encouraged us to embrace our dark side, and we can't wait to do just that when the game comes out in November.

    Reggie Fils-Aime then praised Onimusha Darkblade as another example of the positive relationship Apple and Capcom have enjoyed over the past few years. He listed off some of the games the two companies have collaborated on together, and expressed his hopes that the relationship would continue into the next generation of Apple hardware. He then asked the audience to enjoy one more example of the partnership between Apple and Capcom as they prepare to reveal their biggest collaboration yet. A trailer then begins, featuring news broadcasts of a increasingly disturbing nature, depicting a series of plant mutations, ending with a shadow of a human being transforming horrifically into a plant monster. A test tube is placed on a table, and a female voice can be heard yelling "SOLD!" before the camera briefly pans up to reveal a familiar face holding the test tube and smiling viciously. It's Shini from the Resident Evil series, confirming this next title as a new Resident Evil game. We see more plant mutations and we then hear Albert Wesker's voice, as ominous news broadcasts are shown, depicting the P-Virus overtaking several major cities, turning their denizens into plant creatures and causing plant and insect mutations to overwhelm several locations. Finally, gameplay footage is shown of a terrified Leon Kennedy sneaking through a hallway, only to hear someone weakly whispering for help. When he rounds the corner, a vine grabs his arm and pulls him forward. We hear a loud snap and a loud scream, and hear something being violently consumed. We then see the logo for Resident Evil 6, as it's slowly overtaken by plant growth. Then we see the words "Exclusively for the iTwin" and "2012". The crowd cheers quite loudly, and Reggie again thanks Capcom for their work on this incredible game, which he hopes to reveal more of in the coming months. He then says that there's one more thing to show off, and it's another teaser trailer. We hear gunshots and see angel feathers fly. Then, a pair of tall, sexy boots can be seen walking, and a cheeky female voice says "you didn't think you could end this show without me, did you? Naughty, naughty...." Bayonetta appears, blows a kiss at the camera, shoots several times which makes cracks in the glass, then kicks through the cracks with her boot, revealing the Bayonetta 2 logo. "Coming exclusively to Apple" can be seen, and then the screen fades to black, to more cheers from the crowd before the presentation ends. It's intriguing to note that the Bayonetta 2 tease didn't mention the iTwin or the Gemini, but instead mentioned Apple, raising questions about just where the naughty Umbra Witch might end up next....

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    PC games didn't have as big of a presence at E3 2011 as they've had in recent years. As more and more hit PC titles find themselves ported to console, and vice versa, the lines between the two platforms have somewhat blurred. However, that doesn't mean it's been a slow year for PC gamers looking to find an exclusive that will justify their purchase of that expensive gaming rig. In fact, two of 2011's most anticipated titles will only be playable on the PC, and while you've probably heard of them both prior to this E3, they still commanded plenty of attention on the show floor.

    Civilization V is probably the most anticipated PC game on the show floor. It's had its share of developmental delays, most notably due to Sid Meier's efforts to port the ultra popular Civilization IV to consoles, which has taken some time away from work on this game. However, according to Meier himself, Civilization V will be "too big for consoles to handle, even the next generation ones", making it, at least for the forseeable future, a PC exclusive. It's gotten a beautiful new coat of graphical paint, making all those cities and wonders really pop, and with the addition of dozens of new research trees and strategic maneuvers, Civilization has gotten deeper than ever. With Civilization IV revered as one of the best games of the last decade, it seems like it'll be almost an impossible task to top it, but right now, Civ V looks better in just about every way, which is why it's expected to win many of the Best of Show awards here at this year's E3. Of course, for those who'd rather fight up close and personal rather than commanding armies from afar, the MMO Renzoku might be more your speed. It starts off as a single-player RPG before opening its full world to the player and allowing them to join what developer Trion hopes will be millions of players battling it out in a world inspired by feudal Japan. Renzoku will feature a skill tree based heavily on combat prowess, with players able to pick the skills that will best help them against the game's tough bosses and also against one another in PvP. The developers showed off an "Army vs. Army" PvP mode in which hundreds of players can duke it out simultaneously, another element that could only be accomplished on the PC, with console multiplayer gaming still at least a generation away from allowing more than 64 players at a time. While comparing Civilization V to Renzoku sounds like comparing apples and oranges, there's no doubt that the two games will be battling it out on year-end top 10 lists and may potentially be the top two front-runners for overall Game of the Year.

    Shooters look to have a big year on the PC as well, with games like Hollywood Hank and their ludicrous storylines and over-the-top characters going up against gritty, realistic titles like Raid On Omaha Beach, a WWII-based shooter which takes heavy inspiration from franchises like Medal Of Honor. However, our pick for best PC shooter of E3 might just be It That Stalks, a horror/sci-fi shooter title featuring a single space marine up against Lovecraftian horrors aboard an abandoned space freighter. While the plot isn't necessarily an original one (many will notice similarities between the game and the Doom and Quake series), what really stands out are the gorgeous graphics and the truly horrifying atmosphere. This game is designed to make the player sweat, with long periods of tension slowly ramping up between monster appearances. It That Stalks could be the single most frightening video game ever, as even though the game showers the player with ammo, it's VERY hard to kill even the weakest of creatures unless one knows exactly what they're doing, and running and hiding is a necessity for survival. While there's more than just shooters, RPGs, and strategy games at this year's E3, these are the standout PC titles that you'll be playing before the year is out, and which are every bit as good, if not better, than the console blockbusters.
     
    E3 2011 (Part 3)
  • Once again, E3 2011 was where every major video game publisher was showing off its upcoming titles. While most of the press surrounded the big Apple and Nintendo keynotes, third parties also had a major presence of E3, and were showing off their games apart from the main console makers' presentations, either in the form of their own keynotes or simply at their large booths on the show floor. While the usual suspects were making the biggest waves, we also got some surprising and intriguing info from a few of the smaller companies at the show. Here's some of the biggest news from the third party devs at E3 2011.

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    Activision's booth was probably the most crowded on the floor outside of the Nintendo and Apple displays, and much of the folks there were gathered to play Call Of Duty: Nightfall, this year's latest game in the FPS franchise. Like Modern Warfare, Nightfall will take place in the present day, but will have its own self-contained storyline centered around a squadron that specializes in infiltrating locations under the cover of darkness. It will feature a single protagonist rather than the multiple protagonists of the Modern Warfare games, and will include a wide variety of equipment to help players see in the dark, with night-vision goggles coming standard. The multiplayer will also focus heavily on nocturnal combat, and will place an emphasis on stealth and teamwork, making communication a must. While Nightfall looks like a definite winner, Activision also generated a lot of hype with this year's extreme sports games. Of course, the most anticipated of the two is the next Thrillseekers title, Thrillseekers: Motocross. As the name of the game implies, it'll introduce motocross into the series for the first time, and will also include BMX biking and dirtbiking. The single player campaign will focus on Vivian Martinez, which is somewhat poignant this year considering Brittany Saldita's (the voice actress for Vivian) cancer fight. Fortunately, Saldita recorded all of her lines for this game before her diagnosis, and even posted a message on Twitter encouraging those at E3 to try out the game. We're also getting a new Tony Hawk game. Called Tony Hawk: Legends Of The Park, the game is a flashback to earlier eras of skateboarding, and features modern gameplay while highlighting skateboarding's roots and introducing players to a new group of legendary skateboarders and throwback parks. Legends Of The Park could be the best Tony Hawk game yet, and will be a nice compliment to a Thrillseekers game that won't be featuring any skateboarding. We then got an in-depth look at the upcoming FPS James Bond: Death Is Forever. Coming not only to the Sapphire and the iTwin, but to the Gemini and the Connect as well, it's a brand new FPS in the James Bond universe, featuring a totally original storyline and online multiplayer. The trailer Activision showed off revealed a couple of sexy new Bond Girls and some incredible new gadgets, while visitors to the booth were able to enjoy multiplayer deathmatches and a sample campaign level. Activision's Bond does play a tiny bit like Call Of Duty, but also has its own unique style, and should be a thrilling actionfest when it comes out toward the end of the year. The last game that Activision revealed at their keynote was Diablo III, and though we'll have to wait until next year to get out hands on it, it promises plenty of exciting dungeon crawling and a new storyline featuring Diablo returning alongside agents of evil, both demon and man. Blizzard is working their tails off to get this game ready for PC and console, and we suspect it'll be as legendary and impactful as the first two outstanding games in the series.

    Ubisoft also had some exciting new games to present, with Assassin's Creed Revelations at the top of the list. The conclusion to Ezio's story, Revelations also promises new gameplay mechanics, including ziplines and bombs to allow players to move through the city more quickly and take out enemies faster. The demo we played definitely had an action hero-type feel, and this could be one of the most fun games in the series to date. Then we got some more info about next year's The Addams Family, an adventure/platformer based on the classic kooky family which used to be a video game staple in the days of the films and animated series. This time around, players will take turns controlling Wednesday and Pugsley, who have their own approaches to adventuring as they attempt to purge a strange presence from their town. We got to see some dialogue from each of the siblings, and we essentially got a "PG Sadira Blackheart" vibe from Wednesday, and a "Bart Simpson, But Darker" vibe from Pugsley. The game definitely has a twisted sense of humor, which is something we like to see in any adventure based on The Addams Family. The game will be out in 2012 for the Sapphire and iTwin. Next up was Deus Ex: Oblivion, a brand new title in the Deus Ex series, coming exclusively to the Sapphire on console and also coming to the PC. The game looks like a modern RPG with shooter elements, and features a new female protagonist, Julia, who has cybernetic enhancements and supreme hacking skills. The player is able to choose a variety of gameplay approaches for Julia, who must take down a conspiracy involving her employer. The game's graphics are beautiful (outstripping anything the iTwin is capable of), and this looks to be a major tentpole game for Ubisoft next year. The Ubisoft keynote also gave us a teaser for The Darkest, the fourth game in the cult hit RPG series, and in this game, Kris returns as the protagonist in a game that seems to have a more action-RPG feel. This game is still in the early stages of development, but will be coming to the Sapphire before the end of 2012. We got one more treat at Ubisoft's booth, as we got to see a bit more footage and information about their mysterious Project Ladybug, a game that seems to combine a superhero-based action game with a school sim. The impression we got from early gameplay footage, which showed a red and black costumed heroine swinging like Spiderman through the streets of Paris, is that of an open-world Syrielle, an idea that definitely intrigued us. We also got to talk with Thomas Astruc, the game's lead writer and designer, who is partnering with Michel Ancel on the game. Astruc, who's previously worked on the animated shows Spy School and W.I.T.C.H. before joining Ubisoft's game development team, couldn't give us much info on the game, except that "friendship and love" will both play a key role in the story. If that's true, then Project Ladybug won't just give us a fun time, it'll kick us right in the feels, and we're looking forward to finding out more.

    We actually didn't get very much new info about games from Electronic Arts' short presentation, or at their booth later on, though we did get to play Madden NFL 12, NBA Elite 12, and NHL 12, all of which impressed us, especially Madden NFL 12 with its "Quarterback Vision" functionality that will allow players to pick their quarterback's brain for info on how a certain play should proceed. The game looks to be a more cerebral Madden, which could reward expert play and make online leagues quite interesting. However, the game we most wanted information about was Fallout 3, the followup to Fallout: The Boneyard. The game plays like an enhanced version of The Boneyard, and primarily takes place in an irradiated area surrounding New York City, which was mostly destroyed in the great war. Despite the city's destruction, some measure of civilization has arisen among the ruins, with Manhattan now a glowing sea of wreckage populated by an empire of ghouls. The game features extensive exploration of the city's subway tunnels, many of which were left intact after the war and now house underground cities. The game will serve as a direct sequel to the events of Fallout 2, featuring an exile from Arroyo helping the denizens of the Empire Wasteland to fend off an Enclave assault, and has the biggest world of any Fallout game yet, with most of Long Island explorable along with large chunks of New Jersey. Fallout 3 looks like an incredible game, and it's good to see that Electronic Arts has allowed the series to maintain its quality. Finally, at the end of EA's presentation, a teaser for a brand new IP was shown. The teaser depicted a teenage boy and a robot making a transmission to some unseen person, eventually imploring this person to "help us", and calling them R.E.V.O. We then see a figure's eyes light up, giving us our first look at R.E.V.O., some kind of robotic creature. This game looks like a next generation project, but might be coming to the current consoles. Either way, we don't expect R.E.V.O. to be out until 2013.

    Acclaim's presentation was also mostly bereft of new games, although we did get to see more of Mortal Kombat: Accursed, with some new character reveals and some truly violent fatalities. The new Mortal Kombat will be out in September. We were then treated to a presentation showing off some more DLC for Destined, featuring a couple of new storyline missions, some costumes based on various Acclaim/Dark Horse properties, and a potential crossover with Turok, perhaps teasing a shared "Acclaim Universe". We didn't get any information about any kind of sequel, but with plenty of tie-in merchandise and storyline DLC planned until 2012, it's clear that Acclaim is looking to keep their Destined IP fresh in everyone's minds. However, there was one major reveal: a collaboration between Acclaim, Suda51, and film director James Gunn: a sexy hack and slash title called Lollipop Chainsaw, about a cheerleader named Juliet Starling who carves up zombies. The game looks as insane as its premise, and James Gunn, who was present at Acclaim's booth, further alluded to a possible shared universe for Acclaim properties (so, yeah... it's a given we're seeing Juliet in the new Mortal Kombat as DLC at some point). Acclaim's presentation was clearly about property synergy, and fans seemed to be eating it up, with the booth ending up being one of the most populated at the show.

    THQ didn't have a presentation, but their booth was the site of plenty of epic reveals, including Hidden 2, the sequel to last year's surprising hit. While we didn't see much of the game, we did find out that Agent Hart will be returning and will indeed be trying to hunt down the last remaining agent of Cloker, who has an agenda of their own and now is playing a role much like Hart did in the original game, making Hart both hunter and hunted as he tries to protect his new allies while getting to the bottom of this mysterious agent's agenda. We'll see an improved combat system, and we'll also see Hart wielding some close-range weaponry which will aid him with stealth. Hidden may not be the most spectacular game franchise, but last year's game was very fun, and its sequel looks like a considerable improvement. We then got some concept art for Rise A Knight IV, a game early in development and almost assured to be a next generation title rather than a game that will be released on any of this gen's systems. It's rumored that THQ completely scrapped development on their fourth mainline game in the series after getting their next gen devkits, so we likely won't be seeing this game released until 2013 or later. Still, the concept art, which shows both human and other races, made it seem like Rise A Knight IV will be introducing fantasy elements into the series in a major way. Finally, THQ revealed a new IP, one that seems to be based on pro wrestling, but taking place in a world where wrestling decides, well, everything. This fun looking game seemed more like a current gen title, and the title, Grapple: Settle It In The Ring, cemented it as a pro wrestling homage, looking much like a beat 'em up adventure game. We'll be seeing this one in 2012 or 2013.

    Take Two's booth proved to be incredibly popular, giving us all sorts of new info on some of the most anticipated games, both this year and in the future. Valdoza was the big game at the booth, the open world sandbox title about a man who seeks to gain power and commit crime during a time of upheaval in a country in the throes of civil war. Valdoza's protagonist, a man named Eduardo Cabel, is a street-level criminal who operates in Valdoza's capital city. However, after the city becomes besieged, Eduardo uses his connections to gain money and power, and the player ultimately must decide what role he'll play in shaping Valdoza's destiny. The game's controls are almost identical to those in Grand Theft Auto: Eduardo can steal cars, attack pretty much anyone he wants to, and go into buildings to loot for treasure and commit more crimes. However, the game also has an in-depth reputation system in which Eduardo can become a feared criminal mastermind, a beloved hero, or a mix of both. The game takes definite influence from Powerbroker, the 2007 open world PC hit, and while it's not quite as big or complex, it's definitely the closest thing to that game we'll see on this generation of consoles. Rockstar also showed off footage of Max Payne 5, in which the titular hero returns to settle old scores, and finds himself working one last time alongside his lover/rival Mona Sax. The game's cutscenes definitely have an air of finality to them, and imply heavily that the protagonist is going to die, but are those hints just a red herring or a prophecy? In terms of gameplay, it's the familiar cinematic action shooter we've all become accustomed to, but the combat leaves a little something to be desired, and Rockstar might be hoping the plot makes up for the game's shortcomings. The Lobotomized 2 was an incredibly popular game at Take Two's booth, showing off a lot more mindscrew horror and showing the protagonist finding himself in increasingly agonizing situations. This game is definitely looking to make the player feel like they've gone mad, with interface screws galore and even a moment in which the player is forced to kill someone who's been helping them and who's done absolutely nothing wrong. This game is looking to be even more insane than its predecessor, which was one of the best horror games of all time, and left us feeling dizzy just playing it. We also got one more Grand Theft Auto III teaser, but it wasn't much more than we got last year, and it seems that Rockstar's pretty much resigned to putting this next game on a next generation console rather than trying to squeeze it onto the Sapphire or iTwin. We did get an indication that the game might be based on the Chicago area, and that it may have a female protagonist, but maybe it's just a character creation function. Rockstar's sort of dancing around this game, indicating that, like Rise A Knight IV, it's been somewhat revamped in anticipation of the next console generation. Whatever it is, we're hoping to see a lot more of the game at next year's show, after the first of the next console wave has likely been revealed.

    The biggest game from a Japanese developer being shown off at E3 2011 was definitely Metal Gear Solid III: Angels Fall. This Konami blockbuster is quite far along in development, but the fact that Konami chose to show the game in its own presentation rather than at Nintendo's keynote indicates that it's likely to be a multiplatformer, and might even be making its way not just to the iTwin, but to Google's anticipated new machine as well. Solid Snake and Vapor Snake look to be working together in this game, and Solid Snake looks significantly older here, clearly an effect of the virus still ravaging his body. That means we'll get to play as Vapor Snake for major chunks of this game, as we battle against both foes in the present (the remnants of the Patriots alluded to by a dying Ocelot at the end of Metal Gear Peace), but also a foe from the past, in the form of a mysterious skull-faced man. We also got a hint that Big Boss, Snake's father, could play a major role in the game, either as the primary antagonist or as an unlikely ally (of course, if Hideo Kojima's typical shenanigans are to be expected, it could well be both). Metal Gear Solid III is scheduled for 2012, and we're expecting it to be one of next year's biggest games. Other than Metal Gear Solid III, we saw plenty of quality RPGs from the Japanese developers at the show, including Tale Paradisia by Game Arts, coming to the Sapphire in Japan by the end of this year and next year to North America, and a new IP from Enix, depicting a werewolf protagonist in a Gothic-themed world. It's unusual to see a horror-themed RPG from Enix, but we liked what we saw, though we didn't like that the game is still early in development and we likely won't be getting Wulfsbane until 2013. Enix also revealed a new title in the Dragon Quest series, but not a traditional turn-based RPG. Instead, it's an SRPG, taking place in a sprawling world and featuring battles between the armies of good and the armies of evil. The new tactical title is called Dragon Quest: The War Of Legend, and will be hitting the Nintendo Sapphire in 2012. The game we're most excited about from a Japanese developer (besides Metal Gear Solid III, anyway), is Lunar 4: The Sword Of Lore, which Game Arts featured prominently in their booth. While it seems strange that we'd get so hyped for a traditional turn-based RPG after playing games like Final Fantasy XII, this game managed to win us over with its beautiful world, gorgeous music, and spectacular special techniques that the player can actually interact with as they're playing out to enhance their effects or even change them entirely. The game also features a charming cast of main protagonists, with Keith standing out as a hero less boring and more likable than Alex and Hiro, and numerous strong side characters as well. We're hoping the game is localized sooner rather than later, but we are confirmed to be getting a localization by Working Designs, the team that gave us localizations of the original two games. Lunar 4 ended up being our favorite JRPG of the whole show, even moreso than Earthbound 4, and we're so excited to play it that we'll probably be importing it for Christmas and playing it in Japanese.

    -from an article on Games Over Matter, posted on June 8, 2010

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    Google Unveils Next-Gen Prototype Console At Booth, But No Games (Yet)

    While any hopes that Google might formally unveil its highly anticipated Android console that it's confirmed to be working on with technology giant Samsung were dashed by the reveal that the company would not be making a presentation at E3 2011, Google did have a booth where it showedd several new Android mobile games as well as the prototype for its upcoming console. The prototype, which showed off a sleek black device somewhat smaller than Nintendo's Sapphire and Apple's iTwin, with smooth rounded edges and tapered corners, shows that Google is looking to make a good first impression on perspective purchasers by presenting a modern form factor that looks striking from a distance. Google also demoed numerous PC games on the device, and though the games didn't look as pretty as they do on their typical PC platforms, it's definitely a next-gen machine, with graphics far outstripping the best the Sapphire can offer. It was again re-iterated that the console will be able to play every single Android game, and that it will have a unique controller that can exist "independently of its home console". Whether that means the new controller will be running on its own processor, whether it will have a screen, or whether the console will be the player's Android phone wasn't confirmed, but the idea of a controller that can serve as its own console is an intriguing one, and opens up a whole world of possibilities about versatility and day one game availability. While Google didn't announce even one exclusive game for the device, the company did mention that it had entered into partnerships with numerous third party developers, that several exclusive titles were already in development, and that its deal with Microsoft was related to development of this console, though Microsoft itself would not be involved with the console's creation. Google then confirmed that one game, the Cyberwar Trilogy, would be coming to the device upon its release, and that future Cyberwar games would be appearing on the console, along with "at least one" game in The Covenant series, an announcement that did draw gasps and cheers from the gathered crowd.

    Google's announcements this week absolutely confirmed that the company will be a competitor in the next generation console wars, though to what degree is still a mystery. The Google console will have exclusives, but how many and what they'll be? Also a mystery. Google doesn't want to tip its hand too early: it's likely waiting for Apple or Nintendo to show off more of their own next generation consoles before fully unveiling theirs to the world. And while the brief bit of footage we saw demonstrating the console's capabilities is impressive, we have to ask ourselves if Google's machine can really be all that powerful, considering its smaller size. Google will definitely have a lot more to show at E3 2012, probably a full reveal. We may get all of that before then. However, the fact that we've heard so much from Google and so little from Microsoft, and the fact that the two companies have made some kind of deal, is an indication that Google will be filling Microsoft's niche in the next generation, and whether that leads to success or failure will be decided by just how much Google learned from Microsoft's lessons and how well it can avoid that company's mistakes.

    -from an article on Gamespot, posted on June 8, 2011

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    Game Critics Awards E3 2011

    Best Of Show: Apple Gemini
    Best Original Game: Hazardous
    Best Console Game: Call Of Duty: Nightfall
    Best PC Game: Civilization V
    Best Handheld Game: Weapon9
    Best Peripheral/Hardware: Apple Gemini
    Best Action Game: Valdoza
    Best Action/Adventure Game: Dragonwar
    Best Role Playing Game: Infinitia
    Best Racing Game: Mad Ride
    Best Sports Game: Madden 12
    Best Fighting Game: Mortal Kombat: Accursed
    Best Shooter: Call Of Duty: Nightfall
    Best Party Game: Bombastic
    Best Online Multiplayer: Renzoku

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    E3 2011 saw Nintendo and Apple both reveal their next generation handhelds, and the Connect and Gemini both impressed, though the Gemini seemed to impress just a little bit more. It had a bit more power under the hood, it had a few more exclusive games... the Connect looked great, but to some critics, it was just the Supernova sized up a bit with the ability to connect to your Sony speakers. It was fine, but the Gemini promised console power in a (mostly) portable device, and took home Best Of Show honors for proving that it could be done. For handheld fans, E3 2011 was paradise, and the end of the year would see both handhelds released to frenzied holiday crowds in an effort to strike the first blow of the next-gen console wars.

    And speaking of next-gen, what about the consoles? Nintendo and Apple both danced around the subject, with Nintendo showing off a few games that looked like they could be next-gen tech demos, and Apple giving a full-on demo of technology that looked like it was intended for their next console. Meanwhile, Google came to the show with a prototype that mostly said "yeah, we're gonna be in the next-gen too". It was one big staring contest, with Nintendo, Apple, and now Google all staring each other down and waiting to see who'd blink first. At E3 2011, nobody blinked, and we'd have to wait another year to see the new consoles that we'd be playing our games on for the next few years.

    As for the games, everybody was hoping to get some info on Half-Life 3, which was revealed at E3 2010 but was a complete no-show at E3 2011. Instead, Valve revealed that they were partnering with Nintendo and Arkane on the upcoming Selene 2, which looked beautiful and fun but wasn't Half-Life 3. Gabe Newell had to repeatedly reassure attendees throughout the week that yes, Half-Life 3 was coming, and was in development, but that Valve didn't have enough to show just yet. And so, like the next-gen consoles, we'd all be waiting for E3 2012, which was starting to look like the best show ever. Fortunately, there WERE plenty of other great games shown off at E3 2011, including Civilization 5, Valdoza, Call Of Duty: Nightfall, Panzer Dragoon Phanta, Hazardous, Tales Of The Seven Seas: Horizon, and Metal Gear Solid III, just to name a few. We also got some really interesting teases, including Super Mario Laboratory and Bayonetta 2, proving that the big companies weren't quite done with this gen just yet and to hold our horses. We held on tight, hoping these great games would be enough to last us until the next-gen machines were revealed.

    E3 2011 will go down as the "year of the tease", a year in which so much great stuff was revealed, but only in tantalizing teaser form. Our patience was tested, but thanks to the great games that were playable on the show floor, most attendees still went home happy. Of course, if E3 2012 disappointed, that would be another story.

    -from IGN's summary of E3 2011
     
    Spring 2011 (Part 7) - Supernova's Last Wave Begins
  • Star Fox: Planet Buster

    Star Fox: Planet Buster is a 3-D rail shooter and the latest game in the Star Fox series, exclusive to the Game Boy Supernova. It's the first handheld game in the series that Argonaut wasn't involved in making, and instead, Nintendo contracted the game out to Teyon for development (though the company would not be involved with future console Star Fox titles). In Planet Buster, the Star Fox team must take down a corporation that's converted an entire planet into an HQ/weapons factory, and is attempting to use their technology to bend civilizations to their will by using their planet to destroy other planets (somewhat like Starkiller Base, but mobile). The Star Fox team must planet-hop their way through this corporation's territory, before ultimately raiding their mobile planet base and destroying it. The game plays much like previous on-rails Star Fox titles, with the Arwing flying through levels, avoiding hazards, and shooting enemies. However, there's an element of cash collection in this game: blowing up enemies, finding secrets, and taking on "jobs" (essentially, choosing three of numerous objectives before each mission and then completing them) earns money that can be spent on Arwing upgrades or alternate vehicles such as a new Landmaster tank. Money can also be used to pay off mercenaries hired by the corporation to take your team down, they can either be paid to leave or paid more to temporarily join your team. Apart from the cash aspect, it's a typical space-based rail shooter, and as far as Star Fox games go, it's not terribly creative, with fairly repetitive enemies and stage design. There's no branching paths: instead, you'll progress through the game three times, going on a different sequence of levels each time, but much of the levels consist of mechanized planets without a huge degree of variety. The boss design is also fairly simplistic, with the same giant robot bosses in most levels (they're different in terms of aesthetics, but the basic design is the same). Some of the mercenary fights can be interesting, but eventually you'll have seen every mercenary there is to see. The game does have voice acting, but it's not great, and neither is the music, which lacks a lot of the charm of the early games. It's clear that Teyon did the bare minimum to produce a quality Star Fox game, and while the cash element is a decent twist and something that might be re-used in future games, the repetitive level design really hurts this one in terms of reviews, which average around 7/10. It's not a flop like OTL's Star Fox Zero, but at least that game had some creativity. Ultimately, the game would be a marginal sales success, but a forgettable entry in the series.

    -

    Goldeneye 007

    Goldeneye 007 is essentially an enhanced port of 1998's original Ultra Nintendo game. Because of Nintendo's ownership of Rare, one hurdle toward the re-release of this game was cleared right away, though Nintendo still had to jump through a number of rights hoops to secure this re-release. Securing permission from various movie studios wasn't much of a challenge, though reaching licensing agreements was. Ultimately, Nintendo was able to get Pierce Brosnan on board, along with Sam Worthington (the current James Bond ITTL), but the other actors wanted too much money, so the "All Bonds" mode from last game was the only major thing that didn't make it in. The graphics were touched up somewhat but still have that signature Ultra Nintendo look to them, and all the voices and cutscenes from the original main campaign remained intact. This new Goldeneye 007 introduces online multiplayer, which is received quite well, making it one of the most popular online games on the Supernova outside of Pokemon. The game ends up being a sales hit, justifying Nintendo's efforts to secure all the rights they needed to secure, and this is considered one of the best console ports to the Supernova.

    -

    Kirby's Call To Action!

    The last Supernova Kirby title, Kirby's Call To Action! is a fairly standard Kirby game with a bit of a twist: the game is loaded with movie cliches and puts the player in the director's chair, allowing them to stop the action or change the scene, essentially putting Kirby and any enemies on screen in a different environment on the fly. The plot of the game is that Kirby and his friends have been abducted by an evil intergalactic producer who wants to shoot a documentary about Kirby's life, but in order to spice things up, he summons hundreds of enemies and causes a disaster on the planet where he's sent his captives to. However, he gives the player (in a fourth wall break) directorial control, and this is used to help Kirby along the way. Kirby's typical abilities are all present and accounted for, with a few more inspired by famous movies, including Witch Kirby (Kirby as the Wicked Witch of the West), a Spy Kirby (inspired by James Bond), and as close a Kirby as they could get to Darth Vader without actually infringing on Star Wars' copyright. It's a unique setting for the Kirby franchise, and one full of laughs and whimsy, but don't expect too different of an experience from your typical Kirby title. In the end, Kirby and his friends manage to break the fourth wall themselves with the help of the player, and they free themselves from the evil producer and return to their home planet. Kirby's Call To Action scores fairly good reviews, and moderate sales for the series. It's also the first game in what's known as a "pop culture" cycle for the series... the next game, which will be the first Kirby game on the Connect, will be heavily based on pop music.

    -

    Supernova Sales Barely Slow In First Week After Connect Announcement

    With few major games remaining on the release schedule, and its successor's release imminent, the Game Boy Supernova appears to be dead in the water. However, that couldn't be further from the case: week-to-week sales in North America dropped just 4% in the week after Nintendo's announcement of the Nintendo Connect at E3, and the Supernova continues to be heavily featured in Nintendo's advertisement strategy. Just what is making the Supernova's continued sales so robust? There are a number of factors:

    -Though the quantity of remaining Supernova releases is dwindling, the quality is not: among the games yet to be released for the Supernova are Sara, The Sophomore, Naughty Dog's quietly anticipated visual novel/action title, Alien: Awakened, a first person shooter set in the rebooted Alien video game continuity that looks incredible on the system and could be one of its scariest games, Dissidia Final Fantasy 2, which expands the roster of the original game by at least eight, including Final Fantasy XII's ultra-popular heroine Lilith, and Fire Emblem Echoes: Fall Of The Shadow Dragon, which comes out in August in Japan and will see North American release next year. The E3 footage was praised by pretty much everyone who saw it, with some saying it could be the best Fire Emblem game ever.

    -The Supernova's price: The Supernova Slim model can occasionally be found for as little as $99.99 during certain sales, and that usually includes a game (either Pokemon Rise And Fall or Super Mario World 4). While its MSRP remains at $129.99, Nintendo could drop that for the holiday season, in hopes of luring in a few families who don't quite want to spring for the Connect.

    -The announcement of limited backward compatibility with the Connect (the Connect won't play the Supernova's discs, and not all Supernova games will be available on the digital download store right away) makes the Supernova still a useful commodity. In addition, even if every Supernova game eventually becomes available for download on the Connect, it'll likely be cheaper to buy most of them used on disc, rather than on digital for full price in many cases.

    -The Supernova's extensive back library of games, including titles in all of Nintendo's most popular franchises and a huge amount of third party games, including games in the Final Fantasy, Tom Clancy, Call Of Duty, Devil May Cry, and Thrillseekers series. The Supernova has one of the most diverse libraries of titles ever put on any gaming device, and it delivers those games in console-like quality just a smidge below consoles like the Nintendo Wave and the original Microsoft Xbox.

    -The Supernova's online environment, while not as populated as those on the home consoles, is still an excellent place to enjoy multiplayer action in franchises such as Mariokart, Pokemon, and Bomberman. It's still quite easy to find a competitive match on most major titles, and the system's high quality wi-fi antenna makes its connection quite reliable, especially on a fast network.

    The sales numbers show that gamers still find plenty of value in the Game Boy Supernova, even with its successor on the way. Meanwhile, sales of its primary competitor the iPod Play, which led the handheld market as late as early 2007, have plummeted to almost nothing in the wake of the Apple Gemini announcement and the continued growth of iPhone sales. Though it was a vicious fight, the Game Boy Supernova won its handheld generation going away, and has become the favorite handheld system of many Nintendo fans.

    -from an article on Kotaku, posted on June 27, 2011
     
    Spring 2011 (Part 8) - Definitely Dead
  • (Authors' Note: The idea for Dead City Beat 2 was given to us by the reader HonestAbe1809!)

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    Dead City Beat 2

    Dead City Beat 2 is a third-person shooter/zombie game and the sequel to 2006's Dead City Beat. The game stars Bruce Campbell as the voice, mo-cap actor, and likeness of a San Francisco detective named Callahan who is forced to defend his city after a deadly zombie infection ravages it. Much like the previous game, Dead City Beat 2 forces players to scavenge for weapons and equipment, while also going around the city rescuing people and attempting to find a way out. The game has a more "open world" feel to it than the previous game, and rather than a big skyscraper climb finish, Callahan must simply escape the city, though he'll have to contend with a number of dangerous enemies in order to do so, first among them being Cordell, a cop and former good friend of Callahan's who became one of the first victims of the infection. Unlike the previous game, Dead City Beat 2 features a few "zombie leaders" who have higher intelligence and physical capabilities, and Cordell is the most dangerous of all, almost serving as a sort of homage to Resident Evil's Nemesis. The game itself also features a shady pharmaceutical corporation that may or may not have caused this second outbreak after a botched attempt to make a vaccine for the disease that caused the first one. One of the main objectives of the game is that Callahan must recover evidence tying this company (a thinly veiled version of Umbrella) to the outbreak in order for them to be punished for their crimes. This corporation has hired mercenaries to take Callahan down, but these mercenaries aren't quite as big a threat as the leader zombies are, and eventually, Cordell ends up slaughtering the head merc in a late-game cutscene. Just like Leland from the original game was a sort of homage to the man portraying him (actor Bruce Willis), Callahan is an homage to Bruce Campbell, with lots of allusions to his other roles and spouting off plenty of classic Campbell one liners, including "Good? Bad? I'm the guy with the gun." amongst others. Callahan himself doesn't have anyone in the way of a love interest (like Minerva from the original game), and shows a bit less emotion toward the people he saves, though he still tries to save them. The game itself has a bit more of a comedic tone than the previous title, leaning a bit more heavily into parody and toning up the violence a bit so that certain scenes become fairly ludicrous. Callahan is able to improvise gadgets and weaponry to a greater degree than in the previous game, and plenty of set pieces are provided for players to be able to wreak havoc. This does have the effect of breaking the game in some spots (it's possible to funnel dozens of zombies into a narrow corridor and light the whole thing on fire, making a few big gunfights much easier than intended), but it's all good fun, and makes for some nice action movie segments. Unlike in the original game, Callahan doesn't have the ability to team up with rescued civilians, and rescued civilians also don't open up segments of the city for him (instead, segments open up gradually as Callahan completes missions). However, rescued civilians do provide plenty of equipment and also some funny bits of dialogue, so it's still to the players' advantage to rescue as many of them as possible.

    Released in May 2011 as a multiplatform title (for the Sapphire, Xbox 2, and Apple iTwin), Dead City Beat 2 is seen as a bit of a simplified experience compared to the previous game. The combat's not quite as complex and the game's not quite as challenging, but it's still plenty of fun and more than a few fans like the improved humor. Overall, review scores average in the 8/10 range, a smidge lower than the original. The game itself becomes a moderate commercial hit, and is the best selling new game of May 2011, with the Sapphire version selling best and the Xbox 2 version lagging a bit behind. The original was released as a budget game for the Sapphire and iTwin during 2010, and it did modest sales as well, helping to raise awareness of this one. While considered a bit of a critical disappointment, Dead City Beat 2 easily turns a profit, keeping the series a viable one for a third installment in the next generation.

    -

    Left 4 Dead 2

    Published by Valve but developed by a new studio (Valve was busy working on Half-Life 3 and Selene 2 at the time), Left 4 Dead 2 differs somewhat from its OTL version in that it almost completely abandons the pretenses of being a campaign-based game, and instead, repositions itself entirely around the multiplayer zombie killing experience. While featuring similar gameplay to OTL in terms of shooting mechanics and equipment management, it divides its gameplay into a series of "missions" not tied around a single campaign per se, but intended to maximise the cooperation and entertainment for four players (or a solo player with 3 CPU players, though this isn't nearly as fun). The game is chock full of both competitive and co-op modes, also similar to the OTL game, and instead of having four characters serve as the Survivors, the player is asked to build their own Survivor before joining a game. The player is allowed to create a male or female from 18 to 80, and in addition to a huge amount of customizable appearance settings, is able to construct an outfit for them as well. There's also the option to purchase cosmetic DLC, but the base game has a decent amount of different types of clothing to wear. In addition to customizing appearance, players can customize their character's stats and combat loadout. Want to build a 20-year-old millennial web influencer who happens to carry around a military-grade rocket launcher? You can! Want to build a 77-year-old man who beats zombies to death with his cane and tells them to get off his lawn? You can do that too. Left 4 Dead 2 leans heavily into silliness and humor, not quite in the same way Fortnite does, but think something like the later Saints Row games. Missions range from simple (rescue a kidnapped tourist lady before zombies invade where she's being held captive) to complex (steal a helicopter from a military base and evacuate abandoned survivors from a hospital), and all of them are crawling with a myriad of different types of zombies, each of which require different strategies to kill. Left 4 Dead 2, like OTL, features smart AI that can adjust difficulty and tactics to the strategies and skill of the players, both for local and for online missions. The game heavily promotes online gameplay, but it is possible to play locally with up to four players, making it almost the first ever "zombie party" game. Despite the more lighthearted feel of the game, it's still every bit as brutal and violent as OTL's, earning it a good deal of controversy as one of 2011's most violent games.

    Left 4 Dead 2 is released in June 2011 for the Sapphire and the iTwin, but curiously not the Xbox 2 (and even more curiously, the original Xbox 2 exclusive game is never released for the Sapphire or iTwin). While it doesn't get the rave review accolades enjoyed by OTL's game, it's still considered a strong game with reviews ranging in the mid to high 8s. Critics enjoy the game's humorous tone and its wide variety of different modes, as well as the depth of its customization features. It becomes the best selling new title of June 2011 (Mario Sports Challenge sells slightly higher than either individual version of the game, but combined, the Sapphire and iTwin versions sell better). The success of both Dead City Beat 2 and Left 4 Dead 2 are a sign that while OTL's television zombie boom never happened, zombie games are still having major success, and some of OTL's TV writers may end up penning zombie stories for games instead...
     
    BONUS: Thomas The Tank Engine Animated Series Season 2, Part 2
  • "After TWO books were adapted in their wholes, I was satisfying to have some normal episodes for once. Though it did mean the normal episodes were pushed back."
    - The Unlucky Tug: CGI's Season 2 in Review

    "I sometimes thought to myself if it was a really good idea to have a Thomas musical at all. Most of the time, I couldn't think of good ways to put songs in the original Awdry stories. Which is why after this we made the specials an annual thing."
    - Andrew Lloyd Webber

    Trucks!: With Skarloey away at the works, Sir Handel is in a bad mood. Peter Sam was supposed to be shunting trucks that day, but he got to pull coaches instead. Something that makes him more upset about is that a new diesel named Rusty (Matt Wilinkson) is too busy with maintenance. Gordon sees Sir Handel grumbling and advises him to get out of work by pretending to be sick. The blue Skarloey engine tries it the next day, and Peter Sam and Rusty ultimately do his work instead. But the whole plot goes downhill when some trucks at an incline mistake Peter Sam for Sir Handel, and run into him. Peter Sam is rescued by Rusty and goes to the shed. Sir Handel apologizes to Peter Sam for what happened, and the Thin Controller punishes him for lying by having him do Peter Sam's work as well as his own. Sir Handel is left remembering not to trust Gordon.

    Thomas Comes To Breakfast: Thomas' driver praises him by saying he knows the branchline so well he could run it on his own. However, the tank engine does not realize his driver was joking, and brags about it all day. First to Douglas at Tidmouth, then Percy and Toby at Ffarqhuar. Not much more needs to be said about the plot itself. But it does explain that the carless cleaner had tripped, and used Thomas's regulator to break his fall, and mistakingly not shutting it fully. In addition, his accident is portrayed as being somewhat more graphic, due to a brunch being what was happening with several other people involved. Although the ambulance at the scene of the accident implies serious injuries, it is confirmed all of them made it out alive.

    Daisy and Percy: After Thomas' accident, Percy and Toby come over to meet the railcar that will handle his passengers; a diesel railcar named Daisy (Tracy Ann-Olbermann). Unfortunately, she proves difficult to get along with, and openly insults Annie, Clarabel, and Henrietta (Style) [1]. Eventually, Percy gets angrier when she tricks him into pulling the milk vans she is meant to pull. Toby decides to take the van and let Percy take his trucks from the quarry. Percy speaks rudely to the trucks, and they plan revenge. As they slow down at a sign to "pin down" brakes, the trucks barge forward and push Percy down the line and into a train of stone trucks. That evening, the Fat Controller scolds Percy, and Daisy too for being lazy, but gives her a second chance for her work after Percy's accident. Thomas comes home the next day, Percy is sent to be mended, and Toby teaches Daisy the finer points of branch line life.

    Bull's Eye: Daisy makes fun of Toby's cowcatchers and sideplates, saying he is scared of getting hurt. Toby tells her they are for stopping him from hurting animals if they stray on the line, but Daisy says that animals will move anyway if you "toot and look them in the eye." Later, Daisy is asked to shoo a bull called Champion to his owner, but he is too busy eating grass to notice. An exasperated Daisy goes back to Elsbridge, and Toby "shoos" Champion for her. That evening, Daisy sees some boys enjoying some sweets called "bull's-eyes" and gets huffy.

    Rusty and Duncan: Skarloey returns home from being mended, and meets Rusty for himself. During his first night home, Peter Sam informs him that an engine named Duncan came to serve as a spare after his accident with the incline. Duncan (Tom Stourton) is generally a good worker, but rude and bouncy. They are interrupted when Skarloey's crew arrive to tell him that Duncan has gotten stuck in the tunnel. Skarloey takes some workmen to pull Duncan out and takes his train home. That night, Skarloey meets Rusty and compliments him on his work on the line. Rusty confides that the line before Cros-ny-Cuirn is dangerous and he is afraid Duncan will derail. Duncan overhears and insults Rusty. The next day, Duncan is in a bad mood, and James tells him about the time he "supposedly" made Diesel leave single-handedly. Duncan is impressed (Send Him Back), and is so focused on sending Rusty packing that he comes off at the dangerous line. When Rusty hears, he grudgingly assists and after Duncan apologizes for being rude, the two become friends.

    Funnels and Wheels: This story is a simple adaptation. Which combines the events of Special Funnel and Steam Roller into one episode, which gives Peter Sam and Sir Handel various modifications. However, what really sold this episode was the debut of George, voiced by none other than Danny DeVito. Soon after, there were constant memes comparing George to classic DeVito roles. Like Louie De Plama in Taxi and Frank Reynolds in It's Always Sunny in Philadelphia.

    Gallant Old Engine: This story adapts the second half of the RWS book of the same name. Like the previous episode, it's a simple and straightforward adaptation that is made memorable due to the performance of an actor. In this case, Patrick Stewart as the voice of Rheneas. The scene where Rheneas vows to being his passengers home is especially remembered by many as one of the most moving scenes in the reboot's second season. However, Tom Stourton's performance as Duncan, in the part that adapts Passengers and Polish, is also like for its expansion. Especially the asinine nature of the Barcley engine's complaining. Lastly, the reprise of Goodbye, Brother near the end is also a touching ending.

    Little Old Twins: With Rheneas back home, some men come to look at the line, and Peter Sam and Sir Handel believe they will be sold and are miserable, until Peter Sam's driver tells them the men are producers from the BBC who will be filming the engines for a television documentary. Everyone is happy again, except Sir Handel, who tries to weasel out by playing sick again; the Thin Controller simply asks his crew to take him apart to show the producers how an engine works. Peter Sam is given the honor of pulling the television equipment, and, after a circuit around the line, stops to film Skarloey and Rheneas making a speech each. To everyone's surprise, the two reveal that their twins are also around and working in Wales.

    [1] A song similar to OTL's theme for her in Season 20.
     
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    Sports In 2011
  • LeBron James was back and hungry to regain his NBA championship after a tough loss in the 2010 playoffs, and he led the Denver Nuggets to the NBA's best record 65-17. Thanks to LeBron's MVP-level effort and a strong supporting cast (bolstered by offseason free agent acquisitions and trades), the Nuggets were the most complete team in the NBA, and even dipped into the luxury tax to keep a strong team around their superstar. Meanwhile, the Dallas Mavericks also had an outstanding year, though they finished far behind the Nuggets at 56-26. Behind Kevin Love, the Mavs were the best rebounding team in the league, crashing the glass and getting tons of second chance points. Lob City stayed hot in Seattle, propelling the Sonics to a division title, while the Memphis Grizzlies and Utah Jazz also emerged as contenders.

    In the East, Dwight Howard came into his own, leading the Sixers to a conference-best 59-23, a game ahead of Carmelo's Pistons. The Hornets would bounce back in what would be Allen Iverson's final year in the league, where he would contend for Sixth Man of the Year honors while serving as a mentor to young Russell Westbrook. However, the Cleveland Cavaliers suffered a major regression thanks to Dwyane Wade's injury riddled year, and Wade would eventually become disgruntled and want out of Cleveland. The Cavs would limp into the playofs, but their loss to the Sixers seemed like a foregone conclusion.

    Playoffs:

    First Round:

    Eastern Conference:


    (1) Philadelphia 76ers over (8) Cleveland Cavaliers, 4 to 0

    And indeed, it was a foregone conclusion. The Cavs were completely crushed by the 76ers, with Howard averaging 30 points and 14 rebounds a game over the four game sweep. Dwyane Wade would try to win a game for his team, but it would be a futile effort, and he would end up getting booed off the court after a Game 4 rout in Cleveland.

    (5) New York Knicks over (4) Miami Heat, 4 to 2

    The Knicks and the Heat met once again in an intense, physical first round series. Kevin Durant played his tail off to help the Heat take Games 1 and 2, but the Knicks would win four straight after that thanks to the stellar play of DeMarcus Cousins. Each of the last five games in the series were decided by six points or less, including the Game 6 thriller in Madison Square Garden that the Knicks won 106-105 to close out the series and knock off the Heat. Durant would be frustrated with another early playoff exit, but the Heat would make some key offseason moves to get him some help and keep him from leaving.

    (2) Detroit Pistons over (7) Chicago Bulls, 4 to 3

    A very scrappy Bulls team, led by young Stephen Curry, would push the Pistons to 7 in a surprisingly close series. The Pistons were clearly the more talented team, with Kyle Lowry emerging as a major star in this series alongside Carmelo, but the Bulls were hungry and their home crowd was hot, and Game 7 was decided by just eight points as the Pistons survived.

    (3) Charlotte Hornets over (6) Boston Celtics, 4 to 0

    The Celtics were a team packed with young stars, after most of their old players like Grant Hill had retired. They managed to put up a decent showing in all four games, but were outmatched by the Hornets and their young star Russell Westbrook, with Iverson coming off the bench to play some vintage basketball. The Hornets were tested, but still made it look fairly easy.

    Western Conference:

    (1) Denver Nuggets over (8) Phoenix Suns, 4 to 1

    John Wall, Yao Ming, and the Phoenix Suns actually managed to make this a bit interesting, taking Game 3 and then almost stealing Game 4, and playing competitive ball in Game 5, but LeBron's Nuggets overwhelmed them. The Denver fans gave Yao Ming a standing ovation in his last NBA game, and the Suns would be back in rebuilding mode around their young point guard Wall.

    (5) Golden State Warriors over (4) Memphis Grizzlies, 4 to 3

    The Memphis Grizzlies had carefully cultivated a strong nucleus, including Kevin Martin and Rodney Stuckey, that had guided them to the fourth seed in the West. However, the defending champion Golden State Warriors, despite being the league's oldest team, wouldn't lay down, and Kobe Bryant was the series' deciding factor, averaging 26 points a game en route to a seven game upset. The Warriors would get a rematch with the Nuggets, and they'd have a chance to shock the world a second year in a row.

    (2) Dallas Mavericks over (7) Utah Jazz, 4 to 0

    The Dallas Mavericks had managed to build something special, with young stars like DeMar DeRozan and Dorell Wright pouring in points by the bucketful. The Jazz also had a talented young team, but this time around, the Mavs had their number, blowing them out three out of the four games in this series in the biggest playoff rout other than the Sixers/Cavs series.

    (3) Seattle Supersonics over (6) Los Angeles Clippers, 4 to 3

    This series was an exciting one, with plenty of spectacular plays from both teams, but it was the Sonics who rattled the rim and made the big plays when they needed to, with Chris Paul showing why he was the best point guard in the league. The Clippers made it interesting thanks to great coaching, but they couldn't finish off Seattle in this one.

    Second Round:

    Eastern Conference:


    (5) New York Knicks over (1) Philadelphia 76ers, 4 to 3

    The Knicks scored a major upset over the Sixers in this clash of the young centers, as DeMarcus Cousins' scoring talent and prowess were able to overcome Dwight Howard's defensive strength. This was a back and forth series that saw both teams win games at home and on the road, and the Knicks came out on top 90-86 in the deciding game seven to advance to the Eastern Conference Finals.

    (2) Detroit Pistons over (3) Charlotte Hornets, 4 to 1

    Allen Iverson's career ended in somewhat disappointing fashion, but at least he still has his Lakers rings to enjoy. The Pistons ran all over the Hornets for most of this series, and Westbrook wasn't able to keep up with Carmelo and Lowry. Detroit proved to be the better team by far and looked to repeat as Eastern Conference champions as they went into the Eastern Conference Finals as the overwhelming favorites.

    Western Conference:

    (1) Denver Nuggets over (5) Golden State Warriors, 4 to 1

    LeBron's revenge is complete as his Pistons defeated the Warriors in a fairly easy five game series. Kobe just wasn't fast enough to keep up with the talented Nuggets, and now they'd go into the Western Conference Finals looking to overcome last year's disappointment.

    (3) Seattle Supersonics over (2) Dallas Mavericks, 4 to 3

    Another tight and close series ended with the Supersonics on top, taking down the Mavericks in Dallas. Both teams were loaded with young players and this was run and gun all the way, with the last game ending on a 120-113 note with Blake Griffin having 40 points and 18 rebounds. The Sonics proved once again that they're worth keeping around in Seattle, but they'd have a tough task ahead of them against the Nuggets.

    Conference Finals:

    (2) Detroit Pistons over (5) New York Knicks, 4 to 3

    The Knicks wouldn't go down so easily, giving the Pistons all they could handle and then some. DeMarcus Cousins emerged as a true superstar in this series, overwhelming on both offense and defense, and he kept the Knicks alive and even gave them a 2-1 series lead and an eight point lead late in Game 4 before Carmelo turned it around to save the game and then return to Detroit and win Game 5 in overwhelming fashion. The Knicks bounced back to take a close Game 6, but the Pistons were able to hold them off in Game 7, winning 97-88. The Pistons won the Eastern Conference for the third straight time, and would head back to the Finals to do battle with the Nuggets in a rematch of 2009's NBA Finals.

    (1) Denver Nuggets over (3) Seattle Supersonics, 4 to 0

    Lob City found itself grounded in this series in which the Nuggets proved that they were truly the best team in the NBA. LeBron ran all over the overwhelmed Sonics, who never had a prayer in this series. Though the Sonics did get swept, fans still stuck by them, hoping they could come back next year even stronger and take LeBron down.

    2011 NBA Finals:

    Denver Nuggets over Detroit Pistons, 4 to 0

    Carmelo Anthony found himself frustrated in the Finals yet again, as the Pistons lost a third time. Unlike 2010, it wouldn't be close: the Pistons were gassed after a brutal Eastern Conference Finals, and just didn't have the energy to stop Denver on offense or defense. Meanwhile, LeBron was sensational, playing all over the court and taking it to Detroit night after night. The Nuggets finished the season with an overall 80-19 combined record throughout the season and playoffs, cementing their place as one of the greatest NBA teams of all time, and the overwhelming favorites to win the NBA Finals yet again next year. Meanwhile, LeBron was starting to be mentioned in debates with Michael Jordan as being the best NBA player of all time, just eight years into his career.

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    The 2011 NBA Draft was one of the most stacked in years, with high school phenoms joining some of the best college players in a draft overloaded with talent, moreso even than 2009's. High school star Anthony Davis was considered the consensus top pick, but guys like Michael Kidd-Gilchrist, Derrick Williams, Kemba Walker, Andre Drummond, and Damian Lillard were also expected to be picked early on. Bradley Beal was expected to declare, but decided to attend Duke for at least one year, leaving him out of the running (but making him a top contender for next year's draft). The draft's top pick would go to the Los Angeles Lakers, controversially, as they had only the tenth best chance of getting that pick, with some accusing the NBA of rigging the lottery. The Lakers were all too happy to grab Anthony Davis to accelerate their rebuild, pairing him up with Tim Duncan (the last of the Lakers' Four Horsemen still remaining in the league) where they would form a potent PF-center combo (and Duncan would get to mentor Davis). Meanwhile, the Houston Rockets, who had the worst record in the league after Hasheem Thabeet regressed and Wesley Johnson hadn't yet panned out, earned the #2 pick by stinking up the court. They decided not to go with a big man this time around, and ended up taking Damian Lillard much sooner than anyone expected, with the second pick. The Minnesota Timberwolves grabbed Derrick Williams at #3, and the next picks were Kidd-Gilchrist, Walker, and Drummond, in that order. The Indiana Pacers grabbed Klay Thompson at #13, hoping to pair him up with Gordon Hayward for a potent shooting tandem. Meanwhile, Kawhi Leonard, who'd been expected to be a top 10 pick, decided to stay with San Diego State after guiding them to a surprising Final Four run in 2011. He'd quite possibly join Bradley Beal as a contender for the #1 pick in 2012. The free agency period was perhaps even more interesting than the draft, with teams clamoring for the services of top free agents, and Dwyane Wade expected to be the big prize. Seattle lobbied hard to bring him in to play alongside Chris Paul and Blake Griffin, while Golden State wanted him as the heir apparent to Kobe Bryant. The Los Angeles Lakers, however, had the most attractive offer: a chance to team with rookie phenom Anthony Davis and the glitz and glam of Hollywood. Eventually, Wade would decide to take his talents to Malibu, heading to the Lakers and giving them one of the strongest teams in the league yet again. The New York Knicks managed to land free agent stars Dirk Nowitzki and Deron Williams to play alongside DeMarcus Cousins, while the Dallas Mavericks also beefed up their roster with the additions of Danny Granger (via free agency) and Brandon Jennings (via trade with the Spurs). The Miami Heat lobbied hard for another star to pair alongside Kevin Durant, but ended up having to settle for Joe Johnson, who could score a lot of points but who'd been having recent off-court issues.

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    Is The Triple Crown Losing Its Luster?

    Champion thoroughbred OD Green's victory in the 2011 Belmont Stakes made him the 16th Triple Crown winner in American horse racing, and also made him the third straight Triple Crown winner in a row, after Sockittome in 2009 and Imperial March in 2010. It's the first time ever that a horse has won the Triple Crown three years in a row, and while fans have enjoyed seeing such dominant champions in the sport as of late, it's also worth asking the question: has it become too easy for a horse to win the Triple Crown? The nineteen year drought between Affirmed in 1978 and Silver Charm in 1997 was one of the longest in the history of the sport, but since Silver Charm's victory, we've seen four more Triple Crown winners in just a 14 year span. While some analysts attribute these wins to the quality of the horses themselves, others believe the opposite, that it bodes poorly for overall horse quality when a single horse is able to dominate three prestigious events. Even some fans are starting to become bored, with the crowd reaction to OD Green's Belmont win noticeably muted compared to the reactions for Sockittome and Imperial March. One fan at the Belmont was quoted as saying "You know, it's just not that big a deal when a horse wins the Triple Crown anymore". Should we be happy about this unprecedented run of excellent thoroughbred champions, or worried that what made the Triple Crown so special is starting to fade? Fan interest in the sport is starting to wane, with the 2012 Kentucky Derby expected by some to have the lowest TV ratings in the event's history. Meanwhile, Imperial March continues to dominate as a 4-year-old, with some ready to proclaim him the best horse since Secretariat (his Belmont-winning margin of victory was the largest in the race's history since Secretariat in 1973). Perhaps it's true that we've just seen a special crop of horses, and that the stars have just aligned for three straight superstars to win the Crown. OD Green is expected to compete in the Breeders' Cup Classic later this year, and hopes to join Imperial March as the second horse to win what's now being called the Grand Slam of Thoroughbred Racing. He'll be competing against Imperial March in the race, only the third time that two Triple Crown winners have ever competed in the same race (Seattle Slew and Affirmed competed in two races against each other in 1978), where Imperial March hopes to protect his distinction as the only horse to ever win the Grand Slam. It will be a true test for both horses, and it may well prove how special the current streak of Triple Crown winners is. It's unlikely we see a fourth Triple Crown winner in a row, and at the same time, it's more likely now than it's ever been before.

    -from a June 15, 2011 article on Deadspin

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    Tiger Woods Passes Jack Nicklaus With U.S. Open Win

    Tiger Woods' stirring victory at the U.S. Open, in which he charged from four strokes behind in the last eleven holes to take the championship, was his 19th overall major win, putting him alone in first place on the all-time leaderboard over Jack Nicklaus. Woods overcame a tough first two rounds in which there was doubt that he'd even make the cut, before finishing with a 33 on the back nine on Friday to put himself within striking distance of the leaders. Leader Stewart Cink was minus 9 in the clubhouse on Sunday, with Woods sitting at -5 and needing to shoot a strong 32 on the back nine to win the championship. He took the lead with a dramatic chip-in birdie on the 17th hole before saving par on 18 to claim his championship and the record. Though Woods has had a rocky past five years, including marital problems and a series of back ailments, he's managed to keep winning throughout, including at least one major in every year between 2006 and 2009. Woods was the #2 ranked golfer in the world coming into this year's Open, behind only world #1 Phil Mickelson, who finished sixth this week with a -5.

    -from a June 19, 2011 article on Yahoo! News

    -

    "21-year-old Mihoshi Koizumi has the look and mannerisms of a modern pop star, and at first glance, you'd think her to be the latest Japanese chart topper crossing over into the American pop scene. But despite her looks and cheerful demeanor, she's actually a racing star, and while she will be crossing over to America, it'll be in motorsports: she'll be joining the NASCAR iPhone Series as a full-time driver in 2012. Koizumi has already established herself as a racing sensation in Japan, winning a number of Super GT races in 2009 and 2010. Though she initially seemed poised to join the F1 series in 2011, she has instead experienced a desire to join stock car racing, inspired by her two favorite drivers: F1 and NASCAR champion Ayrton Senna, and Indy 500 champion Danica Patrick, who will be racing on the NASCAR Sprint Cup Series in 2012. Koizumi is widely considered the second best female driver in the world after Patrick, and hopes to make a name for herself in NASCAR's 'minor league', before a hopeful jump to the Sprint Cup series herself in 2013. Her first iPhone Series race will be on July 1st, in the Stonewell Subs 250 at Daytona. She plans to race sporadically in the iPhone Series for the rest of 2011, before taking on a full-time schedule in 2012, and will also be attempting to quality for the 2012 Daytona 500."
    -from the June 20, 2011 issue of Sports Illustrated
     
    Spring 2011 (Part 9) - The Rest Of The Games
  • (Here are the rest of the notable games from April 2011 to June 2011!)

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    Nintendo Sapphire:

    A Shade Above

    A Shade Above is a futuristic adventure/shooter game in which a renegade army must battle horrific flying dragons. The game incorporates elements of both first and third person shooters, taking clear influence from the Ballistic Limit series (the protagonist, a sargeant named Navick, is able to roam freely through the mission area, unlike games such as Call Of Duty with a more clearly defined path). The dragons are quite creative in their design, taking the typical European dragon designs and spicing them up with spikes, strange colors, glowing patterns, and cosmic horror elements. Most of the player's time is spent either shooting dragons or hiding from them, and about a third of the way through the game, your squad will take to the skies to fight the dragons from above. The game features typical AAA production values with a cast of decently known C-list voice actors, but despite a decent amount of hype and decent review scores, sales are a bit disappointing. Most gamers see it as yet another fairly generic shooter, with repetitive combat and enemy design. Incorporating dragons into a shooter is a nice touch, but most people think Ballistic Limit is still a much better example of the genre.

    Myst: The Undying

    This return to the puzzle/adventure series is a Sapphire exclusive that throws some horror elements into the mix, creating a sort of fantasy Phantasmagoria-esque experience without a lot of the shock value and gore. Instead, the game mostly relies on creating a tense, creepy atmosphere as the player explores a series of abandoned villages and towns to find out what horror struck, eventually learning of the rise of zombie-like creatures that still lurk in hidden places. The Undying is a departure from the typical Myst formula, and it's not received well among all fans of the series, but reviews are quite good and the game becomes a cult hit.

    Twin Cities 3

    The third installment of this open world crime series saw some snags in development (the Xbox 2 version was canceled, making this game a Sapphire exclusive, though a timed one that would eventually come to Google's next gen console), Twin Cities 3 wasn't rushed as much as the previous game, and sees a notable quality increase over that one. This is also a more serious installment of the series with some fairly tragic incidents taking place. You play as a small-time Minneapolis thief who gets caught up in a series of violent home invasion robberies and must now redeem himself by finding and killing the members of the gang before they hurt anyone else. Twin Cities 3 doesn't allow the player to randomly kill civilians, though there are options to kill civilians in certain circumstances. It also focuses less on missions and more on different jobs and crimes, with the main task ultimately being to gather information on the other five criminals you used to work with. Twin Cities 3 is ultimately reviewed quite well, but is criticized for not offering the same level of freedom as other open world crime games. Initial sales are fairly strong, but do fall off somewhat later on. However, the game would get plenty of DLC and improvements leading up to its next-gen release, so it would ultimately make a healthy profit over its lifespan.

    Metal Clash: Parts Unknown

    Nintendo's exclusive Battlebots meets Custom Robo game has nothing to do with Anthony Bourdain as the subtitle might have you believe, but is instead heavily based on customization and exotic parts for the robots constructed by the player. Robot designs in this game are quite fantastical, with some robots even being able to fly and teleport, leading to series purists balking. It's the first and only installment of the series for the Sapphire, and looks quite excellent graphically, with robots animated very realistically and the game's urban environments looking quite lovely as well. The plot sends the player hunting for robot parts all over the world, with less focus on battling than Metal Clash Arena but still a healthy amount of battling to be done. The game sees a slight sales improvement over Arena thanks to slightly higher review scores and the game being more enjoyable overall, and the series remains a low-tier but still well liked one from Nintendo.

    Yggdrasil: Restore The Balance

    Yggdrasil: Restore The Balance is an anime-styled RPG and one of the bigger exclusive JRPG releases on the Sapphire for 2011. Its protagonists are a group of unlikely heroes (including an imperial soldier, an exiled mage, a fashion queen, and a kitten girl) who must work together to save the world after the ancient tree that gives it life starts wilting due to war and scientific experimentation. The game's battle system is a mix of action and traditional JRPG controls, with players able to spend action points to break their turn limit and go full action-RPG in combat, while the game features lots of anime cutscenes and RPG tropes. It's a fairly typical JRPG, quite reminiscent of the Tale series in overall pacing and tone, but thanks to some strong hype from Nintendo, it does fairly well even in North America. Reviews are excellent as well, averaging in the low 8s. The game is also notable for being Cristina Vee's first vocal performance in a video game ITTL (she voices the fashion queen heroine).

    Apple iTwin:

    Carnarium

    A horror title with Japanese sensibilities, Carnarium is a sort of cross between Fatal Frame and Eternal Darkness, and utilizes enhanced motion controls to simulate the human heartbeat (but can also be played with traditional controls). The protagonist is a young man who must rescue his friends, including his girlfriend, from a house of slaughter operated by a sadistic vampire. The game plays a lot with psychological horror as the villain tries to break down the protagonist's will. One of the more acclaimed horror titles on the iTwin, it's a critical hit but isn't quite so popular in terms of sales, as the slow-paced gameplay and strange aesthetic turn a lot of potential players off.

    Treasures Of The Deep 3

    The third installment in Sega/Apple's acclaimed underwater exploration series, this one, like previous games, has the player diving under the ocean in search of lost ruins and treasure, while big sea monsters menace them. Like Treasures Of The Deep 2, the game features a plot, somewhat similar to the framing device of Titanic, with a Bill Paxton-esque character (unfortunately not voiced by Paxton himself) captaining a crew of rough and tumble young explorers as they search for shipwrecks and treasure. The gameplay actually mixes things up a bit, especially if the player is using the dual iTwin controllers, which allow for realistic motion controls. Treasures Of The Deep 3 is a fun, sometimes funny, sometimes spooky arcade-like title, and considered much better than the previous Katana game. It also performs quite a bit better commercially, reviving the series.

    TERA

    The South Korean MMORPG hit from OTL comes to North America on the iTwin console as a free-to-play (except for the initial $49.99 purchase) game (it's also available on PC in South Korea as a subscription-based game). The iTwin version differs both graphically and in terms of content, with worse graphics and less content than the PC game, but content is gradually added via free DLC, and eventually the iTwin's successor sees a full version of the game with graphics much closer to that of the PC version. The game's release is the result of cooperation between Apple and KRAFTON, and represents the first in a series of partnerships between Apple and a variety of MMO publishers in an effort to get more of them to the system (and also to beat Google's new system to the punch). While not a hit on the same level as Phantasy Star Online 2, it's still considered a solid MMO, and scores modest sales.

    After Hours

    A fun arcade-style skateboarding game that takes place at a closed up shopping mall and at an abandoned amusement park, After Hours is intended for casual play sessions and doesn't take itself all that seriously. The game is very overtly Apple in style, featuring Apple Store products and even a Steve Jobs cameo, along with a few Sega cameos. While it doesn't do as well as it would have in the golden age of extreme sports games, it's still popular, with decent reviews and sales.

    Game Boy Supernova:

    Jikandia: The Timeless Land

    A dungeon-crawling action RPG that IOTL saw release on the PSP, Jikandia comes to the Supernova ITTL with a much more narrow focus, featuring five characters instead of nine and mixing up the dungeon crawling as well, offering more creative dungeons rather than just a few basic ones. This is due to Idea Factory enjoying a somewhat more talented staff than IOTL, due to exiled employees from the various Game Arts/Taito/Telenet Japan mergers coming to work for the company. The game's review scores are significantly better than IOTL, and the game, rather than becoming just another forgotten PSP game, is considered one of the better Supernova titles of 2011 and would get a series of spinoffs and sequels, while raising IF's profile significantly.

    Xyveria: The Forsaken

    Xyveria: The Forsaken is the third game in the cult classic tactical RPG series and the second one to be released for the Game Boy Supernova. It features a darker storyline than Witches' Reign, focusing on exiles from a theocratic kingdom forming their own country, which begins to launch a series of brutal attacks on the kingdom that exiled them. The protagonist is a holy knight of this theocratic kingdom, and becomes quite morally conflicted as he learns why the enemies he is fighting are attacking so ruthlessly and brutally. Despite his moral conflict, the protagonist remains loyal to his kingdom, even as they are revealed to be quite ruthless themselves, and the game's plot revolves around the conflicts between the hero's sense of honor and his kingdom's cruel nature. The game continues the series' reputation for complex army building and stat managing, while streamlining the battles themselves just a bit to make them more fast-paced but also more risky. The game's difficulty is noted by reviewers, but most of them still give the game a very positive score, with overall reviews coming down in the 9/10 range. One of the deepest and most morally ambigious SRPGs of all time, it's considered a prime example of a cult classic, with only a small amount of sales. Those who do play the game and can penetrate its complex menus and storyline almost universally proclaim it one of the Supernova's best games.

    Multiplatform:

    A Bandit's Tale

    A Bandit's Tale is a JRPG for the Sapphire and iTwin about a group of thieves. Each of the playable characters is a thief, and each of them had a different reason for becoming a thief. The game itself is heavily based around the stealing mechanic: every item and piece of equipment in the game can be stolen, shops can be shoplifted from, etc. A fairly low-tech game for its generation, it wins some acclaim for its characters and storyline, but sales are rather low and it ends up being a forgotten gem.

    Arabian Rally 2

    The sequel to 2009's hit racing title, Arabian Rally 2 picks up where the last game left off, with more cars, locations, and tracks, and the game also introduces long distance racing including the Dakar Rally. The new additions make this game one of the most versatile racing titles of its day, giving the player the option to race on short tracks or in long marathon rallies, and the graphics are also outstanding, capturing big cities and beautiful desert sands. Released on the iTwin and Sapphire to excellent reviews, it would ultimately become the year's best selling racing game and one of the best selling games overall of the year.

    Neferta: The Last Princess

    Neferta: The Last Princess is the third in a series of adventure/puzzle games published by Electronic Arts. It sees the young Egyptian princess Neferta and her friends return for a third epic adventure, with a revamped combat system and a much darker tone than the previous game. Though Neferta's friends all return for this one (and some of them are still quite silly), the main storyline is anything but: after reclaiming her throne from Princess Delta (who is now one of her friends, though still with a bit of resentment), Neferta is confronted with an apocalyptic event that threatens her kingdom. Prince Gogan returns as an ally, but turns out to be in league with the game's primary antagonist (a goddess of darkness called Akanamet), betraying Neferta in heartbreaking fashion. Neferta is almost completely serious in this game, standing in stark contest to many of her allies, while Neferta's silly young companion Keola is forced to grow up as she and Neferta experience tragedy and loss. The dungeons also have a darker tone, with Neferta forced to fight powerful and scary foes, and the dungeons themselves being halls of horrors with a variety of terrifying challenges. Ultimately, Neferta is able to defeat Akanamet, but her kingdom is mostly destroyed, many of her friends have suffered greatly, and Gogan is seemingly dead (the game implies he may come back in a future title). Neferta returns to sit on a throne in a destroyed palace, glad that she and most of her friends are alive but wondering what she's going to do now. Neferta: The Last Princess sees better review scores than its predecessor after it's released on the Sapphire and iTwin, and sales are fairly good initially. However, the game doesn't quite meet EA's expectations, and ultimately the series would be shelved, with no guarantee it would see a future installment in the next generation. The seventh-gen trilogy remains quite beloved, and fans hope it gets revisited in the future.

    Warhammer 40,000: Space Marine

    A third person shooter similar to OTL's title, Warhammer 40,000: Space Marine is, like OTL's game, published by THQ, and puts the player in the shoes of a Space Marine. The game has more of a focus on shooting than on melee (unlike OTL's game), and also features more Chaos incursions. The game also sees the involvement of some other Imperial factions, including the Sisters of Battle, one of whom plays a pivotal role as a major character. Like A Shade Above, the Sapphire game released in the same month, TTL's Space Marine takes a lot of influence from Ballistic Limit, with some really spectacular boss fights and its similar aiming system. Ultimately, the game is a bit more well received critically than OTL's title, averaging right around 8/10, but sales are similar, with the game mostly appealing only to fans of the source material. THQ still wants to use the Warhammer license, but going forward, decides to focus more on tactical games similar to XCOM.

    Bloodrayne: The Demonic Incursion

    The latest Bloodrayne title features fairly similar hack and slash controls, but a much more subdued storyline after the apocalyptic stakes of the previous one. The plot involves a secret order of demons who slip into the world disguised as humans and vampires, and who are trying to subvert the natural order via infiltration and assassination. The game introduces a female love interest for Rayne by the name of Mirae, who helps Rayne fight the demons but later turns out to be a demon herself, sent to assassinate Rayne. However, Mirae's feelings for Rayne turn out to be real, and she's unable to bring herself to kill her target. Rayne and Mirae reconcile, but Mirae is killed during the final battle, and Rayne enacts her vengeance upon the demons, killing all of them including their leader. While The Demonic Incursion is praised for its combat and pacing, the game's fairly predictable storyline is criticized, as is the choice to kill off Mirae, invoking the common trope of killing off an LGBT love interest to add angst to a story. Ultimately, the game gets mediocre reviews and sales, but strong enough sales to turn a profit, making it likely the series will continue.

    Castlevania: City Of Blood

    While the series' developers wait to see if Konami will allow them to make a revolutionary new console Castlevania, they also make this game, a Metroidvania-style action RPG for the Supernova and iPod Play. Featuring traditional Symphony Of The Night style gameplay with more blood and violence (earning the game an M rating), City Of Blood is designed to be the next great Metroidvania. It features a new protagonist, Azar Belmont, exploring a vast interconnected Victorian-era city overrun with vampires and monsters. The city is “somewhat” alive, with a few living denizens willing to lend Azar their help or sell him items and weaponry to help him do battle against the game's antagonist, who turns out to be a resurrected Dracula who has taken over the city and who carries out experiments in the name of reviving his lost love (who is revived to battle Azar late in the game). The game features a strong cast of voice actors in the original Japanese version and the English dub, and also has what's considered one of the best soundtracks in the series. Featuring a surprisingly deep storyline, a strong cast of supporting characters, and an incredible amount of exploration, City Of Blood is considered one of the best games in the series, perhaps even a rival to Symphony Of The Night, and one of the best handheld games of the year. While not a huge hit right away, it achieves a surprising amount of sales over its lifespan and even well into the runs of the Gemini and the Connect. It tops the iPhone charts for at least three weeks as well (selling far more as an iPhone digital title than as a physical iPod Play game).

    Dirty Doggs 4

    The fourth installment in this rural-friendly open world sandbox series sees the Dogg brothers return to their old town to cause more Southern fried mischief and mayhem. Receptive to the criticisms of the previous game, Dirty Doggs 4 features improved driving, a wider variety of missions, and attempts to give the game a real plot, with actual heartfelt interactions and characters with more believable motivations. The game gets slightly better reviews than the last game, and while it sells well, fans are beginning to get tired of it. It'll still see more new releases, but it's definitely fallen from its peak.

    Pacific Fleet: 21st Century

    The latest installment in this critically acclaimed, long running strategy naval combat series features modern combat in a hypothetical future war between the United States and China for control of the Pacific. With modern navies clashing, this game has a major emphasis on aircraft carriers as a method of projecting power, but also features extensive submarine warfare in a variety of battle scenarios. The series has long been lauded for its realism, and this title tries to achieve that as well, with vessels based on real life and combat featuring real life maneuvers. It's a very deep game, and not completely accessible for casual fans, but it looks really beautiful graphically and for those who can master all of its systems, it's quite rewarding. It gets strong review scores, and sales, while not great, are on par with recent releases in the series, with the Sapphire and iTwin versions doing far better than the Xbox 2 version.

    Runner Mike: Disaster Protocol

    Released for the Sapphire and the iTwin, Disaster Protocol would be the last game in the series to appear on mainline consoles, as future series games would focus on handhelds and mobile. It sees the explorer hero return to solve an ancient mystery as mysterious disasters threaten the peace and stability of the world. Mike must deal with a dangerous cult and government interference as he works to solve the mysteries and save the planet. Once again penned by OTL author Dan Brown (who as of 2011 ITTL was beginning to write for television, giving him less time to work on this game series), this is very close in tone to one of his TTL books, with most of the elements (mysterious conspiracies, an uncooperative government, and chases) all present in this game. Unfortunately, unlike The Ancient Factory, this game is fairly poorly reviewed, with its plot considered to be the silliest yet, and the gameplay a repetitive series of gunfights and puzzles. Sales would be poor compared to previous games in the series, accelerating its already planned jump to mobile.

    Ascent

    Ascent is an adventure game developed for the Sapphire and iTwin. Featuring dual protagonists, a young prince named Gale and a young priestess named Pheia, Ascent can best be compared to a Zelda-like game with elements of OTL Souls titles, with combat that requires players to skillfully defend and wait for an opening, while also featuring some fairly difficult puzzles. Gale fights with quick sword attacks and skillful dodging, while Pheia is more deliberate, using a larger sword that she has to swing more slowly, but also having the ability to float for a limited time and shield herself more efficiently. The two characters' distinct fighting styles require different approaches to combat, and the player must master both if they hope to survive. The player will control Gale for a segment and then Pheia for the next, but intriguingly, the two characters' paths cross in certain places, and the player can choose to perform certain tasks for one character to make it easier (or in some cases harder, for a reward) for the other. The characters' storylines also cross in a certain way, with Gale attempting to resurrect a fallen goddess to earn her favor, and Pheia attempting to resurrect the same goddess to earn redemption. Along their path, the two must battle members of a dark cult known as the Skaros, who has been slaughtering priestesses of Pheia's order and who has been slowly infiltrating and taking over Gale's kingdom, leading to Pheia coming to resent Gale, believing him to be a member of the Skaros himself. A major twist is that the game's final battle features Gale versus Pheia, with whoever the player controls decided by tasks performed during the game. Pheia is attempting to become the new goddess, while Gale is attempting to end the goddess' order (not because he's aligned with the Skaros, but for reasons related to the salvation of the world). Both protagonists are presented as being equally “right” and equally “wrong”, and the battle is not one of good versus evil, but of tragic circumstance, as both feel that their victory is the only way to save the world. The ending is bittersweet: if Pheia wins and becomes the new goddess, she oversees a slowly healing world, but her emotional and physical burden is terrible, and she is forever separated from the goddess she loved. If Gale wins, he and his kingdom earn their freedom, and humanity slowly rebuilds the world, but the light of the goddess is gone, and Gale must live with the burden of slaughtering a true hero. Ascent is highly critically praised, both for its atmosphere and for its difficulty, and becomes one of the more popular new IPs of the year, with strong sales on both the Sapphire and iTwin.

    Contra: Uprising

    A 3-D run and gun for the Sapphire and iTwin, Contra: Uprising is a game that takes place in a nation in the throes of civil war, as both factions battle it out with futuristic weapons and AI. The protagonist must lead a rebel army against the dictatorship's robots and endless army of soldiers, fighting across a war-torn wasteland. Contra: Uprising is Konami's attempt to take the series back to its roots. It's a fairly simplistic game, and somewhat cheap (its launch MSRP is $39.99). It allows for two players at once, and has similar controls to games like Contra III on the SNES, only in 3-D. With waves of tricky enemies, lots of powerups, and fast-paced gunning action, it's actually a solid shooter. The only major criticism is that at eight levels, it's a bit too short, but the fierce difficulty and replay value alleviate that somewhat. It's a solid, well received Contra game, and makes a decent profit.

    Fumarole 2

    The sequel to 2008's unexpected WRPG hit, Fumarole 2 has a more complex world, a much more complex weapon-building system (in which the player can build all types of different explosive weapons), and generally more customization overall. Taking place in a world where great skybirds fly over a Victorian-era setting, Fumarole 2 allows the player to customize their own weapon right from the beginning, rather than slapping a handcannon on them from the start. The game has a brand new mechanic, the “Innovation” system, in which the player must start a guild and compete with other guilds to invent and file patents. This Innovation system can suck the player in quite easily, taking them away from the game's main quest (which starts as the player needing to find a better way to hunt the skybirds, but after the discovery of a mysterious realm, it becomes a game about preventing a tyranical but also melancholy king from monopolizing the world's science and technology). Fumarole 2 isn't quite as critically acclaimed as its predecessor, but it does do a good deal of things right and is ultimately about as successful as the original.

    Shibuya

    A cross between an open-world detective game and a straight-up action RPG (complete with damage numbers in combat), Shibuya is a lighthearted take on the genre that takes place in modern Tokyo. Surprisingly, despite being very JRPG-like, Shibuya was created by a Western studio and published by a Western company. The protagonist is a competent but somewhat socially awkward detective named Gen, who takes jobs from people who don't have the money to hire a real detective. Gen (and conversely the player) spend most of their time fighting crime and saving people, and there are plenty of side quests to participate in throughout the game. The game's main plot has Gen protecting a high school girl from a mysterious stalker, but after Gen identifies the stalker as the shadow of a murdered hero who only wanted the school girl to help her, Gen becomes involved in the shadow's story as well, and ultimately gets wrapped up in a mystery that threatens to destroy all of Tokyo. The game features plenty of things to do, with shops everywhere, some selling useful items and others selling only cosmetic stuff. Gen will meet dozens of helpful NPCs in the city, each of whom can be saved to the game's log to visit again at any time and form various relationships with him. A very fun game which games strong reviews for its overall tone and creativity, Shibuya scores decent sales, cultivates a loyal fanbase, and ultimately becomes very influential. Released on the Sapphire and iTwin, it actually does better on the iTwin, though it would remain a multiplatform series for future installments.

    Squadron 042: Amphibious Assault

    Squadron 042 is a fairly generic FPS title, but with a focus on amphibious assault missions crossing rivers and navigating beaches. The game takes place in an unnamed African nation, and centers around a series of attacks there by a new terrorist cell with its sights set on America. The game's plot mostly serves as a backdrop for the gameplay, which features some of the best water physics in a modern game, but never lets the water become a burden to the player or more than a mild additional challenge. With its slick interface and strong production values, it scores solid reviews to become one of the most notable new FPS titles of the year, achieving decent sales on both the Sapphire and Xbox 2.

    -

    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    April 2011:

    1. Animal Crossing: Sister City (Nintendo Sapphire)
    2. Arabian Rally 2 (Apple iTwin)
    3. Arabian Rally 2 (Nintendo Sapphire)
    4. Star Fox: Planet Buster (Game Boy Supernova)
    5. Neferta: The Last Princess (Nintendo Sapphire)

    May 2011:

    1. Dead City Beat 2 (Nintendo Sapphire)
    2. Streets Of Rage (Apple iTwin)
    3. Dead City Beat 2 (Microsoft Xbox 2)
    4. Twin Cities 3 (Nintendo Sapphire)
    5. Dirty Doggs 4 (Nintendo Sapphire)

    June 2011:

    1. Mario Sports Challenge (Nintendo Sapphire)
    2. Left 4 Dead 2 (Nintendo Sapphire)
    3. Left 4 Dead 2 (Apple iTwin)
    4. Goldeneye 007 (Game Boy Supernova)
    5. Ascent (Apple iTwin)
     
    The Amazing Race, Season 19
  • The Amazing Race: Season 19: Oh no, not again!

    This season of the race was an ok outing for the show. There were, however, two twists in this season. The first is the Hazard. The Hazard is something like the Speedbump, except it's applied to the team who finishes the starting line task last. The second I'll get to in the main review section. Both of these twists wouldn't show up again in any of the subsequent races.

    This season was filmed in June and July, 2011.

    The Cast

    Justin and Jennifer: Siblings. They fight like siblings but they never let that get in the way of their race.

    Ethan and Jenna: Dating couple. They met on Survivor and fell in love. I'm ok with them. They're no Rob and Amber but then again who is?

    Ernie and Cindy: Engaged couple. Cindy is an overachiever and Ernie is more laid back. Cindy also wants to prove to her traditional Chinese parents that Ernie is right for her.

    Ron and Bill: Domestic Partners. They're also flight attendants. They can be calm.

    Liz and Marie: Twins. They are good for the most part.

    Bill and Cathi: Grandparents. Did well considering.

    Andy and Tommy: Pro snowboarders and friends. These two are not my favorites by any means.

    Jeremy and Sandy: Dating couple. Not the most likable people on the show.

    Amani and Marcus: Married couple. Marcus is a retired football player. He is not the same Marcus that appeared in the celebrity edition of the game.

    Laurence and Zac: Father/son adventurers. I got the feeling that there were some hard feelings between these two on the race. Maybe it's just me.

    Kaylani and Lisa: Former Vegas showgirls and friends. These two were a surprise, it must be said.

    The Race

    Leg #1: "Tai-pain in the ass."

    Original Air Date: September 25, 2011.

    At the starting line in Hacienda Heights, California, teams get $290 and instructions to search the field of umbrellas behind them for ones with the letters TAI on them. This, when combine with the six letters in their clue (PEI and WAN) reveals their first destination: Taipei, Taiwan. On arrival, teams have to go by subway to Ximending Commercial District. Here teams have find their next clue: written in Chinese in one of the billboards surrounding the District. Teams then have to go to Taipei Confucius Temple.

    Here Jeremy and Sandy face the Hazard: go to a local shopping mall where one of them (Sandy) has to perform an indoor bungee jump. Then they can join the other teams at the Roadblock. In this Roadblock, one team member has to find a nearby payphone and dial a number. The person on the other end of the line will give them one of Confucius' proverbs to memorize ("In all things success depends on previous preparation, and without such previous preparation there is sure to be failure.") If they get it wrong, they have to call the number and try again. Teams then have to go to Dajia Riverside Park. Here they, in what I suspect to be one half of a Detour that was edited out, have to join a dragon boat team. One team member was on the drum the other was rowing. Then they go to the Pit Stop: Martyrs' Shrine.

    1. Andy and Tommy 10:11 A.M. Won the Express Pass.

    2. Ernie and Cindy 10:32 A.M.

    3. Ethan and Jenna 10:43 A.M.

    4. Bill and Cathi 10:51 A.M.

    5. Amani and Marcus 11:13 A.M.

    6. Justin and Jennifer 11:45 A.M.

    7. Kaylani and Lisa 12:02 P.M.

    8. Jeremy and Sandi 12:15 P.M.

    9. Ron and Bill 12:34 P.M.

    10. Liz and Marie 12:35 P.M.

    11. Lawrence and Zac 1:00 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #2: "The sprint of our life!"

    Original Air Date: October 2, 2011.

    Getting $200, teams are told to fly to Jakarta, Indonesia. Once there they have to Yogyakarta by train. After a brief, unaired, atop at Bukit Indah Restaurant and Hotel, teams go to Goa Jomblang. Here Lawrence and Zac hit the Speedbump. In this Speedbump, they have to untangle a rope enough to reach a karabiner across the field. Then they can join the other teams at the Roadblock. In this Roadblock, one team member has to descend 160 ft into Goa Jomblang and search for a traditional Javanese mask and a dagger known as a kris.

    After that, teams get the Detour: Shake Your Money Maker or Be a Ticket Taker. In Shake Your Money Maker, teams have to go to the intersection near kilometer zero and put on costumes. Then one team member has to dance while other plays a percussion instrument called a gamelan. Once they earn 30,000 Indonesian Rupiahs (about $3.40U.S. at the time) they get the next clue. In Be a Ticket Taker, teams have to go to the Mal Malioboro and work as motorcycle parking attendants. After earning 15,000 Indonesian Rupiahs (about $1.70 U.S. at the time) they get the next clue. Teams then have to travel to the Aisyiyah Orphanage where they have to donate the money they made at the Detour. However, a little sign beside the donation box adds that they have to donate all of their money. Teams then get a coat of arms as their clue for the Pit Stop: The Sultan's palace Kraton Ngayogyakarta Hadiningrat. If teams didn't turn in their money at the orphanage, they were turned back.

    1. Liz and Marie 10:13 A.M. Won a trip for two to Ireland.

    2. Ernie and Cindy 10:14 A.M.

    3. Andy and Tommy 10:34 A.M.

    4. Ethan and Jenna 10:59 A.M.

    5. Justin and Jennifer 11:12 A.M.

    6. Amani and Marcus 11:29 A.M.

    7. Jeremy and Sandi 11:44 A.M.

    8. Kaylani and Lisa 12:03 P.M.

    9. Bill and Cathi 12:10 P.M.

    10. Ron and Bill 12:24 P.M. ELIMINATED

    11. Lawrence and Zac 12:33 P.M. ELIMINATED.

    Leg #3: "Those Buddhas will get you."

    Original Air Date: October 9, 2011.

    Getting $150, teams have to join a group of re-enactors of the Dutch Colonial Guard and bike to Fort Vredeburg. From there, teams have to go to Lehesan Restaurant. Here teams find the Detour: Rice Field or Grass Fed. In Rice Field, teams have to carry lunch to rice paddy workers, then plant 300 rice seedlings while the workers ate their lunch. In Grass Fed, teams have to fill two bags with freshly cut grass, pick up two sheep and deliver them a sheep farm. Then they have to carry six buckets of water two at a time from a well to a trough for the sheep.

    After this, teams go to the Borobudur. Here teams find the Roadblock. In this Roadblock, one team member has to climb to the top of the temple and count four different kinds of Buddha, while paying attention to the gestures they are making. Once they hand in the correct number, they can go to the Pit Stop: On the temple grounds.

    1. Andy and Tommy 2:13 P.M. Won a trip for two to Dubai's Atlantis and The Palm.

    2. Ethan and Jenna 2:29 P.M.

    3. Ernie and Cindy 2:44 P.M.

    4. Bill and Cathi 3:01 P.M.

    5. Marcus and Amani 3:16 P.M.

    6. Justin and Jennifer 3:34 P.M.

    7. Liz and Marie 3:50 P.M.

    8. Jeremy and Sandi 4:10 P.M.

    9. Kaylani and Lisa 4:15 P.M. ELIMINATED.

    Leg #4: "What a fine mess!"

    Original Air Date: October 16, 2011.

    Receiving $300, teams have to fly to Phuket, Thailand. On arrival, teams have to get to Nonthasak Marine, where they find the Detour: Coral Reconstruction and Beach Preparation. Teams have go by speedboat to Khai Nai Island for these tasks about giving back to Thailand after the 2004 Tsunami. In Coral Reconstruction, teams have to build a coral nursery out of pipes, then take the nursery and coral fragment, by kayak to a buoy and setting first the nursery on the ocean floor, then the fragments on the nursery. In Beach Preparation, teams have to set up 20 beach chairs and 10 umbrellas marked with a specific symbol found in their clue.

    Teams then have to get back in their speedboats, with a compass and a medallion they were given and go north for 13 minutes until they get to the island depicted on the medallion: Soap Island. Here teams get the Roadblock. In this Roadblock, teams have to get to Ko Yao District on Koh Yao Noi Island where one team member has to climb the sheer rock wall until they get to their next clue. Teams then have to direct their boats to the Pit Stop: the soccer field of Koh Panyi.

    1. Andy and Tommy 1:21 P.M. Won $5,000 each.

    2. Ernie and Cindy 1:28 P.M.

    3. Justin and Jennifer 1:45 P.M.

    4. Amani and Marcus 2:15 P.M.

    5.Liz and Marie 2:24 P.M.

    6. Ethan and Jenna 2:33 P.M.

    7. Bill and Cathi 2:34 P.M.

    8. Jeremy and Sandi 3:14 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #5:"I didn't realize spirits needed house."

    Original Air Date: October 23, 2011.

    Getting $300, teams have to get to the mainland and go to Khlong Song Phraek River. While the other teams ride elephants to the first task, Jeremy and Sandi get their Speedbump: cleaning up elephant dung and then washing the elephant. Then they can ride the elephant to join the other teams at the Roadblock. In this Roadblock, one team member has to search for a man playing a traditional Thai flute. Then they have to search the water around him for a bundle that includes a ceramic carp that has their next clue inside it.

    Teams then have to take apart a spirit house, which they have to take to Wat Chanathikaram. There they run into the second Roadblock. In this Roadblock, the team member who didn't do the first Roadblock has to put the spirit house they got from the first one back together. After assembling it correctly, they get their next clue and a bag of fish food. Teams then have to travel by bus to Bangkok and head to Bangkok Noi Canal near Wat Suwannaram Worawihan. Here they feed the fish with the food they got at the last Roadblock. Teams then go to the Pit Stop: M. R. Kukrit Heritage House.

    1. Bill and Cathi 12:33 P.M. Won a trip for two to Bali, Indonesia.

    2. Ethan and Jenna 12:59 P.M.

    3. Ernie and Cindy 1:13 P.M.

    4. Justin and Jennifer 1:20 P.M.

    5. Andy and Tommy 1:43 P.M.

    6. Amani and Marcus 2:03 P.M.

    7. Liz and Marie 2:05 P.M.

    8. Jeremy and Sandi 2:40 P.M. ELIMINATED.

    Leg #6: "Your country is very big, we love it!"

    Original Air Date: October 30, 2011.

    Receiving $250, teams fly to Lilongwe, Malawi. On arrival, teams have to go to Limbe Tobacco Warehouse-Gate 7. Here teams find the Roadblock. In this Roadblock, one team has to put on a worker's uniform and transport 10 200 lb bales of tobacco from one side of the warehouse to the other using only a handcart. After that, teams have to go to the Memorial Tower. Here teams find the Detour: All Sewn Up or Not Grown Up.

    In All Sewn Up, teams have to go to the White Horse De-Sign Tailor Shop, pick a customer and, using a manual sewing machine, make their suit. In Not Grown Up, teams have to go to Lilongwe LEA School where they have use cardboard boxes, string, nails and bottle caps to make toy trucks. Teams have to go R-K Furniture Shop and pick up two beds. Then they have to transport it to the Pit Stop: Kumbali Village. If they use a truck, they have to pay the driver.

    1. Andy and Tommy 2:15 P.M. Won a trip to the British Virgin Islands.

    2. Justin and Jennifer 2:31 P.M.

    3. Bill and Cathi 2:45 P.M.

    4. Amani and Marcus 3:01 P.M.

    5. Liz and Marie 3:14 P.M.

    6. Ernie and Cindy 3:20 P.M.

    7. Ethan and Jenna 3:45 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #7: "Get out of the way, goat!"

    Original Air Date: November 6, 2011.

    Receiving $230, teams have to travel by bus from Lilongwe to Salima. At the bus station, Ethan and Jenna get their Speedbump: solve a 9x9 slider puzzle of the 2010-2012 Malawi flag. After that they can join the other teams at the Roadblock. In this Roadblock, one team member has to use a bicycle taxi to take a customer carrying fish to one of three different addresses marked on the fish. Once they do that, they have to take their earnings (100 Malawian Kwacha or $0.66 U.S. at the time) back to the dispatcher.

    Teams then have to go to Lake Malawi where they take the Detour: Dugout or Lugout. In Dugout, teams have to participate in the annual Lake Malawi Dugout Canoe Race. In Lugout, teams have to wade to a ferry in the lake and carry back to shore: two boxes of cabbages, two bundles of sugar cane, two bundles of brooms, a chair, a fan and eight passengers, without getting anything wet. Teams next have to go to Jamaica Shop in Chigumukile Village, where the U-Turn is. No one uses it. Then teams go to the Pit Stop: Sunbird Livingstonia Beach in Senga Bay.

    1. Andy and Tommy 1:11 P.M. Won $15,000 to share from Discover Card.

    2. Justin and Jennifer 1:15 P.M.

    3. Amani and Marcus 1:35 P.M.

    4. Liz and Marie 1:59 P.M.

    5. Ethan and Jenna 2:10 P.M.

    6. Ernie and Cindy 2:26 P.M.

    7. Bill and Cathi 2:45 P.M. ELIMINATED.

    Leg #8: "Racing rabbits would make a great game!"

    Original Air Date: November 13, 2011.

    Getting $140, teams fly to Copenhagen, Denmark. On arrival, teams pick a Ford Focus and drive to Church of Our Savior where the next clue is on two separate flags, one top of the church the other on top of a nearby building: Fredricksborg Castle. There teams find the Roadblock. In this Roadblock, one team member has to put on period dress and learn a three part dance. once it is done correctly they get the next clue. Teams then go to the Frilandsmuseet where they find the Detour: All Hopped Up or All Churned Out.

    In All Hopped Up, teams have to lay out a proper rabbit show jumping course and then pick a rabbit and both team members have to race it without knocking over any of the obstacles. In All Churned Out, teams have to make six sticks of butter, using a butter churn and cream, and then pour them into a mold. Teams then have to go to Karlstrup Windmill where the U-Turn (which no one uses) is. Then teams head to the Pit Stop: a Havet Ship in Larsens Plads.

    1. Ernie and Cindy 3:14 P.M. Won a trip for two to Fiji.

    2. Liz and Marie 3:39 P.M.

    3. Ethan and Jenna 4:02 P.M.

    4. Justin and Jennifer 4:13 P.M.

    5. Amani and Marcus 4:29 P.M.

    6. Andy and Tommy 4:51 P.M. ELIMINATED.

    Leg #9: "I look ridiculous in this."

    Original Air Date: November 20, 2011.

    Getting $120, teams have to go to the statue of Hans Christian Andersen. There they find the Roadblock. In this Roadblock, one team member has to memorize a poem by Andersen on the base of the statue, then using a bike with a map on the front wheel, go to the Teatermuseet i Hofteatret, where they have to repeat the poem verbatim and with dramatic flair. If they don't, they have to go back and try again. Teams then have to go to Legoland Billund. There they have to go to the Pirate Carousel (a teacups ride), open a box of Lego and put it together (only when the ride is moving) to reveal the next clue.

    Teams then have to go to the Hamburg Hauptbahnhof in Hamburg, Germany. In the station, teams get a clue telling them to take a train to Brussels. On arrival, teams have to go the European Parliament Building. The next clue is ostensibly a Detour, but the show only shows one side of it. In this task, teams pay tribute to Jean-Claude Van Damme, put on Speedos, lather each other in oil and do a series of bodybuilding poses correctly. Then they can go to the Pit Stop: Parc Elisabeth, where they are told to keep going.

    1.Ethan and Jenna 2:10 P.M. Won a trip for two to Panama.

    2. Justin and Jennifer 2:34 P.M.

    3. Ernie and Cindy 3:14 P.M.

    4. Amani and Marcus 3:22 P.M.

    5. Liz and Marie 4:01 P.M.

    Leg #10: "That is amazing."

    Original Air Date: November 27, 2011.

    Teams get $150, pick a car and go to the Ford Proving Grounds in Lommel. There they find the Roadblock. In this Roadblock, one team member has to test drive a Ford Mustang by: accelerating to 100 mph then braking at a certain spot, then completing a slalom course in 16 seconds and finally completing two victory doughnuts. Teams are told to get to Burgstraat in Ghent where they find the Detour: Water or Waffle.

    In Water, teams have to use pontoons, rope and wood to build a raft and use it to search the Lieve Canal for both halves of their next clue. In Waffle, teams have to set up a waffle stand and make and decorate 18 waffles to the satisfaction of the chief. Then teams have to go to Muur van Geraardsbergen and release 100 carrier pigeons. Then they are given the address of where the pigeons are going to get their next clue. It's the photo of the Pit Stop: Atomium in Brussels.

    1. Ernie and Cindy 10:11 A.M. Won a Ford Mustang each, to their customization.

    2. Liz and Marie 10:43 A.M.

    3. Ethan and Jenna 11:13 A.M.

    4. Justin and Jennifer 11:26 A.M.

    5. Marcus and Amani 11:45 A.M. ELIMINATED.

    Leg #11: "We are such nerds."

    Original Air Date: December 4, 2011.

    After receiving $245, teams are told to go to the Adventures of Tintin Mural in Brussels. Once there, they have to dress up as the two bumbling policemen characters and give one the three names the two are known by in Belgium (Tomson and Thompson, Dupond and Dupont or Johnson and Johnston) to a man dressed as Tintin. Teams then have to go to Panama City, Panama by first taking an (unaired) train to Amsterdam, The Netherlands. On arrival, teams have to go Chagres National Park and get a temporary tattoo of their departure time the next morning. Teams then go to the San Francisco Bay Towers where they find the Roadblock. In this Roadblock, one team member has to tightrope walk between the towers (they are 35 stories high and it's 65 ft across), pick up their clue and then walk back.

    Teams then have to get to the statue of Ferdinand de Lesseps in Plaza de Francia where they pick up the Detour: Filet or Sole. In Filet, teams have to get to Panama's largest fish market, El Mercado de Mariscos and deliver fish to different marked stalls in the market, with certain stalls only accepting certain fish. In Sole, teams have to go to a sandals stall in Salsipuedes and use one piece of leather each to make a sandal. Teams then have to make their way Cathedral Square and look at the pollera dresses and necklaces of a group of tamborito dancers for the clue to the Pit Stop: Panama Viejo.

    1. Liz and Marie 1:14 P.M. Won a trip for two to the Turks and Caicos

    2. Justin and Jennifer 1:15 P.M.

    3. Ernie and Cindy 1:16 P.M.

    4. Ethan and Jenna 1:22 P.M. ELIMINATED

    Leg #12: "That's it done."

    Original Air Date: December 11, 2011.

    Getting $195, teams are told to fly to their final destination city: Atlanta, Georgia. On arrival, teams have to go to the FlightSafety International, pick a flight instructor, learn a Learjet simulator, and fly a simulated plane safely from 2,500 ft. Once that's done, teams have to go to The Dump, figuring out that it's the former home of Margaret Mitchell. Once there teams find the Roadblock. In this Roadblock, one team member has to type out their next clue on an old Remington Typewriter, without mistakes. Additionally the 1is missing so teams have to use a lower case l as a replacement.

    There is no Detour this leg. The next clue is an homage to Hank Aaron: 44 (his uniform number) 715 (the number of homeruns he hit to break the all time homerun record) and 74 (the year he broke the record). Teams have to figure out that they have to go to Turner Field. There teams have to retrace their route with one team member on a large vertical map with rock climbing gear, carabineers and rope, while their partner helps them from the ground. Once that is done, teams go to the finish line: Swan House.

    1. Justin and Jennifer WIN

    2. Ernie and Cindy PLACE

    3. Liz and Marie SHOW.

    The Review

    This season of the show was ok. Number 14 in my book. The teams were average, the coarse was pretty good. The tasks, I think left something to be desired at times. Still an average season. I still think this may have had one of the closest finishes for the show yet, other than season six.

    -Globetrotting: An Amazing Race Blog by R.C. Anderson on the site Reality Rewind, January 9, 2017.
     
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